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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/include/d3d8caps.h@ 33252

Last change on this file since 33252 was 16477, checked in by vboxsync, 16 years ago

LGPL disclaimer by filemuncher

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1/*
2 * Copyright (C) 2002 Jason Edmeades
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19/*
20 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
21 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
22 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
23 * a choice of LGPL license versions is made available with the language indicating
24 * that LGPLv2 or any later version may be used, or where a choice of which version
25 * of the LGPL is applied is otherwise unspecified.
26 */
27
28#ifndef __WINE_D3D8CAPS_H
29#define __WINE_D3D8CAPS_H
30
31/*
32 * Definitions
33 */
34
35#define D3DCAPS_READ_SCANLINE 0x20000
36
37#define D3DCURSORCAPS_COLOR 1
38#define D3DCURSORCAPS_LOWRES 2
39
40#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
41#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
42#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
43#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
44#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
45#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
46#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
47#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
48#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
49#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
50#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
51#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
52#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
53#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
54#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
55#define D3DDEVCAPS_PUREDEVICE 0x0100000
56#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
57#define D3DDEVCAPS_RTPATCHES 0x0400000
58#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
59#define D3DDEVCAPS_NPATCHES 0x1000000
60
61#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
62#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
63#define D3DFVFCAPS_PSIZE 0x100000
64
65#define D3DLINECAPS_TEXTURE 0x01
66#define D3DLINECAPS_ZTEST 0x02
67#define D3DLINECAPS_BLEND 0x04
68#define D3DLINECAPS_ALPHACMP 0x08
69#define D3DLINECAPS_FOG 0x10
70
71#define D3DPBLENDCAPS_ZERO 0x0001
72#define D3DPBLENDCAPS_ONE 0x0002
73#define D3DPBLENDCAPS_SRCCOLOR 0x0004
74#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
75#define D3DPBLENDCAPS_SRCALPHA 0x0010
76#define D3DPBLENDCAPS_INVSRCALPHA 0x0020
77#define D3DPBLENDCAPS_DESTALPHA 0x0040
78#define D3DPBLENDCAPS_INVDESTALPHA 0x0080
79#define D3DPBLENDCAPS_DESTCOLOR 0x0100
80#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
81#define D3DPBLENDCAPS_SRCALPHASAT 0x0400
82#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
83#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
84
85#define D3DPCMPCAPS_NEVER 0x01
86#define D3DPCMPCAPS_LESS 0x02
87#define D3DPCMPCAPS_EQUAL 0x04
88#define D3DPCMPCAPS_LESSEQUAL 0x08
89#define D3DPCMPCAPS_GREATER 0x10
90#define D3DPCMPCAPS_NOTEQUAL 0x20
91#define D3DPCMPCAPS_GREATEREQUAL 0x40
92#define D3DPCMPCAPS_ALWAYS 0x80
93
94#define D3DPMISCCAPS_MASKZ 0x0002
95#define D3DPMISCCAPS_LINEPATTERNREP 0x0004
96#define D3DPMISCCAPS_CULLNONE 0x0010
97#define D3DPMISCCAPS_CULLCW 0x0020
98#define D3DPMISCCAPS_CULLCCW 0x0040
99#define D3DPMISCCAPS_COLORWRITEENABLE 0x0080
100#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x0100
101#define D3DPMISCCAPS_CLIPTLVERTS 0x0200
102#define D3DPMISCCAPS_TSSARGTEMP 0x0400
103#define D3DPMISCCAPS_BLENDOP 0x0800
104
105#define D3DPRASTERCAPS_DITHER 0x00000001
106#define D3DPRASTERCAPS_PAT 0x00000008
107#define D3DPRASTERCAPS_ZTEST 0x00000010
108#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
109#define D3DPRASTERCAPS_FOGTABLE 0x00000100
110#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
111#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
112#define D3DPRASTERCAPS_ZBIAS 0x00004000
113#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
114#define D3DPRASTERCAPS_FOGRANGE 0x00010000
115#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
116#define D3DPRASTERCAPS_WBUFFER 0x00040000
117#define D3DPRASTERCAPS_WFOG 0x00100000
118#define D3DPRASTERCAPS_ZFOG 0x00200000
119#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
120#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
121
122#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
123#define D3DPRESENT_INTERVAL_ONE 0x00000001
124#define D3DPRESENT_INTERVAL_TWO 0x00000002
125#define D3DPRESENT_INTERVAL_THREE 0x00000004
126#define D3DPRESENT_INTERVAL_FOUR 0x00000008
127#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
128
129#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
130#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
131#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
132#define D3DPSHADECAPS_FOGGOURAUD 0x80000
133
134#define D3DPTADDRESSCAPS_WRAP 0x01
135#define D3DPTADDRESSCAPS_MIRROR 0x02
136#define D3DPTADDRESSCAPS_CLAMP 0x04
137#define D3DPTADDRESSCAPS_BORDER 0x08
138#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
139#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
140
141#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
142#define D3DPTEXTURECAPS_POW2 0x00002
143#define D3DPTEXTURECAPS_ALPHA 0x00004
144#define D3DPTEXTURECAPS_SQUAREONLY 0x00020
145#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
146#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
147#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
148#define D3DPTEXTURECAPS_PROJECTED 0x00400
149#define D3DPTEXTURECAPS_CUBEMAP 0x00800
150#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
151#define D3DPTEXTURECAPS_MIPMAP 0x04000
152#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
153#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
154#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
155#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
156
157#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
158#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
159#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
160#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
161#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
162#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
163#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
164#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
165#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
166#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
167
168#define D3DSTENCILCAPS_KEEP 0x01
169#define D3DSTENCILCAPS_ZERO 0x02
170#define D3DSTENCILCAPS_REPLACE 0x04
171#define D3DSTENCILCAPS_INCRSAT 0x08
172#define D3DSTENCILCAPS_DECRSAT 0x10
173#define D3DSTENCILCAPS_INVERT 0x20
174#define D3DSTENCILCAPS_INCR 0x40
175#define D3DSTENCILCAPS_DECR 0x80
176
177#define D3DTEXOPCAPS_DISABLE 0x0000001
178#define D3DTEXOPCAPS_SELECTARG1 0x0000002
179#define D3DTEXOPCAPS_SELECTARG2 0x0000004
180#define D3DTEXOPCAPS_MODULATE 0x0000008
181#define D3DTEXOPCAPS_MODULATE2X 0x0000010
182#define D3DTEXOPCAPS_MODULATE4X 0x0000020
183#define D3DTEXOPCAPS_ADD 0x0000040
184#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
185#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
186#define D3DTEXOPCAPS_SUBTRACT 0x0000200
187#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
188#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
189#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
190#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
191#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
192#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
193#define D3DTEXOPCAPS_PREMODULATE 0x0010000
194#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
195#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
196#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
197#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
198#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
199#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
200#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
201#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
202#define D3DTEXOPCAPS_LERP 0x2000000
203
204#define D3DVTXPCAPS_TEXGEN 0x01
205#define D3DVTXPCAPS_MATERIALSOURCE7 0x02
206#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
207#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
208#define D3DVTXPCAPS_LOCALVIEWER 0x20
209#define D3DVTXPCAPS_TWEENING 0x40
210
211#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
212#define D3DCAPS3_RESERVED 0x8000001f
213
214#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
215#define D3DCAPS2_CANRENDERWINDOWED 0x0080000
216#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
217#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
218#define D3DCAPS2_FULLSCREENGAMMA 0x0020000
219#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
220#define D3DCAPS2_RESERVED 0x2000000
221
222/*
223 * The d3dcaps8 structure
224 */
225typedef struct _D3DCAPS8 {
226 D3DDEVTYPE DeviceType;
227 UINT AdapterOrdinal;
228
229 DWORD Caps;
230 DWORD Caps2;
231 DWORD Caps3;
232 DWORD PresentationIntervals;
233
234 DWORD CursorCaps;
235
236 DWORD DevCaps;
237
238 DWORD PrimitiveMiscCaps;
239 DWORD RasterCaps;
240 DWORD ZCmpCaps;
241 DWORD SrcBlendCaps;
242 DWORD DestBlendCaps;
243 DWORD AlphaCmpCaps;
244 DWORD ShadeCaps;
245 DWORD TextureCaps;
246 DWORD TextureFilterCaps;
247 DWORD CubeTextureFilterCaps;
248 DWORD VolumeTextureFilterCaps;
249 DWORD TextureAddressCaps;
250 DWORD VolumeTextureAddressCaps;
251
252 DWORD LineCaps;
253
254 DWORD MaxTextureWidth, MaxTextureHeight;
255 DWORD MaxVolumeExtent;
256
257 DWORD MaxTextureRepeat;
258 DWORD MaxTextureAspectRatio;
259 DWORD MaxAnisotropy;
260 float MaxVertexW;
261
262 float GuardBandLeft;
263 float GuardBandTop;
264 float GuardBandRight;
265 float GuardBandBottom;
266
267 float ExtentsAdjust;
268 DWORD StencilCaps;
269
270 DWORD FVFCaps;
271 DWORD TextureOpCaps;
272 DWORD MaxTextureBlendStages;
273 DWORD MaxSimultaneousTextures;
274
275 DWORD VertexProcessingCaps;
276 DWORD MaxActiveLights;
277 DWORD MaxUserClipPlanes;
278 DWORD MaxVertexBlendMatrices;
279 DWORD MaxVertexBlendMatrixIndex;
280
281 float MaxPointSize;
282
283 DWORD MaxPrimitiveCount;
284 DWORD MaxVertexIndex;
285 DWORD MaxStreams;
286 DWORD MaxStreamStride;
287
288 DWORD VertexShaderVersion;
289 DWORD MaxVertexShaderConst;
290
291 DWORD PixelShaderVersion;
292 float MaxPixelShaderValue;
293} D3DCAPS8;
294
295#endif /* __WINE_D3D8CAPS_H */
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