1 | /*
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2 | * Copyright (C) 2002-2003 Jason Edmeades
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3 | * Raphael Junqueira
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4 | *
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5 | * This library is free software; you can redistribute it and/or
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6 | * modify it under the terms of the GNU Lesser General Public
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7 | * License as published by the Free Software Foundation; either
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8 | * version 2.1 of the License, or (at your option) any later version.
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9 | *
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10 | * This library is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 | * Lesser General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU Lesser General Public
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16 | * License along with this library; if not, write to the Free Software
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17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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18 | */
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19 |
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20 | /*
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21 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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22 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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23 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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24 | * a choice of LGPL license versions is made available with the language indicating
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25 | * that LGPLv2 or any later version may be used, or where a choice of which version
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26 | * of the LGPL is applied is otherwise unspecified.
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27 | */
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28 |
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29 | #ifndef __WINE_D3D9CAPS_H
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30 | #define __WINE_D3D9CAPS_H
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31 |
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32 | /*
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33 | * Definitions
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34 | */
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35 | #define D3DCAPS_READ_SCANLINE 0x20000
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36 |
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37 | #define D3DCURSORCAPS_COLOR 1
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38 | #define D3DCURSORCAPS_LOWRES 2
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39 |
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40 |
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41 | #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L
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42 | #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L
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43 | #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L
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44 | #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L
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45 | #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L
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46 | #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L
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47 | #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L
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48 |
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49 | #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
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50 | #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
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51 | #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
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52 | #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
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53 | #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
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54 | #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
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55 | #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
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56 | #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
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57 | #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
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58 | #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
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59 | #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
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60 | #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
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61 | #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
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62 | #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
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63 | #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
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64 | #define D3DDEVCAPS_PUREDEVICE 0x0100000
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65 | #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
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66 | #define D3DDEVCAPS_RTPATCHES 0x0400000
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67 | #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
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68 | #define D3DDEVCAPS_NPATCHES 0x1000000
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69 |
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70 | #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
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71 | #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
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72 | #define D3DFVFCAPS_PSIZE 0x100000
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73 |
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74 | #define D3DLINECAPS_TEXTURE 0x01
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75 | #define D3DLINECAPS_ZTEST 0x02
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76 | #define D3DLINECAPS_BLEND 0x04
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77 | #define D3DLINECAPS_ALPHACMP 0x08
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78 | #define D3DLINECAPS_FOG 0x10
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79 | #define D3DLINECAPS_ANTIALIAS 0x20
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80 |
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81 | #define D3DPBLENDCAPS_ZERO 0x00000001
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82 | #define D3DPBLENDCAPS_ONE 0x00000002
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83 | #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
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84 | #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
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85 | #define D3DPBLENDCAPS_SRCALPHA 0x00000010
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86 | #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
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87 | #define D3DPBLENDCAPS_DESTALPHA 0x00000040
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88 | #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
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89 | #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
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90 | #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
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91 | #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
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92 | #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
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93 | #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
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94 | #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
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95 |
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96 | #define D3DPCMPCAPS_NEVER 0x01
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97 | #define D3DPCMPCAPS_LESS 0x02
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98 | #define D3DPCMPCAPS_EQUAL 0x04
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99 | #define D3DPCMPCAPS_LESSEQUAL 0x08
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100 | #define D3DPCMPCAPS_GREATER 0x10
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101 | #define D3DPCMPCAPS_NOTEQUAL 0x20
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102 | #define D3DPCMPCAPS_GREATEREQUAL 0x40
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103 | #define D3DPCMPCAPS_ALWAYS 0x80
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104 |
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105 | #define D3DPMISCCAPS_MASKZ 0x00000002L
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106 | #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
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107 | #define D3DPMISCCAPS_CULLNONE 0x00000010L
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108 | #define D3DPMISCCAPS_CULLCW 0x00000020L
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109 | #define D3DPMISCCAPS_CULLCCW 0x00000040L
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110 | #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
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111 | #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L
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112 | #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L
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113 | #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L
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114 | #define D3DPMISCCAPS_BLENDOP 0x00000800L
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115 | #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L
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116 | #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L
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117 | #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L
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118 | #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L
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119 | #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L
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120 | #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L
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121 | #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
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122 | #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L
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123 |
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124 |
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125 | #define D3DPRASTERCAPS_DITHER 0x00000001L
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126 | #define D3DPRASTERCAPS_PAT 0x00000008L
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127 | #define D3DPRASTERCAPS_ZTEST 0x00000010L
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128 | #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
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129 | #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
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130 | #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
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131 | #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
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132 | #define D3DPRASTERCAPS_ZBIAS 0x00004000L
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133 | #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
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134 | #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
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135 | #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
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136 | #define D3DPRASTERCAPS_WBUFFER 0x00040000L
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137 | #define D3DPRASTERCAPS_WFOG 0x00100000L
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138 | #define D3DPRASTERCAPS_ZFOG 0x00200000L
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139 | #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
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140 | #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
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141 | #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
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142 | #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
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143 | #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
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144 |
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145 | #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
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146 | #define D3DPRESENT_INTERVAL_ONE 0x00000001
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147 | #define D3DPRESENT_INTERVAL_TWO 0x00000002
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148 | #define D3DPRESENT_INTERVAL_THREE 0x00000004
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149 | #define D3DPRESENT_INTERVAL_FOUR 0x00000008
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150 | #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
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151 |
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152 | #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
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153 | #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
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154 | #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
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155 | #define D3DPSHADECAPS_FOGGOURAUD 0x80000
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156 |
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157 | #define D3DPTADDRESSCAPS_WRAP 0x01
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158 | #define D3DPTADDRESSCAPS_MIRROR 0x02
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159 | #define D3DPTADDRESSCAPS_CLAMP 0x04
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160 | #define D3DPTADDRESSCAPS_BORDER 0x08
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161 | #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
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162 | #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
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163 |
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164 | #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
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165 | #define D3DPTEXTURECAPS_POW2 0x00000002L
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166 | #define D3DPTEXTURECAPS_ALPHA 0x00000004L
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167 | #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
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168 | #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
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169 | #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
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170 | #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
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171 | #define D3DPTEXTURECAPS_PROJECTED 0x00000400L
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172 | #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
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173 | #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
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174 | #define D3DPTEXTURECAPS_MIPMAP 0x00004000L
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175 | #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
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176 | #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
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177 | #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
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178 | #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
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179 | #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
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180 |
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181 | #define D3DPTFILTERCAPS_MINFPOINT 0x00000100
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182 | #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
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183 | #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
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184 | #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
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185 | #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
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186 | #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
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187 | #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
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188 | #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
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189 | #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
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190 | #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
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191 | #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
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192 | #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
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193 |
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194 | #define D3DSTENCILCAPS_KEEP 0x01
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195 | #define D3DSTENCILCAPS_ZERO 0x02
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196 | #define D3DSTENCILCAPS_REPLACE 0x04
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197 | #define D3DSTENCILCAPS_INCRSAT 0x08
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198 | #define D3DSTENCILCAPS_DECRSAT 0x10
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199 | #define D3DSTENCILCAPS_INVERT 0x20
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200 | #define D3DSTENCILCAPS_INCR 0x40
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201 | #define D3DSTENCILCAPS_DECR 0x80
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202 | #define D3DSTENCILCAPS_TWOSIDED 0x100
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203 |
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204 | #define D3DTEXOPCAPS_DISABLE 0x0000001
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205 | #define D3DTEXOPCAPS_SELECTARG1 0x0000002
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206 | #define D3DTEXOPCAPS_SELECTARG2 0x0000004
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207 | #define D3DTEXOPCAPS_MODULATE 0x0000008
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208 | #define D3DTEXOPCAPS_MODULATE2X 0x0000010
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209 | #define D3DTEXOPCAPS_MODULATE4X 0x0000020
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210 | #define D3DTEXOPCAPS_ADD 0x0000040
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211 | #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
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212 | #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
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213 | #define D3DTEXOPCAPS_SUBTRACT 0x0000200
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214 | #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
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215 | #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
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216 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
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217 | #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
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218 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
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219 | #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
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220 | #define D3DTEXOPCAPS_PREMODULATE 0x0010000
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221 | #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
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222 | #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
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223 | #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
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224 | #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
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225 | #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
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226 | #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
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227 | #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
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228 | #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
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229 | #define D3DTEXOPCAPS_LERP 0x2000000
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230 |
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231 | #define D3DVTXPCAPS_TEXGEN 0x00000001L
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232 | #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
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233 | #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
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234 | #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
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235 | #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
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236 | #define D3DVTXPCAPS_TWEENING 0x00000040L
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237 | #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
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238 | #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
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239 |
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240 | #define D3DDTCAPS_UBYTE4 0x00000001L
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241 | #define D3DDTCAPS_UBYTE4N 0x00000002L
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242 | #define D3DDTCAPS_SHORT2N 0x00000004L
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243 | #define D3DDTCAPS_SHORT4N 0x00000008L
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244 | #define D3DDTCAPS_USHORT2N 0x00000010L
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245 | #define D3DDTCAPS_USHORT4N 0x00000020L
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246 | #define D3DDTCAPS_UDEC3 0x00000040L
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247 | #define D3DDTCAPS_DEC3N 0x00000080L
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248 | #define D3DDTCAPS_FLOAT16_2 0x00000100L
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249 | #define D3DDTCAPS_FLOAT16_4 0x00000200L
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250 |
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251 | #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
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252 | #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
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253 | #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L
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254 | #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
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255 | #define D3DCAPS3_RESERVED 0x8000001FL
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256 |
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257 | #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
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258 | #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
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259 | #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
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260 | #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
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261 | #define D3DCAPS2_RESERVED 0x02000000L
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262 | #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
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263 | #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
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264 | #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
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265 |
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266 |
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267 | #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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268 | #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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269 | #define D3DVS20_MAX_NUMTEMPS 32
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270 | #define D3DVS20_MIN_NUMTEMPS 12
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271 | #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
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272 | #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
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273 |
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274 | #define D3DVS20CAPS_PREDICATION (1 << 0)
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275 |
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276 | #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
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277 | #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
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278 | #define D3DPS20CAPS_PREDICATION (1 << 2)
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279 | #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
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280 | #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
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281 |
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282 | #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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283 | #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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284 | #define D3DPS20_MAX_NUMTEMPS 32
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285 | #define D3DPS20_MIN_NUMTEMPS 12
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286 | #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
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287 | #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
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288 | #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
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289 | #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
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290 |
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291 | #define D3DMIN30SHADERINSTRUCTIONS 512
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292 | #define D3DMAX30SHADERINSTRUCTIONS 32768
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293 |
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294 |
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295 | typedef struct _D3DVSHADERCAPS2_0 {
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296 | DWORD Caps;
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297 | INT DynamicFlowControlDepth;
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298 | INT NumTemps;
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299 | INT StaticFlowControlDepth;
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300 | } D3DVSHADERCAPS2_0;
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301 |
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302 | typedef struct _D3DPSHADERCAPS2_0 {
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303 | DWORD Caps;
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304 | INT DynamicFlowControlDepth;
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305 | INT NumTemps;
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306 | INT StaticFlowControlDepth;
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307 | INT NumInstructionSlots;
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308 | } D3DPSHADERCAPS2_0;
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309 |
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310 | /*
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311 | * The d3dcaps9 structure
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312 | */
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313 | typedef struct _D3DCAPS9 {
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314 | D3DDEVTYPE DeviceType;
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315 | UINT AdapterOrdinal;
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316 |
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317 | DWORD Caps;
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318 | DWORD Caps2;
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319 | DWORD Caps3;
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320 | DWORD PresentationIntervals;
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321 |
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322 | DWORD CursorCaps;
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323 |
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324 | DWORD DevCaps;
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325 |
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326 | DWORD PrimitiveMiscCaps;
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327 | DWORD RasterCaps;
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328 | DWORD ZCmpCaps;
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329 | DWORD SrcBlendCaps;
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330 | DWORD DestBlendCaps;
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331 | DWORD AlphaCmpCaps;
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332 | DWORD ShadeCaps;
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333 | DWORD TextureCaps;
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334 | DWORD TextureFilterCaps;
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335 | DWORD CubeTextureFilterCaps;
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336 | DWORD VolumeTextureFilterCaps;
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337 | DWORD TextureAddressCaps;
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338 | DWORD VolumeTextureAddressCaps;
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339 |
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340 | DWORD LineCaps;
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341 |
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342 | DWORD MaxTextureWidth, MaxTextureHeight;
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343 | DWORD MaxVolumeExtent;
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344 |
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345 | DWORD MaxTextureRepeat;
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346 | DWORD MaxTextureAspectRatio;
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347 | DWORD MaxAnisotropy;
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348 | float MaxVertexW;
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349 |
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350 | float GuardBandLeft;
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351 | float GuardBandTop;
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352 | float GuardBandRight;
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353 | float GuardBandBottom;
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354 |
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355 | float ExtentsAdjust;
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356 | DWORD StencilCaps;
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357 |
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358 | DWORD FVFCaps;
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359 | DWORD TextureOpCaps;
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360 | DWORD MaxTextureBlendStages;
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361 | DWORD MaxSimultaneousTextures;
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362 |
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363 | DWORD VertexProcessingCaps;
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364 | DWORD MaxActiveLights;
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365 | DWORD MaxUserClipPlanes;
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366 | DWORD MaxVertexBlendMatrices;
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367 | DWORD MaxVertexBlendMatrixIndex;
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368 |
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369 | float MaxPointSize;
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370 |
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371 | DWORD MaxPrimitiveCount;
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372 | DWORD MaxVertexIndex;
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373 | DWORD MaxStreams;
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374 | DWORD MaxStreamStride;
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375 |
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376 | DWORD VertexShaderVersion;
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377 | DWORD MaxVertexShaderConst;
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378 |
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379 | DWORD PixelShaderVersion;
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380 | float PixelShader1xMaxValue;
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381 |
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382 | /* DX 9 */
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383 | DWORD DevCaps2;
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384 |
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385 | float MaxNpatchTessellationLevel;
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386 | DWORD Reserved5;
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387 |
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388 | UINT MasterAdapterOrdinal;
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389 | UINT AdapterOrdinalInGroup;
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390 | UINT NumberOfAdaptersInGroup;
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391 | DWORD DeclTypes;
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392 | DWORD NumSimultaneousRTs;
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393 | DWORD StretchRectFilterCaps;
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394 | D3DVSHADERCAPS2_0 VS20Caps;
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395 | D3DPSHADERCAPS2_0 PS20Caps;
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396 | DWORD VertexTextureFilterCaps;
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397 | DWORD MaxVShaderInstructionsExecuted;
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398 | DWORD MaxPShaderInstructionsExecuted;
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399 | DWORD MaxVertexShader30InstructionSlots;
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400 | DWORD MaxPixelShader30InstructionSlots;
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401 |
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402 | } D3DCAPS9;
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403 |
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404 | #endif
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