VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/include/d3dcaps.h@ 32461

Last change on this file since 32461 was 22496, checked in by vboxsync, 15 years ago

crOpenGL: update wine to 1.1.27 and better fix for depthstencil surface refcounting

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File size: 17.5 KB
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1/*
2 * Copyright (C) 2000 Peter Hunnisett
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19/*
20 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
21 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
22 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
23 * a choice of LGPL license versions is made available with the language indicating
24 * that LGPLv2 or any later version may be used, or where a choice of which version
25 * of the LGPL is applied is otherwise unspecified.
26 */
27
28#ifndef __WINE_D3DCAPS_H
29#define __WINE_D3DCAPS_H
30
31#include <ddraw.h>
32
33typedef struct _D3DTRANSFORMCAPS {
34 DWORD dwSize;
35 DWORD dwCaps;
36} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
37
38#define D3DTRANSFORMCAPS_CLIP 0x00000001L
39
40typedef struct _D3DLIGHTINGCAPS {
41 DWORD dwSize;
42 DWORD dwCaps;
43 DWORD dwLightingModel;
44 DWORD dwNumLights;
45} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
46
47#define D3DLIGHTINGMODEL_RGB 0x00000001
48#define D3DLIGHTINGMODEL_MONO 0x00000002
49
50#define D3DLIGHTCAPS_POINT 0x00000001
51#define D3DLIGHTCAPS_SPOT 0x00000002
52#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
53#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
54#define D3DLIGHTCAPS_GLSPOT 0x00000010
55
56typedef struct _D3dPrimCaps {
57 DWORD dwSize;
58 DWORD dwMiscCaps;
59 DWORD dwRasterCaps;
60 DWORD dwZCmpCaps;
61 DWORD dwSrcBlendCaps;
62 DWORD dwDestBlendCaps;
63 DWORD dwAlphaCmpCaps;
64 DWORD dwShadeCaps;
65 DWORD dwTextureCaps;
66 DWORD dwTextureFilterCaps;
67 DWORD dwTextureBlendCaps;
68 DWORD dwTextureAddressCaps;
69 DWORD dwStippleWidth;
70 DWORD dwStippleHeight;
71} D3DPRIMCAPS, *LPD3DPRIMCAPS;
72
73#define D3DPMISCCAPS_MASKPLANES 0x00000001
74#define D3DPMISCCAPS_MASKZ 0x00000002
75#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
76#define D3DPMISCCAPS_CONFORMANT 0x00000008
77#define D3DPMISCCAPS_CULLNONE 0x00000010
78#define D3DPMISCCAPS_CULLCW 0x00000020
79#define D3DPMISCCAPS_CULLCCW 0x00000040
80
81#define D3DPRASTERCAPS_DITHER 0x00000001
82#define D3DPRASTERCAPS_ROP2 0x00000002
83#define D3DPRASTERCAPS_XOR 0x00000004
84#define D3DPRASTERCAPS_PAT 0x00000008
85#define D3DPRASTERCAPS_ZTEST 0x00000010
86#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
87#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
88#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
89#define D3DPRASTERCAPS_FOGTABLE 0x00000100
90#define D3DPRASTERCAPS_STIPPLE 0x00000200
91#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
92#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
93#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
94#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
95#define D3DPRASTERCAPS_ZBIAS 0x00004000
96#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
97#define D3DPRASTERCAPS_FOGRANGE 0x00010000
98#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
99#define D3DPRASTERCAPS_WBUFFER 0x00040000
100#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
101#define D3DPRASTERCAPS_WFOG 0x00100000
102#define D3DPRASTERCAPS_ZFOG 0x00200000
103
104#define D3DPCMPCAPS_NEVER 0x00000001
105#define D3DPCMPCAPS_LESS 0x00000002
106#define D3DPCMPCAPS_EQUAL 0x00000004
107#define D3DPCMPCAPS_LESSEQUAL 0x00000008
108#define D3DPCMPCAPS_GREATER 0x00000010
109#define D3DPCMPCAPS_NOTEQUAL 0x00000020
110#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
111#define D3DPCMPCAPS_ALWAYS 0x00000080
112
113#define D3DPBLENDCAPS_ZERO 0x00000001
114#define D3DPBLENDCAPS_ONE 0x00000002
115#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
116#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
117#define D3DPBLENDCAPS_SRCALPHA 0x00000010
118#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
119#define D3DPBLENDCAPS_DESTALPHA 0x00000040
120#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
121#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
122#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
123#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
124#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
125#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
126
127#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
128#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
129#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
130#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
131#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
132#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
133
134#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
135#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
136#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
137#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
138#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
139#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
140
141#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
142#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
143#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
144#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
145#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
146#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
147
148#define D3DPSHADECAPS_FOGFLAT 0x00040000
149#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
150#define D3DPSHADECAPS_FOGPHONG 0x00100000
151
152#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
153#define D3DPTEXTURECAPS_POW2 0x00000002
154#define D3DPTEXTURECAPS_ALPHA 0x00000004
155#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
156#define D3DPTEXTURECAPS_BORDER 0x00000010
157#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
158#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
159#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
160#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
161/* yes actually 0x00000200 is unused - or at least unreleased */
162#define D3DPTEXTURECAPS_PROJECTED 0x00000400
163#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
164#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
165
166#define D3DPTFILTERCAPS_NEAREST 0x00000001
167#define D3DPTFILTERCAPS_LINEAR 0x00000002
168#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
169#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
170#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
171#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
172/* yes - missing numbers */
173#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
174#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
175#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
176/* yes - missing numbers */
177#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
178#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
179/* yes - missing numbers */
180#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
181#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
182#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
183#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
184#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
185
186#define D3DPTBLENDCAPS_DECAL 0x00000001
187#define D3DPTBLENDCAPS_MODULATE 0x00000002
188#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
189#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
190#define D3DPTBLENDCAPS_DECALMASK 0x00000010
191#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
192#define D3DPTBLENDCAPS_COPY 0x00000040
193#define D3DPTBLENDCAPS_ADD 0x00000080
194
195#define D3DPTADDRESSCAPS_WRAP 0x00000001
196#define D3DPTADDRESSCAPS_MIRROR 0x00000002
197#define D3DPTADDRESSCAPS_CLAMP 0x00000004
198#define D3DPTADDRESSCAPS_BORDER 0x00000008
199#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
200
201
202typedef struct _D3DDeviceDesc {
203 DWORD dwSize;
204 DWORD dwFlags;
205 D3DCOLORMODEL dcmColorModel;
206 DWORD dwDevCaps;
207 D3DTRANSFORMCAPS dtcTransformCaps;
208 BOOL bClipping;
209 D3DLIGHTINGCAPS dlcLightingCaps;
210 D3DPRIMCAPS dpcLineCaps;
211 D3DPRIMCAPS dpcTriCaps;
212 DWORD dwDeviceRenderBitDepth;
213 DWORD dwDeviceZBufferBitDepth;
214 DWORD dwMaxBufferSize;
215 DWORD dwMaxVertexCount;
216
217 DWORD dwMinTextureWidth,dwMinTextureHeight;
218 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
219 DWORD dwMinStippleWidth,dwMaxStippleWidth;
220 DWORD dwMinStippleHeight,dwMaxStippleHeight;
221
222 DWORD dwMaxTextureRepeat;
223 DWORD dwMaxTextureAspectRatio;
224 DWORD dwMaxAnisotropy;
225
226 D3DVALUE dvGuardBandLeft;
227 D3DVALUE dvGuardBandTop;
228 D3DVALUE dvGuardBandRight;
229 D3DVALUE dvGuardBandBottom;
230
231 D3DVALUE dvExtentsAdjust;
232 DWORD dwStencilCaps;
233
234 DWORD dwFVFCaps;
235 DWORD dwTextureOpCaps;
236 WORD wMaxTextureBlendStages;
237 WORD wMaxSimultaneousTextures;
238} D3DDEVICEDESC,*LPD3DDEVICEDESC;
239#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
240
241typedef struct _D3DDeviceDesc7 {
242 DWORD dwDevCaps;
243 D3DPRIMCAPS dpcLineCaps;
244 D3DPRIMCAPS dpcTriCaps;
245 DWORD dwDeviceRenderBitDepth;
246 DWORD dwDeviceZBufferBitDepth;
247
248 DWORD dwMinTextureWidth, dwMinTextureHeight;
249 DWORD dwMaxTextureWidth, dwMaxTextureHeight;
250
251 DWORD dwMaxTextureRepeat;
252 DWORD dwMaxTextureAspectRatio;
253 DWORD dwMaxAnisotropy;
254
255 D3DVALUE dvGuardBandLeft;
256 D3DVALUE dvGuardBandTop;
257 D3DVALUE dvGuardBandRight;
258 D3DVALUE dvGuardBandBottom;
259
260 D3DVALUE dvExtentsAdjust;
261 DWORD dwStencilCaps;
262 DWORD dwFVFCaps;
263 DWORD dwTextureOpCaps;
264 WORD wMaxTextureBlendStages;
265 WORD wMaxSimultaneousTextures;
266
267 DWORD dwMaxActiveLights;
268 D3DVALUE dvMaxVertexW;
269 GUID deviceGUID;
270
271 WORD wMaxUserClipPlanes;
272 WORD wMaxVertexBlendMatrices;
273
274 DWORD dwVertexProcessingCaps;
275
276 DWORD dwReserved1;
277 DWORD dwReserved2;
278 DWORD dwReserved3;
279 DWORD dwReserved4;
280} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
281#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
282
283#define D3DDD_COLORMODEL 0x00000001
284#define D3DDD_DEVCAPS 0x00000002
285#define D3DDD_TRANSFORMCAPS 0x00000004
286#define D3DDD_LIGHTINGCAPS 0x00000008
287#define D3DDD_BCLIPPING 0x00000010
288#define D3DDD_LINECAPS 0x00000020
289#define D3DDD_TRICAPS 0x00000040
290#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
291#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
292#define D3DDD_MAXBUFFERSIZE 0x00000200
293#define D3DDD_MAXVERTEXCOUNT 0x00000400
294
295#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
296#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
297#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
298#define D3DDEVCAPS_SORTEXACT 0x00000008
299#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
300#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
301#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
302#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
303#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
304#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
305#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
306#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
307#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
308#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
309#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
310#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
311#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
312#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
313#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
314
315#define D3DSTENCILCAPS_KEEP 0x00000001
316#define D3DSTENCILCAPS_ZERO 0x00000002
317#define D3DSTENCILCAPS_REPLACE 0x00000004
318#define D3DSTENCILCAPS_INCRSAT 0x00000008
319#define D3DSTENCILCAPS_DECRSAT 0x00000010
320#define D3DSTENCILCAPS_INVERT 0x00000020
321#define D3DSTENCILCAPS_INCR 0x00000040
322#define D3DSTENCILCAPS_DECR 0x00000080
323
324#define D3DTEXOPCAPS_DISABLE 0x00000001
325#define D3DTEXOPCAPS_SELECTARG1 0x00000002
326#define D3DTEXOPCAPS_SELECTARG2 0x00000004
327#define D3DTEXOPCAPS_MODULATE 0x00000008
328#define D3DTEXOPCAPS_MODULATE2X 0x00000010
329#define D3DTEXOPCAPS_MODULATE4X 0x00000020
330#define D3DTEXOPCAPS_ADD 0x00000040
331#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
332#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
333#define D3DTEXOPCAPS_SUBTRACT 0x00000200
334#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
335#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
336#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
337#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
338#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
339#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
340#define D3DTEXOPCAPS_PREMODULATE 0x00010000
341#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
342#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
343#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
344#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
345#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
346#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
347#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
348
349#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
350#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
351
352#define D3DVTXPCAPS_TEXGEN 0x00000001
353#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
354#define D3DVTXPCAPS_VERTEXFOG 0x00000004
355#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
356#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
357#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
358
359typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
360typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
361
362#define D3DFDS_COLORMODEL 0x00000001
363#define D3DFDS_GUID 0x00000002
364#define D3DFDS_HARDWARE 0x00000004
365#define D3DFDS_TRIANGLES 0x00000008
366#define D3DFDS_LINES 0x00000010
367#define D3DFDS_MISCCAPS 0x00000020
368#define D3DFDS_RASTERCAPS 0x00000040
369#define D3DFDS_ZCMPCAPS 0x00000080
370#define D3DFDS_ALPHACMPCAPS 0x00000100
371#define D3DFDS_SRCBLENDCAPS 0x00000200
372#define D3DFDS_DSTBLENDCAPS 0x00000400
373#define D3DFDS_SHADECAPS 0x00000800
374#define D3DFDS_TEXTURECAPS 0x00001000
375#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
376#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
377#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
378
379typedef struct _D3DFINDDEVICESEARCH {
380 DWORD dwSize;
381 DWORD dwFlags;
382 BOOL bHardware;
383 D3DCOLORMODEL dcmColorModel;
384 GUID guid;
385 DWORD dwCaps;
386 D3DPRIMCAPS dpcPrimCaps;
387} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
388
389typedef struct _D3DFINDDEVICERESULT {
390 DWORD dwSize;
391 GUID guid;
392 D3DDEVICEDESC ddHwDesc;
393 D3DDEVICEDESC ddSwDesc;
394} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
395
396typedef struct _D3DExecuteBufferDesc {
397 DWORD dwSize;
398 DWORD dwFlags;
399 DWORD dwCaps;
400 DWORD dwBufferSize;
401 LPVOID lpData;
402} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
403
404#define D3DDEB_BUFSIZE 0x00000001
405#define D3DDEB_CAPS 0x00000002
406#define D3DDEB_LPDATA 0x00000004
407
408#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001
409#define D3DDEBCAPS_VIDEOMEMORY 0x00000002
410#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */
411
412typedef struct _D3DDEVINFO_TEXTUREMANAGER {
413 BOOL bThrashing;
414 DWORD dwApproxBytesDownloaded;
415 DWORD dwNumEvicts;
416 DWORD dwNumVidCreates;
417 DWORD dwNumTexturesUsed;
418 DWORD dwNumUsedTexInVid;
419 DWORD dwWorkingSet;
420 DWORD dwWorkingSetBytes;
421 DWORD dwTotalManaged;
422 DWORD dwTotalBytes;
423 DWORD dwLastPri;
424} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
425
426typedef struct _D3DDEVINFO_TEXTURING {
427 DWORD dwNumLoads;
428 DWORD dwApproxBytesLoaded;
429 DWORD dwNumPreLoads;
430 DWORD dwNumSet;
431 DWORD dwNumCreates;
432 DWORD dwNumDestroys;
433 DWORD dwNumSetPriorities;
434 DWORD dwNumSetLODs;
435 DWORD dwNumLocks;
436 DWORD dwNumGetDCs;
437} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
438
439
440
441#endif
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