VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/include/d3dx8mesh.h@ 33252

Last change on this file since 33252 was 28475, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.43

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 * Copyright (C) 2008 Francois Gouget
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19/*
20 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
21 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
22 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
23 * a choice of LGPL license versions is made available with the language indicating
24 * that LGPLv2 or any later version may be used, or where a choice of which version
25 * of the LGPL is applied is otherwise unspecified.
26 */
27
28#ifndef __WINE_D3DX8MESH_H
29#define __WINE_D3DX8MESH_H
30
31#include <d3dx8.h>
32#include <dxfile.h>
33
34#ifdef __cplusplus
35extern "C" {
36#endif
37
38HRESULT WINAPI D3DXCreateBuffer(DWORD,LPD3DXBUFFER*);
39UINT WINAPI D3DXGetFVFVertexSize(DWORD);
40BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
41BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
42BOOL CDECL D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, FLOAT *, FLOAT *, FLOAT *);
43HRESULT WINAPI D3DXComputeBoundingBox(PVOID, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
44HRESULT WINAPI D3DXComputeBoundingSphere(PVOID, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
45
46#ifdef __cplusplus
47}
48#endif
49
50#endif /* __WINE_D3DX8MESH_H */
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