1 | /*
|
---|
2 | * Copyright 2008 Luis Busquets
|
---|
3 | *
|
---|
4 | * This library is free software; you can redistribute it and/or
|
---|
5 | * modify it under the terms of the GNU Lesser General Public
|
---|
6 | * License as published by the Free Software Foundation; either
|
---|
7 | * version 2.1 of the License, or (at your option) any later version.
|
---|
8 | *
|
---|
9 | * This library is distributed in the hope that it will be useful,
|
---|
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
---|
12 | * Lesser General Public License for more details.
|
---|
13 | *
|
---|
14 | * You should have received a copy of the GNU Lesser General Public
|
---|
15 | * License along with this library; if not, write to the Free Software
|
---|
16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
---|
17 | */
|
---|
18 |
|
---|
19 | /*
|
---|
20 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
|
---|
21 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
|
---|
22 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
|
---|
23 | * a choice of LGPL license versions is made available with the language indicating
|
---|
24 | * that LGPLv2 or any later version may be used, or where a choice of which version
|
---|
25 | * of the LGPL is applied is otherwise unspecified.
|
---|
26 | */
|
---|
27 |
|
---|
28 | #include "d3dx9.h"
|
---|
29 |
|
---|
30 | #ifndef __D3DX9SHADER_H__
|
---|
31 | #define __D3DX9SHADER_H__
|
---|
32 |
|
---|
33 | #define D3DXSHADER_DEBUG 0x1
|
---|
34 | #define D3DXSHADER_SKIPVALIDATION 0x2
|
---|
35 | #define D3DXSHADER_SKIPOPTIMIZATION 0x4
|
---|
36 | #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
|
---|
37 | #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
|
---|
38 | #define D3DXSHADER_PARTIALPRECISION 0x20
|
---|
39 | #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
|
---|
40 | #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
|
---|
41 | #define D3DXSHADER_NO_PRESHADER 0x100
|
---|
42 | #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
|
---|
43 | #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
|
---|
44 | #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
|
---|
45 | #define D3DXSHADER_IEEE_STRICTNESS 0x2000
|
---|
46 |
|
---|
47 | #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
|
---|
48 | #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
|
---|
49 | #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
|
---|
50 | #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
|
---|
51 |
|
---|
52 | #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
|
---|
53 |
|
---|
54 | typedef LPCSTR D3DXHANDLE;
|
---|
55 |
|
---|
56 | typedef enum D3DXPARAMETER_CLASS
|
---|
57 | {
|
---|
58 | D3DXPC_SCALAR,
|
---|
59 | D3DXPC_VECTOR,
|
---|
60 | D3DXPC_MATRIX_ROWS,
|
---|
61 | D3DXPC_MATRIX_COLUMNS,
|
---|
62 | D3DXPC_OBJECT,
|
---|
63 | D3DXPC_STRUCT,
|
---|
64 | D3DXPC_FORCE_DWORD = 0x7fffffff,
|
---|
65 | } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
|
---|
66 |
|
---|
67 | typedef enum D3DXPARAMETER_TYPE
|
---|
68 | {
|
---|
69 | D3DXPT_VOID,
|
---|
70 | D3DXPT_BOOL,
|
---|
71 | D3DXPT_INT,
|
---|
72 | D3DXPT_FLOAT,
|
---|
73 | D3DXPT_STRING,
|
---|
74 | D3DXPT_TEXTURE,
|
---|
75 | D3DXPT_TEXTURE1D,
|
---|
76 | D3DXPT_TEXTURE2D,
|
---|
77 | D3DXPT_TEXTURE3D,
|
---|
78 | D3DXPT_TEXTURECUBE,
|
---|
79 | D3DXPT_SAMPLER,
|
---|
80 | D3DXPT_SAMPLER1D,
|
---|
81 | D3DXPT_SAMPLER2D,
|
---|
82 | D3DXPT_SAMPLER3D,
|
---|
83 | D3DXPT_SAMPLERCUBE,
|
---|
84 | D3DXPT_PIXELSHADER,
|
---|
85 | D3DXPT_VERTEXSHADER,
|
---|
86 | D3DXPT_PIXELFRAGMENT,
|
---|
87 | D3DXPT_VERTEXFRAGMENT,
|
---|
88 | D3DXPT_UNSUPPORTED,
|
---|
89 | D3DXPT_FORCE_DWORD = 0x7fffffff,
|
---|
90 | } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
|
---|
91 |
|
---|
92 | typedef struct _D3DXMACRO {
|
---|
93 | LPCSTR Name;
|
---|
94 | LPCSTR Definition;
|
---|
95 | } D3DXMACRO, *LPD3DXMACRO;
|
---|
96 |
|
---|
97 | typedef enum _D3DXINCLUDE_TYPE
|
---|
98 | {
|
---|
99 | D3DXINC_LOCAL,
|
---|
100 | D3DXINC_SYSTEM,
|
---|
101 | D3DXINC_FORCE_DWORD = 0x7fffffff,
|
---|
102 | } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
|
---|
103 |
|
---|
104 | #undef INTERFACE
|
---|
105 | #define INTERFACE ID3DXInclude
|
---|
106 |
|
---|
107 | DECLARE_INTERFACE(ID3DXInclude)
|
---|
108 | {
|
---|
109 | STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
|
---|
110 | STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
|
---|
111 | };
|
---|
112 |
|
---|
113 | #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
|
---|
114 | #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
|
---|
115 |
|
---|
116 | typedef struct ID3DXInclude *LPD3DXINCLUDE;
|
---|
117 |
|
---|
118 | #ifdef __cplusplus
|
---|
119 | extern "C" {
|
---|
120 | #endif
|
---|
121 |
|
---|
122 | LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
|
---|
123 | UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
|
---|
124 | DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
|
---|
125 | LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
|
---|
126 |
|
---|
127 | HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
|
---|
128 | CONST D3DXMACRO* defines,
|
---|
129 | LPD3DXINCLUDE include,
|
---|
130 | DWORD flags,
|
---|
131 | LPD3DXBUFFER* shader,
|
---|
132 | LPD3DXBUFFER* error_messages);
|
---|
133 |
|
---|
134 | HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
|
---|
135 | CONST D3DXMACRO* defines,
|
---|
136 | LPD3DXINCLUDE include,
|
---|
137 | DWORD flags,
|
---|
138 | LPD3DXBUFFER* shader,
|
---|
139 | LPD3DXBUFFER* error_messages);
|
---|
140 |
|
---|
141 | HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
|
---|
142 | LPCSTR resource,
|
---|
143 | CONST D3DXMACRO* defines,
|
---|
144 | LPD3DXINCLUDE include,
|
---|
145 | DWORD flags,
|
---|
146 | LPD3DXBUFFER* shader,
|
---|
147 | LPD3DXBUFFER* error_messages);
|
---|
148 |
|
---|
149 | HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
|
---|
150 | LPCWSTR resource,
|
---|
151 | CONST D3DXMACRO* defines,
|
---|
152 | LPD3DXINCLUDE include,
|
---|
153 | DWORD flags,
|
---|
154 | LPD3DXBUFFER* shader,
|
---|
155 | LPD3DXBUFFER* error_messages);
|
---|
156 |
|
---|
157 | HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
|
---|
158 | UINT data_len,
|
---|
159 | CONST D3DXMACRO* defines,
|
---|
160 | LPD3DXINCLUDE include,
|
---|
161 | DWORD flags,
|
---|
162 | LPD3DXBUFFER* shader,
|
---|
163 | LPD3DXBUFFER* error_messages);
|
---|
164 |
|
---|
165 | #ifdef __cplusplus
|
---|
166 | }
|
---|
167 | #endif
|
---|
168 |
|
---|
169 | #endif /* __D3DX9SHADER_H__ */
|
---|