1 | /*
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2 | * Copyright 2008 Luis Busquets
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | /*
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20 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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21 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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22 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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23 | * a choice of LGPL license versions is made available with the language indicating
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24 | * that LGPLv2 or any later version may be used, or where a choice of which version
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25 | * of the LGPL is applied is otherwise unspecified.
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26 | */
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27 |
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28 | #include "d3dx9.h"
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29 |
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30 | #ifndef __D3DX9SHADER_H__
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31 | #define __D3DX9SHADER_H__
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32 |
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33 | #define D3DXSHADER_DEBUG 0x1
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34 | #define D3DXSHADER_SKIPVALIDATION 0x2
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35 | #define D3DXSHADER_SKIPOPTIMIZATION 0x4
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36 | #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
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37 | #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
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38 | #define D3DXSHADER_PARTIALPRECISION 0x20
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39 | #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
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40 | #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
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41 | #define D3DXSHADER_NO_PRESHADER 0x100
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42 | #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
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43 | #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
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44 | #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
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45 | #define D3DXSHADER_IEEE_STRICTNESS 0x2000
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46 |
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47 | #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
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48 | #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
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49 | #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
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50 | #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
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51 |
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52 | #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
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53 |
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54 | typedef LPCSTR D3DXHANDLE;
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55 |
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56 | typedef enum _D3DXREGISTER_SET
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57 | {
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58 | D3DXRS_BOOL,
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59 | D3DXRS_INT4,
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60 | D3DXRS_FLOAT4,
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61 | D3DXRS_SAMPLER,
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62 | D3DXRS_FORCE_DWORD = 0x7fffffff
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63 | } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
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64 |
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65 | typedef enum D3DXPARAMETER_CLASS
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66 | {
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67 | D3DXPC_SCALAR,
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68 | D3DXPC_VECTOR,
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69 | D3DXPC_MATRIX_ROWS,
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70 | D3DXPC_MATRIX_COLUMNS,
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71 | D3DXPC_OBJECT,
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72 | D3DXPC_STRUCT,
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73 | D3DXPC_FORCE_DWORD = 0x7fffffff,
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74 | } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
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75 |
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76 | typedef enum D3DXPARAMETER_TYPE
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77 | {
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78 | D3DXPT_VOID,
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79 | D3DXPT_BOOL,
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80 | D3DXPT_INT,
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81 | D3DXPT_FLOAT,
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82 | D3DXPT_STRING,
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83 | D3DXPT_TEXTURE,
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84 | D3DXPT_TEXTURE1D,
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85 | D3DXPT_TEXTURE2D,
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86 | D3DXPT_TEXTURE3D,
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87 | D3DXPT_TEXTURECUBE,
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88 | D3DXPT_SAMPLER,
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89 | D3DXPT_SAMPLER1D,
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90 | D3DXPT_SAMPLER2D,
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91 | D3DXPT_SAMPLER3D,
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92 | D3DXPT_SAMPLERCUBE,
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93 | D3DXPT_PIXELSHADER,
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94 | D3DXPT_VERTEXSHADER,
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95 | D3DXPT_PIXELFRAGMENT,
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96 | D3DXPT_VERTEXFRAGMENT,
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97 | D3DXPT_UNSUPPORTED,
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98 | D3DXPT_FORCE_DWORD = 0x7fffffff,
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99 | } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
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100 |
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101 | typedef struct _D3DXCONSTANTTABLE_DESC
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102 | {
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103 | LPCSTR Creator;
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104 | DWORD Version;
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105 | UINT Constants;
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106 | } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
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107 |
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108 | typedef struct _D3DXCONSTANT_DESC
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109 | {
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110 | LPCSTR Name;
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111 | D3DXREGISTER_SET RegisterSet;
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112 | UINT RegisterIndex;
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113 | UINT RegisterCount;
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114 | D3DXPARAMETER_CLASS Class;
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115 | D3DXPARAMETER_TYPE Type;
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116 | UINT Rows;
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117 | UINT Columns;
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118 | UINT Elements;
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119 | UINT StructMembers;
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120 | UINT Bytes;
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121 | LPCVOID DefaultValue;
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122 | } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
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123 |
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124 | DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
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125 |
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126 | #undef INTERFACE
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127 | #define INTERFACE ID3DXConstantTable
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128 |
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129 | DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
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130 | {
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131 | /*** IUnknown methods ***/
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132 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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133 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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134 | STDMETHOD_(ULONG, Release)(THIS) PURE;
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135 | /*** ID3DXBuffer methods ***/
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136 | STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
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137 | STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
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138 | /*** ID3DXConstantTable methods ***/
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139 | STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
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140 | STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
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141 | STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
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142 | STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
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143 | STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
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144 | STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
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145 | STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE;
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146 | STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE;
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147 | STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE;
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148 | STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE;
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149 | STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE;
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150 | STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE;
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151 | STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE;
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152 | STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE;
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153 | STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE;
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154 | STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
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155 | STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
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156 | STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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157 | STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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158 | STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
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159 | STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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160 | STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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161 | };
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162 |
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163 | #if !defined(__cplusplus) || defined(CINTERFACE)
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164 | /*** IUnknown methods ***/
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165 | #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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166 | #define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p)
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167 | #define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p)
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168 | /*** ID3DXBuffer methods ***/
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169 | #define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
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170 | #define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
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171 | /*** ID3DXConstantTable methods ***/
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172 | #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
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173 | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
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174 | #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a)
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175 | #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
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176 | #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
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177 | #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
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178 | #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
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179 | #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
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180 | #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
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181 | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
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182 | #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
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183 | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
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184 | #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
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185 | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
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186 | #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
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187 | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
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188 | #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
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189 | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
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190 | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
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191 | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
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192 | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
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193 | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
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194 | #else
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195 | /*** IUnknown methods ***/
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196 | #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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197 | #define ID3DXConstantTable_AddRef(p) (p)->AddRef()
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198 | #define ID3DXConstantTable_Release(p) (p)->Release()
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199 | /*** ID3DXBuffer methods ***/
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200 | #define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
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201 | #define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
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202 | /*** ID3DXConstantTable methods ***/
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203 | #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
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204 | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
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205 | #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
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206 | #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
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207 | #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
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208 | #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
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209 | #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
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210 | #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
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211 | #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
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212 | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
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213 | #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
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214 | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
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215 | #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
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216 | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
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217 | #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
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218 | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
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219 | #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
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220 | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
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221 | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
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222 | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
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223 | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
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224 | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
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225 | #endif
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226 |
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227 | typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
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228 |
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229 | typedef struct _D3DXMACRO {
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230 | LPCSTR Name;
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231 | LPCSTR Definition;
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232 | } D3DXMACRO, *LPD3DXMACRO;
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233 |
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234 | typedef struct _D3DXSEMANTIC {
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235 | UINT Usage;
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236 | UINT UsageIndex;
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237 | } D3DXSEMANTIC, *LPD3DXSEMANTIC;
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238 |
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239 | typedef enum _D3DXINCLUDE_TYPE
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240 | {
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241 | D3DXINC_LOCAL,
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242 | D3DXINC_SYSTEM,
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243 | D3DXINC_FORCE_DWORD = 0x7fffffff,
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244 | } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
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245 |
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246 | #undef INTERFACE
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247 | #define INTERFACE ID3DXInclude
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248 |
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249 | DECLARE_INTERFACE(ID3DXInclude)
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250 | {
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251 | STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
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252 | STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
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253 | };
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254 |
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255 | #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
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256 | #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
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257 |
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258 | typedef struct ID3DXInclude *LPD3DXINCLUDE;
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259 |
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260 | #ifdef __cplusplus
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261 | extern "C" {
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262 | #endif
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263 |
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264 | LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
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265 | UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
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266 | DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
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267 | LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
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268 | HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size);
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269 |
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270 | HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
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271 | CONST D3DXMACRO* defines,
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272 | LPD3DXINCLUDE include,
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273 | DWORD flags,
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274 | LPD3DXBUFFER* shader,
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275 | LPD3DXBUFFER* error_messages);
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276 |
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277 | HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
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278 | CONST D3DXMACRO* defines,
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279 | LPD3DXINCLUDE include,
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280 | DWORD flags,
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281 | LPD3DXBUFFER* shader,
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282 | LPD3DXBUFFER* error_messages);
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283 |
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284 | HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
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285 | LPCSTR resource,
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286 | CONST D3DXMACRO* defines,
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287 | LPD3DXINCLUDE include,
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288 | DWORD flags,
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289 | LPD3DXBUFFER* shader,
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290 | LPD3DXBUFFER* error_messages);
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291 |
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292 | HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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293 | LPCWSTR resource,
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294 | CONST D3DXMACRO* defines,
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295 | LPD3DXINCLUDE include,
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296 | DWORD flags,
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297 | LPD3DXBUFFER* shader,
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298 | LPD3DXBUFFER* error_messages);
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299 |
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300 | HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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301 | UINT data_len,
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302 | CONST D3DXMACRO* defines,
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303 | LPD3DXINCLUDE include,
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304 | DWORD flags,
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305 | LPD3DXBUFFER* shader,
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306 | LPD3DXBUFFER* error_messages);
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307 |
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308 | HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
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309 | DWORD flags,
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310 | LPD3DXCONSTANTTABLE* constant_table);
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311 |
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312 | HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
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313 | LPD3DXCONSTANTTABLE* constant_table);
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314 |
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315 | #ifdef __cplusplus
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316 | }
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317 | #endif
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318 |
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319 | typedef struct _D3DXSHADER_CONSTANTTABLE
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320 | {
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321 | DWORD Size;
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322 | DWORD Creator;
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323 | DWORD Version;
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324 | DWORD Constants;
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325 | DWORD ConstantInfo;
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326 | DWORD Flags;
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327 | DWORD Target;
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328 | } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
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329 |
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330 | typedef struct _D3DXSHADER_CONSTANTINFO
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331 | {
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332 | DWORD Name;
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333 | WORD RegisterSet;
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334 | WORD RegisterIndex;
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335 | WORD RegisterCount;
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336 | WORD Reserved;
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337 | DWORD TypeInfo;
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338 | DWORD DefaultValue;
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339 | } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
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340 |
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341 | typedef struct _D3DXSHADER_TYPEINFO
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342 | {
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343 | WORD Class;
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344 | WORD Type;
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345 | WORD Rows;
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346 | WORD Columns;
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347 | WORD Elements;
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348 | WORD StructMembers;
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349 | DWORD StructMemberInfo;
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350 | } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
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351 |
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352 | typedef struct _D3DXSHADER_STRUCTMEMBERINFO
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353 | {
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354 | DWORD Name;
|
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355 | DWORD TypeInfo;
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356 | } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
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357 |
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358 | #endif /* __D3DX9SHADER_H__ */
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