VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/wined3d.h@ 30102

Last change on this file since 30102 was 28475, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.43

  • Property svn:eol-style set to native
File size: 310.6 KB
Line 
1/*** Autogenerated by WIDL 1.1.43 from ../../include/wine/wined3d.idl - Do not edit ***/
2
3#include <rpc.h>
4#include <rpcndr.h>
5
6#ifndef __WIDL_WINED3D_H
7#define __WIDL_WINED3D_H
8
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13/* Headers for imported files */
14
15#include <unknwn.h>
16
17/* Forward declarations */
18
19#ifndef __IWineD3DDeviceParent_FWD_DEFINED__
20#define __IWineD3DDeviceParent_FWD_DEFINED__
21typedef interface IWineD3DDeviceParent IWineD3DDeviceParent;
22#endif
23
24#ifndef __IWineD3DBase_FWD_DEFINED__
25#define __IWineD3DBase_FWD_DEFINED__
26typedef interface IWineD3DBase IWineD3DBase;
27#endif
28
29#ifndef __IWineD3D_FWD_DEFINED__
30#define __IWineD3D_FWD_DEFINED__
31typedef interface IWineD3D IWineD3D;
32#endif
33
34#ifndef __IWineD3DResource_FWD_DEFINED__
35#define __IWineD3DResource_FWD_DEFINED__
36typedef interface IWineD3DResource IWineD3DResource;
37#endif
38
39#ifndef __IWineD3DRendertargetView_FWD_DEFINED__
40#define __IWineD3DRendertargetView_FWD_DEFINED__
41typedef interface IWineD3DRendertargetView IWineD3DRendertargetView;
42#endif
43
44#ifndef __IWineD3DPalette_FWD_DEFINED__
45#define __IWineD3DPalette_FWD_DEFINED__
46typedef interface IWineD3DPalette IWineD3DPalette;
47#endif
48
49#ifndef __IWineD3DClipper_FWD_DEFINED__
50#define __IWineD3DClipper_FWD_DEFINED__
51typedef interface IWineD3DClipper IWineD3DClipper;
52#endif
53
54#ifndef __IWineD3DSurface_FWD_DEFINED__
55#define __IWineD3DSurface_FWD_DEFINED__
56typedef interface IWineD3DSurface IWineD3DSurface;
57#endif
58
59#ifndef __IWineD3DVolume_FWD_DEFINED__
60#define __IWineD3DVolume_FWD_DEFINED__
61typedef interface IWineD3DVolume IWineD3DVolume;
62#endif
63
64#ifndef __IWineD3DBaseTexture_FWD_DEFINED__
65#define __IWineD3DBaseTexture_FWD_DEFINED__
66typedef interface IWineD3DBaseTexture IWineD3DBaseTexture;
67#endif
68
69#ifndef __IWineD3DTexture_FWD_DEFINED__
70#define __IWineD3DTexture_FWD_DEFINED__
71typedef interface IWineD3DTexture IWineD3DTexture;
72#endif
73
74#ifndef __IWineD3DCubeTexture_FWD_DEFINED__
75#define __IWineD3DCubeTexture_FWD_DEFINED__
76typedef interface IWineD3DCubeTexture IWineD3DCubeTexture;
77#endif
78
79#ifndef __IWineD3DVolumeTexture_FWD_DEFINED__
80#define __IWineD3DVolumeTexture_FWD_DEFINED__
81typedef interface IWineD3DVolumeTexture IWineD3DVolumeTexture;
82#endif
83
84#ifndef __IWineD3DVertexDeclaration_FWD_DEFINED__
85#define __IWineD3DVertexDeclaration_FWD_DEFINED__
86typedef interface IWineD3DVertexDeclaration IWineD3DVertexDeclaration;
87#endif
88
89#ifndef __IWineD3DStateBlock_FWD_DEFINED__
90#define __IWineD3DStateBlock_FWD_DEFINED__
91typedef interface IWineD3DStateBlock IWineD3DStateBlock;
92#endif
93
94#ifndef __IWineD3DQuery_FWD_DEFINED__
95#define __IWineD3DQuery_FWD_DEFINED__
96typedef interface IWineD3DQuery IWineD3DQuery;
97#endif
98
99#ifndef __IWineD3DSwapChain_FWD_DEFINED__
100#define __IWineD3DSwapChain_FWD_DEFINED__
101typedef interface IWineD3DSwapChain IWineD3DSwapChain;
102#endif
103
104#ifndef __IWineD3DBuffer_FWD_DEFINED__
105#define __IWineD3DBuffer_FWD_DEFINED__
106typedef interface IWineD3DBuffer IWineD3DBuffer;
107#endif
108
109#ifndef __IWineD3DBaseShader_FWD_DEFINED__
110#define __IWineD3DBaseShader_FWD_DEFINED__
111typedef interface IWineD3DBaseShader IWineD3DBaseShader;
112#endif
113
114#ifndef __IWineD3DVertexShader_FWD_DEFINED__
115#define __IWineD3DVertexShader_FWD_DEFINED__
116typedef interface IWineD3DVertexShader IWineD3DVertexShader;
117#endif
118
119#ifndef __IWineD3DGeometryShader_FWD_DEFINED__
120#define __IWineD3DGeometryShader_FWD_DEFINED__
121typedef interface IWineD3DGeometryShader IWineD3DGeometryShader;
122#endif
123
124#ifndef __IWineD3DPixelShader_FWD_DEFINED__
125#define __IWineD3DPixelShader_FWD_DEFINED__
126typedef interface IWineD3DPixelShader IWineD3DPixelShader;
127#endif
128
129#ifndef __IWineD3DDevice_FWD_DEFINED__
130#define __IWineD3DDevice_FWD_DEFINED__
131typedef interface IWineD3DDevice IWineD3DDevice;
132#endif
133
134
135#if 0
136typedef HANDLE HMONITOR;
137typedef struct _RGNDATAHEADER {
138 DWORD dwSize;
139 DWORD iType;
140 DWORD nCount;
141 DWORD nRgnSize;
142 RECT rcBound;
143} RGNDATAHEADER;
144typedef struct _RGNDATA {
145 RGNDATAHEADER rdh;
146 char Buffer[1];
147} RGNDATA;
148typedef struct _LUID {
149 DWORD LowPart;
150 LONG HighPart;
151} LUID;
152typedef struct _LUID *PLUID;
153#endif
154#define WINED3D_OK S_OK
155#define _FACWINED3D (0x876)
156
157#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
158#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
159#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
160#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
161#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
162#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
163#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
164#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
165#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
166#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
167#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
168#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
169#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
170#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
171#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
172#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
173#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
174#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
175#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
176#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
177#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
178#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
179#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
180#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
181#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
182#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
183#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
184#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
185#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
186#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
187#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
188#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
189#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
190#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
191typedef DWORD WINED3DCOLOR;
192typedef enum _WINED3DLIGHTTYPE {
193 WINED3DLIGHT_POINT = 1,
194 WINED3DLIGHT_SPOT = 2,
195 WINED3DLIGHT_DIRECTIONAL = 3,
196 WINED3DLIGHT_PARALLELPOINT = 4,
197 WINED3DLIGHT_GLSPOT = 5,
198 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
199} WINED3DLIGHTTYPE;
200typedef enum _WINED3DPRIMITIVETYPE {
201 WINED3DPT_UNDEFINED = 0,
202 WINED3DPT_POINTLIST = 1,
203 WINED3DPT_LINELIST = 2,
204 WINED3DPT_LINESTRIP = 3,
205 WINED3DPT_TRIANGLELIST = 4,
206 WINED3DPT_TRIANGLESTRIP = 5,
207 WINED3DPT_TRIANGLEFAN = 6,
208 WINED3DPT_LINELIST_ADJ = 10,
209 WINED3DPT_LINESTRIP_ADJ = 11,
210 WINED3DPT_TRIANGLELIST_ADJ = 12,
211 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
212 WINED3DPT_FORCE_DWORD = 0x7fffffff
213} WINED3DPRIMITIVETYPE;
214typedef enum _WINED3DDEVTYPE {
215 WINED3DDEVTYPE_HAL = 1,
216 WINED3DDEVTYPE_REF = 2,
217 WINED3DDEVTYPE_SW = 3,
218 WINED3DDEVTYPE_NULLREF = 4,
219 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
220} WINED3DDEVTYPE;
221typedef enum _WINED3DDEGREETYPE {
222 WINED3DDEGREE_LINEAR = 1,
223 WINED3DDEGREE_QUADRATIC = 2,
224 WINED3DDEGREE_CUBIC = 3,
225 WINED3DDEGREE_QUINTIC = 5,
226 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
227} WINED3DDEGREETYPE;
228typedef enum _WINED3DFORMAT {
229 WINED3DFMT_UNKNOWN = 0,
230 WINED3DFMT_B8G8R8_UNORM = 1,
231 WINED3DFMT_B5G5R5X1_UNORM = 2,
232 WINED3DFMT_B4G4R4A4_UNORM = 3,
233 WINED3DFMT_B2G3R3_UNORM = 4,
234 WINED3DFMT_B2G3R3A8_UNORM = 5,
235 WINED3DFMT_B4G4R4X4_UNORM = 6,
236 WINED3DFMT_R8G8B8X8_UNORM = 7,
237 WINED3DFMT_B10G10R10A2_UNORM = 8,
238 WINED3DFMT_P8_UINT_A8_UNORM = 9,
239 WINED3DFMT_P8_UINT = 10,
240 WINED3DFMT_L8_UNORM = 11,
241 WINED3DFMT_L8A8_UNORM = 12,
242 WINED3DFMT_L4A4_UNORM = 13,
243 WINED3DFMT_R5G5_SNORM_L6_UNORM = 14,
244 WINED3DFMT_R8G8_SNORM_L8X8_UNORM = 15,
245 WINED3DFMT_R10G11B11_SNORM = 16,
246 WINED3DFMT_R10G10B10_SNORM_A2_UNORM = 17,
247 WINED3DFMT_D16_LOCKABLE = 18,
248 WINED3DFMT_D32_UNORM = 19,
249 WINED3DFMT_S1_UINT_D15_UNORM = 20,
250 WINED3DFMT_X8D24_UNORM = 21,
251 WINED3DFMT_S4X4_UINT_D24_UNORM = 22,
252 WINED3DFMT_L16_UNORM = 23,
253 WINED3DFMT_S8_UINT_D24_FLOAT = 24,
254 WINED3DFMT_VERTEXDATA = 25,
255 WINED3DFMT_R8G8_SNORM_Cx = 26,
256 WINED3DFMT_R32G32B32A32_TYPELESS = 27,
257 WINED3DFMT_R32G32B32A32_FLOAT = 28,
258 WINED3DFMT_R32G32B32A32_UINT = 29,
259 WINED3DFMT_R32G32B32A32_SINT = 30,
260 WINED3DFMT_R32G32B32_TYPELESS = 31,
261 WINED3DFMT_R32G32B32_FLOAT = 32,
262 WINED3DFMT_R32G32B32_UINT = 33,
263 WINED3DFMT_R32G32B32_SINT = 34,
264 WINED3DFMT_R16G16B16A16_TYPELESS = 35,
265 WINED3DFMT_R16G16B16A16_FLOAT = 36,
266 WINED3DFMT_R16G16B16A16_UNORM = 37,
267 WINED3DFMT_R16G16B16A16_UINT = 38,
268 WINED3DFMT_R16G16B16A16_SNORM = 39,
269 WINED3DFMT_R16G16B16A16_SINT = 40,
270 WINED3DFMT_R32G32_TYPELESS = 41,
271 WINED3DFMT_R32G32_FLOAT = 42,
272 WINED3DFMT_R32G32_UINT = 43,
273 WINED3DFMT_R32G32_SINT = 44,
274 WINED3DFMT_R32G8X24_TYPELESS = 45,
275 WINED3DFMT_D32_FLOAT_S8X24_UINT = 46,
276 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS = 47,
277 WINED3DFMT_X32_TYPELESS_G8X24_UINT = 48,
278 WINED3DFMT_R10G10B10A2_TYPELESS = 49,
279 WINED3DFMT_R10G10B10A2_UNORM = 50,
280 WINED3DFMT_R10G10B10A2_UINT = 51,
281 WINED3DFMT_R10G10B10A2_SNORM = 52,
282 WINED3DFMT_R11G11B10_FLOAT = 53,
283 WINED3DFMT_R8G8B8A8_TYPELESS = 54,
284 WINED3DFMT_R8G8B8A8_UNORM = 55,
285 WINED3DFMT_R8G8B8A8_UNORM_SRGB = 56,
286 WINED3DFMT_R8G8B8A8_UINT = 57,
287 WINED3DFMT_R8G8B8A8_SNORM = 58,
288 WINED3DFMT_R8G8B8A8_SINT = 59,
289 WINED3DFMT_R16G16_TYPELESS = 60,
290 WINED3DFMT_R16G16_FLOAT = 61,
291 WINED3DFMT_R16G16_UNORM = 62,
292 WINED3DFMT_R16G16_UINT = 63,
293 WINED3DFMT_R16G16_SNORM = 64,
294 WINED3DFMT_R16G16_SINT = 65,
295 WINED3DFMT_R32_TYPELESS = 66,
296 WINED3DFMT_D32_FLOAT = 67,
297 WINED3DFMT_R32_FLOAT = 68,
298 WINED3DFMT_R32_UINT = 69,
299 WINED3DFMT_R32_SINT = 70,
300 WINED3DFMT_R24G8_TYPELESS = 71,
301 WINED3DFMT_D24_UNORM_S8_UINT = 72,
302 WINED3DFMT_R24_UNORM_X8_TYPELESS = 73,
303 WINED3DFMT_X24_TYPELESS_G8_UINT = 74,
304 WINED3DFMT_R8G8_TYPELESS = 75,
305 WINED3DFMT_R8G8_UNORM = 76,
306 WINED3DFMT_R8G8_UINT = 77,
307 WINED3DFMT_R8G8_SNORM = 78,
308 WINED3DFMT_R8G8_SINT = 79,
309 WINED3DFMT_R16_TYPELESS = 80,
310 WINED3DFMT_R16_FLOAT = 81,
311 WINED3DFMT_D16_UNORM = 82,
312 WINED3DFMT_R16_UNORM = 83,
313 WINED3DFMT_R16_UINT = 84,
314 WINED3DFMT_R16_SNORM = 85,
315 WINED3DFMT_R16_SINT = 86,
316 WINED3DFMT_R8_TYPELESS = 87,
317 WINED3DFMT_R8_UNORM = 88,
318 WINED3DFMT_R8_UINT = 89,
319 WINED3DFMT_R8_SNORM = 90,
320 WINED3DFMT_R8_SINT = 91,
321 WINED3DFMT_A8_UNORM = 92,
322 WINED3DFMT_R1_UNORM = 93,
323 WINED3DFMT_R9G9B9E5_SHAREDEXP = 94,
324 WINED3DFMT_R8G8_B8G8_UNORM = 95,
325 WINED3DFMT_G8R8_G8B8_UNORM = 96,
326 WINED3DFMT_BC1_TYPELESS = 97,
327 WINED3DFMT_BC1_UNORM = 98,
328 WINED3DFMT_BC1_UNORM_SRGB = 99,
329 WINED3DFMT_BC2_TYPELESS = 100,
330 WINED3DFMT_BC2_UNORM = 101,
331 WINED3DFMT_BC2_UNORM_SRGB = 102,
332 WINED3DFMT_BC3_TYPELESS = 103,
333 WINED3DFMT_BC3_UNORM = 104,
334 WINED3DFMT_BC3_UNORM_SRGB = 105,
335 WINED3DFMT_BC4_TYPELESS = 106,
336 WINED3DFMT_BC4_UNORM = 107,
337 WINED3DFMT_BC4_SNORM = 108,
338 WINED3DFMT_BC5_TYPELESS = 109,
339 WINED3DFMT_BC5_UNORM = 110,
340 WINED3DFMT_BC5_SNORM = 111,
341 WINED3DFMT_B5G6R5_UNORM = 112,
342 WINED3DFMT_B5G5R5A1_UNORM = 113,
343 WINED3DFMT_B8G8R8A8_UNORM = 114,
344 WINED3DFMT_B8G8R8X8_UNORM = 115,
345 WINED3DFMT_UYVY = (((ULONG)(unsigned char)'U' | ((ULONG)(unsigned char)'Y' << 8)) | ((ULONG)(unsigned char)'V' << 16)) | ((ULONG)(unsigned char)'Y' << 24),
346 WINED3DFMT_YUY2 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'U' << 8)) | ((ULONG)(unsigned char)'Y' << 16)) | ((ULONG)(unsigned char)'2' << 24),
347 WINED3DFMT_YV12 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'1' << 16)) | ((ULONG)(unsigned char)'2' << 24),
348 WINED3DFMT_DXT1 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24),
349 WINED3DFMT_DXT2 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'2' << 24),
350 WINED3DFMT_DXT3 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'3' << 24),
351 WINED3DFMT_DXT4 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'4' << 24),
352 WINED3DFMT_DXT5 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'5' << 24),
353 WINED3DFMT_MULTI2_ARGB8 = (((ULONG)(unsigned char)'M' | ((ULONG)(unsigned char)'E' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24),
354 WINED3DFMT_G8R8_G8B8 = (((ULONG)(unsigned char)'G' | ((ULONG)(unsigned char)'R' << 8)) | ((ULONG)(unsigned char)'G' << 16)) | ((ULONG)(unsigned char)'B' << 24),
355 WINED3DFMT_R8G8_B8G8 = (((ULONG)(unsigned char)'R' | ((ULONG)(unsigned char)'G' << 8)) | ((ULONG)(unsigned char)'B' << 16)) | ((ULONG)(unsigned char)'G' << 24),
356 WINED3DFMT_ATI2N = (((ULONG)(unsigned char)'A' | ((ULONG)(unsigned char)'T' << 8)) | ((ULONG)(unsigned char)'I' << 16)) | ((ULONG)(unsigned char)'2' << 24),
357 WINED3DFMT_INST = (((ULONG)(unsigned char)'I' | ((ULONG)(unsigned char)'N' << 8)) | ((ULONG)(unsigned char)'S' << 16)) | ((ULONG)(unsigned char)'T' << 24),
358 WINED3DFMT_NVHU = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'U' << 24),
359 WINED3DFMT_NVHS = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'S' << 24),
360 WINED3DFMT_FORCE_DWORD = 0xffffffff
361} WINED3DFORMAT;
362typedef enum _WINED3DRENDERSTATETYPE {
363 WINED3DRS_ANTIALIAS = 2,
364 WINED3DRS_TEXTUREPERSPECTIVE = 4,
365 WINED3DRS_WRAPU = 5,
366 WINED3DRS_WRAPV = 6,
367 WINED3DRS_ZENABLE = 7,
368 WINED3DRS_FILLMODE = 8,
369 WINED3DRS_SHADEMODE = 9,
370 WINED3DRS_LINEPATTERN = 10,
371 WINED3DRS_MONOENABLE = 11,
372 WINED3DRS_ROP2 = 12,
373 WINED3DRS_PLANEMASK = 13,
374 WINED3DRS_ZWRITEENABLE = 14,
375 WINED3DRS_ALPHATESTENABLE = 15,
376 WINED3DRS_LASTPIXEL = 16,
377 WINED3DRS_SRCBLEND = 19,
378 WINED3DRS_DESTBLEND = 20,
379 WINED3DRS_CULLMODE = 22,
380 WINED3DRS_ZFUNC = 23,
381 WINED3DRS_ALPHAREF = 24,
382 WINED3DRS_ALPHAFUNC = 25,
383 WINED3DRS_DITHERENABLE = 26,
384 WINED3DRS_ALPHABLENDENABLE = 27,
385 WINED3DRS_FOGENABLE = 28,
386 WINED3DRS_SPECULARENABLE = 29,
387 WINED3DRS_ZVISIBLE = 30,
388 WINED3DRS_SUBPIXEL = 31,
389 WINED3DRS_SUBPIXELX = 32,
390 WINED3DRS_STIPPLEDALPHA = 33,
391 WINED3DRS_FOGCOLOR = 34,
392 WINED3DRS_FOGTABLEMODE = 35,
393 WINED3DRS_FOGSTART = 36,
394 WINED3DRS_FOGEND = 37,
395 WINED3DRS_FOGDENSITY = 38,
396 WINED3DRS_STIPPLEENABLE = 39,
397 WINED3DRS_EDGEANTIALIAS = 40,
398 WINED3DRS_COLORKEYENABLE = 41,
399 WINED3DRS_MIPMAPLODBIAS = 46,
400 WINED3DRS_ZBIAS = 47,
401 WINED3DRS_RANGEFOGENABLE = 48,
402 WINED3DRS_ANISOTROPY = 49,
403 WINED3DRS_FLUSHBATCH = 50,
404 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
405 WINED3DRS_STENCILENABLE = 52,
406 WINED3DRS_STENCILFAIL = 53,
407 WINED3DRS_STENCILZFAIL = 54,
408 WINED3DRS_STENCILPASS = 55,
409 WINED3DRS_STENCILFUNC = 56,
410 WINED3DRS_STENCILREF = 57,
411 WINED3DRS_STENCILMASK = 58,
412 WINED3DRS_STENCILWRITEMASK = 59,
413 WINED3DRS_TEXTUREFACTOR = 60,
414 WINED3DRS_WRAP0 = 128,
415 WINED3DRS_WRAP1 = 129,
416 WINED3DRS_WRAP2 = 130,
417 WINED3DRS_WRAP3 = 131,
418 WINED3DRS_WRAP4 = 132,
419 WINED3DRS_WRAP5 = 133,
420 WINED3DRS_WRAP6 = 134,
421 WINED3DRS_WRAP7 = 135,
422 WINED3DRS_CLIPPING = 136,
423 WINED3DRS_LIGHTING = 137,
424 WINED3DRS_EXTENTS = 138,
425 WINED3DRS_AMBIENT = 139,
426 WINED3DRS_FOGVERTEXMODE = 140,
427 WINED3DRS_COLORVERTEX = 141,
428 WINED3DRS_LOCALVIEWER = 142,
429 WINED3DRS_NORMALIZENORMALS = 143,
430 WINED3DRS_COLORKEYBLENDENABLE = 144,
431 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
432 WINED3DRS_SPECULARMATERIALSOURCE = 146,
433 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
434 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
435 WINED3DRS_VERTEXBLEND = 151,
436 WINED3DRS_CLIPPLANEENABLE = 152,
437 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
438 WINED3DRS_POINTSIZE = 154,
439 WINED3DRS_POINTSIZE_MIN = 155,
440 WINED3DRS_POINTSPRITEENABLE = 156,
441 WINED3DRS_POINTSCALEENABLE = 157,
442 WINED3DRS_POINTSCALE_A = 158,
443 WINED3DRS_POINTSCALE_B = 159,
444 WINED3DRS_POINTSCALE_C = 160,
445 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
446 WINED3DRS_MULTISAMPLEMASK = 162,
447 WINED3DRS_PATCHEDGESTYLE = 163,
448 WINED3DRS_PATCHSEGMENTS = 164,
449 WINED3DRS_DEBUGMONITORTOKEN = 165,
450 WINED3DRS_POINTSIZE_MAX = 166,
451 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
452 WINED3DRS_COLORWRITEENABLE = 168,
453 WINED3DRS_TWEENFACTOR = 170,
454 WINED3DRS_BLENDOP = 171,
455 WINED3DRS_POSITIONDEGREE = 172,
456 WINED3DRS_NORMALDEGREE = 173,
457 WINED3DRS_SCISSORTESTENABLE = 174,
458 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
459 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
460 WINED3DRS_MINTESSELLATIONLEVEL = 178,
461 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
462 WINED3DRS_ADAPTIVETESS_X = 180,
463 WINED3DRS_ADAPTIVETESS_Y = 181,
464 WINED3DRS_ADAPTIVETESS_Z = 182,
465 WINED3DRS_ADAPTIVETESS_W = 183,
466 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
467 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
468 WINED3DRS_CCW_STENCILFAIL = 186,
469 WINED3DRS_CCW_STENCILZFAIL = 187,
470 WINED3DRS_CCW_STENCILPASS = 188,
471 WINED3DRS_CCW_STENCILFUNC = 189,
472 WINED3DRS_COLORWRITEENABLE1 = 190,
473 WINED3DRS_COLORWRITEENABLE2 = 191,
474 WINED3DRS_COLORWRITEENABLE3 = 192,
475 WINED3DRS_BLENDFACTOR = 193,
476 WINED3DRS_SRGBWRITEENABLE = 194,
477 WINED3DRS_DEPTHBIAS = 195,
478 WINED3DRS_WRAP8 = 198,
479 WINED3DRS_WRAP9 = 199,
480 WINED3DRS_WRAP10 = 200,
481 WINED3DRS_WRAP11 = 201,
482 WINED3DRS_WRAP12 = 202,
483 WINED3DRS_WRAP13 = 203,
484 WINED3DRS_WRAP14 = 204,
485 WINED3DRS_WRAP15 = 205,
486 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
487 WINED3DRS_SRCBLENDALPHA = 207,
488 WINED3DRS_DESTBLENDALPHA = 208,
489 WINED3DRS_BLENDOPALPHA = 209,
490 WINED3DRS_FORCE_DWORD = 0x7fffffff
491} WINED3DRENDERSTATETYPE;
492#define WINEHIGHEST_RENDER_STATE (WINED3DRS_BLENDOPALPHA)
493
494typedef enum _WINED3DBLEND {
495 WINED3DBLEND_ZERO = 1,
496 WINED3DBLEND_ONE = 2,
497 WINED3DBLEND_SRCCOLOR = 3,
498 WINED3DBLEND_INVSRCCOLOR = 4,
499 WINED3DBLEND_SRCALPHA = 5,
500 WINED3DBLEND_INVSRCALPHA = 6,
501 WINED3DBLEND_DESTALPHA = 7,
502 WINED3DBLEND_INVDESTALPHA = 8,
503 WINED3DBLEND_DESTCOLOR = 9,
504 WINED3DBLEND_INVDESTCOLOR = 10,
505 WINED3DBLEND_SRCALPHASAT = 11,
506 WINED3DBLEND_BOTHSRCALPHA = 12,
507 WINED3DBLEND_BOTHINVSRCALPHA = 13,
508 WINED3DBLEND_BLENDFACTOR = 14,
509 WINED3DBLEND_INVBLENDFACTOR = 15,
510 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
511} WINED3DBLEND;
512typedef enum _WINED3DBLENDOP {
513 WINED3DBLENDOP_ADD = 1,
514 WINED3DBLENDOP_SUBTRACT = 2,
515 WINED3DBLENDOP_REVSUBTRACT = 3,
516 WINED3DBLENDOP_MIN = 4,
517 WINED3DBLENDOP_MAX = 5,
518 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
519} WINED3DBLENDOP;
520typedef enum _WINED3DVERTEXBLENDFLAGS {
521 WINED3DVBF_DISABLE = 0,
522 WINED3DVBF_1WEIGHTS = 1,
523 WINED3DVBF_2WEIGHTS = 2,
524 WINED3DVBF_3WEIGHTS = 3,
525 WINED3DVBF_TWEENING = 255,
526 WINED3DVBF_0WEIGHTS = 256
527} WINED3DVERTEXBLENDFLAGS;
528typedef enum _WINED3DCMPFUNC {
529 WINED3DCMP_NEVER = 1,
530 WINED3DCMP_LESS = 2,
531 WINED3DCMP_EQUAL = 3,
532 WINED3DCMP_LESSEQUAL = 4,
533 WINED3DCMP_GREATER = 5,
534 WINED3DCMP_NOTEQUAL = 6,
535 WINED3DCMP_GREATEREQUAL = 7,
536 WINED3DCMP_ALWAYS = 8,
537 WINED3DCMP_FORCE_DWORD = 0x7fffffff
538} WINED3DCMPFUNC;
539typedef enum _WINED3DZBUFFERTYPE {
540 WINED3DZB_FALSE = 0,
541 WINED3DZB_TRUE = 1,
542 WINED3DZB_USEW = 2,
543 WINED3DZB_FORCE_DWORD = 0x7fffffff
544} WINED3DZBUFFERTYPE;
545typedef enum _WINED3DFOGMODE {
546 WINED3DFOG_NONE = 0,
547 WINED3DFOG_EXP = 1,
548 WINED3DFOG_EXP2 = 2,
549 WINED3DFOG_LINEAR = 3,
550 WINED3DFOG_FORCE_DWORD = 0x7fffffff
551} WINED3DFOGMODE;
552typedef enum _WINED3DSHADEMODE {
553 WINED3DSHADE_FLAT = 1,
554 WINED3DSHADE_GOURAUD = 2,
555 WINED3DSHADE_PHONG = 3,
556 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
557} WINED3DSHADEMODE;
558typedef enum _WINED3DFILLMODE {
559 WINED3DFILL_POINT = 1,
560 WINED3DFILL_WIREFRAME = 2,
561 WINED3DFILL_SOLID = 3,
562 WINED3DFILL_FORCE_DWORD = 0x7fffffff
563} WINED3DFILLMODE;
564typedef enum _WINED3DCULL {
565 WINED3DCULL_NONE = 1,
566 WINED3DCULL_CW = 2,
567 WINED3DCULL_CCW = 3,
568 WINED3DCULL_FORCE_DWORD = 0x7fffffff
569} WINED3DCULL;
570typedef enum _WINED3DSTENCILOP {
571 WINED3DSTENCILOP_KEEP = 1,
572 WINED3DSTENCILOP_ZERO = 2,
573 WINED3DSTENCILOP_REPLACE = 3,
574 WINED3DSTENCILOP_INCRSAT = 4,
575 WINED3DSTENCILOP_DECRSAT = 5,
576 WINED3DSTENCILOP_INVERT = 6,
577 WINED3DSTENCILOP_INCR = 7,
578 WINED3DSTENCILOP_DECR = 8,
579 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
580} WINED3DSTENCILOP;
581typedef enum _WINED3DMATERIALCOLORSOURCE {
582 WINED3DMCS_MATERIAL = 0,
583 WINED3DMCS_COLOR1 = 1,
584 WINED3DMCS_COLOR2 = 2,
585 WINED3DMCS_FORCE_DWORD = 0x7fffffff
586} WINED3DMATERIALCOLORSOURCE;
587typedef enum _WINED3DPATCHEDGESTYLE {
588 WINED3DPATCHEDGE_DISCRETE = 0,
589 WINED3DPATCHEDGE_CONTINUOUS = 1,
590 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
591} WINED3DPATCHEDGESTYLE;
592typedef enum _WINED3DBACKBUFFER_TYPE {
593 WINED3DBACKBUFFER_TYPE_MONO = 0,
594 WINED3DBACKBUFFER_TYPE_LEFT = 1,
595 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
596 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
597} WINED3DBACKBUFFER_TYPE;
598typedef enum _WINED3DSWAPEFFECT {
599 WINED3DSWAPEFFECT_DISCARD = 1,
600 WINED3DSWAPEFFECT_FLIP = 2,
601 WINED3DSWAPEFFECT_COPY = 3,
602 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
603 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
604} WINED3DSWAPEFFECT;
605typedef enum _WINED3DSAMPLERSTATETYPE {
606 WINED3DSAMP_ADDRESSU = 1,
607 WINED3DSAMP_ADDRESSV = 2,
608 WINED3DSAMP_ADDRESSW = 3,
609 WINED3DSAMP_BORDERCOLOR = 4,
610 WINED3DSAMP_MAGFILTER = 5,
611 WINED3DSAMP_MINFILTER = 6,
612 WINED3DSAMP_MIPFILTER = 7,
613 WINED3DSAMP_MIPMAPLODBIAS = 8,
614 WINED3DSAMP_MAXMIPLEVEL = 9,
615 WINED3DSAMP_MAXANISOTROPY = 10,
616 WINED3DSAMP_SRGBTEXTURE = 11,
617 WINED3DSAMP_ELEMENTINDEX = 12,
618 WINED3DSAMP_DMAPOFFSET = 13,
619 WINED3DSAMP_FORCE_DWORD = 0x7fffffff
620} WINED3DSAMPLERSTATETYPE;
621#define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET)
622
623typedef enum _WINED3DMULTISAMPLE_TYPE {
624 WINED3DMULTISAMPLE_NONE = 0,
625 WINED3DMULTISAMPLE_NONMASKABLE = 1,
626 WINED3DMULTISAMPLE_2_SAMPLES = 2,
627 WINED3DMULTISAMPLE_3_SAMPLES = 3,
628 WINED3DMULTISAMPLE_4_SAMPLES = 4,
629 WINED3DMULTISAMPLE_5_SAMPLES = 5,
630 WINED3DMULTISAMPLE_6_SAMPLES = 6,
631 WINED3DMULTISAMPLE_7_SAMPLES = 7,
632 WINED3DMULTISAMPLE_8_SAMPLES = 8,
633 WINED3DMULTISAMPLE_9_SAMPLES = 9,
634 WINED3DMULTISAMPLE_10_SAMPLES = 10,
635 WINED3DMULTISAMPLE_11_SAMPLES = 11,
636 WINED3DMULTISAMPLE_12_SAMPLES = 12,
637 WINED3DMULTISAMPLE_13_SAMPLES = 13,
638 WINED3DMULTISAMPLE_14_SAMPLES = 14,
639 WINED3DMULTISAMPLE_15_SAMPLES = 15,
640 WINED3DMULTISAMPLE_16_SAMPLES = 16,
641 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
642} WINED3DMULTISAMPLE_TYPE;
643typedef enum _WINED3DTEXTURESTAGESTATETYPE {
644 WINED3DTSS_COLOROP = 0,
645 WINED3DTSS_COLORARG1 = 1,
646 WINED3DTSS_COLORARG2 = 2,
647 WINED3DTSS_ALPHAOP = 3,
648 WINED3DTSS_ALPHAARG1 = 4,
649 WINED3DTSS_ALPHAARG2 = 5,
650 WINED3DTSS_BUMPENVMAT00 = 6,
651 WINED3DTSS_BUMPENVMAT01 = 7,
652 WINED3DTSS_BUMPENVMAT10 = 8,
653 WINED3DTSS_BUMPENVMAT11 = 9,
654 WINED3DTSS_TEXCOORDINDEX = 10,
655 WINED3DTSS_BUMPENVLSCALE = 11,
656 WINED3DTSS_BUMPENVLOFFSET = 12,
657 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
658 WINED3DTSS_COLORARG0 = 14,
659 WINED3DTSS_ALPHAARG0 = 15,
660 WINED3DTSS_RESULTARG = 16,
661 WINED3DTSS_CONSTANT = 17,
662 WINED3DTSS_FORCE_DWORD = 0x7fffffff
663} WINED3DTEXTURESTAGESTATETYPE;
664#define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT)
665
666typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
667 WINED3DTTFF_DISABLE = 0,
668 WINED3DTTFF_COUNT1 = 1,
669 WINED3DTTFF_COUNT2 = 2,
670 WINED3DTTFF_COUNT3 = 3,
671 WINED3DTTFF_COUNT4 = 4,
672 WINED3DTTFF_PROJECTED = 256,
673 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
674} WINED3DTEXTURETRANSFORMFLAGS;
675typedef enum _WINED3DTEXTUREOP {
676 WINED3DTOP_DISABLE = 1,
677 WINED3DTOP_SELECTARG1 = 2,
678 WINED3DTOP_SELECTARG2 = 3,
679 WINED3DTOP_MODULATE = 4,
680 WINED3DTOP_MODULATE2X = 5,
681 WINED3DTOP_MODULATE4X = 6,
682 WINED3DTOP_ADD = 7,
683 WINED3DTOP_ADDSIGNED = 8,
684 WINED3DTOP_ADDSIGNED2X = 9,
685 WINED3DTOP_SUBTRACT = 10,
686 WINED3DTOP_ADDSMOOTH = 11,
687 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
688 WINED3DTOP_BLENDTEXTUREALPHA = 13,
689 WINED3DTOP_BLENDFACTORALPHA = 14,
690 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
691 WINED3DTOP_BLENDCURRENTALPHA = 16,
692 WINED3DTOP_PREMODULATE = 17,
693 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
694 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
695 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
696 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
697 WINED3DTOP_BUMPENVMAP = 22,
698 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
699 WINED3DTOP_DOTPRODUCT3 = 24,
700 WINED3DTOP_MULTIPLYADD = 25,
701 WINED3DTOP_LERP = 26,
702 WINED3DTOP_FORCE_DWORD = 0x7fffffff
703} WINED3DTEXTUREOP;
704typedef enum _WINED3DTEXTUREADDRESS {
705 WINED3DTADDRESS_WRAP = 1,
706 WINED3DTADDRESS_MIRROR = 2,
707 WINED3DTADDRESS_CLAMP = 3,
708 WINED3DTADDRESS_BORDER = 4,
709 WINED3DTADDRESS_MIRRORONCE = 5,
710 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
711} WINED3DTEXTUREADDRESS;
712typedef enum _WINED3DTRANSFORMSTATETYPE {
713 WINED3DTS_VIEW = 2,
714 WINED3DTS_PROJECTION = 3,
715 WINED3DTS_TEXTURE0 = 16,
716 WINED3DTS_TEXTURE1 = 17,
717 WINED3DTS_TEXTURE2 = 18,
718 WINED3DTS_TEXTURE3 = 19,
719 WINED3DTS_TEXTURE4 = 20,
720 WINED3DTS_TEXTURE5 = 21,
721 WINED3DTS_TEXTURE6 = 22,
722 WINED3DTS_TEXTURE7 = 23,
723 WINED3DTS_WORLD = 256,
724 WINED3DTS_WORLD1 = 257,
725 WINED3DTS_WORLD2 = 258,
726 WINED3DTS_WORLD3 = 259,
727 WINED3DTS_FORCE_DWORD = 0x7fffffff
728} WINED3DTRANSFORMSTATETYPE;
729#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
730typedef enum _WINED3DBASISTYPE {
731 WINED3DBASIS_BEZIER = 0,
732 WINED3DBASIS_BSPLINE = 1,
733 WINED3DBASIS_INTERPOLATE = 2,
734 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
735} WINED3DBASISTYPE;
736typedef enum _WINED3DCUBEMAP_FACES {
737 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
738 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
739 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
740 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
741 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
742 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
743 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
744} WINED3DCUBEMAP_FACES;
745typedef enum _WINED3DTEXTUREFILTERTYPE {
746 WINED3DTEXF_NONE = 0,
747 WINED3DTEXF_POINT = 1,
748 WINED3DTEXF_LINEAR = 2,
749 WINED3DTEXF_ANISOTROPIC = 3,
750 WINED3DTEXF_FLATCUBIC = 4,
751 WINED3DTEXF_GAUSSIANCUBIC = 5,
752 WINED3DTEXF_PYRAMIDALQUAD = 6,
753 WINED3DTEXF_GAUSSIANQUAD = 7,
754 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
755} WINED3DTEXTUREFILTERTYPE;
756typedef enum _WINED3DRESOURCETYPE {
757 WINED3DRTYPE_SURFACE = 1,
758 WINED3DRTYPE_VOLUME = 2,
759 WINED3DRTYPE_TEXTURE = 3,
760 WINED3DRTYPE_VOLUMETEXTURE = 4,
761 WINED3DRTYPE_CUBETEXTURE = 5,
762 WINED3DRTYPE_BUFFER = 6,
763 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
764} WINED3DRESOURCETYPE;
765#define WINED3DRTYPECOUNT (WINED3DRTYPE_BUFFER + 1)
766
767typedef enum _WINED3DPOOL {
768 WINED3DPOOL_DEFAULT = 0,
769 WINED3DPOOL_MANAGED = 1,
770 WINED3DPOOL_SYSTEMMEM = 2,
771 WINED3DPOOL_SCRATCH = 3,
772 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
773} WINED3DPOOL;
774typedef enum _WINED3DQUERYTYPE {
775 WINED3DQUERYTYPE_VCACHE = 4,
776 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
777 WINED3DQUERYTYPE_VERTEXSTATS = 6,
778 WINED3DQUERYTYPE_EVENT = 8,
779 WINED3DQUERYTYPE_OCCLUSION = 9,
780 WINED3DQUERYTYPE_TIMESTAMP = 10,
781 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
782 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
783 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
784 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
785 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
786 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
787 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
788 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
789} WINED3DQUERYTYPE;
790#define WINED3DISSUE_BEGIN (1 << 1)
791
792#define WINED3DISSUE_END (1 << 0)
793
794#define WINED3DGETDATA_FLUSH (1 << 0)
795
796typedef enum _WINED3DSTATEBLOCKTYPE {
797 WINED3DSBT_INIT = 0,
798 WINED3DSBT_ALL = 1,
799 WINED3DSBT_PIXELSTATE = 2,
800 WINED3DSBT_VERTEXSTATE = 3,
801 WINED3DSBT_RECORDED = 4,
802 WINED3DSBT_FORCE_DWORD = 0xffffffff
803} WINED3DSTATEBLOCKTYPE;
804typedef enum _WINED3DDECLMETHOD {
805 WINED3DDECLMETHOD_DEFAULT = 0,
806 WINED3DDECLMETHOD_PARTIALU = 1,
807 WINED3DDECLMETHOD_PARTIALV = 2,
808 WINED3DDECLMETHOD_CROSSUV = 3,
809 WINED3DDECLMETHOD_UV = 4,
810 WINED3DDECLMETHOD_LOOKUP = 5,
811 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
812} WINED3DDECLMETHOD;
813typedef enum _WINED3DDECLUSAGE {
814 WINED3DDECLUSAGE_POSITION = 0,
815 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
816 WINED3DDECLUSAGE_BLENDINDICES = 2,
817 WINED3DDECLUSAGE_NORMAL = 3,
818 WINED3DDECLUSAGE_PSIZE = 4,
819 WINED3DDECLUSAGE_TEXCOORD = 5,
820 WINED3DDECLUSAGE_TANGENT = 6,
821 WINED3DDECLUSAGE_BINORMAL = 7,
822 WINED3DDECLUSAGE_TESSFACTOR = 8,
823 WINED3DDECLUSAGE_POSITIONT = 9,
824 WINED3DDECLUSAGE_COLOR = 10,
825 WINED3DDECLUSAGE_FOG = 11,
826 WINED3DDECLUSAGE_DEPTH = 12,
827 WINED3DDECLUSAGE_SAMPLE = 13
828} WINED3DDECLUSAGE;
829typedef enum _WINED3DSURFTYPE {
830 SURFACE_UNKNOWN = 0,
831 SURFACE_OPENGL = 1,
832 SURFACE_GDI = 2
833} WINED3DSURFTYPE;
834enum wined3d_sysval_semantic {
835 WINED3D_SV_DEPTH = 0xffffffff,
836 WINED3D_SV_TARGET0 = 0,
837 WINED3D_SV_TARGET1 = 1,
838 WINED3D_SV_TARGET2 = 2,
839 WINED3D_SV_TARGET3 = 3,
840 WINED3D_SV_TARGET4 = 4,
841 WINED3D_SV_TARGET5 = 5,
842 WINED3D_SV_TARGET6 = 6,
843 WINED3D_SV_TARGET7 = 7
844};
845
846#define WINED3DCOLORWRITEENABLE_RED (1 << 0)
847
848#define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
849
850#define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
851
852#define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
853
854#define WINED3DADAPTER_DEFAULT (0)
855
856#define WINED3DENUM_NO_WHQL_LEVEL (2)
857
858#define WINED3DPRESENT_BACK_BUFFER_MAX (3)
859
860#define WINED3DTSS_TCI_PASSTHRU (0x0)
861
862#define WINED3DTSS_TCI_CAMERASPACENORMAL (0x10000)
863
864#define WINED3DTSS_TCI_CAMERASPACEPOSITION (0x20000)
865
866#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR (0x30000)
867
868#define WINED3DTSS_TCI_SPHEREMAP (0x40000)
869
870#define WINED3DTA_SELECTMASK (0xf)
871
872#define WINED3DTA_DIFFUSE (0x0)
873
874#define WINED3DTA_CURRENT (0x1)
875
876#define WINED3DTA_TEXTURE (0x2)
877
878#define WINED3DTA_TFACTOR (0x3)
879
880#define WINED3DTA_SPECULAR (0x4)
881
882#define WINED3DTA_TEMP (0x5)
883
884#define WINED3DTA_CONSTANT (0x6)
885
886#define WINED3DTA_COMPLEMENT (0x10)
887
888#define WINED3DTA_ALPHAREPLICATE (0x20)
889
890#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER (0x1)
891
892#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL (0x2)
893
894#define WINED3DPRESENTFLAG_DEVICECLIP (0x4)
895
896#define WINED3DPRESENTFLAG_VIDEO (0x10)
897
898#define WINED3DPRESENTFLAG_NOAUTOROTATE (0x20)
899
900#define WINED3DPRESENTFLAG_UNPRUNEDMODE (0x40)
901
902#define WINED3DDP_MAXTEXCOORD (8)
903
904#define WINED3DUSAGE_RENDERTARGET (0x1)
905
906#define WINED3DUSAGE_DEPTHSTENCIL (0x2)
907
908#define WINED3DUSAGE_WRITEONLY (0x8)
909
910#define WINED3DUSAGE_SOFTWAREPROCESSING (0x10)
911
912#define WINED3DUSAGE_DONOTCLIP (0x20)
913
914#define WINED3DUSAGE_POINTS (0x40)
915
916#define WINED3DUSAGE_RTPATCHES (0x80)
917
918#define WINED3DUSAGE_NPATCHES (0x100)
919
920#define WINED3DUSAGE_DYNAMIC (0x200)
921
922#define WINED3DUSAGE_AUTOGENMIPMAP (0x400)
923
924#define WINED3DUSAGE_DMAP (0x4000)
925
926#define WINED3DUSAGE_MASK (0x4fff)
927
928#define WINED3DUSAGE_STATICDECL (0x40000000)
929
930#define WINED3DUSAGE_OVERLAY (0x80000000)
931
932#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP (0x8000)
933
934#define WINED3DUSAGE_QUERY_FILTER (0x20000)
935
936#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x80000)
937
938#define WINED3DUSAGE_QUERY_SRGBREAD (0x10000)
939
940#define WINED3DUSAGE_QUERY_SRGBWRITE (0x40000)
941
942#define WINED3DUSAGE_QUERY_VERTEXTEXTURE (0x100000)
943
944#define WINED3DUSAGE_QUERY_WRAPANDMIP (0x200000)
945
946#define WINED3DUSAGE_QUERY_MASK (0x3f8000)
947
948#define WINED3DLOCK_READONLY (0x10)
949
950#define WINED3DLOCK_NOSYSLOCK (0x800)
951
952#define WINED3DLOCK_NOOVERWRITE (0x1000)
953
954#define WINED3DLOCK_DISCARD (0x2000)
955
956#define WINED3DLOCK_DONOTWAIT (0x4000)
957
958#define WINED3DLOCK_NO_DIRTY_UPDATE (0x8000)
959
960#define WINED3DPRESENT_RATE_DEFAULT (0x0)
961
962#define WINED3DPRESENT_INTERVAL_DEFAULT (0x0)
963
964#define WINED3DPRESENT_INTERVAL_ONE (0x1)
965
966#define WINED3DPRESENT_INTERVAL_TWO (0x2)
967
968#define WINED3DPRESENT_INTERVAL_THREE (0x4)
969
970#define WINED3DPRESENT_INTERVAL_FOUR (0x8)
971
972#define WINED3DPRESENT_INTERVAL_IMMEDIATE (0x80000000)
973
974#define WINED3DMAXUSERCLIPPLANES (32)
975
976#define WINED3DCLIPPLANE0 (1 << 0)
977
978#define WINED3DCLIPPLANE1 (1 << 1)
979
980#define WINED3DCLIPPLANE2 (1 << 2)
981
982#define WINED3DCLIPPLANE3 (1 << 3)
983
984#define WINED3DCLIPPLANE4 (1 << 4)
985
986#define WINED3DCLIPPLANE5 (1 << 5)
987
988#define WINED3DFVF_RESERVED0 (0x1)
989
990#define WINED3DFVF_POSITION_MASK (0x400e)
991
992#define WINED3DFVF_XYZ (0x2)
993
994#define WINED3DFVF_XYZRHW (0x4)
995
996#define WINED3DFVF_XYZB1 (0x6)
997
998#define WINED3DFVF_XYZB2 (0x8)
999
1000#define WINED3DFVF_XYZB3 (0xa)
1001
1002#define WINED3DFVF_XYZB4 (0xc)
1003
1004#define WINED3DFVF_XYZB5 (0xe)
1005
1006#define WINED3DFVF_XYZW (0x4002)
1007
1008#define WINED3DFVF_NORMAL (0x10)
1009
1010#define WINED3DFVF_PSIZE (0x20)
1011
1012#define WINED3DFVF_DIFFUSE (0x40)
1013
1014#define WINED3DFVF_SPECULAR (0x80)
1015
1016#define WINED3DFVF_TEXCOUNT_MASK (0xf00)
1017
1018#define WINED3DFVF_TEXCOUNT_SHIFT (8)
1019
1020#define WINED3DFVF_TEX0 (0x0)
1021
1022#define WINED3DFVF_TEX1 (0x100)
1023
1024#define WINED3DFVF_TEX2 (0x200)
1025
1026#define WINED3DFVF_TEX3 (0x300)
1027
1028#define WINED3DFVF_TEX4 (0x400)
1029
1030#define WINED3DFVF_TEX5 (0x500)
1031
1032#define WINED3DFVF_TEX6 (0x600)
1033
1034#define WINED3DFVF_TEX7 (0x700)
1035
1036#define WINED3DFVF_TEX8 (0x800)
1037
1038#define WINED3DFVF_LASTBETA_UBYTE4 (0x1000)
1039
1040#define WINED3DFVF_LASTBETA_D3DCOLOR (0x8000)
1041
1042#define WINED3DFVF_RESERVED2 (0x6000)
1043
1044#define WINED3DFVF_TEXTUREFORMAT1 (3)
1045
1046#define WINED3DFVF_TEXTUREFORMAT2 (0)
1047
1048#define WINED3DFVF_TEXTUREFORMAT3 (1)
1049
1050#define WINED3DFVF_TEXTUREFORMAT4 (2)
1051
1052#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1053#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)
1054#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1055#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1056#define WINED3DCLEAR_TARGET (0x1)
1057
1058#define WINED3DCLEAR_ZBUFFER (0x2)
1059
1060#define WINED3DCLEAR_STENCIL (0x4)
1061
1062#define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
1063
1064#define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
1065
1066#define WINED3DSPD_IUNKNOWN (0x1)
1067
1068#define WINED3DCREATE_FPU_PRESERVE (0x2)
1069
1070#define WINED3DCREATE_PUREDEVICE (0x10)
1071
1072#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING (0x20)
1073
1074#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING (0x40)
1075
1076#define WINED3DCREATE_MIXED_VERTEXPROCESSING (0x80)
1077
1078#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT (0x100)
1079
1080#define WINED3DCREATE_ADAPTERGROUP_DEVICE (0x200)
1081
1082#define WINED3DDMAPSAMPLER (0x100)
1083
1084#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1085
1086#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1087
1088#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1089
1090#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1091
1092#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD (0x20)
1093
1094#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION (0x80)
1095
1096#define WINED3DCAPS3_COPY_TO_VIDMEM (0x100)
1097
1098#define WINED3DCAPS3_COPY_TO_SYSTEMMEM (0x200)
1099
1100#define WINED3DCAPS3_RESERVED (0x8000001f)
1101
1102#define WINED3DDEVCAPS2_STREAMOFFSET (0x1)
1103
1104#define WINED3DDEVCAPS2_DMAPNPATCH (0x2)
1105
1106#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH (0x4)
1107
1108#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH (0x8)
1109
1110#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES (0x10)
1111
1112#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH (0x20)
1113
1114#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET (0x40)
1115
1116#define WINED3DDTCAPS_UBYTE4 (0x1)
1117
1118#define WINED3DDTCAPS_UBYTE4N (0x2)
1119
1120#define WINED3DDTCAPS_SHORT2N (0x4)
1121
1122#define WINED3DDTCAPS_SHORT4N (0x8)
1123
1124#define WINED3DDTCAPS_USHORT2N (0x10)
1125
1126#define WINED3DDTCAPS_USHORT4N (0x20)
1127
1128#define WINED3DDTCAPS_UDEC3 (0x40)
1129
1130#define WINED3DDTCAPS_DEC3N (0x80)
1131
1132#define WINED3DDTCAPS_FLOAT16_2 (0x100)
1133
1134#define WINED3DDTCAPS_FLOAT16_4 (0x200)
1135
1136#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK (0xffff)
1137
1138#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS (0x80000)
1139
1140#define WINED3DFVFCAPS_PSIZE (0x100000)
1141
1142#define WINED3DLINECAPS_TEXTURE (0x1)
1143
1144#define WINED3DLINECAPS_ZTEST (0x2)
1145
1146#define WINED3DLINECAPS_BLEND (0x4)
1147
1148#define WINED3DLINECAPS_ALPHACMP (0x8)
1149
1150#define WINED3DLINECAPS_FOG (0x10)
1151
1152#define WINED3DLINECAPS_ANTIALIAS (0x20)
1153
1154#define WINED3DMAX30SHADERINSTRUCTIONS (32768)
1155
1156#define WINED3DMIN30SHADERINSTRUCTIONS (512)
1157
1158#define WINED3DPBLENDCAPS_ZERO (0x1)
1159
1160#define WINED3DPBLENDCAPS_ONE (0x2)
1161
1162#define WINED3DPBLENDCAPS_SRCCOLOR (0x4)
1163
1164#define WINED3DPBLENDCAPS_INVSRCCOLOR (0x8)
1165
1166#define WINED3DPBLENDCAPS_SRCALPHA (0x10)
1167
1168#define WINED3DPBLENDCAPS_INVSRCALPHA (0x20)
1169
1170#define WINED3DPBLENDCAPS_DESTALPHA (0x40)
1171
1172#define WINED3DPBLENDCAPS_INVDESTALPHA (0x80)
1173
1174#define WINED3DPBLENDCAPS_DESTCOLOR (0x100)
1175
1176#define WINED3DPBLENDCAPS_INVDESTCOLOR (0x200)
1177
1178#define WINED3DPBLENDCAPS_SRCALPHASAT (0x400)
1179
1180#define WINED3DPBLENDCAPS_BOTHSRCALPHA (0x800)
1181
1182#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA (0x1000)
1183
1184#define WINED3DPBLENDCAPS_BLENDFACTOR (0x2000)
1185
1186#define WINED3DPCMPCAPS_NEVER (0x1)
1187
1188#define WINED3DPCMPCAPS_LESS (0x2)
1189
1190#define WINED3DPCMPCAPS_EQUAL (0x4)
1191
1192#define WINED3DPCMPCAPS_LESSEQUAL (0x8)
1193
1194#define WINED3DPCMPCAPS_GREATER (0x10)
1195
1196#define WINED3DPCMPCAPS_NOTEQUAL (0x20)
1197
1198#define WINED3DPCMPCAPS_GREATEREQUAL (0x40)
1199
1200#define WINED3DPCMPCAPS_ALWAYS (0x80)
1201
1202#define WINED3DPMISCCAPS_MASKZ (0x2)
1203
1204#define WINED3DPMISCCAPS_LINEPATTERNREP (0x4)
1205
1206#define WINED3DPMISCCAPS_CULLNONE (0x10)
1207
1208#define WINED3DPMISCCAPS_CULLCW (0x20)
1209
1210#define WINED3DPMISCCAPS_CULLCCW (0x40)
1211
1212#define WINED3DPMISCCAPS_COLORWRITEENABLE (0x80)
1213
1214#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS (0x100)
1215
1216#define WINED3DPMISCCAPS_CLIPTLVERTS (0x200)
1217
1218#define WINED3DPMISCCAPS_TSSARGTEMP (0x400)
1219
1220#define WINED3DPMISCCAPS_BLENDOP (0x800)
1221
1222#define WINED3DPMISCCAPS_NULLREFERENCE (0x1000)
1223
1224#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS (0x4000)
1225
1226#define WINED3DPMISCCAPS_PERSTAGECONSTANT (0x8000)
1227
1228#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA (0x10000)
1229
1230#define WINED3DPMISCCAPS_SEPARATEALPHABLEND (0x20000)
1231
1232#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS (0x40000)
1233
1234#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING (0x80000)
1235
1236#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED (0x100000)
1237
1238#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH (24)
1239
1240#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH (0)
1241
1242#define WINED3DPS20_MAX_NUMTEMPS (32)
1243
1244#define WINED3DPS20_MIN_NUMTEMPS (12)
1245
1246#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH (4)
1247
1248#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH (0)
1249
1250#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS (512)
1251
1252#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS (96)
1253
1254#define WINED3DPS20CAPS_ARBITRARYSWIZZLE (0x1)
1255
1256#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS (0x2)
1257
1258#define WINED3DPS20CAPS_PREDICATION (0x4)
1259
1260#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT (0x8)
1261
1262#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (0x10)
1263
1264#define WINED3DPTADDRESSCAPS_WRAP (0x1)
1265
1266#define WINED3DPTADDRESSCAPS_MIRROR (0x2)
1267
1268#define WINED3DPTADDRESSCAPS_CLAMP (0x4)
1269
1270#define WINED3DPTADDRESSCAPS_BORDER (0x8)
1271
1272#define WINED3DPTADDRESSCAPS_INDEPENDENTUV (0x10)
1273
1274#define WINED3DPTADDRESSCAPS_MIRRORONCE (0x20)
1275
1276#define WINED3DSTENCILCAPS_KEEP (0x1)
1277
1278#define WINED3DSTENCILCAPS_ZERO (0x2)
1279
1280#define WINED3DSTENCILCAPS_REPLACE (0x4)
1281
1282#define WINED3DSTENCILCAPS_INCRSAT (0x8)
1283
1284#define WINED3DSTENCILCAPS_DECRSAT (0x10)
1285
1286#define WINED3DSTENCILCAPS_INVERT (0x20)
1287
1288#define WINED3DSTENCILCAPS_INCR (0x40)
1289
1290#define WINED3DSTENCILCAPS_DECR (0x80)
1291
1292#define WINED3DSTENCILCAPS_TWOSIDED (0x100)
1293
1294#define WINED3DTEXOPCAPS_DISABLE (0x1)
1295
1296#define WINED3DTEXOPCAPS_SELECTARG1 (0x2)
1297
1298#define WINED3DTEXOPCAPS_SELECTARG2 (0x4)
1299
1300#define WINED3DTEXOPCAPS_MODULATE (0x8)
1301
1302#define WINED3DTEXOPCAPS_MODULATE2X (0x10)
1303
1304#define WINED3DTEXOPCAPS_MODULATE4X (0x20)
1305
1306#define WINED3DTEXOPCAPS_ADD (0x40)
1307
1308#define WINED3DTEXOPCAPS_ADDSIGNED (0x80)
1309
1310#define WINED3DTEXOPCAPS_ADDSIGNED2X (0x100)
1311
1312#define WINED3DTEXOPCAPS_SUBTRACT (0x200)
1313
1314#define WINED3DTEXOPCAPS_ADDSMOOTH (0x400)
1315
1316#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA (0x800)
1317
1318#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA (0x1000)
1319
1320#define WINED3DTEXOPCAPS_BLENDFACTORALPHA (0x2000)
1321
1322#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM (0x4000)
1323
1324#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA (0x8000)
1325
1326#define WINED3DTEXOPCAPS_PREMODULATE (0x10000)
1327
1328#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR (0x20000)
1329
1330#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA (0x40000)
1331
1332#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR (0x80000)
1333
1334#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA (0x100000)
1335
1336#define WINED3DTEXOPCAPS_BUMPENVMAP (0x200000)
1337
1338#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE (0x400000)
1339
1340#define WINED3DTEXOPCAPS_DOTPRODUCT3 (0x800000)
1341
1342#define WINED3DTEXOPCAPS_MULTIPLYADD (0x1000000)
1343
1344#define WINED3DTEXOPCAPS_LERP (0x2000000)
1345
1346#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH (24)
1347
1348#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH (0)
1349
1350#define WINED3DVS20_MAX_NUMTEMPS (32)
1351
1352#define WINED3DVS20_MIN_NUMTEMPS (12)
1353
1354#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH (4)
1355
1356#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH (1)
1357
1358#define WINED3DVS20CAPS_PREDICATION (0x1)
1359
1360#define WINED3DCAPS2_NO2DDURING3DSCENE (0x2)
1361
1362#define WINED3DCAPS2_FULLSCREENGAMMA (0x20000)
1363
1364#define WINED3DCAPS2_CANRENDERWINDOWED (0x80000)
1365
1366#define WINED3DCAPS2_CANCALIBRATEGAMMA (0x100000)
1367
1368#define WINED3DCAPS2_RESERVED (0x2000000)
1369
1370#define WINED3DCAPS2_CANMANAGERESOURCE (0x10000000)
1371
1372#define WINED3DCAPS2_DYNAMICTEXTURES (0x20000000)
1373
1374#define WINED3DCAPS2_CANAUTOGENMIPMAP (0x40000000)
1375
1376#define WINED3DPRASTERCAPS_DITHER (0x1)
1377
1378#define WINED3DPRASTERCAPS_ROP2 (0x2)
1379
1380#define WINED3DPRASTERCAPS_XOR (0x4)
1381
1382#define WINED3DPRASTERCAPS_PAT (0x8)
1383
1384#define WINED3DPRASTERCAPS_ZTEST (0x10)
1385
1386#define WINED3DPRASTERCAPS_SUBPIXEL (0x20)
1387
1388#define WINED3DPRASTERCAPS_SUBPIXELX (0x40)
1389
1390#define WINED3DPRASTERCAPS_FOGVERTEX (0x80)
1391
1392#define WINED3DPRASTERCAPS_FOGTABLE (0x100)
1393
1394#define WINED3DPRASTERCAPS_STIPPLE (0x200)
1395
1396#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT (0x400)
1397
1398#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT (0x800)
1399
1400#define WINED3DPRASTERCAPS_ANTIALIASEDGES (0x1000)
1401
1402#define WINED3DPRASTERCAPS_MIPMAPLODBIAS (0x2000)
1403
1404#define WINED3DPRASTERCAPS_ZBIAS (0x4000)
1405
1406#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR (0x8000)
1407
1408#define WINED3DPRASTERCAPS_FOGRANGE (0x10000)
1409
1410#define WINED3DPRASTERCAPS_ANISOTROPY (0x20000)
1411
1412#define WINED3DPRASTERCAPS_WBUFFER (0x40000)
1413
1414#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT (0x80000)
1415
1416#define WINED3DPRASTERCAPS_WFOG (0x100000)
1417
1418#define WINED3DPRASTERCAPS_ZFOG (0x200000)
1419
1420#define WINED3DPRASTERCAPS_COLORPERSPECTIVE (0x400000)
1421
1422#define WINED3DPRASTERCAPS_SCISSORTEST (0x1000000)
1423
1424#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS (0x2000000)
1425
1426#define WINED3DPRASTERCAPS_DEPTHBIAS (0x4000000)
1427
1428#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE (0x8000000)
1429
1430#define WINED3DPSHADECAPS_COLORFLATMONO (0x1)
1431
1432#define WINED3DPSHADECAPS_COLORFLATRGB (0x2)
1433
1434#define WINED3DPSHADECAPS_COLORGOURAUDMONO (0x4)
1435
1436#define WINED3DPSHADECAPS_COLORGOURAUDRGB (0x8)
1437
1438#define WINED3DPSHADECAPS_COLORPHONGMONO (0x10)
1439
1440#define WINED3DPSHADECAPS_COLORPHONGRGB (0x20)
1441
1442#define WINED3DPSHADECAPS_SPECULARFLATMONO (0x40)
1443
1444#define WINED3DPSHADECAPS_SPECULARFLATRGB (0x80)
1445
1446#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO (0x100)
1447
1448#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB (0x200)
1449
1450#define WINED3DPSHADECAPS_SPECULARPHONGMONO (0x400)
1451
1452#define WINED3DPSHADECAPS_SPECULARPHONGRGB (0x800)
1453
1454#define WINED3DPSHADECAPS_ALPHAFLATBLEND (0x1000)
1455
1456#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED (0x2000)
1457
1458#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND (0x4000)
1459
1460#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED (0x8000)
1461
1462#define WINED3DPSHADECAPS_ALPHAPHONGBLEND (0x10000)
1463
1464#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED (0x20000)
1465
1466#define WINED3DPSHADECAPS_FOGFLAT (0x40000)
1467
1468#define WINED3DPSHADECAPS_FOGGOURAUD (0x80000)
1469
1470#define WINED3DPSHADECAPS_FOGPHONG (0x100000)
1471
1472#define WINED3DPTEXTURECAPS_PERSPECTIVE (0x1)
1473
1474#define WINED3DPTEXTURECAPS_POW2 (0x2)
1475
1476#define WINED3DPTEXTURECAPS_ALPHA (0x4)
1477
1478#define WINED3DPTEXTURECAPS_TRANSPARENCY (0x8)
1479
1480#define WINED3DPTEXTURECAPS_BORDER (0x10)
1481
1482#define WINED3DPTEXTURECAPS_SQUAREONLY (0x20)
1483
1484#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE (0x40)
1485
1486#define WINED3DPTEXTURECAPS_ALPHAPALETTE (0x80)
1487
1488#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL (0x100)
1489
1490#define WINED3DPTEXTURECAPS_PROJECTED (0x400)
1491
1492#define WINED3DPTEXTURECAPS_CUBEMAP (0x800)
1493
1494#define WINED3DPTEXTURECAPS_COLORKEYBLEND (0x1000)
1495
1496#define WINED3DPTEXTURECAPS_VOLUMEMAP (0x2000)
1497
1498#define WINED3DPTEXTURECAPS_MIPMAP (0x4000)
1499
1500#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP (0x8000)
1501
1502#define WINED3DPTEXTURECAPS_MIPCUBEMAP (0x10000)
1503
1504#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 (0x20000)
1505
1506#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 (0x40000)
1507
1508#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV (0x200000)
1509
1510#define WINED3DPTFILTERCAPS_NEAREST (0x1)
1511
1512#define WINED3DPTFILTERCAPS_LINEAR (0x2)
1513
1514#define WINED3DPTFILTERCAPS_MIPNEAREST (0x4)
1515
1516#define WINED3DPTFILTERCAPS_MIPLINEAR (0x8)
1517
1518#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST (0x10)
1519
1520#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR (0x20)
1521
1522#define WINED3DPTFILTERCAPS_MINFPOINT (0x100)
1523
1524#define WINED3DPTFILTERCAPS_MINFLINEAR (0x200)
1525
1526#define WINED3DPTFILTERCAPS_MINFANISOTROPIC (0x400)
1527
1528#define WINED3DPTFILTERCAPS_MIPFPOINT (0x10000)
1529
1530#define WINED3DPTFILTERCAPS_MIPFLINEAR (0x20000)
1531
1532#define WINED3DPTFILTERCAPS_MAGFPOINT (0x1000000)
1533
1534#define WINED3DPTFILTERCAPS_MAGFLINEAR (0x2000000)
1535
1536#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC (0x4000000)
1537
1538#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD (0x8000000)
1539
1540#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD (0x10000000)
1541
1542#define WINED3DVTXPCAPS_TEXGEN (0x1)
1543
1544#define WINED3DVTXPCAPS_MATERIALSOURCE7 (0x2)
1545
1546#define WINED3DVTXPCAPS_VERTEXFOG (0x4)
1547
1548#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS (0x8)
1549
1550#define WINED3DVTXPCAPS_POSITIONALLIGHTS (0x10)
1551
1552#define WINED3DVTXPCAPS_LOCALVIEWER (0x20)
1553
1554#define WINED3DVTXPCAPS_TWEENING (0x40)
1555
1556#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP (0x100)
1557
1558#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER (0x200)
1559
1560#define WINED3DCURSORCAPS_COLOR (0x1)
1561
1562#define WINED3DCURSORCAPS_LOWRES (0x2)
1563
1564#define WINED3DDEVCAPS_FLOATTLVERTEX (0x1)
1565
1566#define WINED3DDEVCAPS_SORTINCREASINGZ (0x2)
1567
1568#define WINED3DDEVCAPS_SORTDECREASINGZ (0x4)
1569
1570#define WINED3DDEVCAPS_SORTEXACT (0x8)
1571
1572#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY (0x10)
1573
1574#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY (0x20)
1575
1576#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY (0x40)
1577
1578#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY (0x80)
1579
1580#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY (0x100)
1581
1582#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY (0x200)
1583
1584#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX (0x400)
1585
1586#define WINED3DDEVCAPS_CANRENDERAFTERFLIP (0x800)
1587
1588#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM (0x1000)
1589
1590#define WINED3DDEVCAPS_DRAWPRIMITIVES2 (0x2000)
1591
1592#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES (0x4000)
1593
1594#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX (0x8000)
1595
1596#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT (0x10000)
1597
1598#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL (0x20000)
1599
1600#define WINED3DDEVCAPS_HWRASTERIZATION (0x80000)
1601
1602#define WINED3DDEVCAPS_PUREDEVICE (0x100000)
1603
1604#define WINED3DDEVCAPS_QUINTICRTPATCHES (0x200000)
1605
1606#define WINED3DDEVCAPS_RTPATCHES (0x400000)
1607
1608#define WINED3DDEVCAPS_RTPATCHHANDLEZERO (0x800000)
1609
1610#define WINED3DDEVCAPS_NPATCHES (0x1000000)
1611
1612#define WINEDDBLTFX_ARITHSTRETCHY (0x1)
1613
1614#define WINEDDBLTFX_MIRRORLEFTRIGHT (0x2)
1615
1616#define WINEDDBLTFX_MIRRORUPDOWN (0x4)
1617
1618#define WINEDDBLTFX_NOTEARING (0x8)
1619
1620#define WINEDDBLTFX_ROTATE180 (0x10)
1621
1622#define WINEDDBLTFX_ROTATE270 (0x20)
1623
1624#define WINEDDBLTFX_ROTATE90 (0x40)
1625
1626#define WINEDDBLTFX_ZBUFFERRANGE (0x80)
1627
1628#define WINEDDBLTFX_ZBUFFERBASEDEST (0x100)
1629
1630#define WINEDDBLT_ALPHADEST (0x1)
1631
1632#define WINEDDBLT_ALPHADESTCONSTOVERRIDE (0x2)
1633
1634#define WINEDDBLT_ALPHADESTNEG (0x4)
1635
1636#define WINEDDBLT_ALPHADESTSURFACEOVERRIDE (0x8)
1637
1638#define WINEDDBLT_ALPHAEDGEBLEND (0x10)
1639
1640#define WINEDDBLT_ALPHASRC (0x20)
1641
1642#define WINEDDBLT_ALPHASRCCONSTOVERRIDE (0x40)
1643
1644#define WINEDDBLT_ALPHASRCNEG (0x80)
1645
1646#define WINEDDBLT_ALPHASRCSURFACEOVERRIDE (0x100)
1647
1648#define WINEDDBLT_ASYNC (0x200)
1649
1650#define WINEDDBLT_COLORFILL (0x400)
1651
1652#define WINEDDBLT_DDFX (0x800)
1653
1654#define WINEDDBLT_DDROPS (0x1000)
1655
1656#define WINEDDBLT_KEYDEST (0x2000)
1657
1658#define WINEDDBLT_KEYDESTOVERRIDE (0x4000)
1659
1660#define WINEDDBLT_KEYSRC (0x8000)
1661
1662#define WINEDDBLT_KEYSRCOVERRIDE (0x10000)
1663
1664#define WINEDDBLT_ROP (0x20000)
1665
1666#define WINEDDBLT_ROTATIONANGLE (0x40000)
1667
1668#define WINEDDBLT_ZBUFFER (0x80000)
1669
1670#define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE (0x100000)
1671
1672#define WINEDDBLT_ZBUFFERDESTOVERRIDE (0x200000)
1673
1674#define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE (0x400000)
1675
1676#define WINEDDBLT_ZBUFFERSRCOVERRIDE (0x800000)
1677
1678#define WINEDDBLT_WAIT (0x1000000)
1679
1680#define WINEDDBLT_DEPTHFILL (0x2000000)
1681
1682#define WINEDDBLT_DONOTWAIT (0x8000000)
1683
1684#define WINEDDBLTFAST_NOCOLORKEY (0x0)
1685
1686#define WINEDDBLTFAST_SRCCOLORKEY (0x1)
1687
1688#define WINEDDBLTFAST_DESTCOLORKEY (0x2)
1689
1690#define WINEDDBLTFAST_WAIT (0x10)
1691
1692#define WINEDDBLTFAST_DONOTWAIT (0x20)
1693
1694#define WINEDDSD_CAPS (0x1)
1695
1696#define WINEDDSD_HEIGHT (0x2)
1697
1698#define WINEDDSD_WIDTH (0x4)
1699
1700#define WINEDDSD_PITCH (0x8)
1701
1702#define WINEDDSD_BACKBUFFERCOUNT (0x20)
1703
1704#define WINEDDSD_ZBUFFERBITDEPTH (0x40)
1705
1706#define WINEDDSD_ALPHABITDEPTH (0x80)
1707
1708#define WINEDDSD_LPSURFACE (0x800)
1709
1710#define WINEDDSD_PIXELFORMAT (0x1000)
1711
1712#define WINEDDSD_CKDESTOVERLAY (0x2000)
1713
1714#define WINEDDSD_CKDESTBLT (0x4000)
1715
1716#define WINEDDSD_CKSRCOVERLAY (0x8000)
1717
1718#define WINEDDSD_CKSRCBLT (0x10000)
1719
1720#define WINEDDSD_MIPMAPCOUNT (0x20000)
1721
1722#define WINEDDSD_REFRESHRATE (0x40000)
1723
1724#define WINEDDSD_LINEARSIZE (0x80000)
1725
1726#define WINEDDSD_TEXTURESTAGE (0x100000)
1727
1728#define WINEDDSD_FVF (0x200000)
1729
1730#define WINEDDSD_SRCVBHANDLE (0x400000)
1731
1732#define WINEDDSD_ALL (0x7ff9ee)
1733
1734#define WINEDDCKEY_COLORSPACE (0x1)
1735
1736#define WINEDDCKEY_DESTBLT (0x2)
1737
1738#define WINEDDCKEY_DESTOVERLAY (0x4)
1739
1740#define WINEDDCKEY_SRCBLT (0x8)
1741
1742#define WINEDDCKEY_SRCOVERLAY (0x10)
1743
1744#define WINEDDGBS_CANBLT (0x1)
1745
1746#define WINEDDGBS_ISBLTDONE (0x2)
1747
1748#define WINEDDGFS_CANFLIP (0x1)
1749
1750#define WINEDDGFS_ISFLIPDONE (0x2)
1751
1752#define WINEDDFLIP_WAIT (0x1)
1753
1754#define WINEDDFLIP_EVEN (0x2)
1755
1756#define WINEDDFLIP_ODD (0x4)
1757
1758#define WINEDDFLIP_NOVSYNC (0x8)
1759
1760#define WINEDDFLIP_STEREO (0x10)
1761
1762#define WINEDDFLIP_DONOTWAIT (0x20)
1763
1764#define WINEDDFLIP_INTERVAL2 (0x2000000)
1765
1766#define WINEDDFLIP_INTERVAL3 (0x3000000)
1767
1768#define WINEDDFLIP_INTERVAL4 (0x4000000)
1769
1770#define WINEDDOVER_ALPHADEST (0x1)
1771
1772#define WINEDDOVER_ALPHADESTCONSTOVERRIDE (0x2)
1773
1774#define WINEDDOVER_ALPHADESTNEG (0x4)
1775
1776#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE (0x8)
1777
1778#define WINEDDOVER_ALPHAEDGEBLEND (0x10)
1779
1780#define WINEDDOVER_ALPHASRC (0x20)
1781
1782#define WINEDDOVER_ALPHASRCCONSTOVERRIDE (0x40)
1783
1784#define WINEDDOVER_ALPHASRCNEG (0x80)
1785
1786#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE (0x100)
1787
1788#define WINEDDOVER_HIDE (0x200)
1789
1790#define WINEDDOVER_KEYDEST (0x400)
1791
1792#define WINEDDOVER_KEYDESTOVERRIDE (0x800)
1793
1794#define WINEDDOVER_KEYSRC (0x1000)
1795
1796#define WINEDDOVER_KEYSRCOVERRIDE (0x2000)
1797
1798#define WINEDDOVER_SHOW (0x4000)
1799
1800#define WINEDDOVER_ADDDIRTYRECT (0x8000)
1801
1802#define WINEDDOVER_REFRESHDIRTYRECTS (0x10000)
1803
1804#define WINEDDOVER_REFRESHALL (0x20000)
1805
1806#define WINEDDOVER_DDFX (0x80000)
1807
1808#define WINEDDOVER_AUTOFLIP (0x100000)
1809
1810#define WINEDDOVER_BOB (0x200000)
1811
1812#define WINEDDOVER_OVERRIDEBOBWEAVE (0x400000)
1813
1814#define WINEDDOVER_INTERLEAVED (0x800000)
1815
1816#define WINEDDSCAPS_RESERVED1 (0x1)
1817
1818#define WINEDDSCAPS_ALPHA (0x2)
1819
1820#define WINEDDSCAPS_BACKBUFFER (0x4)
1821
1822#define WINEDDSCAPS_COMPLEX (0x8)
1823
1824#define WINEDDSCAPS_FLIP (0x10)
1825
1826#define WINEDDSCAPS_FRONTBUFFER (0x20)
1827
1828#define WINEDDSCAPS_OFFSCREENPLAIN (0x40)
1829
1830#define WINEDDSCAPS_OVERLAY (0x80)
1831
1832#define WINEDDSCAPS_PALETTE (0x100)
1833
1834#define WINEDDSCAPS_PRIMARYSURFACE (0x200)
1835
1836#define WINEDDSCAPS_PRIMARYSURFACELEFT (0x400)
1837
1838#define WINEDDSCAPS_SYSTEMMEMORY (0x800)
1839
1840#define WINEDDSCAPS_TEXTURE (0x1000)
1841
1842#define WINEDDSCAPS_3DDEVICE (0x2000)
1843
1844#define WINEDDSCAPS_VIDEOMEMORY (0x4000)
1845
1846#define WINEDDSCAPS_VISIBLE (0x8000)
1847
1848#define WINEDDSCAPS_WRITEONLY (0x10000)
1849
1850#define WINEDDSCAPS_ZBUFFER (0x20000)
1851
1852#define WINEDDSCAPS_OWNDC (0x40000)
1853
1854#define WINEDDSCAPS_LIVEVIDEO (0x80000)
1855
1856#define WINEDDSCAPS_HWCODEC (0x100000)
1857
1858#define WINEDDSCAPS_MODEX (0x200000)
1859
1860#define WINEDDSCAPS_MIPMAP (0x400000)
1861
1862#define WINEDDSCAPS_RESERVED2 (0x800000)
1863
1864#define WINEDDSCAPS_ALLOCONLOAD (0x4000000)
1865
1866#define WINEDDSCAPS_VIDEOPORT (0x8000000)
1867
1868#define WINEDDSCAPS_LOCALVIDMEM (0x10000000)
1869
1870#define WINEDDSCAPS_NONLOCALVIDMEM (0x20000000)
1871
1872#define WINEDDSCAPS_STANDARDVGAMODE (0x40000000)
1873
1874#define WINEDDSCAPS_OPTIMIZED (0x80000000)
1875
1876#define WINEDDCKEYCAPS_DESTBLT (0x1)
1877
1878#define WINEDDCKEYCAPS_DESTBLTCLRSPACE (0x2)
1879
1880#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV (0x4)
1881
1882#define WINEDDCKEYCAPS_DESTBLTYUV (0x8)
1883
1884#define WINEDDCKEYCAPS_DESTOVERLAY (0x10)
1885
1886#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE (0x20)
1887
1888#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV (0x40)
1889
1890#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE (0x80)
1891
1892#define WINEDDCKEYCAPS_DESTOVERLAYYUV (0x100)
1893
1894#define WINEDDCKEYCAPS_SRCBLT (0x200)
1895
1896#define WINEDDCKEYCAPS_SRCBLTCLRSPACE (0x400)
1897
1898#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV (0x800)
1899
1900#define WINEDDCKEYCAPS_SRCBLTYUV (0x1000)
1901
1902#define WINEDDCKEYCAPS_SRCOVERLAY (0x2000)
1903
1904#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE (0x4000)
1905
1906#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV (0x8000)
1907
1908#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE (0x10000)
1909
1910#define WINEDDCKEYCAPS_SRCOVERLAYYUV (0x20000)
1911
1912#define WINEDDCKEYCAPS_NOCOSTOVERLAY (0x40000)
1913
1914#define WINEDDFXCAPS_BLTALPHA (0x1)
1915
1916#define WINEDDFXCAPS_OVERLAYALPHA (0x4)
1917
1918#define WINEDDFXCAPS_BLTARITHSTRETCHYN (0x10)
1919
1920#define WINEDDFXCAPS_BLTARITHSTRETCHY (0x20)
1921
1922#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT (0x40)
1923
1924#define WINEDDFXCAPS_BLTMIRRORUPDOWN (0x80)
1925
1926#define WINEDDFXCAPS_BLTROTATION (0x100)
1927
1928#define WINEDDFXCAPS_BLTROTATION90 (0x200)
1929
1930#define WINEDDFXCAPS_BLTSHRINKX (0x400)
1931
1932#define WINEDDFXCAPS_BLTSHRINKXN (0x800)
1933
1934#define WINEDDFXCAPS_BLTSHRINKY (0x1000)
1935
1936#define WINEDDFXCAPS_BLTSHRINKYN (0x2000)
1937
1938#define WINEDDFXCAPS_BLTSTRETCHX (0x4000)
1939
1940#define WINEDDFXCAPS_BLTSTRETCHXN (0x8000)
1941
1942#define WINEDDFXCAPS_BLTSTRETCHY (0x10000)
1943
1944#define WINEDDFXCAPS_BLTSTRETCHYN (0x20000)
1945
1946#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY (0x40000)
1947
1948#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN (0x8)
1949
1950#define WINEDDFXCAPS_OVERLAYSHRINKX (0x80000)
1951
1952#define WINEDDFXCAPS_OVERLAYSHRINKXN (0x100000)
1953
1954#define WINEDDFXCAPS_OVERLAYSHRINKY (0x200000)
1955
1956#define WINEDDFXCAPS_OVERLAYSHRINKYN (0x400000)
1957
1958#define WINEDDFXCAPS_OVERLAYSTRETCHX (0x800000)
1959
1960#define WINEDDFXCAPS_OVERLAYSTRETCHXN (0x1000000)
1961
1962#define WINEDDFXCAPS_OVERLAYSTRETCHY (0x2000000)
1963
1964#define WINEDDFXCAPS_OVERLAYSTRETCHYN (0x4000000)
1965
1966#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT (0x8000000)
1967
1968#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN (0x10000000)
1969
1970#define WINEDDCAPS_3D (0x1)
1971
1972#define WINEDDCAPS_ALIGNBOUNDARYDEST (0x2)
1973
1974#define WINEDDCAPS_ALIGNSIZEDEST (0x4)
1975
1976#define WINEDDCAPS_ALIGNBOUNDARYSRC (0x8)
1977
1978#define WINEDDCAPS_ALIGNSIZESRC (0x10)
1979
1980#define WINEDDCAPS_ALIGNSTRIDE (0x20)
1981
1982#define WINEDDCAPS_BLT (0x40)
1983
1984#define WINEDDCAPS_BLTQUEUE (0x80)
1985
1986#define WINEDDCAPS_BLTFOURCC (0x100)
1987
1988#define WINEDDCAPS_BLTSTRETCH (0x200)
1989
1990#define WINEDDCAPS_GDI (0x400)
1991
1992#define WINEDDCAPS_OVERLAY (0x800)
1993
1994#define WINEDDCAPS_OVERLAYCANTCLIP (0x1000)
1995
1996#define WINEDDCAPS_OVERLAYFOURCC (0x2000)
1997
1998#define WINEDDCAPS_OVERLAYSTRETCH (0x4000)
1999
2000#define WINEDDCAPS_PALETTE (0x8000)
2001
2002#define WINEDDCAPS_PALETTEVSYNC (0x10000)
2003
2004#define WINEDDCAPS_READSCANLINE (0x20000)
2005
2006#define WINEDDCAPS_STEREOVIEW (0x40000)
2007
2008#define WINEDDCAPS_VBI (0x80000)
2009
2010#define WINEDDCAPS_ZBLTS (0x100000)
2011
2012#define WINEDDCAPS_ZOVERLAYS (0x200000)
2013
2014#define WINEDDCAPS_COLORKEY (0x400000)
2015
2016#define WINEDDCAPS_ALPHA (0x800000)
2017
2018#define WINEDDCAPS_COLORKEYHWASSIST (0x1000000)
2019
2020#define WINEDDCAPS_NOHARDWARE (0x2000000)
2021
2022#define WINEDDCAPS_BLTCOLORFILL (0x4000000)
2023
2024#define WINEDDCAPS_BANKSWITCHED (0x8000000)
2025
2026#define WINEDDCAPS_BLTDEPTHFILL (0x10000000)
2027
2028#define WINEDDCAPS_CANCLIP (0x20000000)
2029
2030#define WINEDDCAPS_CANCLIPSTRETCHED (0x40000000)
2031
2032#define WINEDDCAPS_CANBLTSYSMEM (0x80000000)
2033
2034#define WINEDDCAPS2_CERTIFIED (0x1)
2035
2036#define WINEDDCAPS2_NO2DDURING3DSCENE (0x2)
2037
2038#define WINEDDCAPS2_VIDEOPORT (0x4)
2039
2040#define WINEDDCAPS2_AUTOFLIPOVERLAY (0x8)
2041
2042#define WINEDDCAPS2_CANBOBINTERLEAVED (0x10)
2043
2044#define WINEDDCAPS2_CANBOBNONINTERLEAVED (0x20)
2045
2046#define WINEDDCAPS2_COLORCONTROLOVERLAY (0x40)
2047
2048#define WINEDDCAPS2_COLORCONTROLPRIMARY (0x80)
2049
2050#define WINEDDCAPS2_CANDROPZ16BIT (0x100)
2051
2052#define WINEDDCAPS2_NONLOCALVIDMEM (0x200)
2053
2054#define WINEDDCAPS2_NONLOCALVIDMEMCAPS (0x400)
2055
2056#define WINEDDCAPS2_NOPAGELOCKREQUIRED (0x800)
2057
2058#define WINEDDCAPS2_WIDESURFACES (0x1000)
2059
2060#define WINEDDCAPS2_CANFLIPODDEVEN (0x2000)
2061
2062#define WINEDDCAPS2_CANBOBHARDWARE (0x4000)
2063
2064#define WINEDDCAPS2_COPYFOURCC (0x8000)
2065
2066#define WINEDDCAPS2_PRIMARYGAMMA (0x20000)
2067
2068#define WINEDDCAPS2_CANRENDERWINDOWED (0x80000)
2069
2070#define WINEDDCAPS2_CANCALIBRATEGAMMA (0x100000)
2071
2072#define WINEDDCAPS2_FLIPINTERVAL (0x200000)
2073
2074#define WINEDDCAPS2_FLIPNOVSYNC (0x400000)
2075
2076#define WINEDDCAPS2_CANMANAGETEXTURE (0x800000)
2077
2078#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM (0x1000000)
2079
2080#define WINEDDCAPS2_STEREO (0x2000000)
2081
2082#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL (0x4000000)
2083
2084#define WINEDDPCAPS_4BIT (0x1)
2085
2086#define WINEDDPCAPS_8BITENTRIES (0x2)
2087
2088#define WINEDDPCAPS_8BIT (0x4)
2089
2090#define WINEDDPCAPS_INITIALIZE (0x8)
2091
2092#define WINEDDPCAPS_PRIMARYSURFACE (0x10)
2093
2094#define WINEDDPCAPS_PRIMARYSURFACELEFT (0x20)
2095
2096#define WINEDDPCAPS_ALLOW256 (0x40)
2097
2098#define WINEDDPCAPS_VSYNC (0x80)
2099
2100#define WINEDDPCAPS_1BIT (0x100)
2101
2102#define WINEDDPCAPS_2BIT (0x200)
2103
2104#define WINEDDPCAPS_ALPHA (0x400)
2105
2106typedef struct _WINED3DDISPLAYMODE {
2107 UINT Width;
2108 UINT Height;
2109 UINT RefreshRate;
2110 WINED3DFORMAT Format;
2111} WINED3DDISPLAYMODE;
2112typedef struct _WINED3DCOLORVALUE {
2113 float r;
2114 float g;
2115 float b;
2116 float a;
2117} WINED3DCOLORVALUE;
2118typedef struct _WINED3DVECTOR {
2119 float x;
2120 float y;
2121 float z;
2122} WINED3DVECTOR;
2123typedef struct _WINED3DMATRIX {
2124 union {
2125 struct {
2126 float _11;
2127 float _12;
2128 float _13;
2129 float _14;
2130 float _21;
2131 float _22;
2132 float _23;
2133 float _24;
2134 float _31;
2135 float _32;
2136 float _33;
2137 float _34;
2138 float _41;
2139 float _42;
2140 float _43;
2141 float _44;
2142 } DUMMYSTRUCTNAME;
2143 float m[4][4];
2144 } DUMMYUNIONNAME;
2145} WINED3DMATRIX;
2146typedef struct _WINED3DRECT {
2147 LONG x1;
2148 LONG y1;
2149 LONG x2;
2150 LONG y2;
2151} WINED3DRECT;
2152typedef struct _WINED3DLIGHT {
2153 WINED3DLIGHTTYPE Type;
2154 WINED3DCOLORVALUE Diffuse;
2155 WINED3DCOLORVALUE Specular;
2156 WINED3DCOLORVALUE Ambient;
2157 WINED3DVECTOR Position;
2158 WINED3DVECTOR Direction;
2159 float Range;
2160 float Falloff;
2161 float Attenuation0;
2162 float Attenuation1;
2163 float Attenuation2;
2164 float Theta;
2165 float Phi;
2166} WINED3DLIGHT;
2167typedef struct _WINED3DMATERIAL {
2168 WINED3DCOLORVALUE Diffuse;
2169 WINED3DCOLORVALUE Ambient;
2170 WINED3DCOLORVALUE Specular;
2171 WINED3DCOLORVALUE Emissive;
2172 float Power;
2173} WINED3DMATERIAL;
2174typedef struct _WINED3DVIEWPORT {
2175 DWORD X;
2176 DWORD Y;
2177 DWORD Width;
2178 DWORD Height;
2179 float MinZ;
2180 float MaxZ;
2181} WINED3DVIEWPORT;
2182typedef struct _WINED3DGAMMARAMP {
2183 WORD red[256];
2184 WORD green[256];
2185 WORD blue[256];
2186} WINED3DGAMMARAMP;
2187typedef struct _WINED3DLINEPATTERN {
2188 WORD wRepeatFactor;
2189 WORD wLinePattern;
2190} WINED3DLINEPATTERN;
2191typedef struct _WINEDD3DRECTPATCH_INFO {
2192 UINT StartVertexOffsetWidth;
2193 UINT StartVertexOffsetHeight;
2194 UINT Width;
2195 UINT Height;
2196 UINT Stride;
2197 WINED3DBASISTYPE Basis;
2198 WINED3DDEGREETYPE Degree;
2199} WINED3DRECTPATCH_INFO;
2200typedef struct _WINED3DTRIPATCH_INFO {
2201 UINT StartVertexOffset;
2202 UINT NumVertices;
2203 WINED3DBASISTYPE Basis;
2204 WINED3DDEGREETYPE Degree;
2205} WINED3DTRIPATCH_INFO;
2206typedef struct _WINED3DADAPTER_IDENTIFIER {
2207 char *driver;
2208 UINT driver_size;
2209 char *description;
2210 UINT description_size;
2211 char *device_name;
2212 UINT device_name_size;
2213 LARGE_INTEGER driver_version;
2214 DWORD vendor_id;
2215 DWORD device_id;
2216 DWORD subsystem_id;
2217 DWORD revision;
2218 GUID device_identifier;
2219 DWORD whql_level;
2220 LUID adapter_luid;
2221 SIZE_T video_memory;
2222} WINED3DADAPTER_IDENTIFIER;
2223typedef struct _WINED3DPRESENT_PARAMETERS {
2224 UINT BackBufferWidth;
2225 UINT BackBufferHeight;
2226 WINED3DFORMAT BackBufferFormat;
2227 UINT BackBufferCount;
2228 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2229 DWORD MultiSampleQuality;
2230 WINED3DSWAPEFFECT SwapEffect;
2231 HWND hDeviceWindow;
2232 BOOL Windowed;
2233 BOOL EnableAutoDepthStencil;
2234 WINED3DFORMAT AutoDepthStencilFormat;
2235 DWORD Flags;
2236 UINT FullScreen_RefreshRateInHz;
2237 UINT PresentationInterval;
2238 BOOL AutoRestoreDisplayMode;
2239} WINED3DPRESENT_PARAMETERS;
2240typedef struct _WINED3DSURFACE_DESC {
2241 WINED3DFORMAT format;
2242 WINED3DRESOURCETYPE resource_type;
2243 DWORD usage;
2244 WINED3DPOOL pool;
2245 UINT size;
2246 WINED3DMULTISAMPLE_TYPE multisample_type;
2247 DWORD multisample_quality;
2248 UINT width;
2249 UINT height;
2250} WINED3DSURFACE_DESC;
2251typedef struct _WINED3DVOLUME_DESC {
2252 WINED3DFORMAT Format;
2253 WINED3DRESOURCETYPE Type;
2254 DWORD Usage;
2255 WINED3DPOOL Pool;
2256 UINT Size;
2257 UINT Width;
2258 UINT Height;
2259 UINT Depth;
2260} WINED3DVOLUME_DESC;
2261typedef struct _WINED3DCLIPSTATUS {
2262 DWORD ClipUnion;
2263 DWORD ClipIntersection;
2264} WINED3DCLIPSTATUS;
2265typedef struct _WINED3DVERTEXELEMENT {
2266 WINED3DFORMAT format;
2267 WORD input_slot;
2268 WORD offset;
2269 UINT output_slot;
2270 BYTE method;
2271 BYTE usage;
2272 BYTE usage_idx;
2273} WINED3DVERTEXELEMENT;
2274typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
2275 UINT AdapterOrdinal;
2276 WINED3DDEVTYPE DeviceType;
2277 HWND hFocusWindow;
2278 DWORD BehaviorFlags;
2279} WINED3DDEVICE_CREATION_PARAMETERS;
2280typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
2281 float MaxBandwidthUtilized;
2282 float FrontEndUploadMemoryUtilizedPercent;
2283 float VertexRateUtilizedPercent;
2284 float TriangleSetupRateUtilizedPercent;
2285 float FillRateUtilizedPercent;
2286} WINED3DDEVINFO_BANDWIDTHTIMINGS;
2287typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
2288 float TextureCacheHitRate;
2289 float PostTransformVertexCacheHitRate;
2290} WINED3DDEVINFO_CACHEUTILIZATION;
2291typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
2292 float WaitingForGPUToUseApplicationResourceTimePercent;
2293 float WaitingForGPUToAcceptMoreCommandsTimePercent;
2294 float WaitingForGPUToStayWithinLatencyTimePercent;
2295 float WaitingForGPUExclusiveResourceTimePercent;
2296 float WaitingForGPUOtherTimePercent;
2297} WINED3DDEVINFO_INTERFACETIMINGS;
2298typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
2299 float VertexProcessingTimePercent;
2300 float PixelProcessingTimePercent;
2301 float OtherGPUProcessingTimePercent;
2302 float GPUIdleTimePercent;
2303} WINED3DDEVINFO_PIPELINETIMINGS;
2304typedef struct _WINED3DDEVINFO_STAGETIMINGS {
2305 float MemoryProcessingPercent;
2306 float ComputationProcessingPercent;
2307} WINED3DDEVINFO_STAGETIMINGS;
2308typedef struct _WINED3DRASTER_STATUS {
2309 BOOL InVBlank;
2310 UINT ScanLine;
2311} WINED3DRASTER_STATUS;
2312typedef struct WINED3DRESOURCESTATS {
2313 BOOL bThrashing;
2314 DWORD ApproxBytesDownloaded;
2315 DWORD NumEvicts;
2316 DWORD NumVidCreates;
2317 DWORD LastPri;
2318 DWORD NumUsed;
2319 DWORD NumUsedInVidMem;
2320 DWORD WorkingSet;
2321 DWORD WorkingSetBytes;
2322 DWORD TotalManaged;
2323 DWORD TotalBytes;
2324} WINED3DRESOURCESTATS;
2325typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
2326 WINED3DRESOURCESTATS stats[7];
2327} WINED3DDEVINFO_RESOURCEMANAGER;
2328typedef struct _WINED3DDEVINFO_VERTEXSTATS {
2329 DWORD NumRenderedTriangles;
2330 DWORD NumExtraClippingTriangles;
2331} WINED3DDEVINFO_VERTEXSTATS;
2332typedef struct _WINED3DLOCKED_RECT {
2333 INT Pitch;
2334 void *pBits;
2335} WINED3DLOCKED_RECT;
2336typedef struct _WINED3DLOCKED_BOX {
2337 INT RowPitch;
2338 INT SlicePitch;
2339 void *pBits;
2340} WINED3DLOCKED_BOX;
2341typedef struct _WINED3DBOX {
2342 UINT Left;
2343 UINT Top;
2344 UINT Right;
2345 UINT Bottom;
2346 UINT Front;
2347 UINT Back;
2348} WINED3DBOX;
2349typedef struct WINED3DDEVINFO_VCACHE {
2350 DWORD Pattern;
2351 DWORD OptMethod;
2352 DWORD CacheSize;
2353 DWORD MagicNumber;
2354} WINED3DDEVINFO_VCACHE;
2355typedef struct _WINED3DBUFFER_DESC {
2356 WINED3DRESOURCETYPE Type;
2357 DWORD Usage;
2358 WINED3DPOOL Pool;
2359 UINT Size;
2360} WINED3DBUFFER_DESC;
2361typedef struct WineDirect3DStridedData {
2362 WINED3DFORMAT format;
2363 const BYTE *lpData;
2364 DWORD dwStride;
2365} WineDirect3DStridedData;
2366typedef struct WineDirect3DVertexStridedData {
2367 WineDirect3DStridedData position;
2368 WineDirect3DStridedData normal;
2369 WineDirect3DStridedData diffuse;
2370 WineDirect3DStridedData specular;
2371 WineDirect3DStridedData texCoords[8];
2372 BOOL position_transformed;
2373} WineDirect3DVertexStridedData;
2374typedef struct _WINED3DVSHADERCAPS2_0 {
2375 DWORD Caps;
2376 INT DynamicFlowControlDepth;
2377 INT NumTemps;
2378 INT StaticFlowControlDepth;
2379} WINED3DVSHADERCAPS2_0;
2380typedef struct _WINED3DPSHADERCAPS2_0 {
2381 DWORD Caps;
2382 INT DynamicFlowControlDepth;
2383 INT NumTemps;
2384 INT StaticFlowControlDepth;
2385 INT NumInstructionSlots;
2386} WINED3DPSHADERCAPS2_0;
2387typedef struct _WINEDDCAPS {
2388 DWORD Caps;
2389 DWORD Caps2;
2390 DWORD CKeyCaps;
2391 DWORD FXCaps;
2392 DWORD FXAlphaCaps;
2393 DWORD PalCaps;
2394 DWORD SVCaps;
2395 DWORD SVBCaps;
2396 DWORD SVBCKeyCaps;
2397 DWORD SVBFXCaps;
2398 DWORD VSBCaps;
2399 DWORD VSBCKeyCaps;
2400 DWORD VSBFXCaps;
2401 DWORD SSBCaps;
2402 DWORD SSBCKeyCaps;
2403 DWORD SSBFXCaps;
2404 DWORD ddsCaps;
2405 DWORD StrideAlign;
2406} WINEDDCAPS;
2407typedef struct _WINED3DCAPS {
2408 WINED3DDEVTYPE DeviceType;
2409 UINT AdapterOrdinal;
2410 DWORD Caps;
2411 DWORD Caps2;
2412 DWORD Caps3;
2413 DWORD PresentationIntervals;
2414 DWORD CursorCaps;
2415 DWORD DevCaps;
2416 DWORD PrimitiveMiscCaps;
2417 DWORD RasterCaps;
2418 DWORD ZCmpCaps;
2419 DWORD SrcBlendCaps;
2420 DWORD DestBlendCaps;
2421 DWORD AlphaCmpCaps;
2422 DWORD ShadeCaps;
2423 DWORD TextureCaps;
2424 DWORD TextureFilterCaps;
2425 DWORD CubeTextureFilterCaps;
2426 DWORD VolumeTextureFilterCaps;
2427 DWORD TextureAddressCaps;
2428 DWORD VolumeTextureAddressCaps;
2429 DWORD LineCaps;
2430 DWORD MaxTextureWidth;
2431 DWORD MaxTextureHeight;
2432 DWORD MaxVolumeExtent;
2433 DWORD MaxTextureRepeat;
2434 DWORD MaxTextureAspectRatio;
2435 DWORD MaxAnisotropy;
2436 float MaxVertexW;
2437 float GuardBandLeft;
2438 float GuardBandTop;
2439 float GuardBandRight;
2440 float GuardBandBottom;
2441 float ExtentsAdjust;
2442 DWORD StencilCaps;
2443 DWORD FVFCaps;
2444 DWORD TextureOpCaps;
2445 DWORD MaxTextureBlendStages;
2446 DWORD MaxSimultaneousTextures;
2447 DWORD VertexProcessingCaps;
2448 DWORD MaxActiveLights;
2449 DWORD MaxUserClipPlanes;
2450 DWORD MaxVertexBlendMatrices;
2451 DWORD MaxVertexBlendMatrixIndex;
2452 float MaxPointSize;
2453 DWORD MaxPrimitiveCount;
2454 DWORD MaxVertexIndex;
2455 DWORD MaxStreams;
2456 DWORD MaxStreamStride;
2457 DWORD VertexShaderVersion;
2458 DWORD MaxVertexShaderConst;
2459 DWORD PixelShaderVersion;
2460 float PixelShader1xMaxValue;
2461 DWORD DevCaps2;
2462 float MaxNpatchTessellationLevel;
2463 DWORD Reserved5;
2464 UINT MasterAdapterOrdinal;
2465 UINT AdapterOrdinalInGroup;
2466 UINT NumberOfAdaptersInGroup;
2467 DWORD DeclTypes;
2468 DWORD NumSimultaneousRTs;
2469 DWORD StretchRectFilterCaps;
2470 WINED3DVSHADERCAPS2_0 VS20Caps;
2471 WINED3DPSHADERCAPS2_0 PS20Caps;
2472 DWORD VertexTextureFilterCaps;
2473 DWORD MaxVShaderInstructionsExecuted;
2474 DWORD MaxPShaderInstructionsExecuted;
2475 DWORD MaxVertexShader30InstructionSlots;
2476 DWORD MaxPixelShader30InstructionSlots;
2477 DWORD Reserved2;
2478 DWORD Reserved3;
2479 WINEDDCAPS DirectDrawCaps;
2480} WINED3DCAPS;
2481typedef struct _WINEDDCOLORKEY {
2482 DWORD dwColorSpaceLowValue;
2483 DWORD dwColorSpaceHighValue;
2484} WINEDDCOLORKEY;
2485typedef struct _WINEDDCOLORKEY *LPWINEDDCOLORKEY;
2486typedef struct _WINEDDBLTFX {
2487 DWORD dwSize;
2488 DWORD dwDDFX;
2489 DWORD dwROP;
2490 DWORD dwDDROP;
2491 DWORD dwRotationAngle;
2492 DWORD dwZBufferOpCode;
2493 DWORD dwZBufferLow;
2494 DWORD dwZBufferHigh;
2495 DWORD dwZBufferBaseDest;
2496 DWORD dwZDestConstBitDepth;
2497 union {
2498 DWORD dwZDestConst;
2499 struct IWineD3DSurface *lpDDSZBufferDest;
2500 } DUMMYUNIONNAME1;
2501 DWORD dwZSrcConstBitDepth;
2502 union {
2503 DWORD dwZSrcConst;
2504 struct IWineD3DSurface *lpDDSZBufferSrc;
2505 } DUMMYUNIONNAME2;
2506 DWORD dwAlphaEdgeBlendBitDepth;
2507 DWORD dwAlphaEdgeBlend;
2508 DWORD dwReserved;
2509 DWORD dwAlphaDestConstBitDepth;
2510 union {
2511 DWORD dwAlphaDestConst;
2512 struct IWineD3DSurface *lpDDSAlphaDest;
2513 } DUMMYUNIONNAME3;
2514 DWORD dwAlphaSrcConstBitDepth;
2515 union {
2516 DWORD dwAlphaSrcConst;
2517 struct IWineD3DSurface *lpDDSAlphaSrc;
2518 } DUMMYUNIONNAME4;
2519 union {
2520 DWORD dwFillColor;
2521 DWORD dwFillDepth;
2522 DWORD dwFillPixel;
2523 struct IWineD3DSurface *lpDDSPattern;
2524 } DUMMYUNIONNAME5;
2525 WINEDDCOLORKEY ddckDestColorkey;
2526 WINEDDCOLORKEY ddckSrcColorkey;
2527} WINEDDBLTFX;
2528typedef struct _WINEDDBLTFX *LPWINEDDBLTFX;
2529typedef struct _WINEDDOVERLAYFX {
2530 DWORD dwSize;
2531 DWORD dwAlphaEdgeBlendBitDepth;
2532 DWORD dwAlphaEdgeBlend;
2533 DWORD dwReserved;
2534 DWORD dwAlphaDestConstBitDepth;
2535 union {
2536 DWORD dwAlphaDestConst;
2537 struct IWineD3DSurface *lpDDSAlphaDest;
2538 } DUMMYUNIONNAME1;
2539 DWORD dwAlphaSrcConstBitDepth;
2540 union {
2541 DWORD dwAlphaSrcConst;
2542 struct IWineD3DSurface *lpDDSAlphaSrc;
2543 } DUMMYUNIONNAME2;
2544 WINEDDCOLORKEY dckDestColorkey;
2545 WINEDDCOLORKEY dckSrcColorkey;
2546 DWORD dwDDFX;
2547 DWORD dwFlags;
2548} WINEDDOVERLAYFX;
2549struct wined3d_buffer_desc {
2550 UINT byte_width;
2551 DWORD usage;
2552 UINT bind_flags;
2553 UINT cpu_access_flags;
2554 UINT misc_flags;
2555};
2556
2557struct wined3d_shader_signature_element {
2558 const char *semantic_name;
2559 UINT semantic_idx;
2560 enum wined3d_sysval_semantic sysval_semantic;
2561 DWORD component_type;
2562 UINT register_idx;
2563 DWORD mask;
2564};
2565
2566struct wined3d_shader_signature {
2567 UINT element_count;
2568 struct wined3d_shader_signature_element *elements;
2569 char *string_data;
2570};
2571
2572struct wined3d_parent_ops {
2573 void (STDMETHODCALLTYPE *wined3d_object_destroyed)(void *parent);
2574};
2575
2576#ifndef __IWineD3DResource_FWD_DEFINED__
2577#define __IWineD3DResource_FWD_DEFINED__
2578typedef interface IWineD3DResource IWineD3DResource;
2579#endif
2580
2581#ifndef __IWineD3DSurface_FWD_DEFINED__
2582#define __IWineD3DSurface_FWD_DEFINED__
2583typedef interface IWineD3DSurface IWineD3DSurface;
2584#endif
2585
2586#ifndef __IWineD3DVolume_FWD_DEFINED__
2587#define __IWineD3DVolume_FWD_DEFINED__
2588typedef interface IWineD3DVolume IWineD3DVolume;
2589#endif
2590
2591#ifndef __IWineD3DSwapChain_FWD_DEFINED__
2592#define __IWineD3DSwapChain_FWD_DEFINED__
2593typedef interface IWineD3DSwapChain IWineD3DSwapChain;
2594#endif
2595
2596#ifndef __IWineD3DDevice_FWD_DEFINED__
2597#define __IWineD3DDevice_FWD_DEFINED__
2598typedef interface IWineD3DDevice IWineD3DDevice;
2599#endif
2600
2601/*****************************************************************************
2602 * IWineD3DDeviceParent interface
2603 */
2604#ifndef __IWineD3DDeviceParent_INTERFACE_DEFINED__
2605#define __IWineD3DDeviceParent_INTERFACE_DEFINED__
2606
2607DEFINE_GUID(IID_IWineD3DDeviceParent, 0xaeb62dfc, 0xbdcb, 0x4f02, 0x95,0x19, 0x1e,0xee,0xa0,0x0c,0x15,0xcd);
2608#if defined(__cplusplus) && !defined(CINTERFACE)
2609interface IWineD3DDeviceParent : public IUnknown
2610{
2611 virtual void STDMETHODCALLTYPE WineD3DDeviceCreated(
2612 IWineD3DDevice *device) = 0;
2613
2614 virtual HRESULT STDMETHODCALLTYPE CreateSurface(
2615 IUnknown *superior,
2616 UINT width,
2617 UINT height,
2618 WINED3DFORMAT format,
2619 DWORD usage,
2620 WINED3DPOOL pool,
2621 UINT level,
2622 WINED3DCUBEMAP_FACES face,
2623 IWineD3DSurface **surface) = 0;
2624
2625 virtual HRESULT STDMETHODCALLTYPE CreateRenderTarget(
2626 IUnknown *superior,
2627 UINT width,
2628 UINT height,
2629 WINED3DFORMAT format,
2630 WINED3DMULTISAMPLE_TYPE multisample_type,
2631 DWORD multisample_quality,
2632 BOOL lockable,
2633 IWineD3DSurface **surface) = 0;
2634
2635 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilSurface(
2636 IUnknown *superior,
2637 UINT width,
2638 UINT height,
2639 WINED3DFORMAT format,
2640 WINED3DMULTISAMPLE_TYPE multisample_type,
2641 DWORD multisample_quality,
2642 BOOL discard,
2643 IWineD3DSurface **surface) = 0;
2644
2645 virtual HRESULT STDMETHODCALLTYPE CreateVolume(
2646 IUnknown *superior,
2647 UINT width,
2648 UINT height,
2649 UINT depth,
2650 WINED3DFORMAT format,
2651 WINED3DPOOL pool,
2652 DWORD usage,
2653 IWineD3DVolume **volume) = 0;
2654
2655 virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
2656 WINED3DPRESENT_PARAMETERS *present_parameters,
2657 IWineD3DSwapChain **swapchain) = 0;
2658
2659};
2660#else
2661typedef struct IWineD3DDeviceParentVtbl {
2662 BEGIN_INTERFACE
2663
2664 /*** IUnknown methods ***/
2665 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2666 IWineD3DDeviceParent* This,
2667 REFIID riid,
2668 void **ppvObject);
2669
2670 ULONG (STDMETHODCALLTYPE *AddRef)(
2671 IWineD3DDeviceParent* This);
2672
2673 ULONG (STDMETHODCALLTYPE *Release)(
2674 IWineD3DDeviceParent* This);
2675
2676 /*** IWineD3DDeviceParent methods ***/
2677 void (STDMETHODCALLTYPE *WineD3DDeviceCreated)(
2678 IWineD3DDeviceParent* This,
2679 IWineD3DDevice *device);
2680
2681 HRESULT (STDMETHODCALLTYPE *CreateSurface)(
2682 IWineD3DDeviceParent* This,
2683 IUnknown *superior,
2684 UINT width,
2685 UINT height,
2686 WINED3DFORMAT format,
2687 DWORD usage,
2688 WINED3DPOOL pool,
2689 UINT level,
2690 WINED3DCUBEMAP_FACES face,
2691 IWineD3DSurface **surface);
2692
2693 HRESULT (STDMETHODCALLTYPE *CreateRenderTarget)(
2694 IWineD3DDeviceParent* This,
2695 IUnknown *superior,
2696 UINT width,
2697 UINT height,
2698 WINED3DFORMAT format,
2699 WINED3DMULTISAMPLE_TYPE multisample_type,
2700 DWORD multisample_quality,
2701 BOOL lockable,
2702 IWineD3DSurface **surface);
2703
2704 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilSurface)(
2705 IWineD3DDeviceParent* This,
2706 IUnknown *superior,
2707 UINT width,
2708 UINT height,
2709 WINED3DFORMAT format,
2710 WINED3DMULTISAMPLE_TYPE multisample_type,
2711 DWORD multisample_quality,
2712 BOOL discard,
2713 IWineD3DSurface **surface);
2714
2715 HRESULT (STDMETHODCALLTYPE *CreateVolume)(
2716 IWineD3DDeviceParent* This,
2717 IUnknown *superior,
2718 UINT width,
2719 UINT height,
2720 UINT depth,
2721 WINED3DFORMAT format,
2722 WINED3DPOOL pool,
2723 DWORD usage,
2724 IWineD3DVolume **volume);
2725
2726 HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
2727 IWineD3DDeviceParent* This,
2728 WINED3DPRESENT_PARAMETERS *present_parameters,
2729 IWineD3DSwapChain **swapchain);
2730
2731 END_INTERFACE
2732} IWineD3DDeviceParentVtbl;
2733interface IWineD3DDeviceParent {
2734 CONST_VTBL IWineD3DDeviceParentVtbl* lpVtbl;
2735};
2736
2737#ifdef COBJMACROS
2738/*** IUnknown methods ***/
2739#define IWineD3DDeviceParent_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2740#define IWineD3DDeviceParent_AddRef(This) (This)->lpVtbl->AddRef(This)
2741#define IWineD3DDeviceParent_Release(This) (This)->lpVtbl->Release(This)
2742/*** IWineD3DDeviceParent methods ***/
2743#define IWineD3DDeviceParent_WineD3DDeviceCreated(This,device) (This)->lpVtbl->WineD3DDeviceCreated(This,device)
2744#define IWineD3DDeviceParent_CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface) (This)->lpVtbl->CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface)
2745#define IWineD3DDeviceParent_CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface) (This)->lpVtbl->CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface)
2746#define IWineD3DDeviceParent_CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface) (This)->lpVtbl->CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface)
2747#define IWineD3DDeviceParent_CreateVolume(This,superior,width,height,depth,format,pool,usage,volume) (This)->lpVtbl->CreateVolume(This,superior,width,height,depth,format,pool,usage,volume)
2748#define IWineD3DDeviceParent_CreateSwapChain(This,present_parameters,swapchain) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain)
2749#endif
2750
2751#endif
2752
2753void STDMETHODCALLTYPE IWineD3DDeviceParent_WineD3DDeviceCreated_Proxy(
2754 IWineD3DDeviceParent* This,
2755 IWineD3DDevice *device);
2756void __RPC_STUB IWineD3DDeviceParent_WineD3DDeviceCreated_Stub(
2757 IRpcStubBuffer* This,
2758 IRpcChannelBuffer* pRpcChannelBuffer,
2759 PRPC_MESSAGE pRpcMessage,
2760 DWORD* pdwStubPhase);
2761HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSurface_Proxy(
2762 IWineD3DDeviceParent* This,
2763 IUnknown *superior,
2764 UINT width,
2765 UINT height,
2766 WINED3DFORMAT format,
2767 DWORD usage,
2768 WINED3DPOOL pool,
2769 UINT level,
2770 WINED3DCUBEMAP_FACES face,
2771 IWineD3DSurface **surface);
2772void __RPC_STUB IWineD3DDeviceParent_CreateSurface_Stub(
2773 IRpcStubBuffer* This,
2774 IRpcChannelBuffer* pRpcChannelBuffer,
2775 PRPC_MESSAGE pRpcMessage,
2776 DWORD* pdwStubPhase);
2777HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateRenderTarget_Proxy(
2778 IWineD3DDeviceParent* This,
2779 IUnknown *superior,
2780 UINT width,
2781 UINT height,
2782 WINED3DFORMAT format,
2783 WINED3DMULTISAMPLE_TYPE multisample_type,
2784 DWORD multisample_quality,
2785 BOOL lockable,
2786 IWineD3DSurface **surface);
2787void __RPC_STUB IWineD3DDeviceParent_CreateRenderTarget_Stub(
2788 IRpcStubBuffer* This,
2789 IRpcChannelBuffer* pRpcChannelBuffer,
2790 PRPC_MESSAGE pRpcMessage,
2791 DWORD* pdwStubPhase);
2792HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateDepthStencilSurface_Proxy(
2793 IWineD3DDeviceParent* This,
2794 IUnknown *superior,
2795 UINT width,
2796 UINT height,
2797 WINED3DFORMAT format,
2798 WINED3DMULTISAMPLE_TYPE multisample_type,
2799 DWORD multisample_quality,
2800 BOOL discard,
2801 IWineD3DSurface **surface);
2802void __RPC_STUB IWineD3DDeviceParent_CreateDepthStencilSurface_Stub(
2803 IRpcStubBuffer* This,
2804 IRpcChannelBuffer* pRpcChannelBuffer,
2805 PRPC_MESSAGE pRpcMessage,
2806 DWORD* pdwStubPhase);
2807HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateVolume_Proxy(
2808 IWineD3DDeviceParent* This,
2809 IUnknown *superior,
2810 UINT width,
2811 UINT height,
2812 UINT depth,
2813 WINED3DFORMAT format,
2814 WINED3DPOOL pool,
2815 DWORD usage,
2816 IWineD3DVolume **volume);
2817void __RPC_STUB IWineD3DDeviceParent_CreateVolume_Stub(
2818 IRpcStubBuffer* This,
2819 IRpcChannelBuffer* pRpcChannelBuffer,
2820 PRPC_MESSAGE pRpcMessage,
2821 DWORD* pdwStubPhase);
2822HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSwapChain_Proxy(
2823 IWineD3DDeviceParent* This,
2824 WINED3DPRESENT_PARAMETERS *present_parameters,
2825 IWineD3DSwapChain **swapchain);
2826void __RPC_STUB IWineD3DDeviceParent_CreateSwapChain_Stub(
2827 IRpcStubBuffer* This,
2828 IRpcChannelBuffer* pRpcChannelBuffer,
2829 PRPC_MESSAGE pRpcMessage,
2830 DWORD* pdwStubPhase);
2831
2832#endif /* __IWineD3DDeviceParent_INTERFACE_DEFINED__ */
2833
2834typedef ULONG (STDMETHODCALLTYPE *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2835typedef HRESULT (STDMETHODCALLTYPE *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource,void *pData);
2836/*****************************************************************************
2837 * IWineD3DBase interface
2838 */
2839#ifndef __IWineD3DBase_INTERFACE_DEFINED__
2840#define __IWineD3DBase_INTERFACE_DEFINED__
2841
2842DEFINE_GUID(IID_IWineD3DBase, 0x46799311, 0x8e0e, 0x40ce, 0xb2,0xec, 0xdd,0xb9,0x9f,0x18,0xfc,0xb4);
2843#if defined(__cplusplus) && !defined(CINTERFACE)
2844interface IWineD3DBase : public IUnknown
2845{
2846 virtual HRESULT STDMETHODCALLTYPE GetParent(
2847 IUnknown **parent) = 0;
2848
2849};
2850#else
2851typedef struct IWineD3DBaseVtbl {
2852 BEGIN_INTERFACE
2853
2854 /*** IUnknown methods ***/
2855 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2856 IWineD3DBase* This,
2857 REFIID riid,
2858 void **ppvObject);
2859
2860 ULONG (STDMETHODCALLTYPE *AddRef)(
2861 IWineD3DBase* This);
2862
2863 ULONG (STDMETHODCALLTYPE *Release)(
2864 IWineD3DBase* This);
2865
2866 /*** IWineD3DBase methods ***/
2867 HRESULT (STDMETHODCALLTYPE *GetParent)(
2868 IWineD3DBase* This,
2869 IUnknown **parent);
2870
2871 END_INTERFACE
2872} IWineD3DBaseVtbl;
2873interface IWineD3DBase {
2874 CONST_VTBL IWineD3DBaseVtbl* lpVtbl;
2875};
2876
2877#ifdef COBJMACROS
2878/*** IUnknown methods ***/
2879#define IWineD3DBase_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2880#define IWineD3DBase_AddRef(This) (This)->lpVtbl->AddRef(This)
2881#define IWineD3DBase_Release(This) (This)->lpVtbl->Release(This)
2882/*** IWineD3DBase methods ***/
2883#define IWineD3DBase_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
2884#endif
2885
2886#endif
2887
2888HRESULT STDMETHODCALLTYPE IWineD3DBase_GetParent_Proxy(
2889 IWineD3DBase* This,
2890 IUnknown **parent);
2891void __RPC_STUB IWineD3DBase_GetParent_Stub(
2892 IRpcStubBuffer* This,
2893 IRpcChannelBuffer* pRpcChannelBuffer,
2894 PRPC_MESSAGE pRpcMessage,
2895 DWORD* pdwStubPhase);
2896
2897#endif /* __IWineD3DBase_INTERFACE_DEFINED__ */
2898
2899/*****************************************************************************
2900 * IWineD3D interface
2901 */
2902#ifndef __IWineD3D_INTERFACE_DEFINED__
2903#define __IWineD3D_INTERFACE_DEFINED__
2904
2905DEFINE_GUID(IID_IWineD3D, 0x108f9c44, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
2906#if defined(__cplusplus) && !defined(CINTERFACE)
2907interface IWineD3D : public IWineD3DBase
2908{
2909 virtual UINT STDMETHODCALLTYPE GetAdapterCount(
2910 ) = 0;
2911
2912 virtual HRESULT STDMETHODCALLTYPE RegisterSoftwareDevice(
2913 void *pInitializeFunction) = 0;
2914
2915 virtual HMONITOR STDMETHODCALLTYPE GetAdapterMonitor(
2916 UINT adapter_idx) = 0;
2917
2918 virtual UINT STDMETHODCALLTYPE GetAdapterModeCount(
2919 UINT adapter_idx,
2920 WINED3DFORMAT format) = 0;
2921
2922 virtual HRESULT STDMETHODCALLTYPE EnumAdapterModes(
2923 UINT adapter_idx,
2924 WINED3DFORMAT format,
2925 UINT mode_idx,
2926 WINED3DDISPLAYMODE *mode) = 0;
2927
2928 virtual HRESULT STDMETHODCALLTYPE GetAdapterDisplayMode(
2929 UINT adapter_idx,
2930 WINED3DDISPLAYMODE *mode) = 0;
2931
2932 virtual HRESULT STDMETHODCALLTYPE GetAdapterIdentifier(
2933 UINT adapter_idx,
2934 DWORD flags,
2935 WINED3DADAPTER_IDENTIFIER *identifier) = 0;
2936
2937 virtual HRESULT STDMETHODCALLTYPE CheckDeviceMultiSampleType(
2938 UINT adapter_idx,
2939 WINED3DDEVTYPE device_type,
2940 WINED3DFORMAT surface_format,
2941 BOOL windowed,
2942 WINED3DMULTISAMPLE_TYPE multisample_type,
2943 DWORD *quality_levels) = 0;
2944
2945 virtual HRESULT STDMETHODCALLTYPE CheckDepthStencilMatch(
2946 UINT adapter_idx,
2947 WINED3DDEVTYPE device_type,
2948 WINED3DFORMAT adapter_format,
2949 WINED3DFORMAT render_target_format,
2950 WINED3DFORMAT depth_stencil_format) = 0;
2951
2952 virtual HRESULT STDMETHODCALLTYPE CheckDeviceType(
2953 UINT adapter_idx,
2954 WINED3DDEVTYPE device_type,
2955 WINED3DFORMAT display_format,
2956 WINED3DFORMAT backbuffer_format,
2957 BOOL windowed) = 0;
2958
2959 virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormat(
2960 UINT adaper_idx,
2961 WINED3DDEVTYPE device_type,
2962 WINED3DFORMAT adapter_format,
2963 DWORD usage,
2964 WINED3DRESOURCETYPE resource_type,
2965 WINED3DFORMAT check_format,
2966 WINED3DSURFTYPE surface_type) = 0;
2967
2968 virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormatConversion(
2969 UINT adapter_idx,
2970 WINED3DDEVTYPE device_type,
2971 WINED3DFORMAT source_format,
2972 WINED3DFORMAT target_format) = 0;
2973
2974 virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps(
2975 UINT adapter_idx,
2976 WINED3DDEVTYPE device_type,
2977 WINED3DCAPS *caps) = 0;
2978
2979 virtual HRESULT STDMETHODCALLTYPE CreateDevice(
2980 UINT adapter_idx,
2981 WINED3DDEVTYPE device_type,
2982 HWND focus_window,
2983 DWORD behaviour_flags,
2984 IUnknown *parent,
2985 IWineD3DDeviceParent *device_parent,
2986 IWineD3DDevice **device) = 0;
2987
2988};
2989#else
2990typedef struct IWineD3DVtbl {
2991 BEGIN_INTERFACE
2992
2993 /*** IUnknown methods ***/
2994 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2995 IWineD3D* This,
2996 REFIID riid,
2997 void **ppvObject);
2998
2999 ULONG (STDMETHODCALLTYPE *AddRef)(
3000 IWineD3D* This);
3001
3002 ULONG (STDMETHODCALLTYPE *Release)(
3003 IWineD3D* This);
3004
3005 /*** IWineD3DBase methods ***/
3006 HRESULT (STDMETHODCALLTYPE *GetParent)(
3007 IWineD3D* This,
3008 IUnknown **parent);
3009
3010 /*** IWineD3D methods ***/
3011 UINT (STDMETHODCALLTYPE *GetAdapterCount)(
3012 IWineD3D* This);
3013
3014 HRESULT (STDMETHODCALLTYPE *RegisterSoftwareDevice)(
3015 IWineD3D* This,
3016 void *pInitializeFunction);
3017
3018 HMONITOR (STDMETHODCALLTYPE *GetAdapterMonitor)(
3019 IWineD3D* This,
3020 UINT adapter_idx);
3021
3022 UINT (STDMETHODCALLTYPE *GetAdapterModeCount)(
3023 IWineD3D* This,
3024 UINT adapter_idx,
3025 WINED3DFORMAT format);
3026
3027 HRESULT (STDMETHODCALLTYPE *EnumAdapterModes)(
3028 IWineD3D* This,
3029 UINT adapter_idx,
3030 WINED3DFORMAT format,
3031 UINT mode_idx,
3032 WINED3DDISPLAYMODE *mode);
3033
3034 HRESULT (STDMETHODCALLTYPE *GetAdapterDisplayMode)(
3035 IWineD3D* This,
3036 UINT adapter_idx,
3037 WINED3DDISPLAYMODE *mode);
3038
3039 HRESULT (STDMETHODCALLTYPE *GetAdapterIdentifier)(
3040 IWineD3D* This,
3041 UINT adapter_idx,
3042 DWORD flags,
3043 WINED3DADAPTER_IDENTIFIER *identifier);
3044
3045 HRESULT (STDMETHODCALLTYPE *CheckDeviceMultiSampleType)(
3046 IWineD3D* This,
3047 UINT adapter_idx,
3048 WINED3DDEVTYPE device_type,
3049 WINED3DFORMAT surface_format,
3050 BOOL windowed,
3051 WINED3DMULTISAMPLE_TYPE multisample_type,
3052 DWORD *quality_levels);
3053
3054 HRESULT (STDMETHODCALLTYPE *CheckDepthStencilMatch)(
3055 IWineD3D* This,
3056 UINT adapter_idx,
3057 WINED3DDEVTYPE device_type,
3058 WINED3DFORMAT adapter_format,
3059 WINED3DFORMAT render_target_format,
3060 WINED3DFORMAT depth_stencil_format);
3061
3062 HRESULT (STDMETHODCALLTYPE *CheckDeviceType)(
3063 IWineD3D* This,
3064 UINT adapter_idx,
3065 WINED3DDEVTYPE device_type,
3066 WINED3DFORMAT display_format,
3067 WINED3DFORMAT backbuffer_format,
3068 BOOL windowed);
3069
3070 HRESULT (STDMETHODCALLTYPE *CheckDeviceFormat)(
3071 IWineD3D* This,
3072 UINT adaper_idx,
3073 WINED3DDEVTYPE device_type,
3074 WINED3DFORMAT adapter_format,
3075 DWORD usage,
3076 WINED3DRESOURCETYPE resource_type,
3077 WINED3DFORMAT check_format,
3078 WINED3DSURFTYPE surface_type);
3079
3080 HRESULT (STDMETHODCALLTYPE *CheckDeviceFormatConversion)(
3081 IWineD3D* This,
3082 UINT adapter_idx,
3083 WINED3DDEVTYPE device_type,
3084 WINED3DFORMAT source_format,
3085 WINED3DFORMAT target_format);
3086
3087 HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)(
3088 IWineD3D* This,
3089 UINT adapter_idx,
3090 WINED3DDEVTYPE device_type,
3091 WINED3DCAPS *caps);
3092
3093 HRESULT (STDMETHODCALLTYPE *CreateDevice)(
3094 IWineD3D* This,
3095 UINT adapter_idx,
3096 WINED3DDEVTYPE device_type,
3097 HWND focus_window,
3098 DWORD behaviour_flags,
3099 IUnknown *parent,
3100 IWineD3DDeviceParent *device_parent,
3101 IWineD3DDevice **device);
3102
3103 END_INTERFACE
3104} IWineD3DVtbl;
3105interface IWineD3D {
3106 CONST_VTBL IWineD3DVtbl* lpVtbl;
3107};
3108
3109#ifdef COBJMACROS
3110/*** IUnknown methods ***/
3111#define IWineD3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3112#define IWineD3D_AddRef(This) (This)->lpVtbl->AddRef(This)
3113#define IWineD3D_Release(This) (This)->lpVtbl->Release(This)
3114/*** IWineD3DBase methods ***/
3115#define IWineD3D_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
3116/*** IWineD3D methods ***/
3117#define IWineD3D_GetAdapterCount(This) (This)->lpVtbl->GetAdapterCount(This)
3118#define IWineD3D_RegisterSoftwareDevice(This,pInitializeFunction) (This)->lpVtbl->RegisterSoftwareDevice(This,pInitializeFunction)
3119#define IWineD3D_GetAdapterMonitor(This,adapter_idx) (This)->lpVtbl->GetAdapterMonitor(This,adapter_idx)
3120#define IWineD3D_GetAdapterModeCount(This,adapter_idx,format) (This)->lpVtbl->GetAdapterModeCount(This,adapter_idx,format)
3121#define IWineD3D_EnumAdapterModes(This,adapter_idx,format,mode_idx,mode) (This)->lpVtbl->EnumAdapterModes(This,adapter_idx,format,mode_idx,mode)
3122#define IWineD3D_GetAdapterDisplayMode(This,adapter_idx,mode) (This)->lpVtbl->GetAdapterDisplayMode(This,adapter_idx,mode)
3123#define IWineD3D_GetAdapterIdentifier(This,adapter_idx,flags,identifier) (This)->lpVtbl->GetAdapterIdentifier(This,adapter_idx,flags,identifier)
3124#define IWineD3D_CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels) (This)->lpVtbl->CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels)
3125#define IWineD3D_CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format) (This)->lpVtbl->CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format)
3126#define IWineD3D_CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed) (This)->lpVtbl->CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed)
3127#define IWineD3D_CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type) (This)->lpVtbl->CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type)
3128#define IWineD3D_CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format) (This)->lpVtbl->CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format)
3129#define IWineD3D_GetDeviceCaps(This,adapter_idx,device_type,caps) (This)->lpVtbl->GetDeviceCaps(This,adapter_idx,device_type,caps)
3130#define IWineD3D_CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device) (This)->lpVtbl->CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device)
3131#endif
3132
3133#endif
3134
3135UINT STDMETHODCALLTYPE IWineD3D_GetAdapterCount_Proxy(
3136 IWineD3D* This);
3137void __RPC_STUB IWineD3D_GetAdapterCount_Stub(
3138 IRpcStubBuffer* This,
3139 IRpcChannelBuffer* pRpcChannelBuffer,
3140 PRPC_MESSAGE pRpcMessage,
3141 DWORD* pdwStubPhase);
3142HRESULT STDMETHODCALLTYPE IWineD3D_RegisterSoftwareDevice_Proxy(
3143 IWineD3D* This,
3144 void *pInitializeFunction);
3145void __RPC_STUB IWineD3D_RegisterSoftwareDevice_Stub(
3146 IRpcStubBuffer* This,
3147 IRpcChannelBuffer* pRpcChannelBuffer,
3148 PRPC_MESSAGE pRpcMessage,
3149 DWORD* pdwStubPhase);
3150HMONITOR STDMETHODCALLTYPE IWineD3D_GetAdapterMonitor_Proxy(
3151 IWineD3D* This,
3152 UINT adapter_idx);
3153void __RPC_STUB IWineD3D_GetAdapterMonitor_Stub(
3154 IRpcStubBuffer* This,
3155 IRpcChannelBuffer* pRpcChannelBuffer,
3156 PRPC_MESSAGE pRpcMessage,
3157 DWORD* pdwStubPhase);
3158UINT STDMETHODCALLTYPE IWineD3D_GetAdapterModeCount_Proxy(
3159 IWineD3D* This,
3160 UINT adapter_idx,
3161 WINED3DFORMAT format);
3162void __RPC_STUB IWineD3D_GetAdapterModeCount_Stub(
3163 IRpcStubBuffer* This,
3164 IRpcChannelBuffer* pRpcChannelBuffer,
3165 PRPC_MESSAGE pRpcMessage,
3166 DWORD* pdwStubPhase);
3167HRESULT STDMETHODCALLTYPE IWineD3D_EnumAdapterModes_Proxy(
3168 IWineD3D* This,
3169 UINT adapter_idx,
3170 WINED3DFORMAT format,
3171 UINT mode_idx,
3172 WINED3DDISPLAYMODE *mode);
3173void __RPC_STUB IWineD3D_EnumAdapterModes_Stub(
3174 IRpcStubBuffer* This,
3175 IRpcChannelBuffer* pRpcChannelBuffer,
3176 PRPC_MESSAGE pRpcMessage,
3177 DWORD* pdwStubPhase);
3178HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterDisplayMode_Proxy(
3179 IWineD3D* This,
3180 UINT adapter_idx,
3181 WINED3DDISPLAYMODE *mode);
3182void __RPC_STUB IWineD3D_GetAdapterDisplayMode_Stub(
3183 IRpcStubBuffer* This,
3184 IRpcChannelBuffer* pRpcChannelBuffer,
3185 PRPC_MESSAGE pRpcMessage,
3186 DWORD* pdwStubPhase);
3187HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterIdentifier_Proxy(
3188 IWineD3D* This,
3189 UINT adapter_idx,
3190 DWORD flags,
3191 WINED3DADAPTER_IDENTIFIER *identifier);
3192void __RPC_STUB IWineD3D_GetAdapterIdentifier_Stub(
3193 IRpcStubBuffer* This,
3194 IRpcChannelBuffer* pRpcChannelBuffer,
3195 PRPC_MESSAGE pRpcMessage,
3196 DWORD* pdwStubPhase);
3197HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceMultiSampleType_Proxy(
3198 IWineD3D* This,
3199 UINT adapter_idx,
3200 WINED3DDEVTYPE device_type,
3201 WINED3DFORMAT surface_format,
3202 BOOL windowed,
3203 WINED3DMULTISAMPLE_TYPE multisample_type,
3204 DWORD *quality_levels);
3205void __RPC_STUB IWineD3D_CheckDeviceMultiSampleType_Stub(
3206 IRpcStubBuffer* This,
3207 IRpcChannelBuffer* pRpcChannelBuffer,
3208 PRPC_MESSAGE pRpcMessage,
3209 DWORD* pdwStubPhase);
3210HRESULT STDMETHODCALLTYPE IWineD3D_CheckDepthStencilMatch_Proxy(
3211 IWineD3D* This,
3212 UINT adapter_idx,
3213 WINED3DDEVTYPE device_type,
3214 WINED3DFORMAT adapter_format,
3215 WINED3DFORMAT render_target_format,
3216 WINED3DFORMAT depth_stencil_format);
3217void __RPC_STUB IWineD3D_CheckDepthStencilMatch_Stub(
3218 IRpcStubBuffer* This,
3219 IRpcChannelBuffer* pRpcChannelBuffer,
3220 PRPC_MESSAGE pRpcMessage,
3221 DWORD* pdwStubPhase);
3222HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceType_Proxy(
3223 IWineD3D* This,
3224 UINT adapter_idx,
3225 WINED3DDEVTYPE device_type,
3226 WINED3DFORMAT display_format,
3227 WINED3DFORMAT backbuffer_format,
3228 BOOL windowed);
3229void __RPC_STUB IWineD3D_CheckDeviceType_Stub(
3230 IRpcStubBuffer* This,
3231 IRpcChannelBuffer* pRpcChannelBuffer,
3232 PRPC_MESSAGE pRpcMessage,
3233 DWORD* pdwStubPhase);
3234HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormat_Proxy(
3235 IWineD3D* This,
3236 UINT adaper_idx,
3237 WINED3DDEVTYPE device_type,
3238 WINED3DFORMAT adapter_format,
3239 DWORD usage,
3240 WINED3DRESOURCETYPE resource_type,
3241 WINED3DFORMAT check_format,
3242 WINED3DSURFTYPE surface_type);
3243void __RPC_STUB IWineD3D_CheckDeviceFormat_Stub(
3244 IRpcStubBuffer* This,
3245 IRpcChannelBuffer* pRpcChannelBuffer,
3246 PRPC_MESSAGE pRpcMessage,
3247 DWORD* pdwStubPhase);
3248HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormatConversion_Proxy(
3249 IWineD3D* This,
3250 UINT adapter_idx,
3251 WINED3DDEVTYPE device_type,
3252 WINED3DFORMAT source_format,
3253 WINED3DFORMAT target_format);
3254void __RPC_STUB IWineD3D_CheckDeviceFormatConversion_Stub(
3255 IRpcStubBuffer* This,
3256 IRpcChannelBuffer* pRpcChannelBuffer,
3257 PRPC_MESSAGE pRpcMessage,
3258 DWORD* pdwStubPhase);
3259HRESULT STDMETHODCALLTYPE IWineD3D_GetDeviceCaps_Proxy(
3260 IWineD3D* This,
3261 UINT adapter_idx,
3262 WINED3DDEVTYPE device_type,
3263 WINED3DCAPS *caps);
3264void __RPC_STUB IWineD3D_GetDeviceCaps_Stub(
3265 IRpcStubBuffer* This,
3266 IRpcChannelBuffer* pRpcChannelBuffer,
3267 PRPC_MESSAGE pRpcMessage,
3268 DWORD* pdwStubPhase);
3269HRESULT STDMETHODCALLTYPE IWineD3D_CreateDevice_Proxy(
3270 IWineD3D* This,
3271 UINT adapter_idx,
3272 WINED3DDEVTYPE device_type,
3273 HWND focus_window,
3274 DWORD behaviour_flags,
3275 IUnknown *parent,
3276 IWineD3DDeviceParent *device_parent,
3277 IWineD3DDevice **device);
3278void __RPC_STUB IWineD3D_CreateDevice_Stub(
3279 IRpcStubBuffer* This,
3280 IRpcChannelBuffer* pRpcChannelBuffer,
3281 PRPC_MESSAGE pRpcMessage,
3282 DWORD* pdwStubPhase);
3283
3284#endif /* __IWineD3D_INTERFACE_DEFINED__ */
3285
3286/*****************************************************************************
3287 * IWineD3DResource interface
3288 */
3289#ifndef __IWineD3DResource_INTERFACE_DEFINED__
3290#define __IWineD3DResource_INTERFACE_DEFINED__
3291
3292DEFINE_GUID(IID_IWineD3DResource, 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
3293#if defined(__cplusplus) && !defined(CINTERFACE)
3294interface IWineD3DResource : public IWineD3DBase
3295{
3296 virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
3297 REFGUID guid,
3298 const void *data,
3299 DWORD data_size,
3300 DWORD flags) = 0;
3301
3302 virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
3303 REFGUID guid,
3304 void *data,
3305 DWORD *data_size) = 0;
3306
3307 virtual HRESULT STDMETHODCALLTYPE FreePrivateData(
3308 REFGUID guid) = 0;
3309
3310 virtual DWORD STDMETHODCALLTYPE SetPriority(
3311 DWORD new_priority) = 0;
3312
3313 virtual DWORD STDMETHODCALLTYPE GetPriority(
3314 ) = 0;
3315
3316 virtual void STDMETHODCALLTYPE PreLoad(
3317 ) = 0;
3318
3319 virtual void STDMETHODCALLTYPE UnLoad(
3320 ) = 0;
3321
3322 virtual WINED3DRESOURCETYPE STDMETHODCALLTYPE GetType(
3323 ) = 0;
3324
3325};
3326#else
3327typedef struct IWineD3DResourceVtbl {
3328 BEGIN_INTERFACE
3329
3330 /*** IUnknown methods ***/
3331 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3332 IWineD3DResource* This,
3333 REFIID riid,
3334 void **ppvObject);
3335
3336 ULONG (STDMETHODCALLTYPE *AddRef)(
3337 IWineD3DResource* This);
3338
3339 ULONG (STDMETHODCALLTYPE *Release)(
3340 IWineD3DResource* This);
3341
3342 /*** IWineD3DBase methods ***/
3343 HRESULT (STDMETHODCALLTYPE *GetParent)(
3344 IWineD3DResource* This,
3345 IUnknown **parent);
3346
3347 /*** IWineD3DResource methods ***/
3348 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3349 IWineD3DResource* This,
3350 REFGUID guid,
3351 const void *data,
3352 DWORD data_size,
3353 DWORD flags);
3354
3355 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3356 IWineD3DResource* This,
3357 REFGUID guid,
3358 void *data,
3359 DWORD *data_size);
3360
3361 HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
3362 IWineD3DResource* This,
3363 REFGUID guid);
3364
3365 DWORD (STDMETHODCALLTYPE *SetPriority)(
3366 IWineD3DResource* This,
3367 DWORD new_priority);
3368
3369 DWORD (STDMETHODCALLTYPE *GetPriority)(
3370 IWineD3DResource* This);
3371
3372 void (STDMETHODCALLTYPE *PreLoad)(
3373 IWineD3DResource* This);
3374
3375 void (STDMETHODCALLTYPE *UnLoad)(
3376 IWineD3DResource* This);
3377
3378 WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
3379 IWineD3DResource* This);
3380
3381 END_INTERFACE
3382} IWineD3DResourceVtbl;
3383interface IWineD3DResource {
3384 CONST_VTBL IWineD3DResourceVtbl* lpVtbl;
3385};
3386
3387#ifdef COBJMACROS
3388/*** IUnknown methods ***/
3389#define IWineD3DResource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3390#define IWineD3DResource_AddRef(This) (This)->lpVtbl->AddRef(This)
3391#define IWineD3DResource_Release(This) (This)->lpVtbl->Release(This)
3392/*** IWineD3DBase methods ***/
3393#define IWineD3DResource_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
3394/*** IWineD3DResource methods ***/
3395#define IWineD3DResource_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
3396#define IWineD3DResource_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
3397#define IWineD3DResource_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
3398#define IWineD3DResource_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
3399#define IWineD3DResource_GetPriority(This) (This)->lpVtbl->GetPriority(This)
3400#define IWineD3DResource_PreLoad(This) (This)->lpVtbl->PreLoad(This)
3401#define IWineD3DResource_UnLoad(This) (This)->lpVtbl->UnLoad(This)
3402#define IWineD3DResource_GetType(This) (This)->lpVtbl->GetType(This)
3403#endif
3404
3405#endif
3406
3407HRESULT STDMETHODCALLTYPE IWineD3DResource_SetPrivateData_Proxy(
3408 IWineD3DResource* This,
3409 REFGUID guid,
3410 const void *data,
3411 DWORD data_size,
3412 DWORD flags);
3413void __RPC_STUB IWineD3DResource_SetPrivateData_Stub(
3414 IRpcStubBuffer* This,
3415 IRpcChannelBuffer* pRpcChannelBuffer,
3416 PRPC_MESSAGE pRpcMessage,
3417 DWORD* pdwStubPhase);
3418HRESULT STDMETHODCALLTYPE IWineD3DResource_GetPrivateData_Proxy(
3419 IWineD3DResource* This,
3420 REFGUID guid,
3421 void *data,
3422 DWORD *data_size);
3423void __RPC_STUB IWineD3DResource_GetPrivateData_Stub(
3424 IRpcStubBuffer* This,
3425 IRpcChannelBuffer* pRpcChannelBuffer,
3426 PRPC_MESSAGE pRpcMessage,
3427 DWORD* pdwStubPhase);
3428HRESULT STDMETHODCALLTYPE IWineD3DResource_FreePrivateData_Proxy(
3429 IWineD3DResource* This,
3430 REFGUID guid);
3431void __RPC_STUB IWineD3DResource_FreePrivateData_Stub(
3432 IRpcStubBuffer* This,
3433 IRpcChannelBuffer* pRpcChannelBuffer,
3434 PRPC_MESSAGE pRpcMessage,
3435 DWORD* pdwStubPhase);
3436DWORD STDMETHODCALLTYPE IWineD3DResource_SetPriority_Proxy(
3437 IWineD3DResource* This,
3438 DWORD new_priority);
3439void __RPC_STUB IWineD3DResource_SetPriority_Stub(
3440 IRpcStubBuffer* This,
3441 IRpcChannelBuffer* pRpcChannelBuffer,
3442 PRPC_MESSAGE pRpcMessage,
3443 DWORD* pdwStubPhase);
3444DWORD STDMETHODCALLTYPE IWineD3DResource_GetPriority_Proxy(
3445 IWineD3DResource* This);
3446void __RPC_STUB IWineD3DResource_GetPriority_Stub(
3447 IRpcStubBuffer* This,
3448 IRpcChannelBuffer* pRpcChannelBuffer,
3449 PRPC_MESSAGE pRpcMessage,
3450 DWORD* pdwStubPhase);
3451void STDMETHODCALLTYPE IWineD3DResource_PreLoad_Proxy(
3452 IWineD3DResource* This);
3453void __RPC_STUB IWineD3DResource_PreLoad_Stub(
3454 IRpcStubBuffer* This,
3455 IRpcChannelBuffer* pRpcChannelBuffer,
3456 PRPC_MESSAGE pRpcMessage,
3457 DWORD* pdwStubPhase);
3458void STDMETHODCALLTYPE IWineD3DResource_UnLoad_Proxy(
3459 IWineD3DResource* This);
3460void __RPC_STUB IWineD3DResource_UnLoad_Stub(
3461 IRpcStubBuffer* This,
3462 IRpcChannelBuffer* pRpcChannelBuffer,
3463 PRPC_MESSAGE pRpcMessage,
3464 DWORD* pdwStubPhase);
3465WINED3DRESOURCETYPE STDMETHODCALLTYPE IWineD3DResource_GetType_Proxy(
3466 IWineD3DResource* This);
3467void __RPC_STUB IWineD3DResource_GetType_Stub(
3468 IRpcStubBuffer* This,
3469 IRpcChannelBuffer* pRpcChannelBuffer,
3470 PRPC_MESSAGE pRpcMessage,
3471 DWORD* pdwStubPhase);
3472
3473#endif /* __IWineD3DResource_INTERFACE_DEFINED__ */
3474
3475/*****************************************************************************
3476 * IWineD3DRendertargetView interface
3477 */
3478#ifndef __IWineD3DRendertargetView_INTERFACE_DEFINED__
3479#define __IWineD3DRendertargetView_INTERFACE_DEFINED__
3480
3481DEFINE_GUID(IID_IWineD3DRendertargetView, 0xf7d8abf4, 0xfb93, 0x43e4, 0x9c,0x96, 0x46,0x18,0xcf,0x9b,0x3c,0xbc);
3482#if defined(__cplusplus) && !defined(CINTERFACE)
3483interface IWineD3DRendertargetView : public IWineD3DBase
3484{
3485 virtual HRESULT STDMETHODCALLTYPE GetResource(
3486 IWineD3DResource **resource) = 0;
3487
3488};
3489#else
3490typedef struct IWineD3DRendertargetViewVtbl {
3491 BEGIN_INTERFACE
3492
3493 /*** IUnknown methods ***/
3494 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3495 IWineD3DRendertargetView* This,
3496 REFIID riid,
3497 void **ppvObject);
3498
3499 ULONG (STDMETHODCALLTYPE *AddRef)(
3500 IWineD3DRendertargetView* This);
3501
3502 ULONG (STDMETHODCALLTYPE *Release)(
3503 IWineD3DRendertargetView* This);
3504
3505 /*** IWineD3DBase methods ***/
3506 HRESULT (STDMETHODCALLTYPE *GetParent)(
3507 IWineD3DRendertargetView* This,
3508 IUnknown **parent);
3509
3510 /*** IWineD3DRendertargetView methods ***/
3511 HRESULT (STDMETHODCALLTYPE *GetResource)(
3512 IWineD3DRendertargetView* This,
3513 IWineD3DResource **resource);
3514
3515 END_INTERFACE
3516} IWineD3DRendertargetViewVtbl;
3517interface IWineD3DRendertargetView {
3518 CONST_VTBL IWineD3DRendertargetViewVtbl* lpVtbl;
3519};
3520
3521#ifdef COBJMACROS
3522/*** IUnknown methods ***/
3523#define IWineD3DRendertargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3524#define IWineD3DRendertargetView_AddRef(This) (This)->lpVtbl->AddRef(This)
3525#define IWineD3DRendertargetView_Release(This) (This)->lpVtbl->Release(This)
3526/*** IWineD3DBase methods ***/
3527#define IWineD3DRendertargetView_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
3528/*** IWineD3DRendertargetView methods ***/
3529#define IWineD3DRendertargetView_GetResource(This,resource) (This)->lpVtbl->GetResource(This,resource)
3530#endif
3531
3532#endif
3533
3534HRESULT STDMETHODCALLTYPE IWineD3DRendertargetView_GetResource_Proxy(
3535 IWineD3DRendertargetView* This,
3536 IWineD3DResource **resource);
3537void __RPC_STUB IWineD3DRendertargetView_GetResource_Stub(
3538 IRpcStubBuffer* This,
3539 IRpcChannelBuffer* pRpcChannelBuffer,
3540 PRPC_MESSAGE pRpcMessage,
3541 DWORD* pdwStubPhase);
3542
3543#endif /* __IWineD3DRendertargetView_INTERFACE_DEFINED__ */
3544
3545/*****************************************************************************
3546 * IWineD3DPalette interface
3547 */
3548#ifndef __IWineD3DPalette_INTERFACE_DEFINED__
3549#define __IWineD3DPalette_INTERFACE_DEFINED__
3550
3551DEFINE_GUID(IID_IWineD3DPalette, 0xf756720c, 0x32b9, 0x4439, 0xb5,0xa3, 0x1d,0x6c,0x97,0x03,0x7d,0x9e);
3552#if defined(__cplusplus) && !defined(CINTERFACE)
3553interface IWineD3DPalette : public IWineD3DBase
3554{
3555 virtual HRESULT STDMETHODCALLTYPE GetEntries(
3556 DWORD flags,
3557 DWORD start,
3558 DWORD count,
3559 PALETTEENTRY *entries) = 0;
3560
3561 virtual HRESULT STDMETHODCALLTYPE GetCaps(
3562 DWORD *caps) = 0;
3563
3564 virtual HRESULT STDMETHODCALLTYPE SetEntries(
3565 DWORD flags,
3566 DWORD start,
3567 DWORD count,
3568 const PALETTEENTRY *entries) = 0;
3569
3570};
3571#else
3572typedef struct IWineD3DPaletteVtbl {
3573 BEGIN_INTERFACE
3574
3575 /*** IUnknown methods ***/
3576 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3577 IWineD3DPalette* This,
3578 REFIID riid,
3579 void **ppvObject);
3580
3581 ULONG (STDMETHODCALLTYPE *AddRef)(
3582 IWineD3DPalette* This);
3583
3584 ULONG (STDMETHODCALLTYPE *Release)(
3585 IWineD3DPalette* This);
3586
3587 /*** IWineD3DBase methods ***/
3588 HRESULT (STDMETHODCALLTYPE *GetParent)(
3589 IWineD3DPalette* This,
3590 IUnknown **parent);
3591
3592 /*** IWineD3DPalette methods ***/
3593 HRESULT (STDMETHODCALLTYPE *GetEntries)(
3594 IWineD3DPalette* This,
3595 DWORD flags,
3596 DWORD start,
3597 DWORD count,
3598 PALETTEENTRY *entries);
3599
3600 HRESULT (STDMETHODCALLTYPE *GetCaps)(
3601 IWineD3DPalette* This,
3602 DWORD *caps);
3603
3604 HRESULT (STDMETHODCALLTYPE *SetEntries)(
3605 IWineD3DPalette* This,
3606 DWORD flags,
3607 DWORD start,
3608 DWORD count,
3609 const PALETTEENTRY *entries);
3610
3611 END_INTERFACE
3612} IWineD3DPaletteVtbl;
3613interface IWineD3DPalette {
3614 CONST_VTBL IWineD3DPaletteVtbl* lpVtbl;
3615};
3616
3617#ifdef COBJMACROS
3618/*** IUnknown methods ***/
3619#define IWineD3DPalette_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3620#define IWineD3DPalette_AddRef(This) (This)->lpVtbl->AddRef(This)
3621#define IWineD3DPalette_Release(This) (This)->lpVtbl->Release(This)
3622/*** IWineD3DBase methods ***/
3623#define IWineD3DPalette_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
3624/*** IWineD3DPalette methods ***/
3625#define IWineD3DPalette_GetEntries(This,flags,start,count,entries) (This)->lpVtbl->GetEntries(This,flags,start,count,entries)
3626#define IWineD3DPalette_GetCaps(This,caps) (This)->lpVtbl->GetCaps(This,caps)
3627#define IWineD3DPalette_SetEntries(This,flags,start,count,entries) (This)->lpVtbl->SetEntries(This,flags,start,count,entries)
3628#endif
3629
3630#endif
3631
3632HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetEntries_Proxy(
3633 IWineD3DPalette* This,
3634 DWORD flags,
3635 DWORD start,
3636 DWORD count,
3637 PALETTEENTRY *entries);
3638void __RPC_STUB IWineD3DPalette_GetEntries_Stub(
3639 IRpcStubBuffer* This,
3640 IRpcChannelBuffer* pRpcChannelBuffer,
3641 PRPC_MESSAGE pRpcMessage,
3642 DWORD* pdwStubPhase);
3643HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetCaps_Proxy(
3644 IWineD3DPalette* This,
3645 DWORD *caps);
3646void __RPC_STUB IWineD3DPalette_GetCaps_Stub(
3647 IRpcStubBuffer* This,
3648 IRpcChannelBuffer* pRpcChannelBuffer,
3649 PRPC_MESSAGE pRpcMessage,
3650 DWORD* pdwStubPhase);
3651HRESULT STDMETHODCALLTYPE IWineD3DPalette_SetEntries_Proxy(
3652 IWineD3DPalette* This,
3653 DWORD flags,
3654 DWORD start,
3655 DWORD count,
3656 const PALETTEENTRY *entries);
3657void __RPC_STUB IWineD3DPalette_SetEntries_Stub(
3658 IRpcStubBuffer* This,
3659 IRpcChannelBuffer* pRpcChannelBuffer,
3660 PRPC_MESSAGE pRpcMessage,
3661 DWORD* pdwStubPhase);
3662
3663#endif /* __IWineD3DPalette_INTERFACE_DEFINED__ */
3664
3665/*****************************************************************************
3666 * IWineD3DClipper interface
3667 */
3668#ifndef __IWineD3DClipper_INTERFACE_DEFINED__
3669#define __IWineD3DClipper_INTERFACE_DEFINED__
3670
3671DEFINE_GUID(IID_IWineD3DClipper, 0x8f2bceb1, 0xd338, 0x488c, 0xab,0x7f, 0x0e,0xc9,0x80,0xbf,0x5d,0x2d);
3672#if defined(__cplusplus) && !defined(CINTERFACE)
3673interface IWineD3DClipper : public IWineD3DBase
3674{
3675 virtual HRESULT STDMETHODCALLTYPE GetClipList(
3676 const RECT *rect,
3677 RGNDATA *clip_list,
3678 DWORD *clip_list_size) = 0;
3679
3680 virtual HRESULT STDMETHODCALLTYPE GetHWnd(
3681 HWND *hwnd) = 0;
3682
3683 virtual HRESULT STDMETHODCALLTYPE IsClipListChanged(
3684 BOOL *changed) = 0;
3685
3686 virtual HRESULT STDMETHODCALLTYPE SetClipList(
3687 const RGNDATA *clip_list,
3688 DWORD flags) = 0;
3689
3690 virtual HRESULT STDMETHODCALLTYPE SetHWnd(
3691 DWORD flags,
3692 HWND hwnd) = 0;
3693
3694};
3695#else
3696typedef struct IWineD3DClipperVtbl {
3697 BEGIN_INTERFACE
3698
3699 /*** IUnknown methods ***/
3700 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3701 IWineD3DClipper* This,
3702 REFIID riid,
3703 void **ppvObject);
3704
3705 ULONG (STDMETHODCALLTYPE *AddRef)(
3706 IWineD3DClipper* This);
3707
3708 ULONG (STDMETHODCALLTYPE *Release)(
3709 IWineD3DClipper* This);
3710
3711 /*** IWineD3DBase methods ***/
3712 HRESULT (STDMETHODCALLTYPE *GetParent)(
3713 IWineD3DClipper* This,
3714 IUnknown **parent);
3715
3716 /*** IWineD3DClipper methods ***/
3717 HRESULT (STDMETHODCALLTYPE *GetClipList)(
3718 IWineD3DClipper* This,
3719 const RECT *rect,
3720 RGNDATA *clip_list,
3721 DWORD *clip_list_size);
3722
3723 HRESULT (STDMETHODCALLTYPE *GetHWnd)(
3724 IWineD3DClipper* This,
3725 HWND *hwnd);
3726
3727 HRESULT (STDMETHODCALLTYPE *IsClipListChanged)(
3728 IWineD3DClipper* This,
3729 BOOL *changed);
3730
3731 HRESULT (STDMETHODCALLTYPE *SetClipList)(
3732 IWineD3DClipper* This,
3733 const RGNDATA *clip_list,
3734 DWORD flags);
3735
3736 HRESULT (STDMETHODCALLTYPE *SetHWnd)(
3737 IWineD3DClipper* This,
3738 DWORD flags,
3739 HWND hwnd);
3740
3741 END_INTERFACE
3742} IWineD3DClipperVtbl;
3743interface IWineD3DClipper {
3744 CONST_VTBL IWineD3DClipperVtbl* lpVtbl;
3745};
3746
3747#ifdef COBJMACROS
3748/*** IUnknown methods ***/
3749#define IWineD3DClipper_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3750#define IWineD3DClipper_AddRef(This) (This)->lpVtbl->AddRef(This)
3751#define IWineD3DClipper_Release(This) (This)->lpVtbl->Release(This)
3752/*** IWineD3DBase methods ***/
3753#define IWineD3DClipper_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
3754/*** IWineD3DClipper methods ***/
3755#define IWineD3DClipper_GetClipList(This,rect,clip_list,clip_list_size) (This)->lpVtbl->GetClipList(This,rect,clip_list,clip_list_size)
3756#define IWineD3DClipper_GetHWnd(This,hwnd) (This)->lpVtbl->GetHWnd(This,hwnd)
3757#define IWineD3DClipper_IsClipListChanged(This,changed) (This)->lpVtbl->IsClipListChanged(This,changed)
3758#define IWineD3DClipper_SetClipList(This,clip_list,flags) (This)->lpVtbl->SetClipList(This,clip_list,flags)
3759#define IWineD3DClipper_SetHWnd(This,flags,hwnd) (This)->lpVtbl->SetHWnd(This,flags,hwnd)
3760#endif
3761
3762#endif
3763
3764HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetClipList_Proxy(
3765 IWineD3DClipper* This,
3766 const RECT *rect,
3767 RGNDATA *clip_list,
3768 DWORD *clip_list_size);
3769void __RPC_STUB IWineD3DClipper_GetClipList_Stub(
3770 IRpcStubBuffer* This,
3771 IRpcChannelBuffer* pRpcChannelBuffer,
3772 PRPC_MESSAGE pRpcMessage,
3773 DWORD* pdwStubPhase);
3774HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetHWnd_Proxy(
3775 IWineD3DClipper* This,
3776 HWND *hwnd);
3777void __RPC_STUB IWineD3DClipper_GetHWnd_Stub(
3778 IRpcStubBuffer* This,
3779 IRpcChannelBuffer* pRpcChannelBuffer,
3780 PRPC_MESSAGE pRpcMessage,
3781 DWORD* pdwStubPhase);
3782HRESULT STDMETHODCALLTYPE IWineD3DClipper_IsClipListChanged_Proxy(
3783 IWineD3DClipper* This,
3784 BOOL *changed);
3785void __RPC_STUB IWineD3DClipper_IsClipListChanged_Stub(
3786 IRpcStubBuffer* This,
3787 IRpcChannelBuffer* pRpcChannelBuffer,
3788 PRPC_MESSAGE pRpcMessage,
3789 DWORD* pdwStubPhase);
3790HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetClipList_Proxy(
3791 IWineD3DClipper* This,
3792 const RGNDATA *clip_list,
3793 DWORD flags);
3794void __RPC_STUB IWineD3DClipper_SetClipList_Stub(
3795 IRpcStubBuffer* This,
3796 IRpcChannelBuffer* pRpcChannelBuffer,
3797 PRPC_MESSAGE pRpcMessage,
3798 DWORD* pdwStubPhase);
3799HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetHWnd_Proxy(
3800 IWineD3DClipper* This,
3801 DWORD flags,
3802 HWND hwnd);
3803void __RPC_STUB IWineD3DClipper_SetHWnd_Stub(
3804 IRpcStubBuffer* This,
3805 IRpcChannelBuffer* pRpcChannelBuffer,
3806 PRPC_MESSAGE pRpcMessage,
3807 DWORD* pdwStubPhase);
3808
3809#endif /* __IWineD3DClipper_INTERFACE_DEFINED__ */
3810
3811/*****************************************************************************
3812 * IWineD3DSurface interface
3813 */
3814#ifndef __IWineD3DSurface_INTERFACE_DEFINED__
3815#define __IWineD3DSurface_INTERFACE_DEFINED__
3816
3817DEFINE_GUID(IID_IWineD3DSurface, 0x37cd5526, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
3818#if defined(__cplusplus) && !defined(CINTERFACE)
3819interface IWineD3DSurface : public IWineD3DResource
3820{
3821 virtual HRESULT STDMETHODCALLTYPE GetContainer(
3822 REFIID riid,
3823 void **container) = 0;
3824
3825 virtual HRESULT STDMETHODCALLTYPE GetDesc(
3826 WINED3DSURFACE_DESC *desc) = 0;
3827
3828 virtual HRESULT STDMETHODCALLTYPE LockRect(
3829 WINED3DLOCKED_RECT *locked_rect,
3830 const RECT *rect,
3831 DWORD flags) = 0;
3832
3833 virtual HRESULT STDMETHODCALLTYPE UnlockRect(
3834 ) = 0;
3835
3836 virtual HRESULT STDMETHODCALLTYPE GetDC(
3837 HDC *dc) = 0;
3838
3839 virtual HRESULT STDMETHODCALLTYPE ReleaseDC(
3840 HDC dc) = 0;
3841
3842 virtual HRESULT STDMETHODCALLTYPE Flip(
3843 IWineD3DSurface *override,
3844 DWORD flags) = 0;
3845
3846 virtual HRESULT STDMETHODCALLTYPE Blt(
3847 const RECT *dst_rect,
3848 IWineD3DSurface *src_surface,
3849 const RECT *src_rect,
3850 DWORD flags,
3851 const WINEDDBLTFX *blt_fx,
3852 WINED3DTEXTUREFILTERTYPE filter) = 0;
3853
3854 virtual HRESULT STDMETHODCALLTYPE GetBltStatus(
3855 DWORD flags) = 0;
3856
3857 virtual HRESULT STDMETHODCALLTYPE GetFlipStatus(
3858 DWORD flags) = 0;
3859
3860 virtual HRESULT STDMETHODCALLTYPE IsLost(
3861 ) = 0;
3862
3863 virtual HRESULT STDMETHODCALLTYPE Restore(
3864 ) = 0;
3865
3866 virtual HRESULT STDMETHODCALLTYPE BltFast(
3867 DWORD dst_x,
3868 DWORD dst_y,
3869 IWineD3DSurface *src_surface,
3870 const RECT *src_rect,
3871 DWORD trans) = 0;
3872
3873 virtual HRESULT STDMETHODCALLTYPE GetPalette(
3874 IWineD3DPalette **palette) = 0;
3875
3876 virtual HRESULT STDMETHODCALLTYPE SetPalette(
3877 IWineD3DPalette *palette) = 0;
3878
3879 virtual HRESULT STDMETHODCALLTYPE RealizePalette(
3880 ) = 0;
3881
3882 virtual HRESULT STDMETHODCALLTYPE SetColorKey(
3883 DWORD flags,
3884 const WINEDDCOLORKEY *color_key) = 0;
3885
3886 virtual DWORD STDMETHODCALLTYPE GetPitch(
3887 ) = 0;
3888
3889 virtual HRESULT STDMETHODCALLTYPE SetMem(
3890 void *mem) = 0;
3891
3892 virtual HRESULT STDMETHODCALLTYPE SetOverlayPosition(
3893 LONG x,
3894 LONG y) = 0;
3895
3896 virtual HRESULT STDMETHODCALLTYPE GetOverlayPosition(
3897 LONG *x,
3898 LONG *y) = 0;
3899
3900 virtual HRESULT STDMETHODCALLTYPE UpdateOverlayZOrder(
3901 DWORD flags,
3902 IWineD3DSurface *ref) = 0;
3903
3904 virtual HRESULT STDMETHODCALLTYPE UpdateOverlay(
3905 const RECT *src_rect,
3906 IWineD3DSurface *dst_surface,
3907 const RECT *dst_rect,
3908 DWORD flags,
3909 const WINEDDOVERLAYFX *fx) = 0;
3910
3911 virtual HRESULT STDMETHODCALLTYPE SetClipper(
3912 IWineD3DClipper *clipper) = 0;
3913
3914 virtual HRESULT STDMETHODCALLTYPE GetClipper(
3915 IWineD3DClipper **clipper) = 0;
3916
3917 virtual HRESULT STDMETHODCALLTYPE LoadTexture(
3918 BOOL srgb_mode) = 0;
3919
3920 virtual void STDMETHODCALLTYPE BindTexture(
3921 BOOL srgb) = 0;
3922
3923 virtual HRESULT STDMETHODCALLTYPE SaveSnapshot(
3924 const char *filename) = 0;
3925
3926 virtual HRESULT STDMETHODCALLTYPE SetContainer(
3927 IWineD3DBase *container) = 0;
3928
3929 virtual const void * STDMETHODCALLTYPE GetData(
3930 ) = 0;
3931
3932 virtual HRESULT STDMETHODCALLTYPE SetFormat(
3933 WINED3DFORMAT format) = 0;
3934
3935 virtual HRESULT STDMETHODCALLTYPE PrivateSetup(
3936 ) = 0;
3937
3938 virtual void STDMETHODCALLTYPE ModifyLocation(
3939 DWORD location,
3940 BOOL persistent) = 0;
3941
3942 virtual HRESULT STDMETHODCALLTYPE LoadLocation(
3943 DWORD location,
3944 const RECT *rect) = 0;
3945
3946 virtual WINED3DSURFTYPE STDMETHODCALLTYPE GetImplType(
3947 ) = 0;
3948
3949 virtual HRESULT STDMETHODCALLTYPE DrawOverlay(
3950 ) = 0;
3951
3952};
3953#else
3954typedef struct IWineD3DSurfaceVtbl {
3955 BEGIN_INTERFACE
3956
3957 /*** IUnknown methods ***/
3958 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3959 IWineD3DSurface* This,
3960 REFIID riid,
3961 void **ppvObject);
3962
3963 ULONG (STDMETHODCALLTYPE *AddRef)(
3964 IWineD3DSurface* This);
3965
3966 ULONG (STDMETHODCALLTYPE *Release)(
3967 IWineD3DSurface* This);
3968
3969 /*** IWineD3DBase methods ***/
3970 HRESULT (STDMETHODCALLTYPE *GetParent)(
3971 IWineD3DSurface* This,
3972 IUnknown **parent);
3973
3974 /*** IWineD3DResource methods ***/
3975 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3976 IWineD3DSurface* This,
3977 REFGUID guid,
3978 const void *data,
3979 DWORD data_size,
3980 DWORD flags);
3981
3982 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3983 IWineD3DSurface* This,
3984 REFGUID guid,
3985 void *data,
3986 DWORD *data_size);
3987
3988 HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
3989 IWineD3DSurface* This,
3990 REFGUID guid);
3991
3992 DWORD (STDMETHODCALLTYPE *SetPriority)(
3993 IWineD3DSurface* This,
3994 DWORD new_priority);
3995
3996 DWORD (STDMETHODCALLTYPE *GetPriority)(
3997 IWineD3DSurface* This);
3998
3999 void (STDMETHODCALLTYPE *PreLoad)(
4000 IWineD3DSurface* This);
4001
4002 void (STDMETHODCALLTYPE *UnLoad)(
4003 IWineD3DSurface* This);
4004
4005 WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
4006 IWineD3DSurface* This);
4007
4008 /*** IWineD3DSurface methods ***/
4009 HRESULT (STDMETHODCALLTYPE *GetContainer)(
4010 IWineD3DSurface* This,
4011 REFIID riid,
4012 void **container);
4013
4014 HRESULT (STDMETHODCALLTYPE *GetDesc)(
4015 IWineD3DSurface* This,
4016 WINED3DSURFACE_DESC *desc);
4017
4018 HRESULT (STDMETHODCALLTYPE *LockRect)(
4019 IWineD3DSurface* This,
4020 WINED3DLOCKED_RECT *locked_rect,
4021 const RECT *rect,
4022 DWORD flags);
4023
4024 HRESULT (STDMETHODCALLTYPE *UnlockRect)(
4025 IWineD3DSurface* This);
4026
4027 HRESULT (STDMETHODCALLTYPE *GetDC)(
4028 IWineD3DSurface* This,
4029 HDC *dc);
4030
4031 HRESULT (STDMETHODCALLTYPE *ReleaseDC)(
4032 IWineD3DSurface* This,
4033 HDC dc);
4034
4035 HRESULT (STDMETHODCALLTYPE *Flip)(
4036 IWineD3DSurface* This,
4037 IWineD3DSurface *override,
4038 DWORD flags);
4039
4040 HRESULT (STDMETHODCALLTYPE *Blt)(
4041 IWineD3DSurface* This,
4042 const RECT *dst_rect,
4043 IWineD3DSurface *src_surface,
4044 const RECT *src_rect,
4045 DWORD flags,
4046 const WINEDDBLTFX *blt_fx,
4047 WINED3DTEXTUREFILTERTYPE filter);
4048
4049 HRESULT (STDMETHODCALLTYPE *GetBltStatus)(
4050 IWineD3DSurface* This,
4051 DWORD flags);
4052
4053 HRESULT (STDMETHODCALLTYPE *GetFlipStatus)(
4054 IWineD3DSurface* This,
4055 DWORD flags);
4056
4057 HRESULT (STDMETHODCALLTYPE *IsLost)(
4058 IWineD3DSurface* This);
4059
4060 HRESULT (STDMETHODCALLTYPE *Restore)(
4061 IWineD3DSurface* This);
4062
4063 HRESULT (STDMETHODCALLTYPE *BltFast)(
4064 IWineD3DSurface* This,
4065 DWORD dst_x,
4066 DWORD dst_y,
4067 IWineD3DSurface *src_surface,
4068 const RECT *src_rect,
4069 DWORD trans);
4070
4071 HRESULT (STDMETHODCALLTYPE *GetPalette)(
4072 IWineD3DSurface* This,
4073 IWineD3DPalette **palette);
4074
4075 HRESULT (STDMETHODCALLTYPE *SetPalette)(
4076 IWineD3DSurface* This,
4077 IWineD3DPalette *palette);
4078
4079 HRESULT (STDMETHODCALLTYPE *RealizePalette)(
4080 IWineD3DSurface* This);
4081
4082 HRESULT (STDMETHODCALLTYPE *SetColorKey)(
4083 IWineD3DSurface* This,
4084 DWORD flags,
4085 const WINEDDCOLORKEY *color_key);
4086
4087 DWORD (STDMETHODCALLTYPE *GetPitch)(
4088 IWineD3DSurface* This);
4089
4090 HRESULT (STDMETHODCALLTYPE *SetMem)(
4091 IWineD3DSurface* This,
4092 void *mem);
4093
4094 HRESULT (STDMETHODCALLTYPE *SetOverlayPosition)(
4095 IWineD3DSurface* This,
4096 LONG x,
4097 LONG y);
4098
4099 HRESULT (STDMETHODCALLTYPE *GetOverlayPosition)(
4100 IWineD3DSurface* This,
4101 LONG *x,
4102 LONG *y);
4103
4104 HRESULT (STDMETHODCALLTYPE *UpdateOverlayZOrder)(
4105 IWineD3DSurface* This,
4106 DWORD flags,
4107 IWineD3DSurface *ref);
4108
4109 HRESULT (STDMETHODCALLTYPE *UpdateOverlay)(
4110 IWineD3DSurface* This,
4111 const RECT *src_rect,
4112 IWineD3DSurface *dst_surface,
4113 const RECT *dst_rect,
4114 DWORD flags,
4115 const WINEDDOVERLAYFX *fx);
4116
4117 HRESULT (STDMETHODCALLTYPE *SetClipper)(
4118 IWineD3DSurface* This,
4119 IWineD3DClipper *clipper);
4120
4121 HRESULT (STDMETHODCALLTYPE *GetClipper)(
4122 IWineD3DSurface* This,
4123 IWineD3DClipper **clipper);
4124
4125 HRESULT (STDMETHODCALLTYPE *LoadTexture)(
4126 IWineD3DSurface* This,
4127 BOOL srgb_mode);
4128
4129 void (STDMETHODCALLTYPE *BindTexture)(
4130 IWineD3DSurface* This,
4131 BOOL srgb);
4132
4133 HRESULT (STDMETHODCALLTYPE *SaveSnapshot)(
4134 IWineD3DSurface* This,
4135 const char *filename);
4136
4137 HRESULT (STDMETHODCALLTYPE *SetContainer)(
4138 IWineD3DSurface* This,
4139 IWineD3DBase *container);
4140
4141 const void * (STDMETHODCALLTYPE *GetData)(
4142 IWineD3DSurface* This);
4143
4144 HRESULT (STDMETHODCALLTYPE *SetFormat)(
4145 IWineD3DSurface* This,
4146 WINED3DFORMAT format);
4147
4148 HRESULT (STDMETHODCALLTYPE *PrivateSetup)(
4149 IWineD3DSurface* This);
4150
4151 void (STDMETHODCALLTYPE *ModifyLocation)(
4152 IWineD3DSurface* This,
4153 DWORD location,
4154 BOOL persistent);
4155
4156 HRESULT (STDMETHODCALLTYPE *LoadLocation)(
4157 IWineD3DSurface* This,
4158 DWORD location,
4159 const RECT *rect);
4160
4161 WINED3DSURFTYPE (STDMETHODCALLTYPE *GetImplType)(
4162 IWineD3DSurface* This);
4163
4164 HRESULT (STDMETHODCALLTYPE *DrawOverlay)(
4165 IWineD3DSurface* This);
4166
4167 END_INTERFACE
4168} IWineD3DSurfaceVtbl;
4169interface IWineD3DSurface {
4170 CONST_VTBL IWineD3DSurfaceVtbl* lpVtbl;
4171};
4172
4173#ifdef COBJMACROS
4174/*** IUnknown methods ***/
4175#define IWineD3DSurface_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
4176#define IWineD3DSurface_AddRef(This) (This)->lpVtbl->AddRef(This)
4177#define IWineD3DSurface_Release(This) (This)->lpVtbl->Release(This)
4178/*** IWineD3DBase methods ***/
4179#define IWineD3DSurface_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
4180/*** IWineD3DResource methods ***/
4181#define IWineD3DSurface_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
4182#define IWineD3DSurface_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
4183#define IWineD3DSurface_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
4184#define IWineD3DSurface_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
4185#define IWineD3DSurface_GetPriority(This) (This)->lpVtbl->GetPriority(This)
4186#define IWineD3DSurface_PreLoad(This) (This)->lpVtbl->PreLoad(This)
4187#define IWineD3DSurface_UnLoad(This) (This)->lpVtbl->UnLoad(This)
4188#define IWineD3DSurface_GetType(This) (This)->lpVtbl->GetType(This)
4189/*** IWineD3DSurface methods ***/
4190#define IWineD3DSurface_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container)
4191#define IWineD3DSurface_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
4192#define IWineD3DSurface_LockRect(This,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,locked_rect,rect,flags)
4193#define IWineD3DSurface_UnlockRect(This) (This)->lpVtbl->UnlockRect(This)
4194#define IWineD3DSurface_GetDC(This,dc) (This)->lpVtbl->GetDC(This,dc)
4195#define IWineD3DSurface_ReleaseDC(This,dc) (This)->lpVtbl->ReleaseDC(This,dc)
4196#define IWineD3DSurface_Flip(This,override,flags) (This)->lpVtbl->Flip(This,override,flags)
4197#define IWineD3DSurface_Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter) (This)->lpVtbl->Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter)
4198#define IWineD3DSurface_GetBltStatus(This,flags) (This)->lpVtbl->GetBltStatus(This,flags)
4199#define IWineD3DSurface_GetFlipStatus(This,flags) (This)->lpVtbl->GetFlipStatus(This,flags)
4200#define IWineD3DSurface_IsLost(This) (This)->lpVtbl->IsLost(This)
4201#define IWineD3DSurface_Restore(This) (This)->lpVtbl->Restore(This)
4202#define IWineD3DSurface_BltFast(This,dst_x,dst_y,src_surface,src_rect,trans) (This)->lpVtbl->BltFast(This,dst_x,dst_y,src_surface,src_rect,trans)
4203#define IWineD3DSurface_GetPalette(This,palette) (This)->lpVtbl->GetPalette(This,palette)
4204#define IWineD3DSurface_SetPalette(This,palette) (This)->lpVtbl->SetPalette(This,palette)
4205#define IWineD3DSurface_RealizePalette(This) (This)->lpVtbl->RealizePalette(This)
4206#define IWineD3DSurface_SetColorKey(This,flags,color_key) (This)->lpVtbl->SetColorKey(This,flags,color_key)
4207#define IWineD3DSurface_GetPitch(This) (This)->lpVtbl->GetPitch(This)
4208#define IWineD3DSurface_SetMem(This,mem) (This)->lpVtbl->SetMem(This,mem)
4209#define IWineD3DSurface_SetOverlayPosition(This,x,y) (This)->lpVtbl->SetOverlayPosition(This,x,y)
4210#define IWineD3DSurface_GetOverlayPosition(This,x,y) (This)->lpVtbl->GetOverlayPosition(This,x,y)
4211#define IWineD3DSurface_UpdateOverlayZOrder(This,flags,ref) (This)->lpVtbl->UpdateOverlayZOrder(This,flags,ref)
4212#define IWineD3DSurface_UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx) (This)->lpVtbl->UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx)
4213#define IWineD3DSurface_SetClipper(This,clipper) (This)->lpVtbl->SetClipper(This,clipper)
4214#define IWineD3DSurface_GetClipper(This,clipper) (This)->lpVtbl->GetClipper(This,clipper)
4215#define IWineD3DSurface_LoadTexture(This,srgb_mode) (This)->lpVtbl->LoadTexture(This,srgb_mode)
4216#define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
4217#define IWineD3DSurface_SaveSnapshot(This,filename) (This)->lpVtbl->SaveSnapshot(This,filename)
4218#define IWineD3DSurface_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container)
4219#define IWineD3DSurface_GetData(This) (This)->lpVtbl->GetData(This)
4220#define IWineD3DSurface_SetFormat(This,format) (This)->lpVtbl->SetFormat(This,format)
4221#define IWineD3DSurface_PrivateSetup(This) (This)->lpVtbl->PrivateSetup(This)
4222#define IWineD3DSurface_ModifyLocation(This,location,persistent) (This)->lpVtbl->ModifyLocation(This,location,persistent)
4223#define IWineD3DSurface_LoadLocation(This,location,rect) (This)->lpVtbl->LoadLocation(This,location,rect)
4224#define IWineD3DSurface_GetImplType(This) (This)->lpVtbl->GetImplType(This)
4225#define IWineD3DSurface_DrawOverlay(This) (This)->lpVtbl->DrawOverlay(This)
4226#endif
4227
4228#endif
4229
4230HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetContainer_Proxy(
4231 IWineD3DSurface* This,
4232 REFIID riid,
4233 void **container);
4234void __RPC_STUB IWineD3DSurface_GetContainer_Stub(
4235 IRpcStubBuffer* This,
4236 IRpcChannelBuffer* pRpcChannelBuffer,
4237 PRPC_MESSAGE pRpcMessage,
4238 DWORD* pdwStubPhase);
4239HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDesc_Proxy(
4240 IWineD3DSurface* This,
4241 WINED3DSURFACE_DESC *desc);
4242void __RPC_STUB IWineD3DSurface_GetDesc_Stub(
4243 IRpcStubBuffer* This,
4244 IRpcChannelBuffer* pRpcChannelBuffer,
4245 PRPC_MESSAGE pRpcMessage,
4246 DWORD* pdwStubPhase);
4247HRESULT STDMETHODCALLTYPE IWineD3DSurface_LockRect_Proxy(
4248 IWineD3DSurface* This,
4249 WINED3DLOCKED_RECT *locked_rect,
4250 const RECT *rect,
4251 DWORD flags);
4252void __RPC_STUB IWineD3DSurface_LockRect_Stub(
4253 IRpcStubBuffer* This,
4254 IRpcChannelBuffer* pRpcChannelBuffer,
4255 PRPC_MESSAGE pRpcMessage,
4256 DWORD* pdwStubPhase);
4257HRESULT STDMETHODCALLTYPE IWineD3DSurface_UnlockRect_Proxy(
4258 IWineD3DSurface* This);
4259void __RPC_STUB IWineD3DSurface_UnlockRect_Stub(
4260 IRpcStubBuffer* This,
4261 IRpcChannelBuffer* pRpcChannelBuffer,
4262 PRPC_MESSAGE pRpcMessage,
4263 DWORD* pdwStubPhase);
4264HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDC_Proxy(
4265 IWineD3DSurface* This,
4266 HDC *dc);
4267void __RPC_STUB IWineD3DSurface_GetDC_Stub(
4268 IRpcStubBuffer* This,
4269 IRpcChannelBuffer* pRpcChannelBuffer,
4270 PRPC_MESSAGE pRpcMessage,
4271 DWORD* pdwStubPhase);
4272HRESULT STDMETHODCALLTYPE IWineD3DSurface_ReleaseDC_Proxy(
4273 IWineD3DSurface* This,
4274 HDC dc);
4275void __RPC_STUB IWineD3DSurface_ReleaseDC_Stub(
4276 IRpcStubBuffer* This,
4277 IRpcChannelBuffer* pRpcChannelBuffer,
4278 PRPC_MESSAGE pRpcMessage,
4279 DWORD* pdwStubPhase);
4280HRESULT STDMETHODCALLTYPE IWineD3DSurface_Flip_Proxy(
4281 IWineD3DSurface* This,
4282 IWineD3DSurface *override,
4283 DWORD flags);
4284void __RPC_STUB IWineD3DSurface_Flip_Stub(
4285 IRpcStubBuffer* This,
4286 IRpcChannelBuffer* pRpcChannelBuffer,
4287 PRPC_MESSAGE pRpcMessage,
4288 DWORD* pdwStubPhase);
4289HRESULT STDMETHODCALLTYPE IWineD3DSurface_Blt_Proxy(
4290 IWineD3DSurface* This,
4291 const RECT *dst_rect,
4292 IWineD3DSurface *src_surface,
4293 const RECT *src_rect,
4294 DWORD flags,
4295 const WINEDDBLTFX *blt_fx,
4296 WINED3DTEXTUREFILTERTYPE filter);
4297void __RPC_STUB IWineD3DSurface_Blt_Stub(
4298 IRpcStubBuffer* This,
4299 IRpcChannelBuffer* pRpcChannelBuffer,
4300 PRPC_MESSAGE pRpcMessage,
4301 DWORD* pdwStubPhase);
4302HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetBltStatus_Proxy(
4303 IWineD3DSurface* This,
4304 DWORD flags);
4305void __RPC_STUB IWineD3DSurface_GetBltStatus_Stub(
4306 IRpcStubBuffer* This,
4307 IRpcChannelBuffer* pRpcChannelBuffer,
4308 PRPC_MESSAGE pRpcMessage,
4309 DWORD* pdwStubPhase);
4310HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetFlipStatus_Proxy(
4311 IWineD3DSurface* This,
4312 DWORD flags);
4313void __RPC_STUB IWineD3DSurface_GetFlipStatus_Stub(
4314 IRpcStubBuffer* This,
4315 IRpcChannelBuffer* pRpcChannelBuffer,
4316 PRPC_MESSAGE pRpcMessage,
4317 DWORD* pdwStubPhase);
4318HRESULT STDMETHODCALLTYPE IWineD3DSurface_IsLost_Proxy(
4319 IWineD3DSurface* This);
4320void __RPC_STUB IWineD3DSurface_IsLost_Stub(
4321 IRpcStubBuffer* This,
4322 IRpcChannelBuffer* pRpcChannelBuffer,
4323 PRPC_MESSAGE pRpcMessage,
4324 DWORD* pdwStubPhase);
4325HRESULT STDMETHODCALLTYPE IWineD3DSurface_Restore_Proxy(
4326 IWineD3DSurface* This);
4327void __RPC_STUB IWineD3DSurface_Restore_Stub(
4328 IRpcStubBuffer* This,
4329 IRpcChannelBuffer* pRpcChannelBuffer,
4330 PRPC_MESSAGE pRpcMessage,
4331 DWORD* pdwStubPhase);
4332HRESULT STDMETHODCALLTYPE IWineD3DSurface_BltFast_Proxy(
4333 IWineD3DSurface* This,
4334 DWORD dst_x,
4335 DWORD dst_y,
4336 IWineD3DSurface *src_surface,
4337 const RECT *src_rect,
4338 DWORD trans);
4339void __RPC_STUB IWineD3DSurface_BltFast_Stub(
4340 IRpcStubBuffer* This,
4341 IRpcChannelBuffer* pRpcChannelBuffer,
4342 PRPC_MESSAGE pRpcMessage,
4343 DWORD* pdwStubPhase);
4344HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetPalette_Proxy(
4345 IWineD3DSurface* This,
4346 IWineD3DPalette **palette);
4347void __RPC_STUB IWineD3DSurface_GetPalette_Stub(
4348 IRpcStubBuffer* This,
4349 IRpcChannelBuffer* pRpcChannelBuffer,
4350 PRPC_MESSAGE pRpcMessage,
4351 DWORD* pdwStubPhase);
4352HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetPalette_Proxy(
4353 IWineD3DSurface* This,
4354 IWineD3DPalette *palette);
4355void __RPC_STUB IWineD3DSurface_SetPalette_Stub(
4356 IRpcStubBuffer* This,
4357 IRpcChannelBuffer* pRpcChannelBuffer,
4358 PRPC_MESSAGE pRpcMessage,
4359 DWORD* pdwStubPhase);
4360HRESULT STDMETHODCALLTYPE IWineD3DSurface_RealizePalette_Proxy(
4361 IWineD3DSurface* This);
4362void __RPC_STUB IWineD3DSurface_RealizePalette_Stub(
4363 IRpcStubBuffer* This,
4364 IRpcChannelBuffer* pRpcChannelBuffer,
4365 PRPC_MESSAGE pRpcMessage,
4366 DWORD* pdwStubPhase);
4367HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetColorKey_Proxy(
4368 IWineD3DSurface* This,
4369 DWORD flags,
4370 const WINEDDCOLORKEY *color_key);
4371void __RPC_STUB IWineD3DSurface_SetColorKey_Stub(
4372 IRpcStubBuffer* This,
4373 IRpcChannelBuffer* pRpcChannelBuffer,
4374 PRPC_MESSAGE pRpcMessage,
4375 DWORD* pdwStubPhase);
4376DWORD STDMETHODCALLTYPE IWineD3DSurface_GetPitch_Proxy(
4377 IWineD3DSurface* This);
4378void __RPC_STUB IWineD3DSurface_GetPitch_Stub(
4379 IRpcStubBuffer* This,
4380 IRpcChannelBuffer* pRpcChannelBuffer,
4381 PRPC_MESSAGE pRpcMessage,
4382 DWORD* pdwStubPhase);
4383HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetMem_Proxy(
4384 IWineD3DSurface* This,
4385 void *mem);
4386void __RPC_STUB IWineD3DSurface_SetMem_Stub(
4387 IRpcStubBuffer* This,
4388 IRpcChannelBuffer* pRpcChannelBuffer,
4389 PRPC_MESSAGE pRpcMessage,
4390 DWORD* pdwStubPhase);
4391HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetOverlayPosition_Proxy(
4392 IWineD3DSurface* This,
4393 LONG x,
4394 LONG y);
4395void __RPC_STUB IWineD3DSurface_SetOverlayPosition_Stub(
4396 IRpcStubBuffer* This,
4397 IRpcChannelBuffer* pRpcChannelBuffer,
4398 PRPC_MESSAGE pRpcMessage,
4399 DWORD* pdwStubPhase);
4400HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetOverlayPosition_Proxy(
4401 IWineD3DSurface* This,
4402 LONG *x,
4403 LONG *y);
4404void __RPC_STUB IWineD3DSurface_GetOverlayPosition_Stub(
4405 IRpcStubBuffer* This,
4406 IRpcChannelBuffer* pRpcChannelBuffer,
4407 PRPC_MESSAGE pRpcMessage,
4408 DWORD* pdwStubPhase);
4409HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlayZOrder_Proxy(
4410 IWineD3DSurface* This,
4411 DWORD flags,
4412 IWineD3DSurface *ref);
4413void __RPC_STUB IWineD3DSurface_UpdateOverlayZOrder_Stub(
4414 IRpcStubBuffer* This,
4415 IRpcChannelBuffer* pRpcChannelBuffer,
4416 PRPC_MESSAGE pRpcMessage,
4417 DWORD* pdwStubPhase);
4418HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlay_Proxy(
4419 IWineD3DSurface* This,
4420 const RECT *src_rect,
4421 IWineD3DSurface *dst_surface,
4422 const RECT *dst_rect,
4423 DWORD flags,
4424 const WINEDDOVERLAYFX *fx);
4425void __RPC_STUB IWineD3DSurface_UpdateOverlay_Stub(
4426 IRpcStubBuffer* This,
4427 IRpcChannelBuffer* pRpcChannelBuffer,
4428 PRPC_MESSAGE pRpcMessage,
4429 DWORD* pdwStubPhase);
4430HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetClipper_Proxy(
4431 IWineD3DSurface* This,
4432 IWineD3DClipper *clipper);
4433void __RPC_STUB IWineD3DSurface_SetClipper_Stub(
4434 IRpcStubBuffer* This,
4435 IRpcChannelBuffer* pRpcChannelBuffer,
4436 PRPC_MESSAGE pRpcMessage,
4437 DWORD* pdwStubPhase);
4438HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetClipper_Proxy(
4439 IWineD3DSurface* This,
4440 IWineD3DClipper **clipper);
4441void __RPC_STUB IWineD3DSurface_GetClipper_Stub(
4442 IRpcStubBuffer* This,
4443 IRpcChannelBuffer* pRpcChannelBuffer,
4444 PRPC_MESSAGE pRpcMessage,
4445 DWORD* pdwStubPhase);
4446HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadTexture_Proxy(
4447 IWineD3DSurface* This,
4448 BOOL srgb_mode);
4449void __RPC_STUB IWineD3DSurface_LoadTexture_Stub(
4450 IRpcStubBuffer* This,
4451 IRpcChannelBuffer* pRpcChannelBuffer,
4452 PRPC_MESSAGE pRpcMessage,
4453 DWORD* pdwStubPhase);
4454void STDMETHODCALLTYPE IWineD3DSurface_BindTexture_Proxy(
4455 IWineD3DSurface* This,
4456 BOOL srgb);
4457void __RPC_STUB IWineD3DSurface_BindTexture_Stub(
4458 IRpcStubBuffer* This,
4459 IRpcChannelBuffer* pRpcChannelBuffer,
4460 PRPC_MESSAGE pRpcMessage,
4461 DWORD* pdwStubPhase);
4462HRESULT STDMETHODCALLTYPE IWineD3DSurface_SaveSnapshot_Proxy(
4463 IWineD3DSurface* This,
4464 const char *filename);
4465void __RPC_STUB IWineD3DSurface_SaveSnapshot_Stub(
4466 IRpcStubBuffer* This,
4467 IRpcChannelBuffer* pRpcChannelBuffer,
4468 PRPC_MESSAGE pRpcMessage,
4469 DWORD* pdwStubPhase);
4470HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetContainer_Proxy(
4471 IWineD3DSurface* This,
4472 IWineD3DBase *container);
4473void __RPC_STUB IWineD3DSurface_SetContainer_Stub(
4474 IRpcStubBuffer* This,
4475 IRpcChannelBuffer* pRpcChannelBuffer,
4476 PRPC_MESSAGE pRpcMessage,
4477 DWORD* pdwStubPhase);
4478const void * STDMETHODCALLTYPE IWineD3DSurface_GetData_Proxy(
4479 IWineD3DSurface* This);
4480void __RPC_STUB IWineD3DSurface_GetData_Stub(
4481 IRpcStubBuffer* This,
4482 IRpcChannelBuffer* pRpcChannelBuffer,
4483 PRPC_MESSAGE pRpcMessage,
4484 DWORD* pdwStubPhase);
4485HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetFormat_Proxy(
4486 IWineD3DSurface* This,
4487 WINED3DFORMAT format);
4488void __RPC_STUB IWineD3DSurface_SetFormat_Stub(
4489 IRpcStubBuffer* This,
4490 IRpcChannelBuffer* pRpcChannelBuffer,
4491 PRPC_MESSAGE pRpcMessage,
4492 DWORD* pdwStubPhase);
4493HRESULT STDMETHODCALLTYPE IWineD3DSurface_PrivateSetup_Proxy(
4494 IWineD3DSurface* This);
4495void __RPC_STUB IWineD3DSurface_PrivateSetup_Stub(
4496 IRpcStubBuffer* This,
4497 IRpcChannelBuffer* pRpcChannelBuffer,
4498 PRPC_MESSAGE pRpcMessage,
4499 DWORD* pdwStubPhase);
4500void STDMETHODCALLTYPE IWineD3DSurface_ModifyLocation_Proxy(
4501 IWineD3DSurface* This,
4502 DWORD location,
4503 BOOL persistent);
4504void __RPC_STUB IWineD3DSurface_ModifyLocation_Stub(
4505 IRpcStubBuffer* This,
4506 IRpcChannelBuffer* pRpcChannelBuffer,
4507 PRPC_MESSAGE pRpcMessage,
4508 DWORD* pdwStubPhase);
4509HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadLocation_Proxy(
4510 IWineD3DSurface* This,
4511 DWORD location,
4512 const RECT *rect);
4513void __RPC_STUB IWineD3DSurface_LoadLocation_Stub(
4514 IRpcStubBuffer* This,
4515 IRpcChannelBuffer* pRpcChannelBuffer,
4516 PRPC_MESSAGE pRpcMessage,
4517 DWORD* pdwStubPhase);
4518WINED3DSURFTYPE STDMETHODCALLTYPE IWineD3DSurface_GetImplType_Proxy(
4519 IWineD3DSurface* This);
4520void __RPC_STUB IWineD3DSurface_GetImplType_Stub(
4521 IRpcStubBuffer* This,
4522 IRpcChannelBuffer* pRpcChannelBuffer,
4523 PRPC_MESSAGE pRpcMessage,
4524 DWORD* pdwStubPhase);
4525HRESULT STDMETHODCALLTYPE IWineD3DSurface_DrawOverlay_Proxy(
4526 IWineD3DSurface* This);
4527void __RPC_STUB IWineD3DSurface_DrawOverlay_Stub(
4528 IRpcStubBuffer* This,
4529 IRpcChannelBuffer* pRpcChannelBuffer,
4530 PRPC_MESSAGE pRpcMessage,
4531 DWORD* pdwStubPhase);
4532
4533#endif /* __IWineD3DSurface_INTERFACE_DEFINED__ */
4534
4535/*****************************************************************************
4536 * IWineD3DVolume interface
4537 */
4538#ifndef __IWineD3DVolume_INTERFACE_DEFINED__
4539#define __IWineD3DVolume_INTERFACE_DEFINED__
4540
4541DEFINE_GUID(IID_IWineD3DVolume, 0x24769ed8, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
4542#if defined(__cplusplus) && !defined(CINTERFACE)
4543interface IWineD3DVolume : public IWineD3DResource
4544{
4545 virtual HRESULT STDMETHODCALLTYPE GetContainer(
4546 REFIID riid,
4547 void **container) = 0;
4548
4549 virtual HRESULT STDMETHODCALLTYPE GetDesc(
4550 WINED3DVOLUME_DESC *desc) = 0;
4551
4552 virtual HRESULT STDMETHODCALLTYPE LockBox(
4553 WINED3DLOCKED_BOX *locked_box,
4554 const WINED3DBOX *box,
4555 DWORD flags) = 0;
4556
4557 virtual HRESULT STDMETHODCALLTYPE UnlockBox(
4558 ) = 0;
4559
4560 virtual HRESULT STDMETHODCALLTYPE LoadTexture(
4561 int gl_level,
4562 BOOL srgb_mode) = 0;
4563
4564 virtual HRESULT STDMETHODCALLTYPE SetContainer(
4565 IWineD3DBase *container) = 0;
4566
4567};
4568#else
4569typedef struct IWineD3DVolumeVtbl {
4570 BEGIN_INTERFACE
4571
4572 /*** IUnknown methods ***/
4573 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
4574 IWineD3DVolume* This,
4575 REFIID riid,
4576 void **ppvObject);
4577
4578 ULONG (STDMETHODCALLTYPE *AddRef)(
4579 IWineD3DVolume* This);
4580
4581 ULONG (STDMETHODCALLTYPE *Release)(
4582 IWineD3DVolume* This);
4583
4584 /*** IWineD3DBase methods ***/
4585 HRESULT (STDMETHODCALLTYPE *GetParent)(
4586 IWineD3DVolume* This,
4587 IUnknown **parent);
4588
4589 /*** IWineD3DResource methods ***/
4590 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
4591 IWineD3DVolume* This,
4592 REFGUID guid,
4593 const void *data,
4594 DWORD data_size,
4595 DWORD flags);
4596
4597 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
4598 IWineD3DVolume* This,
4599 REFGUID guid,
4600 void *data,
4601 DWORD *data_size);
4602
4603 HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
4604 IWineD3DVolume* This,
4605 REFGUID guid);
4606
4607 DWORD (STDMETHODCALLTYPE *SetPriority)(
4608 IWineD3DVolume* This,
4609 DWORD new_priority);
4610
4611 DWORD (STDMETHODCALLTYPE *GetPriority)(
4612 IWineD3DVolume* This);
4613
4614 void (STDMETHODCALLTYPE *PreLoad)(
4615 IWineD3DVolume* This);
4616
4617 void (STDMETHODCALLTYPE *UnLoad)(
4618 IWineD3DVolume* This);
4619
4620 WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
4621 IWineD3DVolume* This);
4622
4623 /*** IWineD3DVolume methods ***/
4624 HRESULT (STDMETHODCALLTYPE *GetContainer)(
4625 IWineD3DVolume* This,
4626 REFIID riid,
4627 void **container);
4628
4629 HRESULT (STDMETHODCALLTYPE *GetDesc)(
4630 IWineD3DVolume* This,
4631 WINED3DVOLUME_DESC *desc);
4632
4633 HRESULT (STDMETHODCALLTYPE *LockBox)(
4634 IWineD3DVolume* This,
4635 WINED3DLOCKED_BOX *locked_box,
4636 const WINED3DBOX *box,
4637 DWORD flags);
4638
4639 HRESULT (STDMETHODCALLTYPE *UnlockBox)(
4640 IWineD3DVolume* This);
4641
4642 HRESULT (STDMETHODCALLTYPE *LoadTexture)(
4643 IWineD3DVolume* This,
4644 int gl_level,
4645 BOOL srgb_mode);
4646
4647 HRESULT (STDMETHODCALLTYPE *SetContainer)(
4648 IWineD3DVolume* This,
4649 IWineD3DBase *container);
4650
4651 END_INTERFACE
4652} IWineD3DVolumeVtbl;
4653interface IWineD3DVolume {
4654 CONST_VTBL IWineD3DVolumeVtbl* lpVtbl;
4655};
4656
4657#ifdef COBJMACROS
4658/*** IUnknown methods ***/
4659#define IWineD3DVolume_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
4660#define IWineD3DVolume_AddRef(This) (This)->lpVtbl->AddRef(This)
4661#define IWineD3DVolume_Release(This) (This)->lpVtbl->Release(This)
4662/*** IWineD3DBase methods ***/
4663#define IWineD3DVolume_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
4664/*** IWineD3DResource methods ***/
4665#define IWineD3DVolume_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
4666#define IWineD3DVolume_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
4667#define IWineD3DVolume_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
4668#define IWineD3DVolume_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
4669#define IWineD3DVolume_GetPriority(This) (This)->lpVtbl->GetPriority(This)
4670#define IWineD3DVolume_PreLoad(This) (This)->lpVtbl->PreLoad(This)
4671#define IWineD3DVolume_UnLoad(This) (This)->lpVtbl->UnLoad(This)
4672#define IWineD3DVolume_GetType(This) (This)->lpVtbl->GetType(This)
4673/*** IWineD3DVolume methods ***/
4674#define IWineD3DVolume_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container)
4675#define IWineD3DVolume_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
4676#define IWineD3DVolume_LockBox(This,locked_box,box,flags) (This)->lpVtbl->LockBox(This,locked_box,box,flags)
4677#define IWineD3DVolume_UnlockBox(This) (This)->lpVtbl->UnlockBox(This)
4678#define IWineD3DVolume_LoadTexture(This,gl_level,srgb_mode) (This)->lpVtbl->LoadTexture(This,gl_level,srgb_mode)
4679#define IWineD3DVolume_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container)
4680#endif
4681
4682#endif
4683
4684HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetContainer_Proxy(
4685 IWineD3DVolume* This,
4686 REFIID riid,
4687 void **container);
4688void __RPC_STUB IWineD3DVolume_GetContainer_Stub(
4689 IRpcStubBuffer* This,
4690 IRpcChannelBuffer* pRpcChannelBuffer,
4691 PRPC_MESSAGE pRpcMessage,
4692 DWORD* pdwStubPhase);
4693HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetDesc_Proxy(
4694 IWineD3DVolume* This,
4695 WINED3DVOLUME_DESC *desc);
4696void __RPC_STUB IWineD3DVolume_GetDesc_Stub(
4697 IRpcStubBuffer* This,
4698 IRpcChannelBuffer* pRpcChannelBuffer,
4699 PRPC_MESSAGE pRpcMessage,
4700 DWORD* pdwStubPhase);
4701HRESULT STDMETHODCALLTYPE IWineD3DVolume_LockBox_Proxy(
4702 IWineD3DVolume* This,
4703 WINED3DLOCKED_BOX *locked_box,
4704 const WINED3DBOX *box,
4705 DWORD flags);
4706void __RPC_STUB IWineD3DVolume_LockBox_Stub(
4707 IRpcStubBuffer* This,
4708 IRpcChannelBuffer* pRpcChannelBuffer,
4709 PRPC_MESSAGE pRpcMessage,
4710 DWORD* pdwStubPhase);
4711HRESULT STDMETHODCALLTYPE IWineD3DVolume_UnlockBox_Proxy(
4712 IWineD3DVolume* This);
4713void __RPC_STUB IWineD3DVolume_UnlockBox_Stub(
4714 IRpcStubBuffer* This,
4715 IRpcChannelBuffer* pRpcChannelBuffer,
4716 PRPC_MESSAGE pRpcMessage,
4717 DWORD* pdwStubPhase);
4718HRESULT STDMETHODCALLTYPE IWineD3DVolume_LoadTexture_Proxy(
4719 IWineD3DVolume* This,
4720 int gl_level,
4721 BOOL srgb_mode);
4722void __RPC_STUB IWineD3DVolume_LoadTexture_Stub(
4723 IRpcStubBuffer* This,
4724 IRpcChannelBuffer* pRpcChannelBuffer,
4725 PRPC_MESSAGE pRpcMessage,
4726 DWORD* pdwStubPhase);
4727HRESULT STDMETHODCALLTYPE IWineD3DVolume_SetContainer_Proxy(
4728 IWineD3DVolume* This,
4729 IWineD3DBase *container);
4730void __RPC_STUB IWineD3DVolume_SetContainer_Stub(
4731 IRpcStubBuffer* This,
4732 IRpcChannelBuffer* pRpcChannelBuffer,
4733 PRPC_MESSAGE pRpcMessage,
4734 DWORD* pdwStubPhase);
4735
4736#endif /* __IWineD3DVolume_INTERFACE_DEFINED__ */
4737
4738/*****************************************************************************
4739 * IWineD3DBaseTexture interface
4740 */
4741#ifndef __IWineD3DBaseTexture_INTERFACE_DEFINED__
4742#define __IWineD3DBaseTexture_INTERFACE_DEFINED__
4743
4744DEFINE_GUID(IID_IWineD3DBaseTexture, 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
4745#if defined(__cplusplus) && !defined(CINTERFACE)
4746interface IWineD3DBaseTexture : public IWineD3DResource
4747{
4748 virtual DWORD STDMETHODCALLTYPE SetLOD(
4749 DWORD new_lod) = 0;
4750
4751 virtual DWORD STDMETHODCALLTYPE GetLOD(
4752 ) = 0;
4753
4754 virtual DWORD STDMETHODCALLTYPE GetLevelCount(
4755 ) = 0;
4756
4757 virtual HRESULT STDMETHODCALLTYPE SetAutoGenFilterType(
4758 WINED3DTEXTUREFILTERTYPE filter_type) = 0;
4759
4760 virtual WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE GetAutoGenFilterType(
4761 ) = 0;
4762
4763 virtual void STDMETHODCALLTYPE GenerateMipSubLevels(
4764 ) = 0;
4765
4766 virtual BOOL STDMETHODCALLTYPE SetDirty(
4767 BOOL dirty) = 0;
4768
4769 virtual BOOL STDMETHODCALLTYPE GetDirty(
4770 ) = 0;
4771
4772 virtual HRESULT STDMETHODCALLTYPE BindTexture(
4773 BOOL srgb) = 0;
4774
4775 virtual UINT STDMETHODCALLTYPE GetTextureDimensions(
4776 ) = 0;
4777
4778 virtual BOOL STDMETHODCALLTYPE IsCondNP2(
4779 ) = 0;
4780
4781};
4782#else
4783typedef struct IWineD3DBaseTextureVtbl {
4784 BEGIN_INTERFACE
4785
4786 /*** IUnknown methods ***/
4787 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
4788 IWineD3DBaseTexture* This,
4789 REFIID riid,
4790 void **ppvObject);
4791
4792 ULONG (STDMETHODCALLTYPE *AddRef)(
4793 IWineD3DBaseTexture* This);
4794
4795 ULONG (STDMETHODCALLTYPE *Release)(
4796 IWineD3DBaseTexture* This);
4797
4798 /*** IWineD3DBase methods ***/
4799 HRESULT (STDMETHODCALLTYPE *GetParent)(
4800 IWineD3DBaseTexture* This,
4801 IUnknown **parent);
4802
4803 /*** IWineD3DResource methods ***/
4804 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
4805 IWineD3DBaseTexture* This,
4806 REFGUID guid,
4807 const void *data,
4808 DWORD data_size,
4809 DWORD flags);
4810
4811 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
4812 IWineD3DBaseTexture* This,
4813 REFGUID guid,
4814 void *data,
4815 DWORD *data_size);
4816
4817 HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
4818 IWineD3DBaseTexture* This,
4819 REFGUID guid);
4820
4821 DWORD (STDMETHODCALLTYPE *SetPriority)(
4822 IWineD3DBaseTexture* This,
4823 DWORD new_priority);
4824
4825 DWORD (STDMETHODCALLTYPE *GetPriority)(
4826 IWineD3DBaseTexture* This);
4827
4828 void (STDMETHODCALLTYPE *PreLoad)(
4829 IWineD3DBaseTexture* This);
4830
4831 void (STDMETHODCALLTYPE *UnLoad)(
4832 IWineD3DBaseTexture* This);
4833
4834 WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
4835 IWineD3DBaseTexture* This);
4836
4837 /*** IWineD3DBaseTexture methods ***/
4838 DWORD (STDMETHODCALLTYPE *SetLOD)(
4839 IWineD3DBaseTexture* This,
4840 DWORD new_lod);
4841
4842 DWORD (STDMETHODCALLTYPE *GetLOD)(
4843 IWineD3DBaseTexture* This);
4844
4845 DWORD (STDMETHODCALLTYPE *GetLevelCount)(
4846 IWineD3DBaseTexture* This);
4847
4848 HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
4849 IWineD3DBaseTexture* This,
4850 WINED3DTEXTUREFILTERTYPE filter_type);
4851
4852 WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
4853 IWineD3DBaseTexture* This);
4854
4855 void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
4856 IWineD3DBaseTexture* This);
4857
4858 BOOL (STDMETHODCALLTYPE *SetDirty)(
4859 IWineD3DBaseTexture* This,
4860 BOOL dirty);
4861
4862 BOOL (STDMETHODCALLTYPE *GetDirty)(
4863 IWineD3DBaseTexture* This);
4864
4865 HRESULT (STDMETHODCALLTYPE *BindTexture)(
4866 IWineD3DBaseTexture* This,
4867 BOOL srgb);
4868
4869 UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
4870 IWineD3DBaseTexture* This);
4871
4872 BOOL (STDMETHODCALLTYPE *IsCondNP2)(
4873 IWineD3DBaseTexture* This);
4874
4875 END_INTERFACE
4876} IWineD3DBaseTextureVtbl;
4877interface IWineD3DBaseTexture {
4878 CONST_VTBL IWineD3DBaseTextureVtbl* lpVtbl;
4879};
4880
4881#ifdef COBJMACROS
4882/*** IUnknown methods ***/
4883#define IWineD3DBaseTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
4884#define IWineD3DBaseTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
4885#define IWineD3DBaseTexture_Release(This) (This)->lpVtbl->Release(This)
4886/*** IWineD3DBase methods ***/
4887#define IWineD3DBaseTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
4888/*** IWineD3DResource methods ***/
4889#define IWineD3DBaseTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
4890#define IWineD3DBaseTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
4891#define IWineD3DBaseTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
4892#define IWineD3DBaseTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
4893#define IWineD3DBaseTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
4894#define IWineD3DBaseTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
4895#define IWineD3DBaseTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
4896#define IWineD3DBaseTexture_GetType(This) (This)->lpVtbl->GetType(This)
4897/*** IWineD3DBaseTexture methods ***/
4898#define IWineD3DBaseTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
4899#define IWineD3DBaseTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
4900#define IWineD3DBaseTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
4901#define IWineD3DBaseTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
4902#define IWineD3DBaseTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
4903#define IWineD3DBaseTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
4904#define IWineD3DBaseTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
4905#define IWineD3DBaseTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
4906#define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
4907#define IWineD3DBaseTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
4908#define IWineD3DBaseTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
4909#endif
4910
4911#endif
4912
4913DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_SetLOD_Proxy(
4914 IWineD3DBaseTexture* This,
4915 DWORD new_lod);
4916void __RPC_STUB IWineD3DBaseTexture_SetLOD_Stub(
4917 IRpcStubBuffer* This,
4918 IRpcChannelBuffer* pRpcChannelBuffer,
4919 PRPC_MESSAGE pRpcMessage,
4920 DWORD* pdwStubPhase);
4921DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLOD_Proxy(
4922 IWineD3DBaseTexture* This);
4923void __RPC_STUB IWineD3DBaseTexture_GetLOD_Stub(
4924 IRpcStubBuffer* This,
4925 IRpcChannelBuffer* pRpcChannelBuffer,
4926 PRPC_MESSAGE pRpcMessage,
4927 DWORD* pdwStubPhase);
4928DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLevelCount_Proxy(
4929 IWineD3DBaseTexture* This);
4930void __RPC_STUB IWineD3DBaseTexture_GetLevelCount_Stub(
4931 IRpcStubBuffer* This,
4932 IRpcChannelBuffer* pRpcChannelBuffer,
4933 PRPC_MESSAGE pRpcMessage,
4934 DWORD* pdwStubPhase);
4935HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_SetAutoGenFilterType_Proxy(
4936 IWineD3DBaseTexture* This,
4937 WINED3DTEXTUREFILTERTYPE filter_type);
4938void __RPC_STUB IWineD3DBaseTexture_SetAutoGenFilterType_Stub(
4939 IRpcStubBuffer* This,
4940 IRpcChannelBuffer* pRpcChannelBuffer,
4941 PRPC_MESSAGE pRpcMessage,
4942 DWORD* pdwStubPhase);
4943WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE IWineD3DBaseTexture_GetAutoGenFilterType_Proxy(
4944 IWineD3DBaseTexture* This);
4945void __RPC_STUB IWineD3DBaseTexture_GetAutoGenFilterType_Stub(
4946 IRpcStubBuffer* This,
4947 IRpcChannelBuffer* pRpcChannelBuffer,
4948 PRPC_MESSAGE pRpcMessage,
4949 DWORD* pdwStubPhase);
4950void STDMETHODCALLTYPE IWineD3DBaseTexture_GenerateMipSubLevels_Proxy(
4951 IWineD3DBaseTexture* This);
4952void __RPC_STUB IWineD3DBaseTexture_GenerateMipSubLevels_Stub(
4953 IRpcStubBuffer* This,
4954 IRpcChannelBuffer* pRpcChannelBuffer,
4955 PRPC_MESSAGE pRpcMessage,
4956 DWORD* pdwStubPhase);
4957BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_SetDirty_Proxy(
4958 IWineD3DBaseTexture* This,
4959 BOOL dirty);
4960void __RPC_STUB IWineD3DBaseTexture_SetDirty_Stub(
4961 IRpcStubBuffer* This,
4962 IRpcChannelBuffer* pRpcChannelBuffer,
4963 PRPC_MESSAGE pRpcMessage,
4964 DWORD* pdwStubPhase);
4965BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_GetDirty_Proxy(
4966 IWineD3DBaseTexture* This);
4967void __RPC_STUB IWineD3DBaseTexture_GetDirty_Stub(
4968 IRpcStubBuffer* This,
4969 IRpcChannelBuffer* pRpcChannelBuffer,
4970 PRPC_MESSAGE pRpcMessage,
4971 DWORD* pdwStubPhase);
4972HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_BindTexture_Proxy(
4973 IWineD3DBaseTexture* This,
4974 BOOL srgb);
4975void __RPC_STUB IWineD3DBaseTexture_BindTexture_Stub(
4976 IRpcStubBuffer* This,
4977 IRpcChannelBuffer* pRpcChannelBuffer,
4978 PRPC_MESSAGE pRpcMessage,
4979 DWORD* pdwStubPhase);
4980UINT STDMETHODCALLTYPE IWineD3DBaseTexture_GetTextureDimensions_Proxy(
4981 IWineD3DBaseTexture* This);
4982void __RPC_STUB IWineD3DBaseTexture_GetTextureDimensions_Stub(
4983 IRpcStubBuffer* This,
4984 IRpcChannelBuffer* pRpcChannelBuffer,
4985 PRPC_MESSAGE pRpcMessage,
4986 DWORD* pdwStubPhase);
4987BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_IsCondNP2_Proxy(
4988 IWineD3DBaseTexture* This);
4989void __RPC_STUB IWineD3DBaseTexture_IsCondNP2_Stub(
4990 IRpcStubBuffer* This,
4991 IRpcChannelBuffer* pRpcChannelBuffer,
4992 PRPC_MESSAGE pRpcMessage,
4993 DWORD* pdwStubPhase);
4994
4995#endif /* __IWineD3DBaseTexture_INTERFACE_DEFINED__ */
4996
4997/*****************************************************************************
4998 * IWineD3DTexture interface
4999 */
5000#ifndef __IWineD3DTexture_INTERFACE_DEFINED__
5001#define __IWineD3DTexture_INTERFACE_DEFINED__
5002
5003DEFINE_GUID(IID_IWineD3DTexture, 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
5004#if defined(__cplusplus) && !defined(CINTERFACE)
5005interface IWineD3DTexture : public IWineD3DBaseTexture
5006{
5007 virtual HRESULT STDMETHODCALLTYPE GetLevelDesc(
5008 UINT level,
5009 WINED3DSURFACE_DESC *desc) = 0;
5010
5011 virtual HRESULT STDMETHODCALLTYPE GetSurfaceLevel(
5012 UINT level,
5013 IWineD3DSurface **surface) = 0;
5014
5015 virtual HRESULT STDMETHODCALLTYPE LockRect(
5016 UINT level,
5017 WINED3DLOCKED_RECT *locked_rect,
5018 const RECT *rect,
5019 DWORD flags) = 0;
5020
5021 virtual HRESULT STDMETHODCALLTYPE UnlockRect(
5022 UINT level) = 0;
5023
5024 virtual HRESULT STDMETHODCALLTYPE AddDirtyRect(
5025 const RECT *dirty_rect) = 0;
5026
5027};
5028#else
5029typedef struct IWineD3DTextureVtbl {
5030 BEGIN_INTERFACE
5031
5032 /*** IUnknown methods ***/
5033 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
5034 IWineD3DTexture* This,
5035 REFIID riid,
5036 void **ppvObject);
5037
5038 ULONG (STDMETHODCALLTYPE *AddRef)(
5039 IWineD3DTexture* This);
5040
5041 ULONG (STDMETHODCALLTYPE *Release)(
5042 IWineD3DTexture* This);
5043
5044 /*** IWineD3DBase methods ***/
5045 HRESULT (STDMETHODCALLTYPE *GetParent)(
5046 IWineD3DTexture* This,
5047 IUnknown **parent);
5048
5049 /*** IWineD3DResource methods ***/
5050 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
5051 IWineD3DTexture* This,
5052 REFGUID guid,
5053 const void *data,
5054 DWORD data_size,
5055 DWORD flags);
5056
5057 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
5058 IWineD3DTexture* This,
5059 REFGUID guid,
5060 void *data,
5061 DWORD *data_size);
5062
5063 HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
5064 IWineD3DTexture* This,
5065 REFGUID guid);
5066
5067 DWORD (STDMETHODCALLTYPE *SetPriority)(
5068 IWineD3DTexture* This,
5069 DWORD new_priority);
5070
5071 DWORD (STDMETHODCALLTYPE *GetPriority)(
5072 IWineD3DTexture* This);
5073
5074 void (STDMETHODCALLTYPE *PreLoad)(
5075 IWineD3DTexture* This);
5076
5077 void (STDMETHODCALLTYPE *UnLoad)(
5078 IWineD3DTexture* This);
5079
5080 WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
5081 IWineD3DTexture* This);
5082
5083 /*** IWineD3DBaseTexture methods ***/
5084 DWORD (STDMETHODCALLTYPE *SetLOD)(
5085 IWineD3DTexture* This,
5086 DWORD new_lod);
5087
5088 DWORD (STDMETHODCALLTYPE *GetLOD)(
5089 IWineD3DTexture* This);
5090
5091 DWORD (STDMETHODCALLTYPE *GetLevelCount)(
5092 IWineD3DTexture* This);
5093
5094 HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
5095 IWineD3DTexture* This,
5096 WINED3DTEXTUREFILTERTYPE filter_type);
5097
5098 WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
5099 IWineD3DTexture* This);
5100
5101 void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
5102 IWineD3DTexture* This);
5103
5104 BOOL (STDMETHODCALLTYPE *SetDirty)(
5105 IWineD3DTexture* This,
5106 BOOL dirty);
5107
5108 BOOL (STDMETHODCALLTYPE *GetDirty)(
5109 IWineD3DTexture* This);
5110
5111 HRESULT (STDMETHODCALLTYPE *BindTexture)(
5112 IWineD3DTexture* This,
5113 BOOL srgb);
5114
5115 UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
5116 IWineD3DTexture* This);
5117
5118 BOOL (STDMETHODCALLTYPE *IsCondNP2)(
5119 IWineD3DTexture* This);
5120
5121 /*** IWineD3DTexture methods ***/
5122 HRESULT (STDMETHODCALLTYPE *GetLevelDesc)(
5123 IWineD3DTexture* This,
5124 UINT level,
5125 WINED3DSURFACE_DESC *desc);
5126
5127 HRESULT (STDMETHODCALLTYPE *GetSurfaceLevel)(
5128 IWineD3DTexture* This,
5129 UINT level,
5130 IWineD3DSurface **surface);
5131
5132 HRESULT (STDMETHODCALLTYPE *LockRect)(
5133 IWineD3DTexture* This,
5134 UINT level,
5135 WINED3DLOCKED_RECT *locked_rect,
5136 const RECT *rect,
5137 DWORD flags);
5138
5139 HRESULT (STDMETHODCALLTYPE *UnlockRect)(
5140 IWineD3DTexture* This,
5141 UINT level);
5142
5143 HRESULT (STDMETHODCALLTYPE *AddDirtyRect)(
5144 IWineD3DTexture* This,
5145 const RECT *dirty_rect);
5146
5147 END_INTERFACE
5148} IWineD3DTextureVtbl;
5149interface IWineD3DTexture {
5150 CONST_VTBL IWineD3DTextureVtbl* lpVtbl;
5151};
5152
5153#ifdef COBJMACROS
5154/*** IUnknown methods ***/
5155#define IWineD3DTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5156#define IWineD3DTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
5157#define IWineD3DTexture_Release(This) (This)->lpVtbl->Release(This)
5158/*** IWineD3DBase methods ***/
5159#define IWineD3DTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
5160/*** IWineD3DResource methods ***/
5161#define IWineD3DTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
5162#define IWineD3DTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
5163#define IWineD3DTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
5164#define IWineD3DTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
5165#define IWineD3DTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
5166#define IWineD3DTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
5167#define IWineD3DTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
5168#define IWineD3DTexture_GetType(This) (This)->lpVtbl->GetType(This)
5169/*** IWineD3DBaseTexture methods ***/
5170#define IWineD3DTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
5171#define IWineD3DTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
5172#define IWineD3DTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
5173#define IWineD3DTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
5174#define IWineD3DTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
5175#define IWineD3DTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
5176#define IWineD3DTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
5177#define IWineD3DTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
5178#define IWineD3DTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
5179#define IWineD3DTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
5180#define IWineD3DTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
5181/*** IWineD3DTexture methods ***/
5182#define IWineD3DTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc)
5183#define IWineD3DTexture_GetSurfaceLevel(This,level,surface) (This)->lpVtbl->GetSurfaceLevel(This,level,surface)
5184#define IWineD3DTexture_LockRect(This,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,level,locked_rect,rect,flags)
5185#define IWineD3DTexture_UnlockRect(This,level) (This)->lpVtbl->UnlockRect(This,level)
5186#define IWineD3DTexture_AddDirtyRect(This,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,dirty_rect)
5187#endif
5188
5189#endif
5190
5191HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetLevelDesc_Proxy(
5192 IWineD3DTexture* This,
5193 UINT level,
5194 WINED3DSURFACE_DESC *desc);
5195void __RPC_STUB IWineD3DTexture_GetLevelDesc_Stub(
5196 IRpcStubBuffer* This,
5197 IRpcChannelBuffer* pRpcChannelBuffer,
5198 PRPC_MESSAGE pRpcMessage,
5199 DWORD* pdwStubPhase);
5200HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetSurfaceLevel_Proxy(
5201 IWineD3DTexture* This,
5202 UINT level,
5203 IWineD3DSurface **surface);
5204void __RPC_STUB IWineD3DTexture_GetSurfaceLevel_Stub(
5205 IRpcStubBuffer* This,
5206 IRpcChannelBuffer* pRpcChannelBuffer,
5207 PRPC_MESSAGE pRpcMessage,
5208 DWORD* pdwStubPhase);
5209HRESULT STDMETHODCALLTYPE IWineD3DTexture_LockRect_Proxy(
5210 IWineD3DTexture* This,
5211 UINT level,
5212 WINED3DLOCKED_RECT *locked_rect,
5213 const RECT *rect,
5214 DWORD flags);
5215void __RPC_STUB IWineD3DTexture_LockRect_Stub(
5216 IRpcStubBuffer* This,
5217 IRpcChannelBuffer* pRpcChannelBuffer,
5218 PRPC_MESSAGE pRpcMessage,
5219 DWORD* pdwStubPhase);
5220HRESULT STDMETHODCALLTYPE IWineD3DTexture_UnlockRect_Proxy(
5221 IWineD3DTexture* This,
5222 UINT level);
5223void __RPC_STUB IWineD3DTexture_UnlockRect_Stub(
5224 IRpcStubBuffer* This,
5225 IRpcChannelBuffer* pRpcChannelBuffer,
5226 PRPC_MESSAGE pRpcMessage,
5227 DWORD* pdwStubPhase);
5228HRESULT STDMETHODCALLTYPE IWineD3DTexture_AddDirtyRect_Proxy(
5229 IWineD3DTexture* This,
5230 const RECT *dirty_rect);
5231void __RPC_STUB IWineD3DTexture_AddDirtyRect_Stub(
5232 IRpcStubBuffer* This,
5233 IRpcChannelBuffer* pRpcChannelBuffer,
5234 PRPC_MESSAGE pRpcMessage,
5235 DWORD* pdwStubPhase);
5236
5237#endif /* __IWineD3DTexture_INTERFACE_DEFINED__ */
5238
5239/*****************************************************************************
5240 * IWineD3DCubeTexture interface
5241 */
5242#ifndef __IWineD3DCubeTexture_INTERFACE_DEFINED__
5243#define __IWineD3DCubeTexture_INTERFACE_DEFINED__
5244
5245DEFINE_GUID(IID_IWineD3DCubeTexture, 0x41752900, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
5246#if defined(__cplusplus) && !defined(CINTERFACE)
5247interface IWineD3DCubeTexture : public IWineD3DBaseTexture
5248{
5249 virtual HRESULT STDMETHODCALLTYPE GetLevelDesc(
5250 UINT level,
5251 WINED3DSURFACE_DESC *desc) = 0;
5252
5253 virtual HRESULT STDMETHODCALLTYPE GetCubeMapSurface(
5254 WINED3DCUBEMAP_FACES face,
5255 UINT level,
5256 IWineD3DSurface **surface) = 0;
5257
5258 virtual HRESULT STDMETHODCALLTYPE LockRect(
5259 WINED3DCUBEMAP_FACES face,
5260 UINT level,
5261 WINED3DLOCKED_RECT *locked_rect,
5262 const RECT *rect,
5263 DWORD flags) = 0;
5264
5265 virtual HRESULT STDMETHODCALLTYPE UnlockRect(
5266 WINED3DCUBEMAP_FACES face,
5267 UINT level) = 0;
5268
5269 virtual HRESULT STDMETHODCALLTYPE AddDirtyRect(
5270 WINED3DCUBEMAP_FACES face,
5271 const RECT *dirty_rect) = 0;
5272
5273};
5274#else
5275typedef struct IWineD3DCubeTextureVtbl {
5276 BEGIN_INTERFACE
5277
5278 /*** IUnknown methods ***/
5279 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
5280 IWineD3DCubeTexture* This,
5281 REFIID riid,
5282 void **ppvObject);
5283
5284 ULONG (STDMETHODCALLTYPE *AddRef)(
5285 IWineD3DCubeTexture* This);
5286
5287 ULONG (STDMETHODCALLTYPE *Release)(
5288 IWineD3DCubeTexture* This);
5289
5290 /*** IWineD3DBase methods ***/
5291 HRESULT (STDMETHODCALLTYPE *GetParent)(
5292 IWineD3DCubeTexture* This,
5293 IUnknown **parent);
5294
5295 /*** IWineD3DResource methods ***/
5296 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
5297 IWineD3DCubeTexture* This,
5298 REFGUID guid,
5299 const void *data,
5300 DWORD data_size,
5301 DWORD flags);
5302
5303 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
5304 IWineD3DCubeTexture* This,
5305 REFGUID guid,
5306 void *data,
5307 DWORD *data_size);
5308
5309 HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
5310 IWineD3DCubeTexture* This,
5311 REFGUID guid);
5312
5313 DWORD (STDMETHODCALLTYPE *SetPriority)(
5314 IWineD3DCubeTexture* This,
5315 DWORD new_priority);
5316
5317 DWORD (STDMETHODCALLTYPE *GetPriority)(
5318 IWineD3DCubeTexture* This);
5319
5320 void (STDMETHODCALLTYPE *PreLoad)(
5321 IWineD3DCubeTexture* This);
5322
5323 void (STDMETHODCALLTYPE *UnLoad)(
5324 IWineD3DCubeTexture* This);
5325
5326 WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
5327 IWineD3DCubeTexture* This);
5328
5329 /*** IWineD3DBaseTexture methods ***/
5330 DWORD (STDMETHODCALLTYPE *SetLOD)(
5331 IWineD3DCubeTexture* This,
5332 DWORD new_lod);
5333
5334 DWORD (STDMETHODCALLTYPE *GetLOD)(
5335 IWineD3DCubeTexture* This);
5336
5337 DWORD (STDMETHODCALLTYPE *GetLevelCount)(
5338 IWineD3DCubeTexture* This);
5339
5340 HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
5341 IWineD3DCubeTexture* This,
5342 WINED3DTEXTUREFILTERTYPE filter_type);
5343
5344 WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
5345 IWineD3DCubeTexture* This);
5346
5347 void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
5348 IWineD3DCubeTexture* This);
5349
5350 BOOL (STDMETHODCALLTYPE *SetDirty)(
5351 IWineD3DCubeTexture* This,
5352 BOOL dirty);
5353
5354 BOOL (STDMETHODCALLTYPE *GetDirty)(
5355 IWineD3DCubeTexture* This);
5356
5357 HRESULT (STDMETHODCALLTYPE *BindTexture)(
5358 IWineD3DCubeTexture* This,
5359 BOOL srgb);
5360
5361 UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
5362 IWineD3DCubeTexture* This);
5363
5364 BOOL (STDMETHODCALLTYPE *IsCondNP2)(
5365 IWineD3DCubeTexture* This);
5366
5367 /*** IWineD3DCubeTexture methods ***/
5368 HRESULT (STDMETHODCALLTYPE *GetLevelDesc)(
5369 IWineD3DCubeTexture* This,
5370 UINT level,
5371 WINED3DSURFACE_DESC *desc);
5372
5373 HRESULT (STDMETHODCALLTYPE *GetCubeMapSurface)(
5374 IWineD3DCubeTexture* This,
5375 WINED3DCUBEMAP_FACES face,
5376 UINT level,
5377 IWineD3DSurface **surface);
5378
5379 HRESULT (STDMETHODCALLTYPE *LockRect)(
5380 IWineD3DCubeTexture* This,
5381 WINED3DCUBEMAP_FACES face,
5382 UINT level,
5383 WINED3DLOCKED_RECT *locked_rect,
5384 const RECT *rect,
5385 DWORD flags);
5386
5387 HRESULT (STDMETHODCALLTYPE *UnlockRect)(
5388 IWineD3DCubeTexture* This,
5389 WINED3DCUBEMAP_FACES face,
5390 UINT level);
5391
5392 HRESULT (STDMETHODCALLTYPE *AddDirtyRect)(
5393 IWineD3DCubeTexture* This,
5394 WINED3DCUBEMAP_FACES face,
5395 const RECT *dirty_rect);
5396
5397 END_INTERFACE
5398} IWineD3DCubeTextureVtbl;
5399interface IWineD3DCubeTexture {
5400 CONST_VTBL IWineD3DCubeTextureVtbl* lpVtbl;
5401};
5402
5403#ifdef COBJMACROS
5404/*** IUnknown methods ***/
5405#define IWineD3DCubeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5406#define IWineD3DCubeTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
5407#define IWineD3DCubeTexture_Release(This) (This)->lpVtbl->Release(This)
5408/*** IWineD3DBase methods ***/
5409#define IWineD3DCubeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
5410/*** IWineD3DResource methods ***/
5411#define IWineD3DCubeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
5412#define IWineD3DCubeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
5413#define IWineD3DCubeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
5414#define IWineD3DCubeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
5415#define IWineD3DCubeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
5416#define IWineD3DCubeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
5417#define IWineD3DCubeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
5418#define IWineD3DCubeTexture_GetType(This) (This)->lpVtbl->GetType(This)
5419/*** IWineD3DBaseTexture methods ***/
5420#define IWineD3DCubeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
5421#define IWineD3DCubeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
5422#define IWineD3DCubeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
5423#define IWineD3DCubeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
5424#define IWineD3DCubeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
5425#define IWineD3DCubeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
5426#define IWineD3DCubeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
5427#define IWineD3DCubeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
5428#define IWineD3DCubeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
5429#define IWineD3DCubeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
5430#define IWineD3DCubeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
5431/*** IWineD3DCubeTexture methods ***/
5432#define IWineD3DCubeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc)
5433#define IWineD3DCubeTexture_GetCubeMapSurface(This,face,level,surface) (This)->lpVtbl->GetCubeMapSurface(This,face,level,surface)
5434#define IWineD3DCubeTexture_LockRect(This,face,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,face,level,locked_rect,rect,flags)
5435#define IWineD3DCubeTexture_UnlockRect(This,face,level) (This)->lpVtbl->UnlockRect(This,face,level)
5436#define IWineD3DCubeTexture_AddDirtyRect(This,face,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,face,dirty_rect)
5437#endif
5438
5439#endif
5440
5441HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetLevelDesc_Proxy(
5442 IWineD3DCubeTexture* This,
5443 UINT level,
5444 WINED3DSURFACE_DESC *desc);
5445void __RPC_STUB IWineD3DCubeTexture_GetLevelDesc_Stub(
5446 IRpcStubBuffer* This,
5447 IRpcChannelBuffer* pRpcChannelBuffer,
5448 PRPC_MESSAGE pRpcMessage,
5449 DWORD* pdwStubPhase);
5450HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetCubeMapSurface_Proxy(
5451 IWineD3DCubeTexture* This,
5452 WINED3DCUBEMAP_FACES face,
5453 UINT level,
5454 IWineD3DSurface **surface);
5455void __RPC_STUB IWineD3DCubeTexture_GetCubeMapSurface_Stub(
5456 IRpcStubBuffer* This,
5457 IRpcChannelBuffer* pRpcChannelBuffer,
5458 PRPC_MESSAGE pRpcMessage,
5459 DWORD* pdwStubPhase);
5460HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_LockRect_Proxy(
5461 IWineD3DCubeTexture* This,
5462 WINED3DCUBEMAP_FACES face,
5463 UINT level,
5464 WINED3DLOCKED_RECT *locked_rect,
5465 const RECT *rect,
5466 DWORD flags);
5467void __RPC_STUB IWineD3DCubeTexture_LockRect_Stub(
5468 IRpcStubBuffer* This,
5469 IRpcChannelBuffer* pRpcChannelBuffer,
5470 PRPC_MESSAGE pRpcMessage,
5471 DWORD* pdwStubPhase);
5472HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_UnlockRect_Proxy(
5473 IWineD3DCubeTexture* This,
5474 WINED3DCUBEMAP_FACES face,
5475 UINT level);
5476void __RPC_STUB IWineD3DCubeTexture_UnlockRect_Stub(
5477 IRpcStubBuffer* This,
5478 IRpcChannelBuffer* pRpcChannelBuffer,
5479 PRPC_MESSAGE pRpcMessage,
5480 DWORD* pdwStubPhase);
5481HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_AddDirtyRect_Proxy(
5482 IWineD3DCubeTexture* This,
5483 WINED3DCUBEMAP_FACES face,
5484 const RECT *dirty_rect);
5485void __RPC_STUB IWineD3DCubeTexture_AddDirtyRect_Stub(
5486 IRpcStubBuffer* This,
5487 IRpcChannelBuffer* pRpcChannelBuffer,
5488 PRPC_MESSAGE pRpcMessage,
5489 DWORD* pdwStubPhase);
5490
5491#endif /* __IWineD3DCubeTexture_INTERFACE_DEFINED__ */
5492
5493/*****************************************************************************
5494 * IWineD3DVolumeTexture interface
5495 */
5496#ifndef __IWineD3DVolumeTexture_INTERFACE_DEFINED__
5497#define __IWineD3DVolumeTexture_INTERFACE_DEFINED__
5498
5499DEFINE_GUID(IID_IWineD3DVolumeTexture, 0x7b39470c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
5500#if defined(__cplusplus) && !defined(CINTERFACE)
5501interface IWineD3DVolumeTexture : public IWineD3DBaseTexture
5502{
5503 virtual HRESULT STDMETHODCALLTYPE GetLevelDesc(
5504 UINT level,
5505 WINED3DVOLUME_DESC *desc) = 0;
5506
5507 virtual HRESULT STDMETHODCALLTYPE GetVolumeLevel(
5508 UINT level,
5509 IWineD3DVolume **volume) = 0;
5510
5511 virtual HRESULT STDMETHODCALLTYPE LockBox(
5512 UINT level,
5513 WINED3DLOCKED_BOX *locked_box,
5514 const WINED3DBOX *box,
5515 DWORD flags) = 0;
5516
5517 virtual HRESULT STDMETHODCALLTYPE UnlockBox(
5518 UINT level) = 0;
5519
5520 virtual HRESULT STDMETHODCALLTYPE AddDirtyBox(
5521 const WINED3DBOX *dirty_box) = 0;
5522
5523};
5524#else
5525typedef struct IWineD3DVolumeTextureVtbl {
5526 BEGIN_INTERFACE
5527
5528 /*** IUnknown methods ***/
5529 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
5530 IWineD3DVolumeTexture* This,
5531 REFIID riid,
5532 void **ppvObject);
5533
5534 ULONG (STDMETHODCALLTYPE *AddRef)(
5535 IWineD3DVolumeTexture* This);
5536
5537 ULONG (STDMETHODCALLTYPE *Release)(
5538 IWineD3DVolumeTexture* This);
5539
5540 /*** IWineD3DBase methods ***/
5541 HRESULT (STDMETHODCALLTYPE *GetParent)(
5542 IWineD3DVolumeTexture* This,
5543 IUnknown **parent);
5544
5545 /*** IWineD3DResource methods ***/
5546 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
5547 IWineD3DVolumeTexture* This,
5548 REFGUID guid,
5549 const void *data,
5550 DWORD data_size,
5551 DWORD flags);
5552
5553 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
5554 IWineD3DVolumeTexture* This,
5555 REFGUID guid,
5556 void *data,
5557 DWORD *data_size);
5558
5559 HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
5560 IWineD3DVolumeTexture* This,
5561 REFGUID guid);
5562
5563 DWORD (STDMETHODCALLTYPE *SetPriority)(
5564 IWineD3DVolumeTexture* This,
5565 DWORD new_priority);
5566
5567 DWORD (STDMETHODCALLTYPE *GetPriority)(
5568 IWineD3DVolumeTexture* This);
5569
5570 void (STDMETHODCALLTYPE *PreLoad)(
5571 IWineD3DVolumeTexture* This);
5572
5573 void (STDMETHODCALLTYPE *UnLoad)(
5574 IWineD3DVolumeTexture* This);
5575
5576 WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
5577 IWineD3DVolumeTexture* This);
5578
5579 /*** IWineD3DBaseTexture methods ***/
5580 DWORD (STDMETHODCALLTYPE *SetLOD)(
5581 IWineD3DVolumeTexture* This,
5582 DWORD new_lod);
5583
5584 DWORD (STDMETHODCALLTYPE *GetLOD)(
5585 IWineD3DVolumeTexture* This);
5586
5587 DWORD (STDMETHODCALLTYPE *GetLevelCount)(
5588 IWineD3DVolumeTexture* This);
5589
5590 HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
5591 IWineD3DVolumeTexture* This,
5592 WINED3DTEXTUREFILTERTYPE filter_type);
5593
5594 WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
5595 IWineD3DVolumeTexture* This);
5596
5597 void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
5598 IWineD3DVolumeTexture* This);
5599
5600 BOOL (STDMETHODCALLTYPE *SetDirty)(
5601 IWineD3DVolumeTexture* This,
5602 BOOL dirty);
5603
5604 BOOL (STDMETHODCALLTYPE *GetDirty)(
5605 IWineD3DVolumeTexture* This);
5606
5607 HRESULT (STDMETHODCALLTYPE *BindTexture)(
5608 IWineD3DVolumeTexture* This,
5609 BOOL srgb);
5610
5611 UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
5612 IWineD3DVolumeTexture* This);
5613
5614 BOOL (STDMETHODCALLTYPE *IsCondNP2)(
5615 IWineD3DVolumeTexture* This);
5616
5617 /*** IWineD3DVolumeTexture methods ***/
5618 HRESULT (STDMETHODCALLTYPE *GetLevelDesc)(
5619 IWineD3DVolumeTexture* This,
5620 UINT level,
5621 WINED3DVOLUME_DESC *desc);
5622
5623 HRESULT (STDMETHODCALLTYPE *GetVolumeLevel)(
5624 IWineD3DVolumeTexture* This,
5625 UINT level,
5626 IWineD3DVolume **volume);
5627
5628 HRESULT (STDMETHODCALLTYPE *LockBox)(
5629 IWineD3DVolumeTexture* This,
5630 UINT level,
5631 WINED3DLOCKED_BOX *locked_box,
5632 const WINED3DBOX *box,
5633 DWORD flags);
5634
5635 HRESULT (STDMETHODCALLTYPE *UnlockBox)(
5636 IWineD3DVolumeTexture* This,
5637 UINT level);
5638
5639 HRESULT (STDMETHODCALLTYPE *AddDirtyBox)(
5640 IWineD3DVolumeTexture* This,
5641 const WINED3DBOX *dirty_box);
5642
5643 END_INTERFACE
5644} IWineD3DVolumeTextureVtbl;
5645interface IWineD3DVolumeTexture {
5646 CONST_VTBL IWineD3DVolumeTextureVtbl* lpVtbl;
5647};
5648
5649#ifdef COBJMACROS
5650/*** IUnknown methods ***/
5651#define IWineD3DVolumeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5652#define IWineD3DVolumeTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
5653#define IWineD3DVolumeTexture_Release(This) (This)->lpVtbl->Release(This)
5654/*** IWineD3DBase methods ***/
5655#define IWineD3DVolumeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
5656/*** IWineD3DResource methods ***/
5657#define IWineD3DVolumeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
5658#define IWineD3DVolumeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
5659#define IWineD3DVolumeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
5660#define IWineD3DVolumeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
5661#define IWineD3DVolumeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
5662#define IWineD3DVolumeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
5663#define IWineD3DVolumeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
5664#define IWineD3DVolumeTexture_GetType(This) (This)->lpVtbl->GetType(This)
5665/*** IWineD3DBaseTexture methods ***/
5666#define IWineD3DVolumeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
5667#define IWineD3DVolumeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
5668#define IWineD3DVolumeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
5669#define IWineD3DVolumeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
5670#define IWineD3DVolumeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
5671#define IWineD3DVolumeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
5672#define IWineD3DVolumeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
5673#define IWineD3DVolumeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
5674#define IWineD3DVolumeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
5675#define IWineD3DVolumeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
5676#define IWineD3DVolumeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
5677/*** IWineD3DVolumeTexture methods ***/
5678#define IWineD3DVolumeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc)
5679#define IWineD3DVolumeTexture_GetVolumeLevel(This,level,volume) (This)->lpVtbl->GetVolumeLevel(This,level,volume)
5680#define IWineD3DVolumeTexture_LockBox(This,level,locked_box,box,flags) (This)->lpVtbl->LockBox(This,level,locked_box,box,flags)
5681#define IWineD3DVolumeTexture_UnlockBox(This,level) (This)->lpVtbl->UnlockBox(This,level)
5682#define IWineD3DVolumeTexture_AddDirtyBox(This,dirty_box) (This)->lpVtbl->AddDirtyBox(This,dirty_box)
5683#endif
5684
5685#endif
5686
5687HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetLevelDesc_Proxy(
5688 IWineD3DVolumeTexture* This,
5689 UINT level,
5690 WINED3DVOLUME_DESC *desc);
5691void __RPC_STUB IWineD3DVolumeTexture_GetLevelDesc_Stub(
5692 IRpcStubBuffer* This,
5693 IRpcChannelBuffer* pRpcChannelBuffer,
5694 PRPC_MESSAGE pRpcMessage,
5695 DWORD* pdwStubPhase);
5696HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetVolumeLevel_Proxy(
5697 IWineD3DVolumeTexture* This,
5698 UINT level,
5699 IWineD3DVolume **volume);
5700void __RPC_STUB IWineD3DVolumeTexture_GetVolumeLevel_Stub(
5701 IRpcStubBuffer* This,
5702 IRpcChannelBuffer* pRpcChannelBuffer,
5703 PRPC_MESSAGE pRpcMessage,
5704 DWORD* pdwStubPhase);
5705HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_LockBox_Proxy(
5706 IWineD3DVolumeTexture* This,
5707 UINT level,
5708 WINED3DLOCKED_BOX *locked_box,
5709 const WINED3DBOX *box,
5710 DWORD flags);
5711void __RPC_STUB IWineD3DVolumeTexture_LockBox_Stub(
5712 IRpcStubBuffer* This,
5713 IRpcChannelBuffer* pRpcChannelBuffer,
5714 PRPC_MESSAGE pRpcMessage,
5715 DWORD* pdwStubPhase);
5716HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_UnlockBox_Proxy(
5717 IWineD3DVolumeTexture* This,
5718 UINT level);
5719void __RPC_STUB IWineD3DVolumeTexture_UnlockBox_Stub(
5720 IRpcStubBuffer* This,
5721 IRpcChannelBuffer* pRpcChannelBuffer,
5722 PRPC_MESSAGE pRpcMessage,
5723 DWORD* pdwStubPhase);
5724HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_AddDirtyBox_Proxy(
5725 IWineD3DVolumeTexture* This,
5726 const WINED3DBOX *dirty_box);
5727void __RPC_STUB IWineD3DVolumeTexture_AddDirtyBox_Stub(
5728 IRpcStubBuffer* This,
5729 IRpcChannelBuffer* pRpcChannelBuffer,
5730 PRPC_MESSAGE pRpcMessage,
5731 DWORD* pdwStubPhase);
5732
5733#endif /* __IWineD3DVolumeTexture_INTERFACE_DEFINED__ */
5734
5735/*****************************************************************************
5736 * IWineD3DVertexDeclaration interface
5737 */
5738#ifndef __IWineD3DVertexDeclaration_INTERFACE_DEFINED__
5739#define __IWineD3DVertexDeclaration_INTERFACE_DEFINED__
5740
5741DEFINE_GUID(IID_IWineD3DVertexDeclaration, 0x7cd55be6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
5742#if defined(__cplusplus) && !defined(CINTERFACE)
5743interface IWineD3DVertexDeclaration : public IWineD3DBase
5744{
5745};
5746#else
5747typedef struct IWineD3DVertexDeclarationVtbl {
5748 BEGIN_INTERFACE
5749
5750 /*** IUnknown methods ***/
5751 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
5752 IWineD3DVertexDeclaration* This,
5753 REFIID riid,
5754 void **ppvObject);
5755
5756 ULONG (STDMETHODCALLTYPE *AddRef)(
5757 IWineD3DVertexDeclaration* This);
5758
5759 ULONG (STDMETHODCALLTYPE *Release)(
5760 IWineD3DVertexDeclaration* This);
5761
5762 /*** IWineD3DBase methods ***/
5763 HRESULT (STDMETHODCALLTYPE *GetParent)(
5764 IWineD3DVertexDeclaration* This,
5765 IUnknown **parent);
5766
5767 END_INTERFACE
5768} IWineD3DVertexDeclarationVtbl;
5769interface IWineD3DVertexDeclaration {
5770 CONST_VTBL IWineD3DVertexDeclarationVtbl* lpVtbl;
5771};
5772
5773#ifdef COBJMACROS
5774/*** IUnknown methods ***/
5775#define IWineD3DVertexDeclaration_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5776#define IWineD3DVertexDeclaration_AddRef(This) (This)->lpVtbl->AddRef(This)
5777#define IWineD3DVertexDeclaration_Release(This) (This)->lpVtbl->Release(This)
5778/*** IWineD3DBase methods ***/
5779#define IWineD3DVertexDeclaration_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
5780#endif
5781
5782#endif
5783
5784
5785#endif /* __IWineD3DVertexDeclaration_INTERFACE_DEFINED__ */
5786
5787/*****************************************************************************
5788 * IWineD3DStateBlock interface
5789 */
5790#ifndef __IWineD3DStateBlock_INTERFACE_DEFINED__
5791#define __IWineD3DStateBlock_INTERFACE_DEFINED__
5792
5793DEFINE_GUID(IID_IWineD3DStateBlock, 0x83b073ce, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
5794#if defined(__cplusplus) && !defined(CINTERFACE)
5795interface IWineD3DStateBlock : public IUnknown
5796{
5797 virtual HRESULT STDMETHODCALLTYPE Capture(
5798 ) = 0;
5799
5800 virtual HRESULT STDMETHODCALLTYPE Apply(
5801 ) = 0;
5802
5803 virtual HRESULT STDMETHODCALLTYPE InitStartupStateBlock(
5804 ) = 0;
5805
5806};
5807#else
5808typedef struct IWineD3DStateBlockVtbl {
5809 BEGIN_INTERFACE
5810
5811 /*** IUnknown methods ***/
5812 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
5813 IWineD3DStateBlock* This,
5814 REFIID riid,
5815 void **ppvObject);
5816
5817 ULONG (STDMETHODCALLTYPE *AddRef)(
5818 IWineD3DStateBlock* This);
5819
5820 ULONG (STDMETHODCALLTYPE *Release)(
5821 IWineD3DStateBlock* This);
5822
5823 /*** IWineD3DStateBlock methods ***/
5824 HRESULT (STDMETHODCALLTYPE *Capture)(
5825 IWineD3DStateBlock* This);
5826
5827 HRESULT (STDMETHODCALLTYPE *Apply)(
5828 IWineD3DStateBlock* This);
5829
5830 HRESULT (STDMETHODCALLTYPE *InitStartupStateBlock)(
5831 IWineD3DStateBlock* This);
5832
5833 END_INTERFACE
5834} IWineD3DStateBlockVtbl;
5835interface IWineD3DStateBlock {
5836 CONST_VTBL IWineD3DStateBlockVtbl* lpVtbl;
5837};
5838
5839#ifdef COBJMACROS
5840/*** IUnknown methods ***/
5841#define IWineD3DStateBlock_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5842#define IWineD3DStateBlock_AddRef(This) (This)->lpVtbl->AddRef(This)
5843#define IWineD3DStateBlock_Release(This) (This)->lpVtbl->Release(This)
5844/*** IWineD3DStateBlock methods ***/
5845#define IWineD3DStateBlock_Capture(This) (This)->lpVtbl->Capture(This)
5846#define IWineD3DStateBlock_Apply(This) (This)->lpVtbl->Apply(This)
5847#define IWineD3DStateBlock_InitStartupStateBlock(This) (This)->lpVtbl->InitStartupStateBlock(This)
5848#endif
5849
5850#endif
5851
5852HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Capture_Proxy(
5853 IWineD3DStateBlock* This);
5854void __RPC_STUB IWineD3DStateBlock_Capture_Stub(
5855 IRpcStubBuffer* This,
5856 IRpcChannelBuffer* pRpcChannelBuffer,
5857 PRPC_MESSAGE pRpcMessage,
5858 DWORD* pdwStubPhase);
5859HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Apply_Proxy(
5860 IWineD3DStateBlock* This);
5861void __RPC_STUB IWineD3DStateBlock_Apply_Stub(
5862 IRpcStubBuffer* This,
5863 IRpcChannelBuffer* pRpcChannelBuffer,
5864 PRPC_MESSAGE pRpcMessage,
5865 DWORD* pdwStubPhase);
5866HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_InitStartupStateBlock_Proxy(
5867 IWineD3DStateBlock* This);
5868void __RPC_STUB IWineD3DStateBlock_InitStartupStateBlock_Stub(
5869 IRpcStubBuffer* This,
5870 IRpcChannelBuffer* pRpcChannelBuffer,
5871 PRPC_MESSAGE pRpcMessage,
5872 DWORD* pdwStubPhase);
5873
5874#endif /* __IWineD3DStateBlock_INTERFACE_DEFINED__ */
5875
5876/*****************************************************************************
5877 * IWineD3DQuery interface
5878 */
5879#ifndef __IWineD3DQuery_INTERFACE_DEFINED__
5880#define __IWineD3DQuery_INTERFACE_DEFINED__
5881
5882DEFINE_GUID(IID_IWineD3DQuery, 0x905ddbac, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
5883#if defined(__cplusplus) && !defined(CINTERFACE)
5884interface IWineD3DQuery : public IWineD3DBase
5885{
5886 virtual HRESULT STDMETHODCALLTYPE GetData(
5887 void *data,
5888 DWORD data_size,
5889 DWORD flags) = 0;
5890
5891 virtual DWORD STDMETHODCALLTYPE GetDataSize(
5892 ) = 0;
5893
5894 virtual WINED3DQUERYTYPE STDMETHODCALLTYPE GetType(
5895 ) = 0;
5896
5897 virtual HRESULT STDMETHODCALLTYPE Issue(
5898 DWORD flags) = 0;
5899
5900};
5901#else
5902typedef struct IWineD3DQueryVtbl {
5903 BEGIN_INTERFACE
5904
5905 /*** IUnknown methods ***/
5906 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
5907 IWineD3DQuery* This,
5908 REFIID riid,
5909 void **ppvObject);
5910
5911 ULONG (STDMETHODCALLTYPE *AddRef)(
5912 IWineD3DQuery* This);
5913
5914 ULONG (STDMETHODCALLTYPE *Release)(
5915 IWineD3DQuery* This);
5916
5917 /*** IWineD3DBase methods ***/
5918 HRESULT (STDMETHODCALLTYPE *GetParent)(
5919 IWineD3DQuery* This,
5920 IUnknown **parent);
5921
5922 /*** IWineD3DQuery methods ***/
5923 HRESULT (STDMETHODCALLTYPE *GetData)(
5924 IWineD3DQuery* This,
5925 void *data,
5926 DWORD data_size,
5927 DWORD flags);
5928
5929 DWORD (STDMETHODCALLTYPE *GetDataSize)(
5930 IWineD3DQuery* This);
5931
5932 WINED3DQUERYTYPE (STDMETHODCALLTYPE *GetType)(
5933 IWineD3DQuery* This);
5934
5935 HRESULT (STDMETHODCALLTYPE *Issue)(
5936 IWineD3DQuery* This,
5937 DWORD flags);
5938
5939 END_INTERFACE
5940} IWineD3DQueryVtbl;
5941interface IWineD3DQuery {
5942 CONST_VTBL IWineD3DQueryVtbl* lpVtbl;
5943};
5944
5945#ifdef COBJMACROS
5946/*** IUnknown methods ***/
5947#define IWineD3DQuery_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5948#define IWineD3DQuery_AddRef(This) (This)->lpVtbl->AddRef(This)
5949#define IWineD3DQuery_Release(This) (This)->lpVtbl->Release(This)
5950/*** IWineD3DBase methods ***/
5951#define IWineD3DQuery_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
5952/*** IWineD3DQuery methods ***/
5953#define IWineD3DQuery_GetData(This,data,data_size,flags) (This)->lpVtbl->GetData(This,data,data_size,flags)
5954#define IWineD3DQuery_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
5955#define IWineD3DQuery_GetType(This) (This)->lpVtbl->GetType(This)
5956#define IWineD3DQuery_Issue(This,flags) (This)->lpVtbl->Issue(This,flags)
5957#endif
5958
5959#endif
5960
5961HRESULT STDMETHODCALLTYPE IWineD3DQuery_GetData_Proxy(
5962 IWineD3DQuery* This,
5963 void *data,
5964 DWORD data_size,
5965 DWORD flags);
5966void __RPC_STUB IWineD3DQuery_GetData_Stub(
5967 IRpcStubBuffer* This,
5968 IRpcChannelBuffer* pRpcChannelBuffer,
5969 PRPC_MESSAGE pRpcMessage,
5970 DWORD* pdwStubPhase);
5971DWORD STDMETHODCALLTYPE IWineD3DQuery_GetDataSize_Proxy(
5972 IWineD3DQuery* This);
5973void __RPC_STUB IWineD3DQuery_GetDataSize_Stub(
5974 IRpcStubBuffer* This,
5975 IRpcChannelBuffer* pRpcChannelBuffer,
5976 PRPC_MESSAGE pRpcMessage,
5977 DWORD* pdwStubPhase);
5978WINED3DQUERYTYPE STDMETHODCALLTYPE IWineD3DQuery_GetType_Proxy(
5979 IWineD3DQuery* This);
5980void __RPC_STUB IWineD3DQuery_GetType_Stub(
5981 IRpcStubBuffer* This,
5982 IRpcChannelBuffer* pRpcChannelBuffer,
5983 PRPC_MESSAGE pRpcMessage,
5984 DWORD* pdwStubPhase);
5985HRESULT STDMETHODCALLTYPE IWineD3DQuery_Issue_Proxy(
5986 IWineD3DQuery* This,
5987 DWORD flags);
5988void __RPC_STUB IWineD3DQuery_Issue_Stub(
5989 IRpcStubBuffer* This,
5990 IRpcChannelBuffer* pRpcChannelBuffer,
5991 PRPC_MESSAGE pRpcMessage,
5992 DWORD* pdwStubPhase);
5993
5994#endif /* __IWineD3DQuery_INTERFACE_DEFINED__ */
5995
5996/*****************************************************************************
5997 * IWineD3DSwapChain interface
5998 */
5999#ifndef __IWineD3DSwapChain_INTERFACE_DEFINED__
6000#define __IWineD3DSwapChain_INTERFACE_DEFINED__
6001
6002DEFINE_GUID(IID_IWineD3DSwapChain, 0x34d01b10, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
6003#if defined(__cplusplus) && !defined(CINTERFACE)
6004interface IWineD3DSwapChain : public IWineD3DBase
6005{
6006 virtual void STDMETHODCALLTYPE Destroy(
6007 ) = 0;
6008
6009 virtual HRESULT STDMETHODCALLTYPE GetDevice(
6010 IWineD3DDevice **device) = 0;
6011
6012 virtual HRESULT STDMETHODCALLTYPE Present(
6013 const RECT *src_rect,
6014 const RECT *dst_rect,
6015 HWND dst_window_override,
6016 const RGNDATA *dirty_region,
6017 DWORD flags) = 0;
6018
6019 virtual HRESULT STDMETHODCALLTYPE SetDestWindowOverride(
6020 HWND window) = 0;
6021
6022 virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData(
6023 IWineD3DSurface *dst_surface) = 0;
6024
6025 virtual HRESULT STDMETHODCALLTYPE GetBackBuffer(
6026 UINT backbuffer_idx,
6027 WINED3DBACKBUFFER_TYPE backbuffer_type,
6028 IWineD3DSurface **backbuffer) = 0;
6029
6030 virtual HRESULT STDMETHODCALLTYPE GetRasterStatus(
6031 WINED3DRASTER_STATUS *raster_status) = 0;
6032
6033 virtual HRESULT STDMETHODCALLTYPE GetDisplayMode(
6034 WINED3DDISPLAYMODE *mode) = 0;
6035
6036 virtual HRESULT STDMETHODCALLTYPE GetPresentParameters(
6037 WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
6038
6039 virtual HRESULT STDMETHODCALLTYPE SetGammaRamp(
6040 DWORD flags,
6041 const WINED3DGAMMARAMP *ramp) = 0;
6042
6043 virtual HRESULT STDMETHODCALLTYPE GetGammaRamp(
6044 WINED3DGAMMARAMP *ramp) = 0;
6045
6046};
6047#else
6048typedef struct IWineD3DSwapChainVtbl {
6049 BEGIN_INTERFACE
6050
6051 /*** IUnknown methods ***/
6052 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
6053 IWineD3DSwapChain* This,
6054 REFIID riid,
6055 void **ppvObject);
6056
6057 ULONG (STDMETHODCALLTYPE *AddRef)(
6058 IWineD3DSwapChain* This);
6059
6060 ULONG (STDMETHODCALLTYPE *Release)(
6061 IWineD3DSwapChain* This);
6062
6063 /*** IWineD3DBase methods ***/
6064 HRESULT (STDMETHODCALLTYPE *GetParent)(
6065 IWineD3DSwapChain* This,
6066 IUnknown **parent);
6067
6068 /*** IWineD3DSwapChain methods ***/
6069 void (STDMETHODCALLTYPE *Destroy)(
6070 IWineD3DSwapChain* This);
6071
6072 HRESULT (STDMETHODCALLTYPE *GetDevice)(
6073 IWineD3DSwapChain* This,
6074 IWineD3DDevice **device);
6075
6076 HRESULT (STDMETHODCALLTYPE *Present)(
6077 IWineD3DSwapChain* This,
6078 const RECT *src_rect,
6079 const RECT *dst_rect,
6080 HWND dst_window_override,
6081 const RGNDATA *dirty_region,
6082 DWORD flags);
6083
6084 HRESULT (STDMETHODCALLTYPE *SetDestWindowOverride)(
6085 IWineD3DSwapChain* This,
6086 HWND window);
6087
6088 HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)(
6089 IWineD3DSwapChain* This,
6090 IWineD3DSurface *dst_surface);
6091
6092 HRESULT (STDMETHODCALLTYPE *GetBackBuffer)(
6093 IWineD3DSwapChain* This,
6094 UINT backbuffer_idx,
6095 WINED3DBACKBUFFER_TYPE backbuffer_type,
6096 IWineD3DSurface **backbuffer);
6097
6098 HRESULT (STDMETHODCALLTYPE *GetRasterStatus)(
6099 IWineD3DSwapChain* This,
6100 WINED3DRASTER_STATUS *raster_status);
6101
6102 HRESULT (STDMETHODCALLTYPE *GetDisplayMode)(
6103 IWineD3DSwapChain* This,
6104 WINED3DDISPLAYMODE *mode);
6105
6106 HRESULT (STDMETHODCALLTYPE *GetPresentParameters)(
6107 IWineD3DSwapChain* This,
6108 WINED3DPRESENT_PARAMETERS *present_parameters);
6109
6110 HRESULT (STDMETHODCALLTYPE *SetGammaRamp)(
6111 IWineD3DSwapChain* This,
6112 DWORD flags,
6113 const WINED3DGAMMARAMP *ramp);
6114
6115 HRESULT (STDMETHODCALLTYPE *GetGammaRamp)(
6116 IWineD3DSwapChain* This,
6117 WINED3DGAMMARAMP *ramp);
6118
6119 END_INTERFACE
6120} IWineD3DSwapChainVtbl;
6121interface IWineD3DSwapChain {
6122 CONST_VTBL IWineD3DSwapChainVtbl* lpVtbl;
6123};
6124
6125#ifdef COBJMACROS
6126/*** IUnknown methods ***/
6127#define IWineD3DSwapChain_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
6128#define IWineD3DSwapChain_AddRef(This) (This)->lpVtbl->AddRef(This)
6129#define IWineD3DSwapChain_Release(This) (This)->lpVtbl->Release(This)
6130/*** IWineD3DBase methods ***/
6131#define IWineD3DSwapChain_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
6132/*** IWineD3DSwapChain methods ***/
6133#define IWineD3DSwapChain_Destroy(This) (This)->lpVtbl->Destroy(This)
6134#define IWineD3DSwapChain_GetDevice(This,device) (This)->lpVtbl->GetDevice(This,device)
6135#define IWineD3DSwapChain_Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags)
6136#define IWineD3DSwapChain_SetDestWindowOverride(This,window) (This)->lpVtbl->SetDestWindowOverride(This,window)
6137#define IWineD3DSwapChain_GetFrontBufferData(This,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,dst_surface)
6138#define IWineD3DSwapChain_GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer)
6139#define IWineD3DSwapChain_GetRasterStatus(This,raster_status) (This)->lpVtbl->GetRasterStatus(This,raster_status)
6140#define IWineD3DSwapChain_GetDisplayMode(This,mode) (This)->lpVtbl->GetDisplayMode(This,mode)
6141#define IWineD3DSwapChain_GetPresentParameters(This,present_parameters) (This)->lpVtbl->GetPresentParameters(This,present_parameters)
6142#define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp)
6143#define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp)
6144#endif
6145
6146#endif
6147
6148void STDMETHODCALLTYPE IWineD3DSwapChain_Destroy_Proxy(
6149 IWineD3DSwapChain* This);
6150void __RPC_STUB IWineD3DSwapChain_Destroy_Stub(
6151 IRpcStubBuffer* This,
6152 IRpcChannelBuffer* pRpcChannelBuffer,
6153 PRPC_MESSAGE pRpcMessage,
6154 DWORD* pdwStubPhase);
6155HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDevice_Proxy(
6156 IWineD3DSwapChain* This,
6157 IWineD3DDevice **device);
6158void __RPC_STUB IWineD3DSwapChain_GetDevice_Stub(
6159 IRpcStubBuffer* This,
6160 IRpcChannelBuffer* pRpcChannelBuffer,
6161 PRPC_MESSAGE pRpcMessage,
6162 DWORD* pdwStubPhase);
6163HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_Present_Proxy(
6164 IWineD3DSwapChain* This,
6165 const RECT *src_rect,
6166 const RECT *dst_rect,
6167 HWND dst_window_override,
6168 const RGNDATA *dirty_region,
6169 DWORD flags);
6170void __RPC_STUB IWineD3DSwapChain_Present_Stub(
6171 IRpcStubBuffer* This,
6172 IRpcChannelBuffer* pRpcChannelBuffer,
6173 PRPC_MESSAGE pRpcMessage,
6174 DWORD* pdwStubPhase);
6175HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetDestWindowOverride_Proxy(
6176 IWineD3DSwapChain* This,
6177 HWND window);
6178void __RPC_STUB IWineD3DSwapChain_SetDestWindowOverride_Stub(
6179 IRpcStubBuffer* This,
6180 IRpcChannelBuffer* pRpcChannelBuffer,
6181 PRPC_MESSAGE pRpcMessage,
6182 DWORD* pdwStubPhase);
6183HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetFrontBufferData_Proxy(
6184 IWineD3DSwapChain* This,
6185 IWineD3DSurface *dst_surface);
6186void __RPC_STUB IWineD3DSwapChain_GetFrontBufferData_Stub(
6187 IRpcStubBuffer* This,
6188 IRpcChannelBuffer* pRpcChannelBuffer,
6189 PRPC_MESSAGE pRpcMessage,
6190 DWORD* pdwStubPhase);
6191HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetBackBuffer_Proxy(
6192 IWineD3DSwapChain* This,
6193 UINT backbuffer_idx,
6194 WINED3DBACKBUFFER_TYPE backbuffer_type,
6195 IWineD3DSurface **backbuffer);
6196void __RPC_STUB IWineD3DSwapChain_GetBackBuffer_Stub(
6197 IRpcStubBuffer* This,
6198 IRpcChannelBuffer* pRpcChannelBuffer,
6199 PRPC_MESSAGE pRpcMessage,
6200 DWORD* pdwStubPhase);
6201HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetRasterStatus_Proxy(
6202 IWineD3DSwapChain* This,
6203 WINED3DRASTER_STATUS *raster_status);
6204void __RPC_STUB IWineD3DSwapChain_GetRasterStatus_Stub(
6205 IRpcStubBuffer* This,
6206 IRpcChannelBuffer* pRpcChannelBuffer,
6207 PRPC_MESSAGE pRpcMessage,
6208 DWORD* pdwStubPhase);
6209HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDisplayMode_Proxy(
6210 IWineD3DSwapChain* This,
6211 WINED3DDISPLAYMODE *mode);
6212void __RPC_STUB IWineD3DSwapChain_GetDisplayMode_Stub(
6213 IRpcStubBuffer* This,
6214 IRpcChannelBuffer* pRpcChannelBuffer,
6215 PRPC_MESSAGE pRpcMessage,
6216 DWORD* pdwStubPhase);
6217HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetPresentParameters_Proxy(
6218 IWineD3DSwapChain* This,
6219 WINED3DPRESENT_PARAMETERS *present_parameters);
6220void __RPC_STUB IWineD3DSwapChain_GetPresentParameters_Stub(
6221 IRpcStubBuffer* This,
6222 IRpcChannelBuffer* pRpcChannelBuffer,
6223 PRPC_MESSAGE pRpcMessage,
6224 DWORD* pdwStubPhase);
6225HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetGammaRamp_Proxy(
6226 IWineD3DSwapChain* This,
6227 DWORD flags,
6228 const WINED3DGAMMARAMP *ramp);
6229void __RPC_STUB IWineD3DSwapChain_SetGammaRamp_Stub(
6230 IRpcStubBuffer* This,
6231 IRpcChannelBuffer* pRpcChannelBuffer,
6232 PRPC_MESSAGE pRpcMessage,
6233 DWORD* pdwStubPhase);
6234HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetGammaRamp_Proxy(
6235 IWineD3DSwapChain* This,
6236 WINED3DGAMMARAMP *ramp);
6237void __RPC_STUB IWineD3DSwapChain_GetGammaRamp_Stub(
6238 IRpcStubBuffer* This,
6239 IRpcChannelBuffer* pRpcChannelBuffer,
6240 PRPC_MESSAGE pRpcMessage,
6241 DWORD* pdwStubPhase);
6242
6243#endif /* __IWineD3DSwapChain_INTERFACE_DEFINED__ */
6244
6245/*****************************************************************************
6246 * IWineD3DBuffer interface
6247 */
6248#ifndef __IWineD3DBuffer_INTERFACE_DEFINED__
6249#define __IWineD3DBuffer_INTERFACE_DEFINED__
6250
6251DEFINE_GUID(IID_IWineD3DBuffer, 0xb3f028e8, 0x1a40, 0x4ab3, 0x92,0x92, 0x5b,0xf6,0xcf,0xd8,0x02,0x09);
6252#if defined(__cplusplus) && !defined(CINTERFACE)
6253interface IWineD3DBuffer : public IWineD3DResource
6254{
6255 virtual HRESULT STDMETHODCALLTYPE Map(
6256 UINT offset,
6257 UINT size,
6258 BYTE **data,
6259 DWORD flags) = 0;
6260
6261 virtual HRESULT STDMETHODCALLTYPE Unmap(
6262 ) = 0;
6263
6264 virtual HRESULT STDMETHODCALLTYPE GetDesc(
6265 WINED3DBUFFER_DESC *desc) = 0;
6266
6267};
6268#else
6269typedef struct IWineD3DBufferVtbl {
6270 BEGIN_INTERFACE
6271
6272 /*** IUnknown methods ***/
6273 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
6274 IWineD3DBuffer* This,
6275 REFIID riid,
6276 void **ppvObject);
6277
6278 ULONG (STDMETHODCALLTYPE *AddRef)(
6279 IWineD3DBuffer* This);
6280
6281 ULONG (STDMETHODCALLTYPE *Release)(
6282 IWineD3DBuffer* This);
6283
6284 /*** IWineD3DBase methods ***/
6285 HRESULT (STDMETHODCALLTYPE *GetParent)(
6286 IWineD3DBuffer* This,
6287 IUnknown **parent);
6288
6289 /*** IWineD3DResource methods ***/
6290 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
6291 IWineD3DBuffer* This,
6292 REFGUID guid,
6293 const void *data,
6294 DWORD data_size,
6295 DWORD flags);
6296
6297 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
6298 IWineD3DBuffer* This,
6299 REFGUID guid,
6300 void *data,
6301 DWORD *data_size);
6302
6303 HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
6304 IWineD3DBuffer* This,
6305 REFGUID guid);
6306
6307 DWORD (STDMETHODCALLTYPE *SetPriority)(
6308 IWineD3DBuffer* This,
6309 DWORD new_priority);
6310
6311 DWORD (STDMETHODCALLTYPE *GetPriority)(
6312 IWineD3DBuffer* This);
6313
6314 void (STDMETHODCALLTYPE *PreLoad)(
6315 IWineD3DBuffer* This);
6316
6317 void (STDMETHODCALLTYPE *UnLoad)(
6318 IWineD3DBuffer* This);
6319
6320 WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
6321 IWineD3DBuffer* This);
6322
6323 /*** IWineD3DBuffer methods ***/
6324 HRESULT (STDMETHODCALLTYPE *Map)(
6325 IWineD3DBuffer* This,
6326 UINT offset,
6327 UINT size,
6328 BYTE **data,
6329 DWORD flags);
6330
6331 HRESULT (STDMETHODCALLTYPE *Unmap)(
6332 IWineD3DBuffer* This);
6333
6334 HRESULT (STDMETHODCALLTYPE *GetDesc)(
6335 IWineD3DBuffer* This,
6336 WINED3DBUFFER_DESC *desc);
6337
6338 END_INTERFACE
6339} IWineD3DBufferVtbl;
6340interface IWineD3DBuffer {
6341 CONST_VTBL IWineD3DBufferVtbl* lpVtbl;
6342};
6343
6344#ifdef COBJMACROS
6345/*** IUnknown methods ***/
6346#define IWineD3DBuffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
6347#define IWineD3DBuffer_AddRef(This) (This)->lpVtbl->AddRef(This)
6348#define IWineD3DBuffer_Release(This) (This)->lpVtbl->Release(This)
6349/*** IWineD3DBase methods ***/
6350#define IWineD3DBuffer_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
6351/*** IWineD3DResource methods ***/
6352#define IWineD3DBuffer_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
6353#define IWineD3DBuffer_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
6354#define IWineD3DBuffer_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
6355#define IWineD3DBuffer_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
6356#define IWineD3DBuffer_GetPriority(This) (This)->lpVtbl->GetPriority(This)
6357#define IWineD3DBuffer_PreLoad(This) (This)->lpVtbl->PreLoad(This)
6358#define IWineD3DBuffer_UnLoad(This) (This)->lpVtbl->UnLoad(This)
6359#define IWineD3DBuffer_GetType(This) (This)->lpVtbl->GetType(This)
6360/*** IWineD3DBuffer methods ***/
6361#define IWineD3DBuffer_Map(This,offset,size,data,flags) (This)->lpVtbl->Map(This,offset,size,data,flags)
6362#define IWineD3DBuffer_Unmap(This) (This)->lpVtbl->Unmap(This)
6363#define IWineD3DBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
6364#endif
6365
6366#endif
6367
6368HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Map_Proxy(
6369 IWineD3DBuffer* This,
6370 UINT offset,
6371 UINT size,
6372 BYTE **data,
6373 DWORD flags);
6374void __RPC_STUB IWineD3DBuffer_Map_Stub(
6375 IRpcStubBuffer* This,
6376 IRpcChannelBuffer* pRpcChannelBuffer,
6377 PRPC_MESSAGE pRpcMessage,
6378 DWORD* pdwStubPhase);
6379HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Unmap_Proxy(
6380 IWineD3DBuffer* This);
6381void __RPC_STUB IWineD3DBuffer_Unmap_Stub(
6382 IRpcStubBuffer* This,
6383 IRpcChannelBuffer* pRpcChannelBuffer,
6384 PRPC_MESSAGE pRpcMessage,
6385 DWORD* pdwStubPhase);
6386HRESULT STDMETHODCALLTYPE IWineD3DBuffer_GetDesc_Proxy(
6387 IWineD3DBuffer* This,
6388 WINED3DBUFFER_DESC *desc);
6389void __RPC_STUB IWineD3DBuffer_GetDesc_Stub(
6390 IRpcStubBuffer* This,
6391 IRpcChannelBuffer* pRpcChannelBuffer,
6392 PRPC_MESSAGE pRpcMessage,
6393 DWORD* pdwStubPhase);
6394
6395#endif /* __IWineD3DBuffer_INTERFACE_DEFINED__ */
6396
6397/*****************************************************************************
6398 * IWineD3DBaseShader interface
6399 */
6400#ifndef __IWineD3DBaseShader_INTERFACE_DEFINED__
6401#define __IWineD3DBaseShader_INTERFACE_DEFINED__
6402
6403DEFINE_GUID(IID_IWineD3DBaseShader, 0xeac93065, 0xa4df, 0x446f, 0x86,0xa1, 0x9e,0xf2,0xbc,0xa4,0x0a,0x3c);
6404#if defined(__cplusplus) && !defined(CINTERFACE)
6405interface IWineD3DBaseShader : public IWineD3DBase
6406{
6407 virtual HRESULT STDMETHODCALLTYPE GetFunction(
6408 void *data,
6409 UINT *data_size) = 0;
6410
6411};
6412#else
6413typedef struct IWineD3DBaseShaderVtbl {
6414 BEGIN_INTERFACE
6415
6416 /*** IUnknown methods ***/
6417 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
6418 IWineD3DBaseShader* This,
6419 REFIID riid,
6420 void **ppvObject);
6421
6422 ULONG (STDMETHODCALLTYPE *AddRef)(
6423 IWineD3DBaseShader* This);
6424
6425 ULONG (STDMETHODCALLTYPE *Release)(
6426 IWineD3DBaseShader* This);
6427
6428 /*** IWineD3DBase methods ***/
6429 HRESULT (STDMETHODCALLTYPE *GetParent)(
6430 IWineD3DBaseShader* This,
6431 IUnknown **parent);
6432
6433 /*** IWineD3DBaseShader methods ***/
6434 HRESULT (STDMETHODCALLTYPE *GetFunction)(
6435 IWineD3DBaseShader* This,
6436 void *data,
6437 UINT *data_size);
6438
6439 END_INTERFACE
6440} IWineD3DBaseShaderVtbl;
6441interface IWineD3DBaseShader {
6442 CONST_VTBL IWineD3DBaseShaderVtbl* lpVtbl;
6443};
6444
6445#ifdef COBJMACROS
6446/*** IUnknown methods ***/
6447#define IWineD3DBaseShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
6448#define IWineD3DBaseShader_AddRef(This) (This)->lpVtbl->AddRef(This)
6449#define IWineD3DBaseShader_Release(This) (This)->lpVtbl->Release(This)
6450/*** IWineD3DBase methods ***/
6451#define IWineD3DBaseShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
6452/*** IWineD3DBaseShader methods ***/
6453#define IWineD3DBaseShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
6454#endif
6455
6456#endif
6457
6458HRESULT STDMETHODCALLTYPE IWineD3DBaseShader_GetFunction_Proxy(
6459 IWineD3DBaseShader* This,
6460 void *data,
6461 UINT *data_size);
6462void __RPC_STUB IWineD3DBaseShader_GetFunction_Stub(
6463 IRpcStubBuffer* This,
6464 IRpcChannelBuffer* pRpcChannelBuffer,
6465 PRPC_MESSAGE pRpcMessage,
6466 DWORD* pdwStubPhase);
6467
6468#endif /* __IWineD3DBaseShader_INTERFACE_DEFINED__ */
6469
6470/*****************************************************************************
6471 * IWineD3DVertexShader interface
6472 */
6473#ifndef __IWineD3DVertexShader_INTERFACE_DEFINED__
6474#define __IWineD3DVertexShader_INTERFACE_DEFINED__
6475
6476DEFINE_GUID(IID_IWineD3DVertexShader, 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
6477#if defined(__cplusplus) && !defined(CINTERFACE)
6478interface IWineD3DVertexShader : public IWineD3DBaseShader
6479{
6480 virtual HRESULT STDMETHODCALLTYPE SetLocalConstantsF(
6481 UINT start_idx,
6482 const float *src_data,
6483 UINT vector4f_count) = 0;
6484
6485};
6486#else
6487typedef struct IWineD3DVertexShaderVtbl {
6488 BEGIN_INTERFACE
6489
6490 /*** IUnknown methods ***/
6491 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
6492 IWineD3DVertexShader* This,
6493 REFIID riid,
6494 void **ppvObject);
6495
6496 ULONG (STDMETHODCALLTYPE *AddRef)(
6497 IWineD3DVertexShader* This);
6498
6499 ULONG (STDMETHODCALLTYPE *Release)(
6500 IWineD3DVertexShader* This);
6501
6502 /*** IWineD3DBase methods ***/
6503 HRESULT (STDMETHODCALLTYPE *GetParent)(
6504 IWineD3DVertexShader* This,
6505 IUnknown **parent);
6506
6507 /*** IWineD3DBaseShader methods ***/
6508 HRESULT (STDMETHODCALLTYPE *GetFunction)(
6509 IWineD3DVertexShader* This,
6510 void *data,
6511 UINT *data_size);
6512
6513 /*** IWineD3DVertexShader methods ***/
6514 HRESULT (STDMETHODCALLTYPE *SetLocalConstantsF)(
6515 IWineD3DVertexShader* This,
6516 UINT start_idx,
6517 const float *src_data,
6518 UINT vector4f_count);
6519
6520 END_INTERFACE
6521} IWineD3DVertexShaderVtbl;
6522interface IWineD3DVertexShader {
6523 CONST_VTBL IWineD3DVertexShaderVtbl* lpVtbl;
6524};
6525
6526#ifdef COBJMACROS
6527/*** IUnknown methods ***/
6528#define IWineD3DVertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
6529#define IWineD3DVertexShader_AddRef(This) (This)->lpVtbl->AddRef(This)
6530#define IWineD3DVertexShader_Release(This) (This)->lpVtbl->Release(This)
6531/*** IWineD3DBase methods ***/
6532#define IWineD3DVertexShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
6533/*** IWineD3DBaseShader methods ***/
6534#define IWineD3DVertexShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
6535/*** IWineD3DVertexShader methods ***/
6536#define IWineD3DVertexShader_SetLocalConstantsF(This,start_idx,src_data,vector4f_count) (This)->lpVtbl->SetLocalConstantsF(This,start_idx,src_data,vector4f_count)
6537#endif
6538
6539#endif
6540
6541HRESULT STDMETHODCALLTYPE IWineD3DVertexShader_SetLocalConstantsF_Proxy(
6542 IWineD3DVertexShader* This,
6543 UINT start_idx,
6544 const float *src_data,
6545 UINT vector4f_count);
6546void __RPC_STUB IWineD3DVertexShader_SetLocalConstantsF_Stub(
6547 IRpcStubBuffer* This,
6548 IRpcChannelBuffer* pRpcChannelBuffer,
6549 PRPC_MESSAGE pRpcMessage,
6550 DWORD* pdwStubPhase);
6551
6552#endif /* __IWineD3DVertexShader_INTERFACE_DEFINED__ */
6553
6554/*****************************************************************************
6555 * IWineD3DGeometryShader interface
6556 */
6557#ifndef __IWineD3DGeometryShader_INTERFACE_DEFINED__
6558#define __IWineD3DGeometryShader_INTERFACE_DEFINED__
6559
6560DEFINE_GUID(IID_IWineD3DGeometryShader, 0x8276c113, 0x388b, 0x49d1, 0xad,0x8b, 0xc9,0xdd,0x8b,0xcb,0xab,0xcd);
6561#if defined(__cplusplus) && !defined(CINTERFACE)
6562interface IWineD3DGeometryShader : public IWineD3DBaseShader
6563{
6564};
6565#else
6566typedef struct IWineD3DGeometryShaderVtbl {
6567 BEGIN_INTERFACE
6568
6569 /*** IUnknown methods ***/
6570 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
6571 IWineD3DGeometryShader* This,
6572 REFIID riid,
6573 void **ppvObject);
6574
6575 ULONG (STDMETHODCALLTYPE *AddRef)(
6576 IWineD3DGeometryShader* This);
6577
6578 ULONG (STDMETHODCALLTYPE *Release)(
6579 IWineD3DGeometryShader* This);
6580
6581 /*** IWineD3DBase methods ***/
6582 HRESULT (STDMETHODCALLTYPE *GetParent)(
6583 IWineD3DGeometryShader* This,
6584 IUnknown **parent);
6585
6586 /*** IWineD3DBaseShader methods ***/
6587 HRESULT (STDMETHODCALLTYPE *GetFunction)(
6588 IWineD3DGeometryShader* This,
6589 void *data,
6590 UINT *data_size);
6591
6592 END_INTERFACE
6593} IWineD3DGeometryShaderVtbl;
6594interface IWineD3DGeometryShader {
6595 CONST_VTBL IWineD3DGeometryShaderVtbl* lpVtbl;
6596};
6597
6598#ifdef COBJMACROS
6599/*** IUnknown methods ***/
6600#define IWineD3DGeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
6601#define IWineD3DGeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This)
6602#define IWineD3DGeometryShader_Release(This) (This)->lpVtbl->Release(This)
6603/*** IWineD3DBase methods ***/
6604#define IWineD3DGeometryShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
6605/*** IWineD3DBaseShader methods ***/
6606#define IWineD3DGeometryShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
6607#endif
6608
6609#endif
6610
6611
6612#endif /* __IWineD3DGeometryShader_INTERFACE_DEFINED__ */
6613
6614/*****************************************************************************
6615 * IWineD3DPixelShader interface
6616 */
6617#ifndef __IWineD3DPixelShader_INTERFACE_DEFINED__
6618#define __IWineD3DPixelShader_INTERFACE_DEFINED__
6619
6620DEFINE_GUID(IID_IWineD3DPixelShader, 0x818503da, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
6621#if defined(__cplusplus) && !defined(CINTERFACE)
6622interface IWineD3DPixelShader : public IWineD3DBaseShader
6623{
6624};
6625#else
6626typedef struct IWineD3DPixelShaderVtbl {
6627 BEGIN_INTERFACE
6628
6629 /*** IUnknown methods ***/
6630 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
6631 IWineD3DPixelShader* This,
6632 REFIID riid,
6633 void **ppvObject);
6634
6635 ULONG (STDMETHODCALLTYPE *AddRef)(
6636 IWineD3DPixelShader* This);
6637
6638 ULONG (STDMETHODCALLTYPE *Release)(
6639 IWineD3DPixelShader* This);
6640
6641 /*** IWineD3DBase methods ***/
6642 HRESULT (STDMETHODCALLTYPE *GetParent)(
6643 IWineD3DPixelShader* This,
6644 IUnknown **parent);
6645
6646 /*** IWineD3DBaseShader methods ***/
6647 HRESULT (STDMETHODCALLTYPE *GetFunction)(
6648 IWineD3DPixelShader* This,
6649 void *data,
6650 UINT *data_size);
6651
6652 END_INTERFACE
6653} IWineD3DPixelShaderVtbl;
6654interface IWineD3DPixelShader {
6655 CONST_VTBL IWineD3DPixelShaderVtbl* lpVtbl;
6656};
6657
6658#ifdef COBJMACROS
6659/*** IUnknown methods ***/
6660#define IWineD3DPixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
6661#define IWineD3DPixelShader_AddRef(This) (This)->lpVtbl->AddRef(This)
6662#define IWineD3DPixelShader_Release(This) (This)->lpVtbl->Release(This)
6663/*** IWineD3DBase methods ***/
6664#define IWineD3DPixelShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
6665/*** IWineD3DBaseShader methods ***/
6666#define IWineD3DPixelShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
6667#endif
6668
6669#endif
6670
6671
6672#endif /* __IWineD3DPixelShader_INTERFACE_DEFINED__ */
6673
6674/*****************************************************************************
6675 * IWineD3DDevice interface
6676 */
6677#ifndef __IWineD3DDevice_INTERFACE_DEFINED__
6678#define __IWineD3DDevice_INTERFACE_DEFINED__
6679
6680DEFINE_GUID(IID_IWineD3DDevice, 0x6d10a2ce, 0x09d0, 0x4a53, 0xa4,0x27, 0x11,0x38,0x8f,0x9f,0x8c,0xa5);
6681#if defined(__cplusplus) && !defined(CINTERFACE)
6682interface IWineD3DDevice : public IWineD3DBase
6683{
6684 virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
6685 struct wined3d_buffer_desc *desc,
6686 const void *data,
6687 IUnknown *parent,
6688 const struct wined3d_parent_ops *parent_ops,
6689 IWineD3DBuffer **buffer) = 0;
6690
6691 virtual HRESULT STDMETHODCALLTYPE CreateVertexBuffer(
6692 UINT length,
6693 DWORD usage,
6694 WINED3DPOOL pool,
6695 IWineD3DBuffer **vertex_buffer,
6696 IUnknown *parent,
6697 const struct wined3d_parent_ops *parent_ops) = 0;
6698
6699 virtual HRESULT STDMETHODCALLTYPE CreateIndexBuffer(
6700 UINT length,
6701 DWORD usage,
6702 WINED3DPOOL pool,
6703 IWineD3DBuffer **index_buffer,
6704 IUnknown *parent,
6705 const struct wined3d_parent_ops *parent_ops) = 0;
6706
6707 virtual HRESULT STDMETHODCALLTYPE CreateStateBlock(
6708 WINED3DSTATEBLOCKTYPE type,
6709 IWineD3DStateBlock **stateblock,
6710 IUnknown *parent) = 0;
6711
6712 virtual HRESULT STDMETHODCALLTYPE CreateSurface(
6713 UINT width,
6714 UINT height,
6715 WINED3DFORMAT format,
6716 BOOL lockable,
6717 BOOL discard,
6718 UINT level,
6719 IWineD3DSurface **surface,
6720 DWORD usage,
6721 WINED3DPOOL pool,
6722 WINED3DMULTISAMPLE_TYPE multisample_type,
6723 DWORD multisample_quality,
6724 WINED3DSURFTYPE surface_type,
6725 IUnknown *parent,
6726 const struct wined3d_parent_ops *parent_ops) = 0;
6727
6728 virtual HRESULT STDMETHODCALLTYPE CreateRendertargetView(
6729 IWineD3DResource *resource,
6730 IUnknown *parent,
6731 IWineD3DRendertargetView **rendertarget_view) = 0;
6732
6733 virtual HRESULT STDMETHODCALLTYPE CreateTexture(
6734 UINT width,
6735 UINT height,
6736 UINT levels,
6737 DWORD usage,
6738 WINED3DFORMAT format,
6739 WINED3DPOOL pool,
6740 IWineD3DTexture **texture,
6741 IUnknown *parent,
6742 const struct wined3d_parent_ops *parent_ops) = 0;
6743
6744 virtual HRESULT STDMETHODCALLTYPE CreateVolumeTexture(
6745 UINT width,
6746 UINT height,
6747 UINT depth,
6748 UINT levels,
6749 DWORD usage,
6750 WINED3DFORMAT format,
6751 WINED3DPOOL pool,
6752 IWineD3DVolumeTexture **texture,
6753 IUnknown *parent,
6754 const struct wined3d_parent_ops *parent_ops) = 0;
6755
6756 virtual HRESULT STDMETHODCALLTYPE CreateVolume(
6757 UINT width,
6758 UINT height,
6759 UINT depth,
6760 DWORD usage,
6761 WINED3DFORMAT format,
6762 WINED3DPOOL pool,
6763 IWineD3DVolume **volume,
6764 IUnknown *parent,
6765 const struct wined3d_parent_ops *parent_ops) = 0;
6766
6767 virtual HRESULT STDMETHODCALLTYPE CreateCubeTexture(
6768 UINT edge_length,
6769 UINT levels,
6770 DWORD usage,
6771 WINED3DFORMAT format,
6772 WINED3DPOOL pool,
6773 IWineD3DCubeTexture **texture,
6774 IUnknown *parent,
6775 const struct wined3d_parent_ops *parent_ops) = 0;
6776
6777 virtual HRESULT STDMETHODCALLTYPE CreateQuery(
6778 WINED3DQUERYTYPE type,
6779 IWineD3DQuery **query,
6780 IUnknown *parent) = 0;
6781
6782 virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
6783 WINED3DPRESENT_PARAMETERS *present_parameters,
6784 IWineD3DSwapChain **swapchain,
6785 IUnknown *parent,
6786 WINED3DSURFTYPE surface_type) = 0;
6787
6788 virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclaration(
6789 IWineD3DVertexDeclaration **declaration,
6790 IUnknown *parent,
6791 const struct wined3d_parent_ops *parent_ops,
6792 const WINED3DVERTEXELEMENT *elements,
6793 UINT element_count) = 0;
6794
6795 virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclarationFromFVF(
6796 IWineD3DVertexDeclaration **declaration,
6797 IUnknown *parent,
6798 const struct wined3d_parent_ops *parent_ops,
6799 DWORD fvf) = 0;
6800
6801 virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
6802 const DWORD *function,
6803 const struct wined3d_shader_signature *output_signature,
6804 IWineD3DVertexShader **shader,
6805 IUnknown *parent,
6806 const struct wined3d_parent_ops *parent_ops) = 0;
6807
6808 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
6809 const DWORD *byte_code,
6810 const struct wined3d_shader_signature *output_signature,
6811 IWineD3DGeometryShader **shader,
6812 IUnknown *parent,
6813 const struct wined3d_parent_ops *parent_ops) = 0;
6814
6815 virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
6816 const DWORD *function,
6817 const struct wined3d_shader_signature *output_signature,
6818 IWineD3DPixelShader **shader,
6819 IUnknown *parent,
6820 const struct wined3d_parent_ops *parent_ops) = 0;
6821
6822 virtual HRESULT STDMETHODCALLTYPE CreatePalette(
6823 DWORD flags,
6824 const PALETTEENTRY *palette_entry,
6825 IWineD3DPalette **palette,
6826 IUnknown *parent) = 0;
6827
6828 virtual HRESULT STDMETHODCALLTYPE Init3D(
6829 WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
6830
6831 virtual HRESULT STDMETHODCALLTYPE InitGDI(
6832 WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
6833
6834 virtual HRESULT STDMETHODCALLTYPE Uninit3D(
6835 ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0;
6836
6837 virtual HRESULT STDMETHODCALLTYPE UninitGDI(
6838 ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0;
6839
6840 virtual void STDMETHODCALLTYPE SetMultithreaded(
6841 ) = 0;
6842
6843 virtual HRESULT STDMETHODCALLTYPE EvictManagedResources(
6844 ) = 0;
6845
6846 virtual UINT STDMETHODCALLTYPE GetAvailableTextureMem(
6847 ) = 0;
6848
6849 virtual HRESULT STDMETHODCALLTYPE GetBackBuffer(
6850 UINT swapchain_idx,
6851 UINT backbuffer_idx,
6852 WINED3DBACKBUFFER_TYPE backbuffer_type,
6853 IWineD3DSurface **backbuffer) = 0;
6854
6855 virtual HRESULT STDMETHODCALLTYPE GetCreationParameters(
6856 WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters) = 0;
6857
6858 virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps(
6859 WINED3DCAPS *caps) = 0;
6860
6861 virtual HRESULT STDMETHODCALLTYPE GetDirect3D(
6862 IWineD3D **d3d) = 0;
6863
6864 virtual HRESULT STDMETHODCALLTYPE GetDisplayMode(
6865 UINT swapchain_idx,
6866 WINED3DDISPLAYMODE *mode) = 0;
6867
6868 virtual HRESULT STDMETHODCALLTYPE SetDisplayMode(
6869 UINT swapchain_idx,
6870 const WINED3DDISPLAYMODE *mode) = 0;
6871
6872 virtual UINT STDMETHODCALLTYPE GetNumberOfSwapChains(
6873 ) = 0;
6874
6875 virtual HRESULT STDMETHODCALLTYPE GetRasterStatus(
6876 UINT swapchain_idx,
6877 WINED3DRASTER_STATUS *raster_status) = 0;
6878
6879 virtual HRESULT STDMETHODCALLTYPE GetSwapChain(
6880 UINT swapchain_idx,
6881 IWineD3DSwapChain **swapchain) = 0;
6882
6883 virtual HRESULT STDMETHODCALLTYPE Reset(
6884 WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
6885
6886 virtual HRESULT STDMETHODCALLTYPE SetDialogBoxMode(
6887 BOOL enable_dialogs) = 0;
6888
6889 virtual HRESULT STDMETHODCALLTYPE SetCursorProperties(
6890 UINT x_hotspot,
6891 UINT y_hotspot,
6892 IWineD3DSurface *cursor_surface) = 0;
6893
6894 virtual void STDMETHODCALLTYPE SetCursorPosition(
6895 int x_screen_space,
6896 int y_screen_space,
6897 DWORD flags) = 0;
6898
6899 virtual BOOL STDMETHODCALLTYPE ShowCursor(
6900 BOOL show) = 0;
6901
6902 virtual HRESULT STDMETHODCALLTYPE SetClipPlane(
6903 DWORD plane_idx,
6904 const float *plane) = 0;
6905
6906 virtual HRESULT STDMETHODCALLTYPE GetClipPlane(
6907 DWORD plane_idx,
6908 float *plane) = 0;
6909
6910 virtual HRESULT STDMETHODCALLTYPE SetClipStatus(
6911 const WINED3DCLIPSTATUS *clip_status) = 0;
6912
6913 virtual HRESULT STDMETHODCALLTYPE GetClipStatus(
6914 WINED3DCLIPSTATUS *clip_status) = 0;
6915
6916 virtual HRESULT STDMETHODCALLTYPE SetCurrentTexturePalette(
6917 UINT palette_number) = 0;
6918
6919 virtual HRESULT STDMETHODCALLTYPE GetCurrentTexturePalette(
6920 UINT *palette_number) = 0;
6921
6922 virtual HRESULT STDMETHODCALLTYPE SetDepthStencilSurface(
6923 IWineD3DSurface *depth_stencil) = 0;
6924
6925 virtual HRESULT STDMETHODCALLTYPE GetDepthStencilSurface(
6926 IWineD3DSurface **depth_stencil) = 0;
6927
6928 virtual void STDMETHODCALLTYPE SetGammaRamp(
6929 UINT swapchain_idx,
6930 DWORD flags,
6931 const WINED3DGAMMARAMP *ramp) = 0;
6932
6933 virtual void STDMETHODCALLTYPE GetGammaRamp(
6934 UINT swapchain_idx,
6935 WINED3DGAMMARAMP *ramp) = 0;
6936
6937 virtual HRESULT STDMETHODCALLTYPE SetIndexBuffer(
6938 IWineD3DBuffer *index_buffer,
6939 WINED3DFORMAT format) = 0;
6940
6941 virtual HRESULT STDMETHODCALLTYPE GetIndexBuffer(
6942 IWineD3DBuffer **index_buffer) = 0;
6943
6944 virtual HRESULT STDMETHODCALLTYPE SetBaseVertexIndex(
6945 INT base_index) = 0;
6946
6947 virtual HRESULT STDMETHODCALLTYPE GetBaseVertexIndex(
6948 INT *base_index) = 0;
6949
6950 virtual HRESULT STDMETHODCALLTYPE SetLight(
6951 DWORD light_idx,
6952 const WINED3DLIGHT *light) = 0;
6953
6954 virtual HRESULT STDMETHODCALLTYPE GetLight(
6955 DWORD light_idx,
6956 WINED3DLIGHT *light) = 0;
6957
6958 virtual HRESULT STDMETHODCALLTYPE SetLightEnable(
6959 DWORD light_idx,
6960 BOOL enable) = 0;
6961
6962 virtual HRESULT STDMETHODCALLTYPE GetLightEnable(
6963 DWORD light_idx,
6964 BOOL *enable) = 0;
6965
6966 virtual HRESULT STDMETHODCALLTYPE SetMaterial(
6967 const WINED3DMATERIAL *material) = 0;
6968
6969 virtual HRESULT STDMETHODCALLTYPE GetMaterial(
6970 WINED3DMATERIAL *material) = 0;
6971
6972 virtual HRESULT STDMETHODCALLTYPE SetNPatchMode(
6973 float segments) = 0;
6974
6975 virtual float STDMETHODCALLTYPE GetNPatchMode(
6976 ) = 0;
6977
6978 virtual HRESULT STDMETHODCALLTYPE SetPaletteEntries(
6979 UINT palette_number,
6980 const PALETTEENTRY *entries) = 0;
6981
6982 virtual HRESULT STDMETHODCALLTYPE GetPaletteEntries(
6983 UINT palette_number,
6984 PALETTEENTRY *entries) = 0;
6985
6986 virtual HRESULT STDMETHODCALLTYPE SetPixelShader(
6987 IWineD3DPixelShader *shader) = 0;
6988
6989 virtual HRESULT STDMETHODCALLTYPE GetPixelShader(
6990 IWineD3DPixelShader **shader) = 0;
6991
6992 virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantB(
6993 UINT start_register,
6994 const BOOL *constants,
6995 UINT bool_count) = 0;
6996
6997 virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantB(
6998 UINT start_register,
6999 BOOL *constants,
7000 UINT bool_count) = 0;
7001
7002 virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantI(
7003 UINT start_register,
7004 const int *constants,
7005 UINT vector4i_count) = 0;
7006
7007 virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI(
7008 UINT start_register,
7009 int *constants,
7010 UINT vector4i_count) = 0;
7011
7012 virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantF(
7013 UINT start_register,
7014 const float *constants,
7015 UINT vector4f_count) = 0;
7016
7017 virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantF(
7018 UINT start_register,
7019 float *constants,
7020 UINT vector4f_count) = 0;
7021
7022 virtual HRESULT STDMETHODCALLTYPE SetRenderState(
7023 WINED3DRENDERSTATETYPE state,
7024 DWORD value) = 0;
7025
7026 virtual HRESULT STDMETHODCALLTYPE GetRenderState(
7027 WINED3DRENDERSTATETYPE state,
7028 DWORD *value) = 0;
7029
7030 virtual HRESULT STDMETHODCALLTYPE SetRenderTarget(
7031 DWORD render_target_idx,
7032 IWineD3DSurface *render_target,
7033 BOOL set_viewport) = 0;
7034
7035 virtual HRESULT STDMETHODCALLTYPE GetRenderTarget(
7036 DWORD render_target_idx,
7037 IWineD3DSurface **render_target) = 0;
7038
7039 virtual HRESULT STDMETHODCALLTYPE SetFrontBackBuffers(
7040 IWineD3DSurface *front,
7041 IWineD3DSurface *back) = 0;
7042
7043 virtual HRESULT STDMETHODCALLTYPE SetSamplerState(
7044 DWORD sampler_idx,
7045 WINED3DSAMPLERSTATETYPE state,
7046 DWORD value) = 0;
7047
7048 virtual HRESULT STDMETHODCALLTYPE GetSamplerState(
7049 DWORD sampler_idx,
7050 WINED3DSAMPLERSTATETYPE state,
7051 DWORD *value) = 0;
7052
7053 virtual HRESULT STDMETHODCALLTYPE SetScissorRect(
7054 const RECT *rect) = 0;
7055
7056 virtual HRESULT STDMETHODCALLTYPE GetScissorRect(
7057 RECT *rect) = 0;
7058
7059 virtual HRESULT STDMETHODCALLTYPE SetSoftwareVertexProcessing(
7060 BOOL software) = 0;
7061
7062 virtual BOOL STDMETHODCALLTYPE GetSoftwareVertexProcessing(
7063 ) = 0;
7064
7065 virtual HRESULT STDMETHODCALLTYPE SetStreamSource(
7066 UINT stream_idx,
7067 IWineD3DBuffer *buffer,
7068 UINT offset,
7069 UINT stride) = 0;
7070
7071 virtual HRESULT STDMETHODCALLTYPE GetStreamSource(
7072 UINT stream_idx,
7073 IWineD3DBuffer **buffer,
7074 UINT *offset,
7075 UINT *stride) = 0;
7076
7077 virtual HRESULT STDMETHODCALLTYPE SetStreamSourceFreq(
7078 UINT stream_idx,
7079 UINT divider) = 0;
7080
7081 virtual HRESULT STDMETHODCALLTYPE GetStreamSourceFreq(
7082 UINT stream_idx,
7083 UINT *divider) = 0;
7084
7085 virtual HRESULT STDMETHODCALLTYPE SetTexture(
7086 DWORD stage,
7087 IWineD3DBaseTexture *texture) = 0;
7088
7089 virtual HRESULT STDMETHODCALLTYPE GetTexture(
7090 DWORD stage,
7091 IWineD3DBaseTexture **texture) = 0;
7092
7093 virtual HRESULT STDMETHODCALLTYPE SetTextureStageState(
7094 DWORD stage,
7095 WINED3DTEXTURESTAGESTATETYPE state,
7096 DWORD value) = 0;
7097
7098 virtual HRESULT STDMETHODCALLTYPE GetTextureStageState(
7099 DWORD stage,
7100 WINED3DTEXTURESTAGESTATETYPE state,
7101 DWORD *value) = 0;
7102
7103 virtual HRESULT STDMETHODCALLTYPE SetTransform(
7104 WINED3DTRANSFORMSTATETYPE state,
7105 const WINED3DMATRIX *matrix) = 0;
7106
7107 virtual HRESULT STDMETHODCALLTYPE GetTransform(
7108 WINED3DTRANSFORMSTATETYPE state,
7109 WINED3DMATRIX *matrix) = 0;
7110
7111 virtual HRESULT STDMETHODCALLTYPE SetVertexDeclaration(
7112 IWineD3DVertexDeclaration *declaration) = 0;
7113
7114 virtual HRESULT STDMETHODCALLTYPE GetVertexDeclaration(
7115 IWineD3DVertexDeclaration **declaration) = 0;
7116
7117 virtual HRESULT STDMETHODCALLTYPE SetVertexShader(
7118 IWineD3DVertexShader *shader) = 0;
7119
7120 virtual HRESULT STDMETHODCALLTYPE GetVertexShader(
7121 IWineD3DVertexShader **shader) = 0;
7122
7123 virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantB(
7124 UINT start_register,
7125 const BOOL *constants,
7126 UINT bool_count) = 0;
7127
7128 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(
7129 UINT start_register,
7130 BOOL *constants,
7131 UINT bool_count) = 0;
7132
7133 virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(
7134 UINT start_register,
7135 const int *constants,
7136 UINT vector4i_count) = 0;
7137
7138 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(
7139 UINT start_register,
7140 int *constants,
7141 UINT vector4i_count) = 0;
7142
7143 virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantF(
7144 UINT start_register,
7145 const float *constants,
7146 UINT vector4f_count) = 0;
7147
7148 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(
7149 UINT start_register,
7150 float *constants,
7151 UINT vector4f_count) = 0;
7152
7153 virtual HRESULT STDMETHODCALLTYPE SetViewport(
7154 const WINED3DVIEWPORT *viewport) = 0;
7155
7156 virtual HRESULT STDMETHODCALLTYPE GetViewport(
7157 WINED3DVIEWPORT *viewport) = 0;
7158
7159 virtual HRESULT STDMETHODCALLTYPE MultiplyTransform(
7160 WINED3DTRANSFORMSTATETYPE state,
7161 const WINED3DMATRIX *matrix) = 0;
7162
7163 virtual HRESULT STDMETHODCALLTYPE ValidateDevice(
7164 DWORD *num_passes) = 0;
7165
7166 virtual HRESULT STDMETHODCALLTYPE ProcessVertices(
7167 UINT src_start_idx,
7168 UINT dst_idx,
7169 UINT vertex_count,
7170 IWineD3DBuffer *dest_buffer,
7171 IWineD3DVertexDeclaration *declaration,
7172 DWORD flags,
7173 DWORD DestFVF) = 0;
7174
7175 virtual HRESULT STDMETHODCALLTYPE BeginStateBlock(
7176 ) = 0;
7177
7178 virtual HRESULT STDMETHODCALLTYPE EndStateBlock(
7179 IWineD3DStateBlock **stateblock) = 0;
7180
7181 virtual HRESULT STDMETHODCALLTYPE BeginScene(
7182 ) = 0;
7183
7184 virtual HRESULT STDMETHODCALLTYPE EndScene(
7185 ) = 0;
7186
7187 virtual HRESULT STDMETHODCALLTYPE Present(
7188 const RECT *src_rect,
7189 const RECT *dst_rect,
7190 HWND dst_window_override,
7191 const RGNDATA *dirty_region) = 0;
7192
7193 virtual HRESULT STDMETHODCALLTYPE Clear(
7194 DWORD rect_count,
7195 const WINED3DRECT *rects,
7196 DWORD flags,
7197 WINED3DCOLOR color,
7198 float z,
7199 DWORD stencil) = 0;
7200
7201 virtual void STDMETHODCALLTYPE ClearRendertargetView(
7202 IWineD3DRendertargetView *rendertarget_view,
7203 const float color[4]) = 0;
7204
7205 virtual void STDMETHODCALLTYPE SetPrimitiveType(
7206 WINED3DPRIMITIVETYPE primitive_topology) = 0;
7207
7208 virtual void STDMETHODCALLTYPE GetPrimitiveType(
7209 WINED3DPRIMITIVETYPE *primitive_topology) = 0;
7210
7211 virtual HRESULT STDMETHODCALLTYPE DrawPrimitive(
7212 UINT start_vertex,
7213 UINT vertex_count) = 0;
7214
7215 virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitive(
7216 UINT start_idx,
7217 UINT index_count) = 0;
7218
7219 virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveUP(
7220 UINT vertex_count,
7221 const void *stream_data,
7222 UINT stream_stride) = 0;
7223
7224 virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveUP(
7225 UINT index_count,
7226 const void *index_data,
7227 WINED3DFORMAT index_data_format,
7228 const void *stream_data,
7229 UINT stream_stride) = 0;
7230
7231 virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveStrided(
7232 UINT vertex_count,
7233 const WineDirect3DVertexStridedData *strided_data) = 0;
7234
7235 virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveStrided(
7236 UINT index_count,
7237 const WineDirect3DVertexStridedData *strided_data,
7238 UINT vertex_count,
7239 const void *index_data,
7240 WINED3DFORMAT index_data_format) = 0;
7241
7242 virtual HRESULT STDMETHODCALLTYPE DrawRectPatch(
7243 UINT handle,
7244 const float *num_segs,
7245 const WINED3DRECTPATCH_INFO *rect_patch_info) = 0;
7246
7247 virtual HRESULT STDMETHODCALLTYPE DrawTriPatch(
7248 UINT handle,
7249 const float *num_segs,
7250 const WINED3DTRIPATCH_INFO *tri_patch_info) = 0;
7251
7252 virtual HRESULT STDMETHODCALLTYPE DeletePatch(
7253 UINT handle) = 0;
7254
7255 virtual HRESULT STDMETHODCALLTYPE ColorFill(
7256 IWineD3DSurface *surface,
7257 const WINED3DRECT *rect,
7258 WINED3DCOLOR color) = 0;
7259
7260 virtual HRESULT STDMETHODCALLTYPE UpdateTexture(
7261 IWineD3DBaseTexture *src_texture,
7262 IWineD3DBaseTexture *dst_texture) = 0;
7263
7264 virtual HRESULT STDMETHODCALLTYPE UpdateSurface(
7265 IWineD3DSurface *src_surface,
7266 const RECT *src_rect,
7267 IWineD3DSurface *dst_surface,
7268 const POINT *dst_point) = 0;
7269
7270 virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData(
7271 UINT swapchain_idx,
7272 IWineD3DSurface *dst_surface) = 0;
7273
7274 virtual HRESULT STDMETHODCALLTYPE EnumResources(
7275 HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData),
7276 void *data) = 0;
7277
7278 virtual HRESULT STDMETHODCALLTYPE GetSurfaceFromDC(
7279 HDC dc,
7280 IWineD3DSurface **surface) = 0;
7281
7282 virtual HRESULT STDMETHODCALLTYPE AcquireFocusWindow(
7283 HWND window) = 0;
7284
7285 virtual void STDMETHODCALLTYPE ReleaseFocusWindow(
7286 ) = 0;
7287
7288};
7289#else
7290typedef struct IWineD3DDeviceVtbl {
7291 BEGIN_INTERFACE
7292
7293 /*** IUnknown methods ***/
7294 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
7295 IWineD3DDevice* This,
7296 REFIID riid,
7297 void **ppvObject);
7298
7299 ULONG (STDMETHODCALLTYPE *AddRef)(
7300 IWineD3DDevice* This);
7301
7302 ULONG (STDMETHODCALLTYPE *Release)(
7303 IWineD3DDevice* This);
7304
7305 /*** IWineD3DBase methods ***/
7306 HRESULT (STDMETHODCALLTYPE *GetParent)(
7307 IWineD3DDevice* This,
7308 IUnknown **parent);
7309
7310 /*** IWineD3DDevice methods ***/
7311 HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
7312 IWineD3DDevice* This,
7313 struct wined3d_buffer_desc *desc,
7314 const void *data,
7315 IUnknown *parent,
7316 const struct wined3d_parent_ops *parent_ops,
7317 IWineD3DBuffer **buffer);
7318
7319 HRESULT (STDMETHODCALLTYPE *CreateVertexBuffer)(
7320 IWineD3DDevice* This,
7321 UINT length,
7322 DWORD usage,
7323 WINED3DPOOL pool,
7324 IWineD3DBuffer **vertex_buffer,
7325 IUnknown *parent,
7326 const struct wined3d_parent_ops *parent_ops);
7327
7328 HRESULT (STDMETHODCALLTYPE *CreateIndexBuffer)(
7329 IWineD3DDevice* This,
7330 UINT length,
7331 DWORD usage,
7332 WINED3DPOOL pool,
7333 IWineD3DBuffer **index_buffer,
7334 IUnknown *parent,
7335 const struct wined3d_parent_ops *parent_ops);
7336
7337 HRESULT (STDMETHODCALLTYPE *CreateStateBlock)(
7338 IWineD3DDevice* This,
7339 WINED3DSTATEBLOCKTYPE type,
7340 IWineD3DStateBlock **stateblock,
7341 IUnknown *parent);
7342
7343 HRESULT (STDMETHODCALLTYPE *CreateSurface)(
7344 IWineD3DDevice* This,
7345 UINT width,
7346 UINT height,
7347 WINED3DFORMAT format,
7348 BOOL lockable,
7349 BOOL discard,
7350 UINT level,
7351 IWineD3DSurface **surface,
7352 DWORD usage,
7353 WINED3DPOOL pool,
7354 WINED3DMULTISAMPLE_TYPE multisample_type,
7355 DWORD multisample_quality,
7356 WINED3DSURFTYPE surface_type,
7357 IUnknown *parent,
7358 const struct wined3d_parent_ops *parent_ops);
7359
7360 HRESULT (STDMETHODCALLTYPE *CreateRendertargetView)(
7361 IWineD3DDevice* This,
7362 IWineD3DResource *resource,
7363 IUnknown *parent,
7364 IWineD3DRendertargetView **rendertarget_view);
7365
7366 HRESULT (STDMETHODCALLTYPE *CreateTexture)(
7367 IWineD3DDevice* This,
7368 UINT width,
7369 UINT height,
7370 UINT levels,
7371 DWORD usage,
7372 WINED3DFORMAT format,
7373 WINED3DPOOL pool,
7374 IWineD3DTexture **texture,
7375 IUnknown *parent,
7376 const struct wined3d_parent_ops *parent_ops);
7377
7378 HRESULT (STDMETHODCALLTYPE *CreateVolumeTexture)(
7379 IWineD3DDevice* This,
7380 UINT width,
7381 UINT height,
7382 UINT depth,
7383 UINT levels,
7384 DWORD usage,
7385 WINED3DFORMAT format,
7386 WINED3DPOOL pool,
7387 IWineD3DVolumeTexture **texture,
7388 IUnknown *parent,
7389 const struct wined3d_parent_ops *parent_ops);
7390
7391 HRESULT (STDMETHODCALLTYPE *CreateVolume)(
7392 IWineD3DDevice* This,
7393 UINT width,
7394 UINT height,
7395 UINT depth,
7396 DWORD usage,
7397 WINED3DFORMAT format,
7398 WINED3DPOOL pool,
7399 IWineD3DVolume **volume,
7400 IUnknown *parent,
7401 const struct wined3d_parent_ops *parent_ops);
7402
7403 HRESULT (STDMETHODCALLTYPE *CreateCubeTexture)(
7404 IWineD3DDevice* This,
7405 UINT edge_length,
7406 UINT levels,
7407 DWORD usage,
7408 WINED3DFORMAT format,
7409 WINED3DPOOL pool,
7410 IWineD3DCubeTexture **texture,
7411 IUnknown *parent,
7412 const struct wined3d_parent_ops *parent_ops);
7413
7414 HRESULT (STDMETHODCALLTYPE *CreateQuery)(
7415 IWineD3DDevice* This,
7416 WINED3DQUERYTYPE type,
7417 IWineD3DQuery **query,
7418 IUnknown *parent);
7419
7420 HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
7421 IWineD3DDevice* This,
7422 WINED3DPRESENT_PARAMETERS *present_parameters,
7423 IWineD3DSwapChain **swapchain,
7424 IUnknown *parent,
7425 WINED3DSURFTYPE surface_type);
7426
7427 HRESULT (STDMETHODCALLTYPE *CreateVertexDeclaration)(
7428 IWineD3DDevice* This,
7429 IWineD3DVertexDeclaration **declaration,
7430 IUnknown *parent,
7431 const struct wined3d_parent_ops *parent_ops,
7432 const WINED3DVERTEXELEMENT *elements,
7433 UINT element_count);
7434
7435 HRESULT (STDMETHODCALLTYPE *CreateVertexDeclarationFromFVF)(
7436 IWineD3DDevice* This,
7437 IWineD3DVertexDeclaration **declaration,
7438 IUnknown *parent,
7439 const struct wined3d_parent_ops *parent_ops,
7440 DWORD fvf);
7441
7442 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
7443 IWineD3DDevice* This,
7444 const DWORD *function,
7445 const struct wined3d_shader_signature *output_signature,
7446 IWineD3DVertexShader **shader,
7447 IUnknown *parent,
7448 const struct wined3d_parent_ops *parent_ops);
7449
7450 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
7451 IWineD3DDevice* This,
7452 const DWORD *byte_code,
7453 const struct wined3d_shader_signature *output_signature,
7454 IWineD3DGeometryShader **shader,
7455 IUnknown *parent,
7456 const struct wined3d_parent_ops *parent_ops);
7457
7458 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
7459 IWineD3DDevice* This,
7460 const DWORD *function,
7461 const struct wined3d_shader_signature *output_signature,
7462 IWineD3DPixelShader **shader,
7463 IUnknown *parent,
7464 const struct wined3d_parent_ops *parent_ops);
7465
7466 HRESULT (STDMETHODCALLTYPE *CreatePalette)(
7467 IWineD3DDevice* This,
7468 DWORD flags,
7469 const PALETTEENTRY *palette_entry,
7470 IWineD3DPalette **palette,
7471 IUnknown *parent);
7472
7473 HRESULT (STDMETHODCALLTYPE *Init3D)(
7474 IWineD3DDevice* This,
7475 WINED3DPRESENT_PARAMETERS *present_parameters);
7476
7477 HRESULT (STDMETHODCALLTYPE *InitGDI)(
7478 IWineD3DDevice* This,
7479 WINED3DPRESENT_PARAMETERS *present_parameters);
7480
7481 HRESULT (STDMETHODCALLTYPE *Uninit3D)(
7482 IWineD3DDevice* This,
7483 ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
7484
7485 HRESULT (STDMETHODCALLTYPE *UninitGDI)(
7486 IWineD3DDevice* This,
7487 ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
7488
7489 void (STDMETHODCALLTYPE *SetMultithreaded)(
7490 IWineD3DDevice* This);
7491
7492 HRESULT (STDMETHODCALLTYPE *EvictManagedResources)(
7493 IWineD3DDevice* This);
7494
7495 UINT (STDMETHODCALLTYPE *GetAvailableTextureMem)(
7496 IWineD3DDevice* This);
7497
7498 HRESULT (STDMETHODCALLTYPE *GetBackBuffer)(
7499 IWineD3DDevice* This,
7500 UINT swapchain_idx,
7501 UINT backbuffer_idx,
7502 WINED3DBACKBUFFER_TYPE backbuffer_type,
7503 IWineD3DSurface **backbuffer);
7504
7505 HRESULT (STDMETHODCALLTYPE *GetCreationParameters)(
7506 IWineD3DDevice* This,
7507 WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
7508
7509 HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)(
7510 IWineD3DDevice* This,
7511 WINED3DCAPS *caps);
7512
7513 HRESULT (STDMETHODCALLTYPE *GetDirect3D)(
7514 IWineD3DDevice* This,
7515 IWineD3D **d3d);
7516
7517 HRESULT (STDMETHODCALLTYPE *GetDisplayMode)(
7518 IWineD3DDevice* This,
7519 UINT swapchain_idx,
7520 WINED3DDISPLAYMODE *mode);
7521
7522 HRESULT (STDMETHODCALLTYPE *SetDisplayMode)(
7523 IWineD3DDevice* This,
7524 UINT swapchain_idx,
7525 const WINED3DDISPLAYMODE *mode);
7526
7527 UINT (STDMETHODCALLTYPE *GetNumberOfSwapChains)(
7528 IWineD3DDevice* This);
7529
7530 HRESULT (STDMETHODCALLTYPE *GetRasterStatus)(
7531 IWineD3DDevice* This,
7532 UINT swapchain_idx,
7533 WINED3DRASTER_STATUS *raster_status);
7534
7535 HRESULT (STDMETHODCALLTYPE *GetSwapChain)(
7536 IWineD3DDevice* This,
7537 UINT swapchain_idx,
7538 IWineD3DSwapChain **swapchain);
7539
7540 HRESULT (STDMETHODCALLTYPE *Reset)(
7541 IWineD3DDevice* This,
7542 WINED3DPRESENT_PARAMETERS *present_parameters);
7543
7544 HRESULT (STDMETHODCALLTYPE *SetDialogBoxMode)(
7545 IWineD3DDevice* This,
7546 BOOL enable_dialogs);
7547
7548 HRESULT (STDMETHODCALLTYPE *SetCursorProperties)(
7549 IWineD3DDevice* This,
7550 UINT x_hotspot,
7551 UINT y_hotspot,
7552 IWineD3DSurface *cursor_surface);
7553
7554 void (STDMETHODCALLTYPE *SetCursorPosition)(
7555 IWineD3DDevice* This,
7556 int x_screen_space,
7557 int y_screen_space,
7558 DWORD flags);
7559
7560 BOOL (STDMETHODCALLTYPE *ShowCursor)(
7561 IWineD3DDevice* This,
7562 BOOL show);
7563
7564 HRESULT (STDMETHODCALLTYPE *SetClipPlane)(
7565 IWineD3DDevice* This,
7566 DWORD plane_idx,
7567 const float *plane);
7568
7569 HRESULT (STDMETHODCALLTYPE *GetClipPlane)(
7570 IWineD3DDevice* This,
7571 DWORD plane_idx,
7572 float *plane);
7573
7574 HRESULT (STDMETHODCALLTYPE *SetClipStatus)(
7575 IWineD3DDevice* This,
7576 const WINED3DCLIPSTATUS *clip_status);
7577
7578 HRESULT (STDMETHODCALLTYPE *GetClipStatus)(
7579 IWineD3DDevice* This,
7580 WINED3DCLIPSTATUS *clip_status);
7581
7582 HRESULT (STDMETHODCALLTYPE *SetCurrentTexturePalette)(
7583 IWineD3DDevice* This,
7584 UINT palette_number);
7585
7586 HRESULT (STDMETHODCALLTYPE *GetCurrentTexturePalette)(
7587 IWineD3DDevice* This,
7588 UINT *palette_number);
7589
7590 HRESULT (STDMETHODCALLTYPE *SetDepthStencilSurface)(
7591 IWineD3DDevice* This,
7592 IWineD3DSurface *depth_stencil);
7593
7594 HRESULT (STDMETHODCALLTYPE *GetDepthStencilSurface)(
7595 IWineD3DDevice* This,
7596 IWineD3DSurface **depth_stencil);
7597
7598 void (STDMETHODCALLTYPE *SetGammaRamp)(
7599 IWineD3DDevice* This,
7600 UINT swapchain_idx,
7601 DWORD flags,
7602 const WINED3DGAMMARAMP *ramp);
7603
7604 void (STDMETHODCALLTYPE *GetGammaRamp)(
7605 IWineD3DDevice* This,
7606 UINT swapchain_idx,
7607 WINED3DGAMMARAMP *ramp);
7608
7609 HRESULT (STDMETHODCALLTYPE *SetIndexBuffer)(
7610 IWineD3DDevice* This,
7611 IWineD3DBuffer *index_buffer,
7612 WINED3DFORMAT format);
7613
7614 HRESULT (STDMETHODCALLTYPE *GetIndexBuffer)(
7615 IWineD3DDevice* This,
7616 IWineD3DBuffer **index_buffer);
7617
7618 HRESULT (STDMETHODCALLTYPE *SetBaseVertexIndex)(
7619 IWineD3DDevice* This,
7620 INT base_index);
7621
7622 HRESULT (STDMETHODCALLTYPE *GetBaseVertexIndex)(
7623 IWineD3DDevice* This,
7624 INT *base_index);
7625
7626 HRESULT (STDMETHODCALLTYPE *SetLight)(
7627 IWineD3DDevice* This,
7628 DWORD light_idx,
7629 const WINED3DLIGHT *light);
7630
7631 HRESULT (STDMETHODCALLTYPE *GetLight)(
7632 IWineD3DDevice* This,
7633 DWORD light_idx,
7634 WINED3DLIGHT *light);
7635
7636 HRESULT (STDMETHODCALLTYPE *SetLightEnable)(
7637 IWineD3DDevice* This,
7638 DWORD light_idx,
7639 BOOL enable);
7640
7641 HRESULT (STDMETHODCALLTYPE *GetLightEnable)(
7642 IWineD3DDevice* This,
7643 DWORD light_idx,
7644 BOOL *enable);
7645
7646 HRESULT (STDMETHODCALLTYPE *SetMaterial)(
7647 IWineD3DDevice* This,
7648 const WINED3DMATERIAL *material);
7649
7650 HRESULT (STDMETHODCALLTYPE *GetMaterial)(
7651 IWineD3DDevice* This,
7652 WINED3DMATERIAL *material);
7653
7654 HRESULT (STDMETHODCALLTYPE *SetNPatchMode)(
7655 IWineD3DDevice* This,
7656 float segments);
7657
7658 float (STDMETHODCALLTYPE *GetNPatchMode)(
7659 IWineD3DDevice* This);
7660
7661 HRESULT (STDMETHODCALLTYPE *SetPaletteEntries)(
7662 IWineD3DDevice* This,
7663 UINT palette_number,
7664 const PALETTEENTRY *entries);
7665
7666 HRESULT (STDMETHODCALLTYPE *GetPaletteEntries)(
7667 IWineD3DDevice* This,
7668 UINT palette_number,
7669 PALETTEENTRY *entries);
7670
7671 HRESULT (STDMETHODCALLTYPE *SetPixelShader)(
7672 IWineD3DDevice* This,
7673 IWineD3DPixelShader *shader);
7674
7675 HRESULT (STDMETHODCALLTYPE *GetPixelShader)(
7676 IWineD3DDevice* This,
7677 IWineD3DPixelShader **shader);
7678
7679 HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantB)(
7680 IWineD3DDevice* This,
7681 UINT start_register,
7682 const BOOL *constants,
7683 UINT bool_count);
7684
7685 HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantB)(
7686 IWineD3DDevice* This,
7687 UINT start_register,
7688 BOOL *constants,
7689 UINT bool_count);
7690
7691 HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantI)(
7692 IWineD3DDevice* This,
7693 UINT start_register,
7694 const int *constants,
7695 UINT vector4i_count);
7696
7697 HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)(
7698 IWineD3DDevice* This,
7699 UINT start_register,
7700 int *constants,
7701 UINT vector4i_count);
7702
7703 HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantF)(
7704 IWineD3DDevice* This,
7705 UINT start_register,
7706 const float *constants,
7707 UINT vector4f_count);
7708
7709 HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantF)(
7710 IWineD3DDevice* This,
7711 UINT start_register,
7712 float *constants,
7713 UINT vector4f_count);
7714
7715 HRESULT (STDMETHODCALLTYPE *SetRenderState)(
7716 IWineD3DDevice* This,
7717 WINED3DRENDERSTATETYPE state,
7718 DWORD value);
7719
7720 HRESULT (STDMETHODCALLTYPE *GetRenderState)(
7721 IWineD3DDevice* This,
7722 WINED3DRENDERSTATETYPE state,
7723 DWORD *value);
7724
7725 HRESULT (STDMETHODCALLTYPE *SetRenderTarget)(
7726 IWineD3DDevice* This,
7727 DWORD render_target_idx,
7728 IWineD3DSurface *render_target,
7729 BOOL set_viewport);
7730
7731 HRESULT (STDMETHODCALLTYPE *GetRenderTarget)(
7732 IWineD3DDevice* This,
7733 DWORD render_target_idx,
7734 IWineD3DSurface **render_target);
7735
7736 HRESULT (STDMETHODCALLTYPE *SetFrontBackBuffers)(
7737 IWineD3DDevice* This,
7738 IWineD3DSurface *front,
7739 IWineD3DSurface *back);
7740
7741 HRESULT (STDMETHODCALLTYPE *SetSamplerState)(
7742 IWineD3DDevice* This,
7743 DWORD sampler_idx,
7744 WINED3DSAMPLERSTATETYPE state,
7745 DWORD value);
7746
7747 HRESULT (STDMETHODCALLTYPE *GetSamplerState)(
7748 IWineD3DDevice* This,
7749 DWORD sampler_idx,
7750 WINED3DSAMPLERSTATETYPE state,
7751 DWORD *value);
7752
7753 HRESULT (STDMETHODCALLTYPE *SetScissorRect)(
7754 IWineD3DDevice* This,
7755 const RECT *rect);
7756
7757 HRESULT (STDMETHODCALLTYPE *GetScissorRect)(
7758 IWineD3DDevice* This,
7759 RECT *rect);
7760
7761 HRESULT (STDMETHODCALLTYPE *SetSoftwareVertexProcessing)(
7762 IWineD3DDevice* This,
7763 BOOL software);
7764
7765 BOOL (STDMETHODCALLTYPE *GetSoftwareVertexProcessing)(
7766 IWineD3DDevice* This);
7767
7768 HRESULT (STDMETHODCALLTYPE *SetStreamSource)(
7769 IWineD3DDevice* This,
7770 UINT stream_idx,
7771 IWineD3DBuffer *buffer,
7772 UINT offset,
7773 UINT stride);
7774
7775 HRESULT (STDMETHODCALLTYPE *GetStreamSource)(
7776 IWineD3DDevice* This,
7777 UINT stream_idx,
7778 IWineD3DBuffer **buffer,
7779 UINT *offset,
7780 UINT *stride);
7781
7782 HRESULT (STDMETHODCALLTYPE *SetStreamSourceFreq)(
7783 IWineD3DDevice* This,
7784 UINT stream_idx,
7785 UINT divider);
7786
7787 HRESULT (STDMETHODCALLTYPE *GetStreamSourceFreq)(
7788 IWineD3DDevice* This,
7789 UINT stream_idx,
7790 UINT *divider);
7791
7792 HRESULT (STDMETHODCALLTYPE *SetTexture)(
7793 IWineD3DDevice* This,
7794 DWORD stage,
7795 IWineD3DBaseTexture *texture);
7796
7797 HRESULT (STDMETHODCALLTYPE *GetTexture)(
7798 IWineD3DDevice* This,
7799 DWORD stage,
7800 IWineD3DBaseTexture **texture);
7801
7802 HRESULT (STDMETHODCALLTYPE *SetTextureStageState)(
7803 IWineD3DDevice* This,
7804 DWORD stage,
7805 WINED3DTEXTURESTAGESTATETYPE state,
7806 DWORD value);
7807
7808 HRESULT (STDMETHODCALLTYPE *GetTextureStageState)(
7809 IWineD3DDevice* This,
7810 DWORD stage,
7811 WINED3DTEXTURESTAGESTATETYPE state,
7812 DWORD *value);
7813
7814 HRESULT (STDMETHODCALLTYPE *SetTransform)(
7815 IWineD3DDevice* This,
7816 WINED3DTRANSFORMSTATETYPE state,
7817 const WINED3DMATRIX *matrix);
7818
7819 HRESULT (STDMETHODCALLTYPE *GetTransform)(
7820 IWineD3DDevice* This,
7821 WINED3DTRANSFORMSTATETYPE state,
7822 WINED3DMATRIX *matrix);
7823
7824 HRESULT (STDMETHODCALLTYPE *SetVertexDeclaration)(
7825 IWineD3DDevice* This,
7826 IWineD3DVertexDeclaration *declaration);
7827
7828 HRESULT (STDMETHODCALLTYPE *GetVertexDeclaration)(
7829 IWineD3DDevice* This,
7830 IWineD3DVertexDeclaration **declaration);
7831
7832 HRESULT (STDMETHODCALLTYPE *SetVertexShader)(
7833 IWineD3DDevice* This,
7834 IWineD3DVertexShader *shader);
7835
7836 HRESULT (STDMETHODCALLTYPE *GetVertexShader)(
7837 IWineD3DDevice* This,
7838 IWineD3DVertexShader **shader);
7839
7840 HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantB)(
7841 IWineD3DDevice* This,
7842 UINT start_register,
7843 const BOOL *constants,
7844 UINT bool_count);
7845
7846 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)(
7847 IWineD3DDevice* This,
7848 UINT start_register,
7849 BOOL *constants,
7850 UINT bool_count);
7851
7852 HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)(
7853 IWineD3DDevice* This,
7854 UINT start_register,
7855 const int *constants,
7856 UINT vector4i_count);
7857
7858 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)(
7859 IWineD3DDevice* This,
7860 UINT start_register,
7861 int *constants,
7862 UINT vector4i_count);
7863
7864 HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantF)(
7865 IWineD3DDevice* This,
7866 UINT start_register,
7867 const float *constants,
7868 UINT vector4f_count);
7869
7870 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)(
7871 IWineD3DDevice* This,
7872 UINT start_register,
7873 float *constants,
7874 UINT vector4f_count);
7875
7876 HRESULT (STDMETHODCALLTYPE *SetViewport)(
7877 IWineD3DDevice* This,
7878 const WINED3DVIEWPORT *viewport);
7879
7880 HRESULT (STDMETHODCALLTYPE *GetViewport)(
7881 IWineD3DDevice* This,
7882 WINED3DVIEWPORT *viewport);
7883
7884 HRESULT (STDMETHODCALLTYPE *MultiplyTransform)(
7885 IWineD3DDevice* This,
7886 WINED3DTRANSFORMSTATETYPE state,
7887 const WINED3DMATRIX *matrix);
7888
7889 HRESULT (STDMETHODCALLTYPE *ValidateDevice)(
7890 IWineD3DDevice* This,
7891 DWORD *num_passes);
7892
7893 HRESULT (STDMETHODCALLTYPE *ProcessVertices)(
7894 IWineD3DDevice* This,
7895 UINT src_start_idx,
7896 UINT dst_idx,
7897 UINT vertex_count,
7898 IWineD3DBuffer *dest_buffer,
7899 IWineD3DVertexDeclaration *declaration,
7900 DWORD flags,
7901 DWORD DestFVF);
7902
7903 HRESULT (STDMETHODCALLTYPE *BeginStateBlock)(
7904 IWineD3DDevice* This);
7905
7906 HRESULT (STDMETHODCALLTYPE *EndStateBlock)(
7907 IWineD3DDevice* This,
7908 IWineD3DStateBlock **stateblock);
7909
7910 HRESULT (STDMETHODCALLTYPE *BeginScene)(
7911 IWineD3DDevice* This);
7912
7913 HRESULT (STDMETHODCALLTYPE *EndScene)(
7914 IWineD3DDevice* This);
7915
7916 HRESULT (STDMETHODCALLTYPE *Present)(
7917 IWineD3DDevice* This,
7918 const RECT *src_rect,
7919 const RECT *dst_rect,
7920 HWND dst_window_override,
7921 const RGNDATA *dirty_region);
7922
7923 HRESULT (STDMETHODCALLTYPE *Clear)(
7924 IWineD3DDevice* This,
7925 DWORD rect_count,
7926 const WINED3DRECT *rects,
7927 DWORD flags,
7928 WINED3DCOLOR color,
7929 float z,
7930 DWORD stencil);
7931
7932 void (STDMETHODCALLTYPE *ClearRendertargetView)(
7933 IWineD3DDevice* This,
7934 IWineD3DRendertargetView *rendertarget_view,
7935 const float color[4]);
7936
7937 void (STDMETHODCALLTYPE *SetPrimitiveType)(
7938 IWineD3DDevice* This,
7939 WINED3DPRIMITIVETYPE primitive_topology);
7940
7941 void (STDMETHODCALLTYPE *GetPrimitiveType)(
7942 IWineD3DDevice* This,
7943 WINED3DPRIMITIVETYPE *primitive_topology);
7944
7945 HRESULT (STDMETHODCALLTYPE *DrawPrimitive)(
7946 IWineD3DDevice* This,
7947 UINT start_vertex,
7948 UINT vertex_count);
7949
7950 HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitive)(
7951 IWineD3DDevice* This,
7952 UINT start_idx,
7953 UINT index_count);
7954
7955 HRESULT (STDMETHODCALLTYPE *DrawPrimitiveUP)(
7956 IWineD3DDevice* This,
7957 UINT vertex_count,
7958 const void *stream_data,
7959 UINT stream_stride);
7960
7961 HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveUP)(
7962 IWineD3DDevice* This,
7963 UINT index_count,
7964 const void *index_data,
7965 WINED3DFORMAT index_data_format,
7966 const void *stream_data,
7967 UINT stream_stride);
7968
7969 HRESULT (STDMETHODCALLTYPE *DrawPrimitiveStrided)(
7970 IWineD3DDevice* This,
7971 UINT vertex_count,
7972 const WineDirect3DVertexStridedData *strided_data);
7973
7974 HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveStrided)(
7975 IWineD3DDevice* This,
7976 UINT index_count,
7977 const WineDirect3DVertexStridedData *strided_data,
7978 UINT vertex_count,
7979 const void *index_data,
7980 WINED3DFORMAT index_data_format);
7981
7982 HRESULT (STDMETHODCALLTYPE *DrawRectPatch)(
7983 IWineD3DDevice* This,
7984 UINT handle,
7985 const float *num_segs,
7986 const WINED3DRECTPATCH_INFO *rect_patch_info);
7987
7988 HRESULT (STDMETHODCALLTYPE *DrawTriPatch)(
7989 IWineD3DDevice* This,
7990 UINT handle,
7991 const float *num_segs,
7992 const WINED3DTRIPATCH_INFO *tri_patch_info);
7993
7994 HRESULT (STDMETHODCALLTYPE *DeletePatch)(
7995 IWineD3DDevice* This,
7996 UINT handle);
7997
7998 HRESULT (STDMETHODCALLTYPE *ColorFill)(
7999 IWineD3DDevice* This,
8000 IWineD3DSurface *surface,
8001 const WINED3DRECT *rect,
8002 WINED3DCOLOR color);
8003
8004 HRESULT (STDMETHODCALLTYPE *UpdateTexture)(
8005 IWineD3DDevice* This,
8006 IWineD3DBaseTexture *src_texture,
8007 IWineD3DBaseTexture *dst_texture);
8008
8009 HRESULT (STDMETHODCALLTYPE *UpdateSurface)(
8010 IWineD3DDevice* This,
8011 IWineD3DSurface *src_surface,
8012 const RECT *src_rect,
8013 IWineD3DSurface *dst_surface,
8014 const POINT *dst_point);
8015
8016 HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)(
8017 IWineD3DDevice* This,
8018 UINT swapchain_idx,
8019 IWineD3DSurface *dst_surface);
8020
8021 HRESULT (STDMETHODCALLTYPE *EnumResources)(
8022 IWineD3DDevice* This,
8023 HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData),
8024 void *data);
8025
8026 HRESULT (STDMETHODCALLTYPE *GetSurfaceFromDC)(
8027 IWineD3DDevice* This,
8028 HDC dc,
8029 IWineD3DSurface **surface);
8030
8031 HRESULT (STDMETHODCALLTYPE *AcquireFocusWindow)(
8032 IWineD3DDevice* This,
8033 HWND window);
8034
8035 void (STDMETHODCALLTYPE *ReleaseFocusWindow)(
8036 IWineD3DDevice* This);
8037
8038 END_INTERFACE
8039} IWineD3DDeviceVtbl;
8040interface IWineD3DDevice {
8041 CONST_VTBL IWineD3DDeviceVtbl* lpVtbl;
8042};
8043
8044#ifdef COBJMACROS
8045/*** IUnknown methods ***/
8046#define IWineD3DDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
8047#define IWineD3DDevice_AddRef(This) (This)->lpVtbl->AddRef(This)
8048#define IWineD3DDevice_Release(This) (This)->lpVtbl->Release(This)
8049/*** IWineD3DBase methods ***/
8050#define IWineD3DDevice_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
8051/*** IWineD3DDevice methods ***/
8052#define IWineD3DDevice_CreateBuffer(This,desc,data,parent,parent_ops,buffer) (This)->lpVtbl->CreateBuffer(This,desc,data,parent,parent_ops,buffer)
8053#define IWineD3DDevice_CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops) (This)->lpVtbl->CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops)
8054#define IWineD3DDevice_CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops) (This)->lpVtbl->CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops)
8055#define IWineD3DDevice_CreateStateBlock(This,type,stateblock,parent) (This)->lpVtbl->CreateStateBlock(This,type,stateblock,parent)
8056#define IWineD3DDevice_CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops) (This)->lpVtbl->CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops)
8057#define IWineD3DDevice_CreateRendertargetView(This,resource,parent,rendertarget_view) (This)->lpVtbl->CreateRendertargetView(This,resource,parent,rendertarget_view)
8058#define IWineD3DDevice_CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops)
8059#define IWineD3DDevice_CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops)
8060#define IWineD3DDevice_CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops) (This)->lpVtbl->CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops)
8061#define IWineD3DDevice_CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops)
8062#define IWineD3DDevice_CreateQuery(This,type,query,parent) (This)->lpVtbl->CreateQuery(This,type,query,parent)
8063#define IWineD3DDevice_CreateSwapChain(This,present_parameters,swapchain,parent,surface_type) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain,parent,surface_type)
8064#define IWineD3DDevice_CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) (This)->lpVtbl->CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count)
8065#define IWineD3DDevice_CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf) (This)->lpVtbl->CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf)
8066#define IWineD3DDevice_CreateVertexShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateVertexShader(This,function,output_signature,shader,parent,parent_ops)
8067#define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops)
8068#define IWineD3DDevice_CreatePixelShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreatePixelShader(This,function,output_signature,shader,parent,parent_ops)
8069#define IWineD3DDevice_CreatePalette(This,flags,palette_entry,palette,parent) (This)->lpVtbl->CreatePalette(This,flags,palette_entry,palette,parent)
8070#define IWineD3DDevice_Init3D(This,present_parameters) (This)->lpVtbl->Init3D(This,present_parameters)
8071#define IWineD3DDevice_InitGDI(This,present_parameters) (This)->lpVtbl->InitGDI(This,present_parameters)
8072#define IWineD3DDevice_Uninit3D(This,destroy_swapchain_callback) (This)->lpVtbl->Uninit3D(This,destroy_swapchain_callback)
8073#define IWineD3DDevice_UninitGDI(This,destroy_swapchain_callback) (This)->lpVtbl->UninitGDI(This,destroy_swapchain_callback)
8074#define IWineD3DDevice_SetMultithreaded(This) (This)->lpVtbl->SetMultithreaded(This)
8075#define IWineD3DDevice_EvictManagedResources(This) (This)->lpVtbl->EvictManagedResources(This)
8076#define IWineD3DDevice_GetAvailableTextureMem(This) (This)->lpVtbl->GetAvailableTextureMem(This)
8077#define IWineD3DDevice_GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer)
8078#define IWineD3DDevice_GetCreationParameters(This,creation_parameters) (This)->lpVtbl->GetCreationParameters(This,creation_parameters)
8079#define IWineD3DDevice_GetDeviceCaps(This,caps) (This)->lpVtbl->GetDeviceCaps(This,caps)
8080#define IWineD3DDevice_GetDirect3D(This,d3d) (This)->lpVtbl->GetDirect3D(This,d3d)
8081#define IWineD3DDevice_GetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->GetDisplayMode(This,swapchain_idx,mode)
8082#define IWineD3DDevice_SetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->SetDisplayMode(This,swapchain_idx,mode)
8083#define IWineD3DDevice_GetNumberOfSwapChains(This) (This)->lpVtbl->GetNumberOfSwapChains(This)
8084#define IWineD3DDevice_GetRasterStatus(This,swapchain_idx,raster_status) (This)->lpVtbl->GetRasterStatus(This,swapchain_idx,raster_status)
8085#define IWineD3DDevice_GetSwapChain(This,swapchain_idx,swapchain) (This)->lpVtbl->GetSwapChain(This,swapchain_idx,swapchain)
8086#define IWineD3DDevice_Reset(This,present_parameters) (This)->lpVtbl->Reset(This,present_parameters)
8087#define IWineD3DDevice_SetDialogBoxMode(This,enable_dialogs) (This)->lpVtbl->SetDialogBoxMode(This,enable_dialogs)
8088#define IWineD3DDevice_SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface) (This)->lpVtbl->SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface)
8089#define IWineD3DDevice_SetCursorPosition(This,x_screen_space,y_screen_space,flags) (This)->lpVtbl->SetCursorPosition(This,x_screen_space,y_screen_space,flags)
8090#define IWineD3DDevice_ShowCursor(This,show) (This)->lpVtbl->ShowCursor(This,show)
8091#define IWineD3DDevice_SetClipPlane(This,plane_idx,plane) (This)->lpVtbl->SetClipPlane(This,plane_idx,plane)
8092#define IWineD3DDevice_GetClipPlane(This,plane_idx,plane) (This)->lpVtbl->GetClipPlane(This,plane_idx,plane)
8093#define IWineD3DDevice_SetClipStatus(This,clip_status) (This)->lpVtbl->SetClipStatus(This,clip_status)
8094#define IWineD3DDevice_GetClipStatus(This,clip_status) (This)->lpVtbl->GetClipStatus(This,clip_status)
8095#define IWineD3DDevice_SetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->SetCurrentTexturePalette(This,palette_number)
8096#define IWineD3DDevice_GetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->GetCurrentTexturePalette(This,palette_number)
8097#define IWineD3DDevice_SetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->SetDepthStencilSurface(This,depth_stencil)
8098#define IWineD3DDevice_GetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->GetDepthStencilSurface(This,depth_stencil)
8099#define IWineD3DDevice_SetGammaRamp(This,swapchain_idx,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,swapchain_idx,flags,ramp)
8100#define IWineD3DDevice_GetGammaRamp(This,swapchain_idx,ramp) (This)->lpVtbl->GetGammaRamp(This,swapchain_idx,ramp)
8101#define IWineD3DDevice_SetIndexBuffer(This,index_buffer,format) (This)->lpVtbl->SetIndexBuffer(This,index_buffer,format)
8102#define IWineD3DDevice_GetIndexBuffer(This,index_buffer) (This)->lpVtbl->GetIndexBuffer(This,index_buffer)
8103#define IWineD3DDevice_SetBaseVertexIndex(This,base_index) (This)->lpVtbl->SetBaseVertexIndex(This,base_index)
8104#define IWineD3DDevice_GetBaseVertexIndex(This,base_index) (This)->lpVtbl->GetBaseVertexIndex(This,base_index)
8105#define IWineD3DDevice_SetLight(This,light_idx,light) (This)->lpVtbl->SetLight(This,light_idx,light)
8106#define IWineD3DDevice_GetLight(This,light_idx,light) (This)->lpVtbl->GetLight(This,light_idx,light)
8107#define IWineD3DDevice_SetLightEnable(This,light_idx,enable) (This)->lpVtbl->SetLightEnable(This,light_idx,enable)
8108#define IWineD3DDevice_GetLightEnable(This,light_idx,enable) (This)->lpVtbl->GetLightEnable(This,light_idx,enable)
8109#define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material)
8110#define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material)
8111#define IWineD3DDevice_SetNPatchMode(This,segments) (This)->lpVtbl->SetNPatchMode(This,segments)
8112#define IWineD3DDevice_GetNPatchMode(This) (This)->lpVtbl->GetNPatchMode(This)
8113#define IWineD3DDevice_SetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->SetPaletteEntries(This,palette_number,entries)
8114#define IWineD3DDevice_GetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->GetPaletteEntries(This,palette_number,entries)
8115#define IWineD3DDevice_SetPixelShader(This,shader) (This)->lpVtbl->SetPixelShader(This,shader)
8116#define IWineD3DDevice_GetPixelShader(This,shader) (This)->lpVtbl->GetPixelShader(This,shader)
8117#define IWineD3DDevice_SetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetPixelShaderConstantB(This,start_register,constants,bool_count)
8118#define IWineD3DDevice_GetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetPixelShaderConstantB(This,start_register,constants,bool_count)
8119#define IWineD3DDevice_SetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetPixelShaderConstantI(This,start_register,constants,vector4i_count)
8120#define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count)
8121#define IWineD3DDevice_SetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetPixelShaderConstantF(This,start_register,constants,vector4f_count)
8122#define IWineD3DDevice_GetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetPixelShaderConstantF(This,start_register,constants,vector4f_count)
8123#define IWineD3DDevice_SetRenderState(This,state,value) (This)->lpVtbl->SetRenderState(This,state,value)
8124#define IWineD3DDevice_GetRenderState(This,state,value) (This)->lpVtbl->GetRenderState(This,state,value)
8125#define IWineD3DDevice_SetRenderTarget(This,render_target_idx,render_target,set_viewport) (This)->lpVtbl->SetRenderTarget(This,render_target_idx,render_target,set_viewport)
8126#define IWineD3DDevice_GetRenderTarget(This,render_target_idx,render_target) (This)->lpVtbl->GetRenderTarget(This,render_target_idx,render_target)
8127#define IWineD3DDevice_SetFrontBackBuffers(This,front,back) (This)->lpVtbl->SetFrontBackBuffers(This,front,back)
8128#define IWineD3DDevice_SetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->SetSamplerState(This,sampler_idx,state,value)
8129#define IWineD3DDevice_GetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->GetSamplerState(This,sampler_idx,state,value)
8130#define IWineD3DDevice_SetScissorRect(This,rect) (This)->lpVtbl->SetScissorRect(This,rect)
8131#define IWineD3DDevice_GetScissorRect(This,rect) (This)->lpVtbl->GetScissorRect(This,rect)
8132#define IWineD3DDevice_SetSoftwareVertexProcessing(This,software) (This)->lpVtbl->SetSoftwareVertexProcessing(This,software)
8133#define IWineD3DDevice_GetSoftwareVertexProcessing(This) (This)->lpVtbl->GetSoftwareVertexProcessing(This)
8134#define IWineD3DDevice_SetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->SetStreamSource(This,stream_idx,buffer,offset,stride)
8135#define IWineD3DDevice_GetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->GetStreamSource(This,stream_idx,buffer,offset,stride)
8136#define IWineD3DDevice_SetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->SetStreamSourceFreq(This,stream_idx,divider)
8137#define IWineD3DDevice_GetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->GetStreamSourceFreq(This,stream_idx,divider)
8138#define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,texture)
8139#define IWineD3DDevice_GetTexture(This,stage,texture) (This)->lpVtbl->GetTexture(This,stage,texture)
8140#define IWineD3DDevice_SetTextureStageState(This,stage,state,value) (This)->lpVtbl->SetTextureStageState(This,stage,state,value)
8141#define IWineD3DDevice_GetTextureStageState(This,stage,state,value) (This)->lpVtbl->GetTextureStageState(This,stage,state,value)
8142#define IWineD3DDevice_SetTransform(This,state,matrix) (This)->lpVtbl->SetTransform(This,state,matrix)
8143#define IWineD3DDevice_GetTransform(This,state,matrix) (This)->lpVtbl->GetTransform(This,state,matrix)
8144#define IWineD3DDevice_SetVertexDeclaration(This,declaration) (This)->lpVtbl->SetVertexDeclaration(This,declaration)
8145#define IWineD3DDevice_GetVertexDeclaration(This,declaration) (This)->lpVtbl->GetVertexDeclaration(This,declaration)
8146#define IWineD3DDevice_SetVertexShader(This,shader) (This)->lpVtbl->SetVertexShader(This,shader)
8147#define IWineD3DDevice_GetVertexShader(This,shader) (This)->lpVtbl->GetVertexShader(This,shader)
8148#define IWineD3DDevice_SetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetVertexShaderConstantB(This,start_register,constants,bool_count)
8149#define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count)
8150#define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count)
8151#define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count)
8152#define IWineD3DDevice_SetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetVertexShaderConstantF(This,start_register,constants,vector4f_count)
8153#define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
8154#define IWineD3DDevice_SetViewport(This,viewport) (This)->lpVtbl->SetViewport(This,viewport)
8155#define IWineD3DDevice_GetViewport(This,viewport) (This)->lpVtbl->GetViewport(This,viewport)
8156#define IWineD3DDevice_MultiplyTransform(This,state,matrix) (This)->lpVtbl->MultiplyTransform(This,state,matrix)
8157#define IWineD3DDevice_ValidateDevice(This,num_passes) (This)->lpVtbl->ValidateDevice(This,num_passes)
8158#define IWineD3DDevice_ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF) (This)->lpVtbl->ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF)
8159#define IWineD3DDevice_BeginStateBlock(This) (This)->lpVtbl->BeginStateBlock(This)
8160#define IWineD3DDevice_EndStateBlock(This,stateblock) (This)->lpVtbl->EndStateBlock(This,stateblock)
8161#define IWineD3DDevice_BeginScene(This) (This)->lpVtbl->BeginScene(This)
8162#define IWineD3DDevice_EndScene(This) (This)->lpVtbl->EndScene(This)
8163#define IWineD3DDevice_Present(This,src_rect,dst_rect,dst_window_override,dirty_region) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region)
8164#define IWineD3DDevice_Clear(This,rect_count,rects,flags,color,z,stencil) (This)->lpVtbl->Clear(This,rect_count,rects,flags,color,z,stencil)
8165#define IWineD3DDevice_ClearRendertargetView(This,rendertarget_view,color) (This)->lpVtbl->ClearRendertargetView(This,rendertarget_view,color)
8166#define IWineD3DDevice_SetPrimitiveType(This,primitive_topology) (This)->lpVtbl->SetPrimitiveType(This,primitive_topology)
8167#define IWineD3DDevice_GetPrimitiveType(This,primitive_topology) (This)->lpVtbl->GetPrimitiveType(This,primitive_topology)
8168#define IWineD3DDevice_DrawPrimitive(This,start_vertex,vertex_count) (This)->lpVtbl->DrawPrimitive(This,start_vertex,vertex_count)
8169#define IWineD3DDevice_DrawIndexedPrimitive(This,start_idx,index_count) (This)->lpVtbl->DrawIndexedPrimitive(This,start_idx,index_count)
8170#define IWineD3DDevice_DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride) (This)->lpVtbl->DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride)
8171#define IWineD3DDevice_DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride) (This)->lpVtbl->DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride)
8172#define IWineD3DDevice_DrawPrimitiveStrided(This,vertex_count,strided_data) (This)->lpVtbl->DrawPrimitiveStrided(This,vertex_count,strided_data)
8173#define IWineD3DDevice_DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format) (This)->lpVtbl->DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format)
8174#define IWineD3DDevice_DrawRectPatch(This,handle,num_segs,rect_patch_info) (This)->lpVtbl->DrawRectPatch(This,handle,num_segs,rect_patch_info)
8175#define IWineD3DDevice_DrawTriPatch(This,handle,num_segs,tri_patch_info) (This)->lpVtbl->DrawTriPatch(This,handle,num_segs,tri_patch_info)
8176#define IWineD3DDevice_DeletePatch(This,handle) (This)->lpVtbl->DeletePatch(This,handle)
8177#define IWineD3DDevice_ColorFill(This,surface,rect,color) (This)->lpVtbl->ColorFill(This,surface,rect,color)
8178#define IWineD3DDevice_UpdateTexture(This,src_texture,dst_texture) (This)->lpVtbl->UpdateTexture(This,src_texture,dst_texture)
8179#define IWineD3DDevice_UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point) (This)->lpVtbl->UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point)
8180#define IWineD3DDevice_GetFrontBufferData(This,swapchain_idx,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,swapchain_idx,dst_surface)
8181#define IWineD3DDevice_EnumResources(This,callback,data) (This)->lpVtbl->EnumResources(This,callback,data)
8182#define IWineD3DDevice_GetSurfaceFromDC(This,dc,surface) (This)->lpVtbl->GetSurfaceFromDC(This,dc,surface)
8183#define IWineD3DDevice_AcquireFocusWindow(This,window) (This)->lpVtbl->AcquireFocusWindow(This,window)
8184#define IWineD3DDevice_ReleaseFocusWindow(This) (This)->lpVtbl->ReleaseFocusWindow(This)
8185#endif
8186
8187#endif
8188
8189HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateBuffer_Proxy(
8190 IWineD3DDevice* This,
8191 struct wined3d_buffer_desc *desc,
8192 const void *data,
8193 IUnknown *parent,
8194 const struct wined3d_parent_ops *parent_ops,
8195 IWineD3DBuffer **buffer);
8196void __RPC_STUB IWineD3DDevice_CreateBuffer_Stub(
8197 IRpcStubBuffer* This,
8198 IRpcChannelBuffer* pRpcChannelBuffer,
8199 PRPC_MESSAGE pRpcMessage,
8200 DWORD* pdwStubPhase);
8201HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexBuffer_Proxy(
8202 IWineD3DDevice* This,
8203 UINT length,
8204 DWORD usage,
8205 WINED3DPOOL pool,
8206 IWineD3DBuffer **vertex_buffer,
8207 IUnknown *parent,
8208 const struct wined3d_parent_ops *parent_ops);
8209void __RPC_STUB IWineD3DDevice_CreateVertexBuffer_Stub(
8210 IRpcStubBuffer* This,
8211 IRpcChannelBuffer* pRpcChannelBuffer,
8212 PRPC_MESSAGE pRpcMessage,
8213 DWORD* pdwStubPhase);
8214HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateIndexBuffer_Proxy(
8215 IWineD3DDevice* This,
8216 UINT length,
8217 DWORD usage,
8218 WINED3DPOOL pool,
8219 IWineD3DBuffer **index_buffer,
8220 IUnknown *parent,
8221 const struct wined3d_parent_ops *parent_ops);
8222void __RPC_STUB IWineD3DDevice_CreateIndexBuffer_Stub(
8223 IRpcStubBuffer* This,
8224 IRpcChannelBuffer* pRpcChannelBuffer,
8225 PRPC_MESSAGE pRpcMessage,
8226 DWORD* pdwStubPhase);
8227HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateStateBlock_Proxy(
8228 IWineD3DDevice* This,
8229 WINED3DSTATEBLOCKTYPE type,
8230 IWineD3DStateBlock **stateblock,
8231 IUnknown *parent);
8232void __RPC_STUB IWineD3DDevice_CreateStateBlock_Stub(
8233 IRpcStubBuffer* This,
8234 IRpcChannelBuffer* pRpcChannelBuffer,
8235 PRPC_MESSAGE pRpcMessage,
8236 DWORD* pdwStubPhase);
8237HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSurface_Proxy(
8238 IWineD3DDevice* This,
8239 UINT width,
8240 UINT height,
8241 WINED3DFORMAT format,
8242 BOOL lockable,
8243 BOOL discard,
8244 UINT level,
8245 IWineD3DSurface **surface,
8246 DWORD usage,
8247 WINED3DPOOL pool,
8248 WINED3DMULTISAMPLE_TYPE multisample_type,
8249 DWORD multisample_quality,
8250 WINED3DSURFTYPE surface_type,
8251 IUnknown *parent,
8252 const struct wined3d_parent_ops *parent_ops);
8253void __RPC_STUB IWineD3DDevice_CreateSurface_Stub(
8254 IRpcStubBuffer* This,
8255 IRpcChannelBuffer* pRpcChannelBuffer,
8256 PRPC_MESSAGE pRpcMessage,
8257 DWORD* pdwStubPhase);
8258HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateRendertargetView_Proxy(
8259 IWineD3DDevice* This,
8260 IWineD3DResource *resource,
8261 IUnknown *parent,
8262 IWineD3DRendertargetView **rendertarget_view);
8263void __RPC_STUB IWineD3DDevice_CreateRendertargetView_Stub(
8264 IRpcStubBuffer* This,
8265 IRpcChannelBuffer* pRpcChannelBuffer,
8266 PRPC_MESSAGE pRpcMessage,
8267 DWORD* pdwStubPhase);
8268HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateTexture_Proxy(
8269 IWineD3DDevice* This,
8270 UINT width,
8271 UINT height,
8272 UINT levels,
8273 DWORD usage,
8274 WINED3DFORMAT format,
8275 WINED3DPOOL pool,
8276 IWineD3DTexture **texture,
8277 IUnknown *parent,
8278 const struct wined3d_parent_ops *parent_ops);
8279void __RPC_STUB IWineD3DDevice_CreateTexture_Stub(
8280 IRpcStubBuffer* This,
8281 IRpcChannelBuffer* pRpcChannelBuffer,
8282 PRPC_MESSAGE pRpcMessage,
8283 DWORD* pdwStubPhase);
8284HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolumeTexture_Proxy(
8285 IWineD3DDevice* This,
8286 UINT width,
8287 UINT height,
8288 UINT depth,
8289 UINT levels,
8290 DWORD usage,
8291 WINED3DFORMAT format,
8292 WINED3DPOOL pool,
8293 IWineD3DVolumeTexture **texture,
8294 IUnknown *parent,
8295 const struct wined3d_parent_ops *parent_ops);
8296void __RPC_STUB IWineD3DDevice_CreateVolumeTexture_Stub(
8297 IRpcStubBuffer* This,
8298 IRpcChannelBuffer* pRpcChannelBuffer,
8299 PRPC_MESSAGE pRpcMessage,
8300 DWORD* pdwStubPhase);
8301HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolume_Proxy(
8302 IWineD3DDevice* This,
8303 UINT width,
8304 UINT height,
8305 UINT depth,
8306 DWORD usage,
8307 WINED3DFORMAT format,
8308 WINED3DPOOL pool,
8309 IWineD3DVolume **volume,
8310 IUnknown *parent,
8311 const struct wined3d_parent_ops *parent_ops);
8312void __RPC_STUB IWineD3DDevice_CreateVolume_Stub(
8313 IRpcStubBuffer* This,
8314 IRpcChannelBuffer* pRpcChannelBuffer,
8315 PRPC_MESSAGE pRpcMessage,
8316 DWORD* pdwStubPhase);
8317HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateCubeTexture_Proxy(
8318 IWineD3DDevice* This,
8319 UINT edge_length,
8320 UINT levels,
8321 DWORD usage,
8322 WINED3DFORMAT format,
8323 WINED3DPOOL pool,
8324 IWineD3DCubeTexture **texture,
8325 IUnknown *parent,
8326 const struct wined3d_parent_ops *parent_ops);
8327void __RPC_STUB IWineD3DDevice_CreateCubeTexture_Stub(
8328 IRpcStubBuffer* This,
8329 IRpcChannelBuffer* pRpcChannelBuffer,
8330 PRPC_MESSAGE pRpcMessage,
8331 DWORD* pdwStubPhase);
8332HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateQuery_Proxy(
8333 IWineD3DDevice* This,
8334 WINED3DQUERYTYPE type,
8335 IWineD3DQuery **query,
8336 IUnknown *parent);
8337void __RPC_STUB IWineD3DDevice_CreateQuery_Stub(
8338 IRpcStubBuffer* This,
8339 IRpcChannelBuffer* pRpcChannelBuffer,
8340 PRPC_MESSAGE pRpcMessage,
8341 DWORD* pdwStubPhase);
8342HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSwapChain_Proxy(
8343 IWineD3DDevice* This,
8344 WINED3DPRESENT_PARAMETERS *present_parameters,
8345 IWineD3DSwapChain **swapchain,
8346 IUnknown *parent,
8347 WINED3DSURFTYPE surface_type);
8348void __RPC_STUB IWineD3DDevice_CreateSwapChain_Stub(
8349 IRpcStubBuffer* This,
8350 IRpcChannelBuffer* pRpcChannelBuffer,
8351 PRPC_MESSAGE pRpcMessage,
8352 DWORD* pdwStubPhase);
8353HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclaration_Proxy(
8354 IWineD3DDevice* This,
8355 IWineD3DVertexDeclaration **declaration,
8356 IUnknown *parent,
8357 const struct wined3d_parent_ops *parent_ops,
8358 const WINED3DVERTEXELEMENT *elements,
8359 UINT element_count);
8360void __RPC_STUB IWineD3DDevice_CreateVertexDeclaration_Stub(
8361 IRpcStubBuffer* This,
8362 IRpcChannelBuffer* pRpcChannelBuffer,
8363 PRPC_MESSAGE pRpcMessage,
8364 DWORD* pdwStubPhase);
8365HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclarationFromFVF_Proxy(
8366 IWineD3DDevice* This,
8367 IWineD3DVertexDeclaration **declaration,
8368 IUnknown *parent,
8369 const struct wined3d_parent_ops *parent_ops,
8370 DWORD fvf);
8371void __RPC_STUB IWineD3DDevice_CreateVertexDeclarationFromFVF_Stub(
8372 IRpcStubBuffer* This,
8373 IRpcChannelBuffer* pRpcChannelBuffer,
8374 PRPC_MESSAGE pRpcMessage,
8375 DWORD* pdwStubPhase);
8376HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexShader_Proxy(
8377 IWineD3DDevice* This,
8378 const DWORD *function,
8379 const struct wined3d_shader_signature *output_signature,
8380 IWineD3DVertexShader **shader,
8381 IUnknown *parent,
8382 const struct wined3d_parent_ops *parent_ops);
8383void __RPC_STUB IWineD3DDevice_CreateVertexShader_Stub(
8384 IRpcStubBuffer* This,
8385 IRpcChannelBuffer* pRpcChannelBuffer,
8386 PRPC_MESSAGE pRpcMessage,
8387 DWORD* pdwStubPhase);
8388HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateGeometryShader_Proxy(
8389 IWineD3DDevice* This,
8390 const DWORD *byte_code,
8391 const struct wined3d_shader_signature *output_signature,
8392 IWineD3DGeometryShader **shader,
8393 IUnknown *parent,
8394 const struct wined3d_parent_ops *parent_ops);
8395void __RPC_STUB IWineD3DDevice_CreateGeometryShader_Stub(
8396 IRpcStubBuffer* This,
8397 IRpcChannelBuffer* pRpcChannelBuffer,
8398 PRPC_MESSAGE pRpcMessage,
8399 DWORD* pdwStubPhase);
8400HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePixelShader_Proxy(
8401 IWineD3DDevice* This,
8402 const DWORD *function,
8403 const struct wined3d_shader_signature *output_signature,
8404 IWineD3DPixelShader **shader,
8405 IUnknown *parent,
8406 const struct wined3d_parent_ops *parent_ops);
8407void __RPC_STUB IWineD3DDevice_CreatePixelShader_Stub(
8408 IRpcStubBuffer* This,
8409 IRpcChannelBuffer* pRpcChannelBuffer,
8410 PRPC_MESSAGE pRpcMessage,
8411 DWORD* pdwStubPhase);
8412HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePalette_Proxy(
8413 IWineD3DDevice* This,
8414 DWORD flags,
8415 const PALETTEENTRY *palette_entry,
8416 IWineD3DPalette **palette,
8417 IUnknown *parent);
8418void __RPC_STUB IWineD3DDevice_CreatePalette_Stub(
8419 IRpcStubBuffer* This,
8420 IRpcChannelBuffer* pRpcChannelBuffer,
8421 PRPC_MESSAGE pRpcMessage,
8422 DWORD* pdwStubPhase);
8423HRESULT STDMETHODCALLTYPE IWineD3DDevice_Init3D_Proxy(
8424 IWineD3DDevice* This,
8425 WINED3DPRESENT_PARAMETERS *present_parameters);
8426void __RPC_STUB IWineD3DDevice_Init3D_Stub(
8427 IRpcStubBuffer* This,
8428 IRpcChannelBuffer* pRpcChannelBuffer,
8429 PRPC_MESSAGE pRpcMessage,
8430 DWORD* pdwStubPhase);
8431HRESULT STDMETHODCALLTYPE IWineD3DDevice_InitGDI_Proxy(
8432 IWineD3DDevice* This,
8433 WINED3DPRESENT_PARAMETERS *present_parameters);
8434void __RPC_STUB IWineD3DDevice_InitGDI_Stub(
8435 IRpcStubBuffer* This,
8436 IRpcChannelBuffer* pRpcChannelBuffer,
8437 PRPC_MESSAGE pRpcMessage,
8438 DWORD* pdwStubPhase);
8439HRESULT STDMETHODCALLTYPE IWineD3DDevice_Uninit3D_Proxy(
8440 IWineD3DDevice* This,
8441 ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
8442void __RPC_STUB IWineD3DDevice_Uninit3D_Stub(
8443 IRpcStubBuffer* This,
8444 IRpcChannelBuffer* pRpcChannelBuffer,
8445 PRPC_MESSAGE pRpcMessage,
8446 DWORD* pdwStubPhase);
8447HRESULT STDMETHODCALLTYPE IWineD3DDevice_UninitGDI_Proxy(
8448 IWineD3DDevice* This,
8449 ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
8450void __RPC_STUB IWineD3DDevice_UninitGDI_Stub(
8451 IRpcStubBuffer* This,
8452 IRpcChannelBuffer* pRpcChannelBuffer,
8453 PRPC_MESSAGE pRpcMessage,
8454 DWORD* pdwStubPhase);
8455void STDMETHODCALLTYPE IWineD3DDevice_SetMultithreaded_Proxy(
8456 IWineD3DDevice* This);
8457void __RPC_STUB IWineD3DDevice_SetMultithreaded_Stub(
8458 IRpcStubBuffer* This,
8459 IRpcChannelBuffer* pRpcChannelBuffer,
8460 PRPC_MESSAGE pRpcMessage,
8461 DWORD* pdwStubPhase);
8462HRESULT STDMETHODCALLTYPE IWineD3DDevice_EvictManagedResources_Proxy(
8463 IWineD3DDevice* This);
8464void __RPC_STUB IWineD3DDevice_EvictManagedResources_Stub(
8465 IRpcStubBuffer* This,
8466 IRpcChannelBuffer* pRpcChannelBuffer,
8467 PRPC_MESSAGE pRpcMessage,
8468 DWORD* pdwStubPhase);
8469UINT STDMETHODCALLTYPE IWineD3DDevice_GetAvailableTextureMem_Proxy(
8470 IWineD3DDevice* This);
8471void __RPC_STUB IWineD3DDevice_GetAvailableTextureMem_Stub(
8472 IRpcStubBuffer* This,
8473 IRpcChannelBuffer* pRpcChannelBuffer,
8474 PRPC_MESSAGE pRpcMessage,
8475 DWORD* pdwStubPhase);
8476HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBackBuffer_Proxy(
8477 IWineD3DDevice* This,
8478 UINT swapchain_idx,
8479 UINT backbuffer_idx,
8480 WINED3DBACKBUFFER_TYPE backbuffer_type,
8481 IWineD3DSurface **backbuffer);
8482void __RPC_STUB IWineD3DDevice_GetBackBuffer_Stub(
8483 IRpcStubBuffer* This,
8484 IRpcChannelBuffer* pRpcChannelBuffer,
8485 PRPC_MESSAGE pRpcMessage,
8486 DWORD* pdwStubPhase);
8487HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCreationParameters_Proxy(
8488 IWineD3DDevice* This,
8489 WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
8490void __RPC_STUB IWineD3DDevice_GetCreationParameters_Stub(
8491 IRpcStubBuffer* This,
8492 IRpcChannelBuffer* pRpcChannelBuffer,
8493 PRPC_MESSAGE pRpcMessage,
8494 DWORD* pdwStubPhase);
8495HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDeviceCaps_Proxy(
8496 IWineD3DDevice* This,
8497 WINED3DCAPS *caps);
8498void __RPC_STUB IWineD3DDevice_GetDeviceCaps_Stub(
8499 IRpcStubBuffer* This,
8500 IRpcChannelBuffer* pRpcChannelBuffer,
8501 PRPC_MESSAGE pRpcMessage,
8502 DWORD* pdwStubPhase);
8503HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDirect3D_Proxy(
8504 IWineD3DDevice* This,
8505 IWineD3D **d3d);
8506void __RPC_STUB IWineD3DDevice_GetDirect3D_Stub(
8507 IRpcStubBuffer* This,
8508 IRpcChannelBuffer* pRpcChannelBuffer,
8509 PRPC_MESSAGE pRpcMessage,
8510 DWORD* pdwStubPhase);
8511HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDisplayMode_Proxy(
8512 IWineD3DDevice* This,
8513 UINT swapchain_idx,
8514 WINED3DDISPLAYMODE *mode);
8515void __RPC_STUB IWineD3DDevice_GetDisplayMode_Stub(
8516 IRpcStubBuffer* This,
8517 IRpcChannelBuffer* pRpcChannelBuffer,
8518 PRPC_MESSAGE pRpcMessage,
8519 DWORD* pdwStubPhase);
8520HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDisplayMode_Proxy(
8521 IWineD3DDevice* This,
8522 UINT swapchain_idx,
8523 const WINED3DDISPLAYMODE *mode);
8524void __RPC_STUB IWineD3DDevice_SetDisplayMode_Stub(
8525 IRpcStubBuffer* This,
8526 IRpcChannelBuffer* pRpcChannelBuffer,
8527 PRPC_MESSAGE pRpcMessage,
8528 DWORD* pdwStubPhase);
8529UINT STDMETHODCALLTYPE IWineD3DDevice_GetNumberOfSwapChains_Proxy(
8530 IWineD3DDevice* This);
8531void __RPC_STUB IWineD3DDevice_GetNumberOfSwapChains_Stub(
8532 IRpcStubBuffer* This,
8533 IRpcChannelBuffer* pRpcChannelBuffer,
8534 PRPC_MESSAGE pRpcMessage,
8535 DWORD* pdwStubPhase);
8536HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRasterStatus_Proxy(
8537 IWineD3DDevice* This,
8538 UINT swapchain_idx,
8539 WINED3DRASTER_STATUS *raster_status);
8540void __RPC_STUB IWineD3DDevice_GetRasterStatus_Stub(
8541 IRpcStubBuffer* This,
8542 IRpcChannelBuffer* pRpcChannelBuffer,
8543 PRPC_MESSAGE pRpcMessage,
8544 DWORD* pdwStubPhase);
8545HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSwapChain_Proxy(
8546 IWineD3DDevice* This,
8547 UINT swapchain_idx,
8548 IWineD3DSwapChain **swapchain);
8549void __RPC_STUB IWineD3DDevice_GetSwapChain_Stub(
8550 IRpcStubBuffer* This,
8551 IRpcChannelBuffer* pRpcChannelBuffer,
8552 PRPC_MESSAGE pRpcMessage,
8553 DWORD* pdwStubPhase);
8554HRESULT STDMETHODCALLTYPE IWineD3DDevice_Reset_Proxy(
8555 IWineD3DDevice* This,
8556 WINED3DPRESENT_PARAMETERS *present_parameters);
8557void __RPC_STUB IWineD3DDevice_Reset_Stub(
8558 IRpcStubBuffer* This,
8559 IRpcChannelBuffer* pRpcChannelBuffer,
8560 PRPC_MESSAGE pRpcMessage,
8561 DWORD* pdwStubPhase);
8562HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDialogBoxMode_Proxy(
8563 IWineD3DDevice* This,
8564 BOOL enable_dialogs);
8565void __RPC_STUB IWineD3DDevice_SetDialogBoxMode_Stub(
8566 IRpcStubBuffer* This,
8567 IRpcChannelBuffer* pRpcChannelBuffer,
8568 PRPC_MESSAGE pRpcMessage,
8569 DWORD* pdwStubPhase);
8570HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCursorProperties_Proxy(
8571 IWineD3DDevice* This,
8572 UINT x_hotspot,
8573 UINT y_hotspot,
8574 IWineD3DSurface *cursor_surface);
8575void __RPC_STUB IWineD3DDevice_SetCursorProperties_Stub(
8576 IRpcStubBuffer* This,
8577 IRpcChannelBuffer* pRpcChannelBuffer,
8578 PRPC_MESSAGE pRpcMessage,
8579 DWORD* pdwStubPhase);
8580void STDMETHODCALLTYPE IWineD3DDevice_SetCursorPosition_Proxy(
8581 IWineD3DDevice* This,
8582 int x_screen_space,
8583 int y_screen_space,
8584 DWORD flags);
8585void __RPC_STUB IWineD3DDevice_SetCursorPosition_Stub(
8586 IRpcStubBuffer* This,
8587 IRpcChannelBuffer* pRpcChannelBuffer,
8588 PRPC_MESSAGE pRpcMessage,
8589 DWORD* pdwStubPhase);
8590BOOL STDMETHODCALLTYPE IWineD3DDevice_ShowCursor_Proxy(
8591 IWineD3DDevice* This,
8592 BOOL show);
8593void __RPC_STUB IWineD3DDevice_ShowCursor_Stub(
8594 IRpcStubBuffer* This,
8595 IRpcChannelBuffer* pRpcChannelBuffer,
8596 PRPC_MESSAGE pRpcMessage,
8597 DWORD* pdwStubPhase);
8598HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipPlane_Proxy(
8599 IWineD3DDevice* This,
8600 DWORD plane_idx,
8601 const float *plane);
8602void __RPC_STUB IWineD3DDevice_SetClipPlane_Stub(
8603 IRpcStubBuffer* This,
8604 IRpcChannelBuffer* pRpcChannelBuffer,
8605 PRPC_MESSAGE pRpcMessage,
8606 DWORD* pdwStubPhase);
8607HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipPlane_Proxy(
8608 IWineD3DDevice* This,
8609 DWORD plane_idx,
8610 float *plane);
8611void __RPC_STUB IWineD3DDevice_GetClipPlane_Stub(
8612 IRpcStubBuffer* This,
8613 IRpcChannelBuffer* pRpcChannelBuffer,
8614 PRPC_MESSAGE pRpcMessage,
8615 DWORD* pdwStubPhase);
8616HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipStatus_Proxy(
8617 IWineD3DDevice* This,
8618 const WINED3DCLIPSTATUS *clip_status);
8619void __RPC_STUB IWineD3DDevice_SetClipStatus_Stub(
8620 IRpcStubBuffer* This,
8621 IRpcChannelBuffer* pRpcChannelBuffer,
8622 PRPC_MESSAGE pRpcMessage,
8623 DWORD* pdwStubPhase);
8624HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipStatus_Proxy(
8625 IWineD3DDevice* This,
8626 WINED3DCLIPSTATUS *clip_status);
8627void __RPC_STUB IWineD3DDevice_GetClipStatus_Stub(
8628 IRpcStubBuffer* This,
8629 IRpcChannelBuffer* pRpcChannelBuffer,
8630 PRPC_MESSAGE pRpcMessage,
8631 DWORD* pdwStubPhase);
8632HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCurrentTexturePalette_Proxy(
8633 IWineD3DDevice* This,
8634 UINT palette_number);
8635void __RPC_STUB IWineD3DDevice_SetCurrentTexturePalette_Stub(
8636 IRpcStubBuffer* This,
8637 IRpcChannelBuffer* pRpcChannelBuffer,
8638 PRPC_MESSAGE pRpcMessage,
8639 DWORD* pdwStubPhase);
8640HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCurrentTexturePalette_Proxy(
8641 IWineD3DDevice* This,
8642 UINT *palette_number);
8643void __RPC_STUB IWineD3DDevice_GetCurrentTexturePalette_Stub(
8644 IRpcStubBuffer* This,
8645 IRpcChannelBuffer* pRpcChannelBuffer,
8646 PRPC_MESSAGE pRpcMessage,
8647 DWORD* pdwStubPhase);
8648HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDepthStencilSurface_Proxy(
8649 IWineD3DDevice* This,
8650 IWineD3DSurface *depth_stencil);
8651void __RPC_STUB IWineD3DDevice_SetDepthStencilSurface_Stub(
8652 IRpcStubBuffer* This,
8653 IRpcChannelBuffer* pRpcChannelBuffer,
8654 PRPC_MESSAGE pRpcMessage,
8655 DWORD* pdwStubPhase);
8656HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDepthStencilSurface_Proxy(
8657 IWineD3DDevice* This,
8658 IWineD3DSurface **depth_stencil);
8659void __RPC_STUB IWineD3DDevice_GetDepthStencilSurface_Stub(
8660 IRpcStubBuffer* This,
8661 IRpcChannelBuffer* pRpcChannelBuffer,
8662 PRPC_MESSAGE pRpcMessage,
8663 DWORD* pdwStubPhase);
8664void STDMETHODCALLTYPE IWineD3DDevice_SetGammaRamp_Proxy(
8665 IWineD3DDevice* This,
8666 UINT swapchain_idx,
8667 DWORD flags,
8668 const WINED3DGAMMARAMP *ramp);
8669void __RPC_STUB IWineD3DDevice_SetGammaRamp_Stub(
8670 IRpcStubBuffer* This,
8671 IRpcChannelBuffer* pRpcChannelBuffer,
8672 PRPC_MESSAGE pRpcMessage,
8673 DWORD* pdwStubPhase);
8674void STDMETHODCALLTYPE IWineD3DDevice_GetGammaRamp_Proxy(
8675 IWineD3DDevice* This,
8676 UINT swapchain_idx,
8677 WINED3DGAMMARAMP *ramp);
8678void __RPC_STUB IWineD3DDevice_GetGammaRamp_Stub(
8679 IRpcStubBuffer* This,
8680 IRpcChannelBuffer* pRpcChannelBuffer,
8681 PRPC_MESSAGE pRpcMessage,
8682 DWORD* pdwStubPhase);
8683HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetIndexBuffer_Proxy(
8684 IWineD3DDevice* This,
8685 IWineD3DBuffer *index_buffer,
8686 WINED3DFORMAT format);
8687void __RPC_STUB IWineD3DDevice_SetIndexBuffer_Stub(
8688 IRpcStubBuffer* This,
8689 IRpcChannelBuffer* pRpcChannelBuffer,
8690 PRPC_MESSAGE pRpcMessage,
8691 DWORD* pdwStubPhase);
8692HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetIndexBuffer_Proxy(
8693 IWineD3DDevice* This,
8694 IWineD3DBuffer **index_buffer);
8695void __RPC_STUB IWineD3DDevice_GetIndexBuffer_Stub(
8696 IRpcStubBuffer* This,
8697 IRpcChannelBuffer* pRpcChannelBuffer,
8698 PRPC_MESSAGE pRpcMessage,
8699 DWORD* pdwStubPhase);
8700HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetBaseVertexIndex_Proxy(
8701 IWineD3DDevice* This,
8702 INT base_index);
8703void __RPC_STUB IWineD3DDevice_SetBaseVertexIndex_Stub(
8704 IRpcStubBuffer* This,
8705 IRpcChannelBuffer* pRpcChannelBuffer,
8706 PRPC_MESSAGE pRpcMessage,
8707 DWORD* pdwStubPhase);
8708HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBaseVertexIndex_Proxy(
8709 IWineD3DDevice* This,
8710 INT *base_index);
8711void __RPC_STUB IWineD3DDevice_GetBaseVertexIndex_Stub(
8712 IRpcStubBuffer* This,
8713 IRpcChannelBuffer* pRpcChannelBuffer,
8714 PRPC_MESSAGE pRpcMessage,
8715 DWORD* pdwStubPhase);
8716HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLight_Proxy(
8717 IWineD3DDevice* This,
8718 DWORD light_idx,
8719 const WINED3DLIGHT *light);
8720void __RPC_STUB IWineD3DDevice_SetLight_Stub(
8721 IRpcStubBuffer* This,
8722 IRpcChannelBuffer* pRpcChannelBuffer,
8723 PRPC_MESSAGE pRpcMessage,
8724 DWORD* pdwStubPhase);
8725HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLight_Proxy(
8726 IWineD3DDevice* This,
8727 DWORD light_idx,
8728 WINED3DLIGHT *light);
8729void __RPC_STUB IWineD3DDevice_GetLight_Stub(
8730 IRpcStubBuffer* This,
8731 IRpcChannelBuffer* pRpcChannelBuffer,
8732 PRPC_MESSAGE pRpcMessage,
8733 DWORD* pdwStubPhase);
8734HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLightEnable_Proxy(
8735 IWineD3DDevice* This,
8736 DWORD light_idx,
8737 BOOL enable);
8738void __RPC_STUB IWineD3DDevice_SetLightEnable_Stub(
8739 IRpcStubBuffer* This,
8740 IRpcChannelBuffer* pRpcChannelBuffer,
8741 PRPC_MESSAGE pRpcMessage,
8742 DWORD* pdwStubPhase);
8743HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLightEnable_Proxy(
8744 IWineD3DDevice* This,
8745 DWORD light_idx,
8746 BOOL *enable);
8747void __RPC_STUB IWineD3DDevice_GetLightEnable_Stub(
8748 IRpcStubBuffer* This,
8749 IRpcChannelBuffer* pRpcChannelBuffer,
8750 PRPC_MESSAGE pRpcMessage,
8751 DWORD* pdwStubPhase);
8752HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetMaterial_Proxy(
8753 IWineD3DDevice* This,
8754 const WINED3DMATERIAL *material);
8755void __RPC_STUB IWineD3DDevice_SetMaterial_Stub(
8756 IRpcStubBuffer* This,
8757 IRpcChannelBuffer* pRpcChannelBuffer,
8758 PRPC_MESSAGE pRpcMessage,
8759 DWORD* pdwStubPhase);
8760HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetMaterial_Proxy(
8761 IWineD3DDevice* This,
8762 WINED3DMATERIAL *material);
8763void __RPC_STUB IWineD3DDevice_GetMaterial_Stub(
8764 IRpcStubBuffer* This,
8765 IRpcChannelBuffer* pRpcChannelBuffer,
8766 PRPC_MESSAGE pRpcMessage,
8767 DWORD* pdwStubPhase);
8768HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetNPatchMode_Proxy(
8769 IWineD3DDevice* This,
8770 float segments);
8771void __RPC_STUB IWineD3DDevice_SetNPatchMode_Stub(
8772 IRpcStubBuffer* This,
8773 IRpcChannelBuffer* pRpcChannelBuffer,
8774 PRPC_MESSAGE pRpcMessage,
8775 DWORD* pdwStubPhase);
8776float STDMETHODCALLTYPE IWineD3DDevice_GetNPatchMode_Proxy(
8777 IWineD3DDevice* This);
8778void __RPC_STUB IWineD3DDevice_GetNPatchMode_Stub(
8779 IRpcStubBuffer* This,
8780 IRpcChannelBuffer* pRpcChannelBuffer,
8781 PRPC_MESSAGE pRpcMessage,
8782 DWORD* pdwStubPhase);
8783HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPaletteEntries_Proxy(
8784 IWineD3DDevice* This,
8785 UINT palette_number,
8786 const PALETTEENTRY *entries);
8787void __RPC_STUB IWineD3DDevice_SetPaletteEntries_Stub(
8788 IRpcStubBuffer* This,
8789 IRpcChannelBuffer* pRpcChannelBuffer,
8790 PRPC_MESSAGE pRpcMessage,
8791 DWORD* pdwStubPhase);
8792HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPaletteEntries_Proxy(
8793 IWineD3DDevice* This,
8794 UINT palette_number,
8795 PALETTEENTRY *entries);
8796void __RPC_STUB IWineD3DDevice_GetPaletteEntries_Stub(
8797 IRpcStubBuffer* This,
8798 IRpcChannelBuffer* pRpcChannelBuffer,
8799 PRPC_MESSAGE pRpcMessage,
8800 DWORD* pdwStubPhase);
8801HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShader_Proxy(
8802 IWineD3DDevice* This,
8803 IWineD3DPixelShader *shader);
8804void __RPC_STUB IWineD3DDevice_SetPixelShader_Stub(
8805 IRpcStubBuffer* This,
8806 IRpcChannelBuffer* pRpcChannelBuffer,
8807 PRPC_MESSAGE pRpcMessage,
8808 DWORD* pdwStubPhase);
8809HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShader_Proxy(
8810 IWineD3DDevice* This,
8811 IWineD3DPixelShader **shader);
8812void __RPC_STUB IWineD3DDevice_GetPixelShader_Stub(
8813 IRpcStubBuffer* This,
8814 IRpcChannelBuffer* pRpcChannelBuffer,
8815 PRPC_MESSAGE pRpcMessage,
8816 DWORD* pdwStubPhase);
8817HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantB_Proxy(
8818 IWineD3DDevice* This,
8819 UINT start_register,
8820 const BOOL *constants,
8821 UINT bool_count);
8822void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantB_Stub(
8823 IRpcStubBuffer* This,
8824 IRpcChannelBuffer* pRpcChannelBuffer,
8825 PRPC_MESSAGE pRpcMessage,
8826 DWORD* pdwStubPhase);
8827HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantB_Proxy(
8828 IWineD3DDevice* This,
8829 UINT start_register,
8830 BOOL *constants,
8831 UINT bool_count);
8832void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantB_Stub(
8833 IRpcStubBuffer* This,
8834 IRpcChannelBuffer* pRpcChannelBuffer,
8835 PRPC_MESSAGE pRpcMessage,
8836 DWORD* pdwStubPhase);
8837HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantI_Proxy(
8838 IWineD3DDevice* This,
8839 UINT start_register,
8840 const int *constants,
8841 UINT vector4i_count);
8842void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantI_Stub(
8843 IRpcStubBuffer* This,
8844 IRpcChannelBuffer* pRpcChannelBuffer,
8845 PRPC_MESSAGE pRpcMessage,
8846 DWORD* pdwStubPhase);
8847HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantI_Proxy(
8848 IWineD3DDevice* This,
8849 UINT start_register,
8850 int *constants,
8851 UINT vector4i_count);
8852void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantI_Stub(
8853 IRpcStubBuffer* This,
8854 IRpcChannelBuffer* pRpcChannelBuffer,
8855 PRPC_MESSAGE pRpcMessage,
8856 DWORD* pdwStubPhase);
8857HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantF_Proxy(
8858 IWineD3DDevice* This,
8859 UINT start_register,
8860 const float *constants,
8861 UINT vector4f_count);
8862void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantF_Stub(
8863 IRpcStubBuffer* This,
8864 IRpcChannelBuffer* pRpcChannelBuffer,
8865 PRPC_MESSAGE pRpcMessage,
8866 DWORD* pdwStubPhase);
8867HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantF_Proxy(
8868 IWineD3DDevice* This,
8869 UINT start_register,
8870 float *constants,
8871 UINT vector4f_count);
8872void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantF_Stub(
8873 IRpcStubBuffer* This,
8874 IRpcChannelBuffer* pRpcChannelBuffer,
8875 PRPC_MESSAGE pRpcMessage,
8876 DWORD* pdwStubPhase);
8877HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderState_Proxy(
8878 IWineD3DDevice* This,
8879 WINED3DRENDERSTATETYPE state,
8880 DWORD value);
8881void __RPC_STUB IWineD3DDevice_SetRenderState_Stub(
8882 IRpcStubBuffer* This,
8883 IRpcChannelBuffer* pRpcChannelBuffer,
8884 PRPC_MESSAGE pRpcMessage,
8885 DWORD* pdwStubPhase);
8886HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderState_Proxy(
8887 IWineD3DDevice* This,
8888 WINED3DRENDERSTATETYPE state,
8889 DWORD *value);
8890void __RPC_STUB IWineD3DDevice_GetRenderState_Stub(
8891 IRpcStubBuffer* This,
8892 IRpcChannelBuffer* pRpcChannelBuffer,
8893 PRPC_MESSAGE pRpcMessage,
8894 DWORD* pdwStubPhase);
8895HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderTarget_Proxy(
8896 IWineD3DDevice* This,
8897 DWORD render_target_idx,
8898 IWineD3DSurface *render_target,
8899 BOOL set_viewport);
8900void __RPC_STUB IWineD3DDevice_SetRenderTarget_Stub(
8901 IRpcStubBuffer* This,
8902 IRpcChannelBuffer* pRpcChannelBuffer,
8903 PRPC_MESSAGE pRpcMessage,
8904 DWORD* pdwStubPhase);
8905HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderTarget_Proxy(
8906 IWineD3DDevice* This,
8907 DWORD render_target_idx,
8908 IWineD3DSurface **render_target);
8909void __RPC_STUB IWineD3DDevice_GetRenderTarget_Stub(
8910 IRpcStubBuffer* This,
8911 IRpcChannelBuffer* pRpcChannelBuffer,
8912 PRPC_MESSAGE pRpcMessage,
8913 DWORD* pdwStubPhase);
8914HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetFrontBackBuffers_Proxy(
8915 IWineD3DDevice* This,
8916 IWineD3DSurface *front,
8917 IWineD3DSurface *back);
8918void __RPC_STUB IWineD3DDevice_SetFrontBackBuffers_Stub(
8919 IRpcStubBuffer* This,
8920 IRpcChannelBuffer* pRpcChannelBuffer,
8921 PRPC_MESSAGE pRpcMessage,
8922 DWORD* pdwStubPhase);
8923HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSamplerState_Proxy(
8924 IWineD3DDevice* This,
8925 DWORD sampler_idx,
8926 WINED3DSAMPLERSTATETYPE state,
8927 DWORD value);
8928void __RPC_STUB IWineD3DDevice_SetSamplerState_Stub(
8929 IRpcStubBuffer* This,
8930 IRpcChannelBuffer* pRpcChannelBuffer,
8931 PRPC_MESSAGE pRpcMessage,
8932 DWORD* pdwStubPhase);
8933HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSamplerState_Proxy(
8934 IWineD3DDevice* This,
8935 DWORD sampler_idx,
8936 WINED3DSAMPLERSTATETYPE state,
8937 DWORD *value);
8938void __RPC_STUB IWineD3DDevice_GetSamplerState_Stub(
8939 IRpcStubBuffer* This,
8940 IRpcChannelBuffer* pRpcChannelBuffer,
8941 PRPC_MESSAGE pRpcMessage,
8942 DWORD* pdwStubPhase);
8943HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetScissorRect_Proxy(
8944 IWineD3DDevice* This,
8945 const RECT *rect);
8946void __RPC_STUB IWineD3DDevice_SetScissorRect_Stub(
8947 IRpcStubBuffer* This,
8948 IRpcChannelBuffer* pRpcChannelBuffer,
8949 PRPC_MESSAGE pRpcMessage,
8950 DWORD* pdwStubPhase);
8951HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetScissorRect_Proxy(
8952 IWineD3DDevice* This,
8953 RECT *rect);
8954void __RPC_STUB IWineD3DDevice_GetScissorRect_Stub(
8955 IRpcStubBuffer* This,
8956 IRpcChannelBuffer* pRpcChannelBuffer,
8957 PRPC_MESSAGE pRpcMessage,
8958 DWORD* pdwStubPhase);
8959HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSoftwareVertexProcessing_Proxy(
8960 IWineD3DDevice* This,
8961 BOOL software);
8962void __RPC_STUB IWineD3DDevice_SetSoftwareVertexProcessing_Stub(
8963 IRpcStubBuffer* This,
8964 IRpcChannelBuffer* pRpcChannelBuffer,
8965 PRPC_MESSAGE pRpcMessage,
8966 DWORD* pdwStubPhase);
8967BOOL STDMETHODCALLTYPE IWineD3DDevice_GetSoftwareVertexProcessing_Proxy(
8968 IWineD3DDevice* This);
8969void __RPC_STUB IWineD3DDevice_GetSoftwareVertexProcessing_Stub(
8970 IRpcStubBuffer* This,
8971 IRpcChannelBuffer* pRpcChannelBuffer,
8972 PRPC_MESSAGE pRpcMessage,
8973 DWORD* pdwStubPhase);
8974HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSource_Proxy(
8975 IWineD3DDevice* This,
8976 UINT stream_idx,
8977 IWineD3DBuffer *buffer,
8978 UINT offset,
8979 UINT stride);
8980void __RPC_STUB IWineD3DDevice_SetStreamSource_Stub(
8981 IRpcStubBuffer* This,
8982 IRpcChannelBuffer* pRpcChannelBuffer,
8983 PRPC_MESSAGE pRpcMessage,
8984 DWORD* pdwStubPhase);
8985HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSource_Proxy(
8986 IWineD3DDevice* This,
8987 UINT stream_idx,
8988 IWineD3DBuffer **buffer,
8989 UINT *offset,
8990 UINT *stride);
8991void __RPC_STUB IWineD3DDevice_GetStreamSource_Stub(
8992 IRpcStubBuffer* This,
8993 IRpcChannelBuffer* pRpcChannelBuffer,
8994 PRPC_MESSAGE pRpcMessage,
8995 DWORD* pdwStubPhase);
8996HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSourceFreq_Proxy(
8997 IWineD3DDevice* This,
8998 UINT stream_idx,
8999 UINT divider);
9000void __RPC_STUB IWineD3DDevice_SetStreamSourceFreq_Stub(
9001 IRpcStubBuffer* This,
9002 IRpcChannelBuffer* pRpcChannelBuffer,
9003 PRPC_MESSAGE pRpcMessage,
9004 DWORD* pdwStubPhase);
9005HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSourceFreq_Proxy(
9006 IWineD3DDevice* This,
9007 UINT stream_idx,
9008 UINT *divider);
9009void __RPC_STUB IWineD3DDevice_GetStreamSourceFreq_Stub(
9010 IRpcStubBuffer* This,
9011 IRpcChannelBuffer* pRpcChannelBuffer,
9012 PRPC_MESSAGE pRpcMessage,
9013 DWORD* pdwStubPhase);
9014HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTexture_Proxy(
9015 IWineD3DDevice* This,
9016 DWORD stage,
9017 IWineD3DBaseTexture *texture);
9018void __RPC_STUB IWineD3DDevice_SetTexture_Stub(
9019 IRpcStubBuffer* This,
9020 IRpcChannelBuffer* pRpcChannelBuffer,
9021 PRPC_MESSAGE pRpcMessage,
9022 DWORD* pdwStubPhase);
9023HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTexture_Proxy(
9024 IWineD3DDevice* This,
9025 DWORD stage,
9026 IWineD3DBaseTexture **texture);
9027void __RPC_STUB IWineD3DDevice_GetTexture_Stub(
9028 IRpcStubBuffer* This,
9029 IRpcChannelBuffer* pRpcChannelBuffer,
9030 PRPC_MESSAGE pRpcMessage,
9031 DWORD* pdwStubPhase);
9032HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTextureStageState_Proxy(
9033 IWineD3DDevice* This,
9034 DWORD stage,
9035 WINED3DTEXTURESTAGESTATETYPE state,
9036 DWORD value);
9037void __RPC_STUB IWineD3DDevice_SetTextureStageState_Stub(
9038 IRpcStubBuffer* This,
9039 IRpcChannelBuffer* pRpcChannelBuffer,
9040 PRPC_MESSAGE pRpcMessage,
9041 DWORD* pdwStubPhase);
9042HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTextureStageState_Proxy(
9043 IWineD3DDevice* This,
9044 DWORD stage,
9045 WINED3DTEXTURESTAGESTATETYPE state,
9046 DWORD *value);
9047void __RPC_STUB IWineD3DDevice_GetTextureStageState_Stub(
9048 IRpcStubBuffer* This,
9049 IRpcChannelBuffer* pRpcChannelBuffer,
9050 PRPC_MESSAGE pRpcMessage,
9051 DWORD* pdwStubPhase);
9052HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTransform_Proxy(
9053 IWineD3DDevice* This,
9054 WINED3DTRANSFORMSTATETYPE state,
9055 const WINED3DMATRIX *matrix);
9056void __RPC_STUB IWineD3DDevice_SetTransform_Stub(
9057 IRpcStubBuffer* This,
9058 IRpcChannelBuffer* pRpcChannelBuffer,
9059 PRPC_MESSAGE pRpcMessage,
9060 DWORD* pdwStubPhase);
9061HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTransform_Proxy(
9062 IWineD3DDevice* This,
9063 WINED3DTRANSFORMSTATETYPE state,
9064 WINED3DMATRIX *matrix);
9065void __RPC_STUB IWineD3DDevice_GetTransform_Stub(
9066 IRpcStubBuffer* This,
9067 IRpcChannelBuffer* pRpcChannelBuffer,
9068 PRPC_MESSAGE pRpcMessage,
9069 DWORD* pdwStubPhase);
9070HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexDeclaration_Proxy(
9071 IWineD3DDevice* This,
9072 IWineD3DVertexDeclaration *declaration);
9073void __RPC_STUB IWineD3DDevice_SetVertexDeclaration_Stub(
9074 IRpcStubBuffer* This,
9075 IRpcChannelBuffer* pRpcChannelBuffer,
9076 PRPC_MESSAGE pRpcMessage,
9077 DWORD* pdwStubPhase);
9078HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexDeclaration_Proxy(
9079 IWineD3DDevice* This,
9080 IWineD3DVertexDeclaration **declaration);
9081void __RPC_STUB IWineD3DDevice_GetVertexDeclaration_Stub(
9082 IRpcStubBuffer* This,
9083 IRpcChannelBuffer* pRpcChannelBuffer,
9084 PRPC_MESSAGE pRpcMessage,
9085 DWORD* pdwStubPhase);
9086HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShader_Proxy(
9087 IWineD3DDevice* This,
9088 IWineD3DVertexShader *shader);
9089void __RPC_STUB IWineD3DDevice_SetVertexShader_Stub(
9090 IRpcStubBuffer* This,
9091 IRpcChannelBuffer* pRpcChannelBuffer,
9092 PRPC_MESSAGE pRpcMessage,
9093 DWORD* pdwStubPhase);
9094HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShader_Proxy(
9095 IWineD3DDevice* This,
9096 IWineD3DVertexShader **shader);
9097void __RPC_STUB IWineD3DDevice_GetVertexShader_Stub(
9098 IRpcStubBuffer* This,
9099 IRpcChannelBuffer* pRpcChannelBuffer,
9100 PRPC_MESSAGE pRpcMessage,
9101 DWORD* pdwStubPhase);
9102HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantB_Proxy(
9103 IWineD3DDevice* This,
9104 UINT start_register,
9105 const BOOL *constants,
9106 UINT bool_count);
9107void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantB_Stub(
9108 IRpcStubBuffer* This,
9109 IRpcChannelBuffer* pRpcChannelBuffer,
9110 PRPC_MESSAGE pRpcMessage,
9111 DWORD* pdwStubPhase);
9112HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantB_Proxy(
9113 IWineD3DDevice* This,
9114 UINT start_register,
9115 BOOL *constants,
9116 UINT bool_count);
9117void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantB_Stub(
9118 IRpcStubBuffer* This,
9119 IRpcChannelBuffer* pRpcChannelBuffer,
9120 PRPC_MESSAGE pRpcMessage,
9121 DWORD* pdwStubPhase);
9122HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantI_Proxy(
9123 IWineD3DDevice* This,
9124 UINT start_register,
9125 const int *constants,
9126 UINT vector4i_count);
9127void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantI_Stub(
9128 IRpcStubBuffer* This,
9129 IRpcChannelBuffer* pRpcChannelBuffer,
9130 PRPC_MESSAGE pRpcMessage,
9131 DWORD* pdwStubPhase);
9132HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantI_Proxy(
9133 IWineD3DDevice* This,
9134 UINT start_register,
9135 int *constants,
9136 UINT vector4i_count);
9137void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantI_Stub(
9138 IRpcStubBuffer* This,
9139 IRpcChannelBuffer* pRpcChannelBuffer,
9140 PRPC_MESSAGE pRpcMessage,
9141 DWORD* pdwStubPhase);
9142HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantF_Proxy(
9143 IWineD3DDevice* This,
9144 UINT start_register,
9145 const float *constants,
9146 UINT vector4f_count);
9147void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantF_Stub(
9148 IRpcStubBuffer* This,
9149 IRpcChannelBuffer* pRpcChannelBuffer,
9150 PRPC_MESSAGE pRpcMessage,
9151 DWORD* pdwStubPhase);
9152HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantF_Proxy(
9153 IWineD3DDevice* This,
9154 UINT start_register,
9155 float *constants,
9156 UINT vector4f_count);
9157void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantF_Stub(
9158 IRpcStubBuffer* This,
9159 IRpcChannelBuffer* pRpcChannelBuffer,
9160 PRPC_MESSAGE pRpcMessage,
9161 DWORD* pdwStubPhase);
9162HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetViewport_Proxy(
9163 IWineD3DDevice* This,
9164 const WINED3DVIEWPORT *viewport);
9165void __RPC_STUB IWineD3DDevice_SetViewport_Stub(
9166 IRpcStubBuffer* This,
9167 IRpcChannelBuffer* pRpcChannelBuffer,
9168 PRPC_MESSAGE pRpcMessage,
9169 DWORD* pdwStubPhase);
9170HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetViewport_Proxy(
9171 IWineD3DDevice* This,
9172 WINED3DVIEWPORT *viewport);
9173void __RPC_STUB IWineD3DDevice_GetViewport_Stub(
9174 IRpcStubBuffer* This,
9175 IRpcChannelBuffer* pRpcChannelBuffer,
9176 PRPC_MESSAGE pRpcMessage,
9177 DWORD* pdwStubPhase);
9178HRESULT STDMETHODCALLTYPE IWineD3DDevice_MultiplyTransform_Proxy(
9179 IWineD3DDevice* This,
9180 WINED3DTRANSFORMSTATETYPE state,
9181 const WINED3DMATRIX *matrix);
9182void __RPC_STUB IWineD3DDevice_MultiplyTransform_Stub(
9183 IRpcStubBuffer* This,
9184 IRpcChannelBuffer* pRpcChannelBuffer,
9185 PRPC_MESSAGE pRpcMessage,
9186 DWORD* pdwStubPhase);
9187HRESULT STDMETHODCALLTYPE IWineD3DDevice_ValidateDevice_Proxy(
9188 IWineD3DDevice* This,
9189 DWORD *num_passes);
9190void __RPC_STUB IWineD3DDevice_ValidateDevice_Stub(
9191 IRpcStubBuffer* This,
9192 IRpcChannelBuffer* pRpcChannelBuffer,
9193 PRPC_MESSAGE pRpcMessage,
9194 DWORD* pdwStubPhase);
9195HRESULT STDMETHODCALLTYPE IWineD3DDevice_ProcessVertices_Proxy(
9196 IWineD3DDevice* This,
9197 UINT src_start_idx,
9198 UINT dst_idx,
9199 UINT vertex_count,
9200 IWineD3DBuffer *dest_buffer,
9201 IWineD3DVertexDeclaration *declaration,
9202 DWORD flags,
9203 DWORD DestFVF);
9204void __RPC_STUB IWineD3DDevice_ProcessVertices_Stub(
9205 IRpcStubBuffer* This,
9206 IRpcChannelBuffer* pRpcChannelBuffer,
9207 PRPC_MESSAGE pRpcMessage,
9208 DWORD* pdwStubPhase);
9209HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginStateBlock_Proxy(
9210 IWineD3DDevice* This);
9211void __RPC_STUB IWineD3DDevice_BeginStateBlock_Stub(
9212 IRpcStubBuffer* This,
9213 IRpcChannelBuffer* pRpcChannelBuffer,
9214 PRPC_MESSAGE pRpcMessage,
9215 DWORD* pdwStubPhase);
9216HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndStateBlock_Proxy(
9217 IWineD3DDevice* This,
9218 IWineD3DStateBlock **stateblock);
9219void __RPC_STUB IWineD3DDevice_EndStateBlock_Stub(
9220 IRpcStubBuffer* This,
9221 IRpcChannelBuffer* pRpcChannelBuffer,
9222 PRPC_MESSAGE pRpcMessage,
9223 DWORD* pdwStubPhase);
9224HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginScene_Proxy(
9225 IWineD3DDevice* This);
9226void __RPC_STUB IWineD3DDevice_BeginScene_Stub(
9227 IRpcStubBuffer* This,
9228 IRpcChannelBuffer* pRpcChannelBuffer,
9229 PRPC_MESSAGE pRpcMessage,
9230 DWORD* pdwStubPhase);
9231HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndScene_Proxy(
9232 IWineD3DDevice* This);
9233void __RPC_STUB IWineD3DDevice_EndScene_Stub(
9234 IRpcStubBuffer* This,
9235 IRpcChannelBuffer* pRpcChannelBuffer,
9236 PRPC_MESSAGE pRpcMessage,
9237 DWORD* pdwStubPhase);
9238HRESULT STDMETHODCALLTYPE IWineD3DDevice_Present_Proxy(
9239 IWineD3DDevice* This,
9240 const RECT *src_rect,
9241 const RECT *dst_rect,
9242 HWND dst_window_override,
9243 const RGNDATA *dirty_region);
9244void __RPC_STUB IWineD3DDevice_Present_Stub(
9245 IRpcStubBuffer* This,
9246 IRpcChannelBuffer* pRpcChannelBuffer,
9247 PRPC_MESSAGE pRpcMessage,
9248 DWORD* pdwStubPhase);
9249HRESULT STDMETHODCALLTYPE IWineD3DDevice_Clear_Proxy(
9250 IWineD3DDevice* This,
9251 DWORD rect_count,
9252 const WINED3DRECT *rects,
9253 DWORD flags,
9254 WINED3DCOLOR color,
9255 float z,
9256 DWORD stencil);
9257void __RPC_STUB IWineD3DDevice_Clear_Stub(
9258 IRpcStubBuffer* This,
9259 IRpcChannelBuffer* pRpcChannelBuffer,
9260 PRPC_MESSAGE pRpcMessage,
9261 DWORD* pdwStubPhase);
9262void STDMETHODCALLTYPE IWineD3DDevice_ClearRendertargetView_Proxy(
9263 IWineD3DDevice* This,
9264 IWineD3DRendertargetView *rendertarget_view,
9265 const float color[4]);
9266void __RPC_STUB IWineD3DDevice_ClearRendertargetView_Stub(
9267 IRpcStubBuffer* This,
9268 IRpcChannelBuffer* pRpcChannelBuffer,
9269 PRPC_MESSAGE pRpcMessage,
9270 DWORD* pdwStubPhase);
9271void STDMETHODCALLTYPE IWineD3DDevice_SetPrimitiveType_Proxy(
9272 IWineD3DDevice* This,
9273 WINED3DPRIMITIVETYPE primitive_topology);
9274void __RPC_STUB IWineD3DDevice_SetPrimitiveType_Stub(
9275 IRpcStubBuffer* This,
9276 IRpcChannelBuffer* pRpcChannelBuffer,
9277 PRPC_MESSAGE pRpcMessage,
9278 DWORD* pdwStubPhase);
9279void STDMETHODCALLTYPE IWineD3DDevice_GetPrimitiveType_Proxy(
9280 IWineD3DDevice* This,
9281 WINED3DPRIMITIVETYPE *primitive_topology);
9282void __RPC_STUB IWineD3DDevice_GetPrimitiveType_Stub(
9283 IRpcStubBuffer* This,
9284 IRpcChannelBuffer* pRpcChannelBuffer,
9285 PRPC_MESSAGE pRpcMessage,
9286 DWORD* pdwStubPhase);
9287HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitive_Proxy(
9288 IWineD3DDevice* This,
9289 UINT start_vertex,
9290 UINT vertex_count);
9291void __RPC_STUB IWineD3DDevice_DrawPrimitive_Stub(
9292 IRpcStubBuffer* This,
9293 IRpcChannelBuffer* pRpcChannelBuffer,
9294 PRPC_MESSAGE pRpcMessage,
9295 DWORD* pdwStubPhase);
9296HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitive_Proxy(
9297 IWineD3DDevice* This,
9298 UINT start_idx,
9299 UINT index_count);
9300void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitive_Stub(
9301 IRpcStubBuffer* This,
9302 IRpcChannelBuffer* pRpcChannelBuffer,
9303 PRPC_MESSAGE pRpcMessage,
9304 DWORD* pdwStubPhase);
9305HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveUP_Proxy(
9306 IWineD3DDevice* This,
9307 UINT vertex_count,
9308 const void *stream_data,
9309 UINT stream_stride);
9310void __RPC_STUB IWineD3DDevice_DrawPrimitiveUP_Stub(
9311 IRpcStubBuffer* This,
9312 IRpcChannelBuffer* pRpcChannelBuffer,
9313 PRPC_MESSAGE pRpcMessage,
9314 DWORD* pdwStubPhase);
9315HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveUP_Proxy(
9316 IWineD3DDevice* This,
9317 UINT index_count,
9318 const void *index_data,
9319 WINED3DFORMAT index_data_format,
9320 const void *stream_data,
9321 UINT stream_stride);
9322void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveUP_Stub(
9323 IRpcStubBuffer* This,
9324 IRpcChannelBuffer* pRpcChannelBuffer,
9325 PRPC_MESSAGE pRpcMessage,
9326 DWORD* pdwStubPhase);
9327HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveStrided_Proxy(
9328 IWineD3DDevice* This,
9329 UINT vertex_count,
9330 const WineDirect3DVertexStridedData *strided_data);
9331void __RPC_STUB IWineD3DDevice_DrawPrimitiveStrided_Stub(
9332 IRpcStubBuffer* This,
9333 IRpcChannelBuffer* pRpcChannelBuffer,
9334 PRPC_MESSAGE pRpcMessage,
9335 DWORD* pdwStubPhase);
9336HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveStrided_Proxy(
9337 IWineD3DDevice* This,
9338 UINT index_count,
9339 const WineDirect3DVertexStridedData *strided_data,
9340 UINT vertex_count,
9341 const void *index_data,
9342 WINED3DFORMAT index_data_format);
9343void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveStrided_Stub(
9344 IRpcStubBuffer* This,
9345 IRpcChannelBuffer* pRpcChannelBuffer,
9346 PRPC_MESSAGE pRpcMessage,
9347 DWORD* pdwStubPhase);
9348HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawRectPatch_Proxy(
9349 IWineD3DDevice* This,
9350 UINT handle,
9351 const float *num_segs,
9352 const WINED3DRECTPATCH_INFO *rect_patch_info);
9353void __RPC_STUB IWineD3DDevice_DrawRectPatch_Stub(
9354 IRpcStubBuffer* This,
9355 IRpcChannelBuffer* pRpcChannelBuffer,
9356 PRPC_MESSAGE pRpcMessage,
9357 DWORD* pdwStubPhase);
9358HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawTriPatch_Proxy(
9359 IWineD3DDevice* This,
9360 UINT handle,
9361 const float *num_segs,
9362 const WINED3DTRIPATCH_INFO *tri_patch_info);
9363void __RPC_STUB IWineD3DDevice_DrawTriPatch_Stub(
9364 IRpcStubBuffer* This,
9365 IRpcChannelBuffer* pRpcChannelBuffer,
9366 PRPC_MESSAGE pRpcMessage,
9367 DWORD* pdwStubPhase);
9368HRESULT STDMETHODCALLTYPE IWineD3DDevice_DeletePatch_Proxy(
9369 IWineD3DDevice* This,
9370 UINT handle);
9371void __RPC_STUB IWineD3DDevice_DeletePatch_Stub(
9372 IRpcStubBuffer* This,
9373 IRpcChannelBuffer* pRpcChannelBuffer,
9374 PRPC_MESSAGE pRpcMessage,
9375 DWORD* pdwStubPhase);
9376HRESULT STDMETHODCALLTYPE IWineD3DDevice_ColorFill_Proxy(
9377 IWineD3DDevice* This,
9378 IWineD3DSurface *surface,
9379 const WINED3DRECT *rect,
9380 WINED3DCOLOR color);
9381void __RPC_STUB IWineD3DDevice_ColorFill_Stub(
9382 IRpcStubBuffer* This,
9383 IRpcChannelBuffer* pRpcChannelBuffer,
9384 PRPC_MESSAGE pRpcMessage,
9385 DWORD* pdwStubPhase);
9386HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateTexture_Proxy(
9387 IWineD3DDevice* This,
9388 IWineD3DBaseTexture *src_texture,
9389 IWineD3DBaseTexture *dst_texture);
9390void __RPC_STUB IWineD3DDevice_UpdateTexture_Stub(
9391 IRpcStubBuffer* This,
9392 IRpcChannelBuffer* pRpcChannelBuffer,
9393 PRPC_MESSAGE pRpcMessage,
9394 DWORD* pdwStubPhase);
9395HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateSurface_Proxy(
9396 IWineD3DDevice* This,
9397 IWineD3DSurface *src_surface,
9398 const RECT *src_rect,
9399 IWineD3DSurface *dst_surface,
9400 const POINT *dst_point);
9401void __RPC_STUB IWineD3DDevice_UpdateSurface_Stub(
9402 IRpcStubBuffer* This,
9403 IRpcChannelBuffer* pRpcChannelBuffer,
9404 PRPC_MESSAGE pRpcMessage,
9405 DWORD* pdwStubPhase);
9406HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetFrontBufferData_Proxy(
9407 IWineD3DDevice* This,
9408 UINT swapchain_idx,
9409 IWineD3DSurface *dst_surface);
9410void __RPC_STUB IWineD3DDevice_GetFrontBufferData_Stub(
9411 IRpcStubBuffer* This,
9412 IRpcChannelBuffer* pRpcChannelBuffer,
9413 PRPC_MESSAGE pRpcMessage,
9414 DWORD* pdwStubPhase);
9415HRESULT STDMETHODCALLTYPE IWineD3DDevice_EnumResources_Proxy(
9416 IWineD3DDevice* This,
9417 HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData),
9418 void *data);
9419void __RPC_STUB IWineD3DDevice_EnumResources_Stub(
9420 IRpcStubBuffer* This,
9421 IRpcChannelBuffer* pRpcChannelBuffer,
9422 PRPC_MESSAGE pRpcMessage,
9423 DWORD* pdwStubPhase);
9424HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSurfaceFromDC_Proxy(
9425 IWineD3DDevice* This,
9426 HDC dc,
9427 IWineD3DSurface **surface);
9428void __RPC_STUB IWineD3DDevice_GetSurfaceFromDC_Stub(
9429 IRpcStubBuffer* This,
9430 IRpcChannelBuffer* pRpcChannelBuffer,
9431 PRPC_MESSAGE pRpcMessage,
9432 DWORD* pdwStubPhase);
9433HRESULT STDMETHODCALLTYPE IWineD3DDevice_AcquireFocusWindow_Proxy(
9434 IWineD3DDevice* This,
9435 HWND window);
9436void __RPC_STUB IWineD3DDevice_AcquireFocusWindow_Stub(
9437 IRpcStubBuffer* This,
9438 IRpcChannelBuffer* pRpcChannelBuffer,
9439 PRPC_MESSAGE pRpcMessage,
9440 DWORD* pdwStubPhase);
9441void STDMETHODCALLTYPE IWineD3DDevice_ReleaseFocusWindow_Proxy(
9442 IWineD3DDevice* This);
9443void __RPC_STUB IWineD3DDevice_ReleaseFocusWindow_Stub(
9444 IRpcStubBuffer* This,
9445 IRpcChannelBuffer* pRpcChannelBuffer,
9446 PRPC_MESSAGE pRpcMessage,
9447 DWORD* pdwStubPhase);
9448
9449#endif /* __IWineD3DDevice_INTERFACE_DEFINED__ */
9450
9451IWineD3D * STDMETHODCALLTYPE WineDirect3DCreate(UINT dxVersion,IUnknown *parent);
9452
9453IWineD3DClipper * STDMETHODCALLTYPE WineDirect3DCreateClipper(IUnknown *parent);
9454
9455void STDMETHODCALLTYPE wined3d_mutex_lock(void);
9456
9457void STDMETHODCALLTYPE wined3d_mutex_unlock(void);
9458
9459/* Begin additional prototypes for all interfaces */
9460
9461
9462/* End additional prototypes */
9463
9464#ifdef __cplusplus
9465}
9466#endif
9467
9468#endif /* __WIDL_WINED3D_H */
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