VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/wined3d.idl@ 20636

Last change on this file since 20636 was 20612, checked in by vboxsync, 16 years ago

crOpenGL: update wine to 1.1.23

  • Property svn:eol-style set to native
File size: 132.1 KB
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1/*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
10 *
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
15 *
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
20 *
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 */
25
26/*
27 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
28 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
29 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
30 * a choice of LGPL license versions is made available with the language indicating
31 * that LGPLv2 or any later version may be used, or where a choice of which version
32 * of the LGPL is applied is otherwise unspecified.
33 */
34
35import "unknwn.idl";
36
37cpp_quote("#if 0")
38typedef HANDLE HMONITOR;
39
40typedef struct _RGNDATAHEADER
41{
42 DWORD dwSize;
43 DWORD iType;
44 DWORD nCount;
45 DWORD nRgnSize;
46 RECT rcBound;
47} RGNDATAHEADER;
48
49typedef struct _RGNDATA
50{
51 RGNDATAHEADER rdh;
52 char Buffer[1];
53} RGNDATA;
54cpp_quote("#endif")
55
56cpp_quote("#define WINED3D_OK S_OK")
57
58const UINT _FACWINED3D = 0x876;
59cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
60cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
61
62cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
63cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
64cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
65cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
66cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
67cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
68cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
69cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
70cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
71cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
72cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
73cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
74cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
75cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
76cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
77cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
78cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
79cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
80cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
81cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
82cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
83cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
84cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
85cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
86cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
87cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
88cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
89cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
90cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
91cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
92cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
93cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
94
95typedef DWORD WINED3DCOLOR;
96
97typedef enum _WINED3DLIGHTTYPE
98{
99 WINED3DLIGHT_POINT = 1,
100 WINED3DLIGHT_SPOT = 2,
101 WINED3DLIGHT_DIRECTIONAL = 3,
102 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
103 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
104 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
105} WINED3DLIGHTTYPE;
106
107typedef enum _WINED3DPRIMITIVETYPE
108{
109 WINED3DPT_UNDEFINED = 0,
110 WINED3DPT_POINTLIST = 1,
111 WINED3DPT_LINELIST = 2,
112 WINED3DPT_LINESTRIP = 3,
113 WINED3DPT_TRIANGLELIST = 4,
114 WINED3DPT_TRIANGLESTRIP = 5,
115 WINED3DPT_TRIANGLEFAN = 6,
116 WINED3DPT_LINELIST_ADJ = 10,
117 WINED3DPT_LINESTRIP_ADJ = 11,
118 WINED3DPT_TRIANGLELIST_ADJ = 12,
119 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
120 WINED3DPT_FORCE_DWORD = 0x7fffffff
121} WINED3DPRIMITIVETYPE;
122
123typedef enum _WINED3DDEVTYPE
124{
125 WINED3DDEVTYPE_HAL = 1,
126 WINED3DDEVTYPE_REF = 2,
127 WINED3DDEVTYPE_SW = 3,
128 WINED3DDEVTYPE_NULLREF = 4,
129 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
130} WINED3DDEVTYPE;
131
132typedef enum _WINED3DDEGREETYPE
133{
134 WINED3DDEGREE_LINEAR = 1,
135 WINED3DDEGREE_QUADRATIC = 2,
136 WINED3DDEGREE_CUBIC = 3,
137 WINED3DDEGREE_QUINTIC = 5,
138 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
139} WINED3DDEGREETYPE;
140
141typedef enum _WINED3DFORMAT
142{
143 WINED3DFMT_UNKNOWN,
144 WINED3DFMT_R8G8B8,
145 WINED3DFMT_A8R8G8B8,
146 WINED3DFMT_X8R8G8B8,
147 WINED3DFMT_R5G6B5,
148 WINED3DFMT_X1R5G5B5,
149 WINED3DFMT_A1R5G5B5,
150 WINED3DFMT_A4R4G4B4,
151 WINED3DFMT_R3G3B2,
152 WINED3DFMT_A8R3G3B2,
153 WINED3DFMT_X4R4G4B4,
154 WINED3DFMT_X8B8G8R8,
155 WINED3DFMT_A2R10G10B10,
156 WINED3DFMT_A8P8,
157 WINED3DFMT_P8,
158 WINED3DFMT_L8,
159 WINED3DFMT_A8L8,
160 WINED3DFMT_A4L4,
161 WINED3DFMT_L6V5U5,
162 WINED3DFMT_X8L8V8U8,
163 WINED3DFMT_W11V11U10,
164 WINED3DFMT_A2W10V10U10,
165 WINED3DFMT_D16_LOCKABLE,
166 WINED3DFMT_D32,
167 WINED3DFMT_D15S1,
168 WINED3DFMT_D24S8,
169 WINED3DFMT_D24X8,
170 WINED3DFMT_D24X4S4,
171 WINED3DFMT_L16,
172 WINED3DFMT_D32F_LOCKABLE,
173 WINED3DFMT_D24FS8,
174 WINED3DFMT_VERTEXDATA,
175 WINED3DFMT_CxV8U8,
176 /* DXGI formats */
177 WINED3DFMT_R32G32B32A32_TYPELESS,
178 WINED3DFMT_R32G32B32A32_FLOAT,
179 WINED3DFMT_R32G32B32A32_UINT,
180 WINED3DFMT_R32G32B32A32_SINT,
181 WINED3DFMT_R32G32B32_TYPELESS,
182 WINED3DFMT_R32G32B32_FLOAT,
183 WINED3DFMT_R32G32B32_UINT,
184 WINED3DFMT_R32G32B32_SINT,
185 WINED3DFMT_R16G16B16A16_TYPELESS,
186 WINED3DFMT_R16G16B16A16_FLOAT,
187 WINED3DFMT_R16G16B16A16_UNORM,
188 WINED3DFMT_R16G16B16A16_UINT,
189 WINED3DFMT_R16G16B16A16_SNORM,
190 WINED3DFMT_R16G16B16A16_SINT,
191 WINED3DFMT_R32G32_TYPELESS,
192 WINED3DFMT_R32G32_FLOAT,
193 WINED3DFMT_R32G32_UINT,
194 WINED3DFMT_R32G32_SINT,
195 WINED3DFMT_R32G8X24_TYPELESS,
196 WINED3DFMT_D32_FLOAT_S8X24_UINT,
197 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
198 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
199 WINED3DFMT_R10G10B10A2_TYPELESS,
200 WINED3DFMT_R10G10B10A2_UNORM,
201 WINED3DFMT_R10G10B10A2_UINT,
202 WINED3DFMT_R10G10B10A2_SNORM,
203 WINED3DFMT_R11G11B10_FLOAT,
204 WINED3DFMT_R8G8B8A8_TYPELESS,
205 WINED3DFMT_R8G8B8A8_UNORM,
206 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
207 WINED3DFMT_R8G8B8A8_UINT,
208 WINED3DFMT_R8G8B8A8_SNORM,
209 WINED3DFMT_R8G8B8A8_SINT,
210 WINED3DFMT_R16G16_TYPELESS,
211 WINED3DFMT_R16G16_FLOAT,
212 WINED3DFMT_R16G16_UNORM,
213 WINED3DFMT_R16G16_UINT,
214 WINED3DFMT_R16G16_SNORM,
215 WINED3DFMT_R16G16_SINT,
216 WINED3DFMT_R32_TYPELESS,
217 WINED3DFMT_D32_FLOAT,
218 WINED3DFMT_R32_FLOAT,
219 WINED3DFMT_R32_UINT,
220 WINED3DFMT_R32_SINT,
221 WINED3DFMT_R24G8_TYPELESS,
222 WINED3DFMT_D24_UNORM_S8_UINT,
223 WINED3DFMT_R24_UNORM_X8_TYPELESS,
224 WINED3DFMT_X24_TYPELESS_G8_UINT,
225 WINED3DFMT_R8G8_TYPELESS,
226 WINED3DFMT_R8G8_UNORM,
227 WINED3DFMT_R8G8_UINT,
228 WINED3DFMT_R8G8_SNORM,
229 WINED3DFMT_R8G8_SINT,
230 WINED3DFMT_R16_TYPELESS,
231 WINED3DFMT_R16_FLOAT,
232 WINED3DFMT_D16_UNORM,
233 WINED3DFMT_R16_UNORM,
234 WINED3DFMT_R16_UINT,
235 WINED3DFMT_R16_SNORM,
236 WINED3DFMT_R16_SINT,
237 WINED3DFMT_R8_TYPELESS,
238 WINED3DFMT_R8_UNORM,
239 WINED3DFMT_R8_UINT,
240 WINED3DFMT_R8_SNORM,
241 WINED3DFMT_R8_SINT,
242 WINED3DFMT_A8_UNORM,
243 WINED3DFMT_R1_UNORM,
244 WINED3DFMT_R9G9B9E5_SHAREDEXP,
245 WINED3DFMT_R8G8_B8G8_UNORM,
246 WINED3DFMT_G8R8_G8B8_UNORM,
247 WINED3DFMT_BC1_TYPELESS,
248 WINED3DFMT_BC1_UNORM,
249 WINED3DFMT_BC1_UNORM_SRGB,
250 WINED3DFMT_BC2_TYPELESS,
251 WINED3DFMT_BC2_UNORM,
252 WINED3DFMT_BC2_UNORM_SRGB,
253 WINED3DFMT_BC3_TYPELESS,
254 WINED3DFMT_BC3_UNORM,
255 WINED3DFMT_BC3_UNORM_SRGB,
256 WINED3DFMT_BC4_TYPELESS,
257 WINED3DFMT_BC4_UNORM,
258 WINED3DFMT_BC4_SNORM,
259 WINED3DFMT_BC5_TYPELESS,
260 WINED3DFMT_BC5_UNORM,
261 WINED3DFMT_BC5_SNORM,
262 WINED3DFMT_B5G6R5_UNORM,
263 WINED3DFMT_B5G5R5A1_UNORM,
264 WINED3DFMT_B8G8R8A8_UNORM,
265 WINED3DFMT_B8G8R8X8_UNORM,
266
267 WINED3DFMT_FORCE_DWORD = 0xffffffff
268} WINED3DFORMAT;
269cpp_quote("#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \\")
270cpp_quote(" ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \\")
271cpp_quote(" ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))")
272cpp_quote("#define WINED3DFMT_UYVY WINEMAKEFOURCC('U', 'Y', 'V', 'Y')")
273cpp_quote("#define WINED3DFMT_YUY2 WINEMAKEFOURCC('Y', 'U', 'Y', '2')")
274cpp_quote("#define WINED3DFMT_YV12 WINEMAKEFOURCC('Y', 'V', '1', '2')")
275cpp_quote("#define WINED3DFMT_DXT1 WINEMAKEFOURCC('D', 'X', 'T', '1')")
276cpp_quote("#define WINED3DFMT_DXT2 WINEMAKEFOURCC('D', 'X', 'T', '2')")
277cpp_quote("#define WINED3DFMT_DXT3 WINEMAKEFOURCC('D', 'X', 'T', '3')")
278cpp_quote("#define WINED3DFMT_DXT4 WINEMAKEFOURCC('D', 'X', 'T', '4')")
279cpp_quote("#define WINED3DFMT_DXT5 WINEMAKEFOURCC('D', 'X', 'T', '5')")
280cpp_quote("#define WINED3DFMT_MULTI2_ARGB8 WINEMAKEFOURCC('M', 'E', 'T', '1')")
281cpp_quote("#define WINED3DFMT_G8R8_G8B8 WINEMAKEFOURCC('G', 'R', 'G', 'B')")
282cpp_quote("#define WINED3DFMT_R8G8_B8G8 WINEMAKEFOURCC('R', 'G', 'B', 'G')")
283/* Vendor specific formats */
284cpp_quote("#define WINED3DFMT_ATI2N WINEMAKEFOURCC('A', 'T', 'I', '2')")
285cpp_quote("#define WINED3DFMT_NVHU WINEMAKEFOURCC('N', 'V', 'H', 'U')")
286cpp_quote("#define WINED3DFMT_NVHS WINEMAKEFOURCC('N', 'V', 'H', 'S')")
287
288typedef enum _WINED3DRENDERSTATETYPE
289{
290 WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
291 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
292 WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
293 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
294 WINED3DRS_WRAPU = 5, /* d3d7 */
295 WINED3DRS_WRAPV = 6, /* d3d7 */
296 WINED3DRS_ZENABLE = 7,
297 WINED3DRS_FILLMODE = 8,
298 WINED3DRS_SHADEMODE = 9,
299 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
300 WINED3DRS_MONOENABLE = 11, /* d3d7 */
301 WINED3DRS_ROP2 = 12, /* d3d7 */
302 WINED3DRS_PLANEMASK = 13, /* d3d7 */
303 WINED3DRS_ZWRITEENABLE = 14,
304 WINED3DRS_ALPHATESTENABLE = 15,
305 WINED3DRS_LASTPIXEL = 16,
306 WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
307 WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
308 WINED3DRS_SRCBLEND = 19,
309 WINED3DRS_DESTBLEND = 20,
310 WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
311 WINED3DRS_CULLMODE = 22,
312 WINED3DRS_ZFUNC = 23,
313 WINED3DRS_ALPHAREF = 24,
314 WINED3DRS_ALPHAFUNC = 25,
315 WINED3DRS_DITHERENABLE = 26,
316 WINED3DRS_ALPHABLENDENABLE = 27,
317 WINED3DRS_FOGENABLE = 28,
318 WINED3DRS_SPECULARENABLE = 29,
319 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
320 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
321 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
322 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
323 WINED3DRS_FOGCOLOR = 34,
324 WINED3DRS_FOGTABLEMODE = 35,
325 WINED3DRS_FOGSTART = 36,
326 WINED3DRS_FOGEND = 37,
327 WINED3DRS_FOGDENSITY = 38,
328 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
329 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
330 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
331 WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
332 WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
333 WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
334 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
335 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
336 WINED3DRS_RANGEFOGENABLE = 48,
337 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
338 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
339 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
340 WINED3DRS_STENCILENABLE = 52,
341 WINED3DRS_STENCILFAIL = 53,
342 WINED3DRS_STENCILZFAIL = 54,
343 WINED3DRS_STENCILPASS = 55,
344 WINED3DRS_STENCILFUNC = 56,
345 WINED3DRS_STENCILREF = 57,
346 WINED3DRS_STENCILMASK = 58,
347 WINED3DRS_STENCILWRITEMASK = 59,
348 WINED3DRS_TEXTUREFACTOR = 60,
349 WINED3DRS_STIPPLEPATTERN00 = 64,
350 WINED3DRS_STIPPLEPATTERN01 = 65,
351 WINED3DRS_STIPPLEPATTERN02 = 66,
352 WINED3DRS_STIPPLEPATTERN03 = 67,
353 WINED3DRS_STIPPLEPATTERN04 = 68,
354 WINED3DRS_STIPPLEPATTERN05 = 69,
355 WINED3DRS_STIPPLEPATTERN06 = 70,
356 WINED3DRS_STIPPLEPATTERN07 = 71,
357 WINED3DRS_STIPPLEPATTERN08 = 72,
358 WINED3DRS_STIPPLEPATTERN09 = 73,
359 WINED3DRS_STIPPLEPATTERN10 = 74,
360 WINED3DRS_STIPPLEPATTERN11 = 75,
361 WINED3DRS_STIPPLEPATTERN12 = 76,
362 WINED3DRS_STIPPLEPATTERN13 = 77,
363 WINED3DRS_STIPPLEPATTERN14 = 78,
364 WINED3DRS_STIPPLEPATTERN15 = 79,
365 WINED3DRS_STIPPLEPATTERN16 = 80,
366 WINED3DRS_STIPPLEPATTERN17 = 81,
367 WINED3DRS_STIPPLEPATTERN18 = 82,
368 WINED3DRS_STIPPLEPATTERN19 = 83,
369 WINED3DRS_STIPPLEPATTERN20 = 84,
370 WINED3DRS_STIPPLEPATTERN21 = 85,
371 WINED3DRS_STIPPLEPATTERN22 = 86,
372 WINED3DRS_STIPPLEPATTERN23 = 87,
373 WINED3DRS_STIPPLEPATTERN24 = 88,
374 WINED3DRS_STIPPLEPATTERN25 = 89,
375 WINED3DRS_STIPPLEPATTERN26 = 90,
376 WINED3DRS_STIPPLEPATTERN27 = 91,
377 WINED3DRS_STIPPLEPATTERN28 = 92,
378 WINED3DRS_STIPPLEPATTERN29 = 93,
379 WINED3DRS_STIPPLEPATTERN30 = 94,
380 WINED3DRS_STIPPLEPATTERN31 = 95,
381 WINED3DRS_WRAP0 = 128,
382 WINED3DRS_WRAP1 = 129,
383 WINED3DRS_WRAP2 = 130,
384 WINED3DRS_WRAP3 = 131,
385 WINED3DRS_WRAP4 = 132,
386 WINED3DRS_WRAP5 = 133,
387 WINED3DRS_WRAP6 = 134,
388 WINED3DRS_WRAP7 = 135,
389 WINED3DRS_CLIPPING = 136,
390 WINED3DRS_LIGHTING = 137,
391 WINED3DRS_EXTENTS = 138, /* d3d7 */
392 WINED3DRS_AMBIENT = 139,
393 WINED3DRS_FOGVERTEXMODE = 140,
394 WINED3DRS_COLORVERTEX = 141,
395 WINED3DRS_LOCALVIEWER = 142,
396 WINED3DRS_NORMALIZENORMALS = 143,
397 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
398 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
399 WINED3DRS_SPECULARMATERIALSOURCE = 146,
400 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
401 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
402 WINED3DRS_VERTEXBLEND = 151,
403 WINED3DRS_CLIPPLANEENABLE = 152,
404 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
405 WINED3DRS_POINTSIZE = 154,
406 WINED3DRS_POINTSIZE_MIN = 155,
407 WINED3DRS_POINTSPRITEENABLE = 156,
408 WINED3DRS_POINTSCALEENABLE = 157,
409 WINED3DRS_POINTSCALE_A = 158,
410 WINED3DRS_POINTSCALE_B = 159,
411 WINED3DRS_POINTSCALE_C = 160,
412 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
413 WINED3DRS_MULTISAMPLEMASK = 162,
414 WINED3DRS_PATCHEDGESTYLE = 163,
415 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
416 WINED3DRS_DEBUGMONITORTOKEN = 165,
417 WINED3DRS_POINTSIZE_MAX = 166,
418 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
419 WINED3DRS_COLORWRITEENABLE = 168,
420 WINED3DRS_TWEENFACTOR = 170,
421 WINED3DRS_BLENDOP = 171,
422 WINED3DRS_POSITIONORDER = 172,
423 WINED3DRS_NORMALORDER = 173,
424 WINED3DRS_POSITIONDEGREE = 172,
425 WINED3DRS_NORMALDEGREE = 173,
426 WINED3DRS_SCISSORTESTENABLE = 174,
427 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
428 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
429 WINED3DRS_MINTESSELLATIONLEVEL = 178,
430 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
431 WINED3DRS_ADAPTIVETESS_X = 180,
432 WINED3DRS_ADAPTIVETESS_Y = 181,
433 WINED3DRS_ADAPTIVETESS_Z = 182,
434 WINED3DRS_ADAPTIVETESS_W = 183,
435 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
436 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
437 WINED3DRS_CCW_STENCILFAIL = 186,
438 WINED3DRS_CCW_STENCILZFAIL = 187,
439 WINED3DRS_CCW_STENCILPASS = 188,
440 WINED3DRS_CCW_STENCILFUNC = 189,
441 WINED3DRS_COLORWRITEENABLE1 = 190,
442 WINED3DRS_COLORWRITEENABLE2 = 191,
443 WINED3DRS_COLORWRITEENABLE3 = 192,
444 WINED3DRS_BLENDFACTOR = 193,
445 WINED3DRS_SRGBWRITEENABLE = 194,
446 WINED3DRS_DEPTHBIAS = 195,
447 WINED3DRS_WRAP8 = 198,
448 WINED3DRS_WRAP9 = 199,
449 WINED3DRS_WRAP10 = 200,
450 WINED3DRS_WRAP11 = 201,
451 WINED3DRS_WRAP12 = 202,
452 WINED3DRS_WRAP13 = 203,
453 WINED3DRS_WRAP14 = 204,
454 WINED3DRS_WRAP15 = 205,
455 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
456 WINED3DRS_SRCBLENDALPHA = 207,
457 WINED3DRS_DESTBLENDALPHA = 208,
458 WINED3DRS_BLENDOPALPHA = 209,
459 WINED3DRS_FORCE_DWORD = 0x7fffffff
460} WINED3DRENDERSTATETYPE;
461const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
462
463typedef enum _WINED3DBLEND
464{
465 WINED3DBLEND_ZERO = 1,
466 WINED3DBLEND_ONE = 2,
467 WINED3DBLEND_SRCCOLOR = 3,
468 WINED3DBLEND_INVSRCCOLOR = 4,
469 WINED3DBLEND_SRCALPHA = 5,
470 WINED3DBLEND_INVSRCALPHA = 6,
471 WINED3DBLEND_DESTALPHA = 7,
472 WINED3DBLEND_INVDESTALPHA = 8,
473 WINED3DBLEND_DESTCOLOR = 9,
474 WINED3DBLEND_INVDESTCOLOR = 10,
475 WINED3DBLEND_SRCALPHASAT = 11,
476 WINED3DBLEND_BOTHSRCALPHA = 12,
477 WINED3DBLEND_BOTHINVSRCALPHA = 13,
478 WINED3DBLEND_BLENDFACTOR = 14,
479 WINED3DBLEND_INVBLENDFACTOR = 15,
480 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
481} WINED3DBLEND;
482
483typedef enum _WINED3DBLENDOP
484{
485 WINED3DBLENDOP_ADD = 1,
486 WINED3DBLENDOP_SUBTRACT = 2,
487 WINED3DBLENDOP_REVSUBTRACT = 3,
488 WINED3DBLENDOP_MIN = 4,
489 WINED3DBLENDOP_MAX = 5,
490 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
491} WINED3DBLENDOP;
492
493typedef enum _WINED3DVERTEXBLENDFLAGS
494{
495 WINED3DVBF_DISABLE = 0,
496 WINED3DVBF_1WEIGHTS = 1,
497 WINED3DVBF_2WEIGHTS = 2,
498 WINED3DVBF_3WEIGHTS = 3,
499 WINED3DVBF_TWEENING = 255,
500 WINED3DVBF_0WEIGHTS = 256
501} WINED3DVERTEXBLENDFLAGS;
502
503typedef enum _WINED3DCMPFUNC
504{
505 WINED3DCMP_NEVER = 1,
506 WINED3DCMP_LESS = 2,
507 WINED3DCMP_EQUAL = 3,
508 WINED3DCMP_LESSEQUAL = 4,
509 WINED3DCMP_GREATER = 5,
510 WINED3DCMP_NOTEQUAL = 6,
511 WINED3DCMP_GREATEREQUAL = 7,
512 WINED3DCMP_ALWAYS = 8,
513 WINED3DCMP_FORCE_DWORD = 0x7fffffff
514} WINED3DCMPFUNC;
515
516typedef enum _WINED3DZBUFFERTYPE
517{
518 WINED3DZB_FALSE = 0,
519 WINED3DZB_TRUE = 1,
520 WINED3DZB_USEW = 2,
521 WINED3DZB_FORCE_DWORD = 0x7fffffff
522} WINED3DZBUFFERTYPE;
523
524typedef enum _WINED3DFOGMODE
525{
526 WINED3DFOG_NONE = 0,
527 WINED3DFOG_EXP = 1,
528 WINED3DFOG_EXP2 = 2,
529 WINED3DFOG_LINEAR = 3,
530 WINED3DFOG_FORCE_DWORD = 0x7fffffff
531} WINED3DFOGMODE;
532
533typedef enum _WINED3DSHADEMODE
534{
535 WINED3DSHADE_FLAT = 1,
536 WINED3DSHADE_GOURAUD = 2,
537 WINED3DSHADE_PHONG = 3,
538 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
539} WINED3DSHADEMODE;
540
541typedef enum _WINED3DFILLMODE
542{
543 WINED3DFILL_POINT = 1,
544 WINED3DFILL_WIREFRAME = 2,
545 WINED3DFILL_SOLID = 3,
546 WINED3DFILL_FORCE_DWORD = 0x7fffffff
547} WINED3DFILLMODE;
548
549typedef enum _WINED3DCULL
550{
551 WINED3DCULL_NONE = 1,
552 WINED3DCULL_CW = 2,
553 WINED3DCULL_CCW = 3,
554 WINED3DCULL_FORCE_DWORD = 0x7fffffff
555} WINED3DCULL;
556
557typedef enum _WINED3DSTENCILOP
558{
559 WINED3DSTENCILOP_KEEP = 1,
560 WINED3DSTENCILOP_ZERO = 2,
561 WINED3DSTENCILOP_REPLACE = 3,
562 WINED3DSTENCILOP_INCRSAT = 4,
563 WINED3DSTENCILOP_DECRSAT = 5,
564 WINED3DSTENCILOP_INVERT = 6,
565 WINED3DSTENCILOP_INCR = 7,
566 WINED3DSTENCILOP_DECR = 8,
567 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
568} WINED3DSTENCILOP;
569
570typedef enum _WINED3DMATERIALCOLORSOURCE
571{
572 WINED3DMCS_MATERIAL = 0,
573 WINED3DMCS_COLOR1 = 1,
574 WINED3DMCS_COLOR2 = 2,
575 WINED3DMCS_FORCE_DWORD = 0x7fffffff
576} WINED3DMATERIALCOLORSOURCE;
577
578typedef enum _WINED3DPATCHEDGESTYLE
579{
580 WINED3DPATCHEDGE_DISCRETE = 0,
581 WINED3DPATCHEDGE_CONTINUOUS = 1,
582 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
583} WINED3DPATCHEDGESTYLE;
584
585typedef enum _WINED3DBACKBUFFER_TYPE
586{
587 WINED3DBACKBUFFER_TYPE_MONO = 0,
588 WINED3DBACKBUFFER_TYPE_LEFT = 1,
589 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
590 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
591} WINED3DBACKBUFFER_TYPE;
592
593typedef enum _WINED3DSWAPEFFECT
594{
595 WINED3DSWAPEFFECT_DISCARD = 1,
596 WINED3DSWAPEFFECT_FLIP = 2,
597 WINED3DSWAPEFFECT_COPY = 3,
598 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
599 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
600} WINED3DSWAPEFFECT;
601
602typedef enum _WINED3DSAMPLERSTATETYPE
603{
604 WINED3DSAMP_ADDRESSU = 1,
605 WINED3DSAMP_ADDRESSV = 2,
606 WINED3DSAMP_ADDRESSW = 3,
607 WINED3DSAMP_BORDERCOLOR = 4,
608 WINED3DSAMP_MAGFILTER = 5,
609 WINED3DSAMP_MINFILTER = 6,
610 WINED3DSAMP_MIPFILTER = 7,
611 WINED3DSAMP_MIPMAPLODBIAS = 8,
612 WINED3DSAMP_MAXMIPLEVEL = 9,
613 WINED3DSAMP_MAXANISOTROPY = 10,
614 WINED3DSAMP_SRGBTEXTURE = 11,
615 WINED3DSAMP_ELEMENTINDEX = 12,
616 WINED3DSAMP_DMAPOFFSET = 13,
617 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
618} WINED3DSAMPLERSTATETYPE;
619const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
620
621typedef enum _WINED3DMULTISAMPLE_TYPE
622{
623 WINED3DMULTISAMPLE_NONE = 0,
624 WINED3DMULTISAMPLE_NONMASKABLE = 1,
625 WINED3DMULTISAMPLE_2_SAMPLES = 2,
626 WINED3DMULTISAMPLE_3_SAMPLES = 3,
627 WINED3DMULTISAMPLE_4_SAMPLES = 4,
628 WINED3DMULTISAMPLE_5_SAMPLES = 5,
629 WINED3DMULTISAMPLE_6_SAMPLES = 6,
630 WINED3DMULTISAMPLE_7_SAMPLES = 7,
631 WINED3DMULTISAMPLE_8_SAMPLES = 8,
632 WINED3DMULTISAMPLE_9_SAMPLES = 9,
633 WINED3DMULTISAMPLE_10_SAMPLES = 10,
634 WINED3DMULTISAMPLE_11_SAMPLES = 11,
635 WINED3DMULTISAMPLE_12_SAMPLES = 12,
636 WINED3DMULTISAMPLE_13_SAMPLES = 13,
637 WINED3DMULTISAMPLE_14_SAMPLES = 14,
638 WINED3DMULTISAMPLE_15_SAMPLES = 15,
639 WINED3DMULTISAMPLE_16_SAMPLES = 16,
640 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
641} WINED3DMULTISAMPLE_TYPE;
642
643typedef enum _WINED3DTEXTURESTAGESTATETYPE
644{
645 WINED3DTSS_COLOROP = 0,
646 WINED3DTSS_COLORARG1 = 1,
647 WINED3DTSS_COLORARG2 = 2,
648 WINED3DTSS_ALPHAOP = 3,
649 WINED3DTSS_ALPHAARG1 = 4,
650 WINED3DTSS_ALPHAARG2 = 5,
651 WINED3DTSS_BUMPENVMAT00 = 6,
652 WINED3DTSS_BUMPENVMAT01 = 7,
653 WINED3DTSS_BUMPENVMAT10 = 8,
654 WINED3DTSS_BUMPENVMAT11 = 9,
655 WINED3DTSS_TEXCOORDINDEX = 10,
656 WINED3DTSS_BUMPENVLSCALE = 11,
657 WINED3DTSS_BUMPENVLOFFSET = 12,
658 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
659 WINED3DTSS_COLORARG0 = 14,
660 WINED3DTSS_ALPHAARG0 = 15,
661 WINED3DTSS_RESULTARG = 16,
662 WINED3DTSS_CONSTANT = 17,
663 WINED3DTSS_FORCE_DWORD = 0x7fffffff
664} WINED3DTEXTURESTAGESTATETYPE;
665const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
666
667typedef enum _WINED3DTEXTURETRANSFORMFLAGS
668{
669 WINED3DTTFF_DISABLE = 0,
670 WINED3DTTFF_COUNT1 = 1,
671 WINED3DTTFF_COUNT2 = 2,
672 WINED3DTTFF_COUNT3 = 3,
673 WINED3DTTFF_COUNT4 = 4,
674 WINED3DTTFF_PROJECTED = 256,
675 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
676} WINED3DTEXTURETRANSFORMFLAGS;
677
678typedef enum _WINED3DTEXTUREOP
679{
680 WINED3DTOP_DISABLE = 1,
681 WINED3DTOP_SELECTARG1 = 2,
682 WINED3DTOP_SELECTARG2 = 3,
683 WINED3DTOP_MODULATE = 4,
684 WINED3DTOP_MODULATE2X = 5,
685 WINED3DTOP_MODULATE4X = 6,
686 WINED3DTOP_ADD = 7,
687 WINED3DTOP_ADDSIGNED = 8,
688 WINED3DTOP_ADDSIGNED2X = 9,
689 WINED3DTOP_SUBTRACT = 10,
690 WINED3DTOP_ADDSMOOTH = 11,
691 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
692 WINED3DTOP_BLENDTEXTUREALPHA = 13,
693 WINED3DTOP_BLENDFACTORALPHA = 14,
694 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
695 WINED3DTOP_BLENDCURRENTALPHA = 16,
696 WINED3DTOP_PREMODULATE = 17,
697 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
698 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
699 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
700 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
701 WINED3DTOP_BUMPENVMAP = 22,
702 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
703 WINED3DTOP_DOTPRODUCT3 = 24,
704 WINED3DTOP_MULTIPLYADD = 25,
705 WINED3DTOP_LERP = 26,
706 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
707} WINED3DTEXTUREOP;
708
709typedef enum _WINED3DTEXTUREADDRESS
710{
711 WINED3DTADDRESS_WRAP = 1,
712 WINED3DTADDRESS_MIRROR = 2,
713 WINED3DTADDRESS_CLAMP = 3,
714 WINED3DTADDRESS_BORDER = 4,
715 WINED3DTADDRESS_MIRRORONCE = 5,
716 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
717} WINED3DTEXTUREADDRESS;
718
719typedef enum _WINED3DTRANSFORMSTATETYPE
720{
721 WINED3DTS_VIEW = 2,
722 WINED3DTS_PROJECTION = 3,
723 WINED3DTS_TEXTURE0 = 16,
724 WINED3DTS_TEXTURE1 = 17,
725 WINED3DTS_TEXTURE2 = 18,
726 WINED3DTS_TEXTURE3 = 19,
727 WINED3DTS_TEXTURE4 = 20,
728 WINED3DTS_TEXTURE5 = 21,
729 WINED3DTS_TEXTURE6 = 22,
730 WINED3DTS_TEXTURE7 = 23,
731 WINED3DTS_FORCE_DWORD = 0x7fffffff
732} WINED3DTRANSFORMSTATETYPE;
733cpp_quote("#define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)")
734cpp_quote("#define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)")
735cpp_quote("#define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)")
736cpp_quote("#define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)")
737cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
738
739typedef enum _WINED3DBASISTYPE
740{
741 WINED3DBASIS_BEZIER = 0,
742 WINED3DBASIS_BSPLINE = 1,
743 WINED3DBASIS_INTERPOLATE = 2,
744 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
745} WINED3DBASISTYPE;
746
747typedef enum _WINED3DCUBEMAP_FACES
748{
749 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
750 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
751 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
752 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
753 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
754 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
755 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
756} WINED3DCUBEMAP_FACES;
757
758typedef enum _WINED3DTEXTUREFILTERTYPE
759{
760 WINED3DTEXF_NONE = 0,
761 WINED3DTEXF_POINT = 1,
762 WINED3DTEXF_LINEAR = 2,
763 WINED3DTEXF_ANISOTROPIC = 3,
764 WINED3DTEXF_FLATCUBIC = 4,
765 WINED3DTEXF_GAUSSIANCUBIC = 5,
766 WINED3DTEXF_PYRAMIDALQUAD = 6,
767 WINED3DTEXF_GAUSSIANQUAD = 7,
768 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
769} WINED3DTEXTUREFILTERTYPE;
770
771typedef enum _WINED3DRESOURCETYPE
772{
773 WINED3DRTYPE_SURFACE = 1,
774 WINED3DRTYPE_VOLUME = 2,
775 WINED3DRTYPE_TEXTURE = 3,
776 WINED3DRTYPE_VOLUMETEXTURE = 4,
777 WINED3DRTYPE_CUBETEXTURE = 5,
778 WINED3DRTYPE_BUFFER = 6,
779 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
780} WINED3DRESOURCETYPE;
781const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
782
783typedef enum _WINED3DPOOL
784{
785 WINED3DPOOL_DEFAULT = 0,
786 WINED3DPOOL_MANAGED = 1,
787 WINED3DPOOL_SYSTEMMEM = 2,
788 WINED3DPOOL_SCRATCH = 3,
789 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
790} WINED3DPOOL;
791
792typedef enum _WINED3DQUERYTYPE
793{
794 WINED3DQUERYTYPE_VCACHE = 4,
795 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
796 WINED3DQUERYTYPE_VERTEXSTATS = 6,
797 WINED3DQUERYTYPE_EVENT = 8,
798 WINED3DQUERYTYPE_OCCLUSION = 9,
799 WINED3DQUERYTYPE_TIMESTAMP = 10,
800 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
801 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
802 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
803 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
804 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
805 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
806 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
807 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
808} WINED3DQUERYTYPE;
809
810const UINT WINED3DISSUE_BEGIN = (1 << 1);
811const UINT WINED3DISSUE_END = (1 << 0);
812const UINT WINED3DGETDATA_FLUSH = (1 << 0);
813
814typedef enum _WINED3DSTATEBLOCKTYPE
815{
816 WINED3DSBT_INIT = 0,
817 WINED3DSBT_ALL = 1,
818 WINED3DSBT_PIXELSTATE = 2,
819 WINED3DSBT_VERTEXSTATE = 3,
820 WINED3DSBT_RECORDED = 4, /* WineD3D private */
821 WINED3DSBT_FORCE_DWORD = 0xffffffff
822} WINED3DSTATEBLOCKTYPE;
823
824typedef enum _WINED3DDECLMETHOD
825{
826 WINED3DDECLMETHOD_DEFAULT = 0,
827 WINED3DDECLMETHOD_PARTIALU = 1,
828 WINED3DDECLMETHOD_PARTIALV = 2,
829 WINED3DDECLMETHOD_CROSSUV = 3,
830 WINED3DDECLMETHOD_UV = 4,
831 WINED3DDECLMETHOD_LOOKUP = 5,
832 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
833} WINED3DDECLMETHOD;
834
835typedef enum _WINED3DDECLUSAGE
836{
837 WINED3DDECLUSAGE_POSITION = 0,
838 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
839 WINED3DDECLUSAGE_BLENDINDICES = 2,
840 WINED3DDECLUSAGE_NORMAL = 3,
841 WINED3DDECLUSAGE_PSIZE = 4,
842 WINED3DDECLUSAGE_TEXCOORD = 5,
843 WINED3DDECLUSAGE_TANGENT = 6,
844 WINED3DDECLUSAGE_BINORMAL = 7,
845 WINED3DDECLUSAGE_TESSFACTOR = 8,
846 WINED3DDECLUSAGE_POSITIONT = 9,
847 WINED3DDECLUSAGE_COLOR = 10,
848 WINED3DDECLUSAGE_FOG = 11,
849 WINED3DDECLUSAGE_DEPTH = 12,
850 WINED3DDECLUSAGE_SAMPLE = 13
851} WINED3DDECLUSAGE;
852
853typedef enum _WINED3DSURFTYPE
854{
855 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
856 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
857 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
858} WINED3DSURFTYPE;
859
860enum wined3d_sysval_semantic
861{
862 WINED3D_SV_DEPTH = 0xffffffff,
863 WINED3D_SV_TARGET0 = 0,
864 WINED3D_SV_TARGET1 = 1,
865 WINED3D_SV_TARGET2 = 2,
866 WINED3D_SV_TARGET3 = 3,
867 WINED3D_SV_TARGET4 = 4,
868 WINED3D_SV_TARGET5 = 5,
869 WINED3D_SV_TARGET6 = 6,
870 WINED3D_SV_TARGET7 = 7,
871};
872
873const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
874const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
875const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
876const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
877
878const UINT WINED3DADAPTER_DEFAULT = 0;
879const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
880const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
881
882const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
883const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
884const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
885const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
886const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
887
888const UINT WINED3DTA_SELECTMASK = 0x0000000f;
889const UINT WINED3DTA_DIFFUSE = 0x00000000;
890const UINT WINED3DTA_CURRENT = 0x00000001;
891const UINT WINED3DTA_TEXTURE = 0x00000002;
892const UINT WINED3DTA_TFACTOR = 0x00000003;
893const UINT WINED3DTA_SPECULAR = 0x00000004;
894const UINT WINED3DTA_TEMP = 0x00000005;
895const UINT WINED3DTA_CONSTANT = 0x00000006;
896const UINT WINED3DTA_COMPLEMENT = 0x00000010;
897const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
898
899const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
900const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
901const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
902const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
903const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
904const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
905
906const UINT WINED3DDP_MAXTEXCOORD = 8;
907
908const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
909const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
910const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
911const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
912const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
913const UINT WINED3DUSAGE_POINTS = 0x00000040;
914const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
915const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
916const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
917const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
918const UINT WINED3DUSAGE_DMAP = 0x00004000;
919const UINT WINED3DUSAGE_MASK = 0x00004fff;
920const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
921
922const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
923const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
924const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
925const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
926const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
927const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
928const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
929const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
930
931const UINT WINED3DLOCK_READONLY = 0x0010;
932const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
933const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
934const UINT WINED3DLOCK_DISCARD = 0x2000;
935const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
936const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
937
938const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
939
940const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
941const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
942const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
943const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
944const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
945const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
946
947const UINT WINED3DMAXUSERCLIPPLANES = 32;
948const UINT WINED3DCLIPPLANE0 = (1 << 0);
949const UINT WINED3DCLIPPLANE1 = (1 << 1);
950const UINT WINED3DCLIPPLANE2 = (1 << 2);
951const UINT WINED3DCLIPPLANE3 = (1 << 3);
952const UINT WINED3DCLIPPLANE4 = (1 << 4);
953const UINT WINED3DCLIPPLANE5 = (1 << 5);
954
955/* FVF (Flexible Vertex Format) codes */
956const UINT WINED3DFVF_RESERVED0 = 0x0001;
957const UINT WINED3DFVF_POSITION_MASK = 0x400e;
958const UINT WINED3DFVF_XYZ = 0x0002;
959const UINT WINED3DFVF_XYZRHW = 0x0004;
960const UINT WINED3DFVF_XYZB1 = 0x0006;
961const UINT WINED3DFVF_XYZB2 = 0x0008;
962const UINT WINED3DFVF_XYZB3 = 0x000a;
963const UINT WINED3DFVF_XYZB4 = 0x000c;
964const UINT WINED3DFVF_XYZB5 = 0x000e;
965const UINT WINED3DFVF_XYZW = 0x4002;
966const UINT WINED3DFVF_NORMAL = 0x0010;
967const UINT WINED3DFVF_PSIZE = 0x0020;
968const UINT WINED3DFVF_DIFFUSE = 0x0040;
969const UINT WINED3DFVF_SPECULAR = 0x0080;
970const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
971const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
972const UINT WINED3DFVF_TEX0 = 0x0000;
973const UINT WINED3DFVF_TEX1 = 0x0100;
974const UINT WINED3DFVF_TEX2 = 0x0200;
975const UINT WINED3DFVF_TEX3 = 0x0300;
976const UINT WINED3DFVF_TEX4 = 0x0400;
977const UINT WINED3DFVF_TEX5 = 0x0500;
978const UINT WINED3DFVF_TEX6 = 0x0600;
979const UINT WINED3DFVF_TEX7 = 0x0700;
980const UINT WINED3DFVF_TEX8 = 0x0800;
981const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
982const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
983const UINT WINED3DFVF_RESERVED2 = 0x6000;
984
985const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
986const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
987const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
988const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
989cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
990cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
991cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
992cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
993
994/* Clear flags */
995const UINT WINED3DCLEAR_TARGET = 0x00000001;
996const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
997const UINT WINED3DCLEAR_STENCIL = 0x00000004;
998
999/* Stream source flags */
1000const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
1001const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
1002
1003/* SetPrivateData flags */
1004const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
1005
1006/* IWineD3D::CreateDevice behaviour flags */
1007const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
1008const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
1009const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
1010const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
1011const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
1012const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
1013const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
1014
1015/* VTF defines */
1016const UINT WINED3DDMAPSAMPLER = 0x100;
1017const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
1018const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
1019const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
1020const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
1021
1022const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
1023const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
1024const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
1025const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
1026const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
1027
1028const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
1029const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
1030const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
1031const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
1032const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
1033const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
1034const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
1035
1036const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
1037const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
1038const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
1039const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
1040const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
1041const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
1042const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
1043const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
1044const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
1045const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
1046
1047const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
1048const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
1049const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
1050
1051const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
1052const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
1053const UINT WINED3DLINECAPS_BLEND = 0x00000004;
1054const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
1055const UINT WINED3DLINECAPS_FOG = 0x00000010;
1056const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
1057
1058const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
1059const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
1060
1061const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
1062const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
1063const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
1064const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
1065const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
1066const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
1067const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
1068const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
1069const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
1070const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
1071const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
1072const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
1073const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
1074const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
1075
1076const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
1077const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
1078const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
1079const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
1080const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
1081const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
1082const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
1083const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
1084
1085const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
1086const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
1087const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
1088const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
1089const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
1090const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
1091const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
1092const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
1093const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
1094const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
1095const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
1096const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
1097const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
1098const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
1099const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
1100const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
1101const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
1102const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
1103
1104const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1105const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1106const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
1107const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
1108const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1109const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
1110const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
1111const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
1112
1113const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
1114const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
1115const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
1116const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
1117const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
1118
1119const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
1120const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
1121const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
1122const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
1123const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
1124const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
1125
1126const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
1127const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
1128const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
1129const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
1130const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
1131const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
1132const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
1133const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
1134const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
1135
1136const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
1137const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
1138const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
1139const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
1140const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
1141const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
1142const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
1143const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
1144const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
1145const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
1146const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
1147const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
1148const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
1149const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
1150const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
1151const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
1152const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
1153const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
1154const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
1155const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
1156const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
1157const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
1158const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
1159const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
1160const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
1161const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
1162
1163const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1164const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1165const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
1166const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
1167const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1168const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
1169
1170const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
1171
1172const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
1173const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
1174const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
1175const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1176const UINT WINED3DCAPS2_RESERVED = 0x02000000;
1177const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
1178const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
1179const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
1180
1181const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
1182const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
1183const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
1184const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
1185const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
1186const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
1187const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
1188const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
1189const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
1190const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
1191const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
1192const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
1193const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
1194const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
1195const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
1196const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
1197const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
1198const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
1199const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
1200const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
1201const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
1202const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
1203const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
1204const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
1205const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
1206const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
1207const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
1208
1209const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
1210const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
1211const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
1212const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
1213const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
1214const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
1215const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
1216const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
1217const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
1218const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
1219const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
1220const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
1221const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
1222const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
1223const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
1224const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
1225const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
1226const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
1227const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
1228const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
1229const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
1230
1231const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
1232const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
1233const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
1234const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
1235const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
1236const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
1237const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
1238const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
1239const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
1240const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
1241const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
1242const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
1243const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
1244const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
1245const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
1246const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
1247const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
1248const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
1249const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
1250
1251const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
1252const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
1253const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
1254const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
1255const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
1256const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
1257const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
1258const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
1259const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
1260const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
1261const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
1262const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
1263const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
1264const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
1265const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
1266const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
1267
1268const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
1269const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
1270const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
1271const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
1272const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
1273const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
1274const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
1275const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
1276const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
1277
1278const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
1279const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
1280
1281const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
1282const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
1283const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
1284const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
1285const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
1286const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
1287const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
1288const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
1289const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
1290const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
1291const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
1292const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
1293const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
1294const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
1295const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
1296const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
1297const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
1298const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
1299const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
1300const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
1301const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
1302const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
1303const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
1304const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
1305
1306/* dwDDFX */
1307/* arithmetic stretching along y axis */
1308const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
1309/* mirror on y axis */
1310const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
1311/* mirror on x axis */
1312const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
1313/* do not tear */
1314const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
1315/* 180 degrees clockwise rotation */
1316const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
1317/* 270 degrees clockwise rotation */
1318const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
1319/* 90 degrees clockwise rotation */
1320const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
1321/* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1322const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
1323/* add dwZBufferBaseDest to every source z value before compare */
1324const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
1325
1326/* dwFlags for Blt* */
1327const UINT WINEDDBLT_ALPHADEST = 0x00000001;
1328const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
1329const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
1330const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1331const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
1332const UINT WINEDDBLT_ALPHASRC = 0x00000020;
1333const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
1334const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
1335const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1336const UINT WINEDDBLT_ASYNC = 0x00000200;
1337const UINT WINEDDBLT_COLORFILL = 0x00000400;
1338const UINT WINEDDBLT_DDFX = 0x00000800;
1339const UINT WINEDDBLT_DDROPS = 0x00001000;
1340const UINT WINEDDBLT_KEYDEST = 0x00002000;
1341const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
1342const UINT WINEDDBLT_KEYSRC = 0x00008000;
1343const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
1344const UINT WINEDDBLT_ROP = 0x00020000;
1345const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
1346const UINT WINEDDBLT_ZBUFFER = 0x00080000;
1347const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
1348const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
1349const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
1350const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
1351const UINT WINEDDBLT_WAIT = 0x01000000;
1352const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
1353const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
1354
1355/* dwTrans for BltFast */
1356const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
1357const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
1358const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
1359const UINT WINEDDBLTFAST_WAIT = 0x00000010;
1360const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
1361
1362/* DDSURFACEDESC.dwFlags */
1363const UINT WINEDDSD_CAPS = 0x00000001;
1364const UINT WINEDDSD_HEIGHT = 0x00000002;
1365const UINT WINEDDSD_WIDTH = 0x00000004;
1366const UINT WINEDDSD_PITCH = 0x00000008;
1367const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
1368const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
1369const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
1370const UINT WINEDDSD_LPSURFACE = 0x00000800;
1371const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
1372const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
1373const UINT WINEDDSD_CKDESTBLT = 0x00004000;
1374const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
1375const UINT WINEDDSD_CKSRCBLT = 0x00010000;
1376const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
1377const UINT WINEDDSD_REFRESHRATE = 0x00040000;
1378const UINT WINEDDSD_LINEARSIZE = 0x00080000;
1379const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
1380const UINT WINEDDSD_FVF = 0x00200000;
1381const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
1382const UINT WINEDDSD_ALL = 0x007ff9ee;
1383
1384/* Set/Get Colour Key Flags */
1385const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
1386const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
1387const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
1388const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
1389const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
1390
1391/* dwFlags for GetBltStatus */
1392const UINT WINEDDGBS_CANBLT = 0x00000001;
1393const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
1394
1395/* dwFlags for GetFlipStatus */
1396const UINT WINEDDGFS_CANFLIP = 0x00000001;
1397const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
1398
1399/* dwFlags for Flip */
1400const UINT WINEDDFLIP_WAIT = 0x00000001;
1401const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
1402const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
1403const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
1404const UINT WINEDDFLIP_STEREO = 0x00000010;
1405const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
1406const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
1407const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
1408const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
1409
1410const UINT WINEDDOVER_ALPHADEST = 0x00000001;
1411const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
1412const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
1413const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1414const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
1415const UINT WINEDDOVER_ALPHASRC = 0x00000020;
1416const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
1417const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
1418const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1419const UINT WINEDDOVER_HIDE = 0x00000200;
1420const UINT WINEDDOVER_KEYDEST = 0x00000400;
1421const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
1422const UINT WINEDDOVER_KEYSRC = 0x00001000;
1423const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
1424const UINT WINEDDOVER_SHOW = 0x00004000;
1425const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
1426const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
1427const UINT WINEDDOVER_REFRESHALL = 0x00020000;
1428const UINT WINEDDOVER_DDFX = 0x00080000;
1429const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
1430const UINT WINEDDOVER_BOB = 0x00200000;
1431const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
1432const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
1433
1434/* DirectDraw Caps */
1435const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
1436const UINT WINEDDSCAPS_ALPHA = 0x00000002;
1437const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
1438const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
1439const UINT WINEDDSCAPS_FLIP = 0x00000010;
1440const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
1441const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
1442const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
1443const UINT WINEDDSCAPS_PALETTE = 0x00000100;
1444const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
1445const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
1446const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
1447const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
1448const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
1449const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
1450const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
1451const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
1452const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
1453const UINT WINEDDSCAPS_OWNDC = 0x00040000;
1454const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
1455const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
1456const UINT WINEDDSCAPS_MODEX = 0x00200000;
1457const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
1458const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
1459const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
1460const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
1461const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
1462const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
1463const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
1464const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
1465
1466const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
1467const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
1468const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
1469const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
1470const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
1471const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
1472const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
1473const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
1474const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
1475const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
1476const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
1477const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
1478const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
1479const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
1480const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
1481const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
1482const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
1483const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
1484const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
1485
1486const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
1487const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
1488const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
1489const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
1490const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
1491const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
1492const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
1493const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
1494const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
1495const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
1496const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
1497const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
1498const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
1499const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
1500const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
1501const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
1502const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
1503const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
1504const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
1505const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
1506const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
1507const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
1508const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
1509const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
1510const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
1511const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
1512const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
1513const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
1514
1515const UINT WINEDDCAPS_3D = 0x00000001;
1516const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
1517const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
1518const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
1519const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
1520const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
1521const UINT WINEDDCAPS_BLT = 0x00000040;
1522const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
1523const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
1524const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
1525const UINT WINEDDCAPS_GDI = 0x00000400;
1526const UINT WINEDDCAPS_OVERLAY = 0x00000800;
1527const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
1528const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
1529const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
1530const UINT WINEDDCAPS_PALETTE = 0x00008000;
1531const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
1532const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
1533const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
1534const UINT WINEDDCAPS_VBI = 0x00080000;
1535const UINT WINEDDCAPS_ZBLTS = 0x00100000;
1536const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
1537const UINT WINEDDCAPS_COLORKEY = 0x00400000;
1538const UINT WINEDDCAPS_ALPHA = 0x00800000;
1539const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
1540const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
1541const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
1542const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
1543const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
1544const UINT WINEDDCAPS_CANCLIP = 0x20000000;
1545const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
1546const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
1547
1548const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
1549const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
1550const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
1551const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
1552const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
1553const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
1554const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
1555const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
1556const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
1557const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
1558const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
1559const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
1560const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
1561const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
1562const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
1563const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
1564const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
1565const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
1566const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1567const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
1568const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
1569const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
1570const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
1571const UINT WINEDDCAPS2_STEREO = 0x02000000;
1572const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
1573
1574/* DDCAPS.d */
1575const UINT WINEDDPCAPS_4BIT = 0x00000001;
1576const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
1577const UINT WINEDDPCAPS_8BIT = 0x00000004;
1578const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
1579const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
1580const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
1581const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
1582const UINT WINEDDPCAPS_VSYNC = 0x00000080;
1583const UINT WINEDDPCAPS_1BIT = 0x00000100;
1584const UINT WINEDDPCAPS_2BIT = 0x00000200;
1585const UINT WINEDDPCAPS_ALPHA = 0x00000400;
1586
1587typedef struct _WINED3DDISPLAYMODE
1588{
1589 UINT Width;
1590 UINT Height;
1591 UINT RefreshRate;
1592 WINED3DFORMAT Format;
1593} WINED3DDISPLAYMODE;
1594
1595typedef struct _WINED3DCOLORVALUE
1596{
1597 float r;
1598 float g;
1599 float b;
1600 float a;
1601} WINED3DCOLORVALUE;
1602
1603typedef struct _WINED3DVECTOR
1604{
1605 float x;
1606 float y;
1607 float z;
1608} WINED3DVECTOR;
1609
1610typedef struct _WINED3DMATRIX
1611{
1612 union
1613 {
1614 struct
1615 {
1616 float _11, _12, _13, _14;
1617 float _21, _22, _23, _24;
1618 float _31, _32, _33, _34;
1619 float _41, _42, _43, _44;
1620 } DUMMYSTRUCTNAME;
1621 float m[4][4];
1622 } DUMMYUNIONNAME;
1623} WINED3DMATRIX;
1624
1625typedef struct _WINED3DRECT
1626{
1627 LONG x1;
1628 LONG y1;
1629 LONG x2;
1630 LONG y2;
1631} WINED3DRECT;
1632
1633typedef struct _WINED3DLIGHT
1634{
1635 WINED3DLIGHTTYPE Type;
1636 WINED3DCOLORVALUE Diffuse;
1637 WINED3DCOLORVALUE Specular;
1638 WINED3DCOLORVALUE Ambient;
1639 WINED3DVECTOR Position;
1640 WINED3DVECTOR Direction;
1641 float Range;
1642 float Falloff;
1643 float Attenuation0;
1644 float Attenuation1;
1645 float Attenuation2;
1646 float Theta;
1647 float Phi;
1648} WINED3DLIGHT;
1649
1650typedef struct _WINED3DMATERIAL
1651{
1652 WINED3DCOLORVALUE Diffuse;
1653 WINED3DCOLORVALUE Ambient;
1654 WINED3DCOLORVALUE Specular;
1655 WINED3DCOLORVALUE Emissive;
1656 float Power;
1657} WINED3DMATERIAL;
1658
1659typedef struct _WINED3DVIEWPORT
1660{
1661 DWORD X;
1662 DWORD Y;
1663 DWORD Width;
1664 DWORD Height;
1665 float MinZ;
1666 float MaxZ;
1667} WINED3DVIEWPORT;
1668
1669typedef struct _WINED3DGAMMARAMP
1670{
1671 WORD red[256];
1672 WORD green[256];
1673 WORD blue[256];
1674} WINED3DGAMMARAMP;
1675
1676typedef struct _WINED3DLINEPATTERN
1677{
1678 WORD wRepeatFactor;
1679 WORD wLinePattern;
1680} WINED3DLINEPATTERN;
1681
1682typedef struct _WINEDD3DRECTPATCH_INFO
1683{
1684 UINT StartVertexOffsetWidth;
1685 UINT StartVertexOffsetHeight;
1686 UINT Width;
1687 UINT Height;
1688 UINT Stride;
1689 WINED3DBASISTYPE Basis;
1690 WINED3DDEGREETYPE Degree;
1691} WINED3DRECTPATCH_INFO;
1692
1693typedef struct _WINED3DTRIPATCH_INFO
1694{
1695 UINT StartVertexOffset;
1696 UINT NumVertices;
1697 WINED3DBASISTYPE Basis;
1698 WINED3DDEGREETYPE Degree;
1699} WINED3DTRIPATCH_INFO;
1700
1701typedef struct _WINED3DADAPTER_IDENTIFIER
1702{
1703 char *Driver;
1704 char *Description;
1705 char *DeviceName;
1706 LARGE_INTEGER *DriverVersion;
1707 DWORD *VendorId;
1708 DWORD *DeviceId;
1709 DWORD *SubSysId;
1710 DWORD *Revision;
1711 GUID *DeviceIdentifier;
1712 DWORD *WHQLLevel;
1713} WINED3DADAPTER_IDENTIFIER;
1714
1715typedef struct _WINED3DPRESENT_PARAMETERS
1716{
1717 UINT BackBufferWidth;
1718 UINT BackBufferHeight;
1719 WINED3DFORMAT BackBufferFormat;
1720 UINT BackBufferCount;
1721 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1722 DWORD MultiSampleQuality;
1723 WINED3DSWAPEFFECT SwapEffect;
1724 HWND hDeviceWindow;
1725 BOOL Windowed;
1726 BOOL EnableAutoDepthStencil;
1727 WINED3DFORMAT AutoDepthStencilFormat;
1728 DWORD Flags;
1729 UINT FullScreen_RefreshRateInHz;
1730 UINT PresentationInterval;
1731 BOOL AutoRestoreDisplayMode;
1732} WINED3DPRESENT_PARAMETERS;
1733
1734typedef struct _WINED3DSURFACE_DESC
1735{
1736 WINED3DFORMAT *Format;
1737 WINED3DRESOURCETYPE *Type;
1738 DWORD *Usage;
1739 WINED3DPOOL *Pool;
1740 UINT *Size;
1741 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
1742 DWORD *MultiSampleQuality;
1743 UINT *Width;
1744 UINT *Height;
1745} WINED3DSURFACE_DESC;
1746
1747typedef struct _WINED3DVOLUME_DESC
1748{
1749 WINED3DFORMAT *Format;
1750 WINED3DRESOURCETYPE *Type;
1751 DWORD *Usage;
1752 WINED3DPOOL *Pool;
1753 UINT *Size;
1754 UINT *Width;
1755 UINT *Height;
1756 UINT *Depth;
1757} WINED3DVOLUME_DESC;
1758
1759typedef struct _WINED3DCLIPSTATUS
1760{
1761 DWORD ClipUnion;
1762 DWORD ClipIntersection;
1763} WINED3DCLIPSTATUS;
1764
1765typedef struct _WINED3DVERTEXELEMENT
1766{
1767 WINED3DFORMAT format;
1768 WORD input_slot;
1769 WORD offset;
1770 UINT output_slot; /* D3D 8 & 10 */
1771 BYTE method;
1772 BYTE usage;
1773 BYTE usage_idx;
1774} WINED3DVERTEXELEMENT;
1775
1776typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1777{
1778 UINT AdapterOrdinal;
1779 WINED3DDEVTYPE DeviceType;
1780 HWND hFocusWindow;
1781 DWORD BehaviorFlags;
1782} WINED3DDEVICE_CREATION_PARAMETERS;
1783
1784typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1785{
1786 float MaxBandwidthUtilized;
1787 float FrontEndUploadMemoryUtilizedPercent;
1788 float VertexRateUtilizedPercent;
1789 float TriangleSetupRateUtilizedPercent;
1790 float FillRateUtilizedPercent;
1791} WINED3DDEVINFO_BANDWIDTHTIMINGS;
1792
1793typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1794{
1795 float TextureCacheHitRate;
1796 float PostTransformVertexCacheHitRate;
1797} WINED3DDEVINFO_CACHEUTILIZATION;
1798
1799typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1800{
1801 float WaitingForGPUToUseApplicationResourceTimePercent;
1802 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1803 float WaitingForGPUToStayWithinLatencyTimePercent;
1804 float WaitingForGPUExclusiveResourceTimePercent;
1805 float WaitingForGPUOtherTimePercent;
1806} WINED3DDEVINFO_INTERFACETIMINGS;
1807
1808typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1809{
1810 float VertexProcessingTimePercent;
1811 float PixelProcessingTimePercent;
1812 float OtherGPUProcessingTimePercent;
1813 float GPUIdleTimePercent;
1814} WINED3DDEVINFO_PIPELINETIMINGS;
1815
1816typedef struct _WINED3DDEVINFO_STAGETIMINGS
1817{
1818 float MemoryProcessingPercent;
1819 float ComputationProcessingPercent;
1820} WINED3DDEVINFO_STAGETIMINGS;
1821
1822typedef struct _WINED3DRASTER_STATUS
1823{
1824 BOOL InVBlank;
1825 UINT ScanLine;
1826} WINED3DRASTER_STATUS;
1827
1828typedef struct WINED3DRESOURCESTATS
1829{
1830 BOOL bThrashing;
1831 DWORD ApproxBytesDownloaded;
1832 DWORD NumEvicts;
1833 DWORD NumVidCreates;
1834 DWORD LastPri;
1835 DWORD NumUsed;
1836 DWORD NumUsedInVidMem;
1837 DWORD WorkingSet;
1838 DWORD WorkingSetBytes;
1839 DWORD TotalManaged;
1840 DWORD TotalBytes;
1841} WINED3DRESOURCESTATS;
1842
1843typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1844{
1845 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1846} WINED3DDEVINFO_RESOURCEMANAGER;
1847
1848typedef struct _WINED3DDEVINFO_VERTEXSTATS
1849{
1850 DWORD NumRenderedTriangles;
1851 DWORD NumExtraClippingTriangles;
1852} WINED3DDEVINFO_VERTEXSTATS;
1853
1854typedef struct _WINED3DLOCKED_RECT
1855{
1856 INT Pitch;
1857 void *pBits;
1858} WINED3DLOCKED_RECT;
1859
1860typedef struct _WINED3DLOCKED_BOX
1861{
1862 INT RowPitch;
1863 INT SlicePitch;
1864 void *pBits;
1865} WINED3DLOCKED_BOX;
1866
1867typedef struct _WINED3DBOX
1868{
1869 UINT Left;
1870 UINT Top;
1871 UINT Right;
1872 UINT Bottom;
1873 UINT Front;
1874 UINT Back;
1875} WINED3DBOX;
1876
1877/*Vertex cache optimization hints.*/
1878typedef struct WINED3DDEVINFO_VCACHE
1879{
1880 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1881 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1882 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1883 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1884 non user modifiable (only valid if OptMethod==1) */
1885} WINED3DDEVINFO_VCACHE;
1886
1887typedef struct _WINED3DBUFFER_DESC
1888{
1889 WINED3DRESOURCETYPE Type;
1890 DWORD Usage;
1891 WINED3DPOOL Pool;
1892 UINT Size;
1893} WINED3DBUFFER_DESC;
1894
1895typedef struct glDescriptor
1896{
1897 UINT textureName, srgbTextureName;
1898 int level;
1899 int /*GLenum*/ target;
1900} glDescriptor;
1901
1902typedef struct WineDirect3DStridedData
1903{
1904 WINED3DFORMAT format; /* Format of the data */
1905 const BYTE *lpData; /* Pointer to start of data */
1906 DWORD dwStride; /* Stride between occurrences of this data */
1907} WineDirect3DStridedData;
1908
1909typedef struct WineDirect3DVertexStridedData
1910{
1911 WineDirect3DStridedData position;
1912 WineDirect3DStridedData normal;
1913 WineDirect3DStridedData diffuse;
1914 WineDirect3DStridedData specular;
1915 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1916 BOOL position_transformed;
1917} WineDirect3DVertexStridedData;
1918
1919typedef struct _WINED3DVSHADERCAPS2_0
1920{
1921 DWORD Caps;
1922 INT DynamicFlowControlDepth;
1923 INT NumTemps;
1924 INT StaticFlowControlDepth;
1925} WINED3DVSHADERCAPS2_0;
1926
1927typedef struct _WINED3DPSHADERCAPS2_0
1928{
1929 DWORD Caps;
1930 INT DynamicFlowControlDepth;
1931 INT NumTemps;
1932 INT StaticFlowControlDepth;
1933 INT NumInstructionSlots;
1934} WINED3DPSHADERCAPS2_0;
1935
1936typedef struct _WINEDDCAPS
1937{
1938 DWORD Caps;
1939 DWORD Caps2;
1940 DWORD CKeyCaps;
1941 DWORD FXCaps;
1942 DWORD FXAlphaCaps;
1943 DWORD PalCaps;
1944 DWORD SVCaps;
1945 DWORD SVBCaps;
1946 DWORD SVBCKeyCaps;
1947 DWORD SVBFXCaps;
1948 DWORD VSBCaps;
1949 DWORD VSBCKeyCaps;
1950 DWORD VSBFXCaps;
1951 DWORD SSBCaps;
1952 DWORD SSBCKeyCaps;
1953 DWORD SSBFXCaps;
1954 DWORD ddsCaps;
1955 DWORD StrideAlign;
1956} WINEDDCAPS;
1957
1958typedef struct _WINED3DCAPS
1959{
1960 WINED3DDEVTYPE DeviceType;
1961 UINT AdapterOrdinal;
1962
1963 DWORD Caps;
1964 DWORD Caps2;
1965 DWORD Caps3;
1966 DWORD PresentationIntervals;
1967
1968 DWORD CursorCaps;
1969 DWORD DevCaps;
1970 DWORD PrimitiveMiscCaps;
1971 DWORD RasterCaps;
1972 DWORD ZCmpCaps;
1973 DWORD SrcBlendCaps;
1974 DWORD DestBlendCaps;
1975 DWORD AlphaCmpCaps;
1976 DWORD ShadeCaps;
1977 DWORD TextureCaps;
1978 DWORD TextureFilterCaps;
1979 DWORD CubeTextureFilterCaps;
1980 DWORD VolumeTextureFilterCaps;
1981 DWORD TextureAddressCaps;
1982 DWORD VolumeTextureAddressCaps;
1983 DWORD LineCaps;
1984
1985 DWORD MaxTextureWidth;
1986 DWORD MaxTextureHeight;
1987 DWORD MaxVolumeExtent;
1988 DWORD MaxTextureRepeat;
1989 DWORD MaxTextureAspectRatio;
1990 DWORD MaxAnisotropy;
1991 float MaxVertexW;
1992
1993 float GuardBandLeft;
1994 float GuardBandTop;
1995 float GuardBandRight;
1996 float GuardBandBottom;
1997
1998 float ExtentsAdjust;
1999 DWORD StencilCaps;
2000
2001 DWORD FVFCaps;
2002 DWORD TextureOpCaps;
2003 DWORD MaxTextureBlendStages;
2004 DWORD MaxSimultaneousTextures;
2005
2006 DWORD VertexProcessingCaps;
2007 DWORD MaxActiveLights;
2008 DWORD MaxUserClipPlanes;
2009 DWORD MaxVertexBlendMatrices;
2010 DWORD MaxVertexBlendMatrixIndex;
2011
2012 float MaxPointSize;
2013
2014 DWORD MaxPrimitiveCount;
2015 DWORD MaxVertexIndex;
2016 DWORD MaxStreams;
2017 DWORD MaxStreamStride;
2018
2019 DWORD VertexShaderVersion;
2020 DWORD MaxVertexShaderConst;
2021
2022 DWORD PixelShaderVersion;
2023 float PixelShader1xMaxValue;
2024
2025 /* DX 9 */
2026 DWORD DevCaps2;
2027
2028 float MaxNpatchTessellationLevel;
2029 DWORD Reserved5; /* undocumented */
2030
2031 UINT MasterAdapterOrdinal;
2032 UINT AdapterOrdinalInGroup;
2033 UINT NumberOfAdaptersInGroup;
2034 DWORD DeclTypes;
2035 DWORD NumSimultaneousRTs;
2036 DWORD StretchRectFilterCaps;
2037 WINED3DVSHADERCAPS2_0 VS20Caps;
2038 WINED3DPSHADERCAPS2_0 PS20Caps;
2039 DWORD VertexTextureFilterCaps;
2040 DWORD MaxVShaderInstructionsExecuted;
2041 DWORD MaxPShaderInstructionsExecuted;
2042 DWORD MaxVertexShader30InstructionSlots;
2043 DWORD MaxPixelShader30InstructionSlots;
2044 DWORD Reserved2; /* Not in the microsoft headers but documented */
2045 DWORD Reserved3;
2046
2047 WINEDDCAPS DirectDrawCaps;
2048} WINED3DCAPS;
2049
2050/* DirectDraw types */
2051
2052typedef struct _WINEDDCOLORKEY
2053{
2054 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
2055 * be treated as Color Key, inclusive */
2056 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
2057 * to be treated as Color Key, inclusive */
2058} WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2059
2060typedef struct _WINEDDBLTFX
2061{
2062 DWORD dwSize; /* size of structure */
2063 DWORD dwDDFX; /* FX operations */
2064 DWORD dwROP; /* Win32 raster operations */
2065 DWORD dwDDROP; /* Raster operations new for DirectDraw */
2066 DWORD dwRotationAngle; /* Rotation angle for blt */
2067 DWORD dwZBufferOpCode; /* ZBuffer compares */
2068 DWORD dwZBufferLow; /* Low limit of Z buffer */
2069 DWORD dwZBufferHigh; /* High limit of Z buffer */
2070 DWORD dwZBufferBaseDest; /* Destination base value */
2071 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
2072 union
2073 {
2074 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
2075 struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
2076 } DUMMYUNIONNAME1;
2077 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
2078 union
2079 {
2080 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
2081 struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
2082 } DUMMYUNIONNAME2;
2083 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2084 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
2085 DWORD dwReserved;
2086 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2087 union
2088 {
2089 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
2090 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
2091 } DUMMYUNIONNAME3;
2092 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2093 union
2094 {
2095 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2096 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2097 } DUMMYUNIONNAME4;
2098 union
2099 {
2100 DWORD dwFillColor; /* color in RGB or Palettized */
2101 DWORD dwFillDepth; /* depth value for z-buffer */
2102 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2103 struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
2104 } DUMMYUNIONNAME5;
2105 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2106 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2107} WINEDDBLTFX,*LPWINEDDBLTFX;
2108
2109typedef struct _WINEDDOVERLAYFX
2110{
2111 DWORD dwSize; /* size of structure */
2112 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2113 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2114 DWORD dwReserved;
2115 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2116 union
2117 {
2118 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2119 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2120 } DUMMYUNIONNAME1;
2121 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2122 union
2123 {
2124 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2125 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2126 } DUMMYUNIONNAME2;
2127 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2128 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2129 DWORD dwDDFX; /* Overlay FX */
2130 DWORD dwFlags; /* flags */
2131} WINEDDOVERLAYFX;
2132
2133struct wined3d_buffer_desc
2134{
2135 UINT byte_width;
2136 DWORD usage;
2137 UINT bind_flags;
2138 UINT cpu_access_flags;
2139 UINT misc_flags;
2140};
2141
2142struct wined3d_shader_signature_element
2143{
2144 const char *semantic_name;
2145 UINT semantic_idx;
2146 enum wined3d_sysval_semantic sysval_semantic;
2147 DWORD component_type;
2148 UINT register_idx;
2149 DWORD mask;
2150};
2151
2152struct wined3d_shader_signature
2153{
2154 UINT element_count;
2155 struct wined3d_shader_signature_element *elements;
2156 char *string_data;
2157};
2158
2159interface IWineD3DResource;
2160interface IWineD3DSurface;
2161interface IWineD3DVolume;
2162interface IWineD3DSwapChain;
2163interface IWineD3DDevice;
2164
2165[
2166 object,
2167 local,
2168 uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2169]
2170interface IWineD3DDeviceParent : IUnknown
2171{
2172 void WineD3DDeviceCreated(
2173 [in] IWineD3DDevice *device
2174 );
2175
2176 HRESULT CreateSurface(
2177 [in] IUnknown *superior,
2178 [in] UINT width,
2179 [in] UINT height,
2180 [in] WINED3DFORMAT format,
2181 [in] DWORD usage,
2182 [in] WINED3DPOOL pool,
2183 [in] UINT level,
2184 [in] WINED3DCUBEMAP_FACES face,
2185 [out] IWineD3DSurface **surface
2186 );
2187
2188 HRESULT CreateRenderTarget(
2189 [in] IUnknown *superior,
2190 [in] UINT width,
2191 [in] UINT height,
2192 [in] WINED3DFORMAT format,
2193 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2194 [in] DWORD multisample_quality,
2195 [in] BOOL lockable,
2196 [out] IWineD3DSurface **surface
2197 );
2198
2199 HRESULT CreateDepthStencilSurface(
2200 [in] IUnknown *superior,
2201 [in] UINT width,
2202 [in] UINT height,
2203 [in] WINED3DFORMAT format,
2204 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2205 [in] DWORD multisample_quality,
2206 [in] BOOL discard,
2207 [out] IWineD3DSurface **surface
2208 );
2209
2210 HRESULT CreateVolume(
2211 [in] IUnknown *superior,
2212 [in] UINT width,
2213 [in] UINT height,
2214 [in] UINT depth,
2215 [in] WINED3DFORMAT format,
2216 [in] WINED3DPOOL pool,
2217 [in] DWORD usage,
2218 [out] IWineD3DVolume **volume
2219 );
2220
2221 HRESULT CreateSwapChain(
2222 [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2223 [out] IWineD3DSwapChain **swapchain
2224 );
2225}
2226typedef ULONG (*D3DCB_DESTROYSURFACEFN)(IWineD3DSurface *pSurface);
2227typedef ULONG (*D3DCB_DESTROYVOLUMEFN)(IWineD3DVolume *pVolume);
2228typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2229typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2230
2231[
2232 object,
2233 local,
2234 uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2235]
2236interface IWineD3DBase : IUnknown
2237{
2238 HRESULT GetParent(
2239 [out] IUnknown **parent
2240 );
2241}
2242
2243[
2244 object,
2245 local,
2246 uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2247]
2248interface IWineD3D : IWineD3DBase
2249{
2250 UINT GetAdapterCount(
2251 );
2252 HRESULT RegisterSoftwareDevice(
2253 [in] void *pInitializeFunction
2254 );
2255 HMONITOR GetAdapterMonitor(
2256 [in] UINT adapter_idx
2257 );
2258 UINT GetAdapterModeCount(
2259 [in] UINT adapter_idx,
2260 [in] WINED3DFORMAT format
2261 );
2262 HRESULT EnumAdapterModes(
2263 [in] UINT adapter_idx,
2264 [in] WINED3DFORMAT format,
2265 [in] UINT mode_idx,
2266 [out] WINED3DDISPLAYMODE *mode
2267 );
2268 HRESULT GetAdapterDisplayMode(
2269 [in] UINT adapter_idx,
2270 [out] WINED3DDISPLAYMODE *mode
2271 );
2272 HRESULT GetAdapterIdentifier(
2273 [in] UINT adapter_idx,
2274 [in] DWORD flags,
2275 [out] WINED3DADAPTER_IDENTIFIER *identifier
2276 );
2277 HRESULT CheckDeviceMultiSampleType(
2278 [in] UINT adapter_idx,
2279 [in] WINED3DDEVTYPE device_type,
2280 [in] WINED3DFORMAT surface_format,
2281 [in] BOOL windowed,
2282 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2283 [out] DWORD *quality_levels
2284 );
2285 HRESULT CheckDepthStencilMatch(
2286 [in] UINT adapter_idx,
2287 [in] WINED3DDEVTYPE device_type,
2288 [in] WINED3DFORMAT adapter_format,
2289 [in] WINED3DFORMAT render_target_format,
2290 [in] WINED3DFORMAT depth_stencil_format
2291 );
2292 HRESULT CheckDeviceType(
2293 [in] UINT adapter_idx,
2294 [in] WINED3DDEVTYPE device_type,
2295 [in] WINED3DFORMAT display_format,
2296 [in] WINED3DFORMAT backbuffer_format,
2297 [in] BOOL windowed
2298 );
2299 HRESULT CheckDeviceFormat(
2300 [in] UINT adaper_idx,
2301 [in] WINED3DDEVTYPE device_type,
2302 [in] WINED3DFORMAT adapter_format,
2303 [in] DWORD usage,
2304 [in] WINED3DRESOURCETYPE resource_type,
2305 [in] WINED3DFORMAT check_format,
2306 [in] WINED3DSURFTYPE surface_type
2307 );
2308 HRESULT CheckDeviceFormatConversion(
2309 [in] UINT adapter_idx,
2310 [in] WINED3DDEVTYPE device_type,
2311 [in] WINED3DFORMAT source_format,
2312 [in] WINED3DFORMAT target_format
2313 );
2314 HRESULT GetDeviceCaps(
2315 [in] UINT adapter_idx,
2316 [in] WINED3DDEVTYPE device_type,
2317 [out] WINED3DCAPS *caps
2318 );
2319 HRESULT CreateDevice(
2320 [in] UINT adapter_idx,
2321 [in] WINED3DDEVTYPE device_type,
2322 [in] HWND focus_window,
2323 [in] DWORD behaviour_flags,
2324 [in] IUnknown *parent,
2325 [in] IWineD3DDeviceParent *device_parent,
2326 [out] IWineD3DDevice **device
2327 );
2328}
2329
2330[
2331 object,
2332 local,
2333 uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2334]
2335interface IWineD3DResource : IWineD3DBase
2336{
2337 HRESULT GetDevice(
2338 [out] IWineD3DDevice **device
2339 );
2340 HRESULT SetPrivateData(
2341 [in] REFGUID guid,
2342 [in] const void *data,
2343 [in] DWORD data_size,
2344 [in] DWORD flags
2345 );
2346 HRESULT GetPrivateData(
2347 [in] REFGUID guid,
2348 [out] void *data,
2349 [in, out] DWORD *data_size
2350 );
2351 HRESULT FreePrivateData(
2352 [in] REFGUID guid
2353 );
2354 DWORD SetPriority(
2355 [in] DWORD new_priority
2356 );
2357 DWORD GetPriority(
2358 );
2359 void PreLoad(
2360 );
2361 void UnLoad(
2362 );
2363 WINED3DRESOURCETYPE GetType(
2364 );
2365}
2366
2367[
2368 object,
2369 local,
2370 uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2371]
2372interface IWineD3DRendertargetView : IWineD3DBase
2373{
2374 HRESULT GetResource(
2375 [out] IWineD3DResource **resource
2376 );
2377}
2378
2379[
2380 object,
2381 local,
2382 uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2383]
2384interface IWineD3DPalette : IWineD3DBase
2385{
2386 HRESULT GetEntries(
2387 [in] DWORD flags,
2388 [in] DWORD start,
2389 [in] DWORD count,
2390 [out] PALETTEENTRY *entries
2391 );
2392 HRESULT GetCaps(
2393 [out] DWORD *caps
2394 );
2395 HRESULT SetEntries(
2396 [in] DWORD flags,
2397 [in] DWORD start,
2398 [in] DWORD count,
2399 [in] const PALETTEENTRY *entries
2400 );
2401}
2402
2403[
2404 object,
2405 local,
2406 uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2407]
2408interface IWineD3DClipper : IWineD3DBase
2409{
2410 HRESULT GetClipList(
2411 [in] const RECT *rect,
2412 [out] RGNDATA *clip_list,
2413 [in, out] DWORD *clip_list_size
2414 );
2415 HRESULT GetHWnd(
2416 [out] HWND *hwnd
2417 );
2418 HRESULT IsClipListChanged(
2419 [out] BOOL *changed
2420 );
2421 HRESULT SetClipList(
2422 [in] const RGNDATA *clip_list,
2423 [in] DWORD flags
2424 );
2425 HRESULT SetHWnd(
2426 [in] DWORD flags,
2427 [in] HWND hwnd
2428 );
2429}
2430
2431[
2432 object,
2433 local,
2434 uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2435]
2436interface IWineD3DSurface : IWineD3DResource
2437{
2438 HRESULT GetContainer(
2439 [in] REFIID riid,
2440 [out] void **container
2441 );
2442 HRESULT GetDesc(
2443 [out] WINED3DSURFACE_DESC *desc
2444 );
2445 HRESULT LockRect(
2446 [out] WINED3DLOCKED_RECT *locked_rect,
2447 [in] const RECT *rect,
2448 [in] DWORD flags
2449 );
2450 HRESULT UnlockRect(
2451 );
2452 HRESULT GetDC(
2453 [out] HDC *dc
2454 );
2455 HRESULT ReleaseDC(
2456 [in] HDC dc
2457 );
2458 HRESULT Flip(
2459 [in] IWineD3DSurface *override,
2460 [in] DWORD flags
2461 );
2462 HRESULT Blt(
2463 [in] const RECT *dst_rect,
2464 [in] IWineD3DSurface *src_surface,
2465 [in] const RECT *src_rect,
2466 [in] DWORD flags,
2467 [in] const WINEDDBLTFX *blt_fx,
2468 [in] WINED3DTEXTUREFILTERTYPE filter
2469 );
2470 HRESULT GetBltStatus(
2471 [in] DWORD flags
2472 );
2473 HRESULT GetFlipStatus(
2474 [in] DWORD flags
2475 );
2476 HRESULT IsLost(
2477 );
2478 HRESULT Restore(
2479 );
2480 HRESULT BltFast(
2481 [in] DWORD dst_x,
2482 [in] DWORD dst_y,
2483 [in] IWineD3DSurface *src_surface,
2484 [in] const RECT *src_rect,
2485 [in] DWORD trans
2486 );
2487 HRESULT GetPalette(
2488 [out] IWineD3DPalette **palette
2489 );
2490 HRESULT SetPalette(
2491 [in] IWineD3DPalette *palette
2492 );
2493 HRESULT RealizePalette(
2494 );
2495 HRESULT SetColorKey(
2496 [in] DWORD flags,
2497 [in] const WINEDDCOLORKEY *color_key
2498 );
2499 DWORD GetPitch(
2500 );
2501 HRESULT SetMem(
2502 [in] void *mem
2503 );
2504 HRESULT SetOverlayPosition(
2505 [in] LONG x,
2506 [in] LONG y
2507 );
2508 HRESULT GetOverlayPosition(
2509 [out] LONG *x,
2510 [out] LONG *y
2511 );
2512 HRESULT UpdateOverlayZOrder(
2513 [in] DWORD flags,
2514 [in] IWineD3DSurface *ref
2515 );
2516 HRESULT UpdateOverlay(
2517 [in] const RECT *src_rect,
2518 [in] IWineD3DSurface *dst_surface,
2519 [in] const RECT *dst_rect,
2520 [in] DWORD flags,
2521 [in] const WINEDDOVERLAYFX *fx
2522 );
2523 HRESULT SetClipper(
2524 [in] IWineD3DClipper *clipper
2525 );
2526 HRESULT GetClipper(
2527 [out] IWineD3DClipper **clipper
2528 );
2529 HRESULT LoadTexture(
2530 [in] BOOL srgb_mode
2531 );
2532 void BindTexture(
2533 [in] BOOL srgb
2534 );
2535 HRESULT SaveSnapshot(
2536 [in] const char *filename
2537 );
2538 HRESULT SetContainer(
2539 [in] IWineD3DBase *container
2540 );
2541 void GetGlDesc(
2542 [out] glDescriptor **desc
2543 );
2544 const void *GetData(
2545 );
2546 HRESULT SetFormat(
2547 [in] WINED3DFORMAT format
2548 );
2549 HRESULT PrivateSetup(
2550 );
2551 void ModifyLocation(
2552 [in] DWORD location,
2553 [in] BOOL persistent
2554 );
2555 HRESULT LoadLocation(
2556 [in] DWORD location,
2557 [in] const RECT *rect
2558 );
2559 WINED3DSURFTYPE GetImplType(
2560 );
2561 HRESULT DrawOverlay(
2562 );
2563}
2564
2565[
2566 object,
2567 local,
2568 uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2569]
2570interface IWineD3DVolume : IWineD3DResource
2571{
2572 HRESULT GetContainer(
2573 [in] REFIID riid,
2574 [out] void **container
2575 );
2576 HRESULT GetDesc(
2577 [out] WINED3DVOLUME_DESC *desc
2578 );
2579 HRESULT LockBox(
2580 [out] WINED3DLOCKED_BOX *locked_box,
2581 [in] const WINED3DBOX *box,
2582 [in] DWORD flags
2583 );
2584 HRESULT UnlockBox(
2585 );
2586 HRESULT LoadTexture(
2587 [in] int gl_level,
2588 [in] BOOL srgb_mode
2589 );
2590 HRESULT SetContainer(
2591 [in] IWineD3DBase *container
2592 );
2593}
2594
2595[
2596 object,
2597 local,
2598 uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2599]
2600interface IWineD3DBaseTexture : IWineD3DResource
2601{
2602 DWORD SetLOD(
2603 [in] DWORD new_lod
2604 );
2605 DWORD GetLOD(
2606 );
2607 DWORD GetLevelCount(
2608 );
2609 HRESULT SetAutoGenFilterType(
2610 WINED3DTEXTUREFILTERTYPE filter_type
2611 );
2612 WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2613 );
2614 void GenerateMipSubLevels(
2615 );
2616 BOOL SetDirty(
2617 BOOL dirty
2618 );
2619 BOOL GetDirty(
2620 );
2621 HRESULT BindTexture(
2622 [in] BOOL srgb
2623 );
2624 UINT GetTextureDimensions(
2625 );
2626 BOOL IsCondNP2(
2627 );
2628}
2629
2630[
2631 object,
2632 local,
2633 uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2634]
2635interface IWineD3DTexture : IWineD3DBaseTexture
2636{
2637 void Destroy(
2638 [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback
2639 );
2640 HRESULT GetLevelDesc(
2641 [in] UINT level,
2642 [out] WINED3DSURFACE_DESC *desc
2643 );
2644 HRESULT GetSurfaceLevel(
2645 [in] UINT level,
2646 [out] IWineD3DSurface **surface
2647 );
2648 HRESULT LockRect(
2649 [in] UINT level,
2650 [out] WINED3DLOCKED_RECT *locked_rect,
2651 [in] const RECT *rect,
2652 [in] DWORD flags
2653 );
2654 HRESULT UnlockRect(
2655 [in] UINT level
2656 );
2657 HRESULT AddDirtyRect(
2658 [in] const RECT *dirty_rect
2659 );
2660}
2661
2662[
2663 object,
2664 local,
2665 uuid(41752900-6f30-11d9-c687-00046142c14f)
2666]
2667interface IWineD3DCubeTexture : IWineD3DBaseTexture
2668{
2669 void Destroy(
2670 [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback
2671 );
2672 HRESULT GetLevelDesc(
2673 [in] UINT level,
2674 [out] WINED3DSURFACE_DESC *desc
2675 );
2676 HRESULT GetCubeMapSurface(
2677 [in] WINED3DCUBEMAP_FACES face,
2678 [in] UINT level,
2679 [out] IWineD3DSurface **surface
2680 );
2681 HRESULT LockRect(
2682 [in] WINED3DCUBEMAP_FACES face,
2683 [in] UINT level,
2684 [out] WINED3DLOCKED_RECT *locked_rect,
2685 [in] const RECT *rect,
2686 [in] DWORD flags
2687 );
2688 HRESULT UnlockRect(
2689 [in] WINED3DCUBEMAP_FACES face,
2690 [in] UINT level
2691 );
2692 HRESULT AddDirtyRect(
2693 [in] WINED3DCUBEMAP_FACES face,
2694 [in] const RECT *dirty_rect
2695 );
2696}
2697
2698[
2699 object,
2700 local,
2701 uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2702]
2703interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2704{
2705 void Destroy(
2706 [in] D3DCB_DESTROYVOLUMEFN destroy_volume_callback
2707 );
2708 HRESULT GetLevelDesc(
2709 [in] UINT level,
2710 [out] WINED3DVOLUME_DESC *desc
2711 );
2712 HRESULT GetVolumeLevel(
2713 [in] UINT level,
2714 [out] IWineD3DVolume **volume
2715 );
2716 HRESULT LockBox(
2717 [in] UINT level,
2718 [out] WINED3DLOCKED_BOX *locked_box,
2719 [in] const WINED3DBOX *box,
2720 [in] DWORD flags
2721 );
2722 HRESULT UnlockBox(
2723 [in] UINT level
2724 );
2725 HRESULT AddDirtyBox(
2726 [in] const WINED3DBOX *dirty_box
2727 );
2728}
2729
2730[
2731 object,
2732 local,
2733 uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2734]
2735interface IWineD3DVertexDeclaration : IWineD3DBase
2736{
2737 HRESULT GetDevice(
2738 [out] IWineD3DDevice **device
2739 );
2740}
2741
2742[
2743 object,
2744 local,
2745 uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2746]
2747interface IWineD3DStateBlock : IWineD3DBase
2748{
2749 HRESULT GetDevice(
2750 [out] IWineD3DDevice **device
2751 );
2752 HRESULT Capture(
2753 );
2754 HRESULT Apply(
2755 );
2756 HRESULT InitStartupStateBlock(
2757 );
2758}
2759
2760[
2761 object,
2762 local,
2763 uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2764]
2765interface IWineD3DQuery : IWineD3DBase
2766{
2767 HRESULT GetDevice(
2768 [out] IWineD3DDevice **device
2769 );
2770 HRESULT GetData(
2771 [out] void *data,
2772 [in] DWORD data_size,
2773 [in] DWORD flags
2774 );
2775 DWORD GetDataSize(
2776 );
2777 WINED3DQUERYTYPE GetType(
2778 );
2779 HRESULT Issue(
2780 DWORD flags
2781 );
2782}
2783
2784[
2785 object,
2786 local,
2787 uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2788]
2789interface IWineD3DSwapChain : IWineD3DBase
2790{
2791 void Destroy(
2792 [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback
2793 );
2794 HRESULT GetDevice(
2795 [out] IWineD3DDevice **device
2796 );
2797 HRESULT Present(
2798 [in] const RECT *src_rect,
2799 [in] const RECT *dst_rect,
2800 [in] HWND dst_window_override,
2801 [in] const RGNDATA *dirty_region,
2802 [in] DWORD flags
2803 );
2804 HRESULT SetDestWindowOverride(
2805 [in] HWND window
2806 );
2807 HRESULT GetFrontBufferData(
2808 [in] IWineD3DSurface *dst_surface
2809 );
2810 HRESULT GetBackBuffer(
2811 [in] UINT backbuffer_idx,
2812 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2813 [out] IWineD3DSurface **backbuffer
2814 );
2815 HRESULT GetRasterStatus(
2816 [out] WINED3DRASTER_STATUS *raster_status
2817 );
2818 HRESULT GetDisplayMode(
2819 [out] WINED3DDISPLAYMODE *mode
2820 );
2821 HRESULT GetPresentParameters(
2822 [out] WINED3DPRESENT_PARAMETERS *present_parameters
2823 );
2824 HRESULT SetGammaRamp(
2825 [in] DWORD flags,
2826 [in] const WINED3DGAMMARAMP *ramp
2827 );
2828 HRESULT GetGammaRamp(
2829 [out] WINED3DGAMMARAMP *ramp
2830 );
2831}
2832
2833[
2834 object,
2835 local,
2836 uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2837]
2838interface IWineD3DBuffer : IWineD3DResource
2839{
2840 HRESULT Map(
2841 [in] UINT offset,
2842 [in] UINT size,
2843 [out] BYTE **data,
2844 [in] DWORD flags
2845 );
2846 HRESULT Unmap(
2847 );
2848 HRESULT GetDesc(
2849 [out] WINED3DBUFFER_DESC *desc
2850 );
2851}
2852
2853[
2854 object,
2855 local,
2856 uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2857]
2858interface IWineD3DBaseShader : IWineD3DBase
2859{
2860 HRESULT SetFunction(
2861 [in] const DWORD *function,
2862 [in] const struct wined3d_shader_signature *output_signature
2863 );
2864}
2865
2866[
2867 object,
2868 local,
2869 uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2870]
2871interface IWineD3DVertexShader : IWineD3DBaseShader
2872{
2873 HRESULT GetDevice(
2874 [out] IWineD3DDevice **device
2875 );
2876 HRESULT GetFunction(
2877 [out] void *data,
2878 [in, out] UINT *data_size
2879 );
2880 HRESULT SetLocalConstantsF(
2881 [in] UINT start_idx,
2882 [in] const float *src_data,
2883 [in] UINT vector4f_count
2884 );
2885}
2886
2887[
2888 object,
2889 local,
2890 uuid(818503da-6f30-11d9-c687-00046142c14f)
2891]
2892interface IWineD3DPixelShader : IWineD3DBaseShader
2893{
2894 HRESULT GetDevice(
2895 [out] IWineD3DDevice **device
2896 );
2897 HRESULT GetFunction(
2898 [out] void *data,
2899 [in, out] UINT *data_size
2900 );
2901}
2902
2903[
2904 object,
2905 local,
2906 uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2907]
2908interface IWineD3DDevice : IWineD3DBase
2909{
2910 HRESULT CreateBuffer(
2911 [in] struct wined3d_buffer_desc *desc,
2912 [in] const void *data,
2913 [in] IUnknown *parent,
2914 [out] IWineD3DBuffer **buffer
2915 );
2916 HRESULT CreateVertexBuffer(
2917 [in] UINT length,
2918 [in] DWORD usage,
2919 [in] DWORD fvf,
2920 [in] WINED3DPOOL pool,
2921 [out] IWineD3DBuffer **vertex_buffer,
2922 [in] IUnknown *parent
2923 );
2924 HRESULT CreateIndexBuffer(
2925 [in] UINT length,
2926 [in] DWORD usage,
2927 [in] WINED3DPOOL pool,
2928 [out] IWineD3DBuffer **index_buffer,
2929 [in] IUnknown *parent
2930 );
2931 HRESULT CreateStateBlock(
2932 [in] WINED3DSTATEBLOCKTYPE type,
2933 [out] IWineD3DStateBlock **stateblock,
2934 [in] IUnknown *parent
2935 );
2936 HRESULT CreateSurface(
2937 [in] UINT width,
2938 [in] UINT height,
2939 [in] WINED3DFORMAT format,
2940 [in] BOOL lockable,
2941 [in] BOOL discard,
2942 [in] UINT level,
2943 [out] IWineD3DSurface **surface,
2944 [in] WINED3DRESOURCETYPE resource_type,
2945 [in] DWORD usage,
2946 [in] WINED3DPOOL pool,
2947 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2948 [in] DWORD multisample_quality,
2949 [in] WINED3DSURFTYPE surface_type,
2950 [in] IUnknown *parent
2951 );
2952 HRESULT CreateRendertargetView(
2953 [in] IWineD3DResource *resource,
2954 [in] IUnknown *parent,
2955 [out] IWineD3DRendertargetView **rendertarget_view
2956 );
2957 HRESULT CreateTexture(
2958 [in] UINT width,
2959 [in] UINT height,
2960 [in] UINT levels,
2961 [in] DWORD usage,
2962 [in] WINED3DFORMAT format,
2963 [in] WINED3DPOOL pool,
2964 [out] IWineD3DTexture **texture,
2965 [in] IUnknown *parent
2966 );
2967 HRESULT CreateVolumeTexture(
2968 [in] UINT width,
2969 [in] UINT height,
2970 [in] UINT depth,
2971 [in] UINT levels,
2972 [in] DWORD usage,
2973 [in] WINED3DFORMAT format,
2974 [in] WINED3DPOOL pool,
2975 [out] IWineD3DVolumeTexture **texture,
2976 [in] IUnknown *parent
2977 );
2978 HRESULT CreateVolume(
2979 [in] UINT width,
2980 [in] UINT height,
2981 [in] UINT depth,
2982 [in] DWORD usage,
2983 [in] WINED3DFORMAT format,
2984 [in] WINED3DPOOL pool,
2985 [out] IWineD3DVolume **volume,
2986 [in] IUnknown *parent
2987 );
2988 HRESULT CreateCubeTexture(
2989 [in] UINT edge_length,
2990 [in] UINT levels,
2991 [in] DWORD usage,
2992 [in] WINED3DFORMAT format,
2993 [in] WINED3DPOOL pool,
2994 [out] IWineD3DCubeTexture **texture,
2995 [in] IUnknown *parent
2996 );
2997 HRESULT CreateQuery(
2998 [in] WINED3DQUERYTYPE type,
2999 [out] IWineD3DQuery **query,
3000 [in] IUnknown *parent
3001 );
3002 HRESULT CreateSwapChain(
3003 [in] WINED3DPRESENT_PARAMETERS *present_parameters,
3004 [out] IWineD3DSwapChain **swapchain,
3005 [in] IUnknown *parent,
3006 [in] WINED3DSURFTYPE surface_type
3007 );
3008 HRESULT CreateVertexDeclaration(
3009 [out] IWineD3DVertexDeclaration **declaration,
3010 [in] IUnknown *parent,
3011 [in] const WINED3DVERTEXELEMENT *elements,
3012 [in] UINT element_count
3013 );
3014 HRESULT CreateVertexDeclarationFromFVF(
3015 [out] IWineD3DVertexDeclaration **declaration,
3016 [in] IUnknown *parent,
3017 [in] DWORD fvf
3018 );
3019 HRESULT CreateVertexShader(
3020 [in] const DWORD *function,
3021 [in] const struct wined3d_shader_signature *output_signature,
3022 [out] IWineD3DVertexShader **shader,
3023 [in] IUnknown *parent
3024 );
3025 HRESULT CreatePixelShader(
3026 [in] const DWORD *function,
3027 [in] const struct wined3d_shader_signature *output_signature,
3028 [out] IWineD3DPixelShader **shader,
3029 [in] IUnknown *parent
3030 );
3031 HRESULT CreatePalette(
3032 [in] DWORD flags,
3033 [in] const PALETTEENTRY *palette_entry,
3034 [out] IWineD3DPalette **palette,
3035 [in] IUnknown *parent
3036 );
3037 HRESULT Init3D(
3038 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3039 );
3040 HRESULT InitGDI(
3041 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3042 );
3043 HRESULT Uninit3D(
3044 [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback,
3045 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3046 );
3047 HRESULT UninitGDI(
3048 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3049 );
3050 void SetMultithreaded(
3051 );
3052 HRESULT EvictManagedResources(
3053 );
3054 UINT GetAvailableTextureMem(
3055 );
3056 HRESULT GetBackBuffer(
3057 [in] UINT swapchain_idx,
3058 [in] UINT backbuffer_idx,
3059 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
3060 [out] IWineD3DSurface **backbuffer
3061 );
3062 HRESULT GetCreationParameters(
3063 [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
3064 );
3065 HRESULT GetDeviceCaps(
3066 [out] WINED3DCAPS *caps
3067 );
3068 HRESULT GetDirect3D(
3069 [out] IWineD3D** d3d
3070 );
3071 HRESULT GetDisplayMode(
3072 [in] UINT swapchain_idx,
3073 [out] WINED3DDISPLAYMODE *mode
3074 );
3075 HRESULT SetDisplayMode(
3076 [in] UINT swapchain_idx,
3077 [in] const WINED3DDISPLAYMODE *mode
3078 );
3079 UINT GetNumberOfSwapChains(
3080 );
3081 HRESULT GetRasterStatus(
3082 [in] UINT swapchain_idx,
3083 [out] WINED3DRASTER_STATUS *raster_status
3084 );
3085 HRESULT GetSwapChain(
3086 [in] UINT swapchain_idx,
3087 [out] IWineD3DSwapChain **swapchain
3088 );
3089 HRESULT Reset(
3090 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3091 );
3092 HRESULT SetDialogBoxMode(
3093 [in] BOOL enable_dialogs
3094 );
3095 HRESULT SetCursorProperties(
3096 [in] UINT x_hotspot,
3097 [in] UINT y_hotspot,
3098 [in] IWineD3DSurface *cursor_surface
3099 );
3100 void SetCursorPosition(
3101 [in] int x_screen_space,
3102 [in] int y_screen_space,
3103 [in] DWORD flags
3104 );
3105 BOOL ShowCursor(
3106 [in] BOOL show
3107 );
3108 HRESULT TestCooperativeLevel(
3109 );
3110 HRESULT SetClipPlane(
3111 [in] DWORD plane_idx,
3112 [in] const float *plane
3113 );
3114 HRESULT GetClipPlane(
3115 [in] DWORD plane_idx,
3116 [out] float *plane
3117 );
3118 HRESULT SetClipStatus(
3119 [in] const WINED3DCLIPSTATUS *clip_status
3120 );
3121 HRESULT GetClipStatus(
3122 [out] WINED3DCLIPSTATUS *clip_status
3123 );
3124 HRESULT SetCurrentTexturePalette(
3125 [in] UINT palette_number
3126 );
3127 HRESULT GetCurrentTexturePalette(
3128 [out] UINT *palette_number
3129 );
3130 HRESULT SetDepthStencilSurface(
3131 [in] IWineD3DSurface *depth_stencil
3132 );
3133 HRESULT GetDepthStencilSurface(
3134 [out] IWineD3DSurface **depth_stencil
3135 );
3136 void SetGammaRamp(
3137 [in] UINT swapchain_idx,
3138 [in] DWORD flags,
3139 [in] const WINED3DGAMMARAMP *ramp
3140 );
3141 void GetGammaRamp(
3142 [in] UINT swapchain_idx,
3143 [out] WINED3DGAMMARAMP *ramp
3144 );
3145 HRESULT SetIndices(
3146 [in] IWineD3DBuffer *index_buffer,
3147 [in] WINED3DFORMAT format
3148 );
3149 HRESULT GetIndices(
3150 [out] IWineD3DBuffer **index_buffer
3151 );
3152 HRESULT SetBaseVertexIndex(
3153 [in] INT base_index
3154 );
3155 HRESULT GetBaseVertexIndex(
3156 [out] INT *base_index
3157 );
3158 HRESULT SetLight(
3159 [in] DWORD light_idx,
3160 [in] const WINED3DLIGHT *light
3161 );
3162 HRESULT GetLight(
3163 [in] DWORD light_idx,
3164 [out] WINED3DLIGHT *light
3165 );
3166 HRESULT SetLightEnable(
3167 [in] DWORD light_idx,
3168 [in] BOOL enable
3169 );
3170 HRESULT GetLightEnable(
3171 [in] DWORD light_idx,
3172 [out] BOOL *enable
3173 );
3174 HRESULT SetMaterial(
3175 [in] const WINED3DMATERIAL *material
3176 );
3177 HRESULT GetMaterial(
3178 [out] WINED3DMATERIAL *material
3179 );
3180 HRESULT SetNPatchMode(
3181 [in] float segments
3182 );
3183 float GetNPatchMode(
3184 );
3185 HRESULT SetPaletteEntries(
3186 [in] UINT palette_number,
3187 [in] const PALETTEENTRY *entries
3188 );
3189 HRESULT GetPaletteEntries(
3190 [in] UINT palette_number,
3191 [out] PALETTEENTRY *entries
3192 );
3193 HRESULT SetPixelShader(
3194 [in] IWineD3DPixelShader *shader
3195 );
3196 HRESULT GetPixelShader(
3197 [out] IWineD3DPixelShader **shader
3198 );
3199 HRESULT SetPixelShaderConstantB(
3200 [in] UINT start_register,
3201 [in] const BOOL *constants,
3202 [in] UINT bool_count
3203 );
3204 HRESULT GetPixelShaderConstantB(
3205 [in] UINT start_register,
3206 [out] BOOL *constants,
3207 [in] UINT bool_count
3208 );
3209 HRESULT SetPixelShaderConstantI(
3210 [in] UINT start_register,
3211 [in] const int *constants,
3212 [in] UINT vector4i_count
3213 );
3214 HRESULT GetPixelShaderConstantI(
3215 [in] UINT start_register,
3216 [out] int *constants,
3217 [in] UINT vector4i_count
3218 );
3219 HRESULT SetPixelShaderConstantF(
3220 [in] UINT start_register,
3221 [in] const float *constants,
3222 [in] UINT vector4f_count
3223 );
3224 HRESULT GetPixelShaderConstantF(
3225 [in] UINT start_register,
3226 [out] float *constants,
3227 [in] UINT vector4f_count
3228 );
3229 HRESULT SetRenderState(
3230 [in] WINED3DRENDERSTATETYPE state,
3231 [in] DWORD value
3232 );
3233 HRESULT GetRenderState(
3234 [in] WINED3DRENDERSTATETYPE state,
3235 [out] DWORD *value
3236 );
3237 HRESULT SetRenderTarget(
3238 [in] DWORD render_target_idx,
3239 [in] IWineD3DSurface *render_target
3240 );
3241 HRESULT GetRenderTarget(
3242 [in] DWORD render_target_idx,
3243 [out] IWineD3DSurface **render_target
3244 );
3245 HRESULT SetFrontBackBuffers(
3246 [in] IWineD3DSurface *front,
3247 [in] IWineD3DSurface *back
3248 );
3249 HRESULT SetSamplerState(
3250 [in] DWORD sampler_idx,
3251 [in] WINED3DSAMPLERSTATETYPE state,
3252 [in] DWORD value
3253 );
3254 HRESULT GetSamplerState(
3255 [in] DWORD sampler_idx,
3256 [in] WINED3DSAMPLERSTATETYPE state,
3257 [out] DWORD *value
3258 );
3259 HRESULT SetScissorRect(
3260 [in] const RECT *rect
3261 );
3262 HRESULT GetScissorRect(
3263 [out] RECT *rect
3264 );
3265 HRESULT SetSoftwareVertexProcessing(
3266 [in] BOOL software
3267 );
3268 BOOL GetSoftwareVertexProcessing(
3269 );
3270 HRESULT SetStreamSource(
3271 [in] UINT stream_idx,
3272 [in] IWineD3DBuffer *buffer,
3273 [in] UINT offset,
3274 [in] UINT stride
3275 );
3276 HRESULT GetStreamSource(
3277 [in] UINT stream_idx,
3278 [out] IWineD3DBuffer **buffer,
3279 [out] UINT *offset,
3280 [out] UINT *stride
3281 );
3282 HRESULT SetStreamSourceFreq(
3283 [in] UINT stream_idx,
3284 [in] UINT divider
3285 );
3286 HRESULT GetStreamSourceFreq(
3287 [in] UINT stream_idx,
3288 [out] UINT *divider
3289 );
3290 HRESULT SetTexture(
3291 [in] DWORD stage,
3292 [in] IWineD3DBaseTexture *texture
3293 );
3294 HRESULT GetTexture(
3295 [in] DWORD stage,
3296 [out] IWineD3DBaseTexture **texture
3297 );
3298 HRESULT SetTextureStageState(
3299 [in] DWORD stage,
3300 [in] WINED3DTEXTURESTAGESTATETYPE state,
3301 [in] DWORD value
3302 );
3303 HRESULT GetTextureStageState(
3304 [in] DWORD stage,
3305 [in] WINED3DTEXTURESTAGESTATETYPE state,
3306 [out] DWORD *value
3307 );
3308 HRESULT SetTransform(
3309 [in] WINED3DTRANSFORMSTATETYPE state,
3310 [in] const WINED3DMATRIX *matrix
3311 );
3312 HRESULT GetTransform(
3313 [in] WINED3DTRANSFORMSTATETYPE state,
3314 [out] WINED3DMATRIX *matrix
3315 );
3316 HRESULT SetVertexDeclaration(
3317 [in] IWineD3DVertexDeclaration *declaration
3318 );
3319 HRESULT GetVertexDeclaration(
3320 [out] IWineD3DVertexDeclaration **declaration
3321 );
3322 HRESULT SetVertexShader(
3323 [in] IWineD3DVertexShader *shader
3324 );
3325 HRESULT GetVertexShader(
3326 [out] IWineD3DVertexShader **shader
3327 );
3328 HRESULT SetVertexShaderConstantB(
3329 [in] UINT start_register,
3330 [in] const BOOL *constants,
3331 [in] UINT bool_count
3332 );
3333 HRESULT GetVertexShaderConstantB(
3334 [in] UINT start_register,
3335 [out] BOOL *constants,
3336 [in] UINT bool_count
3337 );
3338 HRESULT SetVertexShaderConstantI(
3339 [in] UINT start_register,
3340 [in] const int *constants,
3341 [in] UINT vector4i_count
3342 );
3343 HRESULT GetVertexShaderConstantI(
3344 [in] UINT start_register,
3345 [out] int *constants,
3346 [in] UINT vector4i_count
3347 );
3348 HRESULT SetVertexShaderConstantF(
3349 [in] UINT start_register,
3350 [in] const float *constants,
3351 [in] UINT vector4f_count
3352 );
3353 HRESULT GetVertexShaderConstantF(
3354 [in] UINT start_register,
3355 [out] float *constants,
3356 [in] UINT vector4f_count
3357 );
3358 HRESULT SetViewport(
3359 [in] const WINED3DVIEWPORT *viewport
3360 );
3361 HRESULT GetViewport(
3362 [out] WINED3DVIEWPORT *viewport
3363 );
3364 HRESULT MultiplyTransform(
3365 [in] WINED3DTRANSFORMSTATETYPE state,
3366 [in] const WINED3DMATRIX *matrix
3367 );
3368 HRESULT ValidateDevice(
3369 [out] DWORD *num_passes
3370 );
3371 HRESULT ProcessVertices(
3372 [in] UINT src_start_idx,
3373 [in] UINT dst_idx,
3374 [in] UINT vertex_count,
3375 [in] IWineD3DBuffer *dest_buffer,
3376 [in] IWineD3DVertexDeclaration *declaration,
3377 [in] DWORD flags,
3378 [in] DWORD DestFVF
3379 );
3380 HRESULT BeginStateBlock(
3381 );
3382 HRESULT EndStateBlock(
3383 [out] IWineD3DStateBlock **stateblock
3384 );
3385 HRESULT BeginScene(
3386 );
3387 HRESULT EndScene(
3388 );
3389 HRESULT Present(
3390 [in] const RECT *src_rect,
3391 [in] const RECT *dst_rect,
3392 [in] HWND dst_window_override,
3393 [in] const RGNDATA *dirty_region
3394 );
3395 HRESULT Clear(
3396 [in] DWORD rect_count,
3397 [in] const WINED3DRECT *rects,
3398 [in] DWORD flags,
3399 [in] WINED3DCOLOR color,
3400 [in] float z,
3401 [in] DWORD stencil
3402 );
3403 void ClearRendertargetView(
3404 [in] IWineD3DRendertargetView *rendertarget_view,
3405 [in] const float color[4]
3406 );
3407 void SetPrimitiveType(
3408 [in] WINED3DPRIMITIVETYPE primitive_topology
3409 );
3410 void GetPrimitiveType(
3411 [out] WINED3DPRIMITIVETYPE *primitive_topology
3412 );
3413 HRESULT DrawPrimitive(
3414 [in] UINT start_vertex,
3415 [in] UINT vertex_count
3416 );
3417 HRESULT DrawIndexedPrimitive(
3418 [in] UINT min_vertex_idx,
3419 [in] UINT vertex_count,
3420 [in] UINT start_idx,
3421 [in] UINT index_count
3422 );
3423 HRESULT DrawPrimitiveUP(
3424 [in] UINT vertex_count,
3425 [in] const void *stream_data,
3426 [in] UINT stream_stride
3427 );
3428 HRESULT DrawIndexedPrimitiveUP(
3429 [in] UINT min_vertex_idx,
3430 [in] UINT vertex_count,
3431 [in] UINT index_count,
3432 [in] const void *index_data,
3433 [in] WINED3DFORMAT index_data_format,
3434 [in] const void *stream_data,
3435 [in] UINT stream_stride
3436 );
3437 HRESULT DrawPrimitiveStrided(
3438 [in] UINT vertex_count,
3439 [in] const WineDirect3DVertexStridedData *strided_data
3440 );
3441 HRESULT DrawIndexedPrimitiveStrided(
3442 [in] UINT index_count,
3443 [in] const WineDirect3DVertexStridedData *strided_data,
3444 [in] UINT vertex_count,
3445 [in] const void *index_data,
3446 [in] WINED3DFORMAT index_data_format
3447 );
3448 HRESULT DrawRectPatch(
3449 [in] UINT handle,
3450 [in] const float *num_segs,
3451 [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3452 );
3453 HRESULT DrawTriPatch(
3454 [in] UINT handle,
3455 [in] const float *num_segs,
3456 [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3457 );
3458 HRESULT DeletePatch(
3459 [in] UINT handle
3460 );
3461 HRESULT ColorFill(
3462 [in] IWineD3DSurface *surface,
3463 [in] const WINED3DRECT *rect,
3464 [in] WINED3DCOLOR color
3465 );
3466 HRESULT UpdateTexture(
3467 [in] IWineD3DBaseTexture *src_texture,
3468 [in] IWineD3DBaseTexture *dst_texture
3469 );
3470 HRESULT UpdateSurface(
3471 [in] IWineD3DSurface *src_surface,
3472 [in] const RECT *src_rect,
3473 [in] IWineD3DSurface *dst_surface,
3474 [in] const POINT *dst_point
3475 );
3476 HRESULT GetFrontBufferData(
3477 [in] UINT swapchain_idx,
3478 [in] IWineD3DSurface *dst_surface
3479 );
3480 HRESULT EnumResources(
3481 [in] D3DCB_ENUMRESOURCES callback,
3482 [in] void *data
3483 );
3484}
3485
3486IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
3487IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);
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