VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/switcher/d3d8_main.c@ 33281

Last change on this file since 33281 was 28800, checked in by vboxsync, 15 years ago

Automated rebranding to Oracle copyright/license strings via filemuncher

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File size: 2.6 KB
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1/* $Id: d3d8_main.c 28800 2010-04-27 08:22:32Z vboxsync $ */
2
3/** @file
4 * VBox D3D8 dll switcher
5 */
6
7/*
8 * Copyright (C) 2009 Oracle Corporation
9 *
10 * This file is part of VirtualBox Open Source Edition (OSE), as
11 * available from http://www.virtualbox.org. This file is free software;
12 * you can redistribute it and/or modify it under the terms of the GNU
13 * General Public License (GPL) as published by the Free Software
14 * Foundation, in version 2 as it comes in the "COPYING" file of the
15 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
16 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
17 */
18
19#include "d3d8.h"
20#include "switcher.h"
21
22typedef HRESULT (WINAPI *D3D8GetSWInfoProc)(void);
23typedef void (WINAPI *DebugSetMuteProc)(void);
24typedef IDirect3D8* (WINAPI *Direct3DCreate8Proc)(UINT SDKVersion);
25typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto);
26typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto);
27
28typedef struct _D3D8ExTag
29{
30 int initialized;
31 const char *vboxName;
32 const char *msName;
33 D3D8GetSWInfoProc pD3D8GetSWInfo;
34 DebugSetMuteProc pDebugSetMute;
35 Direct3DCreate8Proc pDirect3DCreate8;
36 ValidatePixelShaderProc pValidatePixelShader;
37 ValidateVertexShaderProc pValidateVertexShader;
38} D3D8Export;
39
40static D3D8Export g_swd3d8 = {0, "VBoxD3D8.dll", "MSD3D8.dll",};
41
42void FillD3DExports(HANDLE hDLL)
43{
44 SW_FILLPROC(g_swd3d8, hDLL, D3D8GetSWInfo);
45 SW_FILLPROC(g_swd3d8, hDLL, DebugSetMute);
46 SW_FILLPROC(g_swd3d8, hDLL, Direct3DCreate8);
47 SW_FILLPROC(g_swd3d8, hDLL, ValidatePixelShader);
48 SW_FILLPROC(g_swd3d8, hDLL, ValidateVertexShader);
49}
50
51HRESULT WINAPI D3D8GetSWInfo(void)
52{
53 SW_CHECKRET(g_swd3d8, D3D8GetSWInfo, E_FAIL);
54 return g_swd3d8.pD3D8GetSWInfo();
55}
56
57void WINAPI DebugSetMute(void)
58{
59 SW_CHECKCALL(g_swd3d8, DebugSetMute);
60 g_swd3d8.pDebugSetMute();
61}
62
63IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
64{
65 SW_CHECKRET(g_swd3d8, Direct3DCreate8, NULL);
66 return g_swd3d8.pDirect3DCreate8(SDKVersion);
67}
68
69HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
70{
71 SW_CHECKRET(g_swd3d8, ValidatePixelShader, E_FAIL);
72 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto);
73}
74
75HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
76{
77 SW_CHECKRET(g_swd3d8, ValidateVertexShader, E_FAIL)
78 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);
79}
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