1 | /*
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2 | * shaders implementation
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3 | *
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4 | * Copyright 2002-2003 Jason Edmeades
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5 | * Copyright 2002-2003 Raphael Junqueira
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6 | * Copyright 2004 Christian Costa
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7 | * Copyright 2005 Oliver Stieber
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8 | * Copyright 2006 Ivan Gyurdiev
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9 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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10 | * Copyright 2009 Henri Verbeet for CodeWeavers
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11 | *
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12 | * This library is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU Lesser General Public
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14 | * License as published by the Free Software Foundation; either
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15 | * version 2.1 of the License, or (at your option) any later version.
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16 | *
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17 | * This library is distributed in the hope that it will be useful,
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18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * Lesser General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU Lesser General Public
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23 | * License along with this library; if not, write to the Free Software
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24 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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25 | */
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26 |
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27 | /*
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28 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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29 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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30 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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31 | * a choice of LGPL license versions is made available with the language indicating
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32 | * that LGPLv2 or any later version may be used, or where a choice of which version
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33 | * of the LGPL is applied is otherwise unspecified.
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34 | */
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35 |
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36 | #include "config.h"
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37 | #include <string.h>
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38 | #include <stdio.h>
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39 | #include "wined3d_private.h"
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40 |
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41 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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42 | WINE_DECLARE_DEBUG_CHANNEL(d3d);
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43 |
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44 | static const char *shader_opcode_names[] =
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45 | {
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46 | /* WINED3DSIH_ABS */ "abs",
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47 | /* WINED3DSIH_ADD */ "add",
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48 | /* WINED3DSIH_BEM */ "bem",
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49 | /* WINED3DSIH_BREAK */ "break",
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50 | /* WINED3DSIH_BREAKC */ "breakc",
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51 | /* WINED3DSIH_BREAKP */ "breakp",
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52 | /* WINED3DSIH_CALL */ "call",
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53 | /* WINED3DSIH_CALLNZ */ "callnz",
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54 | /* WINED3DSIH_CMP */ "cmp",
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55 | /* WINED3DSIH_CND */ "cnd",
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56 | /* WINED3DSIH_CRS */ "crs",
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57 | /* WINED3DSIH_DCL */ "dcl",
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58 | /* WINED3DSIH_DEF */ "def",
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59 | /* WINED3DSIH_DEFB */ "defb",
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60 | /* WINED3DSIH_DEFI */ "defi",
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61 | /* WINED3DSIH_DP2ADD */ "dp2add",
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62 | /* WINED3DSIH_DP3 */ "dp3",
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63 | /* WINED3DSIH_DP4 */ "dp4",
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64 | /* WINED3DSIH_DST */ "dst",
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65 | /* WINED3DSIH_DSX */ "dsx",
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66 | /* WINED3DSIH_DSY */ "dsy",
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67 | /* WINED3DSIH_ELSE */ "else",
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68 | /* WINED3DSIH_ENDIF */ "endif",
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69 | /* WINED3DSIH_ENDLOOP */ "endloop",
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70 | /* WINED3DSIH_ENDREP */ "endrep",
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71 | /* WINED3DSIH_EXP */ "exp",
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72 | /* WINED3DSIH_EXPP */ "expp",
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73 | /* WINED3DSIH_FRC */ "frc",
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74 | /* WINED3DSIH_IF */ "if",
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75 | /* WINED3DSIH_IFC */ "ifc",
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76 | /* WINED3DSIH_LABEL */ "label",
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77 | /* WINED3DSIH_LIT */ "lit",
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78 | /* WINED3DSIH_LOG */ "log",
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79 | /* WINED3DSIH_LOGP */ "logp",
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80 | /* WINED3DSIH_LOOP */ "loop",
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81 | /* WINED3DSIH_LRP */ "lrp",
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82 | /* WINED3DSIH_M3x2 */ "m3x2",
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83 | /* WINED3DSIH_M3x3 */ "m3x3",
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84 | /* WINED3DSIH_M3x4 */ "m3x4",
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85 | /* WINED3DSIH_M4x3 */ "m4x3",
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86 | /* WINED3DSIH_M4x4 */ "m4x4",
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87 | /* WINED3DSIH_MAD */ "mad",
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88 | /* WINED3DSIH_MAX */ "max",
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89 | /* WINED3DSIH_MIN */ "min",
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90 | /* WINED3DSIH_MOV */ "mov",
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91 | /* WINED3DSIH_MOVA */ "mova",
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92 | /* WINED3DSIH_MUL */ "mul",
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93 | /* WINED3DSIH_NOP */ "nop",
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94 | /* WINED3DSIH_NRM */ "nrm",
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95 | /* WINED3DSIH_PHASE */ "phase",
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96 | /* WINED3DSIH_POW */ "pow",
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97 | /* WINED3DSIH_RCP */ "rcp",
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98 | /* WINED3DSIH_REP */ "rep",
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99 | /* WINED3DSIH_RET */ "ret",
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100 | /* WINED3DSIH_RSQ */ "rsq",
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101 | /* WINED3DSIH_SETP */ "setp",
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102 | /* WINED3DSIH_SGE */ "sge",
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103 | /* WINED3DSIH_SGN */ "sgn",
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104 | /* WINED3DSIH_SINCOS */ "sincos",
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105 | /* WINED3DSIH_SLT */ "slt",
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106 | /* WINED3DSIH_SUB */ "sub",
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107 | /* WINED3DSIH_TEX */ "texld",
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108 | /* WINED3DSIH_TEXBEM */ "texbem",
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109 | /* WINED3DSIH_TEXBEML */ "texbeml",
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110 | /* WINED3DSIH_TEXCOORD */ "texcrd",
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111 | /* WINED3DSIH_TEXDEPTH */ "texdepth",
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112 | /* WINED3DSIH_TEXDP3 */ "texdp3",
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113 | /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
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114 | /* WINED3DSIH_TEXKILL */ "texkill",
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115 | /* WINED3DSIH_TEXLDD */ "texldd",
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116 | /* WINED3DSIH_TEXLDL */ "texldl",
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117 | /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
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118 | /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
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119 | /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
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120 | /* WINED3DSIH_TEXM3x3 */ "texm3x3",
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121 | /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
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122 | /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
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123 | /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
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124 | /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
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125 | /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
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126 | /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
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127 | /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
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128 | /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
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129 | };
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130 |
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131 | const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
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132 | {
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133 | switch (version_token >> 16)
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134 | {
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135 | case WINED3D_SM1_VS:
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136 | case WINED3D_SM1_PS:
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137 | return &sm1_shader_frontend;
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138 |
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139 | case WINED3D_SM4_PS:
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140 | case WINED3D_SM4_VS:
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141 | case WINED3D_SM4_GS:
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142 | return &sm4_shader_frontend;
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143 |
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144 | default:
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145 | FIXME("Unrecognised version token %#x\n", version_token);
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146 | return NULL;
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147 | }
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148 | }
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149 |
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150 | static inline BOOL shader_is_version_token(DWORD token) {
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151 | return shader_is_pshader_version(token) ||
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152 | shader_is_vshader_version(token);
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153 | }
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154 |
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155 | void shader_buffer_init(struct SHADER_BUFFER *buffer)
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156 | {
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157 | buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
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158 | buffer->buffer[0] = '\0';
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159 | buffer->bsize = 0;
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160 | buffer->lineNo = 0;
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161 | buffer->newline = TRUE;
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162 | }
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163 |
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164 | void shader_buffer_free(struct SHADER_BUFFER *buffer)
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165 | {
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166 | HeapFree(GetProcessHeap(), 0, buffer->buffer);
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167 | }
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168 |
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169 | int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
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170 | {
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171 | char* base = buffer->buffer + buffer->bsize;
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172 | int rc;
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173 |
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174 | rc = _vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
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175 |
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176 | if (rc < 0 || /* C89 */
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177 | rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
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178 |
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179 | ERR("The buffer allocated for the shader program string "
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180 | "is too small at %d bytes.\n", SHADER_PGMSIZE);
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181 | buffer->bsize = SHADER_PGMSIZE - 1;
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182 | return -1;
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183 | }
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184 |
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185 | if (buffer->newline) {
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186 | TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
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187 | buffer->newline = FALSE;
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188 | } else {
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189 | TRACE("%s", base);
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190 | }
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191 |
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192 | buffer->bsize += rc;
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193 | if (buffer->buffer[buffer->bsize-1] == '\n') {
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194 | buffer->lineNo++;
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195 | buffer->newline = TRUE;
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196 | }
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197 | return 0;
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198 | }
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199 |
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200 | int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
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201 | {
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202 | int ret;
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203 | va_list args;
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204 |
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205 | va_start(args, format);
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206 | ret = shader_vaddline(buffer, format, args);
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207 | va_end(args);
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208 |
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209 | return ret;
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210 | }
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211 |
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212 | void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device)
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213 | {
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214 | shader->ref = 1;
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215 | shader->device = device;
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216 | list_init(&shader->linked_programs);
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217 | }
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218 |
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219 | /* Convert floating point offset relative
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220 | * to a register file to an absolute offset for float constants */
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221 | static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
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222 | {
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223 | switch (register_type)
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224 | {
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225 | case WINED3DSPR_CONST: return register_idx;
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226 | case WINED3DSPR_CONST2: return 2048 + register_idx;
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227 | case WINED3DSPR_CONST3: return 4096 + register_idx;
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228 | case WINED3DSPR_CONST4: return 6144 + register_idx;
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229 | default:
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230 | FIXME("Unsupported register type: %d\n", register_type);
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231 | return register_idx;
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232 | }
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233 | }
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234 |
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235 | static void shader_delete_constant_list(struct list* clist) {
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236 |
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237 | struct list *ptr;
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238 | struct local_constant* constant;
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239 |
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240 | ptr = list_head(clist);
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241 | while (ptr) {
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242 | constant = LIST_ENTRY(ptr, struct local_constant, entry);
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243 | ptr = list_next(clist, ptr);
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244 | HeapFree(GetProcessHeap(), 0, constant);
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245 | }
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246 | list_init(clist);
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247 | }
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248 |
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249 | static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
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250 | {
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251 | DWORD idx, shift;
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252 | idx = bit >> 5;
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253 | shift = bit & 0x1f;
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254 | bitmap[idx] |= (1 << shift);
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255 | }
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256 |
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257 | static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
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258 | DWORD register_type, UINT register_idx, BOOL has_rel_addr, BOOL pshader)
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259 | {
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260 | switch (register_type)
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261 | {
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262 | case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
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263 | if (pshader) reg_maps->texcoord[register_idx] = 1;
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264 | else reg_maps->address[register_idx] = 1;
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265 | break;
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266 |
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267 | case WINED3DSPR_TEMP:
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268 | reg_maps->temporary[register_idx] = 1;
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269 | break;
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270 |
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271 | case WINED3DSPR_INPUT:
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272 | if (!pshader) reg_maps->attributes[register_idx] = 1;
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273 | else
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274 | {
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275 | if (has_rel_addr)
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276 | {
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277 | /* If relative addressing is used, we must assume that all registers
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278 | * are used. Even if it is a construct like v3[aL], we can't assume
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279 | * that v0, v1 and v2 aren't read because aL can be negative */
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280 | unsigned int i;
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281 | for (i = 0; i < MAX_REG_INPUT; ++i)
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282 | {
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283 | ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
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284 | }
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285 | }
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286 | else
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287 | {
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288 | ((IWineD3DPixelShaderImpl *)This)->input_reg_used[register_idx] = TRUE;
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289 | }
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290 | }
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291 | break;
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292 |
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293 | case WINED3DSPR_RASTOUT:
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294 | if (register_idx == 1) reg_maps->fog = 1;
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295 | break;
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296 |
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297 | case WINED3DSPR_MISCTYPE:
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298 | if (pshader && register_idx == 0) reg_maps->vpos = 1;
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299 | break;
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300 |
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301 | case WINED3DSPR_CONST:
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302 | if (has_rel_addr)
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303 | {
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304 | if (!pshader)
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305 | {
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306 | if (register_idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
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307 | ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = register_idx;
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308 | else if (register_idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
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309 | ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = register_idx;
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310 | }
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311 | reg_maps->usesrelconstF = TRUE;
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312 | }
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313 | else
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314 | {
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315 | set_bitmap_bit(reg_maps->constf, register_idx);
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316 | }
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317 | break;
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318 |
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319 | case WINED3DSPR_CONSTINT:
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320 | reg_maps->integer_constants |= (1 << register_idx);
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321 | break;
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322 |
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323 | case WINED3DSPR_CONSTBOOL:
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324 | reg_maps->boolean_constants |= (1 << register_idx);
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325 | break;
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326 |
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327 | default:
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328 | TRACE("Not recording register of type %#x and idx %u\n", register_type, register_idx);
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329 | break;
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330 | }
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331 | }
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332 |
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333 | static unsigned char get_instr_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, int param)
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334 | {
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335 | switch(instr)
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336 | {
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337 | case WINED3DSIH_M4x4:
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338 | case WINED3DSIH_M3x4:
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339 | return param == 1 ? 4 : 1;
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340 |
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341 | case WINED3DSIH_M4x3:
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342 | case WINED3DSIH_M3x3:
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343 | return param == 1 ? 3 : 1;
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344 |
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345 | case WINED3DSIH_M3x2:
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346 | return param == 1 ? 2 : 1;
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347 |
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348 | default:
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349 | return 1;
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350 | }
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351 | }
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352 |
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353 | /* Note that this does not count the loop register
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354 | * as an address register. */
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355 |
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356 | HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
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357 | struct shader_reg_maps *reg_maps, struct wined3d_shader_semantic *semantics_in,
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358 | struct wined3d_shader_semantic *semantics_out, const DWORD *byte_code, DWORD constf_size)
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359 | {
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360 | IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
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361 | void *fe_data = This->baseShader.frontend_data;
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362 | struct wined3d_shader_version shader_version;
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363 | unsigned int cur_loop_depth = 0, max_loop_depth = 0;
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364 | const DWORD* pToken = byte_code;
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365 | char pshader;
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366 |
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367 | /* There are some minor differences between pixel and vertex shaders */
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368 |
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369 | memset(reg_maps, 0, sizeof(*reg_maps));
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370 |
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371 | /* get_registers_used is called on every compile on some 1.x shaders, which can result
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372 | * in stacking up a collection of local constants. Delete the old constants if existing
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373 | */
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374 | shader_delete_constant_list(&This->baseShader.constantsF);
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375 | shader_delete_constant_list(&This->baseShader.constantsB);
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376 | shader_delete_constant_list(&This->baseShader.constantsI);
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377 |
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378 | fe->shader_read_header(fe_data, &pToken, &shader_version);
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379 | reg_maps->shader_version = shader_version;
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380 | pshader = shader_is_pshader_version(shader_version.type);
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381 |
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382 | reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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383 | sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
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384 | if(!reg_maps->constf) {
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385 | ERR("Out of memory\n");
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386 | return E_OUTOFMEMORY;
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387 | }
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388 |
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389 | while (!fe->shader_is_end(fe_data, &pToken))
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390 | {
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391 | struct wined3d_shader_instruction ins;
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392 | const char *comment;
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393 | UINT param_size;
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394 |
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395 | /* Skip comments */
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396 | fe->shader_read_comment(&pToken, &comment);
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397 | if (comment) continue;
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398 |
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399 | /* Fetch opcode */
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400 | fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
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401 |
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402 | /* Unhandled opcode, and its parameters */
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403 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
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404 | {
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405 | TRACE("Skipping unrecognized instruction.\n");
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406 | pToken += param_size;
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407 | continue;
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408 | }
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409 |
|
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410 | /* Handle declarations */
|
---|
411 | if (ins.handler_idx == WINED3DSIH_DCL)
|
---|
412 | {
|
---|
413 | struct wined3d_shader_semantic semantic;
|
---|
414 |
|
---|
415 | fe->shader_read_semantic(&pToken, &semantic);
|
---|
416 |
|
---|
417 | switch (semantic.reg.reg.type)
|
---|
418 | {
|
---|
419 | /* Vshader: mark attributes used
|
---|
420 | * Pshader: mark 3.0 input registers used, save token */
|
---|
421 | case WINED3DSPR_INPUT:
|
---|
422 | if (!pshader) reg_maps->attributes[semantic.reg.reg.idx] = 1;
|
---|
423 | else reg_maps->packed_input[semantic.reg.reg.idx] = 1;
|
---|
424 | semantics_in[semantic.reg.reg.idx] = semantic;
|
---|
425 | break;
|
---|
426 |
|
---|
427 | /* Vshader: mark 3.0 output registers used, save token */
|
---|
428 | case WINED3DSPR_OUTPUT:
|
---|
429 | reg_maps->packed_output[semantic.reg.reg.idx] = 1;
|
---|
430 | semantics_out[semantic.reg.reg.idx] = semantic;
|
---|
431 | if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
|
---|
432 | break;
|
---|
433 |
|
---|
434 | /* Save sampler usage token */
|
---|
435 | case WINED3DSPR_SAMPLER:
|
---|
436 | reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
|
---|
437 | break;
|
---|
438 |
|
---|
439 | default:
|
---|
440 | TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
|
---|
441 | break;
|
---|
442 | }
|
---|
443 | }
|
---|
444 | else if (ins.handler_idx == WINED3DSIH_DEF)
|
---|
445 | {
|
---|
446 | struct wined3d_shader_dst_param dst;
|
---|
447 | struct wined3d_shader_src_param rel_addr;
|
---|
448 |
|
---|
449 | local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
|
---|
450 | if (!lconst) return E_OUTOFMEMORY;
|
---|
451 |
|
---|
452 | fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
---|
453 | lconst->idx = dst.reg.idx;
|
---|
454 |
|
---|
455 | memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
|
---|
456 | pToken += 4;
|
---|
457 |
|
---|
458 | /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
|
---|
459 | if (shader_version.major == 1 && pshader)
|
---|
460 | {
|
---|
461 | float *value = (float *) lconst->value;
|
---|
462 | if(value[0] < -1.0) value[0] = -1.0;
|
---|
463 | else if(value[0] > 1.0) value[0] = 1.0;
|
---|
464 | if(value[1] < -1.0) value[1] = -1.0;
|
---|
465 | else if(value[1] > 1.0) value[1] = 1.0;
|
---|
466 | if(value[2] < -1.0) value[2] = -1.0;
|
---|
467 | else if(value[2] > 1.0) value[2] = 1.0;
|
---|
468 | if(value[3] < -1.0) value[3] = -1.0;
|
---|
469 | else if(value[3] > 1.0) value[3] = 1.0;
|
---|
470 | }
|
---|
471 |
|
---|
472 | list_add_head(&This->baseShader.constantsF, &lconst->entry);
|
---|
473 | }
|
---|
474 | else if (ins.handler_idx == WINED3DSIH_DEFI)
|
---|
475 | {
|
---|
476 | struct wined3d_shader_dst_param dst;
|
---|
477 | struct wined3d_shader_src_param rel_addr;
|
---|
478 |
|
---|
479 | local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
|
---|
480 | if (!lconst) return E_OUTOFMEMORY;
|
---|
481 |
|
---|
482 | fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
---|
483 | lconst->idx = dst.reg.idx;
|
---|
484 |
|
---|
485 | memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
|
---|
486 | pToken += 4;
|
---|
487 |
|
---|
488 | list_add_head(&This->baseShader.constantsI, &lconst->entry);
|
---|
489 | }
|
---|
490 | else if (ins.handler_idx == WINED3DSIH_DEFB)
|
---|
491 | {
|
---|
492 | struct wined3d_shader_dst_param dst;
|
---|
493 | struct wined3d_shader_src_param rel_addr;
|
---|
494 |
|
---|
495 | local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
|
---|
496 | if (!lconst) return E_OUTOFMEMORY;
|
---|
497 |
|
---|
498 | fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
---|
499 | lconst->idx = dst.reg.idx;
|
---|
500 |
|
---|
501 | memcpy(lconst->value, pToken, sizeof(DWORD));
|
---|
502 | ++pToken;
|
---|
503 |
|
---|
504 | list_add_head(&This->baseShader.constantsB, &lconst->entry);
|
---|
505 | }
|
---|
506 | /* If there's a loop in the shader */
|
---|
507 | else if (ins.handler_idx == WINED3DSIH_LOOP
|
---|
508 | || ins.handler_idx == WINED3DSIH_REP)
|
---|
509 | {
|
---|
510 | struct wined3d_shader_src_param src, rel_addr;
|
---|
511 |
|
---|
512 | fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
|
---|
513 |
|
---|
514 | /* Rep and Loop always use an integer constant for the control parameters */
|
---|
515 | if (ins.handler_idx == WINED3DSIH_REP)
|
---|
516 | {
|
---|
517 | reg_maps->integer_constants |= 1 << src.reg.idx;
|
---|
518 | }
|
---|
519 | else
|
---|
520 | {
|
---|
521 | fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
|
---|
522 | reg_maps->integer_constants |= 1 << src.reg.idx;
|
---|
523 | }
|
---|
524 |
|
---|
525 | cur_loop_depth++;
|
---|
526 | if(cur_loop_depth > max_loop_depth)
|
---|
527 | max_loop_depth = cur_loop_depth;
|
---|
528 | }
|
---|
529 | else if (ins.handler_idx == WINED3DSIH_ENDLOOP
|
---|
530 | || ins.handler_idx == WINED3DSIH_ENDREP)
|
---|
531 | {
|
---|
532 | cur_loop_depth--;
|
---|
533 | }
|
---|
534 | /* For subroutine prototypes */
|
---|
535 | else if (ins.handler_idx == WINED3DSIH_LABEL)
|
---|
536 | {
|
---|
537 | struct wined3d_shader_src_param src, rel_addr;
|
---|
538 |
|
---|
539 | fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
|
---|
540 | reg_maps->labels[src.reg.idx] = 1;
|
---|
541 | }
|
---|
542 | /* Set texture, address, temporary registers */
|
---|
543 | else
|
---|
544 | {
|
---|
545 | int i, limit;
|
---|
546 |
|
---|
547 | /* This will loop over all the registers and try to
|
---|
548 | * make a bitmask of the ones we're interested in.
|
---|
549 | *
|
---|
550 | * Relative addressing tokens are ignored, but that's
|
---|
551 | * okay, since we'll catch any address registers when
|
---|
552 | * they are initialized (required by spec) */
|
---|
553 |
|
---|
554 | if (ins.dst_count)
|
---|
555 | {
|
---|
556 | struct wined3d_shader_dst_param dst_param;
|
---|
557 | struct wined3d_shader_src_param dst_rel_addr;
|
---|
558 |
|
---|
559 | fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
|
---|
560 |
|
---|
561 | /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
|
---|
562 | * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
|
---|
563 | * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
|
---|
564 | if (!pshader && shader_version.major < 3 && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
|
---|
565 | {
|
---|
566 | reg_maps->texcoord_mask[dst_param.reg.type] |= dst_param.write_mask;
|
---|
567 | }
|
---|
568 | else
|
---|
569 | {
|
---|
570 | shader_record_register_usage(This, reg_maps, dst_param.reg.type,
|
---|
571 | dst_param.reg.idx, !!dst_param.reg.rel_addr, pshader);
|
---|
572 | }
|
---|
573 |
|
---|
574 | /* Declare 1.X samplers implicitly, based on the destination reg. number */
|
---|
575 | if (shader_version.major == 1
|
---|
576 | && pshader /* Filter different instructions with the same enum values in VS */
|
---|
577 | && (ins.handler_idx == WINED3DSIH_TEX
|
---|
578 | || ins.handler_idx == WINED3DSIH_TEXBEM
|
---|
579 | || ins.handler_idx == WINED3DSIH_TEXBEML
|
---|
580 | || ins.handler_idx == WINED3DSIH_TEXDP3TEX
|
---|
581 | || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
|
---|
582 | || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
|
---|
583 | || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
|
---|
584 | || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
|
---|
585 | || ins.handler_idx == WINED3DSIH_TEXREG2AR
|
---|
586 | || ins.handler_idx == WINED3DSIH_TEXREG2GB
|
---|
587 | || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
|
---|
588 | {
|
---|
589 | /* Fake sampler usage, only set reserved bit and ttype */
|
---|
590 | DWORD sampler_code = dst_param.reg.idx;
|
---|
591 |
|
---|
592 | TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
|
---|
593 | reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
|
---|
594 |
|
---|
595 | /* texbem is only valid with < 1.4 pixel shaders */
|
---|
596 | if (ins.handler_idx == WINED3DSIH_TEXBEM
|
---|
597 | || ins.handler_idx == WINED3DSIH_TEXBEML)
|
---|
598 | {
|
---|
599 | reg_maps->bumpmat[sampler_code] = TRUE;
|
---|
600 | if (ins.handler_idx == WINED3DSIH_TEXBEML)
|
---|
601 | {
|
---|
602 | reg_maps->luminanceparams[sampler_code] = TRUE;
|
---|
603 | }
|
---|
604 | }
|
---|
605 | }
|
---|
606 | else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
|
---|
607 | {
|
---|
608 | reg_maps->bumpmat[dst_param.reg.idx] = TRUE;
|
---|
609 | }
|
---|
610 | }
|
---|
611 |
|
---|
612 | if (ins.handler_idx == WINED3DSIH_NRM)
|
---|
613 | {
|
---|
614 | reg_maps->usesnrm = 1;
|
---|
615 | }
|
---|
616 | else if (ins.handler_idx == WINED3DSIH_DSY)
|
---|
617 | {
|
---|
618 | reg_maps->usesdsy = 1;
|
---|
619 | }
|
---|
620 | else if(ins.handler_idx == WINED3DSIH_TEXLDD)
|
---|
621 | {
|
---|
622 | reg_maps->usestexldd = 1;
|
---|
623 | }
|
---|
624 |
|
---|
625 | limit = ins.src_count + (ins.predicate ? 1 : 0);
|
---|
626 | for (i = 0; i < limit; ++i)
|
---|
627 | {
|
---|
628 | struct wined3d_shader_src_param src_param, src_rel_addr;
|
---|
629 |
|
---|
630 | fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
|
---|
631 | switch(get_instr_regcount(ins.handler_idx, i))
|
---|
632 | {
|
---|
633 | case 4:
|
---|
634 | shader_record_register_usage(This, reg_maps, src_param.reg.type,
|
---|
635 | src_param.reg.idx + 3, !!src_param.reg.rel_addr, pshader);
|
---|
636 | /* drop through */
|
---|
637 | case 3:
|
---|
638 | shader_record_register_usage(This, reg_maps, src_param.reg.type,
|
---|
639 | src_param.reg.idx + 2, !!src_param.reg.rel_addr, pshader);
|
---|
640 | /* drop through */
|
---|
641 | case 2:
|
---|
642 | shader_record_register_usage(This, reg_maps, src_param.reg.type,
|
---|
643 | src_param.reg.idx + 1, !!src_param.reg.rel_addr, pshader);
|
---|
644 | /* drop through */
|
---|
645 | case 1:
|
---|
646 | shader_record_register_usage(This, reg_maps, src_param.reg.type,
|
---|
647 | src_param.reg.idx, !!src_param.reg.rel_addr, pshader);
|
---|
648 | }
|
---|
649 | }
|
---|
650 | }
|
---|
651 | }
|
---|
652 | reg_maps->loop_depth = max_loop_depth;
|
---|
653 |
|
---|
654 | This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
|
---|
655 |
|
---|
656 | return WINED3D_OK;
|
---|
657 | }
|
---|
658 |
|
---|
659 | static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
|
---|
660 | const struct wined3d_shader_version *shader_version)
|
---|
661 | {
|
---|
662 | TRACE("dcl");
|
---|
663 |
|
---|
664 | if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
|
---|
665 | {
|
---|
666 | switch (semantic->sampler_type)
|
---|
667 | {
|
---|
668 | case WINED3DSTT_2D: TRACE("_2d"); break;
|
---|
669 | case WINED3DSTT_CUBE: TRACE("_cube"); break;
|
---|
670 | case WINED3DSTT_VOLUME: TRACE("_volume"); break;
|
---|
671 | default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
|
---|
672 | }
|
---|
673 | }
|
---|
674 | else
|
---|
675 | {
|
---|
676 | /* Pixel shaders 3.0 don't have usage semantics */
|
---|
677 | if (shader_is_pshader_version(shader_version->type) && shader_version->major < 3)
|
---|
678 | return;
|
---|
679 | else
|
---|
680 | TRACE("_");
|
---|
681 |
|
---|
682 | switch (semantic->usage)
|
---|
683 | {
|
---|
684 | case WINED3DDECLUSAGE_POSITION:
|
---|
685 | TRACE("position%d", semantic->usage_idx);
|
---|
686 | break;
|
---|
687 | case WINED3DDECLUSAGE_BLENDINDICES:
|
---|
688 | TRACE("blend");
|
---|
689 | break;
|
---|
690 | case WINED3DDECLUSAGE_BLENDWEIGHT:
|
---|
691 | TRACE("weight");
|
---|
692 | break;
|
---|
693 | case WINED3DDECLUSAGE_NORMAL:
|
---|
694 | TRACE("normal%d", semantic->usage_idx);
|
---|
695 | break;
|
---|
696 | case WINED3DDECLUSAGE_PSIZE:
|
---|
697 | TRACE("psize");
|
---|
698 | break;
|
---|
699 | case WINED3DDECLUSAGE_COLOR:
|
---|
700 | if (semantic->usage_idx == 0) TRACE("color");
|
---|
701 | else TRACE("specular%d", (semantic->usage_idx - 1));
|
---|
702 | break;
|
---|
703 | case WINED3DDECLUSAGE_TEXCOORD:
|
---|
704 | TRACE("texture%d", semantic->usage_idx);
|
---|
705 | break;
|
---|
706 | case WINED3DDECLUSAGE_TANGENT:
|
---|
707 | TRACE("tangent");
|
---|
708 | break;
|
---|
709 | case WINED3DDECLUSAGE_BINORMAL:
|
---|
710 | TRACE("binormal");
|
---|
711 | break;
|
---|
712 | case WINED3DDECLUSAGE_TESSFACTOR:
|
---|
713 | TRACE("tessfactor");
|
---|
714 | break;
|
---|
715 | case WINED3DDECLUSAGE_POSITIONT:
|
---|
716 | TRACE("positionT%d", semantic->usage_idx);
|
---|
717 | break;
|
---|
718 | case WINED3DDECLUSAGE_FOG:
|
---|
719 | TRACE("fog");
|
---|
720 | break;
|
---|
721 | case WINED3DDECLUSAGE_DEPTH:
|
---|
722 | TRACE("depth");
|
---|
723 | break;
|
---|
724 | case WINED3DDECLUSAGE_SAMPLE:
|
---|
725 | TRACE("sample");
|
---|
726 | break;
|
---|
727 | default:
|
---|
728 | FIXME("unknown_semantics(0x%08x)", semantic->usage);
|
---|
729 | }
|
---|
730 | }
|
---|
731 | }
|
---|
732 |
|
---|
733 | static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
|
---|
734 | enum wined3d_immconst_type immconst_type, const DWORD *immconst_data,
|
---|
735 | const struct wined3d_shader_src_param *rel_addr, const struct wined3d_shader_version *shader_version)
|
---|
736 | {
|
---|
737 | static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
|
---|
738 | static const char * const misctype_reg_names[] = {"vPos", "vFace"};
|
---|
739 | UINT offset = register_idx;
|
---|
740 |
|
---|
741 | switch (register_type)
|
---|
742 | {
|
---|
743 | case WINED3DSPR_TEMP:
|
---|
744 | TRACE("r");
|
---|
745 | break;
|
---|
746 |
|
---|
747 | case WINED3DSPR_INPUT:
|
---|
748 | TRACE("v");
|
---|
749 | break;
|
---|
750 |
|
---|
751 | case WINED3DSPR_CONST:
|
---|
752 | case WINED3DSPR_CONST2:
|
---|
753 | case WINED3DSPR_CONST3:
|
---|
754 | case WINED3DSPR_CONST4:
|
---|
755 | TRACE("c");
|
---|
756 | offset = shader_get_float_offset(register_type, register_idx);
|
---|
757 | break;
|
---|
758 |
|
---|
759 | case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
|
---|
760 | TRACE("%c", shader_is_pshader_version(shader_version->type) ? 't' : 'a');
|
---|
761 | break;
|
---|
762 |
|
---|
763 | case WINED3DSPR_RASTOUT:
|
---|
764 | TRACE("%s", rastout_reg_names[register_idx]);
|
---|
765 | break;
|
---|
766 |
|
---|
767 | case WINED3DSPR_COLOROUT:
|
---|
768 | TRACE("oC");
|
---|
769 | break;
|
---|
770 |
|
---|
771 | case WINED3DSPR_DEPTHOUT:
|
---|
772 | TRACE("oDepth");
|
---|
773 | break;
|
---|
774 |
|
---|
775 | case WINED3DSPR_ATTROUT:
|
---|
776 | TRACE("oD");
|
---|
777 | break;
|
---|
778 |
|
---|
779 | case WINED3DSPR_TEXCRDOUT:
|
---|
780 | /* Vertex shaders >= 3.0 use general purpose output registers
|
---|
781 | * (WINED3DSPR_OUTPUT), which can include an address token */
|
---|
782 | if (shader_version->major >= 3) TRACE("o");
|
---|
783 | else TRACE("oT");
|
---|
784 | break;
|
---|
785 |
|
---|
786 | case WINED3DSPR_CONSTINT:
|
---|
787 | TRACE("i");
|
---|
788 | break;
|
---|
789 |
|
---|
790 | case WINED3DSPR_CONSTBOOL:
|
---|
791 | TRACE("b");
|
---|
792 | break;
|
---|
793 |
|
---|
794 | case WINED3DSPR_LABEL:
|
---|
795 | TRACE("l");
|
---|
796 | break;
|
---|
797 |
|
---|
798 | case WINED3DSPR_LOOP:
|
---|
799 | TRACE("aL");
|
---|
800 | break;
|
---|
801 |
|
---|
802 | case WINED3DSPR_SAMPLER:
|
---|
803 | TRACE("s");
|
---|
804 | break;
|
---|
805 |
|
---|
806 | case WINED3DSPR_MISCTYPE:
|
---|
807 | if (register_idx > 1) FIXME("Unhandled misctype register %d\n", register_idx);
|
---|
808 | else TRACE("%s", misctype_reg_names[register_idx]);
|
---|
809 | break;
|
---|
810 |
|
---|
811 | case WINED3DSPR_PREDICATE:
|
---|
812 | TRACE("p");
|
---|
813 | break;
|
---|
814 |
|
---|
815 | case WINED3DSPR_IMMCONST:
|
---|
816 | TRACE("l");
|
---|
817 | break;
|
---|
818 |
|
---|
819 | default:
|
---|
820 | TRACE("unhandled_rtype(%#x)", register_type);
|
---|
821 | break;
|
---|
822 | }
|
---|
823 |
|
---|
824 | if (register_type == WINED3DSPR_IMMCONST)
|
---|
825 | {
|
---|
826 | TRACE("(");
|
---|
827 | switch (immconst_type)
|
---|
828 | {
|
---|
829 | case WINED3D_IMMCONST_FLOAT:
|
---|
830 | TRACE("%.8e", *(float *)immconst_data);
|
---|
831 | break;
|
---|
832 |
|
---|
833 | case WINED3D_IMMCONST_FLOAT4:
|
---|
834 | TRACE("%.8e, %.8e, %.8e, %.8e",
|
---|
835 | *(float *)&immconst_data[0], *(float *)&immconst_data[1],
|
---|
836 | *(float *)&immconst_data[2], *(float *)&immconst_data[3]);
|
---|
837 | break;
|
---|
838 |
|
---|
839 | default:
|
---|
840 | TRACE("<unhandled immconst_type %#x>", immconst_type);
|
---|
841 | break;
|
---|
842 | }
|
---|
843 | TRACE(")");
|
---|
844 | }
|
---|
845 | else if (register_type != WINED3DSPR_RASTOUT && register_type != WINED3DSPR_MISCTYPE)
|
---|
846 | {
|
---|
847 | if (rel_addr)
|
---|
848 | {
|
---|
849 | TRACE("[");
|
---|
850 | shader_dump_src_param(rel_addr, shader_version);
|
---|
851 | TRACE(" + ");
|
---|
852 | }
|
---|
853 | TRACE("%u", offset);
|
---|
854 | if (rel_addr) TRACE("]");
|
---|
855 | }
|
---|
856 | }
|
---|
857 |
|
---|
858 | void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
|
---|
859 | const struct wined3d_shader_version *shader_version)
|
---|
860 | {
|
---|
861 | DWORD write_mask = param->write_mask;
|
---|
862 |
|
---|
863 | shader_dump_register(param->reg.type, param->reg.idx, 0, NULL, param->reg.rel_addr, shader_version);
|
---|
864 |
|
---|
865 | if (write_mask != WINED3DSP_WRITEMASK_ALL)
|
---|
866 | {
|
---|
867 | static const char *write_mask_chars = "xyzw";
|
---|
868 |
|
---|
869 | TRACE(".");
|
---|
870 | if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
|
---|
871 | if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
|
---|
872 | if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
|
---|
873 | if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
|
---|
874 | }
|
---|
875 | }
|
---|
876 |
|
---|
877 | void shader_dump_src_param(const struct wined3d_shader_src_param *param,
|
---|
878 | const struct wined3d_shader_version *shader_version)
|
---|
879 | {
|
---|
880 | DWORD src_modifier = param->modifiers;
|
---|
881 | DWORD swizzle = param->swizzle;
|
---|
882 |
|
---|
883 | if (src_modifier == WINED3DSPSM_NEG
|
---|
884 | || src_modifier == WINED3DSPSM_BIASNEG
|
---|
885 | || src_modifier == WINED3DSPSM_SIGNNEG
|
---|
886 | || src_modifier == WINED3DSPSM_X2NEG
|
---|
887 | || src_modifier == WINED3DSPSM_ABSNEG)
|
---|
888 | TRACE("-");
|
---|
889 | else if (src_modifier == WINED3DSPSM_COMP)
|
---|
890 | TRACE("1-");
|
---|
891 | else if (src_modifier == WINED3DSPSM_NOT)
|
---|
892 | TRACE("!");
|
---|
893 |
|
---|
894 | if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
|
---|
895 | TRACE("abs(");
|
---|
896 |
|
---|
897 | shader_dump_register(param->reg.type, param->reg.idx, param->reg.immconst_type,
|
---|
898 | param->reg.immconst_data, param->reg.rel_addr, shader_version);
|
---|
899 |
|
---|
900 | if (src_modifier)
|
---|
901 | {
|
---|
902 | switch (src_modifier)
|
---|
903 | {
|
---|
904 | case WINED3DSPSM_NONE: break;
|
---|
905 | case WINED3DSPSM_NEG: break;
|
---|
906 | case WINED3DSPSM_NOT: break;
|
---|
907 | case WINED3DSPSM_BIAS: TRACE("_bias"); break;
|
---|
908 | case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
|
---|
909 | case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
|
---|
910 | case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
|
---|
911 | case WINED3DSPSM_COMP: break;
|
---|
912 | case WINED3DSPSM_X2: TRACE("_x2"); break;
|
---|
913 | case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
|
---|
914 | case WINED3DSPSM_DZ: TRACE("_dz"); break;
|
---|
915 | case WINED3DSPSM_DW: TRACE("_dw"); break;
|
---|
916 | case WINED3DSPSM_ABSNEG: TRACE(")"); break;
|
---|
917 | case WINED3DSPSM_ABS: TRACE(")"); break;
|
---|
918 | default:
|
---|
919 | TRACE("_unknown_modifier(%#x)", src_modifier);
|
---|
920 | }
|
---|
921 | }
|
---|
922 |
|
---|
923 | if (swizzle != WINED3DSP_NOSWIZZLE)
|
---|
924 | {
|
---|
925 | static const char *swizzle_chars = "xyzw";
|
---|
926 | DWORD swizzle_x = swizzle & 0x03;
|
---|
927 | DWORD swizzle_y = (swizzle >> 2) & 0x03;
|
---|
928 | DWORD swizzle_z = (swizzle >> 4) & 0x03;
|
---|
929 | DWORD swizzle_w = (swizzle >> 6) & 0x03;
|
---|
930 |
|
---|
931 | if (swizzle_x == swizzle_y
|
---|
932 | && swizzle_x == swizzle_z
|
---|
933 | && swizzle_x == swizzle_w)
|
---|
934 | {
|
---|
935 | TRACE(".%c", swizzle_chars[swizzle_x]);
|
---|
936 | }
|
---|
937 | else
|
---|
938 | {
|
---|
939 | TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
|
---|
940 | swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
|
---|
941 | }
|
---|
942 | }
|
---|
943 | }
|
---|
944 |
|
---|
945 | /* Shared code in order to generate the bulk of the shader string.
|
---|
946 | * NOTE: A description of how to parse tokens can be found on msdn */
|
---|
947 | void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
|
---|
948 | const shader_reg_maps *reg_maps, const DWORD *pFunction)
|
---|
949 | {
|
---|
950 | IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
|
---|
951 | IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
|
---|
952 | const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
|
---|
953 | const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
|
---|
954 | void *fe_data = This->baseShader.frontend_data;
|
---|
955 | struct wined3d_shader_src_param src_rel_addr[4];
|
---|
956 | struct wined3d_shader_src_param src_param[4];
|
---|
957 | struct wined3d_shader_version shader_version;
|
---|
958 | struct wined3d_shader_src_param dst_rel_addr;
|
---|
959 | struct wined3d_shader_dst_param dst_param;
|
---|
960 | struct wined3d_shader_instruction ins;
|
---|
961 | struct wined3d_shader_context ctx;
|
---|
962 | const DWORD *pToken = pFunction;
|
---|
963 | SHADER_HANDLER hw_fct;
|
---|
964 | DWORD i;
|
---|
965 |
|
---|
966 | /* Initialize current parsing state */
|
---|
967 | ctx.shader = iface;
|
---|
968 | ctx.reg_maps = reg_maps;
|
---|
969 | ctx.buffer = buffer;
|
---|
970 |
|
---|
971 | ins.ctx = &ctx;
|
---|
972 | ins.dst = &dst_param;
|
---|
973 | ins.src = src_param;
|
---|
974 | This->baseShader.parse_state.current_row = 0;
|
---|
975 |
|
---|
976 | fe->shader_read_header(fe_data, &pToken, &shader_version);
|
---|
977 |
|
---|
978 | while (!fe->shader_is_end(fe_data, &pToken))
|
---|
979 | {
|
---|
980 | const char *comment;
|
---|
981 | UINT param_size;
|
---|
982 |
|
---|
983 | /* Skip comment tokens */
|
---|
984 | fe->shader_read_comment(&pToken, &comment);
|
---|
985 | if (comment) continue;
|
---|
986 |
|
---|
987 | /* Read opcode */
|
---|
988 | fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
|
---|
989 |
|
---|
990 | /* Unknown opcode and its parameters */
|
---|
991 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
992 | {
|
---|
993 | TRACE("Skipping unrecognized instruction.\n");
|
---|
994 | pToken += param_size;
|
---|
995 | continue;
|
---|
996 | }
|
---|
997 |
|
---|
998 | /* Nothing to do */
|
---|
999 | if (ins.handler_idx == WINED3DSIH_DCL
|
---|
1000 | || ins.handler_idx == WINED3DSIH_NOP
|
---|
1001 | || ins.handler_idx == WINED3DSIH_DEF
|
---|
1002 | || ins.handler_idx == WINED3DSIH_DEFI
|
---|
1003 | || ins.handler_idx == WINED3DSIH_DEFB
|
---|
1004 | || ins.handler_idx == WINED3DSIH_PHASE
|
---|
1005 | || ins.handler_idx == WINED3DSIH_RET)
|
---|
1006 | {
|
---|
1007 | pToken += param_size;
|
---|
1008 | continue;
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 | /* Select handler */
|
---|
1012 | hw_fct = handler_table[ins.handler_idx];
|
---|
1013 |
|
---|
1014 | /* Unhandled opcode */
|
---|
1015 | if (!hw_fct)
|
---|
1016 | {
|
---|
1017 | FIXME("Backend can't handle opcode %#x\n", ins.handler_idx);
|
---|
1018 | pToken += param_size;
|
---|
1019 | continue;
|
---|
1020 | }
|
---|
1021 |
|
---|
1022 | /* Destination token */
|
---|
1023 | if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
|
---|
1024 |
|
---|
1025 | /* Predication token */
|
---|
1026 | if (ins.predicate) ins.predicate = *pToken++;
|
---|
1027 |
|
---|
1028 | /* Other source tokens */
|
---|
1029 | for (i = 0; i < ins.src_count; ++i)
|
---|
1030 | {
|
---|
1031 | fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | /* Call appropriate function for output target */
|
---|
1035 | hw_fct(&ins);
|
---|
1036 |
|
---|
1037 | /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
|
---|
1038 | device->shader_backend->shader_add_instruction_modifiers(&ins);
|
---|
1039 | }
|
---|
1040 | }
|
---|
1041 |
|
---|
1042 | static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
|
---|
1043 | {
|
---|
1044 | DWORD mmask = dst->modifiers;
|
---|
1045 |
|
---|
1046 | switch (dst->shift)
|
---|
1047 | {
|
---|
1048 | case 0: break;
|
---|
1049 | case 13: TRACE("_d8"); break;
|
---|
1050 | case 14: TRACE("_d4"); break;
|
---|
1051 | case 15: TRACE("_d2"); break;
|
---|
1052 | case 1: TRACE("_x2"); break;
|
---|
1053 | case 2: TRACE("_x4"); break;
|
---|
1054 | case 3: TRACE("_x8"); break;
|
---|
1055 | default: TRACE("_unhandled_shift(%d)", dst->shift); break;
|
---|
1056 | }
|
---|
1057 |
|
---|
1058 | if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
|
---|
1059 | if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
|
---|
1060 | if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
|
---|
1061 |
|
---|
1062 | mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
|
---|
1063 | if (mmask)
|
---|
1064 | FIXME("_unrecognized_modifier(%#x)", mmask);
|
---|
1065 | }
|
---|
1066 |
|
---|
1067 | void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
|
---|
1068 | {
|
---|
1069 | struct wined3d_shader_version shader_version;
|
---|
1070 | const DWORD* pToken = pFunction;
|
---|
1071 | DWORD i;
|
---|
1072 |
|
---|
1073 | TRACE("Parsing %p\n", pFunction);
|
---|
1074 |
|
---|
1075 | fe->shader_read_header(fe_data, &pToken, &shader_version);
|
---|
1076 |
|
---|
1077 | TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version.type) ? "ps": "vs",
|
---|
1078 | shader_version.major, shader_version.minor);
|
---|
1079 |
|
---|
1080 | while (!fe->shader_is_end(fe_data, &pToken))
|
---|
1081 | {
|
---|
1082 | struct wined3d_shader_instruction ins;
|
---|
1083 | const char *comment;
|
---|
1084 | UINT param_size;
|
---|
1085 |
|
---|
1086 | /* comment */
|
---|
1087 | fe->shader_read_comment(&pToken, &comment);
|
---|
1088 | if (comment)
|
---|
1089 | {
|
---|
1090 | TRACE("//%s\n", comment);
|
---|
1091 | continue;
|
---|
1092 | }
|
---|
1093 |
|
---|
1094 | fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
|
---|
1095 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
1096 | {
|
---|
1097 | TRACE("Skipping unrecognized instruction.\n");
|
---|
1098 | pToken += param_size;
|
---|
1099 | continue;
|
---|
1100 | }
|
---|
1101 |
|
---|
1102 | if (ins.handler_idx == WINED3DSIH_DCL)
|
---|
1103 | {
|
---|
1104 | struct wined3d_shader_semantic semantic;
|
---|
1105 |
|
---|
1106 | fe->shader_read_semantic(&pToken, &semantic);
|
---|
1107 |
|
---|
1108 | shader_dump_decl_usage(&semantic, &shader_version);
|
---|
1109 | shader_dump_ins_modifiers(&semantic.reg);
|
---|
1110 | TRACE(" ");
|
---|
1111 | shader_dump_dst_param(&semantic.reg, &shader_version);
|
---|
1112 | }
|
---|
1113 | else if (ins.handler_idx == WINED3DSIH_DEF)
|
---|
1114 | {
|
---|
1115 | struct wined3d_shader_dst_param dst;
|
---|
1116 | struct wined3d_shader_src_param rel_addr;
|
---|
1117 |
|
---|
1118 | fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
---|
1119 |
|
---|
1120 | TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
|
---|
1121 | *(const float *)(pToken),
|
---|
1122 | *(const float *)(pToken + 1),
|
---|
1123 | *(const float *)(pToken + 2),
|
---|
1124 | *(const float *)(pToken + 3));
|
---|
1125 | pToken += 4;
|
---|
1126 | }
|
---|
1127 | else if (ins.handler_idx == WINED3DSIH_DEFI)
|
---|
1128 | {
|
---|
1129 | struct wined3d_shader_dst_param dst;
|
---|
1130 | struct wined3d_shader_src_param rel_addr;
|
---|
1131 |
|
---|
1132 | fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
---|
1133 |
|
---|
1134 | TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
|
---|
1135 | *(pToken),
|
---|
1136 | *(pToken + 1),
|
---|
1137 | *(pToken + 2),
|
---|
1138 | *(pToken + 3));
|
---|
1139 | pToken += 4;
|
---|
1140 | }
|
---|
1141 | else if (ins.handler_idx == WINED3DSIH_DEFB)
|
---|
1142 | {
|
---|
1143 | struct wined3d_shader_dst_param dst;
|
---|
1144 | struct wined3d_shader_src_param rel_addr;
|
---|
1145 |
|
---|
1146 | fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
---|
1147 |
|
---|
1148 | TRACE("defb b%u = %s", dst.reg.idx, *pToken ? "true" : "false");
|
---|
1149 | ++pToken;
|
---|
1150 | }
|
---|
1151 | else
|
---|
1152 | {
|
---|
1153 | struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
|
---|
1154 | struct wined3d_shader_dst_param dst_param;
|
---|
1155 | struct wined3d_shader_src_param src_param;
|
---|
1156 |
|
---|
1157 | if (ins.dst_count)
|
---|
1158 | {
|
---|
1159 | fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
|
---|
1160 | }
|
---|
1161 |
|
---|
1162 | /* Print out predication source token first - it follows
|
---|
1163 | * the destination token. */
|
---|
1164 | if (ins.predicate)
|
---|
1165 | {
|
---|
1166 | fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
|
---|
1167 | TRACE("(");
|
---|
1168 | shader_dump_src_param(&src_param, &shader_version);
|
---|
1169 | TRACE(") ");
|
---|
1170 | }
|
---|
1171 |
|
---|
1172 | /* PixWin marks instructions with the coissue flag with a '+' */
|
---|
1173 | if (ins.coissue) TRACE("+");
|
---|
1174 |
|
---|
1175 | TRACE("%s", shader_opcode_names[ins.handler_idx]);
|
---|
1176 |
|
---|
1177 | if (ins.handler_idx == WINED3DSIH_IFC
|
---|
1178 | || ins.handler_idx == WINED3DSIH_BREAKC)
|
---|
1179 | {
|
---|
1180 | switch (ins.flags)
|
---|
1181 | {
|
---|
1182 | case COMPARISON_GT: TRACE("_gt"); break;
|
---|
1183 | case COMPARISON_EQ: TRACE("_eq"); break;
|
---|
1184 | case COMPARISON_GE: TRACE("_ge"); break;
|
---|
1185 | case COMPARISON_LT: TRACE("_lt"); break;
|
---|
1186 | case COMPARISON_NE: TRACE("_ne"); break;
|
---|
1187 | case COMPARISON_LE: TRACE("_le"); break;
|
---|
1188 | default: TRACE("_(%u)", ins.flags);
|
---|
1189 | }
|
---|
1190 | }
|
---|
1191 | else if (ins.handler_idx == WINED3DSIH_TEX
|
---|
1192 | && shader_version.major >= 2
|
---|
1193 | && (ins.flags & WINED3DSI_TEXLD_PROJECT))
|
---|
1194 | {
|
---|
1195 | TRACE("p");
|
---|
1196 | }
|
---|
1197 |
|
---|
1198 | /* We already read the destination token, print it. */
|
---|
1199 | if (ins.dst_count)
|
---|
1200 | {
|
---|
1201 | shader_dump_ins_modifiers(&dst_param);
|
---|
1202 | TRACE(" ");
|
---|
1203 | shader_dump_dst_param(&dst_param, &shader_version);
|
---|
1204 | }
|
---|
1205 |
|
---|
1206 | /* Other source tokens */
|
---|
1207 | for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
|
---|
1208 | {
|
---|
1209 | fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
|
---|
1210 | TRACE(!i ? " " : ", ");
|
---|
1211 | shader_dump_src_param(&src_param, &shader_version);
|
---|
1212 | }
|
---|
1213 | }
|
---|
1214 | TRACE("\n");
|
---|
1215 | }
|
---|
1216 | }
|
---|
1217 |
|
---|
1218 | void shader_cleanup(IWineD3DBaseShader *iface)
|
---|
1219 | {
|
---|
1220 | IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
|
---|
1221 |
|
---|
1222 | ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
|
---|
1223 | HeapFree(GetProcessHeap(), 0, This->baseShader.reg_maps.constf);
|
---|
1224 | HeapFree(GetProcessHeap(), 0, This->baseShader.function);
|
---|
1225 | shader_delete_constant_list(&This->baseShader.constantsF);
|
---|
1226 | shader_delete_constant_list(&This->baseShader.constantsB);
|
---|
1227 | shader_delete_constant_list(&This->baseShader.constantsI);
|
---|
1228 | list_remove(&This->baseShader.shader_list_entry);
|
---|
1229 |
|
---|
1230 | if (This->baseShader.frontend && This->baseShader.frontend_data)
|
---|
1231 | {
|
---|
1232 | This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
|
---|
1233 | }
|
---|
1234 | }
|
---|
1235 |
|
---|
1236 | static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
|
---|
1237 | static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
|
---|
1238 | static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
|
---|
1239 | static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
|
---|
1240 | static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
|
---|
1241 | static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
|
---|
1242 | static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
|
---|
1243 | static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
|
---|
1244 | static void shader_none_destroy(IWineD3DBaseShader *iface) {}
|
---|
1245 | static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
|
---|
1246 | static void shader_none_free(IWineD3DDevice *iface) {}
|
---|
1247 | static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
|
---|
1248 | static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface,
|
---|
1249 | SHADER_BUFFER *buffer, const struct ps_compile_args *args)
|
---|
1250 | {
|
---|
1251 | FIXME("NONE shader backend asked to generate a pixel shader\n");
|
---|
1252 | return 0;
|
---|
1253 | }
|
---|
1254 | static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface,
|
---|
1255 | SHADER_BUFFER *buffer, const struct vs_compile_args *args)
|
---|
1256 | {
|
---|
1257 | FIXME("NONE shader backend asked to generate a vertex shader\n");
|
---|
1258 | return 0;
|
---|
1259 | }
|
---|
1260 | static void shader_none_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) {}
|
---|
1261 |
|
---|
1262 | #define GLINFO_LOCATION (*gl_info)
|
---|
1263 | static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
|
---|
1264 | {
|
---|
1265 | /* Set the shader caps to 0 for the none shader backend */
|
---|
1266 | pCaps->VertexShaderVersion = 0;
|
---|
1267 | pCaps->PixelShaderVersion = 0;
|
---|
1268 | pCaps->PixelShader1xMaxValue = 0.0;
|
---|
1269 | }
|
---|
1270 | #undef GLINFO_LOCATION
|
---|
1271 | static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
|
---|
1272 | {
|
---|
1273 | if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
|
---|
1274 | {
|
---|
1275 | TRACE("Checking support for fixup:\n");
|
---|
1276 | dump_color_fixup_desc(fixup);
|
---|
1277 | }
|
---|
1278 |
|
---|
1279 | /* Faked to make some apps happy. */
|
---|
1280 | if (!is_yuv_fixup(fixup))
|
---|
1281 | {
|
---|
1282 | TRACE("[OK]\n");
|
---|
1283 | return TRUE;
|
---|
1284 | }
|
---|
1285 |
|
---|
1286 | TRACE("[FAILED]\n");
|
---|
1287 | return FALSE;
|
---|
1288 | }
|
---|
1289 |
|
---|
1290 | const shader_backend_t none_shader_backend = {
|
---|
1291 | shader_none_instruction_handler_table,
|
---|
1292 | shader_none_select,
|
---|
1293 | shader_none_select_depth_blt,
|
---|
1294 | shader_none_deselect_depth_blt,
|
---|
1295 | shader_none_update_float_vertex_constants,
|
---|
1296 | shader_none_update_float_pixel_constants,
|
---|
1297 | shader_none_load_constants,
|
---|
1298 | shader_none_load_np2fixup_constants,
|
---|
1299 | shader_none_destroy,
|
---|
1300 | shader_none_alloc,
|
---|
1301 | shader_none_free,
|
---|
1302 | shader_none_dirty_const,
|
---|
1303 | shader_none_generate_pshader,
|
---|
1304 | shader_none_generate_vshader,
|
---|
1305 | shader_none_get_caps,
|
---|
1306 | shader_none_color_fixup_supported,
|
---|
1307 | shader_none_add_instruction_modifiers,
|
---|
1308 | };
|
---|