VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/baseshader.c@ 20817

Last change on this file since 20817 was 20612, checked in by vboxsync, 16 years ago

crOpenGL: update wine to 1.1.23

  • Property svn:eol-style set to native
File size: 47.9 KB
Line 
1/*
2 * shaders implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
11 *
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
16 *
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 */
26
27/*
28 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
29 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
30 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
31 * a choice of LGPL license versions is made available with the language indicating
32 * that LGPLv2 or any later version may be used, or where a choice of which version
33 * of the LGPL is applied is otherwise unspecified.
34 */
35
36#include "config.h"
37#include <string.h>
38#include <stdio.h>
39#include "wined3d_private.h"
40
41WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
42WINE_DECLARE_DEBUG_CHANNEL(d3d);
43
44static const char *shader_opcode_names[] =
45{
46 /* WINED3DSIH_ABS */ "abs",
47 /* WINED3DSIH_ADD */ "add",
48 /* WINED3DSIH_BEM */ "bem",
49 /* WINED3DSIH_BREAK */ "break",
50 /* WINED3DSIH_BREAKC */ "breakc",
51 /* WINED3DSIH_BREAKP */ "breakp",
52 /* WINED3DSIH_CALL */ "call",
53 /* WINED3DSIH_CALLNZ */ "callnz",
54 /* WINED3DSIH_CMP */ "cmp",
55 /* WINED3DSIH_CND */ "cnd",
56 /* WINED3DSIH_CRS */ "crs",
57 /* WINED3DSIH_DCL */ "dcl",
58 /* WINED3DSIH_DEF */ "def",
59 /* WINED3DSIH_DEFB */ "defb",
60 /* WINED3DSIH_DEFI */ "defi",
61 /* WINED3DSIH_DP2ADD */ "dp2add",
62 /* WINED3DSIH_DP3 */ "dp3",
63 /* WINED3DSIH_DP4 */ "dp4",
64 /* WINED3DSIH_DST */ "dst",
65 /* WINED3DSIH_DSX */ "dsx",
66 /* WINED3DSIH_DSY */ "dsy",
67 /* WINED3DSIH_ELSE */ "else",
68 /* WINED3DSIH_ENDIF */ "endif",
69 /* WINED3DSIH_ENDLOOP */ "endloop",
70 /* WINED3DSIH_ENDREP */ "endrep",
71 /* WINED3DSIH_EXP */ "exp",
72 /* WINED3DSIH_EXPP */ "expp",
73 /* WINED3DSIH_FRC */ "frc",
74 /* WINED3DSIH_IF */ "if",
75 /* WINED3DSIH_IFC */ "ifc",
76 /* WINED3DSIH_LABEL */ "label",
77 /* WINED3DSIH_LIT */ "lit",
78 /* WINED3DSIH_LOG */ "log",
79 /* WINED3DSIH_LOGP */ "logp",
80 /* WINED3DSIH_LOOP */ "loop",
81 /* WINED3DSIH_LRP */ "lrp",
82 /* WINED3DSIH_M3x2 */ "m3x2",
83 /* WINED3DSIH_M3x3 */ "m3x3",
84 /* WINED3DSIH_M3x4 */ "m3x4",
85 /* WINED3DSIH_M4x3 */ "m4x3",
86 /* WINED3DSIH_M4x4 */ "m4x4",
87 /* WINED3DSIH_MAD */ "mad",
88 /* WINED3DSIH_MAX */ "max",
89 /* WINED3DSIH_MIN */ "min",
90 /* WINED3DSIH_MOV */ "mov",
91 /* WINED3DSIH_MOVA */ "mova",
92 /* WINED3DSIH_MUL */ "mul",
93 /* WINED3DSIH_NOP */ "nop",
94 /* WINED3DSIH_NRM */ "nrm",
95 /* WINED3DSIH_PHASE */ "phase",
96 /* WINED3DSIH_POW */ "pow",
97 /* WINED3DSIH_RCP */ "rcp",
98 /* WINED3DSIH_REP */ "rep",
99 /* WINED3DSIH_RET */ "ret",
100 /* WINED3DSIH_RSQ */ "rsq",
101 /* WINED3DSIH_SETP */ "setp",
102 /* WINED3DSIH_SGE */ "sge",
103 /* WINED3DSIH_SGN */ "sgn",
104 /* WINED3DSIH_SINCOS */ "sincos",
105 /* WINED3DSIH_SLT */ "slt",
106 /* WINED3DSIH_SUB */ "sub",
107 /* WINED3DSIH_TEX */ "texld",
108 /* WINED3DSIH_TEXBEM */ "texbem",
109 /* WINED3DSIH_TEXBEML */ "texbeml",
110 /* WINED3DSIH_TEXCOORD */ "texcrd",
111 /* WINED3DSIH_TEXDEPTH */ "texdepth",
112 /* WINED3DSIH_TEXDP3 */ "texdp3",
113 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
114 /* WINED3DSIH_TEXKILL */ "texkill",
115 /* WINED3DSIH_TEXLDD */ "texldd",
116 /* WINED3DSIH_TEXLDL */ "texldl",
117 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
118 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
119 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
120 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
121 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
122 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
123 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
124 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
125 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
126 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
127 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
128 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
129};
130
131const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
132{
133 switch (version_token >> 16)
134 {
135 case WINED3D_SM1_VS:
136 case WINED3D_SM1_PS:
137 return &sm1_shader_frontend;
138
139 case WINED3D_SM4_PS:
140 case WINED3D_SM4_VS:
141 case WINED3D_SM4_GS:
142 return &sm4_shader_frontend;
143
144 default:
145 FIXME("Unrecognised version token %#x\n", version_token);
146 return NULL;
147 }
148}
149
150static inline BOOL shader_is_version_token(DWORD token) {
151 return shader_is_pshader_version(token) ||
152 shader_is_vshader_version(token);
153}
154
155void shader_buffer_init(struct SHADER_BUFFER *buffer)
156{
157 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
158 buffer->buffer[0] = '\0';
159 buffer->bsize = 0;
160 buffer->lineNo = 0;
161 buffer->newline = TRUE;
162}
163
164void shader_buffer_free(struct SHADER_BUFFER *buffer)
165{
166 HeapFree(GetProcessHeap(), 0, buffer->buffer);
167}
168
169int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
170{
171 char* base = buffer->buffer + buffer->bsize;
172 int rc;
173
174 rc = _vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
175
176 if (rc < 0 || /* C89 */
177 rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
178
179 ERR("The buffer allocated for the shader program string "
180 "is too small at %d bytes.\n", SHADER_PGMSIZE);
181 buffer->bsize = SHADER_PGMSIZE - 1;
182 return -1;
183 }
184
185 if (buffer->newline) {
186 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
187 buffer->newline = FALSE;
188 } else {
189 TRACE("%s", base);
190 }
191
192 buffer->bsize += rc;
193 if (buffer->buffer[buffer->bsize-1] == '\n') {
194 buffer->lineNo++;
195 buffer->newline = TRUE;
196 }
197 return 0;
198}
199
200int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
201{
202 int ret;
203 va_list args;
204
205 va_start(args, format);
206 ret = shader_vaddline(buffer, format, args);
207 va_end(args);
208
209 return ret;
210}
211
212void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device)
213{
214 shader->ref = 1;
215 shader->device = device;
216 list_init(&shader->linked_programs);
217}
218
219/* Convert floating point offset relative
220 * to a register file to an absolute offset for float constants */
221static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
222{
223 switch (register_type)
224 {
225 case WINED3DSPR_CONST: return register_idx;
226 case WINED3DSPR_CONST2: return 2048 + register_idx;
227 case WINED3DSPR_CONST3: return 4096 + register_idx;
228 case WINED3DSPR_CONST4: return 6144 + register_idx;
229 default:
230 FIXME("Unsupported register type: %d\n", register_type);
231 return register_idx;
232 }
233}
234
235static void shader_delete_constant_list(struct list* clist) {
236
237 struct list *ptr;
238 struct local_constant* constant;
239
240 ptr = list_head(clist);
241 while (ptr) {
242 constant = LIST_ENTRY(ptr, struct local_constant, entry);
243 ptr = list_next(clist, ptr);
244 HeapFree(GetProcessHeap(), 0, constant);
245 }
246 list_init(clist);
247}
248
249static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
250{
251 DWORD idx, shift;
252 idx = bit >> 5;
253 shift = bit & 0x1f;
254 bitmap[idx] |= (1 << shift);
255}
256
257static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
258 const struct wined3d_shader_register *reg, BOOL pshader)
259{
260 switch (reg->type)
261 {
262 case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
263 if (pshader) reg_maps->texcoord[reg->idx] = 1;
264 else reg_maps->address[reg->idx] = 1;
265 break;
266
267 case WINED3DSPR_TEMP:
268 reg_maps->temporary[reg->idx] = 1;
269 break;
270
271 case WINED3DSPR_INPUT:
272 if (!pshader) reg_maps->input_registers |= 1 << reg->idx;
273 else
274 {
275 if (reg->rel_addr)
276 {
277 /* If relative addressing is used, we must assume that all registers
278 * are used. Even if it is a construct like v3[aL], we can't assume
279 * that v0, v1 and v2 aren't read because aL can be negative */
280 unsigned int i;
281 for (i = 0; i < MAX_REG_INPUT; ++i)
282 {
283 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
284 }
285 }
286 else
287 {
288 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE;
289 }
290 }
291 break;
292
293 case WINED3DSPR_RASTOUT:
294 if (reg->idx == 1) reg_maps->fog = 1;
295 break;
296
297 case WINED3DSPR_MISCTYPE:
298 if (pshader && reg->idx == 0) reg_maps->vpos = 1;
299 break;
300
301 case WINED3DSPR_CONST:
302 if (reg->rel_addr)
303 {
304 if (!pshader)
305 {
306 if (reg->idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
307 ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
308 else if (reg->idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
309 ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx;
310 }
311 reg_maps->usesrelconstF = TRUE;
312 }
313 else
314 {
315 set_bitmap_bit(reg_maps->constf, reg->idx);
316 }
317 break;
318
319 case WINED3DSPR_CONSTINT:
320 reg_maps->integer_constants |= (1 << reg->idx);
321 break;
322
323 case WINED3DSPR_CONSTBOOL:
324 reg_maps->boolean_constants |= (1 << reg->idx);
325 break;
326
327 default:
328 TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
329 break;
330 }
331}
332
333static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
334{
335 switch(instr)
336 {
337 case WINED3DSIH_M4x4:
338 case WINED3DSIH_M3x4:
339 return param == 1 ? 3 : 0;
340
341 case WINED3DSIH_M4x3:
342 case WINED3DSIH_M3x3:
343 return param == 1 ? 2 : 0;
344
345 case WINED3DSIH_M3x2:
346 return param == 1 ? 1 : 0;
347
348 default:
349 return 0;
350 }
351}
352
353static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
354{
355 static const char *semantic_names[] =
356 {
357 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
358 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
359 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
360 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
361 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
362 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
363 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
364 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
365 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
366 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
367 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
368 /* WINED3DDECLUSAGE_FOG */ "FOG",
369 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
370 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
371 };
372
373 if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
374 {
375 FIXME("Unrecognized usage %#x\n", usage);
376 return "UNRECOGNIZED";
377 }
378
379 return semantic_names[usage];
380}
381
382BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
383{
384 return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
385}
386
387static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
388 const struct wined3d_shader_semantic *s)
389{
390 e->semantic_name = shader_semantic_name_from_usage(s->usage);
391 e->semantic_idx = s->usage_idx;
392 e->sysval_semantic = 0;
393 e->component_type = 0;
394 e->register_idx = s->reg.reg.idx;
395 e->mask = s->reg.write_mask;
396}
397
398/* Note that this does not count the loop register
399 * as an address register. */
400
401HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
402 struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes,
403 struct wined3d_shader_signature_element *input_signature,
404 struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
405{
406 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
407 void *fe_data = This->baseShader.frontend_data;
408 struct wined3d_shader_version shader_version;
409 unsigned int cur_loop_depth = 0, max_loop_depth = 0;
410 const DWORD* pToken = byte_code;
411 char pshader;
412
413 /* There are some minor differences between pixel and vertex shaders */
414
415 memset(reg_maps, 0, sizeof(*reg_maps));
416
417 /* get_registers_used is called on every compile on some 1.x shaders, which can result
418 * in stacking up a collection of local constants. Delete the old constants if existing
419 */
420 shader_delete_constant_list(&This->baseShader.constantsF);
421 shader_delete_constant_list(&This->baseShader.constantsB);
422 shader_delete_constant_list(&This->baseShader.constantsI);
423
424 fe->shader_read_header(fe_data, &pToken, &shader_version);
425 reg_maps->shader_version = shader_version;
426 pshader = shader_is_pshader_version(shader_version.type);
427
428 reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
429 sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
430 if(!reg_maps->constf) {
431 ERR("Out of memory\n");
432 return E_OUTOFMEMORY;
433 }
434
435 while (!fe->shader_is_end(fe_data, &pToken))
436 {
437 struct wined3d_shader_instruction ins;
438 const char *comment;
439 UINT param_size;
440
441 /* Skip comments */
442 fe->shader_read_comment(&pToken, &comment);
443 if (comment) continue;
444
445 /* Fetch opcode */
446 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
447
448 /* Unhandled opcode, and its parameters */
449 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
450 {
451 TRACE("Skipping unrecognized instruction.\n");
452 pToken += param_size;
453 continue;
454 }
455
456 /* Handle declarations */
457 if (ins.handler_idx == WINED3DSIH_DCL)
458 {
459 struct wined3d_shader_semantic semantic;
460
461 fe->shader_read_semantic(&pToken, &semantic);
462
463 switch (semantic.reg.reg.type)
464 {
465 /* Vshader: mark attributes used
466 * Pshader: mark 3.0 input registers used, save token */
467 case WINED3DSPR_INPUT:
468 reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
469 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
470 {
471 attributes[semantic.reg.reg.idx].usage = semantic.usage;
472 attributes[semantic.reg.reg.idx].usage_idx = semantic.usage_idx;
473 }
474 else
475 {
476 shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
477 }
478 break;
479
480 /* Vshader: mark 3.0 output registers used, save token */
481 case WINED3DSPR_OUTPUT:
482 reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
483 shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
484 if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
485 break;
486
487 /* Save sampler usage token */
488 case WINED3DSPR_SAMPLER:
489 reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
490 break;
491
492 default:
493 TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
494 break;
495 }
496 }
497 else if (ins.handler_idx == WINED3DSIH_DEF)
498 {
499 struct wined3d_shader_dst_param dst;
500 struct wined3d_shader_src_param rel_addr;
501
502 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
503 if (!lconst) return E_OUTOFMEMORY;
504
505 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
506 lconst->idx = dst.reg.idx;
507
508 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
509 pToken += 4;
510
511 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
512 if (shader_version.major == 1 && pshader)
513 {
514 float *value = (float *) lconst->value;
515 if(value[0] < -1.0) value[0] = -1.0;
516 else if(value[0] > 1.0) value[0] = 1.0;
517 if(value[1] < -1.0) value[1] = -1.0;
518 else if(value[1] > 1.0) value[1] = 1.0;
519 if(value[2] < -1.0) value[2] = -1.0;
520 else if(value[2] > 1.0) value[2] = 1.0;
521 if(value[3] < -1.0) value[3] = -1.0;
522 else if(value[3] > 1.0) value[3] = 1.0;
523 }
524
525 list_add_head(&This->baseShader.constantsF, &lconst->entry);
526 }
527 else if (ins.handler_idx == WINED3DSIH_DEFI)
528 {
529 struct wined3d_shader_dst_param dst;
530 struct wined3d_shader_src_param rel_addr;
531
532 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
533 if (!lconst) return E_OUTOFMEMORY;
534
535 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
536 lconst->idx = dst.reg.idx;
537
538 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
539 pToken += 4;
540
541 list_add_head(&This->baseShader.constantsI, &lconst->entry);
542 }
543 else if (ins.handler_idx == WINED3DSIH_DEFB)
544 {
545 struct wined3d_shader_dst_param dst;
546 struct wined3d_shader_src_param rel_addr;
547
548 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
549 if (!lconst) return E_OUTOFMEMORY;
550
551 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
552 lconst->idx = dst.reg.idx;
553
554 memcpy(lconst->value, pToken, sizeof(DWORD));
555 ++pToken;
556
557 list_add_head(&This->baseShader.constantsB, &lconst->entry);
558 reg_maps->local_bool_consts |= (1 << dst.reg.idx);
559 }
560 /* If there's a loop in the shader */
561 else if (ins.handler_idx == WINED3DSIH_LOOP
562 || ins.handler_idx == WINED3DSIH_REP)
563 {
564 struct wined3d_shader_src_param src, rel_addr;
565
566 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
567
568 /* Rep and Loop always use an integer constant for the control parameters */
569 if (ins.handler_idx == WINED3DSIH_REP)
570 {
571 reg_maps->integer_constants |= 1 << src.reg.idx;
572 }
573 else
574 {
575 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
576 reg_maps->integer_constants |= 1 << src.reg.idx;
577 }
578
579 cur_loop_depth++;
580 if(cur_loop_depth > max_loop_depth)
581 max_loop_depth = cur_loop_depth;
582 }
583 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
584 || ins.handler_idx == WINED3DSIH_ENDREP)
585 {
586 cur_loop_depth--;
587 }
588 /* For subroutine prototypes */
589 else if (ins.handler_idx == WINED3DSIH_LABEL)
590 {
591 struct wined3d_shader_src_param src, rel_addr;
592
593 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
594 reg_maps->labels[src.reg.idx] = 1;
595 }
596 /* Set texture, address, temporary registers */
597 else
598 {
599 int i, limit;
600 BOOL color0_mov = FALSE;
601
602 /* This will loop over all the registers and try to
603 * make a bitmask of the ones we're interested in.
604 *
605 * Relative addressing tokens are ignored, but that's
606 * okay, since we'll catch any address registers when
607 * they are initialized (required by spec) */
608
609 if (ins.dst_count)
610 {
611 struct wined3d_shader_dst_param dst_param;
612 struct wined3d_shader_src_param dst_rel_addr;
613
614 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
615
616 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
617 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
618 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
619 if (!pshader && shader_version.major < 3 && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
620 {
621 reg_maps->texcoord_mask[dst_param.reg.type] |= dst_param.write_mask;
622 }
623 else
624 {
625 if(pshader && dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
626 {
627 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
628 ps->color0_mov = FALSE;
629 }
630 shader_record_register_usage(This, reg_maps, &dst_param.reg, pshader);
631 }
632
633 /* Declare 1.X samplers implicitly, based on the destination reg. number */
634 if (shader_version.major == 1
635 && pshader /* Filter different instructions with the same enum values in VS */
636 && (ins.handler_idx == WINED3DSIH_TEX
637 || ins.handler_idx == WINED3DSIH_TEXBEM
638 || ins.handler_idx == WINED3DSIH_TEXBEML
639 || ins.handler_idx == WINED3DSIH_TEXDP3TEX
640 || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
641 || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
642 || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
643 || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
644 || ins.handler_idx == WINED3DSIH_TEXREG2AR
645 || ins.handler_idx == WINED3DSIH_TEXREG2GB
646 || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
647 {
648 /* Fake sampler usage, only set reserved bit and ttype */
649 DWORD sampler_code = dst_param.reg.idx;
650
651 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
652 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
653
654 /* texbem is only valid with < 1.4 pixel shaders */
655 if (ins.handler_idx == WINED3DSIH_TEXBEM
656 || ins.handler_idx == WINED3DSIH_TEXBEML)
657 {
658 reg_maps->bumpmat[sampler_code] = TRUE;
659 if (ins.handler_idx == WINED3DSIH_TEXBEML)
660 {
661 reg_maps->luminanceparams[sampler_code] = TRUE;
662 }
663 }
664 }
665 else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
666 {
667 reg_maps->bumpmat[dst_param.reg.idx] = TRUE;
668 }
669 else if(pshader && ins.handler_idx == WINED3DSIH_MOV)
670 {
671 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
672 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
673 * the mov and perform the sRGB write correction from the source register.
674 *
675 * However, if the mov is only partial, we can't do this, and if the write
676 * comes from an instruction other than MOV it is hard to do as well. If
677 * COLOROUT 0 is overwritten partially later, the marker is dropped again
678 */
679 if(dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
680 {
681 /* Used later when the source register is read */
682 color0_mov = TRUE;
683 }
684 }
685 }
686
687 if (ins.handler_idx == WINED3DSIH_NRM)
688 {
689 reg_maps->usesnrm = 1;
690 }
691 else if (ins.handler_idx == WINED3DSIH_DSY)
692 {
693 reg_maps->usesdsy = 1;
694 }
695 else if (ins.handler_idx == WINED3DSIH_DSX)
696 {
697 reg_maps->usesdsx = 1;
698 }
699 else if(ins.handler_idx == WINED3DSIH_TEXLDD)
700 {
701 reg_maps->usestexldd = 1;
702 }
703 else if(ins.handler_idx == WINED3DSIH_MOVA)
704 {
705 reg_maps->usesmova = 1;
706 }
707
708 limit = ins.src_count + (ins.predicate ? 1 : 0);
709 for (i = 0; i < limit; ++i)
710 {
711 struct wined3d_shader_src_param src_param, src_rel_addr;
712 unsigned int count;
713
714 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
715 count = get_instr_extra_regcount(ins.handler_idx, i);
716
717 shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
718 while (count)
719 {
720 ++src_param.reg.idx;
721 shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
722 --count;
723 }
724
725 if(color0_mov)
726 {
727 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
728 if(src_param.reg.type == WINED3DSPR_TEMP &&
729 src_param.swizzle == WINED3DSP_NOSWIZZLE)
730 {
731 ps->color0_mov = TRUE;
732 ps->color0_reg = src_param.reg.idx;
733 }
734 }
735 }
736 }
737 }
738 reg_maps->loop_depth = max_loop_depth;
739
740 This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
741
742 return WINED3D_OK;
743}
744
745static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
746 const struct wined3d_shader_version *shader_version)
747{
748 TRACE("dcl");
749
750 if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
751 {
752 switch (semantic->sampler_type)
753 {
754 case WINED3DSTT_2D: TRACE("_2d"); break;
755 case WINED3DSTT_CUBE: TRACE("_cube"); break;
756 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
757 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
758 }
759 }
760 else
761 {
762 /* Pixel shaders 3.0 don't have usage semantics */
763 if (shader_is_pshader_version(shader_version->type) && shader_version->major < 3)
764 return;
765 else
766 TRACE("_");
767
768 switch (semantic->usage)
769 {
770 case WINED3DDECLUSAGE_POSITION:
771 TRACE("position%d", semantic->usage_idx);
772 break;
773 case WINED3DDECLUSAGE_BLENDINDICES:
774 TRACE("blend");
775 break;
776 case WINED3DDECLUSAGE_BLENDWEIGHT:
777 TRACE("weight");
778 break;
779 case WINED3DDECLUSAGE_NORMAL:
780 TRACE("normal%d", semantic->usage_idx);
781 break;
782 case WINED3DDECLUSAGE_PSIZE:
783 TRACE("psize");
784 break;
785 case WINED3DDECLUSAGE_COLOR:
786 if (semantic->usage_idx == 0) TRACE("color");
787 else TRACE("specular%d", (semantic->usage_idx - 1));
788 break;
789 case WINED3DDECLUSAGE_TEXCOORD:
790 TRACE("texture%d", semantic->usage_idx);
791 break;
792 case WINED3DDECLUSAGE_TANGENT:
793 TRACE("tangent");
794 break;
795 case WINED3DDECLUSAGE_BINORMAL:
796 TRACE("binormal");
797 break;
798 case WINED3DDECLUSAGE_TESSFACTOR:
799 TRACE("tessfactor");
800 break;
801 case WINED3DDECLUSAGE_POSITIONT:
802 TRACE("positionT%d", semantic->usage_idx);
803 break;
804 case WINED3DDECLUSAGE_FOG:
805 TRACE("fog");
806 break;
807 case WINED3DDECLUSAGE_DEPTH:
808 TRACE("depth");
809 break;
810 case WINED3DDECLUSAGE_SAMPLE:
811 TRACE("sample");
812 break;
813 default:
814 FIXME("unknown_semantics(0x%08x)", semantic->usage);
815 }
816 }
817}
818
819static void shader_dump_register(const struct wined3d_shader_register *reg,
820 const struct wined3d_shader_version *shader_version)
821{
822 static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
823 static const char * const misctype_reg_names[] = {"vPos", "vFace"};
824 UINT offset = reg->idx;
825
826 switch (reg->type)
827 {
828 case WINED3DSPR_TEMP:
829 TRACE("r");
830 break;
831
832 case WINED3DSPR_INPUT:
833 TRACE("v");
834 break;
835
836 case WINED3DSPR_CONST:
837 case WINED3DSPR_CONST2:
838 case WINED3DSPR_CONST3:
839 case WINED3DSPR_CONST4:
840 TRACE("c");
841 offset = shader_get_float_offset(reg->type, reg->idx);
842 break;
843
844 case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
845 TRACE("%c", shader_is_pshader_version(shader_version->type) ? 't' : 'a');
846 break;
847
848 case WINED3DSPR_RASTOUT:
849 TRACE("%s", rastout_reg_names[reg->idx]);
850 break;
851
852 case WINED3DSPR_COLOROUT:
853 TRACE("oC");
854 break;
855
856 case WINED3DSPR_DEPTHOUT:
857 TRACE("oDepth");
858 break;
859
860 case WINED3DSPR_ATTROUT:
861 TRACE("oD");
862 break;
863
864 case WINED3DSPR_TEXCRDOUT:
865 /* Vertex shaders >= 3.0 use general purpose output registers
866 * (WINED3DSPR_OUTPUT), which can include an address token */
867 if (shader_version->major >= 3) TRACE("o");
868 else TRACE("oT");
869 break;
870
871 case WINED3DSPR_CONSTINT:
872 TRACE("i");
873 break;
874
875 case WINED3DSPR_CONSTBOOL:
876 TRACE("b");
877 break;
878
879 case WINED3DSPR_LABEL:
880 TRACE("l");
881 break;
882
883 case WINED3DSPR_LOOP:
884 TRACE("aL");
885 break;
886
887 case WINED3DSPR_SAMPLER:
888 TRACE("s");
889 break;
890
891 case WINED3DSPR_MISCTYPE:
892 if (reg->idx > 1) FIXME("Unhandled misctype register %d\n", reg->idx);
893 else TRACE("%s", misctype_reg_names[reg->idx]);
894 break;
895
896 case WINED3DSPR_PREDICATE:
897 TRACE("p");
898 break;
899
900 case WINED3DSPR_IMMCONST:
901 TRACE("l");
902 break;
903
904 default:
905 TRACE("unhandled_rtype(%#x)", reg->type);
906 break;
907 }
908
909 if (reg->type == WINED3DSPR_IMMCONST)
910 {
911 TRACE("(");
912 switch (reg->immconst_type)
913 {
914 case WINED3D_IMMCONST_FLOAT:
915 TRACE("%.8e", *(float *)reg->immconst_data);
916 break;
917
918 case WINED3D_IMMCONST_FLOAT4:
919 TRACE("%.8e, %.8e, %.8e, %.8e",
920 *(float *)&reg->immconst_data[0], *(float *)&reg->immconst_data[1],
921 *(float *)&reg->immconst_data[2], *(float *)&reg->immconst_data[3]);
922 break;
923
924 default:
925 TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
926 break;
927 }
928 TRACE(")");
929 }
930 else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
931 {
932 if (reg->rel_addr)
933 {
934 TRACE("[");
935 shader_dump_src_param(reg->rel_addr, shader_version);
936 TRACE(" + ");
937 }
938 TRACE("%u", offset);
939 if (reg->rel_addr) TRACE("]");
940 }
941}
942
943void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
944 const struct wined3d_shader_version *shader_version)
945{
946 DWORD write_mask = param->write_mask;
947
948 shader_dump_register(&param->reg, shader_version);
949
950 if (write_mask != WINED3DSP_WRITEMASK_ALL)
951 {
952 static const char *write_mask_chars = "xyzw";
953
954 TRACE(".");
955 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
956 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
957 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
958 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
959 }
960}
961
962void shader_dump_src_param(const struct wined3d_shader_src_param *param,
963 const struct wined3d_shader_version *shader_version)
964{
965 DWORD src_modifier = param->modifiers;
966 DWORD swizzle = param->swizzle;
967
968 if (src_modifier == WINED3DSPSM_NEG
969 || src_modifier == WINED3DSPSM_BIASNEG
970 || src_modifier == WINED3DSPSM_SIGNNEG
971 || src_modifier == WINED3DSPSM_X2NEG
972 || src_modifier == WINED3DSPSM_ABSNEG)
973 TRACE("-");
974 else if (src_modifier == WINED3DSPSM_COMP)
975 TRACE("1-");
976 else if (src_modifier == WINED3DSPSM_NOT)
977 TRACE("!");
978
979 if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
980 TRACE("abs(");
981
982 shader_dump_register(&param->reg, shader_version);
983
984 if (src_modifier)
985 {
986 switch (src_modifier)
987 {
988 case WINED3DSPSM_NONE: break;
989 case WINED3DSPSM_NEG: break;
990 case WINED3DSPSM_NOT: break;
991 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
992 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
993 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
994 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
995 case WINED3DSPSM_COMP: break;
996 case WINED3DSPSM_X2: TRACE("_x2"); break;
997 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
998 case WINED3DSPSM_DZ: TRACE("_dz"); break;
999 case WINED3DSPSM_DW: TRACE("_dw"); break;
1000 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
1001 case WINED3DSPSM_ABS: TRACE(")"); break;
1002 default:
1003 TRACE("_unknown_modifier(%#x)", src_modifier);
1004 }
1005 }
1006
1007 if (swizzle != WINED3DSP_NOSWIZZLE)
1008 {
1009 static const char *swizzle_chars = "xyzw";
1010 DWORD swizzle_x = swizzle & 0x03;
1011 DWORD swizzle_y = (swizzle >> 2) & 0x03;
1012 DWORD swizzle_z = (swizzle >> 4) & 0x03;
1013 DWORD swizzle_w = (swizzle >> 6) & 0x03;
1014
1015 if (swizzle_x == swizzle_y
1016 && swizzle_x == swizzle_z
1017 && swizzle_x == swizzle_w)
1018 {
1019 TRACE(".%c", swizzle_chars[swizzle_x]);
1020 }
1021 else
1022 {
1023 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
1024 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
1025 }
1026 }
1027}
1028
1029/* Shared code in order to generate the bulk of the shader string.
1030 * NOTE: A description of how to parse tokens can be found on msdn */
1031void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
1032 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx)
1033{
1034 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
1035 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
1036 const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
1037 void *fe_data = This->baseShader.frontend_data;
1038 struct wined3d_shader_src_param src_rel_addr[4];
1039 struct wined3d_shader_src_param src_param[4];
1040 struct wined3d_shader_version shader_version;
1041 struct wined3d_shader_src_param dst_rel_addr;
1042 struct wined3d_shader_dst_param dst_param;
1043 struct wined3d_shader_instruction ins;
1044 struct wined3d_shader_context ctx;
1045 const DWORD *pToken = pFunction;
1046 DWORD i;
1047
1048 /* Initialize current parsing state */
1049 ctx.shader = iface;
1050 ctx.reg_maps = reg_maps;
1051 ctx.buffer = buffer;
1052 ctx.backend_data = backend_ctx;
1053
1054 ins.ctx = &ctx;
1055 ins.dst = &dst_param;
1056 ins.src = src_param;
1057 This->baseShader.parse_state.current_row = 0;
1058
1059 fe->shader_read_header(fe_data, &pToken, &shader_version);
1060
1061 while (!fe->shader_is_end(fe_data, &pToken))
1062 {
1063 const char *comment;
1064 UINT param_size;
1065
1066 /* Skip comment tokens */
1067 fe->shader_read_comment(&pToken, &comment);
1068 if (comment) continue;
1069
1070 /* Read opcode */
1071 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
1072
1073 /* Unknown opcode and its parameters */
1074 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1075 {
1076 TRACE("Skipping unrecognized instruction.\n");
1077 pToken += param_size;
1078 continue;
1079 }
1080
1081 /* Nothing to do */
1082 if (ins.handler_idx == WINED3DSIH_DCL
1083 || ins.handler_idx == WINED3DSIH_NOP
1084 || ins.handler_idx == WINED3DSIH_DEF
1085 || ins.handler_idx == WINED3DSIH_DEFI
1086 || ins.handler_idx == WINED3DSIH_DEFB
1087 || ins.handler_idx == WINED3DSIH_PHASE
1088 || ins.handler_idx == WINED3DSIH_RET)
1089 {
1090 pToken += param_size;
1091 continue;
1092 }
1093
1094 /* Destination token */
1095 if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1096
1097 /* Predication token */
1098 if (ins.predicate) ins.predicate = *pToken++;
1099
1100 /* Other source tokens */
1101 for (i = 0; i < ins.src_count; ++i)
1102 {
1103 fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
1104 }
1105
1106 /* Call appropriate function for output target */
1107 device->shader_backend->shader_handle_instruction(&ins);
1108 }
1109}
1110
1111static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
1112{
1113 DWORD mmask = dst->modifiers;
1114
1115 switch (dst->shift)
1116 {
1117 case 0: break;
1118 case 13: TRACE("_d8"); break;
1119 case 14: TRACE("_d4"); break;
1120 case 15: TRACE("_d2"); break;
1121 case 1: TRACE("_x2"); break;
1122 case 2: TRACE("_x4"); break;
1123 case 3: TRACE("_x8"); break;
1124 default: TRACE("_unhandled_shift(%d)", dst->shift); break;
1125 }
1126
1127 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
1128 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
1129 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
1130
1131 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
1132 if (mmask)
1133 FIXME("_unrecognized_modifier(%#x)", mmask);
1134}
1135
1136void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
1137{
1138 struct wined3d_shader_version shader_version;
1139 const DWORD* pToken = pFunction;
1140 DWORD i;
1141
1142 TRACE("Parsing %p\n", pFunction);
1143
1144 fe->shader_read_header(fe_data, &pToken, &shader_version);
1145
1146 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version.type) ? "ps": "vs",
1147 shader_version.major, shader_version.minor);
1148
1149 while (!fe->shader_is_end(fe_data, &pToken))
1150 {
1151 struct wined3d_shader_instruction ins;
1152 const char *comment;
1153 UINT param_size;
1154
1155 /* comment */
1156 fe->shader_read_comment(&pToken, &comment);
1157 if (comment)
1158 {
1159 TRACE("//%s\n", comment);
1160 continue;
1161 }
1162
1163 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
1164 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1165 {
1166 TRACE("Skipping unrecognized instruction.\n");
1167 pToken += param_size;
1168 continue;
1169 }
1170
1171 if (ins.handler_idx == WINED3DSIH_DCL)
1172 {
1173 struct wined3d_shader_semantic semantic;
1174
1175 fe->shader_read_semantic(&pToken, &semantic);
1176
1177 shader_dump_decl_usage(&semantic, &shader_version);
1178 shader_dump_ins_modifiers(&semantic.reg);
1179 TRACE(" ");
1180 shader_dump_dst_param(&semantic.reg, &shader_version);
1181 }
1182 else if (ins.handler_idx == WINED3DSIH_DEF)
1183 {
1184 struct wined3d_shader_dst_param dst;
1185 struct wined3d_shader_src_param rel_addr;
1186
1187 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1188
1189 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
1190 *(const float *)(pToken),
1191 *(const float *)(pToken + 1),
1192 *(const float *)(pToken + 2),
1193 *(const float *)(pToken + 3));
1194 pToken += 4;
1195 }
1196 else if (ins.handler_idx == WINED3DSIH_DEFI)
1197 {
1198 struct wined3d_shader_dst_param dst;
1199 struct wined3d_shader_src_param rel_addr;
1200
1201 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1202
1203 TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
1204 *(pToken),
1205 *(pToken + 1),
1206 *(pToken + 2),
1207 *(pToken + 3));
1208 pToken += 4;
1209 }
1210 else if (ins.handler_idx == WINED3DSIH_DEFB)
1211 {
1212 struct wined3d_shader_dst_param dst;
1213 struct wined3d_shader_src_param rel_addr;
1214
1215 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1216
1217 TRACE("defb b%u = %s", dst.reg.idx, *pToken ? "true" : "false");
1218 ++pToken;
1219 }
1220 else
1221 {
1222 struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
1223 struct wined3d_shader_dst_param dst_param;
1224 struct wined3d_shader_src_param src_param;
1225
1226 if (ins.dst_count)
1227 {
1228 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1229 }
1230
1231 /* Print out predication source token first - it follows
1232 * the destination token. */
1233 if (ins.predicate)
1234 {
1235 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1236 TRACE("(");
1237 shader_dump_src_param(&src_param, &shader_version);
1238 TRACE(") ");
1239 }
1240
1241 /* PixWin marks instructions with the coissue flag with a '+' */
1242 if (ins.coissue) TRACE("+");
1243
1244 TRACE("%s", shader_opcode_names[ins.handler_idx]);
1245
1246 if (ins.handler_idx == WINED3DSIH_IFC
1247 || ins.handler_idx == WINED3DSIH_BREAKC)
1248 {
1249 switch (ins.flags)
1250 {
1251 case COMPARISON_GT: TRACE("_gt"); break;
1252 case COMPARISON_EQ: TRACE("_eq"); break;
1253 case COMPARISON_GE: TRACE("_ge"); break;
1254 case COMPARISON_LT: TRACE("_lt"); break;
1255 case COMPARISON_NE: TRACE("_ne"); break;
1256 case COMPARISON_LE: TRACE("_le"); break;
1257 default: TRACE("_(%u)", ins.flags);
1258 }
1259 }
1260 else if (ins.handler_idx == WINED3DSIH_TEX
1261 && shader_version.major >= 2
1262 && (ins.flags & WINED3DSI_TEXLD_PROJECT))
1263 {
1264 TRACE("p");
1265 }
1266
1267 /* We already read the destination token, print it. */
1268 if (ins.dst_count)
1269 {
1270 shader_dump_ins_modifiers(&dst_param);
1271 TRACE(" ");
1272 shader_dump_dst_param(&dst_param, &shader_version);
1273 }
1274
1275 /* Other source tokens */
1276 for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
1277 {
1278 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1279 TRACE(!i ? " " : ", ");
1280 shader_dump_src_param(&src_param, &shader_version);
1281 }
1282 }
1283 TRACE("\n");
1284 }
1285}
1286
1287void shader_cleanup(IWineD3DBaseShader *iface)
1288{
1289 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1290
1291 ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1292 HeapFree(GetProcessHeap(), 0, This->baseShader.reg_maps.constf);
1293 HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1294 shader_delete_constant_list(&This->baseShader.constantsF);
1295 shader_delete_constant_list(&This->baseShader.constantsB);
1296 shader_delete_constant_list(&This->baseShader.constantsI);
1297 list_remove(&This->baseShader.shader_list_entry);
1298
1299 if (This->baseShader.frontend && This->baseShader.frontend_data)
1300 {
1301 This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
1302 }
1303}
1304
1305static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
1306static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1307static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1308static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1309static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1310static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1311static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1312static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1313static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1314static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1315static void shader_none_free(IWineD3DDevice *iface) {}
1316static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1317
1318#define GLINFO_LOCATION (*gl_info)
1319static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1320{
1321 /* Set the shader caps to 0 for the none shader backend */
1322 pCaps->VertexShaderVersion = 0;
1323 pCaps->PixelShaderVersion = 0;
1324 pCaps->PixelShader1xMaxValue = 0.0;
1325}
1326#undef GLINFO_LOCATION
1327static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1328{
1329 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1330 {
1331 TRACE("Checking support for fixup:\n");
1332 dump_color_fixup_desc(fixup);
1333 }
1334
1335 /* Faked to make some apps happy. */
1336 if (!is_yuv_fixup(fixup))
1337 {
1338 TRACE("[OK]\n");
1339 return TRUE;
1340 }
1341
1342 TRACE("[FAILED]\n");
1343 return FALSE;
1344}
1345
1346const shader_backend_t none_shader_backend = {
1347 shader_none_handle_instruction,
1348 shader_none_select,
1349 shader_none_select_depth_blt,
1350 shader_none_deselect_depth_blt,
1351 shader_none_update_float_vertex_constants,
1352 shader_none_update_float_pixel_constants,
1353 shader_none_load_constants,
1354 shader_none_load_np2fixup_constants,
1355 shader_none_destroy,
1356 shader_none_alloc,
1357 shader_none_free,
1358 shader_none_dirty_const,
1359 shader_none_get_caps,
1360 shader_none_color_fixup_supported,
1361};
Note: See TracBrowser for help on using the repository browser.

© 2024 Oracle Support Privacy / Do Not Sell My Info Terms of Use Trademark Policy Automated Access Etiquette