1 | /*
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2 | * IWineD3DCubeTexture implementation
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3 | *
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4 | * Copyright 2002-2005 Jason Edmeades
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5 | * Copyright 2002-2005 Raphael Junqueira
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6 | * Copyright 2005 Oliver Stieber
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7 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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8 | *
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9 | * This library is free software; you can redistribute it and/or
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10 | * modify it under the terms of the GNU Lesser General Public
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11 | * License as published by the Free Software Foundation; either
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12 | * version 2.1 of the License, or (at your option) any later version.
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13 | *
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14 | * This library is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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17 | * Lesser General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU Lesser General Public
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20 | * License along with this library; if not, write to the Free Software
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21 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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22 | */
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23 |
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24 | /*
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25 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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26 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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27 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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28 | * a choice of LGPL license versions is made available with the language indicating
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29 | * that LGPLv2 or any later version may be used, or where a choice of which version
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30 | * of the LGPL is applied is otherwise unspecified.
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31 | */
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32 |
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33 | #include "config.h"
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34 | #include "wined3d_private.h"
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35 |
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36 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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37 |
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38 | #define GLINFO_LOCATION (*gl_info)
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39 |
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40 | static void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
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41 | {
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42 | /* Override the IWineD3DResource Preload method. */
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43 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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44 | IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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45 | unsigned int i, j;
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46 | BOOL srgb_mode;
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47 | BOOL *dirty;
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48 |
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49 | switch (srgb)
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50 | {
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51 | case SRGB_RGB:
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52 | srgb_mode = FALSE;
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53 | break;
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54 |
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55 | case SRGB_BOTH:
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56 | cubetexture_internal_preload(iface, SRGB_RGB);
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57 | /* Fallthrough */
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58 |
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59 | case SRGB_SRGB:
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60 | srgb_mode = TRUE;
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61 | break;
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62 |
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63 | default:
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64 | srgb_mode = This->baseTexture.is_srgb;
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65 | break;
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66 | }
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67 | dirty = srgb_mode ? &This->baseTexture.srgbDirty : &This->baseTexture.dirty;
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68 |
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69 | TRACE("(%p) : About to load texture: dirtified(%u).\n", This, *dirty);
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70 |
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71 | /* We only have to activate a context for gl when we're not drawing.
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72 | * In most cases PreLoad will be called during draw and a context was
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73 | * activated at the beginning of drawPrimitive. */
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74 | if (!device->isInDraw)
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75 | {
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76 | /* No danger of recursive calls, ActivateContext sets isInDraw to true
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77 | * when loading offscreen render targets into their texture. */
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78 | ActivateContext(device, NULL, CTXUSAGE_RESOURCELOAD);
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79 | }
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80 |
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81 | if (This->resource.format_desc->format == WINED3DFMT_P8
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82 | || This->resource.format_desc->format == WINED3DFMT_A8P8)
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83 | {
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84 | for (i = 0; i < This->baseTexture.levels; ++i)
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85 | {
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86 | for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j)
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87 | {
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88 | if (palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[j][i]))
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89 | {
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90 | TRACE("Reloading surface because the d3d8/9 palette was changed.\n");
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91 | /* TODO: This is not necessarily needed with hw palettized texture support. */
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92 | IWineD3DSurface_LoadLocation(This->surfaces[j][i], SFLAG_INSYSMEM, NULL);
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93 | /* Make sure the texture is reloaded because of the palette change,
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94 | * this kills performance though :( */
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95 | IWineD3DSurface_ModifyLocation(This->surfaces[j][i], SFLAG_INTEXTURE, FALSE);
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96 | }
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97 | }
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98 | }
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99 | }
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100 |
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101 | /* If the texture is marked dirty or the srgb sampler setting has changed
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102 | * since the last load then reload the surfaces. */
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103 | if (*dirty)
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104 | {
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105 | for (i = 0; i < This->baseTexture.levels; ++i)
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106 | {
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107 | for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j)
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108 | {
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109 | IWineD3DSurface_LoadTexture(This->surfaces[j][i], srgb_mode);
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110 | }
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111 | }
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112 | }
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113 | else
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114 | {
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115 | TRACE("(%p) Texture not dirty, nothing to do.\n" , iface);
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116 | }
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117 |
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118 | /* No longer dirty. */
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119 | *dirty = FALSE;
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120 | }
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121 |
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122 | static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This, D3DCB_DESTROYSURFACEFN surface_destroy_cb)
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123 | {
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124 | unsigned int i, j;
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125 |
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126 | TRACE("(%p) : Cleaning up.\n", This);
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127 |
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128 | for (i = 0; i < This->baseTexture.levels; ++i)
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129 | {
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130 | for (j = 0; j < 6; ++j)
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131 | {
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132 | IWineD3DSurface *surface = This->surfaces[j][i];
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133 |
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134 | if (surface)
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135 | {
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136 | /* Clean out the texture name we gave to the surface so that the
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137 | * surface doesn't try and release it. */
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138 | surface_set_texture_name(surface, 0, TRUE);
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139 | surface_set_texture_name(surface, 0, FALSE);
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140 | surface_set_texture_target(surface, 0);
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141 | IWineD3DSurface_SetContainer(surface, NULL);
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142 | surface_destroy_cb(surface);
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143 | }
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144 | }
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145 | }
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146 | basetexture_cleanup((IWineD3DBaseTexture *)This);
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147 | }
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148 |
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149 | HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
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150 | IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
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151 | {
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152 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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153 | const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
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154 | UINT pow2_edge_length;
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155 | unsigned int i, j;
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156 | UINT tmp_w;
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157 | HRESULT hr;
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158 |
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159 | /* TODO: It should only be possible to create textures for formats
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160 | * that are reported as supported. */
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161 | if (WINED3DFMT_UNKNOWN >= format)
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162 | {
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163 | WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
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164 | return WINED3DERR_INVALIDCALL;
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165 | }
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166 |
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167 | if (!GL_SUPPORT(ARB_TEXTURE_CUBE_MAP) && pool != WINED3DPOOL_SCRATCH)
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168 | {
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169 | WARN("(%p) : Tried to create not supported cube texture.\n", texture);
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170 | return WINED3DERR_INVALIDCALL;
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171 | }
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172 |
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173 | /* Calculate levels for mip mapping */
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174 | if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
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175 | {
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176 | if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
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177 | {
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178 | WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
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179 | return WINED3DERR_INVALIDCALL;
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180 | }
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181 |
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182 | if (levels > 1)
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183 | {
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184 | WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
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185 | return WINED3DERR_INVALIDCALL;
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186 | }
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187 |
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188 | levels = 1;
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189 | }
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190 | else if (!levels)
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191 | {
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192 | levels = wined3d_log2i(edge_length) + 1;
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193 | TRACE("Calculated levels = %u.\n", levels);
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194 | }
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195 |
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196 | hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
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197 | WINED3DRTYPE_CUBETEXTURE, device, 0, usage, format_desc, pool, parent);
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198 | if (FAILED(hr))
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199 | {
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200 | WARN("Failed to initialize basetexture, returning %#x\n", hr);
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201 | return hr;
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202 | }
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203 |
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204 | /* Find the nearest pow2 match. */
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205 | pow2_edge_length = 1;
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206 | while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
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207 |
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208 | if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO) || (edge_length == pow2_edge_length))
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209 | {
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210 | /* Precalculated scaling for 'faked' non power of two texture coords. */
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211 | texture->baseTexture.pow2Matrix[0] = 1.0f;
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212 | texture->baseTexture.pow2Matrix[5] = 1.0f;
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213 | texture->baseTexture.pow2Matrix[10] = 1.0f;
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214 | texture->baseTexture.pow2Matrix[15] = 1.0f;
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215 | }
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216 | else
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217 | {
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218 | /* Precalculated scaling for 'faked' non power of two texture coords. */
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219 | texture->baseTexture.pow2Matrix[0] = ((float)edge_length) / ((float)pow2_edge_length);
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220 | texture->baseTexture.pow2Matrix[5] = ((float)edge_length) / ((float)pow2_edge_length);
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221 | texture->baseTexture.pow2Matrix[10] = ((float)edge_length) / ((float)pow2_edge_length);
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222 | texture->baseTexture.pow2Matrix[15] = 1.0f;
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223 | texture->baseTexture.pow2Matrix_identity = FALSE;
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224 | }
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225 |
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226 | /* Generate all the surfaces. */
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227 | tmp_w = edge_length;
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228 | for (i = 0; i < texture->baseTexture.levels; ++i)
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229 | {
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230 | /* Create the 6 faces. */
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231 | for (j = 0; j < 6; ++j)
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232 | {
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233 | static const GLenum cube_targets[6] =
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234 | {
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235 | GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
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236 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
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237 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
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238 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
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239 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
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240 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
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241 | };
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242 |
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243 | hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_w,
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244 | format, usage, pool, i /* Level */, j, &texture->surfaces[j][i]);
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245 | if (FAILED(hr))
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246 | {
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247 | FIXME("(%p) Failed to create surface, hr %#x.\n", texture, hr);
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248 | texture->surfaces[j][i] = NULL;
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249 | cubetexture_cleanup(texture, D3DCB_DefaultDestroySurface);
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250 | return hr;
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251 | }
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252 |
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253 | IWineD3DSurface_SetContainer(texture->surfaces[j][i], (IWineD3DBase *)texture);
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254 | TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[j][i]);
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255 | surface_set_texture_target(texture->surfaces[j][i], cube_targets[j]);
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256 | }
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257 | tmp_w = max(1, tmp_w >> 1);
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258 | }
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259 | texture->baseTexture.internal_preload = cubetexture_internal_preload;
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260 |
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261 | return WINED3D_OK;
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262 | }
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263 |
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264 | #undef GLINFO_LOCATION
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265 |
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266 | /* *******************************************
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267 | IWineD3DCubeTexture IUnknown parts follow
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268 | ******************************************* */
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269 |
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270 | #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
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271 |
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272 | static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
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273 | {
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274 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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275 | TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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276 | if (IsEqualGUID(riid, &IID_IUnknown)
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277 | || IsEqualGUID(riid, &IID_IWineD3DBase)
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278 | || IsEqualGUID(riid, &IID_IWineD3DResource)
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279 | || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
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280 | || IsEqualGUID(riid, &IID_IWineD3DCubeTexture)) {
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281 | IUnknown_AddRef(iface);
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282 | *ppobj = This;
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283 | return S_OK;
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284 | }
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285 | *ppobj = NULL;
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286 | return E_NOINTERFACE;
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287 | }
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288 |
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289 | static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface) {
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290 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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291 | TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
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292 | return InterlockedIncrement(&This->resource.ref);
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293 | }
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294 |
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295 | static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface) {
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296 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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297 | ULONG ref;
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298 | TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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299 | ref = InterlockedDecrement(&This->resource.ref);
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300 | if (ref == 0) {
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301 | IWineD3DCubeTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
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302 | }
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303 | return ref;
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304 | }
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305 |
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306 | /* ****************************************************
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307 | IWineD3DCubeTexture IWineD3DResource parts follow
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308 | **************************************************** */
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309 | static HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice** ppDevice) {
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310 | return resource_get_device((IWineD3DResource *)iface, ppDevice);
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311 | }
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312 |
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313 | static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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314 | return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
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315 | }
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316 |
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317 | static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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318 | return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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319 | }
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320 |
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321 | static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid) {
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322 | return resource_free_private_data((IWineD3DResource *)iface, refguid);
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323 | }
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324 |
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325 | static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) {
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326 | return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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327 | }
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328 |
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329 | static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface) {
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330 | return resource_get_priority((IWineD3DResource *)iface);
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331 | }
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332 |
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333 | static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
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334 | cubetexture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY);
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335 | }
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336 |
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337 | static void WINAPI IWineD3DCubeTextureImpl_UnLoad(IWineD3DCubeTexture *iface) {
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338 | unsigned int i, j;
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339 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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340 | TRACE("(%p)\n", This);
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341 |
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342 | /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
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343 | * surface before, this one will be a NOP and vice versa. Unloading an unloaded
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344 | * surface is fine
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345 | */
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346 | for (i = 0; i < This->baseTexture.levels; i++) {
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347 | for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z ; j++) {
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348 | IWineD3DSurface_UnLoad(This->surfaces[j][i]);
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349 | surface_set_texture_name(This->surfaces[j][i], 0, TRUE);
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350 | surface_set_texture_name(This->surfaces[j][i], 0, FALSE);
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351 | }
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352 | }
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353 |
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354 | basetexture_unload((IWineD3DBaseTexture *)iface);
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355 | }
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356 |
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357 | static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface) {
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358 | return resource_get_type((IWineD3DResource *)iface);
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359 | }
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360 |
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361 | static HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent) {
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362 | return resource_get_parent((IWineD3DResource *)iface, pParent);
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363 | }
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364 |
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365 | /* ******************************************************
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366 | IWineD3DCubeTexture IWineD3DBaseTexture parts follow
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367 | ****************************************************** */
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368 | static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) {
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369 | return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
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370 | }
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371 |
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372 | static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
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373 | return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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374 | }
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375 |
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376 | static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface) {
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377 | return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
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378 | }
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379 |
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380 | static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
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381 | return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType);
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382 | }
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383 |
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384 | static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface) {
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385 | return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
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386 | }
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387 |
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388 | static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) {
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389 | basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
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390 | }
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391 |
|
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392 | /* Internal function, No d3d mapping */
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393 | static BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL dirty) {
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394 | return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
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395 | }
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396 |
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397 | /* Internal function, No d3d mapping */
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398 | static BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface) {
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399 | return basetexture_get_dirty((IWineD3DBaseTexture *)iface);
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400 | }
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401 |
|
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402 | /* Context activation is done by the caller. */
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403 | static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *iface, BOOL srgb) {
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404 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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405 | BOOL set_gl_texture_desc;
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406 | HRESULT hr;
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407 |
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408 | TRACE("(%p) : relay to BaseTexture\n", This);
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409 |
|
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410 | hr = basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &set_gl_texture_desc);
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411 | if (set_gl_texture_desc && SUCCEEDED(hr)) {
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412 | UINT i, j;
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413 | for (i = 0; i < This->baseTexture.levels; ++i) {
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414 | for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j) {
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415 | if(This->baseTexture.is_srgb) {
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416 | surface_set_texture_name(This->surfaces[j][i], This->baseTexture.srgbTextureName, TRUE);
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417 | } else {
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418 | surface_set_texture_name(This->surfaces[j][i], This->baseTexture.textureName, FALSE);
|
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419 | }
|
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420 | }
|
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421 | }
|
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422 | }
|
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423 |
|
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424 | return hr;
|
---|
425 | }
|
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426 |
|
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427 | static UINT WINAPI IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture *iface){
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428 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
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429 | TRACE("(%p)\n", This);
|
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430 |
|
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431 | return GL_TEXTURE_CUBE_MAP_ARB;
|
---|
432 | }
|
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433 |
|
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434 | static BOOL WINAPI IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture *iface) {
|
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435 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
---|
436 | TRACE("(%p)\n", This);
|
---|
437 |
|
---|
438 | return FALSE;
|
---|
439 | }
|
---|
440 |
|
---|
441 | /* *******************************************
|
---|
442 | IWineD3DCubeTexture IWineD3DCubeTexture parts follow
|
---|
443 | ******************************************* */
|
---|
444 | static void WINAPI IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
|
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445 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
---|
446 |
|
---|
447 | cubetexture_cleanup(This, D3DCB_DestroySurface);
|
---|
448 | /* finally delete the object */
|
---|
449 | HeapFree(GetProcessHeap(), 0, This);
|
---|
450 | }
|
---|
451 |
|
---|
452 | static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
|
---|
453 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
---|
454 |
|
---|
455 | if (Level < This->baseTexture.levels) {
|
---|
456 | TRACE("(%p) level (%d)\n", This, Level);
|
---|
457 | return IWineD3DSurface_GetDesc(This->surfaces[0][Level], pDesc);
|
---|
458 | }
|
---|
459 | WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
---|
460 | return WINED3DERR_INVALIDCALL;
|
---|
461 | }
|
---|
462 |
|
---|
463 | static HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface) {
|
---|
464 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
---|
465 | HRESULT hr = WINED3DERR_INVALIDCALL;
|
---|
466 |
|
---|
467 | if (Level < This->baseTexture.levels && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
|
---|
468 | *ppCubeMapSurface = This->surfaces[FaceType][Level];
|
---|
469 | IWineD3DSurface_AddRef(*ppCubeMapSurface);
|
---|
470 |
|
---|
471 | hr = WINED3D_OK;
|
---|
472 | }
|
---|
473 | if (WINED3D_OK == hr) {
|
---|
474 | TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p\n", This, FaceType, Level, This->surfaces[FaceType][Level]);
|
---|
475 | } else {
|
---|
476 | WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceType);
|
---|
477 | }
|
---|
478 |
|
---|
479 | return hr;
|
---|
480 | }
|
---|
481 |
|
---|
482 | static HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
|
---|
483 | HRESULT hr = WINED3DERR_INVALIDCALL;
|
---|
484 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
---|
485 |
|
---|
486 | if (Level < This->baseTexture.levels && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
|
---|
487 | hr = IWineD3DSurface_LockRect(This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
|
---|
488 | }
|
---|
489 |
|
---|
490 | if (WINED3D_OK == hr) {
|
---|
491 | TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%u)\n", This, FaceType, Level, pLockedRect->pBits, hr);
|
---|
492 | } else {
|
---|
493 | WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceType);
|
---|
494 | }
|
---|
495 |
|
---|
496 | return hr;
|
---|
497 | }
|
---|
498 |
|
---|
499 | static HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level) {
|
---|
500 | HRESULT hr = WINED3DERR_INVALIDCALL;
|
---|
501 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
---|
502 |
|
---|
503 | if (Level < This->baseTexture.levels && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
|
---|
504 | hr = IWineD3DSurface_UnlockRect(This->surfaces[FaceType][Level]);
|
---|
505 | }
|
---|
506 |
|
---|
507 | if (WINED3D_OK == hr) {
|
---|
508 | TRACE("(%p) -> faceType(%d) level(%d) success(%u)\n", This, FaceType, Level, hr);
|
---|
509 | } else {
|
---|
510 | WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceType);
|
---|
511 | }
|
---|
512 | return hr;
|
---|
513 | }
|
---|
514 |
|
---|
515 | static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
|
---|
516 | HRESULT hr = WINED3DERR_INVALIDCALL;
|
---|
517 | IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
---|
518 | This->baseTexture.dirty = TRUE;
|
---|
519 | This->baseTexture.srgbDirty = TRUE;
|
---|
520 | TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This, FaceType);
|
---|
521 | if (FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
|
---|
522 | surface_add_dirty_rect(This->surfaces[FaceType][0], pDirtyRect);
|
---|
523 | hr = WINED3D_OK;
|
---|
524 | } else {
|
---|
525 | WARN("(%p) overflow FaceType(%d)\n", This, FaceType);
|
---|
526 | }
|
---|
527 | return hr;
|
---|
528 | }
|
---|
529 |
|
---|
530 |
|
---|
531 | const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
|
---|
532 | {
|
---|
533 | /* IUnknown */
|
---|
534 | IWineD3DCubeTextureImpl_QueryInterface,
|
---|
535 | IWineD3DCubeTextureImpl_AddRef,
|
---|
536 | IWineD3DCubeTextureImpl_Release,
|
---|
537 | /* IWineD3DResource */
|
---|
538 | IWineD3DCubeTextureImpl_GetParent,
|
---|
539 | IWineD3DCubeTextureImpl_GetDevice,
|
---|
540 | IWineD3DCubeTextureImpl_SetPrivateData,
|
---|
541 | IWineD3DCubeTextureImpl_GetPrivateData,
|
---|
542 | IWineD3DCubeTextureImpl_FreePrivateData,
|
---|
543 | IWineD3DCubeTextureImpl_SetPriority,
|
---|
544 | IWineD3DCubeTextureImpl_GetPriority,
|
---|
545 | IWineD3DCubeTextureImpl_PreLoad,
|
---|
546 | IWineD3DCubeTextureImpl_UnLoad,
|
---|
547 | IWineD3DCubeTextureImpl_GetType,
|
---|
548 | /* IWineD3DBaseTexture */
|
---|
549 | IWineD3DCubeTextureImpl_SetLOD,
|
---|
550 | IWineD3DCubeTextureImpl_GetLOD,
|
---|
551 | IWineD3DCubeTextureImpl_GetLevelCount,
|
---|
552 | IWineD3DCubeTextureImpl_SetAutoGenFilterType,
|
---|
553 | IWineD3DCubeTextureImpl_GetAutoGenFilterType,
|
---|
554 | IWineD3DCubeTextureImpl_GenerateMipSubLevels,
|
---|
555 | IWineD3DCubeTextureImpl_SetDirty,
|
---|
556 | IWineD3DCubeTextureImpl_GetDirty,
|
---|
557 | IWineD3DCubeTextureImpl_BindTexture,
|
---|
558 | IWineD3DCubeTextureImpl_GetTextureDimensions,
|
---|
559 | IWineD3DCubeTextureImpl_IsCondNP2,
|
---|
560 | /* IWineD3DCubeTexture */
|
---|
561 | IWineD3DCubeTextureImpl_Destroy,
|
---|
562 | IWineD3DCubeTextureImpl_GetLevelDesc,
|
---|
563 | IWineD3DCubeTextureImpl_GetCubeMapSurface,
|
---|
564 | IWineD3DCubeTextureImpl_LockRect,
|
---|
565 | IWineD3DCubeTextureImpl_UnlockRect,
|
---|
566 | IWineD3DCubeTextureImpl_AddDirtyRect
|
---|
567 | };
|
---|