1 | /*
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2 | * IWineD3D implementation
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3 | *
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4 | * Copyright 2002-2004 Jason Edmeades
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5 | * Copyright 2003-2004 Raphael Junqueira
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6 | * Copyright 2004 Christian Costa
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7 | * Copyright 2005 Oliver Stieber
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8 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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9 | * Copyright 2009 Henri Verbeet for CodeWeavers
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10 | *
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11 | * This library is free software; you can redistribute it and/or
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12 | * modify it under the terms of the GNU Lesser General Public
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13 | * License as published by the Free Software Foundation; either
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14 | * version 2.1 of the License, or (at your option) any later version.
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15 | *
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16 | * This library is distributed in the hope that it will be useful,
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17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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19 | * Lesser General Public License for more details.
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20 | *
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21 | * You should have received a copy of the GNU Lesser General Public
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22 | * License along with this library; if not, write to the Free Software
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23 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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24 | */
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25 |
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26 | /*
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27 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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28 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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29 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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30 | * a choice of LGPL license versions is made available with the language indicating
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31 | * that LGPLv2 or any later version may be used, or where a choice of which version
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32 | * of the LGPL is applied is otherwise unspecified.
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33 | */
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34 |
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35 | #include "config.h"
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36 | #include <stdio.h>
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37 | #include "wined3d_private.h"
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38 |
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39 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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40 | WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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41 |
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42 | #define GLINFO_LOCATION (*gl_info)
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43 | #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
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44 |
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45 | /* The d3d device ID */
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46 | static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
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47 |
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48 | /* Extension detection */
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49 | static const struct {
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50 | const char *extension_string;
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51 | GL_SupportedExt extension;
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52 | DWORD version;
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53 | } EXTENSION_MAP[] = {
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54 | /* APPLE */
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55 | {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
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56 | {"GL_APPLE_fence", APPLE_FENCE, 0 },
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57 | {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
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58 | {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
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59 | {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
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60 | {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
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61 |
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62 | /* ARB */
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63 | {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
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64 | {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
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65 | {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
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66 | {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
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67 | {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
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68 | {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
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69 | {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
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70 | {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
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71 | {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
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72 | {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
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73 | {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
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74 | {"GL_ARB_imaging", ARB_IMAGING, 0 },
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75 | {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
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76 | {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
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77 | {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
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78 | {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
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79 | {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
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80 | {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
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81 | {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
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82 | {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
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83 | {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
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84 | {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
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85 | {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
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86 | {"GL_ARB_sync", ARB_SYNC, 0 },
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87 | {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
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88 | {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
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89 | {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
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90 | {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
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91 | {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
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92 | {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
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93 | {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
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94 | {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
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95 | {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
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96 | {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
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97 | {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
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98 | {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
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99 | {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
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100 | {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
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101 | {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
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102 | {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
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103 |
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104 | /* ATI */
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105 | {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
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106 | {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
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107 | {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
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108 | {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
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109 | {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
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110 |
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111 | /* EXT */
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112 | {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
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113 | {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
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114 | {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
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115 | {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
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116 | {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
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117 | {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
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118 | {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
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119 | {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
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120 | {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
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121 | {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
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122 | {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
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123 | {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
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124 | {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
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125 | {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
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126 | {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
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127 | {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
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128 | {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
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129 | {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
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130 | {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
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131 | {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
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132 | {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
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133 | {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
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134 | {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
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135 | {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
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136 | {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
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137 | {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
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138 | {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
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139 | {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
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140 |
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141 | /* NV */
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142 | {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
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143 | {"GL_NV_fence", NV_FENCE, 0 },
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144 | {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
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145 | {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
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146 | {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
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147 | {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
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148 | {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
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149 | {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
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150 | {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
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151 | {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
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152 | {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
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153 | {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
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154 | {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
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155 | {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
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156 | {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
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157 | {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
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158 | {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
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159 | {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
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160 | {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
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161 |
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162 | /* SGI */
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163 | {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
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164 | };
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165 |
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166 | /**********************************************************
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167 | * Utility functions follow
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168 | **********************************************************/
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169 |
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170 | static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType);
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171 |
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172 | const struct min_lookup minMipLookup[] =
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173 | {
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174 | /* NONE POINT LINEAR */
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175 | {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
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176 | {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
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177 | {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
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178 | };
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179 |
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180 | const struct min_lookup minMipLookup_noFilter[] =
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181 | {
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182 | /* NONE POINT LINEAR */
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183 | {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
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184 | {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
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185 | {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
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186 | };
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187 |
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188 | const struct min_lookup minMipLookup_noMip[] =
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189 | {
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190 | /* NONE POINT LINEAR */
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191 | {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
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192 | {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
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193 | {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
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194 | };
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195 |
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196 | const GLenum magLookup[] =
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197 | {
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198 | /* NONE POINT LINEAR */
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199 | GL_NEAREST, GL_NEAREST, GL_LINEAR,
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200 | };
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201 |
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202 | const GLenum magLookup_noFilter[] =
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203 | {
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204 | /* NONE POINT LINEAR */
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205 | GL_NEAREST, GL_NEAREST, GL_NEAREST,
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206 | };
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207 |
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208 | /* drawStridedSlow attributes */
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209 | glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
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210 | glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
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211 | glAttribFunc specular_func_3ubv;
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212 | glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
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213 | glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
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214 | glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
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215 |
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216 | /**
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217 | * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
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218 | * i.e., there is no GL Context - Get a default rendering context to enable the
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219 | * function query some info from GL.
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220 | */
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221 |
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222 | struct wined3d_fake_gl_ctx
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223 | {
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224 | HDC dc;
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225 | HWND wnd;
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226 | HGLRC gl_ctx;
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227 | HDC restore_dc;
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228 | HGLRC restore_gl_ctx;
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229 | };
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230 |
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231 | static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
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232 | {
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233 | TRACE_(d3d_caps)("Destroying fake GL context.\n");
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234 |
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235 | if (!pwglMakeCurrent(NULL, NULL))
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236 | {
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237 | ERR_(d3d_caps)("Failed to disable fake GL context.\n");
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238 | }
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239 |
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240 | if (!pwglDeleteContext(ctx->gl_ctx))
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241 | {
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242 | DWORD err = GetLastError();
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243 | ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
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244 | }
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245 |
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246 | ReleaseDC(ctx->wnd, ctx->dc);
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247 | DestroyWindow(ctx->wnd);
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248 |
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249 | if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
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250 | {
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251 | ERR_(d3d_caps)("Failed to restore previous GL context.\n");
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252 | }
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253 | }
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254 |
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255 | static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
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256 | {
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257 | PIXELFORMATDESCRIPTOR pfd;
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258 | int iPixelFormat;
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259 |
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260 | TRACE("getting context...\n");
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261 |
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262 | ctx->restore_dc = pwglGetCurrentDC();
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263 | ctx->restore_gl_ctx = pwglGetCurrentContext();
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264 |
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265 | /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
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266 | ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
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267 | WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
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268 | if (!ctx->wnd)
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269 | {
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270 | ERR_(d3d_caps)("Failed to create a window.\n");
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271 | goto fail;
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272 | }
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273 |
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274 | ctx->dc = GetDC(ctx->wnd);
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275 | if (!ctx->dc)
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276 | {
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277 | ERR_(d3d_caps)("Failed to get a DC.\n");
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278 | goto fail;
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279 | }
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280 |
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281 | /* PixelFormat selection */
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282 | ZeroMemory(&pfd, sizeof(pfd));
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283 | pfd.nSize = sizeof(pfd);
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284 | pfd.nVersion = 1;
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285 | pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
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286 | pfd.iPixelType = PFD_TYPE_RGBA;
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287 | pfd.cColorBits = 32;
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288 | pfd.iLayerType = PFD_MAIN_PLANE;
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289 |
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290 | iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
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291 | if (!iPixelFormat)
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292 | {
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293 | /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
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294 | ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
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295 | goto fail;
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296 | }
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297 | DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
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298 | SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
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299 |
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300 | /* Create a GL context. */
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301 | ctx->gl_ctx = pwglCreateContext(ctx->dc);
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302 | if (!ctx->gl_ctx)
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303 | {
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304 | WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
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305 | goto fail;
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306 | }
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307 |
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308 | /* Make it the current GL context. */
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309 | if (!context_set_current(NULL))
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310 | {
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311 | ERR_(d3d_caps)("Failed to clear current D3D context.\n");
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312 | }
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313 |
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314 | if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
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315 | {
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316 | ERR_(d3d_caps)("Failed to make fake GL context current.\n");
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317 | goto fail;
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318 | }
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319 |
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320 | return TRUE;
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321 |
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322 | fail:
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323 | if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
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324 | ctx->gl_ctx = NULL;
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325 | if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
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326 | ctx->dc = NULL;
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327 | if (ctx->wnd) DestroyWindow(ctx->wnd);
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328 | ctx->wnd = NULL;
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329 | if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
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330 | {
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331 | ERR_(d3d_caps)("Failed to restore previous GL context.\n");
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332 | }
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333 |
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334 | return FALSE;
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335 | }
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336 |
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337 | /* Adjust the amount of used texture memory */
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338 | long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram)
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339 | {
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340 | struct wined3d_adapter *adapter = D3DDevice->adapter;
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341 |
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342 | adapter->UsedTextureRam += glram;
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343 | TRACE("Adjusted gl ram by %ld to %d\n", glram, adapter->UsedTextureRam);
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344 | return adapter->UsedTextureRam;
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345 | }
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346 |
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347 | static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
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348 | {
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349 | HeapFree(GetProcessHeap(), 0, adapter->gl_info.gl_formats);
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350 | HeapFree(GetProcessHeap(), 0, adapter->cfgs);
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351 | }
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352 |
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353 | /**********************************************************
|
---|
354 | * IUnknown parts follows
|
---|
355 | **********************************************************/
|
---|
356 |
|
---|
357 | static HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
|
---|
358 | {
|
---|
359 | IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
---|
360 |
|
---|
361 | TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
---|
362 | if (IsEqualGUID(riid, &IID_IUnknown)
|
---|
363 | || IsEqualGUID(riid, &IID_IWineD3DBase)
|
---|
364 | || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
|
---|
365 | IUnknown_AddRef(iface);
|
---|
366 | *ppobj = This;
|
---|
367 | return S_OK;
|
---|
368 | }
|
---|
369 | *ppobj = NULL;
|
---|
370 | return E_NOINTERFACE;
|
---|
371 | }
|
---|
372 |
|
---|
373 | static ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
|
---|
374 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
375 | ULONG refCount = InterlockedIncrement(&This->ref);
|
---|
376 |
|
---|
377 | TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
|
---|
378 | return refCount;
|
---|
379 | }
|
---|
380 |
|
---|
381 | static ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
|
---|
382 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
383 | ULONG ref;
|
---|
384 | TRACE("(%p) : Releasing from %d\n", This, This->ref);
|
---|
385 | ref = InterlockedDecrement(&This->ref);
|
---|
386 | if (ref == 0) {
|
---|
387 | unsigned int i;
|
---|
388 |
|
---|
389 | for (i = 0; i < This->adapter_count; ++i)
|
---|
390 | {
|
---|
391 | wined3d_adapter_cleanup(&This->adapters[i]);
|
---|
392 | }
|
---|
393 | HeapFree(GetProcessHeap(), 0, This);
|
---|
394 | }
|
---|
395 |
|
---|
396 | return ref;
|
---|
397 | }
|
---|
398 |
|
---|
399 | /**********************************************************
|
---|
400 | * IWineD3D parts follows
|
---|
401 | **********************************************************/
|
---|
402 |
|
---|
403 | /* GL locking is done by the caller */
|
---|
404 | static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
|
---|
405 | {
|
---|
406 | GLuint prog;
|
---|
407 | BOOL ret = FALSE;
|
---|
408 | const char *testcode =
|
---|
409 | "!!ARBvp1.0\n"
|
---|
410 | "PARAM C[66] = { program.env[0..65] };\n"
|
---|
411 | "ADDRESS A0;"
|
---|
412 | "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
|
---|
413 | "ARL A0.x, zero.x;\n"
|
---|
414 | "MOV result.position, C[A0.x + 65];\n"
|
---|
415 | "END\n";
|
---|
416 |
|
---|
417 | while(glGetError());
|
---|
418 | GL_EXTCALL(glGenProgramsARB(1, &prog));
|
---|
419 | if(!prog) {
|
---|
420 | ERR("Failed to create an ARB offset limit test program\n");
|
---|
421 | }
|
---|
422 | GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
|
---|
423 | GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
---|
424 | strlen(testcode), testcode));
|
---|
425 | if(glGetError() != 0) {
|
---|
426 | TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
|
---|
427 | TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
|
---|
428 | ret = TRUE;
|
---|
429 | } else TRACE("OpenGL implementation allows offsets > 63\n");
|
---|
430 |
|
---|
431 | GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
|
---|
432 | GL_EXTCALL(glDeleteProgramsARB(1, &prog));
|
---|
433 | checkGLcall("ARB vp offset limit test cleanup");
|
---|
434 |
|
---|
435 | return ret;
|
---|
436 | }
|
---|
437 |
|
---|
438 | static DWORD ver_for_ext(GL_SupportedExt ext)
|
---|
439 | {
|
---|
440 | unsigned int i;
|
---|
441 | for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
|
---|
442 | if(EXTENSION_MAP[i].extension == ext) {
|
---|
443 | return EXTENSION_MAP[i].version;
|
---|
444 | }
|
---|
445 | }
|
---|
446 | return 0;
|
---|
447 | }
|
---|
448 |
|
---|
449 | static BOOL match_ati_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
450 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
451 | {
|
---|
452 | if (card_vendor != HW_VENDOR_ATI) return FALSE;
|
---|
453 | if (device == CARD_ATI_RADEON_9500) return TRUE;
|
---|
454 | if (device == CARD_ATI_RADEON_X700) return TRUE;
|
---|
455 | if (device == CARD_ATI_RADEON_X1600) return TRUE;
|
---|
456 | return FALSE;
|
---|
457 | }
|
---|
458 |
|
---|
459 | static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
460 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
461 | {
|
---|
462 | if (card_vendor == HW_VENDOR_NVIDIA)
|
---|
463 | {
|
---|
464 | if (device == CARD_NVIDIA_GEFORCEFX_5800 || device == CARD_NVIDIA_GEFORCEFX_5600)
|
---|
465 | {
|
---|
466 | return TRUE;
|
---|
467 | }
|
---|
468 | }
|
---|
469 | return FALSE;
|
---|
470 | }
|
---|
471 |
|
---|
472 | static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
473 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
474 | {
|
---|
475 | /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
|
---|
476 | * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
|
---|
477 | * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
|
---|
478 | *
|
---|
479 | * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
|
---|
480 | * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
|
---|
481 | * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
|
---|
482 | * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
|
---|
483 | * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
|
---|
484 | * the chance that other implementations support them is rather small since Win32 QuickTime uses
|
---|
485 | * DirectDraw, not OpenGL.
|
---|
486 | *
|
---|
487 | * This test has been moved into wined3d_guess_gl_vendor()
|
---|
488 | */
|
---|
489 | if (gl_vendor == GL_VENDOR_APPLE)
|
---|
490 | {
|
---|
491 | return TRUE;
|
---|
492 | }
|
---|
493 | return FALSE;
|
---|
494 | }
|
---|
495 |
|
---|
496 | /* Context activation is done by the caller. */
|
---|
497 | static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
|
---|
498 | {
|
---|
499 | /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
|
---|
500 | * but glTexSubImage from a PBO fails miserably, with the first line repeated over
|
---|
501 | * all the texture. This function detects this bug by its symptom and disables PBOs
|
---|
502 | * if the test fails.
|
---|
503 | *
|
---|
504 | * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
|
---|
505 | * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
|
---|
506 | * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
|
---|
507 | * read back is compared to the original. If they are equal PBOs are assumed to work,
|
---|
508 | * otherwise the PBO extension is disabled. */
|
---|
509 | GLuint texture, pbo;
|
---|
510 | static const unsigned int pattern[] =
|
---|
511 | {
|
---|
512 | 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
|
---|
513 | 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
|
---|
514 | 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
|
---|
515 | 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
|
---|
516 | };
|
---|
517 | unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
|
---|
518 |
|
---|
519 | /* No PBO -> No point in testing them. */
|
---|
520 | if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
|
---|
521 |
|
---|
522 | ENTER_GL();
|
---|
523 |
|
---|
524 | while (glGetError());
|
---|
525 | glGenTextures(1, &texture);
|
---|
526 | glBindTexture(GL_TEXTURE_2D, texture);
|
---|
527 |
|
---|
528 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
---|
529 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
|
---|
530 | checkGLcall("Specifying the PBO test texture");
|
---|
531 |
|
---|
532 | GL_EXTCALL(glGenBuffersARB(1, &pbo));
|
---|
533 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
|
---|
534 | GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
|
---|
535 | checkGLcall("Specifying the PBO test pbo");
|
---|
536 |
|
---|
537 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
---|
538 | checkGLcall("Loading the PBO test texture");
|
---|
539 |
|
---|
540 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
|
---|
541 | wglFinish(); /* just to be sure */
|
---|
542 |
|
---|
543 | memset(check, 0, sizeof(check));
|
---|
544 | glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
|
---|
545 | checkGLcall("Reading back the PBO test texture");
|
---|
546 |
|
---|
547 | glDeleteTextures(1, &texture);
|
---|
548 | GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
|
---|
549 | checkGLcall("PBO test cleanup");
|
---|
550 |
|
---|
551 | LEAVE_GL();
|
---|
552 |
|
---|
553 | if (memcmp(check, pattern, sizeof(check)))
|
---|
554 | {
|
---|
555 | WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
|
---|
556 | WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
|
---|
557 | gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
|
---|
558 | }
|
---|
559 | else
|
---|
560 | {
|
---|
561 | TRACE_(d3d_caps)("PBO test successful.\n");
|
---|
562 | }
|
---|
563 | }
|
---|
564 |
|
---|
565 | static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
566 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
567 | {
|
---|
568 | return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
|
---|
569 | }
|
---|
570 |
|
---|
571 | static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
572 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
573 | {
|
---|
574 | if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
|
---|
575 | if (card_vendor != HW_VENDOR_ATI) return FALSE;
|
---|
576 | if (device == CARD_ATI_RADEON_X1600) return FALSE;
|
---|
577 | return TRUE;
|
---|
578 | }
|
---|
579 |
|
---|
580 | static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
581 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
582 | {
|
---|
583 | return gl_vendor == GL_VENDOR_FGLRX;
|
---|
584 |
|
---|
585 | }
|
---|
586 |
|
---|
587 | static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
588 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
589 | {
|
---|
590 | /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
|
---|
591 | * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
|
---|
592 | * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
|
---|
593 | * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
|
---|
594 | * hardcoded
|
---|
595 | *
|
---|
596 | * dx10 cards usually have 64 varyings */
|
---|
597 | return gl_info->limits.glsl_varyings > 44;
|
---|
598 | }
|
---|
599 |
|
---|
600 | /* A GL context is provided by the caller */
|
---|
601 | static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
602 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
603 | {
|
---|
604 | GLenum error;
|
---|
605 | DWORD data[16];
|
---|
606 |
|
---|
607 | if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
|
---|
608 |
|
---|
609 | ENTER_GL();
|
---|
610 | while(glGetError());
|
---|
611 | GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
|
---|
612 | error = glGetError();
|
---|
613 | LEAVE_GL();
|
---|
614 |
|
---|
615 | if(error == GL_NO_ERROR)
|
---|
616 | {
|
---|
617 | TRACE("GL Implementation accepts 4 component specular color pointers\n");
|
---|
618 | return TRUE;
|
---|
619 | }
|
---|
620 | else
|
---|
621 | {
|
---|
622 | TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
|
---|
623 | debug_glerror(error));
|
---|
624 | return FALSE;
|
---|
625 | }
|
---|
626 | }
|
---|
627 |
|
---|
628 | static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
629 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
630 | {
|
---|
631 | if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE;
|
---|
632 | return gl_info->supported[NV_TEXTURE_SHADER];
|
---|
633 | }
|
---|
634 |
|
---|
635 | /* A GL context is provided by the caller */
|
---|
636 | static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
637 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
638 | {
|
---|
639 | GLuint prog;
|
---|
640 | BOOL ret = FALSE;
|
---|
641 | GLint pos;
|
---|
642 | const char *testcode =
|
---|
643 | "!!ARBvp1.0\n"
|
---|
644 | "OPTION NV_vertex_program2;\n"
|
---|
645 | "MOV result.clip[0], 0.0;\n"
|
---|
646 | "MOV result.position, 0.0;\n"
|
---|
647 | "END\n";
|
---|
648 |
|
---|
649 | if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
|
---|
650 |
|
---|
651 | ENTER_GL();
|
---|
652 | while(glGetError());
|
---|
653 |
|
---|
654 | GL_EXTCALL(glGenProgramsARB(1, &prog));
|
---|
655 | if(!prog)
|
---|
656 | {
|
---|
657 | ERR("Failed to create the NVvp clip test program\n");
|
---|
658 | LEAVE_GL();
|
---|
659 | return FALSE;
|
---|
660 | }
|
---|
661 | GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
|
---|
662 | GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
---|
663 | strlen(testcode), testcode));
|
---|
664 | glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
|
---|
665 | if(pos != -1)
|
---|
666 | {
|
---|
667 | WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
|
---|
668 | TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
|
---|
669 | ret = TRUE;
|
---|
670 | while(glGetError());
|
---|
671 | }
|
---|
672 | else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
|
---|
673 |
|
---|
674 | GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
|
---|
675 | GL_EXTCALL(glDeleteProgramsARB(1, &prog));
|
---|
676 | checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
|
---|
677 |
|
---|
678 | LEAVE_GL();
|
---|
679 | return ret;
|
---|
680 | }
|
---|
681 |
|
---|
682 | /* Context activation is done by the caller. */
|
---|
683 | static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
684 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
685 | {
|
---|
686 | char data[4 * 4 * 4];
|
---|
687 | GLuint tex, fbo;
|
---|
688 | GLenum status;
|
---|
689 |
|
---|
690 | if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
|
---|
691 |
|
---|
692 | memset(data, 0xcc, sizeof(data));
|
---|
693 |
|
---|
694 | ENTER_GL();
|
---|
695 |
|
---|
696 | glGenTextures(1, &tex);
|
---|
697 | glBindTexture(GL_TEXTURE_2D, tex);
|
---|
698 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
699 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
700 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
---|
701 | checkGLcall("glTexImage2D");
|
---|
702 |
|
---|
703 | gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
---|
704 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
---|
705 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
---|
706 | checkGLcall("glFramebufferTexture2D");
|
---|
707 |
|
---|
708 | status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
709 | if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
|
---|
710 | checkGLcall("glCheckFramebufferStatus");
|
---|
711 |
|
---|
712 | memset(data, 0x11, sizeof(data));
|
---|
713 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
---|
714 | checkGLcall("glTexSubImage2D");
|
---|
715 |
|
---|
716 | glClearColor(0.996, 0.729, 0.745, 0.792);
|
---|
717 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
718 | checkGLcall("glClear");
|
---|
719 |
|
---|
720 | glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
---|
721 | checkGLcall("glGetTexImage");
|
---|
722 |
|
---|
723 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
---|
724 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
---|
725 | glBindTexture(GL_TEXTURE_2D, 0);
|
---|
726 | checkGLcall("glBindTexture");
|
---|
727 |
|
---|
728 | gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
---|
729 | glDeleteTextures(1, &tex);
|
---|
730 | checkGLcall("glDeleteTextures");
|
---|
731 |
|
---|
732 | LEAVE_GL();
|
---|
733 |
|
---|
734 | return *(DWORD *)data == 0x11111111;
|
---|
735 | }
|
---|
736 |
|
---|
737 | static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
|
---|
738 | {
|
---|
739 | TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
|
---|
740 | gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
|
---|
741 | TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
|
---|
742 | gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
|
---|
743 | }
|
---|
744 |
|
---|
745 | static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
|
---|
746 | {
|
---|
747 | quirk_arb_constants(gl_info);
|
---|
748 | /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
|
---|
749 | * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
|
---|
750 | * allow 48 different offsets or other helper immediate values. */
|
---|
751 | TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
|
---|
752 | gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
|
---|
753 | }
|
---|
754 |
|
---|
755 | /* fglrx crashes with a very bad kernel panic if GL_POINT_SPRITE_ARB is set to GL_COORD_REPLACE_ARB
|
---|
756 | * on more than one texture unit. This means that the d3d9 visual point size test will cause a
|
---|
757 | * kernel panic on any machine running fglrx 9.3(latest that supports r300 to r500 cards). This
|
---|
758 | * quirk only enables point sprites on the first texture unit. This keeps point sprites working in
|
---|
759 | * most games, but avoids the crash
|
---|
760 | *
|
---|
761 | * A more sophisticated way would be to find all units that need texture coordinates and enable
|
---|
762 | * point sprites for one if only one is found, and software emulate point sprites in drawStridedSlow
|
---|
763 | * if more than one unit needs texture coordinates(This requires software ffp and vertex shaders though)
|
---|
764 | *
|
---|
765 | * Note that disabling the extension entirely does not gain predictability because there is no point
|
---|
766 | * sprite capability flag in d3d, so the potential rendering bugs are the same if we disable the extension. */
|
---|
767 | static void quirk_one_point_sprite(struct wined3d_gl_info *gl_info)
|
---|
768 | {
|
---|
769 | if (gl_info->supported[ARB_POINT_SPRITE])
|
---|
770 | {
|
---|
771 | TRACE("Limiting point sprites to one texture unit.\n");
|
---|
772 | gl_info->limits.point_sprite_units = 1;
|
---|
773 | }
|
---|
774 | }
|
---|
775 |
|
---|
776 | static void quirk_ati_dx9(struct wined3d_gl_info *gl_info)
|
---|
777 | {
|
---|
778 | quirk_arb_constants(gl_info);
|
---|
779 |
|
---|
780 | /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
|
---|
781 | * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
|
---|
782 | * If real NP2 textures are used, the driver falls back to software. We could just remove the
|
---|
783 | * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconventient
|
---|
784 | * due to the non-normalized texture coordinates. Thus set an internal extension flag,
|
---|
785 | * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
|
---|
786 | * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
|
---|
787 | *
|
---|
788 | * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
|
---|
789 | * has this extension promoted to core. The extension loading code sets this extension supported
|
---|
790 | * due to that, so this code works on fglrx as well. */
|
---|
791 | if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
|
---|
792 | {
|
---|
793 | TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
|
---|
794 | gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
|
---|
795 | gl_info->supported[WINE_NORMALIZED_TEXRECT] = TRUE;
|
---|
796 | }
|
---|
797 |
|
---|
798 | /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
|
---|
799 | * it is generally more efficient. Reserve just 8 constants. */
|
---|
800 | TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
|
---|
801 | gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8);
|
---|
802 | }
|
---|
803 |
|
---|
804 | static void quirk_no_np2(struct wined3d_gl_info *gl_info)
|
---|
805 | {
|
---|
806 | /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
|
---|
807 | * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
|
---|
808 | * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
|
---|
809 | * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
|
---|
810 | * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
|
---|
811 | * We therefore completely remove ARB_tex_npot from the list of supported extensions.
|
---|
812 | *
|
---|
813 | * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
|
---|
814 | * triggering the software fallback. There is not much we can do here apart from disabling the
|
---|
815 | * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
|
---|
816 | * in IWineD3DImpl_FillGLCaps).
|
---|
817 | * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
|
---|
818 | * post-processing effects in the game "Max Payne 2").
|
---|
819 | * The behaviour can be verified through a simple test app attached in bugreport #14724. */
|
---|
820 | TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
|
---|
821 | gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
|
---|
822 | gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
|
---|
823 | }
|
---|
824 |
|
---|
825 | static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
|
---|
826 | {
|
---|
827 | /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
|
---|
828 | * with fixed function fragment processing. Ideally this flag should be detected with a test shader
|
---|
829 | * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
|
---|
830 | * do not like vertex shaders in feedback mode and return an error, even though it should be valid
|
---|
831 | * according to the spec.
|
---|
832 | *
|
---|
833 | * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
|
---|
834 | * makes the shader slower and eats instruction slots which should be available to the d3d app.
|
---|
835 | *
|
---|
836 | * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
|
---|
837 | * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
|
---|
838 | * this workaround is activated on cards that do not need it, it won't break things, just affect
|
---|
839 | * performance negatively. */
|
---|
840 | TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
|
---|
841 | gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
|
---|
842 | }
|
---|
843 |
|
---|
844 | static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
|
---|
845 | {
|
---|
846 | gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
|
---|
847 | }
|
---|
848 |
|
---|
849 | static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
|
---|
850 | {
|
---|
851 | gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
|
---|
852 | }
|
---|
853 |
|
---|
854 | static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
|
---|
855 | {
|
---|
856 | gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
|
---|
857 | gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
|
---|
858 | }
|
---|
859 |
|
---|
860 | static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
|
---|
861 | {
|
---|
862 | gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
|
---|
863 | }
|
---|
864 |
|
---|
865 | static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
|
---|
866 | {
|
---|
867 | gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
|
---|
868 | }
|
---|
869 |
|
---|
870 | struct driver_quirk
|
---|
871 | {
|
---|
872 | BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
873 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
|
---|
874 | void (*apply)(struct wined3d_gl_info *gl_info);
|
---|
875 | const char *description;
|
---|
876 | };
|
---|
877 |
|
---|
878 | static const struct driver_quirk quirk_table[] =
|
---|
879 | {
|
---|
880 | {
|
---|
881 | match_ati_r300_to_500,
|
---|
882 | quirk_ati_dx9,
|
---|
883 | "ATI GLSL constant and normalized texrect quirk"
|
---|
884 | },
|
---|
885 | /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
|
---|
886 | * used it falls back to software. While the compiler can detect if the shader uses all declared
|
---|
887 | * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
|
---|
888 | * using relative addressing falls back to software.
|
---|
889 | *
|
---|
890 | * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
|
---|
891 | {
|
---|
892 | match_apple,
|
---|
893 | quirk_apple_glsl_constants,
|
---|
894 | "Apple GLSL uniform override"
|
---|
895 | },
|
---|
896 | {
|
---|
897 | match_geforce5,
|
---|
898 | quirk_no_np2,
|
---|
899 | "Geforce 5 NP2 disable"
|
---|
900 | },
|
---|
901 | {
|
---|
902 | match_apple_intel,
|
---|
903 | quirk_texcoord_w,
|
---|
904 | "Init texcoord .w for Apple Intel GPU driver"
|
---|
905 | },
|
---|
906 | {
|
---|
907 | match_apple_nonr500ati,
|
---|
908 | quirk_texcoord_w,
|
---|
909 | "Init texcoord .w for Apple ATI >= r600 GPU driver"
|
---|
910 | },
|
---|
911 | {
|
---|
912 | match_fglrx,
|
---|
913 | quirk_one_point_sprite,
|
---|
914 | "Fglrx point sprite crash workaround"
|
---|
915 | },
|
---|
916 | {
|
---|
917 | match_dx10_capable,
|
---|
918 | quirk_clip_varying,
|
---|
919 | "Reserved varying for gl_ClipPos"
|
---|
920 | },
|
---|
921 | {
|
---|
922 | /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
|
---|
923 | * GL implementations accept it. The Mac GL is the only implementation known to
|
---|
924 | * reject it.
|
---|
925 | *
|
---|
926 | * If we can pass 4 component specular colors, do it, because (a) we don't have
|
---|
927 | * to screw around with the data, and (b) the D3D fixed function vertex pipeline
|
---|
928 | * passes specular alpha to the pixel shader if any is used. Otherwise the
|
---|
929 | * specular alpha is used to pass the fog coordinate, which we pass to opengl
|
---|
930 | * via GL_EXT_fog_coord.
|
---|
931 | */
|
---|
932 | match_allows_spec_alpha,
|
---|
933 | quirk_allows_specular_alpha,
|
---|
934 | "Allow specular alpha quirk"
|
---|
935 | },
|
---|
936 | {
|
---|
937 | /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
|
---|
938 | * (rdar://5682521).
|
---|
939 | */
|
---|
940 | match_apple_nvts,
|
---|
941 | quirk_apple_nvts,
|
---|
942 | "Apple NV_texture_shader disable"
|
---|
943 | },
|
---|
944 | {
|
---|
945 | match_broken_nv_clip,
|
---|
946 | quirk_disable_nvvp_clip,
|
---|
947 | "Apple NV_vertex_program clip bug quirk"
|
---|
948 | },
|
---|
949 | {
|
---|
950 | match_fbo_tex_update,
|
---|
951 | quirk_fbo_tex_update,
|
---|
952 | "FBO rebind for attachment updates"
|
---|
953 | },
|
---|
954 | };
|
---|
955 |
|
---|
956 | /* Certain applications (Steam) complain if we report an outdated driver version. In general,
|
---|
957 | * reporting a driver version is moot because we are not the Windows driver, and we have different
|
---|
958 | * bugs, features, etc.
|
---|
959 | *
|
---|
960 | * The driver version has the form "x.y.z.w".
|
---|
961 | *
|
---|
962 | * "x" is the Windows version the driver is meant for:
|
---|
963 | * 4 -> 95/98/NT4
|
---|
964 | * 5 -> 2000
|
---|
965 | * 6 -> 2000/XP
|
---|
966 | * 7 -> Vista
|
---|
967 | * 8 -> Win 7
|
---|
968 | *
|
---|
969 | * "y" is the Direct3D level the driver supports:
|
---|
970 | * 11 -> d3d6
|
---|
971 | * 12 -> d3d7
|
---|
972 | * 13 -> d3d8
|
---|
973 | * 14 -> d3d9
|
---|
974 | * 15 -> d3d10
|
---|
975 | *
|
---|
976 | * "z" is unknown, possibly vendor specific.
|
---|
977 | *
|
---|
978 | * "w" is the vendor specific driver version.
|
---|
979 | */
|
---|
980 | struct driver_version_information
|
---|
981 | {
|
---|
982 | WORD vendor; /* reported PCI card vendor ID */
|
---|
983 | WORD card; /* reported PCI card device ID */
|
---|
984 | const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
|
---|
985 | WORD d3d_level; /* driver hiword to report */
|
---|
986 | WORD lopart_hi, lopart_lo; /* driver loword to report */
|
---|
987 | };
|
---|
988 |
|
---|
989 | static const struct driver_version_information driver_version_table[] =
|
---|
990 | {
|
---|
991 | /* Nvidia drivers. Geforce6 and newer cards are supported by the current driver (180.x)
|
---|
992 | * GeforceFX support is up to 173.x, - driver uses numbering x.y.11.7341 for 173.41 where x is the windows revision (6=2000/xp, 7=vista), y is unknown
|
---|
993 | * Geforce2MX/3/4 up to 96.x - driver uses numbering 9.6.8.9 for 96.89
|
---|
994 | * TNT/Geforce1/2 up to 71.x - driver uses numbering 7.1.8.6 for 71.86
|
---|
995 | *
|
---|
996 | * All version numbers used below are from the Linux nvidia drivers. */
|
---|
997 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", 1, 8, 6 },
|
---|
998 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", 1, 8, 6 },
|
---|
999 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", 1, 8, 6 },
|
---|
1000 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", 6, 4, 3 },
|
---|
1001 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", 1, 8, 6 },
|
---|
1002 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", 6, 10, 9371 },
|
---|
1003 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", 6, 10, 9371 },
|
---|
1004 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", 6, 10, 9371 },
|
---|
1005 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", 15, 11, 7516 },
|
---|
1006 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", 15, 11, 7516 },
|
---|
1007 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", 15, 11, 7516 },
|
---|
1008 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", 15, 11, 8618 },
|
---|
1009 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", 15, 11, 8618 },
|
---|
1010 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", 15, 11, 8618 },
|
---|
1011 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", 15, 11, 8585 },
|
---|
1012 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", 15, 11, 8585 },
|
---|
1013 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", 15, 11, 8618 },
|
---|
1014 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", 15, 11, 8618 },
|
---|
1015 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", 15, 11, 8618 },
|
---|
1016 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", 15, 11, 8618 },
|
---|
1017 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", 15, 11, 8585 },
|
---|
1018 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", 15, 11, 8618 },
|
---|
1019 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", 15, 11, 8618 },
|
---|
1020 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", 15, 11, 8618 },
|
---|
1021 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", 15, 11, 8618 },
|
---|
1022 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", 15, 11, 8618 },
|
---|
1023 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", 15, 11, 8618 },
|
---|
1024 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", 15, 11, 8618 },
|
---|
1025 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", 15, 11, 8618 },
|
---|
1026 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", 15, 11, 8618 },
|
---|
1027 | {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", 15, 11, 8618 },
|
---|
1028 |
|
---|
1029 | /* ATI cards. The driver versions are somewhat similar, but not quite the same. Let's hardcode. */
|
---|
1030 | {HW_VENDOR_ATI, CARD_ATI_RADEON_9500, "ATI Radeon 9500", 14, 10, 6764 },
|
---|
1031 | {HW_VENDOR_ATI, CARD_ATI_RADEON_X700, "ATI Radeon X700 SE", 14, 10, 6764 },
|
---|
1032 | {HW_VENDOR_ATI, CARD_ATI_RADEON_X1600, "ATI Radeon X1600 Series", 14, 10, 6764 },
|
---|
1033 | {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2350, "ATI Mobility Radeon HD 2350", 14, 10, 6764 },
|
---|
1034 | {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2600, "ATI Mobility Radeon HD 2600", 14, 10, 6764 },
|
---|
1035 | {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2900, "ATI Radeon HD 2900 XT", 14, 10, 6764 },
|
---|
1036 | {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4350, "ATI Radeon HD 4350", 14, 10, 6764 },
|
---|
1037 | {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4600, "ATI Radeon HD 4600 Series", 14, 10, 6764 },
|
---|
1038 | {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4700, "ATI Radeon HD 4700 Series", 14, 10, 6764 },
|
---|
1039 | {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4800, "ATI Radeon HD 4800 Series", 14, 10, 6764 },
|
---|
1040 | {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5700, "ATI Radeon HD 5700 Series", 14, 10, 8681 },
|
---|
1041 | {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5800, "ATI Radeon HD 5800 Series", 14, 10, 8681 },
|
---|
1042 |
|
---|
1043 | /* TODO: Add information about legacy ATI hardware, Intel and other cards. */
|
---|
1044 | };
|
---|
1045 |
|
---|
1046 | static void init_driver_info(struct wined3d_driver_info *driver_info,
|
---|
1047 | enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
|
---|
1048 | {
|
---|
1049 | OSVERSIONINFOW os_version;
|
---|
1050 | WORD driver_os_version;
|
---|
1051 | unsigned int i;
|
---|
1052 |
|
---|
1053 | if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
|
---|
1054 | {
|
---|
1055 | TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
|
---|
1056 | vendor = wined3d_settings.pci_vendor_id;
|
---|
1057 | }
|
---|
1058 | driver_info->vendor = vendor;
|
---|
1059 |
|
---|
1060 | if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
|
---|
1061 | {
|
---|
1062 | TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
|
---|
1063 | device = wined3d_settings.pci_device_id;
|
---|
1064 | }
|
---|
1065 | driver_info->device = device;
|
---|
1066 |
|
---|
1067 | switch (vendor)
|
---|
1068 | {
|
---|
1069 | case HW_VENDOR_ATI:
|
---|
1070 | driver_info->name = "ati2dvag.dll";
|
---|
1071 | break;
|
---|
1072 |
|
---|
1073 | case HW_VENDOR_NVIDIA:
|
---|
1074 | driver_info->name = "nv4_disp.dll";
|
---|
1075 | break;
|
---|
1076 |
|
---|
1077 | case HW_VENDOR_INTEL:
|
---|
1078 | default:
|
---|
1079 | FIXME_(d3d_caps)("Unhandled vendor %04x.\n", vendor);
|
---|
1080 | driver_info->name = "Display";
|
---|
1081 | break;
|
---|
1082 | }
|
---|
1083 |
|
---|
1084 | memset(&os_version, 0, sizeof(os_version));
|
---|
1085 | os_version.dwOSVersionInfoSize = sizeof(os_version);
|
---|
1086 | if (!GetVersionExW(&os_version))
|
---|
1087 | {
|
---|
1088 | ERR("Failed to get OS version, reporting 2000/XP.\n");
|
---|
1089 | driver_os_version = 6;
|
---|
1090 | }
|
---|
1091 | else
|
---|
1092 | {
|
---|
1093 | TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
|
---|
1094 | switch (os_version.dwMajorVersion)
|
---|
1095 | {
|
---|
1096 | case 4:
|
---|
1097 | driver_os_version = 4;
|
---|
1098 | break;
|
---|
1099 |
|
---|
1100 | case 5:
|
---|
1101 | driver_os_version = 6;
|
---|
1102 | break;
|
---|
1103 |
|
---|
1104 | case 6:
|
---|
1105 | if (os_version.dwMinorVersion == 0)
|
---|
1106 | {
|
---|
1107 | driver_os_version = 7;
|
---|
1108 | }
|
---|
1109 | else
|
---|
1110 | {
|
---|
1111 | if (os_version.dwMinorVersion > 1)
|
---|
1112 | {
|
---|
1113 | FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
|
---|
1114 | os_version.dwMajorVersion, os_version.dwMinorVersion);
|
---|
1115 | }
|
---|
1116 | driver_os_version = 8;
|
---|
1117 | }
|
---|
1118 | break;
|
---|
1119 |
|
---|
1120 | default:
|
---|
1121 | FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
|
---|
1122 | os_version.dwMajorVersion, os_version.dwMinorVersion);
|
---|
1123 | driver_os_version = 6;
|
---|
1124 | break;
|
---|
1125 | }
|
---|
1126 | }
|
---|
1127 |
|
---|
1128 | driver_info->description = "Direct3D HAL";
|
---|
1129 | driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
|
---|
1130 | driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
|
---|
1131 |
|
---|
1132 | for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); ++i)
|
---|
1133 | {
|
---|
1134 | if (vendor == driver_version_table[i].vendor && device == driver_version_table[i].card)
|
---|
1135 | {
|
---|
1136 | TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
|
---|
1137 |
|
---|
1138 | driver_info->description = driver_version_table[i].description;
|
---|
1139 | driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, driver_version_table[i].d3d_level);
|
---|
1140 | driver_info->version_low = MAKEDWORD_VERSION(driver_version_table[i].lopart_hi,
|
---|
1141 | driver_version_table[i].lopart_lo);
|
---|
1142 | break;
|
---|
1143 | }
|
---|
1144 | }
|
---|
1145 |
|
---|
1146 | TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
|
---|
1147 | driver_info->version_high, driver_info->version_low);
|
---|
1148 | }
|
---|
1149 |
|
---|
1150 | /* Context activation is done by the caller. */
|
---|
1151 | static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
1152 | enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
---|
1153 | {
|
---|
1154 | unsigned int i;
|
---|
1155 |
|
---|
1156 | for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
|
---|
1157 | {
|
---|
1158 | if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
|
---|
1159 | TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
|
---|
1160 | quirk_table[i].apply(gl_info);
|
---|
1161 | }
|
---|
1162 |
|
---|
1163 | /* Find out if PBOs work as they are supposed to. */
|
---|
1164 | test_pbo_functionality(gl_info);
|
---|
1165 | }
|
---|
1166 |
|
---|
1167 | static DWORD wined3d_parse_gl_version(const char *gl_version)
|
---|
1168 | {
|
---|
1169 | const char *ptr = gl_version;
|
---|
1170 | int major, minor;
|
---|
1171 |
|
---|
1172 | major = atoi(ptr);
|
---|
1173 | if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
|
---|
1174 |
|
---|
1175 | while (isdigit(*ptr)) ++ptr;
|
---|
1176 | if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
|
---|
1177 |
|
---|
1178 | minor = atoi(ptr);
|
---|
1179 |
|
---|
1180 | TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
|
---|
1181 |
|
---|
1182 | return MAKEDWORD_VERSION(major, minor);
|
---|
1183 | }
|
---|
1184 |
|
---|
1185 | static enum wined3d_gl_vendor wined3d_guess_gl_vendor(struct wined3d_gl_info *gl_info, const char *gl_vendor_string, const char *gl_renderer)
|
---|
1186 | {
|
---|
1187 |
|
---|
1188 | /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
|
---|
1189 | * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
|
---|
1190 | * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
|
---|
1191 | *
|
---|
1192 | * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
|
---|
1193 | * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
|
---|
1194 | * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
|
---|
1195 | * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
|
---|
1196 | * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
|
---|
1197 | * the chance that other implementations support them is rather small since Win32 QuickTime uses
|
---|
1198 | * DirectDraw, not OpenGL. */
|
---|
1199 | if (gl_info->supported[APPLE_FENCE]
|
---|
1200 | && gl_info->supported[APPLE_CLIENT_STORAGE]
|
---|
1201 | && gl_info->supported[APPLE_FLUSH_RENDER]
|
---|
1202 | && gl_info->supported[APPLE_YCBCR_422])
|
---|
1203 | return GL_VENDOR_APPLE;
|
---|
1204 |
|
---|
1205 | if (strstr(gl_vendor_string, "NVIDIA"))
|
---|
1206 | return GL_VENDOR_NVIDIA;
|
---|
1207 |
|
---|
1208 | if (strstr(gl_vendor_string, "ATI"))
|
---|
1209 | return GL_VENDOR_FGLRX;
|
---|
1210 |
|
---|
1211 | if (strstr(gl_vendor_string, "Intel(R)")
|
---|
1212 | || strstr(gl_renderer, "Intel(R)")
|
---|
1213 | || strstr(gl_vendor_string, "Intel Inc."))
|
---|
1214 | return GL_VENDOR_INTEL;
|
---|
1215 |
|
---|
1216 | if (strstr(gl_vendor_string, "Mesa")
|
---|
1217 | || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
|
---|
1218 | || strstr(gl_vendor_string, "DRI R300 Project")
|
---|
1219 | || strstr(gl_vendor_string, "X.Org R300 Project")
|
---|
1220 | || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
|
---|
1221 | || strstr(gl_vendor_string, "VMware, Inc.")
|
---|
1222 | || strstr(gl_renderer, "Mesa")
|
---|
1223 | || strstr(gl_renderer, "Gallium"))
|
---|
1224 | return GL_VENDOR_MESA;
|
---|
1225 |
|
---|
1226 | FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
|
---|
1227 | debugstr_a(gl_vendor_string));
|
---|
1228 |
|
---|
1229 | return GL_VENDOR_UNKNOWN;
|
---|
1230 | }
|
---|
1231 |
|
---|
1232 | static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
|
---|
1233 | {
|
---|
1234 | if (strstr(gl_vendor_string, "NVIDIA"))
|
---|
1235 | return HW_VENDOR_NVIDIA;
|
---|
1236 |
|
---|
1237 | if (strstr(gl_vendor_string, "ATI")
|
---|
1238 | || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
|
---|
1239 | || strstr(gl_vendor_string, "X.Org R300 Project")
|
---|
1240 | || strstr(gl_vendor_string, "DRI R300 Project"))
|
---|
1241 | return HW_VENDOR_ATI;
|
---|
1242 |
|
---|
1243 | if (strstr(gl_vendor_string, "Intel(R)")
|
---|
1244 | || strstr(gl_renderer, "Intel(R)")
|
---|
1245 | || strstr(gl_vendor_string, "Intel Inc."))
|
---|
1246 | return HW_VENDOR_INTEL;
|
---|
1247 |
|
---|
1248 | if (strstr(gl_vendor_string, "Mesa")
|
---|
1249 | || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
|
---|
1250 | || strstr(gl_vendor_string, "VMware, Inc."))
|
---|
1251 | return HW_VENDOR_SOFTWARE;
|
---|
1252 |
|
---|
1253 | FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
|
---|
1254 |
|
---|
1255 | return HW_VENDOR_NVIDIA;
|
---|
1256 | }
|
---|
1257 |
|
---|
1258 |
|
---|
1259 |
|
---|
1260 | static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
|
---|
1261 | const char *gl_renderer, unsigned int *vidmem)
|
---|
1262 | {
|
---|
1263 | if (WINE_D3D10_CAPABLE(gl_info))
|
---|
1264 | {
|
---|
1265 | /* Geforce 200 - highend */
|
---|
1266 | if (strstr(gl_renderer, "GTX 280")
|
---|
1267 | || strstr(gl_renderer, "GTX 285")
|
---|
1268 | || strstr(gl_renderer, "GTX 295"))
|
---|
1269 | {
|
---|
1270 | *vidmem = 1024;
|
---|
1271 | return CARD_NVIDIA_GEFORCE_GTX280;
|
---|
1272 | }
|
---|
1273 |
|
---|
1274 | /* Geforce 200 - midend high */
|
---|
1275 | if (strstr(gl_renderer, "GTX 275"))
|
---|
1276 | {
|
---|
1277 | *vidmem = 896;
|
---|
1278 | return CARD_NVIDIA_GEFORCE_GTX275;
|
---|
1279 | }
|
---|
1280 |
|
---|
1281 | /* Geforce 200 - midend */
|
---|
1282 | if (strstr(gl_renderer, "GTX 260"))
|
---|
1283 | {
|
---|
1284 | *vidmem = 1024;
|
---|
1285 | return CARD_NVIDIA_GEFORCE_GTX260;
|
---|
1286 | }
|
---|
1287 | /* Geforce 200 - midend */
|
---|
1288 | if (strstr(gl_renderer, "GT 240"))
|
---|
1289 | {
|
---|
1290 | *vidmem = 512;
|
---|
1291 | return CARD_NVIDIA_GEFORCE_GT240;
|
---|
1292 | }
|
---|
1293 |
|
---|
1294 | /* Geforce9 - highend / Geforce 200 - midend (GTS 150/250 are based on the same core) */
|
---|
1295 | if (strstr(gl_renderer, "9800")
|
---|
1296 | || strstr(gl_renderer, "GTS 150")
|
---|
1297 | || strstr(gl_renderer, "GTS 250"))
|
---|
1298 | {
|
---|
1299 | *vidmem = 512;
|
---|
1300 | return CARD_NVIDIA_GEFORCE_9800GT;
|
---|
1301 | }
|
---|
1302 |
|
---|
1303 | /* Geforce9 - midend */
|
---|
1304 | if (strstr(gl_renderer, "9600"))
|
---|
1305 | {
|
---|
1306 | *vidmem = 384; /* The 9600GSO has 384MB, the 9600GT has 512-1024MB */
|
---|
1307 | return CARD_NVIDIA_GEFORCE_9600GT;
|
---|
1308 | }
|
---|
1309 |
|
---|
1310 | /* Geforce9 - midend low / Geforce 200 - low */
|
---|
1311 | if (strstr(gl_renderer, "9500")
|
---|
1312 | || strstr(gl_renderer, "GT 120")
|
---|
1313 | || strstr(gl_renderer, "GT 130"))
|
---|
1314 | {
|
---|
1315 | *vidmem = 256; /* The 9500GT has 256-1024MB */
|
---|
1316 | return CARD_NVIDIA_GEFORCE_9500GT;
|
---|
1317 | }
|
---|
1318 |
|
---|
1319 | /* Geforce9 - lowend */
|
---|
1320 | if (strstr(gl_renderer, "9400"))
|
---|
1321 | {
|
---|
1322 | *vidmem = 256; /* The 9400GT has 256-1024MB */
|
---|
1323 | return CARD_NVIDIA_GEFORCE_9400GT;
|
---|
1324 | }
|
---|
1325 |
|
---|
1326 | /* Geforce9 - lowend low */
|
---|
1327 | if (strstr(gl_renderer, "9100")
|
---|
1328 | || strstr(gl_renderer, "9200")
|
---|
1329 | || strstr(gl_renderer, "9300")
|
---|
1330 | || strstr(gl_renderer, "G 100"))
|
---|
1331 | {
|
---|
1332 | *vidmem = 256; /* The 9100-9300 cards have 256MB */
|
---|
1333 | return CARD_NVIDIA_GEFORCE_9200;
|
---|
1334 | }
|
---|
1335 |
|
---|
1336 | /* Geforce8 - highend */
|
---|
1337 | if (strstr(gl_renderer, "8800"))
|
---|
1338 | {
|
---|
1339 | *vidmem = 320; /* The 8800GTS uses 320MB, a 8800GTX can have 768MB */
|
---|
1340 | return CARD_NVIDIA_GEFORCE_8800GTS;
|
---|
1341 | }
|
---|
1342 |
|
---|
1343 | /* Geforce8 - midend mobile */
|
---|
1344 | if (strstr(gl_renderer, "8600 M"))
|
---|
1345 | {
|
---|
1346 | *vidmem = 512;
|
---|
1347 | return CARD_NVIDIA_GEFORCE_8600MGT;
|
---|
1348 | }
|
---|
1349 |
|
---|
1350 | /* Geforce8 - midend */
|
---|
1351 | if (strstr(gl_renderer, "8600")
|
---|
1352 | || strstr(gl_renderer, "8700"))
|
---|
1353 | {
|
---|
1354 | *vidmem = 256;
|
---|
1355 | return CARD_NVIDIA_GEFORCE_8600GT;
|
---|
1356 | }
|
---|
1357 |
|
---|
1358 | /* Geforce8 - lowend */
|
---|
1359 | if (strstr(gl_renderer, "8100")
|
---|
1360 | || strstr(gl_renderer, "8200")
|
---|
1361 | || strstr(gl_renderer, "8300")
|
---|
1362 | || strstr(gl_renderer, "8400")
|
---|
1363 | || strstr(gl_renderer, "8500"))
|
---|
1364 | {
|
---|
1365 | *vidmem = 128; /* 128-256MB for a 8300, 256-512MB for a 8400 */
|
---|
1366 | return CARD_NVIDIA_GEFORCE_8300GS;
|
---|
1367 | }
|
---|
1368 |
|
---|
1369 | /* Geforce8-compatible fall back if the GPU is not in the list yet */
|
---|
1370 | *vidmem = 128;
|
---|
1371 | return CARD_NVIDIA_GEFORCE_8300GS;
|
---|
1372 | }
|
---|
1373 |
|
---|
1374 | /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
|
---|
1375 | * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
|
---|
1376 | */
|
---|
1377 | if (WINE_D3D9_CAPABLE(gl_info) && gl_info->supported[NV_VERTEX_PROGRAM3])
|
---|
1378 | {
|
---|
1379 | /* Geforce7 - highend */
|
---|
1380 | if (strstr(gl_renderer, "7800")
|
---|
1381 | || strstr(gl_renderer, "7900")
|
---|
1382 | || strstr(gl_renderer, "7950")
|
---|
1383 | || strstr(gl_renderer, "Quadro FX 4")
|
---|
1384 | || strstr(gl_renderer, "Quadro FX 5"))
|
---|
1385 | {
|
---|
1386 | *vidmem = 256; /* A 7800GT uses 256MB while highend 7900 cards can use 512MB */
|
---|
1387 | return CARD_NVIDIA_GEFORCE_7800GT;
|
---|
1388 | }
|
---|
1389 |
|
---|
1390 | /* Geforce7 midend */
|
---|
1391 | if (strstr(gl_renderer, "7600")
|
---|
1392 | || strstr(gl_renderer, "7700"))
|
---|
1393 | {
|
---|
1394 | *vidmem = 256; /* The 7600 uses 256-512MB */
|
---|
1395 | return CARD_NVIDIA_GEFORCE_7600;
|
---|
1396 | }
|
---|
1397 |
|
---|
1398 | /* Geforce7 lower medium */
|
---|
1399 | if (strstr(gl_renderer, "7400"))
|
---|
1400 | {
|
---|
1401 | *vidmem = 256; /* The 7400 uses 256-512MB */
|
---|
1402 | return CARD_NVIDIA_GEFORCE_7400;
|
---|
1403 | }
|
---|
1404 |
|
---|
1405 | /* Geforce7 lowend */
|
---|
1406 | if (strstr(gl_renderer, "7300"))
|
---|
1407 | {
|
---|
1408 | *vidmem = 256; /* Mac Pros with this card have 256 MB */
|
---|
1409 | return CARD_NVIDIA_GEFORCE_7300;
|
---|
1410 | }
|
---|
1411 |
|
---|
1412 | /* Geforce6 highend */
|
---|
1413 | if (strstr(gl_renderer, "6800"))
|
---|
1414 | {
|
---|
1415 | *vidmem = 128; /* The 6800 uses 128-256MB, the 7600 uses 256-512MB */
|
---|
1416 | return CARD_NVIDIA_GEFORCE_6800;
|
---|
1417 | }
|
---|
1418 |
|
---|
1419 | /* Geforce6 - midend */
|
---|
1420 | if (strstr(gl_renderer, "6600")
|
---|
1421 | || strstr(gl_renderer, "6610")
|
---|
1422 | || strstr(gl_renderer, "6700"))
|
---|
1423 | {
|
---|
1424 | *vidmem = 128; /* A 6600GT has 128-256MB */
|
---|
1425 | return CARD_NVIDIA_GEFORCE_6600GT;
|
---|
1426 | }
|
---|
1427 |
|
---|
1428 | /* Geforce6/7 lowend */
|
---|
1429 | *vidmem = 64; /* */
|
---|
1430 | return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
|
---|
1431 | }
|
---|
1432 |
|
---|
1433 | if (WINE_D3D9_CAPABLE(gl_info))
|
---|
1434 | {
|
---|
1435 | /* GeforceFX - highend */
|
---|
1436 | if (strstr(gl_renderer, "5800")
|
---|
1437 | || strstr(gl_renderer, "5900")
|
---|
1438 | || strstr(gl_renderer, "5950")
|
---|
1439 | || strstr(gl_renderer, "Quadro FX"))
|
---|
1440 | {
|
---|
1441 | *vidmem = 256; /* 5800-5900 cards use 256MB */
|
---|
1442 | return CARD_NVIDIA_GEFORCEFX_5800;
|
---|
1443 | }
|
---|
1444 |
|
---|
1445 | /* GeforceFX - midend */
|
---|
1446 | if (strstr(gl_renderer, "5600")
|
---|
1447 | || strstr(gl_renderer, "5650")
|
---|
1448 | || strstr(gl_renderer, "5700")
|
---|
1449 | || strstr(gl_renderer, "5750"))
|
---|
1450 | {
|
---|
1451 | *vidmem = 128; /* A 5600 uses 128-256MB */
|
---|
1452 | return CARD_NVIDIA_GEFORCEFX_5600;
|
---|
1453 | }
|
---|
1454 |
|
---|
1455 | /* GeforceFX - lowend */
|
---|
1456 | *vidmem = 64; /* Normal FX5200 cards use 64-256MB; laptop (non-standard) can have less */
|
---|
1457 | return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
|
---|
1458 | }
|
---|
1459 |
|
---|
1460 | if (WINE_D3D8_CAPABLE(gl_info))
|
---|
1461 | {
|
---|
1462 | if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
|
---|
1463 | {
|
---|
1464 | *vidmem = 64; /* Geforce4 Ti cards have 64-128MB */
|
---|
1465 | return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
|
---|
1466 | }
|
---|
1467 |
|
---|
1468 | *vidmem = 64; /* Geforce3 cards have 64-128MB */
|
---|
1469 | return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
|
---|
1470 | }
|
---|
1471 |
|
---|
1472 | if (WINE_D3D7_CAPABLE(gl_info))
|
---|
1473 | {
|
---|
1474 | if (strstr(gl_renderer, "GeForce4 MX"))
|
---|
1475 | {
|
---|
1476 | /* Most Geforce4MX GPUs have at least 64MB of memory, some
|
---|
1477 | * early models had 32MB but most have 64MB or even 128MB. */
|
---|
1478 | *vidmem = 64;
|
---|
1479 | return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
|
---|
1480 | }
|
---|
1481 |
|
---|
1482 | if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
|
---|
1483 | {
|
---|
1484 | *vidmem = 32; /* Geforce2MX GPUs have 32-64MB of video memory */
|
---|
1485 | return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
|
---|
1486 | }
|
---|
1487 |
|
---|
1488 | if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
|
---|
1489 | {
|
---|
1490 | *vidmem = 32; /* Geforce2 GPUs have 32-64MB of video memory */
|
---|
1491 | return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
|
---|
1492 | }
|
---|
1493 |
|
---|
1494 | /* Most Geforce1 cards have 32MB, there are also some rare 16
|
---|
1495 | * and 64MB (Dell) models. */
|
---|
1496 | *vidmem = 32;
|
---|
1497 | return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
|
---|
1498 | }
|
---|
1499 |
|
---|
1500 | if (strstr(gl_renderer, "TNT2"))
|
---|
1501 | {
|
---|
1502 | *vidmem = 32; /* Most TNT2 boards have 32MB, though there are 16MB boards too */
|
---|
1503 | return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
|
---|
1504 | }
|
---|
1505 |
|
---|
1506 | *vidmem = 16; /* Most TNT boards have 16MB, some rare models have 8MB */
|
---|
1507 | return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
|
---|
1508 |
|
---|
1509 | }
|
---|
1510 |
|
---|
1511 | static enum wined3d_pci_device select_card_ati_binary(const struct wined3d_gl_info *gl_info,
|
---|
1512 | const char *gl_renderer, unsigned int *vidmem)
|
---|
1513 | {
|
---|
1514 | /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
|
---|
1515 | *
|
---|
1516 | * Beware: renderer string do not match exact card model,
|
---|
1517 | * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
|
---|
1518 | if (WINE_D3D10_CAPABLE(gl_info))
|
---|
1519 | {
|
---|
1520 | /* Radeon EG CYPRESS XT / PRO HD5800 - highend */
|
---|
1521 | if (strstr(gl_renderer, "HD 5800") /* Radeon EG CYPRESS HD58xx generic renderer string */
|
---|
1522 | || strstr(gl_renderer, "HD 5850") /* Radeon EG CYPRESS XT */
|
---|
1523 | || strstr(gl_renderer, "HD 5870")) /* Radeon EG CYPRESS PRO */
|
---|
1524 | {
|
---|
1525 | *vidmem = 1024; /* note: HD58xx cards use 1024MB */
|
---|
1526 | return CARD_ATI_RADEON_HD5800;
|
---|
1527 | }
|
---|
1528 |
|
---|
1529 | /* Radeon EG JUNIPER XT / LE HD5700 - midend */
|
---|
1530 | if (strstr(gl_renderer, "HD 5700") /* Radeon EG JUNIPER HD57xx generic renderer string */
|
---|
1531 | || strstr(gl_renderer, "HD 5750") /* Radeon EG JUNIPER LE */
|
---|
1532 | || strstr(gl_renderer, "HD 5770")) /* Radeon EG JUNIPER XT */
|
---|
1533 | {
|
---|
1534 | *vidmem = 512; /* note: HD5770 cards use 1024MB and HD5750 cards use 512MB or 1024MB */
|
---|
1535 | return CARD_ATI_RADEON_HD5700;
|
---|
1536 | }
|
---|
1537 |
|
---|
1538 | /* Radeon R7xx HD4800 - highend */
|
---|
1539 | if (strstr(gl_renderer, "HD 4800") /* Radeon RV7xx HD48xx generic renderer string */
|
---|
1540 | || strstr(gl_renderer, "HD 4830") /* Radeon RV770 */
|
---|
1541 | || strstr(gl_renderer, "HD 4850") /* Radeon RV770 */
|
---|
1542 | || strstr(gl_renderer, "HD 4870") /* Radeon RV770 */
|
---|
1543 | || strstr(gl_renderer, "HD 4890")) /* Radeon RV790 */
|
---|
1544 | {
|
---|
1545 | *vidmem = 512; /* note: HD4890 cards use 1024MB */
|
---|
1546 | return CARD_ATI_RADEON_HD4800;
|
---|
1547 | }
|
---|
1548 |
|
---|
1549 | /* Radeon R740 HD4700 - midend */
|
---|
1550 | if (strstr(gl_renderer, "HD 4700") /* Radeon RV770 */
|
---|
1551 | || strstr(gl_renderer, "HD 4770")) /* Radeon RV740 */
|
---|
1552 | {
|
---|
1553 | *vidmem = 512;
|
---|
1554 | return CARD_ATI_RADEON_HD4700;
|
---|
1555 | }
|
---|
1556 |
|
---|
1557 | /* Radeon R730 HD4600 - midend */
|
---|
1558 | if (strstr(gl_renderer, "HD 4600") /* Radeon RV730 */
|
---|
1559 | || strstr(gl_renderer, "HD 4650") /* Radeon RV730 */
|
---|
1560 | || strstr(gl_renderer, "HD 4670")) /* Radeon RV730 */
|
---|
1561 | {
|
---|
1562 | *vidmem = 512;
|
---|
1563 | return CARD_ATI_RADEON_HD4600;
|
---|
1564 | }
|
---|
1565 |
|
---|
1566 | /* Radeon R710 HD4500/HD4350 - lowend */
|
---|
1567 | if (strstr(gl_renderer, "HD 4350") /* Radeon RV710 */
|
---|
1568 | || strstr(gl_renderer, "HD 4550")) /* Radeon RV710 */
|
---|
1569 | {
|
---|
1570 | *vidmem = 256;
|
---|
1571 | return CARD_ATI_RADEON_HD4350;
|
---|
1572 | }
|
---|
1573 |
|
---|
1574 | /* Radeon R6xx HD2900/HD3800 - highend */
|
---|
1575 | if (strstr(gl_renderer, "HD 2900")
|
---|
1576 | || strstr(gl_renderer, "HD 3870")
|
---|
1577 | || strstr(gl_renderer, "HD 3850"))
|
---|
1578 | {
|
---|
1579 | *vidmem = 512; /* HD2900/HD3800 uses 256-1024MB */
|
---|
1580 | return CARD_ATI_RADEON_HD2900;
|
---|
1581 | }
|
---|
1582 |
|
---|
1583 | /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
|
---|
1584 | if (strstr(gl_renderer, "HD 2600")
|
---|
1585 | || strstr(gl_renderer, "HD 3830")
|
---|
1586 | || strstr(gl_renderer, "HD 3690")
|
---|
1587 | || strstr(gl_renderer, "HD 3650"))
|
---|
1588 | {
|
---|
1589 | *vidmem = 256; /* HD2600/HD3600 uses 256-512MB */
|
---|
1590 | return CARD_ATI_RADEON_HD2600;
|
---|
1591 | }
|
---|
1592 |
|
---|
1593 | /* Radeon R6xx HD2350/HD2400/HD3400 - lowend
|
---|
1594 | * Note HD2300=DX9, HD2350=DX10 */
|
---|
1595 | if (strstr(gl_renderer, "HD 2350")
|
---|
1596 | || strstr(gl_renderer, "HD 2400")
|
---|
1597 | || strstr(gl_renderer, "HD 3470")
|
---|
1598 | || strstr(gl_renderer, "HD 3450")
|
---|
1599 | || strstr(gl_renderer, "HD 3430")
|
---|
1600 | || strstr(gl_renderer, "HD 3400"))
|
---|
1601 | {
|
---|
1602 | *vidmem = 256; /* HD2350/2400 use 256MB, HD34xx use 256-512MB */
|
---|
1603 | return CARD_ATI_RADEON_HD2350;
|
---|
1604 | }
|
---|
1605 |
|
---|
1606 | /* Radeon R6xx/R7xx integrated */
|
---|
1607 | if (strstr(gl_renderer, "HD 3100")
|
---|
1608 | || strstr(gl_renderer, "HD 3200")
|
---|
1609 | || strstr(gl_renderer, "HD 3300"))
|
---|
1610 | {
|
---|
1611 | *vidmem = 128; /* 128MB */
|
---|
1612 | return CARD_ATI_RADEON_HD3200;
|
---|
1613 | }
|
---|
1614 |
|
---|
1615 | /* Default for when no GPU has been found */
|
---|
1616 | *vidmem = 128; /* 128MB */
|
---|
1617 | return CARD_ATI_RADEON_HD3200;
|
---|
1618 | }
|
---|
1619 |
|
---|
1620 | if (WINE_D3D8_CAPABLE(gl_info))
|
---|
1621 | {
|
---|
1622 | /* Radeon R5xx */
|
---|
1623 | if (strstr(gl_renderer, "X1600")
|
---|
1624 | || strstr(gl_renderer, "X1650")
|
---|
1625 | || strstr(gl_renderer, "X1800")
|
---|
1626 | || strstr(gl_renderer, "X1900")
|
---|
1627 | || strstr(gl_renderer, "X1950"))
|
---|
1628 | {
|
---|
1629 | *vidmem = 128; /* X1600 uses 128-256MB, >=X1800 uses 256MB */
|
---|
1630 | return CARD_ATI_RADEON_X1600;
|
---|
1631 | }
|
---|
1632 |
|
---|
1633 | /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
|
---|
1634 | * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
|
---|
1635 | if (strstr(gl_renderer, "X700")
|
---|
1636 | || strstr(gl_renderer, "X800")
|
---|
1637 | || strstr(gl_renderer, "X850")
|
---|
1638 | || strstr(gl_renderer, "X1300")
|
---|
1639 | || strstr(gl_renderer, "X1400")
|
---|
1640 | || strstr(gl_renderer, "X1450")
|
---|
1641 | || strstr(gl_renderer, "X1550")
|
---|
1642 | || strstr(gl_renderer, "X2300")
|
---|
1643 | || strstr(gl_renderer, "X2500")
|
---|
1644 | || strstr(gl_renderer, "HD 2300")
|
---|
1645 | )
|
---|
1646 | {
|
---|
1647 | *vidmem = 128; /* x700/x8*0 use 128-256MB, >=x1300 128-512MB */
|
---|
1648 | return CARD_ATI_RADEON_X700;
|
---|
1649 | }
|
---|
1650 |
|
---|
1651 | /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
|
---|
1652 | if (strstr(gl_renderer, "Radeon Xpress"))
|
---|
1653 | {
|
---|
1654 | *vidmem = 64; /* Shared RAM, BIOS configurable, 64-256M */
|
---|
1655 | return CARD_ATI_RADEON_XPRESS_200M;
|
---|
1656 | }
|
---|
1657 |
|
---|
1658 | /* Radeon R3xx */
|
---|
1659 | *vidmem = 64; /* Radeon 9500 uses 64MB, higher models use up to 256MB */
|
---|
1660 | return CARD_ATI_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
|
---|
1661 | }
|
---|
1662 |
|
---|
1663 | if (WINE_D3D8_CAPABLE(gl_info))
|
---|
1664 | {
|
---|
1665 | *vidmem = 64; /* 8500/9000 cards use mostly 64MB, though there are 32MB and 128MB models */
|
---|
1666 | return CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
|
---|
1667 | }
|
---|
1668 |
|
---|
1669 | if (WINE_D3D7_CAPABLE(gl_info))
|
---|
1670 | {
|
---|
1671 | *vidmem = 32; /* There are models with up to 64MB */
|
---|
1672 | return CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
|
---|
1673 | }
|
---|
1674 |
|
---|
1675 | *vidmem = 16; /* There are 16-32MB models */
|
---|
1676 | return CARD_ATI_RAGE_128PRO;
|
---|
1677 |
|
---|
1678 | }
|
---|
1679 |
|
---|
1680 | static enum wined3d_pci_device select_card_intel_binary(const struct wined3d_gl_info *gl_info,
|
---|
1681 | const char *gl_renderer, unsigned int *vidmem)
|
---|
1682 | {
|
---|
1683 | if (strstr(gl_renderer, "X3100"))
|
---|
1684 | {
|
---|
1685 | /* MacOS calls the card GMA X3100, Google findings also suggest the name GM965 */
|
---|
1686 | *vidmem = 128;
|
---|
1687 | return CARD_INTEL_X3100;
|
---|
1688 | }
|
---|
1689 |
|
---|
1690 | if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
|
---|
1691 | {
|
---|
1692 | /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
|
---|
1693 | *vidmem = 64;
|
---|
1694 | return CARD_INTEL_I945GM;
|
---|
1695 | }
|
---|
1696 |
|
---|
1697 | if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
|
---|
1698 | if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
|
---|
1699 | if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
|
---|
1700 | if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
|
---|
1701 | if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
|
---|
1702 | return CARD_INTEL_I915G;
|
---|
1703 |
|
---|
1704 | }
|
---|
1705 |
|
---|
1706 | static enum wined3d_pci_device select_card_ati_mesa(const struct wined3d_gl_info *gl_info,
|
---|
1707 | const char *gl_renderer, unsigned int *vidmem)
|
---|
1708 | {
|
---|
1709 | /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
|
---|
1710 | *
|
---|
1711 | * Beware: renderer string do not match exact card model,
|
---|
1712 | * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
|
---|
1713 | if (strstr(gl_renderer, "Gallium"))
|
---|
1714 | {
|
---|
1715 | /* Radeon R7xx HD4800 - highend */
|
---|
1716 | if (strstr(gl_renderer, "R700") /* Radeon R7xx HD48xx generic renderer string */
|
---|
1717 | || strstr(gl_renderer, "RV770") /* Radeon RV770 */
|
---|
1718 | || strstr(gl_renderer, "RV790")) /* Radeon RV790 */
|
---|
1719 | {
|
---|
1720 | *vidmem = 512; /* note: HD4890 cards use 1024MB */
|
---|
1721 | return CARD_ATI_RADEON_HD4800;
|
---|
1722 | }
|
---|
1723 |
|
---|
1724 | /* Radeon R740 HD4700 - midend */
|
---|
1725 | if (strstr(gl_renderer, "RV740")) /* Radeon RV740 */
|
---|
1726 | {
|
---|
1727 | *vidmem = 512;
|
---|
1728 | return CARD_ATI_RADEON_HD4700;
|
---|
1729 | }
|
---|
1730 |
|
---|
1731 | /* Radeon R730 HD4600 - midend */
|
---|
1732 | if (strstr(gl_renderer, "RV730")) /* Radeon RV730 */
|
---|
1733 | {
|
---|
1734 | *vidmem = 512;
|
---|
1735 | return CARD_ATI_RADEON_HD4600;
|
---|
1736 | }
|
---|
1737 |
|
---|
1738 | /* Radeon R710 HD4500/HD4350 - lowend */
|
---|
1739 | if (strstr(gl_renderer, "RV710")) /* Radeon RV710 */
|
---|
1740 | {
|
---|
1741 | *vidmem = 256;
|
---|
1742 | return CARD_ATI_RADEON_HD4350;
|
---|
1743 | }
|
---|
1744 |
|
---|
1745 | /* Radeon R6xx HD2900/HD3800 - highend */
|
---|
1746 | if (strstr(gl_renderer, "R600")
|
---|
1747 | || strstr(gl_renderer, "RV670")
|
---|
1748 | || strstr(gl_renderer, "R680"))
|
---|
1749 | {
|
---|
1750 | *vidmem = 512; /* HD2900/HD3800 uses 256-1024MB */
|
---|
1751 | return CARD_ATI_RADEON_HD2900;
|
---|
1752 | }
|
---|
1753 |
|
---|
1754 | /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
|
---|
1755 | if (strstr(gl_renderer, "RV630")
|
---|
1756 | || strstr(gl_renderer, "RV635"))
|
---|
1757 | {
|
---|
1758 | *vidmem = 256; /* HD2600/HD3600 uses 256-512MB */
|
---|
1759 | return CARD_ATI_RADEON_HD2600;
|
---|
1760 | }
|
---|
1761 |
|
---|
1762 | /* Radeon R6xx HD2350/HD2400/HD3400 - lowend */
|
---|
1763 | if (strstr(gl_renderer, "RV610")
|
---|
1764 | || strstr(gl_renderer, "RV620"))
|
---|
1765 | {
|
---|
1766 | *vidmem = 256; /* HD2350/2400 use 256MB, HD34xx use 256-512MB */
|
---|
1767 | return CARD_ATI_RADEON_HD2350;
|
---|
1768 | }
|
---|
1769 |
|
---|
1770 | /* Radeon R6xx/R7xx integrated */
|
---|
1771 | if (strstr(gl_renderer, "RS780")
|
---|
1772 | || strstr(gl_renderer, "RS880"))
|
---|
1773 | {
|
---|
1774 | *vidmem = 128; /* 128MB */
|
---|
1775 | return CARD_ATI_RADEON_HD3200;
|
---|
1776 | }
|
---|
1777 |
|
---|
1778 | /* Radeon R5xx */
|
---|
1779 | if (strstr(gl_renderer, "RV530")
|
---|
1780 | || strstr(gl_renderer, "RV535")
|
---|
1781 | || strstr(gl_renderer, "RV560")
|
---|
1782 | || strstr(gl_renderer, "R520")
|
---|
1783 | || strstr(gl_renderer, "RV570")
|
---|
1784 | || strstr(gl_renderer, "R580"))
|
---|
1785 | {
|
---|
1786 | *vidmem = 128; /* X1600 uses 128-256MB, >=X1800 uses 256MB */
|
---|
1787 | return CARD_ATI_RADEON_X1600;
|
---|
1788 | }
|
---|
1789 |
|
---|
1790 | /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300 (lowend R5xx) */
|
---|
1791 | if (strstr(gl_renderer, "R410")
|
---|
1792 | || strstr(gl_renderer, "R420")
|
---|
1793 | || strstr(gl_renderer, "R423")
|
---|
1794 | || strstr(gl_renderer, "R430")
|
---|
1795 | || strstr(gl_renderer, "R480")
|
---|
1796 | || strstr(gl_renderer, "R481")
|
---|
1797 | || strstr(gl_renderer, "RV410")
|
---|
1798 | || strstr(gl_renderer, "RV515")
|
---|
1799 | || strstr(gl_renderer, "RV516"))
|
---|
1800 | {
|
---|
1801 | *vidmem = 128; /* x700/x8*0 use 128-256MB, >=x1300 128-512MB */
|
---|
1802 | return CARD_ATI_RADEON_X700;
|
---|
1803 | }
|
---|
1804 |
|
---|
1805 | /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
|
---|
1806 | if (strstr(gl_renderer, "RS400")
|
---|
1807 | || strstr(gl_renderer, "RS480")
|
---|
1808 | || strstr(gl_renderer, "RS482")
|
---|
1809 | || strstr(gl_renderer, "RS485")
|
---|
1810 | || strstr(gl_renderer, "RS600")
|
---|
1811 | || strstr(gl_renderer, "RS690")
|
---|
1812 | || strstr(gl_renderer, "RS740"))
|
---|
1813 | {
|
---|
1814 | *vidmem = 64; /* Shared RAM, BIOS configurable, 64-256M */
|
---|
1815 | return CARD_ATI_RADEON_XPRESS_200M;
|
---|
1816 | }
|
---|
1817 |
|
---|
1818 | /* Radeon R3xx */
|
---|
1819 | if (strstr(gl_renderer, "R300")
|
---|
1820 | || strstr(gl_renderer, "RV350")
|
---|
1821 | || strstr(gl_renderer, "RV351")
|
---|
1822 | || strstr(gl_renderer, "RV360")
|
---|
1823 | || strstr(gl_renderer, "RV370")
|
---|
1824 | || strstr(gl_renderer, "R350")
|
---|
1825 | || strstr(gl_renderer, "R360"))
|
---|
1826 | {
|
---|
1827 | *vidmem = 64; /* Radeon 9500 uses 64MB, higher models use up to 256MB */
|
---|
1828 | return CARD_ATI_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
|
---|
1829 | }
|
---|
1830 | }
|
---|
1831 |
|
---|
1832 | if (WINE_D3D9_CAPABLE(gl_info))
|
---|
1833 | {
|
---|
1834 | /* Radeon R7xx HD4800 - highend */
|
---|
1835 | if (strstr(gl_renderer, "(R700") /* Radeon R7xx HD48xx generic renderer string */
|
---|
1836 | || strstr(gl_renderer, "(RV770") /* Radeon RV770 */
|
---|
1837 | || strstr(gl_renderer, "(RV790")) /* Radeon RV790 */
|
---|
1838 | {
|
---|
1839 | *vidmem = 512; /* note: HD4890 cards use 1024MB */
|
---|
1840 | return CARD_ATI_RADEON_HD4800;
|
---|
1841 | }
|
---|
1842 |
|
---|
1843 | /* Radeon R740 HD4700 - midend */
|
---|
1844 | if (strstr(gl_renderer, "(RV740")) /* Radeon RV740 */
|
---|
1845 | {
|
---|
1846 | *vidmem = 512;
|
---|
1847 | return CARD_ATI_RADEON_HD4700;
|
---|
1848 | }
|
---|
1849 |
|
---|
1850 | /* Radeon R730 HD4600 - midend */
|
---|
1851 | if (strstr(gl_renderer, "(RV730")) /* Radeon RV730 */
|
---|
1852 | {
|
---|
1853 | *vidmem = 512;
|
---|
1854 | return CARD_ATI_RADEON_HD4600;
|
---|
1855 | }
|
---|
1856 |
|
---|
1857 | /* Radeon R710 HD4500/HD4350 - lowend */
|
---|
1858 | if (strstr(gl_renderer, "(RV710")) /* Radeon RV710 */
|
---|
1859 | {
|
---|
1860 | *vidmem = 256;
|
---|
1861 | return CARD_ATI_RADEON_HD4350;
|
---|
1862 | }
|
---|
1863 |
|
---|
1864 | /* Radeon R6xx HD2900/HD3800 - highend */
|
---|
1865 | if (strstr(gl_renderer, "(R600")
|
---|
1866 | || strstr(gl_renderer, "(RV670")
|
---|
1867 | || strstr(gl_renderer, "(R680"))
|
---|
1868 | {
|
---|
1869 | *vidmem = 512; /* HD2900/HD3800 uses 256-1024MB */
|
---|
1870 | return CARD_ATI_RADEON_HD2900;
|
---|
1871 | }
|
---|
1872 |
|
---|
1873 | /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
|
---|
1874 | if (strstr(gl_renderer, "(RV630")
|
---|
1875 | || strstr(gl_renderer, "(RV635"))
|
---|
1876 | {
|
---|
1877 | *vidmem = 256; /* HD2600/HD3600 uses 256-512MB */
|
---|
1878 | return CARD_ATI_RADEON_HD2600;
|
---|
1879 | }
|
---|
1880 |
|
---|
1881 | /* Radeon R6xx HD2300/HD2400/HD3400 - lowend */
|
---|
1882 | if (strstr(gl_renderer, "(RV610")
|
---|
1883 | || strstr(gl_renderer, "(RV620"))
|
---|
1884 | {
|
---|
1885 | *vidmem = 256; /* HD2350/2400 use 256MB, HD34xx use 256-512MB */
|
---|
1886 | return CARD_ATI_RADEON_HD2350;
|
---|
1887 | }
|
---|
1888 |
|
---|
1889 | /* Radeon R6xx/R7xx integrated */
|
---|
1890 | if (strstr(gl_renderer, "(RS780")
|
---|
1891 | || strstr(gl_renderer, "(RS880"))
|
---|
1892 | {
|
---|
1893 | *vidmem = 128; /* 128MB */
|
---|
1894 | return CARD_ATI_RADEON_HD3200;
|
---|
1895 | }
|
---|
1896 | }
|
---|
1897 |
|
---|
1898 | if (WINE_D3D8_CAPABLE(gl_info))
|
---|
1899 | {
|
---|
1900 | *vidmem = 64; /* 8500/9000 cards use mostly 64MB, though there are 32MB and 128MB models */
|
---|
1901 | return CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
|
---|
1902 | }
|
---|
1903 |
|
---|
1904 | if (WINE_D3D7_CAPABLE(gl_info))
|
---|
1905 | {
|
---|
1906 | *vidmem = 32; /* There are models with up to 64MB */
|
---|
1907 | return CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
|
---|
1908 | }
|
---|
1909 |
|
---|
1910 | *vidmem = 16; /* There are 16-32MB models */
|
---|
1911 | return CARD_ATI_RAGE_128PRO;
|
---|
1912 |
|
---|
1913 | }
|
---|
1914 |
|
---|
1915 | static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
|
---|
1916 | const char *gl_renderer, unsigned int *vidmem)
|
---|
1917 | {
|
---|
1918 | FIXME_(d3d_caps)("Card selection not handled for Mesa Nouveau driver\n");
|
---|
1919 | if (WINE_D3D9_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCEFX_5600;
|
---|
1920 | if (WINE_D3D8_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE3;
|
---|
1921 | if (WINE_D3D7_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE;
|
---|
1922 | if (WINE_D3D6_CAPABLE(gl_info)) return CARD_NVIDIA_RIVA_TNT;
|
---|
1923 | return CARD_NVIDIA_RIVA_128;
|
---|
1924 | }
|
---|
1925 |
|
---|
1926 | static enum wined3d_pci_device select_card_intel_mesa(const struct wined3d_gl_info *gl_info,
|
---|
1927 | const char *gl_renderer, unsigned int *vidmem)
|
---|
1928 | {
|
---|
1929 | FIXME_(d3d_caps)("Card selection not handled for Mesa Intel driver\n");
|
---|
1930 | return CARD_INTEL_I915G;
|
---|
1931 | }
|
---|
1932 |
|
---|
1933 |
|
---|
1934 | struct vendor_card_selection
|
---|
1935 | {
|
---|
1936 | enum wined3d_gl_vendor gl_vendor;
|
---|
1937 | enum wined3d_pci_vendor card_vendor;
|
---|
1938 | const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
|
---|
1939 | enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
1940 | unsigned int *vidmem );
|
---|
1941 | };
|
---|
1942 |
|
---|
1943 | static const struct vendor_card_selection vendor_card_select_table[] =
|
---|
1944 | {
|
---|
1945 | {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
|
---|
1946 | {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
|
---|
1947 | {GL_VENDOR_APPLE, HW_VENDOR_ATI, "Apple OSX AMD/ATI binary driver", select_card_ati_binary},
|
---|
1948 | {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel_binary},
|
---|
1949 | {GL_VENDOR_FGLRX, HW_VENDOR_ATI, "AMD/ATI binary driver", select_card_ati_binary},
|
---|
1950 | {GL_VENDOR_MESA, HW_VENDOR_ATI, "Mesa AMD/ATI driver", select_card_ati_mesa},
|
---|
1951 | {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
|
---|
1952 | {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel_mesa}
|
---|
1953 | };
|
---|
1954 |
|
---|
1955 |
|
---|
1956 | static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
|
---|
1957 | enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor, unsigned int *vidmem)
|
---|
1958 | {
|
---|
1959 | /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
|
---|
1960 | * different GPUs with roughly the same features. In most cases GPUs from a
|
---|
1961 | * certain family differ in clockspeeds, the amount of video memory and the
|
---|
1962 | * number of shader pipelines.
|
---|
1963 | *
|
---|
1964 | * A Direct3D device object contains the PCI id (vendor + device) of the
|
---|
1965 | * videocard which is used for rendering. Various applications use this
|
---|
1966 | * information to get a rough estimation of the features of the card and
|
---|
1967 | * some might use it for enabling 3d effects only on certain types of
|
---|
1968 | * videocards. In some cases games might even use it to work around bugs
|
---|
1969 | * which happen on certain videocards/driver combinations. The problem is
|
---|
1970 | * that OpenGL only exposes a rendering string containing the name of the
|
---|
1971 | * videocard and not the PCI id.
|
---|
1972 | *
|
---|
1973 | * Various games depend on the PCI id, so somehow we need to provide one.
|
---|
1974 | * A simple option is to parse the renderer string and translate this to
|
---|
1975 | * the right PCI id. This is a lot of work because there are more than 200
|
---|
1976 | * GPUs just for Nvidia. Various cards share the same renderer string, so
|
---|
1977 | * the amount of code might be 'small' but there are quite a number of
|
---|
1978 | * exceptions which would make this a pain to maintain. Another way would
|
---|
1979 | * be to query the PCI id from the operating system (assuming this is the
|
---|
1980 | * videocard which is used for rendering which is not always the case).
|
---|
1981 | * This would work but it is not very portable. Second it would not work
|
---|
1982 | * well in, let's say, a remote X situation in which the amount of 3d
|
---|
1983 | * features which can be used is limited.
|
---|
1984 | *
|
---|
1985 | * As said most games only use the PCI id to get an indication of the
|
---|
1986 | * capabilities of the card. It doesn't really matter if the given id is
|
---|
1987 | * the correct one if we return the id of a card with similar 3d features.
|
---|
1988 | *
|
---|
1989 | * The code below checks the OpenGL capabilities of a videocard and matches
|
---|
1990 | * that to a certain level of Direct3D functionality. Once a card passes
|
---|
1991 | * the Direct3D9 check, we know that the card (in case of Nvidia) is at
|
---|
1992 | * least a GeforceFX. To give a better estimate we do a basic check on the
|
---|
1993 | * renderer string but if that won't pass we return a default card. This
|
---|
1994 | * way is better than maintaining a full card database as even without a
|
---|
1995 | * full database we can return a card with similar features. Second the
|
---|
1996 | * size of the database can be made quite small because when you know what
|
---|
1997 | * type of 3d functionality a card has, you know to which GPU family the
|
---|
1998 | * GPU must belong. Because of this you only have to check a small part of
|
---|
1999 | * the renderer string to distinguishes between different models from that
|
---|
2000 | * family.
|
---|
2001 | *
|
---|
2002 | * The code also selects a default amount of video memory which we will
|
---|
2003 | * use for an estimation of the amount of free texture memory. In case of
|
---|
2004 | * real D3D the amount of texture memory includes video memory and system
|
---|
2005 | * memory (to be specific AGP memory or in case of PCIE TurboCache /
|
---|
2006 | * HyperMemory). We don't know how much system memory can be addressed by
|
---|
2007 | * the system but we can make a reasonable estimation about the amount of
|
---|
2008 | * video memory. If the value is slightly wrong it doesn't matter as we
|
---|
2009 | * didn't include AGP-like memory which makes the amount of addressable
|
---|
2010 | * memory higher and second OpenGL isn't that critical it moves to system
|
---|
2011 | * memory behind our backs if really needed. Note that the amount of video
|
---|
2012 | * memory can be overruled using a registry setting. */
|
---|
2013 |
|
---|
2014 | int i;
|
---|
2015 |
|
---|
2016 | for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
|
---|
2017 | {
|
---|
2018 | if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
|
---|
2019 | || (vendor_card_select_table[i].card_vendor != *card_vendor))
|
---|
2020 | continue;
|
---|
2021 | TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
|
---|
2022 | return vendor_card_select_table[i].select_card(gl_info, gl_renderer, vidmem);
|
---|
2023 | }
|
---|
2024 |
|
---|
2025 | FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
|
---|
2026 | *gl_vendor, *card_vendor);
|
---|
2027 |
|
---|
2028 | /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
|
---|
2029 | * for Nvidia was because the hardware and drivers they make are of good quality. This makes
|
---|
2030 | * them a good generic choice. */
|
---|
2031 | *card_vendor = HW_VENDOR_NVIDIA;
|
---|
2032 | if (WINE_D3D9_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCEFX_5600;
|
---|
2033 | if (WINE_D3D8_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE3;
|
---|
2034 | if (WINE_D3D7_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE;
|
---|
2035 | if (WINE_D3D6_CAPABLE(gl_info)) return CARD_NVIDIA_RIVA_TNT;
|
---|
2036 | return CARD_NVIDIA_RIVA_128;
|
---|
2037 | }
|
---|
2038 |
|
---|
2039 | static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter)
|
---|
2040 | {
|
---|
2041 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
2042 | int vs_selected_mode, ps_selected_mode;
|
---|
2043 |
|
---|
2044 | select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
|
---|
2045 | if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
|
---|
2046 | && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
|
---|
2047 | else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
|
---|
2048 | else if (gl_info->supported[NV_REGISTER_COMBINERS]
|
---|
2049 | && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
|
---|
2050 | else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
|
---|
2051 | else return &ffp_fragment_pipeline;
|
---|
2052 | }
|
---|
2053 |
|
---|
2054 | static const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter)
|
---|
2055 | {
|
---|
2056 | int vs_selected_mode, ps_selected_mode;
|
---|
2057 |
|
---|
2058 | select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
|
---|
2059 | if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
|
---|
2060 | if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
|
---|
2061 | return &none_shader_backend;
|
---|
2062 | }
|
---|
2063 |
|
---|
2064 | static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter)
|
---|
2065 | {
|
---|
2066 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
2067 | int vs_selected_mode, ps_selected_mode;
|
---|
2068 |
|
---|
2069 | select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
|
---|
2070 | if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
|
---|
2071 | && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
|
---|
2072 | else return &ffp_blit;
|
---|
2073 | }
|
---|
2074 |
|
---|
2075 | /* Context activation is done by the caller. */
|
---|
2076 | static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
|
---|
2077 | {
|
---|
2078 | struct wined3d_driver_info *driver_info = &adapter->driver_info;
|
---|
2079 | struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
2080 | const char *GL_Extensions = NULL;
|
---|
2081 | const char *WGL_Extensions = NULL;
|
---|
2082 | const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
|
---|
2083 | struct fragment_caps fragment_caps;
|
---|
2084 | enum wined3d_gl_vendor gl_vendor;
|
---|
2085 | enum wined3d_pci_vendor card_vendor;
|
---|
2086 | enum wined3d_pci_device device;
|
---|
2087 | GLint gl_max;
|
---|
2088 | GLfloat gl_floatv[2];
|
---|
2089 | unsigned i;
|
---|
2090 | HDC hdc;
|
---|
2091 | unsigned int vidmem=0;
|
---|
2092 | DWORD gl_version;
|
---|
2093 | size_t len;
|
---|
2094 |
|
---|
2095 | TRACE_(d3d_caps)("(%p)\n", gl_info);
|
---|
2096 |
|
---|
2097 | ENTER_GL();
|
---|
2098 |
|
---|
2099 | gl_renderer_str = (const char *)glGetString(GL_RENDERER);
|
---|
2100 | TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
|
---|
2101 | if (!gl_renderer_str)
|
---|
2102 | {
|
---|
2103 | LEAVE_GL();
|
---|
2104 | ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
|
---|
2105 | return FALSE;
|
---|
2106 | }
|
---|
2107 |
|
---|
2108 | gl_vendor_str = (const char *)glGetString(GL_VENDOR);
|
---|
2109 | TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
|
---|
2110 | if (!gl_vendor_str)
|
---|
2111 | {
|
---|
2112 | LEAVE_GL();
|
---|
2113 | ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
|
---|
2114 | return FALSE;
|
---|
2115 | }
|
---|
2116 |
|
---|
2117 | /* Parse the GL_VERSION field into major and minor information */
|
---|
2118 | gl_version_str = (const char *)glGetString(GL_VERSION);
|
---|
2119 | TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
|
---|
2120 | if (!gl_version_str)
|
---|
2121 | {
|
---|
2122 | LEAVE_GL();
|
---|
2123 | ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
|
---|
2124 | return FALSE;
|
---|
2125 | }
|
---|
2126 | gl_version = wined3d_parse_gl_version(gl_version_str);
|
---|
2127 |
|
---|
2128 | /*
|
---|
2129 | * Initialize openGL extension related variables
|
---|
2130 | * with Default values
|
---|
2131 | */
|
---|
2132 | memset(gl_info->supported, 0, sizeof(gl_info->supported));
|
---|
2133 | gl_info->limits.blends = 1;
|
---|
2134 | gl_info->limits.buffers = 1;
|
---|
2135 | gl_info->limits.textures = 1;
|
---|
2136 | gl_info->limits.fragment_samplers = 1;
|
---|
2137 | gl_info->limits.vertex_samplers = 0;
|
---|
2138 | gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
|
---|
2139 | gl_info->limits.sampler_stages = 1;
|
---|
2140 | gl_info->limits.glsl_vs_float_constants = 0;
|
---|
2141 | gl_info->limits.glsl_ps_float_constants = 0;
|
---|
2142 | gl_info->limits.arb_vs_float_constants = 0;
|
---|
2143 | gl_info->limits.arb_vs_native_constants = 0;
|
---|
2144 | gl_info->limits.arb_vs_instructions = 0;
|
---|
2145 | gl_info->limits.arb_vs_temps = 0;
|
---|
2146 | gl_info->limits.arb_ps_float_constants = 0;
|
---|
2147 | gl_info->limits.arb_ps_local_constants = 0;
|
---|
2148 | gl_info->limits.arb_ps_instructions = 0;
|
---|
2149 | gl_info->limits.arb_ps_temps = 0;
|
---|
2150 |
|
---|
2151 | /* Retrieve opengl defaults */
|
---|
2152 | glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
|
---|
2153 | gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
|
---|
2154 | TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
|
---|
2155 |
|
---|
2156 | glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
|
---|
2157 | gl_info->limits.lights = gl_max;
|
---|
2158 | TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
|
---|
2159 |
|
---|
2160 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
|
---|
2161 | gl_info->limits.texture_size = gl_max;
|
---|
2162 | TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
|
---|
2163 |
|
---|
2164 | glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
|
---|
2165 | gl_info->limits.pointsize_min = gl_floatv[0];
|
---|
2166 | gl_info->limits.pointsize_max = gl_floatv[1];
|
---|
2167 | TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
|
---|
2168 |
|
---|
2169 | /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
|
---|
2170 | GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
|
---|
2171 | if (!GL_Extensions)
|
---|
2172 | {
|
---|
2173 | LEAVE_GL();
|
---|
2174 | ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
|
---|
2175 | return FALSE;
|
---|
2176 | }
|
---|
2177 |
|
---|
2178 | LEAVE_GL();
|
---|
2179 |
|
---|
2180 | TRACE_(d3d_caps)("GL_Extensions reported:\n");
|
---|
2181 |
|
---|
2182 | gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
|
---|
2183 |
|
---|
2184 | #ifdef VBOX_WITH_WDDM
|
---|
2185 | gl_info->supported[VBOX_SHARED_CONTEXTS] = TRUE;
|
---|
2186 | #endif
|
---|
2187 |
|
---|
2188 | while (*GL_Extensions)
|
---|
2189 | {
|
---|
2190 | const char *start;
|
---|
2191 | char current_ext[256];
|
---|
2192 |
|
---|
2193 | while (isspace(*GL_Extensions)) ++GL_Extensions;
|
---|
2194 | start = GL_Extensions;
|
---|
2195 | while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
|
---|
2196 |
|
---|
2197 | len = GL_Extensions - start;
|
---|
2198 | if (!len || len >= sizeof(current_ext)) continue;
|
---|
2199 |
|
---|
2200 | memcpy(current_ext, start, len);
|
---|
2201 | current_ext[len] = '\0';
|
---|
2202 | TRACE_(d3d_caps)("- %s\n", debugstr_a(current_ext));
|
---|
2203 |
|
---|
2204 | for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
|
---|
2205 | {
|
---|
2206 | if (!strcmp(current_ext, EXTENSION_MAP[i].extension_string))
|
---|
2207 | {
|
---|
2208 | TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
|
---|
2209 | gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
|
---|
2210 | break;
|
---|
2211 | }
|
---|
2212 | }
|
---|
2213 | }
|
---|
2214 |
|
---|
2215 | /* Now work out what GL support this card really has */
|
---|
2216 | #define USE_GL_FUNC(type, pfn, ext, replace) \
|
---|
2217 | { \
|
---|
2218 | DWORD ver = ver_for_ext(ext); \
|
---|
2219 | if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
|
---|
2220 | else if (ver && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
|
---|
2221 | else gl_info->pfn = NULL; \
|
---|
2222 | }
|
---|
2223 | GL_EXT_FUNCS_GEN;
|
---|
2224 | #undef USE_GL_FUNC
|
---|
2225 |
|
---|
2226 | #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
|
---|
2227 | WGL_EXT_FUNCS_GEN;
|
---|
2228 | #undef USE_GL_FUNC
|
---|
2229 |
|
---|
2230 | ENTER_GL();
|
---|
2231 |
|
---|
2232 | /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
|
---|
2233 | * loading the functions, otherwise the code above will load the extension entry points instead of the
|
---|
2234 | * core functions, which may not work. */
|
---|
2235 | for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
|
---|
2236 | {
|
---|
2237 | if (!gl_info->supported[EXTENSION_MAP[i].extension]
|
---|
2238 | && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
|
---|
2239 | {
|
---|
2240 | TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
|
---|
2241 | gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
|
---|
2242 | }
|
---|
2243 | }
|
---|
2244 |
|
---|
2245 | if (gl_info->supported[APPLE_FENCE])
|
---|
2246 | {
|
---|
2247 | /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
|
---|
2248 | * The apple extension interacts with some other apple exts. Disable the NV
|
---|
2249 | * extension if the apple one is support to prevent confusion in other parts
|
---|
2250 | * of the code. */
|
---|
2251 | gl_info->supported[NV_FENCE] = FALSE;
|
---|
2252 | }
|
---|
2253 | if (gl_info->supported[APPLE_FLOAT_PIXELS])
|
---|
2254 | {
|
---|
2255 | /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
|
---|
2256 | *
|
---|
2257 | * The enums are the same:
|
---|
2258 | * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
|
---|
2259 | * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
|
---|
2260 | * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
|
---|
2261 | * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
|
---|
2262 | * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
|
---|
2263 | */
|
---|
2264 | if (!gl_info->supported[ARB_TEXTURE_FLOAT])
|
---|
2265 | {
|
---|
2266 | TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
|
---|
2267 | gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
|
---|
2268 | }
|
---|
2269 | if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
|
---|
2270 | {
|
---|
2271 | TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
|
---|
2272 | gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
|
---|
2273 | }
|
---|
2274 | }
|
---|
2275 | if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
|
---|
2276 | {
|
---|
2277 | /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
|
---|
2278 | * functionality. Prefer the ARB extension */
|
---|
2279 | gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
|
---|
2280 | }
|
---|
2281 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2282 | {
|
---|
2283 | TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
|
---|
2284 | gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
|
---|
2285 | }
|
---|
2286 | if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
|
---|
2287 | {
|
---|
2288 | TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
|
---|
2289 | gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
|
---|
2290 | }
|
---|
2291 | if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
|
---|
2292 | {
|
---|
2293 | TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
|
---|
2294 | gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
|
---|
2295 | }
|
---|
2296 | if (gl_info->supported[NV_TEXTURE_SHADER2])
|
---|
2297 | {
|
---|
2298 | if (gl_info->supported[NV_REGISTER_COMBINERS])
|
---|
2299 | {
|
---|
2300 | /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
|
---|
2301 | * are supported. The nv extensions provide the same functionality as the
|
---|
2302 | * ATI one, and a bit more(signed pixelformats). */
|
---|
2303 | gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
|
---|
2304 | }
|
---|
2305 | }
|
---|
2306 |
|
---|
2307 | if (gl_info->supported[NV_REGISTER_COMBINERS])
|
---|
2308 | {
|
---|
2309 | glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
|
---|
2310 | gl_info->limits.general_combiners = gl_max;
|
---|
2311 | TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
|
---|
2312 | }
|
---|
2313 | if (gl_info->supported[ARB_DRAW_BUFFERS])
|
---|
2314 | {
|
---|
2315 | glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
|
---|
2316 | gl_info->limits.buffers = gl_max;
|
---|
2317 | TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
|
---|
2318 | }
|
---|
2319 | if (gl_info->supported[ARB_MULTITEXTURE])
|
---|
2320 | {
|
---|
2321 | glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
|
---|
2322 | gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
|
---|
2323 | TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
|
---|
2324 |
|
---|
2325 | if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
---|
2326 | {
|
---|
2327 | GLint tmp;
|
---|
2328 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
|
---|
2329 | gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
|
---|
2330 | }
|
---|
2331 | else
|
---|
2332 | {
|
---|
2333 | gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
|
---|
2334 | }
|
---|
2335 | TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
|
---|
2336 |
|
---|
2337 | if (gl_info->supported[ARB_VERTEX_SHADER])
|
---|
2338 | {
|
---|
2339 | GLint tmp;
|
---|
2340 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
|
---|
2341 | gl_info->limits.vertex_samplers = tmp;
|
---|
2342 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
|
---|
2343 | gl_info->limits.combined_samplers = tmp;
|
---|
2344 |
|
---|
2345 | /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
|
---|
2346 | * is known at shader link time. In a vertex shader + pixel shader combination this isn't
|
---|
2347 | * an issue because then the sampler setup only depends on the two shaders. If a pixel
|
---|
2348 | * shader is used with fixed function vertex processing we're fine too because fixed function
|
---|
2349 | * vertex processing doesn't use any samplers. If fixed function fragment processing is
|
---|
2350 | * used we have to make sure that all vertex sampler setups are valid together with all
|
---|
2351 | * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
|
---|
2352 | * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
|
---|
2353 | * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
|
---|
2354 | * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
|
---|
2355 | * a fixed function pipeline anymore.
|
---|
2356 | *
|
---|
2357 | * So this is just a check to check that our assumption holds true. If not, write a warning
|
---|
2358 | * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
|
---|
2359 | if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
|
---|
2360 | && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
|
---|
2361 | {
|
---|
2362 | FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
|
---|
2363 | gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
|
---|
2364 | FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
|
---|
2365 | if (gl_info->limits.combined_samplers > MAX_TEXTURES)
|
---|
2366 | gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
|
---|
2367 | else
|
---|
2368 | gl_info->limits.vertex_samplers = 0;
|
---|
2369 | }
|
---|
2370 | }
|
---|
2371 | else
|
---|
2372 | {
|
---|
2373 | gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
|
---|
2374 | }
|
---|
2375 | TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
|
---|
2376 | TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
|
---|
2377 | }
|
---|
2378 | if (gl_info->supported[ARB_VERTEX_BLEND])
|
---|
2379 | {
|
---|
2380 | glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
|
---|
2381 | gl_info->limits.blends = gl_max;
|
---|
2382 | TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
|
---|
2383 | }
|
---|
2384 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
2385 | {
|
---|
2386 | glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
|
---|
2387 | gl_info->limits.texture3d_size = gl_max;
|
---|
2388 | TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
|
---|
2389 | }
|
---|
2390 | if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
|
---|
2391 | {
|
---|
2392 | glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
|
---|
2393 | gl_info->limits.anisotropy = gl_max;
|
---|
2394 | TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
|
---|
2395 | }
|
---|
2396 | if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
---|
2397 | {
|
---|
2398 | GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
|
---|
2399 | gl_info->limits.arb_ps_float_constants = gl_max;
|
---|
2400 | TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
|
---|
2401 | GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
|
---|
2402 | gl_info->limits.arb_ps_native_constants = gl_max;
|
---|
2403 | TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
|
---|
2404 | gl_info->limits.arb_ps_native_constants);
|
---|
2405 | GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
|
---|
2406 | gl_info->limits.arb_ps_temps = gl_max;
|
---|
2407 | TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
|
---|
2408 | GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
|
---|
2409 | gl_info->limits.arb_ps_instructions = gl_max;
|
---|
2410 | TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
|
---|
2411 | GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
|
---|
2412 | gl_info->limits.arb_ps_local_constants = gl_max;
|
---|
2413 | TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
|
---|
2414 | }
|
---|
2415 | if (gl_info->supported[ARB_VERTEX_PROGRAM])
|
---|
2416 | {
|
---|
2417 | GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
|
---|
2418 | gl_info->limits.arb_vs_float_constants = gl_max;
|
---|
2419 | TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
|
---|
2420 | GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
|
---|
2421 | gl_info->limits.arb_vs_native_constants = gl_max;
|
---|
2422 | TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
|
---|
2423 | gl_info->limits.arb_vs_native_constants);
|
---|
2424 | GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
|
---|
2425 | gl_info->limits.arb_vs_temps = gl_max;
|
---|
2426 | TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
|
---|
2427 | GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
|
---|
2428 | gl_info->limits.arb_vs_instructions = gl_max;
|
---|
2429 | TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
|
---|
2430 |
|
---|
2431 | if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
|
---|
2432 | }
|
---|
2433 | if (gl_info->supported[ARB_VERTEX_SHADER])
|
---|
2434 | {
|
---|
2435 | glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
|
---|
2436 | gl_info->limits.glsl_vs_float_constants = gl_max / 4;
|
---|
2437 | TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
|
---|
2438 | }
|
---|
2439 | if (gl_info->supported[ARB_FRAGMENT_SHADER])
|
---|
2440 | {
|
---|
2441 | glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
|
---|
2442 | gl_info->limits.glsl_ps_float_constants = gl_max / 4;
|
---|
2443 | TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
|
---|
2444 | glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
|
---|
2445 | gl_info->limits.glsl_varyings = gl_max;
|
---|
2446 | TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
|
---|
2447 | }
|
---|
2448 | if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
|
---|
2449 | {
|
---|
2450 | const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
|
---|
2451 | unsigned int major, minor;
|
---|
2452 |
|
---|
2453 | TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
|
---|
2454 |
|
---|
2455 | /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
|
---|
2456 | sscanf(str, "%u.%u", &major, &minor);
|
---|
2457 | gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
|
---|
2458 | }
|
---|
2459 | if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
|
---|
2460 | {
|
---|
2461 | glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
|
---|
2462 | }
|
---|
2463 | else
|
---|
2464 | {
|
---|
2465 | gl_info->limits.shininess = 128.0f;
|
---|
2466 | }
|
---|
2467 | if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
|
---|
2468 | {
|
---|
2469 | /* If we have full NP2 texture support, disable
|
---|
2470 | * GL_ARB_texture_rectangle because we will never use it.
|
---|
2471 | * This saves a few redundant glDisable calls. */
|
---|
2472 | gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
|
---|
2473 | }
|
---|
2474 | if (gl_info->supported[ATI_FRAGMENT_SHADER])
|
---|
2475 | {
|
---|
2476 | /* Disable NV_register_combiners and fragment shader if this is supported.
|
---|
2477 | * generally the NV extensions are preferred over the ATI ones, and this
|
---|
2478 | * extension is disabled if register_combiners and texture_shader2 are both
|
---|
2479 | * supported. So we reach this place only if we have incomplete NV dxlevel 8
|
---|
2480 | * fragment processing support. */
|
---|
2481 | gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
|
---|
2482 | gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
|
---|
2483 | gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
|
---|
2484 | gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
|
---|
2485 | }
|
---|
2486 | if (gl_info->supported[NV_HALF_FLOAT])
|
---|
2487 | {
|
---|
2488 | /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
|
---|
2489 | gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
|
---|
2490 | }
|
---|
2491 | if (gl_info->supported[ARB_POINT_SPRITE])
|
---|
2492 | {
|
---|
2493 | gl_info->limits.point_sprite_units = gl_info->limits.textures;
|
---|
2494 | }
|
---|
2495 | else
|
---|
2496 | {
|
---|
2497 | gl_info->limits.point_sprite_units = 0;
|
---|
2498 | }
|
---|
2499 | checkGLcall("extension detection");
|
---|
2500 |
|
---|
2501 | LEAVE_GL();
|
---|
2502 |
|
---|
2503 | adapter->fragment_pipe = select_fragment_implementation(adapter);
|
---|
2504 | adapter->shader_backend = select_shader_backend(adapter);
|
---|
2505 | adapter->blitter = select_blit_implementation(adapter);
|
---|
2506 |
|
---|
2507 | adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
|
---|
2508 | gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
|
---|
2509 | TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
|
---|
2510 |
|
---|
2511 | /* In some cases the number of texture stages can be larger than the number
|
---|
2512 | * of samplers. The GF4 for example can use only 2 samplers (no fragment
|
---|
2513 | * shaders), but 8 texture stages (register combiners). */
|
---|
2514 | gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
|
---|
2515 |
|
---|
2516 | if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
|
---|
2517 | {
|
---|
2518 | gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
|
---|
2519 | gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
|
---|
2520 | gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
|
---|
2521 | gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
|
---|
2522 | gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
|
---|
2523 | gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
|
---|
2524 | gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
|
---|
2525 | gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
|
---|
2526 | gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
|
---|
2527 | gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
|
---|
2528 | gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
|
---|
2529 | gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
|
---|
2530 | gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
|
---|
2531 | gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
|
---|
2532 | gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
|
---|
2533 | gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
|
---|
2534 | gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
|
---|
2535 | gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
|
---|
2536 | gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
|
---|
2537 | }
|
---|
2538 | else
|
---|
2539 | {
|
---|
2540 | if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
|
---|
2541 | {
|
---|
2542 | gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
|
---|
2543 | gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
|
---|
2544 | gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
|
---|
2545 | gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
|
---|
2546 | gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
|
---|
2547 | gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
|
---|
2548 | gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
|
---|
2549 | gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
|
---|
2550 | gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
|
---|
2551 | gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
|
---|
2552 | gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
|
---|
2553 | gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
|
---|
2554 | gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
|
---|
2555 | gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
|
---|
2556 | gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
|
---|
2557 | gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
|
---|
2558 | gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
|
---|
2559 | }
|
---|
2560 | else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
2561 | {
|
---|
2562 | WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
|
---|
2563 | wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
|
---|
2564 | }
|
---|
2565 | if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
|
---|
2566 | {
|
---|
2567 | gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
|
---|
2568 | }
|
---|
2569 | if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
|
---|
2570 | {
|
---|
2571 | gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
|
---|
2572 | }
|
---|
2573 | }
|
---|
2574 |
|
---|
2575 | /* MRTs are currently only supported when FBOs are used. */
|
---|
2576 | if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
---|
2577 | {
|
---|
2578 | gl_info->limits.buffers = 1;
|
---|
2579 | }
|
---|
2580 |
|
---|
2581 | gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
|
---|
2582 | card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
|
---|
2583 | TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
|
---|
2584 |
|
---|
2585 | device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor, &vidmem);
|
---|
2586 | TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
|
---|
2587 |
|
---|
2588 | /* If we have an estimate use it, else default to 64MB; */
|
---|
2589 | if(vidmem)
|
---|
2590 | gl_info->vidmem = vidmem*1024*1024; /* convert from MBs to bytes */
|
---|
2591 | else
|
---|
2592 | gl_info->vidmem = WINE_DEFAULT_VIDMEM;
|
---|
2593 |
|
---|
2594 | gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
|
---|
2595 | gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
|
---|
2596 | gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
|
---|
2597 | gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
|
---|
2598 | gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
|
---|
2599 | gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
|
---|
2600 | gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
|
---|
2601 | gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
|
---|
2602 |
|
---|
2603 | /* Make sure there's an active HDC else the WGL extensions will fail */
|
---|
2604 | hdc = pwglGetCurrentDC();
|
---|
2605 | if (hdc) {
|
---|
2606 | /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
|
---|
2607 | if(GL_EXTCALL(wglGetExtensionsStringARB))
|
---|
2608 | WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
|
---|
2609 |
|
---|
2610 | if (NULL == WGL_Extensions) {
|
---|
2611 | ERR(" WGL_Extensions returns NULL\n");
|
---|
2612 | } else {
|
---|
2613 | TRACE_(d3d_caps)("WGL_Extensions reported:\n");
|
---|
2614 | while (*WGL_Extensions != 0x00) {
|
---|
2615 | const char *Start;
|
---|
2616 | char ThisExtn[256];
|
---|
2617 |
|
---|
2618 | while (isspace(*WGL_Extensions)) WGL_Extensions++;
|
---|
2619 | Start = WGL_Extensions;
|
---|
2620 | while (!isspace(*WGL_Extensions) && *WGL_Extensions != 0x00) {
|
---|
2621 | WGL_Extensions++;
|
---|
2622 | }
|
---|
2623 |
|
---|
2624 | len = WGL_Extensions - Start;
|
---|
2625 | if (len == 0 || len >= sizeof(ThisExtn))
|
---|
2626 | continue;
|
---|
2627 |
|
---|
2628 | memcpy(ThisExtn, Start, len);
|
---|
2629 | ThisExtn[len] = '\0';
|
---|
2630 | TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
|
---|
2631 |
|
---|
2632 | if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
|
---|
2633 | gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
|
---|
2634 | TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
|
---|
2635 | }
|
---|
2636 | if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
|
---|
2637 | gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
|
---|
2638 | TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
|
---|
2639 | }
|
---|
2640 | }
|
---|
2641 | }
|
---|
2642 | }
|
---|
2643 |
|
---|
2644 | fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
|
---|
2645 | init_driver_info(driver_info, card_vendor, device);
|
---|
2646 | add_gl_compat_wrappers(gl_info);
|
---|
2647 |
|
---|
2648 | return TRUE;
|
---|
2649 | }
|
---|
2650 |
|
---|
2651 | /**********************************************************
|
---|
2652 | * IWineD3D implementation follows
|
---|
2653 | **********************************************************/
|
---|
2654 |
|
---|
2655 | static UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
|
---|
2656 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
2657 |
|
---|
2658 | TRACE_(d3d_caps)("(%p): Reporting %u adapters\n", This, This->adapter_count);
|
---|
2659 |
|
---|
2660 | return This->adapter_count;
|
---|
2661 | }
|
---|
2662 |
|
---|
2663 | static HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void *init_function)
|
---|
2664 | {
|
---|
2665 | FIXME("iface %p, init_function %p stub!\n", iface, init_function);
|
---|
2666 |
|
---|
2667 | return WINED3D_OK;
|
---|
2668 | }
|
---|
2669 |
|
---|
2670 | static HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
|
---|
2671 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
2672 |
|
---|
2673 | TRACE_(d3d_caps)("(%p)->(%d)\n", This, Adapter);
|
---|
2674 |
|
---|
2675 | if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
|
---|
2676 | return NULL;
|
---|
2677 | }
|
---|
2678 |
|
---|
2679 | return MonitorFromPoint(This->adapters[Adapter].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
|
---|
2680 | }
|
---|
2681 |
|
---|
2682 | /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
|
---|
2683 | of the same bpp but different resolutions */
|
---|
2684 |
|
---|
2685 | /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
|
---|
2686 | static UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
|
---|
2687 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
2688 | TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
|
---|
2689 |
|
---|
2690 | if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
---|
2691 | return 0;
|
---|
2692 | }
|
---|
2693 |
|
---|
2694 | /* TODO: Store modes per adapter and read it from the adapter structure */
|
---|
2695 | if (Adapter == 0) { /* Display */
|
---|
2696 | const struct wined3d_format_desc *format_desc = getFormatDescEntry(Format, &This->adapters[Adapter].gl_info);
|
---|
2697 | UINT format_bits = format_desc->byte_count * CHAR_BIT;
|
---|
2698 | unsigned int i = 0;
|
---|
2699 | unsigned int j = 0;
|
---|
2700 | DEVMODEW mode;
|
---|
2701 |
|
---|
2702 | memset(&mode, 0, sizeof(mode));
|
---|
2703 | mode.dmSize = sizeof(mode);
|
---|
2704 |
|
---|
2705 | while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
|
---|
2706 | {
|
---|
2707 | ++j;
|
---|
2708 |
|
---|
2709 | if (Format == WINED3DFMT_UNKNOWN)
|
---|
2710 | {
|
---|
2711 | /* This is for D3D8, do not enumerate P8 here */
|
---|
2712 | if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
|
---|
2713 | }
|
---|
2714 | else if (mode.dmBitsPerPel == format_bits)
|
---|
2715 | {
|
---|
2716 | ++i;
|
---|
2717 | }
|
---|
2718 | }
|
---|
2719 |
|
---|
2720 | TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
|
---|
2721 | return i;
|
---|
2722 | } else {
|
---|
2723 | FIXME_(d3d_caps)("Adapter not primary display\n");
|
---|
2724 | }
|
---|
2725 | return 0;
|
---|
2726 | }
|
---|
2727 |
|
---|
2728 | /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
|
---|
2729 | static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, WINED3DDISPLAYMODE* pMode) {
|
---|
2730 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
2731 | TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
|
---|
2732 |
|
---|
2733 | /* Validate the parameters as much as possible */
|
---|
2734 | if (NULL == pMode ||
|
---|
2735 | Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
|
---|
2736 | Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
|
---|
2737 | return WINED3DERR_INVALIDCALL;
|
---|
2738 | }
|
---|
2739 |
|
---|
2740 | /* TODO: Store modes per adapter and read it from the adapter structure */
|
---|
2741 | if (Adapter == 0)
|
---|
2742 | {
|
---|
2743 | const struct wined3d_format_desc *format_desc = getFormatDescEntry(Format, &This->adapters[Adapter].gl_info);
|
---|
2744 | UINT format_bits = format_desc->byte_count * CHAR_BIT;
|
---|
2745 | DEVMODEW DevModeW;
|
---|
2746 | int ModeIdx = 0;
|
---|
2747 | UINT i = 0;
|
---|
2748 | int j = 0;
|
---|
2749 |
|
---|
2750 | ZeroMemory(&DevModeW, sizeof(DevModeW));
|
---|
2751 | DevModeW.dmSize = sizeof(DevModeW);
|
---|
2752 |
|
---|
2753 | /* If we are filtering to a specific format (D3D9), then need to skip
|
---|
2754 | all unrelated modes, but if mode is irrelevant (D3D8), then we can
|
---|
2755 | just count through the ones with valid bit depths */
|
---|
2756 | while ((i<=Mode) && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
|
---|
2757 | {
|
---|
2758 | if (Format == WINED3DFMT_UNKNOWN)
|
---|
2759 | {
|
---|
2760 | /* This is for D3D8, do not enumerate P8 here */
|
---|
2761 | if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
|
---|
2762 | }
|
---|
2763 | else if (DevModeW.dmBitsPerPel == format_bits)
|
---|
2764 | {
|
---|
2765 | ++i;
|
---|
2766 | }
|
---|
2767 | }
|
---|
2768 |
|
---|
2769 | if (i == 0) {
|
---|
2770 | TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", Format, debug_d3dformat(Format));
|
---|
2771 | return WINED3DERR_INVALIDCALL;
|
---|
2772 | }
|
---|
2773 | ModeIdx = j - 1;
|
---|
2774 |
|
---|
2775 | /* Now get the display mode via the calculated index */
|
---|
2776 | if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0)) {
|
---|
2777 | pMode->Width = DevModeW.dmPelsWidth;
|
---|
2778 | pMode->Height = DevModeW.dmPelsHeight;
|
---|
2779 | pMode->RefreshRate = DEFAULT_REFRESH_RATE;
|
---|
2780 | if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
|
---|
2781 | pMode->RefreshRate = DevModeW.dmDisplayFrequency;
|
---|
2782 |
|
---|
2783 | if (Format == WINED3DFMT_UNKNOWN) {
|
---|
2784 | pMode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel);
|
---|
2785 | } else {
|
---|
2786 | pMode->Format = Format;
|
---|
2787 | }
|
---|
2788 | } else {
|
---|
2789 | TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
|
---|
2790 | return WINED3DERR_INVALIDCALL;
|
---|
2791 | }
|
---|
2792 |
|
---|
2793 | TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
|
---|
2794 | pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format),
|
---|
2795 | DevModeW.dmBitsPerPel);
|
---|
2796 |
|
---|
2797 | }
|
---|
2798 | else
|
---|
2799 | {
|
---|
2800 | FIXME_(d3d_caps)("Adapter not primary display\n");
|
---|
2801 | }
|
---|
2802 |
|
---|
2803 | return WINED3D_OK;
|
---|
2804 | }
|
---|
2805 |
|
---|
2806 | static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, WINED3DDISPLAYMODE *pMode)
|
---|
2807 | {
|
---|
2808 | TRACE("iface %p, adapter_idx %u, display_mode %p.\n", iface, Adapter, pMode);
|
---|
2809 |
|
---|
2810 | if (NULL == pMode ||
|
---|
2811 | Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
---|
2812 | return WINED3DERR_INVALIDCALL;
|
---|
2813 | }
|
---|
2814 |
|
---|
2815 | if (Adapter == 0) { /* Display */
|
---|
2816 | int bpp = 0;
|
---|
2817 | DEVMODEW DevModeW;
|
---|
2818 |
|
---|
2819 | ZeroMemory(&DevModeW, sizeof(DevModeW));
|
---|
2820 | DevModeW.dmSize = sizeof(DevModeW);
|
---|
2821 |
|
---|
2822 | EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
|
---|
2823 | pMode->Width = DevModeW.dmPelsWidth;
|
---|
2824 | pMode->Height = DevModeW.dmPelsHeight;
|
---|
2825 | bpp = DevModeW.dmBitsPerPel;
|
---|
2826 | pMode->RefreshRate = DEFAULT_REFRESH_RATE;
|
---|
2827 | if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
|
---|
2828 | {
|
---|
2829 | pMode->RefreshRate = DevModeW.dmDisplayFrequency;
|
---|
2830 | }
|
---|
2831 |
|
---|
2832 | pMode->Format = pixelformat_for_depth(bpp);
|
---|
2833 | } else {
|
---|
2834 | FIXME_(d3d_caps)("Adapter not primary display\n");
|
---|
2835 | }
|
---|
2836 |
|
---|
2837 | TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
|
---|
2838 | pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
|
---|
2839 | return WINED3D_OK;
|
---|
2840 | }
|
---|
2841 |
|
---|
2842 | /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
|
---|
2843 | and fields being inserted in the middle, a new structure is used in place */
|
---|
2844 | static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
|
---|
2845 | WINED3DADAPTER_IDENTIFIER* pIdentifier) {
|
---|
2846 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
2847 | struct wined3d_adapter *adapter;
|
---|
2848 | size_t len;
|
---|
2849 |
|
---|
2850 | TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %x, pId=%p)\n", This, Adapter, Flags, pIdentifier);
|
---|
2851 |
|
---|
2852 | if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
---|
2853 | return WINED3DERR_INVALIDCALL;
|
---|
2854 | }
|
---|
2855 |
|
---|
2856 | adapter = &This->adapters[Adapter];
|
---|
2857 |
|
---|
2858 | /* Return the information requested */
|
---|
2859 | TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
|
---|
2860 |
|
---|
2861 | if (pIdentifier->driver_size)
|
---|
2862 | {
|
---|
2863 | const char *name = adapter->driver_info.name;
|
---|
2864 | len = min(strlen(name), pIdentifier->driver_size - 1);
|
---|
2865 | memcpy(pIdentifier->driver, name, len);
|
---|
2866 | pIdentifier->driver[len] = '\0';
|
---|
2867 | }
|
---|
2868 |
|
---|
2869 | if (pIdentifier->description_size)
|
---|
2870 | {
|
---|
2871 | const char *description = adapter->driver_info.description;
|
---|
2872 | len = min(strlen(description), pIdentifier->description_size - 1);
|
---|
2873 | memcpy(pIdentifier->description, description, len);
|
---|
2874 | pIdentifier->description[len] = '\0';
|
---|
2875 | }
|
---|
2876 |
|
---|
2877 | /* Note that d3d8 doesn't supply a device name. */
|
---|
2878 | if (pIdentifier->device_name_size)
|
---|
2879 | {
|
---|
2880 | static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
|
---|
2881 |
|
---|
2882 | len = strlen(device_name);
|
---|
2883 | if (len >= pIdentifier->device_name_size)
|
---|
2884 | {
|
---|
2885 | ERR("Device name size too small.\n");
|
---|
2886 | return WINED3DERR_INVALIDCALL;
|
---|
2887 | }
|
---|
2888 |
|
---|
2889 | memcpy(pIdentifier->device_name, device_name, len);
|
---|
2890 | pIdentifier->device_name[len] = '\0';
|
---|
2891 | }
|
---|
2892 |
|
---|
2893 | pIdentifier->driver_version.u.HighPart = adapter->driver_info.version_high;
|
---|
2894 | pIdentifier->driver_version.u.LowPart = adapter->driver_info.version_low;
|
---|
2895 | pIdentifier->vendor_id = adapter->driver_info.vendor;
|
---|
2896 | pIdentifier->device_id = adapter->driver_info.device;
|
---|
2897 | pIdentifier->subsystem_id = 0;
|
---|
2898 | pIdentifier->revision = 0;
|
---|
2899 | memcpy(&pIdentifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(pIdentifier->device_identifier));
|
---|
2900 | pIdentifier->whql_level = (Flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
|
---|
2901 | memcpy(&pIdentifier->adapter_luid, &adapter->luid, sizeof(pIdentifier->adapter_luid));
|
---|
2902 | pIdentifier->video_memory = adapter->TextureRam;
|
---|
2903 |
|
---|
2904 | return WINED3D_OK;
|
---|
2905 | }
|
---|
2906 |
|
---|
2907 | static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined3d_gl_info *gl_info,
|
---|
2908 | const WineD3D_PixelFormat *cfg, const struct wined3d_format_desc *format_desc)
|
---|
2909 | {
|
---|
2910 | short redSize, greenSize, blueSize, alphaSize, colorBits;
|
---|
2911 |
|
---|
2912 | if(!cfg)
|
---|
2913 | return FALSE;
|
---|
2914 |
|
---|
2915 | /* Float formats need FBOs. If FBOs are used this function isn't called */
|
---|
2916 | if (format_desc->Flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
|
---|
2917 |
|
---|
2918 | if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
|
---|
2919 | if (!getColorBits(format_desc, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
|
---|
2920 | {
|
---|
2921 | ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(format_desc->format));
|
---|
2922 | return FALSE;
|
---|
2923 | }
|
---|
2924 |
|
---|
2925 | if(cfg->redSize < redSize)
|
---|
2926 | return FALSE;
|
---|
2927 |
|
---|
2928 | if(cfg->greenSize < greenSize)
|
---|
2929 | return FALSE;
|
---|
2930 |
|
---|
2931 | if(cfg->blueSize < blueSize)
|
---|
2932 | return FALSE;
|
---|
2933 |
|
---|
2934 | if(cfg->alphaSize < alphaSize)
|
---|
2935 | return FALSE;
|
---|
2936 |
|
---|
2937 | return TRUE;
|
---|
2938 | }
|
---|
2939 |
|
---|
2940 | /* Probably a RGBA_float or color index mode */
|
---|
2941 | return FALSE;
|
---|
2942 | }
|
---|
2943 |
|
---|
2944 | static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const struct wined3d_gl_info *gl_info,
|
---|
2945 | const WineD3D_PixelFormat *cfg, const struct wined3d_format_desc *format_desc)
|
---|
2946 | {
|
---|
2947 | short depthSize, stencilSize;
|
---|
2948 | BOOL lockable = FALSE;
|
---|
2949 |
|
---|
2950 | if(!cfg)
|
---|
2951 | return FALSE;
|
---|
2952 |
|
---|
2953 | if (!getDepthStencilBits(format_desc, &depthSize, &stencilSize))
|
---|
2954 | {
|
---|
2955 | ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(format_desc->format));
|
---|
2956 | return FALSE;
|
---|
2957 | }
|
---|
2958 |
|
---|
2959 | /* Float formats need FBOs. If FBOs are used this function isn't called */
|
---|
2960 | if (format_desc->Flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
|
---|
2961 |
|
---|
2962 | if ((format_desc->format == WINED3DFMT_D16_LOCKABLE) || (format_desc->format == WINED3DFMT_D32_FLOAT))
|
---|
2963 | lockable = TRUE;
|
---|
2964 |
|
---|
2965 | /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
|
---|
2966 | * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
|
---|
2967 | * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
|
---|
2968 | if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
|
---|
2969 | return FALSE;
|
---|
2970 |
|
---|
2971 | /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
|
---|
2972 | * allow more stencil bits than requested. */
|
---|
2973 | if(cfg->stencilSize < stencilSize)
|
---|
2974 | return FALSE;
|
---|
2975 |
|
---|
2976 | return TRUE;
|
---|
2977 | }
|
---|
2978 |
|
---|
2979 | static HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
|
---|
2980 | WINED3DFORMAT AdapterFormat,
|
---|
2981 | WINED3DFORMAT RenderTargetFormat,
|
---|
2982 | WINED3DFORMAT DepthStencilFormat) {
|
---|
2983 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
2984 | int nCfgs;
|
---|
2985 | const WineD3D_PixelFormat *cfgs;
|
---|
2986 | const struct wined3d_adapter *adapter;
|
---|
2987 | const struct wined3d_format_desc *rt_format_desc;
|
---|
2988 | const struct wined3d_format_desc *ds_format_desc;
|
---|
2989 | int it;
|
---|
2990 |
|
---|
2991 | WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
|
---|
2992 | This, Adapter,
|
---|
2993 | DeviceType, debug_d3ddevicetype(DeviceType),
|
---|
2994 | AdapterFormat, debug_d3dformat(AdapterFormat),
|
---|
2995 | RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
|
---|
2996 | DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
|
---|
2997 |
|
---|
2998 | if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
---|
2999 | TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning WINED3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
|
---|
3000 | return WINED3DERR_INVALIDCALL;
|
---|
3001 | }
|
---|
3002 |
|
---|
3003 | adapter = &This->adapters[Adapter];
|
---|
3004 | rt_format_desc = getFormatDescEntry(RenderTargetFormat, &adapter->gl_info);
|
---|
3005 | ds_format_desc = getFormatDescEntry(DepthStencilFormat, &adapter->gl_info);
|
---|
3006 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
3007 | {
|
---|
3008 | if ((rt_format_desc->Flags & WINED3DFMT_FLAG_RENDERTARGET) &&
|
---|
3009 | (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) {
|
---|
3010 | TRACE_(d3d_caps)("(%p) : Formats matched\n", This);
|
---|
3011 | return WINED3D_OK;
|
---|
3012 | }
|
---|
3013 | }
|
---|
3014 | else
|
---|
3015 | {
|
---|
3016 | cfgs = adapter->cfgs;
|
---|
3017 | nCfgs = adapter->nCfgs;
|
---|
3018 | for (it = 0; it < nCfgs; ++it) {
|
---|
3019 | if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, &cfgs[it], rt_format_desc))
|
---|
3020 | {
|
---|
3021 | if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[it], ds_format_desc))
|
---|
3022 | {
|
---|
3023 | TRACE_(d3d_caps)("(%p) : Formats matched\n", This);
|
---|
3024 | return WINED3D_OK;
|
---|
3025 | }
|
---|
3026 | }
|
---|
3027 | }
|
---|
3028 | }
|
---|
3029 | WARN_(d3d_caps)("unsupported format pair: %s and %s\n", debug_d3dformat(RenderTargetFormat), debug_d3dformat(DepthStencilFormat));
|
---|
3030 |
|
---|
3031 | return WINED3DERR_NOTAVAILABLE;
|
---|
3032 | }
|
---|
3033 |
|
---|
3034 | static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
|
---|
3035 | WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
|
---|
3036 | {
|
---|
3037 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
3038 | const struct wined3d_format_desc *glDesc;
|
---|
3039 | const struct wined3d_adapter *adapter;
|
---|
3040 |
|
---|
3041 | TRACE_(d3d_caps)("(%p)-> (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
|
---|
3042 | This,
|
---|
3043 | Adapter,
|
---|
3044 | DeviceType, debug_d3ddevicetype(DeviceType),
|
---|
3045 | SurfaceFormat, debug_d3dformat(SurfaceFormat),
|
---|
3046 | Windowed,
|
---|
3047 | MultiSampleType,
|
---|
3048 | pQualityLevels);
|
---|
3049 |
|
---|
3050 | if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
---|
3051 | return WINED3DERR_INVALIDCALL;
|
---|
3052 | }
|
---|
3053 |
|
---|
3054 | /* TODO: handle Windowed, add more quality levels */
|
---|
3055 |
|
---|
3056 | if (WINED3DMULTISAMPLE_NONE == MultiSampleType) {
|
---|
3057 | if(pQualityLevels) *pQualityLevels = 1;
|
---|
3058 | return WINED3D_OK;
|
---|
3059 | }
|
---|
3060 |
|
---|
3061 | /* By default multisampling is disabled right now as it causes issues
|
---|
3062 | * on some Nvidia driver versions and it doesn't work well in combination
|
---|
3063 | * with FBOs yet. */
|
---|
3064 | if(!wined3d_settings.allow_multisampling)
|
---|
3065 | return WINED3DERR_NOTAVAILABLE;
|
---|
3066 |
|
---|
3067 | adapter = &This->adapters[Adapter];
|
---|
3068 | glDesc = getFormatDescEntry(SurfaceFormat, &adapter->gl_info);
|
---|
3069 | if (!glDesc) return WINED3DERR_INVALIDCALL;
|
---|
3070 |
|
---|
3071 | if(glDesc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) {
|
---|
3072 | int i, nCfgs;
|
---|
3073 | const WineD3D_PixelFormat *cfgs;
|
---|
3074 |
|
---|
3075 | cfgs = adapter->cfgs;
|
---|
3076 | nCfgs = adapter->nCfgs;
|
---|
3077 | for(i=0; i<nCfgs; i++) {
|
---|
3078 | if(cfgs[i].numSamples != MultiSampleType)
|
---|
3079 | continue;
|
---|
3080 |
|
---|
3081 | if (!IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[i], glDesc))
|
---|
3082 | continue;
|
---|
3083 |
|
---|
3084 | TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs[i].iPixelFormat, MultiSampleType, debug_d3dformat(SurfaceFormat));
|
---|
3085 |
|
---|
3086 | if(pQualityLevels)
|
---|
3087 | *pQualityLevels = 1; /* Guess at a value! */
|
---|
3088 | return WINED3D_OK;
|
---|
3089 | }
|
---|
3090 | }
|
---|
3091 | else if(glDesc->Flags & WINED3DFMT_FLAG_RENDERTARGET) {
|
---|
3092 | short redSize, greenSize, blueSize, alphaSize, colorBits;
|
---|
3093 | int i, nCfgs;
|
---|
3094 | const WineD3D_PixelFormat *cfgs;
|
---|
3095 |
|
---|
3096 | if (!getColorBits(glDesc, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
|
---|
3097 | {
|
---|
3098 | ERR("Unable to color bits for format %#x, can't check multisampling capability!\n", SurfaceFormat);
|
---|
3099 | return WINED3DERR_NOTAVAILABLE;
|
---|
3100 | }
|
---|
3101 |
|
---|
3102 | cfgs = adapter->cfgs;
|
---|
3103 | nCfgs = adapter->nCfgs;
|
---|
3104 | for(i=0; i<nCfgs; i++) {
|
---|
3105 | if(cfgs[i].numSamples != MultiSampleType)
|
---|
3106 | continue;
|
---|
3107 | if(cfgs[i].redSize != redSize)
|
---|
3108 | continue;
|
---|
3109 | if(cfgs[i].greenSize != greenSize)
|
---|
3110 | continue;
|
---|
3111 | if(cfgs[i].blueSize != blueSize)
|
---|
3112 | continue;
|
---|
3113 | /* Not all drivers report alpha-less formats since they use 32-bit anyway, so accept alpha even if we didn't ask for it. */
|
---|
3114 | if(alphaSize && cfgs[i].alphaSize != alphaSize)
|
---|
3115 | continue;
|
---|
3116 | if(cfgs[i].colorSize != (glDesc->byte_count << 3))
|
---|
3117 | continue;
|
---|
3118 |
|
---|
3119 | TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs[i].iPixelFormat, MultiSampleType, debug_d3dformat(SurfaceFormat));
|
---|
3120 |
|
---|
3121 | if(pQualityLevels)
|
---|
3122 | *pQualityLevels = 1; /* Guess at a value! */
|
---|
3123 | return WINED3D_OK;
|
---|
3124 | }
|
---|
3125 | }
|
---|
3126 | return WINED3DERR_NOTAVAILABLE;
|
---|
3127 | }
|
---|
3128 |
|
---|
3129 | static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
|
---|
3130 | WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed)
|
---|
3131 | {
|
---|
3132 | HRESULT hr = WINED3DERR_NOTAVAILABLE;
|
---|
3133 | UINT nmodes;
|
---|
3134 |
|
---|
3135 | TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
|
---|
3136 | iface, Adapter, debug_d3ddevicetype(DeviceType), debug_d3dformat(DisplayFormat),
|
---|
3137 | debug_d3dformat(BackBufferFormat), Windowed);
|
---|
3138 |
|
---|
3139 | if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
---|
3140 | WARN_(d3d_caps)("Adapter >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n");
|
---|
3141 | return WINED3DERR_INVALIDCALL;
|
---|
3142 | }
|
---|
3143 |
|
---|
3144 | /* The task of this function is to check whether a certain display / backbuffer format
|
---|
3145 | * combination is available on the given adapter. In fullscreen mode microsoft specified
|
---|
3146 | * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
|
---|
3147 | * and display format should match exactly.
|
---|
3148 | * In windowed mode format conversion can occur and this depends on the driver. When format
|
---|
3149 | * conversion is done, this function should nevertheless fail and applications need to use
|
---|
3150 | * CheckDeviceFormatConversion.
|
---|
3151 | * At the moment we assume that fullscreen and windowed have the same capabilities */
|
---|
3152 |
|
---|
3153 | /* There are only 4 display formats */
|
---|
3154 | if (!(DisplayFormat == WINED3DFMT_B5G6R5_UNORM
|
---|
3155 | || DisplayFormat == WINED3DFMT_B5G5R5X1_UNORM
|
---|
3156 | || DisplayFormat == WINED3DFMT_B8G8R8X8_UNORM
|
---|
3157 | || DisplayFormat == WINED3DFMT_B10G10R10A2_UNORM))
|
---|
3158 | {
|
---|
3159 | TRACE_(d3d_caps)("Format %s unsupported as display format\n", debug_d3dformat(DisplayFormat));
|
---|
3160 | return WINED3DERR_NOTAVAILABLE;
|
---|
3161 | }
|
---|
3162 |
|
---|
3163 | /* If the requested DisplayFormat is not available, don't continue */
|
---|
3164 | nmodes = IWineD3DImpl_GetAdapterModeCount(iface, Adapter, DisplayFormat);
|
---|
3165 | if(!nmodes) {
|
---|
3166 | TRACE_(d3d_caps)("No available modes for display format %s\n", debug_d3dformat(DisplayFormat));
|
---|
3167 | return WINED3DERR_NOTAVAILABLE;
|
---|
3168 | }
|
---|
3169 |
|
---|
3170 | /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbufferformat, it means 'reuse' the display format for the backbuffer */
|
---|
3171 | if(!Windowed && BackBufferFormat == WINED3DFMT_UNKNOWN) {
|
---|
3172 | TRACE_(d3d_caps)("BackBufferFormat WINED3FMT_UNKNOWN not available in Windowed mode\n");
|
---|
3173 | return WINED3DERR_NOTAVAILABLE;
|
---|
3174 | }
|
---|
3175 |
|
---|
3176 | /* In FULLSCREEN mode R5G6B5 can only be mixed with backbuffer format R5G6B5 */
|
---|
3177 | if (DisplayFormat == WINED3DFMT_B5G6R5_UNORM && BackBufferFormat != WINED3DFMT_B5G6R5_UNORM)
|
---|
3178 | {
|
---|
3179 | TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
|
---|
3180 | return WINED3DERR_NOTAVAILABLE;
|
---|
3181 | }
|
---|
3182 |
|
---|
3183 | /* In FULLSCREEN mode X1R5G5B5 can only be mixed with backbuffer format *1R5G5B5 */
|
---|
3184 | if (DisplayFormat == WINED3DFMT_B5G5R5X1_UNORM
|
---|
3185 | && !(BackBufferFormat == WINED3DFMT_B5G5R5X1_UNORM || BackBufferFormat == WINED3DFMT_B5G5R5A1_UNORM))
|
---|
3186 | {
|
---|
3187 | TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
|
---|
3188 | return WINED3DERR_NOTAVAILABLE;
|
---|
3189 | }
|
---|
3190 |
|
---|
3191 | /* In FULLSCREEN mode X8R8G8B8 can only be mixed with backbuffer format *8R8G8B8 */
|
---|
3192 | if (DisplayFormat == WINED3DFMT_B8G8R8X8_UNORM
|
---|
3193 | && !(BackBufferFormat == WINED3DFMT_B8G8R8X8_UNORM || BackBufferFormat == WINED3DFMT_B8G8R8A8_UNORM))
|
---|
3194 | {
|
---|
3195 | TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
|
---|
3196 | return WINED3DERR_NOTAVAILABLE;
|
---|
3197 | }
|
---|
3198 |
|
---|
3199 | /* A2R10G10B10 is only allowed in fullscreen mode and it can only be mixed with backbuffer format A2R10G10B10 */
|
---|
3200 | if (DisplayFormat == WINED3DFMT_B10G10R10A2_UNORM
|
---|
3201 | && (BackBufferFormat != WINED3DFMT_B10G10R10A2_UNORM || Windowed))
|
---|
3202 | {
|
---|
3203 | TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
|
---|
3204 | return WINED3DERR_NOTAVAILABLE;
|
---|
3205 | }
|
---|
3206 |
|
---|
3207 | /* Use CheckDeviceFormat to see if the BackBufferFormat is usable with the given DisplayFormat */
|
---|
3208 | hr = IWineD3DImpl_CheckDeviceFormat(iface, Adapter, DeviceType, DisplayFormat, WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, BackBufferFormat, SURFACE_OPENGL);
|
---|
3209 | if(FAILED(hr))
|
---|
3210 | TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
|
---|
3211 |
|
---|
3212 | return hr;
|
---|
3213 | }
|
---|
3214 |
|
---|
3215 |
|
---|
3216 | /* Check if we support bumpmapping for a format */
|
---|
3217 | static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter,
|
---|
3218 | WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc)
|
---|
3219 | {
|
---|
3220 | switch(format_desc->format)
|
---|
3221 | {
|
---|
3222 | case WINED3DFMT_R8G8_SNORM:
|
---|
3223 | case WINED3DFMT_R16G16_SNORM:
|
---|
3224 | case WINED3DFMT_R5G5_SNORM_L6_UNORM:
|
---|
3225 | case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
|
---|
3226 | case WINED3DFMT_R8G8B8A8_SNORM:
|
---|
3227 | /* Ask the fixed function pipeline implementation if it can deal
|
---|
3228 | * with the conversion. If we've got a GL extension giving native
|
---|
3229 | * support this will be an identity conversion. */
|
---|
3230 | if (adapter->fragment_pipe->color_fixup_supported(format_desc->color_fixup))
|
---|
3231 | {
|
---|
3232 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3233 | return TRUE;
|
---|
3234 | }
|
---|
3235 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3236 | return FALSE;
|
---|
3237 |
|
---|
3238 | default:
|
---|
3239 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3240 | return FALSE;
|
---|
3241 | }
|
---|
3242 | }
|
---|
3243 |
|
---|
3244 | /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
|
---|
3245 | static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
|
---|
3246 | const struct wined3d_format_desc *display_format_desc, const struct wined3d_format_desc *ds_format_desc)
|
---|
3247 | {
|
---|
3248 | int it=0;
|
---|
3249 |
|
---|
3250 | /* Only allow depth/stencil formats */
|
---|
3251 | if (!(ds_format_desc->depth_size || ds_format_desc->stencil_size)) return FALSE;
|
---|
3252 |
|
---|
3253 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
3254 | {
|
---|
3255 | /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
|
---|
3256 | if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
|
---|
3257 | }
|
---|
3258 | else
|
---|
3259 | {
|
---|
3260 | /* Walk through all WGL pixel formats to find a match */
|
---|
3261 | for (it = 0; it < adapter->nCfgs; ++it)
|
---|
3262 | {
|
---|
3263 | WineD3D_PixelFormat *cfg = &adapter->cfgs[it];
|
---|
3264 | if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format_desc))
|
---|
3265 | {
|
---|
3266 | if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format_desc))
|
---|
3267 | {
|
---|
3268 | return TRUE;
|
---|
3269 | }
|
---|
3270 | }
|
---|
3271 | }
|
---|
3272 | }
|
---|
3273 |
|
---|
3274 | return FALSE;
|
---|
3275 | }
|
---|
3276 |
|
---|
3277 | static BOOL CheckFilterCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc)
|
---|
3278 | {
|
---|
3279 | /* The flags entry of a format contains the filtering capability */
|
---|
3280 | if (format_desc->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
|
---|
3281 |
|
---|
3282 | return FALSE;
|
---|
3283 | }
|
---|
3284 |
|
---|
3285 | /* Check the render target capabilities of a format */
|
---|
3286 | static BOOL CheckRenderTargetCapability(struct wined3d_adapter *adapter,
|
---|
3287 | const struct wined3d_format_desc *adapter_format_desc, const struct wined3d_format_desc *check_format_desc)
|
---|
3288 | {
|
---|
3289 | /* Filter out non-RT formats */
|
---|
3290 | if (!(check_format_desc->Flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
|
---|
3291 | if(wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) {
|
---|
3292 | WineD3D_PixelFormat *cfgs = adapter->cfgs;
|
---|
3293 | int it;
|
---|
3294 | short AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
|
---|
3295 | short CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
|
---|
3296 |
|
---|
3297 | getColorBits(adapter_format_desc, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
|
---|
3298 | getColorBits(check_format_desc, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
|
---|
3299 |
|
---|
3300 | /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
|
---|
3301 | * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
|
---|
3302 | if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
|
---|
3303 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3304 | return FALSE;
|
---|
3305 | }
|
---|
3306 |
|
---|
3307 | /* Check if there is a WGL pixel format matching the requirements, the format should also be window
|
---|
3308 | * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
|
---|
3309 | for (it = 0; it < adapter->nCfgs; ++it)
|
---|
3310 | {
|
---|
3311 | if (cfgs[it].windowDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info,
|
---|
3312 | &cfgs[it], check_format_desc))
|
---|
3313 | {
|
---|
3314 | TRACE_(d3d_caps)("iPixelFormat=%d is compatible with CheckFormat=%s\n",
|
---|
3315 | cfgs[it].iPixelFormat, debug_d3dformat(check_format_desc->format));
|
---|
3316 | return TRUE;
|
---|
3317 | }
|
---|
3318 | }
|
---|
3319 | }
|
---|
3320 | else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
3321 | {
|
---|
3322 | /* For now return TRUE for FBOs until we have some proper checks.
|
---|
3323 | * Note that this function will only be called when the format is around for texturing. */
|
---|
3324 | return TRUE;
|
---|
3325 | }
|
---|
3326 | return FALSE;
|
---|
3327 | }
|
---|
3328 |
|
---|
3329 | static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc)
|
---|
3330 | {
|
---|
3331 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
3332 |
|
---|
3333 | /* Check for supported sRGB formats (Texture loading and framebuffer) */
|
---|
3334 | if (!gl_info->supported[EXT_TEXTURE_SRGB])
|
---|
3335 | {
|
---|
3336 | TRACE_(d3d_caps)("[FAILED] GL_EXT_texture_sRGB not supported\n");
|
---|
3337 | return FALSE;
|
---|
3338 | }
|
---|
3339 |
|
---|
3340 | switch (format_desc->format)
|
---|
3341 | {
|
---|
3342 | case WINED3DFMT_B8G8R8A8_UNORM:
|
---|
3343 | case WINED3DFMT_B8G8R8X8_UNORM:
|
---|
3344 | case WINED3DFMT_B4G4R4A4_UNORM:
|
---|
3345 | case WINED3DFMT_L8_UNORM:
|
---|
3346 | case WINED3DFMT_L8A8_UNORM:
|
---|
3347 | case WINED3DFMT_DXT1:
|
---|
3348 | case WINED3DFMT_DXT2:
|
---|
3349 | case WINED3DFMT_DXT3:
|
---|
3350 | case WINED3DFMT_DXT4:
|
---|
3351 | case WINED3DFMT_DXT5:
|
---|
3352 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3353 | return TRUE;
|
---|
3354 |
|
---|
3355 | default:
|
---|
3356 | TRACE_(d3d_caps)("[FAILED] Gamma texture format %s not supported.\n", debug_d3dformat(format_desc->format));
|
---|
3357 | return FALSE;
|
---|
3358 | }
|
---|
3359 | return FALSE;
|
---|
3360 | }
|
---|
3361 |
|
---|
3362 | static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter,
|
---|
3363 | WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc)
|
---|
3364 | {
|
---|
3365 | /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
|
---|
3366 | * doing the color fixup in shaders.
|
---|
3367 | * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
|
---|
3368 | if ((format_desc->format == WINED3DFMT_B8G8R8X8_UNORM) || (format_desc->format == WINED3DFMT_B8G8R8A8_UNORM))
|
---|
3369 | {
|
---|
3370 | int vs_selected_mode;
|
---|
3371 | int ps_selected_mode;
|
---|
3372 | select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
|
---|
3373 |
|
---|
3374 | if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
|
---|
3375 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3376 | return TRUE;
|
---|
3377 | }
|
---|
3378 | }
|
---|
3379 |
|
---|
3380 | TRACE_(d3d_caps)("[FAILED] - no SRGB writing support on format=%s\n", debug_d3dformat(format_desc->format));
|
---|
3381 | return FALSE;
|
---|
3382 | }
|
---|
3383 |
|
---|
3384 | /* Check if a format support blending in combination with pixel shaders */
|
---|
3385 | static BOOL CheckPostPixelShaderBlendingCapability(struct wined3d_adapter *adapter,
|
---|
3386 | const struct wined3d_format_desc *format_desc)
|
---|
3387 | {
|
---|
3388 | /* The flags entry of a format contains the post pixel shader blending capability */
|
---|
3389 | if (format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
|
---|
3390 |
|
---|
3391 | return FALSE;
|
---|
3392 | }
|
---|
3393 |
|
---|
3394 | static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc)
|
---|
3395 | {
|
---|
3396 | /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
|
---|
3397 | * but we have to report mipmapping so we cannot reject this flag. Tests show that
|
---|
3398 | * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
|
---|
3399 | * that wrapping is supported. The lack of filtering will sort out the mipmapping
|
---|
3400 | * capability anyway.
|
---|
3401 | *
|
---|
3402 | * For now lets report this on all formats, but in the future we may want to
|
---|
3403 | * restrict it to some should games need that
|
---|
3404 | */
|
---|
3405 | return TRUE;
|
---|
3406 | }
|
---|
3407 |
|
---|
3408 | /* Check if a texture format is supported on the given adapter */
|
---|
3409 | static BOOL CheckTextureCapability(struct wined3d_adapter *adapter,
|
---|
3410 | WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc)
|
---|
3411 | {
|
---|
3412 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
3413 |
|
---|
3414 | switch (format_desc->format)
|
---|
3415 | {
|
---|
3416 | /*****
|
---|
3417 | * supported: RGB(A) formats
|
---|
3418 | */
|
---|
3419 | case WINED3DFMT_B8G8R8_UNORM: /* Enable for dx7, blacklisted for 8 and 9 above */
|
---|
3420 | case WINED3DFMT_B8G8R8A8_UNORM:
|
---|
3421 | case WINED3DFMT_B8G8R8X8_UNORM:
|
---|
3422 | case WINED3DFMT_B5G6R5_UNORM:
|
---|
3423 | case WINED3DFMT_B5G5R5X1_UNORM:
|
---|
3424 | case WINED3DFMT_B5G5R5A1_UNORM:
|
---|
3425 | case WINED3DFMT_B4G4R4A4_UNORM:
|
---|
3426 | case WINED3DFMT_A8_UNORM:
|
---|
3427 | case WINED3DFMT_B4G4R4X4_UNORM:
|
---|
3428 | case WINED3DFMT_R8G8B8A8_UNORM:
|
---|
3429 | case WINED3DFMT_R8G8B8X8_UNORM:
|
---|
3430 | case WINED3DFMT_B10G10R10A2_UNORM:
|
---|
3431 | case WINED3DFMT_R10G10B10A2_UNORM:
|
---|
3432 | case WINED3DFMT_R16G16_UNORM:
|
---|
3433 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3434 | return TRUE;
|
---|
3435 |
|
---|
3436 | case WINED3DFMT_B2G3R3_UNORM:
|
---|
3437 | TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
|
---|
3438 | return FALSE;
|
---|
3439 |
|
---|
3440 | /*****
|
---|
3441 | * Not supported: Palettized
|
---|
3442 | * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
|
---|
3443 | * Since it is not widely available, don't offer it. Further no Windows driver offers
|
---|
3444 | * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
|
---|
3445 | */
|
---|
3446 | case WINED3DFMT_P8_UINT:
|
---|
3447 | case WINED3DFMT_P8_UINT_A8_UNORM:
|
---|
3448 | return FALSE;
|
---|
3449 |
|
---|
3450 | /*****
|
---|
3451 | * Supported: (Alpha)-Luminance
|
---|
3452 | */
|
---|
3453 | case WINED3DFMT_L8_UNORM:
|
---|
3454 | case WINED3DFMT_L8A8_UNORM:
|
---|
3455 | case WINED3DFMT_L16_UNORM:
|
---|
3456 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3457 | return TRUE;
|
---|
3458 |
|
---|
3459 | /* Not supported on Windows, thus disabled */
|
---|
3460 | case WINED3DFMT_L4A4_UNORM:
|
---|
3461 | TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
|
---|
3462 | return FALSE;
|
---|
3463 |
|
---|
3464 | /*****
|
---|
3465 | * Supported: Depth/Stencil formats
|
---|
3466 | */
|
---|
3467 | case WINED3DFMT_D16_LOCKABLE:
|
---|
3468 | case WINED3DFMT_D16_UNORM:
|
---|
3469 | case WINED3DFMT_S1_UINT_D15_UNORM:
|
---|
3470 | case WINED3DFMT_X8D24_UNORM:
|
---|
3471 | case WINED3DFMT_S4X4_UINT_D24_UNORM:
|
---|
3472 | case WINED3DFMT_D24_UNORM_S8_UINT:
|
---|
3473 | case WINED3DFMT_S8_UINT_D24_FLOAT:
|
---|
3474 | case WINED3DFMT_D32_UNORM:
|
---|
3475 | case WINED3DFMT_D32_FLOAT:
|
---|
3476 | return TRUE;
|
---|
3477 |
|
---|
3478 | /*****
|
---|
3479 | * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
|
---|
3480 | * GL_NV_texture_shader). Emulated by shaders
|
---|
3481 | */
|
---|
3482 | case WINED3DFMT_R8G8_SNORM:
|
---|
3483 | case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
|
---|
3484 | case WINED3DFMT_R5G5_SNORM_L6_UNORM:
|
---|
3485 | case WINED3DFMT_R8G8B8A8_SNORM:
|
---|
3486 | case WINED3DFMT_R16G16_SNORM:
|
---|
3487 | /* Ask the shader backend if it can deal with the conversion. If
|
---|
3488 | * we've got a GL extension giving native support this will be an
|
---|
3489 | * identity conversion. */
|
---|
3490 | if (adapter->shader_backend->shader_color_fixup_supported(format_desc->color_fixup))
|
---|
3491 | {
|
---|
3492 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3493 | return TRUE;
|
---|
3494 | }
|
---|
3495 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3496 | return FALSE;
|
---|
3497 |
|
---|
3498 | case WINED3DFMT_DXT1:
|
---|
3499 | case WINED3DFMT_DXT2:
|
---|
3500 | case WINED3DFMT_DXT3:
|
---|
3501 | case WINED3DFMT_DXT4:
|
---|
3502 | case WINED3DFMT_DXT5:
|
---|
3503 | if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
|
---|
3504 | {
|
---|
3505 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3506 | return TRUE;
|
---|
3507 | }
|
---|
3508 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3509 | return FALSE;
|
---|
3510 |
|
---|
3511 |
|
---|
3512 | /*****
|
---|
3513 | * Odd formats - not supported
|
---|
3514 | */
|
---|
3515 | case WINED3DFMT_VERTEXDATA:
|
---|
3516 | case WINED3DFMT_R16_UINT:
|
---|
3517 | case WINED3DFMT_R32_UINT:
|
---|
3518 | case WINED3DFMT_R16G16B16A16_SNORM:
|
---|
3519 | case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
|
---|
3520 | case WINED3DFMT_R10G11B11_SNORM:
|
---|
3521 | TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
|
---|
3522 | return FALSE;
|
---|
3523 |
|
---|
3524 | /*****
|
---|
3525 | * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
|
---|
3526 | */
|
---|
3527 | case WINED3DFMT_R8G8_SNORM_Cx:
|
---|
3528 | TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
|
---|
3529 | return FALSE;
|
---|
3530 |
|
---|
3531 | /* YUV formats */
|
---|
3532 | case WINED3DFMT_UYVY:
|
---|
3533 | case WINED3DFMT_YUY2:
|
---|
3534 | if (gl_info->supported[APPLE_YCBCR_422])
|
---|
3535 | {
|
---|
3536 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3537 | return TRUE;
|
---|
3538 | }
|
---|
3539 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3540 | return FALSE;
|
---|
3541 | case WINED3DFMT_YV12:
|
---|
3542 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3543 | return FALSE;
|
---|
3544 |
|
---|
3545 | /* Not supported */
|
---|
3546 | case WINED3DFMT_R16G16B16A16_UNORM:
|
---|
3547 | case WINED3DFMT_B2G3R3A8_UNORM:
|
---|
3548 | TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
|
---|
3549 | return FALSE;
|
---|
3550 |
|
---|
3551 | /* Floating point formats */
|
---|
3552 | case WINED3DFMT_R16_FLOAT:
|
---|
3553 | case WINED3DFMT_R16G16_FLOAT:
|
---|
3554 | case WINED3DFMT_R16G16B16A16_FLOAT:
|
---|
3555 | if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
|
---|
3556 | {
|
---|
3557 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3558 | return TRUE;
|
---|
3559 | }
|
---|
3560 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3561 | return FALSE;
|
---|
3562 |
|
---|
3563 | case WINED3DFMT_R32_FLOAT:
|
---|
3564 | case WINED3DFMT_R32G32_FLOAT:
|
---|
3565 | case WINED3DFMT_R32G32B32A32_FLOAT:
|
---|
3566 | if (gl_info->supported[ARB_TEXTURE_FLOAT])
|
---|
3567 | {
|
---|
3568 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3569 | return TRUE;
|
---|
3570 | }
|
---|
3571 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3572 | return FALSE;
|
---|
3573 |
|
---|
3574 | /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
|
---|
3575 | * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
|
---|
3576 | * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
|
---|
3577 | * We can do instancing with all shader versions, but we need vertex shaders.
|
---|
3578 | *
|
---|
3579 | * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
|
---|
3580 | * to enable instancing. WineD3D doesn't need that and just ignores it.
|
---|
3581 | *
|
---|
3582 | * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
|
---|
3583 | */
|
---|
3584 | case WINED3DFMT_INST:
|
---|
3585 | TRACE("ATI Instancing check hack\n");
|
---|
3586 | if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
|
---|
3587 | {
|
---|
3588 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3589 | return TRUE;
|
---|
3590 | }
|
---|
3591 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3592 | return FALSE;
|
---|
3593 |
|
---|
3594 | /* Some weird FOURCC formats */
|
---|
3595 | case WINED3DFMT_R8G8_B8G8:
|
---|
3596 | case WINED3DFMT_G8R8_G8B8:
|
---|
3597 | case WINED3DFMT_MULTI2_ARGB8:
|
---|
3598 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3599 | return FALSE;
|
---|
3600 |
|
---|
3601 | /* Vendor specific formats */
|
---|
3602 | case WINED3DFMT_ATI2N:
|
---|
3603 | if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
|
---|
3604 | || gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
|
---|
3605 | {
|
---|
3606 | if (adapter->shader_backend->shader_color_fixup_supported(format_desc->color_fixup)
|
---|
3607 | && adapter->fragment_pipe->color_fixup_supported(format_desc->color_fixup))
|
---|
3608 | {
|
---|
3609 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3610 | return TRUE;
|
---|
3611 | }
|
---|
3612 |
|
---|
3613 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3614 | return TRUE;
|
---|
3615 | }
|
---|
3616 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3617 | return FALSE;
|
---|
3618 |
|
---|
3619 | case WINED3DFMT_NVHU:
|
---|
3620 | case WINED3DFMT_NVHS:
|
---|
3621 | /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
|
---|
3622 | * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
|
---|
3623 | * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
|
---|
3624 | * ATI refused to support formats which can easilly be emulated with pixel shaders, so
|
---|
3625 | * Applications have to deal with not having NVHS and NVHU.
|
---|
3626 | */
|
---|
3627 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3628 | return FALSE;
|
---|
3629 |
|
---|
3630 | case WINED3DFMT_UNKNOWN:
|
---|
3631 | return FALSE;
|
---|
3632 |
|
---|
3633 | default:
|
---|
3634 | ERR("Unhandled format=%s\n", debug_d3dformat(format_desc->format));
|
---|
3635 | break;
|
---|
3636 | }
|
---|
3637 | return FALSE;
|
---|
3638 | }
|
---|
3639 |
|
---|
3640 | static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter,
|
---|
3641 | const struct wined3d_format_desc *adapter_format_desc,
|
---|
3642 | WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *check_format_desc,
|
---|
3643 | WINED3DSURFTYPE SurfaceType)
|
---|
3644 | {
|
---|
3645 | if(SurfaceType == SURFACE_GDI) {
|
---|
3646 | switch(check_format_desc->format)
|
---|
3647 | {
|
---|
3648 | case WINED3DFMT_B8G8R8_UNORM:
|
---|
3649 | case WINED3DFMT_B8G8R8A8_UNORM:
|
---|
3650 | case WINED3DFMT_B8G8R8X8_UNORM:
|
---|
3651 | case WINED3DFMT_B5G6R5_UNORM:
|
---|
3652 | case WINED3DFMT_B5G5R5X1_UNORM:
|
---|
3653 | case WINED3DFMT_B5G5R5A1_UNORM:
|
---|
3654 | case WINED3DFMT_B4G4R4A4_UNORM:
|
---|
3655 | case WINED3DFMT_B2G3R3_UNORM:
|
---|
3656 | case WINED3DFMT_A8_UNORM:
|
---|
3657 | case WINED3DFMT_B2G3R3A8_UNORM:
|
---|
3658 | case WINED3DFMT_B4G4R4X4_UNORM:
|
---|
3659 | case WINED3DFMT_R10G10B10A2_UNORM:
|
---|
3660 | case WINED3DFMT_R8G8B8A8_UNORM:
|
---|
3661 | case WINED3DFMT_R8G8B8X8_UNORM:
|
---|
3662 | case WINED3DFMT_R16G16_UNORM:
|
---|
3663 | case WINED3DFMT_B10G10R10A2_UNORM:
|
---|
3664 | case WINED3DFMT_R16G16B16A16_UNORM:
|
---|
3665 | case WINED3DFMT_P8_UINT:
|
---|
3666 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3667 | return TRUE;
|
---|
3668 | default:
|
---|
3669 | TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
|
---|
3670 | return FALSE;
|
---|
3671 | }
|
---|
3672 | }
|
---|
3673 |
|
---|
3674 | /* All format that are supported for textures are supported for surfaces as well */
|
---|
3675 | if (CheckTextureCapability(adapter, DeviceType, check_format_desc)) return TRUE;
|
---|
3676 | /* All depth stencil formats are supported on surfaces */
|
---|
3677 | if (CheckDepthStencilCapability(adapter, adapter_format_desc, check_format_desc)) return TRUE;
|
---|
3678 |
|
---|
3679 | /* If opengl can't process the format natively, the blitter may be able to convert it */
|
---|
3680 | if (adapter->blitter->blit_supported(&adapter->gl_info, BLIT_OP_BLIT,
|
---|
3681 | NULL, WINED3DPOOL_DEFAULT, 0, check_format_desc,
|
---|
3682 | NULL, WINED3DPOOL_DEFAULT, 0, adapter_format_desc))
|
---|
3683 | {
|
---|
3684 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3685 | return TRUE;
|
---|
3686 | }
|
---|
3687 |
|
---|
3688 | /* Reject other formats */
|
---|
3689 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3690 | return FALSE;
|
---|
3691 | }
|
---|
3692 |
|
---|
3693 | static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter,
|
---|
3694 | const struct wined3d_format_desc *format_desc)
|
---|
3695 | {
|
---|
3696 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
3697 |
|
---|
3698 | if (!gl_info->limits.vertex_samplers)
|
---|
3699 | {
|
---|
3700 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3701 | return FALSE;
|
---|
3702 | }
|
---|
3703 |
|
---|
3704 | switch (format_desc->format)
|
---|
3705 | {
|
---|
3706 | case WINED3DFMT_R32G32B32A32_FLOAT:
|
---|
3707 | if (!gl_info->supported[ARB_TEXTURE_FLOAT])
|
---|
3708 | {
|
---|
3709 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3710 | return FALSE;
|
---|
3711 | }
|
---|
3712 | TRACE_(d3d_caps)("[OK]\n");
|
---|
3713 | return TRUE;
|
---|
3714 |
|
---|
3715 | default:
|
---|
3716 | TRACE_(d3d_caps)("[FAILED]\n");
|
---|
3717 | return FALSE;
|
---|
3718 | }
|
---|
3719 | return FALSE;
|
---|
3720 | }
|
---|
3721 |
|
---|
3722 | static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
|
---|
3723 | WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat,
|
---|
3724 | WINED3DSURFTYPE SurfaceType)
|
---|
3725 | {
|
---|
3726 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
3727 | struct wined3d_adapter *adapter = &This->adapters[Adapter];
|
---|
3728 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
3729 | const struct wined3d_format_desc *format_desc = getFormatDescEntry(CheckFormat, gl_info);
|
---|
3730 | const struct wined3d_format_desc *adapter_format_desc = getFormatDescEntry(AdapterFormat, gl_info);
|
---|
3731 | DWORD UsageCaps = 0;
|
---|
3732 |
|
---|
3733 | TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%u,%s,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
|
---|
3734 | This,
|
---|
3735 | Adapter,
|
---|
3736 | DeviceType, debug_d3ddevicetype(DeviceType),
|
---|
3737 | AdapterFormat, debug_d3dformat(AdapterFormat),
|
---|
3738 | Usage, debug_d3dusage(Usage), debug_d3dusagequery(Usage),
|
---|
3739 | RType, debug_d3dresourcetype(RType),
|
---|
3740 | CheckFormat, debug_d3dformat(CheckFormat));
|
---|
3741 |
|
---|
3742 | if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
---|
3743 | return WINED3DERR_INVALIDCALL;
|
---|
3744 | }
|
---|
3745 |
|
---|
3746 | if(RType == WINED3DRTYPE_CUBETEXTURE) {
|
---|
3747 |
|
---|
3748 | if(SurfaceType != SURFACE_OPENGL) {
|
---|
3749 | TRACE("[FAILED]\n");
|
---|
3750 | return WINED3DERR_NOTAVAILABLE;
|
---|
3751 | }
|
---|
3752 |
|
---|
3753 | /* Cubetexture allows:
|
---|
3754 | * - D3DUSAGE_AUTOGENMIPMAP
|
---|
3755 | * - D3DUSAGE_DEPTHSTENCIL
|
---|
3756 | * - D3DUSAGE_DYNAMIC
|
---|
3757 | * - D3DUSAGE_NONSECURE (d3d9ex)
|
---|
3758 | * - D3DUSAGE_RENDERTARGET
|
---|
3759 | * - D3DUSAGE_SOFTWAREPROCESSING
|
---|
3760 | * - D3DUSAGE_QUERY_WRAPANDMIP
|
---|
3761 | */
|
---|
3762 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
3763 | {
|
---|
3764 | /* Check if the texture format is around */
|
---|
3765 | if (CheckTextureCapability(adapter, DeviceType, format_desc))
|
---|
3766 | {
|
---|
3767 | if(Usage & WINED3DUSAGE_AUTOGENMIPMAP) {
|
---|
3768 | /* Check for automatic mipmap generation support */
|
---|
3769 | if (gl_info->supported[SGIS_GENERATE_MIPMAP])
|
---|
3770 | {
|
---|
3771 | UsageCaps |= WINED3DUSAGE_AUTOGENMIPMAP;
|
---|
3772 | } else {
|
---|
3773 | /* When autogenmipmap isn't around continue and return WINED3DOK_NOAUTOGEN instead of D3D_OK */
|
---|
3774 | TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
|
---|
3775 | }
|
---|
3776 | }
|
---|
3777 |
|
---|
3778 | /* Always report dynamic locking */
|
---|
3779 | if(Usage & WINED3DUSAGE_DYNAMIC)
|
---|
3780 | UsageCaps |= WINED3DUSAGE_DYNAMIC;
|
---|
3781 |
|
---|
3782 | if(Usage & WINED3DUSAGE_RENDERTARGET) {
|
---|
3783 | if(CheckRenderTargetCapability(adapter, adapter_format_desc, format_desc))
|
---|
3784 | {
|
---|
3785 | UsageCaps |= WINED3DUSAGE_RENDERTARGET;
|
---|
3786 | } else {
|
---|
3787 | TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
|
---|
3788 | return WINED3DERR_NOTAVAILABLE;
|
---|
3789 | }
|
---|
3790 | }
|
---|
3791 |
|
---|
3792 | /* Always report software processing */
|
---|
3793 | if(Usage & WINED3DUSAGE_SOFTWAREPROCESSING)
|
---|
3794 | UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING;
|
---|
3795 |
|
---|
3796 | /* Check QUERY_FILTER support */
|
---|
3797 | if(Usage & WINED3DUSAGE_QUERY_FILTER) {
|
---|
3798 | if (CheckFilterCapability(adapter, format_desc))
|
---|
3799 | {
|
---|
3800 | UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
|
---|
3801 | } else {
|
---|
3802 | TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
|
---|
3803 | return WINED3DERR_NOTAVAILABLE;
|
---|
3804 | }
|
---|
3805 | }
|
---|
3806 |
|
---|
3807 | /* Check QUERY_POSTPIXELSHADER_BLENDING support */
|
---|
3808 | if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
|
---|
3809 | if (CheckPostPixelShaderBlendingCapability(adapter, format_desc))
|
---|
3810 | {
|
---|
3811 | UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
|
---|
3812 | } else {
|
---|
3813 | TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
|
---|
3814 | return WINED3DERR_NOTAVAILABLE;
|
---|
3815 | }
|
---|
3816 | }
|
---|
3817 |
|
---|
3818 | /* Check QUERY_SRGBREAD support */
|
---|
3819 | if(Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
|
---|
3820 | if (CheckSrgbReadCapability(adapter, format_desc))
|
---|
3821 | {
|
---|
3822 | UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
|
---|
3823 | } else {
|
---|
3824 | TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
|
---|
3825 | return WINED3DERR_NOTAVAILABLE;
|
---|
3826 | }
|
---|
3827 | }
|
---|
3828 |
|
---|
3829 | /* Check QUERY_SRGBWRITE support */
|
---|
3830 | if(Usage & WINED3DUSAGE_QUERY_SRGBWRITE) {
|
---|
3831 | if (CheckSrgbWriteCapability(adapter, DeviceType, format_desc))
|
---|
3832 | {
|
---|
3833 | UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
|
---|
3834 | } else {
|
---|
3835 | TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
|
---|
3836 | return WINED3DERR_NOTAVAILABLE;
|
---|
3837 | }
|
---|
3838 | }
|
---|
3839 |
|
---|
3840 | /* Check QUERY_VERTEXTEXTURE support */
|
---|
3841 | if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
---|
3842 | if (CheckVertexTextureCapability(adapter, format_desc))
|
---|
3843 | {
|
---|
3844 | UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
|
---|
3845 | } else {
|
---|
3846 | TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
|
---|
3847 | return WINED3DERR_NOTAVAILABLE;
|
---|
3848 | }
|
---|
3849 | }
|
---|
3850 |
|
---|
3851 | /* Check QUERY_WRAPANDMIP support */
|
---|
3852 | if(Usage & WINED3DUSAGE_QUERY_WRAPANDMIP) {
|
---|
3853 | if (CheckWrapAndMipCapability(adapter, format_desc))
|
---|
3854 | {
|
---|
3855 | UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
|
---|
3856 | } else {
|
---|
3857 | TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
|
---|
3858 | return WINED3DERR_NOTAVAILABLE;
|
---|
3859 | }
|
---|
3860 | }
|
---|
3861 | } else {
|
---|
3862 | TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
|
---|
3863 | return WINED3DERR_NOTAVAILABLE;
|
---|
3864 | }
|
---|
3865 | } else {
|
---|
3866 | TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
|
---|
3867 | return WINED3DERR_NOTAVAILABLE;
|
---|
3868 | }
|
---|
3869 | } else if(RType == WINED3DRTYPE_SURFACE) {
|
---|
3870 | /* Surface allows:
|
---|
3871 | * - D3DUSAGE_DEPTHSTENCIL
|
---|
3872 | * - D3DUSAGE_NONSECURE (d3d9ex)
|
---|
3873 | * - D3DUSAGE_RENDERTARGET
|
---|
3874 | */
|
---|
3875 |
|
---|
3876 | if (CheckSurfaceCapability(adapter, adapter_format_desc, DeviceType, format_desc, SurfaceType))
|
---|
3877 | {
|
---|
3878 | if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
|
---|
3879 | if (CheckDepthStencilCapability(adapter, adapter_format_desc, format_desc))
|
---|
3880 | {
|
---|
3881 | UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
|
---|
3882 | } else {
|
---|
3883 | TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
|
---|
3884 | return WINED3DERR_NOTAVAILABLE;
|
---|
3885 | }
|
---|
3886 | }
|
---|
3887 |
|
---|
3888 | if(Usage & WINED3DUSAGE_RENDERTARGET) {
|
---|
3889 | if (CheckRenderTargetCapability(adapter, adapter_format_desc, format_desc))
|
---|
3890 | {
|
---|
3891 | UsageCaps |= WINED3DUSAGE_RENDERTARGET;
|
---|
3892 | } else {
|
---|
3893 | TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
|
---|
3894 | return WINED3DERR_NOTAVAILABLE;
|
---|
3895 | }
|
---|
3896 | }
|
---|
3897 |
|
---|
3898 | /* Check QUERY_POSTPIXELSHADER_BLENDING support */
|
---|
3899 | if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
|
---|
3900 | if (CheckPostPixelShaderBlendingCapability(adapter, format_desc))
|
---|
3901 | {
|
---|
3902 | UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
|
---|
3903 | } else {
|
---|
3904 | TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
|
---|
3905 | return WINED3DERR_NOTAVAILABLE;
|
---|
3906 | }
|
---|
3907 | }
|
---|
3908 | } else {
|
---|
3909 | TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
|
---|
3910 | return WINED3DERR_NOTAVAILABLE;
|
---|
3911 | }
|
---|
3912 |
|
---|
3913 | } else if(RType == WINED3DRTYPE_TEXTURE) {
|
---|
3914 | /* Texture allows:
|
---|
3915 | * - D3DUSAGE_AUTOGENMIPMAP
|
---|
3916 | * - D3DUSAGE_DEPTHSTENCIL
|
---|
3917 | * - D3DUSAGE_DMAP
|
---|
3918 | * - D3DUSAGE_DYNAMIC
|
---|
3919 | * - D3DUSAGE_NONSECURE (d3d9ex)
|
---|
3920 | * - D3DUSAGE_RENDERTARGET
|
---|
3921 | * - D3DUSAGE_SOFTWAREPROCESSING
|
---|
3922 | * - D3DUSAGE_TEXTAPI (d3d9ex)
|
---|
3923 | * - D3DUSAGE_QUERY_WRAPANDMIP
|
---|
3924 | */
|
---|
3925 |
|
---|
3926 | if(SurfaceType != SURFACE_OPENGL) {
|
---|
3927 | TRACE("[FAILED]\n");
|
---|
3928 | return WINED3DERR_NOTAVAILABLE;
|
---|
3929 | }
|
---|
3930 |
|
---|
3931 | /* Check if the texture format is around */
|
---|
3932 | if (CheckTextureCapability(adapter, DeviceType, format_desc))
|
---|
3933 | {
|
---|
3934 | if(Usage & WINED3DUSAGE_AUTOGENMIPMAP) {
|
---|
3935 | /* Check for automatic mipmap generation support */
|
---|
3936 | if (gl_info->supported[SGIS_GENERATE_MIPMAP])
|
---|
3937 | {
|
---|
3938 | UsageCaps |= WINED3DUSAGE_AUTOGENMIPMAP;
|
---|
3939 | } else {
|
---|
3940 | /* When autogenmipmap isn't around continue and return WINED3DOK_NOAUTOGEN instead of D3D_OK */
|
---|
3941 | TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
|
---|
3942 | }
|
---|
3943 | }
|
---|
3944 |
|
---|
3945 | /* Always report dynamic locking */
|
---|
3946 | if(Usage & WINED3DUSAGE_DYNAMIC)
|
---|
3947 | UsageCaps |= WINED3DUSAGE_DYNAMIC;
|
---|
3948 |
|
---|
3949 | if(Usage & WINED3DUSAGE_RENDERTARGET) {
|
---|
3950 | if (CheckRenderTargetCapability(adapter, adapter_format_desc, format_desc))
|
---|
3951 | {
|
---|
3952 | UsageCaps |= WINED3DUSAGE_RENDERTARGET;
|
---|
3953 | } else {
|
---|
3954 | TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
|
---|
3955 | return WINED3DERR_NOTAVAILABLE;
|
---|
3956 | }
|
---|
3957 | }
|
---|
3958 |
|
---|
3959 | /* Always report software processing */
|
---|
3960 | if(Usage & WINED3DUSAGE_SOFTWAREPROCESSING)
|
---|
3961 | UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING;
|
---|
3962 |
|
---|
3963 | /* Check QUERY_FILTER support */
|
---|
3964 | if(Usage & WINED3DUSAGE_QUERY_FILTER) {
|
---|
3965 | if (CheckFilterCapability(adapter, format_desc))
|
---|
3966 | {
|
---|
3967 | UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
|
---|
3968 | } else {
|
---|
3969 | TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
|
---|
3970 | return WINED3DERR_NOTAVAILABLE;
|
---|
3971 | }
|
---|
3972 | }
|
---|
3973 |
|
---|
3974 | /* Check QUERY_LEGACYBUMPMAP support */
|
---|
3975 | if(Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) {
|
---|
3976 | if (CheckBumpMapCapability(adapter, DeviceType, format_desc))
|
---|
3977 | {
|
---|
3978 | UsageCaps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
|
---|
3979 | } else {
|
---|
3980 | TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
|
---|
3981 | return WINED3DERR_NOTAVAILABLE;
|
---|
3982 | }
|
---|
3983 | }
|
---|
3984 |
|
---|
3985 | /* Check QUERY_POSTPIXELSHADER_BLENDING support */
|
---|
3986 | if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
|
---|
3987 | if (CheckPostPixelShaderBlendingCapability(adapter, format_desc))
|
---|
3988 | {
|
---|
3989 | UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
|
---|
3990 | } else {
|
---|
3991 | TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
|
---|
3992 | return WINED3DERR_NOTAVAILABLE;
|
---|
3993 | }
|
---|
3994 | }
|
---|
3995 |
|
---|
3996 | /* Check QUERY_SRGBREAD support */
|
---|
3997 | if(Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
|
---|
3998 | if (CheckSrgbReadCapability(adapter, format_desc))
|
---|
3999 | {
|
---|
4000 | UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
|
---|
4001 | } else {
|
---|
4002 | TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
|
---|
4003 | return WINED3DERR_NOTAVAILABLE;
|
---|
4004 | }
|
---|
4005 | }
|
---|
4006 |
|
---|
4007 | /* Check QUERY_SRGBWRITE support */
|
---|
4008 | if(Usage & WINED3DUSAGE_QUERY_SRGBWRITE) {
|
---|
4009 | if (CheckSrgbWriteCapability(adapter, DeviceType, format_desc))
|
---|
4010 | {
|
---|
4011 | UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
|
---|
4012 | } else {
|
---|
4013 | TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
|
---|
4014 | return WINED3DERR_NOTAVAILABLE;
|
---|
4015 | }
|
---|
4016 | }
|
---|
4017 |
|
---|
4018 | /* Check QUERY_VERTEXTEXTURE support */
|
---|
4019 | if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
---|
4020 | if (CheckVertexTextureCapability(adapter, format_desc))
|
---|
4021 | {
|
---|
4022 | UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
|
---|
4023 | } else {
|
---|
4024 | TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
|
---|
4025 | return WINED3DERR_NOTAVAILABLE;
|
---|
4026 | }
|
---|
4027 | }
|
---|
4028 |
|
---|
4029 | /* Check QUERY_WRAPANDMIP support */
|
---|
4030 | if(Usage & WINED3DUSAGE_QUERY_WRAPANDMIP) {
|
---|
4031 | if (CheckWrapAndMipCapability(adapter, format_desc))
|
---|
4032 | {
|
---|
4033 | UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
|
---|
4034 | } else {
|
---|
4035 | TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
|
---|
4036 | return WINED3DERR_NOTAVAILABLE;
|
---|
4037 | }
|
---|
4038 | }
|
---|
4039 |
|
---|
4040 | if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
|
---|
4041 | if (CheckDepthStencilCapability(adapter, adapter_format_desc, format_desc))
|
---|
4042 | {
|
---|
4043 | UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
|
---|
4044 | } else {
|
---|
4045 | TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
|
---|
4046 | return WINED3DERR_NOTAVAILABLE;
|
---|
4047 | }
|
---|
4048 | }
|
---|
4049 | } else {
|
---|
4050 | TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
|
---|
4051 | return WINED3DERR_NOTAVAILABLE;
|
---|
4052 | }
|
---|
4053 | } else if((RType == WINED3DRTYPE_VOLUME) || (RType == WINED3DRTYPE_VOLUMETEXTURE)) {
|
---|
4054 | /* Volume is to VolumeTexture what Surface is to Texture but its usage caps are not documented.
|
---|
4055 | * Most driver seem to offer (nearly) the same on Volume and VolumeTexture, so do that too.
|
---|
4056 | *
|
---|
4057 | * Volumetexture allows:
|
---|
4058 | * - D3DUSAGE_DYNAMIC
|
---|
4059 | * - D3DUSAGE_NONSECURE (d3d9ex)
|
---|
4060 | * - D3DUSAGE_SOFTWAREPROCESSING
|
---|
4061 | * - D3DUSAGE_QUERY_WRAPANDMIP
|
---|
4062 | */
|
---|
4063 |
|
---|
4064 | if(SurfaceType != SURFACE_OPENGL) {
|
---|
4065 | TRACE("[FAILED]\n");
|
---|
4066 | return WINED3DERR_NOTAVAILABLE;
|
---|
4067 | }
|
---|
4068 |
|
---|
4069 | /* Check volume texture and volume usage caps */
|
---|
4070 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
4071 | {
|
---|
4072 | if (!CheckTextureCapability(adapter, DeviceType, format_desc))
|
---|
4073 | {
|
---|
4074 | TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
|
---|
4075 | return WINED3DERR_NOTAVAILABLE;
|
---|
4076 | }
|
---|
4077 |
|
---|
4078 | /* Always report dynamic locking */
|
---|
4079 | if(Usage & WINED3DUSAGE_DYNAMIC)
|
---|
4080 | UsageCaps |= WINED3DUSAGE_DYNAMIC;
|
---|
4081 |
|
---|
4082 | /* Always report software processing */
|
---|
4083 | if(Usage & WINED3DUSAGE_SOFTWAREPROCESSING)
|
---|
4084 | UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING;
|
---|
4085 |
|
---|
4086 | /* Check QUERY_FILTER support */
|
---|
4087 | if(Usage & WINED3DUSAGE_QUERY_FILTER) {
|
---|
4088 | if (CheckFilterCapability(adapter, format_desc))
|
---|
4089 | {
|
---|
4090 | UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
|
---|
4091 | } else {
|
---|
4092 | TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
|
---|
4093 | return WINED3DERR_NOTAVAILABLE;
|
---|
4094 | }
|
---|
4095 | }
|
---|
4096 |
|
---|
4097 | /* Check QUERY_POSTPIXELSHADER_BLENDING support */
|
---|
4098 | if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
|
---|
4099 | if (CheckPostPixelShaderBlendingCapability(adapter, format_desc))
|
---|
4100 | {
|
---|
4101 | UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
|
---|
4102 | } else {
|
---|
4103 | TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
|
---|
4104 | return WINED3DERR_NOTAVAILABLE;
|
---|
4105 | }
|
---|
4106 | }
|
---|
4107 |
|
---|
4108 | /* Check QUERY_SRGBREAD support */
|
---|
4109 | if(Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
|
---|
4110 | if (CheckSrgbReadCapability(adapter, format_desc))
|
---|
4111 | {
|
---|
4112 | UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
|
---|
4113 | } else {
|
---|
4114 | TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
|
---|
4115 | return WINED3DERR_NOTAVAILABLE;
|
---|
4116 | }
|
---|
4117 | }
|
---|
4118 |
|
---|
4119 | /* Check QUERY_SRGBWRITE support */
|
---|
4120 | if(Usage & WINED3DUSAGE_QUERY_SRGBWRITE) {
|
---|
4121 | if (CheckSrgbWriteCapability(adapter, DeviceType, format_desc))
|
---|
4122 | {
|
---|
4123 | UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
|
---|
4124 | } else {
|
---|
4125 | TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
|
---|
4126 | return WINED3DERR_NOTAVAILABLE;
|
---|
4127 | }
|
---|
4128 | }
|
---|
4129 |
|
---|
4130 | /* Check QUERY_VERTEXTEXTURE support */
|
---|
4131 | if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
---|
4132 | if (CheckVertexTextureCapability(adapter, format_desc))
|
---|
4133 | {
|
---|
4134 | UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
|
---|
4135 | } else {
|
---|
4136 | TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
|
---|
4137 | return WINED3DERR_NOTAVAILABLE;
|
---|
4138 | }
|
---|
4139 | }
|
---|
4140 |
|
---|
4141 | /* Check QUERY_WRAPANDMIP support */
|
---|
4142 | if(Usage & WINED3DUSAGE_QUERY_WRAPANDMIP) {
|
---|
4143 | if (CheckWrapAndMipCapability(adapter, format_desc))
|
---|
4144 | {
|
---|
4145 | UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
|
---|
4146 | } else {
|
---|
4147 | TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
|
---|
4148 | return WINED3DERR_NOTAVAILABLE;
|
---|
4149 | }
|
---|
4150 | }
|
---|
4151 | } else {
|
---|
4152 | TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
|
---|
4153 | return WINED3DERR_NOTAVAILABLE;
|
---|
4154 | }
|
---|
4155 |
|
---|
4156 | /* Filter formats that need conversion; For one part, this conversion is unimplemented,
|
---|
4157 | * and volume textures are huge, so it would be a big performance hit. Unless we hit an
|
---|
4158 | * app needing one of those formats, don't advertize them to avoid leading apps into
|
---|
4159 | * temptation. The windows drivers don't support most of those formats on volumes anyway,
|
---|
4160 | * except of R32F.
|
---|
4161 | */
|
---|
4162 | switch(CheckFormat) {
|
---|
4163 | case WINED3DFMT_P8_UINT:
|
---|
4164 | case WINED3DFMT_L4A4_UNORM:
|
---|
4165 | case WINED3DFMT_R32_FLOAT:
|
---|
4166 | case WINED3DFMT_R16_FLOAT:
|
---|
4167 | case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
|
---|
4168 | case WINED3DFMT_R5G5_SNORM_L6_UNORM:
|
---|
4169 | case WINED3DFMT_R16G16_UNORM:
|
---|
4170 | TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
|
---|
4171 | return WINED3DERR_NOTAVAILABLE;
|
---|
4172 |
|
---|
4173 | case WINED3DFMT_R8G8B8A8_SNORM:
|
---|
4174 | case WINED3DFMT_R16G16_SNORM:
|
---|
4175 | if (!gl_info->supported[NV_TEXTURE_SHADER])
|
---|
4176 | {
|
---|
4177 | TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
|
---|
4178 | return WINED3DERR_NOTAVAILABLE;
|
---|
4179 | }
|
---|
4180 | break;
|
---|
4181 |
|
---|
4182 | case WINED3DFMT_R8G8_SNORM:
|
---|
4183 | if (!gl_info->supported[NV_TEXTURE_SHADER])
|
---|
4184 | {
|
---|
4185 | TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
|
---|
4186 | return WINED3DERR_NOTAVAILABLE;
|
---|
4187 | }
|
---|
4188 | break;
|
---|
4189 |
|
---|
4190 | case WINED3DFMT_DXT1:
|
---|
4191 | case WINED3DFMT_DXT2:
|
---|
4192 | case WINED3DFMT_DXT3:
|
---|
4193 | case WINED3DFMT_DXT4:
|
---|
4194 | case WINED3DFMT_DXT5:
|
---|
4195 | /* The GL_EXT_texture_compression_s3tc spec requires that loading an s3tc
|
---|
4196 | * compressed texture results in an error. While the D3D refrast does
|
---|
4197 | * support s3tc volumes, at least the nvidia windows driver does not, so
|
---|
4198 | * we're free not to support this format.
|
---|
4199 | */
|
---|
4200 | TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
|
---|
4201 | return WINED3DERR_NOTAVAILABLE;
|
---|
4202 |
|
---|
4203 | default:
|
---|
4204 | /* Do nothing, continue with checking the format below */
|
---|
4205 | break;
|
---|
4206 | }
|
---|
4207 | } else if(RType == WINED3DRTYPE_BUFFER){
|
---|
4208 | /* For instance vertexbuffer/indexbuffer aren't supported yet because no Windows drivers seem to offer it */
|
---|
4209 | TRACE_(d3d_caps)("Unhandled resource type D3DRTYPE_INDEXBUFFER / D3DRTYPE_VERTEXBUFFER\n");
|
---|
4210 | return WINED3DERR_NOTAVAILABLE;
|
---|
4211 | }
|
---|
4212 |
|
---|
4213 | /* When the UsageCaps exactly matches Usage return WINED3D_OK except for the situation in which
|
---|
4214 | * WINED3DUSAGE_AUTOGENMIPMAP isn't around, then WINED3DOK_NOAUTOGEN is returned if all the other
|
---|
4215 | * usage flags match. */
|
---|
4216 | if(UsageCaps == Usage) {
|
---|
4217 | return WINED3D_OK;
|
---|
4218 | } else if((UsageCaps == (Usage & ~WINED3DUSAGE_AUTOGENMIPMAP)) && (Usage & WINED3DUSAGE_AUTOGENMIPMAP)){
|
---|
4219 | return WINED3DOK_NOAUTOGEN;
|
---|
4220 | } else {
|
---|
4221 | TRACE_(d3d_caps)("[FAILED] - Usage=%#08x requested for CheckFormat=%s and RType=%d but only %#08x is available\n", Usage, debug_d3dformat(CheckFormat), RType, UsageCaps);
|
---|
4222 | return WINED3DERR_NOTAVAILABLE;
|
---|
4223 | }
|
---|
4224 | }
|
---|
4225 |
|
---|
4226 | static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT adapter_idx,
|
---|
4227 | WINED3DDEVTYPE device_type, WINED3DFORMAT src_format, WINED3DFORMAT dst_format)
|
---|
4228 | {
|
---|
4229 | FIXME("iface %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
|
---|
4230 | iface, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
|
---|
4231 | debug_d3dformat(dst_format));
|
---|
4232 |
|
---|
4233 | return WINED3D_OK;
|
---|
4234 | }
|
---|
4235 |
|
---|
4236 | /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
|
---|
4237 | subset of a D3DCAPS9 structure. However, it has to come via a void *
|
---|
4238 | as the d3d8 interface cannot import the d3d9 header */
|
---|
4239 | static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
|
---|
4240 |
|
---|
4241 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
4242 | struct wined3d_adapter *adapter = &This->adapters[Adapter];
|
---|
4243 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
4244 | int vs_selected_mode;
|
---|
4245 | int ps_selected_mode;
|
---|
4246 | struct shader_caps shader_caps;
|
---|
4247 | struct fragment_caps fragment_caps;
|
---|
4248 | DWORD ckey_caps, blit_caps, fx_caps;
|
---|
4249 |
|
---|
4250 | TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
|
---|
4251 |
|
---|
4252 | if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
---|
4253 | return WINED3DERR_INVALIDCALL;
|
---|
4254 | }
|
---|
4255 |
|
---|
4256 | select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
|
---|
4257 |
|
---|
4258 | /* ------------------------------------------------
|
---|
4259 | The following fields apply to both d3d8 and d3d9
|
---|
4260 | ------------------------------------------------ */
|
---|
4261 | pCaps->DeviceType = (DeviceType == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
|
---|
4262 | pCaps->AdapterOrdinal = Adapter;
|
---|
4263 |
|
---|
4264 | pCaps->Caps = 0;
|
---|
4265 | pCaps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
|
---|
4266 | WINED3DCAPS2_FULLSCREENGAMMA |
|
---|
4267 | WINED3DCAPS2_DYNAMICTEXTURES;
|
---|
4268 | if (gl_info->supported[SGIS_GENERATE_MIPMAP])
|
---|
4269 | {
|
---|
4270 | pCaps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
|
---|
4271 | }
|
---|
4272 |
|
---|
4273 | pCaps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
|
---|
4274 | WINED3DCAPS3_COPY_TO_VIDMEM |
|
---|
4275 | WINED3DCAPS3_COPY_TO_SYSTEMMEM;
|
---|
4276 |
|
---|
4277 | pCaps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
|
---|
4278 | WINED3DPRESENT_INTERVAL_ONE;
|
---|
4279 |
|
---|
4280 | pCaps->CursorCaps = WINED3DCURSORCAPS_COLOR |
|
---|
4281 | WINED3DCURSORCAPS_LOWRES;
|
---|
4282 |
|
---|
4283 | pCaps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
|
---|
4284 | WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
|
---|
4285 | WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
|
---|
4286 | WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
|
---|
4287 | WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
|
---|
4288 | WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
|
---|
4289 | WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
|
---|
4290 | WINED3DDEVCAPS_PUREDEVICE |
|
---|
4291 | WINED3DDEVCAPS_HWRASTERIZATION |
|
---|
4292 | WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
|
---|
4293 | WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
|
---|
4294 | WINED3DDEVCAPS_CANRENDERAFTERFLIP |
|
---|
4295 | WINED3DDEVCAPS_DRAWPRIMITIVES2 |
|
---|
4296 | WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
|
---|
4297 | WINED3DDEVCAPS_RTPATCHES;
|
---|
4298 |
|
---|
4299 | pCaps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
|
---|
4300 | WINED3DPMISCCAPS_CULLCCW |
|
---|
4301 | WINED3DPMISCCAPS_CULLCW |
|
---|
4302 | WINED3DPMISCCAPS_COLORWRITEENABLE |
|
---|
4303 | WINED3DPMISCCAPS_CLIPTLVERTS |
|
---|
4304 | WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
|
---|
4305 | WINED3DPMISCCAPS_MASKZ |
|
---|
4306 | WINED3DPMISCCAPS_BLENDOP |
|
---|
4307 | WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
|
---|
4308 | /* TODO:
|
---|
4309 | WINED3DPMISCCAPS_NULLREFERENCE
|
---|
4310 | WINED3DPMISCCAPS_FOGANDSPECULARALPHA
|
---|
4311 | WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
|
---|
4312 | WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
|
---|
4313 |
|
---|
4314 | if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
|
---|
4315 | pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
|
---|
4316 | if (gl_info->supported[EXT_DRAW_BUFFERS2])
|
---|
4317 | pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
|
---|
4318 |
|
---|
4319 | pCaps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
|
---|
4320 | WINED3DPRASTERCAPS_PAT |
|
---|
4321 | WINED3DPRASTERCAPS_WFOG |
|
---|
4322 | WINED3DPRASTERCAPS_ZFOG |
|
---|
4323 | WINED3DPRASTERCAPS_FOGVERTEX |
|
---|
4324 | WINED3DPRASTERCAPS_FOGTABLE |
|
---|
4325 | WINED3DPRASTERCAPS_STIPPLE |
|
---|
4326 | WINED3DPRASTERCAPS_SUBPIXEL |
|
---|
4327 | WINED3DPRASTERCAPS_ZTEST |
|
---|
4328 | WINED3DPRASTERCAPS_SCISSORTEST |
|
---|
4329 | WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
|
---|
4330 | WINED3DPRASTERCAPS_DEPTHBIAS;
|
---|
4331 |
|
---|
4332 | if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
|
---|
4333 | {
|
---|
4334 | pCaps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
|
---|
4335 | WINED3DPRASTERCAPS_ZBIAS |
|
---|
4336 | WINED3DPRASTERCAPS_MIPMAPLODBIAS;
|
---|
4337 | }
|
---|
4338 | if (gl_info->supported[NV_FOG_DISTANCE])
|
---|
4339 | {
|
---|
4340 | pCaps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
|
---|
4341 | }
|
---|
4342 | /* FIXME Add:
|
---|
4343 | WINED3DPRASTERCAPS_COLORPERSPECTIVE
|
---|
4344 | WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
|
---|
4345 | WINED3DPRASTERCAPS_ANTIALIASEDGES
|
---|
4346 | WINED3DPRASTERCAPS_ZBUFFERLESSHSR
|
---|
4347 | WINED3DPRASTERCAPS_WBUFFER */
|
---|
4348 |
|
---|
4349 | pCaps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
|
---|
4350 | WINED3DPCMPCAPS_EQUAL |
|
---|
4351 | WINED3DPCMPCAPS_GREATER |
|
---|
4352 | WINED3DPCMPCAPS_GREATEREQUAL |
|
---|
4353 | WINED3DPCMPCAPS_LESS |
|
---|
4354 | WINED3DPCMPCAPS_LESSEQUAL |
|
---|
4355 | WINED3DPCMPCAPS_NEVER |
|
---|
4356 | WINED3DPCMPCAPS_NOTEQUAL;
|
---|
4357 |
|
---|
4358 | pCaps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
|
---|
4359 | WINED3DPBLENDCAPS_BOTHSRCALPHA |
|
---|
4360 | WINED3DPBLENDCAPS_DESTALPHA |
|
---|
4361 | WINED3DPBLENDCAPS_DESTCOLOR |
|
---|
4362 | WINED3DPBLENDCAPS_INVDESTALPHA |
|
---|
4363 | WINED3DPBLENDCAPS_INVDESTCOLOR |
|
---|
4364 | WINED3DPBLENDCAPS_INVSRCALPHA |
|
---|
4365 | WINED3DPBLENDCAPS_INVSRCCOLOR |
|
---|
4366 | WINED3DPBLENDCAPS_ONE |
|
---|
4367 | WINED3DPBLENDCAPS_SRCALPHA |
|
---|
4368 | WINED3DPBLENDCAPS_SRCALPHASAT |
|
---|
4369 | WINED3DPBLENDCAPS_SRCCOLOR |
|
---|
4370 | WINED3DPBLENDCAPS_ZERO;
|
---|
4371 |
|
---|
4372 | pCaps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
|
---|
4373 | WINED3DPBLENDCAPS_DESTCOLOR |
|
---|
4374 | WINED3DPBLENDCAPS_INVDESTALPHA |
|
---|
4375 | WINED3DPBLENDCAPS_INVDESTCOLOR |
|
---|
4376 | WINED3DPBLENDCAPS_INVSRCALPHA |
|
---|
4377 | WINED3DPBLENDCAPS_INVSRCCOLOR |
|
---|
4378 | WINED3DPBLENDCAPS_ONE |
|
---|
4379 | WINED3DPBLENDCAPS_SRCALPHA |
|
---|
4380 | WINED3DPBLENDCAPS_SRCCOLOR |
|
---|
4381 | WINED3DPBLENDCAPS_ZERO;
|
---|
4382 | /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
|
---|
4383 | * according to the glBlendFunc manpage
|
---|
4384 | *
|
---|
4385 | * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
|
---|
4386 | * legacy settings for srcblend only
|
---|
4387 | */
|
---|
4388 |
|
---|
4389 | if (gl_info->supported[EXT_BLEND_COLOR])
|
---|
4390 | {
|
---|
4391 | pCaps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
|
---|
4392 | pCaps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
|
---|
4393 | }
|
---|
4394 |
|
---|
4395 |
|
---|
4396 | pCaps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
|
---|
4397 | WINED3DPCMPCAPS_EQUAL |
|
---|
4398 | WINED3DPCMPCAPS_GREATER |
|
---|
4399 | WINED3DPCMPCAPS_GREATEREQUAL |
|
---|
4400 | WINED3DPCMPCAPS_LESS |
|
---|
4401 | WINED3DPCMPCAPS_LESSEQUAL |
|
---|
4402 | WINED3DPCMPCAPS_NEVER |
|
---|
4403 | WINED3DPCMPCAPS_NOTEQUAL;
|
---|
4404 |
|
---|
4405 | pCaps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
|
---|
4406 | WINED3DPSHADECAPS_COLORGOURAUDRGB |
|
---|
4407 | WINED3DPSHADECAPS_ALPHAFLATBLEND |
|
---|
4408 | WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
|
---|
4409 | WINED3DPSHADECAPS_COLORFLATRGB |
|
---|
4410 | WINED3DPSHADECAPS_FOGFLAT |
|
---|
4411 | WINED3DPSHADECAPS_FOGGOURAUD |
|
---|
4412 | WINED3DPSHADECAPS_SPECULARFLATRGB;
|
---|
4413 |
|
---|
4414 | pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
|
---|
4415 | WINED3DPTEXTURECAPS_ALPHAPALETTE |
|
---|
4416 | WINED3DPTEXTURECAPS_TRANSPARENCY |
|
---|
4417 | WINED3DPTEXTURECAPS_BORDER |
|
---|
4418 | WINED3DPTEXTURECAPS_MIPMAP |
|
---|
4419 | WINED3DPTEXTURECAPS_PROJECTED |
|
---|
4420 | WINED3DPTEXTURECAPS_PERSPECTIVE;
|
---|
4421 |
|
---|
4422 | if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
|
---|
4423 | {
|
---|
4424 | pCaps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
|
---|
4425 | WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
|
---|
4426 | }
|
---|
4427 |
|
---|
4428 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
4429 | {
|
---|
4430 | pCaps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
|
---|
4431 | WINED3DPTEXTURECAPS_MIPVOLUMEMAP |
|
---|
4432 | WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
|
---|
4433 | }
|
---|
4434 |
|
---|
4435 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
4436 | {
|
---|
4437 | pCaps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
|
---|
4438 | WINED3DPTEXTURECAPS_MIPCUBEMAP |
|
---|
4439 | WINED3DPTEXTURECAPS_CUBEMAP_POW2;
|
---|
4440 |
|
---|
4441 | }
|
---|
4442 |
|
---|
4443 | pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
|
---|
4444 | WINED3DPTFILTERCAPS_MAGFPOINT |
|
---|
4445 | WINED3DPTFILTERCAPS_MINFLINEAR |
|
---|
4446 | WINED3DPTFILTERCAPS_MINFPOINT |
|
---|
4447 | WINED3DPTFILTERCAPS_MIPFLINEAR |
|
---|
4448 | WINED3DPTFILTERCAPS_MIPFPOINT |
|
---|
4449 | WINED3DPTFILTERCAPS_LINEAR |
|
---|
4450 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
|
---|
4451 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
|
---|
4452 | WINED3DPTFILTERCAPS_MIPLINEAR |
|
---|
4453 | WINED3DPTFILTERCAPS_MIPNEAREST |
|
---|
4454 | WINED3DPTFILTERCAPS_NEAREST;
|
---|
4455 |
|
---|
4456 | if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
|
---|
4457 | {
|
---|
4458 | pCaps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
|
---|
4459 | WINED3DPTFILTERCAPS_MINFANISOTROPIC;
|
---|
4460 | }
|
---|
4461 |
|
---|
4462 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
4463 | {
|
---|
4464 | pCaps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
|
---|
4465 | WINED3DPTFILTERCAPS_MAGFPOINT |
|
---|
4466 | WINED3DPTFILTERCAPS_MINFLINEAR |
|
---|
4467 | WINED3DPTFILTERCAPS_MINFPOINT |
|
---|
4468 | WINED3DPTFILTERCAPS_MIPFLINEAR |
|
---|
4469 | WINED3DPTFILTERCAPS_MIPFPOINT |
|
---|
4470 | WINED3DPTFILTERCAPS_LINEAR |
|
---|
4471 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
|
---|
4472 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
|
---|
4473 | WINED3DPTFILTERCAPS_MIPLINEAR |
|
---|
4474 | WINED3DPTFILTERCAPS_MIPNEAREST |
|
---|
4475 | WINED3DPTFILTERCAPS_NEAREST;
|
---|
4476 |
|
---|
4477 | if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
|
---|
4478 | {
|
---|
4479 | pCaps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
|
---|
4480 | WINED3DPTFILTERCAPS_MINFANISOTROPIC;
|
---|
4481 | }
|
---|
4482 | } else
|
---|
4483 | pCaps->CubeTextureFilterCaps = 0;
|
---|
4484 |
|
---|
4485 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
4486 | {
|
---|
4487 | pCaps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
|
---|
4488 | WINED3DPTFILTERCAPS_MAGFPOINT |
|
---|
4489 | WINED3DPTFILTERCAPS_MINFLINEAR |
|
---|
4490 | WINED3DPTFILTERCAPS_MINFPOINT |
|
---|
4491 | WINED3DPTFILTERCAPS_MIPFLINEAR |
|
---|
4492 | WINED3DPTFILTERCAPS_MIPFPOINT |
|
---|
4493 | WINED3DPTFILTERCAPS_LINEAR |
|
---|
4494 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
|
---|
4495 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
|
---|
4496 | WINED3DPTFILTERCAPS_MIPLINEAR |
|
---|
4497 | WINED3DPTFILTERCAPS_MIPNEAREST |
|
---|
4498 | WINED3DPTFILTERCAPS_NEAREST;
|
---|
4499 | } else
|
---|
4500 | pCaps->VolumeTextureFilterCaps = 0;
|
---|
4501 |
|
---|
4502 | pCaps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
|
---|
4503 | WINED3DPTADDRESSCAPS_CLAMP |
|
---|
4504 | WINED3DPTADDRESSCAPS_WRAP;
|
---|
4505 |
|
---|
4506 | if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
|
---|
4507 | {
|
---|
4508 | pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
|
---|
4509 | }
|
---|
4510 | if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
|
---|
4511 | {
|
---|
4512 | pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
|
---|
4513 | }
|
---|
4514 | if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
|
---|
4515 | {
|
---|
4516 | pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
|
---|
4517 | }
|
---|
4518 |
|
---|
4519 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
4520 | {
|
---|
4521 | pCaps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
|
---|
4522 | WINED3DPTADDRESSCAPS_CLAMP |
|
---|
4523 | WINED3DPTADDRESSCAPS_WRAP;
|
---|
4524 | if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
|
---|
4525 | {
|
---|
4526 | pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
|
---|
4527 | }
|
---|
4528 | if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
|
---|
4529 | {
|
---|
4530 | pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
|
---|
4531 | }
|
---|
4532 | if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
|
---|
4533 | {
|
---|
4534 | pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
|
---|
4535 | }
|
---|
4536 | } else
|
---|
4537 | pCaps->VolumeTextureAddressCaps = 0;
|
---|
4538 |
|
---|
4539 | pCaps->LineCaps = WINED3DLINECAPS_TEXTURE |
|
---|
4540 | WINED3DLINECAPS_ZTEST |
|
---|
4541 | WINED3DLINECAPS_BLEND |
|
---|
4542 | WINED3DLINECAPS_ALPHACMP |
|
---|
4543 | WINED3DLINECAPS_FOG;
|
---|
4544 | /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
|
---|
4545 | * idea how generating the smoothing alpha values works; the result is different
|
---|
4546 | */
|
---|
4547 |
|
---|
4548 | pCaps->MaxTextureWidth = gl_info->limits.texture_size;
|
---|
4549 | pCaps->MaxTextureHeight = gl_info->limits.texture_size;
|
---|
4550 |
|
---|
4551 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
4552 | pCaps->MaxVolumeExtent = gl_info->limits.texture3d_size;
|
---|
4553 | else
|
---|
4554 | pCaps->MaxVolumeExtent = 0;
|
---|
4555 |
|
---|
4556 | pCaps->MaxTextureRepeat = 32768;
|
---|
4557 | pCaps->MaxTextureAspectRatio = gl_info->limits.texture_size;
|
---|
4558 | pCaps->MaxVertexW = 1.0f;
|
---|
4559 |
|
---|
4560 | pCaps->GuardBandLeft = 0.0f;
|
---|
4561 | pCaps->GuardBandTop = 0.0f;
|
---|
4562 | pCaps->GuardBandRight = 0.0f;
|
---|
4563 | pCaps->GuardBandBottom = 0.0f;
|
---|
4564 |
|
---|
4565 | pCaps->ExtentsAdjust = 0.0f;
|
---|
4566 |
|
---|
4567 | pCaps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
|
---|
4568 | WINED3DSTENCILCAPS_INCRSAT |
|
---|
4569 | WINED3DSTENCILCAPS_INVERT |
|
---|
4570 | WINED3DSTENCILCAPS_KEEP |
|
---|
4571 | WINED3DSTENCILCAPS_REPLACE |
|
---|
4572 | WINED3DSTENCILCAPS_ZERO;
|
---|
4573 | if (gl_info->supported[EXT_STENCIL_WRAP])
|
---|
4574 | {
|
---|
4575 | pCaps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
|
---|
4576 | WINED3DSTENCILCAPS_INCR;
|
---|
4577 | }
|
---|
4578 | if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
|
---|
4579 | {
|
---|
4580 | pCaps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
|
---|
4581 | }
|
---|
4582 |
|
---|
4583 | pCaps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
|
---|
4584 |
|
---|
4585 | pCaps->MaxUserClipPlanes = gl_info->limits.clipplanes;
|
---|
4586 | pCaps->MaxActiveLights = gl_info->limits.lights;
|
---|
4587 |
|
---|
4588 | pCaps->MaxVertexBlendMatrices = gl_info->limits.blends;
|
---|
4589 | pCaps->MaxVertexBlendMatrixIndex = 0;
|
---|
4590 |
|
---|
4591 | pCaps->MaxAnisotropy = gl_info->limits.anisotropy;
|
---|
4592 | pCaps->MaxPointSize = gl_info->limits.pointsize_max;
|
---|
4593 |
|
---|
4594 |
|
---|
4595 | /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
|
---|
4596 | pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
|
---|
4597 | WINED3DVTXPCAPS_MATERIALSOURCE7 |
|
---|
4598 | WINED3DVTXPCAPS_POSITIONALLIGHTS |
|
---|
4599 | WINED3DVTXPCAPS_LOCALVIEWER |
|
---|
4600 | WINED3DVTXPCAPS_VERTEXFOG |
|
---|
4601 | WINED3DVTXPCAPS_TEXGEN;
|
---|
4602 |
|
---|
4603 | pCaps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
|
---|
4604 | pCaps->MaxVertexIndex = 0xFFFFF;
|
---|
4605 | pCaps->MaxStreams = MAX_STREAMS;
|
---|
4606 | pCaps->MaxStreamStride = 1024;
|
---|
4607 |
|
---|
4608 | /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
|
---|
4609 | pCaps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
|
---|
4610 | WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
|
---|
4611 | pCaps->MaxNpatchTessellationLevel = 0;
|
---|
4612 | pCaps->MasterAdapterOrdinal = 0;
|
---|
4613 | pCaps->AdapterOrdinalInGroup = 0;
|
---|
4614 | pCaps->NumberOfAdaptersInGroup = 1;
|
---|
4615 |
|
---|
4616 | pCaps->NumSimultaneousRTs = gl_info->limits.buffers;
|
---|
4617 |
|
---|
4618 | pCaps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
|
---|
4619 | WINED3DPTFILTERCAPS_MAGFPOINT |
|
---|
4620 | WINED3DPTFILTERCAPS_MINFLINEAR |
|
---|
4621 | WINED3DPTFILTERCAPS_MAGFLINEAR;
|
---|
4622 | pCaps->VertexTextureFilterCaps = 0;
|
---|
4623 |
|
---|
4624 | memset(&shader_caps, 0, sizeof(shader_caps));
|
---|
4625 | adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
|
---|
4626 |
|
---|
4627 | memset(&fragment_caps, 0, sizeof(fragment_caps));
|
---|
4628 | adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
|
---|
4629 |
|
---|
4630 | /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
|
---|
4631 | pCaps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
|
---|
4632 |
|
---|
4633 | /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
|
---|
4634 | * Ignore shader model capabilities if disabled in config
|
---|
4635 | */
|
---|
4636 | if(vs_selected_mode == SHADER_NONE) {
|
---|
4637 | TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
|
---|
4638 | pCaps->VertexShaderVersion = WINED3DVS_VERSION(0,0);
|
---|
4639 | pCaps->MaxVertexShaderConst = 0;
|
---|
4640 | } else {
|
---|
4641 | pCaps->VertexShaderVersion = shader_caps.VertexShaderVersion;
|
---|
4642 | pCaps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
|
---|
4643 | }
|
---|
4644 |
|
---|
4645 | if(ps_selected_mode == SHADER_NONE) {
|
---|
4646 | TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
|
---|
4647 | pCaps->PixelShaderVersion = WINED3DPS_VERSION(0,0);
|
---|
4648 | pCaps->PixelShader1xMaxValue = 0.0f;
|
---|
4649 | } else {
|
---|
4650 | pCaps->PixelShaderVersion = shader_caps.PixelShaderVersion;
|
---|
4651 | pCaps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
|
---|
4652 | }
|
---|
4653 |
|
---|
4654 | pCaps->TextureOpCaps = fragment_caps.TextureOpCaps;
|
---|
4655 | pCaps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
|
---|
4656 | pCaps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
|
---|
4657 |
|
---|
4658 | pCaps->VS20Caps = shader_caps.VS20Caps;
|
---|
4659 | pCaps->MaxVShaderInstructionsExecuted = shader_caps.MaxVShaderInstructionsExecuted;
|
---|
4660 | pCaps->MaxVertexShader30InstructionSlots= shader_caps.MaxVertexShader30InstructionSlots;
|
---|
4661 | pCaps->PS20Caps = shader_caps.PS20Caps;
|
---|
4662 | pCaps->MaxPShaderInstructionsExecuted = shader_caps.MaxPShaderInstructionsExecuted;
|
---|
4663 | pCaps->MaxPixelShader30InstructionSlots = shader_caps.MaxPixelShader30InstructionSlots;
|
---|
4664 |
|
---|
4665 | /* The following caps are shader specific, but they are things we cannot detect, or which
|
---|
4666 | * are the same among all shader models. So to avoid code duplication set the shader version
|
---|
4667 | * specific, but otherwise constant caps here
|
---|
4668 | */
|
---|
4669 | if(pCaps->VertexShaderVersion == WINED3DVS_VERSION(3,0)) {
|
---|
4670 | /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering)
|
---|
4671 | use the VS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum VS3.0 value. */
|
---|
4672 | pCaps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
|
---|
4673 | pCaps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
|
---|
4674 | pCaps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
|
---|
4675 | pCaps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH ; /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
|
---|
4676 |
|
---|
4677 | pCaps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
|
---|
4678 | pCaps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
|
---|
4679 | }
|
---|
4680 | else if (pCaps->VertexShaderVersion == WINED3DVS_VERSION(2,0))
|
---|
4681 | {
|
---|
4682 | pCaps->VS20Caps.Caps = 0;
|
---|
4683 | pCaps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
|
---|
4684 | pCaps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
|
---|
4685 | pCaps->VS20Caps.StaticFlowControlDepth = 1;
|
---|
4686 |
|
---|
4687 | pCaps->MaxVShaderInstructionsExecuted = 65535;
|
---|
4688 | pCaps->MaxVertexShader30InstructionSlots = 0;
|
---|
4689 | } else { /* VS 1.x */
|
---|
4690 | pCaps->VS20Caps.Caps = 0;
|
---|
4691 | pCaps->VS20Caps.DynamicFlowControlDepth = 0;
|
---|
4692 | pCaps->VS20Caps.NumTemps = 0;
|
---|
4693 | pCaps->VS20Caps.StaticFlowControlDepth = 0;
|
---|
4694 |
|
---|
4695 | pCaps->MaxVShaderInstructionsExecuted = 0;
|
---|
4696 | pCaps->MaxVertexShader30InstructionSlots = 0;
|
---|
4697 | }
|
---|
4698 |
|
---|
4699 | if(pCaps->PixelShaderVersion == WINED3DPS_VERSION(3,0)) {
|
---|
4700 | /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering)
|
---|
4701 | use the PS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum PS 3.0 value. */
|
---|
4702 |
|
---|
4703 | /* Caps is more or less undocumented on MSDN but it appears to be used for PS20Caps based on results from R9600/FX5900/Geforce6800 cards from Windows */
|
---|
4704 | pCaps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
|
---|
4705 | WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
|
---|
4706 | WINED3DPS20CAPS_PREDICATION |
|
---|
4707 | WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
|
---|
4708 | WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
|
---|
4709 | pCaps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
|
---|
4710 | pCaps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
|
---|
4711 | pCaps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
|
---|
4712 | pCaps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
|
---|
4713 |
|
---|
4714 | pCaps->MaxPShaderInstructionsExecuted = 65535;
|
---|
4715 | pCaps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
|
---|
4716 | adapter->gl_info.limits.arb_ps_instructions);
|
---|
4717 | }
|
---|
4718 | else if(pCaps->PixelShaderVersion == WINED3DPS_VERSION(2,0))
|
---|
4719 | {
|
---|
4720 | /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
|
---|
4721 | pCaps->PS20Caps.Caps = 0;
|
---|
4722 | pCaps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
|
---|
4723 | pCaps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
|
---|
4724 | pCaps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
|
---|
4725 | pCaps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
|
---|
4726 |
|
---|
4727 | pCaps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
|
---|
4728 | pCaps->MaxPixelShader30InstructionSlots = 0;
|
---|
4729 | } else { /* PS 1.x */
|
---|
4730 | pCaps->PS20Caps.Caps = 0;
|
---|
4731 | pCaps->PS20Caps.DynamicFlowControlDepth = 0;
|
---|
4732 | pCaps->PS20Caps.NumTemps = 0;
|
---|
4733 | pCaps->PS20Caps.StaticFlowControlDepth = 0;
|
---|
4734 | pCaps->PS20Caps.NumInstructionSlots = 0;
|
---|
4735 |
|
---|
4736 | pCaps->MaxPShaderInstructionsExecuted = 0;
|
---|
4737 | pCaps->MaxPixelShader30InstructionSlots = 0;
|
---|
4738 | }
|
---|
4739 |
|
---|
4740 | if(pCaps->VertexShaderVersion >= WINED3DVS_VERSION(2,0)) {
|
---|
4741 | /* OpenGL supports all the formats below, perhaps not always
|
---|
4742 | * without conversion, but it supports them.
|
---|
4743 | * Further GLSL doesn't seem to have an official unsigned type so
|
---|
4744 | * don't advertise it yet as I'm not sure how we handle it.
|
---|
4745 | * We might need to add some clamping in the shader engine to
|
---|
4746 | * support it.
|
---|
4747 | * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
|
---|
4748 | pCaps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
|
---|
4749 | WINED3DDTCAPS_UBYTE4N |
|
---|
4750 | WINED3DDTCAPS_SHORT2N |
|
---|
4751 | WINED3DDTCAPS_SHORT4N;
|
---|
4752 | if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
|
---|
4753 | {
|
---|
4754 | pCaps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
|
---|
4755 | WINED3DDTCAPS_FLOAT16_4;
|
---|
4756 | }
|
---|
4757 | } else
|
---|
4758 | pCaps->DeclTypes = 0;
|
---|
4759 |
|
---|
4760 | /* Set DirectDraw helper Caps */
|
---|
4761 | ckey_caps = WINEDDCKEYCAPS_DESTBLT |
|
---|
4762 | WINEDDCKEYCAPS_SRCBLT;
|
---|
4763 | fx_caps = WINEDDFXCAPS_BLTALPHA |
|
---|
4764 | WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
|
---|
4765 | WINEDDFXCAPS_BLTMIRRORUPDOWN |
|
---|
4766 | WINEDDFXCAPS_BLTROTATION90 |
|
---|
4767 | WINEDDFXCAPS_BLTSHRINKX |
|
---|
4768 | WINEDDFXCAPS_BLTSHRINKXN |
|
---|
4769 | WINEDDFXCAPS_BLTSHRINKY |
|
---|
4770 | WINEDDFXCAPS_BLTSHRINKXN |
|
---|
4771 | WINEDDFXCAPS_BLTSTRETCHX |
|
---|
4772 | WINEDDFXCAPS_BLTSTRETCHXN |
|
---|
4773 | WINEDDFXCAPS_BLTSTRETCHY |
|
---|
4774 | WINEDDFXCAPS_BLTSTRETCHYN;
|
---|
4775 | blit_caps = WINEDDCAPS_BLT |
|
---|
4776 | WINEDDCAPS_BLTCOLORFILL |
|
---|
4777 | WINEDDCAPS_BLTDEPTHFILL |
|
---|
4778 | WINEDDCAPS_BLTSTRETCH |
|
---|
4779 | WINEDDCAPS_CANBLTSYSMEM |
|
---|
4780 | WINEDDCAPS_CANCLIP |
|
---|
4781 | WINEDDCAPS_CANCLIPSTRETCHED |
|
---|
4782 | WINEDDCAPS_COLORKEY |
|
---|
4783 | WINEDDCAPS_COLORKEYHWASSIST |
|
---|
4784 | WINEDDCAPS_ALIGNBOUNDARYSRC;
|
---|
4785 |
|
---|
4786 | /* Fill the ddraw caps structure */
|
---|
4787 | pCaps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
|
---|
4788 | WINEDDCAPS_PALETTE |
|
---|
4789 | blit_caps;
|
---|
4790 | pCaps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
|
---|
4791 | WINEDDCAPS2_NOPAGELOCKREQUIRED |
|
---|
4792 | WINEDDCAPS2_PRIMARYGAMMA |
|
---|
4793 | WINEDDCAPS2_WIDESURFACES |
|
---|
4794 | WINEDDCAPS2_CANRENDERWINDOWED;
|
---|
4795 | pCaps->DirectDrawCaps.SVBCaps = blit_caps;
|
---|
4796 | pCaps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
|
---|
4797 | pCaps->DirectDrawCaps.SVBFXCaps = fx_caps;
|
---|
4798 | pCaps->DirectDrawCaps.VSBCaps = blit_caps;
|
---|
4799 | pCaps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
|
---|
4800 | pCaps->DirectDrawCaps.VSBFXCaps = fx_caps;
|
---|
4801 | pCaps->DirectDrawCaps.SSBCaps = blit_caps;
|
---|
4802 | pCaps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
|
---|
4803 | pCaps->DirectDrawCaps.SSBFXCaps = fx_caps;
|
---|
4804 |
|
---|
4805 | pCaps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
|
---|
4806 | WINEDDSCAPS_BACKBUFFER |
|
---|
4807 | WINEDDSCAPS_FLIP |
|
---|
4808 | WINEDDSCAPS_FRONTBUFFER |
|
---|
4809 | WINEDDSCAPS_OFFSCREENPLAIN |
|
---|
4810 | WINEDDSCAPS_PALETTE |
|
---|
4811 | WINEDDSCAPS_PRIMARYSURFACE |
|
---|
4812 | WINEDDSCAPS_SYSTEMMEMORY |
|
---|
4813 | WINEDDSCAPS_VIDEOMEMORY |
|
---|
4814 | WINEDDSCAPS_VISIBLE;
|
---|
4815 | pCaps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
|
---|
4816 |
|
---|
4817 | /* Set D3D caps if OpenGL is available. */
|
---|
4818 | if (adapter->opengl)
|
---|
4819 | {
|
---|
4820 | pCaps->DirectDrawCaps.ddsCaps |=WINEDDSCAPS_3DDEVICE |
|
---|
4821 | WINEDDSCAPS_MIPMAP |
|
---|
4822 | WINEDDSCAPS_TEXTURE |
|
---|
4823 | WINEDDSCAPS_ZBUFFER;
|
---|
4824 | pCaps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
|
---|
4825 | }
|
---|
4826 |
|
---|
4827 | return WINED3D_OK;
|
---|
4828 | }
|
---|
4829 |
|
---|
4830 | static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT adapter_idx,
|
---|
4831 | WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags, IUnknown *parent,
|
---|
4832 | IWineD3DDeviceParent *device_parent, IWineD3DDevice **device)
|
---|
4833 | {
|
---|
4834 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
4835 | IWineD3DDeviceImpl *object;
|
---|
4836 | HRESULT hr;
|
---|
4837 |
|
---|
4838 | TRACE("iface %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x.\n"
|
---|
4839 | "parent %p, device_parent %p, device %p.\n",
|
---|
4840 | iface, adapter_idx, device_type, focus_window, flags,
|
---|
4841 | parent, device_parent, device);
|
---|
4842 |
|
---|
4843 | /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
|
---|
4844 | * number and create a device without a 3D adapter for 2D only operation. */
|
---|
4845 | if (IWineD3D_GetAdapterCount(iface) && adapter_idx >= IWineD3D_GetAdapterCount(iface))
|
---|
4846 | {
|
---|
4847 | return WINED3DERR_INVALIDCALL;
|
---|
4848 | }
|
---|
4849 |
|
---|
4850 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
4851 | if (!object)
|
---|
4852 | {
|
---|
4853 | ERR("Failed to allocate device memory.\n");
|
---|
4854 | return E_OUTOFMEMORY;
|
---|
4855 | }
|
---|
4856 |
|
---|
4857 | hr = device_init(object, This, adapter_idx, device_type, focus_window, flags, parent, device_parent);
|
---|
4858 | if (FAILED(hr))
|
---|
4859 | {
|
---|
4860 | WARN("Failed to initialize device, hr %#x.\n", hr);
|
---|
4861 | HeapFree(GetProcessHeap(), 0, object);
|
---|
4862 | return hr;
|
---|
4863 | }
|
---|
4864 |
|
---|
4865 | TRACE("Created device %p.\n", object);
|
---|
4866 | *device = (IWineD3DDevice *)object;
|
---|
4867 |
|
---|
4868 | IWineD3DDeviceParent_WineD3DDeviceCreated(device_parent, *device);
|
---|
4869 |
|
---|
4870 | return WINED3D_OK;
|
---|
4871 | }
|
---|
4872 |
|
---|
4873 | static HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
|
---|
4874 | IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
---|
4875 | IUnknown_AddRef(This->parent);
|
---|
4876 | *pParent = This->parent;
|
---|
4877 | return WINED3D_OK;
|
---|
4878 | }
|
---|
4879 |
|
---|
4880 | static void WINE_GLAPI invalid_func(const void *data)
|
---|
4881 | {
|
---|
4882 | ERR("Invalid vertex attribute function called\n");
|
---|
4883 | DebugBreak();
|
---|
4884 | }
|
---|
4885 |
|
---|
4886 | static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
|
---|
4887 | {
|
---|
4888 | ERR("Invalid texcoord function called\n");
|
---|
4889 | DebugBreak();
|
---|
4890 | }
|
---|
4891 |
|
---|
4892 | /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
|
---|
4893 | * the extension detection and are used in drawStridedSlow
|
---|
4894 | */
|
---|
4895 | static void WINE_GLAPI position_d3dcolor(const void *data)
|
---|
4896 | {
|
---|
4897 | DWORD pos = *((const DWORD *)data);
|
---|
4898 |
|
---|
4899 | FIXME("Add a test for fixed function position from d3dcolor type\n");
|
---|
4900 | glVertex4s(D3DCOLOR_B_R(pos),
|
---|
4901 | D3DCOLOR_B_G(pos),
|
---|
4902 | D3DCOLOR_B_B(pos),
|
---|
4903 | D3DCOLOR_B_A(pos));
|
---|
4904 | }
|
---|
4905 |
|
---|
4906 | static void WINE_GLAPI position_float4(const void *data)
|
---|
4907 | {
|
---|
4908 | const GLfloat *pos = data;
|
---|
4909 |
|
---|
4910 | if (pos[3] != 0.0f && pos[3] != 1.0f)
|
---|
4911 | {
|
---|
4912 | float w = 1.0f / pos[3];
|
---|
4913 |
|
---|
4914 | glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
|
---|
4915 | }
|
---|
4916 | else
|
---|
4917 | {
|
---|
4918 | glVertex3fv(pos);
|
---|
4919 | }
|
---|
4920 | }
|
---|
4921 |
|
---|
4922 | static void WINE_GLAPI diffuse_d3dcolor(const void *data)
|
---|
4923 | {
|
---|
4924 | DWORD diffuseColor = *((const DWORD *)data);
|
---|
4925 |
|
---|
4926 | glColor4ub(D3DCOLOR_B_R(diffuseColor),
|
---|
4927 | D3DCOLOR_B_G(diffuseColor),
|
---|
4928 | D3DCOLOR_B_B(diffuseColor),
|
---|
4929 | D3DCOLOR_B_A(diffuseColor));
|
---|
4930 | }
|
---|
4931 |
|
---|
4932 | static void WINE_GLAPI specular_d3dcolor(const void *data)
|
---|
4933 | {
|
---|
4934 | DWORD specularColor = *((const DWORD *)data);
|
---|
4935 | GLbyte d[] = {D3DCOLOR_B_R(specularColor),
|
---|
4936 | D3DCOLOR_B_G(specularColor),
|
---|
4937 | D3DCOLOR_B_B(specularColor)};
|
---|
4938 |
|
---|
4939 | specular_func_3ubv(d);
|
---|
4940 | }
|
---|
4941 |
|
---|
4942 | static void WINE_GLAPI warn_no_specular_func(const void *data)
|
---|
4943 | {
|
---|
4944 | WARN("GL_EXT_secondary_color not supported\n");
|
---|
4945 | }
|
---|
4946 |
|
---|
4947 | static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
|
---|
4948 | {
|
---|
4949 | position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
|
---|
4950 | position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
|
---|
4951 | position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
|
---|
4952 | position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
|
---|
4953 | position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
|
---|
4954 | position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
|
---|
4955 | position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
|
---|
4956 | position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
|
---|
4957 | position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
|
---|
4958 | position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
|
---|
4959 | position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
|
---|
4960 | position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
|
---|
4961 | position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
|
---|
4962 | position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
|
---|
4963 | position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
|
---|
4964 | position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
|
---|
4965 | position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
|
---|
4966 |
|
---|
4967 | diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
|
---|
4968 | diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
|
---|
4969 | diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
|
---|
4970 | diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
|
---|
4971 | diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
|
---|
4972 | diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
|
---|
4973 | diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
|
---|
4974 | diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
|
---|
4975 | diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
|
---|
4976 | diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
|
---|
4977 | diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
|
---|
4978 | diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
|
---|
4979 | diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
|
---|
4980 | diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
|
---|
4981 | diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
|
---|
4982 | diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
|
---|
4983 | diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
|
---|
4984 |
|
---|
4985 | /* No 4 component entry points here */
|
---|
4986 | specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
|
---|
4987 | specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
|
---|
4988 | if (gl_info->supported[EXT_SECONDARY_COLOR])
|
---|
4989 | {
|
---|
4990 | specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
|
---|
4991 | }
|
---|
4992 | else
|
---|
4993 | {
|
---|
4994 | specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
|
---|
4995 | }
|
---|
4996 | specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
|
---|
4997 | if (gl_info->supported[EXT_SECONDARY_COLOR])
|
---|
4998 | {
|
---|
4999 | specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
|
---|
5000 | specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
|
---|
5001 | }
|
---|
5002 | else
|
---|
5003 | {
|
---|
5004 | specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
|
---|
5005 | }
|
---|
5006 | specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
|
---|
5007 | specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
|
---|
5008 | specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
|
---|
5009 | specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
|
---|
5010 | specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
|
---|
5011 | specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
|
---|
5012 | specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
|
---|
5013 | specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
|
---|
5014 | specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
|
---|
5015 | specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
|
---|
5016 | specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
|
---|
5017 | specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
|
---|
5018 |
|
---|
5019 | /* Only 3 component entry points here. Test how others behave. Float4 normals are used
|
---|
5020 | * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
|
---|
5021 | */
|
---|
5022 | normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
|
---|
5023 | normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
|
---|
5024 | normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
|
---|
5025 | normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
|
---|
5026 | normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
|
---|
5027 | normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
|
---|
5028 | normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
|
---|
5029 | normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
|
---|
5030 | normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
|
---|
5031 | normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
|
---|
5032 | normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
|
---|
5033 | normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
|
---|
5034 | normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
|
---|
5035 | normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
|
---|
5036 | normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
|
---|
5037 | normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
|
---|
5038 | normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
|
---|
5039 |
|
---|
5040 | multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
|
---|
5041 | multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
|
---|
5042 | multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
|
---|
5043 | multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
|
---|
5044 | multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
|
---|
5045 | multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
|
---|
5046 | multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
|
---|
5047 | multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
|
---|
5048 | multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
|
---|
5049 | multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
|
---|
5050 | multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
|
---|
5051 | multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
|
---|
5052 | multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
|
---|
5053 | multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
|
---|
5054 | multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
|
---|
5055 | if (gl_info->supported[NV_HALF_FLOAT])
|
---|
5056 | {
|
---|
5057 | /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
|
---|
5058 | multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
|
---|
5059 | multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
|
---|
5060 | } else {
|
---|
5061 | multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
|
---|
5062 | multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
|
---|
5063 | }
|
---|
5064 | }
|
---|
5065 |
|
---|
5066 | static BOOL InitAdapters(IWineD3DImpl *This)
|
---|
5067 | {
|
---|
5068 | static HMODULE mod_gl;
|
---|
5069 | BOOL ret;
|
---|
5070 | int ps_selected_mode, vs_selected_mode;
|
---|
5071 |
|
---|
5072 | /* No need to hold any lock. The calling library makes sure only one thread calls
|
---|
5073 | * wined3d simultaneously
|
---|
5074 | */
|
---|
5075 |
|
---|
5076 | TRACE("Initializing adapters\n");
|
---|
5077 |
|
---|
5078 | if(!mod_gl) {
|
---|
5079 | #ifdef USE_WIN32_OPENGL
|
---|
5080 | #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
|
---|
5081 | #ifdef VBOX_WITH_WDDM
|
---|
5082 | BOOL (APIENTRY *pDrvValidateVersion)(DWORD) DECLSPEC_HIDDEN;
|
---|
5083 | mod_gl = LoadLibraryA("VBoxOGL.dll");
|
---|
5084 | #else
|
---|
5085 | mod_gl = LoadLibraryA("opengl32.dll");
|
---|
5086 | #endif
|
---|
5087 | if(!mod_gl) {
|
---|
5088 | ERR("Can't load opengl32.dll!\n");
|
---|
5089 | goto nogl_adapter;
|
---|
5090 | }
|
---|
5091 | #ifdef VBOX_WITH_WDDM
|
---|
5092 | /* init properly */
|
---|
5093 | pDrvValidateVersion = (void*)GetProcAddress(mod_gl, "DrvValidateVersion");
|
---|
5094 | if(!pDrvValidateVersion) {
|
---|
5095 | ERR("Can't get DrvValidateVersion\n");
|
---|
5096 | goto nogl_adapter;
|
---|
5097 | }
|
---|
5098 | if(!pDrvValidateVersion(1)) {
|
---|
5099 | ERR("DrvValidateVersion FAILED\n");
|
---|
5100 | goto nogl_adapter;
|
---|
5101 | }
|
---|
5102 | #endif
|
---|
5103 | #else
|
---|
5104 | #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
|
---|
5105 | /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
|
---|
5106 | mod_gl = GetModuleHandleA("gdi32.dll");
|
---|
5107 | #endif
|
---|
5108 | }
|
---|
5109 |
|
---|
5110 | /* Load WGL core functions from opengl32.dll */
|
---|
5111 | #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
|
---|
5112 | WGL_FUNCS_GEN;
|
---|
5113 | #undef USE_WGL_FUNC
|
---|
5114 |
|
---|
5115 | if(!pwglGetProcAddress) {
|
---|
5116 | ERR("Unable to load wglGetProcAddress!\n");
|
---|
5117 | goto nogl_adapter;
|
---|
5118 | }
|
---|
5119 |
|
---|
5120 | /* Dynamically load all GL core functions */
|
---|
5121 | GL_FUNCS_GEN;
|
---|
5122 | #undef USE_GL_FUNC
|
---|
5123 |
|
---|
5124 | /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
|
---|
5125 | * otherwise because we have to use winex11.drv's override
|
---|
5126 | */
|
---|
5127 | #ifdef USE_WIN32_OPENGL
|
---|
5128 | wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
|
---|
5129 | wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
|
---|
5130 | #else
|
---|
5131 | wglFinish = (void*)pwglGetProcAddress("wglFinish");
|
---|
5132 | wglFlush = (void*)pwglGetProcAddress("wglFlush");
|
---|
5133 | #endif
|
---|
5134 |
|
---|
5135 | glEnableWINE = glEnable;
|
---|
5136 | glDisableWINE = glDisable;
|
---|
5137 |
|
---|
5138 | /* For now only one default adapter */
|
---|
5139 | {
|
---|
5140 | struct wined3d_adapter *adapter = &This->adapters[0];
|
---|
5141 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
5142 | struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
|
---|
5143 | int iPixelFormat;
|
---|
5144 | int res;
|
---|
5145 | int i;
|
---|
5146 | WineD3D_PixelFormat *cfgs;
|
---|
5147 | DISPLAY_DEVICEW DisplayDevice;
|
---|
5148 | HDC hdc;
|
---|
5149 |
|
---|
5150 | TRACE("Initializing default adapter\n");
|
---|
5151 | adapter->ordinal = 0;
|
---|
5152 | adapter->monitorPoint.x = -1;
|
---|
5153 | adapter->monitorPoint.y = -1;
|
---|
5154 |
|
---|
5155 | if (!AllocateLocallyUniqueId(&adapter->luid))
|
---|
5156 | {
|
---|
5157 | DWORD err = GetLastError();
|
---|
5158 | ERR("Failed to set adapter LUID (%#x).\n", err);
|
---|
5159 | goto nogl_adapter;
|
---|
5160 | }
|
---|
5161 | TRACE("Allocated LUID %08x:%08x for adapter.\n",
|
---|
5162 | adapter->luid.HighPart, adapter->luid.LowPart);
|
---|
5163 |
|
---|
5164 | if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
|
---|
5165 | {
|
---|
5166 | ERR("Failed to get a gl context for default adapter\n");
|
---|
5167 | goto nogl_adapter;
|
---|
5168 | }
|
---|
5169 |
|
---|
5170 | ret = IWineD3DImpl_FillGLCaps(adapter);
|
---|
5171 | if(!ret) {
|
---|
5172 | ERR("Failed to initialize gl caps for default adapter\n");
|
---|
5173 | WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
|
---|
5174 | goto nogl_adapter;
|
---|
5175 | }
|
---|
5176 | ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
|
---|
5177 | if(!ret) {
|
---|
5178 | ERR("Failed to init gl formats\n");
|
---|
5179 | WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
|
---|
5180 | goto nogl_adapter;
|
---|
5181 | }
|
---|
5182 |
|
---|
5183 | hdc = fake_gl_ctx.dc;
|
---|
5184 |
|
---|
5185 | /* Use the VideoRamSize registry setting when set */
|
---|
5186 | if(wined3d_settings.emulated_textureram)
|
---|
5187 | adapter->TextureRam = wined3d_settings.emulated_textureram;
|
---|
5188 | else
|
---|
5189 | adapter->TextureRam = adapter->gl_info.vidmem;
|
---|
5190 | adapter->UsedTextureRam = 0;
|
---|
5191 | TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
|
---|
5192 |
|
---|
5193 | /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
|
---|
5194 | DisplayDevice.cb = sizeof(DisplayDevice);
|
---|
5195 | EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
|
---|
5196 | TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
|
---|
5197 | strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
|
---|
5198 |
|
---|
5199 | if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
|
---|
5200 | {
|
---|
5201 | int attribute;
|
---|
5202 | int attribs[11];
|
---|
5203 | int values[11];
|
---|
5204 | int nAttribs = 0;
|
---|
5205 |
|
---|
5206 | attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
|
---|
5207 | GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
|
---|
5208 |
|
---|
5209 | adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs *sizeof(WineD3D_PixelFormat));
|
---|
5210 | cfgs = adapter->cfgs;
|
---|
5211 | attribs[nAttribs++] = WGL_RED_BITS_ARB;
|
---|
5212 | attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
|
---|
5213 | attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
|
---|
5214 | attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
|
---|
5215 | attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
|
---|
5216 | attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
|
---|
5217 | attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
|
---|
5218 | attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
|
---|
5219 | attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
|
---|
5220 | attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
|
---|
5221 | attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
|
---|
5222 |
|
---|
5223 | for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
|
---|
5224 | {
|
---|
5225 | res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
|
---|
5226 |
|
---|
5227 | if(!res)
|
---|
5228 | continue;
|
---|
5229 |
|
---|
5230 | /* Cache the pixel format */
|
---|
5231 | cfgs->iPixelFormat = iPixelFormat;
|
---|
5232 | cfgs->redSize = values[0];
|
---|
5233 | cfgs->greenSize = values[1];
|
---|
5234 | cfgs->blueSize = values[2];
|
---|
5235 | cfgs->alphaSize = values[3];
|
---|
5236 | cfgs->colorSize = values[4];
|
---|
5237 | cfgs->depthSize = values[5];
|
---|
5238 | cfgs->stencilSize = values[6];
|
---|
5239 | cfgs->windowDrawable = values[7];
|
---|
5240 | cfgs->iPixelType = values[8];
|
---|
5241 | cfgs->doubleBuffer = values[9];
|
---|
5242 | cfgs->auxBuffers = values[10];
|
---|
5243 |
|
---|
5244 | cfgs->numSamples = 0;
|
---|
5245 | /* Check multisample support */
|
---|
5246 | if (gl_info->supported[ARB_MULTISAMPLE])
|
---|
5247 | {
|
---|
5248 | int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
|
---|
5249 | int value[2];
|
---|
5250 | if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
|
---|
5251 | /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
|
---|
5252 | * value[1] = number of multi sample buffers*/
|
---|
5253 | if(value[0])
|
---|
5254 | cfgs->numSamples = value[1];
|
---|
5255 | }
|
---|
5256 | }
|
---|
5257 |
|
---|
5258 | TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
|
---|
5259 | "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
|
---|
5260 | cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
|
---|
5261 | cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
|
---|
5262 | cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
|
---|
5263 | cfgs++;
|
---|
5264 | }
|
---|
5265 | }
|
---|
5266 | else
|
---|
5267 | {
|
---|
5268 | int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
|
---|
5269 | adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs*sizeof(WineD3D_PixelFormat));
|
---|
5270 | adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
|
---|
5271 |
|
---|
5272 | cfgs = adapter->cfgs;
|
---|
5273 | for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
|
---|
5274 | {
|
---|
5275 | PIXELFORMATDESCRIPTOR ppfd;
|
---|
5276 |
|
---|
5277 | res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
|
---|
5278 | if(!res)
|
---|
5279 | continue;
|
---|
5280 |
|
---|
5281 | /* We only want HW acceleration using an OpenGL ICD driver.
|
---|
5282 | * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
|
---|
5283 | * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
|
---|
5284 | */
|
---|
5285 | if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
|
---|
5286 | {
|
---|
5287 | TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
|
---|
5288 | continue;
|
---|
5289 | }
|
---|
5290 |
|
---|
5291 | cfgs->iPixelFormat = iPixelFormat;
|
---|
5292 | cfgs->redSize = ppfd.cRedBits;
|
---|
5293 | cfgs->greenSize = ppfd.cGreenBits;
|
---|
5294 | cfgs->blueSize = ppfd.cBlueBits;
|
---|
5295 | cfgs->alphaSize = ppfd.cAlphaBits;
|
---|
5296 | cfgs->colorSize = ppfd.cColorBits;
|
---|
5297 | cfgs->depthSize = ppfd.cDepthBits;
|
---|
5298 | cfgs->stencilSize = ppfd.cStencilBits;
|
---|
5299 | cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
|
---|
5300 | cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
|
---|
5301 | cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
|
---|
5302 | cfgs->auxBuffers = ppfd.cAuxBuffers;
|
---|
5303 | cfgs->numSamples = 0;
|
---|
5304 |
|
---|
5305 | TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
|
---|
5306 | "depth=%d, stencil=%d, windowDrawable=%d\n",
|
---|
5307 | cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
|
---|
5308 | cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
|
---|
5309 | cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
|
---|
5310 | cfgs++;
|
---|
5311 | adapter->nCfgs++;
|
---|
5312 | }
|
---|
5313 |
|
---|
5314 | /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
|
---|
5315 | if(!adapter->nCfgs)
|
---|
5316 | {
|
---|
5317 | ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
|
---|
5318 |
|
---|
5319 | WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
|
---|
5320 | HeapFree(GetProcessHeap(), 0, adapter->cfgs);
|
---|
5321 | goto nogl_adapter;
|
---|
5322 | }
|
---|
5323 | }
|
---|
5324 |
|
---|
5325 | /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
|
---|
5326 | * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
|
---|
5327 | * but just fake it using D24(X8?) which is fine. D3D also allows that.
|
---|
5328 | * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
|
---|
5329 | * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
|
---|
5330 | * driver is allowed to consume more bits EXCEPT for stencil bits.
|
---|
5331 | *
|
---|
5332 | * Mark an adapter with this broken stencil behavior.
|
---|
5333 | */
|
---|
5334 | adapter->brokenStencil = TRUE;
|
---|
5335 | for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i)
|
---|
5336 | {
|
---|
5337 | /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
|
---|
5338 | if(cfgs[i].depthSize && !cfgs[i].stencilSize) {
|
---|
5339 | adapter->brokenStencil = FALSE;
|
---|
5340 | break;
|
---|
5341 | }
|
---|
5342 | }
|
---|
5343 |
|
---|
5344 | WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
|
---|
5345 |
|
---|
5346 | select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
|
---|
5347 | fillGLAttribFuncs(&adapter->gl_info);
|
---|
5348 | adapter->opengl = TRUE;
|
---|
5349 | }
|
---|
5350 | This->adapter_count = 1;
|
---|
5351 | TRACE("%u adapters successfully initialized\n", This->adapter_count);
|
---|
5352 |
|
---|
5353 | return TRUE;
|
---|
5354 |
|
---|
5355 | nogl_adapter:
|
---|
5356 | /* Initialize an adapter for ddraw-only memory counting */
|
---|
5357 | memset(This->adapters, 0, sizeof(This->adapters));
|
---|
5358 | This->adapters[0].ordinal = 0;
|
---|
5359 | This->adapters[0].opengl = FALSE;
|
---|
5360 | This->adapters[0].monitorPoint.x = -1;
|
---|
5361 | This->adapters[0].monitorPoint.y = -1;
|
---|
5362 |
|
---|
5363 | This->adapters[0].driver_info.name = "Display";
|
---|
5364 | This->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
|
---|
5365 | if(wined3d_settings.emulated_textureram) {
|
---|
5366 | This->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
|
---|
5367 | } else {
|
---|
5368 | This->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
|
---|
5369 | }
|
---|
5370 |
|
---|
5371 | initPixelFormatsNoGL(&This->adapters[0].gl_info);
|
---|
5372 |
|
---|
5373 | This->adapter_count = 1;
|
---|
5374 | return FALSE;
|
---|
5375 | }
|
---|
5376 |
|
---|
5377 | /**********************************************************
|
---|
5378 | * IWineD3D VTbl follows
|
---|
5379 | **********************************************************/
|
---|
5380 |
|
---|
5381 | static const struct IWineD3DVtbl IWineD3D_Vtbl =
|
---|
5382 | {
|
---|
5383 | /* IUnknown */
|
---|
5384 | IWineD3DImpl_QueryInterface,
|
---|
5385 | IWineD3DImpl_AddRef,
|
---|
5386 | IWineD3DImpl_Release,
|
---|
5387 | /* IWineD3D */
|
---|
5388 | IWineD3DImpl_GetParent,
|
---|
5389 | IWineD3DImpl_GetAdapterCount,
|
---|
5390 | IWineD3DImpl_RegisterSoftwareDevice,
|
---|
5391 | IWineD3DImpl_GetAdapterMonitor,
|
---|
5392 | IWineD3DImpl_GetAdapterModeCount,
|
---|
5393 | IWineD3DImpl_EnumAdapterModes,
|
---|
5394 | IWineD3DImpl_GetAdapterDisplayMode,
|
---|
5395 | IWineD3DImpl_GetAdapterIdentifier,
|
---|
5396 | IWineD3DImpl_CheckDeviceMultiSampleType,
|
---|
5397 | IWineD3DImpl_CheckDepthStencilMatch,
|
---|
5398 | IWineD3DImpl_CheckDeviceType,
|
---|
5399 | IWineD3DImpl_CheckDeviceFormat,
|
---|
5400 | IWineD3DImpl_CheckDeviceFormatConversion,
|
---|
5401 | IWineD3DImpl_GetDeviceCaps,
|
---|
5402 | IWineD3DImpl_CreateDevice
|
---|
5403 | };
|
---|
5404 |
|
---|
5405 | static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
|
---|
5406 |
|
---|
5407 | const struct wined3d_parent_ops wined3d_null_parent_ops =
|
---|
5408 | {
|
---|
5409 | wined3d_null_wined3d_object_destroyed,
|
---|
5410 | };
|
---|
5411 |
|
---|
5412 | HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent)
|
---|
5413 | {
|
---|
5414 | wined3d->lpVtbl = &IWineD3D_Vtbl;
|
---|
5415 | wined3d->dxVersion = version;
|
---|
5416 | wined3d->ref = 1;
|
---|
5417 | wined3d->parent = parent;
|
---|
5418 |
|
---|
5419 | if (!InitAdapters(wined3d))
|
---|
5420 | {
|
---|
5421 | WARN("Failed to initialize adapters.\n");
|
---|
5422 | if (version > 7)
|
---|
5423 | {
|
---|
5424 | MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
|
---|
5425 | return E_FAIL;
|
---|
5426 | }
|
---|
5427 | }
|
---|
5428 |
|
---|
5429 | return WINED3D_OK;
|
---|
5430 | }
|
---|