1 | /*
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2 | * IWineD3DQuery implementation
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3 | *
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4 | * Copyright 2005 Oliver Stieber
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5 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "wined3d_private.h"
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33 |
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34 | /*
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35 | * Occlusion Queries:
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36 | * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
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37 | * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
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38 | */
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39 |
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40 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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41 | #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
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42 |
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43 | /* *******************************************
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44 | IWineD3DQuery IUnknown parts follow
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45 | ******************************************* */
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46 | static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
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47 | {
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48 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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49 | TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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50 | if (IsEqualGUID(riid, &IID_IUnknown)
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51 | || IsEqualGUID(riid, &IID_IWineD3DBase)
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52 | || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
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53 | IUnknown_AddRef(iface);
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54 | *ppobj = This;
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55 | return S_OK;
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56 | }
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57 | *ppobj = NULL;
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58 | return E_NOINTERFACE;
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59 | }
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60 |
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61 | static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
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62 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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63 | TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
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64 | return InterlockedIncrement(&This->ref);
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65 | }
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66 |
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67 | static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
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68 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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69 | ULONG ref;
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70 | TRACE("(%p) : Releasing from %d\n", This, This->ref);
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71 | ref = InterlockedDecrement(&This->ref);
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72 | if (ref == 0) {
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73 | ENTER_GL();
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74 | /* Queries are specific to the GL context that created them. Not
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75 | * deleting the query will obviously leak it, but that's still better
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76 | * than potentially deleting a different query with the same id in this
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77 | * context, and (still) leaking the actual query. */
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78 | if(This->type == WINED3DQUERYTYPE_EVENT) {
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79 | if (((WineQueryEventData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
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80 | || This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
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81 | {
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82 | FIXME("Query was created in a different context, skipping deletion\n");
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83 | }
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84 | else if(GL_SUPPORT(APPLE_FENCE))
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85 | {
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86 | GL_EXTCALL(glDeleteFencesAPPLE(1, &((WineQueryEventData *)(This->extendedData))->fenceId));
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87 | checkGLcall("glDeleteFencesAPPLE");
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88 | } else if(GL_SUPPORT(NV_FENCE)) {
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89 | GL_EXTCALL(glDeleteFencesNV(1, &((WineQueryEventData *)(This->extendedData))->fenceId));
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90 | checkGLcall("glDeleteFencesNV");
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91 | }
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92 | } else if(This->type == WINED3DQUERYTYPE_OCCLUSION && GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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93 | if (((WineQueryOcclusionData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
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94 | || This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
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95 | {
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96 | FIXME("Query was created in a different context, skipping deletion\n");
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97 | }
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98 | else
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99 | {
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100 | GL_EXTCALL(glDeleteQueriesARB(1, &((WineQueryOcclusionData *)(This->extendedData))->queryId));
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101 | checkGLcall("glDeleteQueriesARB");
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102 | }
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103 | }
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104 | LEAVE_GL();
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105 |
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106 | HeapFree(GetProcessHeap(), 0, This->extendedData);
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107 | HeapFree(GetProcessHeap(), 0, This);
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108 | }
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109 | return ref;
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110 | }
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111 |
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112 | /* *******************************************
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113 | IWineD3DQuery IWineD3DQuery parts follow
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114 | ******************************************* */
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115 | static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
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116 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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117 |
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118 | *parent= (IUnknown*) parent;
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119 | IUnknown_AddRef(*parent);
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120 | TRACE("(%p) : returning %p\n", This, *parent);
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121 | return WINED3D_OK;
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122 | }
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123 |
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124 | static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
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125 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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126 | IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
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127 | *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
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128 | TRACE("(%p) returning %p\n", This, *pDevice);
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129 | return WINED3D_OK;
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130 | }
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131 |
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132 |
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133 | static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
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134 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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135 | HRESULT res = S_OK;
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136 |
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137 | TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags);
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138 |
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139 | switch (This->type){
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140 |
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141 | case WINED3DQUERYTYPE_VCACHE:
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142 | {
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143 |
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144 | WINED3DDEVINFO_VCACHE *data = pData;
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145 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This);
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146 | if(pData == NULL || dwSize == 0) break;
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147 | data->Pattern = WINEMAKEFOURCC('C','A','C','H');
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148 | data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
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149 | data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
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150 | data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
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151 |
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152 | }
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153 | break;
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154 | case WINED3DQUERYTYPE_RESOURCEMANAGER:
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155 | {
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156 | WINED3DDEVINFO_RESOURCEMANAGER *data = pData;
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157 | int i;
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158 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This);
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159 | if(pData == NULL || dwSize == 0) break;
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160 | for(i = 0; i < WINED3DRTYPECOUNT; i++){
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161 | /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
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162 | /* isTextureResident could be used to get some of this information */
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163 | data->stats[i].bThrashing = FALSE;
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164 | data->stats[i].ApproxBytesDownloaded = 1;
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165 | data->stats[i].NumEvicts = 1;
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166 | data->stats[i].NumVidCreates = 1;
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167 | data->stats[i].LastPri = 1;
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168 | data->stats[i].NumUsed = 1;
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169 | data->stats[i].NumUsedInVidMem = 1;
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170 | data->stats[i].WorkingSet = 1;
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171 | data->stats[i].WorkingSetBytes = 1;
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172 | data->stats[i].TotalManaged = 1;
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173 | data->stats[i].TotalBytes = 1;
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174 | }
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175 |
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176 | }
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177 | break;
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178 | case WINED3DQUERYTYPE_VERTEXSTATS:
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179 | {
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180 | WINED3DDEVINFO_VERTEXSTATS *data = pData;
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181 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This);
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182 | if(pData == NULL || dwSize == 0) break;
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183 | data->NumRenderedTriangles = 1;
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184 | data->NumExtraClippingTriangles = 1;
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185 |
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186 | }
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187 | break;
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188 | case WINED3DQUERYTYPE_TIMESTAMP:
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189 | {
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190 | UINT64* data = pData;
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191 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This);
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192 | if(pData == NULL || dwSize == 0) break;
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193 | *data = 1; /*Don't know what this is supposed to be*/
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194 | }
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195 | break;
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196 | case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
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197 | {
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198 | BOOL* data = pData;
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199 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This);
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200 | if(pData == NULL || dwSize == 0) break;
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201 | *data = FALSE; /*Don't know what this is supposed to be*/
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202 | }
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203 | break;
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204 | case WINED3DQUERYTYPE_TIMESTAMPFREQ:
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205 | {
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206 | UINT64* data = pData;
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207 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This);
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208 | if(pData == NULL || dwSize == 0) break;
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209 | *data = 1; /*Don't know what this is supposed to be*/
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210 | }
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211 | break;
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212 | case WINED3DQUERYTYPE_PIPELINETIMINGS:
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213 | {
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214 | WINED3DDEVINFO_PIPELINETIMINGS *data = pData;
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215 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This);
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216 | if(pData == NULL || dwSize == 0) break;
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217 |
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218 | data->VertexProcessingTimePercent = 1.0f;
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219 | data->PixelProcessingTimePercent = 1.0f;
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220 | data->OtherGPUProcessingTimePercent = 97.0f;
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221 | data->GPUIdleTimePercent = 1.0f;
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222 | }
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223 | break;
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224 | case WINED3DQUERYTYPE_INTERFACETIMINGS:
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225 | {
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226 | WINED3DDEVINFO_INTERFACETIMINGS *data = pData;
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227 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This);
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228 |
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229 | if(pData == NULL || dwSize == 0) break;
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230 | data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
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231 | data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
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232 | data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
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233 | data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
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234 | data->WaitingForGPUOtherTimePercent = 96.0f;
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235 | }
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236 |
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237 | break;
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238 | case WINED3DQUERYTYPE_VERTEXTIMINGS:
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239 | {
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240 | WINED3DDEVINFO_STAGETIMINGS *data = pData;
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241 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This);
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242 |
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243 | if(pData == NULL || dwSize == 0) break;
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244 | data->MemoryProcessingPercent = 50.0f;
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245 | data->ComputationProcessingPercent = 50.0f;
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246 |
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247 | }
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248 | break;
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249 | case WINED3DQUERYTYPE_PIXELTIMINGS:
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250 | {
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251 | WINED3DDEVINFO_STAGETIMINGS *data = pData;
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252 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This);
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253 |
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254 | if(pData == NULL || dwSize == 0) break;
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255 | data->MemoryProcessingPercent = 50.0f;
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256 | data->ComputationProcessingPercent = 50.0f;
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257 | }
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258 | break;
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259 | case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
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260 | {
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261 | WINED3DDEVINFO_BANDWIDTHTIMINGS *data = pData;
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262 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This);
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263 |
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264 | if(pData == NULL || dwSize == 0) break;
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265 | data->MaxBandwidthUtilized = 1.0f;
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266 | data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
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267 | data->VertexRateUtilizedPercent = 1.0f;
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268 | data->TriangleSetupRateUtilizedPercent = 1.0f;
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269 | data->FillRateUtilizedPercent = 97.0f;
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270 | }
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271 | break;
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272 | case WINED3DQUERYTYPE_CACHEUTILIZATION:
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273 | {
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274 | WINED3DDEVINFO_CACHEUTILIZATION *data = pData;
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275 | FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This);
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276 |
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277 | if(pData == NULL || dwSize == 0) break;
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278 | data->TextureCacheHitRate = 1.0f;
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279 | data->PostTransformVertexCacheHitRate = 1.0f;
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280 | }
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281 |
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282 |
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283 | break;
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284 | default:
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285 | FIXME("(%p) Unhandled query type %d\n",This , This->type);
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286 |
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287 | };
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288 |
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289 | /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
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290 | D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
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291 | */
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292 | return res; /* S_OK if the query data is available*/
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293 | }
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294 |
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295 | static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
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296 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
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297 | GLuint queryId = ((WineQueryOcclusionData *)This->extendedData)->queryId;
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298 | DWORD* data = pData;
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299 | GLuint available;
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300 | GLuint samples;
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301 | HRESULT res;
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302 |
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303 | TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
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304 |
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305 | if (This->state == QUERY_CREATED)
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306 | {
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307 | /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
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308 | TRACE("Query wasn't yet started, returning S_OK\n");
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309 | if(data) *data = 0;
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310 | return S_OK;
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311 | }
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312 |
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313 | if (This->state == QUERY_BUILDING)
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314 | {
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315 | /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
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316 | TRACE("Query is building, returning S_FALSE\n");
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317 | return S_FALSE;
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318 | }
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319 |
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320 | if (!GL_SUPPORT(ARB_OCCLUSION_QUERY))
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321 | {
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322 | WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
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323 | *data = 1;
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324 | return S_OK;
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325 | }
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326 |
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327 | if (((WineQueryOcclusionData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
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328 | || This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
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329 | {
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330 | FIXME("%p Wrong context, returning 1.\n", This);
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331 | *data = 1;
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332 | return S_OK;
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333 | }
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334 |
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335 | ENTER_GL();
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336 |
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337 | GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
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338 | checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n");
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339 | TRACE("(%p) : available %d.\n", This, available);
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340 |
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341 | if (available)
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342 | {
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343 | if (data)
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344 | {
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345 | GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_ARB, &samples));
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346 | checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n");
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347 | TRACE("(%p) : Returning %d samples.\n", This, samples);
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348 | *data = samples;
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349 | }
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350 | res = S_OK;
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351 | }
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352 | else
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353 | {
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354 | res = S_FALSE;
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355 | }
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356 |
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357 | LEAVE_GL();
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358 |
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359 | return res;
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360 | }
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361 |
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362 | static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
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363 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
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364 | BOOL* data = pData;
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365 | WineD3DContext *ctx;
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366 | TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
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367 |
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368 | ctx = ((WineQueryEventData *)This->extendedData)->ctx;
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369 | if(pData == NULL || dwSize == 0) {
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370 | return S_OK;
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371 | } if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
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372 | /* See comment in IWineD3DQuery::Issue, event query codeblock */
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373 | FIXME("Query context not active, reporting GPU idle\n");
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374 | *data = TRUE;
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375 | } else if(GL_SUPPORT(APPLE_FENCE)) {
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376 | ENTER_GL();
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377 | *data = GL_EXTCALL(glTestFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId));
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378 | checkGLcall("glTestFenceAPPLE");
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379 | LEAVE_GL();
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380 | } else if(GL_SUPPORT(NV_FENCE)) {
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381 | ENTER_GL();
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382 | *data = GL_EXTCALL(glTestFenceNV(((WineQueryEventData *)This->extendedData)->fenceId));
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383 | checkGLcall("glTestFenceNV");
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384 | LEAVE_GL();
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385 | } else {
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386 | WARN("(%p): reporting GPU idle\n", This);
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387 | *data = TRUE;
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388 | }
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389 |
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390 | return S_OK;
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391 | }
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392 |
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393 | static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
---|
394 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
---|
395 | int dataSize = 0;
|
---|
396 | TRACE("(%p) : type %#x\n", This, This->type);
|
---|
397 | switch(This->type){
|
---|
398 | case WINED3DQUERYTYPE_VCACHE:
|
---|
399 | dataSize = sizeof(WINED3DDEVINFO_VCACHE);
|
---|
400 | break;
|
---|
401 | case WINED3DQUERYTYPE_RESOURCEMANAGER:
|
---|
402 | dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
|
---|
403 | break;
|
---|
404 | case WINED3DQUERYTYPE_VERTEXSTATS:
|
---|
405 | dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
|
---|
406 | break;
|
---|
407 | case WINED3DQUERYTYPE_EVENT:
|
---|
408 | dataSize = sizeof(BOOL);
|
---|
409 | break;
|
---|
410 | case WINED3DQUERYTYPE_TIMESTAMP:
|
---|
411 | dataSize = sizeof(UINT64);
|
---|
412 | break;
|
---|
413 | case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
|
---|
414 | dataSize = sizeof(BOOL);
|
---|
415 | break;
|
---|
416 | case WINED3DQUERYTYPE_TIMESTAMPFREQ:
|
---|
417 | dataSize = sizeof(UINT64);
|
---|
418 | break;
|
---|
419 | case WINED3DQUERYTYPE_PIPELINETIMINGS:
|
---|
420 | dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
|
---|
421 | break;
|
---|
422 | case WINED3DQUERYTYPE_INTERFACETIMINGS:
|
---|
423 | dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
|
---|
424 | break;
|
---|
425 | case WINED3DQUERYTYPE_VERTEXTIMINGS:
|
---|
426 | dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
|
---|
427 | break;
|
---|
428 | case WINED3DQUERYTYPE_PIXELTIMINGS:
|
---|
429 | dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
|
---|
430 | break;
|
---|
431 | case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
|
---|
432 | dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
|
---|
433 | break;
|
---|
434 | case WINED3DQUERYTYPE_CACHEUTILIZATION:
|
---|
435 | dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
|
---|
436 | break;
|
---|
437 | default:
|
---|
438 | FIXME("(%p) Unhandled query type %d\n",This , This->type);
|
---|
439 | dataSize = 0;
|
---|
440 | }
|
---|
441 | return dataSize;
|
---|
442 | }
|
---|
443 |
|
---|
444 | static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
---|
445 | TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
|
---|
446 |
|
---|
447 | return sizeof(BOOL);
|
---|
448 | }
|
---|
449 |
|
---|
450 | static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
---|
451 | TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
|
---|
452 |
|
---|
453 | return sizeof(DWORD);
|
---|
454 | }
|
---|
455 |
|
---|
456 | static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
|
---|
457 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
---|
458 | return This->type;
|
---|
459 | }
|
---|
460 |
|
---|
461 |
|
---|
462 | static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
|
---|
463 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
---|
464 |
|
---|
465 | TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
|
---|
466 | if (dwIssueFlags & WINED3DISSUE_END) {
|
---|
467 | WineD3DContext *ctx = ((WineQueryEventData *)This->extendedData)->ctx;
|
---|
468 | if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
|
---|
469 | /* GL fences can be used only from the context that created them,
|
---|
470 | * so if a different context is active, don't bother setting the query. The penalty
|
---|
471 | * of a context switch is most likely higher than the gain of a correct query result
|
---|
472 | *
|
---|
473 | * If the query is used from a different thread, don't bother creating a multithread
|
---|
474 | * context - there's no point in doing that as the query would be unusable anyway
|
---|
475 | */
|
---|
476 | WARN("Query context not active\n");
|
---|
477 | } else if(GL_SUPPORT(APPLE_FENCE)) {
|
---|
478 | ENTER_GL();
|
---|
479 | GL_EXTCALL(glSetFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId));
|
---|
480 | checkGLcall("glSetFenceAPPLE");
|
---|
481 | LEAVE_GL();
|
---|
482 | } else if (GL_SUPPORT(NV_FENCE)) {
|
---|
483 | ENTER_GL();
|
---|
484 | GL_EXTCALL(glSetFenceNV(((WineQueryEventData *)This->extendedData)->fenceId, GL_ALL_COMPLETED_NV));
|
---|
485 | checkGLcall("glSetFenceNV");
|
---|
486 | LEAVE_GL();
|
---|
487 | }
|
---|
488 | } else if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
---|
489 | /* Started implicitly at device creation */
|
---|
490 | ERR("Event query issued with START flag - what to do?\n");
|
---|
491 | }
|
---|
492 |
|
---|
493 | if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
---|
494 | This->state = QUERY_BUILDING;
|
---|
495 | } else {
|
---|
496 | This->state = QUERY_SIGNALLED;
|
---|
497 | }
|
---|
498 |
|
---|
499 | return WINED3D_OK;
|
---|
500 | }
|
---|
501 |
|
---|
502 | static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
|
---|
503 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
---|
504 |
|
---|
505 | if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
|
---|
506 | WineD3DContext *ctx = ((WineQueryOcclusionData *)This->extendedData)->ctx;
|
---|
507 |
|
---|
508 | if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
|
---|
509 | FIXME("Not the owning context, can't start query\n");
|
---|
510 | } else {
|
---|
511 | ENTER_GL();
|
---|
512 | /* This is allowed according to msdn and our tests. Reset the query and restart */
|
---|
513 | if (dwIssueFlags & WINED3DISSUE_BEGIN) {
|
---|
514 | if(This->state == QUERY_BUILDING) {
|
---|
515 | GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
---|
516 | checkGLcall("glEndQuery()");
|
---|
517 | }
|
---|
518 |
|
---|
519 | GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
|
---|
520 | checkGLcall("glBeginQuery()");
|
---|
521 | }
|
---|
522 | if (dwIssueFlags & WINED3DISSUE_END) {
|
---|
523 | /* Msdn says _END on a non-building occlusion query returns an error, but
|
---|
524 | * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
|
---|
525 | * generating an error
|
---|
526 | */
|
---|
527 | if(This->state == QUERY_BUILDING) {
|
---|
528 | GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
---|
529 | checkGLcall("glEndQuery()");
|
---|
530 | }
|
---|
531 | }
|
---|
532 | LEAVE_GL();
|
---|
533 | }
|
---|
534 | } else {
|
---|
535 | FIXME("(%p) : Occlusion queries not supported\n", This);
|
---|
536 | }
|
---|
537 |
|
---|
538 | if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
---|
539 | This->state = QUERY_BUILDING;
|
---|
540 | } else {
|
---|
541 | This->state = QUERY_SIGNALLED;
|
---|
542 | }
|
---|
543 | return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
|
---|
544 | }
|
---|
545 |
|
---|
546 | static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
|
---|
547 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
---|
548 |
|
---|
549 | TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type);
|
---|
550 |
|
---|
551 | /* The fixme is printed when the app asks for the resulting data */
|
---|
552 | WARN("(%p) : Unhandled query type %#x\n", This, This->type);
|
---|
553 |
|
---|
554 | if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
---|
555 | This->state = QUERY_BUILDING;
|
---|
556 | } else {
|
---|
557 | This->state = QUERY_SIGNALLED;
|
---|
558 | }
|
---|
559 |
|
---|
560 | return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
|
---|
561 | }
|
---|
562 |
|
---|
563 |
|
---|
564 | /**********************************************************
|
---|
565 | * IWineD3DQuery VTbl follows
|
---|
566 | **********************************************************/
|
---|
567 |
|
---|
568 | const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
|
---|
569 | {
|
---|
570 | /*** IUnknown methods ***/
|
---|
571 | IWineD3DQueryImpl_QueryInterface,
|
---|
572 | IWineD3DQueryImpl_AddRef,
|
---|
573 | IWineD3DQueryImpl_Release,
|
---|
574 | /*** IWineD3Dquery methods ***/
|
---|
575 | IWineD3DQueryImpl_GetParent,
|
---|
576 | IWineD3DQueryImpl_GetDevice,
|
---|
577 | IWineD3DQueryImpl_GetData,
|
---|
578 | IWineD3DQueryImpl_GetDataSize,
|
---|
579 | IWineD3DQueryImpl_GetType,
|
---|
580 | IWineD3DQueryImpl_Issue
|
---|
581 | };
|
---|
582 |
|
---|
583 | const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
|
---|
584 | {
|
---|
585 | /*** IUnknown methods ***/
|
---|
586 | IWineD3DQueryImpl_QueryInterface,
|
---|
587 | IWineD3DQueryImpl_AddRef,
|
---|
588 | IWineD3DQueryImpl_Release,
|
---|
589 | /*** IWineD3Dquery methods ***/
|
---|
590 | IWineD3DQueryImpl_GetParent,
|
---|
591 | IWineD3DQueryImpl_GetDevice,
|
---|
592 | IWineD3DEventQueryImpl_GetData,
|
---|
593 | IWineD3DEventQueryImpl_GetDataSize,
|
---|
594 | IWineD3DQueryImpl_GetType,
|
---|
595 | IWineD3DEventQueryImpl_Issue
|
---|
596 | };
|
---|
597 |
|
---|
598 | const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
|
---|
599 | {
|
---|
600 | /*** IUnknown methods ***/
|
---|
601 | IWineD3DQueryImpl_QueryInterface,
|
---|
602 | IWineD3DQueryImpl_AddRef,
|
---|
603 | IWineD3DQueryImpl_Release,
|
---|
604 | /*** IWineD3Dquery methods ***/
|
---|
605 | IWineD3DQueryImpl_GetParent,
|
---|
606 | IWineD3DQueryImpl_GetDevice,
|
---|
607 | IWineD3DOcclusionQueryImpl_GetData,
|
---|
608 | IWineD3DOcclusionQueryImpl_GetDataSize,
|
---|
609 | IWineD3DQueryImpl_GetType,
|
---|
610 | IWineD3DOcclusionQueryImpl_Issue
|
---|
611 | };
|
---|