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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/query.c@ 39016

Last change on this file since 39016 was 38112, checked in by vboxsync, 14 years ago

wddm/3d: 1. fix invalid visible rectreporting on swapchain destruction 2. single context for wine (disabled so far), 3 wine & 3d driver bugfixes

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1/*
2 * IWineD3DQuery implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009 Henri Verbeet for CodeWeavers.
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#include "config.h"
33#include "wined3d_private.h"
34
35WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36#define GLINFO_LOCATION (*gl_info)
37
38BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
39{
40 return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
41}
42
43void wined3d_event_query_destroy(struct wined3d_event_query *query)
44{
45 if (query->context) context_free_event_query(query);
46 HeapFree(GetProcessHeap(), 0, query);
47}
48
49enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
50{
51 struct wined3d_context *context;
52 const struct wined3d_gl_info *gl_info;
53 enum wined3d_event_query_result ret;
54 BOOL fence_result;
55
56 TRACE("(%p) : device %p\n", query, device);
57
58 if (query->context == NULL)
59 {
60 TRACE("Query not started\n");
61 return WINED3D_EVENT_QUERY_NOT_STARTED;
62 }
63
64 if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
65 {
66#ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
67 ERR("Event query tested from wrong thread\n");
68#else
69 WARN("Event query tested from wrong thread\n");
70#endif
71 return WINED3D_EVENT_QUERY_WRONG_THREAD;
72 }
73
74 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
75 gl_info = context->gl_info;
76
77 ENTER_GL();
78
79 if (gl_info->supported[ARB_SYNC])
80 {
81 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
82 checkGLcall("glClientWaitSync");
83
84 switch (gl_ret)
85 {
86 case GL_ALREADY_SIGNALED:
87 case GL_CONDITION_SATISFIED:
88 ret = WINED3D_EVENT_QUERY_OK;
89 break;
90
91 case GL_TIMEOUT_EXPIRED:
92 ret = WINED3D_EVENT_QUERY_WAITING;
93 break;
94
95 case GL_WAIT_FAILED:
96 default:
97 ERR("glClientWaitSync returned %#x.\n", gl_ret);
98 ret = WINED3D_EVENT_QUERY_ERROR;
99 }
100 }
101 else if (gl_info->supported[APPLE_FENCE])
102 {
103 fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
104 checkGLcall("glTestFenceAPPLE");
105 if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
106 else ret = WINED3D_EVENT_QUERY_WAITING;
107 }
108 else if (gl_info->supported[NV_FENCE])
109 {
110 fence_result = GL_EXTCALL(glTestFenceNV(query->object.id));
111 checkGLcall("glTestFenceNV");
112 if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
113 else ret = WINED3D_EVENT_QUERY_WAITING;
114 }
115 else
116 {
117 ERR("Event query created despite lack of GL support\n");
118 ret = WINED3D_EVENT_QUERY_ERROR;
119 }
120
121 LEAVE_GL();
122
123 context_release(context);
124 return ret;
125}
126
127enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
128{
129 struct wined3d_context *context;
130 const struct wined3d_gl_info *gl_info;
131 enum wined3d_event_query_result ret;
132
133 TRACE("(%p)\n", query);
134
135 if (!query->context)
136 {
137 TRACE("Query not started\n");
138 return WINED3D_EVENT_QUERY_NOT_STARTED;
139 }
140 gl_info = query->context->gl_info;
141
142 if (query->context->tid != GetCurrentThreadId() && !gl_info->supported[ARB_SYNC])
143 {
144 /* A glFinish does not reliably wait for draws in other contexts. The caller has
145 * to find its own way to cope with the thread switch
146 */
147#ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
148 ERR("Event query finished from wrong thread\n");
149#else
150 WARN("Event query finished from wrong thread\n");
151#endif
152 return WINED3D_EVENT_QUERY_WRONG_THREAD;
153 }
154
155 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
156
157 ENTER_GL();
158 if (gl_info->supported[ARB_SYNC])
159 {
160 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, ~(GLuint64)0));
161 checkGLcall("glClientWaitSync");
162
163 switch (gl_ret)
164 {
165 case GL_ALREADY_SIGNALED:
166 case GL_CONDITION_SATISFIED:
167 ret = WINED3D_EVENT_QUERY_OK;
168 break;
169
170 /* We don't expect a timeout for a ~584 year wait */
171 default:
172 ERR("glClientWaitSync returned %#x.\n", gl_ret);
173 ret = WINED3D_EVENT_QUERY_ERROR;
174 }
175 }
176 else if (context->gl_info->supported[APPLE_FENCE])
177 {
178 GL_EXTCALL(glFinishFenceAPPLE(query->object.id));
179 checkGLcall("glFinishFenceAPPLE");
180 ret = WINED3D_EVENT_QUERY_OK;
181 }
182 else if (context->gl_info->supported[NV_FENCE])
183 {
184 GL_EXTCALL(glFinishFenceNV(query->object.id));
185 checkGLcall("glFinishFenceNV");
186 ret = WINED3D_EVENT_QUERY_OK;
187 }
188 else
189 {
190 ERR("Event query created without GL support\n");
191 ret = WINED3D_EVENT_QUERY_ERROR;
192 }
193 LEAVE_GL();
194
195 context_release(context);
196 return ret;
197}
198
199void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
200{
201 const struct wined3d_gl_info *gl_info;
202 struct wined3d_context *context;
203
204 if (query->context)
205 {
206 if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
207 {
208#ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
209 ERR("unexpected\n");
210#endif
211 context_free_event_query(query);
212 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
213 context_alloc_event_query(context, query);
214 }
215 else
216 {
217 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
218 }
219 }
220 else
221 {
222 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
223 context_alloc_event_query(context, query);
224 }
225
226 gl_info = context->gl_info;
227
228 ENTER_GL();
229
230 if (gl_info->supported[ARB_SYNC])
231 {
232 if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
233 checkGLcall("glDeleteSync");
234 query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
235 checkGLcall("glFenceSync");
236 }
237 else if (gl_info->supported[APPLE_FENCE])
238 {
239 GL_EXTCALL(glSetFenceAPPLE(query->object.id));
240 checkGLcall("glSetFenceAPPLE");
241 }
242 else if (gl_info->supported[NV_FENCE])
243 {
244 GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV));
245 checkGLcall("glSetFenceNV");
246 }
247
248 LEAVE_GL();
249
250 context_release(context);
251}
252
253/*
254 * Occlusion Queries:
255 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
256 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
257 */
258
259/* *******************************************
260 IWineD3DQuery IUnknown parts follow
261 ******************************************* */
262static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
263{
264 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
265 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
266 if (IsEqualGUID(riid, &IID_IUnknown)
267 || IsEqualGUID(riid, &IID_IWineD3DBase)
268 || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
269 IUnknown_AddRef(iface);
270 *ppobj = This;
271 return S_OK;
272 }
273 *ppobj = NULL;
274 return E_NOINTERFACE;
275}
276
277static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
278 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
279 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
280 return InterlockedIncrement(&This->ref);
281}
282
283static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
284 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
285 ULONG ref;
286 TRACE("(%p) : Releasing from %d\n", This, This->ref);
287 ref = InterlockedDecrement(&This->ref);
288 if (ref == 0) {
289 /* Queries are specific to the GL context that created them. Not
290 * deleting the query will obviously leak it, but that's still better
291 * than potentially deleting a different query with the same id in this
292 * context, and (still) leaking the actual query. */
293 if (This->type == WINED3DQUERYTYPE_EVENT)
294 {
295 struct wined3d_event_query *query = This->extendedData;
296 if (query) wined3d_event_query_destroy(query);
297 }
298 else if (This->type == WINED3DQUERYTYPE_OCCLUSION)
299 {
300 struct wined3d_occlusion_query *query = This->extendedData;
301
302 if (query->context) context_free_occlusion_query(query);
303 HeapFree(GetProcessHeap(), 0, This->extendedData);
304 }
305
306 HeapFree(GetProcessHeap(), 0, This);
307 }
308 return ref;
309}
310
311/* *******************************************
312 IWineD3DQuery IWineD3DQuery parts follow
313 ******************************************* */
314static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown **parent)
315{
316 TRACE("iface %p, parent %p.\n", iface, parent);
317
318 *parent = (IUnknown *)parent;
319 IUnknown_AddRef(*parent);
320
321 TRACE("Returning %p.\n", *parent);
322
323 return WINED3D_OK;
324}
325
326static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
327 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
328 struct wined3d_occlusion_query *query = This->extendedData;
329 IWineD3DDeviceImpl *device = This->device;
330 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
331 struct wined3d_context *context;
332 DWORD* data = pData;
333 GLuint available;
334 GLuint samples;
335 HRESULT res;
336
337 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
338
339 if (!query->context) This->state = QUERY_CREATED;
340
341 if (This->state == QUERY_CREATED)
342 {
343 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
344 TRACE("Query wasn't yet started, returning S_OK\n");
345 if(data) *data = 0;
346 return S_OK;
347 }
348
349 if (This->state == QUERY_BUILDING)
350 {
351 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
352 TRACE("Query is building, returning S_FALSE\n");
353 return S_FALSE;
354 }
355
356 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
357 {
358 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
359 *data = 1;
360 return S_OK;
361 }
362
363 if (query->context->tid != GetCurrentThreadId())
364 {
365 FIXME("%p Wrong thread, returning 1.\n", This);
366 *data = 1;
367 return S_OK;
368 }
369
370 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
371
372 ENTER_GL();
373
374 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
375 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
376 TRACE("(%p) : available %d.\n", This, available);
377
378 if (available)
379 {
380 if (data)
381 {
382 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples));
383 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
384 TRACE("(%p) : Returning %d samples.\n", This, samples);
385 *data = samples;
386 }
387 res = S_OK;
388 }
389 else
390 {
391 res = S_FALSE;
392 }
393
394 LEAVE_GL();
395
396 context_release(context);
397
398 return res;
399}
400
401static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
402 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
403 struct wined3d_event_query *query = This->extendedData;
404 BOOL *data = pData;
405 enum wined3d_event_query_result ret;
406
407 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
408
409 if (!pData || !dwSize) return S_OK;
410 if (!query)
411 {
412 WARN("(%p): Event query not supported by GL, reporting GPU idle\n", This);
413 *data = TRUE;
414 return S_OK;
415 }
416
417 ret = wined3d_event_query_test(query, This->device);
418 switch(ret)
419 {
420 case WINED3D_EVENT_QUERY_OK:
421 case WINED3D_EVENT_QUERY_NOT_STARTED:
422 *data = TRUE;
423 break;
424
425 case WINED3D_EVENT_QUERY_WAITING:
426 *data = FALSE;
427 break;
428
429 case WINED3D_EVENT_QUERY_WRONG_THREAD:
430 FIXME("(%p) Wrong thread, reporting GPU idle.\n", This);
431 *data = TRUE;
432 break;
433
434 case WINED3D_EVENT_QUERY_ERROR:
435 ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n");
436 return WINED3DERR_INVALIDCALL;
437 }
438
439 return S_OK;
440}
441
442static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
443 TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
444
445 return sizeof(BOOL);
446}
447
448static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
449 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
450
451 return sizeof(DWORD);
452}
453
454static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
455 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
456 return This->type;
457}
458
459static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
460 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
461
462 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
463 if (dwIssueFlags & WINED3DISSUE_END)
464 {
465 struct wined3d_event_query *query = This->extendedData;
466
467 /* Faked event query support */
468 if (!query) return WINED3D_OK;
469
470 wined3d_event_query_issue(query, This->device);
471 }
472 else if(dwIssueFlags & WINED3DISSUE_BEGIN)
473 {
474 /* Started implicitly at device creation */
475 ERR("Event query issued with START flag - what to do?\n");
476 }
477
478 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
479 This->state = QUERY_BUILDING;
480 } else {
481 This->state = QUERY_SIGNALLED;
482 }
483
484 return WINED3D_OK;
485}
486
487static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
488 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
489 IWineD3DDeviceImpl *device = This->device;
490 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
491
492 if (gl_info->supported[ARB_OCCLUSION_QUERY])
493 {
494 struct wined3d_occlusion_query *query = This->extendedData;
495 struct wined3d_context *context;
496
497 /* This is allowed according to msdn and our tests. Reset the query and restart */
498 if (dwIssueFlags & WINED3DISSUE_BEGIN)
499 {
500 if (This->state == QUERY_BUILDING)
501 {
502 if (query->context->tid != GetCurrentThreadId())
503 {
504 FIXME("Wrong thread, can't restart query.\n");
505
506 context_free_occlusion_query(query);
507 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
508 context_alloc_occlusion_query(context, query);
509 }
510 else
511 {
512 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
513
514 ENTER_GL();
515 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
516 checkGLcall("glEndQuery()");
517 LEAVE_GL();
518 }
519 }
520 else
521 {
522 if (query->context) context_free_occlusion_query(query);
523 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
524 context_alloc_occlusion_query(context, query);
525 }
526
527 ENTER_GL();
528 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id));
529 checkGLcall("glBeginQuery()");
530 LEAVE_GL();
531
532 context_release(context);
533 }
534 if (dwIssueFlags & WINED3DISSUE_END) {
535 /* Msdn says _END on a non-building occlusion query returns an error, but
536 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
537 * generating an error
538 */
539 if (This->state == QUERY_BUILDING)
540 {
541 if (query->context->tid != GetCurrentThreadId())
542 {
543 FIXME("Wrong thread, can't end query.\n");
544 }
545 else
546 {
547 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
548
549 ENTER_GL();
550 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
551 checkGLcall("glEndQuery()");
552 LEAVE_GL();
553
554 context_release(context);
555 }
556 }
557 }
558 } else {
559 FIXME("(%p) : Occlusion queries not supported\n", This);
560 }
561
562 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
563 This->state = QUERY_BUILDING;
564 } else {
565 This->state = QUERY_SIGNALLED;
566 }
567 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
568}
569
570static const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
571{
572 /*** IUnknown methods ***/
573 IWineD3DQueryImpl_QueryInterface,
574 IWineD3DQueryImpl_AddRef,
575 IWineD3DQueryImpl_Release,
576 /*** IWineD3Dquery methods ***/
577 IWineD3DQueryImpl_GetParent,
578 IWineD3DEventQueryImpl_GetData,
579 IWineD3DEventQueryImpl_GetDataSize,
580 IWineD3DQueryImpl_GetType,
581 IWineD3DEventQueryImpl_Issue
582};
583
584static const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
585{
586 /*** IUnknown methods ***/
587 IWineD3DQueryImpl_QueryInterface,
588 IWineD3DQueryImpl_AddRef,
589 IWineD3DQueryImpl_Release,
590 /*** IWineD3Dquery methods ***/
591 IWineD3DQueryImpl_GetParent,
592 IWineD3DOcclusionQueryImpl_GetData,
593 IWineD3DOcclusionQueryImpl_GetDataSize,
594 IWineD3DQueryImpl_GetType,
595 IWineD3DOcclusionQueryImpl_Issue
596};
597
598HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
599 WINED3DQUERYTYPE type, IUnknown *parent)
600{
601 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
602
603 switch (type)
604 {
605 case WINED3DQUERYTYPE_OCCLUSION:
606 TRACE("Occlusion query.\n");
607 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
608 {
609 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
610 return WINED3DERR_NOTAVAILABLE;
611 }
612 query->lpVtbl = &IWineD3DOcclusionQuery_Vtbl;
613 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
614 if (!query->extendedData)
615 {
616 ERR("Failed to allocate occlusion query extended data.\n");
617 return E_OUTOFMEMORY;
618 }
619 ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL;
620 break;
621
622 case WINED3DQUERYTYPE_EVENT:
623 TRACE("Event query.\n");
624 if (!wined3d_event_query_supported(gl_info))
625 {
626 /* Half-Life 2 needs this query. It does not render the main
627 * menu correctly otherwise. Pretend to support it, faking
628 * this query does not do much harm except potentially
629 * lowering performance. */
630 FIXME("Event query: Unimplemented, but pretending to be supported.\n");
631 }
632 query->lpVtbl = &IWineD3DEventQuery_Vtbl;
633 query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
634 if (!query->extendedData)
635 {
636 ERR("Failed to allocate event query memory.\n");
637 return E_OUTOFMEMORY;
638 }
639 break;
640
641 case WINED3DQUERYTYPE_VCACHE:
642 case WINED3DQUERYTYPE_RESOURCEMANAGER:
643 case WINED3DQUERYTYPE_VERTEXSTATS:
644 case WINED3DQUERYTYPE_TIMESTAMP:
645 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
646 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
647 case WINED3DQUERYTYPE_PIPELINETIMINGS:
648 case WINED3DQUERYTYPE_INTERFACETIMINGS:
649 case WINED3DQUERYTYPE_VERTEXTIMINGS:
650 case WINED3DQUERYTYPE_PIXELTIMINGS:
651 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
652 case WINED3DQUERYTYPE_CACHEUTILIZATION:
653 default:
654 FIXME("Unhandled query type %#x.\n", type);
655 return WINED3DERR_NOTAVAILABLE;
656 }
657
658 query->type = type;
659 query->state = QUERY_CREATED;
660 query->device = device;
661 query->parent = parent;
662 query->ref = 1;
663
664 return WINED3D_OK;
665}
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