VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/resource.c@ 20817

Last change on this file since 20817 was 20612, checked in by vboxsync, 16 years ago

crOpenGL: update wine to 1.1.23

  • Property svn:eol-style set to native
File size: 9.2 KB
Line 
1/*
2 * IWineD3DResource Implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24/*
25 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
26 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
28 * a choice of LGPL license versions is made available with the language indicating
29 * that LGPLv2 or any later version may be used, or where a choice of which version
30 * of the LGPL is applied is otherwise unspecified.
31 */
32
33#include "config.h"
34#include "wined3d_private.h"
35
36WINE_DEFAULT_DEBUG_CHANNEL(d3d);
37
38HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
39 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
40 WINED3DPOOL pool, IUnknown *parent)
41{
42 struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
43
44 resource->wineD3DDevice = device;
45 resource->parent = parent;
46 resource->resourceType = resource_type;
47 resource->ref = 1;
48 resource->pool = pool;
49 resource->format_desc = format_desc;
50 resource->usage = usage;
51 resource->size = size;
52 resource->priority = 0;
53 list_init(&resource->privateData);
54
55 if (size)
56 {
57 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
58 if (!resource->heapMemory)
59 {
60 ERR("Out of memory!\n");
61 return WINED3DERR_OUTOFVIDEOMEMORY;
62 }
63 }
64 else
65 {
66 resource->heapMemory = NULL;
67 }
68 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
69
70 /* Check that we have enough video ram left */
71 if (pool == WINED3DPOOL_DEFAULT)
72 {
73 if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
74 {
75 ERR("Out of adapter memory\n");
76 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
77 return WINED3DERR_OUTOFVIDEOMEMORY;
78 }
79 WineD3DAdapterChangeGLRam(device, size);
80 }
81
82 device_resource_add(device, iface);
83
84 return WINED3D_OK;
85}
86
87void resource_cleanup(IWineD3DResource *iface)
88{
89 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
90 struct list *e1, *e2;
91 PrivateData *data;
92 HRESULT hr;
93
94 TRACE("(%p) Cleaning up resource\n", This);
95 if (This->resource.pool == WINED3DPOOL_DEFAULT) {
96 TRACE("Decrementing device memory pool by %u\n", This->resource.size);
97 WineD3DAdapterChangeGLRam(This->resource.wineD3DDevice, -This->resource.size);
98 }
99
100 LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
101 data = LIST_ENTRY(e1, PrivateData, entry);
102 hr = resource_free_private_data(iface, &data->tag);
103 if(hr != WINED3D_OK) {
104 ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
105 }
106 }
107
108 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
109 This->resource.allocatedMemory = 0;
110 This->resource.heapMemory = 0;
111
112 if (This->resource.wineD3DDevice) device_resource_released(This->resource.wineD3DDevice, iface);
113}
114
115HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice** ppDevice)
116{
117 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
118 TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
119 *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
120 IWineD3DDevice_AddRef(*ppDevice);
121 return WINED3D_OK;
122}
123
124static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
125{
126 PrivateData *data;
127 struct list *entry;
128
129 TRACE("Searching for private data %s\n", debugstr_guid(tag));
130 LIST_FOR_EACH(entry, &This->resource.privateData)
131 {
132 data = LIST_ENTRY(entry, PrivateData, entry);
133 if (IsEqualGUID(&data->tag, tag)) {
134 TRACE("Found %p\n", data);
135 return data;
136 }
137 }
138 TRACE("Not found\n");
139 return NULL;
140}
141
142HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
143 const void *pData, DWORD SizeOfData, DWORD Flags)
144{
145 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
146 PrivateData *data;
147
148 TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
149 resource_free_private_data(iface, refguid);
150
151 data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
152 if (NULL == data) return E_OUTOFMEMORY;
153
154 data->tag = *refguid;
155 data->flags = Flags;
156
157 if (Flags & WINED3DSPD_IUNKNOWN) {
158 if(SizeOfData != sizeof(IUnknown *)) {
159 WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
160 HeapFree(GetProcessHeap(), 0, data);
161 return WINED3DERR_INVALIDCALL;
162 }
163 data->ptr.object = (LPUNKNOWN)pData;
164 data->size = sizeof(LPUNKNOWN);
165 IUnknown_AddRef(data->ptr.object);
166 }
167 else
168 {
169 data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
170 if (NULL == data->ptr.data) {
171 HeapFree(GetProcessHeap(), 0, data);
172 return E_OUTOFMEMORY;
173 }
174 data->size = SizeOfData;
175 memcpy(data->ptr.data, pData, SizeOfData);
176 }
177 list_add_tail(&This->resource.privateData, &data->entry);
178
179 return WINED3D_OK;
180}
181
182HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData)
183{
184 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
185 PrivateData *data;
186
187 TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
188 data = resource_find_private_data(This, refguid);
189 if (data == NULL) return WINED3DERR_NOTFOUND;
190
191 if (*pSizeOfData < data->size) {
192 *pSizeOfData = data->size;
193 return WINED3DERR_MOREDATA;
194 }
195
196 if (data->flags & WINED3DSPD_IUNKNOWN) {
197 *(LPUNKNOWN *)pData = data->ptr.object;
198 if(((IWineD3DImpl *) This->resource.wineD3DDevice->wineD3D)->dxVersion != 7) {
199 /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
200 * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
201 * Blob
202 */
203 IUnknown_AddRef(data->ptr.object);
204 }
205 }
206 else {
207 memcpy(pData, data->ptr.data, data->size);
208 }
209
210 return WINED3D_OK;
211}
212HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid)
213{
214 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
215 PrivateData *data;
216
217 TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
218 data = resource_find_private_data(This, refguid);
219 if (data == NULL) return WINED3DERR_NOTFOUND;
220
221 if (data->flags & WINED3DSPD_IUNKNOWN)
222 {
223 if (data->ptr.object != NULL)
224 IUnknown_Release(data->ptr.object);
225 } else {
226 HeapFree(GetProcessHeap(), 0, data->ptr.data);
227 }
228 list_remove(&data->entry);
229
230 HeapFree(GetProcessHeap(), 0, data);
231
232 return WINED3D_OK;
233}
234
235DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
236{
237 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
238 DWORD PriorityOld = This->resource.priority;
239 This->resource.priority = PriorityNew;
240 TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
241 return PriorityOld;
242}
243
244DWORD resource_get_priority(IWineD3DResource *iface)
245{
246 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
247 TRACE("(%p) : returning %d\n", This, This->resource.priority );
248 return This->resource.priority;
249}
250
251WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
252{
253 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
254 TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
255 return This->resource.resourceType;
256}
257
258HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **pParent)
259{
260 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
261 IUnknown_AddRef(This->resource.parent);
262 *pParent = This->resource.parent;
263 return WINED3D_OK;
264}
265
266void dumpResources(struct list *list) {
267 IWineD3DResourceImpl *resource;
268
269 LIST_FOR_EACH_ENTRY(resource, list, IWineD3DResourceImpl, resource.resource_list_entry) {
270 FIXME("Leftover resource %p with type %d,%s\n", resource, IWineD3DResource_GetType((IWineD3DResource *) resource), debug_d3dresourcetype(IWineD3DResource_GetType((IWineD3DResource *) resource)));
271 }
272}
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