VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/resource.c@ 30585

Last change on this file since 30585 was 28475, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.43

  • Property svn:eol-style set to native
File size: 8.6 KB
Line 
1/*
2 * IWineD3DResource Implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009 Henri Verbeet for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25/*
26 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
27 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
28 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
29 * a choice of LGPL license versions is made available with the language indicating
30 * that LGPLv2 or any later version may be used, or where a choice of which version
31 * of the LGPL is applied is otherwise unspecified.
32 */
33
34#include "config.h"
35#include "wined3d_private.h"
36
37WINE_DEFAULT_DEBUG_CHANNEL(d3d);
38
39HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
40 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
41 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
42{
43 struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
44
45 resource->device = device;
46 resource->parent = parent;
47 resource->resourceType = resource_type;
48 resource->ref = 1;
49 resource->pool = pool;
50 resource->format_desc = format_desc;
51 resource->usage = usage;
52 resource->size = size;
53 resource->priority = 0;
54 resource->parent_ops = parent_ops;
55 list_init(&resource->privateData);
56
57 if (size)
58 {
59 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
60 if (!resource->heapMemory)
61 {
62 ERR("Out of memory!\n");
63 return WINED3DERR_OUTOFVIDEOMEMORY;
64 }
65 }
66 else
67 {
68 resource->heapMemory = NULL;
69 }
70 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
71
72 /* Check that we have enough video ram left */
73 if (pool == WINED3DPOOL_DEFAULT)
74 {
75 if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
76 {
77 ERR("Out of adapter memory\n");
78 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
79 return WINED3DERR_OUTOFVIDEOMEMORY;
80 }
81 WineD3DAdapterChangeGLRam(device, size);
82 }
83
84 device_resource_add(device, iface);
85
86 return WINED3D_OK;
87}
88
89void resource_cleanup(IWineD3DResource *iface)
90{
91 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
92 struct list *e1, *e2;
93 PrivateData *data;
94 HRESULT hr;
95
96 TRACE("(%p) Cleaning up resource\n", This);
97 if (This->resource.pool == WINED3DPOOL_DEFAULT) {
98 TRACE("Decrementing device memory pool by %u\n", This->resource.size);
99 WineD3DAdapterChangeGLRam(This->resource.device, -This->resource.size);
100 }
101
102 LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
103 data = LIST_ENTRY(e1, PrivateData, entry);
104 hr = resource_free_private_data(iface, &data->tag);
105 if(hr != WINED3D_OK) {
106 ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
107 }
108 }
109
110 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
111 This->resource.allocatedMemory = 0;
112 This->resource.heapMemory = 0;
113
114 if (This->resource.device) device_resource_released(This->resource.device, iface);
115}
116
117static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
118{
119 PrivateData *data;
120 struct list *entry;
121
122 TRACE("Searching for private data %s\n", debugstr_guid(tag));
123 LIST_FOR_EACH(entry, &This->resource.privateData)
124 {
125 data = LIST_ENTRY(entry, PrivateData, entry);
126 if (IsEqualGUID(&data->tag, tag)) {
127 TRACE("Found %p\n", data);
128 return data;
129 }
130 }
131 TRACE("Not found\n");
132 return NULL;
133}
134
135HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
136 const void *pData, DWORD SizeOfData, DWORD Flags)
137{
138 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
139 PrivateData *data;
140
141 TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
142 resource_free_private_data(iface, refguid);
143
144 data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
145 if (NULL == data) return E_OUTOFMEMORY;
146
147 data->tag = *refguid;
148 data->flags = Flags;
149
150 if (Flags & WINED3DSPD_IUNKNOWN) {
151 if(SizeOfData != sizeof(IUnknown *)) {
152 WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
153 HeapFree(GetProcessHeap(), 0, data);
154 return WINED3DERR_INVALIDCALL;
155 }
156 data->ptr.object = (LPUNKNOWN)pData;
157 data->size = sizeof(LPUNKNOWN);
158 IUnknown_AddRef(data->ptr.object);
159 }
160 else
161 {
162 data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
163 if (NULL == data->ptr.data) {
164 HeapFree(GetProcessHeap(), 0, data);
165 return E_OUTOFMEMORY;
166 }
167 data->size = SizeOfData;
168 memcpy(data->ptr.data, pData, SizeOfData);
169 }
170 list_add_tail(&This->resource.privateData, &data->entry);
171
172 return WINED3D_OK;
173}
174
175HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData)
176{
177 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
178 PrivateData *data;
179
180 TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
181 data = resource_find_private_data(This, refguid);
182 if (data == NULL) return WINED3DERR_NOTFOUND;
183
184 if (*pSizeOfData < data->size) {
185 *pSizeOfData = data->size;
186 return WINED3DERR_MOREDATA;
187 }
188
189 if (data->flags & WINED3DSPD_IUNKNOWN) {
190 *(LPUNKNOWN *)pData = data->ptr.object;
191 if (((IWineD3DImpl *)This->resource.device->wined3d)->dxVersion != 7)
192 {
193 /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
194 * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
195 * Blob
196 */
197 IUnknown_AddRef(data->ptr.object);
198 }
199 }
200 else {
201 memcpy(pData, data->ptr.data, data->size);
202 }
203
204 return WINED3D_OK;
205}
206HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid)
207{
208 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
209 PrivateData *data;
210
211 TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
212 data = resource_find_private_data(This, refguid);
213 if (data == NULL) return WINED3DERR_NOTFOUND;
214
215 if (data->flags & WINED3DSPD_IUNKNOWN)
216 {
217 if (data->ptr.object != NULL)
218 IUnknown_Release(data->ptr.object);
219 } else {
220 HeapFree(GetProcessHeap(), 0, data->ptr.data);
221 }
222 list_remove(&data->entry);
223
224 HeapFree(GetProcessHeap(), 0, data);
225
226 return WINED3D_OK;
227}
228
229DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
230{
231 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
232 DWORD PriorityOld = This->resource.priority;
233 This->resource.priority = PriorityNew;
234 TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
235 return PriorityOld;
236}
237
238DWORD resource_get_priority(IWineD3DResource *iface)
239{
240 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
241 TRACE("(%p) : returning %d\n", This, This->resource.priority );
242 return This->resource.priority;
243}
244
245WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
246{
247 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
248 TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
249 return This->resource.resourceType;
250}
251
252HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **pParent)
253{
254 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
255 IUnknown_AddRef(This->resource.parent);
256 *pParent = This->resource.parent;
257 return WINED3D_OK;
258}
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