1 | /*
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2 | * Copyright 2002-2003 Jason Edmeades
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3 | * Copyright 2002-2003 Raphael Junqueira
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4 | * Copyright 2004 Christian Costa
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5 | * Copyright 2005 Oliver Stieber
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6 | * Copyright 2006 Ivan Gyurdiev
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7 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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8 | * Copyright 2009 Henri Verbeet for CodeWeavers
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9 | *
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10 | * This library is free software; you can redistribute it and/or
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11 | * modify it under the terms of the GNU Lesser General Public
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12 | * License as published by the Free Software Foundation; either
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13 | * version 2.1 of the License, or (at your option) any later version.
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14 | *
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15 | * This library is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 | * Lesser General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU Lesser General Public
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21 | * License along with this library; if not, write to the Free Software
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22 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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23 | */
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24 |
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25 | /*
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26 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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27 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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28 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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29 | * a choice of LGPL license versions is made available with the language indicating
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30 | * that LGPLv2 or any later version may be used, or where a choice of which version
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31 | * of the LGPL is applied is otherwise unspecified.
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32 | */
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33 |
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34 | #include "config.h"
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35 | #include "wine/port.h"
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36 |
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37 | #include "wined3d_private.h"
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38 |
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39 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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40 |
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41 | /* DCL usage masks */
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42 | #define WINED3DSP_DCL_USAGE_SHIFT 0
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43 | #define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT)
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44 | #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
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45 | #define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT)
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46 |
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47 | /* DCL sampler type */
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48 | #define WINED3DSP_TEXTURETYPE_SHIFT 27
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49 | #define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT)
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50 |
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51 | /* Opcode-related masks */
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52 | #define WINED3DSI_OPCODE_MASK 0x0000ffff
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53 |
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54 | #define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16
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55 | #define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT)
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56 |
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57 | #define WINED3DSI_INSTLENGTH_SHIFT 24
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58 | #define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT)
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59 |
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60 | #define WINED3DSI_COISSUE (1 << 30)
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61 |
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62 | #define WINED3DSI_COMMENTSIZE_SHIFT 16
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63 | #define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT)
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64 |
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65 | #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
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66 |
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67 | /* Register number mask */
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68 | #define WINED3DSP_REGNUM_MASK 0x000007ff
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69 |
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70 | /* Register type masks */
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71 | #define WINED3DSP_REGTYPE_SHIFT 28
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72 | #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
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73 | #define WINED3DSP_REGTYPE_SHIFT2 8
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74 | #define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2)
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75 |
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76 | /* Relative addressing mask */
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77 | #define WINED3DSHADER_ADDRESSMODE_SHIFT 13
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78 | #define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
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79 |
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80 | /* Destination modifier mask */
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81 | #define WINED3DSP_DSTMOD_SHIFT 20
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82 | #define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT)
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83 |
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84 | /* Destination shift mask */
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85 | #define WINED3DSP_DSTSHIFT_SHIFT 24
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86 | #define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT)
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87 |
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88 | /* Write mask */
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89 | #define WINED3D_SM1_WRITEMASK_SHIFT 16
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90 | #define WINED3D_SM1_WRITEMASK_MASK (0xf << WINED3D_SM1_WRITEMASK_SHIFT)
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91 |
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92 | /* Swizzle mask */
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93 | #define WINED3DSP_SWIZZLE_SHIFT 16
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94 | #define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT)
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95 |
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96 | /* Source modifier mask */
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97 | #define WINED3DSP_SRCMOD_SHIFT 24
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98 | #define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT)
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99 |
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100 | #define WINED3DSP_END 0x0000ffff
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101 |
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102 | #define WINED3D_SM1_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
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103 | #define WINED3D_SM1_VERSION_MINOR(version) (((version) >> 0) & 0xff)
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104 |
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105 | enum WINED3DSHADER_ADDRESSMODE_TYPE
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106 | {
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107 | WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT,
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108 | WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
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109 | };
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110 |
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111 | enum wined3d_sm1_opcode
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112 | {
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113 | WINED3D_SM1_OP_NOP = 0x00,
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114 | WINED3D_SM1_OP_MOV = 0x01,
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115 | WINED3D_SM1_OP_ADD = 0x02,
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116 | WINED3D_SM1_OP_SUB = 0x03,
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117 | WINED3D_SM1_OP_MAD = 0x04,
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118 | WINED3D_SM1_OP_MUL = 0x05,
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119 | WINED3D_SM1_OP_RCP = 0x06,
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120 | WINED3D_SM1_OP_RSQ = 0x07,
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121 | WINED3D_SM1_OP_DP3 = 0x08,
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122 | WINED3D_SM1_OP_DP4 = 0x09,
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123 | WINED3D_SM1_OP_MIN = 0x0a,
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124 | WINED3D_SM1_OP_MAX = 0x0b,
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125 | WINED3D_SM1_OP_SLT = 0x0c,
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126 | WINED3D_SM1_OP_SGE = 0x0d,
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127 | WINED3D_SM1_OP_EXP = 0x0e,
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128 | WINED3D_SM1_OP_LOG = 0x0f,
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129 | WINED3D_SM1_OP_LIT = 0x10,
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130 | WINED3D_SM1_OP_DST = 0x11,
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131 | WINED3D_SM1_OP_LRP = 0x12,
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132 | WINED3D_SM1_OP_FRC = 0x13,
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133 | WINED3D_SM1_OP_M4x4 = 0x14,
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134 | WINED3D_SM1_OP_M4x3 = 0x15,
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135 | WINED3D_SM1_OP_M3x4 = 0x16,
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136 | WINED3D_SM1_OP_M3x3 = 0x17,
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137 | WINED3D_SM1_OP_M3x2 = 0x18,
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138 | WINED3D_SM1_OP_CALL = 0x19,
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139 | WINED3D_SM1_OP_CALLNZ = 0x1a,
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140 | WINED3D_SM1_OP_LOOP = 0x1b,
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141 | WINED3D_SM1_OP_RET = 0x1c,
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142 | WINED3D_SM1_OP_ENDLOOP = 0x1d,
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143 | WINED3D_SM1_OP_LABEL = 0x1e,
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144 | WINED3D_SM1_OP_DCL = 0x1f,
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145 | WINED3D_SM1_OP_POW = 0x20,
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146 | WINED3D_SM1_OP_CRS = 0x21,
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147 | WINED3D_SM1_OP_SGN = 0x22,
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148 | WINED3D_SM1_OP_ABS = 0x23,
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149 | WINED3D_SM1_OP_NRM = 0x24,
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150 | WINED3D_SM1_OP_SINCOS = 0x25,
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151 | WINED3D_SM1_OP_REP = 0x26,
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152 | WINED3D_SM1_OP_ENDREP = 0x27,
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153 | WINED3D_SM1_OP_IF = 0x28,
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154 | WINED3D_SM1_OP_IFC = 0x29,
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155 | WINED3D_SM1_OP_ELSE = 0x2a,
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156 | WINED3D_SM1_OP_ENDIF = 0x2b,
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157 | WINED3D_SM1_OP_BREAK = 0x2c,
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158 | WINED3D_SM1_OP_BREAKC = 0x2d,
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159 | WINED3D_SM1_OP_MOVA = 0x2e,
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160 | WINED3D_SM1_OP_DEFB = 0x2f,
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161 | WINED3D_SM1_OP_DEFI = 0x30,
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162 |
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163 | WINED3D_SM1_OP_TEXCOORD = 0x40,
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164 | WINED3D_SM1_OP_TEXKILL = 0x41,
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165 | WINED3D_SM1_OP_TEX = 0x42,
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166 | WINED3D_SM1_OP_TEXBEM = 0x43,
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167 | WINED3D_SM1_OP_TEXBEML = 0x44,
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168 | WINED3D_SM1_OP_TEXREG2AR = 0x45,
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169 | WINED3D_SM1_OP_TEXREG2GB = 0x46,
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170 | WINED3D_SM1_OP_TEXM3x2PAD = 0x47,
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171 | WINED3D_SM1_OP_TEXM3x2TEX = 0x48,
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172 | WINED3D_SM1_OP_TEXM3x3PAD = 0x49,
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173 | WINED3D_SM1_OP_TEXM3x3TEX = 0x4a,
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174 | WINED3D_SM1_OP_TEXM3x3DIFF = 0x4b,
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175 | WINED3D_SM1_OP_TEXM3x3SPEC = 0x4c,
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176 | WINED3D_SM1_OP_TEXM3x3VSPEC = 0x4d,
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177 | WINED3D_SM1_OP_EXPP = 0x4e,
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178 | WINED3D_SM1_OP_LOGP = 0x4f,
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179 | WINED3D_SM1_OP_CND = 0x50,
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180 | WINED3D_SM1_OP_DEF = 0x51,
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181 | WINED3D_SM1_OP_TEXREG2RGB = 0x52,
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182 | WINED3D_SM1_OP_TEXDP3TEX = 0x53,
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183 | WINED3D_SM1_OP_TEXM3x2DEPTH = 0x54,
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184 | WINED3D_SM1_OP_TEXDP3 = 0x55,
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185 | WINED3D_SM1_OP_TEXM3x3 = 0x56,
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186 | WINED3D_SM1_OP_TEXDEPTH = 0x57,
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187 | WINED3D_SM1_OP_CMP = 0x58,
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188 | WINED3D_SM1_OP_BEM = 0x59,
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189 | WINED3D_SM1_OP_DP2ADD = 0x5a,
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190 | WINED3D_SM1_OP_DSX = 0x5b,
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191 | WINED3D_SM1_OP_DSY = 0x5c,
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192 | WINED3D_SM1_OP_TEXLDD = 0x5d,
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193 | WINED3D_SM1_OP_SETP = 0x5e,
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194 | WINED3D_SM1_OP_TEXLDL = 0x5f,
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195 | WINED3D_SM1_OP_BREAKP = 0x60,
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196 |
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197 | WINED3D_SM1_OP_PHASE = 0xfffd,
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198 | WINED3D_SM1_OP_COMMENT = 0xfffe,
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199 | WINED3D_SM1_OP_END = 0Xffff,
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200 | };
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201 |
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202 | struct wined3d_sm1_opcode_info
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203 | {
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204 | enum wined3d_sm1_opcode opcode;
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205 | UINT dst_count;
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206 | UINT param_count;
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207 | enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
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208 | DWORD min_version;
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209 | DWORD max_version;
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210 | };
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211 |
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212 | struct wined3d_sm1_data
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213 | {
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214 | struct wined3d_shader_version shader_version;
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215 | const struct wined3d_sm1_opcode_info *opcode_table;
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216 | };
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217 |
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218 | /* This table is not order or position dependent. */
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219 | static const struct wined3d_sm1_opcode_info vs_opcode_table[] =
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220 | {
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221 | /* Arithmetic */
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222 | {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
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223 | {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
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224 | {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 },
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225 | {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
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226 | {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
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227 | {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
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228 | {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
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229 | {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
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230 | {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
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231 | {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
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232 | {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
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233 | {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
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234 | {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
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235 | {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
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236 | {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
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237 | {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
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238 | {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
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239 | {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
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240 | {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
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241 | {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
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242 | {WINED3D_SM1_OP_LIT, 1, 2, WINED3DSIH_LIT, 0, 0 },
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243 | {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
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244 | {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
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245 | {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
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246 | {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
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247 | {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
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248 | {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
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249 | {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 },
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250 | {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
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251 | {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
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252 | {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 },
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253 | /* Matrix */
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254 | {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
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255 | {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
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256 | {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
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257 | {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
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258 | {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
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259 | /* Declare registers */
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260 | {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
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261 | /* Constant definitions */
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262 | {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
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263 | {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
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264 | {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
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265 | /* Flow control */
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266 | {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 },
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267 | {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 },
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268 | {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,0), -1 },
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269 | {WINED3D_SM1_OP_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 },
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270 | {WINED3D_SM1_OP_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,0), -1 },
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271 | {WINED3D_SM1_OP_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,0), -1 },
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272 | {WINED3D_SM1_OP_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 },
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273 | {WINED3D_SM1_OP_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 },
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274 | {WINED3D_SM1_OP_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
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275 | {WINED3D_SM1_OP_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,0), -1 },
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276 | {WINED3D_SM1_OP_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,0), -1 },
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277 | {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 },
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278 | {WINED3D_SM1_OP_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,0), -1 },
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279 | {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 },
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280 | {WINED3D_SM1_OP_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,0), -1 },
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281 |
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282 | {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
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283 | {WINED3D_SM1_OP_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 },
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284 | {0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
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285 | };
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286 |
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287 | static const struct wined3d_sm1_opcode_info ps_opcode_table[] =
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288 | {
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289 | /* Arithmetic */
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290 | {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
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291 | {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
|
---|
292 | {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
|
---|
293 | {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
|
---|
294 | {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
|
---|
295 | {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
|
---|
296 | {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
|
---|
297 | {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
|
---|
298 | {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
|
---|
299 | {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
|
---|
300 | {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
|
---|
301 | {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
|
---|
302 | {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
|
---|
303 | {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
|
---|
304 | {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
|
---|
305 | {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
|
---|
306 | {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
|
---|
307 | {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
|
---|
308 | {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
|
---|
309 | {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
|
---|
310 | {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
|
---|
311 | {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
|
---|
312 | {WINED3D_SM1_OP_CND, 1, 4, WINED3DSIH_CND, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
|
---|
313 | {WINED3D_SM1_OP_CMP, 1, 4, WINED3DSIH_CMP, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
|
---|
314 | {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
|
---|
315 | {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
|
---|
316 | {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
|
---|
317 | {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
|
---|
318 | {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 },
|
---|
319 | {WINED3D_SM1_OP_DP2ADD, 1, 4, WINED3DSIH_DP2ADD, WINED3D_SHADER_VERSION(2,0), -1 },
|
---|
320 | /* Matrix */
|
---|
321 | {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
|
---|
322 | {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
|
---|
323 | {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
|
---|
324 | {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
|
---|
325 | {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
|
---|
326 | /* Register declarations */
|
---|
327 | {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
|
---|
328 | /* Flow control */
|
---|
329 | {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
330 | {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
331 | {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
332 | {WINED3D_SM1_OP_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
333 | {WINED3D_SM1_OP_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
334 | {WINED3D_SM1_OP_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
335 | {WINED3D_SM1_OP_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
336 | {WINED3D_SM1_OP_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
337 | {WINED3D_SM1_OP_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
|
---|
338 | {WINED3D_SM1_OP_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
339 | {WINED3D_SM1_OP_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
340 | {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 },
|
---|
341 | {WINED3D_SM1_OP_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
342 | {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 },
|
---|
343 | {WINED3D_SM1_OP_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
344 | /* Constant definitions */
|
---|
345 | {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
|
---|
346 | {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
|
---|
347 | {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
|
---|
348 | /* Texture */
|
---|
349 | {WINED3D_SM1_OP_TEXCOORD, 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3D_SHADER_VERSION(1,3)},
|
---|
350 | {WINED3D_SM1_OP_TEXCOORD, 1, 2, WINED3DSIH_TEXCOORD, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
|
---|
351 | {WINED3D_SM1_OP_TEXKILL, 1, 1, WINED3DSIH_TEXKILL, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
|
---|
352 | {WINED3D_SM1_OP_TEX, 1, 1, WINED3DSIH_TEX, 0, WINED3D_SHADER_VERSION(1,3)},
|
---|
353 | {WINED3D_SM1_OP_TEX, 1, 2, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
|
---|
354 | {WINED3D_SM1_OP_TEX, 1, 3, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(2,0), -1 },
|
---|
355 | {WINED3D_SM1_OP_TEXBEM, 1, 2, WINED3DSIH_TEXBEM, 0, WINED3D_SHADER_VERSION(1,3)},
|
---|
356 | {WINED3D_SM1_OP_TEXBEML, 1, 2, WINED3DSIH_TEXBEML, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
|
---|
357 | {WINED3D_SM1_OP_TEXREG2AR, 1, 2, WINED3DSIH_TEXREG2AR, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
|
---|
358 | {WINED3D_SM1_OP_TEXREG2GB, 1, 2, WINED3DSIH_TEXREG2GB, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
|
---|
359 | {WINED3D_SM1_OP_TEXREG2RGB, 1, 2, WINED3DSIH_TEXREG2RGB, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
|
---|
360 | {WINED3D_SM1_OP_TEXM3x2PAD, 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
|
---|
361 | {WINED3D_SM1_OP_TEXM3x2TEX, 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
|
---|
362 | {WINED3D_SM1_OP_TEXM3x3PAD, 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
|
---|
363 | {WINED3D_SM1_OP_TEXM3x3DIFF, 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
|
---|
364 | {WINED3D_SM1_OP_TEXM3x3SPEC, 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
|
---|
365 | {WINED3D_SM1_OP_TEXM3x3VSPEC, 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
|
---|
366 | {WINED3D_SM1_OP_TEXM3x3TEX, 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
|
---|
367 | {WINED3D_SM1_OP_TEXDP3TEX, 1, 2, WINED3DSIH_TEXDP3TEX, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
|
---|
368 | {WINED3D_SM1_OP_TEXM3x2DEPTH, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
|
---|
369 | {WINED3D_SM1_OP_TEXDP3, 1, 2, WINED3DSIH_TEXDP3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
|
---|
370 | {WINED3D_SM1_OP_TEXM3x3, 1, 2, WINED3DSIH_TEXM3x3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
|
---|
371 | {WINED3D_SM1_OP_TEXDEPTH, 1, 1, WINED3DSIH_TEXDEPTH, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
|
---|
372 | {WINED3D_SM1_OP_BEM, 1, 3, WINED3DSIH_BEM, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
|
---|
373 | {WINED3D_SM1_OP_DSX, 1, 2, WINED3DSIH_DSX, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
374 | {WINED3D_SM1_OP_DSY, 1, 2, WINED3DSIH_DSY, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
375 | {WINED3D_SM1_OP_TEXLDD, 1, 5, WINED3DSIH_TEXLDD, WINED3D_SHADER_VERSION(2,1), -1 },
|
---|
376 | {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
|
---|
377 | {WINED3D_SM1_OP_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 },
|
---|
378 | {WINED3D_SM1_OP_PHASE, 0, 0, WINED3DSIH_PHASE, 0, 0 },
|
---|
379 | {0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
|
---|
380 | };
|
---|
381 |
|
---|
382 | /* Read a parameter opcode from the input stream,
|
---|
383 | * and possibly a relative addressing token.
|
---|
384 | * Return the number of tokens read */
|
---|
385 | static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr, DWORD *token, DWORD *addr_token)
|
---|
386 | {
|
---|
387 | UINT count = 1;
|
---|
388 |
|
---|
389 | *token = *ptr;
|
---|
390 |
|
---|
391 | /* PS >= 3.0 have relative addressing (with token)
|
---|
392 | * VS >= 2.0 have relative addressing (with token)
|
---|
393 | * VS >= 1.0 < 2.0 have relative addressing (without token)
|
---|
394 | * The version check below should work in general */
|
---|
395 | if (*ptr & WINED3DSHADER_ADDRMODE_RELATIVE)
|
---|
396 | {
|
---|
397 | if (priv->shader_version.major < 2)
|
---|
398 | {
|
---|
399 | *addr_token = (1 << 31)
|
---|
400 | | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT2) & WINED3DSP_REGTYPE_MASK2)
|
---|
401 | | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT) & WINED3DSP_REGTYPE_MASK)
|
---|
402 | | (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT);
|
---|
403 | }
|
---|
404 | else
|
---|
405 | {
|
---|
406 | *addr_token = *(ptr + 1);
|
---|
407 | ++count;
|
---|
408 | }
|
---|
409 | }
|
---|
410 |
|
---|
411 | return count;
|
---|
412 | }
|
---|
413 |
|
---|
414 | static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_data *priv, DWORD code)
|
---|
415 | {
|
---|
416 | DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor);
|
---|
417 | const struct wined3d_sm1_opcode_info *opcode_table = priv->opcode_table;
|
---|
418 | DWORD i = 0;
|
---|
419 |
|
---|
420 | while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE)
|
---|
421 | {
|
---|
422 | if ((code & WINED3DSI_OPCODE_MASK) == opcode_table[i].opcode
|
---|
423 | && shader_version >= opcode_table[i].min_version
|
---|
424 | && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
|
---|
425 | {
|
---|
426 | return &opcode_table[i];
|
---|
427 | }
|
---|
428 | ++i;
|
---|
429 | }
|
---|
430 |
|
---|
431 | FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
|
---|
432 | code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
|
---|
433 |
|
---|
434 | return NULL;
|
---|
435 | }
|
---|
436 |
|
---|
437 | /* Return the number of parameters to skip for an opcode */
|
---|
438 | static int shader_skip_opcode(const struct wined3d_sm1_data *priv,
|
---|
439 | const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token)
|
---|
440 | {
|
---|
441 | /* Shaders >= 2.0 may contain address tokens, but fortunately they
|
---|
442 | * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
|
---|
443 | return (priv->shader_version.major >= 2)
|
---|
444 | ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->param_count;
|
---|
445 | }
|
---|
446 |
|
---|
447 | static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
|
---|
448 | struct wined3d_shader_src_param *src)
|
---|
449 | {
|
---|
450 | src->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
|
---|
451 | | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
|
---|
452 | src->reg.idx = param & WINED3DSP_REGNUM_MASK;
|
---|
453 | src->reg.array_idx = ~0U;
|
---|
454 | src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
|
---|
455 | src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT;
|
---|
456 | src->reg.rel_addr = rel_addr;
|
---|
457 | }
|
---|
458 |
|
---|
459 | static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
|
---|
460 | struct wined3d_shader_dst_param *dst)
|
---|
461 | {
|
---|
462 | dst->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
|
---|
463 | | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
|
---|
464 | dst->reg.idx = param & WINED3DSP_REGNUM_MASK;
|
---|
465 | dst->reg.array_idx = ~0U;
|
---|
466 | dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
|
---|
467 | dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT;
|
---|
468 | dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
|
---|
469 | dst->reg.rel_addr = rel_addr;
|
---|
470 | }
|
---|
471 |
|
---|
472 | /* Read the parameters of an unrecognized opcode from the input stream
|
---|
473 | * Return the number of tokens read.
|
---|
474 | *
|
---|
475 | * Note: This function assumes source or destination token format.
|
---|
476 | * It will not work with specially-formatted tokens like DEF or DCL,
|
---|
477 | * but hopefully those would be recognized */
|
---|
478 | static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const DWORD *ptr)
|
---|
479 | {
|
---|
480 | int tokens_read = 0;
|
---|
481 | int i = 0;
|
---|
482 |
|
---|
483 | /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
|
---|
484 | while (*ptr & 0x80000000)
|
---|
485 | {
|
---|
486 | DWORD token, addr_token = 0;
|
---|
487 | struct wined3d_shader_src_param rel_addr;
|
---|
488 |
|
---|
489 | tokens_read += shader_get_param(priv, ptr, &token, &addr_token);
|
---|
490 | ptr += tokens_read;
|
---|
491 |
|
---|
492 | FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
|
---|
493 |
|
---|
494 | if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
|
---|
495 |
|
---|
496 | if (!i)
|
---|
497 | {
|
---|
498 | struct wined3d_shader_dst_param dst;
|
---|
499 |
|
---|
500 | shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst);
|
---|
501 | shader_dump_dst_param(&dst, &priv->shader_version);
|
---|
502 | }
|
---|
503 | else
|
---|
504 | {
|
---|
505 | struct wined3d_shader_src_param src;
|
---|
506 |
|
---|
507 | shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &src);
|
---|
508 | shader_dump_src_param(&src, &priv->shader_version);
|
---|
509 | }
|
---|
510 | FIXME("\n");
|
---|
511 | ++i;
|
---|
512 | }
|
---|
513 | return tokens_read;
|
---|
514 | }
|
---|
515 |
|
---|
516 | static void *shader_sm1_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
|
---|
517 | {
|
---|
518 | struct wined3d_sm1_data *priv;
|
---|
519 | BYTE major, minor;
|
---|
520 |
|
---|
521 | major = WINED3D_SM1_VERSION_MAJOR(*byte_code);
|
---|
522 | minor = WINED3D_SM1_VERSION_MINOR(*byte_code);
|
---|
523 | if (WINED3D_SHADER_VERSION(major, minor) > WINED3D_SHADER_VERSION(3, 0))
|
---|
524 | {
|
---|
525 | WARN("Invalid shader version %u.%u (%#x).\n", major, minor, *byte_code);
|
---|
526 | return NULL;
|
---|
527 | }
|
---|
528 |
|
---|
529 | priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
|
---|
530 | if (!priv)
|
---|
531 | {
|
---|
532 | ERR("Failed to allocate private data\n");
|
---|
533 | return NULL;
|
---|
534 | }
|
---|
535 |
|
---|
536 | if (output_signature)
|
---|
537 | {
|
---|
538 | FIXME("SM 1-3 shader shouldn't have output signatures.\n");
|
---|
539 | }
|
---|
540 |
|
---|
541 | switch (*byte_code >> 16)
|
---|
542 | {
|
---|
543 | case WINED3D_SM1_VS:
|
---|
544 | priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
|
---|
545 | priv->opcode_table = vs_opcode_table;
|
---|
546 | break;
|
---|
547 |
|
---|
548 | case WINED3D_SM1_PS:
|
---|
549 | priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
|
---|
550 | priv->opcode_table = ps_opcode_table;
|
---|
551 | break;
|
---|
552 |
|
---|
553 | default:
|
---|
554 | FIXME("Unrecognized shader type %#x\n", *byte_code >> 16);
|
---|
555 | HeapFree(GetProcessHeap(), 0, priv);
|
---|
556 | return NULL;
|
---|
557 | }
|
---|
558 |
|
---|
559 | return priv;
|
---|
560 | }
|
---|
561 |
|
---|
562 | static void shader_sm1_free(void *data)
|
---|
563 | {
|
---|
564 | HeapFree(GetProcessHeap(), 0, data);
|
---|
565 | }
|
---|
566 |
|
---|
567 | static void shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
|
---|
568 | {
|
---|
569 | struct wined3d_sm1_data *priv = data;
|
---|
570 | DWORD version_token;
|
---|
571 |
|
---|
572 | version_token = *(*ptr)++;
|
---|
573 | TRACE("version: 0x%08x\n", version_token);
|
---|
574 |
|
---|
575 | priv->shader_version.major = WINED3D_SM1_VERSION_MAJOR(version_token);
|
---|
576 | priv->shader_version.minor = WINED3D_SM1_VERSION_MINOR(version_token);
|
---|
577 | *shader_version = priv->shader_version;
|
---|
578 | }
|
---|
579 |
|
---|
580 | static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
|
---|
581 | UINT *param_size)
|
---|
582 | {
|
---|
583 | struct wined3d_sm1_data *priv = data;
|
---|
584 | const struct wined3d_sm1_opcode_info *opcode_info;
|
---|
585 | DWORD opcode_token;
|
---|
586 |
|
---|
587 | opcode_token = *(*ptr)++;
|
---|
588 | opcode_info = shader_get_opcode(priv, opcode_token);
|
---|
589 | if (!opcode_info)
|
---|
590 | {
|
---|
591 | FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
|
---|
592 | ins->handler_idx = WINED3DSIH_TABLE_SIZE;
|
---|
593 | *param_size = shader_skip_unrecognized(priv, *ptr);
|
---|
594 | return;
|
---|
595 | }
|
---|
596 |
|
---|
597 | ins->handler_idx = opcode_info->handler_idx;
|
---|
598 | ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
|
---|
599 | ins->coissue = opcode_token & WINED3DSI_COISSUE;
|
---|
600 | ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED;
|
---|
601 | ins->dst_count = opcode_info->dst_count ? 1 : 0;
|
---|
602 | ins->src_count = opcode_info->param_count - opcode_info->dst_count;
|
---|
603 | *param_size = shader_skip_opcode(priv, opcode_info, opcode_token);
|
---|
604 | }
|
---|
605 |
|
---|
606 | static void shader_sm1_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
|
---|
607 | struct wined3d_shader_src_param *src_rel_addr)
|
---|
608 | {
|
---|
609 | struct wined3d_sm1_data *priv = data;
|
---|
610 | DWORD token, addr_token;
|
---|
611 |
|
---|
612 | *ptr += shader_get_param(priv, *ptr, &token, &addr_token);
|
---|
613 | if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
|
---|
614 | {
|
---|
615 | shader_parse_src_param(addr_token, NULL, src_rel_addr);
|
---|
616 | shader_parse_src_param(token, src_rel_addr, src_param);
|
---|
617 | }
|
---|
618 | else
|
---|
619 | {
|
---|
620 | shader_parse_src_param(token, NULL, src_param);
|
---|
621 | }
|
---|
622 | }
|
---|
623 |
|
---|
624 | static void shader_sm1_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
|
---|
625 | struct wined3d_shader_src_param *dst_rel_addr)
|
---|
626 | {
|
---|
627 | struct wined3d_sm1_data *priv = data;
|
---|
628 | DWORD token, addr_token;
|
---|
629 |
|
---|
630 | *ptr += shader_get_param(priv, *ptr, &token, &addr_token);
|
---|
631 | if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
|
---|
632 | {
|
---|
633 | shader_parse_src_param(addr_token, NULL, dst_rel_addr);
|
---|
634 | shader_parse_dst_param(token, dst_rel_addr, dst_param);
|
---|
635 | }
|
---|
636 | else
|
---|
637 | {
|
---|
638 | shader_parse_dst_param(token, NULL, dst_param);
|
---|
639 | }
|
---|
640 | }
|
---|
641 |
|
---|
642 | static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
|
---|
643 | {
|
---|
644 | DWORD usage_token = *(*ptr)++;
|
---|
645 | DWORD dst_token = *(*ptr)++;
|
---|
646 |
|
---|
647 | semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
|
---|
648 | semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
|
---|
649 | semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
|
---|
650 | shader_parse_dst_param(dst_token, NULL, &semantic->reg);
|
---|
651 | }
|
---|
652 |
|
---|
653 | static void shader_sm1_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
|
---|
654 | {
|
---|
655 | DWORD token = **ptr;
|
---|
656 | UINT size;
|
---|
657 |
|
---|
658 | if ((token & WINED3DSI_OPCODE_MASK) != WINED3D_SM1_OP_COMMENT)
|
---|
659 | {
|
---|
660 | *comment = NULL;
|
---|
661 | return;
|
---|
662 | }
|
---|
663 |
|
---|
664 | size = (token & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
|
---|
665 | *comment = (const char *)++(*ptr);
|
---|
666 | *comment_size = size * sizeof(DWORD);
|
---|
667 | *ptr += size;
|
---|
668 | }
|
---|
669 |
|
---|
670 | static BOOL shader_sm1_is_end(void *data, const DWORD **ptr)
|
---|
671 | {
|
---|
672 | if (**ptr == WINED3DSP_END)
|
---|
673 | {
|
---|
674 | ++(*ptr);
|
---|
675 | return TRUE;
|
---|
676 | }
|
---|
677 |
|
---|
678 | return FALSE;
|
---|
679 | }
|
---|
680 |
|
---|
681 | const struct wined3d_shader_frontend sm1_shader_frontend =
|
---|
682 | {
|
---|
683 | shader_sm1_init,
|
---|
684 | shader_sm1_free,
|
---|
685 | shader_sm1_read_header,
|
---|
686 | shader_sm1_read_opcode,
|
---|
687 | shader_sm1_read_src_param,
|
---|
688 | shader_sm1_read_dst_param,
|
---|
689 | shader_sm1_read_semantic,
|
---|
690 | shader_sm1_read_comment,
|
---|
691 | shader_sm1_is_end,
|
---|
692 | };
|
---|