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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/shader_sm4.c@ 20817

Last change on this file since 20817 was 20612, checked in by vboxsync, 16 years ago

crOpenGL: update wine to 1.1.23

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1/*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19/*
20 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
21 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
22 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
23 * a choice of LGPL license versions is made available with the language indicating
24 * that LGPLv2 or any later version may be used, or where a choice of which version
25 * of the LGPL is applied is otherwise unspecified.
26 */
27
28#include "config.h"
29#include "wine/port.h"
30
31#include "wined3d_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
34
35#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
36#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
37
38#define WINED3D_SM4_OPCODE_MASK 0xff
39
40#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
41#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
42
43#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
44#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
45
46#define WINED3D_SM4_WRITEMASK_SHIFT 4
47#define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
48
49#define WINED3D_SM4_SWIZZLE_SHIFT 4
50#define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
51
52#define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
53#define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
54
55enum wined3d_sm4_opcode
56{
57 WINED3D_SM4_OP_ADD = 0x00,
58 WINED3D_SM4_OP_EXP = 0x19,
59 WINED3D_SM4_OP_MOV = 0x36,
60 WINED3D_SM4_OP_MUL = 0x38,
61 WINED3D_SM4_OP_RET = 0x3e,
62 WINED3D_SM4_OP_SINCOS = 0x4d,
63};
64
65enum wined3d_sm4_register_type
66{
67 WINED3D_SM4_RT_TEMP = 0x0,
68 WINED3D_SM4_RT_INPUT = 0x1,
69 WINED3D_SM4_RT_OUTPUT = 0x2,
70 WINED3D_SM4_RT_IMMCONST = 0x4,
71};
72
73enum wined3d_sm4_immconst_type
74{
75 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
76 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
77};
78
79struct wined3d_sm4_data
80{
81 struct wined3d_shader_version shader_version;
82 const DWORD *end;
83 const struct wined3d_shader_signature *output_signature;
84};
85
86struct wined3d_sm4_opcode_info
87{
88 enum wined3d_sm4_opcode opcode;
89 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
90 UINT dst_count;
91 UINT src_count;
92};
93
94struct sysval_map
95{
96 enum wined3d_sysval_semantic sysval;
97 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
98 UINT register_idx;
99};
100
101static const struct wined3d_sm4_opcode_info opcode_table[] =
102{
103 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
104 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
105 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
106 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
107 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
108 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
109};
110
111static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
112{
113 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
114 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
115 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
116 /* UNKNOWN */ 0,
117 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
118};
119
120static const struct sysval_map sysval_map[] =
121{
122 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
123 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
124 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
125 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
126 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
127 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
128 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
129 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
130 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
131};
132
133static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
134{
135 unsigned int i;
136
137 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
138 {
139 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
140 }
141
142 return NULL;
143}
144
145static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
146{
147 unsigned int i;
148
149 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
150 {
151 if (sysval == sysval_map[i].sysval)
152 {
153 reg->type = sysval_map[i].register_type;
154 reg->idx = sysval_map[i].register_idx;
155 }
156 }
157}
158
159static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
160{
161 switch (priv->shader_version.type)
162 {
163 case WINED3D_SHADER_TYPE_PIXEL:
164 if (reg->type == WINED3DSPR_OUTPUT)
165 {
166 unsigned int i;
167 const struct wined3d_shader_signature *s = priv->output_signature;
168
169 if (!s)
170 {
171 ERR("Shader has no output signature, unable to map register.\n");
172 break;
173 }
174
175 for (i = 0; i < s->element_count; ++i)
176 {
177 if (s->elements[i].register_idx == reg->idx)
178 {
179 map_sysval(s->elements[i].sysval_semantic, reg);
180 break;
181 }
182 }
183 }
184 break;
185
186 default:
187 break;
188 }
189}
190
191static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
192{
193 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
194 if (!priv)
195 {
196 ERR("Failed to allocate private data\n");
197 return NULL;
198 }
199
200 priv->output_signature = output_signature;
201
202 return priv;
203}
204
205static void shader_sm4_free(void *data)
206{
207 HeapFree(GetProcessHeap(), 0, data);
208}
209
210static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
211{
212 struct wined3d_sm4_data *priv = data;
213 DWORD version_token;
214
215 priv->end = *ptr;
216
217 version_token = *(*ptr)++;
218 TRACE("version: 0x%08x\n", version_token);
219
220 TRACE("token count: %u\n", **ptr);
221 priv->end += *(*ptr)++;
222
223 switch (version_token >> 16)
224 {
225 case WINED3D_SM4_PS:
226 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
227 break;
228
229 case WINED3D_SM4_VS:
230 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
231 break;
232
233 case WINED3D_SM4_GS:
234 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
235 break;
236
237 default:
238 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
239 }
240 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
241 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
242
243 *shader_version = priv->shader_version;
244}
245
246static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
247 UINT *param_size)
248{
249 const struct wined3d_sm4_opcode_info *opcode_info;
250 DWORD token = *(*ptr)++;
251 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
252
253 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
254
255 opcode_info = get_opcode_info(opcode);
256 if (!opcode_info)
257 {
258 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
259 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
260 return;
261 }
262
263 ins->handler_idx = opcode_info->handler_idx;
264 ins->flags = 0;
265 ins->coissue = 0;
266 ins->predicate = 0;
267 ins->dst_count = opcode_info->dst_count;
268 ins->src_count = opcode_info->src_count;
269}
270
271static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
272 struct wined3d_shader_src_param *src_rel_addr)
273{
274 struct wined3d_sm4_data *priv = data;
275 DWORD token = *(*ptr)++;
276 enum wined3d_sm4_register_type register_type;
277
278 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
279 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
280 {
281 FIXME("Unhandled register type %#x\n", register_type);
282 src_param->reg.type = WINED3DSPR_TEMP;
283 }
284 else
285 {
286 src_param->reg.type = register_type_table[register_type];
287 }
288
289 if (register_type == WINED3D_SM4_RT_IMMCONST)
290 {
291 enum wined3d_sm4_immconst_type immconst_type =
292 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
293 src_param->swizzle = WINED3DSP_NOSWIZZLE;
294
295 switch(immconst_type)
296 {
297 case WINED3D_SM4_IMMCONST_FLOAT:
298 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
299 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
300 *ptr += 1;
301 break;
302
303 case WINED3D_SM4_IMMCONST_FLOAT4:
304 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
305 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
306 *ptr += 4;
307 break;
308
309 default:
310 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
311 break;
312 }
313 }
314 else
315 {
316 src_param->reg.idx = *(*ptr)++;
317 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
318 }
319
320 src_param->modifiers = 0;
321 src_param->reg.rel_addr = NULL;
322
323 map_register(priv, &src_param->reg);
324}
325
326static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
327 struct wined3d_shader_src_param *dst_rel_addr)
328{
329 struct wined3d_sm4_data *priv = data;
330 DWORD token = *(*ptr)++;
331 UINT register_idx = *(*ptr)++;
332 enum wined3d_sm4_register_type register_type;
333
334 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
335 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
336 {
337 FIXME("Unhandled register type %#x\n", register_type);
338 dst_param->reg.type = WINED3DSPR_TEMP;
339 }
340 else
341 {
342 dst_param->reg.type = register_type_table[register_type];
343 }
344
345 dst_param->reg.idx = register_idx;
346 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
347 dst_param->modifiers = 0;
348 dst_param->shift = 0;
349 dst_param->reg.rel_addr = NULL;
350
351 map_register(priv, &dst_param->reg);
352}
353
354static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
355{
356 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
357}
358
359static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
360{
361 FIXME("ptr %p, comment %p stub!\n", ptr, comment);
362 *comment = NULL;
363}
364
365static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
366{
367 struct wined3d_sm4_data *priv = data;
368 return *ptr == priv->end;
369}
370
371const struct wined3d_shader_frontend sm4_shader_frontend =
372{
373 shader_sm4_init,
374 shader_sm4_free,
375 shader_sm4_read_header,
376 shader_sm4_read_opcode,
377 shader_sm4_read_src_param,
378 shader_sm4_read_dst_param,
379 shader_sm4_read_semantic,
380 shader_sm4_read_comment,
381 shader_sm4_is_end,
382};
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