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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/shader_sm4.c@ 22496

Last change on this file since 22496 was 22496, checked in by vboxsync, 15 years ago

crOpenGL: update wine to 1.1.27 and better fix for depthstencil surface refcounting

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1/*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19/*
20 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
21 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
22 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
23 * a choice of LGPL license versions is made available with the language indicating
24 * that LGPLv2 or any later version may be used, or where a choice of which version
25 * of the LGPL is applied is otherwise unspecified.
26 */
27
28#include "config.h"
29#include "wine/port.h"
30
31#include "wined3d_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
34
35#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
36#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
37
38#define WINED3D_SM4_OPCODE_MASK 0xff
39
40#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
41#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
42
43#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
44#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
45
46#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
47#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
48
49#define WINED3D_SM4_WRITEMASK_SHIFT 4
50#define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
51
52#define WINED3D_SM4_SWIZZLE_SHIFT 4
53#define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
54
55#define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
56#define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
57
58enum wined3d_sm4_opcode
59{
60 WINED3D_SM4_OP_ADD = 0x00,
61 WINED3D_SM4_OP_DP3 = 0x10,
62 WINED3D_SM4_OP_DP4 = 0x11,
63 WINED3D_SM4_OP_EXP = 0x19,
64 WINED3D_SM4_OP_LOG = 0x2f,
65 WINED3D_SM4_OP_MOV = 0x36,
66 WINED3D_SM4_OP_MUL = 0x38,
67 WINED3D_SM4_OP_RET = 0x3e,
68 WINED3D_SM4_OP_RSQ = 0x44,
69 WINED3D_SM4_OP_SINCOS = 0x4d,
70};
71
72enum wined3d_sm4_register_type
73{
74 WINED3D_SM4_RT_TEMP = 0x0,
75 WINED3D_SM4_RT_INPUT = 0x1,
76 WINED3D_SM4_RT_OUTPUT = 0x2,
77 WINED3D_SM4_RT_IMMCONST = 0x4,
78 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
79};
80
81enum wined3d_sm4_immconst_type
82{
83 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
84 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
85};
86
87struct wined3d_sm4_data
88{
89 struct wined3d_shader_version shader_version;
90 const DWORD *end;
91 const struct wined3d_shader_signature *output_signature;
92};
93
94struct wined3d_sm4_opcode_info
95{
96 enum wined3d_sm4_opcode opcode;
97 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
98 UINT dst_count;
99 UINT src_count;
100};
101
102struct sysval_map
103{
104 enum wined3d_sysval_semantic sysval;
105 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
106 UINT register_idx;
107};
108
109static const struct wined3d_sm4_opcode_info opcode_table[] =
110{
111 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
112 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
113 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
114 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
115 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
116 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
117 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
118 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
119 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
120 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
121};
122
123static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
124{
125 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
126 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
127 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
128 /* UNKNOWN */ 0,
129 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
130 /* UNKNOWN */ 0,
131 /* UNKNOWN */ 0,
132 /* UNKNOWN */ 0,
133 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
134};
135
136static const struct sysval_map sysval_map[] =
137{
138 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
139 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
140 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
141 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
142 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
143 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
144 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
145 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
146 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
147};
148
149static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
150{
151 unsigned int i;
152
153 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
154 {
155 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
156 }
157
158 return NULL;
159}
160
161static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
162{
163 unsigned int i;
164
165 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
166 {
167 if (sysval == sysval_map[i].sysval)
168 {
169 reg->type = sysval_map[i].register_type;
170 reg->idx = sysval_map[i].register_idx;
171 }
172 }
173}
174
175static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
176{
177 switch (priv->shader_version.type)
178 {
179 case WINED3D_SHADER_TYPE_PIXEL:
180 if (reg->type == WINED3DSPR_OUTPUT)
181 {
182 unsigned int i;
183 const struct wined3d_shader_signature *s = priv->output_signature;
184
185 if (!s)
186 {
187 ERR("Shader has no output signature, unable to map register.\n");
188 break;
189 }
190
191 for (i = 0; i < s->element_count; ++i)
192 {
193 if (s->elements[i].register_idx == reg->idx)
194 {
195 map_sysval(s->elements[i].sysval_semantic, reg);
196 break;
197 }
198 }
199 }
200 break;
201
202 default:
203 break;
204 }
205}
206
207static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
208{
209 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
210 if (!priv)
211 {
212 ERR("Failed to allocate private data\n");
213 return NULL;
214 }
215
216 priv->output_signature = output_signature;
217
218 return priv;
219}
220
221static void shader_sm4_free(void *data)
222{
223 HeapFree(GetProcessHeap(), 0, data);
224}
225
226static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
227{
228 struct wined3d_sm4_data *priv = data;
229 DWORD version_token;
230
231 priv->end = *ptr;
232
233 version_token = *(*ptr)++;
234 TRACE("version: 0x%08x\n", version_token);
235
236 TRACE("token count: %u\n", **ptr);
237 priv->end += *(*ptr)++;
238
239 switch (version_token >> 16)
240 {
241 case WINED3D_SM4_PS:
242 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
243 break;
244
245 case WINED3D_SM4_VS:
246 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
247 break;
248
249 case WINED3D_SM4_GS:
250 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
251 break;
252
253 default:
254 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
255 }
256 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
257 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
258
259 *shader_version = priv->shader_version;
260}
261
262static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
263 UINT *param_size)
264{
265 const struct wined3d_sm4_opcode_info *opcode_info;
266 DWORD token = *(*ptr)++;
267 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
268
269 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
270
271 opcode_info = get_opcode_info(opcode);
272 if (!opcode_info)
273 {
274 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
275 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
276 return;
277 }
278
279 ins->handler_idx = opcode_info->handler_idx;
280 ins->flags = 0;
281 ins->coissue = 0;
282 ins->predicate = 0;
283 ins->dst_count = opcode_info->dst_count;
284 ins->src_count = opcode_info->src_count;
285}
286
287static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
288 struct wined3d_shader_src_param *src_rel_addr)
289{
290 struct wined3d_sm4_data *priv = data;
291 DWORD token = *(*ptr)++;
292 enum wined3d_sm4_register_type register_type;
293 DWORD order;
294
295 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
296 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
297 {
298 FIXME("Unhandled register type %#x\n", register_type);
299 src_param->reg.type = WINED3DSPR_TEMP;
300 }
301 else
302 {
303 src_param->reg.type = register_type_table[register_type];
304 }
305
306 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
307
308 if (order < 1) src_param->reg.idx = ~0U;
309 else src_param->reg.idx = *(*ptr)++;
310
311 if (order < 2) src_param->reg.array_idx = ~0U;
312 else src_param->reg.array_idx = *(*ptr)++;
313
314 if (order > 2) FIXME("Unhandled order %u.\n", order);
315
316 if (register_type == WINED3D_SM4_RT_IMMCONST)
317 {
318 enum wined3d_sm4_immconst_type immconst_type =
319 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
320 src_param->swizzle = WINED3DSP_NOSWIZZLE;
321
322 switch(immconst_type)
323 {
324 case WINED3D_SM4_IMMCONST_FLOAT:
325 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
326 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
327 *ptr += 1;
328 break;
329
330 case WINED3D_SM4_IMMCONST_FLOAT4:
331 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
332 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
333 *ptr += 4;
334 break;
335
336 default:
337 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
338 break;
339 }
340 }
341 else
342 {
343 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
344 }
345
346 src_param->modifiers = 0;
347 src_param->reg.rel_addr = NULL;
348
349 map_register(priv, &src_param->reg);
350}
351
352static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
353 struct wined3d_shader_src_param *dst_rel_addr)
354{
355 struct wined3d_sm4_data *priv = data;
356 DWORD token = *(*ptr)++;
357 enum wined3d_sm4_register_type register_type;
358 DWORD order;
359
360 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
361 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
362 {
363 FIXME("Unhandled register type %#x\n", register_type);
364 dst_param->reg.type = WINED3DSPR_TEMP;
365 }
366 else
367 {
368 dst_param->reg.type = register_type_table[register_type];
369 }
370
371 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
372
373 if (order < 1) dst_param->reg.idx = ~0U;
374 else dst_param->reg.idx = *(*ptr)++;
375
376 if (order < 2) dst_param->reg.array_idx = ~0U;
377 else dst_param->reg.array_idx = *(*ptr)++;
378
379 if (order > 2) FIXME("Unhandled order %u.\n", order);
380
381 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
382 dst_param->modifiers = 0;
383 dst_param->shift = 0;
384 dst_param->reg.rel_addr = NULL;
385
386 map_register(priv, &dst_param->reg);
387}
388
389static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
390{
391 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
392}
393
394static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
395{
396 FIXME("ptr %p, comment %p stub!\n", ptr, comment);
397 *comment = NULL;
398}
399
400static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
401{
402 struct wined3d_sm4_data *priv = data;
403 return *ptr == priv->end;
404}
405
406const struct wined3d_shader_frontend sm4_shader_frontend =
407{
408 shader_sm4_init,
409 shader_sm4_free,
410 shader_sm4_read_header,
411 shader_sm4_read_opcode,
412 shader_sm4_read_src_param,
413 shader_sm4_read_dst_param,
414 shader_sm4_read_semantic,
415 shader_sm4_read_comment,
416 shader_sm4_is_end,
417};
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