VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/surface_gdi.c@ 22652

Last change on this file since 22652 was 21731, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.26

  • Property svn:eol-style set to native
File size: 23.6 KB
Line 
1/*
2 * 2D Surface implementation without OpenGL
3 *
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
12 *
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
17 *
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
22 *
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 */
27
28/*
29 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
30 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
31 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
32 * a choice of LGPL license versions is made available with the language indicating
33 * that LGPLv2 or any later version may be used, or where a choice of which version
34 * of the LGPL is applied is otherwise unspecified.
35 */
36
37#include "config.h"
38#include "wine/port.h"
39#include "wined3d_private.h"
40
41#include <stdio.h>
42
43/* Use the d3d_surface debug channel to have one channel for all surfaces */
44WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
45
46void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
47{
48 TRACE("(%p) : Cleaning up.\n", This);
49
50 if (This->Flags & SFLAG_DIBSECTION)
51 {
52 /* Release the DC. */
53 SelectObject(This->hDC, This->dib.holdbitmap);
54 DeleteDC(This->hDC);
55 /* Release the DIB section. */
56 DeleteObject(This->dib.DIBsection);
57 This->dib.bitmap_data = NULL;
58 This->resource.allocatedMemory = NULL;
59 }
60
61 if (This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem((IWineD3DSurface *)This, NULL);
62 if (This->overlay_dest) list_remove(&This->overlay_entry);
63
64 HeapFree(GetProcessHeap(), 0, This->palette9);
65
66 resource_cleanup((IWineD3DResource *)This);
67}
68
69/*****************************************************************************
70 * IWineD3DSurface::Release, GDI version
71 *
72 * In general a normal COM Release method, but the GDI version doesn't have
73 * to destroy all the GL things.
74 *
75 *****************************************************************************/
76static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
77 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
78 ULONG ref = InterlockedDecrement(&This->resource.ref);
79 TRACE("(%p) : Releasing from %d\n", This, ref + 1);
80
81 if (!ref)
82 {
83 surface_gdi_cleanup(This);
84
85 TRACE("(%p) Released.\n", This);
86 HeapFree(GetProcessHeap(), 0, This);
87 }
88
89 return ref;
90}
91
92/*****************************************************************************
93 * IWineD3DSurface::PreLoad, GDI version
94 *
95 * This call is unsupported on GDI surfaces, if it's called something went
96 * wrong in the parent library. Write an informative warning
97 *
98 *****************************************************************************/
99static void WINAPI
100IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
101{
102 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
103 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
104 ERR("(%p): Please report to wine-devel\n", iface);
105}
106
107/*****************************************************************************
108 * IWineD3DSurface::UnLoad, GDI version
109 *
110 * This call is unsupported on GDI surfaces, if it's called something went
111 * wrong in the parent library. Write an informative warning.
112 *
113 *****************************************************************************/
114static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
115{
116 ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface);
117 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
118 ERR("(%p): Please report to wine-devel\n", iface);
119}
120
121/*****************************************************************************
122 * IWineD3DSurface::LockRect, GDI version
123 *
124 * Locks the surface and returns a pointer to the surface memory
125 *
126 * Params:
127 * pLockedRect: Address to return the locking info at
128 * pRect: Rectangle to lock
129 * Flags: Some flags
130 *
131 * Returns:
132 * WINED3D_OK on success
133 * WINED3DERR_INVALIDCALL on errors
134 *
135 *****************************************************************************/
136static HRESULT WINAPI
137IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
138 WINED3DLOCKED_RECT* pLockedRect,
139 CONST RECT* pRect,
140 DWORD Flags)
141{
142 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
143
144 /* Already locked? */
145 if(This->Flags & SFLAG_LOCKED)
146 {
147 WARN("(%p) Surface already locked\n", This);
148 /* What should I return here? */
149 return WINED3DERR_INVALIDCALL;
150 }
151 This->Flags |= SFLAG_LOCKED;
152
153 if(!This->resource.allocatedMemory) {
154 /* This happens on gdi surfaces if the application set a user pointer and resets it.
155 * Recreate the DIB section
156 */
157 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
158 This->resource.allocatedMemory = This->dib.bitmap_data;
159 }
160
161 return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
162}
163
164/*****************************************************************************
165 * IWineD3DSurface::UnlockRect, GDI version
166 *
167 * Unlocks a surface. This implementation doesn't do much, except updating
168 * the window if the front buffer is unlocked
169 *
170 * Returns:
171 * WINED3D_OK on success
172 * WINED3DERR_INVALIDCALL on failure
173 *
174 *****************************************************************************/
175static HRESULT WINAPI
176IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
177{
178 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
179 IWineD3DSwapChainImpl *swapchain = NULL;
180 TRACE("(%p)\n", This);
181
182 if (!(This->Flags & SFLAG_LOCKED))
183 {
184 WARN("trying to Unlock an unlocked surf@%p\n", This);
185 return WINEDDERR_NOTLOCKED;
186 }
187
188 /* Can be useful for debugging */
189#if 0
190 {
191 static unsigned int gen = 0;
192 char buffer[4096];
193 ++gen;
194 if ((gen % 10) == 0) {
195 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm",
196 This, This->texture_target, This->texture_level, gen);
197 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
198 }
199 /*
200 * debugging crash code
201 if (gen == 250) {
202 void** test = NULL;
203 *test = 0;
204 }
205 */
206 }
207#endif
208
209 /* Tell the swapchain to update the screen */
210 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
211 {
212 if(iface == swapchain->frontBuffer)
213 {
214 x11_copy_to_screen(swapchain, &This->lockedRect);
215 }
216 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
217 }
218
219 This->Flags &= ~SFLAG_LOCKED;
220 memset(&This->lockedRect, 0, sizeof(RECT));
221 return WINED3D_OK;
222}
223
224/*****************************************************************************
225 * IWineD3DSurface::Flip, GDI version
226 *
227 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
228 * the parent library. This implementation changes the data pointers of the
229 * surfaces and copies the new front buffer content to the screen
230 *
231 * Params:
232 * override: Flipping target(e.g. back buffer)
233 *
234 * Returns:
235 * WINED3D_OK on success
236 *
237 *****************************************************************************/
238static HRESULT WINAPI
239IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
240 IWineD3DSurface *override,
241 DWORD Flags)
242{
243 IWineD3DSwapChainImpl *swapchain = NULL;
244 HRESULT hr;
245
246 if(FAILED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
247 {
248 ERR("Flipped surface is not on a swapchain\n");
249 return WINEDDERR_NOTFLIPPABLE;
250 }
251
252 hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *) swapchain, NULL, NULL, 0, NULL, 0);
253 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
254 return hr;
255}
256
257/*****************************************************************************
258 * IWineD3DSurface::LoadTexture, GDI version
259 *
260 * This is mutually unsupported by GDI surfaces
261 *
262 * Returns:
263 * D3DERR_INVALIDCALL
264 *
265 *****************************************************************************/
266static HRESULT WINAPI
267IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
268{
269 ERR("Unsupported on X11 surfaces\n");
270 return WINED3DERR_INVALIDCALL;
271}
272
273/*****************************************************************************
274 * IWineD3DSurface::SaveSnapshot, GDI version
275 *
276 * This method writes the surface's contents to the in tga format to the
277 * file specified in filename.
278 *
279 * Params:
280 * filename: File to write to
281 *
282 * Returns:
283 * WINED3DERR_INVALIDCALL if the file couldn't be opened
284 * WINED3D_OK on success
285 *
286 *****************************************************************************/
287static int get_shift(DWORD color_mask) {
288 int shift = 0;
289 while (color_mask > 0xFF) {
290 color_mask >>= 1;
291 shift += 1;
292 }
293 while ((color_mask & 0x80) == 0) {
294 color_mask <<= 1;
295 shift -= 1;
296 }
297 return shift;
298}
299
300
301static HRESULT WINAPI
302IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
303const char* filename)
304{
305 FILE* f = NULL;
306 UINT y = 0, x = 0;
307 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
308 static char *output = NULL;
309 static UINT size = 0;
310 const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
311
312 if (This->pow2Width > size) {
313 output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
314 size = This->pow2Width;
315 }
316
317
318 f = fopen(filename, "w+");
319 if (NULL == f) {
320 ERR("opening of %s failed with\n", filename);
321 return WINED3DERR_INVALIDCALL;
322 }
323 fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
324
325 if (This->resource.format_desc->format == WINED3DFMT_P8)
326 {
327 unsigned char table[256][3];
328 int i;
329
330 if (This->palette == NULL) {
331 fclose(f);
332 return WINED3DERR_INVALIDCALL;
333 }
334 for (i = 0; i < 256; i++) {
335 table[i][0] = This->palette->palents[i].peRed;
336 table[i][1] = This->palette->palents[i].peGreen;
337 table[i][2] = This->palette->palents[i].peBlue;
338 }
339 for (y = 0; y < This->pow2Height; y++) {
340 unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
341 for (x = 0; x < This->pow2Width; x++) {
342 unsigned char color = *src;
343 src += 1;
344
345 output[3 * x + 0] = table[color][0];
346 output[3 * x + 1] = table[color][1];
347 output[3 * x + 2] = table[color][2];
348 }
349 fwrite(output, 3 * This->pow2Width, 1, f);
350 }
351 } else {
352 int red_shift, green_shift, blue_shift, pix_width, alpha_shift;
353
354 pix_width = format_desc->byte_count;
355
356 red_shift = get_shift(format_desc->red_mask);
357 green_shift = get_shift(format_desc->green_mask);
358 blue_shift = get_shift(format_desc->blue_mask);
359 alpha_shift = get_shift(format_desc->alpha_mask);
360
361 for (y = 0; y < This->pow2Height; y++) {
362 const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
363 for (x = 0; x < This->pow2Width; x++) {
364 unsigned int color;
365 unsigned int comp;
366 int i;
367
368 color = 0;
369 for (i = 0; i < pix_width; i++) {
370 color |= src[i] << (8 * i);
371 }
372 src += 1 * pix_width;
373
374 comp = color & format_desc->red_mask;
375 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
376 comp = color & format_desc->green_mask;
377 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
378 comp = color & format_desc->alpha_mask;
379 output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift;
380 }
381 fwrite(output, 3 * This->pow2Width, 1, f);
382 }
383 }
384 fclose(f);
385 return WINED3D_OK;
386}
387
388static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
389 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
390 WINED3DLOCKED_RECT lock;
391 HRESULT hr;
392 RGBQUAD col[256];
393
394 TRACE("(%p)->(%p)\n",This,pHDC);
395
396 if(This->Flags & SFLAG_USERPTR) {
397 ERR("Not supported on surfaces with an application-provided surfaces\n");
398 return WINEDDERR_NODC;
399 }
400
401 /* Give more detailed info for ddraw */
402 if (This->Flags & SFLAG_DCINUSE)
403 return WINEDDERR_DCALREADYCREATED;
404
405 /* Can't GetDC if the surface is locked */
406 if (This->Flags & SFLAG_LOCKED)
407 return WINED3DERR_INVALIDCALL;
408
409 memset(&lock, 0, sizeof(lock)); /* To be sure */
410
411 /* Should have a DIB section already */
412
413 /* Lock the surface */
414 hr = IWineD3DSurface_LockRect(iface,
415 &lock,
416 NULL,
417 0);
418 if(FAILED(hr)) {
419 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
420 /* keep the dib section */
421 return hr;
422 }
423
424 if (This->resource.format_desc->format == WINED3DFMT_P8
425 || This->resource.format_desc->format == WINED3DFMT_A8P8)
426 {
427 unsigned int n;
428 const PALETTEENTRY *pal = NULL;
429
430 if(This->palette) {
431 pal = This->palette->palents;
432 } else {
433 IWineD3DSurfaceImpl *dds_primary;
434 IWineD3DSwapChainImpl *swapchain;
435 swapchain = (IWineD3DSwapChainImpl *)This->resource.wineD3DDevice->swapchains[0];
436 dds_primary = (IWineD3DSurfaceImpl *)swapchain->frontBuffer;
437 if (dds_primary && dds_primary->palette)
438 pal = dds_primary->palette->palents;
439 }
440
441 if (pal) {
442 for (n=0; n<256; n++) {
443 col[n].rgbRed = pal[n].peRed;
444 col[n].rgbGreen = pal[n].peGreen;
445 col[n].rgbBlue = pal[n].peBlue;
446 col[n].rgbReserved = 0;
447 }
448 SetDIBColorTable(This->hDC, 0, 256, col);
449 }
450 }
451
452 *pHDC = This->hDC;
453 TRACE("returning %p\n",*pHDC);
454 This->Flags |= SFLAG_DCINUSE;
455
456 return WINED3D_OK;
457}
458
459static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
460 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
461
462 TRACE("(%p)->(%p)\n",This,hDC);
463
464 if (!(This->Flags & SFLAG_DCINUSE))
465 return WINEDDERR_NODC;
466
467 if (This->hDC !=hDC) {
468 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
469 return WINEDDERR_NODC;
470 }
471
472 /* we locked first, so unlock now */
473 IWineD3DSurface_UnlockRect(iface);
474
475 This->Flags &= ~SFLAG_DCINUSE;
476
477 return WINED3D_OK;
478}
479
480static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
481 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
482 RGBQUAD col[256];
483 IWineD3DPaletteImpl *pal = This->palette;
484 unsigned int n;
485 IWineD3DSwapChainImpl *swapchain;
486 TRACE("(%p)\n", This);
487
488 if (!pal) return WINED3D_OK;
489
490 if(This->Flags & SFLAG_DIBSECTION) {
491 TRACE("(%p): Updating the hdc's palette\n", This);
492 for (n=0; n<256; n++) {
493 col[n].rgbRed = pal->palents[n].peRed;
494 col[n].rgbGreen = pal->palents[n].peGreen;
495 col[n].rgbBlue = pal->palents[n].peBlue;
496 col[n].rgbReserved = 0;
497 }
498 SetDIBColorTable(This->hDC, 0, 256, col);
499 }
500
501 /* Update the image because of the palette change. Some games like e.g Red Alert
502 call SetEntries a lot to implement fading. */
503 /* Tell the swapchain to update the screen */
504 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
505 {
506 if(iface == swapchain->frontBuffer)
507 {
508 x11_copy_to_screen(swapchain, NULL);
509 }
510 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
511 }
512
513 return WINED3D_OK;
514}
515
516/*****************************************************************************
517 * IWineD3DSurface::PrivateSetup, GDI version
518 *
519 * Initializes the GDI surface, aka creates the DIB section we render to
520 * The DIB section creation is done by calling GetDC, which will create the
521 * section and releasing the dc to allow the app to use it. The dib section
522 * will stay until the surface is released
523 *
524 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
525 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
526 * avoid confusion in the shared surface code.
527 *
528 * Returns:
529 * WINED3D_OK on success
530 * The return values of called methods on failure
531 *
532 *****************************************************************************/
533static HRESULT WINAPI
534IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
535{
536 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
537
538 if(This->resource.usage & WINED3DUSAGE_OVERLAY)
539 {
540 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
541 return WINED3DERR_INVALIDCALL;
542 }
543 /* Sysmem textures have memory already allocated -
544 * release it, this avoids an unnecessary memcpy
545 */
546 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
547 This->resource.allocatedMemory = NULL;
548 This->resource.heapMemory = NULL;
549
550 /* We don't mind the nonpow2 stuff in GDI */
551 This->pow2Width = This->currentDesc.Width;
552 This->pow2Height = This->currentDesc.Height;
553
554 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
555 This->resource.allocatedMemory = This->dib.bitmap_data;
556
557 return WINED3D_OK;
558}
559
560static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
561 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
562
563 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
564 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
565 ERR("Not supported on render targets\n");
566 return WINED3DERR_INVALIDCALL;
567 }
568
569 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
570 WARN("Surface is locked or the HDC is in use\n");
571 return WINED3DERR_INVALIDCALL;
572 }
573
574 if(Mem && Mem != This->resource.allocatedMemory) {
575 void *release = NULL;
576
577 /* Do I have to copy the old surface content? */
578 if(This->Flags & SFLAG_DIBSECTION) {
579 /* Release the DC. No need to hold the critical section for the update
580 * Thread because this thread runs only on front buffers, but this method
581 * fails for render targets in the check above.
582 */
583 SelectObject(This->hDC, This->dib.holdbitmap);
584 DeleteDC(This->hDC);
585 /* Release the DIB section */
586 DeleteObject(This->dib.DIBsection);
587 This->dib.bitmap_data = NULL;
588 This->resource.allocatedMemory = NULL;
589 This->hDC = NULL;
590 This->Flags &= ~SFLAG_DIBSECTION;
591 } else if(!(This->Flags & SFLAG_USERPTR)) {
592 release = This->resource.allocatedMemory;
593 }
594 This->resource.allocatedMemory = Mem;
595 This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
596
597 /* Now free the old memory if any */
598 HeapFree(GetProcessHeap(), 0, release);
599 } else if(This->Flags & SFLAG_USERPTR) {
600 /* LockRect and GetDC will re-create the dib section and allocated memory */
601 This->resource.allocatedMemory = NULL;
602 This->Flags &= ~SFLAG_USERPTR;
603 }
604 return WINED3D_OK;
605}
606
607/***************************
608 *
609 ***************************/
610static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
611 TRACE("(%p)->(%s, %s)\n", iface,
612 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
613 persistent ? "TRUE" : "FALSE");
614 /* GDI surfaces can be in system memory only */
615 if(flag != SFLAG_INSYSMEM) {
616 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
617 }
618}
619
620static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
621 if(flag != SFLAG_INSYSMEM) {
622 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
623 } else {
624 TRACE("Surface requested in surface memory\n");
625 }
626 return WINED3D_OK;
627}
628
629static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) {
630 return SURFACE_GDI;
631}
632
633static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
634 FIXME("GDI surfaces can't draw overlays yet\n");
635 return E_FAIL;
636}
637
638/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
639 * only IWineD3DBaseSurface and IWineGDISurface ones.
640 */
641const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
642{
643 /* IUnknown */
644 IWineD3DBaseSurfaceImpl_QueryInterface,
645 IWineD3DBaseSurfaceImpl_AddRef,
646 IWineGDISurfaceImpl_Release,
647 /* IWineD3DResource */
648 IWineD3DBaseSurfaceImpl_GetParent,
649 IWineD3DBaseSurfaceImpl_GetDevice,
650 IWineD3DBaseSurfaceImpl_SetPrivateData,
651 IWineD3DBaseSurfaceImpl_GetPrivateData,
652 IWineD3DBaseSurfaceImpl_FreePrivateData,
653 IWineD3DBaseSurfaceImpl_SetPriority,
654 IWineD3DBaseSurfaceImpl_GetPriority,
655 IWineGDISurfaceImpl_PreLoad,
656 IWineGDISurfaceImpl_UnLoad,
657 IWineD3DBaseSurfaceImpl_GetType,
658 /* IWineD3DSurface */
659 IWineD3DBaseSurfaceImpl_GetContainer,
660 IWineD3DBaseSurfaceImpl_GetDesc,
661 IWineGDISurfaceImpl_LockRect,
662 IWineGDISurfaceImpl_UnlockRect,
663 IWineGDISurfaceImpl_GetDC,
664 IWineGDISurfaceImpl_ReleaseDC,
665 IWineGDISurfaceImpl_Flip,
666 IWineD3DBaseSurfaceImpl_Blt,
667 IWineD3DBaseSurfaceImpl_GetBltStatus,
668 IWineD3DBaseSurfaceImpl_GetFlipStatus,
669 IWineD3DBaseSurfaceImpl_IsLost,
670 IWineD3DBaseSurfaceImpl_Restore,
671 IWineD3DBaseSurfaceImpl_BltFast,
672 IWineD3DBaseSurfaceImpl_GetPalette,
673 IWineD3DBaseSurfaceImpl_SetPalette,
674 IWineGDISurfaceImpl_RealizePalette,
675 IWineD3DBaseSurfaceImpl_SetColorKey,
676 IWineD3DBaseSurfaceImpl_GetPitch,
677 IWineGDISurfaceImpl_SetMem,
678 IWineD3DBaseSurfaceImpl_SetOverlayPosition,
679 IWineD3DBaseSurfaceImpl_GetOverlayPosition,
680 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
681 IWineD3DBaseSurfaceImpl_UpdateOverlay,
682 IWineD3DBaseSurfaceImpl_SetClipper,
683 IWineD3DBaseSurfaceImpl_GetClipper,
684 /* Internal use: */
685 IWineGDISurfaceImpl_LoadTexture,
686 IWineD3DBaseSurfaceImpl_BindTexture,
687 IWineGDISurfaceImpl_SaveSnapshot,
688 IWineD3DBaseSurfaceImpl_SetContainer,
689 IWineD3DBaseSurfaceImpl_GetData,
690 IWineD3DBaseSurfaceImpl_SetFormat,
691 IWineGDISurfaceImpl_PrivateSetup,
692 IWineGDISurfaceImpl_ModifyLocation,
693 IWineGDISurfaceImpl_LoadLocation,
694 IWineGDISurfaceImpl_GetImplType,
695 IWineGDISurfaceImpl_DrawOverlay
696};
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