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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/surface_gdi.c@ 28475

Last change on this file since 28475 was 28475, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.43

  • Property svn:eol-style set to native
File size: 23.7 KB
Line 
1/*
2 * 2D Surface implementation without OpenGL
3 *
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
12 *
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
17 *
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
22 *
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 */
27
28/*
29 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
30 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
31 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
32 * a choice of LGPL license versions is made available with the language indicating
33 * that LGPLv2 or any later version may be used, or where a choice of which version
34 * of the LGPL is applied is otherwise unspecified.
35 */
36
37#include "config.h"
38#include "wine/port.h"
39#include "wined3d_private.h"
40
41#include <stdio.h>
42
43/* Use the d3d_surface debug channel to have one channel for all surfaces */
44WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
45
46void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
47{
48 TRACE("(%p) : Cleaning up.\n", This);
49
50 if (This->Flags & SFLAG_DIBSECTION)
51 {
52 /* Release the DC. */
53 SelectObject(This->hDC, This->dib.holdbitmap);
54 DeleteDC(This->hDC);
55 /* Release the DIB section. */
56 DeleteObject(This->dib.DIBsection);
57 This->dib.bitmap_data = NULL;
58 This->resource.allocatedMemory = NULL;
59 }
60
61 if (This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem((IWineD3DSurface *)This, NULL);
62 if (This->overlay_dest) list_remove(&This->overlay_entry);
63
64 HeapFree(GetProcessHeap(), 0, This->palette9);
65
66 resource_cleanup((IWineD3DResource *)This);
67}
68
69/*****************************************************************************
70 * IWineD3DSurface::Release, GDI version
71 *
72 * In general a normal COM Release method, but the GDI version doesn't have
73 * to destroy all the GL things.
74 *
75 *****************************************************************************/
76static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
77 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
78 ULONG ref = InterlockedDecrement(&This->resource.ref);
79 TRACE("(%p) : Releasing from %d\n", This, ref + 1);
80
81 if (!ref)
82 {
83 surface_gdi_cleanup(This);
84
85 TRACE("(%p) Released.\n", This);
86 HeapFree(GetProcessHeap(), 0, This);
87 }
88
89 return ref;
90}
91
92/*****************************************************************************
93 * IWineD3DSurface::PreLoad, GDI version
94 *
95 * This call is unsupported on GDI surfaces, if it's called something went
96 * wrong in the parent library. Write an informative warning
97 *
98 *****************************************************************************/
99static void WINAPI
100IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
101{
102 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
103 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
104 ERR("(%p): Please report to wine-devel\n", iface);
105}
106
107/*****************************************************************************
108 * IWineD3DSurface::UnLoad, GDI version
109 *
110 * This call is unsupported on GDI surfaces, if it's called something went
111 * wrong in the parent library. Write an informative warning.
112 *
113 *****************************************************************************/
114static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
115{
116 ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface);
117 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
118 ERR("(%p): Please report to wine-devel\n", iface);
119}
120
121/*****************************************************************************
122 * IWineD3DSurface::LockRect, GDI version
123 *
124 * Locks the surface and returns a pointer to the surface memory
125 *
126 * Params:
127 * pLockedRect: Address to return the locking info at
128 * pRect: Rectangle to lock
129 * Flags: Some flags
130 *
131 * Returns:
132 * WINED3D_OK on success
133 * WINED3DERR_INVALIDCALL on errors
134 *
135 *****************************************************************************/
136static HRESULT WINAPI
137IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
138 WINED3DLOCKED_RECT* pLockedRect,
139 CONST RECT* pRect,
140 DWORD Flags)
141{
142 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
143
144 /* Already locked? */
145 if(This->Flags & SFLAG_LOCKED)
146 {
147 WARN("(%p) Surface already locked\n", This);
148 /* What should I return here? */
149 return WINED3DERR_INVALIDCALL;
150 }
151 This->Flags |= SFLAG_LOCKED;
152
153 if(!This->resource.allocatedMemory) {
154 /* This happens on gdi surfaces if the application set a user pointer and resets it.
155 * Recreate the DIB section
156 */
157 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
158 This->resource.allocatedMemory = This->dib.bitmap_data;
159 }
160
161 return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
162}
163
164/*****************************************************************************
165 * IWineD3DSurface::UnlockRect, GDI version
166 *
167 * Unlocks a surface. This implementation doesn't do much, except updating
168 * the window if the front buffer is unlocked
169 *
170 * Returns:
171 * WINED3D_OK on success
172 * WINED3DERR_INVALIDCALL on failure
173 *
174 *****************************************************************************/
175static HRESULT WINAPI
176IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
177{
178 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
179 IWineD3DSwapChainImpl *swapchain = NULL;
180 TRACE("(%p)\n", This);
181
182 if (!(This->Flags & SFLAG_LOCKED))
183 {
184 WARN("trying to Unlock an unlocked surf@%p\n", This);
185 return WINEDDERR_NOTLOCKED;
186 }
187
188 /* Can be useful for debugging */
189#if 0
190 {
191 static unsigned int gen = 0;
192 char buffer[4096];
193 ++gen;
194 if ((gen % 10) == 0) {
195 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm",
196 This, This->texture_target, This->texture_level, gen);
197 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
198 }
199 /*
200 * debugging crash code
201 if (gen == 250) {
202 void** test = NULL;
203 *test = 0;
204 }
205 */
206 }
207#endif
208
209 /* Tell the swapchain to update the screen */
210 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
211 {
212 if(iface == swapchain->frontBuffer)
213 {
214 x11_copy_to_screen(swapchain, &This->lockedRect);
215 }
216 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
217 }
218
219 This->Flags &= ~SFLAG_LOCKED;
220 memset(&This->lockedRect, 0, sizeof(RECT));
221 return WINED3D_OK;
222}
223
224/*****************************************************************************
225 * IWineD3DSurface::Flip, GDI version
226 *
227 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
228 * the parent library. This implementation changes the data pointers of the
229 * surfaces and copies the new front buffer content to the screen
230 *
231 * Params:
232 * override: Flipping target(e.g. back buffer)
233 *
234 * Returns:
235 * WINED3D_OK on success
236 *
237 *****************************************************************************/
238static HRESULT WINAPI
239IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
240 IWineD3DSurface *override,
241 DWORD Flags)
242{
243 IWineD3DSwapChainImpl *swapchain = NULL;
244 HRESULT hr;
245
246 if(FAILED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
247 {
248 ERR("Flipped surface is not on a swapchain\n");
249 return WINEDDERR_NOTFLIPPABLE;
250 }
251
252 hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
253 NULL, NULL, swapchain->win_handle, NULL, 0);
254 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
255 return hr;
256}
257
258/*****************************************************************************
259 * IWineD3DSurface::LoadTexture, GDI version
260 *
261 * This is mutually unsupported by GDI surfaces
262 *
263 * Returns:
264 * D3DERR_INVALIDCALL
265 *
266 *****************************************************************************/
267static HRESULT WINAPI
268IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
269{
270 ERR("Unsupported on X11 surfaces\n");
271 return WINED3DERR_INVALIDCALL;
272}
273
274/*****************************************************************************
275 * IWineD3DSurface::SaveSnapshot, GDI version
276 *
277 * This method writes the surface's contents to the in tga format to the
278 * file specified in filename.
279 *
280 * Params:
281 * filename: File to write to
282 *
283 * Returns:
284 * WINED3DERR_INVALIDCALL if the file couldn't be opened
285 * WINED3D_OK on success
286 *
287 *****************************************************************************/
288static int get_shift(DWORD color_mask) {
289 int shift = 0;
290 while (color_mask > 0xFF) {
291 color_mask >>= 1;
292 shift += 1;
293 }
294 while ((color_mask & 0x80) == 0) {
295 color_mask <<= 1;
296 shift -= 1;
297 }
298 return shift;
299}
300
301
302static HRESULT WINAPI
303IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
304const char* filename)
305{
306 FILE* f = NULL;
307 UINT y = 0, x = 0;
308 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
309 const struct wined3d_format_desc *format_desc = This->resource.format_desc;
310 static char *output = NULL;
311 static UINT size = 0;
312
313 if (This->pow2Width > size) {
314 output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
315 size = This->pow2Width;
316 }
317
318
319 f = fopen(filename, "w+");
320 if (NULL == f) {
321 ERR("opening of %s failed with\n", filename);
322 return WINED3DERR_INVALIDCALL;
323 }
324 fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
325
326 if (This->resource.format_desc->format == WINED3DFMT_P8_UINT)
327 {
328 unsigned char table[256][3];
329 int i;
330
331 if (This->palette == NULL) {
332 fclose(f);
333 return WINED3DERR_INVALIDCALL;
334 }
335 for (i = 0; i < 256; i++) {
336 table[i][0] = This->palette->palents[i].peRed;
337 table[i][1] = This->palette->palents[i].peGreen;
338 table[i][2] = This->palette->palents[i].peBlue;
339 }
340 for (y = 0; y < This->pow2Height; y++) {
341 unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
342 for (x = 0; x < This->pow2Width; x++) {
343 unsigned char color = *src;
344 src += 1;
345
346 output[3 * x + 0] = table[color][0];
347 output[3 * x + 1] = table[color][1];
348 output[3 * x + 2] = table[color][2];
349 }
350 fwrite(output, 3 * This->pow2Width, 1, f);
351 }
352 } else {
353 int red_shift, green_shift, blue_shift, pix_width, alpha_shift;
354
355 pix_width = format_desc->byte_count;
356
357 red_shift = get_shift(format_desc->red_mask);
358 green_shift = get_shift(format_desc->green_mask);
359 blue_shift = get_shift(format_desc->blue_mask);
360 alpha_shift = get_shift(format_desc->alpha_mask);
361
362 for (y = 0; y < This->pow2Height; y++) {
363 const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
364 for (x = 0; x < This->pow2Width; x++) {
365 unsigned int color;
366 unsigned int comp;
367 int i;
368
369 color = 0;
370 for (i = 0; i < pix_width; i++) {
371 color |= src[i] << (8 * i);
372 }
373 src += 1 * pix_width;
374
375 comp = color & format_desc->red_mask;
376 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
377 comp = color & format_desc->green_mask;
378 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
379 comp = color & format_desc->alpha_mask;
380 output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift;
381 }
382 fwrite(output, 3 * This->pow2Width, 1, f);
383 }
384 }
385 fclose(f);
386 return WINED3D_OK;
387}
388
389static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
390 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
391 WINED3DLOCKED_RECT lock;
392 HRESULT hr;
393 RGBQUAD col[256];
394
395 TRACE("(%p)->(%p)\n",This,pHDC);
396
397 if(!(This->Flags & SFLAG_DIBSECTION))
398 {
399 WARN("DC not supported on this surface\n");
400 return WINED3DERR_INVALIDCALL;
401 }
402
403 if(This->Flags & SFLAG_USERPTR) {
404 ERR("Not supported on surfaces with an application-provided surfaces\n");
405 return WINEDDERR_NODC;
406 }
407
408 /* Give more detailed info for ddraw */
409 if (This->Flags & SFLAG_DCINUSE)
410 return WINEDDERR_DCALREADYCREATED;
411
412 /* Can't GetDC if the surface is locked */
413 if (This->Flags & SFLAG_LOCKED)
414 return WINED3DERR_INVALIDCALL;
415
416 memset(&lock, 0, sizeof(lock)); /* To be sure */
417
418 /* Should have a DIB section already */
419
420 /* Lock the surface */
421 hr = IWineD3DSurface_LockRect(iface,
422 &lock,
423 NULL,
424 0);
425 if(FAILED(hr)) {
426 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
427 /* keep the dib section */
428 return hr;
429 }
430
431 if (This->resource.format_desc->format == WINED3DFMT_P8_UINT
432 || This->resource.format_desc->format == WINED3DFMT_P8_UINT_A8_UNORM)
433 {
434 unsigned int n;
435 const PALETTEENTRY *pal = NULL;
436
437 if(This->palette) {
438 pal = This->palette->palents;
439 } else {
440 IWineD3DSurfaceImpl *dds_primary;
441 IWineD3DSwapChainImpl *swapchain;
442 swapchain = (IWineD3DSwapChainImpl *)This->resource.device->swapchains[0];
443 dds_primary = (IWineD3DSurfaceImpl *)swapchain->frontBuffer;
444 if (dds_primary && dds_primary->palette)
445 pal = dds_primary->palette->palents;
446 }
447
448 if (pal) {
449 for (n=0; n<256; n++) {
450 col[n].rgbRed = pal[n].peRed;
451 col[n].rgbGreen = pal[n].peGreen;
452 col[n].rgbBlue = pal[n].peBlue;
453 col[n].rgbReserved = 0;
454 }
455 SetDIBColorTable(This->hDC, 0, 256, col);
456 }
457 }
458
459 *pHDC = This->hDC;
460 TRACE("returning %p\n",*pHDC);
461 This->Flags |= SFLAG_DCINUSE;
462
463 return WINED3D_OK;
464}
465
466static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
467 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
468
469 TRACE("(%p)->(%p)\n",This,hDC);
470
471 if (!(This->Flags & SFLAG_DCINUSE))
472 return WINEDDERR_NODC;
473
474 if (This->hDC !=hDC) {
475 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
476 return WINEDDERR_NODC;
477 }
478
479 /* we locked first, so unlock now */
480 IWineD3DSurface_UnlockRect(iface);
481
482 This->Flags &= ~SFLAG_DCINUSE;
483
484 return WINED3D_OK;
485}
486
487static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
488 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
489 RGBQUAD col[256];
490 IWineD3DPaletteImpl *pal = This->palette;
491 unsigned int n;
492 IWineD3DSwapChainImpl *swapchain;
493 TRACE("(%p)\n", This);
494
495 if (!pal) return WINED3D_OK;
496
497 if(This->Flags & SFLAG_DIBSECTION) {
498 TRACE("(%p): Updating the hdc's palette\n", This);
499 for (n=0; n<256; n++) {
500 col[n].rgbRed = pal->palents[n].peRed;
501 col[n].rgbGreen = pal->palents[n].peGreen;
502 col[n].rgbBlue = pal->palents[n].peBlue;
503 col[n].rgbReserved = 0;
504 }
505 SetDIBColorTable(This->hDC, 0, 256, col);
506 }
507
508 /* Update the image because of the palette change. Some games like e.g Red Alert
509 call SetEntries a lot to implement fading. */
510 /* Tell the swapchain to update the screen */
511 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
512 {
513 if(iface == swapchain->frontBuffer)
514 {
515 x11_copy_to_screen(swapchain, NULL);
516 }
517 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
518 }
519
520 return WINED3D_OK;
521}
522
523/*****************************************************************************
524 * IWineD3DSurface::PrivateSetup, GDI version
525 *
526 * Initializes the GDI surface, aka creates the DIB section we render to
527 * The DIB section creation is done by calling GetDC, which will create the
528 * section and releasing the dc to allow the app to use it. The dib section
529 * will stay until the surface is released
530 *
531 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
532 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
533 * avoid confusion in the shared surface code.
534 *
535 * Returns:
536 * WINED3D_OK on success
537 * The return values of called methods on failure
538 *
539 *****************************************************************************/
540static HRESULT WINAPI
541IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
542{
543 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
544 HRESULT hr;
545
546 if(This->resource.usage & WINED3DUSAGE_OVERLAY)
547 {
548 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
549 return WINED3DERR_INVALIDCALL;
550 }
551
552 /* Sysmem textures have memory already allocated -
553 * release it, this avoids an unnecessary memcpy
554 */
555 hr = IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
556 if(SUCCEEDED(hr))
557 {
558 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
559 This->resource.heapMemory = NULL;
560 This->resource.allocatedMemory = This->dib.bitmap_data;
561 }
562
563 /* We don't mind the nonpow2 stuff in GDI */
564 This->pow2Width = This->currentDesc.Width;
565 This->pow2Height = This->currentDesc.Height;
566
567 return WINED3D_OK;
568}
569
570static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
571 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
572
573 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
574 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
575 ERR("Not supported on render targets\n");
576 return WINED3DERR_INVALIDCALL;
577 }
578
579 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
580 WARN("Surface is locked or the HDC is in use\n");
581 return WINED3DERR_INVALIDCALL;
582 }
583
584 if(Mem && Mem != This->resource.allocatedMemory) {
585 void *release = NULL;
586
587 /* Do I have to copy the old surface content? */
588 if(This->Flags & SFLAG_DIBSECTION) {
589 /* Release the DC. No need to hold the critical section for the update
590 * Thread because this thread runs only on front buffers, but this method
591 * fails for render targets in the check above.
592 */
593 SelectObject(This->hDC, This->dib.holdbitmap);
594 DeleteDC(This->hDC);
595 /* Release the DIB section */
596 DeleteObject(This->dib.DIBsection);
597 This->dib.bitmap_data = NULL;
598 This->resource.allocatedMemory = NULL;
599 This->hDC = NULL;
600 This->Flags &= ~SFLAG_DIBSECTION;
601 } else if(!(This->Flags & SFLAG_USERPTR)) {
602 release = This->resource.allocatedMemory;
603 }
604 This->resource.allocatedMemory = Mem;
605 This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
606
607 /* Now free the old memory if any */
608 HeapFree(GetProcessHeap(), 0, release);
609 } else if(This->Flags & SFLAG_USERPTR) {
610 /* LockRect and GetDC will re-create the dib section and allocated memory */
611 This->resource.allocatedMemory = NULL;
612 This->Flags &= ~SFLAG_USERPTR;
613 }
614 return WINED3D_OK;
615}
616
617/***************************
618 *
619 ***************************/
620static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
621 TRACE("(%p)->(%s, %s)\n", iface,
622 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
623 persistent ? "TRUE" : "FALSE");
624 /* GDI surfaces can be in system memory only */
625 if(flag != SFLAG_INSYSMEM) {
626 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
627 }
628}
629
630static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
631 if(flag != SFLAG_INSYSMEM) {
632 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
633 } else {
634 TRACE("Surface requested in surface memory\n");
635 }
636 return WINED3D_OK;
637}
638
639static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) {
640 return SURFACE_GDI;
641}
642
643static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
644 FIXME("GDI surfaces can't draw overlays yet\n");
645 return E_FAIL;
646}
647
648/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
649 * only IWineD3DBaseSurface and IWineGDISurface ones.
650 */
651const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
652{
653 /* IUnknown */
654 IWineD3DBaseSurfaceImpl_QueryInterface,
655 IWineD3DBaseSurfaceImpl_AddRef,
656 IWineGDISurfaceImpl_Release,
657 /* IWineD3DResource */
658 IWineD3DBaseSurfaceImpl_GetParent,
659 IWineD3DBaseSurfaceImpl_SetPrivateData,
660 IWineD3DBaseSurfaceImpl_GetPrivateData,
661 IWineD3DBaseSurfaceImpl_FreePrivateData,
662 IWineD3DBaseSurfaceImpl_SetPriority,
663 IWineD3DBaseSurfaceImpl_GetPriority,
664 IWineGDISurfaceImpl_PreLoad,
665 IWineGDISurfaceImpl_UnLoad,
666 IWineD3DBaseSurfaceImpl_GetType,
667 /* IWineD3DSurface */
668 IWineD3DBaseSurfaceImpl_GetContainer,
669 IWineD3DBaseSurfaceImpl_GetDesc,
670 IWineGDISurfaceImpl_LockRect,
671 IWineGDISurfaceImpl_UnlockRect,
672 IWineGDISurfaceImpl_GetDC,
673 IWineGDISurfaceImpl_ReleaseDC,
674 IWineGDISurfaceImpl_Flip,
675 IWineD3DBaseSurfaceImpl_Blt,
676 IWineD3DBaseSurfaceImpl_GetBltStatus,
677 IWineD3DBaseSurfaceImpl_GetFlipStatus,
678 IWineD3DBaseSurfaceImpl_IsLost,
679 IWineD3DBaseSurfaceImpl_Restore,
680 IWineD3DBaseSurfaceImpl_BltFast,
681 IWineD3DBaseSurfaceImpl_GetPalette,
682 IWineD3DBaseSurfaceImpl_SetPalette,
683 IWineGDISurfaceImpl_RealizePalette,
684 IWineD3DBaseSurfaceImpl_SetColorKey,
685 IWineD3DBaseSurfaceImpl_GetPitch,
686 IWineGDISurfaceImpl_SetMem,
687 IWineD3DBaseSurfaceImpl_SetOverlayPosition,
688 IWineD3DBaseSurfaceImpl_GetOverlayPosition,
689 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
690 IWineD3DBaseSurfaceImpl_UpdateOverlay,
691 IWineD3DBaseSurfaceImpl_SetClipper,
692 IWineD3DBaseSurfaceImpl_GetClipper,
693 /* Internal use: */
694 IWineGDISurfaceImpl_LoadTexture,
695 IWineD3DBaseSurfaceImpl_BindTexture,
696 IWineGDISurfaceImpl_SaveSnapshot,
697 IWineD3DBaseSurfaceImpl_SetContainer,
698 IWineD3DBaseSurfaceImpl_GetData,
699 IWineD3DBaseSurfaceImpl_SetFormat,
700 IWineGDISurfaceImpl_PrivateSetup,
701 IWineGDISurfaceImpl_ModifyLocation,
702 IWineGDISurfaceImpl_LoadLocation,
703 IWineGDISurfaceImpl_GetImplType,
704 IWineGDISurfaceImpl_DrawOverlay
705};
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