VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/surface_gdi.c@ 41283

Last change on this file since 41283 was 40388, checked in by vboxsync, 13 years ago

wddm/3d: shared resource destroy handling fixes

  • Property svn:eol-style set to native
File size: 23.8 KB
Line 
1/*
2 * 2D Surface implementation without OpenGL
3 *
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
12 *
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
17 *
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
22 *
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 */
27
28/*
29 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
30 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
31 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
32 * a choice of LGPL license versions is made available with the language indicating
33 * that LGPLv2 or any later version may be used, or where a choice of which version
34 * of the LGPL is applied is otherwise unspecified.
35 */
36
37#include "config.h"
38#include "wine/port.h"
39#include "wined3d_private.h"
40
41#include <stdio.h>
42
43/* Use the d3d_surface debug channel to have one channel for all surfaces */
44WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
45
46void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
47{
48 TRACE("(%p) : Cleaning up.\n", This);
49
50 if (This->Flags & SFLAG_DIBSECTION)
51 {
52 /* Release the DC. */
53 SelectObject(This->hDC, This->dib.holdbitmap);
54 DeleteDC(This->hDC);
55 /* Release the DIB section. */
56 DeleteObject(This->dib.DIBsection);
57 This->dib.bitmap_data = NULL;
58 This->resource.allocatedMemory = NULL;
59 }
60
61 if (This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem((IWineD3DSurface *)This, NULL);
62 if (This->overlay_dest) list_remove(&This->overlay_entry);
63
64 HeapFree(GetProcessHeap(), 0, This->palette9);
65
66 resource_cleanup((IWineD3DResource *)This);
67}
68
69/*****************************************************************************
70 * IWineD3DSurface::Release, GDI version
71 *
72 * In general a normal COM Release method, but the GDI version doesn't have
73 * to destroy all the GL things.
74 *
75 *****************************************************************************/
76static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
77 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
78 ULONG ref = InterlockedDecrement(&This->resource.ref);
79 TRACE("(%p) : Releasing from %d\n", This, ref + 1);
80
81 if (!ref)
82 {
83 surface_gdi_cleanup(This);
84
85 TRACE("(%p) Released.\n", This);
86 HeapFree(GetProcessHeap(), 0, This);
87 }
88
89 return ref;
90}
91
92/*****************************************************************************
93 * IWineD3DSurface::PreLoad, GDI version
94 *
95 * This call is unsupported on GDI surfaces, if it's called something went
96 * wrong in the parent library. Write an informative warning
97 *
98 *****************************************************************************/
99static void WINAPI
100IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
101{
102 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
103 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
104 ERR("(%p): Please report to wine-devel\n", iface);
105}
106
107/*****************************************************************************
108 * IWineD3DSurface::UnLoad, GDI version
109 *
110 * This call is unsupported on GDI surfaces, if it's called something went
111 * wrong in the parent library. Write an informative warning.
112 *
113 *****************************************************************************/
114static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
115{
116 ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface);
117 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
118 ERR("(%p): Please report to wine-devel\n", iface);
119}
120
121/*****************************************************************************
122 * IWineD3DSurface::LockRect, GDI version
123 *
124 * Locks the surface and returns a pointer to the surface memory
125 *
126 * Params:
127 * pLockedRect: Address to return the locking info at
128 * pRect: Rectangle to lock
129 * Flags: Some flags
130 *
131 * Returns:
132 * WINED3D_OK on success
133 * WINED3DERR_INVALIDCALL on errors
134 *
135 *****************************************************************************/
136static HRESULT WINAPI
137IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
138 WINED3DLOCKED_RECT* pLockedRect,
139 CONST RECT* pRect,
140 DWORD Flags)
141{
142 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
143
144 /* Already locked? */
145 if(This->Flags & SFLAG_LOCKED)
146 {
147 WARN("(%p) Surface already locked\n", This);
148 /* What should I return here? */
149 return WINED3DERR_INVALIDCALL;
150 }
151 This->Flags |= SFLAG_LOCKED;
152
153 if(!This->resource.allocatedMemory) {
154 /* This happens on gdi surfaces if the application set a user pointer and resets it.
155 * Recreate the DIB section
156 */
157 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
158 This->resource.allocatedMemory = This->dib.bitmap_data;
159 }
160
161 return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
162}
163
164/*****************************************************************************
165 * IWineD3DSurface::UnlockRect, GDI version
166 *
167 * Unlocks a surface. This implementation doesn't do much, except updating
168 * the window if the front buffer is unlocked
169 *
170 * Returns:
171 * WINED3D_OK on success
172 * WINED3DERR_INVALIDCALL on failure
173 *
174 *****************************************************************************/
175static HRESULT WINAPI
176IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
177{
178 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
179 IWineD3DSwapChainImpl *swapchain = NULL;
180 TRACE("(%p)\n", This);
181
182 if (!(This->Flags & SFLAG_LOCKED))
183 {
184 WARN("trying to Unlock an unlocked surf@%p\n", This);
185 return WINEDDERR_NOTLOCKED;
186 }
187
188 /* Can be useful for debugging */
189#if 0
190 {
191 static unsigned int gen = 0;
192 char buffer[4096];
193 ++gen;
194 if ((gen % 10) == 0) {
195 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm",
196 This, This->texture_target, This->texture_level, gen);
197 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
198 }
199 /*
200 * debugging crash code
201 if (gen == 250) {
202 void** test = NULL;
203 *test = 0;
204 }
205 */
206 }
207#endif
208
209 /* Tell the swapchain to update the screen */
210 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
211 {
212 if(iface == swapchain->frontBuffer)
213 {
214 x11_copy_to_screen(swapchain, &This->lockedRect);
215 }
216 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
217 }
218
219 This->Flags &= ~SFLAG_LOCKED;
220 memset(&This->lockedRect, 0, sizeof(RECT));
221 return WINED3D_OK;
222}
223
224/*****************************************************************************
225 * IWineD3DSurface::Flip, GDI version
226 *
227 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
228 * the parent library. This implementation changes the data pointers of the
229 * surfaces and copies the new front buffer content to the screen
230 *
231 * Params:
232 * override: Flipping target(e.g. back buffer)
233 *
234 * Returns:
235 * WINED3D_OK on success
236 *
237 *****************************************************************************/
238static HRESULT WINAPI
239IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
240 IWineD3DSurface *override,
241 DWORD Flags)
242{
243 IWineD3DSwapChainImpl *swapchain = NULL;
244 HRESULT hr;
245
246 if(FAILED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
247 {
248 ERR("Flipped surface is not on a swapchain\n");
249 return WINEDDERR_NOTFLIPPABLE;
250 }
251
252 hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
253 NULL, NULL, swapchain->win_handle, NULL, 0);
254
255 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
256 return hr;
257}
258
259/*****************************************************************************
260 * IWineD3DSurface::LoadTexture, GDI version
261 *
262 * This is mutually unsupported by GDI surfaces
263 *
264 * Returns:
265 * D3DERR_INVALIDCALL
266 *
267 *****************************************************************************/
268static HRESULT WINAPI
269IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
270{
271 ERR("Unsupported on X11 surfaces\n");
272 return WINED3DERR_INVALIDCALL;
273}
274
275/*****************************************************************************
276 * IWineD3DSurface::SaveSnapshot, GDI version
277 *
278 * This method writes the surface's contents to the in tga format to the
279 * file specified in filename.
280 *
281 * Params:
282 * filename: File to write to
283 *
284 * Returns:
285 * WINED3DERR_INVALIDCALL if the file couldn't be opened
286 * WINED3D_OK on success
287 *
288 *****************************************************************************/
289static int get_shift(DWORD color_mask) {
290 int shift = 0;
291 while (color_mask > 0xFF) {
292 color_mask >>= 1;
293 shift += 1;
294 }
295 while ((color_mask & 0x80) == 0) {
296 color_mask <<= 1;
297 shift -= 1;
298 }
299 return shift;
300}
301
302
303static HRESULT WINAPI
304IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
305const char* filename)
306{
307 FILE* f = NULL;
308 UINT y = 0, x = 0;
309 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
310 const struct wined3d_format_desc *format_desc = This->resource.format_desc;
311 static char *output = NULL;
312 static UINT size = 0;
313
314 if (This->pow2Width > size) {
315 output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
316 size = This->pow2Width;
317 }
318
319
320 f = fopen(filename, "w+");
321 if (NULL == f) {
322 ERR("opening of %s failed with\n", filename);
323 return WINED3DERR_INVALIDCALL;
324 }
325 fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
326
327 if (This->resource.format_desc->format == WINED3DFMT_P8_UINT)
328 {
329 unsigned char table[256][3];
330 int i;
331
332 if (This->palette == NULL) {
333 fclose(f);
334 return WINED3DERR_INVALIDCALL;
335 }
336 for (i = 0; i < 256; i++) {
337 table[i][0] = This->palette->palents[i].peRed;
338 table[i][1] = This->palette->palents[i].peGreen;
339 table[i][2] = This->palette->palents[i].peBlue;
340 }
341 for (y = 0; y < This->pow2Height; y++) {
342 unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
343 for (x = 0; x < This->pow2Width; x++) {
344 unsigned char color = *src;
345 src += 1;
346
347 output[3 * x + 0] = table[color][0];
348 output[3 * x + 1] = table[color][1];
349 output[3 * x + 2] = table[color][2];
350 }
351 fwrite(output, 3 * This->pow2Width, 1, f);
352 }
353 } else {
354 int red_shift, green_shift, blue_shift, pix_width, alpha_shift;
355
356 pix_width = format_desc->byte_count;
357
358 red_shift = get_shift(format_desc->red_mask);
359 green_shift = get_shift(format_desc->green_mask);
360 blue_shift = get_shift(format_desc->blue_mask);
361 alpha_shift = get_shift(format_desc->alpha_mask);
362
363 for (y = 0; y < This->pow2Height; y++) {
364 const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
365 for (x = 0; x < This->pow2Width; x++) {
366 unsigned int color;
367 unsigned int comp;
368 int i;
369
370 color = 0;
371 for (i = 0; i < pix_width; i++) {
372 color |= src[i] << (8 * i);
373 }
374 src += 1 * pix_width;
375
376 comp = color & format_desc->red_mask;
377 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
378 comp = color & format_desc->green_mask;
379 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
380 comp = color & format_desc->alpha_mask;
381 output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift;
382 }
383 fwrite(output, 3 * This->pow2Width, 1, f);
384 }
385 }
386 fclose(f);
387 return WINED3D_OK;
388}
389
390static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
391 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
392 WINED3DLOCKED_RECT lock;
393 HRESULT hr;
394 RGBQUAD col[256];
395
396 TRACE("(%p)->(%p)\n",This,pHDC);
397
398 if(!(This->Flags & SFLAG_DIBSECTION))
399 {
400 WARN("DC not supported on this surface\n");
401 return WINED3DERR_INVALIDCALL;
402 }
403
404 if(This->Flags & SFLAG_USERPTR) {
405 ERR("Not supported on surfaces with an application-provided surfaces\n");
406 return WINEDDERR_NODC;
407 }
408
409 /* Give more detailed info for ddraw */
410 if (This->Flags & SFLAG_DCINUSE)
411 return WINEDDERR_DCALREADYCREATED;
412
413 /* Can't GetDC if the surface is locked */
414 if (This->Flags & SFLAG_LOCKED)
415 return WINED3DERR_INVALIDCALL;
416
417 memset(&lock, 0, sizeof(lock)); /* To be sure */
418
419 /* Should have a DIB section already */
420
421 /* Lock the surface */
422 hr = IWineD3DSurface_LockRect(iface,
423 &lock,
424 NULL,
425 0);
426 if(FAILED(hr)) {
427 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
428 /* keep the dib section */
429 return hr;
430 }
431
432 if (This->resource.format_desc->format == WINED3DFMT_P8_UINT
433 || This->resource.format_desc->format == WINED3DFMT_P8_UINT_A8_UNORM)
434 {
435 unsigned int n;
436 const PALETTEENTRY *pal = NULL;
437
438 if(This->palette) {
439 pal = This->palette->palents;
440 } else {
441 IWineD3DSurfaceImpl *dds_primary;
442 IWineD3DSwapChainImpl *swapchain;
443 swapchain = (IWineD3DSwapChainImpl *)This->resource.device->swapchains[This->resource.device->NumberOfSwapChains-1];
444 dds_primary = (IWineD3DSurfaceImpl *)swapchain->frontBuffer;
445 if (dds_primary && dds_primary->palette)
446 pal = dds_primary->palette->palents;
447 }
448
449 if (pal) {
450 for (n=0; n<256; n++) {
451 col[n].rgbRed = pal[n].peRed;
452 col[n].rgbGreen = pal[n].peGreen;
453 col[n].rgbBlue = pal[n].peBlue;
454 col[n].rgbReserved = 0;
455 }
456 SetDIBColorTable(This->hDC, 0, 256, col);
457 }
458 }
459
460 *pHDC = This->hDC;
461 TRACE("returning %p\n",*pHDC);
462 This->Flags |= SFLAG_DCINUSE;
463
464 return WINED3D_OK;
465}
466
467static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
468 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
469
470 TRACE("(%p)->(%p)\n",This,hDC);
471
472 if (!(This->Flags & SFLAG_DCINUSE))
473 return WINEDDERR_NODC;
474
475 if (This->hDC !=hDC) {
476 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
477 return WINEDDERR_NODC;
478 }
479
480 /* we locked first, so unlock now */
481 IWineD3DSurface_UnlockRect(iface);
482
483 This->Flags &= ~SFLAG_DCINUSE;
484
485 return WINED3D_OK;
486}
487
488static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
489 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
490 RGBQUAD col[256];
491 IWineD3DPaletteImpl *pal = This->palette;
492 unsigned int n;
493 IWineD3DSwapChainImpl *swapchain;
494 TRACE("(%p)\n", This);
495
496 if (!pal) return WINED3D_OK;
497
498 if(This->Flags & SFLAG_DIBSECTION) {
499 TRACE("(%p): Updating the hdc's palette\n", This);
500 for (n=0; n<256; n++) {
501 col[n].rgbRed = pal->palents[n].peRed;
502 col[n].rgbGreen = pal->palents[n].peGreen;
503 col[n].rgbBlue = pal->palents[n].peBlue;
504 col[n].rgbReserved = 0;
505 }
506 SetDIBColorTable(This->hDC, 0, 256, col);
507 }
508
509 /* Update the image because of the palette change. Some games like e.g Red Alert
510 call SetEntries a lot to implement fading. */
511 /* Tell the swapchain to update the screen */
512 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
513 {
514 if(iface == swapchain->frontBuffer)
515 {
516 x11_copy_to_screen(swapchain, NULL);
517 }
518 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
519 }
520
521 return WINED3D_OK;
522}
523
524/*****************************************************************************
525 * IWineD3DSurface::PrivateSetup, GDI version
526 *
527 * Initializes the GDI surface, aka creates the DIB section we render to
528 * The DIB section creation is done by calling GetDC, which will create the
529 * section and releasing the dc to allow the app to use it. The dib section
530 * will stay until the surface is released
531 *
532 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
533 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
534 * avoid confusion in the shared surface code.
535 *
536 * Returns:
537 * WINED3D_OK on success
538 * The return values of called methods on failure
539 *
540 *****************************************************************************/
541static HRESULT WINAPI
542IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
543{
544 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
545 HRESULT hr;
546
547 if(This->resource.usage & WINED3DUSAGE_OVERLAY)
548 {
549 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
550 return WINED3DERR_INVALIDCALL;
551 }
552
553 /* Sysmem textures have memory already allocated -
554 * release it, this avoids an unnecessary memcpy
555 */
556 hr = IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
557 if(SUCCEEDED(hr))
558 {
559 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
560 This->resource.heapMemory = NULL;
561 This->resource.allocatedMemory = This->dib.bitmap_data;
562 }
563
564 /* We don't mind the nonpow2 stuff in GDI */
565 This->pow2Width = This->currentDesc.Width;
566 This->pow2Height = This->currentDesc.Height;
567
568 return WINED3D_OK;
569}
570
571static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
572 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
573
574 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
575 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
576 ERR("Not supported on render targets\n");
577 return WINED3DERR_INVALIDCALL;
578 }
579
580 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
581 WARN("Surface is locked or the HDC is in use\n");
582 return WINED3DERR_INVALIDCALL;
583 }
584
585 if(Mem && Mem != This->resource.allocatedMemory) {
586 void *release = NULL;
587
588 /* Do I have to copy the old surface content? */
589 if(This->Flags & SFLAG_DIBSECTION) {
590 /* Release the DC. No need to hold the critical section for the update
591 * Thread because this thread runs only on front buffers, but this method
592 * fails for render targets in the check above.
593 */
594 SelectObject(This->hDC, This->dib.holdbitmap);
595 DeleteDC(This->hDC);
596 /* Release the DIB section */
597 DeleteObject(This->dib.DIBsection);
598 This->dib.bitmap_data = NULL;
599 This->resource.allocatedMemory = NULL;
600 This->hDC = NULL;
601 This->Flags &= ~SFLAG_DIBSECTION;
602 } else if(!(This->Flags & SFLAG_USERPTR)) {
603 release = This->resource.allocatedMemory;
604 }
605 This->resource.allocatedMemory = Mem;
606 This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
607
608 /* Now free the old memory if any */
609 HeapFree(GetProcessHeap(), 0, release);
610 } else if(This->Flags & SFLAG_USERPTR) {
611 /* LockRect and GetDC will re-create the dib section and allocated memory */
612 This->resource.allocatedMemory = NULL;
613 This->Flags &= ~SFLAG_USERPTR;
614 }
615 return WINED3D_OK;
616}
617
618/***************************
619 *
620 ***************************/
621static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
622 TRACE("(%p)->(%s, %s)\n", iface,
623 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
624 persistent ? "TRUE" : "FALSE");
625 /* GDI surfaces can be in system memory only */
626 if(flag != SFLAG_INSYSMEM) {
627 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
628 }
629}
630
631static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
632 if(flag != SFLAG_INSYSMEM) {
633 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
634 } else {
635 TRACE("Surface requested in surface memory\n");
636 }
637 return WINED3D_OK;
638}
639
640static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) {
641 return SURFACE_GDI;
642}
643
644static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
645 FIXME("GDI surfaces can't draw overlays yet\n");
646 return E_FAIL;
647}
648
649/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
650 * only IWineD3DBaseSurface and IWineGDISurface ones.
651 */
652const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
653{
654 /* IUnknown */
655 IWineD3DBaseSurfaceImpl_QueryInterface,
656 IWineD3DBaseSurfaceImpl_AddRef,
657 IWineGDISurfaceImpl_Release,
658 /* IWineD3DResource */
659 IWineD3DBaseSurfaceImpl_GetParent,
660 IWineD3DBaseSurfaceImpl_SetPrivateData,
661 IWineD3DBaseSurfaceImpl_GetPrivateData,
662 IWineD3DBaseSurfaceImpl_FreePrivateData,
663 IWineD3DBaseSurfaceImpl_SetPriority,
664 IWineD3DBaseSurfaceImpl_GetPriority,
665 IWineGDISurfaceImpl_PreLoad,
666 IWineGDISurfaceImpl_UnLoad,
667 IWineD3DBaseSurfaceImpl_GetType,
668#ifdef VBOX_WITH_WDDM
669 IWineD3DResourceImpl_SetShRcState,
670#endif
671 /* IWineD3DSurface */
672 IWineD3DBaseSurfaceImpl_GetContainer,
673 IWineD3DBaseSurfaceImpl_GetDesc,
674 IWineGDISurfaceImpl_LockRect,
675 IWineGDISurfaceImpl_UnlockRect,
676 IWineGDISurfaceImpl_GetDC,
677 IWineGDISurfaceImpl_ReleaseDC,
678 IWineGDISurfaceImpl_Flip,
679 IWineD3DBaseSurfaceImpl_Blt,
680 IWineD3DBaseSurfaceImpl_GetBltStatus,
681 IWineD3DBaseSurfaceImpl_GetFlipStatus,
682 IWineD3DBaseSurfaceImpl_IsLost,
683 IWineD3DBaseSurfaceImpl_Restore,
684 IWineD3DBaseSurfaceImpl_BltFast,
685 IWineD3DBaseSurfaceImpl_GetPalette,
686 IWineD3DBaseSurfaceImpl_SetPalette,
687 IWineGDISurfaceImpl_RealizePalette,
688 IWineD3DBaseSurfaceImpl_SetColorKey,
689 IWineD3DBaseSurfaceImpl_GetPitch,
690 IWineGDISurfaceImpl_SetMem,
691 IWineD3DBaseSurfaceImpl_SetOverlayPosition,
692 IWineD3DBaseSurfaceImpl_GetOverlayPosition,
693 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
694 IWineD3DBaseSurfaceImpl_UpdateOverlay,
695 IWineD3DBaseSurfaceImpl_SetClipper,
696 IWineD3DBaseSurfaceImpl_GetClipper,
697 /* Internal use: */
698 IWineGDISurfaceImpl_LoadTexture,
699 IWineD3DBaseSurfaceImpl_BindTexture,
700 IWineGDISurfaceImpl_SaveSnapshot,
701 IWineD3DBaseSurfaceImpl_SetContainer,
702 IWineD3DBaseSurfaceImpl_GetData,
703 IWineD3DBaseSurfaceImpl_SetFormat,
704 IWineGDISurfaceImpl_PrivateSetup,
705 IWineGDISurfaceImpl_ModifyLocation,
706 IWineGDISurfaceImpl_LoadLocation,
707 IWineGDISurfaceImpl_GetImplType,
708 IWineGDISurfaceImpl_DrawOverlay
709};
Note: See TracBrowser for help on using the repository browser.

© 2024 Oracle Support Privacy / Do Not Sell My Info Terms of Use Trademark Policy Automated Access Etiquette