1 | /*
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2 | *IDirect3DSwapChain9 implementation
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3 | *
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4 | *Copyright 2002-2003 Jason Edmeades
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5 | *Copyright 2002-2003 Raphael Junqueira
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6 | *Copyright 2005 Oliver Stieber
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7 | *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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8 | *
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9 | *This library is free software; you can redistribute it and/or
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10 | *modify it under the terms of the GNU Lesser General Public
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11 | *License as published by the Free Software Foundation; either
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12 | *version 2.1 of the License, or (at your option) any later version.
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13 | *
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14 | *This library is distributed in the hope that it will be useful,
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15 | *but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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17 | *Lesser General Public License for more details.
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18 | *
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19 | *You should have received a copy of the GNU Lesser General Public
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20 | *License along with this library; if not, write to the Free Software
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21 | *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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22 | */
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23 |
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24 | /*
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25 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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26 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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27 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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28 | * a choice of LGPL license versions is made available with the language indicating
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29 | * that LGPLv2 or any later version may be used, or where a choice of which version
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30 | * of the LGPL is applied is otherwise unspecified.
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31 | */
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32 |
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33 | #include "config.h"
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34 | #include "wined3d_private.h"
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35 |
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36 |
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37 | /*TODO: some of the additional parameters may be required to
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38 | set the gamma ramp (for some weird reason microsoft have left swap gammaramp in device
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39 | but it operates on a swapchain, it may be a good idea to move it to IWineD3DSwapChain for IWineD3D)*/
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40 |
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41 |
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42 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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43 | WINE_DECLARE_DEBUG_CHANNEL(fps);
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44 |
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45 | #define GLINFO_LOCATION This->device->adapter->gl_info
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46 |
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47 | #ifdef VBOX_WITH_WDDM
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48 |
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49 | IWineD3DSwapChainImpl * swapchain_find(IWineD3DDeviceImpl *pDevice, HWND hWnd)
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50 | {
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51 | UINT i;
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52 | for (i = 0; i < pDevice->NumberOfSwapChains; ++i)
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53 | {
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54 | IWineD3DSwapChainImpl *pSwapchain = (IWineD3DSwapChainImpl*)pDevice->swapchains[i];
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55 | if (pSwapchain->win_handle == hWnd)
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56 | {
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57 | return pSwapchain;
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58 | }
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59 | }
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60 |
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61 | return NULL;
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62 | }
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63 |
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64 | VOID swapchain_invalidate(IWineD3DSwapChainImpl *pSwapchain)
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65 | {
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66 | /* first make sure the swapchain is not used by anyone */
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67 | IWineD3DDeviceImpl *device = pSwapchain->device;
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68 | struct wined3d_context *context;
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69 | UINT i;
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70 | for (i = 0; i < device->numContexts; ++i)
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71 | {
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72 | context = device->contexts[i];
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73 | /* pretty hacky, @todo: check if the context is acquired and re-acquire it with the new swapchain */
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74 | if (context->currentSwapchain == pSwapchain)
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75 | {
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76 | context->currentSwapchain = NULL;
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77 | }
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78 |
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79 | if (pSwapchain->frontBuffer == context->current_rt)
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80 | {
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81 | context->current_rt = NULL;
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82 | }
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83 | else if (pSwapchain->backBuffer)
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84 | {
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85 | UINT j;
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86 | for (j = 0; j < pSwapchain->presentParms.BackBufferCount; ++j)
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87 | {
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88 | if (pSwapchain->backBuffer[j] == context->current_rt)
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89 | {
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90 | context->current_rt = NULL;
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91 | break;
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92 | }
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93 | }
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94 | }
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95 | }
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96 |
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97 | pSwapchain->win_handle = NULL;
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98 | pSwapchain->hDC = NULL;
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99 | }
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100 |
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101 | #endif
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102 |
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103 | /*IWineD3DSwapChain parts follow: */
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104 | static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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105 | {
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106 | IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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107 | WINED3DDISPLAYMODE mode;
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108 | unsigned int i;
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109 |
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110 | TRACE("Destroying swapchain %p\n", iface);
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111 |
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112 | IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
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113 |
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114 | /* Release the swapchain's draw buffers. Make sure This->backBuffer[0] is
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115 | * the last buffer to be destroyed, FindContext() depends on that. */
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116 | if (This->frontBuffer)
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117 | {
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118 | IWineD3DSurface_SetContainer(This->frontBuffer, 0);
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119 | if (IWineD3DSurface_Release(This->frontBuffer))
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120 | {
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121 | WARN("(%p) Something's still holding the front buffer (%p).\n",
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122 | This, This->frontBuffer);
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123 | }
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124 | This->frontBuffer = NULL;
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125 | }
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126 |
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127 | if (This->backBuffer)
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128 | {
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129 | i = This->presentParms.BackBufferCount;
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130 |
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131 | while (i--)
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132 | {
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133 | IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
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134 | if (IWineD3DSurface_Release(This->backBuffer[i]))
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135 | WARN("(%p) Something's still holding back buffer %u (%p).\n",
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136 | This, i, This->backBuffer[i]);
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137 | }
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138 | HeapFree(GetProcessHeap(), 0, This->backBuffer);
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139 | This->backBuffer = NULL;
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140 | }
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141 | #ifndef VBOX_WITH_WDDM
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142 | for (i = 0; i < This->num_contexts; ++i)
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143 | {
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144 | context_destroy(This->device, This->context[i]);
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145 | }
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146 | #else
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147 |
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148 | if (This->presentRt)
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149 | {
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150 | IWineD3DSurfaceImpl *old = (IWineD3DSurfaceImpl*)This->presentRt;
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151 | old->presentSwapchain = NULL;
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152 | IWineD3DSurface_Release(This->presentRt);
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153 | This->presentRt = NULL;
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154 | }
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155 | IWineD3DDevice_RemoveSwapChain((IWineD3DDevice*)This->device, (IWineD3DSwapChain*)This);
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156 | if (!This->device->NumberOfSwapChains)
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157 | #endif
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158 | {
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159 | /* Restore the screen resolution if we rendered in fullscreen
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160 | * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
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161 | * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
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162 | * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
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163 | */
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164 | if(This->presentParms.Windowed == FALSE && This->presentParms.AutoRestoreDisplayMode) {
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165 | mode.Width = This->orig_width;
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166 | mode.Height = This->orig_height;
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167 | mode.RefreshRate = 0;
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168 | mode.Format = This->orig_fmt;
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169 | IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
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170 | }
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171 | }
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172 | #ifdef VBOX_WITH_WDDM
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173 | if(This->win_handle) {
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174 | VBoxExtWndDestroy(This->win_handle, This->hDC);
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175 | swapchain_invalidate(This);
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176 | }
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177 | else
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178 | {
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179 | WARN("null win info");
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180 | }
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181 | #else
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182 | HeapFree(GetProcessHeap(), 0, This->context);
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183 | #endif
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184 | HeapFree(GetProcessHeap(), 0, This);
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185 | }
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186 |
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187 | /* A GL context is provided by the caller */
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188 | static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *context,
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189 | const RECT *src_rect, const RECT *dst_rect)
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190 | {
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191 | IWineD3DDeviceImpl *device = This->device;
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192 | IWineD3DSurfaceImpl *backbuffer = ((IWineD3DSurfaceImpl *) This->backBuffer[0]);
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193 | UINT src_w = src_rect->right - src_rect->left;
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194 | UINT src_h = src_rect->bottom - src_rect->top;
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195 | GLenum gl_filter;
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196 | const struct wined3d_gl_info *gl_info = context->gl_info;
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197 |
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198 | TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
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199 | This, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
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200 |
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201 | if (src_w == dst_rect->right - dst_rect->left && src_h == dst_rect->bottom - dst_rect->top)
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202 | gl_filter = GL_NEAREST;
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203 | else
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204 | gl_filter = GL_LINEAR;
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205 |
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206 | if (0 && gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format_desc->color_fixup))
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207 | {
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208 | ENTER_GL();
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209 | context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);
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210 | context_attach_surface_fbo(context, GL_READ_FRAMEBUFFER, 0, backbuffer);
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211 | context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE);
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212 |
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213 | context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, NULL);
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214 | context_set_draw_buffer(context, GL_BACK);
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215 |
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216 | glDisable(GL_SCISSOR_TEST);
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217 | IWineD3DDeviceImpl_MarkStateDirty(This->device, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
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218 |
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219 | /* Note that the texture is upside down */
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220 | gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom,
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221 | dst_rect->left, dst_rect->bottom, dst_rect->right, dst_rect->top,
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222 | GL_COLOR_BUFFER_BIT, gl_filter);
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223 | checkGLcall("Swapchain present blit(EXT_framebuffer_blit)\n");
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224 | LEAVE_GL();
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225 | }
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226 | else
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227 | {
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228 | struct wined3d_context *context2;
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229 | float tex_left = src_rect->left;
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230 | float tex_top = src_rect->top;
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231 | float tex_right = src_rect->right;
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232 | float tex_bottom = src_rect->bottom;
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233 |
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234 | context2 = context_acquire(This->device, This->backBuffer[0], CTXUSAGE_BLIT);
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235 |
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236 | if(backbuffer->Flags & SFLAG_NORMCOORD)
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237 | {
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238 | tex_left /= src_w;
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239 | tex_right /= src_w;
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240 | tex_top /= src_h;
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241 | tex_bottom /= src_h;
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242 | }
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243 |
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244 | if (is_complex_fixup(backbuffer->resource.format_desc->color_fixup))
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245 | gl_filter = GL_NEAREST;
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246 |
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247 | ENTER_GL();
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248 | context_bind_fbo(context2, GL_DRAW_FRAMEBUFFER, NULL);
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249 |
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250 | /* Set up the texture. The surface is not in a IWineD3D*Texture container,
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251 | * so there are no d3d texture settings to dirtify
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252 | */
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253 | device->blitter->set_shader((IWineD3DDevice *) device, backbuffer);
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254 | glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
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255 | glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
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256 |
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257 | context_set_draw_buffer(context, GL_BACK);
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258 |
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259 | /* Set the viewport to the destination rectandle, disable any projection
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260 | * transformation set up by CTXUSAGE_BLIT, and draw a (-1,-1)-(1,1) quad.
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261 | *
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262 | * Back up viewport and matrix to avoid breaking last_was_blit
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263 | *
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264 | * Note that CTXUSAGE_BLIT set up viewport and ortho to match the surface
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265 | * size - we want the GL drawable(=window) size.
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266 | */
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267 | glPushAttrib(GL_VIEWPORT_BIT);
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268 | glViewport(dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom);
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269 | glMatrixMode(GL_PROJECTION);
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270 | glPushMatrix();
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271 | glLoadIdentity();
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272 |
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273 | glBegin(GL_QUADS);
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274 | /* bottom left */
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275 | glTexCoord2f(tex_left, tex_bottom);
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276 | glVertex2i(-1, -1);
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277 |
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278 | /* top left */
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279 | glTexCoord2f(tex_left, tex_top);
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280 | glVertex2i(-1, 1);
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281 |
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282 | /* top right */
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283 | glTexCoord2f(tex_right, tex_top);
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284 | glVertex2i(1, 1);
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285 |
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286 | /* bottom right */
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287 | glTexCoord2f(tex_right, tex_bottom);
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288 | glVertex2i(1, -1);
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289 | glEnd();
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290 |
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291 | glPopMatrix();
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292 | glPopAttrib();
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293 |
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294 | device->blitter->unset_shader((IWineD3DDevice *) device);
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295 | checkGLcall("Swapchain present blit(manual)\n");
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296 | LEAVE_GL();
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297 |
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298 | context_release(context2);
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299 | }
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300 | }
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301 |
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302 | static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
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303 | IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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304 | struct wined3d_context *context;
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305 | RECT src_rect, dst_rect;
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306 | BOOL render_to_fbo;
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307 | unsigned int sync;
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308 | int retval;
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309 |
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310 | #ifdef VBOX_WITH_WDDM
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311 | /* quickly sort out invalid swapchains */
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312 | if (!This->hDC)
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313 | {
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314 | WARN("Invalid swapchain");
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315 | return WINED3D_OK;
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316 | }
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317 | #endif
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318 |
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319 | IWineD3DSwapChain_SetDestWindowOverride(iface, hDestWindowOverride);
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320 |
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321 | context = context_acquire(This->device, This->backBuffer[0], CTXUSAGE_RESOURCELOAD);
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322 | if (!context->valid)
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323 | {
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324 | context_release(context);
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325 | WARN("Invalid context, skipping present.\n");
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326 | return WINED3D_OK;
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327 | }
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328 |
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329 | /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
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330 | if (This->device->bCursorVisible && This->device->cursorTexture)
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331 | {
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332 | IWineD3DSurfaceImpl cursor;
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333 | RECT destRect =
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334 | {
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335 | This->device->xScreenSpace - This->device->xHotSpot,
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336 | This->device->yScreenSpace - This->device->yHotSpot,
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337 | This->device->xScreenSpace + This->device->cursorWidth - This->device->xHotSpot,
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338 | This->device->yScreenSpace + This->device->cursorHeight - This->device->yHotSpot,
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339 | };
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340 | TRACE("Rendering the cursor. Creating fake surface at %p\n", &cursor);
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341 | /* Build a fake surface to call the Blitting code. It is not possible to use the interface passed by
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342 | * the application because we are only supposed to copy the information out. Using a fake surface
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343 | * allows to use the Blitting engine and avoid copying the whole texture -> render target blitting code.
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344 | */
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345 | memset(&cursor, 0, sizeof(cursor));
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346 | cursor.lpVtbl = &IWineD3DSurface_Vtbl;
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347 | cursor.resource.ref = 1;
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348 | cursor.resource.device = This->device;
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349 | cursor.resource.pool = WINED3DPOOL_SCRATCH;
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350 | cursor.resource.format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, context->gl_info);
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351 | cursor.resource.resourceType = WINED3DRTYPE_SURFACE;
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352 | cursor.texture_name = This->device->cursorTexture;
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353 | cursor.texture_target = GL_TEXTURE_2D;
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354 | cursor.texture_level = 0;
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355 | cursor.currentDesc.Width = This->device->cursorWidth;
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356 | cursor.currentDesc.Height = This->device->cursorHeight;
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357 | /* The cursor must have pow2 sizes */
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358 | cursor.pow2Width = cursor.currentDesc.Width;
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359 | cursor.pow2Height = cursor.currentDesc.Height;
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360 | /* The surface is in the texture */
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361 | cursor.Flags |= SFLAG_INTEXTURE;
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362 | /* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
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363 | * which is exactly what we want :-)
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364 | */
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365 | if (This->presentParms.Windowed) {
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366 | #ifdef VBOX_WITH_WDDM
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367 | /* @todo: can we actualy be here? */
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368 | #endif
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369 | MapWindowPoints(NULL, This->win_handle, (LPPOINT)&destRect, 2);
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370 | }
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371 | IWineD3DSurface_Blt(This->backBuffer[0], &destRect, (IWineD3DSurface *)&cursor,
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372 | NULL, WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_POINT);
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373 | }
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374 |
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375 | if (This->device->logo_surface)
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376 | {
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377 | /* Blit the logo into the upper left corner of the drawable. */
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378 | IWineD3DSurface_BltFast(This->backBuffer[0], 0, 0, This->device->logo_surface, NULL, WINEDDBLTFAST_SRCCOLORKEY);
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379 | }
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380 |
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381 | #ifdef VBOX_WITH_WDDM
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382 | TRACE("Presenting HDC %p.\n", context->currentSwapchain->hDC);
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383 | #else
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384 | TRACE("Presenting HDC %p.\n", context->hdc);
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385 | #endif
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386 |
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387 | render_to_fbo = This->render_to_fbo;
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388 |
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389 | if (pSourceRect)
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390 | {
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391 | src_rect = *pSourceRect;
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392 | if (!render_to_fbo && (src_rect.left || src_rect.top
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393 | || src_rect.right != This->presentParms.BackBufferWidth
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394 | || src_rect.bottom != This->presentParms.BackBufferHeight))
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395 | {
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396 | render_to_fbo = TRUE;
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397 | }
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398 | }
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399 | else
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400 | {
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401 | src_rect.left = 0;
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402 | src_rect.top = 0;
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403 | src_rect.right = This->presentParms.BackBufferWidth;
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404 | src_rect.bottom = This->presentParms.BackBufferHeight;
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405 | }
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406 |
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407 | if (pDestRect) dst_rect = *pDestRect;
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408 | #ifndef VBOX_WITH_WDDM
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409 | else
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410 | GetClientRect(This->win_handle, &dst_rect);
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411 |
|
---|
412 | if (!render_to_fbo && (dst_rect.left || dst_rect.top
|
---|
413 | || dst_rect.right != This->presentParms.BackBufferWidth
|
---|
414 | || dst_rect.bottom != This->presentParms.BackBufferHeight))
|
---|
415 | {
|
---|
416 | render_to_fbo = TRUE;
|
---|
417 | }
|
---|
418 | #else
|
---|
419 | else
|
---|
420 | {
|
---|
421 | dst_rect.left = 0;
|
---|
422 | dst_rect.top = 0;
|
---|
423 | dst_rect.right = This->presentParms.BackBufferWidth;
|
---|
424 | dst_rect.bottom = This->presentParms.BackBufferHeight;
|
---|
425 | }
|
---|
426 | #endif
|
---|
427 |
|
---|
428 | /* Rendering to a window of different size, presenting partial rectangles,
|
---|
429 | * or rendering to a different window needs help from FBO_blit or a textured
|
---|
430 | * draw. Render the swapchain to a FBO in the future.
|
---|
431 | *
|
---|
432 | * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
|
---|
433 | * all these issues - this fails if the window is smaller than the backbuffer.
|
---|
434 | */
|
---|
435 | if (!This->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
436 | {
|
---|
437 | IWineD3DSurface_LoadLocation(This->backBuffer[0], SFLAG_INTEXTURE, NULL);
|
---|
438 | IWineD3DSurface_ModifyLocation(This->backBuffer[0], SFLAG_INDRAWABLE, FALSE);
|
---|
439 | This->render_to_fbo = TRUE;
|
---|
440 |
|
---|
441 | /* Force the context manager to update the render target configuration next draw. */
|
---|
442 | context->current_rt = NULL;
|
---|
443 | }
|
---|
444 |
|
---|
445 | if(This->render_to_fbo)
|
---|
446 | {
|
---|
447 | /* This codepath should only be hit with the COPY swapeffect. Otherwise a backbuffer-
|
---|
448 | * window size mismatch is impossible(fullscreen) and src and dst rectangles are
|
---|
449 | * not allowed(they need the COPY swapeffect)
|
---|
450 | *
|
---|
451 | * The DISCARD swap effect is ok as well since any backbuffer content is allowed after
|
---|
452 | * the swap
|
---|
453 | */
|
---|
454 | if(This->presentParms.SwapEffect == WINED3DSWAPEFFECT_FLIP )
|
---|
455 | {
|
---|
456 | FIXME("Render-to-fbo with WINED3DSWAPEFFECT_FLIP\n");
|
---|
457 | }
|
---|
458 |
|
---|
459 | swapchain_blit(This, context, &src_rect, &dst_rect);
|
---|
460 | }
|
---|
461 |
|
---|
462 | #ifdef VBOX_WITH_WDDM
|
---|
463 | if (This->device->numContexts > 1) wglFinish();
|
---|
464 | #else
|
---|
465 | if (This->num_contexts > 1) wglFinish();
|
---|
466 | #endif
|
---|
467 |
|
---|
468 | #if defined(VBOX_WITH_WDDM) && defined(DEBUG)
|
---|
469 | {
|
---|
470 | HWND wnd = WindowFromDC(context->currentSwapchain->hDC);
|
---|
471 | Assert(wnd == context->currentSwapchain->win_handle);
|
---|
472 | }
|
---|
473 | #endif
|
---|
474 |
|
---|
475 | #ifdef VBOX_WITH_WDDM
|
---|
476 | /* We're directly using wglMakeCurrent calls skipping GDI layer, which causes GDI SwapBuffers to fail trying to
|
---|
477 | * call glFinish, which doesn't have any context set. So we use wglSwapLayerBuffers directly as well.
|
---|
478 | */
|
---|
479 | pwglSwapLayerBuffers(context->currentSwapchain->hDC, WGL_SWAP_MAIN_PLANE);
|
---|
480 | #else
|
---|
481 | SwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
|
---|
482 | #endif
|
---|
483 |
|
---|
484 | TRACE("SwapBuffers called, Starting new frame\n");
|
---|
485 | /* FPS support */
|
---|
486 | if (TRACE_ON(fps))
|
---|
487 | {
|
---|
488 | DWORD time = GetTickCount();
|
---|
489 | This->frames++;
|
---|
490 | /* every 1.5 seconds */
|
---|
491 | if (time - This->prev_time > 1500) {
|
---|
492 | TRACE_(fps)("%p @ approx %.2ffps\n", This, 1000.0*This->frames/(time - This->prev_time));
|
---|
493 | This->prev_time = time;
|
---|
494 | This->frames = 0;
|
---|
495 | }
|
---|
496 | }
|
---|
497 |
|
---|
498 | #if defined(FRAME_DEBUGGING)
|
---|
499 | {
|
---|
500 | if (GetFileAttributesA("C:\\D3DTRACE") != INVALID_FILE_ATTRIBUTES) {
|
---|
501 | if (!isOn) {
|
---|
502 | isOn = TRUE;
|
---|
503 | FIXME("Enabling D3D Trace\n");
|
---|
504 | __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 1);
|
---|
505 | #if defined(SHOW_FRAME_MAKEUP)
|
---|
506 | FIXME("Singe Frame snapshots Starting\n");
|
---|
507 | isDumpingFrames = TRUE;
|
---|
508 | ENTER_GL();
|
---|
509 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
510 | LEAVE_GL();
|
---|
511 | #endif
|
---|
512 |
|
---|
513 | #if defined(SINGLE_FRAME_DEBUGGING)
|
---|
514 | } else {
|
---|
515 | #if defined(SHOW_FRAME_MAKEUP)
|
---|
516 | FIXME("Singe Frame snapshots Finishing\n");
|
---|
517 | isDumpingFrames = FALSE;
|
---|
518 | #endif
|
---|
519 | FIXME("Singe Frame trace complete\n");
|
---|
520 | DeleteFileA("C:\\D3DTRACE");
|
---|
521 | __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
|
---|
522 | #endif
|
---|
523 | }
|
---|
524 | } else {
|
---|
525 | if (isOn) {
|
---|
526 | isOn = FALSE;
|
---|
527 | #if defined(SHOW_FRAME_MAKEUP)
|
---|
528 | FIXME("Single Frame snapshots Finishing\n");
|
---|
529 | isDumpingFrames = FALSE;
|
---|
530 | #endif
|
---|
531 | FIXME("Disabling D3D Trace\n");
|
---|
532 | __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
|
---|
533 | }
|
---|
534 | }
|
---|
535 | }
|
---|
536 | #endif
|
---|
537 |
|
---|
538 | /* This is disabled, but the code left in for debug purposes.
|
---|
539 | *
|
---|
540 | * Since we're allowed to modify the new back buffer on a D3DSWAPEFFECT_DISCARD flip,
|
---|
541 | * we can clear it with some ugly color to make bad drawing visible and ease debugging.
|
---|
542 | * The Debug runtime does the same on Windows. However, a few games do not redraw the
|
---|
543 | * screen properly, like Max Payne 2, which leaves a few pixels undefined.
|
---|
544 | *
|
---|
545 | * Tests show that the content of the back buffer after a discard flip is indeed not
|
---|
546 | * reliable, so no game can depend on the exact content. However, it resembles the
|
---|
547 | * old contents in some way, for example by showing fragments at other locations. In
|
---|
548 | * general, the color theme is still intact. So Max payne, which draws rather dark scenes
|
---|
549 | * gets a dark background image. If we clear it with a bright ugly color, the game's
|
---|
550 | * bug shows up much more than it does on Windows, and the players see single pixels
|
---|
551 | * with wrong colors.
|
---|
552 | * (The Max Payne bug has been confirmed on Windows with the debug runtime)
|
---|
553 | */
|
---|
554 | if (FALSE && This->presentParms.SwapEffect == WINED3DSWAPEFFECT_DISCARD) {
|
---|
555 | TRACE("Clearing the color buffer with cyan color\n");
|
---|
556 |
|
---|
557 | IWineD3DDevice_Clear((IWineD3DDevice *)This->device, 0, NULL,
|
---|
558 | WINED3DCLEAR_TARGET, 0xff00ffff, 1.0f, 0);
|
---|
559 | }
|
---|
560 |
|
---|
561 | if(!This->render_to_fbo &&
|
---|
562 | ( ((IWineD3DSurfaceImpl *) This->frontBuffer)->Flags & SFLAG_INSYSMEM ||
|
---|
563 | ((IWineD3DSurfaceImpl *) This->backBuffer[0])->Flags & SFLAG_INSYSMEM ) ) {
|
---|
564 | /* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying
|
---|
565 | * Doesn't work with render_to_fbo because we're not flipping
|
---|
566 | */
|
---|
567 | IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
|
---|
568 | IWineD3DSurfaceImpl *back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
|
---|
569 |
|
---|
570 | if(front->resource.size == back->resource.size) {
|
---|
571 | DWORD fbflags;
|
---|
572 | flip_surface(front, back);
|
---|
573 |
|
---|
574 | /* Tell the front buffer surface that is has been modified. However,
|
---|
575 | * the other locations were preserved during that, so keep the flags.
|
---|
576 | * This serves to update the emulated overlay, if any
|
---|
577 | */
|
---|
578 | fbflags = front->Flags;
|
---|
579 | IWineD3DSurface_ModifyLocation(This->frontBuffer, SFLAG_INDRAWABLE, TRUE);
|
---|
580 | front->Flags = fbflags;
|
---|
581 | } else {
|
---|
582 | IWineD3DSurface_ModifyLocation((IWineD3DSurface *) front, SFLAG_INDRAWABLE, TRUE);
|
---|
583 | IWineD3DSurface_ModifyLocation((IWineD3DSurface *) back, SFLAG_INDRAWABLE, TRUE);
|
---|
584 | }
|
---|
585 | } else {
|
---|
586 | IWineD3DSurface_ModifyLocation(This->frontBuffer, SFLAG_INDRAWABLE, TRUE);
|
---|
587 | /* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
|
---|
588 | * and INTEXTURE copies can keep their old content if they have any defined content.
|
---|
589 | * If the swapeffect is COPY, the content remains the same. If it is FLIP however,
|
---|
590 | * the texture / sysmem copy needs to be reloaded from the drawable
|
---|
591 | */
|
---|
592 | if(This->presentParms.SwapEffect == WINED3DSWAPEFFECT_FLIP) {
|
---|
593 | IWineD3DSurface_ModifyLocation(This->backBuffer[0], SFLAG_INDRAWABLE, TRUE);
|
---|
594 | }
|
---|
595 | }
|
---|
596 |
|
---|
597 | if (This->device->stencilBufferTarget)
|
---|
598 | {
|
---|
599 | if (This->presentParms.Flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
---|
600 | || ((IWineD3DSurfaceImpl *)This->device->stencilBufferTarget)->Flags & SFLAG_DISCARD)
|
---|
601 | {
|
---|
602 | surface_modify_ds_location(This->device->stencilBufferTarget, SFLAG_DS_DISCARDED);
|
---|
603 | }
|
---|
604 | }
|
---|
605 |
|
---|
606 | if (This->presentParms.PresentationInterval != WINED3DPRESENT_INTERVAL_IMMEDIATE
|
---|
607 | && context->gl_info->supported[SGI_VIDEO_SYNC])
|
---|
608 | {
|
---|
609 | retval = GL_EXTCALL(glXGetVideoSyncSGI(&sync));
|
---|
610 | if(retval != 0) {
|
---|
611 | ERR("glXGetVideoSyncSGI failed(retval = %d\n", retval);
|
---|
612 | }
|
---|
613 |
|
---|
614 | switch(This->presentParms.PresentationInterval) {
|
---|
615 | case WINED3DPRESENT_INTERVAL_DEFAULT:
|
---|
616 | case WINED3DPRESENT_INTERVAL_ONE:
|
---|
617 | if(sync <= This->vSyncCounter) {
|
---|
618 | retval = GL_EXTCALL(glXWaitVideoSyncSGI(1, 0, &This->vSyncCounter));
|
---|
619 | } else {
|
---|
620 | This->vSyncCounter = sync;
|
---|
621 | }
|
---|
622 | break;
|
---|
623 | case WINED3DPRESENT_INTERVAL_TWO:
|
---|
624 | if(sync <= This->vSyncCounter + 1) {
|
---|
625 | retval = GL_EXTCALL(glXWaitVideoSyncSGI(2, This->vSyncCounter & 0x1, &This->vSyncCounter));
|
---|
626 | } else {
|
---|
627 | This->vSyncCounter = sync;
|
---|
628 | }
|
---|
629 | break;
|
---|
630 | case WINED3DPRESENT_INTERVAL_THREE:
|
---|
631 | if(sync <= This->vSyncCounter + 2) {
|
---|
632 | retval = GL_EXTCALL(glXWaitVideoSyncSGI(3, This->vSyncCounter % 0x3, &This->vSyncCounter));
|
---|
633 | } else {
|
---|
634 | This->vSyncCounter = sync;
|
---|
635 | }
|
---|
636 | break;
|
---|
637 | case WINED3DPRESENT_INTERVAL_FOUR:
|
---|
638 | if(sync <= This->vSyncCounter + 3) {
|
---|
639 | retval = GL_EXTCALL(glXWaitVideoSyncSGI(4, This->vSyncCounter & 0x3, &This->vSyncCounter));
|
---|
640 | } else {
|
---|
641 | This->vSyncCounter = sync;
|
---|
642 | }
|
---|
643 | break;
|
---|
644 | default:
|
---|
645 | FIXME("Unknown presentation interval %08x\n", This->presentParms.PresentationInterval);
|
---|
646 | }
|
---|
647 | }
|
---|
648 |
|
---|
649 | context_release(context);
|
---|
650 |
|
---|
651 | TRACE("returning\n");
|
---|
652 | return WINED3D_OK;
|
---|
653 | }
|
---|
654 |
|
---|
655 | static HRESULT WINAPI IWineD3DSwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window)
|
---|
656 | {
|
---|
657 | #ifndef VBOX_WITH_WDDM
|
---|
658 | IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
|
---|
659 |
|
---|
660 | if (!window) window = swapchain->device_window;
|
---|
661 | if (window == swapchain->win_handle) return WINED3D_OK;
|
---|
662 |
|
---|
663 | TRACE("Setting swapchain %p window from %p to %p\n", swapchain, swapchain->win_handle, window);
|
---|
664 | swapchain->win_handle = window;
|
---|
665 | #endif
|
---|
666 | return WINED3D_OK;
|
---|
667 | }
|
---|
668 |
|
---|
669 | #ifdef VBOX_WITH_WDDM
|
---|
670 | static HRESULT IWineD3DBaseSwapChainImpl_PresentRtPerform(IWineD3DSwapChainImpl* This)
|
---|
671 | {
|
---|
672 | IWineD3DSurface *pBb = This->backBuffer[0];
|
---|
673 | HRESULT hr = IWineD3DSurface_Blt(pBb, NULL, This->presentRt, NULL, 0, NULL, 0);
|
---|
674 | if (FAILED(hr))
|
---|
675 | {
|
---|
676 | ERR("IWineD3DSurface_Blt failed with hr(%d)", hr);
|
---|
677 | return hr;
|
---|
678 | }
|
---|
679 |
|
---|
680 | hr = IWineD3DSwapChainImpl_Present((IWineD3DSwapChain*)This, NULL, NULL, NULL, NULL, 0);
|
---|
681 | if (FAILED(hr))
|
---|
682 | {
|
---|
683 | ERR("IWineD3DSurface_Blt failed with hr(%d)", hr);
|
---|
684 | return hr;
|
---|
685 | }
|
---|
686 |
|
---|
687 | return S_OK;
|
---|
688 | }
|
---|
689 |
|
---|
690 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_Flush(IWineD3DSwapChain* This)
|
---|
691 | {
|
---|
692 | /* @todo: if we're in PresentRt mode, check whether the current present rt is updated
|
---|
693 | * and do present to frontbuffer if needed */
|
---|
694 | return S_OK;
|
---|
695 | }
|
---|
696 |
|
---|
697 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_PresentRt(IWineD3DSwapChain* iface, IWineD3DSurface* surf)
|
---|
698 | {
|
---|
699 | IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl*)iface;
|
---|
700 | IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)surf;
|
---|
701 | if (This->presentRt != surf)
|
---|
702 | {
|
---|
703 | if (surf)
|
---|
704 | {
|
---|
705 | IWineD3DSurface_AddRef(surf);
|
---|
706 | if (surface->presentSwapchain)
|
---|
707 | {
|
---|
708 | ERR("not expected");
|
---|
709 | Assert(surface->presentSwapchain != iface);
|
---|
710 | IWineD3DBaseSwapChainImpl_PresentRt(surface->presentSwapchain, NULL);
|
---|
711 | }
|
---|
712 | surface->presentSwapchain = iface;
|
---|
713 | }
|
---|
714 | if (This->presentRt)
|
---|
715 | {
|
---|
716 | IWineD3DSurfaceImpl *old = (IWineD3DSurfaceImpl*)This->presentRt;
|
---|
717 | Assert(old->presentSwapchain == iface);
|
---|
718 | old->presentSwapchain = NULL;
|
---|
719 | IWineD3DSurface_Release(This->presentRt);
|
---|
720 | }
|
---|
721 | This->presentRt = surf;
|
---|
722 | }
|
---|
723 |
|
---|
724 | if (surf)
|
---|
725 | return IWineD3DBaseSwapChainImpl_PresentRtPerform(This);
|
---|
726 | return S_OK;
|
---|
727 | }
|
---|
728 | #endif
|
---|
729 |
|
---|
730 | static const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
|
---|
731 | {
|
---|
732 | /* IUnknown */
|
---|
733 | IWineD3DBaseSwapChainImpl_QueryInterface,
|
---|
734 | IWineD3DBaseSwapChainImpl_AddRef,
|
---|
735 | IWineD3DBaseSwapChainImpl_Release,
|
---|
736 | /* IWineD3DSwapChain */
|
---|
737 | IWineD3DBaseSwapChainImpl_GetParent,
|
---|
738 | IWineD3DSwapChainImpl_Destroy,
|
---|
739 | IWineD3DBaseSwapChainImpl_GetDevice,
|
---|
740 | IWineD3DSwapChainImpl_Present,
|
---|
741 | IWineD3DSwapChainImpl_SetDestWindowOverride,
|
---|
742 | IWineD3DBaseSwapChainImpl_GetFrontBufferData,
|
---|
743 | IWineD3DBaseSwapChainImpl_GetBackBuffer,
|
---|
744 | IWineD3DBaseSwapChainImpl_GetRasterStatus,
|
---|
745 | IWineD3DBaseSwapChainImpl_GetDisplayMode,
|
---|
746 | IWineD3DBaseSwapChainImpl_GetPresentParameters,
|
---|
747 | IWineD3DBaseSwapChainImpl_SetGammaRamp,
|
---|
748 | IWineD3DBaseSwapChainImpl_GetGammaRamp,
|
---|
749 | #ifdef VBOX_WITH_WDDM
|
---|
750 | IWineD3DBaseSwapChainImpl_Flush,
|
---|
751 | IWineD3DBaseSwapChainImpl_PresentRt,
|
---|
752 | #endif
|
---|
753 | };
|
---|
754 |
|
---|
755 | static LONG fullscreen_style(LONG style)
|
---|
756 | {
|
---|
757 | /* Make sure the window is managed, otherwise we won't get keyboard input. */
|
---|
758 | style |= WS_POPUP | WS_SYSMENU;
|
---|
759 | style &= ~(WS_CAPTION | WS_THICKFRAME);
|
---|
760 |
|
---|
761 | return style;
|
---|
762 | }
|
---|
763 |
|
---|
764 | static LONG fullscreen_exstyle(LONG exstyle)
|
---|
765 | {
|
---|
766 | /* Filter out window decorations. */
|
---|
767 | exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
|
---|
768 |
|
---|
769 | return exstyle;
|
---|
770 | }
|
---|
771 |
|
---|
772 | void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h)
|
---|
773 | {
|
---|
774 | #ifdef VBOX_WITH_WDDM
|
---|
775 | ERR("not supported");
|
---|
776 | #else
|
---|
777 | IWineD3DDeviceImpl *device = swapchain->device;
|
---|
778 | HWND window = swapchain->device_window;
|
---|
779 | BOOL filter_messages;
|
---|
780 | LONG style, exstyle;
|
---|
781 |
|
---|
782 | TRACE("Setting up window %p for fullscreen mode.\n", window);
|
---|
783 |
|
---|
784 | if (device->style || device->exStyle)
|
---|
785 | {
|
---|
786 | ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
|
---|
787 | window, device->style, device->exStyle);
|
---|
788 | }
|
---|
789 |
|
---|
790 | device->style = GetWindowLongW(window, GWL_STYLE);
|
---|
791 | device->exStyle = GetWindowLongW(window, GWL_EXSTYLE);
|
---|
792 |
|
---|
793 | style = fullscreen_style(device->style);
|
---|
794 | exstyle = fullscreen_exstyle(device->exStyle);
|
---|
795 |
|
---|
796 | TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
|
---|
797 | device->style, device->exStyle, style, exstyle);
|
---|
798 |
|
---|
799 | filter_messages = device->filter_messages;
|
---|
800 | device->filter_messages = TRUE;
|
---|
801 |
|
---|
802 | SetWindowLongW(window, GWL_STYLE, style);
|
---|
803 | SetWindowLongW(window, GWL_EXSTYLE, exstyle);
|
---|
804 | SetWindowPos(window, HWND_TOP, 0, 0, w, h, SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
|
---|
805 |
|
---|
806 | device->filter_messages = filter_messages;
|
---|
807 | #endif
|
---|
808 | }
|
---|
809 |
|
---|
810 | void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain)
|
---|
811 | {
|
---|
812 | #ifdef VBOX_WITH_WDDM
|
---|
813 | ERR("not supported");
|
---|
814 | #else
|
---|
815 | IWineD3DDeviceImpl *device = swapchain->device;
|
---|
816 | HWND window = swapchain->device_window;
|
---|
817 | BOOL filter_messages;
|
---|
818 | LONG style, exstyle;
|
---|
819 |
|
---|
820 | if (!device->style && !device->exStyle) return;
|
---|
821 |
|
---|
822 | TRACE("Restoring window style of window %p to %08x, %08x.\n",
|
---|
823 | window, device->style, device->exStyle);
|
---|
824 |
|
---|
825 | style = GetWindowLongW(window, GWL_STYLE);
|
---|
826 | exstyle = GetWindowLongW(window, GWL_EXSTYLE);
|
---|
827 |
|
---|
828 | filter_messages = device->filter_messages;
|
---|
829 | device->filter_messages = TRUE;
|
---|
830 |
|
---|
831 | /* Only restore the style if the application didn't modify it during the
|
---|
832 | * fullscreen phase. Some applications change it before calling Reset()
|
---|
833 | * when switching between windowed and fullscreen modes (HL2), some
|
---|
834 | * depend on the original style (Eve Online). */
|
---|
835 | if (style == fullscreen_style(device->style) && exstyle == fullscreen_exstyle(device->exStyle))
|
---|
836 | {
|
---|
837 | SetWindowLongW(window, GWL_STYLE, device->style);
|
---|
838 | SetWindowLongW(window, GWL_EXSTYLE, device->exStyle);
|
---|
839 | }
|
---|
840 | SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
|
---|
841 |
|
---|
842 | device->filter_messages = filter_messages;
|
---|
843 |
|
---|
844 | /* Delete the old values. */
|
---|
845 | device->style = 0;
|
---|
846 | device->exStyle = 0;
|
---|
847 | #endif
|
---|
848 | }
|
---|
849 |
|
---|
850 |
|
---|
851 | HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
|
---|
852 | IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent)
|
---|
853 | {
|
---|
854 | const struct wined3d_adapter *adapter = device->adapter;
|
---|
855 | const struct wined3d_format_desc *format_desc;
|
---|
856 | BOOL displaymode_set = FALSE;
|
---|
857 | WINED3DDISPLAYMODE mode;
|
---|
858 | RECT client_rect;
|
---|
859 | HWND window = NULL;
|
---|
860 | #ifdef VBOX_WITH_WDDM
|
---|
861 | IWineD3DSwapChainImpl *overridenSwapchain = NULL;
|
---|
862 | HDC hDC = NULL;
|
---|
863 | #endif
|
---|
864 | HRESULT hr;
|
---|
865 | UINT i;
|
---|
866 |
|
---|
867 | if (present_parameters->BackBufferCount > WINED3DPRESENT_BACK_BUFFER_MAX)
|
---|
868 | {
|
---|
869 | ERR("The application requested %u back buffers, this is not supported.\n",
|
---|
870 | present_parameters->BackBufferCount);
|
---|
871 | return WINED3DERR_INVALIDCALL;
|
---|
872 | }
|
---|
873 |
|
---|
874 | if (present_parameters->BackBufferCount > 1)
|
---|
875 | {
|
---|
876 | FIXME("The application requested more than one back buffer, this is not properly supported.\n"
|
---|
877 | "Please configure the application to use double buffering (1 back buffer) if possible.\n");
|
---|
878 | }
|
---|
879 |
|
---|
880 | switch (surface_type)
|
---|
881 | {
|
---|
882 | case SURFACE_GDI:
|
---|
883 | swapchain->lpVtbl = &IWineGDISwapChain_Vtbl;
|
---|
884 | break;
|
---|
885 |
|
---|
886 | case SURFACE_OPENGL:
|
---|
887 | swapchain->lpVtbl = &IWineD3DSwapChain_Vtbl;
|
---|
888 | break;
|
---|
889 |
|
---|
890 | case SURFACE_UNKNOWN:
|
---|
891 | FIXME("Caller tried to create a SURFACE_UNKNOWN swapchain.\n");
|
---|
892 | return WINED3DERR_INVALIDCALL;
|
---|
893 | }
|
---|
894 |
|
---|
895 | #ifdef VBOX_WITH_WDDM
|
---|
896 | if (present_parameters->hDeviceWindow)
|
---|
897 | {
|
---|
898 | overridenSwapchain = swapchain_find(device, present_parameters->hDeviceWindow);
|
---|
899 | if (!overridenSwapchain)
|
---|
900 | {
|
---|
901 | ERR("invalid window handle supplied");
|
---|
902 | return E_FAIL;
|
---|
903 | }
|
---|
904 |
|
---|
905 | window = overridenSwapchain->win_handle;
|
---|
906 | hDC = overridenSwapchain->hDC;
|
---|
907 | }
|
---|
908 | else
|
---|
909 | {
|
---|
910 | hr = VBoxExtWndCreate(present_parameters->BackBufferWidth, present_parameters->BackBufferHeight, &window, &hDC);
|
---|
911 | if (FAILED(hr))
|
---|
912 | {
|
---|
913 | ERR("VBoxExtWndCreate failed, hr 0x%x", hr);
|
---|
914 | return hr;
|
---|
915 | }
|
---|
916 | }
|
---|
917 | Assert(window);
|
---|
918 | Assert(hDC);
|
---|
919 | present_parameters->hDeviceWindow = window;
|
---|
920 | #else
|
---|
921 | window = present_parameters->hDeviceWindow ? present_parameters->hDeviceWindow : device->createParms.hFocusWindow;
|
---|
922 | #endif
|
---|
923 |
|
---|
924 | swapchain->device = device;
|
---|
925 | swapchain->parent = parent;
|
---|
926 | swapchain->ref = 1;
|
---|
927 | swapchain->win_handle = window;
|
---|
928 | #ifndef VBOX_WITH_WDDM
|
---|
929 | swapchain->device_window = window;
|
---|
930 | #else
|
---|
931 | Assert(window);
|
---|
932 | swapchain->hDC = hDC;
|
---|
933 | swapchain->presentRt = NULL;
|
---|
934 | #endif
|
---|
935 |
|
---|
936 | if (!present_parameters->Windowed && window)
|
---|
937 | {
|
---|
938 | swapchain_setup_fullscreen_window(swapchain, present_parameters->BackBufferWidth,
|
---|
939 | present_parameters->BackBufferHeight);
|
---|
940 | }
|
---|
941 |
|
---|
942 | IWineD3D_GetAdapterDisplayMode(device->wined3d, adapter->ordinal, &mode);
|
---|
943 | swapchain->orig_width = mode.Width;
|
---|
944 | swapchain->orig_height = mode.Height;
|
---|
945 | swapchain->orig_fmt = mode.Format;
|
---|
946 | format_desc = getFormatDescEntry(mode.Format, &adapter->gl_info);
|
---|
947 |
|
---|
948 | #ifndef VBOX_WITH_WDDM
|
---|
949 | GetClientRect(window, &client_rect);
|
---|
950 | #else
|
---|
951 | client_rect.left = 0;
|
---|
952 | client_rect.top = 0;
|
---|
953 | client_rect.right = present_parameters->BackBufferWidth;
|
---|
954 | client_rect.bottom = present_parameters->BackBufferHeight;
|
---|
955 | #endif
|
---|
956 | if (present_parameters->Windowed
|
---|
957 | && (!present_parameters->BackBufferWidth || !present_parameters->BackBufferHeight
|
---|
958 | || present_parameters->BackBufferFormat == WINED3DFMT_UNKNOWN))
|
---|
959 | {
|
---|
960 |
|
---|
961 | if (!present_parameters->BackBufferWidth)
|
---|
962 | {
|
---|
963 | present_parameters->BackBufferWidth = client_rect.right;
|
---|
964 | TRACE("Updating width to %u.\n", present_parameters->BackBufferWidth);
|
---|
965 | }
|
---|
966 |
|
---|
967 | if (!present_parameters->BackBufferHeight)
|
---|
968 | {
|
---|
969 | present_parameters->BackBufferHeight = client_rect.bottom;
|
---|
970 | TRACE("Updating height to %u.\n", present_parameters->BackBufferHeight);
|
---|
971 | }
|
---|
972 |
|
---|
973 | if (present_parameters->BackBufferFormat == WINED3DFMT_UNKNOWN)
|
---|
974 | {
|
---|
975 | present_parameters->BackBufferFormat = swapchain->orig_fmt;
|
---|
976 | TRACE("Updating format to %s.\n", debug_d3dformat(swapchain->orig_fmt));
|
---|
977 | }
|
---|
978 | }
|
---|
979 | swapchain->presentParms = *present_parameters;
|
---|
980 |
|
---|
981 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
|
---|
982 | && present_parameters->BackBufferCount
|
---|
983 | && (present_parameters->BackBufferWidth != client_rect.right
|
---|
984 | || present_parameters->BackBufferHeight != client_rect.bottom))
|
---|
985 | {
|
---|
986 | TRACE("Rendering to FBO. Backbuffer %ux%u, window %ux%u.\n",
|
---|
987 | present_parameters->BackBufferWidth,
|
---|
988 | present_parameters->BackBufferHeight,
|
---|
989 | client_rect.right, client_rect.bottom);
|
---|
990 | swapchain->render_to_fbo = TRUE;
|
---|
991 | }
|
---|
992 |
|
---|
993 | TRACE("Creating front buffer.\n");
|
---|
994 | hr = IWineD3DDeviceParent_CreateRenderTarget(device->device_parent, parent,
|
---|
995 | swapchain->presentParms.BackBufferWidth, swapchain->presentParms.BackBufferHeight,
|
---|
996 | swapchain->presentParms.BackBufferFormat, swapchain->presentParms.MultiSampleType,
|
---|
997 | swapchain->presentParms.MultiSampleQuality, TRUE /* Lockable */, &swapchain->frontBuffer);
|
---|
998 | if (FAILED(hr))
|
---|
999 | {
|
---|
1000 | WARN("Failed to create front buffer, hr %#x.\n", hr);
|
---|
1001 | goto err;
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | IWineD3DSurface_SetContainer(swapchain->frontBuffer, (IWineD3DBase *)swapchain);
|
---|
1005 | ((IWineD3DSurfaceImpl *)swapchain->frontBuffer)->Flags |= SFLAG_SWAPCHAIN;
|
---|
1006 | if (surface_type == SURFACE_OPENGL)
|
---|
1007 | {
|
---|
1008 | IWineD3DSurface_ModifyLocation(swapchain->frontBuffer, SFLAG_INDRAWABLE, TRUE);
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 | /* MSDN says we're only allowed a single fullscreen swapchain per device,
|
---|
1012 | * so we should really check to see if there is a fullscreen swapchain
|
---|
1013 | * already. Does a single head count as full screen? */
|
---|
1014 |
|
---|
1015 | if (!present_parameters->Windowed)
|
---|
1016 | {
|
---|
1017 | WINED3DDISPLAYMODE mode;
|
---|
1018 |
|
---|
1019 | /* Change the display settings */
|
---|
1020 | mode.Width = present_parameters->BackBufferWidth;
|
---|
1021 | mode.Height = present_parameters->BackBufferHeight;
|
---|
1022 | mode.Format = present_parameters->BackBufferFormat;
|
---|
1023 | mode.RefreshRate = present_parameters->FullScreen_RefreshRateInHz;
|
---|
1024 |
|
---|
1025 | hr = IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)device, 0, &mode);
|
---|
1026 | if (FAILED(hr))
|
---|
1027 | {
|
---|
1028 | WARN("Failed to set display mode, hr %#x.\n", hr);
|
---|
1029 | goto err;
|
---|
1030 | }
|
---|
1031 | displaymode_set = TRUE;
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | #ifndef VBOX_WITH_WDDM
|
---|
1035 | swapchain->context = HeapAlloc(GetProcessHeap(), 0, sizeof(swapchain->context));
|
---|
1036 | if (!swapchain->context)
|
---|
1037 | {
|
---|
1038 | ERR("Failed to create the context array.\n");
|
---|
1039 | hr = E_OUTOFMEMORY;
|
---|
1040 | goto err;
|
---|
1041 | }
|
---|
1042 | swapchain->num_contexts = 1;
|
---|
1043 | #endif
|
---|
1044 |
|
---|
1045 | if (surface_type == SURFACE_OPENGL)
|
---|
1046 | {
|
---|
1047 | #ifdef VBOX_WITH_WDDM
|
---|
1048 | struct wined3d_context * swapchainContext;
|
---|
1049 | #endif
|
---|
1050 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
1051 |
|
---|
1052 | /* In WGL both color, depth and stencil are features of a pixel format. In case of D3D they are separate.
|
---|
1053 | * You are able to add a depth + stencil surface at a later stage when you need it.
|
---|
1054 | * In order to support this properly in WineD3D we need the ability to recreate the opengl context and
|
---|
1055 | * drawable when this is required. This is very tricky as we need to reapply ALL opengl states for the new
|
---|
1056 | * context, need torecreate shaders, textures and other resources.
|
---|
1057 | *
|
---|
1058 | * The context manager already takes care of the state problem and for the other tasks code from Reset
|
---|
1059 | * can be used. These changes are way to risky during the 1.0 code freeze which is taking place right now.
|
---|
1060 | * Likely a lot of other new bugs will be exposed. For that reason request a depth stencil surface all the
|
---|
1061 | * time. It can cause a slight performance hit but fixes a lot of regressions. A fixme reminds of that this
|
---|
1062 | * issue needs to be fixed. */
|
---|
1063 | if (!present_parameters->EnableAutoDepthStencil
|
---|
1064 | || swapchain->presentParms.AutoDepthStencilFormat != WINED3DFMT_D24_UNORM_S8_UINT)
|
---|
1065 | {
|
---|
1066 | FIXME("Add OpenGL context recreation support to context_validate_onscreen_formats\n");
|
---|
1067 | }
|
---|
1068 | swapchain->ds_format = getFormatDescEntry(WINED3DFMT_D24_UNORM_S8_UINT, gl_info);
|
---|
1069 |
|
---|
1070 | #ifdef VBOX_WITH_WDDM
|
---|
1071 | swapchainContext = context_find_create(device, swapchain, (IWineD3DSurfaceImpl *)swapchain->frontBuffer,
|
---|
1072 | swapchain->ds_format);
|
---|
1073 | if (!swapchainContext)
|
---|
1074 | #else
|
---|
1075 | swapchain->context[0] = context_create(swapchain, (IWineD3DSurfaceImpl *)swapchain->frontBuffer,
|
---|
1076 | swapchain->ds_format);
|
---|
1077 | if (!swapchain->context[0])
|
---|
1078 | #endif
|
---|
1079 | {
|
---|
1080 | WARN("Failed to create context.\n");
|
---|
1081 | hr = WINED3DERR_NOTAVAILABLE;
|
---|
1082 | goto err;
|
---|
1083 | }
|
---|
1084 | #ifdef VBOX_WITH_WDDM
|
---|
1085 | context_release(swapchainContext);
|
---|
1086 | #else
|
---|
1087 | context_release(swapchain->context[0]);
|
---|
1088 | #endif
|
---|
1089 | }
|
---|
1090 | else
|
---|
1091 | {
|
---|
1092 | #ifndef VBOX_WITH_WDDM
|
---|
1093 | swapchain->context[0] = NULL;
|
---|
1094 | #endif
|
---|
1095 | }
|
---|
1096 |
|
---|
1097 | if (swapchain->presentParms.BackBufferCount > 0)
|
---|
1098 | {
|
---|
1099 | swapchain->backBuffer = HeapAlloc(GetProcessHeap(), 0,
|
---|
1100 | sizeof(*swapchain->backBuffer) * swapchain->presentParms.BackBufferCount);
|
---|
1101 | if (!swapchain->backBuffer)
|
---|
1102 | {
|
---|
1103 | ERR("Failed to allocate backbuffer array memory.\n");
|
---|
1104 | hr = E_OUTOFMEMORY;
|
---|
1105 | goto err;
|
---|
1106 | }
|
---|
1107 |
|
---|
1108 | for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
|
---|
1109 | {
|
---|
1110 | TRACE("Creating back buffer %u.\n", i);
|
---|
1111 | hr = IWineD3DDeviceParent_CreateRenderTarget(device->device_parent, parent,
|
---|
1112 | swapchain->presentParms.BackBufferWidth, swapchain->presentParms.BackBufferHeight,
|
---|
1113 | swapchain->presentParms.BackBufferFormat, swapchain->presentParms.MultiSampleType,
|
---|
1114 | swapchain->presentParms.MultiSampleQuality, TRUE /* Lockable */, &swapchain->backBuffer[i]);
|
---|
1115 | if (FAILED(hr))
|
---|
1116 | {
|
---|
1117 | WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
|
---|
1118 | goto err;
|
---|
1119 | }
|
---|
1120 |
|
---|
1121 | IWineD3DSurface_SetContainer(swapchain->backBuffer[i], (IWineD3DBase *)swapchain);
|
---|
1122 | ((IWineD3DSurfaceImpl *)swapchain->backBuffer[i])->Flags |= SFLAG_SWAPCHAIN;
|
---|
1123 | }
|
---|
1124 | }
|
---|
1125 |
|
---|
1126 | /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
|
---|
1127 | if (present_parameters->EnableAutoDepthStencil && surface_type == SURFACE_OPENGL)
|
---|
1128 | {
|
---|
1129 | TRACE("Creating depth/stencil buffer.\n");
|
---|
1130 | if (!device->auto_depth_stencil_buffer)
|
---|
1131 | {
|
---|
1132 | hr = IWineD3DDeviceParent_CreateDepthStencilSurface(device->device_parent, parent,
|
---|
1133 | swapchain->presentParms.BackBufferWidth, swapchain->presentParms.BackBufferHeight,
|
---|
1134 | swapchain->presentParms.AutoDepthStencilFormat, swapchain->presentParms.MultiSampleType,
|
---|
1135 | swapchain->presentParms.MultiSampleQuality, FALSE /* FIXME: Discard */,
|
---|
1136 | &device->auto_depth_stencil_buffer);
|
---|
1137 | if (FAILED(hr))
|
---|
1138 | {
|
---|
1139 | WARN("Failed to create the auto depth stencil, hr %#x.\n", hr);
|
---|
1140 | goto err;
|
---|
1141 | }
|
---|
1142 |
|
---|
1143 | IWineD3DSurface_SetContainer(device->auto_depth_stencil_buffer, NULL);
|
---|
1144 | }
|
---|
1145 | }
|
---|
1146 |
|
---|
1147 | IWineD3DSwapChain_GetGammaRamp((IWineD3DSwapChain *)swapchain, &swapchain->orig_gamma);
|
---|
1148 |
|
---|
1149 | #ifdef VBOX_WITH_WDDM
|
---|
1150 | if (overridenSwapchain)
|
---|
1151 | {
|
---|
1152 | swapchain_invalidate(overridenSwapchain);
|
---|
1153 | }
|
---|
1154 | #endif
|
---|
1155 |
|
---|
1156 | return WINED3D_OK;
|
---|
1157 |
|
---|
1158 | err:
|
---|
1159 | if (displaymode_set)
|
---|
1160 | {
|
---|
1161 | DEVMODEW devmode;
|
---|
1162 |
|
---|
1163 | ClipCursor(NULL);
|
---|
1164 |
|
---|
1165 | /* Change the display settings */
|
---|
1166 | memset(&devmode, 0, sizeof(devmode));
|
---|
1167 | devmode.dmSize = sizeof(devmode);
|
---|
1168 | devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
---|
1169 | devmode.dmBitsPerPel = format_desc->byte_count * 8;
|
---|
1170 | devmode.dmPelsWidth = swapchain->orig_width;
|
---|
1171 | devmode.dmPelsHeight = swapchain->orig_height;
|
---|
1172 | ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
|
---|
1173 | }
|
---|
1174 |
|
---|
1175 | if (swapchain->backBuffer)
|
---|
1176 | {
|
---|
1177 | for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
|
---|
1178 | {
|
---|
1179 | if (swapchain->backBuffer[i]) IWineD3DSurface_Release(swapchain->backBuffer[i]);
|
---|
1180 | }
|
---|
1181 | HeapFree(GetProcessHeap(), 0, swapchain->backBuffer);
|
---|
1182 | }
|
---|
1183 |
|
---|
1184 | #ifdef VBOX_WITH_WDDM
|
---|
1185 | if (!device->NumberOfSwapChains)
|
---|
1186 | {
|
---|
1187 | while (device->numContexts)
|
---|
1188 | {
|
---|
1189 | context_destroy(device, device->contexts[0]);
|
---|
1190 | }
|
---|
1191 | }
|
---|
1192 | #else
|
---|
1193 | if (swapchain->context)
|
---|
1194 | {
|
---|
1195 | if (swapchain->context[0])
|
---|
1196 | {
|
---|
1197 | context_release(swapchain->context[0]);
|
---|
1198 | context_destroy(device, swapchain->context[0]);
|
---|
1199 | swapchain->num_contexts = 0;
|
---|
1200 | }
|
---|
1201 | HeapFree(GetProcessHeap(), 0, swapchain->context);
|
---|
1202 | }
|
---|
1203 | #endif
|
---|
1204 |
|
---|
1205 | if (swapchain->frontBuffer) IWineD3DSurface_Release(swapchain->frontBuffer);
|
---|
1206 |
|
---|
1207 | #ifdef VBOX_WITH_WDDM
|
---|
1208 | if (!overridenSwapchain && swapchain->win_handle)
|
---|
1209 | {
|
---|
1210 | VBoxExtWndDestroy(swapchain->win_handle, swapchain->hDC);
|
---|
1211 | }
|
---|
1212 |
|
---|
1213 | swapchain_invalidate(swapchain);
|
---|
1214 | #endif
|
---|
1215 |
|
---|
1216 | return hr;
|
---|
1217 | }
|
---|
1218 |
|
---|
1219 | struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface)
|
---|
1220 | {
|
---|
1221 | IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
|
---|
1222 | #ifndef VBOX_WITH_WDDM
|
---|
1223 | struct wined3d_context **newArray;
|
---|
1224 | #endif
|
---|
1225 | struct wined3d_context *ctx;
|
---|
1226 |
|
---|
1227 | TRACE("Creating a new context for swapchain %p, thread %d\n", This, GetCurrentThreadId());
|
---|
1228 |
|
---|
1229 | if (!(ctx = context_create(This, (IWineD3DSurfaceImpl *)This->frontBuffer, This->ds_format)))
|
---|
1230 | {
|
---|
1231 | ERR("Failed to create a new context for the swapchain\n");
|
---|
1232 | return NULL;
|
---|
1233 | }
|
---|
1234 | context_release(ctx);
|
---|
1235 | #ifdef VBOX_WITH_WDDM
|
---|
1236 | /* no need to do anything since context gets added to the device context list within the context_create call */
|
---|
1237 | #else
|
---|
1238 | newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * (This->num_contexts + 1));
|
---|
1239 | if(!newArray) {
|
---|
1240 | ERR("Out of memory when trying to allocate a new context array\n");
|
---|
1241 | context_destroy(This->device, ctx);
|
---|
1242 | return NULL;
|
---|
1243 | }
|
---|
1244 | memcpy(newArray, This->context, sizeof(*newArray) * This->num_contexts);
|
---|
1245 | HeapFree(GetProcessHeap(), 0, This->context);
|
---|
1246 | newArray[This->num_contexts] = ctx;
|
---|
1247 | This->context = newArray;
|
---|
1248 | This->num_contexts++;
|
---|
1249 | #endif
|
---|
1250 | TRACE("Returning context %p\n", ctx);
|
---|
1251 | return ctx;
|
---|
1252 | }
|
---|
1253 |
|
---|
1254 | void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height)
|
---|
1255 | {
|
---|
1256 | IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->current_rt;
|
---|
1257 | /* The drawable size of an onscreen drawable is the surface size.
|
---|
1258 | * (Actually: The window size, but the surface is created in window size) */
|
---|
1259 | *width = surface->currentDesc.Width;
|
---|
1260 | *height = surface->currentDesc.Height;
|
---|
1261 | }
|
---|