1 | /*
|
---|
2 | *IDirect3DSwapChain9 implementation
|
---|
3 | *
|
---|
4 | *Copyright 2002-2003 Jason Edmeades
|
---|
5 | *Copyright 2002-2003 Raphael Junqueira
|
---|
6 | *Copyright 2005 Oliver Stieber
|
---|
7 | *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
|
---|
8 | *
|
---|
9 | *This library is free software; you can redistribute it and/or
|
---|
10 | *modify it under the terms of the GNU Lesser General Public
|
---|
11 | *License as published by the Free Software Foundation; either
|
---|
12 | *version 2.1 of the License, or (at your option) any later version.
|
---|
13 | *
|
---|
14 | *This library is distributed in the hope that it will be useful,
|
---|
15 | *but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
16 | *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
---|
17 | *Lesser General Public License for more details.
|
---|
18 | *
|
---|
19 | *You should have received a copy of the GNU Lesser General Public
|
---|
20 | *License along with this library; if not, write to the Free Software
|
---|
21 | *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
---|
22 | */
|
---|
23 |
|
---|
24 | /*
|
---|
25 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
|
---|
26 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
|
---|
27 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
|
---|
28 | * a choice of LGPL license versions is made available with the language indicating
|
---|
29 | * that LGPLv2 or any later version may be used, or where a choice of which version
|
---|
30 | * of the LGPL is applied is otherwise unspecified.
|
---|
31 | */
|
---|
32 |
|
---|
33 | #include "config.h"
|
---|
34 | #include "wined3d_private.h"
|
---|
35 |
|
---|
36 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
---|
37 | WINE_DECLARE_DEBUG_CHANNEL(fps);
|
---|
38 |
|
---|
39 | static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
|
---|
40 | {
|
---|
41 | IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
---|
42 | WINED3DDISPLAYMODE mode;
|
---|
43 |
|
---|
44 | TRACE("Destroying swapchain %p\n", iface);
|
---|
45 |
|
---|
46 | IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
|
---|
47 |
|
---|
48 | /* release the ref to the front and back buffer parents */
|
---|
49 | if(This->frontBuffer) {
|
---|
50 | IWineD3DSurface_SetContainer(This->frontBuffer, 0);
|
---|
51 | if (IWineD3DSurface_Release(This->frontBuffer) > 0)
|
---|
52 | {
|
---|
53 | WARN("(%p) Something's still holding the front buffer\n",This);
|
---|
54 | }
|
---|
55 | }
|
---|
56 |
|
---|
57 | if(This->backBuffer) {
|
---|
58 | UINT i;
|
---|
59 | for(i = 0; i < This->presentParms.BackBufferCount; i++) {
|
---|
60 | IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
|
---|
61 | if (IWineD3DSurface_Release(This->backBuffer[i]) > 0)
|
---|
62 | {
|
---|
63 | WARN("(%p) Something's still holding the back buffer\n",This);
|
---|
64 | }
|
---|
65 | }
|
---|
66 | HeapFree(GetProcessHeap(), 0, This->backBuffer);
|
---|
67 | }
|
---|
68 |
|
---|
69 | /* Restore the screen resolution if we rendered in fullscreen
|
---|
70 | * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
|
---|
71 | * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
|
---|
72 | * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
|
---|
73 | */
|
---|
74 | if(This->presentParms.Windowed == FALSE && This->presentParms.AutoRestoreDisplayMode) {
|
---|
75 | mode.Width = This->orig_width;
|
---|
76 | mode.Height = This->orig_height;
|
---|
77 | mode.RefreshRate = 0;
|
---|
78 | mode.Format = This->orig_fmt;
|
---|
79 | IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
|
---|
80 | }
|
---|
81 |
|
---|
82 | #ifndef VBOX_WITH_WDDM
|
---|
83 | HeapFree(GetProcessHeap(), 0, This->context);
|
---|
84 | #endif
|
---|
85 | HeapFree(GetProcessHeap(), 0, This);
|
---|
86 | }
|
---|
87 |
|
---|
88 | /*****************************************************************************
|
---|
89 | * x11_copy_to_screen
|
---|
90 | *
|
---|
91 | * Helper function that blts the front buffer contents to the target window
|
---|
92 | *
|
---|
93 | * Params:
|
---|
94 | * This: Surface to copy from
|
---|
95 | * rc: Rectangle to copy
|
---|
96 | *
|
---|
97 | *****************************************************************************/
|
---|
98 | void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
|
---|
99 | {
|
---|
100 | IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
|
---|
101 |
|
---|
102 | if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
|
---|
103 | POINT offset = {0,0};
|
---|
104 | HWND hDisplayWnd;
|
---|
105 | HDC hDisplayDC;
|
---|
106 | HDC hSurfaceDC = 0;
|
---|
107 | RECT drawrect;
|
---|
108 | TRACE("(%p)->(%p): Copying to screen\n", front, rc);
|
---|
109 |
|
---|
110 | hSurfaceDC = front->hDC;
|
---|
111 |
|
---|
112 | hDisplayWnd = This->win_handle;
|
---|
113 | hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
|
---|
114 | if(rc) {
|
---|
115 | TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
|
---|
116 | rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
|
---|
117 | }
|
---|
118 |
|
---|
119 | /* Front buffer coordinates are screen coordinates. Map them to the destination
|
---|
120 | * window if not fullscreened
|
---|
121 | */
|
---|
122 | if(This->presentParms.Windowed) {
|
---|
123 | ClientToScreen(hDisplayWnd, &offset);
|
---|
124 | }
|
---|
125 | #if 0
|
---|
126 | /* FIXME: This doesn't work... if users really want to run
|
---|
127 | * X in 8bpp, then we need to call directly into display.drv
|
---|
128 | * (or Wine's equivalent), and force a private colormap
|
---|
129 | * without default entries. */
|
---|
130 | if (front->palette) {
|
---|
131 | SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
|
---|
132 | RealizePalette(hDisplayDC); /* sends messages => deadlocks */
|
---|
133 | }
|
---|
134 | #endif
|
---|
135 | drawrect.left = 0;
|
---|
136 | drawrect.right = front->currentDesc.Width;
|
---|
137 | drawrect.top = 0;
|
---|
138 | drawrect.bottom = front->currentDesc.Height;
|
---|
139 |
|
---|
140 | #if 0
|
---|
141 | /* TODO: Support clippers */
|
---|
142 | if (front->clipper)
|
---|
143 | {
|
---|
144 | RECT xrc;
|
---|
145 | HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
|
---|
146 | if (hwnd && GetClientRect(hwnd,&xrc))
|
---|
147 | {
|
---|
148 | OffsetRect(&xrc,offset.x,offset.y);
|
---|
149 | IntersectRect(&drawrect,&drawrect,&xrc);
|
---|
150 | }
|
---|
151 | }
|
---|
152 | #endif
|
---|
153 | if (rc) {
|
---|
154 | IntersectRect(&drawrect,&drawrect,rc);
|
---|
155 | }
|
---|
156 | else {
|
---|
157 | /* Only use this if the caller did not pass a rectangle, since
|
---|
158 | * due to double locking this could be the wrong one ...
|
---|
159 | */
|
---|
160 | if (front->lockedRect.left != front->lockedRect.right) {
|
---|
161 | IntersectRect(&drawrect,&drawrect,&front->lockedRect);
|
---|
162 | }
|
---|
163 | }
|
---|
164 |
|
---|
165 | BitBlt(hDisplayDC,
|
---|
166 | drawrect.left-offset.x, drawrect.top-offset.y,
|
---|
167 | drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
|
---|
168 | hSurfaceDC,
|
---|
169 | drawrect.left, drawrect.top,
|
---|
170 | SRCCOPY);
|
---|
171 | ReleaseDC(hDisplayWnd, hDisplayDC);
|
---|
172 | }
|
---|
173 | }
|
---|
174 |
|
---|
175 | static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
|
---|
176 | IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
---|
177 |
|
---|
178 | This->win_handle = window;
|
---|
179 | return WINED3D_OK;
|
---|
180 | }
|
---|
181 |
|
---|
182 | static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
|
---|
183 | IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
|
---|
184 | IWineD3DSurfaceImpl *front, *back;
|
---|
185 |
|
---|
186 | if(!This->backBuffer) {
|
---|
187 | WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
|
---|
188 | return WINED3DERR_INVALIDCALL;
|
---|
189 | }
|
---|
190 | front = (IWineD3DSurfaceImpl *) This->frontBuffer;
|
---|
191 | back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
|
---|
192 |
|
---|
193 | /* Flip the DC */
|
---|
194 | {
|
---|
195 | HDC tmp;
|
---|
196 | tmp = front->hDC;
|
---|
197 | front->hDC = back->hDC;
|
---|
198 | back->hDC = tmp;
|
---|
199 | }
|
---|
200 |
|
---|
201 | /* Flip the DIBsection */
|
---|
202 | {
|
---|
203 | HBITMAP tmp;
|
---|
204 | tmp = front->dib.DIBsection;
|
---|
205 | front->dib.DIBsection = back->dib.DIBsection;
|
---|
206 | back->dib.DIBsection = tmp;
|
---|
207 | }
|
---|
208 |
|
---|
209 | /* Flip the surface data */
|
---|
210 | {
|
---|
211 | void* tmp;
|
---|
212 |
|
---|
213 | tmp = front->dib.bitmap_data;
|
---|
214 | front->dib.bitmap_data = back->dib.bitmap_data;
|
---|
215 | back->dib.bitmap_data = tmp;
|
---|
216 |
|
---|
217 | tmp = front->resource.allocatedMemory;
|
---|
218 | front->resource.allocatedMemory = back->resource.allocatedMemory;
|
---|
219 | back->resource.allocatedMemory = tmp;
|
---|
220 |
|
---|
221 | if(front->resource.heapMemory) {
|
---|
222 | ERR("GDI Surface %p has heap memory allocated\n", front);
|
---|
223 | }
|
---|
224 | if(back->resource.heapMemory) {
|
---|
225 | ERR("GDI Surface %p has heap memory allocated\n", back);
|
---|
226 | }
|
---|
227 | }
|
---|
228 |
|
---|
229 | /* client_memory should not be different, but just in case */
|
---|
230 | {
|
---|
231 | BOOL tmp;
|
---|
232 | tmp = front->dib.client_memory;
|
---|
233 | front->dib.client_memory = back->dib.client_memory;
|
---|
234 | back->dib.client_memory = tmp;
|
---|
235 | }
|
---|
236 |
|
---|
237 | /* FPS support */
|
---|
238 | if (TRACE_ON(fps))
|
---|
239 | {
|
---|
240 | static long prev_time, frames;
|
---|
241 |
|
---|
242 | DWORD time = GetTickCount();
|
---|
243 | frames++;
|
---|
244 | /* every 1.5 seconds */
|
---|
245 | if (time - prev_time > 1500) {
|
---|
246 | TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
|
---|
247 | prev_time = time;
|
---|
248 | frames = 0;
|
---|
249 | }
|
---|
250 | }
|
---|
251 |
|
---|
252 | x11_copy_to_screen(This, NULL);
|
---|
253 |
|
---|
254 | return WINED3D_OK;
|
---|
255 | }
|
---|
256 |
|
---|
257 | const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
|
---|
258 | {
|
---|
259 | /* IUnknown */
|
---|
260 | IWineD3DBaseSwapChainImpl_QueryInterface,
|
---|
261 | IWineD3DBaseSwapChainImpl_AddRef,
|
---|
262 | IWineD3DBaseSwapChainImpl_Release,
|
---|
263 | /* IWineD3DSwapChain */
|
---|
264 | IWineD3DBaseSwapChainImpl_GetParent,
|
---|
265 | IWineGDISwapChainImpl_Destroy,
|
---|
266 | IWineD3DBaseSwapChainImpl_GetDevice,
|
---|
267 | IWineGDISwapChainImpl_Present,
|
---|
268 | IWineGDISwapChainImpl_SetDestWindowOverride,
|
---|
269 | IWineD3DBaseSwapChainImpl_GetFrontBufferData,
|
---|
270 | IWineD3DBaseSwapChainImpl_GetBackBuffer,
|
---|
271 | IWineD3DBaseSwapChainImpl_GetRasterStatus,
|
---|
272 | IWineD3DBaseSwapChainImpl_GetDisplayMode,
|
---|
273 | IWineD3DBaseSwapChainImpl_GetPresentParameters,
|
---|
274 | IWineD3DBaseSwapChainImpl_SetGammaRamp,
|
---|
275 | IWineD3DBaseSwapChainImpl_GetGammaRamp,
|
---|
276 | };
|
---|