1 | /*
|
---|
2 | * Utility functions for the WineD3D Library
|
---|
3 | *
|
---|
4 | * Copyright 2002-2004 Jason Edmeades
|
---|
5 | * Copyright 2003-2004 Raphael Junqueira
|
---|
6 | * Copyright 2004 Christian Costa
|
---|
7 | * Copyright 2005 Oliver Stieber
|
---|
8 | * Copyright 2006-2008 Henri Verbeet
|
---|
9 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
|
---|
10 | * Copyright 2009 Henri Verbeet for CodeWeavers
|
---|
11 | *
|
---|
12 | * This library is free software; you can redistribute it and/or
|
---|
13 | * modify it under the terms of the GNU Lesser General Public
|
---|
14 | * License as published by the Free Software Foundation; either
|
---|
15 | * version 2.1 of the License, or (at your option) any later version.
|
---|
16 | *
|
---|
17 | * This library is distributed in the hope that it will be useful,
|
---|
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
---|
20 | * Lesser General Public License for more details.
|
---|
21 | *
|
---|
22 | * You should have received a copy of the GNU Lesser General Public
|
---|
23 | * License along with this library; if not, write to the Free Software
|
---|
24 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
---|
25 | */
|
---|
26 |
|
---|
27 | /*
|
---|
28 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
|
---|
29 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
|
---|
30 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
|
---|
31 | * a choice of LGPL license versions is made available with the language indicating
|
---|
32 | * that LGPLv2 or any later version may be used, or where a choice of which version
|
---|
33 | * of the LGPL is applied is otherwise unspecified.
|
---|
34 | */
|
---|
35 |
|
---|
36 | #include "config.h"
|
---|
37 | #include "wined3d_private.h"
|
---|
38 |
|
---|
39 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
---|
40 |
|
---|
41 | struct StaticPixelFormatDesc
|
---|
42 | {
|
---|
43 | WINED3DFORMAT format;
|
---|
44 | DWORD alphaMask, redMask, greenMask, blueMask;
|
---|
45 | UINT bpp;
|
---|
46 | short depthSize, stencilSize;
|
---|
47 | };
|
---|
48 |
|
---|
49 | /*****************************************************************************
|
---|
50 | * Pixel format array
|
---|
51 | *
|
---|
52 | * For the formats WINED3DFMT_A32B32G32R32F, WINED3DFMT_A16B16G16R16F,
|
---|
53 | * and WINED3DFMT_A16B16G16R16 do not have correct alpha masks, because the
|
---|
54 | * high masks do not fit into the 32 bit values needed for ddraw. It is only
|
---|
55 | * used for ddraw mostly, and to figure out if the format has alpha at all, so
|
---|
56 | * setting a mask like 0x1 for those surfaces is correct. The 64 and 128 bit
|
---|
57 | * formats are not usable in 2D rendering because ddraw doesn't support them.
|
---|
58 | */
|
---|
59 | static const struct StaticPixelFormatDesc formats[] =
|
---|
60 | {
|
---|
61 | /* WINED3DFORMAT alphamask redmask greenmask bluemask bpp depth stencil */
|
---|
62 | {WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
|
---|
63 | /* FourCC formats */
|
---|
64 | {WINED3DFMT_UYVY, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
65 | {WINED3DFMT_YUY2, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
66 | {WINED3DFMT_YV12, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
67 | {WINED3DFMT_DXT1, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
68 | {WINED3DFMT_DXT2, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
69 | {WINED3DFMT_DXT3, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
70 | {WINED3DFMT_DXT4, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
71 | {WINED3DFMT_DXT5, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
72 | {WINED3DFMT_MULTI2_ARGB8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
|
---|
73 | {WINED3DFMT_G8R8_G8B8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
|
---|
74 | {WINED3DFMT_R8G8_B8G8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
|
---|
75 | /* IEEE formats */
|
---|
76 | {WINED3DFMT_R32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
|
---|
77 | {WINED3DFMT_R32G32_FLOAT, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
|
---|
78 | {WINED3DFMT_R32G32B32_FLOAT, 0x0, 0x0, 0x0, 0x0, 12, 0, 0},
|
---|
79 | {WINED3DFMT_R32G32B32A32_FLOAT, 0x1, 0x0, 0x0, 0x0, 16, 0, 0},
|
---|
80 | /* Hmm? */
|
---|
81 | {WINED3DFMT_R8G8_SNORM_Cx, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
82 | /* Float */
|
---|
83 | {WINED3DFMT_R16_FLOAT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
84 | {WINED3DFMT_R16G16_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
|
---|
85 | {WINED3DFMT_R16G16_SINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
|
---|
86 | {WINED3DFMT_R16G16B16A16_FLOAT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
|
---|
87 | {WINED3DFMT_R16G16B16A16_SINT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
|
---|
88 | /* Palettized formats */
|
---|
89 | {WINED3DFMT_P8_UINT_A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
90 | {WINED3DFMT_P8_UINT, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
91 | /* Standard ARGB formats. */
|
---|
92 | {WINED3DFMT_B8G8R8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 3, 0, 0},
|
---|
93 | {WINED3DFMT_B8G8R8A8_UNORM, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
|
---|
94 | {WINED3DFMT_B8G8R8X8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
|
---|
95 | {WINED3DFMT_B5G6R5_UNORM, 0x0, 0x0000f800, 0x000007e0, 0x0000001f, 2, 0, 0},
|
---|
96 | {WINED3DFMT_B5G5R5X1_UNORM, 0x0, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
|
---|
97 | {WINED3DFMT_B5G5R5A1_UNORM, 0x00008000, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
|
---|
98 | {WINED3DFMT_B4G4R4A4_UNORM, 0x0000f000, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
|
---|
99 | {WINED3DFMT_B2G3R3_UNORM, 0x0, 0x000000e0, 0x0000001c, 0x00000003, 1, 0, 0},
|
---|
100 | {WINED3DFMT_A8_UNORM, 0x000000ff, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
101 | {WINED3DFMT_B2G3R3A8_UNORM, 0x0000ff00, 0x000000e0, 0x0000001c, 0x00000003, 2, 0, 0},
|
---|
102 | {WINED3DFMT_B4G4R4X4_UNORM, 0x0, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
|
---|
103 | {WINED3DFMT_R10G10B10A2_UNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
|
---|
104 | {WINED3DFMT_R10G10B10A2_UINT, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
|
---|
105 | {WINED3DFMT_R10G10B10A2_SNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
|
---|
106 | {WINED3DFMT_R8G8B8A8_UNORM, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
|
---|
107 | {WINED3DFMT_R8G8B8A8_UINT, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
|
---|
108 | {WINED3DFMT_R8G8B8X8_UNORM, 0x0, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
|
---|
109 | {WINED3DFMT_R16G16_UNORM, 0x0, 0x0000ffff, 0xffff0000, 0x0, 4, 0, 0},
|
---|
110 | {WINED3DFMT_B10G10R10A2_UNORM, 0xc0000000, 0x3ff00000, 0x000ffc00, 0x000003ff, 4, 0, 0},
|
---|
111 | {WINED3DFMT_R16G16B16A16_UNORM, 0x1, 0x0000ffff, 0xffff0000, 0x0, 8, 0, 0},
|
---|
112 | /* Luminance */
|
---|
113 | {WINED3DFMT_L8_UNORM, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
114 | {WINED3DFMT_L8A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
115 | {WINED3DFMT_L4A4_UNORM, 0x000000f0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
116 | {WINED3DFMT_L16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
|
---|
117 | /* Bump mapping stuff */
|
---|
118 | {WINED3DFMT_R8G8_SNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
119 | {WINED3DFMT_R5G5_SNORM_L6_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
120 | {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
|
---|
121 | {WINED3DFMT_R8G8B8A8_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
|
---|
122 | {WINED3DFMT_R16G16_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
|
---|
123 | {WINED3DFMT_R10G11B11_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
|
---|
124 | {WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 0xb0000000, 0x0, 0x0, 0x0, 4, 0, 0},
|
---|
125 | /* Depth stencil formats */
|
---|
126 | {WINED3DFMT_D16_LOCKABLE, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
|
---|
127 | {WINED3DFMT_D32_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
|
---|
128 | {WINED3DFMT_S1_UINT_D15_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 15, 1},
|
---|
129 | {WINED3DFMT_D24_UNORM_S8_UINT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
|
---|
130 | {WINED3DFMT_X8D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 0},
|
---|
131 | {WINED3DFMT_S4X4_UINT_D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 4},
|
---|
132 | {WINED3DFMT_D16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
|
---|
133 | {WINED3DFMT_D32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
|
---|
134 | {WINED3DFMT_S8_UINT_D24_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
|
---|
135 | {WINED3DFMT_VERTEXDATA, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
|
---|
136 | {WINED3DFMT_R16_UINT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
137 | {WINED3DFMT_R32_UINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
|
---|
138 | {WINED3DFMT_R16G16B16A16_SNORM, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
|
---|
139 | /* Vendor-specific formats */
|
---|
140 | {WINED3DFMT_ATI2N, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
|
---|
141 | {WINED3DFMT_NVHU, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
142 | {WINED3DFMT_NVHS, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
|
---|
143 | };
|
---|
144 |
|
---|
145 | struct wined3d_format_base_flags
|
---|
146 | {
|
---|
147 | WINED3DFORMAT format;
|
---|
148 | DWORD flags;
|
---|
149 | };
|
---|
150 |
|
---|
151 | static const struct wined3d_format_base_flags format_base_flags[] =
|
---|
152 | {
|
---|
153 | {WINED3DFMT_UYVY, WINED3DFMT_FLAG_FOURCC},
|
---|
154 | {WINED3DFMT_YUY2, WINED3DFMT_FLAG_FOURCC},
|
---|
155 | {WINED3DFMT_YV12, WINED3DFMT_FLAG_FOURCC},
|
---|
156 | {WINED3DFMT_DXT1, WINED3DFMT_FLAG_FOURCC},
|
---|
157 | {WINED3DFMT_DXT2, WINED3DFMT_FLAG_FOURCC},
|
---|
158 | {WINED3DFMT_DXT3, WINED3DFMT_FLAG_FOURCC},
|
---|
159 | {WINED3DFMT_DXT4, WINED3DFMT_FLAG_FOURCC},
|
---|
160 | {WINED3DFMT_DXT5, WINED3DFMT_FLAG_FOURCC},
|
---|
161 | {WINED3DFMT_MULTI2_ARGB8, WINED3DFMT_FLAG_FOURCC},
|
---|
162 | {WINED3DFMT_G8R8_G8B8, WINED3DFMT_FLAG_FOURCC},
|
---|
163 | {WINED3DFMT_R8G8_B8G8, WINED3DFMT_FLAG_FOURCC},
|
---|
164 | {WINED3DFMT_P8_UINT, WINED3DFMT_FLAG_GETDC},
|
---|
165 | {WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
166 | {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
167 | {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
168 | {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
169 | {WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
170 | {WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
171 | {WINED3DFMT_B4G4R4A4_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
172 | {WINED3DFMT_B4G4R4X4_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
173 | {WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
174 | {WINED3DFMT_R8G8B8X8_UNORM, WINED3DFMT_FLAG_GETDC},
|
---|
175 | {WINED3DFMT_ATI2N, WINED3DFMT_FLAG_FOURCC},
|
---|
176 | {WINED3DFMT_NVHU, WINED3DFMT_FLAG_FOURCC},
|
---|
177 | {WINED3DFMT_NVHS, WINED3DFMT_FLAG_FOURCC},
|
---|
178 | };
|
---|
179 |
|
---|
180 | struct wined3d_format_compression_info
|
---|
181 | {
|
---|
182 | WINED3DFORMAT format;
|
---|
183 | UINT block_width;
|
---|
184 | UINT block_height;
|
---|
185 | UINT block_byte_count;
|
---|
186 | };
|
---|
187 |
|
---|
188 | static const struct wined3d_format_compression_info format_compression_info[] =
|
---|
189 | {
|
---|
190 | {WINED3DFMT_DXT1, 4, 4, 8},
|
---|
191 | {WINED3DFMT_DXT2, 4, 4, 16},
|
---|
192 | {WINED3DFMT_DXT3, 4, 4, 16},
|
---|
193 | {WINED3DFMT_DXT4, 4, 4, 16},
|
---|
194 | {WINED3DFMT_DXT5, 4, 4, 16},
|
---|
195 | {WINED3DFMT_ATI2N, 4, 4, 16},
|
---|
196 | };
|
---|
197 |
|
---|
198 | struct wined3d_format_vertex_info
|
---|
199 | {
|
---|
200 | WINED3DFORMAT format;
|
---|
201 | enum wined3d_ffp_emit_idx emit_idx;
|
---|
202 | GLint component_count;
|
---|
203 | GLenum gl_vtx_type;
|
---|
204 | GLint gl_vtx_format;
|
---|
205 | GLboolean gl_normalized;
|
---|
206 | unsigned int component_size;
|
---|
207 | };
|
---|
208 |
|
---|
209 | static const struct wined3d_format_vertex_info format_vertex_info[] =
|
---|
210 | {
|
---|
211 | {WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, 1, GL_FLOAT, 1, GL_FALSE, sizeof(float)},
|
---|
212 | {WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(float)},
|
---|
213 | {WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, 3, GL_FLOAT, 3, GL_FALSE, sizeof(float)},
|
---|
214 | {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(float)},
|
---|
215 | {WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
|
---|
216 | {WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, 4, GL_UNSIGNED_BYTE, 4, GL_FALSE, sizeof(BYTE)},
|
---|
217 | {WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, 2, GL_SHORT, 2, GL_FALSE, sizeof(short int)},
|
---|
218 | {WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, 4, GL_SHORT, 4, GL_FALSE, sizeof(short int)},
|
---|
219 | {WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
|
---|
220 | {WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, 2, GL_SHORT, 2, GL_TRUE, sizeof(short int)},
|
---|
221 | {WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, 4, GL_SHORT, 4, GL_TRUE, sizeof(short int)},
|
---|
222 | {WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, 2, GL_UNSIGNED_SHORT, 2, GL_TRUE, sizeof(short int)},
|
---|
223 | {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)},
|
---|
224 | {WINED3DFMT_R10G10B10A2_UINT, WINED3D_FFP_EMIT_UDEC3, 3, GL_UNSIGNED_SHORT, 3, GL_FALSE, sizeof(short int)},
|
---|
225 | {WINED3DFMT_R10G10B10A2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)},
|
---|
226 | {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)},
|
---|
227 | {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)}
|
---|
228 | };
|
---|
229 |
|
---|
230 | typedef struct {
|
---|
231 | WINED3DFORMAT fmt;
|
---|
232 | GLint glInternal, glGammaInternal, rtInternal, glFormat, glType;
|
---|
233 | unsigned int Flags;
|
---|
234 | GL_SupportedExt extension;
|
---|
235 | } GlPixelFormatDescTemplate;
|
---|
236 |
|
---|
237 | /*****************************************************************************
|
---|
238 | * OpenGL format template. Contains unexciting formats which do not need
|
---|
239 | * extension checks. The order in this table is independent of the order in
|
---|
240 | * the table StaticPixelFormatDesc above. Not all formats have to be in this
|
---|
241 | * table.
|
---|
242 | */
|
---|
243 | static const GlPixelFormatDescTemplate gl_formats_template[] = {
|
---|
244 | /* WINED3DFORMAT internal srgbInternal rtInternal
|
---|
245 | format type
|
---|
246 | flags
|
---|
247 | extension */
|
---|
248 | /* FourCC formats */
|
---|
249 | /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
|
---|
250 | * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
|
---|
251 | * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
|
---|
252 | * Macs, so probably the endianess differs. This could be tested as soon as we have a Windows and MacOS on a big
|
---|
253 | * endian machine
|
---|
254 | */
|
---|
255 | {WINED3DFMT_UYVY, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
|
---|
256 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
---|
257 | WINED3DFMT_FLAG_FILTERING,
|
---|
258 | WINED3D_GL_EXT_NONE},
|
---|
259 | {WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0,
|
---|
260 | GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_APPLE,
|
---|
261 | WINED3DFMT_FLAG_FILTERING,
|
---|
262 | APPLE_YCBCR_422},
|
---|
263 | {WINED3DFMT_YUY2, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
|
---|
264 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
---|
265 | WINED3DFMT_FLAG_FILTERING,
|
---|
266 | WINED3D_GL_EXT_NONE},
|
---|
267 | {WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0,
|
---|
268 | GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_REV_APPLE,
|
---|
269 | WINED3DFMT_FLAG_FILTERING,
|
---|
270 | APPLE_YCBCR_422},
|
---|
271 | {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0,
|
---|
272 | GL_ALPHA, GL_UNSIGNED_BYTE,
|
---|
273 | WINED3DFMT_FLAG_FILTERING,
|
---|
274 | WINED3D_GL_EXT_NONE},
|
---|
275 | {WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
|
---|
276 | GL_RGBA, GL_UNSIGNED_BYTE,
|
---|
277 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
278 | EXT_TEXTURE_COMPRESSION_S3TC},
|
---|
279 | {WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
---|
280 | GL_RGBA, GL_UNSIGNED_BYTE,
|
---|
281 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
282 | EXT_TEXTURE_COMPRESSION_S3TC},
|
---|
283 | {WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
---|
284 | GL_RGBA, GL_UNSIGNED_BYTE,
|
---|
285 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
286 | EXT_TEXTURE_COMPRESSION_S3TC},
|
---|
287 | {WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
---|
288 | GL_RGBA, GL_UNSIGNED_BYTE,
|
---|
289 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
290 | EXT_TEXTURE_COMPRESSION_S3TC},
|
---|
291 | {WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
---|
292 | GL_RGBA, GL_UNSIGNED_BYTE,
|
---|
293 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
294 | EXT_TEXTURE_COMPRESSION_S3TC},
|
---|
295 | /* IEEE formats */
|
---|
296 | {WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
---|
297 | GL_RED, GL_FLOAT,
|
---|
298 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
299 | ARB_TEXTURE_FLOAT},
|
---|
300 | {WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0,
|
---|
301 | GL_RED, GL_FLOAT,
|
---|
302 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
303 | ARB_TEXTURE_RG},
|
---|
304 | {WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
---|
305 | GL_RGB, GL_FLOAT,
|
---|
306 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
307 | ARB_TEXTURE_FLOAT},
|
---|
308 | {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
|
---|
309 | GL_RG, GL_FLOAT,
|
---|
310 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
311 | ARB_TEXTURE_RG},
|
---|
312 | {WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
|
---|
313 | GL_RGBA, GL_FLOAT,
|
---|
314 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
315 | ARB_TEXTURE_FLOAT},
|
---|
316 | /* Float */
|
---|
317 | {WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
---|
318 | GL_RED, GL_HALF_FLOAT_ARB,
|
---|
319 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
320 | ARB_TEXTURE_FLOAT},
|
---|
321 | {WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0,
|
---|
322 | GL_RED, GL_HALF_FLOAT_ARB,
|
---|
323 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
324 | ARB_TEXTURE_RG},
|
---|
325 | {WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
---|
326 | GL_RGB, GL_HALF_FLOAT_ARB,
|
---|
327 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
328 | ARB_TEXTURE_FLOAT},
|
---|
329 | {WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0,
|
---|
330 | GL_RG, GL_HALF_FLOAT_ARB,
|
---|
331 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
332 | ARB_TEXTURE_RG},
|
---|
333 | {WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0,
|
---|
334 | GL_RGBA, GL_HALF_FLOAT_ARB,
|
---|
335 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
336 | ARB_TEXTURE_FLOAT},
|
---|
337 | /* Palettized formats */
|
---|
338 | {WINED3DFMT_P8_UINT, GL_RGBA, GL_RGBA, 0,
|
---|
339 | GL_RGBA, GL_UNSIGNED_BYTE,
|
---|
340 | 0,
|
---|
341 | ARB_FRAGMENT_PROGRAM},
|
---|
342 | {WINED3DFMT_P8_UINT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEX8_EXT, 0,
|
---|
343 | GL_COLOR_INDEX, GL_UNSIGNED_BYTE,
|
---|
344 | 0,
|
---|
345 | EXT_PALETTED_TEXTURE},
|
---|
346 | /* Standard ARGB formats */
|
---|
347 | {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
|
---|
348 | GL_BGR, GL_UNSIGNED_BYTE,
|
---|
349 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
350 | WINED3D_GL_EXT_NONE},
|
---|
351 | {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
|
---|
352 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
---|
353 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
354 | WINED3D_GL_EXT_NONE},
|
---|
355 | {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
|
---|
356 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
---|
357 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
358 | WINED3D_GL_EXT_NONE},
|
---|
359 | {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8,
|
---|
360 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
|
---|
361 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
362 | WINED3D_GL_EXT_NONE},
|
---|
363 | {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5_A1, 0,
|
---|
364 | GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
|
---|
365 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
366 | WINED3D_GL_EXT_NONE},
|
---|
367 | {WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0,
|
---|
368 | GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
|
---|
369 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
370 | WINED3D_GL_EXT_NONE},
|
---|
371 | {WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0,
|
---|
372 | GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV,
|
---|
373 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
374 | WINED3D_GL_EXT_NONE},
|
---|
375 | {WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0,
|
---|
376 | GL_RGB, GL_UNSIGNED_BYTE_3_3_2,
|
---|
377 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
|
---|
378 | WINED3D_GL_EXT_NONE},
|
---|
379 | {WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
|
---|
380 | GL_ALPHA, GL_UNSIGNED_BYTE,
|
---|
381 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
|
---|
382 | WINED3D_GL_EXT_NONE},
|
---|
383 | {WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
|
---|
384 | GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV,
|
---|
385 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
386 | WINED3D_GL_EXT_NONE},
|
---|
387 | {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
---|
388 | GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV,
|
---|
389 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
390 | WINED3D_GL_EXT_NONE},
|
---|
391 | {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0,
|
---|
392 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
---|
393 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
394 | WINED3D_GL_EXT_NONE},
|
---|
395 | {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
---|
396 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
---|
397 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
398 | WINED3D_GL_EXT_NONE},
|
---|
399 | {WINED3DFMT_R16G16_UNORM, GL_RGB16_EXT, GL_RGB16_EXT, GL_RGBA16_EXT,
|
---|
400 | GL_RGB, GL_UNSIGNED_SHORT,
|
---|
401 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
402 | WINED3D_GL_EXT_NONE},
|
---|
403 | {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
---|
404 | GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV,
|
---|
405 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
406 | WINED3D_GL_EXT_NONE},
|
---|
407 | {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16_EXT, GL_RGBA16_EXT, 0,
|
---|
408 | GL_RGBA, GL_UNSIGNED_SHORT,
|
---|
409 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
410 | WINED3D_GL_EXT_NONE},
|
---|
411 | /* Luminance */
|
---|
412 | {WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
|
---|
413 | GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
---|
414 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
415 | WINED3D_GL_EXT_NONE},
|
---|
416 | {WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0,
|
---|
417 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
---|
418 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
419 | WINED3D_GL_EXT_NONE},
|
---|
420 | {WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0,
|
---|
421 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
---|
422 | 0,
|
---|
423 | WINED3D_GL_EXT_NONE},
|
---|
424 | /* Bump mapping stuff */
|
---|
425 | {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
|
---|
426 | GL_BGR, GL_UNSIGNED_BYTE,
|
---|
427 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
428 | WINED3D_GL_EXT_NONE},
|
---|
429 | {WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0,
|
---|
430 | GL_DSDT_NV, GL_BYTE,
|
---|
431 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
432 | NV_TEXTURE_SHADER},
|
---|
433 | {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0,
|
---|
434 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
|
---|
435 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
436 | WINED3D_GL_EXT_NONE},
|
---|
437 | {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0,
|
---|
438 | GL_DSDT_MAG_NV, GL_BYTE,
|
---|
439 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
440 | NV_TEXTURE_SHADER},
|
---|
441 | {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
---|
442 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
---|
443 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
444 | WINED3D_GL_EXT_NONE},
|
---|
445 | {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0,
|
---|
446 | GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV,
|
---|
447 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
448 | NV_TEXTURE_SHADER},
|
---|
449 | {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
|
---|
450 | GL_BGRA, GL_UNSIGNED_BYTE,
|
---|
451 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
452 | WINED3D_GL_EXT_NONE},
|
---|
453 | {WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0,
|
---|
454 | GL_RGBA, GL_BYTE,
|
---|
455 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
456 | NV_TEXTURE_SHADER},
|
---|
457 | {WINED3DFMT_R16G16_SNORM, GL_RGB16_EXT, GL_RGB16_EXT, 0,
|
---|
458 | GL_BGR, GL_UNSIGNED_SHORT,
|
---|
459 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
460 | WINED3D_GL_EXT_NONE},
|
---|
461 | {WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0,
|
---|
462 | GL_HILO_NV, GL_SHORT,
|
---|
463 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
464 | NV_TEXTURE_SHADER},
|
---|
465 | /* Depth stencil formats */
|
---|
466 | {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
467 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
|
---|
468 | WINED3DFMT_FLAG_DEPTH,
|
---|
469 | ARB_DEPTH_TEXTURE},
|
---|
470 | {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0,
|
---|
471 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
|
---|
472 | WINED3DFMT_FLAG_DEPTH,
|
---|
473 | ARB_DEPTH_TEXTURE},
|
---|
474 | {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
475 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
|
---|
476 | WINED3DFMT_FLAG_DEPTH,
|
---|
477 | ARB_DEPTH_TEXTURE},
|
---|
478 | {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
479 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
|
---|
480 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
481 | EXT_PACKED_DEPTH_STENCIL},
|
---|
482 | {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
483 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
|
---|
484 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
485 | ARB_FRAMEBUFFER_OBJECT},
|
---|
486 | {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
487 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
|
---|
488 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
|
---|
489 | ARB_DEPTH_TEXTURE},
|
---|
490 | {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
491 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
|
---|
492 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
493 | EXT_PACKED_DEPTH_STENCIL},
|
---|
494 | {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
495 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
|
---|
496 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
497 | ARB_FRAMEBUFFER_OBJECT},
|
---|
498 | {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
499 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
|
---|
500 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
|
---|
501 | ARB_DEPTH_TEXTURE},
|
---|
502 | {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
503 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
|
---|
504 | WINED3DFMT_FLAG_DEPTH,
|
---|
505 | ARB_DEPTH_TEXTURE},
|
---|
506 | {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
507 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
|
---|
508 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
509 | EXT_PACKED_DEPTH_STENCIL},
|
---|
510 | {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
511 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
|
---|
512 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
513 | ARB_FRAMEBUFFER_OBJECT},
|
---|
514 | {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
515 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
|
---|
516 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
|
---|
517 | ARB_DEPTH_TEXTURE},
|
---|
518 | {WINED3DFMT_L16_UNORM, GL_LUMINANCE16_EXT, GL_LUMINANCE16_EXT, 0,
|
---|
519 | GL_LUMINANCE, GL_UNSIGNED_SHORT,
|
---|
520 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
521 | WINED3D_GL_EXT_NONE},
|
---|
522 | {WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0,
|
---|
523 | GL_DEPTH_COMPONENT, GL_FLOAT,
|
---|
524 | WINED3DFMT_FLAG_DEPTH,
|
---|
525 | ARB_DEPTH_BUFFER_FLOAT},
|
---|
526 | {WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
|
---|
527 | GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
|
---|
528 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
529 | ARB_DEPTH_BUFFER_FLOAT},
|
---|
530 | /* Vendor-specific formats */
|
---|
531 | {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
|
---|
532 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
---|
533 | 0,
|
---|
534 | ATI_TEXTURE_COMPRESSION_3DC},
|
---|
535 | {WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 0,
|
---|
536 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
---|
537 | 0,
|
---|
538 | EXT_TEXTURE_COMPRESSION_RGTC},
|
---|
539 | };
|
---|
540 |
|
---|
541 | static inline int getFmtIdx(WINED3DFORMAT fmt) {
|
---|
542 | /* First check if the format is at the position of its value.
|
---|
543 | * This will catch the argb formats before the loop is entered
|
---|
544 | */
|
---|
545 | if(fmt < (sizeof(formats) / sizeof(formats[0])) && formats[fmt].format == fmt) {
|
---|
546 | return fmt;
|
---|
547 | } else {
|
---|
548 | unsigned int i;
|
---|
549 | for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
|
---|
550 | if(formats[i].format == fmt) {
|
---|
551 | return i;
|
---|
552 | }
|
---|
553 | }
|
---|
554 | }
|
---|
555 | return -1;
|
---|
556 | }
|
---|
557 |
|
---|
558 | static BOOL init_format_base_info(struct wined3d_gl_info *gl_info)
|
---|
559 | {
|
---|
560 | UINT format_count = sizeof(formats) / sizeof(*formats);
|
---|
561 | UINT i;
|
---|
562 |
|
---|
563 | gl_info->gl_formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, format_count * sizeof(*gl_info->gl_formats));
|
---|
564 | if (!gl_info->gl_formats)
|
---|
565 | {
|
---|
566 | ERR("Failed to allocate memory.\n");
|
---|
567 | return FALSE;
|
---|
568 | }
|
---|
569 |
|
---|
570 | for (i = 0; i < format_count; ++i)
|
---|
571 | {
|
---|
572 | struct GlPixelFormatDesc *desc = &gl_info->gl_formats[i];
|
---|
573 | desc->format = formats[i].format;
|
---|
574 | desc->red_mask = formats[i].redMask;
|
---|
575 | desc->green_mask = formats[i].greenMask;
|
---|
576 | desc->blue_mask = formats[i].blueMask;
|
---|
577 | desc->alpha_mask = formats[i].alphaMask;
|
---|
578 | desc->byte_count = formats[i].bpp;
|
---|
579 | desc->depth_size = formats[i].depthSize;
|
---|
580 | desc->stencil_size = formats[i].stencilSize;
|
---|
581 | }
|
---|
582 |
|
---|
583 | for (i = 0; i < (sizeof(format_base_flags) / sizeof(*format_base_flags)); ++i)
|
---|
584 | {
|
---|
585 | int fmt_idx = getFmtIdx(format_base_flags[i].format);
|
---|
586 |
|
---|
587 | if (fmt_idx == -1)
|
---|
588 | {
|
---|
589 | ERR("Format %s (%#x) not found.\n",
|
---|
590 | debug_d3dformat(format_base_flags[i].format), format_base_flags[i].format);
|
---|
591 | HeapFree(GetProcessHeap(), 0, gl_info->gl_formats);
|
---|
592 | return FALSE;
|
---|
593 | }
|
---|
594 |
|
---|
595 | gl_info->gl_formats[fmt_idx].Flags |= format_base_flags[i].flags;
|
---|
596 | }
|
---|
597 |
|
---|
598 | return TRUE;
|
---|
599 | }
|
---|
600 |
|
---|
601 | static BOOL init_format_compression_info(struct wined3d_gl_info *gl_info)
|
---|
602 | {
|
---|
603 | unsigned int i;
|
---|
604 |
|
---|
605 | for (i = 0; i < (sizeof(format_compression_info) / sizeof(*format_compression_info)); ++i)
|
---|
606 | {
|
---|
607 | struct GlPixelFormatDesc *format_desc;
|
---|
608 | int fmt_idx = getFmtIdx(format_compression_info[i].format);
|
---|
609 |
|
---|
610 | if (fmt_idx == -1)
|
---|
611 | {
|
---|
612 | ERR("Format %s (%#x) not found.\n",
|
---|
613 | debug_d3dformat(format_compression_info[i].format), format_compression_info[i].format);
|
---|
614 | return FALSE;
|
---|
615 | }
|
---|
616 |
|
---|
617 | format_desc = &gl_info->gl_formats[fmt_idx];
|
---|
618 | format_desc->block_width = format_compression_info[i].block_width;
|
---|
619 | format_desc->block_height = format_compression_info[i].block_height;
|
---|
620 | format_desc->block_byte_count = format_compression_info[i].block_byte_count;
|
---|
621 | format_desc->Flags |= WINED3DFMT_FLAG_COMPRESSED;
|
---|
622 | }
|
---|
623 |
|
---|
624 | return TRUE;
|
---|
625 | }
|
---|
626 |
|
---|
627 | /* Context activation is done by the caller. */
|
---|
628 | static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct GlPixelFormatDesc *format_desc)
|
---|
629 | {
|
---|
630 | /* Check if the default internal format is supported as a frame buffer
|
---|
631 | * target, otherwise fall back to the render target internal.
|
---|
632 | *
|
---|
633 | * Try to stick to the standard format if possible, this limits precision differences. */
|
---|
634 | GLenum status;
|
---|
635 | GLuint tex;
|
---|
636 |
|
---|
637 | ENTER_GL();
|
---|
638 |
|
---|
639 | while(glGetError());
|
---|
640 | glDisable(GL_BLEND);
|
---|
641 |
|
---|
642 | glGenTextures(1, &tex);
|
---|
643 | glBindTexture(GL_TEXTURE_2D, tex);
|
---|
644 |
|
---|
645 | glTexImage2D(GL_TEXTURE_2D, 0, format_desc->glInternal, 16, 16, 0,
|
---|
646 | format_desc->glFormat, format_desc->glType, NULL);
|
---|
647 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
648 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
649 |
|
---|
650 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
---|
651 |
|
---|
652 | status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
653 | checkGLcall("Framebuffer format check");
|
---|
654 |
|
---|
655 | if (status == GL_FRAMEBUFFER_COMPLETE)
|
---|
656 | {
|
---|
657 | TRACE("Format %s is supported as FBO color attachment\n", debug_d3dformat(format_desc->format));
|
---|
658 | format_desc->Flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
|
---|
659 | format_desc->rtInternal = format_desc->glInternal;
|
---|
660 | }
|
---|
661 | else
|
---|
662 | {
|
---|
663 | if (!format_desc->rtInternal)
|
---|
664 | {
|
---|
665 | if (format_desc->Flags & WINED3DFMT_FLAG_RENDERTARGET)
|
---|
666 | {
|
---|
667 | FIXME("Format %s with rendertarget flag is not supported as FBO color attachment,"
|
---|
668 | " and no fallback specified.\n", debug_d3dformat(format_desc->format));
|
---|
669 | format_desc->Flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
---|
670 | }
|
---|
671 | else
|
---|
672 | {
|
---|
673 | TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format_desc->format));
|
---|
674 | }
|
---|
675 | format_desc->rtInternal = format_desc->glInternal;
|
---|
676 | }
|
---|
677 | else
|
---|
678 | {
|
---|
679 | TRACE("Format %s is not supported as FBO color attachment, trying rtInternal format as fallback.\n",
|
---|
680 | debug_d3dformat(format_desc->format));
|
---|
681 |
|
---|
682 | while(glGetError());
|
---|
683 |
|
---|
684 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
---|
685 |
|
---|
686 | glTexImage2D(GL_TEXTURE_2D, 0, format_desc->rtInternal, 16, 16, 0,
|
---|
687 | format_desc->glFormat, format_desc->glType, NULL);
|
---|
688 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
689 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
690 |
|
---|
691 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
---|
692 |
|
---|
693 | status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
694 | checkGLcall("Framebuffer format check");
|
---|
695 |
|
---|
696 | if (status == GL_FRAMEBUFFER_COMPLETE)
|
---|
697 | {
|
---|
698 | TRACE("Format %s rtInternal format is supported as FBO color attachment\n",
|
---|
699 | debug_d3dformat(format_desc->format));
|
---|
700 | }
|
---|
701 | else
|
---|
702 | {
|
---|
703 | FIXME("Format %s rtInternal format is not supported as FBO color attachment.\n",
|
---|
704 | debug_d3dformat(format_desc->format));
|
---|
705 | format_desc->Flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
---|
706 | }
|
---|
707 | }
|
---|
708 | }
|
---|
709 |
|
---|
710 | if (status == GL_FRAMEBUFFER_COMPLETE && format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING)
|
---|
711 | {
|
---|
712 | GLuint rb;
|
---|
713 |
|
---|
714 | if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
---|
715 | || gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
---|
716 | {
|
---|
717 | gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
|
---|
718 | gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
|
---|
719 | gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
|
---|
720 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
|
---|
721 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
|
---|
722 | checkGLcall("RB attachment");
|
---|
723 | }
|
---|
724 |
|
---|
725 | glEnable(GL_BLEND);
|
---|
726 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
727 | if (glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION)
|
---|
728 | {
|
---|
729 | while(glGetError());
|
---|
730 | TRACE("Format doesn't support post-pixelshader blending.\n");
|
---|
731 | format_desc->Flags &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
---|
732 | }
|
---|
733 |
|
---|
734 | if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
---|
735 | || gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
---|
736 | {
|
---|
737 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
|
---|
738 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
---|
739 | gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
|
---|
740 | checkGLcall("RB cleanup");
|
---|
741 | }
|
---|
742 | }
|
---|
743 |
|
---|
744 | glDeleteTextures(1, &tex);
|
---|
745 |
|
---|
746 | LEAVE_GL();
|
---|
747 | }
|
---|
748 |
|
---|
749 | /* Context activation is done by the caller. */
|
---|
750 | static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
|
---|
751 | {
|
---|
752 | unsigned int i;
|
---|
753 | GLuint fbo;
|
---|
754 |
|
---|
755 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
756 | {
|
---|
757 | ENTER_GL();
|
---|
758 |
|
---|
759 | gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
---|
760 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
---|
761 |
|
---|
762 | LEAVE_GL();
|
---|
763 | }
|
---|
764 |
|
---|
765 | for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
|
---|
766 | {
|
---|
767 | struct GlPixelFormatDesc *desc = &gl_info->gl_formats[i];
|
---|
768 |
|
---|
769 | if (!desc->glInternal) continue;
|
---|
770 |
|
---|
771 | if (desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
---|
772 | {
|
---|
773 | TRACE("Skipping format %s because it's a depth/stencil format.\n",
|
---|
774 | debug_d3dformat(desc->format));
|
---|
775 | continue;
|
---|
776 | }
|
---|
777 |
|
---|
778 | if (desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
|
---|
779 | {
|
---|
780 | TRACE("Skipping format %s because it's a compressed format.\n",
|
---|
781 | debug_d3dformat(desc->format));
|
---|
782 | continue;
|
---|
783 | }
|
---|
784 |
|
---|
785 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
786 | {
|
---|
787 | TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(desc->format));
|
---|
788 | check_fbo_compat(gl_info, desc);
|
---|
789 | }
|
---|
790 | else
|
---|
791 | {
|
---|
792 | desc->rtInternal = desc->glInternal;
|
---|
793 | }
|
---|
794 | }
|
---|
795 |
|
---|
796 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
797 | {
|
---|
798 | ENTER_GL();
|
---|
799 |
|
---|
800 | gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
---|
801 |
|
---|
802 | LEAVE_GL();
|
---|
803 | }
|
---|
804 | }
|
---|
805 |
|
---|
806 | static BOOL init_format_texture_info(struct wined3d_gl_info *gl_info)
|
---|
807 | {
|
---|
808 | unsigned int i;
|
---|
809 |
|
---|
810 | for (i = 0; i < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); ++i)
|
---|
811 | {
|
---|
812 | int fmt_idx = getFmtIdx(gl_formats_template[i].fmt);
|
---|
813 | struct GlPixelFormatDesc *desc;
|
---|
814 |
|
---|
815 | if (fmt_idx == -1)
|
---|
816 | {
|
---|
817 | ERR("Format %s (%#x) not found.\n",
|
---|
818 | debug_d3dformat(gl_formats_template[i].fmt), gl_formats_template[i].fmt);
|
---|
819 | return FALSE;
|
---|
820 | }
|
---|
821 |
|
---|
822 | if (!gl_info->supported[gl_formats_template[i].extension]) continue;
|
---|
823 |
|
---|
824 | desc = &gl_info->gl_formats[fmt_idx];
|
---|
825 | desc->glInternal = gl_formats_template[i].glInternal;
|
---|
826 | desc->glGammaInternal = gl_formats_template[i].glGammaInternal;
|
---|
827 | desc->rtInternal = gl_formats_template[i].rtInternal;
|
---|
828 | desc->glFormat = gl_formats_template[i].glFormat;
|
---|
829 | desc->glType = gl_formats_template[i].glType;
|
---|
830 | desc->color_fixup = COLOR_FIXUP_IDENTITY;
|
---|
831 | desc->Flags |= gl_formats_template[i].Flags;
|
---|
832 | desc->heightscale = 1.0f;
|
---|
833 | }
|
---|
834 |
|
---|
835 | return TRUE;
|
---|
836 | }
|
---|
837 |
|
---|
838 | static BOOL color_match(DWORD c1, DWORD c2, BYTE max_diff)
|
---|
839 | {
|
---|
840 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
841 | c1 >>= 8; c2 >>= 8;
|
---|
842 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
843 | c1 >>= 8; c2 >>= 8;
|
---|
844 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
845 | c1 >>= 8; c2 >>= 8;
|
---|
846 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
847 | return TRUE;
|
---|
848 | }
|
---|
849 |
|
---|
850 | /* A context is provided by the caller */
|
---|
851 | static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
|
---|
852 | {
|
---|
853 | GLuint tex, fbo, buffer;
|
---|
854 | const DWORD data[] = {0x00000000, 0xffffffff};
|
---|
855 | DWORD readback[16 * 1];
|
---|
856 | BOOL ret = FALSE;
|
---|
857 |
|
---|
858 | /* Render a filtered texture and see what happens. This is intended to detect the lack of
|
---|
859 | * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
|
---|
860 | * falling back to software. If this changes in the future this code will get fooled and
|
---|
861 | * apps might hit the software path due to incorrectly advertised caps.
|
---|
862 | *
|
---|
863 | * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
|
---|
864 | * disable fallback, if Apple or ATI ever change the driver behavior they will break more
|
---|
865 | * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
|
---|
866 | */
|
---|
867 |
|
---|
868 | ENTER_GL();
|
---|
869 | while(glGetError());
|
---|
870 |
|
---|
871 | glGenTextures(1, &buffer);
|
---|
872 | glBindTexture(GL_TEXTURE_2D, buffer);
|
---|
873 | memset(readback, 0x7e, sizeof(readback));
|
---|
874 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
|
---|
875 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
876 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
877 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
878 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
879 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
880 |
|
---|
881 | glGenTextures(1, &tex);
|
---|
882 | glBindTexture(GL_TEXTURE_2D, tex);
|
---|
883 | glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
---|
884 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
---|
885 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
---|
886 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
887 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
888 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
889 | glEnable(GL_TEXTURE_2D);
|
---|
890 |
|
---|
891 | gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
---|
892 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
---|
893 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
|
---|
894 | glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
---|
895 |
|
---|
896 | glViewport(0, 0, 16, 1);
|
---|
897 | glDisable(GL_LIGHTING);
|
---|
898 | glMatrixMode(GL_MODELVIEW);
|
---|
899 | glLoadIdentity();
|
---|
900 | glMatrixMode(GL_PROJECTION);
|
---|
901 | glLoadIdentity();
|
---|
902 |
|
---|
903 | glClearColor(0, 1, 0, 0);
|
---|
904 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
905 |
|
---|
906 | glBegin(GL_TRIANGLE_STRIP);
|
---|
907 | glTexCoord2f(0.0, 0.0);
|
---|
908 | glVertex2f(-1.0f, -1.0f);
|
---|
909 | glTexCoord2f(1.0, 0.0);
|
---|
910 | glVertex2f(1.0f, -1.0f);
|
---|
911 | glTexCoord2f(0.0, 1.0);
|
---|
912 | glVertex2f(-1.0f, 1.0f);
|
---|
913 | glTexCoord2f(1.0, 1.0);
|
---|
914 | glVertex2f(1.0f, 1.0f);
|
---|
915 | glEnd();
|
---|
916 |
|
---|
917 | glBindTexture(GL_TEXTURE_2D, buffer);
|
---|
918 | memset(readback, 0x7f, sizeof(readback));
|
---|
919 | glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
---|
920 | if(color_match(readback[6], 0xffffffff, 5) || color_match(readback[6], 0x00000000, 5) ||
|
---|
921 | color_match(readback[9], 0xffffffff, 5) || color_match(readback[9], 0x00000000, 5))
|
---|
922 | {
|
---|
923 | TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, asuming no filtering\n",
|
---|
924 | readback[6], readback[9]);
|
---|
925 | ret = FALSE;
|
---|
926 | }
|
---|
927 | else
|
---|
928 | {
|
---|
929 | TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
|
---|
930 | readback[6], readback[9]);
|
---|
931 | ret = TRUE;
|
---|
932 | }
|
---|
933 |
|
---|
934 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
---|
935 | gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
---|
936 | glDeleteTextures(1, &tex);
|
---|
937 | glDeleteTextures(1, &buffer);
|
---|
938 |
|
---|
939 | if(glGetError())
|
---|
940 | {
|
---|
941 | FIXME("Error during filtering test for format %x, returning no filtering\n", internal);
|
---|
942 | ret = FALSE;
|
---|
943 | }
|
---|
944 | LEAVE_GL();
|
---|
945 | return ret;
|
---|
946 | }
|
---|
947 |
|
---|
948 | static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
|
---|
949 | {
|
---|
950 | unsigned int fmt_idx, i;
|
---|
951 | WINED3DFORMAT fmts16[] = {
|
---|
952 | WINED3DFMT_R16_FLOAT,
|
---|
953 | WINED3DFMT_R16G16_FLOAT,
|
---|
954 | WINED3DFMT_R16G16B16A16_FLOAT,
|
---|
955 | };
|
---|
956 | BOOL filtered;
|
---|
957 | struct GlPixelFormatDesc *desc;
|
---|
958 |
|
---|
959 | if(wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
---|
960 | {
|
---|
961 | WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
|
---|
962 | if (vendor == VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
|
---|
963 | {
|
---|
964 | TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
|
---|
965 | filtered = TRUE;
|
---|
966 | }
|
---|
967 | else if (gl_info->limits.glsl_varyings > 44)
|
---|
968 | {
|
---|
969 | TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
|
---|
970 | filtered = TRUE;
|
---|
971 | }
|
---|
972 | else
|
---|
973 | {
|
---|
974 | TRACE("Assuming no float16 blending\n");
|
---|
975 | filtered = FALSE;
|
---|
976 | }
|
---|
977 |
|
---|
978 | if(filtered)
|
---|
979 | {
|
---|
980 | for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
---|
981 | {
|
---|
982 | fmt_idx = getFmtIdx(fmts16[i]);
|
---|
983 | gl_info->gl_formats[fmt_idx].Flags |= WINED3DFMT_FLAG_FILTERING;
|
---|
984 | }
|
---|
985 | }
|
---|
986 | return;
|
---|
987 | }
|
---|
988 |
|
---|
989 | for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
---|
990 | {
|
---|
991 | fmt_idx = getFmtIdx(fmts16[i]);
|
---|
992 | desc = &gl_info->gl_formats[fmt_idx];
|
---|
993 | if(!desc->glInternal) continue; /* Not supported by GL */
|
---|
994 |
|
---|
995 | filtered = check_filter(gl_info, gl_info->gl_formats[fmt_idx].glInternal);
|
---|
996 | if(filtered)
|
---|
997 | {
|
---|
998 | TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16[i]));
|
---|
999 | desc->Flags |= WINED3DFMT_FLAG_FILTERING;
|
---|
1000 | }
|
---|
1001 | else
|
---|
1002 | {
|
---|
1003 | TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16[i]));
|
---|
1004 | }
|
---|
1005 | }
|
---|
1006 | }
|
---|
1007 |
|
---|
1008 | static void apply_format_fixups(struct wined3d_gl_info *gl_info)
|
---|
1009 | {
|
---|
1010 | int idx;
|
---|
1011 |
|
---|
1012 | idx = getFmtIdx(WINED3DFMT_R16_FLOAT);
|
---|
1013 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1014 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1015 |
|
---|
1016 | idx = getFmtIdx(WINED3DFMT_R32_FLOAT);
|
---|
1017 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1018 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1019 |
|
---|
1020 | idx = getFmtIdx(WINED3DFMT_R16G16_UNORM);
|
---|
1021 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1022 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1023 |
|
---|
1024 | idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
---|
1025 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1026 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1027 |
|
---|
1028 | idx = getFmtIdx(WINED3DFMT_R32G32_FLOAT);
|
---|
1029 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1030 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1031 |
|
---|
1032 | /* V8U8 is supported natively by GL_ATI_envmap_bumpmap and GL_NV_texture_shader.
|
---|
1033 | * V16U16 is only supported by GL_NV_texture_shader. The formats need fixup if
|
---|
1034 | * their extensions are not available. GL_ATI_envmap_bumpmap is not used because
|
---|
1035 | * the only driver that implements it(fglrx) has a buggy implementation.
|
---|
1036 | *
|
---|
1037 | * V8U8 and V16U16 need a fixup of the undefined blue channel. OpenGL
|
---|
1038 | * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
|
---|
1039 | * conversion for this format.
|
---|
1040 | */
|
---|
1041 | if (!gl_info->supported[NV_TEXTURE_SHADER])
|
---|
1042 | {
|
---|
1043 | idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
---|
1044 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1045 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1046 | idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
---|
1047 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1048 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1049 | }
|
---|
1050 | else
|
---|
1051 | {
|
---|
1052 | idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
---|
1053 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1054 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1055 | idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
---|
1056 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1057 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1058 | }
|
---|
1059 |
|
---|
1060 | if (!gl_info->supported[NV_TEXTURE_SHADER])
|
---|
1061 | {
|
---|
1062 | /* If GL_NV_texture_shader is not supported, those formats are converted, incompatibly
|
---|
1063 | * with each other
|
---|
1064 | */
|
---|
1065 | idx = getFmtIdx(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
---|
1066 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1067 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE);
|
---|
1068 | idx = getFmtIdx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
---|
1069 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1070 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W);
|
---|
1071 | idx = getFmtIdx(WINED3DFMT_R8G8B8A8_SNORM);
|
---|
1072 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1073 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 1, CHANNEL_SOURCE_Z, 1, CHANNEL_SOURCE_W);
|
---|
1074 | }
|
---|
1075 | else
|
---|
1076 | {
|
---|
1077 | /* If GL_NV_texture_shader is supported, WINED3DFMT_L6V5U5 and WINED3DFMT_X8L8V8U8
|
---|
1078 | * are converted at surface loading time, but they do not need any modification in
|
---|
1079 | * the shader, thus they are compatible with all WINED3DFMT_UNKNOWN group formats.
|
---|
1080 | * WINED3DFMT_Q8W8V8U8 doesn't even need load-time conversion
|
---|
1081 | */
|
---|
1082 | }
|
---|
1083 |
|
---|
1084 | if (gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
|
---|
1085 | {
|
---|
1086 | idx = getFmtIdx(WINED3DFMT_ATI2N);
|
---|
1087 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1088 | 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1089 | }
|
---|
1090 | else if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC])
|
---|
1091 | {
|
---|
1092 | idx = getFmtIdx(WINED3DFMT_ATI2N);
|
---|
1093 | gl_info->gl_formats[idx].color_fixup= create_color_fixup_desc(
|
---|
1094 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1095 | }
|
---|
1096 |
|
---|
1097 | if (!gl_info->supported[APPLE_YCBCR_422])
|
---|
1098 | {
|
---|
1099 | idx = getFmtIdx(WINED3DFMT_YUY2);
|
---|
1100 | gl_info->gl_formats[idx].color_fixup = create_yuv_fixup_desc(YUV_FIXUP_YUY2);
|
---|
1101 |
|
---|
1102 | idx = getFmtIdx(WINED3DFMT_UYVY);
|
---|
1103 | gl_info->gl_formats[idx].color_fixup = create_yuv_fixup_desc(YUV_FIXUP_UYVY);
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | idx = getFmtIdx(WINED3DFMT_YV12);
|
---|
1107 | gl_info->gl_formats[idx].heightscale = 1.5f;
|
---|
1108 | gl_info->gl_formats[idx].color_fixup = create_yuv_fixup_desc(YUV_FIXUP_YV12);
|
---|
1109 |
|
---|
1110 | if (gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
|
---|
1111 | {
|
---|
1112 | idx = getFmtIdx(WINED3DFMT_B8G8R8A8_UNORM);
|
---|
1113 | gl_info->gl_formats[idx].gl_vtx_format = GL_BGRA;
|
---|
1114 | }
|
---|
1115 |
|
---|
1116 | if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
|
---|
1117 | {
|
---|
1118 | /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
|
---|
1119 | * It is the job of the vertex buffer code to make sure that the vbos have the right format */
|
---|
1120 | idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
---|
1121 | gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT; /* == GL_HALF_FLOAT_NV */
|
---|
1122 |
|
---|
1123 | idx = getFmtIdx(WINED3DFMT_R16G16B16A16_FLOAT);
|
---|
1124 | gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT;
|
---|
1125 | }
|
---|
1126 | }
|
---|
1127 |
|
---|
1128 | static BOOL init_format_vertex_info(struct wined3d_gl_info *gl_info)
|
---|
1129 | {
|
---|
1130 | unsigned int i;
|
---|
1131 |
|
---|
1132 | for (i = 0; i < (sizeof(format_vertex_info) / sizeof(*format_vertex_info)); ++i)
|
---|
1133 | {
|
---|
1134 | struct GlPixelFormatDesc *format_desc;
|
---|
1135 | int fmt_idx = getFmtIdx(format_vertex_info[i].format);
|
---|
1136 |
|
---|
1137 | if (fmt_idx == -1)
|
---|
1138 | {
|
---|
1139 | ERR("Format %s (%#x) not found.\n",
|
---|
1140 | debug_d3dformat(format_vertex_info[i].format), format_vertex_info[i].format);
|
---|
1141 | return FALSE;
|
---|
1142 | }
|
---|
1143 |
|
---|
1144 | format_desc = &gl_info->gl_formats[fmt_idx];
|
---|
1145 | format_desc->emit_idx = format_vertex_info[i].emit_idx;
|
---|
1146 | format_desc->component_count = format_vertex_info[i].component_count;
|
---|
1147 | format_desc->gl_vtx_type = format_vertex_info[i].gl_vtx_type;
|
---|
1148 | format_desc->gl_vtx_format = format_vertex_info[i].gl_vtx_format;
|
---|
1149 | format_desc->gl_normalized = format_vertex_info[i].gl_normalized;
|
---|
1150 | format_desc->component_size = format_vertex_info[i].component_size;
|
---|
1151 | }
|
---|
1152 |
|
---|
1153 | return TRUE;
|
---|
1154 | }
|
---|
1155 |
|
---|
1156 | BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info)
|
---|
1157 | {
|
---|
1158 | if (!init_format_base_info(gl_info)) return FALSE;
|
---|
1159 |
|
---|
1160 | if (!init_format_compression_info(gl_info))
|
---|
1161 | {
|
---|
1162 | HeapFree(GetProcessHeap(), 0, gl_info->gl_formats);
|
---|
1163 | gl_info->gl_formats = NULL;
|
---|
1164 | return FALSE;
|
---|
1165 | }
|
---|
1166 |
|
---|
1167 | return TRUE;
|
---|
1168 | }
|
---|
1169 |
|
---|
1170 | /* Context activation is done by the caller. */
|
---|
1171 | BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
|
---|
1172 | {
|
---|
1173 | if (!init_format_base_info(gl_info)) return FALSE;
|
---|
1174 |
|
---|
1175 | if (!init_format_compression_info(gl_info)) goto fail;
|
---|
1176 | if (!init_format_texture_info(gl_info)) goto fail;
|
---|
1177 | if (!init_format_vertex_info(gl_info)) goto fail;
|
---|
1178 |
|
---|
1179 | apply_format_fixups(gl_info);
|
---|
1180 | init_format_fbo_compat_info(gl_info);
|
---|
1181 | init_format_filter_info(gl_info, vendor);
|
---|
1182 |
|
---|
1183 | return TRUE;
|
---|
1184 |
|
---|
1185 | fail:
|
---|
1186 | HeapFree(GetProcessHeap(), 0, gl_info->gl_formats);
|
---|
1187 | gl_info->gl_formats = NULL;
|
---|
1188 | return FALSE;
|
---|
1189 | }
|
---|
1190 |
|
---|
1191 | const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const struct wined3d_gl_info *gl_info)
|
---|
1192 | {
|
---|
1193 | int idx = getFmtIdx(fmt);
|
---|
1194 |
|
---|
1195 | if(idx == -1) {
|
---|
1196 | FIXME("Can't find format %s(%d) in the format lookup table\n", debug_d3dformat(fmt), fmt);
|
---|
1197 | /* Get the caller a valid pointer */
|
---|
1198 | idx = getFmtIdx(WINED3DFMT_UNKNOWN);
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 | return &gl_info->gl_formats[idx];
|
---|
1202 | }
|
---|
1203 |
|
---|
1204 | /*****************************************************************************
|
---|
1205 | * Trace formatting of useful values
|
---|
1206 | */
|
---|
1207 | const char* debug_d3dformat(WINED3DFORMAT fmt) {
|
---|
1208 | switch (fmt) {
|
---|
1209 | #define FMT_TO_STR(fmt) case fmt: return #fmt
|
---|
1210 | FMT_TO_STR(WINED3DFMT_UNKNOWN);
|
---|
1211 | FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM);
|
---|
1212 | FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM);
|
---|
1213 | FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM);
|
---|
1214 | FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM);
|
---|
1215 | FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM);
|
---|
1216 | FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM);
|
---|
1217 | FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM);
|
---|
1218 | FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM);
|
---|
1219 | FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM);
|
---|
1220 | FMT_TO_STR(WINED3DFMT_P8_UINT);
|
---|
1221 | FMT_TO_STR(WINED3DFMT_L8_UNORM);
|
---|
1222 | FMT_TO_STR(WINED3DFMT_L8A8_UNORM);
|
---|
1223 | FMT_TO_STR(WINED3DFMT_L4A4_UNORM);
|
---|
1224 | FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
---|
1225 | FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
---|
1226 | FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM);
|
---|
1227 | FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM);
|
---|
1228 | FMT_TO_STR(WINED3DFMT_UYVY);
|
---|
1229 | FMT_TO_STR(WINED3DFMT_YUY2);
|
---|
1230 | FMT_TO_STR(WINED3DFMT_YV12);
|
---|
1231 | FMT_TO_STR(WINED3DFMT_DXT1);
|
---|
1232 | FMT_TO_STR(WINED3DFMT_DXT2);
|
---|
1233 | FMT_TO_STR(WINED3DFMT_DXT3);
|
---|
1234 | FMT_TO_STR(WINED3DFMT_DXT4);
|
---|
1235 | FMT_TO_STR(WINED3DFMT_DXT5);
|
---|
1236 | FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8);
|
---|
1237 | FMT_TO_STR(WINED3DFMT_G8R8_G8B8);
|
---|
1238 | FMT_TO_STR(WINED3DFMT_R8G8_B8G8);
|
---|
1239 | FMT_TO_STR(WINED3DFMT_D16_LOCKABLE);
|
---|
1240 | FMT_TO_STR(WINED3DFMT_D32_UNORM);
|
---|
1241 | FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM);
|
---|
1242 | FMT_TO_STR(WINED3DFMT_X8D24_UNORM);
|
---|
1243 | FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM);
|
---|
1244 | FMT_TO_STR(WINED3DFMT_L16_UNORM);
|
---|
1245 | FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT);
|
---|
1246 | FMT_TO_STR(WINED3DFMT_VERTEXDATA);
|
---|
1247 | FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx);
|
---|
1248 | FMT_TO_STR(WINED3DFMT_ATI2N);
|
---|
1249 | FMT_TO_STR(WINED3DFMT_NVHU);
|
---|
1250 | FMT_TO_STR(WINED3DFMT_NVHS);
|
---|
1251 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS);
|
---|
1252 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT);
|
---|
1253 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT);
|
---|
1254 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT);
|
---|
1255 | FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS);
|
---|
1256 | FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT);
|
---|
1257 | FMT_TO_STR(WINED3DFMT_R32G32B32_UINT);
|
---|
1258 | FMT_TO_STR(WINED3DFMT_R32G32B32_SINT);
|
---|
1259 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS);
|
---|
1260 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT);
|
---|
1261 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM);
|
---|
1262 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT);
|
---|
1263 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM);
|
---|
1264 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT);
|
---|
1265 | FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS);
|
---|
1266 | FMT_TO_STR(WINED3DFMT_R32G32_FLOAT);
|
---|
1267 | FMT_TO_STR(WINED3DFMT_R32G32_UINT);
|
---|
1268 | FMT_TO_STR(WINED3DFMT_R32G32_SINT);
|
---|
1269 | FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS);
|
---|
1270 | FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT);
|
---|
1271 | FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS);
|
---|
1272 | FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT);
|
---|
1273 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS);
|
---|
1274 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM);
|
---|
1275 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT);
|
---|
1276 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM);
|
---|
1277 | FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT);
|
---|
1278 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS);
|
---|
1279 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM);
|
---|
1280 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB);
|
---|
1281 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT);
|
---|
1282 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM);
|
---|
1283 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT);
|
---|
1284 | FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS);
|
---|
1285 | FMT_TO_STR(WINED3DFMT_R16G16_FLOAT);
|
---|
1286 | FMT_TO_STR(WINED3DFMT_R16G16_UNORM);
|
---|
1287 | FMT_TO_STR(WINED3DFMT_R16G16_UINT);
|
---|
1288 | FMT_TO_STR(WINED3DFMT_R16G16_SNORM);
|
---|
1289 | FMT_TO_STR(WINED3DFMT_R16G16_SINT);
|
---|
1290 | FMT_TO_STR(WINED3DFMT_R32_TYPELESS);
|
---|
1291 | FMT_TO_STR(WINED3DFMT_D32_FLOAT);
|
---|
1292 | FMT_TO_STR(WINED3DFMT_R32_FLOAT);
|
---|
1293 | FMT_TO_STR(WINED3DFMT_R32_UINT);
|
---|
1294 | FMT_TO_STR(WINED3DFMT_R32_SINT);
|
---|
1295 | FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS);
|
---|
1296 | FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT);
|
---|
1297 | FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS);
|
---|
1298 | FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT);
|
---|
1299 | FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS);
|
---|
1300 | FMT_TO_STR(WINED3DFMT_R8G8_UNORM);
|
---|
1301 | FMT_TO_STR(WINED3DFMT_R8G8_UINT);
|
---|
1302 | FMT_TO_STR(WINED3DFMT_R8G8_SNORM);
|
---|
1303 | FMT_TO_STR(WINED3DFMT_R8G8_SINT);
|
---|
1304 | FMT_TO_STR(WINED3DFMT_R16_TYPELESS);
|
---|
1305 | FMT_TO_STR(WINED3DFMT_R16_FLOAT);
|
---|
1306 | FMT_TO_STR(WINED3DFMT_D16_UNORM);
|
---|
1307 | FMT_TO_STR(WINED3DFMT_R16_UNORM);
|
---|
1308 | FMT_TO_STR(WINED3DFMT_R16_UINT);
|
---|
1309 | FMT_TO_STR(WINED3DFMT_R16_SNORM);
|
---|
1310 | FMT_TO_STR(WINED3DFMT_R16_SINT);
|
---|
1311 | FMT_TO_STR(WINED3DFMT_R8_TYPELESS);
|
---|
1312 | FMT_TO_STR(WINED3DFMT_R8_UNORM);
|
---|
1313 | FMT_TO_STR(WINED3DFMT_R8_UINT);
|
---|
1314 | FMT_TO_STR(WINED3DFMT_R8_SNORM);
|
---|
1315 | FMT_TO_STR(WINED3DFMT_R8_SINT);
|
---|
1316 | FMT_TO_STR(WINED3DFMT_A8_UNORM);
|
---|
1317 | FMT_TO_STR(WINED3DFMT_R1_UNORM);
|
---|
1318 | FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP);
|
---|
1319 | FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM);
|
---|
1320 | FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM);
|
---|
1321 | FMT_TO_STR(WINED3DFMT_BC1_TYPELESS);
|
---|
1322 | FMT_TO_STR(WINED3DFMT_BC1_UNORM);
|
---|
1323 | FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB);
|
---|
1324 | FMT_TO_STR(WINED3DFMT_BC2_TYPELESS);
|
---|
1325 | FMT_TO_STR(WINED3DFMT_BC2_UNORM);
|
---|
1326 | FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB);
|
---|
1327 | FMT_TO_STR(WINED3DFMT_BC3_TYPELESS);
|
---|
1328 | FMT_TO_STR(WINED3DFMT_BC3_UNORM);
|
---|
1329 | FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB);
|
---|
1330 | FMT_TO_STR(WINED3DFMT_BC4_TYPELESS);
|
---|
1331 | FMT_TO_STR(WINED3DFMT_BC4_UNORM);
|
---|
1332 | FMT_TO_STR(WINED3DFMT_BC4_SNORM);
|
---|
1333 | FMT_TO_STR(WINED3DFMT_BC5_TYPELESS);
|
---|
1334 | FMT_TO_STR(WINED3DFMT_BC5_UNORM);
|
---|
1335 | FMT_TO_STR(WINED3DFMT_BC5_SNORM);
|
---|
1336 | FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM);
|
---|
1337 | FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM);
|
---|
1338 | FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM);
|
---|
1339 | FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM);
|
---|
1340 | #undef FMT_TO_STR
|
---|
1341 | default:
|
---|
1342 | {
|
---|
1343 | char fourcc[5];
|
---|
1344 | fourcc[0] = (char)(fmt);
|
---|
1345 | fourcc[1] = (char)(fmt >> 8);
|
---|
1346 | fourcc[2] = (char)(fmt >> 16);
|
---|
1347 | fourcc[3] = (char)(fmt >> 24);
|
---|
1348 | fourcc[4] = 0;
|
---|
1349 | if( isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]) )
|
---|
1350 | FIXME("Unrecognized %u (as fourcc: %s) WINED3DFORMAT!\n", fmt, fourcc);
|
---|
1351 | else
|
---|
1352 | FIXME("Unrecognized %u WINED3DFORMAT!\n", fmt);
|
---|
1353 | }
|
---|
1354 | return "unrecognized";
|
---|
1355 | }
|
---|
1356 | }
|
---|
1357 |
|
---|
1358 | const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype) {
|
---|
1359 | switch (devtype) {
|
---|
1360 | #define DEVTYPE_TO_STR(dev) case dev: return #dev
|
---|
1361 | DEVTYPE_TO_STR(WINED3DDEVTYPE_HAL);
|
---|
1362 | DEVTYPE_TO_STR(WINED3DDEVTYPE_REF);
|
---|
1363 | DEVTYPE_TO_STR(WINED3DDEVTYPE_SW);
|
---|
1364 | #undef DEVTYPE_TO_STR
|
---|
1365 | default:
|
---|
1366 | FIXME("Unrecognized %u WINED3DDEVTYPE!\n", devtype);
|
---|
1367 | return "unrecognized";
|
---|
1368 | }
|
---|
1369 | }
|
---|
1370 |
|
---|
1371 | const char *debug_d3dusage(DWORD usage)
|
---|
1372 | {
|
---|
1373 | char buf[284];
|
---|
1374 |
|
---|
1375 | buf[0] = '\0';
|
---|
1376 | #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
|
---|
1377 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET);
|
---|
1378 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL);
|
---|
1379 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY);
|
---|
1380 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
|
---|
1381 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
|
---|
1382 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
|
---|
1383 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
|
---|
1384 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
|
---|
1385 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
|
---|
1386 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP);
|
---|
1387 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
|
---|
1388 | #undef WINED3DUSAGE_TO_STR
|
---|
1389 | if (usage) FIXME("Unrecognized usage flag(s) %#x\n", usage);
|
---|
1390 |
|
---|
1391 | return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
---|
1392 | }
|
---|
1393 |
|
---|
1394 | const char *debug_d3dusagequery(DWORD usagequery)
|
---|
1395 | {
|
---|
1396 | char buf[238];
|
---|
1397 |
|
---|
1398 | buf[0] = '\0';
|
---|
1399 | #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
|
---|
1400 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
|
---|
1401 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
|
---|
1402 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
|
---|
1403 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
|
---|
1404 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
|
---|
1405 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
|
---|
1406 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
|
---|
1407 | #undef WINED3DUSAGEQUERY_TO_STR
|
---|
1408 | if (usagequery) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery);
|
---|
1409 |
|
---|
1410 | return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
---|
1411 | }
|
---|
1412 |
|
---|
1413 | const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) {
|
---|
1414 | switch (method) {
|
---|
1415 | #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
|
---|
1416 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT);
|
---|
1417 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU);
|
---|
1418 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV);
|
---|
1419 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV);
|
---|
1420 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV);
|
---|
1421 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP);
|
---|
1422 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED);
|
---|
1423 | #undef WINED3DDECLMETHOD_TO_STR
|
---|
1424 | default:
|
---|
1425 | FIXME("Unrecognized %u declaration method!\n", method);
|
---|
1426 | return "unrecognized";
|
---|
1427 | }
|
---|
1428 | }
|
---|
1429 |
|
---|
1430 | const char* debug_d3ddeclusage(BYTE usage) {
|
---|
1431 | switch (usage) {
|
---|
1432 | #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
|
---|
1433 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITION);
|
---|
1434 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDWEIGHT);
|
---|
1435 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDINDICES);
|
---|
1436 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_NORMAL);
|
---|
1437 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_PSIZE);
|
---|
1438 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TEXCOORD);
|
---|
1439 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TANGENT);
|
---|
1440 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BINORMAL);
|
---|
1441 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TESSFACTOR);
|
---|
1442 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITIONT);
|
---|
1443 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_COLOR);
|
---|
1444 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_FOG);
|
---|
1445 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_DEPTH);
|
---|
1446 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_SAMPLE);
|
---|
1447 | #undef WINED3DDECLUSAGE_TO_STR
|
---|
1448 | default:
|
---|
1449 | FIXME("Unrecognized %u declaration usage!\n", usage);
|
---|
1450 | return "unrecognized";
|
---|
1451 | }
|
---|
1452 | }
|
---|
1453 |
|
---|
1454 | const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
|
---|
1455 | switch (res) {
|
---|
1456 | #define RES_TO_STR(res) case res: return #res
|
---|
1457 | RES_TO_STR(WINED3DRTYPE_SURFACE);
|
---|
1458 | RES_TO_STR(WINED3DRTYPE_VOLUME);
|
---|
1459 | RES_TO_STR(WINED3DRTYPE_TEXTURE);
|
---|
1460 | RES_TO_STR(WINED3DRTYPE_VOLUMETEXTURE);
|
---|
1461 | RES_TO_STR(WINED3DRTYPE_CUBETEXTURE);
|
---|
1462 | RES_TO_STR(WINED3DRTYPE_BUFFER);
|
---|
1463 | #undef RES_TO_STR
|
---|
1464 | default:
|
---|
1465 | FIXME("Unrecognized %u WINED3DRESOURCETYPE!\n", res);
|
---|
1466 | return "unrecognized";
|
---|
1467 | }
|
---|
1468 | }
|
---|
1469 |
|
---|
1470 | const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) {
|
---|
1471 | switch (PrimitiveType) {
|
---|
1472 | #define PRIM_TO_STR(prim) case prim: return #prim
|
---|
1473 | PRIM_TO_STR(WINED3DPT_UNDEFINED);
|
---|
1474 | PRIM_TO_STR(WINED3DPT_POINTLIST);
|
---|
1475 | PRIM_TO_STR(WINED3DPT_LINELIST);
|
---|
1476 | PRIM_TO_STR(WINED3DPT_LINESTRIP);
|
---|
1477 | PRIM_TO_STR(WINED3DPT_TRIANGLELIST);
|
---|
1478 | PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP);
|
---|
1479 | PRIM_TO_STR(WINED3DPT_TRIANGLEFAN);
|
---|
1480 | PRIM_TO_STR(WINED3DPT_LINELIST_ADJ);
|
---|
1481 | PRIM_TO_STR(WINED3DPT_LINESTRIP_ADJ);
|
---|
1482 | PRIM_TO_STR(WINED3DPT_TRIANGLELIST_ADJ);
|
---|
1483 | PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP_ADJ);
|
---|
1484 | #undef PRIM_TO_STR
|
---|
1485 | default:
|
---|
1486 | FIXME("Unrecognized %u WINED3DPRIMITIVETYPE!\n", PrimitiveType);
|
---|
1487 | return "unrecognized";
|
---|
1488 | }
|
---|
1489 | }
|
---|
1490 |
|
---|
1491 | const char* debug_d3drenderstate(DWORD state) {
|
---|
1492 | switch (state) {
|
---|
1493 | #define D3DSTATE_TO_STR(u) case u: return #u
|
---|
1494 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREHANDLE );
|
---|
1495 | D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS );
|
---|
1496 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESS );
|
---|
1497 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE );
|
---|
1498 | D3DSTATE_TO_STR(WINED3DRS_WRAPU );
|
---|
1499 | D3DSTATE_TO_STR(WINED3DRS_WRAPV );
|
---|
1500 | D3DSTATE_TO_STR(WINED3DRS_ZENABLE );
|
---|
1501 | D3DSTATE_TO_STR(WINED3DRS_FILLMODE );
|
---|
1502 | D3DSTATE_TO_STR(WINED3DRS_SHADEMODE );
|
---|
1503 | D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN );
|
---|
1504 | D3DSTATE_TO_STR(WINED3DRS_MONOENABLE );
|
---|
1505 | D3DSTATE_TO_STR(WINED3DRS_ROP2 );
|
---|
1506 | D3DSTATE_TO_STR(WINED3DRS_PLANEMASK );
|
---|
1507 | D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE );
|
---|
1508 | D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE );
|
---|
1509 | D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL );
|
---|
1510 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAG );
|
---|
1511 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREMIN );
|
---|
1512 | D3DSTATE_TO_STR(WINED3DRS_SRCBLEND );
|
---|
1513 | D3DSTATE_TO_STR(WINED3DRS_DESTBLEND );
|
---|
1514 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAPBLEND );
|
---|
1515 | D3DSTATE_TO_STR(WINED3DRS_CULLMODE );
|
---|
1516 | D3DSTATE_TO_STR(WINED3DRS_ZFUNC );
|
---|
1517 | D3DSTATE_TO_STR(WINED3DRS_ALPHAREF );
|
---|
1518 | D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC );
|
---|
1519 | D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE );
|
---|
1520 | D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE );
|
---|
1521 | D3DSTATE_TO_STR(WINED3DRS_FOGENABLE );
|
---|
1522 | D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE );
|
---|
1523 | D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE );
|
---|
1524 | D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL );
|
---|
1525 | D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX );
|
---|
1526 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA );
|
---|
1527 | D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR );
|
---|
1528 | D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE );
|
---|
1529 | D3DSTATE_TO_STR(WINED3DRS_FOGSTART );
|
---|
1530 | D3DSTATE_TO_STR(WINED3DRS_FOGEND );
|
---|
1531 | D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY );
|
---|
1532 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE );
|
---|
1533 | D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS );
|
---|
1534 | D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE );
|
---|
1535 | D3DSTATE_TO_STR(WINED3DRS_BORDERCOLOR );
|
---|
1536 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSU );
|
---|
1537 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSV );
|
---|
1538 | D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS );
|
---|
1539 | D3DSTATE_TO_STR(WINED3DRS_ZBIAS );
|
---|
1540 | D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE );
|
---|
1541 | D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY );
|
---|
1542 | D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH );
|
---|
1543 | D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT);
|
---|
1544 | D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE );
|
---|
1545 | D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL );
|
---|
1546 | D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL );
|
---|
1547 | D3DSTATE_TO_STR(WINED3DRS_STENCILPASS );
|
---|
1548 | D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC );
|
---|
1549 | D3DSTATE_TO_STR(WINED3DRS_STENCILREF );
|
---|
1550 | D3DSTATE_TO_STR(WINED3DRS_STENCILMASK );
|
---|
1551 | D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK );
|
---|
1552 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR );
|
---|
1553 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN00 );
|
---|
1554 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN01 );
|
---|
1555 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN02 );
|
---|
1556 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN03 );
|
---|
1557 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN04 );
|
---|
1558 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN05 );
|
---|
1559 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN06 );
|
---|
1560 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN07 );
|
---|
1561 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN08 );
|
---|
1562 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN09 );
|
---|
1563 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN10 );
|
---|
1564 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN11 );
|
---|
1565 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN12 );
|
---|
1566 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN13 );
|
---|
1567 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN14 );
|
---|
1568 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN15 );
|
---|
1569 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN16 );
|
---|
1570 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN17 );
|
---|
1571 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN18 );
|
---|
1572 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN19 );
|
---|
1573 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN20 );
|
---|
1574 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN21 );
|
---|
1575 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN22 );
|
---|
1576 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN23 );
|
---|
1577 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN24 );
|
---|
1578 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN25 );
|
---|
1579 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN26 );
|
---|
1580 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN27 );
|
---|
1581 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN28 );
|
---|
1582 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN29 );
|
---|
1583 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN30 );
|
---|
1584 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN31 );
|
---|
1585 | D3DSTATE_TO_STR(WINED3DRS_WRAP0 );
|
---|
1586 | D3DSTATE_TO_STR(WINED3DRS_WRAP1 );
|
---|
1587 | D3DSTATE_TO_STR(WINED3DRS_WRAP2 );
|
---|
1588 | D3DSTATE_TO_STR(WINED3DRS_WRAP3 );
|
---|
1589 | D3DSTATE_TO_STR(WINED3DRS_WRAP4 );
|
---|
1590 | D3DSTATE_TO_STR(WINED3DRS_WRAP5 );
|
---|
1591 | D3DSTATE_TO_STR(WINED3DRS_WRAP6 );
|
---|
1592 | D3DSTATE_TO_STR(WINED3DRS_WRAP7 );
|
---|
1593 | D3DSTATE_TO_STR(WINED3DRS_CLIPPING );
|
---|
1594 | D3DSTATE_TO_STR(WINED3DRS_LIGHTING );
|
---|
1595 | D3DSTATE_TO_STR(WINED3DRS_EXTENTS );
|
---|
1596 | D3DSTATE_TO_STR(WINED3DRS_AMBIENT );
|
---|
1597 | D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE );
|
---|
1598 | D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX );
|
---|
1599 | D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER );
|
---|
1600 | D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS );
|
---|
1601 | D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE );
|
---|
1602 | D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE );
|
---|
1603 | D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE );
|
---|
1604 | D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE );
|
---|
1605 | D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE );
|
---|
1606 | D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND );
|
---|
1607 | D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE );
|
---|
1608 | D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING );
|
---|
1609 | D3DSTATE_TO_STR(WINED3DRS_POINTSIZE );
|
---|
1610 | D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN );
|
---|
1611 | D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE );
|
---|
1612 | D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE );
|
---|
1613 | D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A );
|
---|
1614 | D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B );
|
---|
1615 | D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C );
|
---|
1616 | D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS );
|
---|
1617 | D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK );
|
---|
1618 | D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE );
|
---|
1619 | D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS );
|
---|
1620 | D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN );
|
---|
1621 | D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX );
|
---|
1622 | D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE );
|
---|
1623 | D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE );
|
---|
1624 | D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR );
|
---|
1625 | D3DSTATE_TO_STR(WINED3DRS_BLENDOP );
|
---|
1626 | D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE );
|
---|
1627 | D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE );
|
---|
1628 | D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE );
|
---|
1629 | D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS );
|
---|
1630 | D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE );
|
---|
1631 | D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL );
|
---|
1632 | D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL );
|
---|
1633 | D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X );
|
---|
1634 | D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y );
|
---|
1635 | D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z );
|
---|
1636 | D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W );
|
---|
1637 | D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION);
|
---|
1638 | D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE );
|
---|
1639 | D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL );
|
---|
1640 | D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL );
|
---|
1641 | D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS );
|
---|
1642 | D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC );
|
---|
1643 | D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1 );
|
---|
1644 | D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2 );
|
---|
1645 | D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3 );
|
---|
1646 | D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR );
|
---|
1647 | D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE );
|
---|
1648 | D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS );
|
---|
1649 | D3DSTATE_TO_STR(WINED3DRS_WRAP8 );
|
---|
1650 | D3DSTATE_TO_STR(WINED3DRS_WRAP9 );
|
---|
1651 | D3DSTATE_TO_STR(WINED3DRS_WRAP10 );
|
---|
1652 | D3DSTATE_TO_STR(WINED3DRS_WRAP11 );
|
---|
1653 | D3DSTATE_TO_STR(WINED3DRS_WRAP12 );
|
---|
1654 | D3DSTATE_TO_STR(WINED3DRS_WRAP13 );
|
---|
1655 | D3DSTATE_TO_STR(WINED3DRS_WRAP14 );
|
---|
1656 | D3DSTATE_TO_STR(WINED3DRS_WRAP15 );
|
---|
1657 | D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE );
|
---|
1658 | D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA );
|
---|
1659 | D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA );
|
---|
1660 | D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA );
|
---|
1661 | #undef D3DSTATE_TO_STR
|
---|
1662 | default:
|
---|
1663 | FIXME("Unrecognized %u render state!\n", state);
|
---|
1664 | return "unrecognized";
|
---|
1665 | }
|
---|
1666 | }
|
---|
1667 |
|
---|
1668 | const char* debug_d3dsamplerstate(DWORD state) {
|
---|
1669 | switch (state) {
|
---|
1670 | #define D3DSTATE_TO_STR(u) case u: return #u
|
---|
1671 | D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR );
|
---|
1672 | D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU );
|
---|
1673 | D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV );
|
---|
1674 | D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW );
|
---|
1675 | D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER );
|
---|
1676 | D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER );
|
---|
1677 | D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER );
|
---|
1678 | D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS);
|
---|
1679 | D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL );
|
---|
1680 | D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY);
|
---|
1681 | D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE );
|
---|
1682 | D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX );
|
---|
1683 | D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET );
|
---|
1684 | #undef D3DSTATE_TO_STR
|
---|
1685 | default:
|
---|
1686 | FIXME("Unrecognized %u sampler state!\n", state);
|
---|
1687 | return "unrecognized";
|
---|
1688 | }
|
---|
1689 | }
|
---|
1690 |
|
---|
1691 | const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) {
|
---|
1692 | switch (filter_type) {
|
---|
1693 | #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
|
---|
1694 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE);
|
---|
1695 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT);
|
---|
1696 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR);
|
---|
1697 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC);
|
---|
1698 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC);
|
---|
1699 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC);
|
---|
1700 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD);
|
---|
1701 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD);
|
---|
1702 | #undef D3DTEXTUREFILTERTYPE_TO_STR
|
---|
1703 | default:
|
---|
1704 | FIXME("Unrecognied texture filter type 0x%08x\n", filter_type);
|
---|
1705 | return "unrecognized";
|
---|
1706 | }
|
---|
1707 | }
|
---|
1708 |
|
---|
1709 | const char* debug_d3dtexturestate(DWORD state) {
|
---|
1710 | switch (state) {
|
---|
1711 | #define D3DSTATE_TO_STR(u) case u: return #u
|
---|
1712 | D3DSTATE_TO_STR(WINED3DTSS_COLOROP );
|
---|
1713 | D3DSTATE_TO_STR(WINED3DTSS_COLORARG1 );
|
---|
1714 | D3DSTATE_TO_STR(WINED3DTSS_COLORARG2 );
|
---|
1715 | D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP );
|
---|
1716 | D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1 );
|
---|
1717 | D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2 );
|
---|
1718 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00 );
|
---|
1719 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01 );
|
---|
1720 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10 );
|
---|
1721 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11 );
|
---|
1722 | D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX );
|
---|
1723 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE );
|
---|
1724 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET );
|
---|
1725 | D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS );
|
---|
1726 | D3DSTATE_TO_STR(WINED3DTSS_COLORARG0 );
|
---|
1727 | D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0 );
|
---|
1728 | D3DSTATE_TO_STR(WINED3DTSS_RESULTARG );
|
---|
1729 | D3DSTATE_TO_STR(WINED3DTSS_CONSTANT );
|
---|
1730 | #undef D3DSTATE_TO_STR
|
---|
1731 | default:
|
---|
1732 | FIXME("Unrecognized %u texture state!\n", state);
|
---|
1733 | return "unrecognized";
|
---|
1734 | }
|
---|
1735 | }
|
---|
1736 |
|
---|
1737 | const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop) {
|
---|
1738 | switch (d3dtop) {
|
---|
1739 | #define D3DTOP_TO_STR(u) case u: return #u
|
---|
1740 | D3DTOP_TO_STR(WINED3DTOP_DISABLE);
|
---|
1741 | D3DTOP_TO_STR(WINED3DTOP_SELECTARG1);
|
---|
1742 | D3DTOP_TO_STR(WINED3DTOP_SELECTARG2);
|
---|
1743 | D3DTOP_TO_STR(WINED3DTOP_MODULATE);
|
---|
1744 | D3DTOP_TO_STR(WINED3DTOP_MODULATE2X);
|
---|
1745 | D3DTOP_TO_STR(WINED3DTOP_MODULATE4X);
|
---|
1746 | D3DTOP_TO_STR(WINED3DTOP_ADD);
|
---|
1747 | D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED);
|
---|
1748 | D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED2X);
|
---|
1749 | D3DTOP_TO_STR(WINED3DTOP_SUBTRACT);
|
---|
1750 | D3DTOP_TO_STR(WINED3DTOP_ADDSMOOTH);
|
---|
1751 | D3DTOP_TO_STR(WINED3DTOP_BLENDDIFFUSEALPHA);
|
---|
1752 | D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHA);
|
---|
1753 | D3DTOP_TO_STR(WINED3DTOP_BLENDFACTORALPHA);
|
---|
1754 | D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHAPM);
|
---|
1755 | D3DTOP_TO_STR(WINED3DTOP_BLENDCURRENTALPHA);
|
---|
1756 | D3DTOP_TO_STR(WINED3DTOP_PREMODULATE);
|
---|
1757 | D3DTOP_TO_STR(WINED3DTOP_MODULATEALPHA_ADDCOLOR);
|
---|
1758 | D3DTOP_TO_STR(WINED3DTOP_MODULATECOLOR_ADDALPHA);
|
---|
1759 | D3DTOP_TO_STR(WINED3DTOP_MODULATEINVALPHA_ADDCOLOR);
|
---|
1760 | D3DTOP_TO_STR(WINED3DTOP_MODULATEINVCOLOR_ADDALPHA);
|
---|
1761 | D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAP);
|
---|
1762 | D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAPLUMINANCE);
|
---|
1763 | D3DTOP_TO_STR(WINED3DTOP_DOTPRODUCT3);
|
---|
1764 | D3DTOP_TO_STR(WINED3DTOP_MULTIPLYADD);
|
---|
1765 | D3DTOP_TO_STR(WINED3DTOP_LERP);
|
---|
1766 | #undef D3DTOP_TO_STR
|
---|
1767 | default:
|
---|
1768 | FIXME("Unrecognized %u WINED3DTOP\n", d3dtop);
|
---|
1769 | return "unrecognized";
|
---|
1770 | }
|
---|
1771 | }
|
---|
1772 |
|
---|
1773 | const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
|
---|
1774 | switch (tstype) {
|
---|
1775 | #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
|
---|
1776 | TSTYPE_TO_STR(WINED3DTS_VIEW);
|
---|
1777 | TSTYPE_TO_STR(WINED3DTS_PROJECTION);
|
---|
1778 | TSTYPE_TO_STR(WINED3DTS_TEXTURE0);
|
---|
1779 | TSTYPE_TO_STR(WINED3DTS_TEXTURE1);
|
---|
1780 | TSTYPE_TO_STR(WINED3DTS_TEXTURE2);
|
---|
1781 | TSTYPE_TO_STR(WINED3DTS_TEXTURE3);
|
---|
1782 | TSTYPE_TO_STR(WINED3DTS_TEXTURE4);
|
---|
1783 | TSTYPE_TO_STR(WINED3DTS_TEXTURE5);
|
---|
1784 | TSTYPE_TO_STR(WINED3DTS_TEXTURE6);
|
---|
1785 | TSTYPE_TO_STR(WINED3DTS_TEXTURE7);
|
---|
1786 | TSTYPE_TO_STR(WINED3DTS_WORLDMATRIX(0));
|
---|
1787 | #undef TSTYPE_TO_STR
|
---|
1788 | default:
|
---|
1789 | if (tstype > 256 && tstype < 512) {
|
---|
1790 | FIXME("WINED3DTS_WORLDMATRIX(%u). 1..255 not currently supported\n", tstype);
|
---|
1791 | return ("WINED3DTS_WORLDMATRIX > 0");
|
---|
1792 | }
|
---|
1793 | FIXME("Unrecognized %u WINED3DTS\n", tstype);
|
---|
1794 | return "unrecognized";
|
---|
1795 | }
|
---|
1796 | }
|
---|
1797 |
|
---|
1798 | const char* debug_d3dpool(WINED3DPOOL Pool) {
|
---|
1799 | switch (Pool) {
|
---|
1800 | #define POOL_TO_STR(p) case p: return #p
|
---|
1801 | POOL_TO_STR(WINED3DPOOL_DEFAULT);
|
---|
1802 | POOL_TO_STR(WINED3DPOOL_MANAGED);
|
---|
1803 | POOL_TO_STR(WINED3DPOOL_SYSTEMMEM);
|
---|
1804 | POOL_TO_STR(WINED3DPOOL_SCRATCH);
|
---|
1805 | #undef POOL_TO_STR
|
---|
1806 | default:
|
---|
1807 | FIXME("Unrecognized %u WINED3DPOOL!\n", Pool);
|
---|
1808 | return "unrecognized";
|
---|
1809 | }
|
---|
1810 | }
|
---|
1811 |
|
---|
1812 | const char *debug_fbostatus(GLenum status) {
|
---|
1813 | switch(status) {
|
---|
1814 | #define FBOSTATUS_TO_STR(u) case u: return #u
|
---|
1815 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE);
|
---|
1816 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
---|
1817 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
---|
1818 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT);
|
---|
1819 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
|
---|
1820 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
|
---|
1821 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
|
---|
1822 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
|
---|
1823 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED);
|
---|
1824 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED);
|
---|
1825 | #undef FBOSTATUS_TO_STR
|
---|
1826 | default:
|
---|
1827 | FIXME("Unrecognied FBO status 0x%08x\n", status);
|
---|
1828 | return "unrecognized";
|
---|
1829 | }
|
---|
1830 | }
|
---|
1831 |
|
---|
1832 | const char *debug_glerror(GLenum error) {
|
---|
1833 | switch(error) {
|
---|
1834 | #define GLERROR_TO_STR(u) case u: return #u
|
---|
1835 | GLERROR_TO_STR(GL_NO_ERROR);
|
---|
1836 | GLERROR_TO_STR(GL_INVALID_ENUM);
|
---|
1837 | GLERROR_TO_STR(GL_INVALID_VALUE);
|
---|
1838 | GLERROR_TO_STR(GL_INVALID_OPERATION);
|
---|
1839 | GLERROR_TO_STR(GL_STACK_OVERFLOW);
|
---|
1840 | GLERROR_TO_STR(GL_STACK_UNDERFLOW);
|
---|
1841 | GLERROR_TO_STR(GL_OUT_OF_MEMORY);
|
---|
1842 | GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION);
|
---|
1843 | #undef GLERROR_TO_STR
|
---|
1844 | default:
|
---|
1845 | FIXME("Unrecognied GL error 0x%08x\n", error);
|
---|
1846 | return "unrecognized";
|
---|
1847 | }
|
---|
1848 | }
|
---|
1849 |
|
---|
1850 | const char *debug_d3dbasis(WINED3DBASISTYPE basis) {
|
---|
1851 | switch(basis) {
|
---|
1852 | case WINED3DBASIS_BEZIER: return "WINED3DBASIS_BEZIER";
|
---|
1853 | case WINED3DBASIS_BSPLINE: return "WINED3DBASIS_BSPLINE";
|
---|
1854 | case WINED3DBASIS_INTERPOLATE: return "WINED3DBASIS_INTERPOLATE";
|
---|
1855 | default: return "unrecognized";
|
---|
1856 | }
|
---|
1857 | }
|
---|
1858 |
|
---|
1859 | const char *debug_d3ddegree(WINED3DDEGREETYPE degree) {
|
---|
1860 | switch(degree) {
|
---|
1861 | case WINED3DDEGREE_LINEAR: return "WINED3DDEGREE_LINEAR";
|
---|
1862 | case WINED3DDEGREE_QUADRATIC: return "WINED3DDEGREE_QUADRATIC";
|
---|
1863 | case WINED3DDEGREE_CUBIC: return "WINED3DDEGREE_CUBIC";
|
---|
1864 | case WINED3DDEGREE_QUINTIC: return "WINED3DDEGREE_QUINTIC";
|
---|
1865 | default: return "unrecognized";
|
---|
1866 | }
|
---|
1867 | }
|
---|
1868 |
|
---|
1869 | static const char *debug_fixup_channel_source(enum fixup_channel_source source)
|
---|
1870 | {
|
---|
1871 | switch(source)
|
---|
1872 | {
|
---|
1873 | #define WINED3D_TO_STR(x) case x: return #x
|
---|
1874 | WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
|
---|
1875 | WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
|
---|
1876 | WINED3D_TO_STR(CHANNEL_SOURCE_X);
|
---|
1877 | WINED3D_TO_STR(CHANNEL_SOURCE_Y);
|
---|
1878 | WINED3D_TO_STR(CHANNEL_SOURCE_Z);
|
---|
1879 | WINED3D_TO_STR(CHANNEL_SOURCE_W);
|
---|
1880 | WINED3D_TO_STR(CHANNEL_SOURCE_YUV0);
|
---|
1881 | WINED3D_TO_STR(CHANNEL_SOURCE_YUV1);
|
---|
1882 | #undef WINED3D_TO_STR
|
---|
1883 | default:
|
---|
1884 | FIXME("Unrecognized fixup_channel_source %#x\n", source);
|
---|
1885 | return "unrecognized";
|
---|
1886 | }
|
---|
1887 | }
|
---|
1888 |
|
---|
1889 | static const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup)
|
---|
1890 | {
|
---|
1891 | switch(yuv_fixup)
|
---|
1892 | {
|
---|
1893 | #define WINED3D_TO_STR(x) case x: return #x
|
---|
1894 | WINED3D_TO_STR(YUV_FIXUP_YUY2);
|
---|
1895 | WINED3D_TO_STR(YUV_FIXUP_UYVY);
|
---|
1896 | WINED3D_TO_STR(YUV_FIXUP_YV12);
|
---|
1897 | #undef WINED3D_TO_STR
|
---|
1898 | default:
|
---|
1899 | FIXME("Unrecognized YUV fixup %#x\n", yuv_fixup);
|
---|
1900 | return "unrecognized";
|
---|
1901 | }
|
---|
1902 | }
|
---|
1903 |
|
---|
1904 | void dump_color_fixup_desc(struct color_fixup_desc fixup)
|
---|
1905 | {
|
---|
1906 | if (is_yuv_fixup(fixup))
|
---|
1907 | {
|
---|
1908 | TRACE("\tYUV: %s\n", debug_yuv_fixup(get_yuv_fixup(fixup)));
|
---|
1909 | return;
|
---|
1910 | }
|
---|
1911 |
|
---|
1912 | TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
1913 | TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
1914 | TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
1915 | TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
1916 | }
|
---|
1917 |
|
---|
1918 | const char *debug_surflocation(DWORD flag) {
|
---|
1919 | char buf[128];
|
---|
1920 |
|
---|
1921 | buf[0] = 0;
|
---|
1922 | if(flag & SFLAG_INSYSMEM) strcat(buf, " | SFLAG_INSYSMEM");
|
---|
1923 | if(flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE");
|
---|
1924 | if(flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE");
|
---|
1925 | if(flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX");
|
---|
1926 | return wine_dbg_sprintf("%s", buf[0] ? buf + 3 : "0");
|
---|
1927 | }
|
---|
1928 |
|
---|
1929 | /*****************************************************************************
|
---|
1930 | * Useful functions mapping GL <-> D3D values
|
---|
1931 | */
|
---|
1932 | GLenum StencilOp(DWORD op) {
|
---|
1933 | switch(op) {
|
---|
1934 | case WINED3DSTENCILOP_KEEP : return GL_KEEP;
|
---|
1935 | case WINED3DSTENCILOP_ZERO : return GL_ZERO;
|
---|
1936 | case WINED3DSTENCILOP_REPLACE : return GL_REPLACE;
|
---|
1937 | case WINED3DSTENCILOP_INCRSAT : return GL_INCR;
|
---|
1938 | case WINED3DSTENCILOP_DECRSAT : return GL_DECR;
|
---|
1939 | case WINED3DSTENCILOP_INVERT : return GL_INVERT;
|
---|
1940 | case WINED3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT;
|
---|
1941 | case WINED3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT;
|
---|
1942 | default:
|
---|
1943 | FIXME("Unrecognized stencil op %d\n", op);
|
---|
1944 | return GL_KEEP;
|
---|
1945 | }
|
---|
1946 | }
|
---|
1947 |
|
---|
1948 | GLenum CompareFunc(DWORD func) {
|
---|
1949 | switch ((WINED3DCMPFUNC)func) {
|
---|
1950 | case WINED3DCMP_NEVER : return GL_NEVER;
|
---|
1951 | case WINED3DCMP_LESS : return GL_LESS;
|
---|
1952 | case WINED3DCMP_EQUAL : return GL_EQUAL;
|
---|
1953 | case WINED3DCMP_LESSEQUAL : return GL_LEQUAL;
|
---|
1954 | case WINED3DCMP_GREATER : return GL_GREATER;
|
---|
1955 | case WINED3DCMP_NOTEQUAL : return GL_NOTEQUAL;
|
---|
1956 | case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL;
|
---|
1957 | case WINED3DCMP_ALWAYS : return GL_ALWAYS;
|
---|
1958 | default:
|
---|
1959 | FIXME("Unrecognized WINED3DCMPFUNC value %d\n", func);
|
---|
1960 | return 0;
|
---|
1961 | }
|
---|
1962 | }
|
---|
1963 |
|
---|
1964 | BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) {
|
---|
1965 | if (op == WINED3DTOP_DISABLE) return FALSE;
|
---|
1966 | if (This->stateBlock->textures[stage]) return FALSE;
|
---|
1967 |
|
---|
1968 | if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
---|
1969 | && op != WINED3DTOP_SELECTARG2) return TRUE;
|
---|
1970 | if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
---|
1971 | && op != WINED3DTOP_SELECTARG1) return TRUE;
|
---|
1972 | if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
---|
1973 | && (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE;
|
---|
1974 |
|
---|
1975 | return FALSE;
|
---|
1976 | }
|
---|
1977 |
|
---|
1978 | /* Setup this textures matrix according to the texture flags*/
|
---|
1979 | /* GL locking is done by the caller (state handler) */
|
---|
1980 | void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed,
|
---|
1981 | WINED3DFORMAT vtx_fmt, BOOL ffp_proj_control)
|
---|
1982 | {
|
---|
1983 | float mat[16];
|
---|
1984 |
|
---|
1985 | glMatrixMode(GL_TEXTURE);
|
---|
1986 | checkGLcall("glMatrixMode(GL_TEXTURE)");
|
---|
1987 |
|
---|
1988 | if (flags == WINED3DTTFF_DISABLE || flags == WINED3DTTFF_COUNT1 || transformed) {
|
---|
1989 | glLoadIdentity();
|
---|
1990 | checkGLcall("glLoadIdentity()");
|
---|
1991 | return;
|
---|
1992 | }
|
---|
1993 |
|
---|
1994 | if (flags == (WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED)) {
|
---|
1995 | ERR("Invalid texture transform flags: WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED\n");
|
---|
1996 | return;
|
---|
1997 | }
|
---|
1998 |
|
---|
1999 | memcpy(mat, smat, 16 * sizeof(float));
|
---|
2000 |
|
---|
2001 | if (flags & WINED3DTTFF_PROJECTED) {
|
---|
2002 | if(!ffp_proj_control) {
|
---|
2003 | switch (flags & ~WINED3DTTFF_PROJECTED) {
|
---|
2004 | case WINED3DTTFF_COUNT2:
|
---|
2005 | mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13];
|
---|
2006 | mat[1] = mat[5] = mat[9] = mat[13] = 0;
|
---|
2007 | break;
|
---|
2008 | case WINED3DTTFF_COUNT3:
|
---|
2009 | mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14];
|
---|
2010 | mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
---|
2011 | break;
|
---|
2012 | }
|
---|
2013 | }
|
---|
2014 | } else { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */
|
---|
2015 | if(!calculatedCoords) {
|
---|
2016 | switch(vtx_fmt)
|
---|
2017 | {
|
---|
2018 | case WINED3DFMT_R32_FLOAT:
|
---|
2019 | /* Direct3D passes the default 1.0 in the 2nd coord, while gl passes it in the 4th.
|
---|
2020 | * swap 2nd and 4th coord. No need to store the value of mat[12] in mat[4] because
|
---|
2021 | * the input value to the transformation will be 0, so the matrix value is irrelevant
|
---|
2022 | */
|
---|
2023 | mat[12] = mat[4];
|
---|
2024 | mat[13] = mat[5];
|
---|
2025 | mat[14] = mat[6];
|
---|
2026 | mat[15] = mat[7];
|
---|
2027 | break;
|
---|
2028 | case WINED3DFMT_R32G32_FLOAT:
|
---|
2029 | /* See above, just 3rd and 4th coord
|
---|
2030 | */
|
---|
2031 | mat[12] = mat[8];
|
---|
2032 | mat[13] = mat[9];
|
---|
2033 | mat[14] = mat[10];
|
---|
2034 | mat[15] = mat[11];
|
---|
2035 | break;
|
---|
2036 | case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */
|
---|
2037 | case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */
|
---|
2038 |
|
---|
2039 | /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
|
---|
2040 | * into a bad place. The division elimination below will apply to make sure the
|
---|
2041 | * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
|
---|
2042 | */
|
---|
2043 | case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */
|
---|
2044 | break;
|
---|
2045 | default:
|
---|
2046 | FIXME("Unexpected fixed function texture coord input\n");
|
---|
2047 | }
|
---|
2048 | }
|
---|
2049 | if(!ffp_proj_control) {
|
---|
2050 | switch (flags & ~WINED3DTTFF_PROJECTED) {
|
---|
2051 | /* case WINED3DTTFF_COUNT1: Won't ever get here */
|
---|
2052 | case WINED3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
---|
2053 | /* OpenGL divides the first 3 vertex coord by the 4th by default,
|
---|
2054 | * which is essentially the same as D3DTTFF_PROJECTED. Make sure that
|
---|
2055 | * the 4th coord evaluates to 1.0 to eliminate that.
|
---|
2056 | *
|
---|
2057 | * If the fixed function pipeline is used, the 4th value remains unused,
|
---|
2058 | * so there is no danger in doing this. With vertex shaders we have a
|
---|
2059 | * problem. Should an app hit that problem, the code here would have to
|
---|
2060 | * check for pixel shaders, and the shader has to undo the default gl divide.
|
---|
2061 | *
|
---|
2062 | * A more serious problem occurs if the app passes 4 coordinates in, and the
|
---|
2063 | * 4th is != 1.0(opengl default). This would have to be fixed in drawStridedSlow
|
---|
2064 | * or a replacement shader
|
---|
2065 | */
|
---|
2066 | default: mat[3] = mat[7] = mat[11] = 0; mat[15] = 1;
|
---|
2067 | }
|
---|
2068 | }
|
---|
2069 | }
|
---|
2070 |
|
---|
2071 | glLoadMatrixf(mat);
|
---|
2072 | checkGLcall("glLoadMatrixf(mat)");
|
---|
2073 | }
|
---|
2074 |
|
---|
2075 | /* This small helper function is used to convert a bitmask into the number of masked bits */
|
---|
2076 | unsigned int count_bits(unsigned int mask)
|
---|
2077 | {
|
---|
2078 | unsigned int count;
|
---|
2079 | for (count = 0; mask; ++count)
|
---|
2080 | {
|
---|
2081 | mask &= mask - 1;
|
---|
2082 | }
|
---|
2083 | return count;
|
---|
2084 | }
|
---|
2085 |
|
---|
2086 | /* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB.
|
---|
2087 | * The later function requires individual color components. */
|
---|
2088 | BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
|
---|
2089 | short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize)
|
---|
2090 | {
|
---|
2091 | TRACE("fmt: %s\n", debug_d3dformat(format_desc->format));
|
---|
2092 | switch(format_desc->format)
|
---|
2093 | {
|
---|
2094 | case WINED3DFMT_B8G8R8X8_UNORM:
|
---|
2095 | case WINED3DFMT_B8G8R8_UNORM:
|
---|
2096 | case WINED3DFMT_B8G8R8A8_UNORM:
|
---|
2097 | case WINED3DFMT_R8G8B8A8_UNORM:
|
---|
2098 | case WINED3DFMT_B10G10R10A2_UNORM:
|
---|
2099 | case WINED3DFMT_B5G5R5X1_UNORM:
|
---|
2100 | case WINED3DFMT_B5G5R5A1_UNORM:
|
---|
2101 | case WINED3DFMT_B5G6R5_UNORM:
|
---|
2102 | case WINED3DFMT_B4G4R4X4_UNORM:
|
---|
2103 | case WINED3DFMT_B4G4R4A4_UNORM:
|
---|
2104 | case WINED3DFMT_B2G3R3_UNORM:
|
---|
2105 | case WINED3DFMT_P8_UINT_A8_UNORM:
|
---|
2106 | case WINED3DFMT_P8_UINT:
|
---|
2107 | break;
|
---|
2108 | default:
|
---|
2109 | ERR("Unsupported format: %s\n", debug_d3dformat(format_desc->format));
|
---|
2110 | return FALSE;
|
---|
2111 | }
|
---|
2112 |
|
---|
2113 | *redSize = count_bits(format_desc->red_mask);
|
---|
2114 | *greenSize = count_bits(format_desc->green_mask);
|
---|
2115 | *blueSize = count_bits(format_desc->blue_mask);
|
---|
2116 | *alphaSize = count_bits(format_desc->alpha_mask);
|
---|
2117 | *totalSize = *redSize + *greenSize + *blueSize + *alphaSize;
|
---|
2118 |
|
---|
2119 | TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for fmt=%s\n",
|
---|
2120 | *redSize, *greenSize, *blueSize, *alphaSize, *totalSize, debug_d3dformat(format_desc->format));
|
---|
2121 | return TRUE;
|
---|
2122 | }
|
---|
2123 |
|
---|
2124 | /* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */
|
---|
2125 | BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, short *depthSize, short *stencilSize)
|
---|
2126 | {
|
---|
2127 | TRACE("fmt: %s\n", debug_d3dformat(format_desc->format));
|
---|
2128 | switch(format_desc->format)
|
---|
2129 | {
|
---|
2130 | case WINED3DFMT_D16_LOCKABLE:
|
---|
2131 | case WINED3DFMT_D16_UNORM:
|
---|
2132 | case WINED3DFMT_S1_UINT_D15_UNORM:
|
---|
2133 | case WINED3DFMT_X8D24_UNORM:
|
---|
2134 | case WINED3DFMT_S4X4_UINT_D24_UNORM:
|
---|
2135 | case WINED3DFMT_D24_UNORM_S8_UINT:
|
---|
2136 | case WINED3DFMT_S8_UINT_D24_FLOAT:
|
---|
2137 | case WINED3DFMT_D32_UNORM:
|
---|
2138 | case WINED3DFMT_D32_FLOAT:
|
---|
2139 | break;
|
---|
2140 | default:
|
---|
2141 | FIXME("Unsupported stencil format: %s\n", debug_d3dformat(format_desc->format));
|
---|
2142 | return FALSE;
|
---|
2143 | }
|
---|
2144 |
|
---|
2145 | *depthSize = format_desc->depth_size;
|
---|
2146 | *stencilSize = format_desc->stencil_size;
|
---|
2147 |
|
---|
2148 | TRACE("Returning depthSize: %d and stencilSize: %d for fmt=%s\n",
|
---|
2149 | *depthSize, *stencilSize, debug_d3dformat(format_desc->format));
|
---|
2150 | return TRUE;
|
---|
2151 | }
|
---|
2152 |
|
---|
2153 | /* DirectDraw stuff */
|
---|
2154 | WINED3DFORMAT pixelformat_for_depth(DWORD depth) {
|
---|
2155 | switch(depth) {
|
---|
2156 | case 8: return WINED3DFMT_P8_UINT;
|
---|
2157 | case 15: return WINED3DFMT_B5G5R5X1_UNORM;
|
---|
2158 | case 16: return WINED3DFMT_B5G6R5_UNORM;
|
---|
2159 | case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
|
---|
2160 | case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
|
---|
2161 | default: return WINED3DFMT_UNKNOWN;
|
---|
2162 | }
|
---|
2163 | }
|
---|
2164 |
|
---|
2165 | void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) {
|
---|
2166 | WINED3DMATRIX temp;
|
---|
2167 |
|
---|
2168 | /* Now do the multiplication 'by hand'.
|
---|
2169 | I know that all this could be optimised, but this will be done later :-) */
|
---|
2170 | temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14);
|
---|
2171 | temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24);
|
---|
2172 | temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34);
|
---|
2173 | temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44);
|
---|
2174 |
|
---|
2175 | temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14);
|
---|
2176 | temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24);
|
---|
2177 | temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34);
|
---|
2178 | temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44);
|
---|
2179 |
|
---|
2180 | temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14);
|
---|
2181 | temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24);
|
---|
2182 | temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34);
|
---|
2183 | temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44);
|
---|
2184 |
|
---|
2185 | temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14);
|
---|
2186 | temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24);
|
---|
2187 | temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34);
|
---|
2188 | temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44);
|
---|
2189 |
|
---|
2190 | /* And copy the new matrix in the good storage.. */
|
---|
2191 | memcpy(dest, &temp, 16 * sizeof(float));
|
---|
2192 | }
|
---|
2193 |
|
---|
2194 | DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
|
---|
2195 | DWORD size = 0;
|
---|
2196 | int i;
|
---|
2197 | int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
|
---|
2198 |
|
---|
2199 | if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float);
|
---|
2200 | if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD);
|
---|
2201 | if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD);
|
---|
2202 | if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD);
|
---|
2203 | switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) {
|
---|
2204 | case WINED3DFVF_XYZ: size += 3 * sizeof(float); break;
|
---|
2205 | case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break;
|
---|
2206 | case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break;
|
---|
2207 | case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break;
|
---|
2208 | case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break;
|
---|
2209 | case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break;
|
---|
2210 | case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break;
|
---|
2211 | case WINED3DFVF_XYZW: size += 4 * sizeof(float); break;
|
---|
2212 | default: ERR("Unexpected position mask\n");
|
---|
2213 | }
|
---|
2214 | for (i = 0; i < numTextures; i++) {
|
---|
2215 | size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float);
|
---|
2216 | }
|
---|
2217 |
|
---|
2218 | return size;
|
---|
2219 | }
|
---|
2220 |
|
---|
2221 | /***********************************************************************
|
---|
2222 | * CalculateTexRect
|
---|
2223 | *
|
---|
2224 | * Calculates the dimensions of the opengl texture used for blits.
|
---|
2225 | * Handled oversized opengl textures and updates the source rectangle
|
---|
2226 | * accordingly
|
---|
2227 | *
|
---|
2228 | * Params:
|
---|
2229 | * This: Surface to operate on
|
---|
2230 | * Rect: Requested rectangle
|
---|
2231 | *
|
---|
2232 | * Returns:
|
---|
2233 | * TRUE if the texture part can be loaded,
|
---|
2234 | * FALSE otherwise
|
---|
2235 | *
|
---|
2236 | *********************************************************************/
|
---|
2237 | BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4])
|
---|
2238 | {
|
---|
2239 | const struct wined3d_gl_info *gl_info = &This->resource.device->adapter->gl_info;
|
---|
2240 | int x1 = Rect->left, x2 = Rect->right;
|
---|
2241 | int y1 = Rect->top, y2 = Rect->bottom;
|
---|
2242 | GLint maxSize = gl_info->limits.texture_size;
|
---|
2243 |
|
---|
2244 | TRACE("(%p)->(%d,%d)-(%d,%d)\n", This,
|
---|
2245 | Rect->left, Rect->top, Rect->right, Rect->bottom);
|
---|
2246 |
|
---|
2247 | /* The sizes might be reversed */
|
---|
2248 | if(Rect->left > Rect->right) {
|
---|
2249 | x1 = Rect->right;
|
---|
2250 | x2 = Rect->left;
|
---|
2251 | }
|
---|
2252 | if(Rect->top > Rect->bottom) {
|
---|
2253 | y1 = Rect->bottom;
|
---|
2254 | y2 = Rect->top;
|
---|
2255 | }
|
---|
2256 |
|
---|
2257 | /* No oversized texture? This is easy */
|
---|
2258 | if(!(This->Flags & SFLAG_OVERSIZE)) {
|
---|
2259 | /* Which rect from the texture do I need? */
|
---|
2260 | if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB)
|
---|
2261 | {
|
---|
2262 | glTexCoord[0] = (float) Rect->left;
|
---|
2263 | glTexCoord[2] = (float) Rect->top;
|
---|
2264 | glTexCoord[1] = (float) Rect->right;
|
---|
2265 | glTexCoord[3] = (float) Rect->bottom;
|
---|
2266 | } else {
|
---|
2267 | glTexCoord[0] = (float) Rect->left / (float) This->pow2Width;
|
---|
2268 | glTexCoord[2] = (float) Rect->top / (float) This->pow2Height;
|
---|
2269 | glTexCoord[1] = (float) Rect->right / (float) This->pow2Width;
|
---|
2270 | glTexCoord[3] = (float) Rect->bottom / (float) This->pow2Height;
|
---|
2271 | }
|
---|
2272 |
|
---|
2273 | return TRUE;
|
---|
2274 | } else {
|
---|
2275 | /* Check if we can succeed at all */
|
---|
2276 | if( (x2 - x1) > maxSize ||
|
---|
2277 | (y2 - y1) > maxSize ) {
|
---|
2278 | TRACE("Requested rectangle is too large for gl\n");
|
---|
2279 | return FALSE;
|
---|
2280 | }
|
---|
2281 |
|
---|
2282 | /* A part of the texture has to be picked. First, check if
|
---|
2283 | * some texture part is loaded already, if yes try to re-use it.
|
---|
2284 | * If the texture is dirty, or the part can't be used,
|
---|
2285 | * re-position the part to load
|
---|
2286 | */
|
---|
2287 | if(This->Flags & SFLAG_INTEXTURE) {
|
---|
2288 | if(This->glRect.left <= x1 && This->glRect.right >= x2 &&
|
---|
2289 | This->glRect.top <= y1 && This->glRect.bottom >= x2 ) {
|
---|
2290 | /* Ok, the rectangle is ok, re-use it */
|
---|
2291 | TRACE("Using existing gl Texture\n");
|
---|
2292 | } else {
|
---|
2293 | /* Rectangle is not ok, dirtify the texture to reload it */
|
---|
2294 | TRACE("Dirtifying texture to force reload\n");
|
---|
2295 | This->Flags &= ~SFLAG_INTEXTURE;
|
---|
2296 | }
|
---|
2297 | }
|
---|
2298 |
|
---|
2299 | /* Now if we are dirty(no else if!) */
|
---|
2300 | if(!(This->Flags & SFLAG_INTEXTURE)) {
|
---|
2301 | /* Set the new rectangle. Use the following strategy:
|
---|
2302 | * 1) Use as big textures as possible.
|
---|
2303 | * 2) Place the texture part in the way that the requested
|
---|
2304 | * part is in the middle of the texture(well, almost)
|
---|
2305 | * 3) If the texture is moved over the edges of the
|
---|
2306 | * surface, replace it nicely
|
---|
2307 | * 4) If the coord is not limiting the texture size,
|
---|
2308 | * use the whole size
|
---|
2309 | */
|
---|
2310 | if((This->pow2Width) > maxSize) {
|
---|
2311 | This->glRect.left = x1 - maxSize / 2;
|
---|
2312 | if(This->glRect.left < 0) {
|
---|
2313 | This->glRect.left = 0;
|
---|
2314 | }
|
---|
2315 | This->glRect.right = This->glRect.left + maxSize;
|
---|
2316 | if(This->glRect.right > This->currentDesc.Width) {
|
---|
2317 | This->glRect.right = This->currentDesc.Width;
|
---|
2318 | This->glRect.left = This->glRect.right - maxSize;
|
---|
2319 | }
|
---|
2320 | } else {
|
---|
2321 | This->glRect.left = 0;
|
---|
2322 | This->glRect.right = This->pow2Width;
|
---|
2323 | }
|
---|
2324 |
|
---|
2325 | if (This->pow2Height > maxSize)
|
---|
2326 | {
|
---|
2327 | This->glRect.top = x1 - gl_info->limits.texture_size / 2;
|
---|
2328 | if(This->glRect.top < 0) This->glRect.top = 0;
|
---|
2329 | This->glRect.bottom = This->glRect.left + maxSize;
|
---|
2330 | if(This->glRect.bottom > This->currentDesc.Height) {
|
---|
2331 | This->glRect.bottom = This->currentDesc.Height;
|
---|
2332 | This->glRect.top = This->glRect.bottom - maxSize;
|
---|
2333 | }
|
---|
2334 | } else {
|
---|
2335 | This->glRect.top = 0;
|
---|
2336 | This->glRect.bottom = This->pow2Height;
|
---|
2337 | }
|
---|
2338 | TRACE("(%p): Using rect (%d,%d)-(%d,%d)\n", This,
|
---|
2339 | This->glRect.left, This->glRect.top, This->glRect.right, This->glRect.bottom);
|
---|
2340 | }
|
---|
2341 |
|
---|
2342 | /* Re-calculate the rect to draw */
|
---|
2343 | Rect->left -= This->glRect.left;
|
---|
2344 | Rect->right -= This->glRect.left;
|
---|
2345 | Rect->top -= This->glRect.top;
|
---|
2346 | Rect->bottom -= This->glRect.top;
|
---|
2347 |
|
---|
2348 | /* Get the gl coordinates. The gl rectangle is a power of 2, eigher the max size,
|
---|
2349 | * or the pow2Width / pow2Height of the surface.
|
---|
2350 | *
|
---|
2351 | * Can never be GL_TEXTURE_RECTANGLE_ARB because oversized surfaces are always set up
|
---|
2352 | * as regular GL_TEXTURE_2D.
|
---|
2353 | */
|
---|
2354 | glTexCoord[0] = (float) Rect->left / (float) (This->glRect.right - This->glRect.left);
|
---|
2355 | glTexCoord[2] = (float) Rect->top / (float) (This->glRect.bottom - This->glRect.top);
|
---|
2356 | glTexCoord[1] = (float) Rect->right / (float) (This->glRect.right - This->glRect.left);
|
---|
2357 | glTexCoord[3] = (float) Rect->bottom / (float) (This->glRect.bottom - This->glRect.top);
|
---|
2358 | }
|
---|
2359 | return TRUE;
|
---|
2360 | }
|
---|
2361 |
|
---|
2362 | void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype) {
|
---|
2363 | #define ARG1 0x01
|
---|
2364 | #define ARG2 0x02
|
---|
2365 | #define ARG0 0x04
|
---|
2366 | static const unsigned char args[WINED3DTOP_LERP + 1] = {
|
---|
2367 | /* undefined */ 0,
|
---|
2368 | /* D3DTOP_DISABLE */ 0,
|
---|
2369 | /* D3DTOP_SELECTARG1 */ ARG1,
|
---|
2370 | /* D3DTOP_SELECTARG2 */ ARG2,
|
---|
2371 | /* D3DTOP_MODULATE */ ARG1 | ARG2,
|
---|
2372 | /* D3DTOP_MODULATE2X */ ARG1 | ARG2,
|
---|
2373 | /* D3DTOP_MODULATE4X */ ARG1 | ARG2,
|
---|
2374 | /* D3DTOP_ADD */ ARG1 | ARG2,
|
---|
2375 | /* D3DTOP_ADDSIGNED */ ARG1 | ARG2,
|
---|
2376 | /* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2,
|
---|
2377 | /* D3DTOP_SUBTRACT */ ARG1 | ARG2,
|
---|
2378 | /* D3DTOP_ADDSMOOTH */ ARG1 | ARG2,
|
---|
2379 | /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2,
|
---|
2380 | /* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2,
|
---|
2381 | /* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2,
|
---|
2382 | /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2,
|
---|
2383 | /* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2,
|
---|
2384 | /* D3DTOP_PREMODULATE */ ARG1 | ARG2,
|
---|
2385 | /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2,
|
---|
2386 | /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2,
|
---|
2387 | /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2,
|
---|
2388 | /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2,
|
---|
2389 | /* D3DTOP_BUMPENVMAP */ ARG1 | ARG2,
|
---|
2390 | /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2,
|
---|
2391 | /* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2,
|
---|
2392 | /* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0,
|
---|
2393 | /* D3DTOP_LERP */ ARG1 | ARG2 | ARG0
|
---|
2394 | };
|
---|
2395 | unsigned int i;
|
---|
2396 | DWORD ttff;
|
---|
2397 | DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
|
---|
2398 | IWineD3DDeviceImpl *device = stateblock->device;
|
---|
2399 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2400 |
|
---|
2401 | memset(settings, 0, sizeof(*settings));
|
---|
2402 |
|
---|
2403 | for (i = 0; i < gl_info->limits.texture_stages; ++i)
|
---|
2404 | {
|
---|
2405 | IWineD3DBaseTextureImpl *texture;
|
---|
2406 | settings->op[i].padding = 0;
|
---|
2407 | if(stateblock->textureState[i][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
|
---|
2408 | settings->op[i].cop = WINED3DTOP_DISABLE;
|
---|
2409 | settings->op[i].aop = WINED3DTOP_DISABLE;
|
---|
2410 | settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
|
---|
2411 | settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
|
---|
2412 | settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
---|
2413 | settings->op[i].dst = resultreg;
|
---|
2414 | settings->op[i].tex_type = tex_1d;
|
---|
2415 | settings->op[i].projected = proj_none;
|
---|
2416 | i++;
|
---|
2417 | break;
|
---|
2418 | }
|
---|
2419 |
|
---|
2420 | texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i];
|
---|
2421 | if(texture) {
|
---|
2422 | settings->op[i].color_fixup = texture->resource.format_desc->color_fixup;
|
---|
2423 | if(ignore_textype) {
|
---|
2424 | settings->op[i].tex_type = tex_1d;
|
---|
2425 | } else {
|
---|
2426 | switch (IWineD3DBaseTexture_GetTextureDimensions((IWineD3DBaseTexture *)texture)) {
|
---|
2427 | case GL_TEXTURE_1D:
|
---|
2428 | settings->op[i].tex_type = tex_1d;
|
---|
2429 | break;
|
---|
2430 | case GL_TEXTURE_2D:
|
---|
2431 | settings->op[i].tex_type = tex_2d;
|
---|
2432 | break;
|
---|
2433 | case GL_TEXTURE_3D:
|
---|
2434 | settings->op[i].tex_type = tex_3d;
|
---|
2435 | break;
|
---|
2436 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
2437 | settings->op[i].tex_type = tex_cube;
|
---|
2438 | break;
|
---|
2439 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
2440 | settings->op[i].tex_type = tex_rect;
|
---|
2441 | break;
|
---|
2442 | }
|
---|
2443 | }
|
---|
2444 | } else {
|
---|
2445 | settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
---|
2446 | settings->op[i].tex_type = tex_1d;
|
---|
2447 | }
|
---|
2448 |
|
---|
2449 | cop = stateblock->textureState[i][WINED3DTSS_COLOROP];
|
---|
2450 | aop = stateblock->textureState[i][WINED3DTSS_ALPHAOP];
|
---|
2451 |
|
---|
2452 | carg1 = (args[cop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_COLORARG1] : ARG_UNUSED;
|
---|
2453 | carg2 = (args[cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : ARG_UNUSED;
|
---|
2454 | carg0 = (args[cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : ARG_UNUSED;
|
---|
2455 |
|
---|
2456 | if(is_invalid_op(device, i, cop, carg1, carg2, carg0)) {
|
---|
2457 | carg0 = ARG_UNUSED;
|
---|
2458 | carg2 = ARG_UNUSED;
|
---|
2459 | carg1 = WINED3DTA_CURRENT;
|
---|
2460 | cop = WINED3DTOP_SELECTARG1;
|
---|
2461 | }
|
---|
2462 |
|
---|
2463 | if(cop == WINED3DTOP_DOTPRODUCT3) {
|
---|
2464 | /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
|
---|
2465 | * the color result to the alpha component of the destination
|
---|
2466 | */
|
---|
2467 | aop = cop;
|
---|
2468 | aarg1 = carg1;
|
---|
2469 | aarg2 = carg2;
|
---|
2470 | aarg0 = carg0;
|
---|
2471 | } else {
|
---|
2472 | aarg1 = (args[aop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG1] : ARG_UNUSED;
|
---|
2473 | aarg2 = (args[aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : ARG_UNUSED;
|
---|
2474 | aarg0 = (args[aop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG0] : ARG_UNUSED;
|
---|
2475 | }
|
---|
2476 |
|
---|
2477 | if (i == 0 && stateblock->textures[0] && stateblock->renderState[WINED3DRS_COLORKEYENABLE])
|
---|
2478 | {
|
---|
2479 | UINT texture_dimensions = IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[0]);
|
---|
2480 |
|
---|
2481 | if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
|
---|
2482 | {
|
---|
2483 | IWineD3DSurfaceImpl *surf;
|
---|
2484 | surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0];
|
---|
2485 |
|
---|
2486 | if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format_desc->alpha_mask)
|
---|
2487 | {
|
---|
2488 | if (aop == WINED3DTOP_DISABLE)
|
---|
2489 | {
|
---|
2490 | aarg1 = WINED3DTA_TEXTURE;
|
---|
2491 | aop = WINED3DTOP_SELECTARG1;
|
---|
2492 | }
|
---|
2493 | else if (aop == WINED3DTOP_SELECTARG1 && aarg1 != WINED3DTA_TEXTURE)
|
---|
2494 | {
|
---|
2495 | if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE])
|
---|
2496 | {
|
---|
2497 | aarg2 = WINED3DTA_TEXTURE;
|
---|
2498 | aop = WINED3DTOP_MODULATE;
|
---|
2499 | }
|
---|
2500 | else aarg1 = WINED3DTA_TEXTURE;
|
---|
2501 | }
|
---|
2502 | else if (aop == WINED3DTOP_SELECTARG2 && aarg2 != WINED3DTA_TEXTURE)
|
---|
2503 | {
|
---|
2504 | if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE])
|
---|
2505 | {
|
---|
2506 | aarg1 = WINED3DTA_TEXTURE;
|
---|
2507 | aop = WINED3DTOP_MODULATE;
|
---|
2508 | }
|
---|
2509 | else aarg2 = WINED3DTA_TEXTURE;
|
---|
2510 | }
|
---|
2511 | }
|
---|
2512 | }
|
---|
2513 | }
|
---|
2514 |
|
---|
2515 | if(is_invalid_op(device, i, aop, aarg1, aarg2, aarg0)) {
|
---|
2516 | aarg0 = ARG_UNUSED;
|
---|
2517 | aarg2 = ARG_UNUSED;
|
---|
2518 | aarg1 = WINED3DTA_CURRENT;
|
---|
2519 | aop = WINED3DTOP_SELECTARG1;
|
---|
2520 | }
|
---|
2521 |
|
---|
2522 | if(carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE ||
|
---|
2523 | aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE) {
|
---|
2524 | ttff = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
|
---|
2525 | if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT3)) {
|
---|
2526 | settings->op[i].projected = proj_count3;
|
---|
2527 | } else if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT4)) {
|
---|
2528 | settings->op[i].projected = proj_count4;
|
---|
2529 | } else {
|
---|
2530 | settings->op[i].projected = proj_none;
|
---|
2531 | }
|
---|
2532 | } else {
|
---|
2533 | settings->op[i].projected = proj_none;
|
---|
2534 | }
|
---|
2535 |
|
---|
2536 | settings->op[i].cop = cop;
|
---|
2537 | settings->op[i].aop = aop;
|
---|
2538 | settings->op[i].carg0 = carg0;
|
---|
2539 | settings->op[i].carg1 = carg1;
|
---|
2540 | settings->op[i].carg2 = carg2;
|
---|
2541 | settings->op[i].aarg0 = aarg0;
|
---|
2542 | settings->op[i].aarg1 = aarg1;
|
---|
2543 | settings->op[i].aarg2 = aarg2;
|
---|
2544 |
|
---|
2545 | if(stateblock->textureState[i][WINED3DTSS_RESULTARG] == WINED3DTA_TEMP) {
|
---|
2546 | settings->op[i].dst = tempreg;
|
---|
2547 | } else {
|
---|
2548 | settings->op[i].dst = resultreg;
|
---|
2549 | }
|
---|
2550 | }
|
---|
2551 |
|
---|
2552 | /* Clear unsupported stages */
|
---|
2553 | for(; i < MAX_TEXTURES; i++) {
|
---|
2554 | memset(&settings->op[i], 0xff, sizeof(settings->op[i]));
|
---|
2555 | }
|
---|
2556 |
|
---|
2557 | if(stateblock->renderState[WINED3DRS_FOGENABLE] == FALSE) {
|
---|
2558 | settings->fog = FOG_OFF;
|
---|
2559 | } else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE) {
|
---|
2560 | if(use_vs(stateblock) || ((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->position_transformed) {
|
---|
2561 | settings->fog = FOG_LINEAR;
|
---|
2562 | } else {
|
---|
2563 | switch(stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) {
|
---|
2564 | case WINED3DFOG_NONE:
|
---|
2565 | case WINED3DFOG_LINEAR:
|
---|
2566 | settings->fog = FOG_LINEAR;
|
---|
2567 | break;
|
---|
2568 | case WINED3DFOG_EXP:
|
---|
2569 | settings->fog = FOG_EXP;
|
---|
2570 | break;
|
---|
2571 | case WINED3DFOG_EXP2:
|
---|
2572 | settings->fog = FOG_EXP2;
|
---|
2573 | break;
|
---|
2574 | }
|
---|
2575 | }
|
---|
2576 | } else {
|
---|
2577 | switch(stateblock->renderState[WINED3DRS_FOGTABLEMODE]) {
|
---|
2578 | case WINED3DFOG_LINEAR:
|
---|
2579 | settings->fog = FOG_LINEAR;
|
---|
2580 | break;
|
---|
2581 | case WINED3DFOG_EXP:
|
---|
2582 | settings->fog = FOG_EXP;
|
---|
2583 | break;
|
---|
2584 | case WINED3DFOG_EXP2:
|
---|
2585 | settings->fog = FOG_EXP2;
|
---|
2586 | break;
|
---|
2587 | }
|
---|
2588 | }
|
---|
2589 | if(stateblock->renderState[WINED3DRS_SRGBWRITEENABLE]) {
|
---|
2590 | settings->sRGB_write = 1;
|
---|
2591 | } else {
|
---|
2592 | settings->sRGB_write = 0;
|
---|
2593 | }
|
---|
2594 | if(device->vs_clipping || !use_vs(stateblock) || !stateblock->renderState[WINED3DRS_CLIPPING] ||
|
---|
2595 | !stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]) {
|
---|
2596 | /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
|
---|
2597 | * the fixed function vertex pipeline is used(which always supports clipplanes), or
|
---|
2598 | * if no clipplane is enabled
|
---|
2599 | */
|
---|
2600 | settings->emul_clipplanes = 0;
|
---|
2601 | } else {
|
---|
2602 | settings->emul_clipplanes = 1;
|
---|
2603 | }
|
---|
2604 | }
|
---|
2605 |
|
---|
2606 | const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
|
---|
2607 | const struct ffp_frag_settings *settings)
|
---|
2608 | {
|
---|
2609 | struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings);
|
---|
2610 | return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL;
|
---|
2611 | }
|
---|
2612 |
|
---|
2613 | void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
|
---|
2614 | {
|
---|
2615 | /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
|
---|
2616 | * whereas desc points to an extended structure with implementation specific parts. */
|
---|
2617 | if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
|
---|
2618 | {
|
---|
2619 | ERR("Failed to insert ffp frag shader.\n");
|
---|
2620 | }
|
---|
2621 | }
|
---|
2622 |
|
---|
2623 | /* Activates the texture dimension according to the bound D3D texture.
|
---|
2624 | * Does not care for the colorop or correct gl texture unit(when using nvrc)
|
---|
2625 | * Requires the caller to activate the correct unit before
|
---|
2626 | */
|
---|
2627 | /* GL locking is done by the caller (state handler) */
|
---|
2628 | void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
---|
2629 | {
|
---|
2630 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
2631 |
|
---|
2632 | if (stateblock->textures[stage])
|
---|
2633 | {
|
---|
2634 | switch (IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[stage])) {
|
---|
2635 | case GL_TEXTURE_2D:
|
---|
2636 | glDisable(GL_TEXTURE_3D);
|
---|
2637 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
2638 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2639 | {
|
---|
2640 | glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2641 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
2642 | }
|
---|
2643 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
2644 | {
|
---|
2645 | glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2646 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
2647 | }
|
---|
2648 | glEnable(GL_TEXTURE_2D);
|
---|
2649 | checkGLcall("glEnable(GL_TEXTURE_2D)");
|
---|
2650 | break;
|
---|
2651 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
2652 | glDisable(GL_TEXTURE_2D);
|
---|
2653 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
2654 | glDisable(GL_TEXTURE_3D);
|
---|
2655 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
2656 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2657 | {
|
---|
2658 | glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2659 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
2660 | }
|
---|
2661 | glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2662 | checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
2663 | break;
|
---|
2664 | case GL_TEXTURE_3D:
|
---|
2665 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2666 | {
|
---|
2667 | glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2668 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
2669 | }
|
---|
2670 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
2671 | {
|
---|
2672 | glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2673 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
2674 | }
|
---|
2675 | glDisable(GL_TEXTURE_2D);
|
---|
2676 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
2677 | glEnable(GL_TEXTURE_3D);
|
---|
2678 | checkGLcall("glEnable(GL_TEXTURE_3D)");
|
---|
2679 | break;
|
---|
2680 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
2681 | glDisable(GL_TEXTURE_2D);
|
---|
2682 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
2683 | glDisable(GL_TEXTURE_3D);
|
---|
2684 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
2685 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
2686 | {
|
---|
2687 | glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2688 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
2689 | }
|
---|
2690 | glEnable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2691 | checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
2692 | break;
|
---|
2693 | }
|
---|
2694 | } else {
|
---|
2695 | glEnable(GL_TEXTURE_2D);
|
---|
2696 | checkGLcall("glEnable(GL_TEXTURE_2D)");
|
---|
2697 | glDisable(GL_TEXTURE_3D);
|
---|
2698 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
2699 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2700 | {
|
---|
2701 | glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2702 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
2703 | }
|
---|
2704 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
2705 | {
|
---|
2706 | glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2707 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
2708 | }
|
---|
2709 | /* Binding textures is done by samplers. A dummy texture will be bound */
|
---|
2710 | }
|
---|
2711 | }
|
---|
2712 |
|
---|
2713 | /* GL locking is done by the caller (state handler) */
|
---|
2714 | void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
---|
2715 | {
|
---|
2716 | DWORD sampler = state - STATE_SAMPLER(0);
|
---|
2717 | DWORD mapped_stage = stateblock->device->texUnitMap[sampler];
|
---|
2718 |
|
---|
2719 | /* No need to enable / disable anything here for unused samplers. The tex_colorop
|
---|
2720 | * handler takes care. Also no action is needed with pixel shaders, or if tex_colorop
|
---|
2721 | * will take care of this business
|
---|
2722 | */
|
---|
2723 | if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) return;
|
---|
2724 | if(sampler >= stateblock->lowest_disabled_stage) return;
|
---|
2725 | if(isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP))) return;
|
---|
2726 |
|
---|
2727 | texture_activate_dimensions(sampler, stateblock, context);
|
---|
2728 | }
|
---|
2729 |
|
---|
2730 | void *wined3d_rb_alloc(size_t size)
|
---|
2731 | {
|
---|
2732 | return HeapAlloc(GetProcessHeap(), 0, size);
|
---|
2733 | }
|
---|
2734 |
|
---|
2735 | void *wined3d_rb_realloc(void *ptr, size_t size)
|
---|
2736 | {
|
---|
2737 | return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
---|
2738 | }
|
---|
2739 |
|
---|
2740 | void wined3d_rb_free(void *ptr)
|
---|
2741 | {
|
---|
2742 | HeapFree(GetProcessHeap(), 0, ptr);
|
---|
2743 | }
|
---|
2744 |
|
---|
2745 | static int ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry)
|
---|
2746 | {
|
---|
2747 | const struct ffp_frag_settings *ka = key;
|
---|
2748 | const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings;
|
---|
2749 |
|
---|
2750 | return memcmp(ka, kb, sizeof(*ka));
|
---|
2751 | }
|
---|
2752 |
|
---|
2753 | const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions =
|
---|
2754 | {
|
---|
2755 | wined3d_rb_alloc,
|
---|
2756 | wined3d_rb_realloc,
|
---|
2757 | wined3d_rb_free,
|
---|
2758 | ffp_frag_program_key_compare,
|
---|
2759 | };
|
---|
2760 |
|
---|
2761 | UINT wined3d_log2i(UINT32 x)
|
---|
2762 | {
|
---|
2763 | static const UINT l[] =
|
---|
2764 | {
|
---|
2765 | ~0U, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
|
---|
2766 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
---|
2767 | 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
---|
2768 | 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
---|
2769 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
2770 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
2771 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
2772 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
2773 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
2774 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
2775 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
2776 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
2777 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
2778 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
2779 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
2780 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
2781 | };
|
---|
2782 | UINT32 i;
|
---|
2783 |
|
---|
2784 | return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
|
---|
2785 | }
|
---|
2786 |
|
---|
2787 | /* Set the shader type for this device, depending on the given capabilities
|
---|
2788 | * and the user preferences in wined3d_settings. */
|
---|
2789 | void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected)
|
---|
2790 | {
|
---|
2791 | if (wined3d_settings.vs_mode == VS_NONE) *vs_selected = SHADER_NONE;
|
---|
2792 | else if (gl_info->supported[ARB_VERTEX_SHADER] && wined3d_settings.glslRequested)
|
---|
2793 | {
|
---|
2794 | /* Geforce4 cards support GLSL but for vertex shaders only. Further its reported GLSL caps are
|
---|
2795 | * wrong. This combined with the fact that glsl won't offer more features or performance, use ARB
|
---|
2796 | * shaders only on this card. */
|
---|
2797 | if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2]) *vs_selected = SHADER_ARB;
|
---|
2798 | else *vs_selected = SHADER_GLSL;
|
---|
2799 | }
|
---|
2800 | else if (gl_info->supported[ARB_VERTEX_PROGRAM]) *vs_selected = SHADER_ARB;
|
---|
2801 | else *vs_selected = SHADER_NONE;
|
---|
2802 |
|
---|
2803 | if (wined3d_settings.ps_mode == PS_NONE) *ps_selected = SHADER_NONE;
|
---|
2804 | else if (gl_info->supported[ARB_FRAGMENT_SHADER] && wined3d_settings.glslRequested) *ps_selected = SHADER_GLSL;
|
---|
2805 | else if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) *ps_selected = SHADER_ARB;
|
---|
2806 | else if (gl_info->supported[ATI_FRAGMENT_SHADER]) *ps_selected = SHADER_ATI;
|
---|
2807 | else *ps_selected = SHADER_NONE;
|
---|
2808 | }
|
---|
2809 |
|
---|
2810 | const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter, WINED3DDEVTYPE device_type)
|
---|
2811 | {
|
---|
2812 | int vs_selected_mode, ps_selected_mode;
|
---|
2813 |
|
---|
2814 | select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
|
---|
2815 | if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
|
---|
2816 | if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
|
---|
2817 | return &none_shader_backend;
|
---|
2818 | }
|
---|
2819 |
|
---|
2820 | const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter,
|
---|
2821 | WINED3DDEVTYPE device_type)
|
---|
2822 | {
|
---|
2823 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
2824 | int vs_selected_mode, ps_selected_mode;
|
---|
2825 |
|
---|
2826 | select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
|
---|
2827 | if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
|
---|
2828 | && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
|
---|
2829 | else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
|
---|
2830 | else if (gl_info->supported[NV_REGISTER_COMBINERS]
|
---|
2831 | && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
|
---|
2832 | else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
|
---|
2833 | else return &ffp_fragment_pipeline;
|
---|
2834 | }
|
---|
2835 |
|
---|
2836 | const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter, WINED3DDEVTYPE device_type)
|
---|
2837 | {
|
---|
2838 | const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
2839 | int vs_selected_mode, ps_selected_mode;
|
---|
2840 |
|
---|
2841 | select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
|
---|
2842 | if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
|
---|
2843 | && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
|
---|
2844 | else return &ffp_blit;
|
---|
2845 | }
|
---|