1 | /*
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2 | * vertex declaration implementation
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3 | *
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4 | * Copyright 2002-2005 Raphael Junqueira
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5 | * Copyright 2004 Jason Edmeades
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6 | * Copyright 2004 Christian Costa
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7 | * Copyright 2005 Oliver Stieber
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8 | *
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9 | * This library is free software; you can redistribute it and/or
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10 | * modify it under the terms of the GNU Lesser General Public
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11 | * License as published by the Free Software Foundation; either
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12 | * version 2.1 of the License, or (at your option) any later version.
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13 | *
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14 | * This library is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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17 | * Lesser General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU Lesser General Public
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20 | * License along with this library; if not, write to the Free Software
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21 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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22 | */
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23 |
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24 | /*
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25 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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26 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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27 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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28 | * a choice of LGPL license versions is made available with the language indicating
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29 | * that LGPLv2 or any later version may be used, or where a choice of which version
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30 | * of the LGPL is applied is otherwise unspecified.
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31 | */
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32 |
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33 | #include "config.h"
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34 | #include "wined3d_private.h"
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35 |
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36 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
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37 |
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38 | #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
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39 |
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40 | static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
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41 | TRACE(" Stream: %d\n", element->Stream);
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42 | TRACE(" Offset: %d\n", element->Offset);
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43 | TRACE(" Type: %s (%#x)\n", debug_d3ddecltype(element->Type), element->Type);
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44 | TRACE(" Method: %s (%#x)\n", debug_d3ddeclmethod(element->Method), element->Method);
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45 | TRACE(" Usage: %s (%#x)\n", debug_d3ddeclusage(element->Usage), element->Usage);
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46 | TRACE("Usage index: %d\n", element->UsageIndex);
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47 | TRACE(" Register: %d\n", element->Reg);
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48 | }
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49 |
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50 | /* *******************************************
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51 | IWineD3DVertexDeclaration IUnknown parts follow
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52 | ******************************************* */
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53 | static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
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54 | {
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55 | IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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56 | TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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57 | if (IsEqualGUID(riid, &IID_IUnknown)
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58 | || IsEqualGUID(riid, &IID_IWineD3DBase)
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59 | || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
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60 | IUnknown_AddRef(iface);
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61 | *ppobj = This;
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62 | return S_OK;
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63 | }
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64 | *ppobj = NULL;
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65 | return E_NOINTERFACE;
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66 | }
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67 |
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68 | static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
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69 | IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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70 | TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
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71 | return InterlockedIncrement(&This->ref);
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72 | }
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73 |
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74 | static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
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75 | IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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76 | ULONG ref;
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77 | TRACE("(%p) : Releasing from %d\n", This, This->ref);
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78 | ref = InterlockedDecrement(&This->ref);
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79 | if (ref == 0) {
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80 | if(iface == This->wineD3DDevice->stateBlock->vertexDecl) {
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81 | /* See comment in PixelShader::Release */
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82 | IWineD3DDeviceImpl_MarkStateDirty(This->wineD3DDevice, STATE_VDECL);
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83 | }
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84 |
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85 | HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
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86 | HeapFree(GetProcessHeap(), 0, This->ffp_valid);
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87 | HeapFree(GetProcessHeap(), 0, This);
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88 | }
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89 | return ref;
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90 | }
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91 |
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92 | /* *******************************************
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93 | IWineD3DVertexDeclaration parts follow
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94 | ******************************************* */
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95 |
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96 | static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
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97 | IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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98 |
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99 | *parent= This->parent;
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100 | IUnknown_AddRef(*parent);
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101 | TRACE("(%p) : returning %p\n", This, *parent);
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102 | return WINED3D_OK;
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103 | }
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104 |
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105 | static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
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106 | IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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107 | TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
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108 |
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109 | *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
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110 | IWineD3DDevice_AddRef(*ppDevice);
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111 |
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112 | return WINED3D_OK;
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113 | }
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114 |
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115 | static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface,
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116 | WINED3DVERTEXELEMENT *elements, UINT *element_count) {
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117 | IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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118 | HRESULT hr = WINED3D_OK;
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119 |
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120 | TRACE("(%p) : d3d version %d, elements %p, element_count %p\n",
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121 | This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion, elements, element_count);
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122 |
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123 | *element_count = This->declarationWNumElements;
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124 | if (elements) {
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125 | CopyMemory(elements, This->pDeclarationWine, This->declarationWNumElements * sizeof(WINED3DVERTEXELEMENT));
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126 | }
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127 |
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128 | return hr;
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129 | }
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130 |
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131 | static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
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132 | {
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133 | switch(element->Usage)
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134 | {
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135 | case WINED3DDECLUSAGE_POSITION:
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136 | case WINED3DDECLUSAGE_POSITIONT:
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137 | switch(element->Type)
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138 | {
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139 | case WINED3DDECLTYPE_FLOAT2:
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140 | case WINED3DDECLTYPE_FLOAT3:
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141 | case WINED3DDECLTYPE_FLOAT4:
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142 | case WINED3DDECLTYPE_SHORT2:
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143 | case WINED3DDECLTYPE_SHORT4:
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144 | case WINED3DDECLTYPE_FLOAT16_2:
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145 | case WINED3DDECLTYPE_FLOAT16_4:
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146 | return TRUE;
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147 | default:
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148 | return FALSE;
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149 | }
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150 |
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151 | case WINED3DDECLUSAGE_BLENDWEIGHT:
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152 | switch(element->Type)
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153 | {
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154 | case WINED3DDECLTYPE_D3DCOLOR:
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155 | case WINED3DDECLTYPE_UBYTE4:
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156 | case WINED3DDECLTYPE_SHORT2:
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157 | case WINED3DDECLTYPE_SHORT4:
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158 | case WINED3DDECLTYPE_FLOAT16_2:
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159 | case WINED3DDECLTYPE_FLOAT16_4:
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160 | return TRUE;
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161 | default:
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162 | return FALSE;
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163 | }
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164 |
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165 | case WINED3DDECLUSAGE_NORMAL:
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166 | switch(element->Type)
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167 | {
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168 | case WINED3DDECLTYPE_FLOAT3:
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169 | case WINED3DDECLTYPE_FLOAT4:
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170 | case WINED3DDECLTYPE_SHORT4:
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171 | case WINED3DDECLTYPE_FLOAT16_4:
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172 | return TRUE;
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173 | default:
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174 | return FALSE;
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175 | }
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176 |
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177 | case WINED3DDECLUSAGE_TEXCOORD:
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178 | switch(element->Type)
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179 | {
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180 | case WINED3DDECLTYPE_FLOAT1:
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181 | case WINED3DDECLTYPE_FLOAT2:
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182 | case WINED3DDECLTYPE_FLOAT3:
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183 | case WINED3DDECLTYPE_FLOAT4:
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184 | case WINED3DDECLTYPE_SHORT2:
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185 | case WINED3DDECLTYPE_SHORT4:
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186 | case WINED3DDECLTYPE_FLOAT16_2:
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187 | case WINED3DDECLTYPE_FLOAT16_4:
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188 | return TRUE;
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189 | default:
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190 | return FALSE;
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191 | }
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192 |
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193 | case WINED3DDECLUSAGE_COLOR:
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194 | switch(element->Type)
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195 | {
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196 | case WINED3DDECLTYPE_FLOAT3:
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197 | case WINED3DDECLTYPE_FLOAT4:
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198 | case WINED3DDECLTYPE_D3DCOLOR:
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199 | case WINED3DDECLTYPE_UBYTE4:
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200 | case WINED3DDECLTYPE_SHORT4:
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201 | case WINED3DDECLTYPE_UBYTE4N:
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202 | case WINED3DDECLTYPE_SHORT4N:
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203 | case WINED3DDECLTYPE_USHORT4N:
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204 | case WINED3DDECLTYPE_FLOAT16_4:
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205 | return TRUE;
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206 | default:
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207 | return FALSE;
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208 | }
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209 |
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210 | default:
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211 | return FALSE;
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212 | }
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213 | }
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214 |
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215 | static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface,
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216 | const WINED3DVERTEXELEMENT *elements, UINT element_count) {
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217 | IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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218 | HRESULT hr = WINED3D_OK;
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219 | int i, j;
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220 | char isPreLoaded[MAX_STREAMS];
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221 |
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222 | TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
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223 | memset(isPreLoaded, 0, sizeof(isPreLoaded));
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224 |
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225 | if (TRACE_ON(d3d_decl)) {
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226 | for (i = 0; i < element_count; ++i) {
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227 | dump_wined3dvertexelement(elements+i);
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228 | }
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229 | }
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230 |
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231 | This->declarationWNumElements = element_count;
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232 | This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
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233 | This->ffp_valid = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->ffp_valid) * element_count);
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234 | if (!This->pDeclarationWine || !This->ffp_valid) {
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235 | ERR("Memory allocation failed\n");
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236 | return WINED3DERR_OUTOFVIDEOMEMORY;
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237 | } else {
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238 | CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count);
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239 | }
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240 |
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241 | /* Do some static analysis on the elements to make reading the declaration more comfortable
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242 | * for the drawing code
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243 | */
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244 | This->num_streams = 0;
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245 | This->position_transformed = FALSE;
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246 | for (i = 0; i < element_count; ++i) {
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247 | This->ffp_valid[i] = declaration_element_valid_ffp(&This->pDeclarationWine[i]);
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248 |
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249 | if(This->pDeclarationWine[i].Usage == WINED3DDECLUSAGE_POSITIONT) {
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250 | This->position_transformed = TRUE;
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251 | }
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252 |
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253 | /* Find the Streams used in the declaration. The vertex buffers have to be loaded
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254 | * when drawing, but filter tesselation pseudo streams
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255 | */
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256 | if(This->pDeclarationWine[i].Stream >= MAX_STREAMS) continue;
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257 |
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258 | if(This->pDeclarationWine[i].Type == WINED3DDECLTYPE_UNUSED) {
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259 | WARN("The application tries to use WINED3DDECLTYPE_UNUSED, returning E_FAIL\n");
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260 | /* The caller will release the vdecl, which will free This->pDeclarationWine */
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261 | return E_FAIL;
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262 | }
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263 |
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264 | if(This->pDeclarationWine[i].Offset & 0x3) {
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265 | WARN("Declaration element %d is not 4 byte aligned(%d), returning E_FAIL\n", i, This->pDeclarationWine[i].Offset);
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266 | return E_FAIL;
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267 | }
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268 |
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269 | if(!isPreLoaded[This->pDeclarationWine[i].Stream]) {
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270 | This->streams[This->num_streams] = This->pDeclarationWine[i].Stream;
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271 | This->num_streams++;
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272 | isPreLoaded[This->pDeclarationWine[i].Stream] = 1;
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273 | }
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274 |
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275 | /* Create a sorted array containing the attribute declarations that are of type
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276 | * D3DCOLOR. D3DCOLOR requires swizzling of the r and b component, and if the
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277 | * declaration of one attribute changes the vertex shader needs recompilation.
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278 | * Having a sorted array of the attributes allows efficient comparison of the
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279 | * declaration against a shader
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280 | */
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281 | if(This->pDeclarationWine[i].Type == WINED3DDECLTYPE_D3DCOLOR) {
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282 | for(j = 0; j < This->num_swizzled_attribs; j++) {
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283 | if(This->swizzled_attribs[j].usage > This->pDeclarationWine[i].Usage ||
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284 | (This->swizzled_attribs[j].usage == This->pDeclarationWine[i].Usage &&
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285 | This->swizzled_attribs[j].idx > This->pDeclarationWine[i].UsageIndex)) {
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286 | memmove(&This->swizzled_attribs[j + 1], &This->swizzled_attribs[j],
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287 | sizeof(This->swizzled_attribs) - (sizeof(This->swizzled_attribs[0]) * (j + 1)));
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288 | break;
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289 | }
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290 | }
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291 |
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292 | This->swizzled_attribs[j].usage = This->pDeclarationWine[i].Usage;
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293 | This->swizzled_attribs[j].idx = This->pDeclarationWine[i].UsageIndex;
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294 | This->num_swizzled_attribs++;
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295 | } else if(This->pDeclarationWine[i].Type == WINED3DDECLTYPE_FLOAT16_2 ||
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296 | This->pDeclarationWine[i].Type == WINED3DDECLTYPE_FLOAT16_4) {
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297 | if(!GL_SUPPORT(NV_HALF_FLOAT)) {
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298 | This->half_float_conv_needed = TRUE;
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299 | }
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300 | }
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301 | }
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302 |
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303 | TRACE("Swizzled attributes found:\n");
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304 | for(i = 0; i < This->num_swizzled_attribs; i++) {
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305 | TRACE("%u: %s%d\n", i,
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306 | debug_d3ddeclusage(This->swizzled_attribs[i].usage), This->swizzled_attribs[i].idx);
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307 | }
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308 | TRACE("Returning\n");
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309 | return hr;
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310 | }
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311 |
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312 | const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
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313 | {
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314 | /* IUnknown */
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315 | IWineD3DVertexDeclarationImpl_QueryInterface,
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316 | IWineD3DVertexDeclarationImpl_AddRef,
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317 | IWineD3DVertexDeclarationImpl_Release,
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318 | /* IWineD3DVertexDeclaration */
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319 | IWineD3DVertexDeclarationImpl_GetParent,
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320 | IWineD3DVertexDeclarationImpl_GetDevice,
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321 | IWineD3DVertexDeclarationImpl_GetDeclaration,
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322 | IWineD3DVertexDeclarationImpl_SetDeclaration
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323 | };
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