1 | /*
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2 | * IWineD3DVolumeTexture implementation
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3 | *
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4 | * Copyright 2002-2005 Jason Edmeades
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5 | * Copyright 2002-2005 Raphael Junqueira
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6 | * Copyright 2005 Oliver Stieber
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Lesser General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2.1 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Lesser General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public
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19 | * License along with this library; if not, write to the Free Software
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20 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 | */
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22 |
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23 | /*
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24 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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25 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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26 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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27 | * a choice of LGPL license versions is made available with the language indicating
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28 | * that LGPLv2 or any later version may be used, or where a choice of which version
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29 | * of the LGPL is applied is otherwise unspecified.
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30 | */
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31 |
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32 | #include "config.h"
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33 | #include "wined3d_private.h"
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34 |
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35 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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36 |
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37 | #define GLINFO_LOCATION (*gl_info)
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38 |
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39 | static void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
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40 | {
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41 | /* Override the IWineD3DResource Preload method. */
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42 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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43 | IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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44 | const WineD3D_GL_Info *gl_info = &device->adapter->gl_info;
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45 | BOOL srgb_mode = This->baseTexture.is_srgb;
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46 | BOOL srgb_was_toggled = FALSE;
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47 | unsigned int i;
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48 |
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49 | TRACE("(%p) : About to load texture.\n", This);
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50 |
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51 | if (!device->isInDraw)
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52 | {
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53 | ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
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54 | }
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55 | else if (GL_SUPPORT(EXT_TEXTURE_SRGB) && This->baseTexture.bindCount > 0)
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56 | {
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57 | srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
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58 | srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
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59 | This->baseTexture.is_srgb = srgb_mode;
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60 | }
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61 |
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62 | /* If the texture is marked dirty or the srgb sampler setting has changed
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63 | * since the last load then reload the volumes. */
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64 | if (This->baseTexture.dirty)
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65 | {
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66 | for (i = 0; i < This->baseTexture.levels; ++i)
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67 | {
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68 | IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
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69 | }
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70 | }
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71 | else if (srgb_was_toggled)
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72 | {
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73 | for (i = 0; i < This->baseTexture.levels; ++i)
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74 | {
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75 | volume_add_dirty_box(This->volumes[i], NULL);
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76 | IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
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77 | }
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78 | }
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79 | else
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80 | {
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81 | TRACE("(%p) Texture not dirty, nothing to do.\n", iface);
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82 | }
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83 |
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84 | /* No longer dirty */
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85 | This->baseTexture.dirty = FALSE;
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86 | }
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87 |
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88 | static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This, D3DCB_DESTROYVOLUMEFN volume_destroy_cb)
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89 | {
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90 | unsigned int i;
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91 |
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92 | TRACE("(%p) : Cleaning up.\n", This);
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93 |
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94 | for (i = 0; i < This->baseTexture.levels; ++i)
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95 | {
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96 | IWineD3DVolume *volume = This->volumes[i];
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97 |
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98 | if (volume)
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99 | {
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100 | /* Cleanup the container. */
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101 | IWineD3DVolume_SetContainer(volume, NULL);
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102 | volume_destroy_cb(volume);
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103 | }
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104 | }
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105 | basetexture_cleanup((IWineD3DBaseTexture *)This);
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106 | }
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107 |
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108 | HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
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109 | IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
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110 | {
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111 | const WineD3D_GL_Info *gl_info = &device->adapter->gl_info;
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112 | const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
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113 | UINT tmp_w, tmp_h, tmp_d;
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114 | unsigned int i;
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115 | HRESULT hr;
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116 |
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117 | /* TODO: It should only be possible to create textures for formats
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118 | * that are reported as supported. */
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119 | if (WINED3DFMT_UNKNOWN >= format)
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120 | {
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121 | WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
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122 | return WINED3DERR_INVALIDCALL;
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123 | }
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124 |
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125 | if (!GL_SUPPORT(EXT_TEXTURE3D))
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126 | {
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127 | WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
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128 | return WINED3DERR_INVALIDCALL;
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129 | }
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130 |
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131 | /* Calculate levels for mip mapping. */
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132 | if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
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133 | {
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134 | if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
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135 | {
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136 | WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
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137 | return WINED3DERR_INVALIDCALL;
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138 | }
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139 |
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140 | if (levels > 1)
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141 | {
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142 | WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
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143 | return WINED3DERR_INVALIDCALL;
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144 | }
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145 |
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146 | levels = 1;
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147 | }
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148 | else if (!levels)
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149 | {
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150 | levels = wined3d_log2i(max(max(width, height), depth)) + 1;
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151 | TRACE("Calculated levels = %u.\n", levels);
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152 | }
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153 |
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154 | hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
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155 | WINED3DRTYPE_VOLUMETEXTURE, device, 0, usage, format_desc, pool, parent);
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156 | if (FAILED(hr))
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157 | {
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158 | WARN("Failed to initialize basetexture, returning %#x.\n", hr);
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159 | return hr;
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160 | }
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161 |
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162 | if (texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
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163 | {
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164 | texture->baseTexture.minMipLookup = minMipLookup;
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165 | texture->baseTexture.magLookup = magLookup;
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166 | }
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167 | else
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168 | {
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169 | texture->baseTexture.minMipLookup = minMipLookup_noFilter;
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170 | texture->baseTexture.magLookup = magLookup_noFilter;
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171 | }
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172 |
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173 | /* Is NP2 support for volumes needed? */
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174 | texture->baseTexture.pow2Matrix[0] = 1.0;
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175 | texture->baseTexture.pow2Matrix[5] = 1.0;
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176 | texture->baseTexture.pow2Matrix[10] = 1.0;
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177 | texture->baseTexture.pow2Matrix[15] = 1.0;
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178 |
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179 | /* Generate all the surfaces. */
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180 | tmp_w = width;
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181 | tmp_h = height;
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182 | tmp_d = depth;
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183 |
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184 | for (i = 0; i < texture->baseTexture.levels; ++i)
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185 | {
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186 | /* Create the volume. */
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187 | hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
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188 | tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]);
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189 | if (FAILED(hr))
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190 | {
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191 | ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
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192 | texture->volumes[i] = NULL;
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193 | volumetexture_cleanup(texture, D3DCB_DefaultDestroyVolume);
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194 | return hr;
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195 | }
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196 |
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197 | /* Set its container to this texture. */
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198 | IWineD3DVolume_SetContainer(texture->volumes[i], (IWineD3DBase *)texture);
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199 |
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200 | /* Calculate the next mipmap level. */
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201 | tmp_w = max(1, tmp_w >> 1);
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202 | tmp_h = max(1, tmp_h >> 1);
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203 | tmp_d = max(1, tmp_d >> 1);
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204 | }
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205 | texture->baseTexture.internal_preload = volumetexture_internal_preload;
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206 |
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207 | return WINED3D_OK;
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208 | }
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209 |
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210 | #undef GLINFO_LOCATION
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211 |
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212 | /* *******************************************
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213 | IWineD3DTexture IUnknown parts follow
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214 | ******************************************* */
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215 |
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216 | #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
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217 |
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218 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
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219 | {
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220 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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221 | TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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222 | if (IsEqualGUID(riid, &IID_IUnknown)
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223 | || IsEqualGUID(riid, &IID_IWineD3DBase)
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224 | || IsEqualGUID(riid, &IID_IWineD3DResource)
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225 | || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
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226 | || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
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227 | IUnknown_AddRef(iface);
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228 | *ppobj = This;
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229 | return S_OK;
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230 | }
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231 | *ppobj = NULL;
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232 | return E_NOINTERFACE;
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233 | }
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234 |
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235 | static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
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236 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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237 | TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
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238 | return InterlockedIncrement(&This->resource.ref);
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239 | }
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240 |
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241 | static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
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242 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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243 | ULONG ref;
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244 | TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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245 | ref = InterlockedDecrement(&This->resource.ref);
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246 | if (ref == 0) {
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247 | IWineD3DVolumeTexture_Destroy(iface, D3DCB_DefaultDestroyVolume);
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248 | }
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249 | return ref;
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250 | }
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251 |
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252 | /* ****************************************************
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253 | IWineD3DVolumeTexture IWineD3DResource parts follow
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254 | **************************************************** */
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255 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
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256 | return resource_get_device((IWineD3DResource *)iface, ppDevice);
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257 | }
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258 |
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259 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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260 | return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
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261 | }
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262 |
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263 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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264 | return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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265 | }
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266 |
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267 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
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268 | return resource_free_private_data((IWineD3DResource *)iface, refguid);
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269 | }
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270 |
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271 | static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
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272 | return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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273 | }
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274 |
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275 | static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
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276 | return resource_get_priority((IWineD3DResource *)iface);
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277 | }
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278 |
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279 | static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
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280 | volumetexture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY);
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281 | }
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282 |
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283 | static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) {
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284 | unsigned int i;
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285 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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286 | TRACE("(%p)\n", This);
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287 |
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288 | /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
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289 | * surface before, this one will be a NOP and vice versa. Unloading an unloaded
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290 | * surface is fine
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291 | */
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292 | for (i = 0; i < This->baseTexture.levels; i++) {
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293 | IWineD3DVolume_UnLoad(This->volumes[i]);
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294 | }
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295 |
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296 | basetexture_unload((IWineD3DBaseTexture *)iface);
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297 | }
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298 |
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299 | static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
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300 | return resource_get_type((IWineD3DResource *)iface);
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301 | }
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302 |
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303 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
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304 | return resource_get_parent((IWineD3DResource *)iface, pParent);
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305 | }
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306 |
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307 | /* ******************************************************
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308 | IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
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309 | ****************************************************** */
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310 | static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
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311 | return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
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312 | }
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313 |
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314 | static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
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315 | return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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316 | }
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317 |
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318 | static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
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319 | return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
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320 | }
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321 |
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322 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
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323 | return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType);
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324 | }
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325 |
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326 | static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
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327 | return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
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328 | }
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329 |
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330 | static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
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331 | basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
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332 | }
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333 |
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334 | /* Internal function, No d3d mapping */
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335 | static BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
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336 | return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
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337 | }
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338 |
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339 | static BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
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340 | return basetexture_get_dirty((IWineD3DBaseTexture *)iface);
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341 | }
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342 |
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343 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb) {
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344 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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345 | BOOL dummy;
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346 | TRACE("(%p) : relay to BaseTexture\n", This);
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347 | return basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &dummy);
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348 | }
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349 |
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350 | static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
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351 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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352 | TRACE("(%p)\n", This);
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353 | return GL_TEXTURE_3D;
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354 | }
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355 |
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356 | static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface) {
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357 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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358 | TRACE("(%p)\n", This);
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359 |
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360 | return FALSE;
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361 | }
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362 |
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363 | /* *******************************************
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364 | IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
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365 | ******************************************* */
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366 | static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume) {
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367 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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368 |
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369 | volumetexture_cleanup(This, D3DCB_DestroyVolume);
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370 |
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371 | HeapFree(GetProcessHeap(), 0, This);
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372 | }
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373 |
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374 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
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375 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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376 | if (Level < This->baseTexture.levels) {
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377 | TRACE("(%p) Level (%d)\n", This, Level);
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378 | return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc);
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379 | } else {
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380 | WARN("(%p) Level (%d)\n", This, Level);
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381 | }
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382 | return WINED3D_OK;
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383 | }
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384 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
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385 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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386 | if (Level < This->baseTexture.levels) {
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387 | *ppVolumeLevel = This->volumes[Level];
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388 | IWineD3DVolume_AddRef(*ppVolumeLevel);
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389 | TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
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390 | } else {
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391 | WARN("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
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392 | return WINED3DERR_INVALIDCALL;
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393 | }
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394 | return WINED3D_OK;
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395 |
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396 | }
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397 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
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398 | HRESULT hr;
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399 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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400 |
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401 | if (Level < This->baseTexture.levels) {
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402 | hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags);
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403 | TRACE("(%p) Level (%d) success(%u)\n", This, Level, hr);
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404 |
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405 | } else {
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406 | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
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407 | return WINED3DERR_INVALIDCALL;
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408 | }
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409 | return hr;
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410 | }
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411 |
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412 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
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413 | HRESULT hr;
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414 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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415 |
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416 | if (Level < This->baseTexture.levels) {
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417 | hr = IWineD3DVolume_UnlockBox(This->volumes[Level]);
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418 | TRACE("(%p) -> level(%d) success(%u)\n", This, Level, hr);
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419 |
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420 | } else {
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421 | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
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422 | return WINED3DERR_INVALIDCALL;
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423 | }
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424 | return hr;
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425 | }
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426 |
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427 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST WINED3DBOX* pDirtyBox) {
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428 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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429 | This->baseTexture.dirty = TRUE;
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430 | TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
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431 | volume_add_dirty_box(This->volumes[0], pDirtyBox);
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432 |
|
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433 | return WINED3D_OK;
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434 | }
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435 |
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436 | const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
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437 | {
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438 | /* IUnknown */
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439 | IWineD3DVolumeTextureImpl_QueryInterface,
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440 | IWineD3DVolumeTextureImpl_AddRef,
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441 | IWineD3DVolumeTextureImpl_Release,
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442 | /* resource */
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443 | IWineD3DVolumeTextureImpl_GetParent,
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444 | IWineD3DVolumeTextureImpl_GetDevice,
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445 | IWineD3DVolumeTextureImpl_SetPrivateData,
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446 | IWineD3DVolumeTextureImpl_GetPrivateData,
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447 | IWineD3DVolumeTextureImpl_FreePrivateData,
|
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448 | IWineD3DVolumeTextureImpl_SetPriority,
|
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449 | IWineD3DVolumeTextureImpl_GetPriority,
|
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450 | IWineD3DVolumeTextureImpl_PreLoad,
|
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451 | IWineD3DVolumeTextureImpl_UnLoad,
|
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452 | IWineD3DVolumeTextureImpl_GetType,
|
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453 | /* BaseTexture */
|
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454 | IWineD3DVolumeTextureImpl_SetLOD,
|
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455 | IWineD3DVolumeTextureImpl_GetLOD,
|
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456 | IWineD3DVolumeTextureImpl_GetLevelCount,
|
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457 | IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
|
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458 | IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
|
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459 | IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
|
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460 | IWineD3DVolumeTextureImpl_SetDirty,
|
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461 | IWineD3DVolumeTextureImpl_GetDirty,
|
---|
462 | /* not in d3d */
|
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463 | IWineD3DVolumeTextureImpl_BindTexture,
|
---|
464 | IWineD3DVolumeTextureImpl_GetTextureDimensions,
|
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465 | IWineD3DVolumeTextureImpl_IsCondNP2,
|
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466 | /* volume texture */
|
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467 | IWineD3DVolumeTextureImpl_Destroy,
|
---|
468 | IWineD3DVolumeTextureImpl_GetLevelDesc,
|
---|
469 | IWineD3DVolumeTextureImpl_GetVolumeLevel,
|
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470 | IWineD3DVolumeTextureImpl_LockBox,
|
---|
471 | IWineD3DVolumeTextureImpl_UnlockBox,
|
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472 | IWineD3DVolumeTextureImpl_AddDirtyBox
|
---|
473 | };
|
---|