1 | /*
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2 | * IWineD3DVolumeTexture implementation
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3 | *
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4 | * Copyright 2002-2005 Jason Edmeades
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5 | * Copyright 2002-2005 Raphael Junqueira
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6 | * Copyright 2005 Oliver Stieber
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7 | * Copyright 2009 Henri Verbeet for CodeWeavers
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8 | *
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9 | * This library is free software; you can redistribute it and/or
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10 | * modify it under the terms of the GNU Lesser General Public
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11 | * License as published by the Free Software Foundation; either
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12 | * version 2.1 of the License, or (at your option) any later version.
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13 | *
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14 | * This library is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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17 | * Lesser General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU Lesser General Public
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20 | * License along with this library; if not, write to the Free Software
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21 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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22 | */
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23 |
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24 | /*
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25 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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26 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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27 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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28 | * a choice of LGPL license versions is made available with the language indicating
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29 | * that LGPLv2 or any later version may be used, or where a choice of which version
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30 | * of the LGPL is applied is otherwise unspecified.
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31 | */
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32 |
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33 | #include "config.h"
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34 | #include "wined3d_private.h"
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35 |
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36 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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37 |
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38 | static void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
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39 | {
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40 | /* Override the IWineD3DResource Preload method. */
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41 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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42 | IWineD3DDeviceImpl *device = This->resource.device;
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43 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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44 | struct wined3d_context *context = NULL;
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45 | BOOL srgb_mode = This->baseTexture.is_srgb;
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46 | BOOL srgb_was_toggled = FALSE;
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47 | unsigned int i;
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48 |
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49 | TRACE("(%p) : About to load texture.\n", This);
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50 |
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51 | if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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52 | else if (gl_info->supported[EXT_TEXTURE_SRGB] && This->baseTexture.bindCount > 0)
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53 | {
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54 | srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
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55 | srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
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56 | This->baseTexture.is_srgb = srgb_mode;
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57 | }
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58 |
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59 | /* If the texture is marked dirty or the srgb sampler setting has changed
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60 | * since the last load then reload the volumes. */
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61 | if (This->baseTexture.texture_rgb.dirty)
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62 | {
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63 | for (i = 0; i < This->baseTexture.levels; ++i)
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64 | {
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65 | IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
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66 | }
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67 | }
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68 | else if (srgb_was_toggled)
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69 | {
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70 | for (i = 0; i < This->baseTexture.levels; ++i)
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71 | {
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72 | volume_add_dirty_box(This->volumes[i], NULL);
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73 | IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
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74 | }
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75 | }
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76 | else
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77 | {
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78 | TRACE("(%p) Texture not dirty, nothing to do.\n", iface);
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79 | }
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80 |
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81 | if (context) context_release(context);
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82 |
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83 | /* No longer dirty */
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84 | This->baseTexture.texture_rgb.dirty = FALSE;
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85 | }
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86 |
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87 | static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
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88 | {
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89 | unsigned int i;
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90 |
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91 | TRACE("(%p) : Cleaning up.\n", This);
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92 |
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93 | for (i = 0; i < This->baseTexture.levels; ++i)
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94 | {
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95 | IWineD3DVolume *volume = This->volumes[i];
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96 |
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97 | if (volume)
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98 | {
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99 | /* Cleanup the container. */
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100 | IWineD3DVolume_SetContainer(volume, NULL);
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101 | IWineD3DVolume_Release(volume);
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102 | }
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103 | }
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104 | basetexture_cleanup((IWineD3DBaseTexture *)This);
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105 | }
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106 |
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107 | /* *******************************************
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108 | IWineD3DTexture IUnknown parts follow
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109 | ******************************************* */
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110 |
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111 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
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112 | {
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113 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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114 | TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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115 | if (IsEqualGUID(riid, &IID_IUnknown)
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116 | || IsEqualGUID(riid, &IID_IWineD3DBase)
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117 | || IsEqualGUID(riid, &IID_IWineD3DResource)
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118 | || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
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119 | || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
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120 | IUnknown_AddRef(iface);
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121 | *ppobj = This;
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122 | return S_OK;
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123 | }
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124 | *ppobj = NULL;
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125 | return E_NOINTERFACE;
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126 | }
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127 |
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128 | static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
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129 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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130 | TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
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131 | return InterlockedIncrement(&This->resource.ref);
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132 | }
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133 |
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134 | static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
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135 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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136 | ULONG ref;
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137 | TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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138 | ref = InterlockedDecrement(&This->resource.ref);
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139 | if (!ref)
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140 | {
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141 | volumetexture_cleanup(This);
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142 | This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
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143 | HeapFree(GetProcessHeap(), 0, This);
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144 | }
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145 | return ref;
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146 | }
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147 |
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148 | /* ****************************************************
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149 | IWineD3DVolumeTexture IWineD3DResource parts follow
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150 | **************************************************** */
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151 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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152 | return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
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153 | }
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154 |
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155 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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156 | return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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157 | }
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158 |
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159 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
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160 | return resource_free_private_data((IWineD3DResource *)iface, refguid);
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161 | }
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162 |
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163 | static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
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164 | return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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165 | }
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166 |
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167 | static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
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168 | return resource_get_priority((IWineD3DResource *)iface);
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169 | }
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170 |
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171 | static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
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172 | volumetexture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY);
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173 | }
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174 |
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175 | static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) {
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176 | unsigned int i;
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177 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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178 | TRACE("(%p)\n", This);
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179 |
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180 | /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
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181 | * surface before, this one will be a NOP and vice versa. Unloading an unloaded
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182 | * surface is fine
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183 | */
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184 | for (i = 0; i < This->baseTexture.levels; i++) {
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185 | IWineD3DVolume_UnLoad(This->volumes[i]);
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186 | }
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187 |
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188 | basetexture_unload((IWineD3DBaseTexture *)iface);
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189 | }
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190 |
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191 | static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
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192 | return resource_get_type((IWineD3DResource *)iface);
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193 | }
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194 |
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195 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
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196 | return resource_get_parent((IWineD3DResource *)iface, pParent);
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197 | }
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198 |
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199 | /* ******************************************************
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200 | IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
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201 | ****************************************************** */
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202 | static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
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203 | return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
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204 | }
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205 |
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206 | static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
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207 | return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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208 | }
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209 |
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210 | static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
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211 | return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
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212 | }
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213 |
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214 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
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215 | return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType);
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216 | }
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217 |
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218 | static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
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219 | return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
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220 | }
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221 |
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222 | static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
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223 | basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
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224 | }
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225 |
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226 | /* Internal function, No d3d mapping */
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227 | static BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
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228 | return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
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229 | }
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230 |
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231 | static BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
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232 | return basetexture_get_dirty((IWineD3DBaseTexture *)iface);
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233 | }
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234 |
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235 | /* Context activation is done by the caller. */
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236 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb)
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237 | {
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238 | BOOL dummy;
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239 |
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240 | TRACE("iface %p, srgb %#x.\n", iface, srgb);
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241 |
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242 | return basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &dummy);
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243 | }
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244 |
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245 | static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface)
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246 | {
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247 | TRACE("iface %p.\n", iface);
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248 |
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249 | return GL_TEXTURE_3D;
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250 | }
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251 |
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252 | static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface)
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253 | {
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254 | TRACE("iface %p.\n", iface);
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255 |
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256 | return FALSE;
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257 | }
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258 |
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259 | /* *******************************************
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260 | IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
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261 | ******************************************* */
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262 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
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263 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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264 | if (Level < This->baseTexture.levels) {
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265 | TRACE("(%p) Level (%d)\n", This, Level);
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266 | return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc);
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267 | } else {
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268 | WARN("(%p) Level (%d)\n", This, Level);
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269 | }
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270 | return WINED3D_OK;
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271 | }
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272 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
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273 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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274 | if (Level < This->baseTexture.levels) {
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275 | *ppVolumeLevel = This->volumes[Level];
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276 | IWineD3DVolume_AddRef(*ppVolumeLevel);
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277 | TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
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278 | } else {
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279 | WARN("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
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280 | return WINED3DERR_INVALIDCALL;
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281 | }
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282 | return WINED3D_OK;
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283 |
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284 | }
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285 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
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286 | HRESULT hr;
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287 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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288 |
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289 | if (Level < This->baseTexture.levels) {
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290 | hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags);
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291 | TRACE("(%p) Level (%d) success(%u)\n", This, Level, hr);
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292 |
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293 | } else {
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294 | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
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295 | return WINED3DERR_INVALIDCALL;
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296 | }
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297 | return hr;
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298 | }
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299 |
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300 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
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301 | HRESULT hr;
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302 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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303 |
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304 | if (Level < This->baseTexture.levels) {
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305 | hr = IWineD3DVolume_UnlockBox(This->volumes[Level]);
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306 | TRACE("(%p) -> level(%d) success(%u)\n", This, Level, hr);
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307 |
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308 | } else {
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309 | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
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310 | return WINED3DERR_INVALIDCALL;
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311 | }
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312 | return hr;
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313 | }
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314 |
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315 | static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST WINED3DBOX* pDirtyBox) {
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316 | IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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317 | This->baseTexture.texture_rgb.dirty = TRUE;
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318 | This->baseTexture.texture_srgb.dirty = TRUE;
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319 | TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
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320 | volume_add_dirty_box(This->volumes[0], pDirtyBox);
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321 |
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322 | return WINED3D_OK;
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323 | }
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324 |
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325 | static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
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326 | {
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327 | /* IUnknown */
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328 | IWineD3DVolumeTextureImpl_QueryInterface,
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329 | IWineD3DVolumeTextureImpl_AddRef,
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330 | IWineD3DVolumeTextureImpl_Release,
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331 | /* resource */
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332 | IWineD3DVolumeTextureImpl_GetParent,
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333 | IWineD3DVolumeTextureImpl_SetPrivateData,
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334 | IWineD3DVolumeTextureImpl_GetPrivateData,
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335 | IWineD3DVolumeTextureImpl_FreePrivateData,
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336 | IWineD3DVolumeTextureImpl_SetPriority,
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337 | IWineD3DVolumeTextureImpl_GetPriority,
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338 | IWineD3DVolumeTextureImpl_PreLoad,
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339 | IWineD3DVolumeTextureImpl_UnLoad,
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340 | IWineD3DVolumeTextureImpl_GetType,
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341 | /* BaseTexture */
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342 | IWineD3DVolumeTextureImpl_SetLOD,
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343 | IWineD3DVolumeTextureImpl_GetLOD,
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344 | IWineD3DVolumeTextureImpl_GetLevelCount,
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345 | IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
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346 | IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
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347 | IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
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348 | IWineD3DVolumeTextureImpl_SetDirty,
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349 | IWineD3DVolumeTextureImpl_GetDirty,
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350 | /* not in d3d */
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351 | IWineD3DVolumeTextureImpl_BindTexture,
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352 | IWineD3DVolumeTextureImpl_GetTextureDimensions,
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353 | IWineD3DVolumeTextureImpl_IsCondNP2,
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354 | /* volume texture */
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355 | IWineD3DVolumeTextureImpl_GetLevelDesc,
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356 | IWineD3DVolumeTextureImpl_GetVolumeLevel,
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357 | IWineD3DVolumeTextureImpl_LockBox,
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358 | IWineD3DVolumeTextureImpl_UnlockBox,
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359 | IWineD3DVolumeTextureImpl_AddDirtyBox
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360 | };
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361 |
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362 | HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
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363 | UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
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364 | WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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365 | {
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366 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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367 | const struct wined3d_format_desc *format_desc = getFormatDescEntry(format, gl_info);
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368 | UINT tmp_w, tmp_h, tmp_d;
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369 | unsigned int i;
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370 | HRESULT hr;
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371 |
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372 | /* TODO: It should only be possible to create textures for formats
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373 | * that are reported as supported. */
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374 | if (WINED3DFMT_UNKNOWN >= format)
|
---|
375 | {
|
---|
376 | WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
|
---|
377 | return WINED3DERR_INVALIDCALL;
|
---|
378 | }
|
---|
379 |
|
---|
380 | if (!gl_info->supported[EXT_TEXTURE3D])
|
---|
381 | {
|
---|
382 | WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
|
---|
383 | return WINED3DERR_INVALIDCALL;
|
---|
384 | }
|
---|
385 |
|
---|
386 | /* Calculate levels for mip mapping. */
|
---|
387 | if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
|
---|
388 | {
|
---|
389 | if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
|
---|
390 | {
|
---|
391 | WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
|
---|
392 | return WINED3DERR_INVALIDCALL;
|
---|
393 | }
|
---|
394 |
|
---|
395 | if (levels > 1)
|
---|
396 | {
|
---|
397 | WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
|
---|
398 | return WINED3DERR_INVALIDCALL;
|
---|
399 | }
|
---|
400 |
|
---|
401 | levels = 1;
|
---|
402 | }
|
---|
403 | else if (!levels)
|
---|
404 | {
|
---|
405 | levels = wined3d_log2i(max(max(width, height), depth)) + 1;
|
---|
406 | TRACE("Calculated levels = %u.\n", levels);
|
---|
407 | }
|
---|
408 |
|
---|
409 | texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
|
---|
410 |
|
---|
411 | hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_VOLUMETEXTURE,
|
---|
412 | device, 0, usage, format_desc, pool, parent, parent_ops);
|
---|
413 | if (FAILED(hr))
|
---|
414 | {
|
---|
415 | WARN("Failed to initialize basetexture, returning %#x.\n", hr);
|
---|
416 | return hr;
|
---|
417 | }
|
---|
418 |
|
---|
419 | /* Is NP2 support for volumes needed? */
|
---|
420 | texture->baseTexture.pow2Matrix[0] = 1.0f;
|
---|
421 | texture->baseTexture.pow2Matrix[5] = 1.0f;
|
---|
422 | texture->baseTexture.pow2Matrix[10] = 1.0f;
|
---|
423 | texture->baseTexture.pow2Matrix[15] = 1.0f;
|
---|
424 |
|
---|
425 | /* Generate all the surfaces. */
|
---|
426 | tmp_w = width;
|
---|
427 | tmp_h = height;
|
---|
428 | tmp_d = depth;
|
---|
429 |
|
---|
430 | for (i = 0; i < texture->baseTexture.levels; ++i)
|
---|
431 | {
|
---|
432 | /* Create the volume. */
|
---|
433 | hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
|
---|
434 | tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]);
|
---|
435 | if (FAILED(hr))
|
---|
436 | {
|
---|
437 | ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
|
---|
438 | texture->volumes[i] = NULL;
|
---|
439 | volumetexture_cleanup(texture);
|
---|
440 | return hr;
|
---|
441 | }
|
---|
442 |
|
---|
443 | /* Set its container to this texture. */
|
---|
444 | IWineD3DVolume_SetContainer(texture->volumes[i], (IWineD3DBase *)texture);
|
---|
445 |
|
---|
446 | /* Calculate the next mipmap level. */
|
---|
447 | tmp_w = max(1, tmp_w >> 1);
|
---|
448 | tmp_h = max(1, tmp_h >> 1);
|
---|
449 | tmp_d = max(1, tmp_d >> 1);
|
---|
450 | }
|
---|
451 | texture->baseTexture.internal_preload = volumetexture_internal_preload;
|
---|
452 |
|
---|
453 | return WINED3D_OK;
|
---|
454 | }
|
---|