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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/wined3d_gl.h@ 19678

Last change on this file since 19678 was 19678, checked in by vboxsync, 16 years ago

opengl: update wine to 1.1.21, add d3d9.dll to build list

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1/*
2 * Direct3D wine OpenGL include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 *
23 *
24 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25 * Copyright (C) 1999-2006 Brian Paul
26 *
27 * From the Mesa-license:
28 * Permission is hereby granted, free of charge, to any person obtaining a
29 * copy of this software and associated documentation files (the "Software"),
30 * to deal in the Software without restriction, including without limitation
31 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32 * and/or sell copies of the Software, and to permit persons to whom the
33 * Software is furnished to do so, subject to the following conditions:
34 *
35 * The above copyright notice and this permission notice shall be included
36 * in all copies or substantial portions of the Software.
37 *
38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
41 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44 */
45
46/*
47 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
48 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
49 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
50 * a choice of LGPL license versions is made available with the language indicating
51 * that LGPLv2 or any later version may be used, or where a choice of which version
52 * of the LGPL is applied is otherwise unspecified.
53 */
54
55#ifndef __WINE_WINED3D_GL_H
56#define __WINE_WINED3D_GL_H
57
58#ifdef USE_WIN32_OPENGL
59#define WINE_GLAPI __stdcall
60#else
61#define WINE_GLAPI
62#endif
63
64/****************************************************
65 * OpenGL 1.0/1.1/1.2/1.3
66 * types, #defines and function pointers
67 ****************************************************/
68
69/* Types */
70typedef unsigned int GLbitfield;
71typedef unsigned char GLboolean;
72typedef signed char GLbyte;
73typedef unsigned char GLubyte;
74typedef short GLshort;
75typedef unsigned short GLushort;
76typedef int GLint;
77typedef unsigned int GLuint;
78typedef unsigned int GLenum;
79typedef float GLfloat;
80typedef int GLsizei;
81typedef float GLclampf;
82typedef double GLdouble;
83typedef double GLclampd;
84typedef void GLvoid;
85
86/* Booleans */
87#define GL_FALSE 0x0
88#define GL_TRUE 0x1
89
90/* Data types */
91#define GL_BYTE 0x1400
92#define GL_UNSIGNED_BYTE 0x1401
93#define GL_SHORT 0x1402
94#define GL_UNSIGNED_SHORT 0x1403
95#define GL_INT 0x1404
96#define GL_UNSIGNED_INT 0x1405
97#define GL_FLOAT 0x1406
98#define GL_DOUBLE 0x140A
99#define GL_2_BYTES 0x1407
100#define GL_3_BYTES 0x1408
101#define GL_4_BYTES 0x1409
102
103/* Errors */
104#define GL_NO_ERROR 0x0
105#define GL_INVALID_VALUE 0x0501
106#define GL_INVALID_ENUM 0x0500
107#define GL_INVALID_OPERATION 0x0502
108#define GL_STACK_OVERFLOW 0x0503
109#define GL_STACK_UNDERFLOW 0x0504
110#define GL_OUT_OF_MEMORY 0x0505
111
112/* Utility */
113#define GL_VENDOR 0x1F00
114#define GL_RENDERER 0x1F01
115#define GL_VERSION 0x1F02
116#define GL_EXTENSIONS 0x1F03
117
118/* Accumulation buffer */
119#define GL_ACCUM_RED_BITS 0x0D58
120#define GL_ACCUM_GREEN_BITS 0x0D59
121#define GL_ACCUM_BLUE_BITS 0x0D5A
122#define GL_ACCUM_ALPHA_BITS 0x0D5B
123#define GL_ACCUM_CLEAR_VALUE 0x0B80
124#define GL_ACCUM 0x0100
125#define GL_ADD 0x0104
126#define GL_LOAD 0x0101
127#define GL_MULT 0x0103
128#define GL_RETURN 0x0102
129
130/* Alpha testing */
131#define GL_ALPHA_TEST 0x0BC0
132#define GL_ALPHA_TEST_REF 0x0BC2
133#define GL_ALPHA_TEST_FUNC 0x0BC1
134
135/* Blending */
136#define GL_BLEND 0x0BE2
137#define GL_BLEND_SRC 0x0BE1
138#define GL_BLEND_DST 0x0BE0
139#define GL_ZERO 0x0
140#define GL_ONE 0x1
141#define GL_SRC_COLOR 0x0300
142#define GL_ONE_MINUS_SRC_COLOR 0x0301
143#define GL_SRC_ALPHA 0x0302
144#define GL_ONE_MINUS_SRC_ALPHA 0x0303
145#define GL_DST_ALPHA 0x0304
146#define GL_ONE_MINUS_DST_ALPHA 0x0305
147#define GL_DST_COLOR 0x0306
148#define GL_ONE_MINUS_DST_COLOR 0x0307
149#define GL_SRC_ALPHA_SATURATE 0x0308
150#define GL_CONSTANT_COLOR 0x8001
151#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
152#define GL_CONSTANT_ALPHA 0x8003
153#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
154
155/* Buffers, Pixel Drawing/Reading */
156#define GL_NONE 0x0
157#define GL_FRONT_LEFT 0x0400
158#define GL_FRONT_RIGHT 0x0401
159#define GL_BACK_LEFT 0x0402
160#define GL_BACK_RIGHT 0x0403
161#define GL_FRONT 0x0404
162#define GL_BACK 0x0405
163#define GL_LEFT 0x0406
164#define GL_RIGHT 0x0407
165#define GL_FRONT_AND_BACK 0x0408
166#define GL_AUX0 0x0409
167#define GL_AUX1 0x040A
168#define GL_AUX2 0x040B
169#define GL_AUX3 0x040C
170#define GL_COLOR_INDEX 0x1900
171#define GL_RED 0x1903
172#define GL_GREEN 0x1904
173#define GL_BLUE 0x1905
174#define GL_ALPHA 0x1906
175#define GL_LUMINANCE 0x1909
176#define GL_LUMINANCE_ALPHA 0x190A
177#define GL_ALPHA_BITS 0x0D55
178#define GL_RED_BITS 0x0D52
179#define GL_GREEN_BITS 0x0D53
180#define GL_BLUE_BITS 0x0D54
181#define GL_INDEX_BITS 0x0D51
182#define GL_SUBPIXEL_BITS 0x0D50
183#define GL_AUX_BUFFERS 0x0C00
184#define GL_READ_BUFFER 0x0C02
185#define GL_DRAW_BUFFER 0x0C01
186#define GL_DOUBLEBUFFER 0x0C32
187#define GL_STEREO 0x0C33
188#define GL_BITMAP 0x1A00
189#define GL_COLOR 0x1800
190#define GL_DEPTH 0x1801
191#define GL_STENCIL 0x1802
192#define GL_DITHER 0x0BD0
193#define GL_RGB 0x1907
194#define GL_RGBA 0x1908
195
196/* Clipping */
197#define GL_CLIP_PLANE0 0x3000
198#define GL_CLIP_PLANE1 0x3001
199#define GL_CLIP_PLANE2 0x3002
200#define GL_CLIP_PLANE3 0x3003
201#define GL_CLIP_PLANE4 0x3004
202#define GL_CLIP_PLANE5 0x3005
203
204/* Depth buffer */
205#define GL_NEVER 0x0200
206#define GL_LESS 0x0201
207#define GL_EQUAL 0x0202
208#define GL_LEQUAL 0x0203
209#define GL_GREATER 0x0204
210#define GL_NOTEQUAL 0x0205
211#define GL_GEQUAL 0x0206
212#define GL_ALWAYS 0x0207
213#define GL_DEPTH_TEST 0x0B71
214#define GL_DEPTH_BITS 0x0D56
215#define GL_DEPTH_CLEAR_VALUE 0x0B73
216#define GL_DEPTH_FUNC 0x0B74
217#define GL_DEPTH_RANGE 0x0B70
218#define GL_DEPTH_WRITEMASK 0x0B72
219#define GL_DEPTH_COMPONENT 0x1902
220
221/* Evaluators */
222#define GL_AUTO_NORMAL 0x0D80
223#define GL_MAP1_COLOR_4 0x0D90
224#define GL_MAP1_GRID_DOMAIN 0x0DD0
225#define GL_MAP1_GRID_SEGMENTS 0x0DD1
226#define GL_MAP1_INDEX 0x0D91
227#define GL_MAP1_NORMAL 0x0D92
228#define GL_MAP1_TEXTURE_COORD_1 0x0D93
229#define GL_MAP1_TEXTURE_COORD_2 0x0D94
230#define GL_MAP1_TEXTURE_COORD_3 0x0D95
231#define GL_MAP1_TEXTURE_COORD_4 0x0D96
232#define GL_MAP1_VERTEX_3 0x0D97
233#define GL_MAP1_VERTEX_4 0x0D98
234#define GL_MAP2_COLOR_4 0x0DB0
235#define GL_MAP2_GRID_DOMAIN 0x0DD2
236#define GL_MAP2_GRID_SEGMENTS 0x0DD3
237#define GL_MAP2_INDEX 0x0DB1
238#define GL_MAP2_NORMAL 0x0DB2
239#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
240#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
241#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
242#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
243#define GL_MAP2_VERTEX_3 0x0DB7
244#define GL_MAP2_VERTEX_4 0x0DB8
245#define GL_COEFF 0x0A00
246#define GL_DOMAIN 0x0A02
247#define GL_ORDER 0x0A01
248
249/* Feedback */
250#define GL_2D 0x0600
251#define GL_3D 0x0601
252#define GL_3D_COLOR 0x0602
253#define GL_3D_COLOR_TEXTURE 0x0603
254#define GL_4D_COLOR_TEXTURE 0x0604
255#define GL_POINT_TOKEN 0x0701
256#define GL_LINE_TOKEN 0x0702
257#define GL_LINE_RESET_TOKEN 0x0707
258#define GL_POLYGON_TOKEN 0x0703
259#define GL_BITMAP_TOKEN 0x0704
260#define GL_DRAW_PIXEL_TOKEN 0x0705
261#define GL_COPY_PIXEL_TOKEN 0x0706
262#define GL_PASS_THROUGH_TOKEN 0x0700
263#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
264#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
265#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
266
267/* Fog */
268#define GL_FOG 0x0B60
269#define GL_FOG_MODE 0x0B65
270#define GL_FOG_DENSITY 0x0B62
271#define GL_FOG_COLOR 0x0B66
272#define GL_FOG_INDEX 0x0B61
273#define GL_FOG_START 0x0B63
274#define GL_FOG_END 0x0B64
275#define GL_LINEAR 0x2601
276#define GL_EXP 0x0800
277#define GL_EXP2 0x0801
278
279/* Gets */
280#define GL_ATTRIB_STACK_DEPTH 0x0BB0
281#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
282#define GL_COLOR_CLEAR_VALUE 0x0C22
283#define GL_COLOR_WRITEMASK 0x0C23
284#define GL_CURRENT_INDEX 0x0B01
285#define GL_CURRENT_COLOR 0x0B00
286#define GL_CURRENT_NORMAL 0x0B02
287#define GL_CURRENT_RASTER_COLOR 0x0B04
288#define GL_CURRENT_RASTER_DISTANCE 0x0B09
289#define GL_CURRENT_RASTER_INDEX 0x0B05
290#define GL_CURRENT_RASTER_POSITION 0x0B07
291#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
292#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
293#define GL_CURRENT_TEXTURE_COORDS 0x0B03
294#define GL_INDEX_CLEAR_VALUE 0x0C20
295#define GL_INDEX_MODE 0x0C30
296#define GL_INDEX_WRITEMASK 0x0C21
297#define GL_MODELVIEW_MATRIX 0x0BA6
298#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
299#define GL_NAME_STACK_DEPTH 0x0D70
300#define GL_PROJECTION_MATRIX 0x0BA7
301#define GL_PROJECTION_STACK_DEPTH 0x0BA4
302#define GL_RENDER_MODE 0x0C40
303#define GL_RGBA_MODE 0x0C31
304#define GL_TEXTURE_MATRIX 0x0BA8
305#define GL_TEXTURE_STACK_DEPTH 0x0BA5
306#define GL_VIEWPORT 0x0BA2
307
308/* Hints */
309#define GL_FOG_HINT 0x0C54
310#define GL_LINE_SMOOTH_HINT 0x0C52
311#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
312#define GL_POINT_SMOOTH_HINT 0x0C51
313#define GL_POLYGON_SMOOTH_HINT 0x0C53
314#define GL_DONT_CARE 0x1100
315#define GL_FASTEST 0x1101
316#define GL_NICEST 0x1102
317
318/* Implementation limits */
319#define GL_MAX_LIST_NESTING 0x0B31
320#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
321#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
322#define GL_MAX_NAME_STACK_DEPTH 0x0D37
323#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
324#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
325#define GL_MAX_EVAL_ORDER 0x0D30
326#define GL_MAX_LIGHTS 0x0D31
327#define GL_MAX_CLIP_PLANES 0x0D32
328#define GL_MAX_TEXTURE_SIZE 0x0D33
329#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
330#define GL_MAX_VIEWPORT_DIMS 0x0D3A
331#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
332
333/* Lighting */
334#define GL_LIGHTING 0x0B50
335#define GL_LIGHT0 0x4000
336#define GL_LIGHT1 0x4001
337#define GL_LIGHT2 0x4002
338#define GL_LIGHT3 0x4003
339#define GL_LIGHT4 0x4004
340#define GL_LIGHT5 0x4005
341#define GL_LIGHT6 0x4006
342#define GL_LIGHT7 0x4007
343#define GL_SPOT_EXPONENT 0x1205
344#define GL_SPOT_CUTOFF 0x1206
345#define GL_CONSTANT_ATTENUATION 0x1207
346#define GL_LINEAR_ATTENUATION 0x1208
347#define GL_QUADRATIC_ATTENUATION 0x1209
348#define GL_AMBIENT 0x1200
349#define GL_DIFFUSE 0x1201
350#define GL_SPECULAR 0x1202
351#define GL_SHININESS 0x1601
352#define GL_EMISSION 0x1600
353#define GL_POSITION 0x1203
354#define GL_SPOT_DIRECTION 0x1204
355#define GL_AMBIENT_AND_DIFFUSE 0x1602
356#define GL_COLOR_INDEXES 0x1603
357#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
358#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
359#define GL_LIGHT_MODEL_AMBIENT 0x0B53
360#define GL_FRONT_AND_BACK 0x0408
361#define GL_SHADE_MODEL 0x0B54
362#define GL_FLAT 0x1D00
363#define GL_SMOOTH 0x1D01
364#define GL_COLOR_MATERIAL 0x0B57
365#define GL_COLOR_MATERIAL_FACE 0x0B55
366#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
367#define GL_NORMALIZE 0x0BA1
368
369/* Lines */
370#define GL_LINE_SMOOTH 0x0B20
371#define GL_LINE_STIPPLE 0x0B24
372#define GL_LINE_STIPPLE_PATTERN 0x0B25
373#define GL_LINE_STIPPLE_REPEAT 0x0B26
374#define GL_LINE_WIDTH 0x0B21
375#define GL_LINE_WIDTH_GRANULARITY 0x0B23
376#define GL_LINE_WIDTH_RANGE 0x0B22
377
378/* Logic Ops */
379#define GL_LOGIC_OP 0x0BF1
380#define GL_INDEX_LOGIC_OP 0x0BF1
381#define GL_COLOR_LOGIC_OP 0x0BF2
382#define GL_LOGIC_OP_MODE 0x0BF0
383#define GL_CLEAR 0x1500
384#define GL_SET 0x150F
385#define GL_COPY 0x1503
386#define GL_COPY_INVERTED 0x150C
387#define GL_NOOP 0x1505
388#define GL_INVERT 0x150A
389#define GL_AND 0x1501
390#define GL_NAND 0x150E
391#define GL_OR 0x1507
392#define GL_NOR 0x1508
393#define GL_XOR 0x1506
394#define GL_EQUIV 0x1509
395#define GL_AND_REVERSE 0x1502
396#define GL_AND_INVERTED 0x1504
397#define GL_OR_REVERSE 0x150B
398#define GL_OR_INVERTED 0x150D
399
400/* Matrix Mode */
401#define GL_MATRIX_MODE 0x0BA0
402#define GL_MODELVIEW 0x1700
403#define GL_PROJECTION 0x1701
404#define GL_TEXTURE 0x1702
405
406/* Pixel Mode / Transfer */
407#define GL_MAP_COLOR 0x0D10
408#define GL_MAP_STENCIL 0x0D11
409#define GL_INDEX_SHIFT 0x0D12
410#define GL_INDEX_OFFSET 0x0D13
411#define GL_RED_SCALE 0x0D14
412#define GL_RED_BIAS 0x0D15
413#define GL_GREEN_SCALE 0x0D18
414#define GL_GREEN_BIAS 0x0D19
415#define GL_BLUE_SCALE 0x0D1A
416#define GL_BLUE_BIAS 0x0D1B
417#define GL_ALPHA_SCALE 0x0D1C
418#define GL_ALPHA_BIAS 0x0D1D
419#define GL_DEPTH_SCALE 0x0D1E
420#define GL_DEPTH_BIAS 0x0D1F
421#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
422#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
423#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
424#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
425#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
426#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
427#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
428#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
429#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
430#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
431#define GL_PIXEL_MAP_S_TO_S 0x0C71
432#define GL_PIXEL_MAP_I_TO_I 0x0C70
433#define GL_PIXEL_MAP_I_TO_R 0x0C72
434#define GL_PIXEL_MAP_I_TO_G 0x0C73
435#define GL_PIXEL_MAP_I_TO_B 0x0C74
436#define GL_PIXEL_MAP_I_TO_A 0x0C75
437#define GL_PIXEL_MAP_R_TO_R 0x0C76
438#define GL_PIXEL_MAP_G_TO_G 0x0C77
439#define GL_PIXEL_MAP_B_TO_B 0x0C78
440#define GL_PIXEL_MAP_A_TO_A 0x0C79
441#define GL_PACK_ALIGNMENT 0x0D05
442#define GL_PACK_LSB_FIRST 0x0D01
443#define GL_PACK_ROW_LENGTH 0x0D02
444#define GL_PACK_SKIP_PIXELS 0x0D04
445#define GL_PACK_SKIP_ROWS 0x0D03
446#define GL_PACK_SWAP_BYTES 0x0D00
447#define GL_UNPACK_ALIGNMENT 0x0CF5
448#define GL_UNPACK_LSB_FIRST 0x0CF1
449#define GL_UNPACK_ROW_LENGTH 0x0CF2
450#define GL_UNPACK_SKIP_PIXELS 0x0CF4
451#define GL_UNPACK_SKIP_ROWS 0x0CF3
452#define GL_UNPACK_SWAP_BYTES 0x0CF0
453#define GL_ZOOM_X 0x0D16
454#define GL_ZOOM_Y 0x0D17
455
456/* Points */
457#define GL_POINT_SMOOTH 0x0B10
458#define GL_POINT_SIZE 0x0B11
459#define GL_POINT_SIZE_GRANULARITY 0x0B13
460#define GL_POINT_SIZE_RANGE 0x0B12
461
462/* Polygons */
463#define GL_POINT 0x1B00
464#define GL_LINE 0x1B01
465#define GL_FILL 0x1B02
466#define GL_CW 0x0900
467#define GL_CCW 0x0901
468#define GL_FRONT 0x0404
469#define GL_BACK 0x0405
470#define GL_POLYGON_MODE 0x0B40
471#define GL_POLYGON_SMOOTH 0x0B41
472#define GL_POLYGON_STIPPLE 0x0B42
473#define GL_EDGE_FLAG 0x0B43
474#define GL_CULL_FACE 0x0B44
475#define GL_CULL_FACE_MODE 0x0B45
476#define GL_FRONT_FACE 0x0B46
477#define GL_POLYGON_OFFSET_FACTOR 0x8038
478#define GL_POLYGON_OFFSET_UNITS 0x2A00
479#define GL_POLYGON_OFFSET_POINT 0x2A01
480#define GL_POLYGON_OFFSET_LINE 0x2A02
481#define GL_POLYGON_OFFSET_FILL 0x8037
482
483/* Primitives */
484#define GL_POINTS 0x0000
485#define GL_LINES 0x0001
486#define GL_LINE_LOOP 0x0002
487#define GL_LINE_STRIP 0x0003
488#define GL_TRIANGLES 0x0004
489#define GL_TRIANGLE_STRIP 0x0005
490#define GL_TRIANGLE_FAN 0x0006
491#define GL_QUADS 0x0007
492#define GL_QUAD_STRIP 0x0008
493#define GL_POLYGON 0x0009
494
495/* Push/Pop bits */
496#define GL_CURRENT_BIT 0x00000001
497#define GL_POINT_BIT 0x00000002
498#define GL_LINE_BIT 0x00000004
499#define GL_POLYGON_BIT 0x00000008
500#define GL_POLYGON_STIPPLE_BIT 0x00000010
501#define GL_PIXEL_MODE_BIT 0x00000020
502#define GL_LIGHTING_BIT 0x00000040
503#define GL_FOG_BIT 0x00000080
504#define GL_DEPTH_BUFFER_BIT 0x00000100
505#define GL_ACCUM_BUFFER_BIT 0x00000200
506#define GL_STENCIL_BUFFER_BIT 0x00000400
507#define GL_VIEWPORT_BIT 0x00000800
508#define GL_TRANSFORM_BIT 0x00001000
509#define GL_ENABLE_BIT 0x00002000
510#define GL_COLOR_BUFFER_BIT 0x00004000
511#define GL_HINT_BIT 0x00008000
512#define GL_EVAL_BIT 0x00010000
513#define GL_LIST_BIT 0x00020000
514#define GL_TEXTURE_BIT 0x00040000
515#define GL_SCISSOR_BIT 0x00080000
516#define GL_ALL_ATTRIB_BITS 0x000FFFFF
517
518/* Render Mode */
519#define GL_FEEDBACK 0x1C01
520#define GL_RENDER 0x1C00
521#define GL_SELECT 0x1C02
522
523/* Scissor box */
524#define GL_SCISSOR_TEST 0x0C11
525#define GL_SCISSOR_BOX 0x0C10
526
527/* Stencil */
528#define GL_STENCIL_TEST 0x0B90
529#define GL_STENCIL_WRITEMASK 0x0B98
530#define GL_STENCIL_BITS 0x0D57
531#define GL_STENCIL_FUNC 0x0B92
532#define GL_STENCIL_VALUE_MASK 0x0B93
533#define GL_STENCIL_REF 0x0B97
534#define GL_STENCIL_FAIL 0x0B94
535#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
536#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
537#define GL_STENCIL_CLEAR_VALUE 0x0B91
538#define GL_STENCIL_INDEX 0x1901
539#define GL_KEEP 0x1E00
540#define GL_REPLACE 0x1E01
541#define GL_INCR 0x1E02
542#define GL_DECR 0x1E03
543
544/* Texture mapping */
545#define GL_TEXTURE_ENV 0x2300
546#define GL_TEXTURE_ENV_MODE 0x2200
547#define GL_TEXTURE_1D 0x0DE0
548#define GL_TEXTURE_2D 0x0DE1
549#define GL_TEXTURE_WRAP_S 0x2802
550#define GL_TEXTURE_WRAP_T 0x2803
551#define GL_TEXTURE_MAG_FILTER 0x2800
552#define GL_TEXTURE_MIN_FILTER 0x2801
553#define GL_TEXTURE_ENV_COLOR 0x2201
554#define GL_TEXTURE_GEN_S 0x0C60
555#define GL_TEXTURE_GEN_T 0x0C61
556#define GL_TEXTURE_GEN_MODE 0x2500
557#define GL_TEXTURE_BORDER_COLOR 0x1004
558#define GL_TEXTURE_WIDTH 0x1000
559#define GL_TEXTURE_HEIGHT 0x1001
560#define GL_TEXTURE_BORDER 0x1005
561#define GL_TEXTURE_COMPONENTS 0x1003
562#define GL_TEXTURE_RED_SIZE 0x805C
563#define GL_TEXTURE_GREEN_SIZE 0x805D
564#define GL_TEXTURE_BLUE_SIZE 0x805E
565#define GL_TEXTURE_ALPHA_SIZE 0x805F
566#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
567#define GL_TEXTURE_INTENSITY_SIZE 0x8061
568#define GL_NEAREST_MIPMAP_NEAREST 0x2700
569#define GL_NEAREST_MIPMAP_LINEAR 0x2702
570#define GL_LINEAR_MIPMAP_NEAREST 0x2701
571#define GL_LINEAR_MIPMAP_LINEAR 0x2703
572#define GL_OBJECT_LINEAR 0x2401
573#define GL_OBJECT_PLANE 0x2501
574#define GL_EYE_LINEAR 0x2400
575#define GL_EYE_PLANE 0x2502
576#define GL_SPHERE_MAP 0x2402
577#define GL_DECAL 0x2101
578#define GL_MODULATE 0x2100
579#define GL_NEAREST 0x2600
580#define GL_REPEAT 0x2901
581#define GL_CLAMP 0x2900
582#define GL_S 0x2000
583#define GL_T 0x2001
584#define GL_R 0x2002
585#define GL_Q 0x2003
586#define GL_TEXTURE_GEN_R 0x0C62
587#define GL_TEXTURE_GEN_Q 0x0C63
588
589/* Vertex Arrays */
590#define GL_VERTEX_ARRAY 0x8074
591#define GL_NORMAL_ARRAY 0x8075
592#define GL_COLOR_ARRAY 0x8076
593#define GL_INDEX_ARRAY 0x8077
594#define GL_TEXTURE_COORD_ARRAY 0x8078
595#define GL_EDGE_FLAG_ARRAY 0x8079
596#define GL_VERTEX_ARRAY_SIZE 0x807A
597#define GL_VERTEX_ARRAY_TYPE 0x807B
598#define GL_VERTEX_ARRAY_STRIDE 0x807C
599#define GL_NORMAL_ARRAY_TYPE 0x807E
600#define GL_NORMAL_ARRAY_STRIDE 0x807F
601#define GL_COLOR_ARRAY_SIZE 0x8081
602#define GL_COLOR_ARRAY_TYPE 0x8082
603#define GL_COLOR_ARRAY_STRIDE 0x8083
604#define GL_INDEX_ARRAY_TYPE 0x8085
605#define GL_INDEX_ARRAY_STRIDE 0x8086
606#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
607#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
608#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
609#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
610#define GL_VERTEX_ARRAY_POINTER 0x808E
611#define GL_NORMAL_ARRAY_POINTER 0x808F
612#define GL_COLOR_ARRAY_POINTER 0x8090
613#define GL_INDEX_ARRAY_POINTER 0x8091
614#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
615#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
616#define GL_V2F 0x2A20
617#define GL_V3F 0x2A21
618#define GL_C4UB_V2F 0x2A22
619#define GL_C4UB_V3F 0x2A23
620#define GL_C3F_V3F 0x2A24
621#define GL_N3F_V3F 0x2A25
622#define GL_C4F_N3F_V3F 0x2A26
623#define GL_T2F_V3F 0x2A27
624#define GL_T4F_V4F 0x2A28
625#define GL_T2F_C4UB_V3F 0x2A29
626#define GL_T2F_C3F_V3F 0x2A2A
627#define GL_T2F_N3F_V3F 0x2A2B
628#define GL_T2F_C4F_N3F_V3F 0x2A2C
629#define GL_T4F_C4F_N3F_V4F 0x2A2D
630
631/* OpenGL 1.1 */
632#define GL_PROXY_TEXTURE_1D 0x8063
633#define GL_PROXY_TEXTURE_2D 0x8064
634#define GL_TEXTURE_PRIORITY 0x8066
635#define GL_TEXTURE_RESIDENT 0x8067
636#define GL_TEXTURE_BINDING_1D 0x8068
637#define GL_TEXTURE_BINDING_2D 0x8069
638#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
639#define GL_ALPHA4 0x803B
640#define GL_ALPHA8 0x803C
641#define GL_ALPHA12 0x803D
642#define GL_ALPHA16 0x803E
643#define GL_LUMINANCE4 0x803F
644#define GL_LUMINANCE8 0x8040
645#define GL_LUMINANCE12 0x8041
646#define GL_LUMINANCE16 0x8042
647#define GL_LUMINANCE4_ALPHA4 0x8043
648#define GL_LUMINANCE6_ALPHA2 0x8044
649#define GL_LUMINANCE8_ALPHA8 0x8045
650#define GL_LUMINANCE12_ALPHA4 0x8046
651#define GL_LUMINANCE12_ALPHA12 0x8047
652#define GL_LUMINANCE16_ALPHA16 0x8048
653#define GL_INTENSITY 0x8049
654#define GL_INTENSITY4 0x804A
655#define GL_INTENSITY8 0x804B
656#define GL_INTENSITY12 0x804C
657#define GL_INTENSITY16 0x804D
658#define GL_R3_G3_B2 0x2A10
659#define GL_RGB4 0x804F
660#define GL_RGB5 0x8050
661#define GL_RGB8 0x8051
662#define GL_RGB10 0x8052
663#define GL_RGB12 0x8053
664#define GL_RGB16 0x8054
665#define GL_RGBA2 0x8055
666#define GL_RGBA4 0x8056
667#define GL_RGB5_A1 0x8057
668#define GL_RGBA8 0x8058
669#define GL_RGB10_A2 0x8059
670#define GL_RGBA12 0x805A
671#define GL_RGBA16 0x805B
672#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
673#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
674#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
675#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
676
677/* OpenGL 1.2 constants */
678#define GL_PACK_SKIP_IMAGES 0x806B
679#define GL_PACK_IMAGE_HEIGHT 0x806C
680#define GL_UNPACK_SKIP_IMAGES 0x806D
681#define GL_UNPACK_IMAGE_HEIGHT 0x806E
682#define GL_TEXTURE_3D 0x806F
683#define GL_PROXY_TEXTURE_3D 0x8070
684#define GL_TEXTURE_DEPTH 0x8071
685#define GL_TEXTURE_WRAP_R 0x8072
686#define GL_MAX_3D_TEXTURE_SIZE 0x8073
687#define GL_BGR 0x80E0
688#define GL_BGRA 0x80E1
689#define GL_UNSIGNED_BYTE_3_3_2 0x8032
690#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
691#define GL_UNSIGNED_SHORT_5_6_5 0x8363
692#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
693#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
694#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
695#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
696#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
697#define GL_UNSIGNED_INT_8_8_8_8 0x8035
698#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
699#define GL_UNSIGNED_INT_10_10_10_2 0x8036
700#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
701#define GL_RESCALE_NORMAL 0x803A
702#define GL_TEXTURE_BINDING_3D 0x806A
703#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
704#define GL_SINGLE_COLOR 0x81F9
705#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
706#define GL_CLAMP_TO_EDGE 0x812F
707#define GL_TEXTURE_MIN_LOD 0x813A
708#define GL_TEXTURE_MAX_LOD 0x813B
709#define GL_TEXTURE_BASE_LEVEL 0x813C
710#define GL_TEXTURE_MAX_LEVEL 0x813D
711#define GL_MAX_ELEMENTS_VERTICES 0x80E8
712#define GL_MAX_ELEMENTS_INDICES 0x80E9
713#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
714#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
715
716/* OpenGL 1.3 constants */
717#define GL_ACTIVE_TEXTURE 0x84E0
718#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
719#define GL_MAX_TEXTURE_UNITS 0x84E2
720#define GL_TEXTURE0 0x84C0
721#define GL_TEXTURE1 0x84C1
722#define GL_TEXTURE2 0x84C2
723#define GL_TEXTURE3 0x84C3
724#define GL_TEXTURE4 0x84C4
725#define GL_TEXTURE5 0x84C5
726#define GL_TEXTURE6 0x84C6
727#define GL_TEXTURE7 0x84C7
728#define GL_TEXTURE8 0x84C8
729#define GL_TEXTURE9 0x84C9
730#define GL_TEXTURE10 0x84CA
731#define GL_TEXTURE11 0x84CB
732#define GL_TEXTURE12 0x84CC
733#define GL_TEXTURE13 0x84CD
734#define GL_TEXTURE14 0x84CE
735#define GL_TEXTURE15 0x84CF
736#define GL_TEXTURE16 0x84D0
737#define GL_TEXTURE17 0x84D1
738#define GL_TEXTURE18 0x84D2
739#define GL_TEXTURE19 0x84D3
740#define GL_TEXTURE20 0x84D4
741#define GL_TEXTURE21 0x84D5
742#define GL_TEXTURE22 0x84D6
743#define GL_TEXTURE23 0x84D7
744#define GL_TEXTURE24 0x84D8
745#define GL_TEXTURE25 0x84D9
746#define GL_TEXTURE26 0x84DA
747#define GL_TEXTURE27 0x84DB
748#define GL_TEXTURE28 0x84DC
749#define GL_TEXTURE29 0x84DD
750#define GL_TEXTURE30 0x84DE
751#define GL_TEXTURE31 0x84DF
752#define GL_NORMAL_MAP 0x8511
753#define GL_REFLECTION_MAP 0x8512
754#define GL_TEXTURE_CUBE_MAP 0x8513
755#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
756#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
757#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
758#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
759#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
760#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
761#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
762#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
763#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
764#define GL_COMBINE 0x8570
765#define GL_COMBINE_RGB 0x8571
766#define GL_COMBINE_ALPHA 0x8572
767#define GL_RGB_SCALE 0x8573
768#define GL_ADD_SIGNED 0x8574
769#define GL_INTERPOLATE 0x8575
770#define GL_CONSTANT 0x8576
771#define GL_PRIMARY_COLOR 0x8577
772#define GL_PREVIOUS 0x8578
773#define GL_SOURCE0_RGB 0x8580
774#define GL_SOURCE1_RGB 0x8581
775#define GL_SOURCE2_RGB 0x8582
776#define GL_SOURCE0_ALPHA 0x8588
777#define GL_SOURCE1_ALPHA 0x8589
778#define GL_SOURCE2_ALPHA 0x858A
779#define GL_OPERAND0_RGB 0x8590
780#define GL_OPERAND1_RGB 0x8591
781#define GL_OPERAND2_RGB 0x8592
782#define GL_OPERAND0_ALPHA 0x8598
783#define GL_OPERAND1_ALPHA 0x8599
784#define GL_OPERAND2_ALPHA 0x859A
785#define GL_SUBTRACT 0x84E7
786#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
787#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
788#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
789#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
790#define GL_COMPRESSED_ALPHA 0x84E9
791#define GL_COMPRESSED_LUMINANCE 0x84EA
792#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
793#define GL_COMPRESSED_INTENSITY 0x84EC
794#define GL_COMPRESSED_RGB 0x84ED
795#define GL_COMPRESSED_RGBA 0x84EE
796#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
797#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
798#define GL_TEXTURE_COMPRESSED 0x86A1
799#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
800#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
801#define GL_DOT3_RGB 0x86AE
802#define GL_DOT3_RGBA 0x86AF
803#define GL_CLAMP_TO_BORDER 0x812D
804#define GL_MULTISAMPLE 0x809D
805#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
806#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
807#define GL_SAMPLE_COVERAGE 0x80A0
808#define GL_SAMPLE_BUFFERS 0x80A8
809#define GL_SAMPLES 0x80A9
810#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
811#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
812#define GL_MULTISAMPLE_BIT 0x20000000
813
814void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value);
815void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref);
816GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, GLboolean* residences);
817void (WINE_GLAPI *glArrayElement) (GLint i);
818void (WINE_GLAPI *glBegin) (GLenum mode);
819void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture);
820void (WINE_GLAPI *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
821void (WINE_GLAPI *glBlendFunc) (GLenum sfactor, GLenum dfactor);
822void (WINE_GLAPI *glCallList) (GLuint list);
823void (WINE_GLAPI *glCallLists) (GLsizei n, GLenum type, const GLvoid* lists);
824void (WINE_GLAPI *glClear) (GLbitfield mask);
825void (WINE_GLAPI *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
826void (WINE_GLAPI *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
827void (WINE_GLAPI *glClearDepth) (GLclampd depth);
828void (WINE_GLAPI *glClearIndex) (GLfloat c);
829void (WINE_GLAPI *glClearStencil) (GLint s);
830void (WINE_GLAPI *glClipPlane) (GLenum plane, const GLdouble* equation);
831void (WINE_GLAPI *glColor3b) (GLbyte red, GLbyte green, GLbyte blue);
832void (WINE_GLAPI *glColor3bv) (const GLbyte* v);
833void (WINE_GLAPI *glColor3d) (GLdouble red, GLdouble green, GLdouble blue);
834void (WINE_GLAPI *glColor3dv) (const GLdouble* v);
835void (WINE_GLAPI *glColor3f) (GLfloat red, GLfloat green, GLfloat blue);
836void (WINE_GLAPI *glColor3fv) (const GLfloat* v);
837void (WINE_GLAPI *glColor3i) (GLint red, GLint green, GLint blue);
838void (WINE_GLAPI *glColor3iv) (const GLint* v);
839void (WINE_GLAPI *glColor3s) (GLshort red, GLshort green, GLshort blue);
840void (WINE_GLAPI *glColor3sv) (const GLshort* v);
841void (WINE_GLAPI *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
842void (WINE_GLAPI *glColor3ubv) (const GLubyte* v);
843void (WINE_GLAPI *glColor3ui) (GLuint red, GLuint green, GLuint blue);
844void (WINE_GLAPI *glColor3uiv) (const GLuint* v);
845void (WINE_GLAPI *glColor3us) (GLushort red, GLushort green, GLushort blue);
846void (WINE_GLAPI *glColor3usv) (const GLushort* v);
847void (WINE_GLAPI *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
848void (WINE_GLAPI *glColor4bv) (const GLbyte* v);
849void (WINE_GLAPI *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
850void (WINE_GLAPI *glColor4dv) (const GLdouble* v);
851void (WINE_GLAPI *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
852void (WINE_GLAPI *glColor4fv) (const GLfloat* v);
853void (WINE_GLAPI *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha);
854void (WINE_GLAPI *glColor4iv) (const GLint* v);
855void (WINE_GLAPI *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
856void (WINE_GLAPI *glColor4sv) (const GLshort* v);
857void (WINE_GLAPI *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
858void (WINE_GLAPI *glColor4ubv) (const GLubyte* v);
859void (WINE_GLAPI *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
860void (WINE_GLAPI *glColor4uiv) (const GLuint* v);
861void (WINE_GLAPI *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
862void (WINE_GLAPI *glColor4usv) (const GLushort* v);
863void (WINE_GLAPI *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
864void (WINE_GLAPI *glColorMaterial) (GLenum face, GLenum mode);
865void (WINE_GLAPI *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
866void (WINE_GLAPI *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
867void (WINE_GLAPI *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
868void (WINE_GLAPI *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
869void (WINE_GLAPI *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
870void (WINE_GLAPI *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
871void (WINE_GLAPI *glCullFace) (GLenum mode);
872void (WINE_GLAPI *glDeleteLists) (GLuint list, GLsizei range);
873void (WINE_GLAPI *glDeleteTextures) (GLsizei n, const GLuint* textures);
874void (WINE_GLAPI *glDepthFunc) (GLenum func);
875void (WINE_GLAPI *glDepthMask) (GLboolean flag);
876void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam);
877void (WINE_GLAPI *glDisable) (GLenum cap);
878void (WINE_GLAPI *glDisableWINE) (GLenum cap);
879void (WINE_GLAPI *glDisableClientState) (GLenum array);
880void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
881void (WINE_GLAPI *glDrawBuffer) (GLenum mode);
882void (WINE_GLAPI *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
883void (WINE_GLAPI *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
884void (WINE_GLAPI *glEdgeFlag) (GLboolean flag);
885void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer);
886void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag);
887void (WINE_GLAPI *glEnable) (GLenum cap);
888void (WINE_GLAPI *glEnableWINE) (GLenum cap);
889void (WINE_GLAPI *glEnableClientState) (GLenum array);
890void (WINE_GLAPI *glEnd) ();
891void (WINE_GLAPI *glEndList) ();
892void (WINE_GLAPI *glEvalCoord1d) (GLdouble u);
893void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u);
894void (WINE_GLAPI *glEvalCoord1f) (GLfloat u);
895void (WINE_GLAPI *glEvalCoord1fv) (const GLfloat* u);
896void (WINE_GLAPI *glEvalCoord2d) (GLdouble u, GLdouble v);
897void (WINE_GLAPI *glEvalCoord2dv) (const GLdouble* u);
898void (WINE_GLAPI *glEvalCoord2f) (GLfloat u, GLfloat v);
899void (WINE_GLAPI *glEvalCoord2fv) (const GLfloat* u);
900void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
901void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
902void (WINE_GLAPI *glEvalPoint1) (GLint i);
903void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j);
904void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat* buffer);
905void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param);
906void (WINE_GLAPI *glFogfv) (GLenum pname, const GLfloat* params);
907void (WINE_GLAPI *glFogi) (GLenum pname, GLint param);
908void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
909void (WINE_GLAPI *glFrontFace) (GLenum mode);
910void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
911GLuint (WINE_GLAPI *glGenLists) (GLsizei range);
912void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures);
913void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params);
914void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation);
915void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params);
916GLenum (WINE_GLAPI *glGetError) ();
917void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params);
918void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params);
919void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params);
920void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, GLint* params);
921void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, GLdouble* v);
922void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, GLfloat* v);
923void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, GLint* v);
924void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat* params);
925void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, GLint* params);
926void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, GLfloat* values);
927void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, GLuint* values);
928void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, GLushort* values);
929void (WINE_GLAPI *glGetPointerv) (GLenum pname, GLvoid** params);
930void (WINE_GLAPI *glGetPolygonStipple) (GLubyte* mask);
931const GLubyte * (WINE_GLAPI *glGetString) (GLenum name);
932void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat* params);
933void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, GLint* params);
934void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble* params);
935void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat* params);
936void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, GLint* params);
937void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
938void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat* params);
939void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint* params);
940void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params);
941void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params);
942void (WINE_GLAPI *glHint) (GLenum target, GLenum mode);
943void (WINE_GLAPI *glIndexMask) (GLuint mask);
944void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
945void (WINE_GLAPI *glIndexd) (GLdouble c);
946void (WINE_GLAPI *glIndexdv) (const GLdouble* c);
947void (WINE_GLAPI *glIndexf) (GLfloat c);
948void (WINE_GLAPI *glIndexfv) (const GLfloat* c);
949void (WINE_GLAPI *glIndexi) (GLint c);
950void (WINE_GLAPI *glIndexiv) (const GLint* c);
951void (WINE_GLAPI *glIndexs) (GLshort c);
952void (WINE_GLAPI *glIndexsv) (const GLshort* c);
953void (WINE_GLAPI *glIndexub) (GLubyte c);
954void (WINE_GLAPI *glIndexubv) (const GLubyte* c);
955void (WINE_GLAPI *glInitNames) ();
956void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer);
957GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap);
958GLboolean (WINE_GLAPI *glIsList) (GLuint list);
959GLboolean (WINE_GLAPI *glIsTexture) (GLuint texture);
960void (WINE_GLAPI *glLightModelf) (GLenum pname, GLfloat param);
961void (WINE_GLAPI *glLightModelfv) (GLenum pname, const GLfloat* params);
962void (WINE_GLAPI *glLightModeli) (GLenum pname, GLint param);
963void (WINE_GLAPI *glLightModeliv) (GLenum pname, const GLint* params);
964void (WINE_GLAPI *glLightf) (GLenum light, GLenum pname, GLfloat param);
965void (WINE_GLAPI *glLightfv) (GLenum light, GLenum pname, const GLfloat* params);
966void (WINE_GLAPI *glLighti) (GLenum light, GLenum pname, GLint param);
967void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params);
968void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern);
969void (WINE_GLAPI *glLineWidth) (GLfloat width);
970void (WINE_GLAPI *glListBase) (GLuint base);
971void (WINE_GLAPI *glLoadIdentity) ();
972void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m);
973void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m);
974void (WINE_GLAPI *glLoadName) (GLuint name);
975void (WINE_GLAPI *glLogicOp) (GLenum opcode);
976void (WINE_GLAPI *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
977void (WINE_GLAPI *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
978void (WINE_GLAPI *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
979void (WINE_GLAPI *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
980void (WINE_GLAPI *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2);
981void (WINE_GLAPI *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2);
982void (WINE_GLAPI *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
983void (WINE_GLAPI *glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
984void (WINE_GLAPI *glMaterialf) (GLenum face, GLenum pname, GLfloat param);
985void (WINE_GLAPI *glMaterialfv) (GLenum face, GLenum pname, const GLfloat* params);
986void (WINE_GLAPI *glMateriali) (GLenum face, GLenum pname, GLint param);
987void (WINE_GLAPI *glMaterialiv) (GLenum face, GLenum pname, const GLint* params);
988void (WINE_GLAPI *glMatrixMode) (GLenum mode);
989void (WINE_GLAPI *glMultMatrixd) (const GLdouble* m);
990void (WINE_GLAPI *glMultMatrixf) (const GLfloat* m);
991void (WINE_GLAPI *glNewList) (GLuint list, GLenum mode);
992void (WINE_GLAPI *glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz);
993void (WINE_GLAPI *glNormal3bv) (const GLbyte* v);
994void (WINE_GLAPI *glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz);
995void (WINE_GLAPI *glNormal3dv) (const GLdouble* v);
996void (WINE_GLAPI *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
997void (WINE_GLAPI *glNormal3fv) (const GLfloat* v);
998void (WINE_GLAPI *glNormal3i) (GLint nx, GLint ny, GLint nz);
999void (WINE_GLAPI *glNormal3iv) (const GLint* v);
1000void (WINE_GLAPI *glNormal3s) (GLshort nx, GLshort ny, GLshort nz);
1001void (WINE_GLAPI *glNormal3sv) (const GLshort* v);
1002void (WINE_GLAPI *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
1003void (WINE_GLAPI *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1004void (WINE_GLAPI *glPassThrough) (GLfloat token);
1005void (WINE_GLAPI *glPixelMapfv) (GLenum map, GLint mapsize, const GLfloat* values);
1006void (WINE_GLAPI *glPixelMapuiv) (GLenum map, GLint mapsize, const GLuint* values);
1007void (WINE_GLAPI *glPixelMapusv) (GLenum map, GLint mapsize, const GLushort* values);
1008void (WINE_GLAPI *glPixelStoref) (GLenum pname, GLfloat param);
1009void (WINE_GLAPI *glPixelStorei) (GLenum pname, GLint param);
1010void (WINE_GLAPI *glPixelTransferf) (GLenum pname, GLfloat param);
1011void (WINE_GLAPI *glPixelTransferi) (GLenum pname, GLint param);
1012void (WINE_GLAPI *glPixelZoom) (GLfloat xfactor, GLfloat yfactor);
1013void (WINE_GLAPI *glPointSize) (GLfloat size);
1014void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode);
1015void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units);
1016void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask);
1017void (WINE_GLAPI *glPopAttrib) ();
1018void (WINE_GLAPI *glPopClientAttrib) ();
1019void (WINE_GLAPI *glPopMatrix) ();
1020void (WINE_GLAPI *glPopName) ();
1021void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
1022void (WINE_GLAPI *glPushAttrib) (GLbitfield mask);
1023void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask);
1024void (WINE_GLAPI *glPushMatrix) ();
1025void (WINE_GLAPI *glPushName) (GLuint name);
1026void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y);
1027void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v);
1028void (WINE_GLAPI *glRasterPos2f) (GLfloat x, GLfloat y);
1029void (WINE_GLAPI *glRasterPos2fv) (const GLfloat* v);
1030void (WINE_GLAPI *glRasterPos2i) (GLint x, GLint y);
1031void (WINE_GLAPI *glRasterPos2iv) (const GLint* v);
1032void (WINE_GLAPI *glRasterPos2s) (GLshort x, GLshort y);
1033void (WINE_GLAPI *glRasterPos2sv) (const GLshort* v);
1034void (WINE_GLAPI *glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z);
1035void (WINE_GLAPI *glRasterPos3dv) (const GLdouble* v);
1036void (WINE_GLAPI *glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z);
1037void (WINE_GLAPI *glRasterPos3fv) (const GLfloat* v);
1038void (WINE_GLAPI *glRasterPos3i) (GLint x, GLint y, GLint z);
1039void (WINE_GLAPI *glRasterPos3iv) (const GLint* v);
1040void (WINE_GLAPI *glRasterPos3s) (GLshort x, GLshort y, GLshort z);
1041void (WINE_GLAPI *glRasterPos3sv) (const GLshort* v);
1042void (WINE_GLAPI *glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1043void (WINE_GLAPI *glRasterPos4dv) (const GLdouble* v);
1044void (WINE_GLAPI *glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1045void (WINE_GLAPI *glRasterPos4fv) (const GLfloat* v);
1046void (WINE_GLAPI *glRasterPos4i) (GLint x, GLint y, GLint z, GLint w);
1047void (WINE_GLAPI *glRasterPos4iv) (const GLint* v);
1048void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1049void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v);
1050void (WINE_GLAPI *glReadBuffer) (GLenum mode);
1051void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
1052void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1053void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2);
1054void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1055void (WINE_GLAPI *glRectfv) (const GLfloat* v1, const GLfloat* v2);
1056void (WINE_GLAPI *glRecti) (GLint x1, GLint y1, GLint x2, GLint y2);
1057void (WINE_GLAPI *glRectiv) (const GLint* v1, const GLint* v2);
1058void (WINE_GLAPI *glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1059void (WINE_GLAPI *glRectsv) (const GLshort* v1, const GLshort* v2);
1060GLint (WINE_GLAPI *glRenderMode) (GLenum mode);
1061void (WINE_GLAPI *glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1062void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1063void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z);
1064void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z);
1065void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
1066void (WINE_GLAPI *glSelectBuffer) (GLsizei size, GLuint* buffer);
1067void (WINE_GLAPI *glShadeModel) (GLenum mode);
1068void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask);
1069void (WINE_GLAPI *glStencilMask) (GLuint mask);
1070void (WINE_GLAPI *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
1071void (WINE_GLAPI *glTexCoord1d) (GLdouble s);
1072void (WINE_GLAPI *glTexCoord1dv) (const GLdouble* v);
1073void (WINE_GLAPI *glTexCoord1f) (GLfloat s);
1074void (WINE_GLAPI *glTexCoord1fv) (const GLfloat* v);
1075void (WINE_GLAPI *glTexCoord1i) (GLint s);
1076void (WINE_GLAPI *glTexCoord1iv) (const GLint* v);
1077void (WINE_GLAPI *glTexCoord1s) (GLshort s);
1078void (WINE_GLAPI *glTexCoord1sv) (const GLshort* v);
1079void (WINE_GLAPI *glTexCoord2d) (GLdouble s, GLdouble t);
1080void (WINE_GLAPI *glTexCoord2dv) (const GLdouble* v);
1081void (WINE_GLAPI *glTexCoord2f) (GLfloat s, GLfloat t);
1082void (WINE_GLAPI *glTexCoord2fv) (const GLfloat* v);
1083void (WINE_GLAPI *glTexCoord2i) (GLint s, GLint t);
1084void (WINE_GLAPI *glTexCoord2iv) (const GLint* v);
1085void (WINE_GLAPI *glTexCoord2s) (GLshort s, GLshort t);
1086void (WINE_GLAPI *glTexCoord2sv) (const GLshort* v);
1087void (WINE_GLAPI *glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r);
1088void (WINE_GLAPI *glTexCoord3dv) (const GLdouble* v);
1089void (WINE_GLAPI *glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r);
1090void (WINE_GLAPI *glTexCoord3fv) (const GLfloat* v);
1091void (WINE_GLAPI *glTexCoord3i) (GLint s, GLint t, GLint r);
1092void (WINE_GLAPI *glTexCoord3iv) (const GLint* v);
1093void (WINE_GLAPI *glTexCoord3s) (GLshort s, GLshort t, GLshort r);
1094void (WINE_GLAPI *glTexCoord3sv) (const GLshort* v);
1095void (WINE_GLAPI *glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1096void (WINE_GLAPI *glTexCoord4dv) (const GLdouble* v);
1097void (WINE_GLAPI *glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1098void (WINE_GLAPI *glTexCoord4fv) (const GLfloat* v);
1099void (WINE_GLAPI *glTexCoord4i) (GLint s, GLint t, GLint r, GLint q);
1100void (WINE_GLAPI *glTexCoord4iv) (const GLint* v);
1101void (WINE_GLAPI *glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q);
1102void (WINE_GLAPI *glTexCoord4sv) (const GLshort* v);
1103void (WINE_GLAPI *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1104void (WINE_GLAPI *glTexEnvf) (GLenum target, GLenum pname, GLfloat param);
1105void (WINE_GLAPI *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params);
1106void (WINE_GLAPI *glTexEnvi) (GLenum target, GLenum pname, GLint param);
1107void (WINE_GLAPI *glTexEnviv) (GLenum target, GLenum pname, const GLint* params);
1108void (WINE_GLAPI *glTexGend) (GLenum coord, GLenum pname, GLdouble param);
1109void (WINE_GLAPI *glTexGendv) (GLenum coord, GLenum pname, const GLdouble* params);
1110void (WINE_GLAPI *glTexGenf) (GLenum coord, GLenum pname, GLfloat param);
1111void (WINE_GLAPI *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params);
1112void (WINE_GLAPI *glTexGeni) (GLenum coord, GLenum pname, GLint param);
1113void (WINE_GLAPI *glTexGeniv) (GLenum coord, GLenum pname, const GLint* params);
1114void (WINE_GLAPI *glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1115void (WINE_GLAPI *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1116void (WINE_GLAPI *glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
1117void (WINE_GLAPI *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
1118void (WINE_GLAPI *glTexParameteri) (GLenum target, GLenum pname, GLint param);
1119void (WINE_GLAPI *glTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
1120void (WINE_GLAPI *glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels);
1121void (WINE_GLAPI *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
1122void (WINE_GLAPI *glTranslated) (GLdouble x, GLdouble y, GLdouble z);
1123void (WINE_GLAPI *glTranslatef) (GLfloat x, GLfloat y, GLfloat z);
1124void (WINE_GLAPI *glVertex2d) (GLdouble x, GLdouble y);
1125void (WINE_GLAPI *glVertex2dv) (const GLdouble* v);
1126void (WINE_GLAPI *glVertex2f) (GLfloat x, GLfloat y);
1127void (WINE_GLAPI *glVertex2fv) (const GLfloat* v);
1128void (WINE_GLAPI *glVertex2i) (GLint x, GLint y);
1129void (WINE_GLAPI *glVertex2iv) (const GLint* v);
1130void (WINE_GLAPI *glVertex2s) (GLshort x, GLshort y);
1131void (WINE_GLAPI *glVertex2sv) (const GLshort* v);
1132void (WINE_GLAPI *glVertex3d) (GLdouble x, GLdouble y, GLdouble z);
1133void (WINE_GLAPI *glVertex3dv) (const GLdouble* v);
1134void (WINE_GLAPI *glVertex3f) (GLfloat x, GLfloat y, GLfloat z);
1135void (WINE_GLAPI *glVertex3fv) (const GLfloat* v);
1136void (WINE_GLAPI *glVertex3i) (GLint x, GLint y, GLint z);
1137void (WINE_GLAPI *glVertex3iv) (const GLint* v);
1138void (WINE_GLAPI *glVertex3s) (GLshort x, GLshort y, GLshort z);
1139void (WINE_GLAPI *glVertex3sv) (const GLshort* v);
1140void (WINE_GLAPI *glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1141void (WINE_GLAPI *glVertex4dv) (const GLdouble* v);
1142void (WINE_GLAPI *glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1143void (WINE_GLAPI *glVertex4fv) (const GLfloat* v);
1144void (WINE_GLAPI *glVertex4i) (GLint x, GLint y, GLint z, GLint w);
1145void (WINE_GLAPI *glVertex4iv) (const GLint* v);
1146void (WINE_GLAPI *glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1147void (WINE_GLAPI *glVertex4sv) (const GLshort* v);
1148void (WINE_GLAPI *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1149void (WINE_GLAPI *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
1150void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params);
1151
1152/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
1153 * __stdcall calling convention
1154 */
1155void (__stdcall *glFinish) ();
1156void (__stdcall *glFlush) ();
1157
1158/* WGL functions */
1159HGLRC (WINAPI *pwglCreateContext)(HDC);
1160BOOL (WINAPI *pwglDeleteContext)(HGLRC);
1161HGLRC (WINAPI *pwglGetCurrentContext)(void);
1162HDC (WINAPI *pwglGetCurrentDC)(void);
1163PROC (WINAPI *pwglGetProcAddress)(LPCSTR);
1164BOOL (WINAPI *pwglMakeCurrent)(HDC,HGLRC);
1165BOOL (WINAPI *pwglShareLists)(HGLRC,HGLRC);
1166
1167#define GL_FUNCS_GEN \
1168 USE_GL_FUNC(glAccum) \
1169 USE_GL_FUNC(glAlphaFunc) \
1170 USE_GL_FUNC(glAreTexturesResident) \
1171 USE_GL_FUNC(glArrayElement) \
1172 USE_GL_FUNC(glBegin) \
1173 USE_GL_FUNC(glBindTexture) \
1174 USE_GL_FUNC(glBitmap) \
1175 USE_GL_FUNC(glBlendFunc) \
1176 USE_GL_FUNC(glCallList) \
1177 USE_GL_FUNC(glCallLists) \
1178 USE_GL_FUNC(glClear) \
1179 USE_GL_FUNC(glClearAccum) \
1180 USE_GL_FUNC(glClearColor) \
1181 USE_GL_FUNC(glClearDepth) \
1182 USE_GL_FUNC(glClearIndex) \
1183 USE_GL_FUNC(glClearStencil) \
1184 USE_GL_FUNC(glClipPlane) \
1185 USE_GL_FUNC(glColor3b) \
1186 USE_GL_FUNC(glColor3bv) \
1187 USE_GL_FUNC(glColor3d) \
1188 USE_GL_FUNC(glColor3dv) \
1189 USE_GL_FUNC(glColor3f) \
1190 USE_GL_FUNC(glColor3fv) \
1191 USE_GL_FUNC(glColor3i) \
1192 USE_GL_FUNC(glColor3iv) \
1193 USE_GL_FUNC(glColor3s) \
1194 USE_GL_FUNC(glColor3sv) \
1195 USE_GL_FUNC(glColor3ub) \
1196 USE_GL_FUNC(glColor3ubv) \
1197 USE_GL_FUNC(glColor3ui) \
1198 USE_GL_FUNC(glColor3uiv) \
1199 USE_GL_FUNC(glColor3us) \
1200 USE_GL_FUNC(glColor3usv) \
1201 USE_GL_FUNC(glColor4b) \
1202 USE_GL_FUNC(glColor4bv) \
1203 USE_GL_FUNC(glColor4d) \
1204 USE_GL_FUNC(glColor4dv) \
1205 USE_GL_FUNC(glColor4f) \
1206 USE_GL_FUNC(glColor4fv) \
1207 USE_GL_FUNC(glColor4i) \
1208 USE_GL_FUNC(glColor4iv) \
1209 USE_GL_FUNC(glColor4s) \
1210 USE_GL_FUNC(glColor4sv) \
1211 USE_GL_FUNC(glColor4ub) \
1212 USE_GL_FUNC(glColor4ubv) \
1213 USE_GL_FUNC(glColor4ui) \
1214 USE_GL_FUNC(glColor4uiv) \
1215 USE_GL_FUNC(glColor4us) \
1216 USE_GL_FUNC(glColor4usv) \
1217 USE_GL_FUNC(glColorMask) \
1218 USE_GL_FUNC(glColorMaterial) \
1219 USE_GL_FUNC(glColorPointer) \
1220 USE_GL_FUNC(glCopyPixels) \
1221 USE_GL_FUNC(glCopyTexImage1D) \
1222 USE_GL_FUNC(glCopyTexImage2D) \
1223 USE_GL_FUNC(glCopyTexSubImage1D) \
1224 USE_GL_FUNC(glCopyTexSubImage2D) \
1225 USE_GL_FUNC(glCullFace) \
1226 USE_GL_FUNC(glDeleteLists) \
1227 USE_GL_FUNC(glDeleteTextures) \
1228 USE_GL_FUNC(glDepthFunc) \
1229 USE_GL_FUNC(glDepthMask) \
1230 USE_GL_FUNC(glDepthRange) \
1231 USE_GL_FUNC(glDisable) \
1232 USE_GL_FUNC(glDisableClientState) \
1233 USE_GL_FUNC(glDrawArrays) \
1234 USE_GL_FUNC(glDrawBuffer) \
1235 USE_GL_FUNC(glDrawElements) \
1236 USE_GL_FUNC(glDrawPixels) \
1237 USE_GL_FUNC(glEdgeFlag) \
1238 USE_GL_FUNC(glEdgeFlagPointer) \
1239 USE_GL_FUNC(glEdgeFlagv) \
1240 USE_GL_FUNC(glEnable) \
1241 USE_GL_FUNC(glEnableClientState) \
1242 USE_GL_FUNC(glEnd) \
1243 USE_GL_FUNC(glEndList) \
1244 USE_GL_FUNC(glEvalCoord1d) \
1245 USE_GL_FUNC(glEvalCoord1dv) \
1246 USE_GL_FUNC(glEvalCoord1f) \
1247 USE_GL_FUNC(glEvalCoord1fv) \
1248 USE_GL_FUNC(glEvalCoord2d) \
1249 USE_GL_FUNC(glEvalCoord2dv) \
1250 USE_GL_FUNC(glEvalCoord2f) \
1251 USE_GL_FUNC(glEvalCoord2fv) \
1252 USE_GL_FUNC(glEvalMesh1) \
1253 USE_GL_FUNC(glEvalMesh2) \
1254 USE_GL_FUNC(glEvalPoint1) \
1255 USE_GL_FUNC(glEvalPoint2) \
1256 USE_GL_FUNC(glFeedbackBuffer) \
1257 USE_GL_FUNC(glFogf) \
1258 USE_GL_FUNC(glFogfv) \
1259 USE_GL_FUNC(glFogi) \
1260 USE_GL_FUNC(glFogiv) \
1261 USE_GL_FUNC(glFrontFace) \
1262 USE_GL_FUNC(glFrustum) \
1263 USE_GL_FUNC(glGenLists) \
1264 USE_GL_FUNC(glGenTextures) \
1265 USE_GL_FUNC(glGetBooleanv) \
1266 USE_GL_FUNC(glGetClipPlane) \
1267 USE_GL_FUNC(glGetDoublev) \
1268 USE_GL_FUNC(glGetError) \
1269 USE_GL_FUNC(glGetFloatv) \
1270 USE_GL_FUNC(glGetIntegerv) \
1271 USE_GL_FUNC(glGetLightfv) \
1272 USE_GL_FUNC(glGetLightiv) \
1273 USE_GL_FUNC(glGetMapdv) \
1274 USE_GL_FUNC(glGetMapfv) \
1275 USE_GL_FUNC(glGetMapiv) \
1276 USE_GL_FUNC(glGetMaterialfv) \
1277 USE_GL_FUNC(glGetMaterialiv) \
1278 USE_GL_FUNC(glGetPixelMapfv) \
1279 USE_GL_FUNC(glGetPixelMapuiv) \
1280 USE_GL_FUNC(glGetPixelMapusv) \
1281 USE_GL_FUNC(glGetPointerv) \
1282 USE_GL_FUNC(glGetPolygonStipple) \
1283 USE_GL_FUNC(glGetString) \
1284 USE_GL_FUNC(glGetTexEnvfv) \
1285 USE_GL_FUNC(glGetTexEnviv) \
1286 USE_GL_FUNC(glGetTexGendv) \
1287 USE_GL_FUNC(glGetTexGenfv) \
1288 USE_GL_FUNC(glGetTexGeniv) \
1289 USE_GL_FUNC(glGetTexImage) \
1290 USE_GL_FUNC(glGetTexLevelParameterfv) \
1291 USE_GL_FUNC(glGetTexLevelParameteriv) \
1292 USE_GL_FUNC(glGetTexParameterfv) \
1293 USE_GL_FUNC(glGetTexParameteriv) \
1294 USE_GL_FUNC(glHint) \
1295 USE_GL_FUNC(glIndexMask) \
1296 USE_GL_FUNC(glIndexPointer) \
1297 USE_GL_FUNC(glIndexd) \
1298 USE_GL_FUNC(glIndexdv) \
1299 USE_GL_FUNC(glIndexf) \
1300 USE_GL_FUNC(glIndexfv) \
1301 USE_GL_FUNC(glIndexi) \
1302 USE_GL_FUNC(glIndexiv) \
1303 USE_GL_FUNC(glIndexs) \
1304 USE_GL_FUNC(glIndexsv) \
1305 USE_GL_FUNC(glIndexub) \
1306 USE_GL_FUNC(glIndexubv) \
1307 USE_GL_FUNC(glInitNames) \
1308 USE_GL_FUNC(glInterleavedArrays) \
1309 USE_GL_FUNC(glIsEnabled) \
1310 USE_GL_FUNC(glIsList) \
1311 USE_GL_FUNC(glIsTexture) \
1312 USE_GL_FUNC(glLightModelf) \
1313 USE_GL_FUNC(glLightModelfv) \
1314 USE_GL_FUNC(glLightModeli) \
1315 USE_GL_FUNC(glLightModeliv) \
1316 USE_GL_FUNC(glLightf) \
1317 USE_GL_FUNC(glLightfv) \
1318 USE_GL_FUNC(glLighti) \
1319 USE_GL_FUNC(glLightiv) \
1320 USE_GL_FUNC(glLineStipple) \
1321 USE_GL_FUNC(glLineWidth) \
1322 USE_GL_FUNC(glListBase) \
1323 USE_GL_FUNC(glLoadIdentity) \
1324 USE_GL_FUNC(glLoadMatrixd) \
1325 USE_GL_FUNC(glLoadMatrixf) \
1326 USE_GL_FUNC(glLoadName) \
1327 USE_GL_FUNC(glLogicOp) \
1328 USE_GL_FUNC(glMap1d) \
1329 USE_GL_FUNC(glMap1f) \
1330 USE_GL_FUNC(glMap2d) \
1331 USE_GL_FUNC(glMap2f) \
1332 USE_GL_FUNC(glMapGrid1d) \
1333 USE_GL_FUNC(glMapGrid1f) \
1334 USE_GL_FUNC(glMapGrid2d) \
1335 USE_GL_FUNC(glMapGrid2f) \
1336 USE_GL_FUNC(glMaterialf) \
1337 USE_GL_FUNC(glMaterialfv) \
1338 USE_GL_FUNC(glMateriali) \
1339 USE_GL_FUNC(glMaterialiv) \
1340 USE_GL_FUNC(glMatrixMode) \
1341 USE_GL_FUNC(glMultMatrixd) \
1342 USE_GL_FUNC(glMultMatrixf) \
1343 USE_GL_FUNC(glNewList) \
1344 USE_GL_FUNC(glNormal3b) \
1345 USE_GL_FUNC(glNormal3bv) \
1346 USE_GL_FUNC(glNormal3d) \
1347 USE_GL_FUNC(glNormal3dv) \
1348 USE_GL_FUNC(glNormal3f) \
1349 USE_GL_FUNC(glNormal3fv) \
1350 USE_GL_FUNC(glNormal3i) \
1351 USE_GL_FUNC(glNormal3iv) \
1352 USE_GL_FUNC(glNormal3s) \
1353 USE_GL_FUNC(glNormal3sv) \
1354 USE_GL_FUNC(glNormalPointer) \
1355 USE_GL_FUNC(glOrtho) \
1356 USE_GL_FUNC(glPassThrough) \
1357 USE_GL_FUNC(glPixelMapfv) \
1358 USE_GL_FUNC(glPixelMapuiv) \
1359 USE_GL_FUNC(glPixelMapusv) \
1360 USE_GL_FUNC(glPixelStoref) \
1361 USE_GL_FUNC(glPixelStorei) \
1362 USE_GL_FUNC(glPixelTransferf) \
1363 USE_GL_FUNC(glPixelTransferi) \
1364 USE_GL_FUNC(glPixelZoom) \
1365 USE_GL_FUNC(glPointSize) \
1366 USE_GL_FUNC(glPolygonMode) \
1367 USE_GL_FUNC(glPolygonOffset) \
1368 USE_GL_FUNC(glPolygonStipple) \
1369 USE_GL_FUNC(glPopAttrib) \
1370 USE_GL_FUNC(glPopClientAttrib) \
1371 USE_GL_FUNC(glPopMatrix) \
1372 USE_GL_FUNC(glPopName) \
1373 USE_GL_FUNC(glPrioritizeTextures) \
1374 USE_GL_FUNC(glPushAttrib) \
1375 USE_GL_FUNC(glPushClientAttrib) \
1376 USE_GL_FUNC(glPushMatrix) \
1377 USE_GL_FUNC(glPushName) \
1378 USE_GL_FUNC(glRasterPos2d) \
1379 USE_GL_FUNC(glRasterPos2dv) \
1380 USE_GL_FUNC(glRasterPos2f) \
1381 USE_GL_FUNC(glRasterPos2fv) \
1382 USE_GL_FUNC(glRasterPos2i) \
1383 USE_GL_FUNC(glRasterPos2iv) \
1384 USE_GL_FUNC(glRasterPos2s) \
1385 USE_GL_FUNC(glRasterPos2sv) \
1386 USE_GL_FUNC(glRasterPos3d) \
1387 USE_GL_FUNC(glRasterPos3dv) \
1388 USE_GL_FUNC(glRasterPos3f) \
1389 USE_GL_FUNC(glRasterPos3fv) \
1390 USE_GL_FUNC(glRasterPos3i) \
1391 USE_GL_FUNC(glRasterPos3iv) \
1392 USE_GL_FUNC(glRasterPos3s) \
1393 USE_GL_FUNC(glRasterPos3sv) \
1394 USE_GL_FUNC(glRasterPos4d) \
1395 USE_GL_FUNC(glRasterPos4dv) \
1396 USE_GL_FUNC(glRasterPos4f) \
1397 USE_GL_FUNC(glRasterPos4fv) \
1398 USE_GL_FUNC(glRasterPos4i) \
1399 USE_GL_FUNC(glRasterPos4iv) \
1400 USE_GL_FUNC(glRasterPos4s) \
1401 USE_GL_FUNC(glRasterPos4sv) \
1402 USE_GL_FUNC(glReadBuffer) \
1403 USE_GL_FUNC(glReadPixels) \
1404 USE_GL_FUNC(glRectd) \
1405 USE_GL_FUNC(glRectdv) \
1406 USE_GL_FUNC(glRectf) \
1407 USE_GL_FUNC(glRectfv) \
1408 USE_GL_FUNC(glRecti) \
1409 USE_GL_FUNC(glRectiv) \
1410 USE_GL_FUNC(glRects) \
1411 USE_GL_FUNC(glRectsv) \
1412 USE_GL_FUNC(glRenderMode) \
1413 USE_GL_FUNC(glRotated) \
1414 USE_GL_FUNC(glRotatef) \
1415 USE_GL_FUNC(glScaled) \
1416 USE_GL_FUNC(glScalef) \
1417 USE_GL_FUNC(glScissor) \
1418 USE_GL_FUNC(glSelectBuffer) \
1419 USE_GL_FUNC(glShadeModel) \
1420 USE_GL_FUNC(glStencilFunc) \
1421 USE_GL_FUNC(glStencilMask) \
1422 USE_GL_FUNC(glStencilOp) \
1423 USE_GL_FUNC(glTexCoord1d) \
1424 USE_GL_FUNC(glTexCoord1dv) \
1425 USE_GL_FUNC(glTexCoord1f) \
1426 USE_GL_FUNC(glTexCoord1fv) \
1427 USE_GL_FUNC(glTexCoord1i) \
1428 USE_GL_FUNC(glTexCoord1iv) \
1429 USE_GL_FUNC(glTexCoord1s) \
1430 USE_GL_FUNC(glTexCoord1sv) \
1431 USE_GL_FUNC(glTexCoord2d) \
1432 USE_GL_FUNC(glTexCoord2dv) \
1433 USE_GL_FUNC(glTexCoord2f) \
1434 USE_GL_FUNC(glTexCoord2fv) \
1435 USE_GL_FUNC(glTexCoord2i) \
1436 USE_GL_FUNC(glTexCoord2iv) \
1437 USE_GL_FUNC(glTexCoord2s) \
1438 USE_GL_FUNC(glTexCoord2sv) \
1439 USE_GL_FUNC(glTexCoord3d) \
1440 USE_GL_FUNC(glTexCoord3dv) \
1441 USE_GL_FUNC(glTexCoord3f) \
1442 USE_GL_FUNC(glTexCoord3fv) \
1443 USE_GL_FUNC(glTexCoord3i) \
1444 USE_GL_FUNC(glTexCoord3iv) \
1445 USE_GL_FUNC(glTexCoord3s) \
1446 USE_GL_FUNC(glTexCoord3sv) \
1447 USE_GL_FUNC(glTexCoord4d) \
1448 USE_GL_FUNC(glTexCoord4dv) \
1449 USE_GL_FUNC(glTexCoord4f) \
1450 USE_GL_FUNC(glTexCoord4fv) \
1451 USE_GL_FUNC(glTexCoord4i) \
1452 USE_GL_FUNC(glTexCoord4iv) \
1453 USE_GL_FUNC(glTexCoord4s) \
1454 USE_GL_FUNC(glTexCoord4sv) \
1455 USE_GL_FUNC(glTexCoordPointer) \
1456 USE_GL_FUNC(glTexEnvf) \
1457 USE_GL_FUNC(glTexEnvfv) \
1458 USE_GL_FUNC(glTexEnvi) \
1459 USE_GL_FUNC(glTexEnviv) \
1460 USE_GL_FUNC(glTexGend) \
1461 USE_GL_FUNC(glTexGendv) \
1462 USE_GL_FUNC(glTexGenf) \
1463 USE_GL_FUNC(glTexGenfv) \
1464 USE_GL_FUNC(glTexGeni) \
1465 USE_GL_FUNC(glTexGeniv) \
1466 USE_GL_FUNC(glTexImage1D) \
1467 USE_GL_FUNC(glTexImage2D) \
1468 USE_GL_FUNC(glTexParameterf) \
1469 USE_GL_FUNC(glTexParameterfv) \
1470 USE_GL_FUNC(glTexParameteri) \
1471 USE_GL_FUNC(glTexParameteriv) \
1472 USE_GL_FUNC(glTexSubImage1D) \
1473 USE_GL_FUNC(glTexSubImage2D) \
1474 USE_GL_FUNC(glTranslated) \
1475 USE_GL_FUNC(glTranslatef) \
1476 USE_GL_FUNC(glVertex2d) \
1477 USE_GL_FUNC(glVertex2dv) \
1478 USE_GL_FUNC(glVertex2f) \
1479 USE_GL_FUNC(glVertex2fv) \
1480 USE_GL_FUNC(glVertex2i) \
1481 USE_GL_FUNC(glVertex2iv) \
1482 USE_GL_FUNC(glVertex2s) \
1483 USE_GL_FUNC(glVertex2sv) \
1484 USE_GL_FUNC(glVertex3d) \
1485 USE_GL_FUNC(glVertex3dv) \
1486 USE_GL_FUNC(glVertex3f) \
1487 USE_GL_FUNC(glVertex3fv) \
1488 USE_GL_FUNC(glVertex3i) \
1489 USE_GL_FUNC(glVertex3iv) \
1490 USE_GL_FUNC(glVertex3s) \
1491 USE_GL_FUNC(glVertex3sv) \
1492 USE_GL_FUNC(glVertex4d) \
1493 USE_GL_FUNC(glVertex4dv) \
1494 USE_GL_FUNC(glVertex4f) \
1495 USE_GL_FUNC(glVertex4fv) \
1496 USE_GL_FUNC(glVertex4i) \
1497 USE_GL_FUNC(glVertex4iv) \
1498 USE_GL_FUNC(glVertex4s) \
1499 USE_GL_FUNC(glVertex4sv) \
1500 USE_GL_FUNC(glVertexPointer) \
1501 USE_GL_FUNC(glViewport) \
1502 USE_GL_FUNC(glPointParameterfv) \
1503
1504#define WGL_FUNCS_GEN \
1505 USE_WGL_FUNC(wglCreateContext) \
1506 USE_WGL_FUNC(wglDeleteContext) \
1507 USE_WGL_FUNC(wglGetCurrentContext) \
1508 USE_WGL_FUNC(wglGetCurrentDC) \
1509 USE_WGL_FUNC(wglGetProcAddress) \
1510 USE_WGL_FUNC(wglMakeCurrent) \
1511 USE_WGL_FUNC(wglShareLists)
1512
1513
1514/****************************************************
1515 * OpenGL Extensions (EXT and ARB)
1516 * #defines and functions pointer
1517 ****************************************************/
1518
1519/* GL_ARB_color_buffer_float */
1520#ifndef GL_ARB_color_buffer_float
1521#define GL_RGBA_FLOAT_MODE_ARB 0x8820
1522#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1523#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1524#define GL_CLAMP_READ_COLOR_ARB 0x891C
1525#define GL_FIXED_ONLY_ARB 0x891D
1526#endif
1527typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
1528
1529/* GL_ARB_depth_texture */
1530#ifndef GL_ARB_depth_texture
1531#define GL_ARB_depth_texture 1
1532#define GL_DEPTH_COMPONENT16_ARB 0x81A5
1533#define GL_DEPTH_COMPONENT24_ARB 0x81A6
1534#define GL_DEPTH_COMPONENT32_ARB 0x81A7
1535#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1536#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1537#endif
1538
1539/* GL_ARB_draw_buffers */
1540#ifndef GL_ARB_draw_buffers
1541#define GL_ARB_draw_buffers 1
1542#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1543#define GL_DRAW_BUFFER0_ARB 0x8825
1544#define GL_DRAW_BUFFER1_ARB 0x8826
1545#define GL_DRAW_BUFFER2_ARB 0x8827
1546#define GL_DRAW_BUFFER3_ARB 0x8828
1547#define GL_DRAW_BUFFER4_ARB 0x8829
1548#define GL_DRAW_BUFFER5_ARB 0x882A
1549#define GL_DRAW_BUFFER6_ARB 0x882B
1550#define GL_DRAW_BUFFER7_ARB 0x882C
1551#define GL_DRAW_BUFFER8_ARB 0x882D
1552#define GL_DRAW_BUFFER9_ARB 0x882E
1553#define GL_DRAW_BUFFER10_ARB 0x882F
1554#define GL_DRAW_BUFFER11_ARB 0x8830
1555#define GL_DRAW_BUFFER12_ARB 0x8831
1556#define GL_DRAW_BUFFER13_ARB 0x8832
1557#define GL_DRAW_BUFFER14_ARB 0x8833
1558#define GL_DRAW_BUFFER15_ARB 0x8834
1559#endif
1560typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
1561
1562/* GL_ARB_geometry_shader4 */
1563#ifndef GL_ARB_geometry_shader4
1564#define GL_GEOMETRY_SHADER_ARB 0x8dd9
1565#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
1566#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
1567#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
1568#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
1569#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
1570#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
1571#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
1572#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
1573#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
1574#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
1575#define GL_LINES_ADJACENCY_ARB 0x000a
1576#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
1577#define GL_TRIANGLES_ADJACENCY_ARB 0x000c
1578#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
1579#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
1580#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
1581#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
1582#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
1583#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1584#endif
1585typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
1586typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
1587 GLuint texture, GLint level);
1588typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
1589 GLuint texture, GLint level, GLint layer);
1590typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
1591 GLuint texture, GLint level, GLenum face);
1592
1593/* GL_ARB_imaging */
1594#ifndef GL_ARB_imaging
1595#define GL_ARB_imaging 1
1596#define GL_CONSTANT_COLOR 0x8001
1597#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1598#define GL_CONSTANT_ALPHA 0x8003
1599#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1600#define GL_BLEND_COLOR 0x8005
1601#define GL_FUNC_ADD 0x8006
1602#define GL_MIN 0x8007
1603#define GL_MAX 0x8008
1604#define GL_BLEND_EQUATION 0x8009
1605#define GL_FUNC_SUBTRACT 0x800A
1606#define GL_FUNC_REVERSE_SUBTRACT 0x800B
1607#define GL_CONVOLUTION_1D 0x8010
1608#define GL_CONVOLUTION_2D 0x8011
1609#define GL_SEPARABLE_2D 0x8012
1610#define GL_CONVOLUTION_BORDER_MODE 0x8013
1611#define GL_CONVOLUTION_FILTER_SCALE 0x8014
1612#define GL_CONVOLUTION_FILTER_BIAS 0x8015
1613#define GL_REDUCE 0x8016
1614#define GL_CONVOLUTION_FORMAT 0x8017
1615#define GL_CONVOLUTION_WIDTH 0x8018
1616#define GL_CONVOLUTION_HEIGHT 0x8019
1617#define GL_MAX_CONVOLUTION_WIDTH 0x801A
1618#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1619#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1620#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1621#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1622#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1623#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1624#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1625#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1626#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1627#define GL_HISTOGRAM 0x8024
1628#define GL_PROXY_HISTOGRAM 0x8025
1629#define GL_HISTOGRAM_WIDTH 0x8026
1630#define GL_HISTOGRAM_FORMAT 0x8027
1631#define GL_HISTOGRAM_RED_SIZE 0x8028
1632#define GL_HISTOGRAM_GREEN_SIZE 0x8029
1633#define GL_HISTOGRAM_BLUE_SIZE 0x802A
1634#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1635#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1636#define GL_HISTOGRAM_SINK 0x802D
1637#define GL_MINMAX 0x802E
1638#define GL_MINMAX_FORMAT 0x802F
1639#define GL_MINMAX_SINK 0x8030
1640#define GL_TABLE_TOO_LARGE 0x8031
1641#define GL_COLOR_MATRIX 0x80B1
1642#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1643#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1644#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1645#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1646#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1647#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1648#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1649#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1650#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1651#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1652#define GL_COLOR_TABLE 0x80D0
1653#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1654#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1655#define GL_PROXY_COLOR_TABLE 0x80D3
1656#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1657#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1658#define GL_COLOR_TABLE_SCALE 0x80D6
1659#define GL_COLOR_TABLE_BIAS 0x80D7
1660#define GL_COLOR_TABLE_FORMAT 0x80D8
1661#define GL_COLOR_TABLE_WIDTH 0x80D9
1662#define GL_COLOR_TABLE_RED_SIZE 0x80DA
1663#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1664#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1665#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1666#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1667#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1668#define GL_CONSTANT_BORDER 0x8151
1669#define GL_REPLICATE_BORDER 0x8153
1670#define GL_CONVOLUTION_BORDER_COLOR 0x8154
1671#endif
1672typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1673typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
1674/* GL_ARB_multitexture */
1675#ifndef GL_ARB_multitexture
1676#define GL_ARB_multitexture 1
1677#define GL_TEXTURE0_ARB 0x84C0
1678#define GL_TEXTURE1_ARB 0x84C1
1679#define GL_TEXTURE2_ARB 0x84C2
1680#define GL_TEXTURE3_ARB 0x84C3
1681#define GL_TEXTURE4_ARB 0x84C4
1682#define GL_TEXTURE5_ARB 0x84C5
1683#define GL_TEXTURE6_ARB 0x84C6
1684#define GL_TEXTURE7_ARB 0x84C7
1685#define GL_TEXTURE8_ARB 0x84C8
1686#define GL_TEXTURE9_ARB 0x84C9
1687#define GL_TEXTURE10_ARB 0x84CA
1688#define GL_TEXTURE11_ARB 0x84CB
1689#define GL_TEXTURE12_ARB 0x84CC
1690#define GL_TEXTURE13_ARB 0x84CD
1691#define GL_TEXTURE14_ARB 0x84CE
1692#define GL_TEXTURE15_ARB 0x84CF
1693#define GL_TEXTURE16_ARB 0x84D0
1694#define GL_TEXTURE17_ARB 0x84D1
1695#define GL_TEXTURE18_ARB 0x84D2
1696#define GL_TEXTURE19_ARB 0x84D3
1697#define GL_TEXTURE20_ARB 0x84D4
1698#define GL_TEXTURE21_ARB 0x84D5
1699#define GL_TEXTURE22_ARB 0x84D6
1700#define GL_TEXTURE23_ARB 0x84D7
1701#define GL_TEXTURE24_ARB 0x84D8
1702#define GL_TEXTURE25_ARB 0x84D9
1703#define GL_TEXTURE26_ARB 0x84DA
1704#define GL_TEXTURE27_ARB 0x84DB
1705#define GL_TEXTURE28_ARB 0x84DC
1706#define GL_TEXTURE29_ARB 0x84DD
1707#define GL_TEXTURE30_ARB 0x84DE
1708#define GL_TEXTURE31_ARB 0x84DF
1709#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1710#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1711#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1712#endif
1713typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
1714typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
1715typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
1716typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
1717typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
1718typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
1719typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
1720typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
1721typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1722typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
1723typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
1724typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
1725
1726/* GL_ARB_texture_cube_map */
1727#ifndef GL_ARB_texture_cube_map
1728#define GL_ARB_texture_cube_map 1
1729#define GL_NORMAL_MAP_ARB 0x8511
1730#define GL_REFLECTION_MAP_ARB 0x8512
1731#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1732#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1733#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1734#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1735#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1736#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1737#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1738#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1739#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1740#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1741#endif
1742
1743/* GL_ARB_point_parameters */
1744#ifndef GL_ARB_point_parameters
1745#define GL_ARB_point_parameters 1
1746#define GL_POINT_SIZE_MIN_ARB 0x8126
1747#define GL_POINT_SIZE_MAX_ARB 0x8127
1748#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1749#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1750#endif
1751typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
1752typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
1753/* GL_ARB_vertex_blend */
1754#ifndef GL_ARB_vertex_blend
1755#define GL_ARB_vertex_blend 1
1756#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1757#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1758#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1759#define GL_VERTEX_BLEND_ARB 0x86A7
1760#define GL_CURRENT_WEIGHT_ARB 0x86A8
1761#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1762#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1763#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1764#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1765#define GL_WEIGHT_ARRAY_ARB 0x86AD
1766#define GL_MODELVIEW0_ARB 0x1700
1767#define GL_MODELVIEW1_ARB 0x850A
1768#define GL_MODELVIEW2_ARB 0x8722
1769#define GL_MODELVIEW3_ARB 0x8723
1770#define GL_MODELVIEW4_ARB 0x8724
1771#define GL_MODELVIEW5_ARB 0x8725
1772#define GL_MODELVIEW6_ARB 0x8726
1773#define GL_MODELVIEW7_ARB 0x8727
1774#define GL_MODELVIEW8_ARB 0x8728
1775#define GL_MODELVIEW9_ARB 0x8729
1776#define GL_MODELVIEW10_ARB 0x872A
1777#define GL_MODELVIEW11_ARB 0x872B
1778#define GL_MODELVIEW12_ARB 0x872C
1779#define GL_MODELVIEW13_ARB 0x872D
1780#define GL_MODELVIEW14_ARB 0x872E
1781#define GL_MODELVIEW15_ARB 0x872F
1782#define GL_MODELVIEW16_ARB 0x8730
1783#define GL_MODELVIEW17_ARB 0x8731
1784#define GL_MODELVIEW18_ARB 0x8732
1785#define GL_MODELVIEW19_ARB 0x8733
1786#define GL_MODELVIEW20_ARB 0x8734
1787#define GL_MODELVIEW21_ARB 0x8735
1788#define GL_MODELVIEW22_ARB 0x8736
1789#define GL_MODELVIEW23_ARB 0x8737
1790#define GL_MODELVIEW24_ARB 0x8738
1791#define GL_MODELVIEW25_ARB 0x8739
1792#define GL_MODELVIEW26_ARB 0x873A
1793#define GL_MODELVIEW27_ARB 0x873B
1794#define GL_MODELVIEW28_ARB 0x873C
1795#define GL_MODELVIEW29_ARB 0x873D
1796#define GL_MODELVIEW30_ARB 0x873E
1797#define GL_MODELVIEW31_ARB 0x873F
1798#endif
1799typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1800typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
1801typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
1802typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
1803typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
1804typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
1805typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
1806typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
1807typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
1808typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count);
1809/* GL_ARB_pixel_buffer_object */
1810#ifndef GL_ARB_pixel_buffer_object
1811#define GL_ARB_pixel_buffer_object 1
1812#endif
1813#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1814#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1815#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1816#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1817/* GL_EXT_framebuffer_object */
1818#ifndef GL_EXT_framebuffer_object
1819#define GL_EXT_framebuffer_object 1
1820#define GL_FRAMEBUFFER_EXT 0x8D40
1821#define GL_RENDERBUFFER_EXT 0x8D41
1822#define GL_STENCIL_INDEX1_EXT 0x8D46
1823#define GL_STENCIL_INDEX4_EXT 0x8D47
1824#define GL_STENCIL_INDEX8_EXT 0x8D48
1825#define GL_STENCIL_INDEX16_EXT 0x8D49
1826#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
1827#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
1828#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
1829#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
1830#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
1831#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
1832#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
1833#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
1834#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
1835#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
1836#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
1837#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
1838#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
1839#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
1840#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1841#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1842#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1843#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
1844#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
1845#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
1846#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
1847#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
1848#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
1849#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
1850#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
1851#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
1852#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
1853#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
1854#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
1855#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
1856#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
1857#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
1858#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
1859#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
1860#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
1861#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
1862#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
1863#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
1864#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
1865#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
1866#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
1867#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
1868#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
1869#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
1870#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
1871
1872#endif
1873typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
1874typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
1875typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
1876typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
1877typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
1878typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
1879typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
1880typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
1881typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
1882typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
1883typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
1884typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1885typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1886typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1887typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1888typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
1889typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
1890/* GL_EXT_framebuffer_blit */
1891#ifndef GL_EXT_framebuffer_blit
1892#define GL_EXT_framebuffer_blit 1
1893#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
1894#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
1895#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
1896#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
1897#endif
1898typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1899
1900/* GL_EXT_framebuffer_multisample */
1901#ifndef GL_EXT_framebuffer_multisample
1902#define GL_EXT_framebuffer_multisample 1
1903#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
1904#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
1905#define GL_MAX_SAMPLES_EXT 0x8d57
1906#endif
1907typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1908
1909/* GL_EXT_secondary_color */
1910#ifndef GL_EXT_secondary_color
1911#define GL_EXT_secondary_color 1
1912#define GL_COLOR_SUM_EXT 0x8458
1913#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1914#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1915#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1916#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1917#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1918#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1919#endif
1920typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
1921typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
1922typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
1923typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
1924typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1925/* GL_EXT_paletted_texture */
1926#ifndef GL_EXT_paletted_texture
1927#define GL_EXT_paletted_texture 1
1928#define GL_COLOR_INDEX1_EXT 0x80E2
1929#define GL_COLOR_INDEX2_EXT 0x80E3
1930#define GL_COLOR_INDEX4_EXT 0x80E4
1931#define GL_COLOR_INDEX8_EXT 0x80E5
1932#define GL_COLOR_INDEX12_EXT 0x80E6
1933#define GL_COLOR_INDEX16_EXT 0x80E7
1934#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1935#endif
1936typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
1937/* GL_EXT_point_parameters */
1938#ifndef GL_EXT_point_parameters
1939#define GL_EXT_point_parameters 1
1940#define GL_POINT_SIZE_MIN_EXT 0x8126
1941#define GL_POINT_SIZE_MAX_EXT 0x8127
1942#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1943#define GL_DISTANCE_ATTENUATION_EXT 0x8129
1944#endif
1945typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
1946typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
1947/* GL_EXT_texture3D */
1948#ifndef GL_EXT_texture3D
1949#define GL_EXT_texture3D 1
1950#define GL_PACK_SKIP_IMAGES_EXT 0x806B
1951#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1952#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1953#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1954#define GL_TEXTURE_3D_EXT 0x806F
1955#define GL_PROXY_TEXTURE_3D_EXT 0x8070
1956#define GL_TEXTURE_DEPTH_EXT 0x8071
1957#define GL_TEXTURE_WRAP_R_EXT 0x8072
1958#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1959#endif
1960typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1961typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1962/* GL_EXT_texture_env_combine */
1963#ifndef GL_EXT_texture_env_combine
1964#define GL_EXT_texture_env_combine 1
1965#define GL_COMBINE_EXT 0x8570
1966#define GL_COMBINE_RGB_EXT 0x8571
1967#define GL_COMBINE_ALPHA_EXT 0x8572
1968#define GL_RGB_SCALE_EXT 0x8573
1969#define GL_ADD_SIGNED_EXT 0x8574
1970#define GL_INTERPOLATE_EXT 0x8575
1971#define GL_SUBTRACT_EXT 0x84E7
1972#define GL_CONSTANT_EXT 0x8576
1973#define GL_PRIMARY_COLOR_EXT 0x8577
1974#define GL_PREVIOUS_EXT 0x8578
1975#define GL_SOURCE0_RGB_EXT 0x8580
1976#define GL_SOURCE1_RGB_EXT 0x8581
1977#define GL_SOURCE2_RGB_EXT 0x8582
1978#define GL_SOURCE3_RGB_EXT 0x8583
1979#define GL_SOURCE4_RGB_EXT 0x8584
1980#define GL_SOURCE5_RGB_EXT 0x8585
1981#define GL_SOURCE6_RGB_EXT 0x8586
1982#define GL_SOURCE7_RGB_EXT 0x8587
1983#define GL_SOURCE0_ALPHA_EXT 0x8588
1984#define GL_SOURCE1_ALPHA_EXT 0x8589
1985#define GL_SOURCE2_ALPHA_EXT 0x858A
1986#define GL_SOURCE3_ALPHA_EXT 0x858B
1987#define GL_SOURCE4_ALPHA_EXT 0x858C
1988#define GL_SOURCE5_ALPHA_EXT 0x858D
1989#define GL_SOURCE6_ALPHA_EXT 0x858E
1990#define GL_SOURCE7_ALPHA_EXT 0x858F
1991#define GL_OPERAND0_RGB_EXT 0x8590
1992#define GL_OPERAND1_RGB_EXT 0x8591
1993#define GL_OPERAND2_RGB_EXT 0x8592
1994#define GL_OPERAND3_RGB_EXT 0x8593
1995#define GL_OPERAND4_RGB_EXT 0x8594
1996#define GL_OPERAND5_RGB_EXT 0x8595
1997#define GL_OPERAND6_RGB_EXT 0x8596
1998#define GL_OPERAND7_RGB_EXT 0x8597
1999#define GL_OPERAND0_ALPHA_EXT 0x8598
2000#define GL_OPERAND1_ALPHA_EXT 0x8599
2001#define GL_OPERAND2_ALPHA_EXT 0x859A
2002#define GL_OPERAND3_ALPHA_EXT 0x859B
2003#define GL_OPERAND4_ALPHA_EXT 0x859C
2004#define GL_OPERAND5_ALPHA_EXT 0x859D
2005#define GL_OPERAND6_ALPHA_EXT 0x859E
2006#define GL_OPERAND7_ALPHA_EXT 0x859F
2007#endif
2008/* GL_EXT_texture_env_dot3 */
2009#ifndef GL_EXT_texture_env_dot3
2010#define GL_EXT_texture_env_dot3 1
2011#define GL_DOT3_RGB_EXT 0x8740
2012#define GL_DOT3_RGBA_EXT 0x8741
2013#endif
2014/* GL_EXT_texture_lod_bias */
2015#ifndef GL_EXT_texture_lod_bias
2016#define GL_EXT_texture_lod_bias 1
2017#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
2018#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
2019#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
2020#endif
2021/* GL_ARB_texture_border_clamp */
2022#ifndef GL_ARB_texture_border_clamp
2023#define GL_ARB_texture_border_clamp 1
2024#define GL_CLAMP_TO_BORDER_ARB 0x812D
2025#endif
2026/* GL_EXT_texture_filter_anisotropic */
2027#ifndef GL_EXT_texture_filter_anisotropic
2028#define GL_EXT_texture_filter_anisotropic 1
2029#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2030#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2031#endif
2032/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
2033#ifndef GL_ARB_texture_mirrored_repeat
2034#define GL_ARB_texture_mirrored_repeat 1
2035#define GL_MIRRORED_REPEAT_ARB 0x8370
2036#endif
2037/* GL_ATI_texture_mirror_once */
2038#ifndef GL_ATI_texture_mirror_once
2039#define GL_ATI_texture_mirror_once 1
2040#define GL_MIRROR_CLAMP_ATI 0x8742
2041#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2042#endif
2043/* GL_ARB_texture_env_dot3 */
2044#ifndef GL_ARB_texture_env_dot3
2045#define GL_ARB_texture_env_dot3 1
2046#define GL_DOT3_RGB_ARB 0x86AE
2047#define GL_DOT3_RGBA_ARB 0x86AF
2048#endif
2049/* GL_EXT_texture_env_dot3 */
2050#ifndef GL_EXT_texture_env_dot3
2051#define GL_EXT_texture_env_dot3 1
2052#define GL_DOT3_RGB_EXT 0x8740
2053#define GL_DOT3_RGBA_EXT 0x8741
2054#endif
2055/* GL_EXT_texture_sRGB */
2056#ifndef GL_EXT_texture_sRGB
2057#define GL_EXT_texture_sRGB 1
2058#define GL_SRGB_EXT 0x8C40
2059#define GL_SRGB8_EXT 0x8C41
2060#define GL_SRGB_ALPHA_EXT 0x8C42
2061#define GL_SRGB8_ALPHA8_EXT 0x8C43
2062#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
2063#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
2064#define GL_SLUMINANCE_EXT 0x8C46
2065#define GL_SLUMINANCE8_EXT 0x8C47
2066#define GL_COMPRESSED_SRGB_EXT 0x8C48
2067#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
2068#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
2069#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
2070#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
2071#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2072#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2073#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2074#endif
2075/* GL_ARB_texture_float */
2076#ifndef GL_ARB_texture_float
2077#define GL_ARB_texture_float 1
2078#define GL_RGBA32F_ARB 0x8814
2079#define GL_RGB32F_ARB 0x8815
2080#define GL_RGBA16F_ARB 0x881A
2081#define GL_RGB16F_ARB 0x881B
2082#endif
2083/* GL_ARB_texture_rg */
2084#ifndef GL_ARB_texture_rg
2085#define GL_RG 0x8227
2086#define GL_RG_INTEGER 0x8228
2087#define GL_R8 0x8229
2088#define GL_R16 0x822A
2089#define GL_RG8 0x822B
2090#define GL_RG16 0x822C
2091#define GL_R16F 0x822D
2092#define GL_R32F 0x822E
2093#define GL_RG16F 0x822F
2094#define GL_RG32F 0x8230
2095#define GL_R8I 0x8231
2096#define GL_R8UI 0x8232
2097#define GL_R16I 0x8233
2098#define GL_R16UI 0x8234
2099#define GL_R32I 0x8235
2100#define GL_R32UI 0x8236
2101#define GL_RG8I 0x8237
2102#define GL_RG8UI 0x8238
2103#define GL_RG16I 0x8239
2104#define GL_RG16UI 0x823A
2105#define GL_RG32I 0x823B
2106#define GL_RG32UI 0x823C
2107#endif
2108/* GL_EXT_texture_swizzle */
2109#ifndef GL_EXT_texture_swizzle
2110#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
2111#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
2112#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
2113#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
2114#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
2115#endif
2116/* GL_ARB_half_float_pixel */
2117#ifndef GL_ARB_half_float_pixel
2118#define GL_ARB_half_float_pixel
2119#define GL_HALF_FLOAT_ARB 0x140B
2120#endif
2121/* GL_ARB_vertex_program */
2122#ifndef GL_ARB_vertex_program
2123#define GL_ARB_vertex_program 1
2124#define GL_VERTEX_PROGRAM_ARB 0x8620
2125#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2126#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2127#define GL_COLOR_SUM_ARB 0x8458
2128#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2129#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2130#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2131#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2132#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2133#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
2134#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2135#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2136#define GL_PROGRAM_LENGTH_ARB 0x8627
2137#define GL_PROGRAM_FORMAT_ARB 0x8876
2138#define GL_PROGRAM_BINDING_ARB 0x8677
2139#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
2140#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
2141#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2142#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2143#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
2144#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
2145#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2146#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2147#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
2148#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
2149#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
2150#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2151#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
2152#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
2153#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
2154#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2155#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
2156#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
2157#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
2158#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
2159#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2160#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2161#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2162#define GL_PROGRAM_STRING_ARB 0x8628
2163#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2164#define GL_CURRENT_MATRIX_ARB 0x8641
2165#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
2166#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2167#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
2168#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2169#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2170#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2171#define GL_MATRIX0_ARB 0x88C0
2172#define GL_MATRIX1_ARB 0x88C1
2173#define GL_MATRIX2_ARB 0x88C2
2174#define GL_MATRIX3_ARB 0x88C3
2175#define GL_MATRIX4_ARB 0x88C4
2176#define GL_MATRIX5_ARB 0x88C5
2177#define GL_MATRIX6_ARB 0x88C6
2178#define GL_MATRIX7_ARB 0x88C7
2179#define GL_MATRIX8_ARB 0x88C8
2180#define GL_MATRIX9_ARB 0x88C9
2181#define GL_MATRIX10_ARB 0x88CA
2182#define GL_MATRIX11_ARB 0x88CB
2183#define GL_MATRIX12_ARB 0x88CC
2184#define GL_MATRIX13_ARB 0x88CD
2185#define GL_MATRIX14_ARB 0x88CE
2186#define GL_MATRIX15_ARB 0x88CF
2187#define GL_MATRIX16_ARB 0x88D0
2188#define GL_MATRIX17_ARB 0x88D1
2189#define GL_MATRIX18_ARB 0x88D2
2190#define GL_MATRIX19_ARB 0x88D3
2191#define GL_MATRIX20_ARB 0x88D4
2192#define GL_MATRIX21_ARB 0x88D5
2193#define GL_MATRIX22_ARB 0x88D6
2194#define GL_MATRIX23_ARB 0x88D7
2195#define GL_MATRIX24_ARB 0x88D8
2196#define GL_MATRIX25_ARB 0x88D9
2197#define GL_MATRIX26_ARB 0x88DA
2198#define GL_MATRIX27_ARB 0x88DB
2199#define GL_MATRIX28_ARB 0x88DC
2200#define GL_MATRIX29_ARB 0x88DD
2201#define GL_MATRIX30_ARB 0x88DE
2202#define GL_MATRIX31_ARB 0x88DF
2203#endif
2204typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
2205typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
2206typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
2207typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
2208typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
2209typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
2210typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
2211typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
2212typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
2213typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
2214typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
2215typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
2216typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
2217typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
2218typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
2219typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
2220typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
2221typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
2222typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
2223typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
2224typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
2225typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2226typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
2227typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
2228typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
2229typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
2230typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2231typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
2232typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2233typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
2234typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
2235typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2236typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
2237typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
2238typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
2239typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
2240typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2241typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2242typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2243typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2244typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
2245typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
2246typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
2247typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2248typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2249typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2250typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2251typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2252typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2253typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2254typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2255typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2256typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2257typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2258typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2259typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2260typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
2261typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
2262typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
2263typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
2264typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
2265typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program);
2266#ifndef GL_ARB_fragment_program
2267#define GL_ARB_fragment_program 1
2268#define GL_FRAGMENT_PROGRAM_ARB 0x8804
2269#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2270#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2271#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2272#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2273#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2274#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2275#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2276#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2277#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2278#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2279#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2280#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2281#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2282#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2283/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
2284#endif
2285/* GL_ARB_multisample */
2286#ifndef GL_ARB_multisample
2287#define GL_ARB_multisample 1
2288#define GL_MULTISAMPLE_ARB 0x809D
2289#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
2290#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
2291#define GL_SAMPLE_COVERAGE_ARB 0x80A0
2292#define GL_SAMPLE_BUFFERS_ARB 0x80A8
2293#define GL_SAMPLES_ARB 0x80A9
2294#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
2295#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
2296#define GL_MULTISAMPLE_BIT_ARB 0x20000000
2297#endif
2298typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
2299/* GL_ARB_vertex_buffer_object */
2300#ifndef GL_ARB_vertex_buffer_object
2301#define GL_ARB_vertex_buffer_object 1
2302#define GL_BUFFER_SIZE_ARB 0x8764
2303#define GL_BUFFER_USAGE_ARB 0x8765
2304#define GL_ARRAY_BUFFER_ARB 0x8892
2305#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
2306#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
2307#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2308#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
2309#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
2310#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
2311#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
2312#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
2313#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
2314#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
2315#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
2316#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
2317#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
2318#define GL_READ_ONLY_ARB 0x88B8
2319#define GL_WRITE_ONLY_ARB 0x88B9
2320#define GL_READ_WRITE_ARB 0x88BA
2321#define GL_BUFFER_ACCESS_ARB 0x88BB
2322#define GL_BUFFER_MAPPED_ARB 0x88BC
2323#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
2324#define GL_STREAM_DRAW_ARB 0x88E0
2325#define GL_STREAM_READ_ARB 0x88E1
2326#define GL_STREAM_COPY_ARB 0x88E2
2327#define GL_STATIC_DRAW_ARB 0x88E4
2328#define GL_STATIC_READ_ARB 0x88E5
2329#define GL_STATIC_COPY_ARB 0x88E6
2330#define GL_DYNAMIC_DRAW_ARB 0x88E8
2331#define GL_DYNAMIC_READ_ARB 0x88E9
2332#define GL_DYNAMIC_COPY_ARB 0x88EA
2333#endif
2334typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
2335typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
2336typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
2337typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer);
2338typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
2339typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data);
2340typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data);
2341typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
2342typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
2343typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2344typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
2345/* GL_EXT_blend_equation_separate */
2346typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
2347/* GL_EXT_blend_func_separate */
2348#ifndef GL_EXT_blend_func_separate
2349#define GL_BLEND_DST_RGB_EXT 0x80C8
2350#define GL_BLEND_SRC_RGB_EXT 0x80C9
2351#define GL_BLEND_DST_ALPHA_EXT 0x80CA
2352#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
2353#endif
2354typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
2355/* GL_EXT_fog_coord */
2356#ifndef GL_EXT_fog_coord
2357#define GL_EXT_fog_coord 1
2358#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2359#define GL_FOG_COORDINATE_EXT 0x8451
2360#define GL_FRAGMENT_DEPTH_EXT 0x8452
2361#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2362#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2363#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2364#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2365#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2366#endif /* GL_EXT_fog_coord */
2367typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat coord);
2368typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
2369typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLdouble coord);
2370typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
2371typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data);
2372/* GL_ARB_shader_objects (GLSL) */
2373#ifndef GL_ARB_shader_objects
2374#define GL_ARB_shader_objects 1
2375typedef char GLcharARB;
2376typedef unsigned int GLhandleARB;
2377#define GL_PROGRAM_OBJECT_ARB 0x8B40
2378#define GL_OBJECT_TYPE_ARB 0x8B4E
2379#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
2380#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
2381#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
2382#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
2383#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
2384#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
2385#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
2386#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
2387#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
2388#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
2389#define GL_SHADER_OBJECT_ARB 0x8B48
2390#define GL_FLOAT_VEC2_ARB 0x8B50
2391#define GL_FLOAT_VEC3_ARB 0x8B51
2392#define GL_FLOAT_VEC4_ARB 0x8B52
2393#define GL_INT_VEC2_ARB 0x8B53
2394#define GL_INT_VEC3_ARB 0x8B54
2395#define GL_INT_VEC4_ARB 0x8B55
2396#define GL_BOOL_ARB 0x8B56
2397#define GL_BOOL_VEC2_ARB 0x8B57
2398#define GL_BOOL_VEC3_ARB 0x8B58
2399#define GL_BOOL_VEC4_ARB 0x8B59
2400#define GL_FLOAT_MAT2_ARB 0x8B5A
2401#define GL_FLOAT_MAT3_ARB 0x8B5B
2402#define GL_FLOAT_MAT4_ARB 0x8B5C
2403#define GL_SAMPLER_1D_ARB 0x8B5D
2404#define GL_SAMPLER_2D_ARB 0x8B5E
2405#define GL_SAMPLER_3D_ARB 0x8B5F
2406#define GL_SAMPLER_CUBE_ARB 0x8B60
2407#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
2408#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
2409#define GL_SAMPLER_2D_RECT_ARB 0x8B63
2410#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64
2411#endif
2412#ifndef GL_ARB_shading_language_100
2413#define GL_ARB_shading_language_100 1
2414#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
2415#endif
2416#ifndef GL_ARB_fragment_shader
2417#define GL_ARB_fragment_shader 1
2418#define GL_FRAGMENT_SHADER_ARB 0x8B30
2419#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2420#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2421#endif
2422#ifndef GL_ARB_vertex_shader
2423#define GL_ARB_vertex_shader 1
2424#define GL_VERTEX_SHADER_ARB 0x8B31
2425#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
2426#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
2427#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
2428#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
2429#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
2430#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
2431#endif
2432typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
2433typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
2434typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2435typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2436typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
2437typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
2438typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
2439typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2440typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
2441typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
2442typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2443typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2444typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2445typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2446typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2447typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2448typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2449typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2450typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2451typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2452typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2453typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2454typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2455typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
2456typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
2457typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2458typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
2459typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
2460typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
2461typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
2462typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
2463typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
2464typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
2465typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
2466typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
2467typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
2468typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2469typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
2470typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
2471typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
2472typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2473/* GL_ARB_pixel_buffer_object */
2474#ifndef GL_ARB_pixel_buffer_object
2475#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
2476#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
2477#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
2478#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
2479#endif
2480/* GL_EXT_texture */
2481#ifndef GL_EXT_texture
2482#define GL_EXT_texture 1
2483#define GL_ALPHA4_EXT 0x803B
2484#define GL_ALPHA8_EXT 0x803C
2485#define GL_ALPHA12_EXT 0x803D
2486#define GL_ALPHA16_EXT 0x803E
2487#define GL_LUMINANCE4_EXT 0x803F
2488#define GL_LUMINANCE8_EXT 0x8040
2489#define GL_LUMINANCE12_EXT 0x8041
2490#define GL_LUMINANCE16_EXT 0x8042
2491#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2492#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2493#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2494#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2495#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2496#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2497#define GL_INTENSITY_EXT 0x8049
2498#define GL_INTENSITY4_EXT 0x804A
2499#define GL_INTENSITY8_EXT 0x804B
2500#define GL_INTENSITY12_EXT 0x804C
2501#define GL_INTENSITY16_EXT 0x804D
2502#define GL_RGB2_EXT 0x804E
2503#define GL_RGB4_EXT 0x804F
2504#define GL_RGB5_EXT 0x8050
2505#define GL_RGB8_EXT 0x8051
2506#define GL_RGB10_EXT 0x8052
2507#define GL_RGB12_EXT 0x8053
2508#define GL_RGB16_EXT 0x8054
2509#define GL_RGBA2_EXT 0x8055
2510#define GL_RGBA4_EXT 0x8056
2511#define GL_RGB5_A1_EXT 0x8057
2512#define GL_RGBA8_EXT 0x8058
2513#define GL_RGB10_A2_EXT 0x8059
2514#define GL_RGBA12_EXT 0x805A
2515#define GL_RGBA16_EXT 0x805B
2516#define GL_TEXTURE_RED_SIZE_EXT 0x805C
2517#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2518#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2519#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2520#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2521#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2522#define GL_REPLACE_EXT 0x8062
2523#define GL_PROXY_TEXTURE_1D_EXT 0x8063
2524#define GL_PROXY_TEXTURE_2D_EXT 0x8064
2525#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2526#endif
2527/* GL_EXT_texture_compression_s3tc */
2528#ifndef GL_EXT_texture_compression_s3tc
2529#define GL_EXT_texture_compression_s3tc 1
2530#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2531#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2532#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2533#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2534#endif
2535typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
2536typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
2537typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
2538typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
2539typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
2540typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
2541typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
2542/* GL_EXT_stencil_wrap */
2543#ifndef GL_EXT_stencil_wrap
2544#define GL_EXT_stencil_wrap 1
2545#define GL_INCR_WRAP_EXT 0x8507
2546#define GL_DECR_WRAP_EXT 0x8508
2547#endif
2548
2549/* GL_ARB_half_float_vertex */
2550#ifndef GL_ARB_half_float_vertex
2551#define GL_ARB_half_float_vertex
2552/* No _ARB, see extension spec */
2553#define GL_HALF_FLOAT 0x140B
2554#endif
2555/* GL_NV_half_float */
2556#ifndef GL_NV_half_float
2557#define GL_NV_half_float 1
2558typedef unsigned short GLhalfNV;
2559#define GL_HALF_FLOAT_NV 0x140B
2560#endif
2561typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
2562typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v);
2563typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
2564typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v);
2565typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2566typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v);
2567typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
2568typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v);
2569typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2570typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v);
2571typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
2572typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v);
2573typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s);
2574typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v);
2575typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
2576typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v);
2577typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
2578typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v);
2579typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2580typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v);
2581typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
2582typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
2583typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
2584typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
2585typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
2586typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
2587typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2588typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
2589typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog);
2590typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog);
2591typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2592typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
2593typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
2594typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
2595typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
2596typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
2597typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
2598typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
2599typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
2600typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
2601typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2602typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
2603typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2604typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2605typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2606typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2607
2608/* GL_NV_fog_distance */
2609#ifndef GL_NV_fog_distance
2610#define GL_NV_fog_distance 1
2611#define GL_FOG_DISTANCE_MODE_NV 0x855A
2612#define GL_EYE_RADIAL_NV 0x855B
2613#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2614/* reuse GL_EYE_PLANE */
2615#endif
2616/* GL_NV_texgen_reflection */
2617#ifndef GL_NV_texgen_reflection
2618#define GL_NV_texgen_reflection 1
2619#define GL_NORMAL_MAP_NV 0x8511
2620#define GL_REFLECTION_MAP_NV 0x8512
2621#endif
2622/* GL_NV_texture_env_combine4 */
2623#ifndef GL_NV_texture_env_combine4
2624#define GL_NV_texture_env_combine4 1
2625#define GL_COMBINE4_NV 0x8503
2626#define GL_SOURCE3_RGB_NV 0x8583
2627#define GL_SOURCE3_ALPHA_NV 0x858B
2628#define GL_OPERAND3_RGB_NV 0x8593
2629#define GL_OPERAND3_ALPHA_NV 0x859B
2630#endif
2631/* GL_NV_register_combiners */
2632#ifndef GL_NV_register_combiners
2633#define GL_NV_register_combiners 1
2634#define GL_REGISTER_COMBINERS_NV 0x8522
2635#define GL_VARIABLE_A_NV 0x8523
2636#define GL_VARIABLE_B_NV 0x8524
2637#define GL_VARIABLE_C_NV 0x8525
2638#define GL_VARIABLE_D_NV 0x8526
2639#define GL_VARIABLE_E_NV 0x8527
2640#define GL_VARIABLE_F_NV 0x8528
2641#define GL_VARIABLE_G_NV 0x8529
2642#define GL_CONSTANT_COLOR0_NV 0x852A
2643#define GL_CONSTANT_COLOR1_NV 0x852B
2644#define GL_PRIMARY_COLOR_NV 0x852C
2645#define GL_SECONDARY_COLOR_NV 0x852D
2646#define GL_SPARE0_NV 0x852E
2647#define GL_SPARE1_NV 0x852F
2648#define GL_DISCARD_NV 0x8530
2649#define GL_E_TIMES_F_NV 0x8531
2650#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2651#define GL_UNSIGNED_IDENTITY_NV 0x8536
2652#define GL_UNSIGNED_INVERT_NV 0x8537
2653#define GL_EXPAND_NORMAL_NV 0x8538
2654#define GL_EXPAND_NEGATE_NV 0x8539
2655#define GL_HALF_BIAS_NORMAL_NV 0x853A
2656#define GL_HALF_BIAS_NEGATE_NV 0x853B
2657#define GL_SIGNED_IDENTITY_NV 0x853C
2658#define GL_SIGNED_NEGATE_NV 0x853D
2659#define GL_SCALE_BY_TWO_NV 0x853E
2660#define GL_SCALE_BY_FOUR_NV 0x853F
2661#define GL_SCALE_BY_ONE_HALF_NV 0x8540
2662#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2663#define GL_COMBINER_INPUT_NV 0x8542
2664#define GL_COMBINER_MAPPING_NV 0x8543
2665#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2666#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2667#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2668#define GL_COMBINER_MUX_SUM_NV 0x8547
2669#define GL_COMBINER_SCALE_NV 0x8548
2670#define GL_COMBINER_BIAS_NV 0x8549
2671#define GL_COMBINER_AB_OUTPUT_NV 0x854A
2672#define GL_COMBINER_CD_OUTPUT_NV 0x854B
2673#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2674#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2675#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2676#define GL_COLOR_SUM_CLAMP_NV 0x854F
2677#define GL_COMBINER0_NV 0x8550
2678#define GL_COMBINER1_NV 0x8551
2679#define GL_COMBINER2_NV 0x8552
2680#define GL_COMBINER3_NV 0x8553
2681#define GL_COMBINER4_NV 0x8554
2682#define GL_COMBINER5_NV 0x8555
2683#define GL_COMBINER6_NV 0x8556
2684#define GL_COMBINER7_NV 0x8557
2685/* reuse GL_TEXTURE0_ARB */
2686/* reuse GL_TEXTURE1_ARB */
2687/* reuse GL_ZERO */
2688/* reuse GL_NONE */
2689/* reuse GL_FOG */
2690#endif
2691typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
2692typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
2693typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
2694typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
2695typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2696typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
2697typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2698typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
2699typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
2700typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
2701typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
2702typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
2703typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
2704/* GL_NV_register_combiners2 */
2705#ifndef GL_NV_register_combiners2
2706#define GL_NV_register_combiners2 1
2707#define GL_PER_STAGE_CONSTANTS_NV 0x8535
2708#endif
2709typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
2710typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
2711/* GL_NV_texture_shader */
2712#ifndef GL_NV_texture_shader
2713#define GL_NV_texture_shader 1
2714#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2715#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2716#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2717#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2718#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2719#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2720#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2721#define GL_SHADER_CONSISTENT_NV 0x86DD
2722#define GL_TEXTURE_SHADER_NV 0x86DE
2723#define GL_SHADER_OPERATION_NV 0x86DF
2724#define GL_CULL_MODES_NV 0x86E0
2725#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2726#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2727#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2728#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2729#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2730#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2731#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2732#define GL_CONST_EYE_NV 0x86E5
2733#define GL_PASS_THROUGH_NV 0x86E6
2734#define GL_CULL_FRAGMENT_NV 0x86E7
2735#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2736#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2737#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2738#define GL_DOT_PRODUCT_NV 0x86EC
2739#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2740#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2741#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2742#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2743#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2744#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2745#define GL_HILO_NV 0x86F4
2746#define GL_DSDT_NV 0x86F5
2747#define GL_DSDT_MAG_NV 0x86F6
2748#define GL_DSDT_MAG_VIB_NV 0x86F7
2749#define GL_HILO16_NV 0x86F8
2750#define GL_SIGNED_HILO_NV 0x86F9
2751#define GL_SIGNED_HILO16_NV 0x86FA
2752#define GL_SIGNED_RGBA_NV 0x86FB
2753#define GL_SIGNED_RGBA8_NV 0x86FC
2754#define GL_SIGNED_RGB_NV 0x86FE
2755#define GL_SIGNED_RGB8_NV 0x86FF
2756#define GL_SIGNED_LUMINANCE_NV 0x8701
2757#define GL_SIGNED_LUMINANCE8_NV 0x8702
2758#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2759#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2760#define GL_SIGNED_ALPHA_NV 0x8705
2761#define GL_SIGNED_ALPHA8_NV 0x8706
2762#define GL_SIGNED_INTENSITY_NV 0x8707
2763#define GL_SIGNED_INTENSITY8_NV 0x8708
2764#define GL_DSDT8_NV 0x8709
2765#define GL_DSDT8_MAG8_NV 0x870A
2766#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2767#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2768#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2769#define GL_HI_SCALE_NV 0x870E
2770#define GL_LO_SCALE_NV 0x870F
2771#define GL_DS_SCALE_NV 0x8710
2772#define GL_DT_SCALE_NV 0x8711
2773#define GL_MAGNITUDE_SCALE_NV 0x8712
2774#define GL_VIBRANCE_SCALE_NV 0x8713
2775#define GL_HI_BIAS_NV 0x8714
2776#define GL_LO_BIAS_NV 0x8715
2777#define GL_DS_BIAS_NV 0x8716
2778#define GL_DT_BIAS_NV 0x8717
2779#define GL_MAGNITUDE_BIAS_NV 0x8718
2780#define GL_VIBRANCE_BIAS_NV 0x8719
2781#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2782#define GL_TEXTURE_HI_SIZE_NV 0x871B
2783#define GL_TEXTURE_LO_SIZE_NV 0x871C
2784#define GL_TEXTURE_DS_SIZE_NV 0x871D
2785#define GL_TEXTURE_DT_SIZE_NV 0x871E
2786#define GL_TEXTURE_MAG_SIZE_NV 0x871F
2787#endif
2788/* GL_NV_texture_shader2 */
2789#ifndef GL_NV_texture_shader2
2790#define GL_NV_texture_shader2 1
2791#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2792#endif
2793/* GL_NV_texture_shader3 */
2794#ifndef GL_NV_texture_shader3
2795#define GL_NV_texture_shader3 1
2796#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2797#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2798#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2799#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2800#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2801#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2802#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2803#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2804#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2805#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2806#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2807#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2808#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2809#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2810#define GL_HILO8_NV 0x885E
2811#define GL_SIGNED_HILO8_NV 0x885F
2812#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2813#endif
2814/* GL_ATI_texture_env_combine3 */
2815#ifndef GL_ATI_texture_env_combine3
2816#define GL_ATI_texture_env_combine3 1
2817#define GL_MODULATE_ADD_ATI 0x8744
2818#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2819#define GL_MODULATE_SUBTRACT_ATI 0x8746
2820/* #define ONE */
2821/* #define ZERO */
2822#endif
2823
2824/**
2825 * Point sprites
2826 */
2827/* GL_ARB_point_sprite */
2828#ifndef GL_ARB_point_sprite
2829#define GL_ARB_point_sprite 1
2830#define GL_POINT_SPRITE_ARB 0x8861
2831#define GL_COORD_REPLACE_ARB 0x8862
2832#endif
2833/**
2834 * @TODO: GL_NV_point_sprite
2835 */
2836
2837/**
2838 * Occlusion Queries
2839 */
2840/* GL_ARB_occlusion_query */
2841#ifndef GL_ARB_occlusion_query
2842#define GL_ARB_occlusion_query 1
2843#define GL_SAMPLES_PASSED_ARB 0x8914
2844#define GL_QUERY_COUNTER_BITS_ARB 0x8864
2845#define GL_CURRENT_QUERY_ARB 0x8865
2846#define GL_QUERY_RESULT_ARB 0x8866
2847#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
2848#endif
2849typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries);
2850typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries);
2851typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query);
2852typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query);
2853typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target);
2854typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2855typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params);
2856typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params);
2857/* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */
2858#ifndef GL_HP_occlusion_test
2859#define GL_HP_occlusion_test 1
2860#define GL_OCCLUSION_TEST_HP 0x8165
2861#define GL_OCCLUSION_TEST_RESULT_HP 0x8165
2862#endif
2863/* GL_NV_occlusion_query */
2864#ifndef GL_NV_occlusion_query
2865#define GL_NV_occlusion_query 1
2866#define GL_PIXEL_COUNTER_BITS_NV 0x8864
2867#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2868#define GL_PIXEL_COUNT_NV 0x8866
2869#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2870#endif
2871typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
2872typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
2873typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id);
2874typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
2875typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
2876typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
2877typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
2878/* GL_EXT_stencil_two_side */
2879#ifndef GL_EXT_stencil_two_side
2880#define GL_EXT_stencil_two_side 1
2881#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2882#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2883#endif
2884typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
2885/* GL_ATI_separate_stencil */
2886#ifndef GL_ATI_separate_stencil
2887#define GL_ATI_separate_stencil 1
2888#define GL_STENCIL_BACK_FUNC_ATI 0x8800
2889#define GL_STENCIL_BACK_FAIL_ATI 0x8801
2890#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2891#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2892#endif
2893typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
2894typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
2895/* GL_NV_fence */
2896#ifndef GL_NV_fence
2897#define GL_NV_fence 1
2898#define GL_ALL_COMPLETED_NV 0x84F2
2899#define GL_FENCE_STATUS_NV 0x84F3
2900#define GL_FENCE_CONDITION_NV 0x84F4
2901#endif
2902typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *);
2903typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *);
2904typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum);
2905typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint);
2906typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint);
2907typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint);
2908typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
2909/* GL_APPLE_fence */
2910#ifndef GL_APPLE_fence
2911#define GL_APPLE_fence 1
2912#define GL_DRAW_PIXELS_APPLE 0x8A0A
2913#define GL_FENCE_APPLE 0x8A0B
2914#endif
2915typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
2916typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
2917typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint);
2918typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint);
2919typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint);
2920typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint);
2921typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
2922typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
2923/* GL_APPLE_client_storage */
2924#ifndef GL_APPLE_client_storage
2925#define GL_APPLE_client_storage 1
2926#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2927#endif
2928/* GLX_SGI_video_sync */
2929typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *);
2930typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *);
2931
2932/* GL_SGIS_generate_mipmap */
2933#ifndef GLX_SGIS_generate_mipmap
2934#define GL_GENERATE_MIPMAP_SGIS 0x8191
2935#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2936#define GLX_SGIS_generate_mipmap
2937#endif
2938
2939/* GL_NV_depth_clamp */
2940#ifndef GL_NV_depth_clamp
2941#define GL_DEPTH_CLAMP_NV 0x864F
2942#endif
2943
2944/* GL_APPLE_flush_render */
2945typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void);
2946typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
2947
2948/* GL_APPLE_ycbcr_422 */
2949#ifndef GL_APPLE_ycbcr_422
2950#define GL_APPLE_ycbcr_422
2951#define GL_YCBCR_422_APPLE 0x85B9
2952#define UNSIGNED_SHORT_8_8_APPLE 0x85BA
2953#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2954#endif
2955
2956/* GL_ARB_texture_rectangle */
2957#ifndef GL_ARB_texture_rectangle
2958#define GL_ARB_texture_rectangle
2959#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
2960#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
2961#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
2962#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
2963#define GL_SAMPLER_2D_RECT_ARB 0x8B63
2964#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
2965#endif
2966
2967/* GL_APPLE_float_pixels */
2968#ifndef GL_APPLE_float_pixels
2969#define GL_APPLE_float_pixels
2970#define GL_HALF_APPLE 0x140B
2971#define GL_COLOR_FLOAT_APPLE 0x8A0F
2972#define GL_RGBA_FLOAT32_APPLE 0x8814
2973#define GL_RGB_FLOAT32_APPLE 0x8815
2974#define GL_ALPHA_FLOAT32_APPLE 0x8816
2975#define GL_INTENSITY_FLOAT32_APPLE 0x8817
2976#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2977#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2978#define GL_RGBA_FLOAT16_APPLE 0x881A
2979#define GL_RGB_FLOAT16_APPLE 0x881B
2980#define GL_ALPHA_FLOAT16_APPLE 0x881C
2981#define GL_INTENSITY_FLOAT16_APPLE 0x881D
2982#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2983#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2984#endif
2985
2986/* GL_EXT_gpu_program_parameters */
2987#ifndef GL_EXT_gpu_program_parameters
2988#define GL_EXT_gpu_program_parameters
2989typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
2990typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
2991#endif
2992
2993/* GL_NV_light_max_exponent */
2994#ifndef GL_NV_light_max_exponent
2995#define GL_NV_light_max_exponent
2996#define GL_MAX_SHININESS_NV 0x8504
2997#define GL_MAX_SPOT_EXPONENT_NV 0x8505
2998#endif
2999
3000/* GL_ATI_fragment_shader */
3001#ifndef GL_ATI_fragment_shader
3002#define GL_ATI_fragment_shader
3003typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range);
3004typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id);
3005typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id);
3006typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) ();
3007typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) ();
3008typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle);
3009typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle);
3010typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask,
3011 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3012 GLuint arg1Mod);
3013typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask,
3014 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3015 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
3016 GLuint arg2Mod);
3017typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask,
3018 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3019 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
3020 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
3021 GLuint arg3Mod);
3022typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod,
3023 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
3024typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod,
3025 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
3026 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
3027typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod,
3028 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
3029 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
3030 GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
3031typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value);
3032#define GL_FRAGMENT_SHADER_ATI 0x8920
3033#define GL_REG_0_ATI 0x8921
3034#define GL_REG_1_ATI 0x8922
3035#define GL_REG_2_ATI 0x8923
3036#define GL_REG_3_ATI 0x8924
3037#define GL_REG_4_ATI 0x8925
3038#define GL_REG_5_ATI 0x8926
3039#define GL_CON_0_ATI 0x8941
3040#define GL_CON_1_ATI 0x8942
3041#define GL_CON_2_ATI 0x8943
3042#define GL_CON_3_ATI 0x8944
3043#define GL_CON_4_ATI 0x8945
3044#define GL_CON_5_ATI 0x8946
3045#define GL_CON_6_ATI 0x8947
3046#define GL_CON_7_ATI 0x8948
3047#define GL_MOV_ATI 0x8961
3048#define GL_ADD_ATI 0x8963
3049#define GL_MUL_ATI 0x8964
3050#define GL_SUB_ATI 0x8965
3051#define GL_DOT3_ATI 0x8966
3052#define GL_DOT4_ATI 0x8967
3053#define GL_MAD_ATI 0x8968
3054#define GL_LERP_ATI 0x8969
3055#define GL_CND_ATI 0x896A
3056#define GL_CND0_ATI 0x896B
3057#define GL_DOT2_ADD_ATI 0x896C
3058#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3059#define GL_SWIZZLE_STR_ATI 0x8976
3060#define GL_SWIZZLE_STQ_ATI 0x8977
3061#define GL_SWIZZLE_STR_DR_ATI 0x8978
3062#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3063#define GL_RED_BIT_ATI 0x00000001
3064#define GL_GREEN_BIT_ATI 0x00000002
3065#define GL_BLUE_BIT_ATI 0x00000004
3066#define GL_2X_BIT_ATI 0x00000001
3067#define GL_4X_BIT_ATI 0x00000002
3068#define GL_8X_BIT_ATI 0x00000004
3069#define GL_HALF_BIT_ATI 0x00000008
3070#define GL_QUARTER_BIT_ATI 0x00000010
3071#define GL_EIGHTH_BIT_ATI 0x00000020
3072#define GL_SATURATE_BIT_ATI 0x00000040
3073#define GL_2X_BIT_ATI 0x00000001
3074#define GL_COMP_BIT_ATI 0x00000002
3075#define GL_NEGATE_BIT_ATI 0x00000004
3076#define GL_BIAS_BIT_ATI 0x00000008
3077#endif
3078/* GL_ATI_texture_compression_3dc */
3079#ifndef GL_ATI_texture_compression_3dc
3080#define GL_ATI_texture_compression_3dc
3081#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
3082#endif
3083/* GL_EXT_texture_compression_rgtc */
3084#ifndef GL_EXT_texture_compression_rgtc
3085#define GL_EXT_texture_compression_rgtc
3086#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3087#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3088#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3089#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3090#endif
3091
3092/* GL_VERSION_2_0 */
3093#ifndef GL_VERSION_2_0
3094#define GL_VERSION_2_0 1
3095#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
3096#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
3097#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
3098#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
3099#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
3100#define GL_CURRENT_VERTEX_ATTRIB 0x8626
3101#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
3102#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
3103#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
3104#define GL_STENCIL_BACK_FUNC 0x8800
3105#define GL_STENCIL_BACK_FAIL 0x8801
3106#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
3107#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
3108#define GL_MAX_DRAW_BUFFERS 0x8824
3109#define GL_DRAW_BUFFER0 0x8825
3110#define GL_DRAW_BUFFER1 0x8826
3111#define GL_DRAW_BUFFER2 0x8827
3112#define GL_DRAW_BUFFER3 0x8828
3113#define GL_DRAW_BUFFER4 0x8829
3114#define GL_DRAW_BUFFER5 0x882A
3115#define GL_DRAW_BUFFER6 0x882B
3116#define GL_DRAW_BUFFER7 0x882C
3117#define GL_DRAW_BUFFER8 0x882D
3118#define GL_DRAW_BUFFER9 0x882E
3119#define GL_DRAW_BUFFER10 0x882F
3120#define GL_DRAW_BUFFER11 0x8830
3121#define GL_DRAW_BUFFER12 0x8831
3122#define GL_DRAW_BUFFER13 0x8832
3123#define GL_DRAW_BUFFER14 0x8833
3124#define GL_DRAW_BUFFER15 0x8834
3125#define GL_BLEND_EQUATION_ALPHA 0x883D
3126#define GL_POINT_SPRITE 0x8861
3127#define GL_COORD_REPLACE 0x8862
3128#define GL_MAX_VERTEX_ATTRIBS 0x8869
3129#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
3130#define GL_MAX_TEXTURE_COORDS 0x8871
3131#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
3132#define GL_FRAGMENT_SHADER 0x8B30
3133#define GL_VERTEX_SHADER 0x8B31
3134#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
3135#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
3136#define GL_MAX_VARYING_FLOATS 0x8B4B
3137#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
3138#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
3139#define GL_SHADER_TYPE 0x8B4F
3140#define GL_FLOAT_VEC2 0x8B50
3141#define GL_FLOAT_VEC3 0x8B51
3142#define GL_FLOAT_VEC4 0x8B52
3143#define GL_INT_VEC2 0x8B53
3144#define GL_INT_VEC3 0x8B54
3145#define GL_INT_VEC4 0x8B55
3146#define GL_BOOL 0x8B56
3147#define GL_BOOL_VEC2 0x8B57
3148#define GL_BOOL_VEC3 0x8B58
3149#define GL_BOOL_VEC4 0x8B59
3150#define GL_FLOAT_MAT2 0x8B5A
3151#define GL_FLOAT_MAT3 0x8B5B
3152#define GL_FLOAT_MAT4 0x8B5C
3153#define GL_SAMPLER_1D 0x8B5D
3154#define GL_SAMPLER_2D 0x8B5E
3155#define GL_SAMPLER_3D 0x8B5F
3156#define GL_SAMPLER_CUBE 0x8B60
3157#define GL_SAMPLER_1D_SHADOW 0x8B61
3158#define GL_SAMPLER_2D_SHADOW 0x8B62
3159#define GL_DELETE_STATUS 0x8B80
3160#define GL_COMPILE_STATUS 0x8B81
3161#define GL_LINK_STATUS 0x8B82
3162#define GL_VALIDATE_STATUS 0x8B83
3163#define GL_INFO_LOG_LENGTH 0x8B84
3164#define GL_ATTACHED_SHADERS 0x8B85
3165#define GL_ACTIVE_UNIFORMS 0x8B86
3166#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
3167#define GL_SHADER_SOURCE_LENGTH 0x8B88
3168#define GL_ACTIVE_ATTRIBUTES 0x8B89
3169#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
3170#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
3171#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
3172#define GL_CURRENT_PROGRAM 0x8B8D
3173#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
3174#define GL_LOWER_LEFT 0x8CA1
3175#define GL_UPPER_LEFT 0x8CA2
3176#define GL_STENCIL_BACK_REF 0x8CA3
3177#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
3178#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
3179typedef char GLchar;
3180#endif
3181typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
3182typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
3183typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
3184typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
3185typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
3186typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader);
3187typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
3188typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader);
3189typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void);
3190typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type);
3191typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program);
3192typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader);
3193typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader);
3194typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3195typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3196typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3197typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3198typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
3199typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
3200typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
3201typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3202typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
3203typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3204typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
3205typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
3206typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
3207typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
3208typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
3209typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
3210typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
3211typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
3212typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program);
3213typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader);
3214typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program);
3215typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
3216typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program);
3217typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0);
3218typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
3219typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
3220typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
3221typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0);
3222typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
3223typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
3224typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
3225typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3226typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3227typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3228typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3229typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
3230typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
3231typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
3232typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
3233typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3234typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3235typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3236typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program);
3237typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
3238typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
3239typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
3240typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
3241typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
3242typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
3243typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
3244typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
3245typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
3246typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
3247typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
3248typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
3249typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
3250typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
3251typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
3252typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
3253typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
3254typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
3255typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
3256typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
3257typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
3258typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
3259typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
3260typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
3261typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
3262typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
3263typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3264typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
3265typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
3266typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
3267typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
3268typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
3269typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
3270typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
3271typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
3272typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
3273typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
3274
3275
3276/****************************************************
3277 * OpenGL Official Version
3278 * defines
3279 ****************************************************/
3280/* GL_VERSION_1_3 */
3281#if !defined(GL_DOT3_RGBA)
3282# define GL_DOT3_RGBA 0x8741
3283#endif
3284#if !defined(GL_SUBTRACT)
3285# define GL_SUBTRACT 0x84E7
3286#endif
3287
3288
3289/****************************************************
3290 * Enumerated types
3291 ****************************************************/
3292typedef enum _GL_Vendors {
3293 VENDOR_WINE = 0x0,
3294 VENDOR_MESA = 0x1,
3295 VENDOR_ATI = 0x1002,
3296 VENDOR_NVIDIA = 0x10de,
3297 VENDOR_INTEL = 0x8086
3298} GL_Vendors;
3299
3300typedef enum _GL_Cards {
3301 CARD_WINE = 0x0,
3302
3303 CARD_ATI_RAGE_128PRO = 0x5246,
3304 CARD_ATI_RADEON_7200 = 0x5144,
3305 CARD_ATI_RADEON_8500 = 0x514c,
3306 CARD_ATI_RADEON_9500 = 0x4144,
3307 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
3308 CARD_ATI_RADEON_X700 = 0x5e4c,
3309 CARD_ATI_RADEON_X1600 = 0x71c2,
3310 CARD_ATI_RADEON_HD2300 = 0x7210,
3311 CARD_ATI_RADEON_HD2600 = 0x9581,
3312 CARD_ATI_RADEON_HD2900 = 0x9400,
3313 CARD_ATI_RADEON_HD3200 = 0x9620,
3314
3315 CARD_NVIDIA_RIVA_128 = 0x0018,
3316 CARD_NVIDIA_RIVA_TNT = 0x0020,
3317 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
3318 CARD_NVIDIA_GEFORCE = 0x0100,
3319 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
3320 CARD_NVIDIA_GEFORCE2 = 0x0150,
3321 CARD_NVIDIA_GEFORCE3 = 0x0200,
3322 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
3323 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
3324 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
3325 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
3326 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
3327 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
3328 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
3329 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
3330 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
3331 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
3332 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
3333 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
3334 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
3335 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
3336 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
3337 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
3338 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
3339 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
3340 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
3341 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
3342 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
3343 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
3344 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
3345 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
3346
3347 CARD_INTEL_845G = 0x2562,
3348 CARD_INTEL_I830G = 0x3577,
3349 CARD_INTEL_I855G = 0x3582,
3350 CARD_INTEL_I865G = 0x2572,
3351 CARD_INTEL_I915G = 0x2582,
3352 CARD_INTEL_I915GM = 0x2592,
3353 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950?? */
3354} GL_Cards;
3355
3356#define WINE_DEFAULT_VIDMEM 64*1024*1024
3357
3358typedef enum _GL_VSVersion {
3359 VS_VERSION_NOT_SUPPORTED = 0x0,
3360 VS_VERSION_10 = 0x10,
3361 VS_VERSION_11 = 0x11,
3362 VS_VERSION_20 = 0x20,
3363 VS_VERSION_30 = 0x30,
3364 /*Force 32-bits*/
3365 VS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3366} GL_VSVersion;
3367
3368typedef enum _GL_PSVersion {
3369 PS_VERSION_NOT_SUPPORTED = 0x0,
3370 PS_VERSION_10 = 0x10,
3371 PS_VERSION_11 = 0x11,
3372 PS_VERSION_12 = 0x12,
3373 PS_VERSION_13 = 0x13,
3374 PS_VERSION_14 = 0x14,
3375 PS_VERSION_20 = 0x20,
3376 PS_VERSION_30 = 0x30,
3377 /*Force 32-bits*/
3378 PS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3379} GL_PSVersion;
3380
3381#define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
3382
3383/* OpenGL Supported Extensions (ARB and EXT) */
3384typedef enum _GL_SupportedExt {
3385 /* ARB */
3386 ARB_COLOR_BUFFER_FLOAT,
3387 ARB_DRAW_BUFFERS,
3388 ARB_FRAGMENT_PROGRAM,
3389 ARB_FRAGMENT_SHADER,
3390 ARB_GEOMETRY_SHADER4,
3391 ARB_IMAGING,
3392 ARB_MULTISAMPLE,
3393 ARB_MULTITEXTURE,
3394 ARB_OCCLUSION_QUERY,
3395 ARB_POINT_PARAMETERS,
3396 ARB_PIXEL_BUFFER_OBJECT,
3397 ARB_POINT_SPRITE,
3398 ARB_TEXTURE_COMPRESSION,
3399 ARB_TEXTURE_CUBE_MAP,
3400 ARB_TEXTURE_ENV_ADD,
3401 ARB_TEXTURE_ENV_COMBINE,
3402 ARB_TEXTURE_ENV_DOT3,
3403 ARB_TEXTURE_FLOAT,
3404 ARB_HALF_FLOAT_PIXEL,
3405 ARB_TEXTURE_BORDER_CLAMP,
3406 ARB_TEXTURE_MIRRORED_REPEAT,
3407 ARB_TEXTURE_NON_POWER_OF_TWO,
3408 ARB_TEXTURE_RECTANGLE,
3409 ARB_TEXTURE_RG,
3410 ARB_VERTEX_PROGRAM,
3411 ARB_VERTEX_BLEND,
3412 ARB_VERTEX_BUFFER_OBJECT,
3413 ARB_VERTEX_SHADER,
3414 ARB_SHADER_OBJECTS,
3415 ARB_SHADER_TEXTURE_LOD,
3416 ARB_HALF_FLOAT_VERTEX,
3417 /* EXT */
3418 EXT_BLEND_COLOR,
3419 EXT_BLEND_MINMAX,
3420 EXT_BLEND_EQUATION_SEPARATE,
3421 EXT_BLEND_FUNC_SEPARATE,
3422 EXT_FOG_COORD,
3423 EXT_FRAMEBUFFER_OBJECT,
3424 EXT_FRAMEBUFFER_BLIT,
3425 EXT_FRAMEBUFFER_MULTISAMPLE,
3426 EXT_PALETTED_TEXTURE,
3427 EXT_PIXEL_BUFFER_OBJECT,
3428 EXT_POINT_PARAMETERS,
3429 EXT_SECONDARY_COLOR,
3430 EXT_STENCIL_TWO_SIDE,
3431 EXT_STENCIL_WRAP,
3432 EXT_TEXTURE3D,
3433 EXT_TEXTURE_COMPRESSION_S3TC,
3434 EXT_TEXTURE_COMPRESSION_RGTC,
3435 EXT_TEXTURE_FILTER_ANISOTROPIC,
3436 EXT_TEXTURE_LOD,
3437 EXT_TEXTURE_LOD_BIAS,
3438 EXT_TEXTURE_ENV_ADD,
3439 EXT_TEXTURE_ENV_COMBINE,
3440 EXT_TEXTURE_ENV_DOT3,
3441 EXT_TEXTURE_SRGB,
3442 EXT_TEXTURE_SWIZZLE,
3443 EXT_GPU_PROGRAM_PARAMETERS,
3444 EXT_VERTEX_ARRAY_BGRA,
3445 /* NVIDIA */
3446 NV_HALF_FLOAT,
3447 NV_FOG_DISTANCE,
3448 NV_FRAGMENT_PROGRAM,
3449 NV_FRAGMENT_PROGRAM2,
3450 NV_OCCLUSION_QUERY,
3451 NV_REGISTER_COMBINERS,
3452 NV_REGISTER_COMBINERS2,
3453 NV_TEXGEN_REFLECTION,
3454 NV_TEXTURE_ENV_COMBINE4,
3455 NV_TEXTURE_SHADER,
3456 NV_TEXTURE_SHADER2,
3457 NV_TEXTURE_SHADER3,
3458 NV_VERTEX_PROGRAM,
3459 NV_VERTEX_PROGRAM1_1,
3460 NV_VERTEX_PROGRAM2,
3461 NV_VERTEX_PROGRAM3,
3462 NV_FENCE,
3463 NV_DEPTH_CLAMP,
3464 NV_LIGHT_MAX_EXPONENT,
3465 /* ATI */
3466 ATI_SEPARATE_STENCIL,
3467 ATI_TEXTURE_ENV_COMBINE3,
3468 ATI_TEXTURE_MIRROR_ONCE,
3469 EXT_VERTEX_SHADER,
3470 ATI_FRAGMENT_SHADER,
3471 ATI_TEXTURE_COMPRESSION_3DC,
3472 /* APPLE */
3473 APPLE_FENCE,
3474 APPLE_CLIENT_STORAGE,
3475 APPLE_FLUSH_RENDER,
3476 APPLE_YCBCR_422,
3477 APPLE_FLOAT_PIXELS,
3478 /* SGI */
3479 SGI_VIDEO_SYNC,
3480 SGIS_GENERATE_MIPMAP,
3481
3482 /* Internally used */
3483 WINE_NORMALIZED_TEXRECT,
3484
3485 /* WGL extensions */
3486 WGL_ARB_PBUFFER,
3487 WGL_ARB_PIXEL_FORMAT,
3488 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
3489
3490 OPENGL_SUPPORTED_EXT_END
3491} GL_SupportedExt;
3492
3493
3494/****************************************************
3495 * #Defines
3496 ****************************************************/
3497#define GL_EXT_FUNCS_GEN \
3498 /** ARB Extensions **/ \
3499 /* GL_ARB_color_buffer_float */ \
3500 USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL )\
3501 /* GL_ARB_draw_buffers */ \
3502 USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL )\
3503 /* GL_ARB_geometry_shader4 */ \
3504 USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL ) \
3505 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL ) \
3506 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL ) \
3507 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL ) \
3508 /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
3509 USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColorEXT, EXT_BLEND_COLOR, NULL )\
3510 USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquationEXT, EXT_BLEND_MINMAX, NULL )\
3511 /* GL_ARB_multisample */ \
3512 USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB, ARB_MULTISAMPLE, NULL )\
3513 /* GL_ARB_multitexture */ \
3514 USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB, ARB_MULTITEXTURE, NULL )\
3515 USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, ARB_MULTITEXTURE, NULL )\
3516 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL )\
3517 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL )\
3518 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL )\
3519 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL )\
3520 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL )\
3521 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL )\
3522 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL )\
3523 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL )\
3524 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL )\
3525 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL )\
3526 /* GL_ARB_occlusion_query */ \
3527 USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
3528 USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
3529 USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL )\
3530 USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB, ARB_OCCLUSION_QUERY, NULL )\
3531 USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL )\
3532 USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL )\
3533 /* GL_ARB_point_parameters */ \
3534 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, ARB_POINT_PARAMETERS, NULL )\
3535 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL )\
3536 /* GL_ARB_texture_compression */ \
3537 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3538 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3539 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3540 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3541 USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION,NULL )\
3542 /* GL_ARB_vertex_blend */ \
3543 USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB, ARB_VERTEX_BLEND, NULL )\
3544 USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB, ARB_VERTEX_BLEND, NULL )\
3545 USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB, ARB_VERTEX_BLEND, NULL )\
3546 USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB, ARB_VERTEX_BLEND, NULL )\
3547 USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB, ARB_VERTEX_BLEND, NULL )\
3548 USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB, ARB_VERTEX_BLEND, NULL )\
3549 USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB, ARB_VERTEX_BLEND, NULL )\
3550 USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB, ARB_VERTEX_BLEND, NULL )\
3551 USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB, ARB_VERTEX_BLEND, NULL )\
3552 USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB, ARB_VERTEX_BLEND, NULL )\
3553 /* GL_ARB_vertex_buffer_object */ \
3554 USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3555 USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3556 USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3557 USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3558 USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3559 USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3560 USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3561 USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3562 USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3563 USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3564 USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3565 /** EXT Extensions **/ \
3566 /* GL_EXT_blend_equation_separate */ \
3567 USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL)\
3568 /* GL_EXT_blend_func_separate */ \
3569 USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL)\
3570 /* GL_EXT_fog_coord */ \
3571 USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT, EXT_FOG_COORD, NULL )\
3572 USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT, EXT_FOG_COORD, NULL )\
3573 USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT, EXT_FOG_COORD, NULL )\
3574 USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoorddvEXT, EXT_FOG_COORD, NULL )\
3575 USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT, EXT_FOG_COORD, NULL )\
3576 /* GL_EXT_framebuffer_object */ \
3577 USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3578 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3579 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3580 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3581 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3582 USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3583 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3584 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3585 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3586 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3587 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3588 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3589 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3590 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3591 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3592 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3593 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3594 /* GL_EXT_framebuffer_blit */ \
3595 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL )\
3596 /* GL_EXT_framebuffer_multisample */ \
3597 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\
3598 /* GL_EXT_paletted_texture */ \
3599 USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT, EXT_PALETTED_TEXTURE, NULL )\
3600 /* GL_EXT_point_parameters */ \
3601 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL )\
3602 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL )\
3603 /* GL_EXT_secondary_color */ \
3604 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL )\
3605 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL )\
3606 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL )\
3607 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL )\
3608 USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL )\
3609 /* GL_EXT_texture3D */ \
3610 USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D)\
3611 USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D)\
3612 /* GL_ARB_vertex_program */ \
3613 USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
3614 USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB, ARB_VERTEX_PROGRAM, NULL )\
3615 USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB, ARB_VERTEX_PROGRAM, NULL )\
3616 USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
3617 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3618 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3619 USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL )\
3620 USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
3621 USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
3622 USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL )\
3623 USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL )\
3624 USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL )\
3625 USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL )\
3626 USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL )\
3627 USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL )\
3628 USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL )\
3629 USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL )\
3630 USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL )\
3631 USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL )\
3632 USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL )\
3633 USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL )\
3634 USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL )\
3635 USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL )\
3636 USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL )\
3637 USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL )\
3638 USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL )\
3639 USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL )\
3640 USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL )\
3641 USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL )\
3642 USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL )\
3643 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL )\
3644 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL )\
3645 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL )\
3646 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL )\
3647 USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL )\
3648 USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL )\
3649 USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL )\
3650 USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL )\
3651 USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3652 USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL )\
3653 USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL )\
3654 USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL )\
3655 USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL )\
3656 USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL )\
3657 USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL )\
3658 USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL )\
3659 /* GL_ARB_shader_objects */ \
3660 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL )\
3661 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL )\
3662 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL )\
3663 USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL )\
3664 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB, ARB_SHADER_OBJECTS, NULL )\
3665 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB, ARB_SHADER_OBJECTS, NULL )\
3666 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB, ARB_SHADER_OBJECTS, NULL )\
3667 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB, ARB_SHADER_OBJECTS, NULL )\
3668 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB, ARB_SHADER_OBJECTS, NULL )\
3669 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB, ARB_SHADER_OBJECTS, NULL )\
3670 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB, ARB_SHADER_OBJECTS, NULL )\
3671 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB, ARB_SHADER_OBJECTS, NULL )\
3672 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, glUniform1fvARB, ARB_SHADER_OBJECTS, NULL )\
3673 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, glUniform2fvARB, ARB_SHADER_OBJECTS, NULL )\
3674 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, glUniform3fvARB, ARB_SHADER_OBJECTS, NULL )\
3675 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\
3676 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB, ARB_SHADER_OBJECTS, NULL )\
3677 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB, ARB_SHADER_OBJECTS, NULL )\
3678 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB, ARB_SHADER_OBJECTS, NULL )\
3679 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\
3680 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\
3681 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\
3682 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\
3683 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL )\
3684 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniformivARB, ARB_SHADER_OBJECTS, NULL )\
3685 USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\
3686 USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
3687 USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\
3688 USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
3689 USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB, ARB_SHADER_OBJECTS, NULL )\
3690 USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
3691 USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB, ARB_SHADER_OBJECTS, NULL )\
3692 USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB, ARB_SHADER_OBJECTS, NULL )\
3693 USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB, ARB_SHADER_OBJECTS, NULL )\
3694 USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL )\
3695 USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB, ARB_SHADER_OBJECTS, NULL )\
3696 USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL )\
3697 USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB, ARB_SHADER_OBJECTS, NULL )\
3698 USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
3699 USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
3700 USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
3701 /* GL_EXT_stencil_two_side */ \
3702 USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL )\
3703 /* GL_ATI_separate_stencil */ \
3704 USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
3705 USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
3706 /* GL_NV_half_float */ \
3707 USE_GL_FUNC(PGLFNVERTEX2HNVPROC, glVertex2hNV, NV_HALF_FLOAT, NULL )\
3708 USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, glVertex2hvNV, NV_HALF_FLOAT, NULL )\
3709 USE_GL_FUNC(PGLFNVERTEX3HNVPROC, glVertex3hNV, NV_HALF_FLOAT, NULL )\
3710 USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, glVertex3hvNV, NV_HALF_FLOAT, NULL )\
3711 USE_GL_FUNC(PGLFNVERTEX4HNVPROC, glVertex4hNV, NV_HALF_FLOAT, NULL )\
3712 USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, glVertex4hvNV, NV_HALF_FLOAT, NULL )\
3713 USE_GL_FUNC(PGLFNNORMAL3HNVPROC, glNormal3hNV, NV_HALF_FLOAT, NULL )\
3714 USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, glNormal3hvNV, NV_HALF_FLOAT, NULL )\
3715 USE_GL_FUNC(PGLFNCOLOR3HNVPROC, glColor3hNV, NV_HALF_FLOAT, NULL )\
3716 USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, glColor3hvNV, NV_HALF_FLOAT, NULL )\
3717 USE_GL_FUNC(PGLFNCOLOR4HNVPROC, glColor4hNV, NV_HALF_FLOAT, NULL )\
3718 USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, glColor4hvNV, NV_HALF_FLOAT, NULL )\
3719 USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, glTexCoord1hNV, NV_HALF_FLOAT, NULL )\
3720 USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, glTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
3721 USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, glTexCoord2hNV, NV_HALF_FLOAT, NULL )\
3722 USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, glTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
3723 USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, glTexCoord3hNV, NV_HALF_FLOAT, NULL )\
3724 USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, glTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
3725 USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, glTexCoord4hNV, NV_HALF_FLOAT, NULL )\
3726 USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, glTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
3727 USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL )\
3728 USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
3729 USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL )\
3730 USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
3731 USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL )\
3732 USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
3733 USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL )\
3734 USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
3735 USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, glFogCoordhNV, NV_HALF_FLOAT, NULL )\
3736 USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, glFogCoordhvNV, NV_HALF_FLOAT, NULL )\
3737 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, glSecondaryColor3hNV, NV_HALF_FLOAT, NULL )\
3738 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL )\
3739 USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, glVertexWeighthNV, NV_HALF_FLOAT, NULL )\
3740 USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, glVertexWeighthvNV, NV_HALF_FLOAT, NULL )\
3741 USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, glVertexAttrib1hNV, NV_HALF_FLOAT, NULL )\
3742 USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL )\
3743 USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, glVertexAttrib2hNV, NV_HALF_FLOAT, NULL )\
3744 USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL )\
3745 USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, glVertexAttrib3hNV, NV_HALF_FLOAT, NULL )\
3746 USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL )\
3747 USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, glVertexAttrib4hNV, NV_HALF_FLOAT, NULL )\
3748 USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL )\
3749 USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL )\
3750 USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL )\
3751 USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL )\
3752 USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL )\
3753 /* GL_NV_register_combiners */ \
3754 USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
3755 USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL )\
3756 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL )\
3757 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL )\
3758 USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL )\
3759 USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL )\
3760 USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
3761 /* GL_NV_fence */ \
3762 USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV, NV_FENCE, NULL )\
3763 USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV, NV_FENCE, NULL )\
3764 USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV, NV_FENCE, NULL )\
3765 USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV, NV_FENCE, NULL )\
3766 USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV, NV_FENCE, NULL )\
3767 USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV, NV_FENCE, NULL )\
3768 USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV, NV_FENCE, NULL )\
3769 /* GL_APPLE_fence */ \
3770 USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE, APPLE_FENCE, NULL )\
3771 USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE, APPLE_FENCE, NULL )\
3772 USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE, APPLE_FENCE, NULL )\
3773 USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE, APPLE_FENCE, NULL )\
3774 USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE, APPLE_FENCE, NULL )\
3775 USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE, APPLE_FENCE, NULL )\
3776 USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE, APPLE_FENCE, NULL )\
3777 USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE, APPLE_FENCE, NULL )\
3778 /* GLX_SGI_video_sync */ \
3779 USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
3780 USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
3781 /* GL_APPLE_flush_render */ \
3782 USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
3783 USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
3784 /* GL_EXT_gpu_program_parameters */ \
3785 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3786 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3787 /* GL_ATI_fragment_shader */ \
3788 USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL )\
3789 USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3790 USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3791 USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3792 USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3793 USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL )\
3794 USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL )\
3795 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
3796 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
3797 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
3798 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
3799 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
3800 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
3801 USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL )
3802
3803/****************************************************
3804 * OpenGL WGL defines and functions pointer
3805 ****************************************************/
3806
3807/* WGL_ARB_extensions_string */
3808typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
3809/* WGL_ARB_multisample */
3810#ifndef WGL_ARB_multisample
3811#define WGL_SAMPLE_BUFFERS_ARB 0x2041
3812#define WGL_SAMPLES_ARB 0x2042
3813#endif
3814/* WGL_ARB_pixel_format */
3815#ifndef WGL_ARB_pixel_format
3816#define WGL_ARB_pixel_format 1
3817#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
3818#define WGL_DRAW_TO_WINDOW_ARB 0x2001
3819#define WGL_DRAW_TO_BITMAP_ARB 0x2002
3820#define WGL_ACCELERATION_ARB 0x2003
3821#define WGL_NEED_PALETTE_ARB 0x2004
3822#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
3823#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
3824#define WGL_SWAP_METHOD_ARB 0x2007
3825#define WGL_NUMBER_OVERLAYS_ARB 0x2008
3826#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
3827#define WGL_TRANSPARENT_ARB 0x200A
3828#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
3829#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
3830#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
3831#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
3832#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
3833#define WGL_SHARE_DEPTH_ARB 0x200C
3834#define WGL_SHARE_STENCIL_ARB 0x200D
3835#define WGL_SHARE_ACCUM_ARB 0x200E
3836#define WGL_SUPPORT_GDI_ARB 0x200F
3837#define WGL_SUPPORT_OPENGL_ARB 0x2010
3838#define WGL_DOUBLE_BUFFER_ARB 0x2011
3839#define WGL_STEREO_ARB 0x2012
3840#define WGL_PIXEL_TYPE_ARB 0x2013
3841#define WGL_COLOR_BITS_ARB 0x2014
3842#define WGL_RED_BITS_ARB 0x2015
3843#define WGL_RED_SHIFT_ARB 0x2016
3844#define WGL_GREEN_BITS_ARB 0x2017
3845#define WGL_GREEN_SHIFT_ARB 0x2018
3846#define WGL_BLUE_BITS_ARB 0x2019
3847#define WGL_BLUE_SHIFT_ARB 0x201A
3848#define WGL_ALPHA_BITS_ARB 0x201B
3849#define WGL_ALPHA_SHIFT_ARB 0x201C
3850#define WGL_ACCUM_BITS_ARB 0x201D
3851#define WGL_ACCUM_RED_BITS_ARB 0x201E
3852#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
3853#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
3854#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
3855#define WGL_DEPTH_BITS_ARB 0x2022
3856#define WGL_STENCIL_BITS_ARB 0x2023
3857#define WGL_AUX_BUFFERS_ARB 0x2024
3858#define WGL_NO_ACCELERATION_ARB 0x2025
3859#define WGL_GENERIC_ACCELERATION_ARB 0x2026
3860#define WGL_FULL_ACCELERATION_ARB 0x2027
3861#define WGL_SWAP_EXCHANGE_ARB 0x2028
3862#define WGL_SWAP_COPY_ARB 0x2029
3863#define WGL_SWAP_UNDEFINED_ARB 0x202A
3864#define WGL_TYPE_RGBA_ARB 0x202B
3865#define WGL_TYPE_COLORINDEX_ARB 0x202C
3866#endif
3867typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
3868typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
3869typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
3870/* WGL_ARB_make_current_read */
3871typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
3872typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void);
3873/* WGL_ARB_pbuffer */
3874#ifndef WGL_ARB_pbuffer
3875#define WGL_ARB_pbuffer 1
3876#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
3877#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
3878#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
3879#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
3880#define WGL_PBUFFER_LARGEST_ARB 0x2033
3881#define WGL_PBUFFER_WIDTH_ARB 0x2034
3882#define WGL_PBUFFER_HEIGHT_ARB 0x2035
3883#define WGL_PBUFFER_LOST_ARB 0x2036
3884#endif
3885DECLARE_HANDLE(HPBUFFERARB);
3886typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
3887typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
3888typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
3889typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
3890typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
3891#ifndef WGL_ARB_pixel_format_float
3892#define WGL_ARB_pixel_format_float 1
3893#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
3894#endif
3895/* WGL_WINE_pixel_format_passthrough */
3896typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd);
3897
3898#define WGL_EXT_FUNCS_GEN \
3899 USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
3900 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
3901 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
3902 USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
3903 USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \
3904 USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \
3905 USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
3906 USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
3907 USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
3908 USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
3909 USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
3910 USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
3911
3912
3913/****************************************************
3914 * Structures
3915 ****************************************************/
3916
3917#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
3918typedef struct _WineD3D_GL_Info {
3919
3920 DWORD glx_version;
3921 DWORD gl_version;
3922
3923 GL_Vendors gl_vendor;
3924 GL_Cards gl_card;
3925 UINT vidmem;
3926 DWORD driver_version;
3927 DWORD driver_version_hipart;
3928 CHAR driver_description[255];
3929 CHAR gl_renderer[255];
3930 /**
3931 * CAPS Constants
3932 */
3933 UINT max_buffers;
3934 UINT max_lights;
3935 UINT max_textures;
3936 UINT max_texture_stages;
3937 UINT max_fragment_samplers;
3938 UINT max_vertex_samplers;
3939 UINT max_combined_samplers;
3940 UINT max_sampler_stages;
3941 UINT max_clipplanes;
3942 UINT max_texture_size;
3943 UINT max_texture3d_size;
3944 float max_pointsize, max_pointsizemin;
3945 UINT max_point_sprite_units;
3946 UINT max_blends;
3947 UINT max_anisotropy;
3948 UINT max_glsl_varyings;
3949 float max_shininess;
3950
3951 unsigned max_vshader_constantsF;
3952 unsigned max_pshader_constantsF;
3953
3954 unsigned vs_arb_constantsF;
3955 unsigned vs_arb_max_instructions;
3956 unsigned vs_arb_max_temps;
3957 unsigned ps_arb_constantsF;
3958 unsigned ps_arb_max_instructions;
3959 unsigned ps_arb_max_temps;
3960 unsigned vs_glsl_constantsF;
3961 unsigned ps_glsl_constantsF;
3962
3963 GL_PSVersion ps_arb_version;
3964 GL_PSVersion ps_nv_version;
3965
3966 GL_VSVersion vs_arb_version;
3967 GL_VSVersion vs_nv_version;
3968 GL_VSVersion vs_ati_version;
3969
3970 BOOL arb_vs_offset_limit;
3971 BOOL set_texcoord_w;
3972 DWORD reserved_glsl_constants;
3973
3974 BOOL supported[OPENGL_SUPPORTED_EXT_END + 1];
3975
3976 /** OpenGL EXT and ARB functions ptr */
3977 GL_EXT_FUNCS_GEN
3978 /** OpenGL WGL functions ptr */
3979 WGL_EXT_FUNCS_GEN
3980
3981 struct GlPixelFormatDesc *gl_formats;
3982} WineD3D_GL_Info;
3983#undef USE_GL_FUNC
3984
3985struct driver_quirk {
3986 BOOL (*match)(const WineD3D_GL_Info *gl_info);
3987 void (*apply)(WineD3D_GL_Info *gl_info);
3988 const char *description;
3989};
3990
3991#endif /* __WINE_WINED3D_GL */
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