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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/wined3d_gl.h@ 27629

Last change on this file since 27629 was 25949, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.36 and disable unnecessary fbo state poll

  • Property svn:eol-style set to native
File size: 239.5 KB
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1/*
2 * Direct3D wine OpenGL include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 *
23 *
24 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25 * Copyright (C) 1999-2006 Brian Paul
26 *
27 * From the Mesa-license:
28 * Permission is hereby granted, free of charge, to any person obtaining a
29 * copy of this software and associated documentation files (the "Software"),
30 * to deal in the Software without restriction, including without limitation
31 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32 * and/or sell copies of the Software, and to permit persons to whom the
33 * Software is furnished to do so, subject to the following conditions:
34 *
35 * The above copyright notice and this permission notice shall be included
36 * in all copies or substantial portions of the Software.
37 *
38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
41 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44 */
45
46/*
47 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
48 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
49 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
50 * a choice of LGPL license versions is made available with the language indicating
51 * that LGPLv2 or any later version may be used, or where a choice of which version
52 * of the LGPL is applied is otherwise unspecified.
53 */
54
55#ifndef __WINE_WINED3D_GL_H
56#define __WINE_WINED3D_GL_H
57
58#ifdef USE_WIN32_OPENGL
59#define WINE_GLAPI __stdcall
60#else
61#define WINE_GLAPI
62#endif
63
64/****************************************************
65 * OpenGL 1.0/1.1/1.2/1.3
66 * types, #defines and function pointers
67 ****************************************************/
68
69/* Types */
70typedef unsigned int GLbitfield;
71typedef unsigned char GLboolean;
72typedef signed char GLbyte;
73typedef unsigned char GLubyte;
74typedef short GLshort;
75typedef unsigned short GLushort;
76typedef int GLint;
77typedef unsigned int GLuint;
78typedef unsigned int GLenum;
79typedef float GLfloat;
80typedef int GLsizei;
81typedef float GLclampf;
82typedef double GLdouble;
83typedef double GLclampd;
84typedef void GLvoid;
85typedef ptrdiff_t GLintptr;
86typedef ptrdiff_t GLsizeiptr;
87
88/* Booleans */
89#define GL_FALSE 0x0
90#define GL_TRUE 0x1
91
92/* Data types */
93#define GL_BYTE 0x1400
94#define GL_UNSIGNED_BYTE 0x1401
95#define GL_SHORT 0x1402
96#define GL_UNSIGNED_SHORT 0x1403
97#define GL_INT 0x1404
98#define GL_UNSIGNED_INT 0x1405
99#define GL_FLOAT 0x1406
100#define GL_DOUBLE 0x140A
101#define GL_2_BYTES 0x1407
102#define GL_3_BYTES 0x1408
103#define GL_4_BYTES 0x1409
104
105/* Errors */
106#define GL_NO_ERROR 0x0
107#define GL_INVALID_VALUE 0x0501
108#define GL_INVALID_ENUM 0x0500
109#define GL_INVALID_OPERATION 0x0502
110#define GL_STACK_OVERFLOW 0x0503
111#define GL_STACK_UNDERFLOW 0x0504
112#define GL_OUT_OF_MEMORY 0x0505
113
114/* Utility */
115#define GL_VENDOR 0x1F00
116#define GL_RENDERER 0x1F01
117#define GL_VERSION 0x1F02
118#define GL_EXTENSIONS 0x1F03
119
120/* Accumulation buffer */
121#define GL_ACCUM_RED_BITS 0x0D58
122#define GL_ACCUM_GREEN_BITS 0x0D59
123#define GL_ACCUM_BLUE_BITS 0x0D5A
124#define GL_ACCUM_ALPHA_BITS 0x0D5B
125#define GL_ACCUM_CLEAR_VALUE 0x0B80
126#define GL_ACCUM 0x0100
127#define GL_ADD 0x0104
128#define GL_LOAD 0x0101
129#define GL_MULT 0x0103
130#define GL_RETURN 0x0102
131
132/* Alpha testing */
133#define GL_ALPHA_TEST 0x0BC0
134#define GL_ALPHA_TEST_REF 0x0BC2
135#define GL_ALPHA_TEST_FUNC 0x0BC1
136
137/* Blending */
138#define GL_BLEND 0x0BE2
139#define GL_BLEND_SRC 0x0BE1
140#define GL_BLEND_DST 0x0BE0
141#define GL_ZERO 0x0
142#define GL_ONE 0x1
143#define GL_SRC_COLOR 0x0300
144#define GL_ONE_MINUS_SRC_COLOR 0x0301
145#define GL_SRC_ALPHA 0x0302
146#define GL_ONE_MINUS_SRC_ALPHA 0x0303
147#define GL_DST_ALPHA 0x0304
148#define GL_ONE_MINUS_DST_ALPHA 0x0305
149#define GL_DST_COLOR 0x0306
150#define GL_ONE_MINUS_DST_COLOR 0x0307
151#define GL_SRC_ALPHA_SATURATE 0x0308
152#define GL_CONSTANT_COLOR 0x8001
153#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
154#define GL_CONSTANT_ALPHA 0x8003
155#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
156
157/* Buffers, Pixel Drawing/Reading */
158#define GL_NONE 0x0
159#define GL_FRONT_LEFT 0x0400
160#define GL_FRONT_RIGHT 0x0401
161#define GL_BACK_LEFT 0x0402
162#define GL_BACK_RIGHT 0x0403
163#define GL_FRONT 0x0404
164#define GL_BACK 0x0405
165#define GL_LEFT 0x0406
166#define GL_RIGHT 0x0407
167#define GL_FRONT_AND_BACK 0x0408
168#define GL_AUX0 0x0409
169#define GL_AUX1 0x040A
170#define GL_AUX2 0x040B
171#define GL_AUX3 0x040C
172#define GL_COLOR_INDEX 0x1900
173#define GL_RED 0x1903
174#define GL_GREEN 0x1904
175#define GL_BLUE 0x1905
176#define GL_ALPHA 0x1906
177#define GL_LUMINANCE 0x1909
178#define GL_LUMINANCE_ALPHA 0x190A
179#define GL_ALPHA_BITS 0x0D55
180#define GL_RED_BITS 0x0D52
181#define GL_GREEN_BITS 0x0D53
182#define GL_BLUE_BITS 0x0D54
183#define GL_INDEX_BITS 0x0D51
184#define GL_SUBPIXEL_BITS 0x0D50
185#define GL_AUX_BUFFERS 0x0C00
186#define GL_READ_BUFFER 0x0C02
187#define GL_DRAW_BUFFER 0x0C01
188#define GL_DOUBLEBUFFER 0x0C32
189#define GL_STEREO 0x0C33
190#define GL_BITMAP 0x1A00
191#define GL_COLOR 0x1800
192#define GL_DEPTH 0x1801
193#define GL_STENCIL 0x1802
194#define GL_DITHER 0x0BD0
195#define GL_RGB 0x1907
196#define GL_RGBA 0x1908
197
198/* Clipping */
199#define GL_CLIP_PLANE0 0x3000
200#define GL_CLIP_PLANE1 0x3001
201#define GL_CLIP_PLANE2 0x3002
202#define GL_CLIP_PLANE3 0x3003
203#define GL_CLIP_PLANE4 0x3004
204#define GL_CLIP_PLANE5 0x3005
205
206/* Depth buffer */
207#define GL_NEVER 0x0200
208#define GL_LESS 0x0201
209#define GL_EQUAL 0x0202
210#define GL_LEQUAL 0x0203
211#define GL_GREATER 0x0204
212#define GL_NOTEQUAL 0x0205
213#define GL_GEQUAL 0x0206
214#define GL_ALWAYS 0x0207
215#define GL_DEPTH_TEST 0x0B71
216#define GL_DEPTH_BITS 0x0D56
217#define GL_DEPTH_CLEAR_VALUE 0x0B73
218#define GL_DEPTH_FUNC 0x0B74
219#define GL_DEPTH_RANGE 0x0B70
220#define GL_DEPTH_WRITEMASK 0x0B72
221#define GL_DEPTH_COMPONENT 0x1902
222
223/* Evaluators */
224#define GL_AUTO_NORMAL 0x0D80
225#define GL_MAP1_COLOR_4 0x0D90
226#define GL_MAP1_GRID_DOMAIN 0x0DD0
227#define GL_MAP1_GRID_SEGMENTS 0x0DD1
228#define GL_MAP1_INDEX 0x0D91
229#define GL_MAP1_NORMAL 0x0D92
230#define GL_MAP1_TEXTURE_COORD_1 0x0D93
231#define GL_MAP1_TEXTURE_COORD_2 0x0D94
232#define GL_MAP1_TEXTURE_COORD_3 0x0D95
233#define GL_MAP1_TEXTURE_COORD_4 0x0D96
234#define GL_MAP1_VERTEX_3 0x0D97
235#define GL_MAP1_VERTEX_4 0x0D98
236#define GL_MAP2_COLOR_4 0x0DB0
237#define GL_MAP2_GRID_DOMAIN 0x0DD2
238#define GL_MAP2_GRID_SEGMENTS 0x0DD3
239#define GL_MAP2_INDEX 0x0DB1
240#define GL_MAP2_NORMAL 0x0DB2
241#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
242#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
243#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
244#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
245#define GL_MAP2_VERTEX_3 0x0DB7
246#define GL_MAP2_VERTEX_4 0x0DB8
247#define GL_COEFF 0x0A00
248#define GL_DOMAIN 0x0A02
249#define GL_ORDER 0x0A01
250
251/* Feedback */
252#define GL_2D 0x0600
253#define GL_3D 0x0601
254#define GL_3D_COLOR 0x0602
255#define GL_3D_COLOR_TEXTURE 0x0603
256#define GL_4D_COLOR_TEXTURE 0x0604
257#define GL_POINT_TOKEN 0x0701
258#define GL_LINE_TOKEN 0x0702
259#define GL_LINE_RESET_TOKEN 0x0707
260#define GL_POLYGON_TOKEN 0x0703
261#define GL_BITMAP_TOKEN 0x0704
262#define GL_DRAW_PIXEL_TOKEN 0x0705
263#define GL_COPY_PIXEL_TOKEN 0x0706
264#define GL_PASS_THROUGH_TOKEN 0x0700
265#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
266#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
267#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
268
269/* Fog */
270#define GL_FOG 0x0B60
271#define GL_FOG_MODE 0x0B65
272#define GL_FOG_DENSITY 0x0B62
273#define GL_FOG_COLOR 0x0B66
274#define GL_FOG_INDEX 0x0B61
275#define GL_FOG_START 0x0B63
276#define GL_FOG_END 0x0B64
277#define GL_LINEAR 0x2601
278#define GL_EXP 0x0800
279#define GL_EXP2 0x0801
280
281/* Gets */
282#define GL_ATTRIB_STACK_DEPTH 0x0BB0
283#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
284#define GL_COLOR_CLEAR_VALUE 0x0C22
285#define GL_COLOR_WRITEMASK 0x0C23
286#define GL_CURRENT_INDEX 0x0B01
287#define GL_CURRENT_COLOR 0x0B00
288#define GL_CURRENT_NORMAL 0x0B02
289#define GL_CURRENT_RASTER_COLOR 0x0B04
290#define GL_CURRENT_RASTER_DISTANCE 0x0B09
291#define GL_CURRENT_RASTER_INDEX 0x0B05
292#define GL_CURRENT_RASTER_POSITION 0x0B07
293#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
294#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
295#define GL_CURRENT_TEXTURE_COORDS 0x0B03
296#define GL_INDEX_CLEAR_VALUE 0x0C20
297#define GL_INDEX_MODE 0x0C30
298#define GL_INDEX_WRITEMASK 0x0C21
299#define GL_MODELVIEW_MATRIX 0x0BA6
300#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
301#define GL_NAME_STACK_DEPTH 0x0D70
302#define GL_PROJECTION_MATRIX 0x0BA7
303#define GL_PROJECTION_STACK_DEPTH 0x0BA4
304#define GL_RENDER_MODE 0x0C40
305#define GL_RGBA_MODE 0x0C31
306#define GL_TEXTURE_MATRIX 0x0BA8
307#define GL_TEXTURE_STACK_DEPTH 0x0BA5
308#define GL_VIEWPORT 0x0BA2
309
310/* Hints */
311#define GL_FOG_HINT 0x0C54
312#define GL_LINE_SMOOTH_HINT 0x0C52
313#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
314#define GL_POINT_SMOOTH_HINT 0x0C51
315#define GL_POLYGON_SMOOTH_HINT 0x0C53
316#define GL_DONT_CARE 0x1100
317#define GL_FASTEST 0x1101
318#define GL_NICEST 0x1102
319
320/* Implementation limits */
321#define GL_MAX_LIST_NESTING 0x0B31
322#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
323#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
324#define GL_MAX_NAME_STACK_DEPTH 0x0D37
325#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
326#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
327#define GL_MAX_EVAL_ORDER 0x0D30
328#define GL_MAX_LIGHTS 0x0D31
329#define GL_MAX_CLIP_PLANES 0x0D32
330#define GL_MAX_TEXTURE_SIZE 0x0D33
331#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
332#define GL_MAX_VIEWPORT_DIMS 0x0D3A
333#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
334
335/* Lighting */
336#define GL_LIGHTING 0x0B50
337#define GL_LIGHT0 0x4000
338#define GL_LIGHT1 0x4001
339#define GL_LIGHT2 0x4002
340#define GL_LIGHT3 0x4003
341#define GL_LIGHT4 0x4004
342#define GL_LIGHT5 0x4005
343#define GL_LIGHT6 0x4006
344#define GL_LIGHT7 0x4007
345#define GL_SPOT_EXPONENT 0x1205
346#define GL_SPOT_CUTOFF 0x1206
347#define GL_CONSTANT_ATTENUATION 0x1207
348#define GL_LINEAR_ATTENUATION 0x1208
349#define GL_QUADRATIC_ATTENUATION 0x1209
350#define GL_AMBIENT 0x1200
351#define GL_DIFFUSE 0x1201
352#define GL_SPECULAR 0x1202
353#define GL_SHININESS 0x1601
354#define GL_EMISSION 0x1600
355#define GL_POSITION 0x1203
356#define GL_SPOT_DIRECTION 0x1204
357#define GL_AMBIENT_AND_DIFFUSE 0x1602
358#define GL_COLOR_INDEXES 0x1603
359#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
360#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
361#define GL_LIGHT_MODEL_AMBIENT 0x0B53
362#define GL_FRONT_AND_BACK 0x0408
363#define GL_SHADE_MODEL 0x0B54
364#define GL_FLAT 0x1D00
365#define GL_SMOOTH 0x1D01
366#define GL_COLOR_MATERIAL 0x0B57
367#define GL_COLOR_MATERIAL_FACE 0x0B55
368#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
369#define GL_NORMALIZE 0x0BA1
370
371/* Lines */
372#define GL_LINE_SMOOTH 0x0B20
373#define GL_LINE_STIPPLE 0x0B24
374#define GL_LINE_STIPPLE_PATTERN 0x0B25
375#define GL_LINE_STIPPLE_REPEAT 0x0B26
376#define GL_LINE_WIDTH 0x0B21
377#define GL_LINE_WIDTH_GRANULARITY 0x0B23
378#define GL_LINE_WIDTH_RANGE 0x0B22
379
380/* Logic Ops */
381#define GL_LOGIC_OP 0x0BF1
382#define GL_INDEX_LOGIC_OP 0x0BF1
383#define GL_COLOR_LOGIC_OP 0x0BF2
384#define GL_LOGIC_OP_MODE 0x0BF0
385#define GL_CLEAR 0x1500
386#define GL_SET 0x150F
387#define GL_COPY 0x1503
388#define GL_COPY_INVERTED 0x150C
389#define GL_NOOP 0x1505
390#define GL_INVERT 0x150A
391#define GL_AND 0x1501
392#define GL_NAND 0x150E
393#define GL_OR 0x1507
394#define GL_NOR 0x1508
395#define GL_XOR 0x1506
396#define GL_EQUIV 0x1509
397#define GL_AND_REVERSE 0x1502
398#define GL_AND_INVERTED 0x1504
399#define GL_OR_REVERSE 0x150B
400#define GL_OR_INVERTED 0x150D
401
402/* Matrix Mode */
403#define GL_MATRIX_MODE 0x0BA0
404#define GL_MODELVIEW 0x1700
405#define GL_PROJECTION 0x1701
406#define GL_TEXTURE 0x1702
407
408/* Pixel Mode / Transfer */
409#define GL_MAP_COLOR 0x0D10
410#define GL_MAP_STENCIL 0x0D11
411#define GL_INDEX_SHIFT 0x0D12
412#define GL_INDEX_OFFSET 0x0D13
413#define GL_RED_SCALE 0x0D14
414#define GL_RED_BIAS 0x0D15
415#define GL_GREEN_SCALE 0x0D18
416#define GL_GREEN_BIAS 0x0D19
417#define GL_BLUE_SCALE 0x0D1A
418#define GL_BLUE_BIAS 0x0D1B
419#define GL_ALPHA_SCALE 0x0D1C
420#define GL_ALPHA_BIAS 0x0D1D
421#define GL_DEPTH_SCALE 0x0D1E
422#define GL_DEPTH_BIAS 0x0D1F
423#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
424#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
425#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
426#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
427#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
428#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
429#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
430#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
431#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
432#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
433#define GL_PIXEL_MAP_S_TO_S 0x0C71
434#define GL_PIXEL_MAP_I_TO_I 0x0C70
435#define GL_PIXEL_MAP_I_TO_R 0x0C72
436#define GL_PIXEL_MAP_I_TO_G 0x0C73
437#define GL_PIXEL_MAP_I_TO_B 0x0C74
438#define GL_PIXEL_MAP_I_TO_A 0x0C75
439#define GL_PIXEL_MAP_R_TO_R 0x0C76
440#define GL_PIXEL_MAP_G_TO_G 0x0C77
441#define GL_PIXEL_MAP_B_TO_B 0x0C78
442#define GL_PIXEL_MAP_A_TO_A 0x0C79
443#define GL_PACK_ALIGNMENT 0x0D05
444#define GL_PACK_LSB_FIRST 0x0D01
445#define GL_PACK_ROW_LENGTH 0x0D02
446#define GL_PACK_SKIP_PIXELS 0x0D04
447#define GL_PACK_SKIP_ROWS 0x0D03
448#define GL_PACK_SWAP_BYTES 0x0D00
449#define GL_UNPACK_ALIGNMENT 0x0CF5
450#define GL_UNPACK_LSB_FIRST 0x0CF1
451#define GL_UNPACK_ROW_LENGTH 0x0CF2
452#define GL_UNPACK_SKIP_PIXELS 0x0CF4
453#define GL_UNPACK_SKIP_ROWS 0x0CF3
454#define GL_UNPACK_SWAP_BYTES 0x0CF0
455#define GL_ZOOM_X 0x0D16
456#define GL_ZOOM_Y 0x0D17
457
458/* Points */
459#define GL_POINT_SMOOTH 0x0B10
460#define GL_POINT_SIZE 0x0B11
461#define GL_POINT_SIZE_GRANULARITY 0x0B13
462#define GL_POINT_SIZE_RANGE 0x0B12
463
464/* Polygons */
465#define GL_POINT 0x1B00
466#define GL_LINE 0x1B01
467#define GL_FILL 0x1B02
468#define GL_CW 0x0900
469#define GL_CCW 0x0901
470#define GL_FRONT 0x0404
471#define GL_BACK 0x0405
472#define GL_POLYGON_MODE 0x0B40
473#define GL_POLYGON_SMOOTH 0x0B41
474#define GL_POLYGON_STIPPLE 0x0B42
475#define GL_EDGE_FLAG 0x0B43
476#define GL_CULL_FACE 0x0B44
477#define GL_CULL_FACE_MODE 0x0B45
478#define GL_FRONT_FACE 0x0B46
479#define GL_POLYGON_OFFSET_FACTOR 0x8038
480#define GL_POLYGON_OFFSET_UNITS 0x2A00
481#define GL_POLYGON_OFFSET_POINT 0x2A01
482#define GL_POLYGON_OFFSET_LINE 0x2A02
483#define GL_POLYGON_OFFSET_FILL 0x8037
484
485/* Primitives */
486#define GL_POINTS 0x0000
487#define GL_LINES 0x0001
488#define GL_LINE_LOOP 0x0002
489#define GL_LINE_STRIP 0x0003
490#define GL_TRIANGLES 0x0004
491#define GL_TRIANGLE_STRIP 0x0005
492#define GL_TRIANGLE_FAN 0x0006
493#define GL_QUADS 0x0007
494#define GL_QUAD_STRIP 0x0008
495#define GL_POLYGON 0x0009
496
497/* Push/Pop bits */
498#define GL_CURRENT_BIT 0x00000001
499#define GL_POINT_BIT 0x00000002
500#define GL_LINE_BIT 0x00000004
501#define GL_POLYGON_BIT 0x00000008
502#define GL_POLYGON_STIPPLE_BIT 0x00000010
503#define GL_PIXEL_MODE_BIT 0x00000020
504#define GL_LIGHTING_BIT 0x00000040
505#define GL_FOG_BIT 0x00000080
506#define GL_DEPTH_BUFFER_BIT 0x00000100
507#define GL_ACCUM_BUFFER_BIT 0x00000200
508#define GL_STENCIL_BUFFER_BIT 0x00000400
509#define GL_VIEWPORT_BIT 0x00000800
510#define GL_TRANSFORM_BIT 0x00001000
511#define GL_ENABLE_BIT 0x00002000
512#define GL_COLOR_BUFFER_BIT 0x00004000
513#define GL_HINT_BIT 0x00008000
514#define GL_EVAL_BIT 0x00010000
515#define GL_LIST_BIT 0x00020000
516#define GL_TEXTURE_BIT 0x00040000
517#define GL_SCISSOR_BIT 0x00080000
518#define GL_ALL_ATTRIB_BITS 0x000FFFFF
519
520/* Render Mode */
521#define GL_FEEDBACK 0x1C01
522#define GL_RENDER 0x1C00
523#define GL_SELECT 0x1C02
524
525/* Scissor box */
526#define GL_SCISSOR_TEST 0x0C11
527#define GL_SCISSOR_BOX 0x0C10
528
529/* Stencil */
530#define GL_STENCIL_TEST 0x0B90
531#define GL_STENCIL_WRITEMASK 0x0B98
532#define GL_STENCIL_BITS 0x0D57
533#define GL_STENCIL_FUNC 0x0B92
534#define GL_STENCIL_VALUE_MASK 0x0B93
535#define GL_STENCIL_REF 0x0B97
536#define GL_STENCIL_FAIL 0x0B94
537#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
538#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
539#define GL_STENCIL_CLEAR_VALUE 0x0B91
540#define GL_STENCIL_INDEX 0x1901
541#define GL_KEEP 0x1E00
542#define GL_REPLACE 0x1E01
543#define GL_INCR 0x1E02
544#define GL_DECR 0x1E03
545
546/* Texture mapping */
547#define GL_TEXTURE_ENV 0x2300
548#define GL_TEXTURE_ENV_MODE 0x2200
549#define GL_TEXTURE_1D 0x0DE0
550#define GL_TEXTURE_2D 0x0DE1
551#define GL_TEXTURE_WRAP_S 0x2802
552#define GL_TEXTURE_WRAP_T 0x2803
553#define GL_TEXTURE_MAG_FILTER 0x2800
554#define GL_TEXTURE_MIN_FILTER 0x2801
555#define GL_TEXTURE_ENV_COLOR 0x2201
556#define GL_TEXTURE_GEN_S 0x0C60
557#define GL_TEXTURE_GEN_T 0x0C61
558#define GL_TEXTURE_GEN_MODE 0x2500
559#define GL_TEXTURE_BORDER_COLOR 0x1004
560#define GL_TEXTURE_WIDTH 0x1000
561#define GL_TEXTURE_HEIGHT 0x1001
562#define GL_TEXTURE_BORDER 0x1005
563#define GL_TEXTURE_COMPONENTS 0x1003
564#define GL_TEXTURE_RED_SIZE 0x805C
565#define GL_TEXTURE_GREEN_SIZE 0x805D
566#define GL_TEXTURE_BLUE_SIZE 0x805E
567#define GL_TEXTURE_ALPHA_SIZE 0x805F
568#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
569#define GL_TEXTURE_INTENSITY_SIZE 0x8061
570#define GL_NEAREST_MIPMAP_NEAREST 0x2700
571#define GL_NEAREST_MIPMAP_LINEAR 0x2702
572#define GL_LINEAR_MIPMAP_NEAREST 0x2701
573#define GL_LINEAR_MIPMAP_LINEAR 0x2703
574#define GL_OBJECT_LINEAR 0x2401
575#define GL_OBJECT_PLANE 0x2501
576#define GL_EYE_LINEAR 0x2400
577#define GL_EYE_PLANE 0x2502
578#define GL_SPHERE_MAP 0x2402
579#define GL_DECAL 0x2101
580#define GL_MODULATE 0x2100
581#define GL_NEAREST 0x2600
582#define GL_REPEAT 0x2901
583#define GL_CLAMP 0x2900
584#define GL_S 0x2000
585#define GL_T 0x2001
586#define GL_R 0x2002
587#define GL_Q 0x2003
588#define GL_TEXTURE_GEN_R 0x0C62
589#define GL_TEXTURE_GEN_Q 0x0C63
590
591/* Vertex Arrays */
592#define GL_VERTEX_ARRAY 0x8074
593#define GL_NORMAL_ARRAY 0x8075
594#define GL_COLOR_ARRAY 0x8076
595#define GL_INDEX_ARRAY 0x8077
596#define GL_TEXTURE_COORD_ARRAY 0x8078
597#define GL_EDGE_FLAG_ARRAY 0x8079
598#define GL_VERTEX_ARRAY_SIZE 0x807A
599#define GL_VERTEX_ARRAY_TYPE 0x807B
600#define GL_VERTEX_ARRAY_STRIDE 0x807C
601#define GL_NORMAL_ARRAY_TYPE 0x807E
602#define GL_NORMAL_ARRAY_STRIDE 0x807F
603#define GL_COLOR_ARRAY_SIZE 0x8081
604#define GL_COLOR_ARRAY_TYPE 0x8082
605#define GL_COLOR_ARRAY_STRIDE 0x8083
606#define GL_INDEX_ARRAY_TYPE 0x8085
607#define GL_INDEX_ARRAY_STRIDE 0x8086
608#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
609#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
610#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
611#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
612#define GL_VERTEX_ARRAY_POINTER 0x808E
613#define GL_NORMAL_ARRAY_POINTER 0x808F
614#define GL_COLOR_ARRAY_POINTER 0x8090
615#define GL_INDEX_ARRAY_POINTER 0x8091
616#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
617#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
618#define GL_V2F 0x2A20
619#define GL_V3F 0x2A21
620#define GL_C4UB_V2F 0x2A22
621#define GL_C4UB_V3F 0x2A23
622#define GL_C3F_V3F 0x2A24
623#define GL_N3F_V3F 0x2A25
624#define GL_C4F_N3F_V3F 0x2A26
625#define GL_T2F_V3F 0x2A27
626#define GL_T4F_V4F 0x2A28
627#define GL_T2F_C4UB_V3F 0x2A29
628#define GL_T2F_C3F_V3F 0x2A2A
629#define GL_T2F_N3F_V3F 0x2A2B
630#define GL_T2F_C4F_N3F_V3F 0x2A2C
631#define GL_T4F_C4F_N3F_V4F 0x2A2D
632
633/* OpenGL 1.1 */
634#define GL_PROXY_TEXTURE_1D 0x8063
635#define GL_PROXY_TEXTURE_2D 0x8064
636#define GL_TEXTURE_PRIORITY 0x8066
637#define GL_TEXTURE_RESIDENT 0x8067
638#define GL_TEXTURE_BINDING_1D 0x8068
639#define GL_TEXTURE_BINDING_2D 0x8069
640#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
641#define GL_ALPHA4 0x803B
642#define GL_ALPHA8 0x803C
643#define GL_ALPHA12 0x803D
644#define GL_ALPHA16 0x803E
645#define GL_LUMINANCE4 0x803F
646#define GL_LUMINANCE8 0x8040
647#define GL_LUMINANCE12 0x8041
648#define GL_LUMINANCE16 0x8042
649#define GL_LUMINANCE4_ALPHA4 0x8043
650#define GL_LUMINANCE6_ALPHA2 0x8044
651#define GL_LUMINANCE8_ALPHA8 0x8045
652#define GL_LUMINANCE12_ALPHA4 0x8046
653#define GL_LUMINANCE12_ALPHA12 0x8047
654#define GL_LUMINANCE16_ALPHA16 0x8048
655#define GL_INTENSITY 0x8049
656#define GL_INTENSITY4 0x804A
657#define GL_INTENSITY8 0x804B
658#define GL_INTENSITY12 0x804C
659#define GL_INTENSITY16 0x804D
660#define GL_R3_G3_B2 0x2A10
661#define GL_RGB4 0x804F
662#define GL_RGB5 0x8050
663#define GL_RGB8 0x8051
664#define GL_RGB10 0x8052
665#define GL_RGB12 0x8053
666#define GL_RGB16 0x8054
667#define GL_RGBA2 0x8055
668#define GL_RGBA4 0x8056
669#define GL_RGB5_A1 0x8057
670#define GL_RGBA8 0x8058
671#define GL_RGB10_A2 0x8059
672#define GL_RGBA12 0x805A
673#define GL_RGBA16 0x805B
674#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
675#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
676#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
677#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
678
679/* OpenGL 1.2 constants */
680#define GL_PACK_SKIP_IMAGES 0x806B
681#define GL_PACK_IMAGE_HEIGHT 0x806C
682#define GL_UNPACK_SKIP_IMAGES 0x806D
683#define GL_UNPACK_IMAGE_HEIGHT 0x806E
684#define GL_TEXTURE_3D 0x806F
685#define GL_PROXY_TEXTURE_3D 0x8070
686#define GL_TEXTURE_DEPTH 0x8071
687#define GL_TEXTURE_WRAP_R 0x8072
688#define GL_MAX_3D_TEXTURE_SIZE 0x8073
689#define GL_BGR 0x80E0
690#define GL_BGRA 0x80E1
691#define GL_UNSIGNED_BYTE_3_3_2 0x8032
692#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
693#define GL_UNSIGNED_SHORT_5_6_5 0x8363
694#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
695#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
696#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
697#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
698#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
699#define GL_UNSIGNED_INT_8_8_8_8 0x8035
700#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
701#define GL_UNSIGNED_INT_10_10_10_2 0x8036
702#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
703#define GL_RESCALE_NORMAL 0x803A
704#define GL_TEXTURE_BINDING_3D 0x806A
705#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
706#define GL_SINGLE_COLOR 0x81F9
707#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
708#define GL_CLAMP_TO_EDGE 0x812F
709#define GL_TEXTURE_MIN_LOD 0x813A
710#define GL_TEXTURE_MAX_LOD 0x813B
711#define GL_TEXTURE_BASE_LEVEL 0x813C
712#define GL_TEXTURE_MAX_LEVEL 0x813D
713#define GL_MAX_ELEMENTS_VERTICES 0x80E8
714#define GL_MAX_ELEMENTS_INDICES 0x80E9
715#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
716#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
717
718/* OpenGL 1.3 constants */
719#define GL_ACTIVE_TEXTURE 0x84E0
720#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
721#define GL_MAX_TEXTURE_UNITS 0x84E2
722#define GL_TEXTURE0 0x84C0
723#define GL_TEXTURE1 0x84C1
724#define GL_TEXTURE2 0x84C2
725#define GL_TEXTURE3 0x84C3
726#define GL_TEXTURE4 0x84C4
727#define GL_TEXTURE5 0x84C5
728#define GL_TEXTURE6 0x84C6
729#define GL_TEXTURE7 0x84C7
730#define GL_TEXTURE8 0x84C8
731#define GL_TEXTURE9 0x84C9
732#define GL_TEXTURE10 0x84CA
733#define GL_TEXTURE11 0x84CB
734#define GL_TEXTURE12 0x84CC
735#define GL_TEXTURE13 0x84CD
736#define GL_TEXTURE14 0x84CE
737#define GL_TEXTURE15 0x84CF
738#define GL_TEXTURE16 0x84D0
739#define GL_TEXTURE17 0x84D1
740#define GL_TEXTURE18 0x84D2
741#define GL_TEXTURE19 0x84D3
742#define GL_TEXTURE20 0x84D4
743#define GL_TEXTURE21 0x84D5
744#define GL_TEXTURE22 0x84D6
745#define GL_TEXTURE23 0x84D7
746#define GL_TEXTURE24 0x84D8
747#define GL_TEXTURE25 0x84D9
748#define GL_TEXTURE26 0x84DA
749#define GL_TEXTURE27 0x84DB
750#define GL_TEXTURE28 0x84DC
751#define GL_TEXTURE29 0x84DD
752#define GL_TEXTURE30 0x84DE
753#define GL_TEXTURE31 0x84DF
754#define GL_NORMAL_MAP 0x8511
755#define GL_REFLECTION_MAP 0x8512
756#define GL_TEXTURE_CUBE_MAP 0x8513
757#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
758#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
759#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
760#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
761#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
762#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
763#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
764#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
765#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
766#define GL_COMBINE 0x8570
767#define GL_COMBINE_RGB 0x8571
768#define GL_COMBINE_ALPHA 0x8572
769#define GL_RGB_SCALE 0x8573
770#define GL_ADD_SIGNED 0x8574
771#define GL_INTERPOLATE 0x8575
772#define GL_CONSTANT 0x8576
773#define GL_PRIMARY_COLOR 0x8577
774#define GL_PREVIOUS 0x8578
775#define GL_SOURCE0_RGB 0x8580
776#define GL_SOURCE1_RGB 0x8581
777#define GL_SOURCE2_RGB 0x8582
778#define GL_SOURCE0_ALPHA 0x8588
779#define GL_SOURCE1_ALPHA 0x8589
780#define GL_SOURCE2_ALPHA 0x858A
781#define GL_OPERAND0_RGB 0x8590
782#define GL_OPERAND1_RGB 0x8591
783#define GL_OPERAND2_RGB 0x8592
784#define GL_OPERAND0_ALPHA 0x8598
785#define GL_OPERAND1_ALPHA 0x8599
786#define GL_OPERAND2_ALPHA 0x859A
787#define GL_SUBTRACT 0x84E7
788#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
789#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
790#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
791#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
792#define GL_COMPRESSED_ALPHA 0x84E9
793#define GL_COMPRESSED_LUMINANCE 0x84EA
794#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
795#define GL_COMPRESSED_INTENSITY 0x84EC
796#define GL_COMPRESSED_RGB 0x84ED
797#define GL_COMPRESSED_RGBA 0x84EE
798#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
799#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
800#define GL_TEXTURE_COMPRESSED 0x86A1
801#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
802#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
803#define GL_DOT3_RGB 0x86AE
804#define GL_DOT3_RGBA 0x86AF
805#define GL_CLAMP_TO_BORDER 0x812D
806#define GL_MULTISAMPLE 0x809D
807#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
808#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
809#define GL_SAMPLE_COVERAGE 0x80A0
810#define GL_SAMPLE_BUFFERS 0x80A8
811#define GL_SAMPLES 0x80A9
812#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
813#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
814#define GL_MULTISAMPLE_BIT 0x20000000
815
816void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
817void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
818GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
819void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
820void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
821void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
822void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
823 GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN;
824void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN;
825void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN;
826void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN;
827void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN;
828void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
829void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN;
830void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN;
831void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN;
832void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN;
833void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN;
834void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN;
835void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
836void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN;
837void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
838void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN;
839void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
840void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN;
841void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN;
842void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN;
843void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN;
844void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN;
845void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
846void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN;
847void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN;
848void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN;
849void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN;
850void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN;
851void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN;
852void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN;
853void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
854void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
855void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
856void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN;
857void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN;
858void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN;
859void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN;
860void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN;
861void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
862void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN;
863void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN;
864void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN;
865void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN;
866void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN;
867void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
868void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
869void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN;
870void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level,
871 GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN;
872void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level,
873 GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN;
874void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level,
875 GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN;
876void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level,
877 GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
878void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN;
879void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN;
880void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN;
881void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN;
882void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN;
883void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN;
884void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN;
885void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
886void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN;
887void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN;
888void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN;
889void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN;
890void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format,
891 GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
892void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN;
893void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
894void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN;
895void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
896void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
897void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN;
898void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN;
899void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN;
900void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN;
901void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN;
902void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN;
903void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN;
904void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN;
905void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN;
906void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN;
907void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN;
908void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN;
909void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN;
910void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN;
911void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN;
912void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN;
913void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
914void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
915void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
916void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
917void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN;
918void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom,
919 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
920GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN;
921void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN;
922void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN;
923void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN;
924void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
925GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN;
926void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
927void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN;
928void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
929void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
930void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN;
931void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN;
932void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN;
933void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
934void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
935void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN;
936void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN;
937void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN;
938void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN;
939void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN;
940const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN;
941void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
942void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
943void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
944void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
945void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
946void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format,
947 GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
948void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
949void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
950void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
951void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
952void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN;
953void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN;
954void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
955void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN;
956void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN;
957void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN;
958void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN;
959void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN;
960void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN;
961void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN;
962void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN;
963void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN;
964void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN;
965void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN;
966void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
967GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN;
968GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN;
969GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN;
970void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
971void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
972void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
973void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
974void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
975void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
976void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN;
977void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
978void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN;
979void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN;
980void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN;
981void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN;
982void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
983void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
984void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN;
985void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN;
986void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2,
987 GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN;
988void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
989 GLint order, const GLfloat *points) DECLSPEC_HIDDEN;
990void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
991 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN;
992void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
993 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN;
994void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN;
995void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN;
996void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN;
997void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN;
998void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
999void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1000void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1001void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1002void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN;
1003void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1004void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1005void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN;
1006void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN;
1007void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1008void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN;
1009void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1010void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN;
1011void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1012void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN;
1013void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN;
1014void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN;
1015void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1016void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1017void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom,
1018 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1019void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN;
1020void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN;
1021void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN;
1022void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN;
1023void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1024void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1025void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1026void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1027void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN;
1028void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN;
1029void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1030void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN;
1031void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN;
1032void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN;
1033void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN;
1034void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN;
1035void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN;
1036void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
1037void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1038void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1039void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN;
1040void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN;
1041void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1042void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1043void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1044void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1045void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1046void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN;
1047void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1048void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1049void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1050void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1051void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1052void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1053void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1054void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN;
1055void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1056void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1057void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1058void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1059void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1060void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1061void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1062void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN;
1063void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1064void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1065void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1066void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height,
1067 GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1068void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN;
1069void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN;
1070void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN;
1071void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN;
1072void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN;
1073void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN;
1074void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN;
1075void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN;
1076GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN;
1077void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1078void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1079void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1080void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1081void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1082void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN;
1083void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN;
1084void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN;
1085void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN;
1086void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN;
1087void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN;
1088void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1089void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN;
1090void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1091void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN;
1092void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN;
1093void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN;
1094void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN;
1095void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN;
1096void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1097void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN;
1098void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1099void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN;
1100void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN;
1101void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN;
1102void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1103void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN;
1104void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1105void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN;
1106void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1107void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN;
1108void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN;
1109void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN;
1110void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1111void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN;
1112void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1113void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN;
1114void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1115void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN;
1116void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN;
1117void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN;
1118void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1119void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1120void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1121void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1122void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1123void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1124void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN;
1125void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN;
1126void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1127void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1128void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1129void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1130void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1131 GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1132void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1133 GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1134void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1135void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1136void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1137void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1138void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset,
1139 GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1140void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
1141 GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1142void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1143void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1144void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1145void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1146void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1147void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1148void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1149void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN;
1150void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1151void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1152void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1153void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1154void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1155void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1156void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1157void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN;
1158void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1159void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1160void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1161void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1162void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1163void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1164void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1165void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN;
1166void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1167void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1168void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1169void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1170void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1171
1172/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
1173 * __stdcall calling convention.
1174 *
1175 * They are wgl functions and must not be called inside the gl lock, give them a
1176 * name that makes this clear
1177 */
1178void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN;
1179void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN;
1180
1181/* WGL functions */
1182HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
1183BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
1184HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
1185HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
1186PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
1187BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
1188BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
1189
1190#define GL_FUNCS_GEN \
1191 USE_GL_FUNC(glAccum) \
1192 USE_GL_FUNC(glAlphaFunc) \
1193 USE_GL_FUNC(glAreTexturesResident) \
1194 USE_GL_FUNC(glArrayElement) \
1195 USE_GL_FUNC(glBegin) \
1196 USE_GL_FUNC(glBindTexture) \
1197 USE_GL_FUNC(glBitmap) \
1198 USE_GL_FUNC(glBlendFunc) \
1199 USE_GL_FUNC(glCallList) \
1200 USE_GL_FUNC(glCallLists) \
1201 USE_GL_FUNC(glClear) \
1202 USE_GL_FUNC(glClearAccum) \
1203 USE_GL_FUNC(glClearColor) \
1204 USE_GL_FUNC(glClearDepth) \
1205 USE_GL_FUNC(glClearIndex) \
1206 USE_GL_FUNC(glClearStencil) \
1207 USE_GL_FUNC(glClipPlane) \
1208 USE_GL_FUNC(glColor3b) \
1209 USE_GL_FUNC(glColor3bv) \
1210 USE_GL_FUNC(glColor3d) \
1211 USE_GL_FUNC(glColor3dv) \
1212 USE_GL_FUNC(glColor3f) \
1213 USE_GL_FUNC(glColor3fv) \
1214 USE_GL_FUNC(glColor3i) \
1215 USE_GL_FUNC(glColor3iv) \
1216 USE_GL_FUNC(glColor3s) \
1217 USE_GL_FUNC(glColor3sv) \
1218 USE_GL_FUNC(glColor3ub) \
1219 USE_GL_FUNC(glColor3ubv) \
1220 USE_GL_FUNC(glColor3ui) \
1221 USE_GL_FUNC(glColor3uiv) \
1222 USE_GL_FUNC(glColor3us) \
1223 USE_GL_FUNC(glColor3usv) \
1224 USE_GL_FUNC(glColor4b) \
1225 USE_GL_FUNC(glColor4bv) \
1226 USE_GL_FUNC(glColor4d) \
1227 USE_GL_FUNC(glColor4dv) \
1228 USE_GL_FUNC(glColor4f) \
1229 USE_GL_FUNC(glColor4fv) \
1230 USE_GL_FUNC(glColor4i) \
1231 USE_GL_FUNC(glColor4iv) \
1232 USE_GL_FUNC(glColor4s) \
1233 USE_GL_FUNC(glColor4sv) \
1234 USE_GL_FUNC(glColor4ub) \
1235 USE_GL_FUNC(glColor4ubv) \
1236 USE_GL_FUNC(glColor4ui) \
1237 USE_GL_FUNC(glColor4uiv) \
1238 USE_GL_FUNC(glColor4us) \
1239 USE_GL_FUNC(glColor4usv) \
1240 USE_GL_FUNC(glColorMask) \
1241 USE_GL_FUNC(glColorMaterial) \
1242 USE_GL_FUNC(glColorPointer) \
1243 USE_GL_FUNC(glCopyPixels) \
1244 USE_GL_FUNC(glCopyTexImage1D) \
1245 USE_GL_FUNC(glCopyTexImage2D) \
1246 USE_GL_FUNC(glCopyTexSubImage1D) \
1247 USE_GL_FUNC(glCopyTexSubImage2D) \
1248 USE_GL_FUNC(glCullFace) \
1249 USE_GL_FUNC(glDeleteLists) \
1250 USE_GL_FUNC(glDeleteTextures) \
1251 USE_GL_FUNC(glDepthFunc) \
1252 USE_GL_FUNC(glDepthMask) \
1253 USE_GL_FUNC(glDepthRange) \
1254 USE_GL_FUNC(glDisable) \
1255 USE_GL_FUNC(glDisableClientState) \
1256 USE_GL_FUNC(glDrawArrays) \
1257 USE_GL_FUNC(glDrawBuffer) \
1258 USE_GL_FUNC(glDrawElements) \
1259 USE_GL_FUNC(glDrawPixels) \
1260 USE_GL_FUNC(glEdgeFlag) \
1261 USE_GL_FUNC(glEdgeFlagPointer) \
1262 USE_GL_FUNC(glEdgeFlagv) \
1263 USE_GL_FUNC(glEnable) \
1264 USE_GL_FUNC(glEnableClientState) \
1265 USE_GL_FUNC(glEnd) \
1266 USE_GL_FUNC(glEndList) \
1267 USE_GL_FUNC(glEvalCoord1d) \
1268 USE_GL_FUNC(glEvalCoord1dv) \
1269 USE_GL_FUNC(glEvalCoord1f) \
1270 USE_GL_FUNC(glEvalCoord1fv) \
1271 USE_GL_FUNC(glEvalCoord2d) \
1272 USE_GL_FUNC(glEvalCoord2dv) \
1273 USE_GL_FUNC(glEvalCoord2f) \
1274 USE_GL_FUNC(glEvalCoord2fv) \
1275 USE_GL_FUNC(glEvalMesh1) \
1276 USE_GL_FUNC(glEvalMesh2) \
1277 USE_GL_FUNC(glEvalPoint1) \
1278 USE_GL_FUNC(glEvalPoint2) \
1279 USE_GL_FUNC(glFeedbackBuffer) \
1280 USE_GL_FUNC(glFogf) \
1281 USE_GL_FUNC(glFogfv) \
1282 USE_GL_FUNC(glFogi) \
1283 USE_GL_FUNC(glFogiv) \
1284 USE_GL_FUNC(glFrontFace) \
1285 USE_GL_FUNC(glFrustum) \
1286 USE_GL_FUNC(glGenLists) \
1287 USE_GL_FUNC(glGenTextures) \
1288 USE_GL_FUNC(glGetBooleanv) \
1289 USE_GL_FUNC(glGetClipPlane) \
1290 USE_GL_FUNC(glGetDoublev) \
1291 USE_GL_FUNC(glGetError) \
1292 USE_GL_FUNC(glGetFloatv) \
1293 USE_GL_FUNC(glGetIntegerv) \
1294 USE_GL_FUNC(glGetLightfv) \
1295 USE_GL_FUNC(glGetLightiv) \
1296 USE_GL_FUNC(glGetMapdv) \
1297 USE_GL_FUNC(glGetMapfv) \
1298 USE_GL_FUNC(glGetMapiv) \
1299 USE_GL_FUNC(glGetMaterialfv) \
1300 USE_GL_FUNC(glGetMaterialiv) \
1301 USE_GL_FUNC(glGetPixelMapfv) \
1302 USE_GL_FUNC(glGetPixelMapuiv) \
1303 USE_GL_FUNC(glGetPixelMapusv) \
1304 USE_GL_FUNC(glGetPointerv) \
1305 USE_GL_FUNC(glGetPolygonStipple) \
1306 USE_GL_FUNC(glGetString) \
1307 USE_GL_FUNC(glGetTexEnvfv) \
1308 USE_GL_FUNC(glGetTexEnviv) \
1309 USE_GL_FUNC(glGetTexGendv) \
1310 USE_GL_FUNC(glGetTexGenfv) \
1311 USE_GL_FUNC(glGetTexGeniv) \
1312 USE_GL_FUNC(glGetTexImage) \
1313 USE_GL_FUNC(glGetTexLevelParameterfv) \
1314 USE_GL_FUNC(glGetTexLevelParameteriv) \
1315 USE_GL_FUNC(glGetTexParameterfv) \
1316 USE_GL_FUNC(glGetTexParameteriv) \
1317 USE_GL_FUNC(glHint) \
1318 USE_GL_FUNC(glIndexMask) \
1319 USE_GL_FUNC(glIndexPointer) \
1320 USE_GL_FUNC(glIndexd) \
1321 USE_GL_FUNC(glIndexdv) \
1322 USE_GL_FUNC(glIndexf) \
1323 USE_GL_FUNC(glIndexfv) \
1324 USE_GL_FUNC(glIndexi) \
1325 USE_GL_FUNC(glIndexiv) \
1326 USE_GL_FUNC(glIndexs) \
1327 USE_GL_FUNC(glIndexsv) \
1328 USE_GL_FUNC(glIndexub) \
1329 USE_GL_FUNC(glIndexubv) \
1330 USE_GL_FUNC(glInitNames) \
1331 USE_GL_FUNC(glInterleavedArrays) \
1332 USE_GL_FUNC(glIsEnabled) \
1333 USE_GL_FUNC(glIsList) \
1334 USE_GL_FUNC(glIsTexture) \
1335 USE_GL_FUNC(glLightModelf) \
1336 USE_GL_FUNC(glLightModelfv) \
1337 USE_GL_FUNC(glLightModeli) \
1338 USE_GL_FUNC(glLightModeliv) \
1339 USE_GL_FUNC(glLightf) \
1340 USE_GL_FUNC(glLightfv) \
1341 USE_GL_FUNC(glLighti) \
1342 USE_GL_FUNC(glLightiv) \
1343 USE_GL_FUNC(glLineStipple) \
1344 USE_GL_FUNC(glLineWidth) \
1345 USE_GL_FUNC(glListBase) \
1346 USE_GL_FUNC(glLoadIdentity) \
1347 USE_GL_FUNC(glLoadMatrixd) \
1348 USE_GL_FUNC(glLoadMatrixf) \
1349 USE_GL_FUNC(glLoadName) \
1350 USE_GL_FUNC(glLogicOp) \
1351 USE_GL_FUNC(glMap1d) \
1352 USE_GL_FUNC(glMap1f) \
1353 USE_GL_FUNC(glMap2d) \
1354 USE_GL_FUNC(glMap2f) \
1355 USE_GL_FUNC(glMapGrid1d) \
1356 USE_GL_FUNC(glMapGrid1f) \
1357 USE_GL_FUNC(glMapGrid2d) \
1358 USE_GL_FUNC(glMapGrid2f) \
1359 USE_GL_FUNC(glMaterialf) \
1360 USE_GL_FUNC(glMaterialfv) \
1361 USE_GL_FUNC(glMateriali) \
1362 USE_GL_FUNC(glMaterialiv) \
1363 USE_GL_FUNC(glMatrixMode) \
1364 USE_GL_FUNC(glMultMatrixd) \
1365 USE_GL_FUNC(glMultMatrixf) \
1366 USE_GL_FUNC(glNewList) \
1367 USE_GL_FUNC(glNormal3b) \
1368 USE_GL_FUNC(glNormal3bv) \
1369 USE_GL_FUNC(glNormal3d) \
1370 USE_GL_FUNC(glNormal3dv) \
1371 USE_GL_FUNC(glNormal3f) \
1372 USE_GL_FUNC(glNormal3fv) \
1373 USE_GL_FUNC(glNormal3i) \
1374 USE_GL_FUNC(glNormal3iv) \
1375 USE_GL_FUNC(glNormal3s) \
1376 USE_GL_FUNC(glNormal3sv) \
1377 USE_GL_FUNC(glNormalPointer) \
1378 USE_GL_FUNC(glOrtho) \
1379 USE_GL_FUNC(glPassThrough) \
1380 USE_GL_FUNC(glPixelMapfv) \
1381 USE_GL_FUNC(glPixelMapuiv) \
1382 USE_GL_FUNC(glPixelMapusv) \
1383 USE_GL_FUNC(glPixelStoref) \
1384 USE_GL_FUNC(glPixelStorei) \
1385 USE_GL_FUNC(glPixelTransferf) \
1386 USE_GL_FUNC(glPixelTransferi) \
1387 USE_GL_FUNC(glPixelZoom) \
1388 USE_GL_FUNC(glPointSize) \
1389 USE_GL_FUNC(glPolygonMode) \
1390 USE_GL_FUNC(glPolygonOffset) \
1391 USE_GL_FUNC(glPolygonStipple) \
1392 USE_GL_FUNC(glPopAttrib) \
1393 USE_GL_FUNC(glPopClientAttrib) \
1394 USE_GL_FUNC(glPopMatrix) \
1395 USE_GL_FUNC(glPopName) \
1396 USE_GL_FUNC(glPrioritizeTextures) \
1397 USE_GL_FUNC(glPushAttrib) \
1398 USE_GL_FUNC(glPushClientAttrib) \
1399 USE_GL_FUNC(glPushMatrix) \
1400 USE_GL_FUNC(glPushName) \
1401 USE_GL_FUNC(glRasterPos2d) \
1402 USE_GL_FUNC(glRasterPos2dv) \
1403 USE_GL_FUNC(glRasterPos2f) \
1404 USE_GL_FUNC(glRasterPos2fv) \
1405 USE_GL_FUNC(glRasterPos2i) \
1406 USE_GL_FUNC(glRasterPos2iv) \
1407 USE_GL_FUNC(glRasterPos2s) \
1408 USE_GL_FUNC(glRasterPos2sv) \
1409 USE_GL_FUNC(glRasterPos3d) \
1410 USE_GL_FUNC(glRasterPos3dv) \
1411 USE_GL_FUNC(glRasterPos3f) \
1412 USE_GL_FUNC(glRasterPos3fv) \
1413 USE_GL_FUNC(glRasterPos3i) \
1414 USE_GL_FUNC(glRasterPos3iv) \
1415 USE_GL_FUNC(glRasterPos3s) \
1416 USE_GL_FUNC(glRasterPos3sv) \
1417 USE_GL_FUNC(glRasterPos4d) \
1418 USE_GL_FUNC(glRasterPos4dv) \
1419 USE_GL_FUNC(glRasterPos4f) \
1420 USE_GL_FUNC(glRasterPos4fv) \
1421 USE_GL_FUNC(glRasterPos4i) \
1422 USE_GL_FUNC(glRasterPos4iv) \
1423 USE_GL_FUNC(glRasterPos4s) \
1424 USE_GL_FUNC(glRasterPos4sv) \
1425 USE_GL_FUNC(glReadBuffer) \
1426 USE_GL_FUNC(glReadPixels) \
1427 USE_GL_FUNC(glRectd) \
1428 USE_GL_FUNC(glRectdv) \
1429 USE_GL_FUNC(glRectf) \
1430 USE_GL_FUNC(glRectfv) \
1431 USE_GL_FUNC(glRecti) \
1432 USE_GL_FUNC(glRectiv) \
1433 USE_GL_FUNC(glRects) \
1434 USE_GL_FUNC(glRectsv) \
1435 USE_GL_FUNC(glRenderMode) \
1436 USE_GL_FUNC(glRotated) \
1437 USE_GL_FUNC(glRotatef) \
1438 USE_GL_FUNC(glScaled) \
1439 USE_GL_FUNC(glScalef) \
1440 USE_GL_FUNC(glScissor) \
1441 USE_GL_FUNC(glSelectBuffer) \
1442 USE_GL_FUNC(glShadeModel) \
1443 USE_GL_FUNC(glStencilFunc) \
1444 USE_GL_FUNC(glStencilMask) \
1445 USE_GL_FUNC(glStencilOp) \
1446 USE_GL_FUNC(glTexCoord1d) \
1447 USE_GL_FUNC(glTexCoord1dv) \
1448 USE_GL_FUNC(glTexCoord1f) \
1449 USE_GL_FUNC(glTexCoord1fv) \
1450 USE_GL_FUNC(glTexCoord1i) \
1451 USE_GL_FUNC(glTexCoord1iv) \
1452 USE_GL_FUNC(glTexCoord1s) \
1453 USE_GL_FUNC(glTexCoord1sv) \
1454 USE_GL_FUNC(glTexCoord2d) \
1455 USE_GL_FUNC(glTexCoord2dv) \
1456 USE_GL_FUNC(glTexCoord2f) \
1457 USE_GL_FUNC(glTexCoord2fv) \
1458 USE_GL_FUNC(glTexCoord2i) \
1459 USE_GL_FUNC(glTexCoord2iv) \
1460 USE_GL_FUNC(glTexCoord2s) \
1461 USE_GL_FUNC(glTexCoord2sv) \
1462 USE_GL_FUNC(glTexCoord3d) \
1463 USE_GL_FUNC(glTexCoord3dv) \
1464 USE_GL_FUNC(glTexCoord3f) \
1465 USE_GL_FUNC(glTexCoord3fv) \
1466 USE_GL_FUNC(glTexCoord3i) \
1467 USE_GL_FUNC(glTexCoord3iv) \
1468 USE_GL_FUNC(glTexCoord3s) \
1469 USE_GL_FUNC(glTexCoord3sv) \
1470 USE_GL_FUNC(glTexCoord4d) \
1471 USE_GL_FUNC(glTexCoord4dv) \
1472 USE_GL_FUNC(glTexCoord4f) \
1473 USE_GL_FUNC(glTexCoord4fv) \
1474 USE_GL_FUNC(glTexCoord4i) \
1475 USE_GL_FUNC(glTexCoord4iv) \
1476 USE_GL_FUNC(glTexCoord4s) \
1477 USE_GL_FUNC(glTexCoord4sv) \
1478 USE_GL_FUNC(glTexCoordPointer) \
1479 USE_GL_FUNC(glTexEnvf) \
1480 USE_GL_FUNC(glTexEnvfv) \
1481 USE_GL_FUNC(glTexEnvi) \
1482 USE_GL_FUNC(glTexEnviv) \
1483 USE_GL_FUNC(glTexGend) \
1484 USE_GL_FUNC(glTexGendv) \
1485 USE_GL_FUNC(glTexGenf) \
1486 USE_GL_FUNC(glTexGenfv) \
1487 USE_GL_FUNC(glTexGeni) \
1488 USE_GL_FUNC(glTexGeniv) \
1489 USE_GL_FUNC(glTexImage1D) \
1490 USE_GL_FUNC(glTexImage2D) \
1491 USE_GL_FUNC(glTexParameterf) \
1492 USE_GL_FUNC(glTexParameterfv) \
1493 USE_GL_FUNC(glTexParameteri) \
1494 USE_GL_FUNC(glTexParameteriv) \
1495 USE_GL_FUNC(glTexSubImage1D) \
1496 USE_GL_FUNC(glTexSubImage2D) \
1497 USE_GL_FUNC(glTranslated) \
1498 USE_GL_FUNC(glTranslatef) \
1499 USE_GL_FUNC(glVertex2d) \
1500 USE_GL_FUNC(glVertex2dv) \
1501 USE_GL_FUNC(glVertex2f) \
1502 USE_GL_FUNC(glVertex2fv) \
1503 USE_GL_FUNC(glVertex2i) \
1504 USE_GL_FUNC(glVertex2iv) \
1505 USE_GL_FUNC(glVertex2s) \
1506 USE_GL_FUNC(glVertex2sv) \
1507 USE_GL_FUNC(glVertex3d) \
1508 USE_GL_FUNC(glVertex3dv) \
1509 USE_GL_FUNC(glVertex3f) \
1510 USE_GL_FUNC(glVertex3fv) \
1511 USE_GL_FUNC(glVertex3i) \
1512 USE_GL_FUNC(glVertex3iv) \
1513 USE_GL_FUNC(glVertex3s) \
1514 USE_GL_FUNC(glVertex3sv) \
1515 USE_GL_FUNC(glVertex4d) \
1516 USE_GL_FUNC(glVertex4dv) \
1517 USE_GL_FUNC(glVertex4f) \
1518 USE_GL_FUNC(glVertex4fv) \
1519 USE_GL_FUNC(glVertex4i) \
1520 USE_GL_FUNC(glVertex4iv) \
1521 USE_GL_FUNC(glVertex4s) \
1522 USE_GL_FUNC(glVertex4sv) \
1523 USE_GL_FUNC(glVertexPointer) \
1524 USE_GL_FUNC(glViewport) \
1525 USE_GL_FUNC(glPointParameterfv) \
1526
1527#define WGL_FUNCS_GEN \
1528 USE_WGL_FUNC(wglCreateContext) \
1529 USE_WGL_FUNC(wglDeleteContext) \
1530 USE_WGL_FUNC(wglGetCurrentContext) \
1531 USE_WGL_FUNC(wglGetCurrentDC) \
1532 USE_WGL_FUNC(wglGetProcAddress) \
1533 USE_WGL_FUNC(wglMakeCurrent) \
1534 USE_WGL_FUNC(wglShareLists)
1535
1536
1537/****************************************************
1538 * OpenGL Extensions (EXT and ARB)
1539 * #defines and functions pointer
1540 ****************************************************/
1541
1542/* GL_ARB_color_buffer_float */
1543#ifndef GL_ARB_color_buffer_float
1544#define GL_RGBA_FLOAT_MODE_ARB 0x8820
1545#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1546#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1547#define GL_CLAMP_READ_COLOR_ARB 0x891C
1548#define GL_FIXED_ONLY_ARB 0x891D
1549#endif
1550typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
1551
1552/* GL_ARB_depth_buffer_float */
1553#ifndef GL_ARB_depth_buffer_float
1554#define GL_ARB_depth_buffer_float 1
1555#define GL_DEPTH_COMPONENT32F 0x8cac
1556#define GL_DEPTH32F_STENCIL8 0x8cad
1557#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
1558#endif
1559
1560/* GL_ARB_depth_clamp */
1561#ifndef GL_ARB_depth_clamp
1562#define GL_ARB_depth_clamp 1
1563#define GL_DEPTH_CLAMP 0x864f
1564#endif
1565
1566/* GL_ARB_depth_texture */
1567#ifndef GL_ARB_depth_texture
1568#define GL_ARB_depth_texture 1
1569#define GL_DEPTH_COMPONENT16_ARB 0x81A5
1570#define GL_DEPTH_COMPONENT24_ARB 0x81A6
1571#define GL_DEPTH_COMPONENT32_ARB 0x81A7
1572#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1573#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1574#endif
1575
1576/* GL_ARB_draw_buffers */
1577#ifndef GL_ARB_draw_buffers
1578#define GL_ARB_draw_buffers 1
1579#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1580#define GL_DRAW_BUFFER0_ARB 0x8825
1581#define GL_DRAW_BUFFER1_ARB 0x8826
1582#define GL_DRAW_BUFFER2_ARB 0x8827
1583#define GL_DRAW_BUFFER3_ARB 0x8828
1584#define GL_DRAW_BUFFER4_ARB 0x8829
1585#define GL_DRAW_BUFFER5_ARB 0x882A
1586#define GL_DRAW_BUFFER6_ARB 0x882B
1587#define GL_DRAW_BUFFER7_ARB 0x882C
1588#define GL_DRAW_BUFFER8_ARB 0x882D
1589#define GL_DRAW_BUFFER9_ARB 0x882E
1590#define GL_DRAW_BUFFER10_ARB 0x882F
1591#define GL_DRAW_BUFFER11_ARB 0x8830
1592#define GL_DRAW_BUFFER12_ARB 0x8831
1593#define GL_DRAW_BUFFER13_ARB 0x8832
1594#define GL_DRAW_BUFFER14_ARB 0x8833
1595#define GL_DRAW_BUFFER15_ARB 0x8834
1596#endif
1597typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
1598
1599/* GL_ARB_framebuffer_object */
1600#ifndef GL_ARB_framebuffer_object
1601#define GL_ARB_framebuffer_object 1
1602#define GL_FRAMEBUFFER 0x8d40
1603#define GL_READ_FRAMEBUFFER 0x8ca8
1604#define GL_DRAW_FRAMEBUFFER 0x8ca9
1605#define GL_RENDERBUFFER 0x8d41
1606#define GL_STENCIL_INDEX1 0x8d46
1607#define GL_STENCIL_INDEX4 0x8d47
1608#define GL_STENCIL_INDEX8 0x8d48
1609#define GL_STENCIL_INDEX16 0x8d49
1610#define GL_RENDERBUFFER_WIDTH 0x8d42
1611#define GL_RENDERBUFFER_HEIGHT 0x8d43
1612#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
1613#define GL_RENDERBUFFER_RED_SIZE 0x8d50
1614#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
1615#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
1616#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
1617#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
1618#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
1619#define GL_RENDERBUFFER_SAMPLES 0x8cab
1620#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
1621#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
1622#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
1623#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
1624#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
1625#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1626#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1627#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1628#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1629#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1630#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1631#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1632#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1633#define GL_SRGB 0x8c40
1634#define GL_UNSIGNED_NORMALIZED 0x8c17
1635#define GL_FRAMEBUFFER_DEFAULT 0x8218
1636#define GL_INDEX 0x8222
1637#define GL_COLOR_ATTACHMENT0 0x8ce0
1638#define GL_COLOR_ATTACHMENT1 0x8ce1
1639#define GL_COLOR_ATTACHMENT2 0x8ce2
1640#define GL_COLOR_ATTACHMENT3 0x8ce3
1641#define GL_COLOR_ATTACHMENT4 0x8ce4
1642#define GL_COLOR_ATTACHMENT5 0x8ce5
1643#define GL_COLOR_ATTACHMENT6 0x8ce6
1644#define GL_COLOR_ATTACHMENT7 0x8ce7
1645#define GL_COLOR_ATTACHMENT8 0x8ce8
1646#define GL_COLOR_ATTACHMENT9 0x8ce9
1647#define GL_COLOR_ATTACHMENT10 0x8cea
1648#define GL_COLOR_ATTACHMENT11 0x8ceb
1649#define GL_COLOR_ATTACHMENT12 0x8cec
1650#define GL_COLOR_ATTACHMENT13 0x8ced
1651#define GL_COLOR_ATTACHMENT14 0x8cee
1652#define GL_COLOR_ATTACHMENT15 0x8cef
1653#define GL_DEPTH_ATTACHMENT 0x8d00
1654#define GL_STENCIL_ATTACHMENT 0x8d20
1655#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
1656#define GL_MAX_SAMPLES 0x8d57
1657#define GL_FRAMEBUFFER_COMPLETE 0x8cd5
1658#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
1659#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
1660#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
1661#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
1662#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
1663#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
1664#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1665#define GL_FRAMEBUFFER_BINDING 0x8ca6
1666#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
1667#define GL_READ_FRAMEBUFFER_BINDING 0x8caa
1668#define GL_RENDERBUFFER_BINDING 0x8ca7
1669#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
1670#define GL_MAX_RENDERBUFFER_SIZE 0x84e8
1671#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1672#define GL_DEPTH_STENCIL 0x84f9
1673#define GL_UNSIGNED_INT_24_8 0x84fa
1674#define GL_DEPTH24_STENCIL8 0x88f0
1675#define GL_TEXTURE_STENCIL_SIZE 0x88f1
1676#endif
1677typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
1678typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
1679typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
1680typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
1681typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
1682 GLsizei width, GLsizei height);
1683typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
1684 GLenum internalformat, GLsizei width, GLsizei height);
1685typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
1686typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
1687typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
1688typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
1689typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
1690typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
1691typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
1692 GLenum textarget, GLuint texture, GLint level);
1693typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
1694 GLenum textarget, GLuint texture, GLint level);
1695typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
1696 GLenum textarget, GLuint texture, GLint level, GLint layer);
1697typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
1698 GLuint texture, GLint level, GLint layer);
1699typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
1700 GLenum renderbuffertarget, GLuint renderbuffer);
1701typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
1702 GLenum pname, GLint *params);
1703typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1704 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1705typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
1706
1707/* GL_ARB_geometry_shader4 */
1708#ifndef GL_ARB_geometry_shader4
1709#define GL_GEOMETRY_SHADER_ARB 0x8dd9
1710#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
1711#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
1712#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
1713#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
1714#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
1715#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
1716#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
1717#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
1718#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
1719#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
1720#define GL_LINES_ADJACENCY_ARB 0x000a
1721#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
1722#define GL_TRIANGLES_ADJACENCY_ARB 0x000c
1723#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
1724#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
1725#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
1726#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
1727#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
1728#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1729#endif
1730typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
1731typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
1732 GLuint texture, GLint level);
1733typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
1734 GLuint texture, GLint level, GLint layer);
1735typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
1736 GLuint texture, GLint level, GLenum face);
1737
1738/* GL_ARB_imaging */
1739#ifndef GL_ARB_imaging
1740#define GL_ARB_imaging 1
1741#define GL_CONSTANT_COLOR 0x8001
1742#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1743#define GL_CONSTANT_ALPHA 0x8003
1744#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1745#define GL_BLEND_COLOR 0x8005
1746#define GL_FUNC_ADD 0x8006
1747#define GL_MIN 0x8007
1748#define GL_MAX 0x8008
1749#define GL_BLEND_EQUATION 0x8009
1750#define GL_FUNC_SUBTRACT 0x800A
1751#define GL_FUNC_REVERSE_SUBTRACT 0x800B
1752#define GL_CONVOLUTION_1D 0x8010
1753#define GL_CONVOLUTION_2D 0x8011
1754#define GL_SEPARABLE_2D 0x8012
1755#define GL_CONVOLUTION_BORDER_MODE 0x8013
1756#define GL_CONVOLUTION_FILTER_SCALE 0x8014
1757#define GL_CONVOLUTION_FILTER_BIAS 0x8015
1758#define GL_REDUCE 0x8016
1759#define GL_CONVOLUTION_FORMAT 0x8017
1760#define GL_CONVOLUTION_WIDTH 0x8018
1761#define GL_CONVOLUTION_HEIGHT 0x8019
1762#define GL_MAX_CONVOLUTION_WIDTH 0x801A
1763#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1764#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1765#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1766#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1767#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1768#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1769#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1770#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1771#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1772#define GL_HISTOGRAM 0x8024
1773#define GL_PROXY_HISTOGRAM 0x8025
1774#define GL_HISTOGRAM_WIDTH 0x8026
1775#define GL_HISTOGRAM_FORMAT 0x8027
1776#define GL_HISTOGRAM_RED_SIZE 0x8028
1777#define GL_HISTOGRAM_GREEN_SIZE 0x8029
1778#define GL_HISTOGRAM_BLUE_SIZE 0x802A
1779#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1780#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1781#define GL_HISTOGRAM_SINK 0x802D
1782#define GL_MINMAX 0x802E
1783#define GL_MINMAX_FORMAT 0x802F
1784#define GL_MINMAX_SINK 0x8030
1785#define GL_TABLE_TOO_LARGE 0x8031
1786#define GL_COLOR_MATRIX 0x80B1
1787#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1788#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1789#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1790#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1791#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1792#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1793#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1794#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1795#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1796#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1797#define GL_COLOR_TABLE 0x80D0
1798#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1799#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1800#define GL_PROXY_COLOR_TABLE 0x80D3
1801#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1802#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1803#define GL_COLOR_TABLE_SCALE 0x80D6
1804#define GL_COLOR_TABLE_BIAS 0x80D7
1805#define GL_COLOR_TABLE_FORMAT 0x80D8
1806#define GL_COLOR_TABLE_WIDTH 0x80D9
1807#define GL_COLOR_TABLE_RED_SIZE 0x80DA
1808#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1809#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1810#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1811#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1812#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1813#define GL_CONSTANT_BORDER 0x8151
1814#define GL_REPLICATE_BORDER 0x8153
1815#define GL_CONVOLUTION_BORDER_COLOR 0x8154
1816#endif
1817typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1818typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
1819/* GL_ARB_multitexture */
1820#ifndef GL_ARB_multitexture
1821#define GL_ARB_multitexture 1
1822#define GL_TEXTURE0_ARB 0x84C0
1823#define GL_TEXTURE1_ARB 0x84C1
1824#define GL_TEXTURE2_ARB 0x84C2
1825#define GL_TEXTURE3_ARB 0x84C3
1826#define GL_TEXTURE4_ARB 0x84C4
1827#define GL_TEXTURE5_ARB 0x84C5
1828#define GL_TEXTURE6_ARB 0x84C6
1829#define GL_TEXTURE7_ARB 0x84C7
1830#define GL_TEXTURE8_ARB 0x84C8
1831#define GL_TEXTURE9_ARB 0x84C9
1832#define GL_TEXTURE10_ARB 0x84CA
1833#define GL_TEXTURE11_ARB 0x84CB
1834#define GL_TEXTURE12_ARB 0x84CC
1835#define GL_TEXTURE13_ARB 0x84CD
1836#define GL_TEXTURE14_ARB 0x84CE
1837#define GL_TEXTURE15_ARB 0x84CF
1838#define GL_TEXTURE16_ARB 0x84D0
1839#define GL_TEXTURE17_ARB 0x84D1
1840#define GL_TEXTURE18_ARB 0x84D2
1841#define GL_TEXTURE19_ARB 0x84D3
1842#define GL_TEXTURE20_ARB 0x84D4
1843#define GL_TEXTURE21_ARB 0x84D5
1844#define GL_TEXTURE22_ARB 0x84D6
1845#define GL_TEXTURE23_ARB 0x84D7
1846#define GL_TEXTURE24_ARB 0x84D8
1847#define GL_TEXTURE25_ARB 0x84D9
1848#define GL_TEXTURE26_ARB 0x84DA
1849#define GL_TEXTURE27_ARB 0x84DB
1850#define GL_TEXTURE28_ARB 0x84DC
1851#define GL_TEXTURE29_ARB 0x84DD
1852#define GL_TEXTURE30_ARB 0x84DE
1853#define GL_TEXTURE31_ARB 0x84DF
1854#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1855#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1856#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1857#endif
1858typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
1859typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
1860typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
1861typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
1862typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
1863typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
1864typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
1865typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
1866typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1867typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
1868typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
1869typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
1870
1871/* GL_ARB_texture_cube_map */
1872#ifndef GL_ARB_texture_cube_map
1873#define GL_ARB_texture_cube_map 1
1874#define GL_NORMAL_MAP_ARB 0x8511
1875#define GL_REFLECTION_MAP_ARB 0x8512
1876#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1877#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1878#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1879#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1880#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1881#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1882#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1883#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1884#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1885#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1886#endif
1887
1888/* GL_ARB_point_parameters */
1889#ifndef GL_ARB_point_parameters
1890#define GL_ARB_point_parameters 1
1891#define GL_POINT_SIZE_MIN_ARB 0x8126
1892#define GL_POINT_SIZE_MAX_ARB 0x8127
1893#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1894#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1895#endif
1896typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
1897typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
1898
1899/* GL_ARB_provoking_vertex */
1900#ifndef GL_ARB_provoking_vertex
1901#define GL_ARB_provoking_vertex 1
1902#define GL_FIRST_VERTEX_CONVENTION 0x8e4d
1903#define GL_LAST_VERTEX_CONVENTION 0x8e4e
1904#define GL_PROVOKING_VERTEX 0x8e4f
1905#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
1906#endif
1907typedef void (WINE_GLAPI * PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
1908
1909/* GL_ARB_vertex_blend */
1910#ifndef GL_ARB_vertex_blend
1911#define GL_ARB_vertex_blend 1
1912#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1913#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1914#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1915#define GL_VERTEX_BLEND_ARB 0x86A7
1916#define GL_CURRENT_WEIGHT_ARB 0x86A8
1917#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1918#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1919#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1920#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1921#define GL_WEIGHT_ARRAY_ARB 0x86AD
1922#define GL_MODELVIEW0_ARB 0x1700
1923#define GL_MODELVIEW1_ARB 0x850A
1924#define GL_MODELVIEW2_ARB 0x8722
1925#define GL_MODELVIEW3_ARB 0x8723
1926#define GL_MODELVIEW4_ARB 0x8724
1927#define GL_MODELVIEW5_ARB 0x8725
1928#define GL_MODELVIEW6_ARB 0x8726
1929#define GL_MODELVIEW7_ARB 0x8727
1930#define GL_MODELVIEW8_ARB 0x8728
1931#define GL_MODELVIEW9_ARB 0x8729
1932#define GL_MODELVIEW10_ARB 0x872A
1933#define GL_MODELVIEW11_ARB 0x872B
1934#define GL_MODELVIEW12_ARB 0x872C
1935#define GL_MODELVIEW13_ARB 0x872D
1936#define GL_MODELVIEW14_ARB 0x872E
1937#define GL_MODELVIEW15_ARB 0x872F
1938#define GL_MODELVIEW16_ARB 0x8730
1939#define GL_MODELVIEW17_ARB 0x8731
1940#define GL_MODELVIEW18_ARB 0x8732
1941#define GL_MODELVIEW19_ARB 0x8733
1942#define GL_MODELVIEW20_ARB 0x8734
1943#define GL_MODELVIEW21_ARB 0x8735
1944#define GL_MODELVIEW22_ARB 0x8736
1945#define GL_MODELVIEW23_ARB 0x8737
1946#define GL_MODELVIEW24_ARB 0x8738
1947#define GL_MODELVIEW25_ARB 0x8739
1948#define GL_MODELVIEW26_ARB 0x873A
1949#define GL_MODELVIEW27_ARB 0x873B
1950#define GL_MODELVIEW28_ARB 0x873C
1951#define GL_MODELVIEW29_ARB 0x873D
1952#define GL_MODELVIEW30_ARB 0x873E
1953#define GL_MODELVIEW31_ARB 0x873F
1954#endif
1955typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1956typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
1957typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
1958typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
1959typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
1960typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
1961typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
1962typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
1963typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
1964typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count);
1965/* GL_ARB_pixel_buffer_object */
1966#ifndef GL_ARB_pixel_buffer_object
1967#define GL_ARB_pixel_buffer_object 1
1968#endif
1969#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1970#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1971#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1972#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1973/* GL_EXT_framebuffer_object */
1974#ifndef GL_EXT_framebuffer_object
1975#define GL_EXT_framebuffer_object 1
1976#define GL_FRAMEBUFFER_EXT 0x8D40
1977#define GL_RENDERBUFFER_EXT 0x8D41
1978#define GL_STENCIL_INDEX1_EXT 0x8D46
1979#define GL_STENCIL_INDEX4_EXT 0x8D47
1980#define GL_STENCIL_INDEX8_EXT 0x8D48
1981#define GL_STENCIL_INDEX16_EXT 0x8D49
1982#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
1983#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
1984#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
1985#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
1986#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
1987#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
1988#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
1989#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
1990#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
1991#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
1992#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
1993#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
1994#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
1995#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
1996#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1997#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1998#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1999#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
2000#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
2001#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
2002#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
2003#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
2004#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
2005#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
2006#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
2007#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
2008#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
2009#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
2010#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
2011#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
2012#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
2013#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
2014#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
2015#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
2016#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
2017#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
2018#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
2019#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
2020#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
2021#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
2022#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
2023#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
2024#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
2025#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
2026#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
2027
2028#endif
2029typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
2030typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
2031typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
2032typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
2033typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
2034typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
2035typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
2036typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
2037typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
2038typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
2039typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
2040typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
2041typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
2042typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
2043typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
2044typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
2045typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
2046/* GL_EXT_framebuffer_blit */
2047#ifndef GL_EXT_framebuffer_blit
2048#define GL_EXT_framebuffer_blit 1
2049#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
2050#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
2051#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
2052#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
2053#endif
2054typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2055
2056/* GL_EXT_framebuffer_multisample */
2057#ifndef GL_EXT_framebuffer_multisample
2058#define GL_EXT_framebuffer_multisample 1
2059#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
2060#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
2061#define GL_MAX_SAMPLES_EXT 0x8d57
2062#endif
2063typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2064
2065/* GL_EXT_packed_depth_stencil */
2066#ifndef GL_EXT_packed_depth_stencil
2067#define GL_EXT_packed_depth_stencil 1
2068#define GL_DEPTH_STENCIL_EXT 0x84f9
2069#define GL_UNSIGNED_INT_24_8_EXT 0x84fa
2070#define GL_DEPTH24_STENCIL8_EXT 0x88f0
2071#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
2072#endif
2073
2074/* GL_EXT_secondary_color */
2075#ifndef GL_EXT_secondary_color
2076#define GL_EXT_secondary_color 1
2077#define GL_COLOR_SUM_EXT 0x8458
2078#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2079#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2080#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2081#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2082#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
2083#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
2084#endif
2085typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
2086typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
2087typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
2088typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
2089typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
2090/* GL_EXT_paletted_texture */
2091#ifndef GL_EXT_paletted_texture
2092#define GL_EXT_paletted_texture 1
2093#define GL_COLOR_INDEX1_EXT 0x80E2
2094#define GL_COLOR_INDEX2_EXT 0x80E3
2095#define GL_COLOR_INDEX4_EXT 0x80E4
2096#define GL_COLOR_INDEX8_EXT 0x80E5
2097#define GL_COLOR_INDEX12_EXT 0x80E6
2098#define GL_COLOR_INDEX16_EXT 0x80E7
2099#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2100#endif
2101typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
2102/* GL_EXT_point_parameters */
2103#ifndef GL_EXT_point_parameters
2104#define GL_EXT_point_parameters 1
2105#define GL_POINT_SIZE_MIN_EXT 0x8126
2106#define GL_POINT_SIZE_MAX_EXT 0x8127
2107#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2108#define GL_DISTANCE_ATTENUATION_EXT 0x8129
2109#endif
2110typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
2111typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
2112
2113/* GL_EXT_provoking_vertex */
2114#ifndef GL_EXT_provoking_vertex
2115#define GL_EXT_provoking_vertex 1
2116#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
2117#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
2118#define GL_PROVOKING_VERTEX_EXT 0x8e4f
2119#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
2120#endif
2121typedef void (WINE_GLAPI * PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
2122
2123/* GL_EXT_texture3D */
2124#ifndef GL_EXT_texture3D
2125#define GL_EXT_texture3D 1
2126#define GL_PACK_SKIP_IMAGES_EXT 0x806B
2127#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2128#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2129#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2130#define GL_TEXTURE_3D_EXT 0x806F
2131#define GL_PROXY_TEXTURE_3D_EXT 0x8070
2132#define GL_TEXTURE_DEPTH_EXT 0x8071
2133#define GL_TEXTURE_WRAP_R_EXT 0x8072
2134#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2135#endif
2136typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
2137typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
2138/* GL_EXT_texture_env_combine */
2139#ifndef GL_EXT_texture_env_combine
2140#define GL_EXT_texture_env_combine 1
2141#define GL_COMBINE_EXT 0x8570
2142#define GL_COMBINE_RGB_EXT 0x8571
2143#define GL_COMBINE_ALPHA_EXT 0x8572
2144#define GL_RGB_SCALE_EXT 0x8573
2145#define GL_ADD_SIGNED_EXT 0x8574
2146#define GL_INTERPOLATE_EXT 0x8575
2147#define GL_SUBTRACT_EXT 0x84E7
2148#define GL_CONSTANT_EXT 0x8576
2149#define GL_PRIMARY_COLOR_EXT 0x8577
2150#define GL_PREVIOUS_EXT 0x8578
2151#define GL_SOURCE0_RGB_EXT 0x8580
2152#define GL_SOURCE1_RGB_EXT 0x8581
2153#define GL_SOURCE2_RGB_EXT 0x8582
2154#define GL_SOURCE3_RGB_EXT 0x8583
2155#define GL_SOURCE4_RGB_EXT 0x8584
2156#define GL_SOURCE5_RGB_EXT 0x8585
2157#define GL_SOURCE6_RGB_EXT 0x8586
2158#define GL_SOURCE7_RGB_EXT 0x8587
2159#define GL_SOURCE0_ALPHA_EXT 0x8588
2160#define GL_SOURCE1_ALPHA_EXT 0x8589
2161#define GL_SOURCE2_ALPHA_EXT 0x858A
2162#define GL_SOURCE3_ALPHA_EXT 0x858B
2163#define GL_SOURCE4_ALPHA_EXT 0x858C
2164#define GL_SOURCE5_ALPHA_EXT 0x858D
2165#define GL_SOURCE6_ALPHA_EXT 0x858E
2166#define GL_SOURCE7_ALPHA_EXT 0x858F
2167#define GL_OPERAND0_RGB_EXT 0x8590
2168#define GL_OPERAND1_RGB_EXT 0x8591
2169#define GL_OPERAND2_RGB_EXT 0x8592
2170#define GL_OPERAND3_RGB_EXT 0x8593
2171#define GL_OPERAND4_RGB_EXT 0x8594
2172#define GL_OPERAND5_RGB_EXT 0x8595
2173#define GL_OPERAND6_RGB_EXT 0x8596
2174#define GL_OPERAND7_RGB_EXT 0x8597
2175#define GL_OPERAND0_ALPHA_EXT 0x8598
2176#define GL_OPERAND1_ALPHA_EXT 0x8599
2177#define GL_OPERAND2_ALPHA_EXT 0x859A
2178#define GL_OPERAND3_ALPHA_EXT 0x859B
2179#define GL_OPERAND4_ALPHA_EXT 0x859C
2180#define GL_OPERAND5_ALPHA_EXT 0x859D
2181#define GL_OPERAND6_ALPHA_EXT 0x859E
2182#define GL_OPERAND7_ALPHA_EXT 0x859F
2183#endif
2184/* GL_EXT_texture_env_dot3 */
2185#ifndef GL_EXT_texture_env_dot3
2186#define GL_EXT_texture_env_dot3 1
2187#define GL_DOT3_RGB_EXT 0x8740
2188#define GL_DOT3_RGBA_EXT 0x8741
2189#endif
2190/* GL_EXT_texture_lod_bias */
2191#ifndef GL_EXT_texture_lod_bias
2192#define GL_EXT_texture_lod_bias 1
2193#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
2194#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
2195#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
2196#endif
2197/* GL_ARB_texture_border_clamp */
2198#ifndef GL_ARB_texture_border_clamp
2199#define GL_ARB_texture_border_clamp 1
2200#define GL_CLAMP_TO_BORDER_ARB 0x812D
2201#endif
2202/* GL_EXT_texture_filter_anisotropic */
2203#ifndef GL_EXT_texture_filter_anisotropic
2204#define GL_EXT_texture_filter_anisotropic 1
2205#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2206#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2207#endif
2208/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
2209#ifndef GL_ARB_texture_mirrored_repeat
2210#define GL_ARB_texture_mirrored_repeat 1
2211#define GL_MIRRORED_REPEAT_ARB 0x8370
2212#endif
2213/* GL_ATI_texture_mirror_once */
2214#ifndef GL_ATI_texture_mirror_once
2215#define GL_ATI_texture_mirror_once 1
2216#define GL_MIRROR_CLAMP_ATI 0x8742
2217#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2218#endif
2219/* GL_ARB_texture_env_dot3 */
2220#ifndef GL_ARB_texture_env_dot3
2221#define GL_ARB_texture_env_dot3 1
2222#define GL_DOT3_RGB_ARB 0x86AE
2223#define GL_DOT3_RGBA_ARB 0x86AF
2224#endif
2225/* GL_EXT_texture_env_dot3 */
2226#ifndef GL_EXT_texture_env_dot3
2227#define GL_EXT_texture_env_dot3 1
2228#define GL_DOT3_RGB_EXT 0x8740
2229#define GL_DOT3_RGBA_EXT 0x8741
2230#endif
2231/* GL_EXT_texture_sRGB */
2232#ifndef GL_EXT_texture_sRGB
2233#define GL_EXT_texture_sRGB 1
2234#define GL_SRGB_EXT 0x8C40
2235#define GL_SRGB8_EXT 0x8C41
2236#define GL_SRGB_ALPHA_EXT 0x8C42
2237#define GL_SRGB8_ALPHA8_EXT 0x8C43
2238#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
2239#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
2240#define GL_SLUMINANCE_EXT 0x8C46
2241#define GL_SLUMINANCE8_EXT 0x8C47
2242#define GL_COMPRESSED_SRGB_EXT 0x8C48
2243#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
2244#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
2245#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
2246#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
2247#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2248#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2249#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2250#endif
2251/* GL_ARB_texture_float */
2252#ifndef GL_ARB_texture_float
2253#define GL_ARB_texture_float 1
2254#define GL_RGBA32F_ARB 0x8814
2255#define GL_RGB32F_ARB 0x8815
2256#define GL_RGBA16F_ARB 0x881A
2257#define GL_RGB16F_ARB 0x881B
2258#endif
2259/* GL_ARB_texture_rg */
2260#ifndef GL_ARB_texture_rg
2261#define GL_RG 0x8227
2262#define GL_RG_INTEGER 0x8228
2263#define GL_R8 0x8229
2264#define GL_R16 0x822A
2265#define GL_RG8 0x822B
2266#define GL_RG16 0x822C
2267#define GL_R16F 0x822D
2268#define GL_R32F 0x822E
2269#define GL_RG16F 0x822F
2270#define GL_RG32F 0x8230
2271#define GL_R8I 0x8231
2272#define GL_R8UI 0x8232
2273#define GL_R16I 0x8233
2274#define GL_R16UI 0x8234
2275#define GL_R32I 0x8235
2276#define GL_R32UI 0x8236
2277#define GL_RG8I 0x8237
2278#define GL_RG8UI 0x8238
2279#define GL_RG16I 0x8239
2280#define GL_RG16UI 0x823A
2281#define GL_RG32I 0x823B
2282#define GL_RG32UI 0x823C
2283#endif
2284/* GL_EXT_texture_swizzle */
2285#ifndef GL_EXT_texture_swizzle
2286#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
2287#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
2288#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
2289#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
2290#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
2291#endif
2292/* GL_ARB_half_float_pixel */
2293#ifndef GL_ARB_half_float_pixel
2294#define GL_ARB_half_float_pixel
2295#define GL_HALF_FLOAT_ARB 0x140B
2296#endif
2297/* GL_ARB_vertex_program */
2298#ifndef GL_ARB_vertex_program
2299#define GL_ARB_vertex_program 1
2300#define GL_VERTEX_PROGRAM_ARB 0x8620
2301#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2302#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2303#define GL_COLOR_SUM_ARB 0x8458
2304#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2305#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2306#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2307#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2308#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2309#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
2310#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2311#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2312#define GL_PROGRAM_LENGTH_ARB 0x8627
2313#define GL_PROGRAM_FORMAT_ARB 0x8876
2314#define GL_PROGRAM_BINDING_ARB 0x8677
2315#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
2316#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
2317#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2318#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2319#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
2320#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
2321#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2322#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2323#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
2324#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
2325#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
2326#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2327#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
2328#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
2329#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
2330#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2331#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
2332#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
2333#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
2334#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
2335#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2336#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2337#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2338#define GL_PROGRAM_STRING_ARB 0x8628
2339#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2340#define GL_CURRENT_MATRIX_ARB 0x8641
2341#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
2342#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2343#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
2344#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2345#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2346#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2347#define GL_MATRIX0_ARB 0x88C0
2348#define GL_MATRIX1_ARB 0x88C1
2349#define GL_MATRIX2_ARB 0x88C2
2350#define GL_MATRIX3_ARB 0x88C3
2351#define GL_MATRIX4_ARB 0x88C4
2352#define GL_MATRIX5_ARB 0x88C5
2353#define GL_MATRIX6_ARB 0x88C6
2354#define GL_MATRIX7_ARB 0x88C7
2355#define GL_MATRIX8_ARB 0x88C8
2356#define GL_MATRIX9_ARB 0x88C9
2357#define GL_MATRIX10_ARB 0x88CA
2358#define GL_MATRIX11_ARB 0x88CB
2359#define GL_MATRIX12_ARB 0x88CC
2360#define GL_MATRIX13_ARB 0x88CD
2361#define GL_MATRIX14_ARB 0x88CE
2362#define GL_MATRIX15_ARB 0x88CF
2363#define GL_MATRIX16_ARB 0x88D0
2364#define GL_MATRIX17_ARB 0x88D1
2365#define GL_MATRIX18_ARB 0x88D2
2366#define GL_MATRIX19_ARB 0x88D3
2367#define GL_MATRIX20_ARB 0x88D4
2368#define GL_MATRIX21_ARB 0x88D5
2369#define GL_MATRIX22_ARB 0x88D6
2370#define GL_MATRIX23_ARB 0x88D7
2371#define GL_MATRIX24_ARB 0x88D8
2372#define GL_MATRIX25_ARB 0x88D9
2373#define GL_MATRIX26_ARB 0x88DA
2374#define GL_MATRIX27_ARB 0x88DB
2375#define GL_MATRIX28_ARB 0x88DC
2376#define GL_MATRIX29_ARB 0x88DD
2377#define GL_MATRIX30_ARB 0x88DE
2378#define GL_MATRIX31_ARB 0x88DF
2379#endif
2380typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
2381typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
2382typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
2383typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
2384typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
2385typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
2386typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
2387typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
2388typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
2389typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
2390typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
2391typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
2392typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
2393typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
2394typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
2395typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
2396typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
2397typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
2398typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
2399typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
2400typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
2401typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2402typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
2403typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
2404typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
2405typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
2406typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2407typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
2408typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2409typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
2410typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
2411typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2412typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
2413typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
2414typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
2415typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
2416typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2417typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2418typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2419typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2420typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
2421typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
2422typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
2423typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2424typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2425typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2426typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2427typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2428typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2429typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2430typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2431typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2432typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2433typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2434typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2435typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2436typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
2437typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
2438typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
2439typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
2440typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
2441typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program);
2442#ifndef GL_ARB_fragment_program
2443#define GL_ARB_fragment_program 1
2444#define GL_FRAGMENT_PROGRAM_ARB 0x8804
2445#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2446#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2447#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2448#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2449#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2450#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2451#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2452#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2453#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2454#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2455#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2456#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2457#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2458#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2459/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
2460#endif
2461/* GL_ARB_multisample */
2462#ifndef GL_ARB_multisample
2463#define GL_ARB_multisample 1
2464#define GL_MULTISAMPLE_ARB 0x809D
2465#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
2466#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
2467#define GL_SAMPLE_COVERAGE_ARB 0x80A0
2468#define GL_SAMPLE_BUFFERS_ARB 0x80A8
2469#define GL_SAMPLES_ARB 0x80A9
2470#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
2471#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
2472#define GL_MULTISAMPLE_BIT_ARB 0x20000000
2473#endif
2474typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
2475/* GL_ARB_vertex_buffer_object */
2476#ifndef GL_ARB_vertex_buffer_object
2477#define GL_ARB_vertex_buffer_object 1
2478#define GL_BUFFER_SIZE_ARB 0x8764
2479#define GL_BUFFER_USAGE_ARB 0x8765
2480#define GL_ARRAY_BUFFER_ARB 0x8892
2481#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
2482#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
2483#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2484#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
2485#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
2486#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
2487#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
2488#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
2489#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
2490#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
2491#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
2492#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
2493#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
2494#define GL_READ_ONLY_ARB 0x88B8
2495#define GL_WRITE_ONLY_ARB 0x88B9
2496#define GL_READ_WRITE_ARB 0x88BA
2497#define GL_BUFFER_ACCESS_ARB 0x88BB
2498#define GL_BUFFER_MAPPED_ARB 0x88BC
2499#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
2500#define GL_STREAM_DRAW_ARB 0x88E0
2501#define GL_STREAM_READ_ARB 0x88E1
2502#define GL_STREAM_COPY_ARB 0x88E2
2503#define GL_STATIC_DRAW_ARB 0x88E4
2504#define GL_STATIC_READ_ARB 0x88E5
2505#define GL_STATIC_COPY_ARB 0x88E6
2506#define GL_DYNAMIC_DRAW_ARB 0x88E8
2507#define GL_DYNAMIC_READ_ARB 0x88E9
2508#define GL_DYNAMIC_COPY_ARB 0x88EA
2509#endif
2510typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
2511typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
2512typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
2513typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer);
2514typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
2515typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
2516typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
2517typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
2518typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
2519typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2520typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
2521/* GL_EXT_blend_equation_separate */
2522typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
2523/* GL_EXT_blend_func_separate */
2524#ifndef GL_EXT_blend_func_separate
2525#define GL_BLEND_DST_RGB_EXT 0x80C8
2526#define GL_BLEND_SRC_RGB_EXT 0x80C9
2527#define GL_BLEND_DST_ALPHA_EXT 0x80CA
2528#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
2529#endif
2530typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
2531/* GL_EXT_fog_coord */
2532#ifndef GL_EXT_fog_coord
2533#define GL_EXT_fog_coord 1
2534#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2535#define GL_FOG_COORDINATE_EXT 0x8451
2536#define GL_FRAGMENT_DEPTH_EXT 0x8452
2537#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2538#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2539#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2540#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2541#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2542#endif /* GL_EXT_fog_coord */
2543typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat coord);
2544typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
2545typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLdouble coord);
2546typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
2547typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data);
2548/* GL_ARB_shader_objects (GLSL) */
2549#ifndef GL_ARB_shader_objects
2550#define GL_ARB_shader_objects 1
2551typedef char GLcharARB;
2552typedef unsigned int GLhandleARB;
2553#define GL_PROGRAM_OBJECT_ARB 0x8B40
2554#define GL_OBJECT_TYPE_ARB 0x8B4E
2555#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
2556#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
2557#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
2558#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
2559#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
2560#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
2561#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
2562#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
2563#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
2564#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
2565#define GL_SHADER_OBJECT_ARB 0x8B48
2566#define GL_FLOAT_VEC2_ARB 0x8B50
2567#define GL_FLOAT_VEC3_ARB 0x8B51
2568#define GL_FLOAT_VEC4_ARB 0x8B52
2569#define GL_INT_VEC2_ARB 0x8B53
2570#define GL_INT_VEC3_ARB 0x8B54
2571#define GL_INT_VEC4_ARB 0x8B55
2572#define GL_BOOL_ARB 0x8B56
2573#define GL_BOOL_VEC2_ARB 0x8B57
2574#define GL_BOOL_VEC3_ARB 0x8B58
2575#define GL_BOOL_VEC4_ARB 0x8B59
2576#define GL_FLOAT_MAT2_ARB 0x8B5A
2577#define GL_FLOAT_MAT3_ARB 0x8B5B
2578#define GL_FLOAT_MAT4_ARB 0x8B5C
2579#define GL_SAMPLER_1D_ARB 0x8B5D
2580#define GL_SAMPLER_2D_ARB 0x8B5E
2581#define GL_SAMPLER_3D_ARB 0x8B5F
2582#define GL_SAMPLER_CUBE_ARB 0x8B60
2583#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
2584#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
2585#define GL_SAMPLER_2D_RECT_ARB 0x8B63
2586#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64
2587#endif
2588#ifndef GL_ARB_shading_language_100
2589#define GL_ARB_shading_language_100 1
2590#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
2591#endif
2592#ifndef GL_ARB_fragment_shader
2593#define GL_ARB_fragment_shader 1
2594#define GL_FRAGMENT_SHADER_ARB 0x8B30
2595#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2596#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2597#endif
2598#ifndef GL_ARB_vertex_shader
2599#define GL_ARB_vertex_shader 1
2600#define GL_VERTEX_SHADER_ARB 0x8B31
2601#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
2602#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
2603#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
2604#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
2605#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
2606#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
2607#endif
2608typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
2609typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
2610typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2611typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2612typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
2613typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
2614typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
2615typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2616typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
2617typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
2618typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2619typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2620typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2621typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2622typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2623typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2624typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2625typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2626typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2627typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2628typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2629typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2630typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2631typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
2632typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
2633typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2634typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
2635typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
2636typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
2637typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
2638typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
2639typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
2640typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
2641typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
2642typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
2643typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
2644typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2645typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
2646typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
2647typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
2648typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2649/* GL_ARB_pixel_buffer_object */
2650#ifndef GL_ARB_pixel_buffer_object
2651#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
2652#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
2653#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
2654#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
2655#endif
2656/* GL_EXT_texture */
2657#ifndef GL_EXT_texture
2658#define GL_EXT_texture 1
2659#define GL_ALPHA4_EXT 0x803B
2660#define GL_ALPHA8_EXT 0x803C
2661#define GL_ALPHA12_EXT 0x803D
2662#define GL_ALPHA16_EXT 0x803E
2663#define GL_LUMINANCE4_EXT 0x803F
2664#define GL_LUMINANCE8_EXT 0x8040
2665#define GL_LUMINANCE12_EXT 0x8041
2666#define GL_LUMINANCE16_EXT 0x8042
2667#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2668#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2669#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2670#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2671#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2672#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2673#define GL_INTENSITY_EXT 0x8049
2674#define GL_INTENSITY4_EXT 0x804A
2675#define GL_INTENSITY8_EXT 0x804B
2676#define GL_INTENSITY12_EXT 0x804C
2677#define GL_INTENSITY16_EXT 0x804D
2678#define GL_RGB2_EXT 0x804E
2679#define GL_RGB4_EXT 0x804F
2680#define GL_RGB5_EXT 0x8050
2681#define GL_RGB8_EXT 0x8051
2682#define GL_RGB10_EXT 0x8052
2683#define GL_RGB12_EXT 0x8053
2684#define GL_RGB16_EXT 0x8054
2685#define GL_RGBA2_EXT 0x8055
2686#define GL_RGBA4_EXT 0x8056
2687#define GL_RGB5_A1_EXT 0x8057
2688#define GL_RGBA8_EXT 0x8058
2689#define GL_RGB10_A2_EXT 0x8059
2690#define GL_RGBA12_EXT 0x805A
2691#define GL_RGBA16_EXT 0x805B
2692#define GL_TEXTURE_RED_SIZE_EXT 0x805C
2693#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2694#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2695#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2696#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2697#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2698#define GL_REPLACE_EXT 0x8062
2699#define GL_PROXY_TEXTURE_1D_EXT 0x8063
2700#define GL_PROXY_TEXTURE_2D_EXT 0x8064
2701#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2702#endif
2703/* GL_EXT_texture_compression_s3tc */
2704#ifndef GL_EXT_texture_compression_s3tc
2705#define GL_EXT_texture_compression_s3tc 1
2706#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2707#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2708#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2709#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2710#endif
2711typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
2712typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
2713typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
2714typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
2715typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
2716typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
2717typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
2718/* GL_EXT_stencil_wrap */
2719#ifndef GL_EXT_stencil_wrap
2720#define GL_EXT_stencil_wrap 1
2721#define GL_INCR_WRAP_EXT 0x8507
2722#define GL_DECR_WRAP_EXT 0x8508
2723#endif
2724
2725/* GL_ARB_half_float_vertex */
2726#ifndef GL_ARB_half_float_vertex
2727#define GL_ARB_half_float_vertex
2728/* No _ARB, see extension spec */
2729#define GL_HALF_FLOAT 0x140B
2730#endif
2731/* GL_NV_half_float */
2732#ifndef GL_NV_half_float
2733#define GL_NV_half_float 1
2734typedef unsigned short GLhalfNV;
2735#define GL_HALF_FLOAT_NV 0x140B
2736#endif
2737typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
2738typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v);
2739typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
2740typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v);
2741typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2742typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v);
2743typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
2744typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v);
2745typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2746typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v);
2747typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
2748typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v);
2749typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s);
2750typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v);
2751typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
2752typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v);
2753typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
2754typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v);
2755typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2756typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v);
2757typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
2758typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
2759typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
2760typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
2761typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
2762typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
2763typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2764typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
2765typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog);
2766typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog);
2767typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2768typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
2769typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
2770typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
2771typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
2772typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
2773typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
2774typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
2775typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
2776typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
2777typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2778typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
2779typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2780typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2781typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2782typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2783
2784/* GL_NV_fog_distance */
2785#ifndef GL_NV_fog_distance
2786#define GL_NV_fog_distance 1
2787#define GL_FOG_DISTANCE_MODE_NV 0x855A
2788#define GL_EYE_RADIAL_NV 0x855B
2789#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2790/* reuse GL_EYE_PLANE */
2791#endif
2792/* GL_NV_texgen_reflection */
2793#ifndef GL_NV_texgen_reflection
2794#define GL_NV_texgen_reflection 1
2795#define GL_NORMAL_MAP_NV 0x8511
2796#define GL_REFLECTION_MAP_NV 0x8512
2797#endif
2798/* GL_NV_texture_env_combine4 */
2799#ifndef GL_NV_texture_env_combine4
2800#define GL_NV_texture_env_combine4 1
2801#define GL_COMBINE4_NV 0x8503
2802#define GL_SOURCE3_RGB_NV 0x8583
2803#define GL_SOURCE3_ALPHA_NV 0x858B
2804#define GL_OPERAND3_RGB_NV 0x8593
2805#define GL_OPERAND3_ALPHA_NV 0x859B
2806#endif
2807/* GL_NV_register_combiners */
2808#ifndef GL_NV_register_combiners
2809#define GL_NV_register_combiners 1
2810#define GL_REGISTER_COMBINERS_NV 0x8522
2811#define GL_VARIABLE_A_NV 0x8523
2812#define GL_VARIABLE_B_NV 0x8524
2813#define GL_VARIABLE_C_NV 0x8525
2814#define GL_VARIABLE_D_NV 0x8526
2815#define GL_VARIABLE_E_NV 0x8527
2816#define GL_VARIABLE_F_NV 0x8528
2817#define GL_VARIABLE_G_NV 0x8529
2818#define GL_CONSTANT_COLOR0_NV 0x852A
2819#define GL_CONSTANT_COLOR1_NV 0x852B
2820#define GL_PRIMARY_COLOR_NV 0x852C
2821#define GL_SECONDARY_COLOR_NV 0x852D
2822#define GL_SPARE0_NV 0x852E
2823#define GL_SPARE1_NV 0x852F
2824#define GL_DISCARD_NV 0x8530
2825#define GL_E_TIMES_F_NV 0x8531
2826#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2827#define GL_UNSIGNED_IDENTITY_NV 0x8536
2828#define GL_UNSIGNED_INVERT_NV 0x8537
2829#define GL_EXPAND_NORMAL_NV 0x8538
2830#define GL_EXPAND_NEGATE_NV 0x8539
2831#define GL_HALF_BIAS_NORMAL_NV 0x853A
2832#define GL_HALF_BIAS_NEGATE_NV 0x853B
2833#define GL_SIGNED_IDENTITY_NV 0x853C
2834#define GL_SIGNED_NEGATE_NV 0x853D
2835#define GL_SCALE_BY_TWO_NV 0x853E
2836#define GL_SCALE_BY_FOUR_NV 0x853F
2837#define GL_SCALE_BY_ONE_HALF_NV 0x8540
2838#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2839#define GL_COMBINER_INPUT_NV 0x8542
2840#define GL_COMBINER_MAPPING_NV 0x8543
2841#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2842#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2843#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2844#define GL_COMBINER_MUX_SUM_NV 0x8547
2845#define GL_COMBINER_SCALE_NV 0x8548
2846#define GL_COMBINER_BIAS_NV 0x8549
2847#define GL_COMBINER_AB_OUTPUT_NV 0x854A
2848#define GL_COMBINER_CD_OUTPUT_NV 0x854B
2849#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2850#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2851#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2852#define GL_COLOR_SUM_CLAMP_NV 0x854F
2853#define GL_COMBINER0_NV 0x8550
2854#define GL_COMBINER1_NV 0x8551
2855#define GL_COMBINER2_NV 0x8552
2856#define GL_COMBINER3_NV 0x8553
2857#define GL_COMBINER4_NV 0x8554
2858#define GL_COMBINER5_NV 0x8555
2859#define GL_COMBINER6_NV 0x8556
2860#define GL_COMBINER7_NV 0x8557
2861/* reuse GL_TEXTURE0_ARB */
2862/* reuse GL_TEXTURE1_ARB */
2863/* reuse GL_ZERO */
2864/* reuse GL_NONE */
2865/* reuse GL_FOG */
2866#endif
2867typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
2868typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
2869typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
2870typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
2871typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2872typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
2873typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2874typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
2875typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
2876typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
2877typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
2878typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
2879typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
2880/* GL_NV_register_combiners2 */
2881#ifndef GL_NV_register_combiners2
2882#define GL_NV_register_combiners2 1
2883#define GL_PER_STAGE_CONSTANTS_NV 0x8535
2884#endif
2885typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
2886typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
2887/* GL_NV_texture_shader */
2888#ifndef GL_NV_texture_shader
2889#define GL_NV_texture_shader 1
2890#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2891#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2892#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2893#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2894#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2895#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2896#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2897#define GL_SHADER_CONSISTENT_NV 0x86DD
2898#define GL_TEXTURE_SHADER_NV 0x86DE
2899#define GL_SHADER_OPERATION_NV 0x86DF
2900#define GL_CULL_MODES_NV 0x86E0
2901#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2902#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2903#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2904#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2905#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2906#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2907#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2908#define GL_CONST_EYE_NV 0x86E5
2909#define GL_PASS_THROUGH_NV 0x86E6
2910#define GL_CULL_FRAGMENT_NV 0x86E7
2911#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2912#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2913#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2914#define GL_DOT_PRODUCT_NV 0x86EC
2915#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2916#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2917#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2918#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2919#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2920#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2921#define GL_HILO_NV 0x86F4
2922#define GL_DSDT_NV 0x86F5
2923#define GL_DSDT_MAG_NV 0x86F6
2924#define GL_DSDT_MAG_VIB_NV 0x86F7
2925#define GL_HILO16_NV 0x86F8
2926#define GL_SIGNED_HILO_NV 0x86F9
2927#define GL_SIGNED_HILO16_NV 0x86FA
2928#define GL_SIGNED_RGBA_NV 0x86FB
2929#define GL_SIGNED_RGBA8_NV 0x86FC
2930#define GL_SIGNED_RGB_NV 0x86FE
2931#define GL_SIGNED_RGB8_NV 0x86FF
2932#define GL_SIGNED_LUMINANCE_NV 0x8701
2933#define GL_SIGNED_LUMINANCE8_NV 0x8702
2934#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2935#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2936#define GL_SIGNED_ALPHA_NV 0x8705
2937#define GL_SIGNED_ALPHA8_NV 0x8706
2938#define GL_SIGNED_INTENSITY_NV 0x8707
2939#define GL_SIGNED_INTENSITY8_NV 0x8708
2940#define GL_DSDT8_NV 0x8709
2941#define GL_DSDT8_MAG8_NV 0x870A
2942#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2943#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2944#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2945#define GL_HI_SCALE_NV 0x870E
2946#define GL_LO_SCALE_NV 0x870F
2947#define GL_DS_SCALE_NV 0x8710
2948#define GL_DT_SCALE_NV 0x8711
2949#define GL_MAGNITUDE_SCALE_NV 0x8712
2950#define GL_VIBRANCE_SCALE_NV 0x8713
2951#define GL_HI_BIAS_NV 0x8714
2952#define GL_LO_BIAS_NV 0x8715
2953#define GL_DS_BIAS_NV 0x8716
2954#define GL_DT_BIAS_NV 0x8717
2955#define GL_MAGNITUDE_BIAS_NV 0x8718
2956#define GL_VIBRANCE_BIAS_NV 0x8719
2957#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2958#define GL_TEXTURE_HI_SIZE_NV 0x871B
2959#define GL_TEXTURE_LO_SIZE_NV 0x871C
2960#define GL_TEXTURE_DS_SIZE_NV 0x871D
2961#define GL_TEXTURE_DT_SIZE_NV 0x871E
2962#define GL_TEXTURE_MAG_SIZE_NV 0x871F
2963#endif
2964/* GL_NV_texture_shader2 */
2965#ifndef GL_NV_texture_shader2
2966#define GL_NV_texture_shader2 1
2967#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2968#endif
2969/* GL_NV_texture_shader3 */
2970#ifndef GL_NV_texture_shader3
2971#define GL_NV_texture_shader3 1
2972#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2973#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2974#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2975#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2976#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2977#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2978#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2979#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2980#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2981#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2982#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2983#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2984#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2985#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2986#define GL_HILO8_NV 0x885E
2987#define GL_SIGNED_HILO8_NV 0x885F
2988#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2989#endif
2990/* GL_ATI_texture_env_combine3 */
2991#ifndef GL_ATI_texture_env_combine3
2992#define GL_ATI_texture_env_combine3 1
2993#define GL_MODULATE_ADD_ATI 0x8744
2994#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2995#define GL_MODULATE_SUBTRACT_ATI 0x8746
2996/* #define ONE */
2997/* #define ZERO */
2998#endif
2999
3000/**
3001 * Point sprites
3002 */
3003/* GL_ARB_point_sprite */
3004#ifndef GL_ARB_point_sprite
3005#define GL_ARB_point_sprite 1
3006#define GL_POINT_SPRITE_ARB 0x8861
3007#define GL_COORD_REPLACE_ARB 0x8862
3008#endif
3009/**
3010 * @TODO: GL_NV_point_sprite
3011 */
3012
3013/**
3014 * Occlusion Queries
3015 */
3016/* GL_ARB_occlusion_query */
3017#ifndef GL_ARB_occlusion_query
3018#define GL_ARB_occlusion_query 1
3019#define GL_SAMPLES_PASSED_ARB 0x8914
3020#define GL_QUERY_COUNTER_BITS_ARB 0x8864
3021#define GL_CURRENT_QUERY_ARB 0x8865
3022#define GL_QUERY_RESULT_ARB 0x8866
3023#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3024#endif
3025typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries);
3026typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries);
3027typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query);
3028typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query);
3029typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target);
3030typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
3031typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params);
3032typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params);
3033/* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */
3034#ifndef GL_HP_occlusion_test
3035#define GL_HP_occlusion_test 1
3036#define GL_OCCLUSION_TEST_HP 0x8165
3037#define GL_OCCLUSION_TEST_RESULT_HP 0x8165
3038#endif
3039/* GL_NV_occlusion_query */
3040#ifndef GL_NV_occlusion_query
3041#define GL_NV_occlusion_query 1
3042#define GL_PIXEL_COUNTER_BITS_NV 0x8864
3043#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3044#define GL_PIXEL_COUNT_NV 0x8866
3045#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3046#endif
3047typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
3048typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
3049typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id);
3050typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
3051typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
3052typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
3053typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
3054/* GL_EXT_stencil_two_side */
3055#ifndef GL_EXT_stencil_two_side
3056#define GL_EXT_stencil_two_side 1
3057#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3058#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3059#endif
3060typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
3061/* GL_ATI_separate_stencil */
3062#ifndef GL_ATI_separate_stencil
3063#define GL_ATI_separate_stencil 1
3064#define GL_STENCIL_BACK_FUNC_ATI 0x8800
3065#define GL_STENCIL_BACK_FAIL_ATI 0x8801
3066#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
3067#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
3068#endif
3069typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
3070typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
3071/* GL_NV_fence */
3072#ifndef GL_NV_fence
3073#define GL_NV_fence 1
3074#define GL_ALL_COMPLETED_NV 0x84F2
3075#define GL_FENCE_STATUS_NV 0x84F3
3076#define GL_FENCE_CONDITION_NV 0x84F4
3077#endif
3078typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *);
3079typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *);
3080typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum);
3081typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint);
3082typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint);
3083typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint);
3084typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
3085/* GL_APPLE_fence */
3086#ifndef GL_APPLE_fence
3087#define GL_APPLE_fence 1
3088#define GL_DRAW_PIXELS_APPLE 0x8A0A
3089#define GL_FENCE_APPLE 0x8A0B
3090#endif
3091typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
3092typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
3093typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint);
3094typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint);
3095typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint);
3096typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint);
3097typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
3098typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
3099/* GL_APPLE_client_storage */
3100#ifndef GL_APPLE_client_storage
3101#define GL_APPLE_client_storage 1
3102#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
3103#endif
3104/* GLX_SGI_video_sync */
3105typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *);
3106typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *);
3107
3108/* GL_SGIS_generate_mipmap */
3109#ifndef GLX_SGIS_generate_mipmap
3110#define GL_GENERATE_MIPMAP_SGIS 0x8191
3111#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
3112#define GLX_SGIS_generate_mipmap
3113#endif
3114
3115/* GL_NV_depth_clamp */
3116#ifndef GL_NV_depth_clamp
3117#define GL_DEPTH_CLAMP_NV 0x864F
3118#endif
3119
3120/* GL_APPLE_flush_render */
3121typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void);
3122typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
3123
3124/* GL_APPLE_ycbcr_422 */
3125#ifndef GL_APPLE_ycbcr_422
3126#define GL_APPLE_ycbcr_422
3127#define GL_YCBCR_422_APPLE 0x85B9
3128#define UNSIGNED_SHORT_8_8_APPLE 0x85BA
3129#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
3130#endif
3131
3132/* GL_ARB_texture_rectangle */
3133#ifndef GL_ARB_texture_rectangle
3134#define GL_ARB_texture_rectangle
3135#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
3136#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
3137#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
3138#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
3139#define GL_SAMPLER_2D_RECT_ARB 0x8B63
3140#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3141#endif
3142
3143/* GL_APPLE_float_pixels */
3144#ifndef GL_APPLE_float_pixels
3145#define GL_APPLE_float_pixels
3146#define GL_HALF_APPLE 0x140B
3147#define GL_COLOR_FLOAT_APPLE 0x8A0F
3148#define GL_RGBA_FLOAT32_APPLE 0x8814
3149#define GL_RGB_FLOAT32_APPLE 0x8815
3150#define GL_ALPHA_FLOAT32_APPLE 0x8816
3151#define GL_INTENSITY_FLOAT32_APPLE 0x8817
3152#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
3153#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
3154#define GL_RGBA_FLOAT16_APPLE 0x881A
3155#define GL_RGB_FLOAT16_APPLE 0x881B
3156#define GL_ALPHA_FLOAT16_APPLE 0x881C
3157#define GL_INTENSITY_FLOAT16_APPLE 0x881D
3158#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
3159#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
3160#endif
3161
3162/* GL_EXT_gpu_program_parameters */
3163#ifndef GL_EXT_gpu_program_parameters
3164#define GL_EXT_gpu_program_parameters
3165typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
3166typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
3167#endif
3168
3169/* GL_NV_light_max_exponent */
3170#ifndef GL_NV_light_max_exponent
3171#define GL_NV_light_max_exponent
3172#define GL_MAX_SHININESS_NV 0x8504
3173#define GL_MAX_SPOT_EXPONENT_NV 0x8505
3174#endif
3175
3176/* GL_ATI_fragment_shader */
3177#ifndef GL_ATI_fragment_shader
3178#define GL_ATI_fragment_shader
3179typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range);
3180typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id);
3181typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id);
3182typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) (void);
3183typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) (void);
3184typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle);
3185typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle);
3186typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask,
3187 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3188 GLuint arg1Mod);
3189typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask,
3190 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3191 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
3192 GLuint arg2Mod);
3193typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask,
3194 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3195 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
3196 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
3197 GLuint arg3Mod);
3198typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod,
3199 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
3200typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod,
3201 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
3202 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
3203typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod,
3204 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
3205 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
3206 GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
3207typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value);
3208#define GL_FRAGMENT_SHADER_ATI 0x8920
3209#define GL_REG_0_ATI 0x8921
3210#define GL_REG_1_ATI 0x8922
3211#define GL_REG_2_ATI 0x8923
3212#define GL_REG_3_ATI 0x8924
3213#define GL_REG_4_ATI 0x8925
3214#define GL_REG_5_ATI 0x8926
3215#define GL_CON_0_ATI 0x8941
3216#define GL_CON_1_ATI 0x8942
3217#define GL_CON_2_ATI 0x8943
3218#define GL_CON_3_ATI 0x8944
3219#define GL_CON_4_ATI 0x8945
3220#define GL_CON_5_ATI 0x8946
3221#define GL_CON_6_ATI 0x8947
3222#define GL_CON_7_ATI 0x8948
3223#define GL_MOV_ATI 0x8961
3224#define GL_ADD_ATI 0x8963
3225#define GL_MUL_ATI 0x8964
3226#define GL_SUB_ATI 0x8965
3227#define GL_DOT3_ATI 0x8966
3228#define GL_DOT4_ATI 0x8967
3229#define GL_MAD_ATI 0x8968
3230#define GL_LERP_ATI 0x8969
3231#define GL_CND_ATI 0x896A
3232#define GL_CND0_ATI 0x896B
3233#define GL_DOT2_ADD_ATI 0x896C
3234#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3235#define GL_SWIZZLE_STR_ATI 0x8976
3236#define GL_SWIZZLE_STQ_ATI 0x8977
3237#define GL_SWIZZLE_STR_DR_ATI 0x8978
3238#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3239#define GL_RED_BIT_ATI 0x00000001
3240#define GL_GREEN_BIT_ATI 0x00000002
3241#define GL_BLUE_BIT_ATI 0x00000004
3242#define GL_2X_BIT_ATI 0x00000001
3243#define GL_4X_BIT_ATI 0x00000002
3244#define GL_8X_BIT_ATI 0x00000004
3245#define GL_HALF_BIT_ATI 0x00000008
3246#define GL_QUARTER_BIT_ATI 0x00000010
3247#define GL_EIGHTH_BIT_ATI 0x00000020
3248#define GL_SATURATE_BIT_ATI 0x00000040
3249#define GL_2X_BIT_ATI 0x00000001
3250#define GL_COMP_BIT_ATI 0x00000002
3251#define GL_NEGATE_BIT_ATI 0x00000004
3252#define GL_BIAS_BIT_ATI 0x00000008
3253#endif
3254/* GL_ATI_texture_compression_3dc */
3255#ifndef GL_ATI_texture_compression_3dc
3256#define GL_ATI_texture_compression_3dc
3257#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
3258#endif
3259/* GL_EXT_texture_compression_rgtc */
3260#ifndef GL_EXT_texture_compression_rgtc
3261#define GL_EXT_texture_compression_rgtc
3262#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3263#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3264#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3265#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3266#endif
3267
3268/* GL_NV_vertex_program2_option */
3269#ifndef GL_NV_vertex_program2_option
3270#define GL_NV_vertex_program2_option
3271#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
3272#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
3273#endif
3274
3275/* GL_APPLE_flush_buffer_range */
3276#ifndef GL_APPLE_flush_buffer_range
3277#define GL_APPLE_flush_buffer_range
3278#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3279#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3280typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE) (GLenum target, GLenum pname, GLint param);
3281typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE) (GLenum target, GLintptr offset, GLsizeiptr size);
3282#endif
3283
3284/* GL_VERSION_2_0 */
3285#ifndef GL_VERSION_2_0
3286#define GL_VERSION_2_0 1
3287#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
3288#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
3289#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
3290#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
3291#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
3292#define GL_CURRENT_VERTEX_ATTRIB 0x8626
3293#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
3294#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
3295#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
3296#define GL_STENCIL_BACK_FUNC 0x8800
3297#define GL_STENCIL_BACK_FAIL 0x8801
3298#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
3299#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
3300#define GL_MAX_DRAW_BUFFERS 0x8824
3301#define GL_DRAW_BUFFER0 0x8825
3302#define GL_DRAW_BUFFER1 0x8826
3303#define GL_DRAW_BUFFER2 0x8827
3304#define GL_DRAW_BUFFER3 0x8828
3305#define GL_DRAW_BUFFER4 0x8829
3306#define GL_DRAW_BUFFER5 0x882A
3307#define GL_DRAW_BUFFER6 0x882B
3308#define GL_DRAW_BUFFER7 0x882C
3309#define GL_DRAW_BUFFER8 0x882D
3310#define GL_DRAW_BUFFER9 0x882E
3311#define GL_DRAW_BUFFER10 0x882F
3312#define GL_DRAW_BUFFER11 0x8830
3313#define GL_DRAW_BUFFER12 0x8831
3314#define GL_DRAW_BUFFER13 0x8832
3315#define GL_DRAW_BUFFER14 0x8833
3316#define GL_DRAW_BUFFER15 0x8834
3317#define GL_BLEND_EQUATION_ALPHA 0x883D
3318#define GL_POINT_SPRITE 0x8861
3319#define GL_COORD_REPLACE 0x8862
3320#define GL_MAX_VERTEX_ATTRIBS 0x8869
3321#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
3322#define GL_MAX_TEXTURE_COORDS 0x8871
3323#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
3324#define GL_FRAGMENT_SHADER 0x8B30
3325#define GL_VERTEX_SHADER 0x8B31
3326#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
3327#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
3328#define GL_MAX_VARYING_FLOATS 0x8B4B
3329#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
3330#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
3331#define GL_SHADER_TYPE 0x8B4F
3332#define GL_FLOAT_VEC2 0x8B50
3333#define GL_FLOAT_VEC3 0x8B51
3334#define GL_FLOAT_VEC4 0x8B52
3335#define GL_INT_VEC2 0x8B53
3336#define GL_INT_VEC3 0x8B54
3337#define GL_INT_VEC4 0x8B55
3338#define GL_BOOL 0x8B56
3339#define GL_BOOL_VEC2 0x8B57
3340#define GL_BOOL_VEC3 0x8B58
3341#define GL_BOOL_VEC4 0x8B59
3342#define GL_FLOAT_MAT2 0x8B5A
3343#define GL_FLOAT_MAT3 0x8B5B
3344#define GL_FLOAT_MAT4 0x8B5C
3345#define GL_SAMPLER_1D 0x8B5D
3346#define GL_SAMPLER_2D 0x8B5E
3347#define GL_SAMPLER_3D 0x8B5F
3348#define GL_SAMPLER_CUBE 0x8B60
3349#define GL_SAMPLER_1D_SHADOW 0x8B61
3350#define GL_SAMPLER_2D_SHADOW 0x8B62
3351#define GL_DELETE_STATUS 0x8B80
3352#define GL_COMPILE_STATUS 0x8B81
3353#define GL_LINK_STATUS 0x8B82
3354#define GL_VALIDATE_STATUS 0x8B83
3355#define GL_INFO_LOG_LENGTH 0x8B84
3356#define GL_ATTACHED_SHADERS 0x8B85
3357#define GL_ACTIVE_UNIFORMS 0x8B86
3358#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
3359#define GL_SHADER_SOURCE_LENGTH 0x8B88
3360#define GL_ACTIVE_ATTRIBUTES 0x8B89
3361#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
3362#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
3363#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
3364#define GL_CURRENT_PROGRAM 0x8B8D
3365#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
3366#define GL_LOWER_LEFT 0x8CA1
3367#define GL_UPPER_LEFT 0x8CA2
3368#define GL_STENCIL_BACK_REF 0x8CA3
3369#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
3370#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
3371typedef char GLchar;
3372#endif
3373typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
3374typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
3375typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
3376typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
3377typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
3378typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader);
3379typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
3380typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader);
3381typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void);
3382typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type);
3383typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program);
3384typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader);
3385typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader);
3386typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3387typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3388typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3389typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3390typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
3391typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
3392typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
3393typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3394typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
3395typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3396typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
3397typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
3398typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
3399typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
3400typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
3401typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
3402typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
3403typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
3404typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program);
3405typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader);
3406typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program);
3407typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
3408typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program);
3409typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0);
3410typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
3411typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
3412typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
3413typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0);
3414typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
3415typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
3416typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
3417typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3418typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3419typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3420typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3421typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
3422typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
3423typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
3424typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
3425typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3426typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3427typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3428typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program);
3429typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
3430typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
3431typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
3432typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
3433typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
3434typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
3435typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
3436typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
3437typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
3438typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
3439typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
3440typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
3441typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
3442typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
3443typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
3444typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
3445typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
3446typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
3447typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
3448typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
3449typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
3450typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
3451typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
3452typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
3453typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
3454typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
3455typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3456typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
3457typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
3458typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
3459typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
3460typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
3461typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
3462typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
3463typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
3464typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
3465typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
3466
3467
3468/****************************************************
3469 * OpenGL Official Version
3470 * defines
3471 ****************************************************/
3472/* GL_VERSION_1_3 */
3473#if !defined(GL_DOT3_RGBA)
3474# define GL_DOT3_RGBA 0x8741
3475#endif
3476#if !defined(GL_SUBTRACT)
3477# define GL_SUBTRACT 0x84E7
3478#endif
3479
3480
3481/****************************************************
3482 * Enumerated types
3483 ****************************************************/
3484#define WINE_DEFAULT_VIDMEM 64*1024*1024
3485
3486#define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
3487
3488/* OpenGL Supported Extensions (ARB and EXT) */
3489typedef enum _GL_SupportedExt {
3490 WINED3D_GL_EXT_NONE,
3491 /* ARB */
3492 ARB_COLOR_BUFFER_FLOAT,
3493 ARB_DEPTH_BUFFER_FLOAT,
3494 ARB_DEPTH_CLAMP,
3495 ARB_DEPTH_TEXTURE,
3496 ARB_DRAW_BUFFERS,
3497 ARB_FRAGMENT_PROGRAM,
3498 ARB_FRAGMENT_SHADER,
3499 ARB_FRAMEBUFFER_OBJECT,
3500 ARB_GEOMETRY_SHADER4,
3501 ARB_IMAGING,
3502 ARB_MULTISAMPLE,
3503 ARB_MULTITEXTURE,
3504 ARB_OCCLUSION_QUERY,
3505 ARB_POINT_PARAMETERS,
3506 ARB_PROVOKING_VERTEX,
3507 ARB_PIXEL_BUFFER_OBJECT,
3508 ARB_POINT_SPRITE,
3509 ARB_TEXTURE_COMPRESSION,
3510 ARB_TEXTURE_CUBE_MAP,
3511 ARB_TEXTURE_ENV_ADD,
3512 ARB_TEXTURE_ENV_COMBINE,
3513 ARB_TEXTURE_ENV_DOT3,
3514 ARB_TEXTURE_FLOAT,
3515 ARB_HALF_FLOAT_PIXEL,
3516 ARB_TEXTURE_BORDER_CLAMP,
3517 ARB_TEXTURE_MIRRORED_REPEAT,
3518 ARB_TEXTURE_NON_POWER_OF_TWO,
3519 ARB_TEXTURE_RECTANGLE,
3520 ARB_TEXTURE_RG,
3521 ARB_VERTEX_PROGRAM,
3522 ARB_VERTEX_BLEND,
3523 ARB_VERTEX_BUFFER_OBJECT,
3524 ARB_VERTEX_SHADER,
3525 ARB_SHADER_OBJECTS,
3526 ARB_SHADER_TEXTURE_LOD,
3527 ARB_HALF_FLOAT_VERTEX,
3528 /* EXT */
3529 EXT_BLEND_COLOR,
3530 EXT_BLEND_MINMAX,
3531 EXT_BLEND_EQUATION_SEPARATE,
3532 EXT_BLEND_FUNC_SEPARATE,
3533 EXT_FOG_COORD,
3534 EXT_FRAMEBUFFER_OBJECT,
3535 EXT_FRAMEBUFFER_BLIT,
3536 EXT_FRAMEBUFFER_MULTISAMPLE,
3537 EXT_PACKED_DEPTH_STENCIL,
3538 EXT_PALETTED_TEXTURE,
3539 EXT_PIXEL_BUFFER_OBJECT,
3540 EXT_POINT_PARAMETERS,
3541 EXT_PROVOKING_VERTEX,
3542 EXT_SECONDARY_COLOR,
3543 EXT_STENCIL_TWO_SIDE,
3544 EXT_STENCIL_WRAP,
3545 EXT_TEXTURE3D,
3546 EXT_TEXTURE_COMPRESSION_S3TC,
3547 EXT_TEXTURE_COMPRESSION_RGTC,
3548 EXT_TEXTURE_FILTER_ANISOTROPIC,
3549 EXT_TEXTURE_LOD,
3550 EXT_TEXTURE_LOD_BIAS,
3551 EXT_TEXTURE_ENV_ADD,
3552 EXT_TEXTURE_ENV_COMBINE,
3553 EXT_TEXTURE_ENV_DOT3,
3554 EXT_TEXTURE_SRGB,
3555 EXT_TEXTURE_SWIZZLE,
3556 EXT_GPU_PROGRAM_PARAMETERS,
3557 EXT_VERTEX_ARRAY_BGRA,
3558 /* NVIDIA */
3559 NV_HALF_FLOAT,
3560 NV_FOG_DISTANCE,
3561 NV_FRAGMENT_PROGRAM,
3562 NV_FRAGMENT_PROGRAM2,
3563 NV_OCCLUSION_QUERY,
3564 NV_REGISTER_COMBINERS,
3565 NV_REGISTER_COMBINERS2,
3566 NV_TEXGEN_REFLECTION,
3567 NV_TEXTURE_ENV_COMBINE4,
3568 NV_TEXTURE_SHADER,
3569 NV_TEXTURE_SHADER2,
3570 NV_TEXTURE_SHADER3,
3571 NV_VERTEX_PROGRAM,
3572 NV_VERTEX_PROGRAM1_1,
3573 NV_VERTEX_PROGRAM2,
3574 NV_VERTEX_PROGRAM2_OPTION,
3575 NV_VERTEX_PROGRAM3,
3576 NV_FRAGMENT_PROGRAM_OPTION,
3577 NV_FENCE,
3578 NV_DEPTH_CLAMP,
3579 NV_LIGHT_MAX_EXPONENT,
3580 /* ATI */
3581 ATI_SEPARATE_STENCIL,
3582 ATI_TEXTURE_ENV_COMBINE3,
3583 ATI_TEXTURE_MIRROR_ONCE,
3584 EXT_VERTEX_SHADER,
3585 ATI_FRAGMENT_SHADER,
3586 ATI_TEXTURE_COMPRESSION_3DC,
3587 /* APPLE */
3588 APPLE_FENCE,
3589 APPLE_CLIENT_STORAGE,
3590 APPLE_FLUSH_RENDER,
3591 APPLE_YCBCR_422,
3592 APPLE_FLOAT_PIXELS,
3593 APPLE_FLUSH_BUFFER_RANGE,
3594 /* SGI */
3595 SGI_VIDEO_SYNC,
3596 SGIS_GENERATE_MIPMAP,
3597
3598 /* Internally used */
3599 WINE_NORMALIZED_TEXRECT,
3600
3601 /* WGL extensions */
3602 WGL_ARB_PBUFFER,
3603 WGL_ARB_PIXEL_FORMAT,
3604 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
3605
3606 WINED3D_GL_EXT_COUNT,
3607} GL_SupportedExt;
3608
3609
3610/****************************************************
3611 * #Defines
3612 ****************************************************/
3613#define GL_EXT_FUNCS_GEN \
3614 /** ARB Extensions **/ \
3615 /* GL_ARB_color_buffer_float */ \
3616 USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL )\
3617 /* GL_ARB_draw_buffers */ \
3618 USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL )\
3619 /* GL_ARB_framebuffer_object */ \
3620 USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
3621 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
3622 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
3623 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
3624 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL )\
3625 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL )\
3626 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL )\
3627 USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
3628 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
3629 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
3630 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
3631 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL )\
3632 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL )\
3633 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL )\
3634 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL )\
3635 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL )\
3636 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
3637 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL )\
3638 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
3639 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL )\
3640 /* GL_ARB_geometry_shader4 */ \
3641 USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL ) \
3642 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL ) \
3643 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL ) \
3644 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL ) \
3645 /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
3646 USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColorEXT, EXT_BLEND_COLOR, NULL )\
3647 USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquationEXT, EXT_BLEND_MINMAX, NULL )\
3648 /* GL_ARB_multisample */ \
3649 USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB, ARB_MULTISAMPLE, NULL )\
3650 /* GL_ARB_multitexture */ \
3651 USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB, ARB_MULTITEXTURE, NULL )\
3652 USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, ARB_MULTITEXTURE, NULL )\
3653 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL )\
3654 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL )\
3655 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL )\
3656 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL )\
3657 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL )\
3658 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL )\
3659 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL )\
3660 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL )\
3661 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL )\
3662 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL )\
3663 /* GL_ARB_occlusion_query */ \
3664 USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
3665 USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
3666 USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL )\
3667 USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB, ARB_OCCLUSION_QUERY, NULL )\
3668 USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL )\
3669 USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL )\
3670 /* GL_ARB_point_parameters */ \
3671 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, ARB_POINT_PARAMETERS, NULL )\
3672 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL )\
3673 /* GL_ARB_provoking_vertex */ \
3674 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, glProvokingVertex, ARB_PROVOKING_VERTEX, NULL)\
3675 /* GL_ARB_texture_compression */ \
3676 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3677 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3678 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3679 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3680 USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION,NULL )\
3681 /* GL_ARB_vertex_blend */ \
3682 USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB, ARB_VERTEX_BLEND, NULL )\
3683 USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB, ARB_VERTEX_BLEND, NULL )\
3684 USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB, ARB_VERTEX_BLEND, NULL )\
3685 USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB, ARB_VERTEX_BLEND, NULL )\
3686 USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB, ARB_VERTEX_BLEND, NULL )\
3687 USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB, ARB_VERTEX_BLEND, NULL )\
3688 USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB, ARB_VERTEX_BLEND, NULL )\
3689 USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB, ARB_VERTEX_BLEND, NULL )\
3690 USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB, ARB_VERTEX_BLEND, NULL )\
3691 USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB, ARB_VERTEX_BLEND, NULL )\
3692 /* GL_ARB_vertex_buffer_object */ \
3693 USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3694 USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3695 USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3696 USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3697 USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3698 USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3699 USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3700 USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3701 USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3702 USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3703 USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3704 /** EXT Extensions **/ \
3705 /* GL_EXT_blend_equation_separate */ \
3706 USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL)\
3707 /* GL_EXT_blend_func_separate */ \
3708 USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL)\
3709 /* GL_EXT_fog_coord */ \
3710 USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT, EXT_FOG_COORD, NULL )\
3711 USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT, EXT_FOG_COORD, NULL )\
3712 USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT, EXT_FOG_COORD, NULL )\
3713 USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoorddvEXT, EXT_FOG_COORD, NULL )\
3714 USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT, EXT_FOG_COORD, NULL )\
3715 /* GL_EXT_framebuffer_object */ \
3716 USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3717 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3718 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3719 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3720 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3721 USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3722 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3723 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3724 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3725 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3726 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3727 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3728 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3729 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3730 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3731 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3732 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3733 /* GL_EXT_framebuffer_blit */ \
3734 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL )\
3735 /* GL_EXT_framebuffer_multisample */ \
3736 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\
3737 /* GL_EXT_paletted_texture */ \
3738 USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT, EXT_PALETTED_TEXTURE, NULL )\
3739 /* GL_EXT_point_parameters */ \
3740 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL )\
3741 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL )\
3742 /* GL_EXT_provoking_vertex */ \
3743 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL)\
3744 /* GL_EXT_secondary_color */ \
3745 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL )\
3746 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL )\
3747 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL )\
3748 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL )\
3749 USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL )\
3750 /* GL_EXT_texture3D */ \
3751 USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D)\
3752 USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D)\
3753 /* GL_ARB_vertex_program */ \
3754 USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
3755 USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB, ARB_VERTEX_PROGRAM, NULL )\
3756 USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB, ARB_VERTEX_PROGRAM, NULL )\
3757 USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
3758 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3759 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3760 USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL )\
3761 USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
3762 USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
3763 USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL )\
3764 USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL )\
3765 USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL )\
3766 USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL )\
3767 USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL )\
3768 USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL )\
3769 USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL )\
3770 USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL )\
3771 USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL )\
3772 USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL )\
3773 USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL )\
3774 USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL )\
3775 USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL )\
3776 USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL )\
3777 USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL )\
3778 USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL )\
3779 USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL )\
3780 USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL )\
3781 USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL )\
3782 USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL )\
3783 USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL )\
3784 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL )\
3785 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL )\
3786 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL )\
3787 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL )\
3788 USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL )\
3789 USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL )\
3790 USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL )\
3791 USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL )\
3792 USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3793 USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL )\
3794 USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL )\
3795 USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL )\
3796 USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL )\
3797 USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL )\
3798 USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL )\
3799 USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL )\
3800 /* GL_ARB_shader_objects */ \
3801 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL )\
3802 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL )\
3803 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL )\
3804 USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL )\
3805 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB, ARB_SHADER_OBJECTS, NULL )\
3806 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB, ARB_SHADER_OBJECTS, NULL )\
3807 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB, ARB_SHADER_OBJECTS, NULL )\
3808 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB, ARB_SHADER_OBJECTS, NULL )\
3809 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB, ARB_SHADER_OBJECTS, NULL )\
3810 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB, ARB_SHADER_OBJECTS, NULL )\
3811 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB, ARB_SHADER_OBJECTS, NULL )\
3812 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB, ARB_SHADER_OBJECTS, NULL )\
3813 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, glUniform1fvARB, ARB_SHADER_OBJECTS, NULL )\
3814 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, glUniform2fvARB, ARB_SHADER_OBJECTS, NULL )\
3815 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, glUniform3fvARB, ARB_SHADER_OBJECTS, NULL )\
3816 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\
3817 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB, ARB_SHADER_OBJECTS, NULL )\
3818 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB, ARB_SHADER_OBJECTS, NULL )\
3819 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB, ARB_SHADER_OBJECTS, NULL )\
3820 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\
3821 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\
3822 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\
3823 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\
3824 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL )\
3825 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniformivARB, ARB_SHADER_OBJECTS, NULL )\
3826 USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\
3827 USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
3828 USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\
3829 USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
3830 USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB, ARB_SHADER_OBJECTS, NULL )\
3831 USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
3832 USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB, ARB_SHADER_OBJECTS, NULL )\
3833 USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB, ARB_SHADER_OBJECTS, NULL )\
3834 USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB, ARB_SHADER_OBJECTS, NULL )\
3835 USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL )\
3836 USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB, ARB_SHADER_OBJECTS, NULL )\
3837 USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL )\
3838 USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB, ARB_SHADER_OBJECTS, NULL )\
3839 USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
3840 USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
3841 USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
3842 /* GL_EXT_stencil_two_side */ \
3843 USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL )\
3844 /* GL_ATI_separate_stencil */ \
3845 USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
3846 USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
3847 /* GL_NV_half_float */ \
3848 USE_GL_FUNC(PGLFNVERTEX2HNVPROC, glVertex2hNV, NV_HALF_FLOAT, NULL )\
3849 USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, glVertex2hvNV, NV_HALF_FLOAT, NULL )\
3850 USE_GL_FUNC(PGLFNVERTEX3HNVPROC, glVertex3hNV, NV_HALF_FLOAT, NULL )\
3851 USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, glVertex3hvNV, NV_HALF_FLOAT, NULL )\
3852 USE_GL_FUNC(PGLFNVERTEX4HNVPROC, glVertex4hNV, NV_HALF_FLOAT, NULL )\
3853 USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, glVertex4hvNV, NV_HALF_FLOAT, NULL )\
3854 USE_GL_FUNC(PGLFNNORMAL3HNVPROC, glNormal3hNV, NV_HALF_FLOAT, NULL )\
3855 USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, glNormal3hvNV, NV_HALF_FLOAT, NULL )\
3856 USE_GL_FUNC(PGLFNCOLOR3HNVPROC, glColor3hNV, NV_HALF_FLOAT, NULL )\
3857 USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, glColor3hvNV, NV_HALF_FLOAT, NULL )\
3858 USE_GL_FUNC(PGLFNCOLOR4HNVPROC, glColor4hNV, NV_HALF_FLOAT, NULL )\
3859 USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, glColor4hvNV, NV_HALF_FLOAT, NULL )\
3860 USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, glTexCoord1hNV, NV_HALF_FLOAT, NULL )\
3861 USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, glTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
3862 USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, glTexCoord2hNV, NV_HALF_FLOAT, NULL )\
3863 USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, glTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
3864 USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, glTexCoord3hNV, NV_HALF_FLOAT, NULL )\
3865 USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, glTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
3866 USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, glTexCoord4hNV, NV_HALF_FLOAT, NULL )\
3867 USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, glTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
3868 USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL )\
3869 USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
3870 USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL )\
3871 USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
3872 USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL )\
3873 USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
3874 USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL )\
3875 USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
3876 USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, glFogCoordhNV, NV_HALF_FLOAT, NULL )\
3877 USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, glFogCoordhvNV, NV_HALF_FLOAT, NULL )\
3878 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, glSecondaryColor3hNV, NV_HALF_FLOAT, NULL )\
3879 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL )\
3880 USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, glVertexWeighthNV, NV_HALF_FLOAT, NULL )\
3881 USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, glVertexWeighthvNV, NV_HALF_FLOAT, NULL )\
3882 USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, glVertexAttrib1hNV, NV_HALF_FLOAT, NULL )\
3883 USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL )\
3884 USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, glVertexAttrib2hNV, NV_HALF_FLOAT, NULL )\
3885 USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL )\
3886 USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, glVertexAttrib3hNV, NV_HALF_FLOAT, NULL )\
3887 USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL )\
3888 USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, glVertexAttrib4hNV, NV_HALF_FLOAT, NULL )\
3889 USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL )\
3890 USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL )\
3891 USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL )\
3892 USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL )\
3893 USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL )\
3894 /* GL_NV_register_combiners */ \
3895 USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
3896 USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL )\
3897 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL )\
3898 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL )\
3899 USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL )\
3900 USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL )\
3901 USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
3902 /* GL_NV_fence */ \
3903 USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV, NV_FENCE, NULL )\
3904 USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV, NV_FENCE, NULL )\
3905 USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV, NV_FENCE, NULL )\
3906 USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV, NV_FENCE, NULL )\
3907 USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV, NV_FENCE, NULL )\
3908 USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV, NV_FENCE, NULL )\
3909 USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV, NV_FENCE, NULL )\
3910 /* GL_APPLE_fence */ \
3911 USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE, APPLE_FENCE, NULL )\
3912 USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE, APPLE_FENCE, NULL )\
3913 USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE, APPLE_FENCE, NULL )\
3914 USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE, APPLE_FENCE, NULL )\
3915 USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE, APPLE_FENCE, NULL )\
3916 USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE, APPLE_FENCE, NULL )\
3917 USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE, APPLE_FENCE, NULL )\
3918 USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE, APPLE_FENCE, NULL )\
3919 /* GLX_SGI_video_sync */ \
3920 USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
3921 USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
3922 /* GL_APPLE_flush_render */ \
3923 USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
3924 USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
3925 /* GL_EXT_gpu_program_parameters */ \
3926 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3927 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3928 /* GL_ATI_fragment_shader */ \
3929 USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL )\
3930 USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3931 USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3932 USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3933 USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3934 USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL )\
3935 USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL )\
3936 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
3937 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
3938 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
3939 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
3940 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
3941 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
3942 USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL )\
3943 /* GL_APPLE_flush_buffer_range */ \
3944 USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE,NULL)\
3945 USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE,NULL)
3946
3947
3948/****************************************************
3949 * OpenGL WGL defines and functions pointer
3950 ****************************************************/
3951
3952/* WGL_ARB_extensions_string */
3953typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
3954/* WGL_ARB_multisample */
3955#ifndef WGL_ARB_multisample
3956#define WGL_SAMPLE_BUFFERS_ARB 0x2041
3957#define WGL_SAMPLES_ARB 0x2042
3958#endif
3959/* WGL_ARB_pixel_format */
3960#ifndef WGL_ARB_pixel_format
3961#define WGL_ARB_pixel_format 1
3962#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
3963#define WGL_DRAW_TO_WINDOW_ARB 0x2001
3964#define WGL_DRAW_TO_BITMAP_ARB 0x2002
3965#define WGL_ACCELERATION_ARB 0x2003
3966#define WGL_NEED_PALETTE_ARB 0x2004
3967#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
3968#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
3969#define WGL_SWAP_METHOD_ARB 0x2007
3970#define WGL_NUMBER_OVERLAYS_ARB 0x2008
3971#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
3972#define WGL_TRANSPARENT_ARB 0x200A
3973#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
3974#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
3975#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
3976#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
3977#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
3978#define WGL_SHARE_DEPTH_ARB 0x200C
3979#define WGL_SHARE_STENCIL_ARB 0x200D
3980#define WGL_SHARE_ACCUM_ARB 0x200E
3981#define WGL_SUPPORT_GDI_ARB 0x200F
3982#define WGL_SUPPORT_OPENGL_ARB 0x2010
3983#define WGL_DOUBLE_BUFFER_ARB 0x2011
3984#define WGL_STEREO_ARB 0x2012
3985#define WGL_PIXEL_TYPE_ARB 0x2013
3986#define WGL_COLOR_BITS_ARB 0x2014
3987#define WGL_RED_BITS_ARB 0x2015
3988#define WGL_RED_SHIFT_ARB 0x2016
3989#define WGL_GREEN_BITS_ARB 0x2017
3990#define WGL_GREEN_SHIFT_ARB 0x2018
3991#define WGL_BLUE_BITS_ARB 0x2019
3992#define WGL_BLUE_SHIFT_ARB 0x201A
3993#define WGL_ALPHA_BITS_ARB 0x201B
3994#define WGL_ALPHA_SHIFT_ARB 0x201C
3995#define WGL_ACCUM_BITS_ARB 0x201D
3996#define WGL_ACCUM_RED_BITS_ARB 0x201E
3997#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
3998#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
3999#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
4000#define WGL_DEPTH_BITS_ARB 0x2022
4001#define WGL_STENCIL_BITS_ARB 0x2023
4002#define WGL_AUX_BUFFERS_ARB 0x2024
4003#define WGL_NO_ACCELERATION_ARB 0x2025
4004#define WGL_GENERIC_ACCELERATION_ARB 0x2026
4005#define WGL_FULL_ACCELERATION_ARB 0x2027
4006#define WGL_SWAP_EXCHANGE_ARB 0x2028
4007#define WGL_SWAP_COPY_ARB 0x2029
4008#define WGL_SWAP_UNDEFINED_ARB 0x202A
4009#define WGL_TYPE_RGBA_ARB 0x202B
4010#define WGL_TYPE_COLORINDEX_ARB 0x202C
4011#endif
4012typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
4013typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
4014typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
4015/* WGL_ARB_make_current_read */
4016typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
4017typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void);
4018/* WGL_ARB_pbuffer */
4019#ifndef WGL_ARB_pbuffer
4020#define WGL_ARB_pbuffer 1
4021#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
4022#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
4023#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
4024#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
4025#define WGL_PBUFFER_LARGEST_ARB 0x2033
4026#define WGL_PBUFFER_WIDTH_ARB 0x2034
4027#define WGL_PBUFFER_HEIGHT_ARB 0x2035
4028#define WGL_PBUFFER_LOST_ARB 0x2036
4029#endif
4030DECLARE_HANDLE(HPBUFFERARB);
4031typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
4032typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
4033typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
4034typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
4035typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
4036#ifndef WGL_ARB_pixel_format_float
4037#define WGL_ARB_pixel_format_float 1
4038#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
4039#endif
4040/* WGL_WINE_pixel_format_passthrough */
4041typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd);
4042
4043#define WGL_EXT_FUNCS_GEN \
4044 USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
4045 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
4046 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
4047 USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
4048 USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \
4049 USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \
4050 USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
4051 USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
4052 USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
4053 USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
4054 USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
4055 USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
4056
4057
4058/****************************************************
4059 * Structures
4060 ****************************************************/
4061
4062struct wined3d_fbo_ops
4063{
4064 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
4065 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
4066 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
4067 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
4068 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
4069 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
4070 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
4071 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
4072 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
4073 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
4074 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
4075 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
4076 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
4077 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
4078 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
4079 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
4080 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
4081 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
4082 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
4083};
4084
4085struct wined3d_gl_limits
4086{
4087 UINT buffers;
4088 UINT lights;
4089 UINT textures;
4090 UINT texture_stages;
4091 UINT fragment_samplers;
4092 UINT vertex_samplers;
4093 UINT combined_samplers;
4094 UINT sampler_stages;
4095 UINT clipplanes;
4096 UINT texture_size;
4097 UINT texture3d_size;
4098 float pointsize_max;
4099 float pointsize_min;
4100 UINT point_sprite_units;
4101 UINT blends;
4102 UINT anisotropy;
4103 float shininess;
4104
4105 UINT glsl_varyings;
4106 UINT glsl_vs_float_constants;
4107 UINT glsl_ps_float_constants;
4108
4109 UINT arb_vs_float_constants;
4110 UINT arb_vs_native_constants;
4111 UINT arb_vs_instructions;
4112 UINT arb_vs_temps;
4113 UINT arb_ps_float_constants;
4114 UINT arb_ps_local_constants;
4115 UINT arb_ps_native_constants;
4116 UINT arb_ps_instructions;
4117 UINT arb_ps_temps;
4118};
4119
4120#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
4121
4122struct wined3d_gl_info
4123{
4124 UINT vidmem;
4125 struct wined3d_gl_limits limits;
4126 DWORD reserved_glsl_constants;
4127 DWORD quirks;
4128 BOOL supported[WINED3D_GL_EXT_COUNT];
4129 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
4130
4131 struct wined3d_fbo_ops fbo_ops;
4132 /* GL function pointers */
4133 GL_EXT_FUNCS_GEN
4134 /* WGL function pointers */
4135 WGL_EXT_FUNCS_GEN
4136
4137 struct GlPixelFormatDesc *gl_formats;
4138};
4139
4140#undef USE_GL_FUNC
4141
4142#endif /* __WINE_WINED3D_GL */
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