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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/wined3d_main.c@ 16477

Last change on this file since 16477 was 16477, checked in by vboxsync, 16 years ago

LGPL disclaimer by filemuncher

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1/*
2 * Direct3D wine internal interface main
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24/*
25 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
26 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
28 * a choice of LGPL license versions is made available with the language indicating
29 * that LGPLv2 or any later version may be used, or where a choice of which version
30 * of the LGPL is applied is otherwise unspecified.
31 */
32
33#include "config.h"
34
35#include "initguid.h"
36#include "wined3d_private.h"
37
38WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39
40int num_lock = 0;
41void (*wine_tsx11_lock_ptr)(void) = NULL;
42void (*wine_tsx11_unlock_ptr)(void) = NULL;
43
44
45/* When updating default value here, make sure to update winecfg as well,
46 * where appropriate. */
47wined3d_settings_t wined3d_settings =
48{
49 VS_HW, /* Hardware by default */
50 PS_HW, /* Hardware by default */
51 VBO_HW, /* Hardware by default */
52 TRUE, /* Use of GLSL enabled by default */
53 ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
54 RTL_AUTO, /* Automatically determine best locking method */
55 PCI_VENDOR_NONE,/* PCI Vendor ID */
56 PCI_DEVICE_NONE,/* PCI Device ID */
57 0, /* The default of memory is set in FillGLCaps */
58 NULL, /* No wine logo by default */
59 FALSE /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
60};
61
62IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent) {
63 IWineD3DImpl* object;
64
65 if (!InitAdapters()) {
66 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
67 if(dxVersion > 7) {
68 ERR("Direct3D%d is not available without opengl\n", dxVersion);
69 return NULL;
70 }
71 }
72
73 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
74 object->lpVtbl = &IWineD3D_Vtbl;
75 object->dxVersion = dxVersion;
76 object->ref = 1;
77 object->parent = parent;
78
79 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
80
81 return (IWineD3D *)object;
82}
83
84static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
85{
86 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
87 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
88 return ERROR_FILE_NOT_FOUND;
89}
90
91static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
92{
93 DWORD type;
94 DWORD size = sizeof(DWORD);
95 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
96 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
97 return ERROR_FILE_NOT_FOUND;
98}
99
100static void wined3d_do_nothing(void)
101{
102}
103
104/* At process attach */
105BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
106{
107 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason);
108 if (fdwReason == DLL_PROCESS_ATTACH)
109 {
110 HMODULE mod;
111 char buffer[MAX_PATH+10];
112 DWORD size = sizeof(buffer);
113 HKEY hkey = 0;
114 HKEY appkey = 0;
115 DWORD len, tmpvalue;
116 WNDCLASSA wc;
117
118 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
119 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
120 * Various articles/posts about OpenGL problems on Windows recommend this. */
121 wc.style = CS_HREDRAW | CS_VREDRAW;
122 wc.lpfnWndProc = DefWindowProcA;
123 wc.cbClsExtra = 0;
124 wc.cbWndExtra = 0;
125 wc.hInstance = hInstDLL;
126 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
127 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
128 wc.hbrBackground = NULL;
129 wc.lpszMenuName = NULL;
130 wc.lpszClassName = "WineD3D_OpenGL";
131
132 if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS)
133 {
134 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
135 return FALSE;
136 }
137
138 DisableThreadLibraryCalls(hInstDLL);
139
140 mod = GetModuleHandleA( "winex11.drv" );
141 if (mod)
142 {
143 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
144 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
145 }
146 else /* We are most likely on Windows */
147 {
148 wine_tsx11_lock_ptr = wined3d_do_nothing;
149 wine_tsx11_unlock_ptr = wined3d_do_nothing;
150 }
151 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
152 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
153
154 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
155 if (len && len < MAX_PATH)
156 {
157 HKEY tmpkey;
158 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
159 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
160 {
161 char *p, *appname = buffer;
162 if ((p = strrchr( appname, '/' ))) appname = p + 1;
163 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
164 strcat( appname, "\\Direct3D" );
165 TRACE("appname = [%s]\n", appname);
166 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
167 RegCloseKey( tmpkey );
168 }
169 }
170
171 if ( 0 != hkey || 0 != appkey )
172 {
173 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
174 {
175 if (!strcmp(buffer,"none"))
176 {
177 TRACE("Disable vertex shaders\n");
178 wined3d_settings.vs_mode = VS_NONE;
179 }
180 }
181 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
182 {
183 if (!strcmp(buffer,"enabled"))
184 {
185 TRACE("Allow pixel shaders\n");
186 wined3d_settings.ps_mode = PS_HW;
187 }
188 if (!strcmp(buffer,"disabled"))
189 {
190 TRACE("Disable pixel shaders\n");
191 wined3d_settings.ps_mode = PS_NONE;
192 }
193 }
194 if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
195 {
196 if (!strcmp(buffer,"none"))
197 {
198 TRACE("Disable Vertex Buffer Hardware support\n");
199 wined3d_settings.vbo_mode = VBO_NONE;
200 }
201 else if (!strcmp(buffer,"hardware"))
202 {
203 TRACE("Allow Vertex Buffer Hardware support\n");
204 wined3d_settings.vbo_mode = VBO_HW;
205 }
206 }
207 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
208 {
209 if (!strcmp(buffer,"disabled"))
210 {
211 TRACE("Use of GL Shading Language disabled\n");
212 wined3d_settings.glslRequested = FALSE;
213 }
214 }
215 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
216 {
217 if (!strcmp(buffer,"backbuffer"))
218 {
219 TRACE("Using the backbuffer for offscreen rendering\n");
220 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
221 }
222 else if (!strcmp(buffer,"pbuffer"))
223 {
224 TRACE("Using PBuffers for offscreen rendering\n");
225 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
226 }
227 else if (!strcmp(buffer,"fbo"))
228 {
229 TRACE("Using FBOs for offscreen rendering\n");
230 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
231 }
232 }
233 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
234 {
235 if (!strcmp(buffer,"disabled"))
236 {
237 TRACE("Disabling render target locking\n");
238 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
239 }
240 else if (!strcmp(buffer,"readdraw"))
241 {
242 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
243 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
244 }
245 else if (!strcmp(buffer,"readtex"))
246 {
247 TRACE("Using glReadPixels for render target reading and textures for writing\n");
248 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
249 }
250 else if (!strcmp(buffer,"texdraw"))
251 {
252 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
253 wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
254 }
255 else if (!strcmp(buffer,"textex"))
256 {
257 TRACE("Reading render targets via textures and writing via textures\n");
258 wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
259 }
260 }
261 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
262 {
263 int pci_device_id = tmpvalue;
264
265 /* A pci device id is 16-bit */
266 if(pci_device_id > 0xffff)
267 {
268 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
269 }
270 else
271 {
272 TRACE("Using PCI Device ID %04x\n", pci_device_id);
273 wined3d_settings.pci_device_id = pci_device_id;
274 }
275 }
276 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
277 {
278 int pci_vendor_id = tmpvalue;
279
280 /* A pci device id is 16-bit */
281 if(pci_vendor_id > 0xffff)
282 {
283 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
284 }
285 else
286 {
287 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
288 wined3d_settings.pci_vendor_id = pci_vendor_id;
289 }
290 }
291 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
292 {
293 int TmpVideoMemorySize = atoi(buffer);
294 if(TmpVideoMemorySize > 0)
295 {
296 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
297 TRACE("Use %iMB = %d byte for emulated_textureram\n",
298 TmpVideoMemorySize,
299 wined3d_settings.emulated_textureram);
300 }
301 else
302 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
303 }
304 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
305 {
306 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
307 if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
308 }
309 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
310 {
311 if (!strcmp(buffer,"enabled"))
312 {
313 TRACE("Allow multisampling\n");
314 wined3d_settings.allow_multisampling = TRUE;
315 }
316 }
317 }
318 if (wined3d_settings.vs_mode == VS_HW)
319 TRACE("Allow HW vertex shaders\n");
320 if (wined3d_settings.ps_mode == PS_NONE)
321 TRACE("Disable pixel shaders\n");
322 if (wined3d_settings.vbo_mode == VBO_NONE)
323 TRACE("Disable Vertex Buffer Hardware support\n");
324 if (wined3d_settings.glslRequested)
325 TRACE("If supported by your system, GL Shading Language will be used\n");
326
327 if (appkey) RegCloseKey( appkey );
328 if (hkey) RegCloseKey( hkey );
329 }
330 return TRUE;
331}
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