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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/wined3d_main.c@ 20613

Last change on this file since 20613 was 20613, checked in by vboxsync, 16 years ago

crOpenGL: use backbuffer for offscreen rendering by default

  • Property svn:eol-style set to native
File size: 12.9 KB
Line 
1/*
2 * Direct3D wine internal interface main
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24/*
25 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
26 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
28 * a choice of LGPL license versions is made available with the language indicating
29 * that LGPLv2 or any later version may be used, or where a choice of which version
30 * of the LGPL is applied is otherwise unspecified.
31 */
32
33#include "config.h"
34
35#include "initguid.h"
36#include "wined3d_private.h"
37
38WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39
40int num_lock = 0;
41void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
42void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
43
44
45/* When updating default value here, make sure to update winecfg as well,
46 * where appropriate. */
47wined3d_settings_t wined3d_settings =
48{
49 VS_HW, /* Hardware by default */
50 PS_HW, /* Hardware by default */
51 VBO_HW, /* Hardware by default */
52 TRUE, /* Use of GLSL enabled by default */
53 ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
54 RTL_AUTO, /* Automatically determine best locking method */
55 PCI_VENDOR_NONE,/* PCI Vendor ID */
56 PCI_DEVICE_NONE,/* PCI Device ID */
57 0, /* The default of memory is set in FillGLCaps */
58 NULL, /* No wine logo by default */
59 FALSE /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
60};
61
62IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent) {
63 IWineD3DImpl* object;
64
65 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
66 object->lpVtbl = &IWineD3D_Vtbl;
67 object->dxVersion = dxVersion;
68 object->ref = 1;
69 object->parent = parent;
70
71 if (!InitAdapters(object))
72 {
73 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
74 if (dxVersion > 7)
75 {
76 ERR("Direct3D%d is not available without opengl\n", dxVersion);
77 HeapFree(GetProcessHeap(), 0, object);
78 return NULL;
79 }
80 }
81
82 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
83
84 return (IWineD3D *)object;
85}
86
87static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
88{
89 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
90 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
91 return ERROR_FILE_NOT_FOUND;
92}
93
94static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
95{
96 DWORD type;
97 DWORD size = sizeof(DWORD);
98 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
99 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
100 return ERROR_FILE_NOT_FOUND;
101}
102
103static void CDECL wined3d_do_nothing(void)
104{
105}
106
107static BOOL wined3d_init(HINSTANCE hInstDLL)
108{
109 HMODULE mod;
110 char buffer[MAX_PATH+10];
111 DWORD size = sizeof(buffer);
112 HKEY hkey = 0;
113 HKEY appkey = 0;
114 DWORD len, tmpvalue;
115 WNDCLASSA wc;
116
117 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
118 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
119 * Various articles/posts about OpenGL problems on Windows recommend this. */
120 wc.style = CS_HREDRAW | CS_VREDRAW;
121 wc.lpfnWndProc = DefWindowProcA;
122 wc.cbClsExtra = 0;
123 wc.cbWndExtra = 0;
124 wc.hInstance = hInstDLL;
125 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
126 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
127 wc.hbrBackground = NULL;
128 wc.lpszMenuName = NULL;
129 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
130
131 if (!RegisterClassA(&wc))
132 {
133 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
134 return FALSE;
135 }
136
137 DisableThreadLibraryCalls(hInstDLL);
138
139 mod = GetModuleHandleA( "winex11.drv" );
140 if (mod)
141 {
142 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
143 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
144 }
145 else /* We are most likely on Windows */
146 {
147 wine_tsx11_lock_ptr = wined3d_do_nothing;
148 wine_tsx11_unlock_ptr = wined3d_do_nothing;
149 }
150 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
151 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
152
153 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
154 if (len && len < MAX_PATH)
155 {
156 HKEY tmpkey;
157 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
158 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
159 {
160 char *p, *appname = buffer;
161 if ((p = strrchr( appname, '/' ))) appname = p + 1;
162 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
163 strcat( appname, "\\Direct3D" );
164 TRACE("appname = [%s]\n", appname);
165 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
166 RegCloseKey( tmpkey );
167 }
168 }
169
170 if ( 0 != hkey || 0 != appkey )
171 {
172 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
173 {
174 if (!strcmp(buffer,"none"))
175 {
176 TRACE("Disable vertex shaders\n");
177 wined3d_settings.vs_mode = VS_NONE;
178 }
179 }
180 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
181 {
182 if (!strcmp(buffer,"enabled"))
183 {
184 TRACE("Allow pixel shaders\n");
185 wined3d_settings.ps_mode = PS_HW;
186 }
187 if (!strcmp(buffer,"disabled"))
188 {
189 TRACE("Disable pixel shaders\n");
190 wined3d_settings.ps_mode = PS_NONE;
191 }
192 }
193 if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
194 {
195 if (!strcmp(buffer,"none"))
196 {
197 TRACE("Disable Vertex Buffer Hardware support\n");
198 wined3d_settings.vbo_mode = VBO_NONE;
199 }
200 else if (!strcmp(buffer,"hardware"))
201 {
202 TRACE("Allow Vertex Buffer Hardware support\n");
203 wined3d_settings.vbo_mode = VBO_HW;
204 }
205 }
206 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
207 {
208 if (!strcmp(buffer,"disabled"))
209 {
210 TRACE("Use of GL Shading Language disabled\n");
211 wined3d_settings.glslRequested = FALSE;
212 }
213 }
214 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
215 {
216 if (!strcmp(buffer,"backbuffer"))
217 {
218 TRACE("Using the backbuffer for offscreen rendering\n");
219 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
220 }
221 else if (!strcmp(buffer,"pbuffer"))
222 {
223 TRACE("Using PBuffers for offscreen rendering\n");
224 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
225 }
226 else if (!strcmp(buffer,"fbo"))
227 {
228 TRACE("Using FBOs for offscreen rendering\n");
229 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
230 }
231 }
232 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
233 {
234 if (!strcmp(buffer,"disabled"))
235 {
236 TRACE("Disabling render target locking\n");
237 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
238 }
239 else if (!strcmp(buffer,"readdraw"))
240 {
241 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
242 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
243 }
244 else if (!strcmp(buffer,"readtex"))
245 {
246 TRACE("Using glReadPixels for render target reading and textures for writing\n");
247 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
248 }
249 else if (!strcmp(buffer,"texdraw"))
250 {
251 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
252 wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
253 }
254 else if (!strcmp(buffer,"textex"))
255 {
256 TRACE("Reading render targets via textures and writing via textures\n");
257 wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
258 }
259 }
260 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
261 {
262 int pci_device_id = tmpvalue;
263
264 /* A pci device id is 16-bit */
265 if(pci_device_id > 0xffff)
266 {
267 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
268 }
269 else
270 {
271 TRACE("Using PCI Device ID %04x\n", pci_device_id);
272 wined3d_settings.pci_device_id = pci_device_id;
273 }
274 }
275 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
276 {
277 int pci_vendor_id = tmpvalue;
278
279 /* A pci device id is 16-bit */
280 if(pci_vendor_id > 0xffff)
281 {
282 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
283 }
284 else
285 {
286 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
287 wined3d_settings.pci_vendor_id = pci_vendor_id;
288 }
289 }
290 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
291 {
292 int TmpVideoMemorySize = atoi(buffer);
293 if(TmpVideoMemorySize > 0)
294 {
295 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
296 TRACE("Use %iMB = %d byte for emulated_textureram\n",
297 TmpVideoMemorySize,
298 wined3d_settings.emulated_textureram);
299 }
300 else
301 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
302 }
303 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
304 {
305 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
306 if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
307 }
308 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
309 {
310 if (!strcmp(buffer,"enabled"))
311 {
312 TRACE("Allow multisampling\n");
313 wined3d_settings.allow_multisampling = TRUE;
314 }
315 }
316 }
317 if (wined3d_settings.vs_mode == VS_HW)
318 TRACE("Allow HW vertex shaders\n");
319 if (wined3d_settings.ps_mode == PS_NONE)
320 TRACE("Disable pixel shaders\n");
321 if (wined3d_settings.vbo_mode == VBO_NONE)
322 TRACE("Disable Vertex Buffer Hardware support\n");
323 if (wined3d_settings.glslRequested)
324 TRACE("If supported by your system, GL Shading Language will be used\n");
325
326 if (appkey) RegCloseKey( appkey );
327 if (hkey) RegCloseKey( hkey );
328
329 return TRUE;
330}
331
332static BOOL wined3d_destroy(HINSTANCE hInstDLL)
333{
334 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
335 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
336
337 return TRUE;
338}
339
340/* At process attach */
341BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
342{
343 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
344
345 switch (fdwReason)
346 {
347 case DLL_PROCESS_ATTACH:
348 return wined3d_init(hInstDLL);
349
350 case DLL_PROCESS_DETACH:
351 return wined3d_destroy(hInstDLL);
352
353 default:
354 return TRUE;
355 }
356}
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