1 | /*
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2 | * Direct3D wine internal interface main
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3 | *
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4 | * Copyright 2002-2003 The wine-d3d team
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5 | * Copyright 2002-2003 Raphael Junqueira
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6 | * Copyright 2004 Jason Edmeades
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7 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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8 | *
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9 | * This library is free software; you can redistribute it and/or
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10 | * modify it under the terms of the GNU Lesser General Public
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11 | * License as published by the Free Software Foundation; either
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12 | * version 2.1 of the License, or (at your option) any later version.
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13 | *
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14 | * This library is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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17 | * Lesser General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU Lesser General Public
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20 | * License along with this library; if not, write to the Free Software
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21 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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22 | */
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23 |
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24 | /*
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25 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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26 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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27 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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28 | * a choice of LGPL license versions is made available with the language indicating
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29 | * that LGPLv2 or any later version may be used, or where a choice of which version
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30 | * of the LGPL is applied is otherwise unspecified.
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31 | */
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32 |
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33 | #include "config.h"
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34 |
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35 | #include "initguid.h"
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36 | #include "wined3d_private.h"
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37 |
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38 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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39 |
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40 | int num_lock = 0;
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41 | void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
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42 | void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
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43 |
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44 |
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45 | /* When updating default value here, make sure to update winecfg as well,
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46 | * where appropriate. */
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47 | wined3d_settings_t wined3d_settings =
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48 | {
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49 | VS_HW, /* Hardware by default */
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50 | PS_HW, /* Hardware by default */
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51 | VBO_HW, /* Hardware by default */
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52 | TRUE, /* Use of GLSL enabled by default */
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53 | ORM_FBO, /* Use FBOs to do offscreen rendering */
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54 | RTL_AUTO, /* Automatically determine best locking method */
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55 | PCI_VENDOR_NONE,/* PCI Vendor ID */
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56 | PCI_DEVICE_NONE,/* PCI Device ID */
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57 | 0, /* The default of memory is set in FillGLCaps */
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58 | NULL, /* No wine logo by default */
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59 | FALSE /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
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60 | };
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61 |
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62 | IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent) {
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63 | IWineD3DImpl* object;
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64 |
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65 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
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66 | object->lpVtbl = &IWineD3D_Vtbl;
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67 | object->dxVersion = dxVersion;
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68 | object->ref = 1;
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69 | object->parent = parent;
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70 |
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71 | if (!InitAdapters(object))
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72 | {
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73 | WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
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74 | if (dxVersion > 7)
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75 | {
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76 | ERR("Direct3D%d is not available without opengl\n", dxVersion);
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77 | HeapFree(GetProcessHeap(), 0, object);
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78 | return NULL;
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79 | }
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80 | }
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81 |
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82 | TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
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83 |
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84 | return (IWineD3D *)object;
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85 | }
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86 |
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87 | static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
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88 | {
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89 | if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
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90 | if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
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91 | return ERROR_FILE_NOT_FOUND;
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92 | }
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93 |
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94 | static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
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95 | {
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96 | DWORD type;
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97 | DWORD size = sizeof(DWORD);
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98 | if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
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99 | if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
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100 | return ERROR_FILE_NOT_FOUND;
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101 | }
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102 |
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103 | static void CDECL wined3d_do_nothing(void)
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104 | {
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105 | }
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106 |
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107 | static BOOL wined3d_init(HINSTANCE hInstDLL)
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108 | {
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109 | DWORD wined3d_context_tls_idx;
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110 | HMODULE mod;
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111 | char buffer[MAX_PATH+10];
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112 | DWORD size = sizeof(buffer);
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113 | HKEY hkey = 0;
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114 | HKEY appkey = 0;
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115 | DWORD len, tmpvalue;
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116 | WNDCLASSA wc;
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117 |
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118 | wined3d_context_tls_idx = TlsAlloc();
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119 | if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
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120 | {
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121 | DWORD err = GetLastError();
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122 | ERR("Failed to allocate context TLS index, err %#x.\n", err);
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123 | return FALSE;
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124 | }
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125 | context_set_tls_idx(wined3d_context_tls_idx);
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126 |
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127 | /* We need our own window class for a fake window which we use to retrieve GL capabilities */
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128 | /* We might need CS_OWNDC in the future if we notice strange things on Windows.
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129 | * Various articles/posts about OpenGL problems on Windows recommend this. */
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130 | wc.style = CS_HREDRAW | CS_VREDRAW;
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131 | wc.lpfnWndProc = DefWindowProcA;
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132 | wc.cbClsExtra = 0;
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133 | wc.cbWndExtra = 0;
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134 | wc.hInstance = hInstDLL;
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135 | wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
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136 | wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
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137 | wc.hbrBackground = NULL;
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138 | wc.lpszMenuName = NULL;
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139 | wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
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140 |
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141 | if (!RegisterClassA(&wc))
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142 | {
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143 | ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
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144 | if (!TlsFree(wined3d_context_tls_idx))
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145 | {
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146 | DWORD err = GetLastError();
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147 | ERR("Failed to free context TLS index, err %#x.\n", err);
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148 | }
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149 | return FALSE;
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150 | }
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151 |
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152 | DisableThreadLibraryCalls(hInstDLL);
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153 |
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154 | mod = GetModuleHandleA( "winex11.drv" );
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155 | if (mod)
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156 | {
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157 | wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
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158 | wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
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159 | }
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160 | else /* We are most likely on Windows */
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161 | {
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162 | wine_tsx11_lock_ptr = wined3d_do_nothing;
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163 | wine_tsx11_unlock_ptr = wined3d_do_nothing;
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164 | }
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165 | /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
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166 | if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
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167 |
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168 | len = GetModuleFileNameA( 0, buffer, MAX_PATH );
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169 | if (len && len < MAX_PATH)
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170 | {
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171 | HKEY tmpkey;
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172 | /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
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173 | if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
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174 | {
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175 | char *p, *appname = buffer;
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176 | if ((p = strrchr( appname, '/' ))) appname = p + 1;
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177 | if ((p = strrchr( appname, '\\' ))) appname = p + 1;
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178 | strcat( appname, "\\Direct3D" );
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179 | TRACE("appname = [%s]\n", appname);
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180 | if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
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181 | RegCloseKey( tmpkey );
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182 | }
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183 | }
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184 |
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185 | if ( 0 != hkey || 0 != appkey )
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186 | {
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187 | if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
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188 | {
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189 | if (!strcmp(buffer,"none"))
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190 | {
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191 | TRACE("Disable vertex shaders\n");
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192 | wined3d_settings.vs_mode = VS_NONE;
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193 | }
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194 | }
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195 | if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
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196 | {
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197 | if (!strcmp(buffer,"enabled"))
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198 | {
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199 | TRACE("Allow pixel shaders\n");
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200 | wined3d_settings.ps_mode = PS_HW;
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201 | }
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202 | if (!strcmp(buffer,"disabled"))
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203 | {
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204 | TRACE("Disable pixel shaders\n");
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205 | wined3d_settings.ps_mode = PS_NONE;
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206 | }
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207 | }
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208 | if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
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209 | {
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210 | if (!strcmp(buffer,"none"))
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211 | {
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212 | TRACE("Disable Vertex Buffer Hardware support\n");
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213 | wined3d_settings.vbo_mode = VBO_NONE;
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214 | }
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215 | else if (!strcmp(buffer,"hardware"))
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216 | {
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217 | TRACE("Allow Vertex Buffer Hardware support\n");
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218 | wined3d_settings.vbo_mode = VBO_HW;
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219 | }
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220 | }
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221 | if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
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222 | {
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223 | if (!strcmp(buffer,"disabled"))
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224 | {
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225 | TRACE("Use of GL Shading Language disabled\n");
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226 | wined3d_settings.glslRequested = FALSE;
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227 | }
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228 | }
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229 | if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
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230 | {
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231 | if (!strcmp(buffer,"backbuffer"))
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232 | {
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233 | TRACE("Using the backbuffer for offscreen rendering\n");
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234 | wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
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235 | }
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236 | else if (!strcmp(buffer,"pbuffer"))
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237 | {
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238 | TRACE("Using PBuffers for offscreen rendering\n");
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239 | wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
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240 | }
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241 | else if (!strcmp(buffer,"fbo"))
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242 | {
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243 | TRACE("Using FBOs for offscreen rendering\n");
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244 | wined3d_settings.offscreen_rendering_mode = ORM_FBO;
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245 | }
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246 | }
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247 | if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
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248 | {
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249 | if (!strcmp(buffer,"disabled"))
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250 | {
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251 | TRACE("Disabling render target locking\n");
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252 | wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
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253 | }
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254 | else if (!strcmp(buffer,"readdraw"))
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255 | {
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256 | TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
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257 | wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
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258 | }
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259 | else if (!strcmp(buffer,"readtex"))
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260 | {
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261 | TRACE("Using glReadPixels for render target reading and textures for writing\n");
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262 | wined3d_settings.rendertargetlock_mode = RTL_READTEX;
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263 | }
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264 | else if (!strcmp(buffer,"texdraw"))
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265 | {
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266 | TRACE("Using textures for render target reading and glDrawPixels for writing\n");
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267 | wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
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268 | }
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269 | else if (!strcmp(buffer,"textex"))
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270 | {
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271 | TRACE("Reading render targets via textures and writing via textures\n");
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272 | wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
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273 | }
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274 | }
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275 | if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
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276 | {
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277 | int pci_device_id = tmpvalue;
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278 |
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279 | /* A pci device id is 16-bit */
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280 | if(pci_device_id > 0xffff)
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281 | {
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282 | ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
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283 | }
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284 | else
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285 | {
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286 | TRACE("Using PCI Device ID %04x\n", pci_device_id);
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287 | wined3d_settings.pci_device_id = pci_device_id;
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288 | }
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289 | }
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290 | if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
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291 | {
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292 | int pci_vendor_id = tmpvalue;
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293 |
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294 | /* A pci device id is 16-bit */
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295 | if(pci_vendor_id > 0xffff)
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296 | {
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297 | ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
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298 | }
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299 | else
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300 | {
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301 | TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
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302 | wined3d_settings.pci_vendor_id = pci_vendor_id;
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303 | }
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304 | }
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305 | if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
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306 | {
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307 | int TmpVideoMemorySize = atoi(buffer);
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308 | if(TmpVideoMemorySize > 0)
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309 | {
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310 | wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
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311 | TRACE("Use %iMB = %d byte for emulated_textureram\n",
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312 | TmpVideoMemorySize,
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313 | wined3d_settings.emulated_textureram);
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314 | }
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315 | else
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316 | ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
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317 | }
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318 | if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
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319 | {
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320 | wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
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321 | if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
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322 | }
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323 | if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
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324 | {
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325 | if (!strcmp(buffer,"enabled"))
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326 | {
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327 | TRACE("Allow multisampling\n");
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328 | wined3d_settings.allow_multisampling = TRUE;
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329 | }
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330 | }
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331 | }
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332 | if (wined3d_settings.vs_mode == VS_HW)
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333 | TRACE("Allow HW vertex shaders\n");
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334 | if (wined3d_settings.ps_mode == PS_NONE)
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335 | TRACE("Disable pixel shaders\n");
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336 | if (wined3d_settings.vbo_mode == VBO_NONE)
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337 | TRACE("Disable Vertex Buffer Hardware support\n");
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338 | if (wined3d_settings.glslRequested)
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339 | TRACE("If supported by your system, GL Shading Language will be used\n");
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340 |
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341 | if (appkey) RegCloseKey( appkey );
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342 | if (hkey) RegCloseKey( hkey );
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343 |
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344 | return TRUE;
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345 | }
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346 |
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347 | static BOOL wined3d_destroy(HINSTANCE hInstDLL)
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348 | {
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349 | DWORD wined3d_context_tls_idx = context_get_tls_idx();
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350 |
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351 | if (!TlsFree(wined3d_context_tls_idx))
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352 | {
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353 | DWORD err = GetLastError();
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354 | ERR("Failed to free context TLS index, err %#x.\n", err);
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355 | }
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356 |
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357 | HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
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358 | UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
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359 |
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360 | return TRUE;
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361 | }
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362 |
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363 | /* At process attach */
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364 | BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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365 | {
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366 | TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
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367 |
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368 | switch (fdwReason)
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369 | {
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370 | case DLL_PROCESS_ATTACH:
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371 | return wined3d_init(hInstDLL);
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372 |
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373 | case DLL_PROCESS_DETACH:
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374 | return wined3d_destroy(hInstDLL);
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375 |
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376 | case DLL_THREAD_DETACH:
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377 | {
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378 | if (!context_set_current(NULL))
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379 | {
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380 | ERR("Failed to clear current context.\n");
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381 | }
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382 | return TRUE;
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383 | }
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384 |
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385 | default:
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386 | return TRUE;
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387 | }
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388 | }
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