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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/wined3d_main.c@ 22496

Last change on this file since 22496 was 22496, checked in by vboxsync, 15 years ago

crOpenGL: update wine to 1.1.27 and better fix for depthstencil surface refcounting

  • Property svn:eol-style set to native
File size: 13.8 KB
Line 
1/*
2 * Direct3D wine internal interface main
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24/*
25 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
26 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
28 * a choice of LGPL license versions is made available with the language indicating
29 * that LGPLv2 or any later version may be used, or where a choice of which version
30 * of the LGPL is applied is otherwise unspecified.
31 */
32
33#include "config.h"
34
35#include "initguid.h"
36#include "wined3d_private.h"
37
38WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39
40int num_lock = 0;
41void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
42void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
43
44
45/* When updating default value here, make sure to update winecfg as well,
46 * where appropriate. */
47wined3d_settings_t wined3d_settings =
48{
49 VS_HW, /* Hardware by default */
50 PS_HW, /* Hardware by default */
51 VBO_HW, /* Hardware by default */
52 TRUE, /* Use of GLSL enabled by default */
53 ORM_FBO, /* Use FBOs to do offscreen rendering */
54 RTL_AUTO, /* Automatically determine best locking method */
55 PCI_VENDOR_NONE,/* PCI Vendor ID */
56 PCI_DEVICE_NONE,/* PCI Device ID */
57 0, /* The default of memory is set in FillGLCaps */
58 NULL, /* No wine logo by default */
59 FALSE /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
60};
61
62IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent) {
63 IWineD3DImpl* object;
64
65 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
66 object->lpVtbl = &IWineD3D_Vtbl;
67 object->dxVersion = dxVersion;
68 object->ref = 1;
69 object->parent = parent;
70
71 if (!InitAdapters(object))
72 {
73 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
74 if (dxVersion > 7)
75 {
76 ERR("Direct3D%d is not available without opengl\n", dxVersion);
77 HeapFree(GetProcessHeap(), 0, object);
78 return NULL;
79 }
80 }
81
82 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
83
84 return (IWineD3D *)object;
85}
86
87static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
88{
89 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
90 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
91 return ERROR_FILE_NOT_FOUND;
92}
93
94static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
95{
96 DWORD type;
97 DWORD size = sizeof(DWORD);
98 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
99 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
100 return ERROR_FILE_NOT_FOUND;
101}
102
103static void CDECL wined3d_do_nothing(void)
104{
105}
106
107static BOOL wined3d_init(HINSTANCE hInstDLL)
108{
109 DWORD wined3d_context_tls_idx;
110 HMODULE mod;
111 char buffer[MAX_PATH+10];
112 DWORD size = sizeof(buffer);
113 HKEY hkey = 0;
114 HKEY appkey = 0;
115 DWORD len, tmpvalue;
116 WNDCLASSA wc;
117
118 wined3d_context_tls_idx = TlsAlloc();
119 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
120 {
121 DWORD err = GetLastError();
122 ERR("Failed to allocate context TLS index, err %#x.\n", err);
123 return FALSE;
124 }
125 context_set_tls_idx(wined3d_context_tls_idx);
126
127 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
128 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
129 * Various articles/posts about OpenGL problems on Windows recommend this. */
130 wc.style = CS_HREDRAW | CS_VREDRAW;
131 wc.lpfnWndProc = DefWindowProcA;
132 wc.cbClsExtra = 0;
133 wc.cbWndExtra = 0;
134 wc.hInstance = hInstDLL;
135 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
136 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
137 wc.hbrBackground = NULL;
138 wc.lpszMenuName = NULL;
139 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
140
141 if (!RegisterClassA(&wc))
142 {
143 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
144 if (!TlsFree(wined3d_context_tls_idx))
145 {
146 DWORD err = GetLastError();
147 ERR("Failed to free context TLS index, err %#x.\n", err);
148 }
149 return FALSE;
150 }
151
152 DisableThreadLibraryCalls(hInstDLL);
153
154 mod = GetModuleHandleA( "winex11.drv" );
155 if (mod)
156 {
157 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
158 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
159 }
160 else /* We are most likely on Windows */
161 {
162 wine_tsx11_lock_ptr = wined3d_do_nothing;
163 wine_tsx11_unlock_ptr = wined3d_do_nothing;
164 }
165 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
166 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
167
168 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
169 if (len && len < MAX_PATH)
170 {
171 HKEY tmpkey;
172 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
173 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
174 {
175 char *p, *appname = buffer;
176 if ((p = strrchr( appname, '/' ))) appname = p + 1;
177 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
178 strcat( appname, "\\Direct3D" );
179 TRACE("appname = [%s]\n", appname);
180 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
181 RegCloseKey( tmpkey );
182 }
183 }
184
185 if ( 0 != hkey || 0 != appkey )
186 {
187 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
188 {
189 if (!strcmp(buffer,"none"))
190 {
191 TRACE("Disable vertex shaders\n");
192 wined3d_settings.vs_mode = VS_NONE;
193 }
194 }
195 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
196 {
197 if (!strcmp(buffer,"enabled"))
198 {
199 TRACE("Allow pixel shaders\n");
200 wined3d_settings.ps_mode = PS_HW;
201 }
202 if (!strcmp(buffer,"disabled"))
203 {
204 TRACE("Disable pixel shaders\n");
205 wined3d_settings.ps_mode = PS_NONE;
206 }
207 }
208 if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
209 {
210 if (!strcmp(buffer,"none"))
211 {
212 TRACE("Disable Vertex Buffer Hardware support\n");
213 wined3d_settings.vbo_mode = VBO_NONE;
214 }
215 else if (!strcmp(buffer,"hardware"))
216 {
217 TRACE("Allow Vertex Buffer Hardware support\n");
218 wined3d_settings.vbo_mode = VBO_HW;
219 }
220 }
221 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
222 {
223 if (!strcmp(buffer,"disabled"))
224 {
225 TRACE("Use of GL Shading Language disabled\n");
226 wined3d_settings.glslRequested = FALSE;
227 }
228 }
229 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
230 {
231 if (!strcmp(buffer,"backbuffer"))
232 {
233 TRACE("Using the backbuffer for offscreen rendering\n");
234 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
235 }
236 else if (!strcmp(buffer,"pbuffer"))
237 {
238 TRACE("Using PBuffers for offscreen rendering\n");
239 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
240 }
241 else if (!strcmp(buffer,"fbo"))
242 {
243 TRACE("Using FBOs for offscreen rendering\n");
244 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
245 }
246 }
247 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
248 {
249 if (!strcmp(buffer,"disabled"))
250 {
251 TRACE("Disabling render target locking\n");
252 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
253 }
254 else if (!strcmp(buffer,"readdraw"))
255 {
256 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
257 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
258 }
259 else if (!strcmp(buffer,"readtex"))
260 {
261 TRACE("Using glReadPixels for render target reading and textures for writing\n");
262 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
263 }
264 else if (!strcmp(buffer,"texdraw"))
265 {
266 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
267 wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
268 }
269 else if (!strcmp(buffer,"textex"))
270 {
271 TRACE("Reading render targets via textures and writing via textures\n");
272 wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
273 }
274 }
275 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
276 {
277 int pci_device_id = tmpvalue;
278
279 /* A pci device id is 16-bit */
280 if(pci_device_id > 0xffff)
281 {
282 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
283 }
284 else
285 {
286 TRACE("Using PCI Device ID %04x\n", pci_device_id);
287 wined3d_settings.pci_device_id = pci_device_id;
288 }
289 }
290 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
291 {
292 int pci_vendor_id = tmpvalue;
293
294 /* A pci device id is 16-bit */
295 if(pci_vendor_id > 0xffff)
296 {
297 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
298 }
299 else
300 {
301 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
302 wined3d_settings.pci_vendor_id = pci_vendor_id;
303 }
304 }
305 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
306 {
307 int TmpVideoMemorySize = atoi(buffer);
308 if(TmpVideoMemorySize > 0)
309 {
310 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
311 TRACE("Use %iMB = %d byte for emulated_textureram\n",
312 TmpVideoMemorySize,
313 wined3d_settings.emulated_textureram);
314 }
315 else
316 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
317 }
318 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
319 {
320 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
321 if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
322 }
323 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
324 {
325 if (!strcmp(buffer,"enabled"))
326 {
327 TRACE("Allow multisampling\n");
328 wined3d_settings.allow_multisampling = TRUE;
329 }
330 }
331 }
332 if (wined3d_settings.vs_mode == VS_HW)
333 TRACE("Allow HW vertex shaders\n");
334 if (wined3d_settings.ps_mode == PS_NONE)
335 TRACE("Disable pixel shaders\n");
336 if (wined3d_settings.vbo_mode == VBO_NONE)
337 TRACE("Disable Vertex Buffer Hardware support\n");
338 if (wined3d_settings.glslRequested)
339 TRACE("If supported by your system, GL Shading Language will be used\n");
340
341 if (appkey) RegCloseKey( appkey );
342 if (hkey) RegCloseKey( hkey );
343
344 return TRUE;
345}
346
347static BOOL wined3d_destroy(HINSTANCE hInstDLL)
348{
349 DWORD wined3d_context_tls_idx = context_get_tls_idx();
350
351 if (!TlsFree(wined3d_context_tls_idx))
352 {
353 DWORD err = GetLastError();
354 ERR("Failed to free context TLS index, err %#x.\n", err);
355 }
356
357 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
358 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
359
360 return TRUE;
361}
362
363/* At process attach */
364BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
365{
366 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
367
368 switch (fdwReason)
369 {
370 case DLL_PROCESS_ATTACH:
371 return wined3d_init(hInstDLL);
372
373 case DLL_PROCESS_DETACH:
374 return wined3d_destroy(hInstDLL);
375
376 case DLL_THREAD_DETACH:
377 {
378 if (!context_set_current(NULL))
379 {
380 ERR("Failed to clear current context.\n");
381 }
382 return TRUE;
383 }
384
385 default:
386 return TRUE;
387 }
388}
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