1 | /*
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2 | * Direct3D wine internal interface main
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3 | *
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4 | * Copyright 2002-2003 The wine-d3d team
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5 | * Copyright 2002-2003 Raphael Junqueira
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6 | * Copyright 2004 Jason Edmeades
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7 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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8 | * Copyright 2009 Henri Verbeet for CodeWeavers
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9 | *
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10 | * This library is free software; you can redistribute it and/or
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11 | * modify it under the terms of the GNU Lesser General Public
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12 | * License as published by the Free Software Foundation; either
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13 | * version 2.1 of the License, or (at your option) any later version.
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14 | *
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15 | * This library is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 | * Lesser General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU Lesser General Public
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21 | * License along with this library; if not, write to the Free Software
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22 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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23 | */
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24 |
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25 | /*
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26 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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27 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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28 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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29 | * a choice of LGPL license versions is made available with the language indicating
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30 | * that LGPLv2 or any later version may be used, or where a choice of which version
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31 | * of the LGPL is applied is otherwise unspecified.
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32 | */
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33 |
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34 | #include "config.h"
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35 |
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36 | #include "initguid.h"
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37 | #include "wined3d_private.h"
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38 |
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39 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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40 |
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41 | struct wined3d_wndproc
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42 | {
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43 | HWND window;
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44 | WNDPROC proc;
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45 | IWineD3DDeviceImpl *device;
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46 | };
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47 |
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48 | struct wined3d_wndproc_table
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49 | {
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50 | struct wined3d_wndproc *entries;
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51 | unsigned int count;
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52 | unsigned int size;
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53 | };
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54 |
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55 | static struct wined3d_wndproc_table wndproc_table;
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56 |
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57 | int num_lock = 0;
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58 | void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
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59 | void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
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60 |
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61 | static CRITICAL_SECTION wined3d_cs;
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62 | static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
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63 | {
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64 | 0, 0, &wined3d_cs,
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65 | {&wined3d_cs_debug.ProcessLocksList,
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66 | &wined3d_cs_debug.ProcessLocksList},
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67 | 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
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68 | };
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69 | static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
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70 |
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71 | /* When updating default value here, make sure to update winecfg as well,
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72 | * where appropriate. */
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73 | wined3d_settings_t wined3d_settings =
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74 | {
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75 | VS_HW, /* Hardware by default */
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76 | PS_HW, /* Hardware by default */
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77 | TRUE, /* Use of GLSL enabled by default */
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78 | ORM_BACKBUFFER, /* Use Backbuffer to do offscreen rendering */
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79 | RTL_READTEX, /* Default render target locking method */
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80 | PCI_VENDOR_NONE,/* PCI Vendor ID */
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81 | PCI_DEVICE_NONE,/* PCI Device ID */
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82 | 0, /* The default of memory is set in FillGLCaps */
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83 | NULL, /* No wine logo by default */
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84 | FALSE, /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
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85 | FALSE, /* No strict draw ordering. */
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86 | };
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87 |
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88 | IWineD3D * WINAPI WineDirect3DCreate(UINT version, IUnknown *parent)
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89 | {
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90 | IWineD3DImpl *object;
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91 | HRESULT hr;
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92 |
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93 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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94 | if (!object)
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95 | {
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96 | ERR("Failed to allocate wined3d object memory.\n");
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97 | return NULL;
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98 | }
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99 |
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100 | hr = wined3d_init(object, version, parent);
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101 | if (FAILED(hr))
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102 | {
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103 | WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
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104 | HeapFree(GetProcessHeap(), 0, object);
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105 | return NULL;
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106 | }
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107 |
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108 | TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
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109 |
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110 | return (IWineD3D *)object;
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111 | }
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112 |
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113 | static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
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114 | {
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115 | if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
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116 | if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
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117 | return ERROR_FILE_NOT_FOUND;
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118 | }
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119 |
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120 | static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
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121 | {
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122 | DWORD type;
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123 | DWORD size = sizeof(DWORD);
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124 | if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
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125 | if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
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126 | return ERROR_FILE_NOT_FOUND;
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127 | }
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128 |
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129 | static void CDECL wined3d_do_nothing(void)
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130 | {
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131 | }
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132 |
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133 | static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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134 | {
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135 | DWORD wined3d_context_tls_idx;
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136 | HMODULE mod;
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137 | char buffer[MAX_PATH+10];
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138 | DWORD size = sizeof(buffer);
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139 | HKEY hkey = 0;
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140 | HKEY appkey = 0;
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141 | DWORD len, tmpvalue;
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142 | WNDCLASSA wc;
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143 |
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144 | wined3d_context_tls_idx = TlsAlloc();
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145 | if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
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146 | {
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147 | DWORD err = GetLastError();
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148 | ERR("Failed to allocate context TLS index, err %#x.\n", err);
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149 | return FALSE;
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150 | }
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151 | context_set_tls_idx(wined3d_context_tls_idx);
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152 |
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153 | /* We need our own window class for a fake window which we use to retrieve GL capabilities */
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154 | /* We might need CS_OWNDC in the future if we notice strange things on Windows.
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155 | * Various articles/posts about OpenGL problems on Windows recommend this. */
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156 | wc.style = CS_HREDRAW | CS_VREDRAW;
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157 | wc.lpfnWndProc = DefWindowProcA;
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158 | wc.cbClsExtra = 0;
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159 | wc.cbWndExtra = 0;
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160 | wc.hInstance = hInstDLL;
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161 | wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
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162 | wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
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163 | wc.hbrBackground = NULL;
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164 | wc.lpszMenuName = NULL;
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165 | wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
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166 |
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167 | if (!RegisterClassA(&wc))
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168 | {
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169 | ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
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170 | if (!TlsFree(wined3d_context_tls_idx))
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171 | {
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172 | DWORD err = GetLastError();
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173 | ERR("Failed to free context TLS index, err %#x.\n", err);
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174 | }
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175 | return FALSE;
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176 | }
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177 |
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178 | DisableThreadLibraryCalls(hInstDLL);
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179 |
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180 | mod = GetModuleHandleA( "winex11.drv" );
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181 | if (mod)
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182 | {
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183 | wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
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184 | wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
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185 | }
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186 | else /* We are most likely on Windows */
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187 | {
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188 | wine_tsx11_lock_ptr = wined3d_do_nothing;
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189 | wine_tsx11_unlock_ptr = wined3d_do_nothing;
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190 | }
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191 | /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
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192 | if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
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193 |
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194 | len = GetModuleFileNameA( 0, buffer, MAX_PATH );
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195 | if (len && len < MAX_PATH)
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196 | {
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197 | HKEY tmpkey;
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198 | /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
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199 | if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
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200 | {
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201 | char *p, *appname = buffer;
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202 | if ((p = strrchr( appname, '/' ))) appname = p + 1;
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203 | if ((p = strrchr( appname, '\\' ))) appname = p + 1;
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204 | strcat( appname, "\\Direct3D" );
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205 | TRACE("appname = [%s]\n", appname);
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206 | if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
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207 | RegCloseKey( tmpkey );
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208 | }
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209 | }
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210 |
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211 | if ( 0 != hkey || 0 != appkey )
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212 | {
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213 | if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
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214 | {
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215 | if (!strcmp(buffer,"none"))
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216 | {
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217 | TRACE("Disable vertex shaders\n");
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218 | wined3d_settings.vs_mode = VS_NONE;
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219 | }
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220 | }
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221 | if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
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222 | {
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223 | if (!strcmp(buffer,"enabled"))
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224 | {
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225 | TRACE("Allow pixel shaders\n");
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226 | wined3d_settings.ps_mode = PS_HW;
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227 | }
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228 | if (!strcmp(buffer,"disabled"))
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229 | {
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230 | TRACE("Disable pixel shaders\n");
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231 | wined3d_settings.ps_mode = PS_NONE;
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232 | }
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233 | }
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234 | if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
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235 | {
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236 | if (!strcmp(buffer,"disabled"))
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237 | {
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238 | TRACE("Use of GL Shading Language disabled\n");
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239 | wined3d_settings.glslRequested = FALSE;
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240 | }
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241 | }
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242 | if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
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243 | {
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244 | if (!strcmp(buffer,"backbuffer"))
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245 | {
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246 | TRACE("Using the backbuffer for offscreen rendering\n");
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247 | wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
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248 | }
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249 | else if (!strcmp(buffer,"fbo"))
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250 | {
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251 | TRACE("Using FBOs for offscreen rendering\n");
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252 | wined3d_settings.offscreen_rendering_mode = ORM_FBO;
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253 | }
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254 | }
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255 | if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
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256 | {
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257 | if (!strcmp(buffer,"disabled"))
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258 | {
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259 | TRACE("Disabling render target locking\n");
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260 | wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
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261 | }
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262 | else if (!strcmp(buffer,"readdraw"))
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263 | {
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264 | TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
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265 | wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
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266 | }
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267 | else if (!strcmp(buffer,"readtex"))
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268 | {
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269 | TRACE("Using glReadPixels for render target reading and textures for writing\n");
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270 | wined3d_settings.rendertargetlock_mode = RTL_READTEX;
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271 | }
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272 | }
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273 | if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
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274 | {
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275 | int pci_device_id = tmpvalue;
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276 |
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277 | /* A pci device id is 16-bit */
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278 | if(pci_device_id > 0xffff)
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279 | {
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280 | ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
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281 | }
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282 | else
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283 | {
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284 | TRACE("Using PCI Device ID %04x\n", pci_device_id);
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285 | wined3d_settings.pci_device_id = pci_device_id;
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286 | }
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287 | }
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288 | if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
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289 | {
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290 | int pci_vendor_id = tmpvalue;
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291 |
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292 | /* A pci device id is 16-bit */
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293 | if(pci_vendor_id > 0xffff)
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294 | {
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295 | ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
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296 | }
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297 | else
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298 | {
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299 | TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
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300 | wined3d_settings.pci_vendor_id = pci_vendor_id;
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301 | }
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302 | }
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303 | if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
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304 | {
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305 | int TmpVideoMemorySize = atoi(buffer);
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306 | if(TmpVideoMemorySize > 0)
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307 | {
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308 | wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
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309 | TRACE("Use %iMB = %d byte for emulated_textureram\n",
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310 | TmpVideoMemorySize,
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311 | wined3d_settings.emulated_textureram);
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312 | }
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313 | else
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314 | ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
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315 | }
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316 | if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
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317 | {
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318 | size_t len = strlen(buffer) + 1;
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319 |
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320 | wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
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321 | if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
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322 | else memcpy(wined3d_settings.logo, buffer, len);
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323 | }
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324 | if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
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325 | {
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326 | if (!strcmp(buffer,"enabled"))
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327 | {
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328 | TRACE("Allow multisampling\n");
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329 | wined3d_settings.allow_multisampling = TRUE;
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330 | }
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331 | }
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332 | if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
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333 | && !strcmp(buffer,"enabled"))
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334 | {
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335 | TRACE("Enforcing strict draw ordering.\n");
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336 | wined3d_settings.strict_draw_ordering = TRUE;
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337 | }
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338 | }
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339 | if (wined3d_settings.vs_mode == VS_HW)
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340 | TRACE("Allow HW vertex shaders\n");
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341 | if (wined3d_settings.ps_mode == PS_NONE)
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342 | TRACE("Disable pixel shaders\n");
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343 | if (wined3d_settings.glslRequested)
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344 | TRACE("If supported by your system, GL Shading Language will be used\n");
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345 |
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346 | if (appkey) RegCloseKey( appkey );
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347 | if (hkey) RegCloseKey( hkey );
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348 |
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349 | return TRUE;
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350 | }
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351 |
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352 | static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
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353 | {
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354 | DWORD wined3d_context_tls_idx = context_get_tls_idx();
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355 | unsigned int i;
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356 |
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357 | if (!TlsFree(wined3d_context_tls_idx))
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358 | {
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359 | DWORD err = GetLastError();
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360 | ERR("Failed to free context TLS index, err %#x.\n", err);
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361 | }
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362 |
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363 | for (i = 0; i < wndproc_table.count; ++i)
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364 | {
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365 | struct wined3d_wndproc *entry = &wndproc_table.entries[i];
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366 | SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
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367 | }
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368 | HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
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369 |
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370 | HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
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371 | UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
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372 |
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373 | return TRUE;
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374 | }
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375 |
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376 | void WINAPI wined3d_mutex_lock(void)
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377 | {
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378 | EnterCriticalSection(&wined3d_cs);
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379 | }
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380 |
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381 | void WINAPI wined3d_mutex_unlock(void)
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382 | {
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383 | LeaveCriticalSection(&wined3d_cs);
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384 | }
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385 |
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386 | static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
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387 | {
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388 | unsigned int i;
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389 |
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390 | for (i = 0; i < wndproc_table.count; ++i)
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391 | {
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392 | if (wndproc_table.entries[i].window == window)
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393 | {
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394 | return &wndproc_table.entries[i];
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395 | }
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396 | }
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397 |
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398 | return NULL;
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399 | }
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400 |
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401 | static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
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402 | {
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403 | struct wined3d_wndproc *entry;
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404 | IWineD3DDeviceImpl *device;
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405 | WNDPROC proc;
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406 |
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407 | wined3d_mutex_lock();
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408 | entry = wined3d_find_wndproc(window);
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409 |
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410 | if (!entry)
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411 | {
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412 | wined3d_mutex_unlock();
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413 | ERR("Window %p is not registered with wined3d.\n", window);
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414 | return DefWindowProcW(window, message, wparam, lparam);
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415 | }
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416 |
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417 | device = entry->device;
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418 | proc = entry->proc;
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419 | wined3d_mutex_unlock();
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420 |
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421 | return device_process_message(device, window, message, wparam, lparam, proc);
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422 | }
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423 |
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424 | BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
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425 | {
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426 | struct wined3d_wndproc *entry;
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427 |
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428 | wined3d_mutex_lock();
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429 |
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430 | if (wndproc_table.size == wndproc_table.count)
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431 | {
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432 | unsigned int new_size = max(1, wndproc_table.size * 2);
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433 | struct wined3d_wndproc *new_entries;
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434 |
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435 | if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
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436 | else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
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437 |
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438 | if (!new_entries)
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439 | {
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440 | wined3d_mutex_unlock();
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441 | ERR("Failed to grow table.\n");
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442 | return FALSE;
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443 | }
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444 |
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445 | wndproc_table.entries = new_entries;
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446 | wndproc_table.size = new_size;
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447 | }
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448 |
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449 | entry = &wndproc_table.entries[wndproc_table.count++];
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450 | entry->window = window;
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451 | entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
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452 | entry->device = device;
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453 |
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454 | wined3d_mutex_unlock();
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455 |
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456 | return TRUE;
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457 | }
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458 |
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459 | void wined3d_unregister_window(HWND window)
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460 | {
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461 | unsigned int i;
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462 |
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463 | wined3d_mutex_lock();
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464 | for (i = 0; i < wndproc_table.count; ++i)
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465 | {
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466 | if (wndproc_table.entries[i].window == window)
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467 | {
|
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468 | struct wined3d_wndproc *entry = &wndproc_table.entries[i];
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469 | struct wined3d_wndproc *last = &wndproc_table.entries[--wndproc_table.count];
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470 |
|
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471 | if (GetWindowLongPtrW(window, GWLP_WNDPROC) == (LONG_PTR)wined3d_wndproc)
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472 | SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
|
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473 | if (entry != last) *entry = *last;
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474 | wined3d_mutex_unlock();
|
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475 |
|
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476 | return;
|
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477 | }
|
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478 | }
|
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479 | wined3d_mutex_unlock();
|
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480 |
|
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481 | ERR("Window %p is not registered with wined3d.\n", window);
|
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482 | }
|
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483 |
|
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484 | /* At process attach */
|
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485 | BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
|
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486 | {
|
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487 | TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
|
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488 |
|
---|
489 | switch (fdwReason)
|
---|
490 | {
|
---|
491 | case DLL_PROCESS_ATTACH:
|
---|
492 | return wined3d_dll_init(hInstDLL);
|
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493 |
|
---|
494 | case DLL_PROCESS_DETACH:
|
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495 | return wined3d_dll_destroy(hInstDLL);
|
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496 |
|
---|
497 | case DLL_THREAD_DETACH:
|
---|
498 | {
|
---|
499 | if (!context_set_current(NULL))
|
---|
500 | {
|
---|
501 | ERR("Failed to clear current context.\n");
|
---|
502 | }
|
---|
503 | return TRUE;
|
---|
504 | }
|
---|
505 |
|
---|
506 | default:
|
---|
507 | return TRUE;
|
---|
508 | }
|
---|
509 | }
|
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