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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/wined3d_main.c@ 39257

Last change on this file since 39257 was 39257, checked in by vboxsync, 13 years ago

wddm/wine: missing CloseHandle & lock init/term

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File size: 17.3 KB
Line 
1/*
2 * Direct3D wine internal interface main
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25/*
26 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
27 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
28 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
29 * a choice of LGPL license versions is made available with the language indicating
30 * that LGPLv2 or any later version may be used, or where a choice of which version
31 * of the LGPL is applied is otherwise unspecified.
32 */
33
34#include "config.h"
35
36#include "initguid.h"
37#include "wined3d_private.h"
38
39WINE_DEFAULT_DEBUG_CHANNEL(d3d);
40
41struct wined3d_wndproc
42{
43 HWND window;
44 WNDPROC proc;
45 IWineD3DDeviceImpl *device;
46};
47
48struct wined3d_wndproc_table
49{
50 struct wined3d_wndproc *entries;
51 unsigned int count;
52 unsigned int size;
53};
54
55static struct wined3d_wndproc_table wndproc_table;
56
57int num_lock = 0;
58void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
59void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
60
61static CRITICAL_SECTION wined3d_cs;
62static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
63{
64 0, 0, &wined3d_cs,
65 {&wined3d_cs_debug.ProcessLocksList,
66 &wined3d_cs_debug.ProcessLocksList},
67 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
68};
69static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
70
71/* When updating default value here, make sure to update winecfg as well,
72 * where appropriate. */
73wined3d_settings_t wined3d_settings =
74{
75 VS_HW, /* Hardware by default */
76 PS_HW, /* Hardware by default */
77 TRUE, /* Use of GLSL enabled by default */
78#ifdef VBOX_WITH_WDDM
79 ORM_FBO, /* Use FBO to do offscreen rendering */
80#else
81 ORM_BACKBUFFER, /* Use backbuffer to do offscreen rendering */
82#endif
83 RTL_READTEX, /* Default render target locking method */
84 PCI_VENDOR_NONE,/* PCI Vendor ID */
85 PCI_DEVICE_NONE,/* PCI Device ID */
86 0, /* The default of memory is set in FillGLCaps */
87 NULL, /* No wine logo by default */
88 FALSE, /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
89 FALSE, /* No strict draw ordering. */
90};
91
92IWineD3D * WINAPI WineDirect3DCreate(UINT version, IUnknown *parent)
93{
94 IWineD3DImpl *object;
95 HRESULT hr;
96
97#ifdef VBOX_WITH_WDDM
98 hr = VBoxExtCheckInit();
99 if (FAILED(hr))
100 {
101 ERR("VBoxExtCheckInit failed, hr (0x%x)\n", hr);
102 return NULL;
103 }
104#endif
105
106 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
107 if (!object)
108 {
109 ERR("Failed to allocate wined3d object memory.\n");
110#ifdef VBOX_WITH_WDDM
111 VBoxExtCheckTerm();
112#endif
113 return NULL;
114 }
115
116 hr = wined3d_init(object, version, parent);
117 if (FAILED(hr))
118 {
119 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
120 HeapFree(GetProcessHeap(), 0, object);
121#ifdef VBOX_WITH_WDDM
122 VBoxExtCheckTerm();
123#endif
124 return NULL;
125 }
126
127 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
128
129 return (IWineD3D *)object;
130}
131
132static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
133{
134 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
135 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
136 return ERROR_FILE_NOT_FOUND;
137}
138
139static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
140{
141 DWORD type;
142 DWORD size = sizeof(DWORD);
143 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
144 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
145 return ERROR_FILE_NOT_FOUND;
146}
147
148static void CDECL wined3d_do_nothing(void)
149{
150}
151
152#ifdef VBOX_WITH_WDDM
153void WINAPI wined3d_mutex_init(void)
154{
155 InitializeCriticalSection(&wined3d_cs);
156}
157
158void WINAPI wined3d_mutex_term(void)
159{
160 DeleteCriticalSection(&wined3d_cs);
161}
162#endif
163
164static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
165{
166 DWORD wined3d_context_tls_idx;
167 HMODULE mod;
168 char buffer[MAX_PATH+10];
169 DWORD size = sizeof(buffer);
170 HKEY hkey = 0;
171 HKEY appkey = 0;
172 DWORD len, tmpvalue;
173 WNDCLASSA wc;
174
175#ifdef VBOX_WITH_WDDM
176 wined3d_mutex_init();
177#endif
178
179 wined3d_context_tls_idx = TlsAlloc();
180 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
181 {
182 DWORD err = GetLastError();
183 ERR("Failed to allocate context TLS index, err %#x.\n", err);
184#ifdef VBOX_WITH_WDDM
185 wined3d_mutex_term();
186#endif
187 return FALSE;
188 }
189 context_set_tls_idx(wined3d_context_tls_idx);
190
191 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
192 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
193 * Various articles/posts about OpenGL problems on Windows recommend this. */
194 wc.style = CS_HREDRAW | CS_VREDRAW;
195 wc.lpfnWndProc = DefWindowProcA;
196 wc.cbClsExtra = 0;
197 wc.cbWndExtra = 0;
198 wc.hInstance = hInstDLL;
199 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
200 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
201 wc.hbrBackground = NULL;
202 wc.lpszMenuName = NULL;
203 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
204
205 if (!RegisterClassA(&wc))
206 {
207 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
208 if (!TlsFree(wined3d_context_tls_idx))
209 {
210 DWORD err = GetLastError();
211 ERR("Failed to free context TLS index, err %#x.\n", err);
212 }
213#ifdef VBOX_WITH_WDDM
214 wined3d_mutex_term();
215#endif
216 return FALSE;
217 }
218
219 DisableThreadLibraryCalls(hInstDLL);
220
221 mod = GetModuleHandleA( "winex11.drv" );
222 if (mod)
223 {
224 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
225 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
226 }
227 else /* We are most likely on Windows */
228 {
229 wine_tsx11_lock_ptr = wined3d_do_nothing;
230 wine_tsx11_unlock_ptr = wined3d_do_nothing;
231 }
232 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
233 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
234
235 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
236 if (len && len < MAX_PATH)
237 {
238 HKEY tmpkey;
239 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
240 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
241 {
242 char *p, *appname = buffer;
243 if ((p = strrchr( appname, '/' ))) appname = p + 1;
244 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
245 strcat( appname, "\\Direct3D" );
246 TRACE("appname = [%s]\n", appname);
247 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
248 RegCloseKey( tmpkey );
249 }
250 }
251
252 if ( 0 != hkey || 0 != appkey )
253 {
254 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
255 {
256 if (!strcmp(buffer,"none"))
257 {
258 TRACE("Disable vertex shaders\n");
259 wined3d_settings.vs_mode = VS_NONE;
260 }
261 }
262 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
263 {
264 if (!strcmp(buffer,"enabled"))
265 {
266 TRACE("Allow pixel shaders\n");
267 wined3d_settings.ps_mode = PS_HW;
268 }
269 if (!strcmp(buffer,"disabled"))
270 {
271 TRACE("Disable pixel shaders\n");
272 wined3d_settings.ps_mode = PS_NONE;
273 }
274 }
275 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
276 {
277 if (!strcmp(buffer,"disabled"))
278 {
279 TRACE("Use of GL Shading Language disabled\n");
280 wined3d_settings.glslRequested = FALSE;
281 }
282 }
283 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
284 {
285 if (!strcmp(buffer,"backbuffer"))
286 {
287 TRACE("Using the backbuffer for offscreen rendering\n");
288 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
289 }
290 else if (!strcmp(buffer,"fbo"))
291 {
292 TRACE("Using FBOs for offscreen rendering\n");
293 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
294 }
295 }
296 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
297 {
298 if (!strcmp(buffer,"disabled"))
299 {
300 TRACE("Disabling render target locking\n");
301 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
302 }
303 else if (!strcmp(buffer,"readdraw"))
304 {
305 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
306 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
307 }
308 else if (!strcmp(buffer,"readtex"))
309 {
310 TRACE("Using glReadPixels for render target reading and textures for writing\n");
311 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
312 }
313 }
314 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
315 {
316 int pci_device_id = tmpvalue;
317
318 /* A pci device id is 16-bit */
319 if(pci_device_id > 0xffff)
320 {
321 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
322 }
323 else
324 {
325 TRACE("Using PCI Device ID %04x\n", pci_device_id);
326 wined3d_settings.pci_device_id = pci_device_id;
327 }
328 }
329 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
330 {
331 int pci_vendor_id = tmpvalue;
332
333 /* A pci device id is 16-bit */
334 if(pci_vendor_id > 0xffff)
335 {
336 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
337 }
338 else
339 {
340 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
341 wined3d_settings.pci_vendor_id = pci_vendor_id;
342 }
343 }
344 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
345 {
346 int TmpVideoMemorySize = atoi(buffer);
347 if(TmpVideoMemorySize > 0)
348 {
349 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
350 TRACE("Use %iMB = %d byte for emulated_textureram\n",
351 TmpVideoMemorySize,
352 wined3d_settings.emulated_textureram);
353 }
354 else
355 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
356 }
357 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
358 {
359 size_t len = strlen(buffer) + 1;
360
361 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
362 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
363 else memcpy(wined3d_settings.logo, buffer, len);
364 }
365 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
366 {
367 if (!strcmp(buffer,"enabled"))
368 {
369 TRACE("Allow multisampling\n");
370 wined3d_settings.allow_multisampling = TRUE;
371 }
372 }
373 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
374 && !strcmp(buffer,"enabled"))
375 {
376 TRACE("Enforcing strict draw ordering.\n");
377 wined3d_settings.strict_draw_ordering = TRUE;
378 }
379 }
380 if (wined3d_settings.vs_mode == VS_HW)
381 TRACE("Allow HW vertex shaders\n");
382 if (wined3d_settings.ps_mode == PS_NONE)
383 TRACE("Disable pixel shaders\n");
384 if (wined3d_settings.glslRequested)
385 TRACE("If supported by your system, GL Shading Language will be used\n");
386
387 if (appkey) RegCloseKey( appkey );
388 if (hkey) RegCloseKey( hkey );
389
390 return TRUE;
391}
392
393static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
394{
395 DWORD wined3d_context_tls_idx = context_get_tls_idx();
396 unsigned int i;
397
398 if (!TlsFree(wined3d_context_tls_idx))
399 {
400 DWORD err = GetLastError();
401 ERR("Failed to free context TLS index, err %#x.\n", err);
402 }
403
404 for (i = 0; i < wndproc_table.count; ++i)
405 {
406 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
407 SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
408 }
409 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
410
411 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
412 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
413
414#ifdef VBOX_WITH_WDDM
415 wined3d_mutex_term();
416#endif
417
418 return TRUE;
419}
420
421void WINAPI wined3d_mutex_lock(void)
422{
423 EnterCriticalSection(&wined3d_cs);
424}
425
426void WINAPI wined3d_mutex_unlock(void)
427{
428 LeaveCriticalSection(&wined3d_cs);
429}
430
431#ifndef VBOX_WITH_WDDM
432static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
433{
434 unsigned int i;
435
436 for (i = 0; i < wndproc_table.count; ++i)
437 {
438 if (wndproc_table.entries[i].window == window)
439 {
440 return &wndproc_table.entries[i];
441 }
442 }
443
444 return NULL;
445}
446
447static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
448{
449 struct wined3d_wndproc *entry;
450 IWineD3DDeviceImpl *device;
451 WNDPROC proc;
452
453 wined3d_mutex_lock();
454 entry = wined3d_find_wndproc(window);
455
456 if (!entry)
457 {
458 wined3d_mutex_unlock();
459 ERR("Window %p is not registered with wined3d.\n", window);
460 return DefWindowProcW(window, message, wparam, lparam);
461 }
462
463 device = entry->device;
464 proc = entry->proc;
465 wined3d_mutex_unlock();
466
467 return device_process_message(device, window, message, wparam, lparam, proc);
468}
469
470BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
471{
472 struct wined3d_wndproc *entry;
473
474 wined3d_mutex_lock();
475
476 if (wndproc_table.size == wndproc_table.count)
477 {
478 unsigned int new_size = max(1, wndproc_table.size * 2);
479 struct wined3d_wndproc *new_entries;
480
481 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
482 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
483
484 if (!new_entries)
485 {
486 wined3d_mutex_unlock();
487 ERR("Failed to grow table.\n");
488 return FALSE;
489 }
490
491 wndproc_table.entries = new_entries;
492 wndproc_table.size = new_size;
493 }
494
495 entry = &wndproc_table.entries[wndproc_table.count++];
496 entry->window = window;
497 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
498 entry->device = device;
499
500 wined3d_mutex_unlock();
501
502 return TRUE;
503}
504
505void wined3d_unregister_window(HWND window)
506{
507 unsigned int i;
508
509 wined3d_mutex_lock();
510 for (i = 0; i < wndproc_table.count; ++i)
511 {
512 if (wndproc_table.entries[i].window == window)
513 {
514 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
515 struct wined3d_wndproc *last = &wndproc_table.entries[--wndproc_table.count];
516
517 if (GetWindowLongPtrW(window, GWLP_WNDPROC) == (LONG_PTR)wined3d_wndproc)
518 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
519 if (entry != last) *entry = *last;
520 wined3d_mutex_unlock();
521
522 return;
523 }
524 }
525 wined3d_mutex_unlock();
526
527 ERR("Window %p is not registered with wined3d.\n", window);
528}
529#endif
530/* At process attach */
531BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
532{
533 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
534
535 switch (fdwReason)
536 {
537 case DLL_PROCESS_ATTACH:
538 return wined3d_dll_init(hInstDLL);
539
540 case DLL_PROCESS_DETACH:
541 return wined3d_dll_destroy(hInstDLL);
542
543 case DLL_THREAD_DETACH:
544 {
545 if (!context_set_current(NULL))
546 {
547 ERR("Failed to clear current context.\n");
548 }
549 return TRUE;
550 }
551
552 default:
553 return TRUE;
554 }
555}
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