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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/wined3d_main.c@ 42255

Last change on this file since 42255 was 40986, checked in by vboxsync, 13 years ago

header fixes

  • Property svn:eol-style set to native
File size: 17.3 KB
Line 
1/*
2 * Direct3D wine internal interface main
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25/*
26 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
27 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
28 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
29 * a choice of LGPL license versions is made available with the language indicating
30 * that LGPLv2 or any later version may be used, or where a choice of which version
31 * of the LGPL is applied is otherwise unspecified.
32 */
33
34#define VBOX_WINE_DEBUG_DEFINES
35
36#include "config.h"
37
38#include "initguid.h"
39#include "wined3d_private.h"
40
41WINE_DEFAULT_DEBUG_CHANNEL(d3d);
42
43struct wined3d_wndproc
44{
45 HWND window;
46 WNDPROC proc;
47 IWineD3DDeviceImpl *device;
48};
49
50struct wined3d_wndproc_table
51{
52 struct wined3d_wndproc *entries;
53 unsigned int count;
54 unsigned int size;
55};
56
57static struct wined3d_wndproc_table wndproc_table;
58
59int num_lock = 0;
60void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
61void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
62
63static CRITICAL_SECTION wined3d_cs;
64static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
65{
66 0, 0, &wined3d_cs,
67 {&wined3d_cs_debug.ProcessLocksList,
68 &wined3d_cs_debug.ProcessLocksList},
69 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
70};
71static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
72
73/* When updating default value here, make sure to update winecfg as well,
74 * where appropriate. */
75wined3d_settings_t wined3d_settings =
76{
77 VS_HW, /* Hardware by default */
78 PS_HW, /* Hardware by default */
79 TRUE, /* Use of GLSL enabled by default */
80#ifdef VBOX_WITH_WDDM
81 ORM_FBO, /* Use FBO to do offscreen rendering */
82#else
83 ORM_BACKBUFFER, /* Use backbuffer to do offscreen rendering */
84#endif
85 RTL_READTEX, /* Default render target locking method */
86 PCI_VENDOR_NONE,/* PCI Vendor ID */
87 PCI_DEVICE_NONE,/* PCI Device ID */
88 0, /* The default of memory is set in FillGLCaps */
89 NULL, /* No wine logo by default */
90 FALSE, /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
91 FALSE, /* No strict draw ordering. */
92};
93
94IWineD3D * WINAPI WineDirect3DCreate(UINT version, IUnknown *parent)
95{
96 IWineD3DImpl *object;
97 HRESULT hr;
98
99 hr = VBoxExtCheckInit();
100 if (FAILED(hr))
101 {
102 ERR("VBoxExtCheckInit failed, hr (0x%x)\n", hr);
103 return NULL;
104 }
105
106 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
107 if (!object)
108 {
109 ERR("Failed to allocate wined3d object memory.\n");
110 VBoxExtCheckTerm();
111 return NULL;
112 }
113
114 hr = wined3d_init(object, version, parent);
115 if (FAILED(hr))
116 {
117 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
118 HeapFree(GetProcessHeap(), 0, object);
119#ifdef VBOX_WITH_WDDM
120 VBoxExtCheckTerm();
121#endif
122 return NULL;
123 }
124
125 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
126
127 return (IWineD3D *)object;
128}
129
130static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
131{
132 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
133 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
134 return ERROR_FILE_NOT_FOUND;
135}
136
137static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
138{
139 DWORD type;
140 DWORD size = sizeof(DWORD);
141 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
142 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
143 return ERROR_FILE_NOT_FOUND;
144}
145
146static void CDECL wined3d_do_nothing(void)
147{
148}
149
150static void WINAPI wined3d_mutex_init(void)
151{
152 InitializeCriticalSection(&wined3d_cs);
153}
154
155static void WINAPI wined3d_mutex_term(void)
156{
157 DeleteCriticalSection(&wined3d_cs);
158}
159
160static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
161{
162 DWORD wined3d_context_tls_idx;
163 HMODULE mod;
164 char buffer[MAX_PATH+10];
165 DWORD size = sizeof(buffer);
166 HKEY hkey = 0;
167 HKEY appkey = 0;
168 DWORD len, tmpvalue;
169 WNDCLASSA wc;
170
171 wined3d_mutex_init();
172
173 wined3d_context_tls_idx = TlsAlloc();
174 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
175 {
176 DWORD err = GetLastError();
177 ERR("Failed to allocate context TLS index, err %#x.\n", err);
178
179 wined3d_mutex_term();
180 return FALSE;
181 }
182 context_set_tls_idx(wined3d_context_tls_idx);
183
184 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
185 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
186 * Various articles/posts about OpenGL problems on Windows recommend this. */
187 wc.style = CS_HREDRAW | CS_VREDRAW;
188 wc.lpfnWndProc = DefWindowProcA;
189 wc.cbClsExtra = 0;
190 wc.cbWndExtra = 0;
191 wc.hInstance = hInstDLL;
192 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
193 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
194 wc.hbrBackground = NULL;
195 wc.lpszMenuName = NULL;
196 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
197
198 if (!RegisterClassA(&wc))
199 {
200 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
201 if (!TlsFree(wined3d_context_tls_idx))
202 {
203 DWORD err = GetLastError();
204 ERR("Failed to free context TLS index, err %#x.\n", err);
205 }
206
207 wined3d_mutex_term();
208
209 return FALSE;
210 }
211
212 DisableThreadLibraryCalls(hInstDLL);
213
214 mod = GetModuleHandleA( "winex11.drv" );
215 if (mod)
216 {
217 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
218 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
219 }
220 else /* We are most likely on Windows */
221 {
222 wine_tsx11_lock_ptr = wined3d_do_nothing;
223 wine_tsx11_unlock_ptr = wined3d_do_nothing;
224 }
225 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
226 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
227
228 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
229 if (len && len < MAX_PATH)
230 {
231 HKEY tmpkey;
232 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
233 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
234 {
235 char *p, *appname = buffer;
236 if ((p = strrchr( appname, '/' ))) appname = p + 1;
237 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
238 strcat( appname, "\\Direct3D" );
239 TRACE("appname = [%s]\n", appname);
240 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
241 RegCloseKey( tmpkey );
242 }
243 }
244
245 if ( 0 != hkey || 0 != appkey )
246 {
247 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
248 {
249 if (!strcmp(buffer,"none"))
250 {
251 TRACE("Disable vertex shaders\n");
252 wined3d_settings.vs_mode = VS_NONE;
253 }
254 }
255 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
256 {
257 if (!strcmp(buffer,"enabled"))
258 {
259 TRACE("Allow pixel shaders\n");
260 wined3d_settings.ps_mode = PS_HW;
261 }
262 if (!strcmp(buffer,"disabled"))
263 {
264 TRACE("Disable pixel shaders\n");
265 wined3d_settings.ps_mode = PS_NONE;
266 }
267 }
268 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
269 {
270 if (!strcmp(buffer,"disabled"))
271 {
272 TRACE("Use of GL Shading Language disabled\n");
273 wined3d_settings.glslRequested = FALSE;
274 }
275 }
276 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
277 {
278 if (!strcmp(buffer,"backbuffer"))
279 {
280 TRACE("Using the backbuffer for offscreen rendering\n");
281 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
282 }
283 else if (!strcmp(buffer,"fbo"))
284 {
285 TRACE("Using FBOs for offscreen rendering\n");
286 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
287 }
288 }
289 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
290 {
291 if (!strcmp(buffer,"disabled"))
292 {
293 TRACE("Disabling render target locking\n");
294 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
295 }
296 else if (!strcmp(buffer,"readdraw"))
297 {
298 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
299 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
300 }
301 else if (!strcmp(buffer,"readtex"))
302 {
303 TRACE("Using glReadPixels for render target reading and textures for writing\n");
304 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
305 }
306 }
307 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
308 {
309 int pci_device_id = tmpvalue;
310
311 /* A pci device id is 16-bit */
312 if(pci_device_id > 0xffff)
313 {
314 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
315 }
316 else
317 {
318 TRACE("Using PCI Device ID %04x\n", pci_device_id);
319 wined3d_settings.pci_device_id = pci_device_id;
320 }
321 }
322 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
323 {
324 int pci_vendor_id = tmpvalue;
325
326 /* A pci device id is 16-bit */
327 if(pci_vendor_id > 0xffff)
328 {
329 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
330 }
331 else
332 {
333 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
334 wined3d_settings.pci_vendor_id = pci_vendor_id;
335 }
336 }
337 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
338 {
339 int TmpVideoMemorySize = atoi(buffer);
340 if(TmpVideoMemorySize > 0)
341 {
342 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
343 TRACE("Use %iMB = %d byte for emulated_textureram\n",
344 TmpVideoMemorySize,
345 wined3d_settings.emulated_textureram);
346 }
347 else
348 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
349 }
350 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
351 {
352 size_t len = strlen(buffer) + 1;
353
354 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
355 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
356 else memcpy(wined3d_settings.logo, buffer, len);
357 }
358 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
359 {
360 if (!strcmp(buffer,"enabled"))
361 {
362 TRACE("Allow multisampling\n");
363 wined3d_settings.allow_multisampling = TRUE;
364 }
365 }
366 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
367 && !strcmp(buffer,"enabled"))
368 {
369 TRACE("Enforcing strict draw ordering.\n");
370 wined3d_settings.strict_draw_ordering = TRUE;
371 }
372 }
373 if (wined3d_settings.vs_mode == VS_HW)
374 TRACE("Allow HW vertex shaders\n");
375 if (wined3d_settings.ps_mode == PS_NONE)
376 TRACE("Disable pixel shaders\n");
377 if (wined3d_settings.glslRequested)
378 TRACE("If supported by your system, GL Shading Language will be used\n");
379
380 if (appkey) RegCloseKey( appkey );
381 if (hkey) RegCloseKey( hkey );
382
383 return TRUE;
384}
385
386static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
387{
388 DWORD wined3d_context_tls_idx = context_get_tls_idx();
389 unsigned int i;
390
391 if (!TlsFree(wined3d_context_tls_idx))
392 {
393 DWORD err = GetLastError();
394 ERR("Failed to free context TLS index, err %#x.\n", err);
395 }
396
397 for (i = 0; i < wndproc_table.count; ++i)
398 {
399 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
400 SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
401 }
402 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
403
404 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
405 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
406
407 wined3d_mutex_term();
408
409 return TRUE;
410}
411
412void WINAPI wined3d_mutex_lock(void)
413{
414 EnterCriticalSection(&wined3d_cs);
415}
416
417void WINAPI wined3d_mutex_unlock(void)
418{
419 LeaveCriticalSection(&wined3d_cs);
420}
421
422#ifndef VBOX_WITH_WDDM
423static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
424{
425 unsigned int i;
426
427 for (i = 0; i < wndproc_table.count; ++i)
428 {
429 if (wndproc_table.entries[i].window == window)
430 {
431 return &wndproc_table.entries[i];
432 }
433 }
434
435 return NULL;
436}
437
438static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
439{
440 struct wined3d_wndproc *entry;
441 IWineD3DDeviceImpl *device;
442 WNDPROC proc;
443
444 wined3d_mutex_lock();
445 entry = wined3d_find_wndproc(window);
446
447 if (!entry)
448 {
449 wined3d_mutex_unlock();
450 ERR("Window %p is not registered with wined3d.\n", window);
451 return DefWindowProcW(window, message, wparam, lparam);
452 }
453
454 device = entry->device;
455 proc = entry->proc;
456 wined3d_mutex_unlock();
457
458 return device_process_message(device, window, message, wparam, lparam, proc);
459}
460
461BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
462{
463 struct wined3d_wndproc *entry;
464
465 wined3d_mutex_lock();
466
467 if (wndproc_table.size == wndproc_table.count)
468 {
469 unsigned int new_size = max(1, wndproc_table.size * 2);
470 struct wined3d_wndproc *new_entries;
471
472 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
473 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
474
475 if (!new_entries)
476 {
477 wined3d_mutex_unlock();
478 ERR("Failed to grow table.\n");
479 return FALSE;
480 }
481
482 wndproc_table.entries = new_entries;
483 wndproc_table.size = new_size;
484 }
485
486 entry = &wndproc_table.entries[wndproc_table.count++];
487 entry->window = window;
488 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
489 entry->device = device;
490
491 wined3d_mutex_unlock();
492
493 return TRUE;
494}
495
496void wined3d_unregister_window(HWND window)
497{
498 unsigned int i;
499
500 wined3d_mutex_lock();
501 for (i = 0; i < wndproc_table.count; ++i)
502 {
503 if (wndproc_table.entries[i].window == window)
504 {
505 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
506 struct wined3d_wndproc *last = &wndproc_table.entries[--wndproc_table.count];
507
508 if (GetWindowLongPtrW(window, GWLP_WNDPROC) == (LONG_PTR)wined3d_wndproc)
509 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
510 if (entry != last) *entry = *last;
511 wined3d_mutex_unlock();
512
513 return;
514 }
515 }
516 wined3d_mutex_unlock();
517
518 ERR("Window %p is not registered with wined3d.\n", window);
519}
520#endif
521/* At process attach */
522BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
523{
524 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
525
526 switch (fdwReason)
527 {
528 case DLL_PROCESS_ATTACH:
529 return wined3d_dll_init(hInstDLL);
530
531 case DLL_PROCESS_DETACH:
532 return wined3d_dll_destroy(hInstDLL);
533
534 case DLL_THREAD_DETACH:
535 {
536#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
537 context_clear_on_thread_detach();
538#else
539 if (!context_set_current(NULL))
540 {
541 ERR("Failed to clear current context.\n");
542 }
543#endif
544 return TRUE;
545 }
546
547 default:
548 return TRUE;
549 }
550}
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