1 | /*
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2 | * Copyright 2005 Oliver Stieber
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | #include "config.h"
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20 | #include "d3d8_private.h"
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21 |
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22 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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23 |
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24 | static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
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25 | {
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26 | return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
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27 | }
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28 |
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29 | static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
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30 | {
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31 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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32 |
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33 | if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
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34 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
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35 | || IsEqualGUID(riid, &IID_IUnknown))
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36 | {
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37 | IDirect3DVertexBuffer8_AddRef(iface);
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38 | *object = iface;
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39 | return S_OK;
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40 | }
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41 |
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42 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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43 |
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44 | *object = NULL;
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45 | return E_NOINTERFACE;
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46 | }
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47 |
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48 | static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
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49 | {
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50 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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51 | ULONG refcount = InterlockedIncrement(&buffer->refcount);
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52 |
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53 | TRACE("%p increasing refcount to %u.\n", iface, refcount);
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54 |
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55 | if (refcount == 1)
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56 | {
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57 | IDirect3DDevice8_AddRef(buffer->parent_device);
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58 | wined3d_mutex_lock();
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59 | wined3d_buffer_incref(buffer->wined3d_buffer);
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60 | wined3d_mutex_unlock();
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61 | }
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62 |
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63 | return refcount;
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64 | }
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65 |
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66 | static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
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67 | {
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68 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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69 | ULONG refcount = InterlockedDecrement(&buffer->refcount);
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70 |
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71 | TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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72 |
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73 | if (!refcount)
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74 | {
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75 | IDirect3DDevice8 *device = buffer->parent_device;
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76 |
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77 | wined3d_mutex_lock();
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78 | wined3d_buffer_decref(buffer->wined3d_buffer);
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79 | wined3d_mutex_unlock();
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80 |
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81 | /* Release the device last, as it may cause the device to be destroyed. */
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82 | IDirect3DDevice8_Release(device);
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83 | }
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84 |
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85 | return refcount;
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86 | }
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87 |
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88 | static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
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89 | IDirect3DDevice8 **device)
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90 | {
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91 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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92 |
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93 | TRACE("iface %p, device %p.\n", iface, device);
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94 |
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95 | *device = buffer->parent_device;
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96 | IDirect3DDevice8_AddRef(*device);
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97 |
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98 | TRACE("Returning device %p.\n", *device);
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99 |
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100 | return D3D_OK;
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101 | }
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102 |
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103 | static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
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104 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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105 | {
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106 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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107 | struct wined3d_resource *resource;
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108 | HRESULT hr;
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109 |
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110 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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111 | iface, debugstr_guid(guid), data, data_size, flags);
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112 |
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113 | wined3d_mutex_lock();
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114 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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115 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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116 | wined3d_mutex_unlock();
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117 |
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118 | return hr;
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119 | }
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120 |
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121 | static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
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122 | REFGUID guid, void *data, DWORD *data_size)
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123 | {
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124 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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125 | struct wined3d_resource *resource;
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126 | HRESULT hr;
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127 |
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128 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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129 | iface, debugstr_guid(guid), data, data_size);
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130 |
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131 | wined3d_mutex_lock();
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132 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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133 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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134 | wined3d_mutex_unlock();
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135 |
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136 | return hr;
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137 | }
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138 |
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139 | static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
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140 | {
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141 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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142 | struct wined3d_resource *resource;
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143 | HRESULT hr;
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144 |
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145 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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146 |
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147 | wined3d_mutex_lock();
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148 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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149 | hr = wined3d_resource_free_private_data(resource, guid);
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150 | wined3d_mutex_unlock();
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151 |
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152 | return hr;
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153 | }
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154 |
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155 | static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
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156 | {
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157 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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158 | DWORD previous;
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159 |
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160 | TRACE("iface %p, priority %u.\n", iface, priority);
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161 |
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162 | wined3d_mutex_lock();
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163 | previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
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164 | wined3d_mutex_unlock();
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165 |
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166 | return previous;
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167 | }
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168 |
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169 | static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
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170 | {
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171 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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172 | DWORD priority;
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173 |
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174 | TRACE("iface %p.\n", iface);
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175 |
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176 | wined3d_mutex_lock();
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177 | priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
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178 | wined3d_mutex_unlock();
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179 |
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180 | return priority;
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181 | }
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182 |
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183 | static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
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184 | {
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185 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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186 |
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187 | TRACE("iface %p.\n", iface);
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188 |
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189 | wined3d_mutex_lock();
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190 | wined3d_buffer_preload(buffer->wined3d_buffer);
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191 | wined3d_mutex_unlock();
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192 | }
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193 |
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194 | static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
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195 | {
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196 | TRACE("iface %p.\n", iface);
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197 |
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198 | return D3DRTYPE_VERTEXBUFFER;
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199 | }
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200 |
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201 | static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
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202 | BYTE **data, DWORD flags)
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203 | {
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204 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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205 | HRESULT hr;
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206 |
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207 | TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
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208 | iface, offset, size, data, flags);
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209 |
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210 | wined3d_mutex_lock();
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211 | hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
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212 | wined3d_mutex_unlock();
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213 |
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214 | return hr;
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215 | }
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216 |
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217 | static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
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218 | {
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219 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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220 |
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221 | TRACE("iface %p.\n", iface);
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222 |
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223 | wined3d_mutex_lock();
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224 | wined3d_buffer_unmap(buffer->wined3d_buffer);
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225 | wined3d_mutex_unlock();
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226 |
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227 | return D3D_OK;
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228 | }
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229 |
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230 | static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
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231 | D3DVERTEXBUFFER_DESC *desc)
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232 | {
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233 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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234 | struct wined3d_resource_desc wined3d_desc;
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235 | struct wined3d_resource *wined3d_resource;
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236 |
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237 | TRACE("iface %p, desc %p.\n", iface, desc);
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238 |
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239 | wined3d_mutex_lock();
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240 | wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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241 | wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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242 | wined3d_mutex_unlock();
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243 |
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244 | desc->Type = D3DRTYPE_VERTEXBUFFER;
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245 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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246 | desc->Pool = wined3d_desc.pool;
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247 | desc->Size = wined3d_desc.size;
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248 | desc->FVF = buffer->fvf;
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249 | desc->Format = D3DFMT_VERTEXDATA;
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250 |
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251 | return D3D_OK;
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252 | }
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253 |
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254 | static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
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255 | {
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256 | /* IUnknown */
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257 | d3d8_vertexbuffer_QueryInterface,
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258 | d3d8_vertexbuffer_AddRef,
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259 | d3d8_vertexbuffer_Release,
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260 | /* IDirect3DResource8 */
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261 | d3d8_vertexbuffer_GetDevice,
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262 | d3d8_vertexbuffer_SetPrivateData,
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263 | d3d8_vertexbuffer_GetPrivateData,
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264 | d3d8_vertexbuffer_FreePrivateData,
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265 | d3d8_vertexbuffer_SetPriority,
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266 | d3d8_vertexbuffer_GetPriority,
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267 | d3d8_vertexbuffer_PreLoad,
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268 | d3d8_vertexbuffer_GetType,
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269 | /* IDirect3DVertexBuffer8 */
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270 | d3d8_vertexbuffer_Lock,
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271 | d3d8_vertexbuffer_Unlock,
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272 | d3d8_vertexbuffer_GetDesc,
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273 | };
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274 |
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275 | static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
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276 | {
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277 | HeapFree(GetProcessHeap(), 0, parent);
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278 | }
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279 |
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280 | static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
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281 | {
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282 | d3d8_vertexbuffer_wined3d_object_destroyed,
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283 | };
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284 |
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285 | HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
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286 | UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
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287 | {
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288 | HRESULT hr;
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289 |
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290 | buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
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291 | buffer->refcount = 1;
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292 | buffer->fvf = fvf;
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293 |
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294 | wined3d_mutex_lock();
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295 | hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
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296 | (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
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297 | wined3d_mutex_unlock();
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298 | if (FAILED(hr))
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299 | {
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300 | WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
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301 | return hr;
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302 | }
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303 |
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304 | buffer->parent_device = &device->IDirect3DDevice8_iface;
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305 | IDirect3DDevice8_AddRef(buffer->parent_device);
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306 |
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307 | return D3D_OK;
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308 | }
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309 |
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310 | struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
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311 | {
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312 | if (!iface)
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313 | return NULL;
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314 | assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
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315 |
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316 | return impl_from_IDirect3DVertexBuffer8(iface);
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317 | }
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318 |
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319 | static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
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320 | {
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321 | return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
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322 | }
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323 |
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324 | static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
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325 | {
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326 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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327 |
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328 | if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
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329 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
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330 | || IsEqualGUID(riid, &IID_IUnknown))
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331 | {
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332 | IDirect3DIndexBuffer8_AddRef(iface);
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333 | *object = iface;
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334 | return S_OK;
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335 | }
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336 |
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337 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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338 |
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339 | *object = NULL;
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340 | return E_NOINTERFACE;
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341 | }
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342 |
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343 | static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
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344 | {
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345 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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346 | ULONG refcount = InterlockedIncrement(&buffer->refcount);
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347 |
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348 | TRACE("%p increasing refcount to %u.\n", iface, refcount);
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349 |
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350 | if (refcount == 1)
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351 | {
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352 | IDirect3DDevice8_AddRef(buffer->parent_device);
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353 | wined3d_mutex_lock();
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354 | wined3d_buffer_incref(buffer->wined3d_buffer);
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355 | wined3d_mutex_unlock();
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356 | }
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357 |
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358 | return refcount;
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359 | }
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360 |
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361 | static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
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362 | {
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363 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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364 | ULONG refcount = InterlockedDecrement(&buffer->refcount);
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365 |
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366 | TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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367 |
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368 | if (!refcount)
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369 | {
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370 | IDirect3DDevice8 *device = buffer->parent_device;
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371 |
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372 | wined3d_mutex_lock();
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373 | wined3d_buffer_decref(buffer->wined3d_buffer);
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374 | wined3d_mutex_unlock();
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375 |
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376 | /* Release the device last, as it may cause the device to be destroyed. */
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377 | IDirect3DDevice8_Release(device);
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378 | }
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379 |
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380 | return refcount;
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381 | }
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382 |
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383 | static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
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384 | IDirect3DDevice8 **device)
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385 | {
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386 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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387 |
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388 | TRACE("iface %p, device %p.\n", iface, device);
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389 |
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390 | *device = buffer->parent_device;
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391 | IDirect3DDevice8_AddRef(*device);
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392 |
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393 | TRACE("Returning device %p.\n", *device);
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394 |
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395 | return D3D_OK;
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396 | }
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397 |
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398 | static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
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399 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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400 | {
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401 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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402 | struct wined3d_resource *resource;
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403 | HRESULT hr;
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404 |
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405 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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406 | iface, debugstr_guid(guid), data, data_size, flags);
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407 |
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408 | wined3d_mutex_lock();
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409 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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410 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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411 | wined3d_mutex_unlock();
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412 |
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413 | return hr;
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414 | }
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415 |
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416 | static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
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417 | REFGUID guid, void *data, DWORD *data_size)
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---|
418 | {
|
---|
419 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
420 | struct wined3d_resource *resource;
|
---|
421 | HRESULT hr;
|
---|
422 |
|
---|
423 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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424 | iface, debugstr_guid(guid), data, data_size);
|
---|
425 |
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426 | wined3d_mutex_lock();
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---|
427 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
---|
428 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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429 | wined3d_mutex_unlock();
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---|
430 |
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431 | return hr;
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432 | }
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433 |
|
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434 | static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
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435 | {
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436 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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---|
437 | struct wined3d_resource *resource;
|
---|
438 | HRESULT hr;
|
---|
439 |
|
---|
440 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
---|
441 |
|
---|
442 | wined3d_mutex_lock();
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---|
443 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
---|
444 | hr = wined3d_resource_free_private_data(resource, guid);
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445 | wined3d_mutex_unlock();
|
---|
446 |
|
---|
447 | return hr;
|
---|
448 | }
|
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449 |
|
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450 | static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
|
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451 | {
|
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452 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
453 | DWORD previous;
|
---|
454 |
|
---|
455 | TRACE("iface %p, priority %u.\n", iface, priority);
|
---|
456 |
|
---|
457 | wined3d_mutex_lock();
|
---|
458 | previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
|
---|
459 | wined3d_mutex_unlock();
|
---|
460 |
|
---|
461 | return previous;
|
---|
462 | }
|
---|
463 |
|
---|
464 | static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
|
---|
465 | {
|
---|
466 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
467 | DWORD priority;
|
---|
468 |
|
---|
469 | TRACE("iface %p.\n", iface);
|
---|
470 |
|
---|
471 | wined3d_mutex_lock();
|
---|
472 | priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
|
---|
473 | wined3d_mutex_unlock();
|
---|
474 |
|
---|
475 | return priority;
|
---|
476 | }
|
---|
477 |
|
---|
478 | static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
|
---|
479 | {
|
---|
480 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
481 |
|
---|
482 | TRACE("iface %p.\n", iface);
|
---|
483 |
|
---|
484 | wined3d_mutex_lock();
|
---|
485 | wined3d_buffer_preload(buffer->wined3d_buffer);
|
---|
486 | wined3d_mutex_unlock();
|
---|
487 | }
|
---|
488 |
|
---|
489 | static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
|
---|
490 | {
|
---|
491 | TRACE("iface %p.\n", iface);
|
---|
492 |
|
---|
493 | return D3DRTYPE_INDEXBUFFER;
|
---|
494 | }
|
---|
495 |
|
---|
496 | static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
|
---|
497 | BYTE **data, DWORD flags)
|
---|
498 | {
|
---|
499 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
500 | HRESULT hr;
|
---|
501 |
|
---|
502 | TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
|
---|
503 | iface, offset, size, data, flags);
|
---|
504 |
|
---|
505 | wined3d_mutex_lock();
|
---|
506 | hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
|
---|
507 | wined3d_mutex_unlock();
|
---|
508 |
|
---|
509 | return hr;
|
---|
510 | }
|
---|
511 |
|
---|
512 | static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
|
---|
513 | {
|
---|
514 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
515 |
|
---|
516 | TRACE("iface %p.\n", iface);
|
---|
517 |
|
---|
518 | wined3d_mutex_lock();
|
---|
519 | wined3d_buffer_unmap(buffer->wined3d_buffer);
|
---|
520 | wined3d_mutex_unlock();
|
---|
521 |
|
---|
522 | return D3D_OK;
|
---|
523 | }
|
---|
524 |
|
---|
525 | static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
|
---|
526 | D3DINDEXBUFFER_DESC *desc)
|
---|
527 | {
|
---|
528 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
529 | struct wined3d_resource_desc wined3d_desc;
|
---|
530 | struct wined3d_resource *wined3d_resource;
|
---|
531 |
|
---|
532 | TRACE("iface %p, desc %p.\n", iface, desc);
|
---|
533 |
|
---|
534 | wined3d_mutex_lock();
|
---|
535 | wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
---|
536 | wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
|
---|
537 | wined3d_mutex_unlock();
|
---|
538 |
|
---|
539 | desc->Format = d3dformat_from_wined3dformat(buffer->format);
|
---|
540 | desc->Type = D3DRTYPE_INDEXBUFFER;
|
---|
541 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
|
---|
542 | desc->Pool = wined3d_desc.pool;
|
---|
543 | desc->Size = wined3d_desc.size;
|
---|
544 |
|
---|
545 | return D3D_OK;
|
---|
546 | }
|
---|
547 |
|
---|
548 | static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
|
---|
549 | {
|
---|
550 | /* IUnknown */
|
---|
551 | d3d8_indexbuffer_QueryInterface,
|
---|
552 | d3d8_indexbuffer_AddRef,
|
---|
553 | d3d8_indexbuffer_Release,
|
---|
554 | /* IDirect3DResource8 */
|
---|
555 | d3d8_indexbuffer_GetDevice,
|
---|
556 | d3d8_indexbuffer_SetPrivateData,
|
---|
557 | d3d8_indexbuffer_GetPrivateData,
|
---|
558 | d3d8_indexbuffer_FreePrivateData,
|
---|
559 | d3d8_indexbuffer_SetPriority,
|
---|
560 | d3d8_indexbuffer_GetPriority,
|
---|
561 | d3d8_indexbuffer_PreLoad,
|
---|
562 | d3d8_indexbuffer_GetType,
|
---|
563 | /* IDirect3DIndexBuffer8 */
|
---|
564 | d3d8_indexbuffer_Lock,
|
---|
565 | d3d8_indexbuffer_Unlock,
|
---|
566 | d3d8_indexbuffer_GetDesc,
|
---|
567 | };
|
---|
568 |
|
---|
569 | static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
|
---|
570 | {
|
---|
571 | HeapFree(GetProcessHeap(), 0, parent);
|
---|
572 | }
|
---|
573 |
|
---|
574 | static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
|
---|
575 | {
|
---|
576 | d3d8_indexbuffer_wined3d_object_destroyed,
|
---|
577 | };
|
---|
578 |
|
---|
579 | HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
|
---|
580 | UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
---|
581 | {
|
---|
582 | HRESULT hr;
|
---|
583 |
|
---|
584 | buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
|
---|
585 | buffer->refcount = 1;
|
---|
586 | buffer->format = wined3dformat_from_d3dformat(format);
|
---|
587 |
|
---|
588 | wined3d_mutex_lock();
|
---|
589 | hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
|
---|
590 | (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
|
---|
591 | wined3d_mutex_unlock();
|
---|
592 | if (FAILED(hr))
|
---|
593 | {
|
---|
594 | WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
|
---|
595 | return hr;
|
---|
596 | }
|
---|
597 |
|
---|
598 | buffer->parent_device = &device->IDirect3DDevice8_iface;
|
---|
599 | IDirect3DDevice8_AddRef(buffer->parent_device);
|
---|
600 |
|
---|
601 | return D3D_OK;
|
---|
602 | }
|
---|
603 |
|
---|
604 | struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
|
---|
605 | {
|
---|
606 | if (!iface)
|
---|
607 | return NULL;
|
---|
608 | assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
|
---|
609 |
|
---|
610 | return impl_from_IDirect3DIndexBuffer8(iface);
|
---|
611 | }
|
---|