1 | /*
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2 | * Copyright 2005 Oliver Stieber
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | /*
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20 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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21 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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22 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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23 | * a choice of LGPL license versions is made available with the language indicating
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24 | * that LGPLv2 or any later version may be used, or where a choice of which version
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25 | * of the LGPL is applied is otherwise unspecified.
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26 | */
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27 |
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28 | #include "config.h"
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29 | #include "d3d8_private.h"
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30 |
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31 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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32 |
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33 | static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
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34 | {
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35 | return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
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36 | }
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37 |
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38 | static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
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39 | {
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40 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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41 |
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42 | if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
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43 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
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44 | || IsEqualGUID(riid, &IID_IUnknown))
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45 | {
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46 | IDirect3DVertexBuffer8_AddRef(iface);
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47 | *object = iface;
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48 | return S_OK;
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49 | }
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50 |
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51 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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52 |
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53 | *object = NULL;
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54 | return E_NOINTERFACE;
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55 | }
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56 |
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57 | static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
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58 | {
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59 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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60 | ULONG refcount = InterlockedIncrement(&buffer->refcount);
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61 |
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62 | TRACE("%p increasing refcount to %u.\n", iface, refcount);
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63 |
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64 | if (refcount == 1)
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65 | {
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66 | IDirect3DDevice8_AddRef(buffer->parent_device);
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67 | wined3d_mutex_lock();
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68 | wined3d_buffer_incref(buffer->wined3d_buffer);
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69 | wined3d_mutex_unlock();
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70 | }
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71 |
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72 | return refcount;
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73 | }
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74 |
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75 | static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
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76 | {
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77 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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78 | ULONG refcount = InterlockedDecrement(&buffer->refcount);
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79 |
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80 | TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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81 |
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82 | if (!refcount)
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83 | {
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84 | IDirect3DDevice8 *device = buffer->parent_device;
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85 |
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86 | wined3d_mutex_lock();
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87 | wined3d_buffer_decref(buffer->wined3d_buffer);
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88 | wined3d_mutex_unlock();
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89 |
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90 | /* Release the device last, as it may cause the device to be destroyed. */
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91 | IDirect3DDevice8_Release(device);
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92 | }
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93 |
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94 | return refcount;
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95 | }
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96 |
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97 | static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
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98 | IDirect3DDevice8 **device)
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99 | {
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100 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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101 |
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102 | TRACE("iface %p, device %p.\n", iface, device);
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103 |
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104 | *device = buffer->parent_device;
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105 | IDirect3DDevice8_AddRef(*device);
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106 |
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107 | TRACE("Returning device %p.\n", *device);
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108 |
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109 | return D3D_OK;
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110 | }
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111 |
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112 | static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
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113 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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114 | {
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115 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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116 | struct wined3d_resource *resource;
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117 | HRESULT hr;
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118 |
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119 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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120 | iface, debugstr_guid(guid), data, data_size, flags);
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121 |
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122 | wined3d_mutex_lock();
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123 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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124 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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125 | wined3d_mutex_unlock();
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126 |
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127 | return hr;
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128 | }
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129 |
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130 | static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
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131 | REFGUID guid, void *data, DWORD *data_size)
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132 | {
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133 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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134 | struct wined3d_resource *resource;
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135 | HRESULT hr;
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136 |
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137 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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138 | iface, debugstr_guid(guid), data, data_size);
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139 |
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140 | wined3d_mutex_lock();
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141 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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142 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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143 | wined3d_mutex_unlock();
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144 |
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145 | return hr;
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146 | }
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147 |
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148 | static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
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149 | {
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150 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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151 | struct wined3d_resource *resource;
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152 | HRESULT hr;
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153 |
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154 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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155 |
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156 | wined3d_mutex_lock();
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157 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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158 | hr = wined3d_resource_free_private_data(resource, guid);
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159 | wined3d_mutex_unlock();
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160 |
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161 | return hr;
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162 | }
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163 |
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164 | static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
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165 | {
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166 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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167 | DWORD previous;
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168 |
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169 | TRACE("iface %p, priority %u.\n", iface, priority);
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170 |
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171 | wined3d_mutex_lock();
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172 | previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
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173 | wined3d_mutex_unlock();
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174 |
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175 | return previous;
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176 | }
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177 |
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178 | static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
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179 | {
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180 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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181 | DWORD priority;
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182 |
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183 | TRACE("iface %p.\n", iface);
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184 |
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185 | wined3d_mutex_lock();
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186 | priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
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187 | wined3d_mutex_unlock();
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188 |
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189 | return priority;
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190 | }
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191 |
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192 | static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
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193 | {
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194 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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195 |
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196 | TRACE("iface %p.\n", iface);
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197 |
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198 | wined3d_mutex_lock();
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199 | wined3d_buffer_preload(buffer->wined3d_buffer);
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200 | wined3d_mutex_unlock();
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201 | }
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202 |
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203 | static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
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204 | {
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205 | TRACE("iface %p.\n", iface);
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206 |
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207 | return D3DRTYPE_VERTEXBUFFER;
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208 | }
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209 |
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210 | static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
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211 | BYTE **data, DWORD flags)
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212 | {
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213 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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214 | HRESULT hr;
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215 |
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216 | TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
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217 | iface, offset, size, data, flags);
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218 |
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219 | wined3d_mutex_lock();
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220 | hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
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221 | wined3d_mutex_unlock();
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222 |
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223 | return hr;
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224 | }
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225 |
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226 | static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
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227 | {
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228 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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229 |
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230 | TRACE("iface %p.\n", iface);
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231 |
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232 | wined3d_mutex_lock();
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233 | wined3d_buffer_unmap(buffer->wined3d_buffer);
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234 | wined3d_mutex_unlock();
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235 |
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236 | return D3D_OK;
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237 | }
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238 |
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239 | static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
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240 | D3DVERTEXBUFFER_DESC *desc)
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241 | {
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242 | struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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243 | struct wined3d_resource_desc wined3d_desc;
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244 | struct wined3d_resource *wined3d_resource;
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245 |
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246 | TRACE("iface %p, desc %p.\n", iface, desc);
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247 |
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248 | wined3d_mutex_lock();
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249 | wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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250 | wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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251 | wined3d_mutex_unlock();
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252 |
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253 | desc->Type = D3DRTYPE_VERTEXBUFFER;
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254 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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255 | desc->Pool = wined3d_desc.pool;
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256 | desc->Size = wined3d_desc.size;
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257 | desc->FVF = buffer->fvf;
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258 | desc->Format = D3DFMT_VERTEXDATA;
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259 |
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260 | return D3D_OK;
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261 | }
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262 |
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263 | static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
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264 | {
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265 | /* IUnknown */
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266 | d3d8_vertexbuffer_QueryInterface,
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267 | d3d8_vertexbuffer_AddRef,
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268 | d3d8_vertexbuffer_Release,
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269 | /* IDirect3DResource8 */
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270 | d3d8_vertexbuffer_GetDevice,
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271 | d3d8_vertexbuffer_SetPrivateData,
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272 | d3d8_vertexbuffer_GetPrivateData,
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273 | d3d8_vertexbuffer_FreePrivateData,
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274 | d3d8_vertexbuffer_SetPriority,
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275 | d3d8_vertexbuffer_GetPriority,
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276 | d3d8_vertexbuffer_PreLoad,
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277 | d3d8_vertexbuffer_GetType,
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278 | /* IDirect3DVertexBuffer8 */
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279 | d3d8_vertexbuffer_Lock,
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280 | d3d8_vertexbuffer_Unlock,
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281 | d3d8_vertexbuffer_GetDesc,
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282 | };
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283 |
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284 | static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
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285 | {
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286 | HeapFree(GetProcessHeap(), 0, parent);
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287 | }
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288 |
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289 | static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
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290 | {
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291 | d3d8_vertexbuffer_wined3d_object_destroyed,
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292 | };
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293 |
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294 | HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
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295 | UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
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296 | {
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297 | HRESULT hr;
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298 |
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299 | buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
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300 | buffer->refcount = 1;
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301 | buffer->fvf = fvf;
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302 |
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303 | wined3d_mutex_lock();
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304 | hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
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305 | (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
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306 | wined3d_mutex_unlock();
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307 | if (FAILED(hr))
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308 | {
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309 | WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
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310 | return hr;
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311 | }
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312 |
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313 | buffer->parent_device = &device->IDirect3DDevice8_iface;
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314 | IDirect3DDevice8_AddRef(buffer->parent_device);
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315 |
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316 | return D3D_OK;
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317 | }
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318 |
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319 | struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
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320 | {
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321 | if (!iface)
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322 | return NULL;
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323 | assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
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324 |
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325 | return impl_from_IDirect3DVertexBuffer8(iface);
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326 | }
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327 |
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328 | static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
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329 | {
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330 | return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
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331 | }
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332 |
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333 | static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
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334 | {
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335 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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336 |
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337 | if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
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338 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
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339 | || IsEqualGUID(riid, &IID_IUnknown))
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340 | {
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341 | IDirect3DIndexBuffer8_AddRef(iface);
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342 | *object = iface;
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343 | return S_OK;
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344 | }
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345 |
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346 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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347 |
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348 | *object = NULL;
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349 | return E_NOINTERFACE;
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350 | }
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351 |
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352 | static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
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353 | {
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354 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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355 | ULONG refcount = InterlockedIncrement(&buffer->refcount);
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356 |
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357 | TRACE("%p increasing refcount to %u.\n", iface, refcount);
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358 |
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359 | if (refcount == 1)
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360 | {
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361 | IDirect3DDevice8_AddRef(buffer->parent_device);
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362 | wined3d_mutex_lock();
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363 | wined3d_buffer_incref(buffer->wined3d_buffer);
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364 | wined3d_mutex_unlock();
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365 | }
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366 |
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367 | return refcount;
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368 | }
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369 |
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370 | static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
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371 | {
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372 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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373 | ULONG refcount = InterlockedDecrement(&buffer->refcount);
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374 |
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375 | TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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376 |
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377 | if (!refcount)
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378 | {
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379 | IDirect3DDevice8 *device = buffer->parent_device;
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380 |
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381 | wined3d_mutex_lock();
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382 | wined3d_buffer_decref(buffer->wined3d_buffer);
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383 | wined3d_mutex_unlock();
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384 |
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385 | /* Release the device last, as it may cause the device to be destroyed. */
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386 | IDirect3DDevice8_Release(device);
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387 | }
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388 |
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389 | return refcount;
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390 | }
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391 |
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392 | static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
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393 | IDirect3DDevice8 **device)
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394 | {
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395 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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396 |
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397 | TRACE("iface %p, device %p.\n", iface, device);
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398 |
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399 | *device = buffer->parent_device;
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400 | IDirect3DDevice8_AddRef(*device);
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401 |
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402 | TRACE("Returning device %p.\n", *device);
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403 |
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404 | return D3D_OK;
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405 | }
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406 |
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407 | static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
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408 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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409 | {
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410 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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411 | struct wined3d_resource *resource;
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412 | HRESULT hr;
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413 |
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414 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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415 | iface, debugstr_guid(guid), data, data_size, flags);
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416 |
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417 | wined3d_mutex_lock();
|
---|
418 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
---|
419 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
|
---|
420 | wined3d_mutex_unlock();
|
---|
421 |
|
---|
422 | return hr;
|
---|
423 | }
|
---|
424 |
|
---|
425 | static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
|
---|
426 | REFGUID guid, void *data, DWORD *data_size)
|
---|
427 | {
|
---|
428 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
429 | struct wined3d_resource *resource;
|
---|
430 | HRESULT hr;
|
---|
431 |
|
---|
432 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
---|
433 | iface, debugstr_guid(guid), data, data_size);
|
---|
434 |
|
---|
435 | wined3d_mutex_lock();
|
---|
436 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
---|
437 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
|
---|
438 | wined3d_mutex_unlock();
|
---|
439 |
|
---|
440 | return hr;
|
---|
441 | }
|
---|
442 |
|
---|
443 | static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
|
---|
444 | {
|
---|
445 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
446 | struct wined3d_resource *resource;
|
---|
447 | HRESULT hr;
|
---|
448 |
|
---|
449 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
---|
450 |
|
---|
451 | wined3d_mutex_lock();
|
---|
452 | resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
---|
453 | hr = wined3d_resource_free_private_data(resource, guid);
|
---|
454 | wined3d_mutex_unlock();
|
---|
455 |
|
---|
456 | return hr;
|
---|
457 | }
|
---|
458 |
|
---|
459 | static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
|
---|
460 | {
|
---|
461 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
462 | DWORD previous;
|
---|
463 |
|
---|
464 | TRACE("iface %p, priority %u.\n", iface, priority);
|
---|
465 |
|
---|
466 | wined3d_mutex_lock();
|
---|
467 | previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
|
---|
468 | wined3d_mutex_unlock();
|
---|
469 |
|
---|
470 | return previous;
|
---|
471 | }
|
---|
472 |
|
---|
473 | static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
|
---|
474 | {
|
---|
475 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
476 | DWORD priority;
|
---|
477 |
|
---|
478 | TRACE("iface %p.\n", iface);
|
---|
479 |
|
---|
480 | wined3d_mutex_lock();
|
---|
481 | priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
|
---|
482 | wined3d_mutex_unlock();
|
---|
483 |
|
---|
484 | return priority;
|
---|
485 | }
|
---|
486 |
|
---|
487 | static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
|
---|
488 | {
|
---|
489 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
490 |
|
---|
491 | TRACE("iface %p.\n", iface);
|
---|
492 |
|
---|
493 | wined3d_mutex_lock();
|
---|
494 | wined3d_buffer_preload(buffer->wined3d_buffer);
|
---|
495 | wined3d_mutex_unlock();
|
---|
496 | }
|
---|
497 |
|
---|
498 | static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
|
---|
499 | {
|
---|
500 | TRACE("iface %p.\n", iface);
|
---|
501 |
|
---|
502 | return D3DRTYPE_INDEXBUFFER;
|
---|
503 | }
|
---|
504 |
|
---|
505 | static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
|
---|
506 | BYTE **data, DWORD flags)
|
---|
507 | {
|
---|
508 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
509 | HRESULT hr;
|
---|
510 |
|
---|
511 | TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
|
---|
512 | iface, offset, size, data, flags);
|
---|
513 |
|
---|
514 | wined3d_mutex_lock();
|
---|
515 | hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
|
---|
516 | wined3d_mutex_unlock();
|
---|
517 |
|
---|
518 | return hr;
|
---|
519 | }
|
---|
520 |
|
---|
521 | static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
|
---|
522 | {
|
---|
523 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
524 |
|
---|
525 | TRACE("iface %p.\n", iface);
|
---|
526 |
|
---|
527 | wined3d_mutex_lock();
|
---|
528 | wined3d_buffer_unmap(buffer->wined3d_buffer);
|
---|
529 | wined3d_mutex_unlock();
|
---|
530 |
|
---|
531 | return D3D_OK;
|
---|
532 | }
|
---|
533 |
|
---|
534 | static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
|
---|
535 | D3DINDEXBUFFER_DESC *desc)
|
---|
536 | {
|
---|
537 | struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
---|
538 | struct wined3d_resource_desc wined3d_desc;
|
---|
539 | struct wined3d_resource *wined3d_resource;
|
---|
540 |
|
---|
541 | TRACE("iface %p, desc %p.\n", iface, desc);
|
---|
542 |
|
---|
543 | wined3d_mutex_lock();
|
---|
544 | wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
---|
545 | wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
|
---|
546 | wined3d_mutex_unlock();
|
---|
547 |
|
---|
548 | desc->Format = d3dformat_from_wined3dformat(buffer->format);
|
---|
549 | desc->Type = D3DRTYPE_INDEXBUFFER;
|
---|
550 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
|
---|
551 | desc->Pool = wined3d_desc.pool;
|
---|
552 | desc->Size = wined3d_desc.size;
|
---|
553 |
|
---|
554 | return D3D_OK;
|
---|
555 | }
|
---|
556 |
|
---|
557 | static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
|
---|
558 | {
|
---|
559 | /* IUnknown */
|
---|
560 | d3d8_indexbuffer_QueryInterface,
|
---|
561 | d3d8_indexbuffer_AddRef,
|
---|
562 | d3d8_indexbuffer_Release,
|
---|
563 | /* IDirect3DResource8 */
|
---|
564 | d3d8_indexbuffer_GetDevice,
|
---|
565 | d3d8_indexbuffer_SetPrivateData,
|
---|
566 | d3d8_indexbuffer_GetPrivateData,
|
---|
567 | d3d8_indexbuffer_FreePrivateData,
|
---|
568 | d3d8_indexbuffer_SetPriority,
|
---|
569 | d3d8_indexbuffer_GetPriority,
|
---|
570 | d3d8_indexbuffer_PreLoad,
|
---|
571 | d3d8_indexbuffer_GetType,
|
---|
572 | /* IDirect3DIndexBuffer8 */
|
---|
573 | d3d8_indexbuffer_Lock,
|
---|
574 | d3d8_indexbuffer_Unlock,
|
---|
575 | d3d8_indexbuffer_GetDesc,
|
---|
576 | };
|
---|
577 |
|
---|
578 | static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
|
---|
579 | {
|
---|
580 | HeapFree(GetProcessHeap(), 0, parent);
|
---|
581 | }
|
---|
582 |
|
---|
583 | static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
|
---|
584 | {
|
---|
585 | d3d8_indexbuffer_wined3d_object_destroyed,
|
---|
586 | };
|
---|
587 |
|
---|
588 | HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
|
---|
589 | UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
---|
590 | {
|
---|
591 | HRESULT hr;
|
---|
592 |
|
---|
593 | buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
|
---|
594 | buffer->refcount = 1;
|
---|
595 | buffer->format = wined3dformat_from_d3dformat(format);
|
---|
596 |
|
---|
597 | wined3d_mutex_lock();
|
---|
598 | hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
|
---|
599 | (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
|
---|
600 | wined3d_mutex_unlock();
|
---|
601 | if (FAILED(hr))
|
---|
602 | {
|
---|
603 | WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
|
---|
604 | return hr;
|
---|
605 | }
|
---|
606 |
|
---|
607 | buffer->parent_device = &device->IDirect3DDevice8_iface;
|
---|
608 | IDirect3DDevice8_AddRef(buffer->parent_device);
|
---|
609 |
|
---|
610 | return D3D_OK;
|
---|
611 | }
|
---|
612 |
|
---|
613 | struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
|
---|
614 | {
|
---|
615 | if (!iface)
|
---|
616 | return NULL;
|
---|
617 | assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
|
---|
618 |
|
---|
619 | return impl_from_IDirect3DIndexBuffer8(iface);
|
---|
620 | }
|
---|