1 | /*
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2 | * IDirect3DDevice8 implementation
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3 | *
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4 | * Copyright 2002-2004 Jason Edmeades
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5 | * Copyright 2004 Christian Costa
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 |
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33 | #include <math.h>
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34 | #include <stdarg.h>
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35 |
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36 | #define NONAMELESSUNION
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37 | #define NONAMELESSSTRUCT
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38 | #include "windef.h"
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39 | #include "winbase.h"
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40 | #include "winuser.h"
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41 | #include "wingdi.h"
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42 | #include "wine/debug.h"
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43 |
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44 | #include "d3d8_private.h"
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45 |
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46 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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47 |
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48 | D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
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49 | {
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50 | BYTE *c = (BYTE *)&format;
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51 |
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52 | /* Don't translate FOURCC formats */
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53 | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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54 |
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55 | switch(format)
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56 | {
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57 | case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
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58 | case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
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59 | case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
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60 | case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
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61 | case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
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62 | case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
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63 | case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
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64 | case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
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65 | case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
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66 | case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
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67 | case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
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68 | case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
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69 | case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
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70 | case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
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71 | case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
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72 | case WINED3DFMT_P8_UINT: return D3DFMT_P8;
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73 | case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
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74 | case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
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75 | case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
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76 | case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
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77 | case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
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78 | case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
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79 | case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
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80 | case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
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81 | case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
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82 | case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
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83 | case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
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84 | case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
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85 | case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
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86 | case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
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87 | case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
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88 | case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
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89 | case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
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90 | case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
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91 | case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
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92 | case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
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93 | default:
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94 | FIXME("Unhandled wined3d format %#x.\n", format);
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95 | return D3DFMT_UNKNOWN;
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96 | }
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97 | }
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98 |
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99 | enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
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100 | {
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101 | BYTE *c = (BYTE *)&format;
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102 |
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103 | /* Don't translate FOURCC formats */
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104 | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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105 |
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106 | switch(format)
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107 | {
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108 | case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
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109 | case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
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110 | case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
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111 | case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
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112 | case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
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113 | case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
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114 | case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
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115 | case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
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116 | case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
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117 | case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
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118 | case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
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119 | case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
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120 | case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
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121 | case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
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122 | case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
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123 | case D3DFMT_P8: return WINED3DFMT_P8_UINT;
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124 | case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
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125 | case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
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126 | case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
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127 | case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
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128 | case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
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129 | case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
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130 | case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
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131 | case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
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132 | case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
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133 | case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
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134 | case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
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135 | case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
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136 | case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
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137 | case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
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138 | case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
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139 | case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
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140 | case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
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141 | case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
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142 | case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
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143 | case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
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144 | default:
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145 | FIXME("Unhandled D3DFORMAT %#x\n", format);
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146 | return WINED3DFMT_UNKNOWN;
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147 | }
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148 | }
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149 |
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150 | static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
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151 | {
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152 | switch(primitive_type)
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153 | {
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154 | case D3DPT_POINTLIST:
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155 | return primitive_count;
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156 |
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157 | case D3DPT_LINELIST:
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158 | return primitive_count * 2;
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159 |
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160 | case D3DPT_LINESTRIP:
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161 | return primitive_count + 1;
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162 |
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163 | case D3DPT_TRIANGLELIST:
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164 | return primitive_count * 3;
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165 |
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166 | case D3DPT_TRIANGLESTRIP:
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167 | case D3DPT_TRIANGLEFAN:
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168 | return primitive_count + 2;
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169 |
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170 | default:
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171 | FIXME("Unhandled primitive type %#x\n", primitive_type);
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172 | return 0;
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173 | }
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174 | }
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175 |
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176 | static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
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177 | const struct wined3d_swapchain_desc *swapchain_desc)
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178 | {
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179 | present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
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180 | present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
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181 | present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
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182 | present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
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183 | present_parameters->MultiSampleType = swapchain_desc->multisample_type;
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184 | present_parameters->SwapEffect = swapchain_desc->swap_effect;
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185 | present_parameters->hDeviceWindow = swapchain_desc->device_window;
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186 | present_parameters->Windowed = swapchain_desc->windowed;
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187 | present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
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188 | present_parameters->AutoDepthStencilFormat
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189 | = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
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190 | present_parameters->Flags = swapchain_desc->flags;
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191 | present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
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192 | present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
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193 | }
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194 |
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195 | static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
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196 | const D3DPRESENT_PARAMETERS *present_parameters)
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197 | {
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198 | swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
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199 | swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
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200 | swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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201 | swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
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202 | swapchain_desc->multisample_type = present_parameters->MultiSampleType;
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203 | swapchain_desc->multisample_quality = 0; /* d3d9 only */
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204 | swapchain_desc->swap_effect = present_parameters->SwapEffect;
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205 | swapchain_desc->device_window = present_parameters->hDeviceWindow;
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206 | swapchain_desc->windowed = present_parameters->Windowed;
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207 | swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
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208 | swapchain_desc->auto_depth_stencil_format
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209 | = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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210 | swapchain_desc->flags = present_parameters->Flags;
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211 | swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
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212 | swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
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213 | swapchain_desc->auto_restore_display_mode = TRUE;
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214 | }
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215 |
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216 | /* Handle table functions */
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217 | static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
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218 | {
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219 | struct d3d8_handle_entry *entry;
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220 |
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221 | if (t->free_entries)
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222 | {
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223 | DWORD index = t->free_entries - t->entries;
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224 | /* Use a free handle */
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225 | entry = t->free_entries;
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226 | if (entry->type != D3D8_HANDLE_FREE)
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227 | {
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228 | ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
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229 | return D3D8_INVALID_HANDLE;
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230 | }
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231 | t->free_entries = entry->object;
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232 | entry->object = object;
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233 | entry->type = type;
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234 |
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235 | return index;
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236 | }
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237 |
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238 | if (!(t->entry_count < t->table_size))
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239 | {
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240 | /* Grow the table */
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241 | UINT new_size = t->table_size + (t->table_size >> 1);
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242 | struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
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243 | 0, t->entries, new_size * sizeof(*t->entries));
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244 | if (!new_entries)
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245 | {
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246 | ERR("Failed to grow the handle table.\n");
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247 | return D3D8_INVALID_HANDLE;
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248 | }
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249 | t->entries = new_entries;
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250 | t->table_size = new_size;
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251 | }
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252 |
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253 | entry = &t->entries[t->entry_count];
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254 | entry->object = object;
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255 | entry->type = type;
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256 |
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257 | return t->entry_count++;
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258 | }
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259 |
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260 | static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
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261 | {
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262 | struct d3d8_handle_entry *entry;
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263 | void *object;
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264 |
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265 | if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
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266 | {
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267 | WARN("Invalid handle %u passed.\n", handle);
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268 | return NULL;
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269 | }
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270 |
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271 | entry = &t->entries[handle];
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272 | if (entry->type != type)
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273 | {
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274 | WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
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275 | return NULL;
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276 | }
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277 |
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278 | object = entry->object;
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279 | entry->object = t->free_entries;
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280 | entry->type = D3D8_HANDLE_FREE;
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281 | t->free_entries = entry;
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282 |
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283 | return object;
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284 | }
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285 |
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286 | static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
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287 | {
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288 | struct d3d8_handle_entry *entry;
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289 |
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290 | if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
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291 | {
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292 | WARN("Invalid handle %u passed.\n", handle);
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293 | return NULL;
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294 | }
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295 |
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296 | entry = &t->entries[handle];
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297 | if (entry->type != type)
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298 | {
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299 | WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
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300 | return NULL;
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301 | }
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302 |
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303 | return entry->object;
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304 | }
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305 |
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306 | static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
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307 | {
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308 | return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
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309 | }
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310 |
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311 | static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
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312 | {
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313 | TRACE("iface %p, riid %s, out %p.\n",
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314 | iface, debugstr_guid(riid), out);
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315 |
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316 | if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
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317 | || IsEqualGUID(riid, &IID_IUnknown))
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318 | {
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319 | IDirect3DDevice8_AddRef(iface);
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320 | *out = iface;
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321 | return S_OK;
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322 | }
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323 |
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324 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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325 |
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326 | *out = NULL;
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327 | return E_NOINTERFACE;
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328 | }
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329 |
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330 | static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
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331 | {
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332 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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333 | ULONG ref = InterlockedIncrement(&device->ref);
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334 |
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335 | TRACE("%p increasing refcount to %u.\n", iface, ref);
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336 |
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337 | return ref;
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338 | }
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339 |
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340 | static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
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341 | {
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342 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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343 | ULONG ref;
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344 |
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345 | if (device->inDestruction)
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346 | return 0;
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347 |
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348 | ref = InterlockedDecrement(&device->ref);
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349 |
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350 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
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351 |
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352 | if (!ref)
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353 | {
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354 | IDirect3D8 *parent = device->d3d_parent;
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355 | unsigned i;
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356 |
|
---|
357 | TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
|
---|
358 |
|
---|
359 | wined3d_mutex_lock();
|
---|
360 |
|
---|
361 | device->inDestruction = TRUE;
|
---|
362 |
|
---|
363 | for (i = 0; i < device->numConvertedDecls; ++i)
|
---|
364 | {
|
---|
365 | d3d8_vertex_declaration_destroy(device->decls[i].declaration);
|
---|
366 | }
|
---|
367 | HeapFree(GetProcessHeap(), 0, device->decls);
|
---|
368 |
|
---|
369 | if (device->vertex_buffer)
|
---|
370 | wined3d_buffer_decref(device->vertex_buffer);
|
---|
371 | if (device->index_buffer)
|
---|
372 | wined3d_buffer_decref(device->index_buffer);
|
---|
373 |
|
---|
374 | wined3d_device_uninit_3d(device->wined3d_device);
|
---|
375 | wined3d_device_release_focus_window(device->wined3d_device);
|
---|
376 | wined3d_device_decref(device->wined3d_device);
|
---|
377 | HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
|
---|
378 | HeapFree(GetProcessHeap(), 0, device);
|
---|
379 |
|
---|
380 | wined3d_mutex_unlock();
|
---|
381 |
|
---|
382 | IDirect3D8_Release(parent);
|
---|
383 | }
|
---|
384 | return ref;
|
---|
385 | }
|
---|
386 |
|
---|
387 | static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
|
---|
388 | {
|
---|
389 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
390 |
|
---|
391 | TRACE("iface %p.\n", iface);
|
---|
392 |
|
---|
393 | if (device->lost)
|
---|
394 | {
|
---|
395 | TRACE("Device is lost.\n");
|
---|
396 | return D3DERR_DEVICENOTRESET;
|
---|
397 | }
|
---|
398 |
|
---|
399 | return D3D_OK;
|
---|
400 | }
|
---|
401 |
|
---|
402 | static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
|
---|
403 | {
|
---|
404 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
405 | HRESULT hr;
|
---|
406 |
|
---|
407 | TRACE("iface %p.\n", iface);
|
---|
408 |
|
---|
409 | wined3d_mutex_lock();
|
---|
410 | hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
|
---|
411 | wined3d_mutex_unlock();
|
---|
412 |
|
---|
413 | return hr;
|
---|
414 | }
|
---|
415 |
|
---|
416 | static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
|
---|
417 | {
|
---|
418 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
419 |
|
---|
420 | TRACE("iface %p, byte_count %u.\n", iface, byte_count);
|
---|
421 |
|
---|
422 | if (byte_count)
|
---|
423 | FIXME("Byte count ignored.\n");
|
---|
424 |
|
---|
425 | wined3d_mutex_lock();
|
---|
426 | wined3d_device_evict_managed_resources(device->wined3d_device);
|
---|
427 | wined3d_mutex_unlock();
|
---|
428 |
|
---|
429 | return D3D_OK;
|
---|
430 | }
|
---|
431 |
|
---|
432 | static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
|
---|
433 | {
|
---|
434 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
435 |
|
---|
436 | TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
|
---|
437 |
|
---|
438 | if (!d3d8)
|
---|
439 | return D3DERR_INVALIDCALL;
|
---|
440 |
|
---|
441 | return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
|
---|
442 | }
|
---|
443 |
|
---|
444 | static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
|
---|
445 | {
|
---|
446 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
447 | WINED3DCAPS *wined3d_caps;
|
---|
448 | HRESULT hr;
|
---|
449 |
|
---|
450 | TRACE("iface %p, caps %p.\n", iface, caps);
|
---|
451 |
|
---|
452 | if (!caps)
|
---|
453 | return D3DERR_INVALIDCALL;
|
---|
454 |
|
---|
455 | if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
|
---|
456 | return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
|
---|
457 |
|
---|
458 | wined3d_mutex_lock();
|
---|
459 | hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
|
---|
460 | wined3d_mutex_unlock();
|
---|
461 |
|
---|
462 | fixup_caps(wined3d_caps);
|
---|
463 | WINECAPSTOD3D8CAPS(caps, wined3d_caps)
|
---|
464 | HeapFree(GetProcessHeap(), 0, wined3d_caps);
|
---|
465 |
|
---|
466 | return hr;
|
---|
467 | }
|
---|
468 |
|
---|
469 | static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
|
---|
470 | {
|
---|
471 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
472 | struct wined3d_display_mode wined3d_mode;
|
---|
473 | HRESULT hr;
|
---|
474 |
|
---|
475 | TRACE("iface %p, mode %p.\n", iface, mode);
|
---|
476 |
|
---|
477 | wined3d_mutex_lock();
|
---|
478 | hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
|
---|
479 | wined3d_mutex_unlock();
|
---|
480 |
|
---|
481 | if (SUCCEEDED(hr))
|
---|
482 | {
|
---|
483 | mode->Width = wined3d_mode.width;
|
---|
484 | mode->Height = wined3d_mode.height;
|
---|
485 | mode->RefreshRate = wined3d_mode.refresh_rate;
|
---|
486 | mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
|
---|
487 | }
|
---|
488 |
|
---|
489 | return hr;
|
---|
490 | }
|
---|
491 |
|
---|
492 | static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
|
---|
493 | D3DDEVICE_CREATION_PARAMETERS *parameters)
|
---|
494 | {
|
---|
495 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
496 |
|
---|
497 | TRACE("iface %p, parameters %p.\n", iface, parameters);
|
---|
498 |
|
---|
499 | wined3d_mutex_lock();
|
---|
500 | wined3d_device_get_creation_parameters(device->wined3d_device,
|
---|
501 | (struct wined3d_device_creation_parameters *)parameters);
|
---|
502 | wined3d_mutex_unlock();
|
---|
503 |
|
---|
504 | return D3D_OK;
|
---|
505 | }
|
---|
506 |
|
---|
507 | static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
|
---|
508 | UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
|
---|
509 | {
|
---|
510 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
511 | struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
|
---|
512 | HRESULT hr;
|
---|
513 |
|
---|
514 | TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
|
---|
515 | iface, hotspot_x, hotspot_y, bitmap);
|
---|
516 |
|
---|
517 | if (!bitmap)
|
---|
518 | {
|
---|
519 | WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
|
---|
520 | return D3DERR_INVALIDCALL;
|
---|
521 | }
|
---|
522 |
|
---|
523 | wined3d_mutex_lock();
|
---|
524 | hr = wined3d_device_set_cursor_properties(device->wined3d_device,
|
---|
525 | hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
|
---|
526 | wined3d_mutex_unlock();
|
---|
527 |
|
---|
528 | return hr;
|
---|
529 | }
|
---|
530 |
|
---|
531 | static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
|
---|
532 | {
|
---|
533 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
534 |
|
---|
535 | TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
|
---|
536 |
|
---|
537 | wined3d_mutex_lock();
|
---|
538 | wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
|
---|
539 | wined3d_mutex_unlock();
|
---|
540 | }
|
---|
541 |
|
---|
542 | static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
|
---|
543 | {
|
---|
544 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
545 | BOOL ret;
|
---|
546 |
|
---|
547 | TRACE("iface %p, show %#x.\n", iface, show);
|
---|
548 |
|
---|
549 | wined3d_mutex_lock();
|
---|
550 | ret = wined3d_device_show_cursor(device->wined3d_device, show);
|
---|
551 | wined3d_mutex_unlock();
|
---|
552 |
|
---|
553 | return ret;
|
---|
554 | }
|
---|
555 |
|
---|
556 | static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
|
---|
557 | D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
|
---|
558 | {
|
---|
559 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
560 | struct wined3d_swapchain_desc desc;
|
---|
561 | struct d3d8_swapchain *object;
|
---|
562 |
|
---|
563 | TRACE("iface %p, present_parameters %p, swapchain %p.\n",
|
---|
564 | iface, present_parameters, swapchain);
|
---|
565 |
|
---|
566 | wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
|
---|
567 | if (SUCCEEDED(d3d8_swapchain_create(device, &desc, &object)))
|
---|
568 | *swapchain = &object->IDirect3DSwapChain8_iface;
|
---|
569 | present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
|
---|
570 |
|
---|
571 | return D3D_OK;
|
---|
572 | }
|
---|
573 |
|
---|
574 | static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
|
---|
575 | {
|
---|
576 | struct wined3d_resource_desc desc;
|
---|
577 |
|
---|
578 | wined3d_resource_get_desc(resource, &desc);
|
---|
579 | if (desc.pool == WINED3D_POOL_DEFAULT)
|
---|
580 | {
|
---|
581 | struct d3d8_surface *surface;
|
---|
582 |
|
---|
583 | if (desc.resource_type == WINED3D_RTYPE_TEXTURE)
|
---|
584 | {
|
---|
585 | IUnknown *parent = wined3d_resource_get_parent(resource);
|
---|
586 | IDirect3DBaseTexture8 *texture;
|
---|
587 |
|
---|
588 | if (SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture8, (void **)&texture)))
|
---|
589 | {
|
---|
590 | IDirect3DBaseTexture8_Release(texture);
|
---|
591 | WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
|
---|
592 | return D3DERR_DEVICELOST;
|
---|
593 | }
|
---|
594 |
|
---|
595 | return D3D_OK;
|
---|
596 | }
|
---|
597 |
|
---|
598 | if (desc.resource_type != WINED3D_RTYPE_SURFACE)
|
---|
599 | {
|
---|
600 | WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
|
---|
601 | return D3DERR_DEVICELOST;
|
---|
602 | }
|
---|
603 |
|
---|
604 | surface = wined3d_resource_get_parent(resource);
|
---|
605 | if (surface->refcount)
|
---|
606 | {
|
---|
607 | WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
|
---|
608 | return D3DERR_DEVICELOST;
|
---|
609 | }
|
---|
610 |
|
---|
611 | WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
|
---|
612 | }
|
---|
613 |
|
---|
614 | return D3D_OK;
|
---|
615 | }
|
---|
616 |
|
---|
617 | static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
|
---|
618 | D3DPRESENT_PARAMETERS *present_parameters)
|
---|
619 | {
|
---|
620 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
621 | struct wined3d_swapchain_desc swapchain_desc;
|
---|
622 | HRESULT hr;
|
---|
623 |
|
---|
624 | TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
|
---|
625 |
|
---|
626 | wined3d_mutex_lock();
|
---|
627 |
|
---|
628 | if (device->vertex_buffer)
|
---|
629 | {
|
---|
630 | wined3d_buffer_decref(device->vertex_buffer);
|
---|
631 | device->vertex_buffer = NULL;
|
---|
632 | device->vertex_buffer_size = 0;
|
---|
633 | }
|
---|
634 | if (device->index_buffer)
|
---|
635 | {
|
---|
636 | wined3d_buffer_decref(device->index_buffer);
|
---|
637 | device->index_buffer = NULL;
|
---|
638 | device->index_buffer_size = 0;
|
---|
639 | }
|
---|
640 |
|
---|
641 | wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
|
---|
642 | if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
|
---|
643 | NULL, reset_enum_callback, TRUE)))
|
---|
644 | {
|
---|
645 | wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
|
---|
646 | device->lost = FALSE;
|
---|
647 | }
|
---|
648 | else
|
---|
649 | {
|
---|
650 | device->lost = TRUE;
|
---|
651 | }
|
---|
652 | wined3d_mutex_unlock();
|
---|
653 |
|
---|
654 | return hr;
|
---|
655 | }
|
---|
656 |
|
---|
657 | static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
|
---|
658 | const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
|
---|
659 | {
|
---|
660 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
661 | HRESULT hr;
|
---|
662 |
|
---|
663 | TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
|
---|
664 | iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
|
---|
665 |
|
---|
666 | wined3d_mutex_lock();
|
---|
667 | hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
|
---|
668 | dst_window_override, dirty_region, 0);
|
---|
669 | wined3d_mutex_unlock();
|
---|
670 |
|
---|
671 | return hr;
|
---|
672 | }
|
---|
673 |
|
---|
674 | static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
|
---|
675 | UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
|
---|
676 | {
|
---|
677 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
678 | struct wined3d_surface *wined3d_surface = NULL;
|
---|
679 | struct d3d8_surface *surface_impl;
|
---|
680 | HRESULT hr;
|
---|
681 |
|
---|
682 | TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
|
---|
683 | iface, backbuffer_idx, backbuffer_type, backbuffer);
|
---|
684 |
|
---|
685 | wined3d_mutex_lock();
|
---|
686 | hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
|
---|
687 | (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
|
---|
688 | if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
|
---|
689 | {
|
---|
690 | surface_impl = wined3d_surface_get_parent(wined3d_surface);
|
---|
691 | *backbuffer = &surface_impl->IDirect3DSurface8_iface;
|
---|
692 | IDirect3DSurface8_AddRef(*backbuffer);
|
---|
693 | }
|
---|
694 | wined3d_mutex_unlock();
|
---|
695 |
|
---|
696 | return hr;
|
---|
697 | }
|
---|
698 |
|
---|
699 | static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
|
---|
700 | {
|
---|
701 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
702 | HRESULT hr;
|
---|
703 |
|
---|
704 | TRACE("iface %p, raster_status %p.\n", iface, raster_status);
|
---|
705 |
|
---|
706 | wined3d_mutex_lock();
|
---|
707 | hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
|
---|
708 | wined3d_mutex_unlock();
|
---|
709 |
|
---|
710 | return hr;
|
---|
711 | }
|
---|
712 |
|
---|
713 | static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
|
---|
714 | {
|
---|
715 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
716 |
|
---|
717 | TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
|
---|
718 |
|
---|
719 | /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
|
---|
720 | wined3d_mutex_lock();
|
---|
721 | wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
|
---|
722 | wined3d_mutex_unlock();
|
---|
723 | }
|
---|
724 |
|
---|
725 | static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
|
---|
726 | {
|
---|
727 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
728 |
|
---|
729 | TRACE("iface %p, ramp %p.\n", iface, ramp);
|
---|
730 |
|
---|
731 | /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
|
---|
732 | wined3d_mutex_lock();
|
---|
733 | wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
|
---|
734 | wined3d_mutex_unlock();
|
---|
735 | }
|
---|
736 |
|
---|
737 | static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
|
---|
738 | UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
|
---|
739 | D3DPOOL pool, IDirect3DTexture8 **texture)
|
---|
740 | {
|
---|
741 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
742 | struct d3d8_texture *object;
|
---|
743 | HRESULT hr;
|
---|
744 |
|
---|
745 | TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
|
---|
746 | iface, width, height, levels, usage, format, pool, texture);
|
---|
747 |
|
---|
748 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
749 | if (!object)
|
---|
750 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
751 |
|
---|
752 | hr = texture_init(object, device, width, height, levels, usage, format, pool);
|
---|
753 | if (FAILED(hr))
|
---|
754 | {
|
---|
755 | WARN("Failed to initialize texture, hr %#x.\n", hr);
|
---|
756 | HeapFree(GetProcessHeap(), 0, object);
|
---|
757 | return hr;
|
---|
758 | }
|
---|
759 |
|
---|
760 | TRACE("Created texture %p.\n", object);
|
---|
761 | *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
|
---|
762 |
|
---|
763 | return D3D_OK;
|
---|
764 | }
|
---|
765 |
|
---|
766 | static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
|
---|
767 | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
|
---|
768 | D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
|
---|
769 | {
|
---|
770 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
771 | struct d3d8_texture *object;
|
---|
772 | HRESULT hr;
|
---|
773 |
|
---|
774 | TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
|
---|
775 | iface, width, height, depth, levels, usage, format, pool, texture);
|
---|
776 |
|
---|
777 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
778 | if (!object)
|
---|
779 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
780 |
|
---|
781 | hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
|
---|
782 | if (FAILED(hr))
|
---|
783 | {
|
---|
784 | WARN("Failed to initialize volume texture, hr %#x.\n", hr);
|
---|
785 | HeapFree(GetProcessHeap(), 0, object);
|
---|
786 | return hr;
|
---|
787 | }
|
---|
788 |
|
---|
789 | TRACE("Created volume texture %p.\n", object);
|
---|
790 | *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
|
---|
791 |
|
---|
792 | return D3D_OK;
|
---|
793 | }
|
---|
794 |
|
---|
795 | static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
|
---|
796 | UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
|
---|
797 | {
|
---|
798 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
799 | struct d3d8_texture *object;
|
---|
800 | HRESULT hr;
|
---|
801 |
|
---|
802 | TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
|
---|
803 | iface, edge_length, levels, usage, format, pool, texture);
|
---|
804 |
|
---|
805 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
806 | if (!object)
|
---|
807 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
808 |
|
---|
809 | hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
|
---|
810 | if (FAILED(hr))
|
---|
811 | {
|
---|
812 | WARN("Failed to initialize cube texture, hr %#x.\n", hr);
|
---|
813 | HeapFree(GetProcessHeap(), 0, object);
|
---|
814 | return hr;
|
---|
815 | }
|
---|
816 |
|
---|
817 | TRACE("Created cube texture %p.\n", object);
|
---|
818 | *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
|
---|
819 |
|
---|
820 | return hr;
|
---|
821 | }
|
---|
822 |
|
---|
823 | static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
|
---|
824 | DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
|
---|
825 | {
|
---|
826 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
827 | struct d3d8_vertexbuffer *object;
|
---|
828 | HRESULT hr;
|
---|
829 |
|
---|
830 | TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
|
---|
831 | iface, size, usage, fvf, pool, buffer);
|
---|
832 |
|
---|
833 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
834 | if (!object)
|
---|
835 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
836 |
|
---|
837 | hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
|
---|
838 | if (FAILED(hr))
|
---|
839 | {
|
---|
840 | WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
|
---|
841 | HeapFree(GetProcessHeap(), 0, object);
|
---|
842 | return hr;
|
---|
843 | }
|
---|
844 |
|
---|
845 | TRACE("Created vertex buffer %p.\n", object);
|
---|
846 | *buffer = &object->IDirect3DVertexBuffer8_iface;
|
---|
847 |
|
---|
848 | return D3D_OK;
|
---|
849 | }
|
---|
850 |
|
---|
851 | static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
|
---|
852 | DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
|
---|
853 | {
|
---|
854 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
855 | struct d3d8_indexbuffer *object;
|
---|
856 | HRESULT hr;
|
---|
857 |
|
---|
858 | TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
|
---|
859 | iface, size, usage, format, pool, buffer);
|
---|
860 |
|
---|
861 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
862 | if (!object)
|
---|
863 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
864 |
|
---|
865 | hr = indexbuffer_init(object, device, size, usage, format, pool);
|
---|
866 | if (FAILED(hr))
|
---|
867 | {
|
---|
868 | WARN("Failed to initialize index buffer, hr %#x.\n", hr);
|
---|
869 | HeapFree(GetProcessHeap(), 0, object);
|
---|
870 | return hr;
|
---|
871 | }
|
---|
872 |
|
---|
873 | TRACE("Created index buffer %p.\n", object);
|
---|
874 | *buffer = &object->IDirect3DIndexBuffer8_iface;
|
---|
875 |
|
---|
876 | return D3D_OK;
|
---|
877 | }
|
---|
878 |
|
---|
879 | static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width, UINT height,
|
---|
880 | D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool,
|
---|
881 | D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
|
---|
882 | {
|
---|
883 | struct d3d8_surface *object;
|
---|
884 | HRESULT hr;
|
---|
885 |
|
---|
886 | TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
|
---|
887 | "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
|
---|
888 | device, width, height, format, flags, surface,
|
---|
889 | usage, pool, multisample_type, multisample_quality);
|
---|
890 |
|
---|
891 | if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
---|
892 | {
|
---|
893 | FIXME("Failed to allocate surface memory.\n");
|
---|
894 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
895 | }
|
---|
896 |
|
---|
897 | if (FAILED(hr = surface_init(object, device, width, height, format,
|
---|
898 | flags, usage, pool, multisample_type, multisample_quality)))
|
---|
899 | {
|
---|
900 | WARN("Failed to initialize surface, hr %#x.\n", hr);
|
---|
901 | HeapFree(GetProcessHeap(), 0, object);
|
---|
902 | return hr;
|
---|
903 | }
|
---|
904 |
|
---|
905 | TRACE("Created surface %p.\n", object);
|
---|
906 | *surface = &object->IDirect3DSurface8_iface;
|
---|
907 |
|
---|
908 | return D3D_OK;
|
---|
909 | }
|
---|
910 |
|
---|
911 | static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
|
---|
912 | UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
|
---|
913 | IDirect3DSurface8 **surface)
|
---|
914 | {
|
---|
915 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
916 | DWORD flags = 0;
|
---|
917 |
|
---|
918 | TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
|
---|
919 | iface, width, height, format, multisample_type, lockable, surface);
|
---|
920 |
|
---|
921 | if (lockable)
|
---|
922 | flags |= WINED3D_SURFACE_MAPPABLE;
|
---|
923 |
|
---|
924 | return d3d8_device_create_surface(device, width, height, format, flags, surface,
|
---|
925 | D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0);
|
---|
926 | }
|
---|
927 |
|
---|
928 | static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
|
---|
929 | UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
|
---|
930 | IDirect3DSurface8 **surface)
|
---|
931 | {
|
---|
932 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
933 |
|
---|
934 | TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
|
---|
935 | iface, width, height, format, multisample_type, surface);
|
---|
936 |
|
---|
937 | /* TODO: Verify that Discard is false */
|
---|
938 | return d3d8_device_create_surface(device, width, height, format, WINED3D_SURFACE_MAPPABLE,
|
---|
939 | surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
|
---|
940 | }
|
---|
941 |
|
---|
942 | /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
|
---|
943 | static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
|
---|
944 | UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
|
---|
945 | {
|
---|
946 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
947 |
|
---|
948 | TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
|
---|
949 | iface, width, height, format, surface);
|
---|
950 |
|
---|
951 | return d3d8_device_create_surface(device, width, height, format, WINED3D_SURFACE_MAPPABLE,
|
---|
952 | surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
|
---|
953 | }
|
---|
954 |
|
---|
955 | static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
|
---|
956 | IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
|
---|
957 | IDirect3DSurface8 *dst_surface, const POINT *dst_points)
|
---|
958 | {
|
---|
959 | struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
|
---|
960 | struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
|
---|
961 | enum wined3d_format_id src_format, dst_format;
|
---|
962 | struct wined3d_resource_desc wined3d_desc;
|
---|
963 | struct wined3d_resource *wined3d_resource;
|
---|
964 | UINT src_w, src_h;
|
---|
965 | HRESULT hr;
|
---|
966 |
|
---|
967 | TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
|
---|
968 | iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
|
---|
969 |
|
---|
970 | /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
|
---|
971 | * destination texture is in WINED3D_POOL_DEFAULT. */
|
---|
972 |
|
---|
973 | wined3d_mutex_lock();
|
---|
974 | wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
|
---|
975 | wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
|
---|
976 | if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
---|
977 | {
|
---|
978 | WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
|
---|
979 | wined3d_mutex_unlock();
|
---|
980 | return D3DERR_INVALIDCALL;
|
---|
981 | }
|
---|
982 | src_format = wined3d_desc.format;
|
---|
983 | src_w = wined3d_desc.width;
|
---|
984 | src_h = wined3d_desc.height;
|
---|
985 |
|
---|
986 | wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
|
---|
987 | wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
|
---|
988 | if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
---|
989 | {
|
---|
990 | WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
|
---|
991 | wined3d_mutex_unlock();
|
---|
992 | return D3DERR_INVALIDCALL;
|
---|
993 | }
|
---|
994 | dst_format = wined3d_desc.format;
|
---|
995 |
|
---|
996 | /* Check that the source and destination formats match */
|
---|
997 | if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
|
---|
998 | {
|
---|
999 | WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
|
---|
1000 | src_surface, dst_surface);
|
---|
1001 | wined3d_mutex_unlock();
|
---|
1002 | return D3DERR_INVALIDCALL;
|
---|
1003 | }
|
---|
1004 | else if (WINED3DFMT_UNKNOWN == dst_format)
|
---|
1005 | {
|
---|
1006 | TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
|
---|
1007 | if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
|
---|
1008 | src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
|
---|
1009 | {
|
---|
1010 | WARN("Failed to update surface desc, hr %#x.\n", hr);
|
---|
1011 | wined3d_mutex_unlock();
|
---|
1012 | return hr;
|
---|
1013 | }
|
---|
1014 | }
|
---|
1015 |
|
---|
1016 | /* Quick if complete copy ... */
|
---|
1017 | if (!rect_count && !src_rects && !dst_points)
|
---|
1018 | {
|
---|
1019 | RECT rect = {0, 0, src_w, src_h};
|
---|
1020 | wined3d_surface_blt(dst->wined3d_surface, &rect,
|
---|
1021 | src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
|
---|
1022 | }
|
---|
1023 | else
|
---|
1024 | {
|
---|
1025 | unsigned int i;
|
---|
1026 | /* Copy rect by rect */
|
---|
1027 | if (src_rects && dst_points)
|
---|
1028 | {
|
---|
1029 | for (i = 0; i < rect_count; ++i)
|
---|
1030 | {
|
---|
1031 | UINT w = src_rects[i].right - src_rects[i].left;
|
---|
1032 | UINT h = src_rects[i].bottom - src_rects[i].top;
|
---|
1033 | RECT dst_rect = {dst_points[i].x, dst_points[i].y,
|
---|
1034 | dst_points[i].x + w, dst_points[i].y + h};
|
---|
1035 |
|
---|
1036 | wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
|
---|
1037 | src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
|
---|
1038 | }
|
---|
1039 | }
|
---|
1040 | else
|
---|
1041 | {
|
---|
1042 | for (i = 0; i < rect_count; ++i)
|
---|
1043 | {
|
---|
1044 | UINT w = src_rects[i].right - src_rects[i].left;
|
---|
1045 | UINT h = src_rects[i].bottom - src_rects[i].top;
|
---|
1046 | RECT dst_rect = {0, 0, w, h};
|
---|
1047 |
|
---|
1048 | wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
|
---|
1049 | src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
|
---|
1050 | }
|
---|
1051 | }
|
---|
1052 | }
|
---|
1053 | wined3d_mutex_unlock();
|
---|
1054 |
|
---|
1055 | return WINED3D_OK;
|
---|
1056 | }
|
---|
1057 |
|
---|
1058 | static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
|
---|
1059 | IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
|
---|
1060 | {
|
---|
1061 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1062 | struct d3d8_texture *src_impl, *dst_impl;
|
---|
1063 | HRESULT hr;
|
---|
1064 |
|
---|
1065 | TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
|
---|
1066 |
|
---|
1067 | src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
|
---|
1068 | dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
|
---|
1069 |
|
---|
1070 | wined3d_mutex_lock();
|
---|
1071 | hr = wined3d_device_update_texture(device->wined3d_device,
|
---|
1072 | src_impl->wined3d_texture, dst_impl->wined3d_texture);
|
---|
1073 | wined3d_mutex_unlock();
|
---|
1074 |
|
---|
1075 | return hr;
|
---|
1076 | }
|
---|
1077 |
|
---|
1078 | static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
|
---|
1079 | {
|
---|
1080 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1081 | struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
|
---|
1082 | HRESULT hr;
|
---|
1083 |
|
---|
1084 | TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
|
---|
1085 |
|
---|
1086 | if (!dst_surface)
|
---|
1087 | {
|
---|
1088 | WARN("Invalid destination surface passed.\n");
|
---|
1089 | return D3DERR_INVALIDCALL;
|
---|
1090 | }
|
---|
1091 |
|
---|
1092 | wined3d_mutex_lock();
|
---|
1093 | hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
|
---|
1094 | wined3d_mutex_unlock();
|
---|
1095 |
|
---|
1096 | return hr;
|
---|
1097 | }
|
---|
1098 |
|
---|
1099 | static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
|
---|
1100 | IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
|
---|
1101 | {
|
---|
1102 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1103 | struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
|
---|
1104 | struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
|
---|
1105 | struct wined3d_surface *original_ds = NULL;
|
---|
1106 | HRESULT hr = D3D_OK;
|
---|
1107 |
|
---|
1108 | TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
|
---|
1109 |
|
---|
1110 | wined3d_mutex_lock();
|
---|
1111 |
|
---|
1112 | if (ds_impl)
|
---|
1113 | {
|
---|
1114 | struct wined3d_resource_desc ds_desc, rt_desc;
|
---|
1115 | struct wined3d_resource *wined3d_resource;
|
---|
1116 | struct wined3d_surface *original_rt = NULL;
|
---|
1117 |
|
---|
1118 | /* If no render target is passed in check the size against the current RT */
|
---|
1119 | if (!render_target)
|
---|
1120 | {
|
---|
1121 | if (!(original_rt = wined3d_device_get_render_target(device->wined3d_device, 0)))
|
---|
1122 | {
|
---|
1123 | wined3d_mutex_unlock();
|
---|
1124 | return D3DERR_NOTFOUND;
|
---|
1125 | }
|
---|
1126 | wined3d_resource = wined3d_surface_get_resource(original_rt);
|
---|
1127 | }
|
---|
1128 | else
|
---|
1129 | wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
|
---|
1130 | wined3d_resource_get_desc(wined3d_resource, &rt_desc);
|
---|
1131 |
|
---|
1132 | wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
|
---|
1133 | wined3d_resource_get_desc(wined3d_resource, &ds_desc);
|
---|
1134 |
|
---|
1135 | if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
|
---|
1136 | {
|
---|
1137 | WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
|
---|
1138 | wined3d_mutex_unlock();
|
---|
1139 | return D3DERR_INVALIDCALL;
|
---|
1140 | }
|
---|
1141 | }
|
---|
1142 |
|
---|
1143 | original_ds = wined3d_device_get_depth_stencil(device->wined3d_device);
|
---|
1144 | wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
|
---|
1145 | if (render_target)
|
---|
1146 | {
|
---|
1147 | hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
|
---|
1148 | if (FAILED(hr))
|
---|
1149 | wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
|
---|
1150 | }
|
---|
1151 |
|
---|
1152 | wined3d_mutex_unlock();
|
---|
1153 |
|
---|
1154 | return hr;
|
---|
1155 | }
|
---|
1156 |
|
---|
1157 | static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
|
---|
1158 | {
|
---|
1159 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1160 | struct wined3d_surface *wined3d_surface;
|
---|
1161 | struct d3d8_surface *surface_impl;
|
---|
1162 | HRESULT hr;
|
---|
1163 |
|
---|
1164 | TRACE("iface %p, render_target %p.\n", iface, render_target);
|
---|
1165 |
|
---|
1166 | if (!render_target)
|
---|
1167 | return D3DERR_INVALIDCALL;
|
---|
1168 |
|
---|
1169 | wined3d_mutex_lock();
|
---|
1170 | if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, 0)))
|
---|
1171 | {
|
---|
1172 | surface_impl = wined3d_surface_get_parent(wined3d_surface);
|
---|
1173 | *render_target = &surface_impl->IDirect3DSurface8_iface;
|
---|
1174 | IDirect3DSurface8_AddRef(*render_target);
|
---|
1175 | hr = D3D_OK;
|
---|
1176 | }
|
---|
1177 | else
|
---|
1178 | {
|
---|
1179 | ERR("Failed to get wined3d render target.\n");
|
---|
1180 | *render_target = NULL;
|
---|
1181 | hr = D3DERR_NOTFOUND;
|
---|
1182 | }
|
---|
1183 | wined3d_mutex_unlock();
|
---|
1184 |
|
---|
1185 | return hr;
|
---|
1186 | }
|
---|
1187 |
|
---|
1188 | static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
|
---|
1189 | {
|
---|
1190 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1191 | struct wined3d_surface *wined3d_surface;
|
---|
1192 | struct d3d8_surface *surface_impl;
|
---|
1193 | HRESULT hr = D3D_OK;
|
---|
1194 |
|
---|
1195 | TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
|
---|
1196 |
|
---|
1197 | if (!depth_stencil)
|
---|
1198 | return D3DERR_INVALIDCALL;
|
---|
1199 |
|
---|
1200 | wined3d_mutex_lock();
|
---|
1201 | if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
|
---|
1202 | {
|
---|
1203 | surface_impl = wined3d_surface_get_parent(wined3d_surface);
|
---|
1204 | *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
|
---|
1205 | IDirect3DSurface8_AddRef(*depth_stencil);
|
---|
1206 | }
|
---|
1207 | else
|
---|
1208 | {
|
---|
1209 | hr = WINED3DERR_NOTFOUND;
|
---|
1210 | *depth_stencil = NULL;
|
---|
1211 | }
|
---|
1212 | wined3d_mutex_unlock();
|
---|
1213 |
|
---|
1214 | return hr;
|
---|
1215 | }
|
---|
1216 |
|
---|
1217 | static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
|
---|
1218 | {
|
---|
1219 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1220 | HRESULT hr;
|
---|
1221 |
|
---|
1222 | TRACE("iface %p.\n", iface);
|
---|
1223 |
|
---|
1224 | wined3d_mutex_lock();
|
---|
1225 | hr = wined3d_device_begin_scene(device->wined3d_device);
|
---|
1226 | wined3d_mutex_unlock();
|
---|
1227 |
|
---|
1228 | return hr;
|
---|
1229 | }
|
---|
1230 |
|
---|
1231 | static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
|
---|
1232 | {
|
---|
1233 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1234 | HRESULT hr;
|
---|
1235 |
|
---|
1236 | TRACE("iface %p.\n", iface);
|
---|
1237 |
|
---|
1238 | wined3d_mutex_lock();
|
---|
1239 | hr = wined3d_device_end_scene(device->wined3d_device);
|
---|
1240 | wined3d_mutex_unlock();
|
---|
1241 |
|
---|
1242 | return hr;
|
---|
1243 | }
|
---|
1244 |
|
---|
1245 | static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
|
---|
1246 | const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
|
---|
1247 | {
|
---|
1248 | const struct wined3d_color c =
|
---|
1249 | {
|
---|
1250 | ((color >> 16) & 0xff) / 255.0f,
|
---|
1251 | ((color >> 8) & 0xff) / 255.0f,
|
---|
1252 | (color & 0xff) / 255.0f,
|
---|
1253 | ((color >> 24) & 0xff) / 255.0f,
|
---|
1254 | };
|
---|
1255 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1256 | HRESULT hr;
|
---|
1257 |
|
---|
1258 | TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
|
---|
1259 | iface, rect_count, rects, flags, color, z, stencil);
|
---|
1260 |
|
---|
1261 | wined3d_mutex_lock();
|
---|
1262 | hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
|
---|
1263 | wined3d_mutex_unlock();
|
---|
1264 |
|
---|
1265 | return hr;
|
---|
1266 | }
|
---|
1267 |
|
---|
1268 | static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
|
---|
1269 | D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
|
---|
1270 | {
|
---|
1271 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1272 |
|
---|
1273 | TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
---|
1274 |
|
---|
1275 | /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
|
---|
1276 | wined3d_mutex_lock();
|
---|
1277 | wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
|
---|
1278 | wined3d_mutex_unlock();
|
---|
1279 |
|
---|
1280 | return D3D_OK;
|
---|
1281 | }
|
---|
1282 |
|
---|
1283 | static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
|
---|
1284 | D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
---|
1285 | {
|
---|
1286 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1287 |
|
---|
1288 | TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
---|
1289 |
|
---|
1290 | /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
|
---|
1291 | wined3d_mutex_lock();
|
---|
1292 | wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
|
---|
1293 | wined3d_mutex_unlock();
|
---|
1294 |
|
---|
1295 | return D3D_OK;
|
---|
1296 | }
|
---|
1297 |
|
---|
1298 | static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
|
---|
1299 | D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
|
---|
1300 | {
|
---|
1301 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1302 |
|
---|
1303 | TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
---|
1304 |
|
---|
1305 | /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
|
---|
1306 | wined3d_mutex_lock();
|
---|
1307 | wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
|
---|
1308 | wined3d_mutex_unlock();
|
---|
1309 |
|
---|
1310 | return D3D_OK;
|
---|
1311 | }
|
---|
1312 |
|
---|
1313 | static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
|
---|
1314 | {
|
---|
1315 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1316 |
|
---|
1317 | TRACE("iface %p, viewport %p.\n", iface, viewport);
|
---|
1318 |
|
---|
1319 | /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
|
---|
1320 | wined3d_mutex_lock();
|
---|
1321 | wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
|
---|
1322 | wined3d_mutex_unlock();
|
---|
1323 |
|
---|
1324 | return D3D_OK;
|
---|
1325 | }
|
---|
1326 |
|
---|
1327 | static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
|
---|
1328 | {
|
---|
1329 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1330 |
|
---|
1331 | TRACE("iface %p, viewport %p.\n", iface, viewport);
|
---|
1332 |
|
---|
1333 | /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
|
---|
1334 | wined3d_mutex_lock();
|
---|
1335 | wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
|
---|
1336 | wined3d_mutex_unlock();
|
---|
1337 |
|
---|
1338 | return D3D_OK;
|
---|
1339 | }
|
---|
1340 |
|
---|
1341 | static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
|
---|
1342 | {
|
---|
1343 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1344 |
|
---|
1345 | TRACE("iface %p, material %p.\n", iface, material);
|
---|
1346 |
|
---|
1347 | /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
|
---|
1348 | wined3d_mutex_lock();
|
---|
1349 | wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
|
---|
1350 | wined3d_mutex_unlock();
|
---|
1351 |
|
---|
1352 | return D3D_OK;
|
---|
1353 | }
|
---|
1354 |
|
---|
1355 | static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
|
---|
1356 | {
|
---|
1357 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1358 |
|
---|
1359 | TRACE("iface %p, material %p.\n", iface, material);
|
---|
1360 |
|
---|
1361 | /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
|
---|
1362 | wined3d_mutex_lock();
|
---|
1363 | wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
|
---|
1364 | wined3d_mutex_unlock();
|
---|
1365 |
|
---|
1366 | return D3D_OK;
|
---|
1367 | }
|
---|
1368 |
|
---|
1369 | static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
|
---|
1370 | {
|
---|
1371 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1372 | HRESULT hr;
|
---|
1373 |
|
---|
1374 | TRACE("iface %p, index %u, light %p.\n", iface, index, light);
|
---|
1375 |
|
---|
1376 | /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
|
---|
1377 | wined3d_mutex_lock();
|
---|
1378 | hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
|
---|
1379 | wined3d_mutex_unlock();
|
---|
1380 |
|
---|
1381 | return hr;
|
---|
1382 | }
|
---|
1383 |
|
---|
1384 | static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
|
---|
1385 | {
|
---|
1386 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1387 | HRESULT hr;
|
---|
1388 |
|
---|
1389 | TRACE("iface %p, index %u, light %p.\n", iface, index, light);
|
---|
1390 |
|
---|
1391 | /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
|
---|
1392 | wined3d_mutex_lock();
|
---|
1393 | hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
|
---|
1394 | wined3d_mutex_unlock();
|
---|
1395 |
|
---|
1396 | return hr;
|
---|
1397 | }
|
---|
1398 |
|
---|
1399 | static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
|
---|
1400 | {
|
---|
1401 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1402 | HRESULT hr;
|
---|
1403 |
|
---|
1404 | TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
|
---|
1405 |
|
---|
1406 | wined3d_mutex_lock();
|
---|
1407 | hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
|
---|
1408 | wined3d_mutex_unlock();
|
---|
1409 |
|
---|
1410 | return hr;
|
---|
1411 | }
|
---|
1412 |
|
---|
1413 | static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
|
---|
1414 | {
|
---|
1415 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1416 | HRESULT hr;
|
---|
1417 |
|
---|
1418 | TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
|
---|
1419 |
|
---|
1420 | wined3d_mutex_lock();
|
---|
1421 | hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
|
---|
1422 | wined3d_mutex_unlock();
|
---|
1423 |
|
---|
1424 | return hr;
|
---|
1425 | }
|
---|
1426 |
|
---|
1427 | static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
|
---|
1428 | {
|
---|
1429 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1430 | HRESULT hr;
|
---|
1431 |
|
---|
1432 | TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
|
---|
1433 |
|
---|
1434 | wined3d_mutex_lock();
|
---|
1435 | hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
|
---|
1436 | wined3d_mutex_unlock();
|
---|
1437 |
|
---|
1438 | return hr;
|
---|
1439 | }
|
---|
1440 |
|
---|
1441 | static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
|
---|
1442 | {
|
---|
1443 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1444 | HRESULT hr;
|
---|
1445 |
|
---|
1446 | TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
|
---|
1447 |
|
---|
1448 | wined3d_mutex_lock();
|
---|
1449 | hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
|
---|
1450 | wined3d_mutex_unlock();
|
---|
1451 |
|
---|
1452 | return hr;
|
---|
1453 | }
|
---|
1454 |
|
---|
1455 | static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
|
---|
1456 | D3DRENDERSTATETYPE state, DWORD value)
|
---|
1457 | {
|
---|
1458 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1459 |
|
---|
1460 | TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
|
---|
1461 |
|
---|
1462 | wined3d_mutex_lock();
|
---|
1463 | switch (state)
|
---|
1464 | {
|
---|
1465 | case D3DRS_ZBIAS:
|
---|
1466 | wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
|
---|
1467 | break;
|
---|
1468 |
|
---|
1469 | default:
|
---|
1470 | wined3d_device_set_render_state(device->wined3d_device, state, value);
|
---|
1471 | }
|
---|
1472 | wined3d_mutex_unlock();
|
---|
1473 |
|
---|
1474 | return D3D_OK;
|
---|
1475 | }
|
---|
1476 |
|
---|
1477 | static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
|
---|
1478 | D3DRENDERSTATETYPE state, DWORD *value)
|
---|
1479 | {
|
---|
1480 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1481 |
|
---|
1482 | TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
|
---|
1483 |
|
---|
1484 | wined3d_mutex_lock();
|
---|
1485 | switch (state)
|
---|
1486 | {
|
---|
1487 | case D3DRS_ZBIAS:
|
---|
1488 | *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
|
---|
1489 | break;
|
---|
1490 |
|
---|
1491 | default:
|
---|
1492 | *value = wined3d_device_get_render_state(device->wined3d_device, state);
|
---|
1493 | }
|
---|
1494 | wined3d_mutex_unlock();
|
---|
1495 |
|
---|
1496 | return D3D_OK;
|
---|
1497 | }
|
---|
1498 |
|
---|
1499 | static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
|
---|
1500 | {
|
---|
1501 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1502 | HRESULT hr;
|
---|
1503 |
|
---|
1504 | TRACE("iface %p.\n", iface);
|
---|
1505 |
|
---|
1506 | wined3d_mutex_lock();
|
---|
1507 | hr = wined3d_device_begin_stateblock(device->wined3d_device);
|
---|
1508 | wined3d_mutex_unlock();
|
---|
1509 |
|
---|
1510 | return hr;
|
---|
1511 | }
|
---|
1512 |
|
---|
1513 | static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
|
---|
1514 | {
|
---|
1515 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1516 | struct wined3d_stateblock *stateblock;
|
---|
1517 | HRESULT hr;
|
---|
1518 |
|
---|
1519 | TRACE("iface %p, token %p.\n", iface, token);
|
---|
1520 |
|
---|
1521 | /* Tell wineD3D to endstateblock before anything else (in case we run out
|
---|
1522 | * of memory later and cause locking problems)
|
---|
1523 | */
|
---|
1524 | wined3d_mutex_lock();
|
---|
1525 | hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
|
---|
1526 | if (FAILED(hr))
|
---|
1527 | {
|
---|
1528 | WARN("IWineD3DDevice_EndStateBlock returned an error\n");
|
---|
1529 | wined3d_mutex_unlock();
|
---|
1530 | return hr;
|
---|
1531 | }
|
---|
1532 |
|
---|
1533 | *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
|
---|
1534 | wined3d_mutex_unlock();
|
---|
1535 |
|
---|
1536 | if (*token == D3D8_INVALID_HANDLE)
|
---|
1537 | {
|
---|
1538 | ERR("Failed to create a handle\n");
|
---|
1539 | wined3d_mutex_lock();
|
---|
1540 | wined3d_stateblock_decref(stateblock);
|
---|
1541 | wined3d_mutex_unlock();
|
---|
1542 | return E_FAIL;
|
---|
1543 | }
|
---|
1544 | ++*token;
|
---|
1545 |
|
---|
1546 | TRACE("Returning %#x (%p).\n", *token, stateblock);
|
---|
1547 |
|
---|
1548 | return hr;
|
---|
1549 | }
|
---|
1550 |
|
---|
1551 | static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
|
---|
1552 | {
|
---|
1553 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1554 | struct wined3d_stateblock *stateblock;
|
---|
1555 |
|
---|
1556 | TRACE("iface %p, token %#x.\n", iface, token);
|
---|
1557 |
|
---|
1558 | if (!token)
|
---|
1559 | return D3D_OK;
|
---|
1560 |
|
---|
1561 | wined3d_mutex_lock();
|
---|
1562 | stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
|
---|
1563 | if (!stateblock)
|
---|
1564 | {
|
---|
1565 | WARN("Invalid handle (%#x) passed.\n", token);
|
---|
1566 | wined3d_mutex_unlock();
|
---|
1567 | return D3DERR_INVALIDCALL;
|
---|
1568 | }
|
---|
1569 | wined3d_stateblock_apply(stateblock);
|
---|
1570 | wined3d_mutex_unlock();
|
---|
1571 |
|
---|
1572 | return D3D_OK;
|
---|
1573 | }
|
---|
1574 |
|
---|
1575 | static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
|
---|
1576 | {
|
---|
1577 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1578 | struct wined3d_stateblock *stateblock;
|
---|
1579 |
|
---|
1580 | TRACE("iface %p, token %#x.\n", iface, token);
|
---|
1581 |
|
---|
1582 | wined3d_mutex_lock();
|
---|
1583 | stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
|
---|
1584 | if (!stateblock)
|
---|
1585 | {
|
---|
1586 | WARN("Invalid handle (%#x) passed.\n", token);
|
---|
1587 | wined3d_mutex_unlock();
|
---|
1588 | return D3DERR_INVALIDCALL;
|
---|
1589 | }
|
---|
1590 | wined3d_stateblock_capture(stateblock);
|
---|
1591 | wined3d_mutex_unlock();
|
---|
1592 |
|
---|
1593 | return D3D_OK;
|
---|
1594 | }
|
---|
1595 |
|
---|
1596 | static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
|
---|
1597 | {
|
---|
1598 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1599 | struct wined3d_stateblock *stateblock;
|
---|
1600 |
|
---|
1601 | TRACE("iface %p, token %#x.\n", iface, token);
|
---|
1602 |
|
---|
1603 | wined3d_mutex_lock();
|
---|
1604 | stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
|
---|
1605 |
|
---|
1606 | if (!stateblock)
|
---|
1607 | {
|
---|
1608 | WARN("Invalid handle (%#x) passed.\n", token);
|
---|
1609 | wined3d_mutex_unlock();
|
---|
1610 | return D3DERR_INVALIDCALL;
|
---|
1611 | }
|
---|
1612 |
|
---|
1613 | if (wined3d_stateblock_decref(stateblock))
|
---|
1614 | {
|
---|
1615 | ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
|
---|
1616 | }
|
---|
1617 | wined3d_mutex_unlock();
|
---|
1618 |
|
---|
1619 | return D3D_OK;
|
---|
1620 | }
|
---|
1621 |
|
---|
1622 | static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
|
---|
1623 | D3DSTATEBLOCKTYPE type, DWORD *handle)
|
---|
1624 | {
|
---|
1625 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1626 | struct wined3d_stateblock *stateblock;
|
---|
1627 | HRESULT hr;
|
---|
1628 |
|
---|
1629 | TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
|
---|
1630 |
|
---|
1631 | if (type != D3DSBT_ALL
|
---|
1632 | && type != D3DSBT_PIXELSTATE
|
---|
1633 | && type != D3DSBT_VERTEXSTATE)
|
---|
1634 | {
|
---|
1635 | WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
|
---|
1636 | return D3DERR_INVALIDCALL;
|
---|
1637 | }
|
---|
1638 |
|
---|
1639 | wined3d_mutex_lock();
|
---|
1640 | hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
|
---|
1641 | if (FAILED(hr))
|
---|
1642 | {
|
---|
1643 | wined3d_mutex_unlock();
|
---|
1644 | ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
|
---|
1645 | return hr;
|
---|
1646 | }
|
---|
1647 |
|
---|
1648 | *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
|
---|
1649 | wined3d_mutex_unlock();
|
---|
1650 |
|
---|
1651 | if (*handle == D3D8_INVALID_HANDLE)
|
---|
1652 | {
|
---|
1653 | ERR("Failed to allocate a handle.\n");
|
---|
1654 | wined3d_mutex_lock();
|
---|
1655 | wined3d_stateblock_decref(stateblock);
|
---|
1656 | wined3d_mutex_unlock();
|
---|
1657 | return E_FAIL;
|
---|
1658 | }
|
---|
1659 | ++*handle;
|
---|
1660 |
|
---|
1661 | TRACE("Returning %#x (%p).\n", *handle, stateblock);
|
---|
1662 |
|
---|
1663 | return hr;
|
---|
1664 | }
|
---|
1665 |
|
---|
1666 | static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
|
---|
1667 | {
|
---|
1668 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1669 | HRESULT hr;
|
---|
1670 |
|
---|
1671 | TRACE("iface %p, clip_status %p.\n", iface, clip_status);
|
---|
1672 | /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
|
---|
1673 |
|
---|
1674 | wined3d_mutex_lock();
|
---|
1675 | hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
|
---|
1676 | wined3d_mutex_unlock();
|
---|
1677 |
|
---|
1678 | return hr;
|
---|
1679 | }
|
---|
1680 |
|
---|
1681 | static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
|
---|
1682 | {
|
---|
1683 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1684 | HRESULT hr;
|
---|
1685 |
|
---|
1686 | TRACE("iface %p, clip_status %p.\n", iface, clip_status);
|
---|
1687 |
|
---|
1688 | wined3d_mutex_lock();
|
---|
1689 | hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
|
---|
1690 | wined3d_mutex_unlock();
|
---|
1691 |
|
---|
1692 | return hr;
|
---|
1693 | }
|
---|
1694 |
|
---|
1695 | static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
|
---|
1696 | {
|
---|
1697 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1698 | struct wined3d_texture *wined3d_texture;
|
---|
1699 | struct d3d8_texture *texture_impl;
|
---|
1700 |
|
---|
1701 | TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
|
---|
1702 |
|
---|
1703 | if (!texture)
|
---|
1704 | return D3DERR_INVALIDCALL;
|
---|
1705 |
|
---|
1706 | wined3d_mutex_lock();
|
---|
1707 | if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
|
---|
1708 | {
|
---|
1709 | texture_impl = wined3d_texture_get_parent(wined3d_texture);
|
---|
1710 | *texture = &texture_impl->IDirect3DBaseTexture8_iface;
|
---|
1711 | IDirect3DBaseTexture8_AddRef(*texture);
|
---|
1712 | }
|
---|
1713 | else
|
---|
1714 | {
|
---|
1715 | *texture = NULL;
|
---|
1716 | }
|
---|
1717 | wined3d_mutex_unlock();
|
---|
1718 |
|
---|
1719 | return D3D_OK;
|
---|
1720 | }
|
---|
1721 |
|
---|
1722 | static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
|
---|
1723 | {
|
---|
1724 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1725 | struct d3d8_texture *texture_impl;
|
---|
1726 | HRESULT hr;
|
---|
1727 |
|
---|
1728 | TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
|
---|
1729 |
|
---|
1730 | texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
|
---|
1731 |
|
---|
1732 | wined3d_mutex_lock();
|
---|
1733 | hr = wined3d_device_set_texture(device->wined3d_device, stage,
|
---|
1734 | texture_impl ? texture_impl->wined3d_texture : NULL);
|
---|
1735 | wined3d_mutex_unlock();
|
---|
1736 |
|
---|
1737 | return hr;
|
---|
1738 | }
|
---|
1739 |
|
---|
1740 | static const struct tss_lookup
|
---|
1741 | {
|
---|
1742 | BOOL sampler_state;
|
---|
1743 | enum wined3d_texture_stage_state state;
|
---|
1744 | }
|
---|
1745 | tss_lookup[] =
|
---|
1746 | {
|
---|
1747 | {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
|
---|
1748 | {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
|
---|
1749 | {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
|
---|
1750 | {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
|
---|
1751 | {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
|
---|
1752 | {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
|
---|
1753 | {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
|
---|
1754 | {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
|
---|
1755 | {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
|
---|
1756 | {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
|
---|
1757 | {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
|
---|
1758 | {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
|
---|
1759 | {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */
|
---|
1760 | {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
|
---|
1761 | {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
|
---|
1762 | {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
|
---|
1763 | {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
|
---|
1764 | {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
|
---|
1765 | {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
|
---|
1766 | {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
|
---|
1767 | {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
|
---|
1768 | {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
|
---|
1769 | {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
|
---|
1770 | {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
|
---|
1771 | {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
|
---|
1772 | {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
|
---|
1773 | {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
|
---|
1774 | {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
|
---|
1775 | {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
|
---|
1776 | };
|
---|
1777 |
|
---|
1778 | static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
|
---|
1779 | DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
|
---|
1780 | {
|
---|
1781 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1782 | const struct tss_lookup *l;
|
---|
1783 |
|
---|
1784 | TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
|
---|
1785 |
|
---|
1786 | if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
|
---|
1787 | {
|
---|
1788 | WARN("Invalid Type %#x passed.\n", Type);
|
---|
1789 | return D3D_OK;
|
---|
1790 | }
|
---|
1791 |
|
---|
1792 | l = &tss_lookup[Type];
|
---|
1793 |
|
---|
1794 | wined3d_mutex_lock();
|
---|
1795 | if (l->sampler_state)
|
---|
1796 | *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
|
---|
1797 | else
|
---|
1798 | *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
|
---|
1799 | wined3d_mutex_unlock();
|
---|
1800 |
|
---|
1801 | return D3D_OK;
|
---|
1802 | }
|
---|
1803 |
|
---|
1804 | static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
|
---|
1805 | DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
|
---|
1806 | {
|
---|
1807 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1808 | const struct tss_lookup *l;
|
---|
1809 |
|
---|
1810 | TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
|
---|
1811 |
|
---|
1812 | if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
|
---|
1813 | {
|
---|
1814 | WARN("Invalid type %#x passed.\n", type);
|
---|
1815 | return D3D_OK;
|
---|
1816 | }
|
---|
1817 |
|
---|
1818 | l = &tss_lookup[type];
|
---|
1819 |
|
---|
1820 | wined3d_mutex_lock();
|
---|
1821 | if (l->sampler_state)
|
---|
1822 | wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
|
---|
1823 | else
|
---|
1824 | wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
|
---|
1825 | wined3d_mutex_unlock();
|
---|
1826 |
|
---|
1827 | return D3D_OK;
|
---|
1828 | }
|
---|
1829 |
|
---|
1830 | static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
|
---|
1831 | {
|
---|
1832 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1833 | HRESULT hr;
|
---|
1834 |
|
---|
1835 | TRACE("iface %p, pass_count %p.\n", iface, pass_count);
|
---|
1836 |
|
---|
1837 | wined3d_mutex_lock();
|
---|
1838 | hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
|
---|
1839 | wined3d_mutex_unlock();
|
---|
1840 |
|
---|
1841 | return hr;
|
---|
1842 | }
|
---|
1843 |
|
---|
1844 | static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
|
---|
1845 | DWORD info_id, void *info, DWORD info_size)
|
---|
1846 | {
|
---|
1847 | FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
|
---|
1848 |
|
---|
1849 | return D3D_OK;
|
---|
1850 | }
|
---|
1851 |
|
---|
1852 | static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
|
---|
1853 | UINT palette_idx, const PALETTEENTRY *entries)
|
---|
1854 | {
|
---|
1855 | WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
|
---|
1856 |
|
---|
1857 | /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
|
---|
1858 | * does not have a d3d8/9-style palette API */
|
---|
1859 |
|
---|
1860 | return D3D_OK;
|
---|
1861 | }
|
---|
1862 |
|
---|
1863 | static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
|
---|
1864 | UINT palette_idx, PALETTEENTRY *entries)
|
---|
1865 | {
|
---|
1866 | FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
|
---|
1867 |
|
---|
1868 | return D3DERR_INVALIDCALL;
|
---|
1869 | }
|
---|
1870 |
|
---|
1871 | static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
|
---|
1872 | {
|
---|
1873 | WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
|
---|
1874 |
|
---|
1875 | return D3D_OK;
|
---|
1876 | }
|
---|
1877 |
|
---|
1878 | static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
|
---|
1879 | {
|
---|
1880 | FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
|
---|
1881 |
|
---|
1882 | return D3DERR_INVALIDCALL;
|
---|
1883 | }
|
---|
1884 |
|
---|
1885 | static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
|
---|
1886 | D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
|
---|
1887 | {
|
---|
1888 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1889 | HRESULT hr;
|
---|
1890 |
|
---|
1891 | TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
|
---|
1892 | iface, primitive_type, start_vertex, primitive_count);
|
---|
1893 |
|
---|
1894 | wined3d_mutex_lock();
|
---|
1895 | wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
|
---|
1896 | hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
|
---|
1897 | vertex_count_from_primitive_count(primitive_type, primitive_count));
|
---|
1898 | wined3d_mutex_unlock();
|
---|
1899 |
|
---|
1900 | return hr;
|
---|
1901 | }
|
---|
1902 |
|
---|
1903 | static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
|
---|
1904 | D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
|
---|
1905 | UINT start_idx, UINT primitive_count)
|
---|
1906 | {
|
---|
1907 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1908 | HRESULT hr;
|
---|
1909 |
|
---|
1910 | TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
|
---|
1911 | iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
|
---|
1912 |
|
---|
1913 | wined3d_mutex_lock();
|
---|
1914 | wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
|
---|
1915 | hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
|
---|
1916 | vertex_count_from_primitive_count(primitive_type, primitive_count));
|
---|
1917 | wined3d_mutex_unlock();
|
---|
1918 |
|
---|
1919 | return hr;
|
---|
1920 | }
|
---|
1921 |
|
---|
1922 | static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
|
---|
1923 |
|
---|
1924 | static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
|
---|
1925 | {
|
---|
1926 | d3d8_null_wined3d_object_destroyed,
|
---|
1927 | };
|
---|
1928 |
|
---|
1929 | /* The caller is responsible for wined3d locking */
|
---|
1930 | static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size)
|
---|
1931 | {
|
---|
1932 | HRESULT hr;
|
---|
1933 |
|
---|
1934 | if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
|
---|
1935 | {
|
---|
1936 | UINT size = max(device->vertex_buffer_size * 2, min_size);
|
---|
1937 | struct wined3d_buffer *buffer;
|
---|
1938 |
|
---|
1939 | TRACE("Growing vertex buffer to %u bytes\n", size);
|
---|
1940 |
|
---|
1941 | hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
|
---|
1942 | WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer);
|
---|
1943 | if (FAILED(hr))
|
---|
1944 | {
|
---|
1945 | ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
|
---|
1946 | return hr;
|
---|
1947 | }
|
---|
1948 |
|
---|
1949 | if (device->vertex_buffer)
|
---|
1950 | wined3d_buffer_decref(device->vertex_buffer);
|
---|
1951 |
|
---|
1952 | device->vertex_buffer = buffer;
|
---|
1953 | device->vertex_buffer_size = size;
|
---|
1954 | device->vertex_buffer_pos = 0;
|
---|
1955 | }
|
---|
1956 | return D3D_OK;
|
---|
1957 | }
|
---|
1958 |
|
---|
1959 | static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
|
---|
1960 | D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
|
---|
1961 | UINT stride)
|
---|
1962 | {
|
---|
1963 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
1964 | HRESULT hr;
|
---|
1965 | UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
|
---|
1966 | UINT size = vtx_count * stride;
|
---|
1967 | UINT vb_pos, align;
|
---|
1968 | BYTE *buffer_data;
|
---|
1969 |
|
---|
1970 | TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
|
---|
1971 | iface, primitive_type, primitive_count, data, stride);
|
---|
1972 |
|
---|
1973 | if (!primitive_count)
|
---|
1974 | {
|
---|
1975 | WARN("primitive_count is 0, returning D3D_OK\n");
|
---|
1976 | return D3D_OK;
|
---|
1977 | }
|
---|
1978 |
|
---|
1979 | wined3d_mutex_lock();
|
---|
1980 | hr = d3d8_device_prepare_vertex_buffer(device, size);
|
---|
1981 | if (FAILED(hr))
|
---|
1982 | goto done;
|
---|
1983 |
|
---|
1984 | vb_pos = device->vertex_buffer_pos;
|
---|
1985 | align = vb_pos % stride;
|
---|
1986 | if (align) align = stride - align;
|
---|
1987 | if (vb_pos + size + align > device->vertex_buffer_size)
|
---|
1988 | vb_pos = 0;
|
---|
1989 | else
|
---|
1990 | vb_pos += align;
|
---|
1991 |
|
---|
1992 | hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
|
---|
1993 | vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
---|
1994 | if (FAILED(hr))
|
---|
1995 | goto done;
|
---|
1996 | memcpy(buffer_data, data, size);
|
---|
1997 | wined3d_buffer_unmap(device->vertex_buffer);
|
---|
1998 | device->vertex_buffer_pos = vb_pos + size;
|
---|
1999 |
|
---|
2000 | hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
|
---|
2001 | if (FAILED(hr))
|
---|
2002 | goto done;
|
---|
2003 |
|
---|
2004 | wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
|
---|
2005 | hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
|
---|
2006 | wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
|
---|
2007 |
|
---|
2008 | done:
|
---|
2009 | wined3d_mutex_unlock();
|
---|
2010 | return hr;
|
---|
2011 | }
|
---|
2012 |
|
---|
2013 | /* The caller is responsible for wined3d locking */
|
---|
2014 | static HRESULT d3d8_device_prepare_index_buffer(struct d3d8_device *device, UINT min_size)
|
---|
2015 | {
|
---|
2016 | HRESULT hr;
|
---|
2017 |
|
---|
2018 | if (device->index_buffer_size < min_size || !device->index_buffer)
|
---|
2019 | {
|
---|
2020 | UINT size = max(device->index_buffer_size * 2, min_size);
|
---|
2021 | struct wined3d_buffer *buffer;
|
---|
2022 |
|
---|
2023 | TRACE("Growing index buffer to %u bytes\n", size);
|
---|
2024 |
|
---|
2025 | hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
|
---|
2026 | WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer);
|
---|
2027 | if (FAILED(hr))
|
---|
2028 | {
|
---|
2029 | ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
|
---|
2030 | return hr;
|
---|
2031 | }
|
---|
2032 |
|
---|
2033 | if (device->index_buffer)
|
---|
2034 | wined3d_buffer_decref(device->index_buffer);
|
---|
2035 |
|
---|
2036 | device->index_buffer = buffer;
|
---|
2037 | device->index_buffer_size = size;
|
---|
2038 | device->index_buffer_pos = 0;
|
---|
2039 | }
|
---|
2040 | return D3D_OK;
|
---|
2041 | }
|
---|
2042 |
|
---|
2043 | static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
|
---|
2044 | D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
|
---|
2045 | UINT primitive_count, const void *index_data, D3DFORMAT index_format,
|
---|
2046 | const void *vertex_data, UINT vertex_stride)
|
---|
2047 | {
|
---|
2048 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2049 | HRESULT hr;
|
---|
2050 | BYTE *buffer_data;
|
---|
2051 |
|
---|
2052 | UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
|
---|
2053 | UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
|
---|
2054 | UINT idx_size = idx_count * idx_fmt_size;
|
---|
2055 | UINT ib_pos;
|
---|
2056 |
|
---|
2057 | UINT vtx_size = vertex_count * vertex_stride;
|
---|
2058 | UINT vb_pos, align;
|
---|
2059 |
|
---|
2060 | TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
|
---|
2061 | "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
|
---|
2062 | iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
|
---|
2063 | index_data, index_format, vertex_data, vertex_stride);
|
---|
2064 |
|
---|
2065 | if (!primitive_count)
|
---|
2066 | {
|
---|
2067 | WARN("primitive_count is 0, returning D3D_OK\n");
|
---|
2068 | return D3D_OK;
|
---|
2069 | }
|
---|
2070 |
|
---|
2071 | wined3d_mutex_lock();
|
---|
2072 |
|
---|
2073 | hr = d3d8_device_prepare_vertex_buffer(device, vtx_size);
|
---|
2074 | if (FAILED(hr))
|
---|
2075 | goto done;
|
---|
2076 |
|
---|
2077 | vb_pos = device->vertex_buffer_pos;
|
---|
2078 | align = vb_pos % vertex_stride;
|
---|
2079 | if (align) align = vertex_stride - align;
|
---|
2080 | if (vb_pos + vtx_size + align > device->vertex_buffer_size)
|
---|
2081 | vb_pos = 0;
|
---|
2082 | else
|
---|
2083 | vb_pos += align;
|
---|
2084 |
|
---|
2085 | hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
|
---|
2086 | vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
---|
2087 | if (FAILED(hr))
|
---|
2088 | goto done;
|
---|
2089 | memcpy(buffer_data, vertex_data, vtx_size);
|
---|
2090 | wined3d_buffer_unmap(device->vertex_buffer);
|
---|
2091 | device->vertex_buffer_pos = vb_pos + vtx_size;
|
---|
2092 |
|
---|
2093 | hr = d3d8_device_prepare_index_buffer(device, idx_size);
|
---|
2094 | if (FAILED(hr))
|
---|
2095 | goto done;
|
---|
2096 |
|
---|
2097 | ib_pos = device->index_buffer_pos;
|
---|
2098 | align = ib_pos % idx_fmt_size;
|
---|
2099 | if (align) align = idx_fmt_size - align;
|
---|
2100 | if (ib_pos + idx_size + align > device->index_buffer_size)
|
---|
2101 | ib_pos = 0;
|
---|
2102 | else
|
---|
2103 | ib_pos += align;
|
---|
2104 |
|
---|
2105 | hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
|
---|
2106 | ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
---|
2107 | if (FAILED(hr))
|
---|
2108 | goto done;
|
---|
2109 | memcpy(buffer_data, index_data, idx_size);
|
---|
2110 | wined3d_buffer_unmap(device->index_buffer);
|
---|
2111 | device->index_buffer_pos = ib_pos + idx_size;
|
---|
2112 |
|
---|
2113 | hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
|
---|
2114 | if (FAILED(hr))
|
---|
2115 | goto done;
|
---|
2116 |
|
---|
2117 | wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
|
---|
2118 | wined3dformat_from_d3dformat(index_format));
|
---|
2119 | wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
|
---|
2120 |
|
---|
2121 | wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
|
---|
2122 | hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
|
---|
2123 |
|
---|
2124 | wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
|
---|
2125 | wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
|
---|
2126 | wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
|
---|
2127 |
|
---|
2128 | done:
|
---|
2129 | wined3d_mutex_unlock();
|
---|
2130 | return hr;
|
---|
2131 | }
|
---|
2132 |
|
---|
2133 | static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
|
---|
2134 | UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
|
---|
2135 | {
|
---|
2136 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2137 | struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
|
---|
2138 | HRESULT hr;
|
---|
2139 |
|
---|
2140 | TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
|
---|
2141 | iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
|
---|
2142 |
|
---|
2143 | wined3d_mutex_lock();
|
---|
2144 | hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
|
---|
2145 | vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
|
---|
2146 | wined3d_mutex_unlock();
|
---|
2147 |
|
---|
2148 | return hr;
|
---|
2149 | }
|
---|
2150 |
|
---|
2151 | static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
|
---|
2152 | const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
|
---|
2153 | {
|
---|
2154 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2155 | struct d3d8_vertex_shader *object;
|
---|
2156 | DWORD shader_handle;
|
---|
2157 | DWORD handle;
|
---|
2158 | HRESULT hr;
|
---|
2159 |
|
---|
2160 | TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
|
---|
2161 | iface, declaration, byte_code, shader, usage);
|
---|
2162 |
|
---|
2163 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2164 | if (!object)
|
---|
2165 | {
|
---|
2166 | *shader = 0;
|
---|
2167 | return E_OUTOFMEMORY;
|
---|
2168 | }
|
---|
2169 |
|
---|
2170 | wined3d_mutex_lock();
|
---|
2171 | handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
|
---|
2172 | wined3d_mutex_unlock();
|
---|
2173 | if (handle == D3D8_INVALID_HANDLE)
|
---|
2174 | {
|
---|
2175 | ERR("Failed to allocate vertex shader handle.\n");
|
---|
2176 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2177 | *shader = 0;
|
---|
2178 | return E_OUTOFMEMORY;
|
---|
2179 | }
|
---|
2180 |
|
---|
2181 | shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
|
---|
2182 |
|
---|
2183 | hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
|
---|
2184 | if (FAILED(hr))
|
---|
2185 | {
|
---|
2186 | WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
|
---|
2187 | wined3d_mutex_lock();
|
---|
2188 | d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
|
---|
2189 | wined3d_mutex_unlock();
|
---|
2190 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2191 | *shader = 0;
|
---|
2192 | return hr;
|
---|
2193 | }
|
---|
2194 |
|
---|
2195 | TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
|
---|
2196 | *shader = shader_handle;
|
---|
2197 |
|
---|
2198 | return D3D_OK;
|
---|
2199 | }
|
---|
2200 |
|
---|
2201 | static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
|
---|
2202 | {
|
---|
2203 | struct d3d8_vertex_declaration *d3d8_declaration;
|
---|
2204 | struct FvfToDecl *convertedDecls = device->decls;
|
---|
2205 | int p, low, high; /* deliberately signed */
|
---|
2206 | HRESULT hr;
|
---|
2207 |
|
---|
2208 | TRACE("Searching for declaration for fvf %08x... ", fvf);
|
---|
2209 |
|
---|
2210 | low = 0;
|
---|
2211 | high = device->numConvertedDecls - 1;
|
---|
2212 | while (low <= high)
|
---|
2213 | {
|
---|
2214 | p = (low + high) >> 1;
|
---|
2215 | TRACE("%d ", p);
|
---|
2216 |
|
---|
2217 | if (convertedDecls[p].fvf == fvf)
|
---|
2218 | {
|
---|
2219 | TRACE("found %p\n", convertedDecls[p].declaration);
|
---|
2220 | return convertedDecls[p].declaration;
|
---|
2221 | }
|
---|
2222 |
|
---|
2223 | if (convertedDecls[p].fvf < fvf)
|
---|
2224 | low = p + 1;
|
---|
2225 | else
|
---|
2226 | high = p - 1;
|
---|
2227 | }
|
---|
2228 | TRACE("not found. Creating and inserting at position %d.\n", low);
|
---|
2229 |
|
---|
2230 | if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
|
---|
2231 | return NULL;
|
---|
2232 |
|
---|
2233 | if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
|
---|
2234 | {
|
---|
2235 | WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
|
---|
2236 | HeapFree(GetProcessHeap(), 0, d3d8_declaration);
|
---|
2237 | return NULL;
|
---|
2238 | }
|
---|
2239 |
|
---|
2240 | if (device->declArraySize == device->numConvertedDecls)
|
---|
2241 | {
|
---|
2242 | UINT grow = device->declArraySize / 2;
|
---|
2243 |
|
---|
2244 | convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
|
---|
2245 | sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
|
---|
2246 | if (!convertedDecls)
|
---|
2247 | {
|
---|
2248 | d3d8_vertex_declaration_destroy(d3d8_declaration);
|
---|
2249 | return NULL;
|
---|
2250 | }
|
---|
2251 | device->decls = convertedDecls;
|
---|
2252 | device->declArraySize += grow;
|
---|
2253 | }
|
---|
2254 |
|
---|
2255 | memmove(convertedDecls + low + 1, convertedDecls + low,
|
---|
2256 | sizeof(*convertedDecls) * (device->numConvertedDecls - low));
|
---|
2257 | convertedDecls[low].declaration = d3d8_declaration;
|
---|
2258 | convertedDecls[low].fvf = fvf;
|
---|
2259 | ++device->numConvertedDecls;
|
---|
2260 |
|
---|
2261 | TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
|
---|
2262 |
|
---|
2263 | return d3d8_declaration;
|
---|
2264 | }
|
---|
2265 |
|
---|
2266 | static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
|
---|
2267 | {
|
---|
2268 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2269 | struct d3d8_vertex_shader *shader_impl;
|
---|
2270 |
|
---|
2271 | TRACE("iface %p, shader %#x.\n", iface, shader);
|
---|
2272 |
|
---|
2273 | if (VS_HIGHESTFIXEDFXF >= shader)
|
---|
2274 | {
|
---|
2275 | TRACE("Setting FVF, %#x\n", shader);
|
---|
2276 |
|
---|
2277 | wined3d_mutex_lock();
|
---|
2278 | wined3d_device_set_vertex_declaration(device->wined3d_device,
|
---|
2279 | d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
|
---|
2280 | wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
|
---|
2281 | wined3d_mutex_unlock();
|
---|
2282 |
|
---|
2283 | return D3D_OK;
|
---|
2284 | }
|
---|
2285 |
|
---|
2286 | TRACE("Setting shader\n");
|
---|
2287 |
|
---|
2288 | wined3d_mutex_lock();
|
---|
2289 | if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
|
---|
2290 | {
|
---|
2291 | WARN("Invalid handle (%#x) passed.\n", shader);
|
---|
2292 | wined3d_mutex_unlock();
|
---|
2293 |
|
---|
2294 | return D3DERR_INVALIDCALL;
|
---|
2295 | }
|
---|
2296 |
|
---|
2297 | wined3d_device_set_vertex_declaration(device->wined3d_device,
|
---|
2298 | shader_impl->vertex_declaration->wined3d_vertex_declaration);
|
---|
2299 | wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
|
---|
2300 | wined3d_mutex_unlock();
|
---|
2301 |
|
---|
2302 | return D3D_OK;
|
---|
2303 | }
|
---|
2304 |
|
---|
2305 | static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
|
---|
2306 | {
|
---|
2307 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2308 | struct wined3d_vertex_declaration *wined3d_declaration;
|
---|
2309 | struct d3d8_vertex_declaration *d3d8_declaration;
|
---|
2310 |
|
---|
2311 | TRACE("iface %p, shader %p.\n", iface, shader);
|
---|
2312 |
|
---|
2313 | wined3d_mutex_lock();
|
---|
2314 | if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
|
---|
2315 | {
|
---|
2316 | d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
|
---|
2317 | *shader = d3d8_declaration->shader_handle;
|
---|
2318 | }
|
---|
2319 | else
|
---|
2320 | {
|
---|
2321 | *shader = 0;
|
---|
2322 | }
|
---|
2323 | wined3d_mutex_unlock();
|
---|
2324 |
|
---|
2325 | TRACE("Returning %#x.\n", *shader);
|
---|
2326 |
|
---|
2327 | return D3D_OK;
|
---|
2328 | }
|
---|
2329 |
|
---|
2330 | static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
|
---|
2331 | {
|
---|
2332 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2333 | struct d3d8_vertex_shader *shader_impl;
|
---|
2334 |
|
---|
2335 | TRACE("iface %p, shader %#x.\n", iface, shader);
|
---|
2336 |
|
---|
2337 | wined3d_mutex_lock();
|
---|
2338 | if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
|
---|
2339 | {
|
---|
2340 | WARN("Invalid handle (%#x) passed.\n", shader);
|
---|
2341 | wined3d_mutex_unlock();
|
---|
2342 |
|
---|
2343 | return D3DERR_INVALIDCALL;
|
---|
2344 | }
|
---|
2345 |
|
---|
2346 | if (shader_impl->wined3d_shader
|
---|
2347 | && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
|
---|
2348 | IDirect3DDevice8_SetVertexShader(iface, 0);
|
---|
2349 |
|
---|
2350 | wined3d_mutex_unlock();
|
---|
2351 |
|
---|
2352 | d3d8_vertex_shader_destroy(shader_impl);
|
---|
2353 |
|
---|
2354 | return D3D_OK;
|
---|
2355 | }
|
---|
2356 |
|
---|
2357 | static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
|
---|
2358 | DWORD start_register, const void *data, DWORD count)
|
---|
2359 | {
|
---|
2360 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2361 | HRESULT hr;
|
---|
2362 |
|
---|
2363 | TRACE("iface %p, start_register %u, data %p, count %u.\n",
|
---|
2364 | iface, start_register, data, count);
|
---|
2365 |
|
---|
2366 | if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
|
---|
2367 | {
|
---|
2368 | WARN("Trying to access %u constants, but d3d8 only supports %u\n",
|
---|
2369 | start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
|
---|
2370 | return D3DERR_INVALIDCALL;
|
---|
2371 | }
|
---|
2372 |
|
---|
2373 | wined3d_mutex_lock();
|
---|
2374 | hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
|
---|
2375 | wined3d_mutex_unlock();
|
---|
2376 |
|
---|
2377 | return hr;
|
---|
2378 | }
|
---|
2379 |
|
---|
2380 | static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
|
---|
2381 | DWORD start_register, void *data, DWORD count)
|
---|
2382 | {
|
---|
2383 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2384 | HRESULT hr;
|
---|
2385 |
|
---|
2386 | TRACE("iface %p, start_register %u, data %p, count %u.\n",
|
---|
2387 | iface, start_register, data, count);
|
---|
2388 |
|
---|
2389 | if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
|
---|
2390 | {
|
---|
2391 | WARN("Trying to access %u constants, but d3d8 only supports %u\n",
|
---|
2392 | start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
|
---|
2393 | return D3DERR_INVALIDCALL;
|
---|
2394 | }
|
---|
2395 |
|
---|
2396 | wined3d_mutex_lock();
|
---|
2397 | hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
|
---|
2398 | wined3d_mutex_unlock();
|
---|
2399 |
|
---|
2400 | return hr;
|
---|
2401 | }
|
---|
2402 |
|
---|
2403 | static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
|
---|
2404 | DWORD shader, void *data, DWORD *data_size)
|
---|
2405 | {
|
---|
2406 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2407 | struct d3d8_vertex_declaration *declaration;
|
---|
2408 | struct d3d8_vertex_shader *shader_impl;
|
---|
2409 |
|
---|
2410 | TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
|
---|
2411 | iface, shader, data, data_size);
|
---|
2412 |
|
---|
2413 | wined3d_mutex_lock();
|
---|
2414 | shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
|
---|
2415 | wined3d_mutex_unlock();
|
---|
2416 |
|
---|
2417 | if (!shader_impl)
|
---|
2418 | {
|
---|
2419 | WARN("Invalid handle (%#x) passed.\n", shader);
|
---|
2420 | return D3DERR_INVALIDCALL;
|
---|
2421 | }
|
---|
2422 | declaration = shader_impl->vertex_declaration;
|
---|
2423 |
|
---|
2424 | if (!data)
|
---|
2425 | {
|
---|
2426 | *data_size = declaration->elements_size;
|
---|
2427 | return D3D_OK;
|
---|
2428 | }
|
---|
2429 |
|
---|
2430 | /* MSDN claims that if *data_size is smaller than the required size
|
---|
2431 | * we should write the required size and return D3DERR_MOREDATA.
|
---|
2432 | * That's not actually true. */
|
---|
2433 | if (*data_size < declaration->elements_size)
|
---|
2434 | return D3DERR_INVALIDCALL;
|
---|
2435 |
|
---|
2436 | memcpy(data, declaration->elements, declaration->elements_size);
|
---|
2437 |
|
---|
2438 | return D3D_OK;
|
---|
2439 | }
|
---|
2440 |
|
---|
2441 | static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
|
---|
2442 | DWORD shader, void *data, DWORD *data_size)
|
---|
2443 | {
|
---|
2444 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2445 | struct d3d8_vertex_shader *shader_impl = NULL;
|
---|
2446 | HRESULT hr;
|
---|
2447 |
|
---|
2448 | TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
|
---|
2449 | iface, shader, data, data_size);
|
---|
2450 |
|
---|
2451 | wined3d_mutex_lock();
|
---|
2452 | if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
|
---|
2453 | {
|
---|
2454 | WARN("Invalid handle (%#x) passed.\n", shader);
|
---|
2455 | wined3d_mutex_unlock();
|
---|
2456 |
|
---|
2457 | return D3DERR_INVALIDCALL;
|
---|
2458 | }
|
---|
2459 |
|
---|
2460 | if (!shader_impl->wined3d_shader)
|
---|
2461 | {
|
---|
2462 | wined3d_mutex_unlock();
|
---|
2463 | *data_size = 0;
|
---|
2464 | return D3D_OK;
|
---|
2465 | }
|
---|
2466 |
|
---|
2467 | hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
|
---|
2468 | wined3d_mutex_unlock();
|
---|
2469 |
|
---|
2470 | return hr;
|
---|
2471 | }
|
---|
2472 |
|
---|
2473 | static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
|
---|
2474 | IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
|
---|
2475 | {
|
---|
2476 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2477 | struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
|
---|
2478 |
|
---|
2479 | TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
|
---|
2480 |
|
---|
2481 | /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
|
---|
2482 | * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
|
---|
2483 | * vertex buffers can't be created to address them with an index that requires the 32nd bit
|
---|
2484 | * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
|
---|
2485 | * problem)
|
---|
2486 | */
|
---|
2487 | wined3d_mutex_lock();
|
---|
2488 | wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
|
---|
2489 | wined3d_device_set_index_buffer(device->wined3d_device,
|
---|
2490 | ib ? ib->wined3d_buffer : NULL,
|
---|
2491 | ib ? ib->format : WINED3DFMT_UNKNOWN);
|
---|
2492 | wined3d_mutex_unlock();
|
---|
2493 |
|
---|
2494 | return D3D_OK;
|
---|
2495 | }
|
---|
2496 |
|
---|
2497 | static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
|
---|
2498 | IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
|
---|
2499 | {
|
---|
2500 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2501 | enum wined3d_format_id wined3d_format;
|
---|
2502 | struct wined3d_buffer *wined3d_buffer;
|
---|
2503 | struct d3d8_indexbuffer *buffer_impl;
|
---|
2504 |
|
---|
2505 | TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
|
---|
2506 |
|
---|
2507 | if (!buffer)
|
---|
2508 | return D3DERR_INVALIDCALL;
|
---|
2509 |
|
---|
2510 | /* The case from UINT to INT is safe because d3d8 will never set negative values */
|
---|
2511 | wined3d_mutex_lock();
|
---|
2512 | *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
|
---|
2513 | if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
|
---|
2514 | {
|
---|
2515 | buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
|
---|
2516 | *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
|
---|
2517 | IDirect3DIndexBuffer8_AddRef(*buffer);
|
---|
2518 | }
|
---|
2519 | else
|
---|
2520 | {
|
---|
2521 | *buffer = NULL;
|
---|
2522 | }
|
---|
2523 | wined3d_mutex_unlock();
|
---|
2524 |
|
---|
2525 | return D3D_OK;
|
---|
2526 | }
|
---|
2527 |
|
---|
2528 | static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
|
---|
2529 | const DWORD *byte_code, DWORD *shader)
|
---|
2530 | {
|
---|
2531 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2532 | struct d3d8_pixel_shader *object;
|
---|
2533 | DWORD shader_handle;
|
---|
2534 | DWORD handle;
|
---|
2535 | HRESULT hr;
|
---|
2536 |
|
---|
2537 | TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
|
---|
2538 |
|
---|
2539 | if (!shader)
|
---|
2540 | return D3DERR_INVALIDCALL;
|
---|
2541 |
|
---|
2542 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2543 | if (!object)
|
---|
2544 | return E_OUTOFMEMORY;
|
---|
2545 |
|
---|
2546 | wined3d_mutex_lock();
|
---|
2547 | handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
|
---|
2548 | wined3d_mutex_unlock();
|
---|
2549 | if (handle == D3D8_INVALID_HANDLE)
|
---|
2550 | {
|
---|
2551 | ERR("Failed to allocate pixel shader handle.\n");
|
---|
2552 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2553 | return E_OUTOFMEMORY;
|
---|
2554 | }
|
---|
2555 |
|
---|
2556 | shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
|
---|
2557 |
|
---|
2558 | hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
|
---|
2559 | if (FAILED(hr))
|
---|
2560 | {
|
---|
2561 | WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
---|
2562 | wined3d_mutex_lock();
|
---|
2563 | d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
|
---|
2564 | wined3d_mutex_unlock();
|
---|
2565 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2566 | *shader = 0;
|
---|
2567 | return hr;
|
---|
2568 | }
|
---|
2569 |
|
---|
2570 | TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
|
---|
2571 | *shader = shader_handle;
|
---|
2572 |
|
---|
2573 | return D3D_OK;
|
---|
2574 | }
|
---|
2575 |
|
---|
2576 | static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
|
---|
2577 | {
|
---|
2578 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2579 | struct d3d8_pixel_shader *shader_impl;
|
---|
2580 |
|
---|
2581 | TRACE("iface %p, shader %#x.\n", iface, shader);
|
---|
2582 |
|
---|
2583 | wined3d_mutex_lock();
|
---|
2584 |
|
---|
2585 | if (!shader)
|
---|
2586 | {
|
---|
2587 | wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
|
---|
2588 | wined3d_mutex_unlock();
|
---|
2589 | return D3D_OK;
|
---|
2590 | }
|
---|
2591 |
|
---|
2592 | if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
|
---|
2593 | {
|
---|
2594 | WARN("Invalid handle (%#x) passed.\n", shader);
|
---|
2595 | wined3d_mutex_unlock();
|
---|
2596 | return D3DERR_INVALIDCALL;
|
---|
2597 | }
|
---|
2598 |
|
---|
2599 | TRACE("Setting shader %p.\n", shader_impl);
|
---|
2600 | wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
|
---|
2601 | wined3d_mutex_unlock();
|
---|
2602 |
|
---|
2603 | return D3D_OK;
|
---|
2604 | }
|
---|
2605 |
|
---|
2606 | static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
|
---|
2607 | {
|
---|
2608 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2609 | struct wined3d_shader *object;
|
---|
2610 |
|
---|
2611 | TRACE("iface %p, shader %p.\n", iface, shader);
|
---|
2612 |
|
---|
2613 | if (!shader)
|
---|
2614 | return D3DERR_INVALIDCALL;
|
---|
2615 |
|
---|
2616 | wined3d_mutex_lock();
|
---|
2617 | if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
|
---|
2618 | {
|
---|
2619 | struct d3d8_pixel_shader *d3d8_shader;
|
---|
2620 | d3d8_shader = wined3d_shader_get_parent(object);
|
---|
2621 | *shader = d3d8_shader->handle;
|
---|
2622 | }
|
---|
2623 | else
|
---|
2624 | {
|
---|
2625 | *shader = 0;
|
---|
2626 | }
|
---|
2627 | wined3d_mutex_unlock();
|
---|
2628 |
|
---|
2629 | TRACE("Returning %#x.\n", *shader);
|
---|
2630 |
|
---|
2631 | return D3D_OK;
|
---|
2632 | }
|
---|
2633 |
|
---|
2634 | static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
|
---|
2635 | {
|
---|
2636 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2637 | struct d3d8_pixel_shader *shader_impl;
|
---|
2638 |
|
---|
2639 | TRACE("iface %p, shader %#x.\n", iface, shader);
|
---|
2640 |
|
---|
2641 | wined3d_mutex_lock();
|
---|
2642 |
|
---|
2643 | if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
|
---|
2644 | {
|
---|
2645 | WARN("Invalid handle (%#x) passed.\n", shader);
|
---|
2646 | wined3d_mutex_unlock();
|
---|
2647 | return D3DERR_INVALIDCALL;
|
---|
2648 | }
|
---|
2649 |
|
---|
2650 | if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
|
---|
2651 | IDirect3DDevice8_SetPixelShader(iface, 0);
|
---|
2652 |
|
---|
2653 | wined3d_mutex_unlock();
|
---|
2654 |
|
---|
2655 | d3d8_pixel_shader_destroy(shader_impl);
|
---|
2656 |
|
---|
2657 | return D3D_OK;
|
---|
2658 | }
|
---|
2659 |
|
---|
2660 | static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
|
---|
2661 | DWORD start_register, const void *data, DWORD count)
|
---|
2662 | {
|
---|
2663 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2664 | HRESULT hr;
|
---|
2665 |
|
---|
2666 | TRACE("iface %p, start_register %u, data %p, count %u.\n",
|
---|
2667 | iface, start_register, data, count);
|
---|
2668 |
|
---|
2669 | wined3d_mutex_lock();
|
---|
2670 | hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
|
---|
2671 | wined3d_mutex_unlock();
|
---|
2672 |
|
---|
2673 | return hr;
|
---|
2674 | }
|
---|
2675 |
|
---|
2676 | static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
|
---|
2677 | DWORD start_register, void *data, DWORD count)
|
---|
2678 | {
|
---|
2679 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2680 | HRESULT hr;
|
---|
2681 |
|
---|
2682 | TRACE("iface %p, start_register %u, data %p, count %u.\n",
|
---|
2683 | iface, start_register, data, count);
|
---|
2684 |
|
---|
2685 | wined3d_mutex_lock();
|
---|
2686 | hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
|
---|
2687 | wined3d_mutex_unlock();
|
---|
2688 |
|
---|
2689 | return hr;
|
---|
2690 | }
|
---|
2691 |
|
---|
2692 | static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
|
---|
2693 | DWORD shader, void *data, DWORD *data_size)
|
---|
2694 | {
|
---|
2695 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2696 | struct d3d8_pixel_shader *shader_impl = NULL;
|
---|
2697 | HRESULT hr;
|
---|
2698 |
|
---|
2699 | TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
|
---|
2700 | iface, shader, data, data_size);
|
---|
2701 |
|
---|
2702 | wined3d_mutex_lock();
|
---|
2703 | if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
|
---|
2704 | {
|
---|
2705 | WARN("Invalid handle (%#x) passed.\n", shader);
|
---|
2706 | wined3d_mutex_unlock();
|
---|
2707 |
|
---|
2708 | return D3DERR_INVALIDCALL;
|
---|
2709 | }
|
---|
2710 |
|
---|
2711 | hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
|
---|
2712 | wined3d_mutex_unlock();
|
---|
2713 |
|
---|
2714 | return hr;
|
---|
2715 | }
|
---|
2716 |
|
---|
2717 | static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
|
---|
2718 | const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
|
---|
2719 | {
|
---|
2720 | FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
|
---|
2721 | iface, handle, segment_count, patch_info);
|
---|
2722 | return D3D_OK;
|
---|
2723 | }
|
---|
2724 |
|
---|
2725 | static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
|
---|
2726 | const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
|
---|
2727 | {
|
---|
2728 | FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
|
---|
2729 | iface, handle, segment_count, patch_info);
|
---|
2730 | return D3D_OK;
|
---|
2731 | }
|
---|
2732 |
|
---|
2733 | static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
|
---|
2734 | {
|
---|
2735 | FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
|
---|
2736 | return D3DERR_INVALIDCALL;
|
---|
2737 | }
|
---|
2738 |
|
---|
2739 | static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
|
---|
2740 | UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
|
---|
2741 | {
|
---|
2742 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2743 | struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
|
---|
2744 | HRESULT hr;
|
---|
2745 |
|
---|
2746 | TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
|
---|
2747 | iface, stream_idx, buffer, stride);
|
---|
2748 |
|
---|
2749 | wined3d_mutex_lock();
|
---|
2750 | hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
|
---|
2751 | buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
|
---|
2752 | wined3d_mutex_unlock();
|
---|
2753 |
|
---|
2754 | return hr;
|
---|
2755 | }
|
---|
2756 |
|
---|
2757 | static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
|
---|
2758 | UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
|
---|
2759 | {
|
---|
2760 | struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
---|
2761 | struct d3d8_vertexbuffer *buffer_impl;
|
---|
2762 | struct wined3d_buffer *wined3d_buffer = NULL;
|
---|
2763 | HRESULT hr;
|
---|
2764 |
|
---|
2765 | TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
|
---|
2766 | iface, stream_idx, buffer, stride);
|
---|
2767 |
|
---|
2768 | if (!buffer)
|
---|
2769 | return D3DERR_INVALIDCALL;
|
---|
2770 |
|
---|
2771 | wined3d_mutex_lock();
|
---|
2772 | hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
|
---|
2773 | if (SUCCEEDED(hr) && wined3d_buffer)
|
---|
2774 | {
|
---|
2775 | buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
|
---|
2776 | *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
|
---|
2777 | IDirect3DVertexBuffer8_AddRef(*buffer);
|
---|
2778 | wined3d_buffer_decref(wined3d_buffer);
|
---|
2779 | }
|
---|
2780 | else
|
---|
2781 | {
|
---|
2782 | if (FAILED(hr))
|
---|
2783 | ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
|
---|
2784 | *buffer = NULL;
|
---|
2785 | }
|
---|
2786 | wined3d_mutex_unlock();
|
---|
2787 |
|
---|
2788 | return hr;
|
---|
2789 | }
|
---|
2790 |
|
---|
2791 | static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
|
---|
2792 | {
|
---|
2793 | d3d8_device_QueryInterface,
|
---|
2794 | d3d8_device_AddRef,
|
---|
2795 | d3d8_device_Release,
|
---|
2796 | d3d8_device_TestCooperativeLevel,
|
---|
2797 | d3d8_device_GetAvailableTextureMem,
|
---|
2798 | d3d8_device_ResourceManagerDiscardBytes,
|
---|
2799 | d3d8_device_GetDirect3D,
|
---|
2800 | d3d8_device_GetDeviceCaps,
|
---|
2801 | d3d8_device_GetDisplayMode,
|
---|
2802 | d3d8_device_GetCreationParameters,
|
---|
2803 | d3d8_device_SetCursorProperties,
|
---|
2804 | d3d8_device_SetCursorPosition,
|
---|
2805 | d3d8_device_ShowCursor,
|
---|
2806 | d3d8_device_CreateAdditionalSwapChain,
|
---|
2807 | d3d8_device_Reset,
|
---|
2808 | d3d8_device_Present,
|
---|
2809 | d3d8_device_GetBackBuffer,
|
---|
2810 | d3d8_device_GetRasterStatus,
|
---|
2811 | d3d8_device_SetGammaRamp,
|
---|
2812 | d3d8_device_GetGammaRamp,
|
---|
2813 | d3d8_device_CreateTexture,
|
---|
2814 | d3d8_device_CreateVolumeTexture,
|
---|
2815 | d3d8_device_CreateCubeTexture,
|
---|
2816 | d3d8_device_CreateVertexBuffer,
|
---|
2817 | d3d8_device_CreateIndexBuffer,
|
---|
2818 | d3d8_device_CreateRenderTarget,
|
---|
2819 | d3d8_device_CreateDepthStencilSurface,
|
---|
2820 | d3d8_device_CreateImageSurface,
|
---|
2821 | d3d8_device_CopyRects,
|
---|
2822 | d3d8_device_UpdateTexture,
|
---|
2823 | d3d8_device_GetFrontBuffer,
|
---|
2824 | d3d8_device_SetRenderTarget,
|
---|
2825 | d3d8_device_GetRenderTarget,
|
---|
2826 | d3d8_device_GetDepthStencilSurface,
|
---|
2827 | d3d8_device_BeginScene,
|
---|
2828 | d3d8_device_EndScene,
|
---|
2829 | d3d8_device_Clear,
|
---|
2830 | d3d8_device_SetTransform,
|
---|
2831 | d3d8_device_GetTransform,
|
---|
2832 | d3d8_device_MultiplyTransform,
|
---|
2833 | d3d8_device_SetViewport,
|
---|
2834 | d3d8_device_GetViewport,
|
---|
2835 | d3d8_device_SetMaterial,
|
---|
2836 | d3d8_device_GetMaterial,
|
---|
2837 | d3d8_device_SetLight,
|
---|
2838 | d3d8_device_GetLight,
|
---|
2839 | d3d8_device_LightEnable,
|
---|
2840 | d3d8_device_GetLightEnable,
|
---|
2841 | d3d8_device_SetClipPlane,
|
---|
2842 | d3d8_device_GetClipPlane,
|
---|
2843 | d3d8_device_SetRenderState,
|
---|
2844 | d3d8_device_GetRenderState,
|
---|
2845 | d3d8_device_BeginStateBlock,
|
---|
2846 | d3d8_device_EndStateBlock,
|
---|
2847 | d3d8_device_ApplyStateBlock,
|
---|
2848 | d3d8_device_CaptureStateBlock,
|
---|
2849 | d3d8_device_DeleteStateBlock,
|
---|
2850 | d3d8_device_CreateStateBlock,
|
---|
2851 | d3d8_device_SetClipStatus,
|
---|
2852 | d3d8_device_GetClipStatus,
|
---|
2853 | d3d8_device_GetTexture,
|
---|
2854 | d3d8_device_SetTexture,
|
---|
2855 | d3d8_device_GetTextureStageState,
|
---|
2856 | d3d8_device_SetTextureStageState,
|
---|
2857 | d3d8_device_ValidateDevice,
|
---|
2858 | d3d8_device_GetInfo,
|
---|
2859 | d3d8_device_SetPaletteEntries,
|
---|
2860 | d3d8_device_GetPaletteEntries,
|
---|
2861 | d3d8_device_SetCurrentTexturePalette,
|
---|
2862 | d3d8_device_GetCurrentTexturePalette,
|
---|
2863 | d3d8_device_DrawPrimitive,
|
---|
2864 | d3d8_device_DrawIndexedPrimitive,
|
---|
2865 | d3d8_device_DrawPrimitiveUP,
|
---|
2866 | d3d8_device_DrawIndexedPrimitiveUP,
|
---|
2867 | d3d8_device_ProcessVertices,
|
---|
2868 | d3d8_device_CreateVertexShader,
|
---|
2869 | d3d8_device_SetVertexShader,
|
---|
2870 | d3d8_device_GetVertexShader,
|
---|
2871 | d3d8_device_DeleteVertexShader,
|
---|
2872 | d3d8_device_SetVertexShaderConstant,
|
---|
2873 | d3d8_device_GetVertexShaderConstant,
|
---|
2874 | d3d8_device_GetVertexShaderDeclaration,
|
---|
2875 | d3d8_device_GetVertexShaderFunction,
|
---|
2876 | d3d8_device_SetStreamSource,
|
---|
2877 | d3d8_device_GetStreamSource,
|
---|
2878 | d3d8_device_SetIndices,
|
---|
2879 | d3d8_device_GetIndices,
|
---|
2880 | d3d8_device_CreatePixelShader,
|
---|
2881 | d3d8_device_SetPixelShader,
|
---|
2882 | d3d8_device_GetPixelShader,
|
---|
2883 | d3d8_device_DeletePixelShader,
|
---|
2884 | d3d8_device_SetPixelShaderConstant,
|
---|
2885 | d3d8_device_GetPixelShaderConstant,
|
---|
2886 | d3d8_device_GetPixelShaderFunction,
|
---|
2887 | d3d8_device_DrawRectPatch,
|
---|
2888 | d3d8_device_DrawTriPatch,
|
---|
2889 | d3d8_device_DeletePatch,
|
---|
2890 | };
|
---|
2891 |
|
---|
2892 | static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
|
---|
2893 | {
|
---|
2894 | return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
|
---|
2895 | }
|
---|
2896 |
|
---|
2897 | static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
|
---|
2898 | struct wined3d_device *device)
|
---|
2899 | {
|
---|
2900 | TRACE("device_parent %p, device %p\n", device_parent, device);
|
---|
2901 | }
|
---|
2902 |
|
---|
2903 | static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
|
---|
2904 | {
|
---|
2905 | TRACE("device_parent %p.\n", device_parent);
|
---|
2906 | }
|
---|
2907 |
|
---|
2908 | static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
|
---|
2909 | void *container_parent, const struct wined3d_resource_desc *desc, UINT sub_resource_idx,
|
---|
2910 | DWORD flags, struct wined3d_surface **surface)
|
---|
2911 | {
|
---|
2912 | struct d3d8_device *device = device_from_device_parent(device_parent);
|
---|
2913 | struct d3d8_surface *d3d_surface;
|
---|
2914 | HRESULT hr;
|
---|
2915 |
|
---|
2916 | TRACE("device_parent %p, container_parent %p, desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
|
---|
2917 | device_parent, container_parent, desc, sub_resource_idx, flags, surface);
|
---|
2918 |
|
---|
2919 | if (FAILED(hr = d3d8_device_create_surface(device, desc->width, desc->height,
|
---|
2920 | d3dformat_from_wined3dformat(desc->format), flags, (IDirect3DSurface8 **)&d3d_surface,
|
---|
2921 | desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality)))
|
---|
2922 | {
|
---|
2923 | WARN("Failed to create surface, hr %#x.\n", hr);
|
---|
2924 | return hr;
|
---|
2925 | }
|
---|
2926 |
|
---|
2927 | *surface = d3d_surface->wined3d_surface;
|
---|
2928 | wined3d_surface_incref(*surface);
|
---|
2929 |
|
---|
2930 | d3d_surface->container = container_parent;
|
---|
2931 | IDirect3DDevice8_Release(d3d_surface->parent_device);
|
---|
2932 | d3d_surface->parent_device = NULL;
|
---|
2933 |
|
---|
2934 | IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
|
---|
2935 | d3d_surface->forwardReference = container_parent;
|
---|
2936 |
|
---|
2937 | return hr;
|
---|
2938 | }
|
---|
2939 |
|
---|
2940 | static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
|
---|
2941 | void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
|
---|
2942 | {
|
---|
2943 | struct d3d8_device *device = device_from_device_parent(device_parent);
|
---|
2944 | struct wined3d_resource_desc texture_desc;
|
---|
2945 | struct d3d8_surface *d3d_surface;
|
---|
2946 | struct wined3d_texture *texture;
|
---|
2947 | HRESULT hr;
|
---|
2948 |
|
---|
2949 | TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
|
---|
2950 | device_parent, container_parent, desc, surface);
|
---|
2951 |
|
---|
2952 | texture_desc = *desc;
|
---|
2953 | texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
|
---|
2954 | if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1,
|
---|
2955 | WINED3D_SURFACE_MAPPABLE, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, &texture)))
|
---|
2956 | {
|
---|
2957 | WARN("Failed to create texture, hr %#x.\n", hr);
|
---|
2958 | return hr;
|
---|
2959 | }
|
---|
2960 |
|
---|
2961 | *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
|
---|
2962 | wined3d_surface_incref(*surface);
|
---|
2963 | wined3d_texture_decref(texture);
|
---|
2964 |
|
---|
2965 | d3d_surface = wined3d_surface_get_parent(*surface);
|
---|
2966 | d3d_surface->forwardReference = NULL;
|
---|
2967 | d3d_surface->parent_device = &device->IDirect3DDevice8_iface;
|
---|
2968 |
|
---|
2969 | return hr;
|
---|
2970 | }
|
---|
2971 |
|
---|
2972 | static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
|
---|
2973 | void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
|
---|
2974 | enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
|
---|
2975 | {
|
---|
2976 | struct d3d8_device *device = device_from_device_parent(device_parent);
|
---|
2977 | struct d3d8_volume *object;
|
---|
2978 | HRESULT hr;
|
---|
2979 |
|
---|
2980 | TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
|
---|
2981 | "format %#x, pool %#x, usage %#x, volume %p.\n",
|
---|
2982 | device_parent, container_parent, width, height, depth,
|
---|
2983 | format, pool, usage, volume);
|
---|
2984 |
|
---|
2985 | /* Allocate the storage for the device */
|
---|
2986 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2987 | if (!object)
|
---|
2988 | {
|
---|
2989 | FIXME("Allocation of memory failed\n");
|
---|
2990 | *volume = NULL;
|
---|
2991 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
2992 | }
|
---|
2993 |
|
---|
2994 | hr = volume_init(object, device, width, height, depth, usage, format, pool);
|
---|
2995 | if (FAILED(hr))
|
---|
2996 | {
|
---|
2997 | WARN("Failed to initialize volume, hr %#x.\n", hr);
|
---|
2998 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2999 | return hr;
|
---|
3000 | }
|
---|
3001 |
|
---|
3002 | *volume = object->wined3d_volume;
|
---|
3003 | wined3d_volume_incref(*volume);
|
---|
3004 | IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
|
---|
3005 |
|
---|
3006 | object->container = container_parent;
|
---|
3007 | object->forwardReference = container_parent;
|
---|
3008 |
|
---|
3009 | TRACE("Created volume %p.\n", object);
|
---|
3010 |
|
---|
3011 | return hr;
|
---|
3012 | }
|
---|
3013 |
|
---|
3014 | static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
|
---|
3015 | struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
|
---|
3016 | {
|
---|
3017 | struct d3d8_device *device = device_from_device_parent(device_parent);
|
---|
3018 | struct d3d8_swapchain *d3d_swapchain;
|
---|
3019 | HRESULT hr;
|
---|
3020 |
|
---|
3021 | TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
|
---|
3022 |
|
---|
3023 | if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
|
---|
3024 | {
|
---|
3025 | WARN("Failed to create swapchain, hr %#x.\n", hr);
|
---|
3026 | *swapchain = NULL;
|
---|
3027 | return hr;
|
---|
3028 | }
|
---|
3029 |
|
---|
3030 | *swapchain = d3d_swapchain->wined3d_swapchain;
|
---|
3031 | wined3d_swapchain_incref(*swapchain);
|
---|
3032 | IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
|
---|
3033 |
|
---|
3034 | return hr;
|
---|
3035 | }
|
---|
3036 |
|
---|
3037 | static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
|
---|
3038 | {
|
---|
3039 | device_parent_wined3d_device_created,
|
---|
3040 | device_parent_mode_changed,
|
---|
3041 | device_parent_create_swapchain_surface,
|
---|
3042 | device_parent_create_texture_surface,
|
---|
3043 | device_parent_create_volume,
|
---|
3044 | device_parent_create_swapchain,
|
---|
3045 | };
|
---|
3046 |
|
---|
3047 | static void setup_fpu(void)
|
---|
3048 | {
|
---|
3049 | #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
|
---|
3050 | WORD cw;
|
---|
3051 | __asm__ volatile ("fnstcw %0" : "=m" (cw));
|
---|
3052 | cw = (cw & ~0xf3f) | 0x3f;
|
---|
3053 | __asm__ volatile ("fldcw %0" : : "m" (cw));
|
---|
3054 | #elif defined(__i386__) && defined(_MSC_VER)
|
---|
3055 | WORD cw;
|
---|
3056 | __asm fnstcw cw;
|
---|
3057 | cw = (cw & ~0xf3f) | 0x3f;
|
---|
3058 | __asm fldcw cw;
|
---|
3059 | #elif defined(RT_ARCH_AMD64)
|
---|
3060 | unsigned int currentControl = 0;
|
---|
3061 | _controlfp_s(¤tControl, 0x3f, 0xf3f);
|
---|
3062 | #else
|
---|
3063 | FIXME("FPU setup not implemented for this platform.\n");
|
---|
3064 | #endif
|
---|
3065 | }
|
---|
3066 |
|
---|
3067 | HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
|
---|
3068 | D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
|
---|
3069 | {
|
---|
3070 | struct wined3d_swapchain_desc swapchain_desc;
|
---|
3071 | HRESULT hr;
|
---|
3072 |
|
---|
3073 | device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
|
---|
3074 | device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
|
---|
3075 | device->ref = 1;
|
---|
3076 | device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
3077 | D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
|
---|
3078 | if (!device->handle_table.entries)
|
---|
3079 | {
|
---|
3080 | ERR("Failed to allocate handle table memory.\n");
|
---|
3081 | return E_OUTOFMEMORY;
|
---|
3082 | }
|
---|
3083 | device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
|
---|
3084 |
|
---|
3085 | if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
|
---|
3086 |
|
---|
3087 | wined3d_mutex_lock();
|
---|
3088 | hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
|
---|
3089 | &device->device_parent, &device->wined3d_device);
|
---|
3090 | if (FAILED(hr))
|
---|
3091 | {
|
---|
3092 | WARN("Failed to create wined3d device, hr %#x.\n", hr);
|
---|
3093 | wined3d_mutex_unlock();
|
---|
3094 | HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
|
---|
3095 | return hr;
|
---|
3096 | }
|
---|
3097 |
|
---|
3098 | if (!parameters->Windowed)
|
---|
3099 | {
|
---|
3100 | HWND device_window = parameters->hDeviceWindow;
|
---|
3101 |
|
---|
3102 | if (!focus_window)
|
---|
3103 | focus_window = device_window;
|
---|
3104 | if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
|
---|
3105 | {
|
---|
3106 | ERR("Failed to acquire focus window, hr %#x.\n", hr);
|
---|
3107 | wined3d_device_decref(device->wined3d_device);
|
---|
3108 | wined3d_mutex_unlock();
|
---|
3109 | HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
|
---|
3110 | return hr;
|
---|
3111 | }
|
---|
3112 |
|
---|
3113 | if (!device_window)
|
---|
3114 | device_window = focus_window;
|
---|
3115 | wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
|
---|
3116 | parameters->BackBufferWidth,
|
---|
3117 | parameters->BackBufferHeight);
|
---|
3118 | }
|
---|
3119 |
|
---|
3120 | if (flags & D3DCREATE_MULTITHREADED)
|
---|
3121 | wined3d_device_set_multithreaded(device->wined3d_device);
|
---|
3122 |
|
---|
3123 | wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters);
|
---|
3124 |
|
---|
3125 | hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
|
---|
3126 | if (FAILED(hr))
|
---|
3127 | {
|
---|
3128 | WARN("Failed to initialize 3D, hr %#x.\n", hr);
|
---|
3129 | wined3d_device_release_focus_window(device->wined3d_device);
|
---|
3130 | wined3d_device_decref(device->wined3d_device);
|
---|
3131 | wined3d_mutex_unlock();
|
---|
3132 | HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
|
---|
3133 | return hr;
|
---|
3134 | }
|
---|
3135 |
|
---|
3136 | wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
|
---|
3137 | wined3d_mutex_unlock();
|
---|
3138 |
|
---|
3139 | present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
|
---|
3140 |
|
---|
3141 | device->declArraySize = 16;
|
---|
3142 | device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
|
---|
3143 | if (!device->decls)
|
---|
3144 | {
|
---|
3145 | ERR("Failed to allocate FVF vertex declaration map memory.\n");
|
---|
3146 | hr = E_OUTOFMEMORY;
|
---|
3147 | goto err;
|
---|
3148 | }
|
---|
3149 |
|
---|
3150 | device->d3d_parent = &parent->IDirect3D8_iface;
|
---|
3151 | IDirect3D8_AddRef(device->d3d_parent);
|
---|
3152 |
|
---|
3153 | return D3D_OK;
|
---|
3154 |
|
---|
3155 | err:
|
---|
3156 | wined3d_mutex_lock();
|
---|
3157 | wined3d_device_uninit_3d(device->wined3d_device);
|
---|
3158 | wined3d_device_release_focus_window(device->wined3d_device);
|
---|
3159 | wined3d_device_decref(device->wined3d_device);
|
---|
3160 | wined3d_mutex_unlock();
|
---|
3161 | HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
|
---|
3162 | return hr;
|
---|
3163 | }
|
---|