1 | /*
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2 | * IDirect3D8 implementation
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3 | *
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4 | * Copyright 2002-2004 Jason Edmeades
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5 | * Copyright 2003-2004 Raphael Junqueira
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6 | * Copyright 2004 Christian Costa
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Lesser General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2.1 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Lesser General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public
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19 | * License along with this library; if not, write to the Free Software
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20 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 | */
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22 |
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23 | /*
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24 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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25 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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26 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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27 | * a choice of LGPL license versions is made available with the language indicating
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28 | * that LGPLv2 or any later version may be used, or where a choice of which version
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29 | * of the LGPL is applied is otherwise unspecified.
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30 | */
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31 |
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32 | #include "config.h"
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33 |
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34 | #include <stdarg.h>
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35 |
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36 | #define NONAMELESSUNION
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37 | #define NONAMELESSSTRUCT
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38 | #include "windef.h"
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39 | #include "winbase.h"
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40 | #include "wingdi.h"
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41 | #include "winuser.h"
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42 | #include "wine/debug.h"
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43 | #include "wine/unicode.h"
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44 |
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45 | #include "d3d8_private.h"
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46 |
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47 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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48 |
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49 | static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface)
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50 | {
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51 | return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface);
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52 | }
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53 |
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54 | static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out)
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55 | {
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56 | TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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57 |
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58 | if (IsEqualGUID(riid, &IID_IDirect3D8)
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59 | || IsEqualGUID(riid, &IID_IUnknown))
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60 | {
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61 | IDirect3D8_AddRef(iface);
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62 | *out = iface;
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63 | return S_OK;
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64 | }
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65 |
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66 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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67 |
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68 | *out = NULL;
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69 | return E_NOINTERFACE;
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70 | }
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71 |
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72 | static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface)
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73 | {
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74 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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75 | ULONG refcount = InterlockedIncrement(&d3d8->refcount);
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76 |
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77 | TRACE("%p increasing refcount to %u.\n", iface, refcount);
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78 |
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79 | return refcount;
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80 | }
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81 |
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82 | static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
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83 | {
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84 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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85 | ULONG refcount = InterlockedDecrement(&d3d8->refcount);
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86 |
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87 | TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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88 |
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89 | if (!refcount)
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90 | {
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91 | wined3d_mutex_lock();
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92 | wined3d_decref(d3d8->wined3d);
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93 | wined3d_mutex_unlock();
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94 |
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95 | HeapFree(GetProcessHeap(), 0, d3d8);
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96 | }
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97 |
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98 | return refcount;
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99 | }
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100 |
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101 | static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function)
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102 | {
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103 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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104 | HRESULT hr;
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105 |
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106 | TRACE("iface %p, init_function %p.\n", iface, init_function);
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107 |
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108 | wined3d_mutex_lock();
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109 | hr = wined3d_register_software_device(d3d8->wined3d, init_function);
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110 | wined3d_mutex_unlock();
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111 |
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112 | return hr;
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113 | }
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114 |
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115 | static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
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116 | {
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117 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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118 | HRESULT hr;
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119 |
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120 | TRACE("iface %p.\n", iface);
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121 |
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122 | wined3d_mutex_lock();
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123 | hr = wined3d_get_adapter_count(d3d8->wined3d);
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124 | wined3d_mutex_unlock();
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125 |
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126 | return hr;
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127 | }
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128 |
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129 | static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
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130 | DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
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131 | {
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132 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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133 | struct wined3d_adapter_identifier adapter_id;
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134 | HRESULT hr;
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135 |
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136 | TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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137 | iface, adapter, flags, identifier);
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138 |
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139 | adapter_id.driver = identifier->Driver;
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140 | adapter_id.driver_size = sizeof(identifier->Driver);
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141 | adapter_id.description = identifier->Description;
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142 | adapter_id.description_size = sizeof(identifier->Description);
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143 | adapter_id.device_name = NULL; /* d3d9 only */
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144 | adapter_id.device_name_size = 0; /* d3d9 only */
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145 |
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146 | wined3d_mutex_lock();
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147 | hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id);
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148 | wined3d_mutex_unlock();
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149 |
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150 | identifier->DriverVersion = adapter_id.driver_version;
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151 | identifier->VendorId = adapter_id.vendor_id;
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152 | identifier->DeviceId = adapter_id.device_id;
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153 | identifier->SubSysId = adapter_id.subsystem_id;
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154 | identifier->Revision = adapter_id.revision;
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155 | memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
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156 | identifier->WHQLLevel = adapter_id.whql_level;
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157 |
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158 | return hr;
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159 | }
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160 |
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161 | static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter)
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162 | {
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163 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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164 | HRESULT hr;
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165 |
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166 | TRACE("iface %p, adapter %u.\n", iface, adapter);
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167 |
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168 | wined3d_mutex_lock();
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169 | hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter,
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170 | WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN);
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171 | wined3d_mutex_unlock();
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172 |
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173 | return hr;
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174 | }
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175 |
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176 | static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
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177 | {
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178 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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179 | struct wined3d_display_mode wined3d_mode;
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180 | HRESULT hr;
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181 |
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182 | TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
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183 | iface, adapter, mode_idx, mode);
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184 |
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185 | wined3d_mutex_lock();
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186 | hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN,
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187 | WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
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188 | wined3d_mutex_unlock();
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189 |
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190 | if (SUCCEEDED(hr))
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191 | {
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192 | mode->Width = wined3d_mode.width;
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193 | mode->Height = wined3d_mode.height;
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194 | mode->RefreshRate = wined3d_mode.refresh_rate;
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195 | mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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196 | }
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197 |
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198 | return hr;
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199 | }
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200 |
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201 | static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
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202 | {
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203 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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204 | struct wined3d_display_mode wined3d_mode;
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205 | HRESULT hr;
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206 |
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207 | TRACE("iface %p, adapter %u, mode %p.\n",
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208 | iface, adapter, mode);
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209 |
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210 | wined3d_mutex_lock();
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211 | hr = wined3d_get_adapter_display_mode(d3d8->wined3d, adapter, &wined3d_mode, NULL);
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212 | wined3d_mutex_unlock();
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213 |
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214 | if (SUCCEEDED(hr))
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215 | {
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216 | mode->Width = wined3d_mode.width;
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217 | mode->Height = wined3d_mode.height;
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218 | mode->RefreshRate = wined3d_mode.refresh_rate;
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219 | mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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220 | }
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221 |
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222 | return hr;
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223 | }
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224 |
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225 | static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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226 | D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
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227 | {
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228 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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229 | HRESULT hr;
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230 |
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231 | TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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232 | iface, adapter, device_type, display_format, backbuffer_format, windowed);
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233 |
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234 | wined3d_mutex_lock();
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235 | hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
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236 | wined3dformat_from_d3dformat(backbuffer_format), windowed);
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237 | wined3d_mutex_unlock();
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238 |
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239 | return hr;
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240 | }
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241 |
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242 | static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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243 | D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
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244 | {
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245 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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246 | enum wined3d_resource_type wined3d_rtype;
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247 | HRESULT hr;
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248 |
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249 | TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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250 | iface, adapter, device_type, adapter_format, usage, resource_type, format);
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251 |
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252 | switch (resource_type)
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253 | {
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254 | case D3DRTYPE_VERTEXBUFFER:
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255 | case D3DRTYPE_INDEXBUFFER:
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256 | wined3d_rtype = WINED3D_RTYPE_BUFFER;
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257 | break;
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258 |
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259 | default:
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260 | wined3d_rtype = resource_type;
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261 | break;
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262 | }
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263 |
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264 | wined3d_mutex_lock();
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265 | hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
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266 | usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
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267 | wined3d_mutex_unlock();
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268 |
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269 | return hr;
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270 | }
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271 |
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272 | static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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273 | D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
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274 | {
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275 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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276 | HRESULT hr;
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277 |
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278 | TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
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279 | iface, adapter, device_type, format, windowed, multisample_type);
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280 |
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281 | wined3d_mutex_lock();
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282 | hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type,
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283 | wined3dformat_from_d3dformat(format), windowed,
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284 | (enum wined3d_multisample_type)multisample_type, NULL);
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285 | wined3d_mutex_unlock();
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286 |
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287 | return hr;
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288 | }
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289 |
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290 | static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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291 | D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
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292 | {
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293 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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294 | HRESULT hr;
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295 |
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296 | TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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297 | iface, adapter, device_type, adapter_format, rt_format, ds_format);
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298 |
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299 | wined3d_mutex_lock();
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300 | hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type,
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301 | wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
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302 | wined3dformat_from_d3dformat(ds_format));
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303 | wined3d_mutex_unlock();
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304 |
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305 | return hr;
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306 | }
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307 |
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308 | void fixup_caps(WINED3DCAPS *caps)
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309 | {
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310 | /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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311 | if (caps->PixelShaderVersion)
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312 | caps->PixelShaderVersion = D3DPS_VERSION(1,4);
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313 | else
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314 | caps->PixelShaderVersion = D3DPS_VERSION(0,0);
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315 | if (caps->VertexShaderVersion)
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316 | caps->VertexShaderVersion = D3DVS_VERSION(1,1);
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317 | else
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318 | caps->VertexShaderVersion = D3DVS_VERSION(0,0);
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319 | caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
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320 |
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321 | caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
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322 | }
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323 |
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324 | static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
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325 | {
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326 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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327 | WINED3DCAPS *wined3d_caps;
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328 | HRESULT hr;
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329 |
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330 | TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
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331 |
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332 | if (!caps)
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333 | return D3DERR_INVALIDCALL;
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334 |
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335 | if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
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336 | return D3DERR_INVALIDCALL;
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337 |
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338 | wined3d_mutex_lock();
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339 | hr = wined3d_get_device_caps(d3d8->wined3d, adapter, device_type, wined3d_caps);
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340 | wined3d_mutex_unlock();
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341 |
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342 | fixup_caps(wined3d_caps);
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343 | WINECAPSTOD3D8CAPS(caps, wined3d_caps)
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344 | HeapFree(GetProcessHeap(), 0, wined3d_caps);
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345 |
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346 | return hr;
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347 | }
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348 |
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349 | static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
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350 | {
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351 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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352 | HMONITOR ret;
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353 |
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354 | TRACE("iface %p, adapter %u.\n", iface, adapter);
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355 |
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356 | wined3d_mutex_lock();
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357 | ret = wined3d_get_adapter_monitor(d3d8->wined3d, adapter);
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358 | wined3d_mutex_unlock();
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359 |
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360 | return ret;
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361 | }
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362 |
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363 | static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter,
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364 | D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
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365 | IDirect3DDevice8 **device)
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366 | {
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367 | struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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368 | struct d3d8_device *object;
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369 | HRESULT hr;
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370 |
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371 | TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
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372 | iface, adapter, device_type, focus_window, flags, parameters, device);
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373 |
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374 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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375 | if (!object)
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376 | return E_OUTOFMEMORY;
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377 |
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378 | hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters);
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379 | if (FAILED(hr))
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380 | {
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381 | WARN("Failed to initialize device, hr %#x.\n", hr);
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382 | HeapFree(GetProcessHeap(), 0, object);
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383 | return hr;
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384 | }
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385 |
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386 | TRACE("Created device %p.\n", object);
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387 | *device = &object->IDirect3DDevice8_iface;
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388 |
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389 | return D3D_OK;
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390 | }
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391 |
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392 | static const struct IDirect3D8Vtbl d3d8_vtbl =
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393 | {
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394 | /* IUnknown */
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395 | d3d8_QueryInterface,
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396 | d3d8_AddRef,
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397 | d3d8_Release,
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398 | /* IDirect3D8 */
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399 | d3d8_RegisterSoftwareDevice,
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400 | d3d8_GetAdapterCount,
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401 | d3d8_GetAdapterIdentifier,
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402 | d3d8_GetAdapterModeCount,
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403 | d3d8_EnumAdapterModes,
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404 | d3d8_GetAdapterDisplayMode,
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405 | d3d8_CheckDeviceType,
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406 | d3d8_CheckDeviceFormat,
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407 | d3d8_CheckDeviceMultiSampleType,
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408 | d3d8_CheckDepthStencilMatch,
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409 | d3d8_GetDeviceCaps,
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410 | d3d8_GetAdapterMonitor,
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411 | d3d8_CreateDevice,
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412 | };
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413 |
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414 | BOOL d3d8_init(struct d3d8 *d3d8)
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415 | {
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416 | DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING;
|
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417 |
|
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418 | d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
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419 | d3d8->refcount = 1;
|
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420 |
|
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421 | wined3d_mutex_lock();
|
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422 | d3d8->wined3d = wined3d_create(8, flags);
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423 | wined3d_mutex_unlock();
|
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424 | if (!d3d8->wined3d)
|
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425 | return FALSE;
|
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426 |
|
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427 | return TRUE;
|
---|
428 | }
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