1 | /*
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2 | * Copyright 2005 Oliver Stieber
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | #include "config.h"
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20 | #include "d3d8_private.h"
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21 |
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22 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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23 |
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24 | static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
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25 | {
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26 | return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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27 | }
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28 |
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29 | static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
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30 | {
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31 | return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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32 | }
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33 |
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34 | static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
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35 | {
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36 | return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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37 | }
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38 |
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39 | static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
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40 | {
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41 | TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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42 |
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43 | if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
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44 | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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45 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
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46 | || IsEqualGUID(riid, &IID_IUnknown))
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47 | {
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48 | IDirect3DTexture8_AddRef(iface);
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49 | *out = iface;
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50 | return S_OK;
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51 | }
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52 |
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53 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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54 |
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55 | *out = NULL;
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56 | return E_NOINTERFACE;
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57 | }
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58 |
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59 | static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
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60 | {
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61 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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62 | ULONG ref = InterlockedIncrement(&texture->refcount);
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63 |
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64 | TRACE("%p increasing refcount to %u.\n", iface, ref);
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65 |
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66 | if (ref == 1)
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67 | {
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68 | IDirect3DDevice8_AddRef(texture->parent_device);
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69 | wined3d_mutex_lock();
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70 | wined3d_texture_incref(texture->wined3d_texture);
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71 | wined3d_mutex_unlock();
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72 | }
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73 |
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74 | return ref;
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75 | }
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76 |
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77 | static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
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78 | {
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79 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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80 | ULONG ref = InterlockedDecrement(&texture->refcount);
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81 |
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82 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
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83 |
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84 | if (!ref)
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85 | {
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86 | IDirect3DDevice8 *parent_device = texture->parent_device;
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87 |
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88 | wined3d_mutex_lock();
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89 | wined3d_texture_decref(texture->wined3d_texture);
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90 | wined3d_mutex_unlock();
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91 |
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92 | /* Release the device last, as it may cause the device to be destroyed. */
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93 | IDirect3DDevice8_Release(parent_device);
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94 | }
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95 | return ref;
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96 | }
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97 |
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98 | static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
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99 | {
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100 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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101 |
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102 | TRACE("iface %p, device %p.\n", iface, device);
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103 |
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104 | *device = texture->parent_device;
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105 | IDirect3DDevice8_AddRef(*device);
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106 |
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107 | TRACE("Returning device %p.\n", *device);
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108 |
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109 | return D3D_OK;
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110 | }
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111 |
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112 | static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
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113 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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114 | {
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115 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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116 | struct wined3d_resource *resource;
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117 | HRESULT hr;
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118 |
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119 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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120 | iface, debugstr_guid(guid), data, data_size, flags);
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121 |
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122 | wined3d_mutex_lock();
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123 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
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124 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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125 | wined3d_mutex_unlock();
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126 |
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127 | return hr;
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128 | }
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129 |
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130 | static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
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131 | REFGUID guid, void *data, DWORD *data_size)
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132 | {
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133 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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134 | struct wined3d_resource *resource;
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135 | HRESULT hr;
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136 |
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137 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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138 | iface, debugstr_guid(guid), data, data_size);
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139 |
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140 | wined3d_mutex_lock();
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141 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
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142 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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143 | wined3d_mutex_unlock();
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144 |
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145 | return hr;
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146 | }
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147 |
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148 | static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
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149 | {
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150 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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151 | struct wined3d_resource *resource;
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152 | HRESULT hr;
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153 |
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154 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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155 |
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156 | wined3d_mutex_lock();
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157 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
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158 | hr = wined3d_resource_free_private_data(resource, guid);
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159 | wined3d_mutex_unlock();
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160 |
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161 | return hr;
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162 | }
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163 |
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164 | static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
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165 | {
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166 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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167 | DWORD ret;
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168 |
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169 | TRACE("iface %p, priority %u.\n", iface, priority);
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170 |
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171 | wined3d_mutex_lock();
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172 | ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
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173 | wined3d_mutex_unlock();
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174 |
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175 | return ret;
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176 | }
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177 |
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178 | static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
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179 | {
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180 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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181 | DWORD ret;
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182 |
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183 | TRACE("iface %p.\n", iface);
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184 |
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185 | wined3d_mutex_lock();
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186 | ret = wined3d_texture_get_priority(texture->wined3d_texture);
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187 | wined3d_mutex_unlock();
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188 |
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189 | return ret;
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190 | }
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191 |
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192 | static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
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193 | {
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194 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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195 |
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196 | TRACE("iface %p.\n", iface);
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197 |
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198 | wined3d_mutex_lock();
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199 | wined3d_texture_preload(texture->wined3d_texture);
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200 | wined3d_mutex_unlock();
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201 | }
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202 |
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203 | static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
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204 | {
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205 | TRACE("iface %p.\n", iface);
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206 |
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207 | return D3DRTYPE_TEXTURE;
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208 | }
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209 |
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210 | static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
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211 | {
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212 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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213 | DWORD ret;
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214 |
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215 | TRACE("iface %p, lod %u.\n", iface, lod);
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216 |
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217 | wined3d_mutex_lock();
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218 | ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
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219 | wined3d_mutex_unlock();
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220 |
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221 | return ret;
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222 | }
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223 |
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224 | static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
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225 | {
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226 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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227 | DWORD ret;
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228 |
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229 | TRACE("iface %p.\n", iface);
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230 |
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231 | wined3d_mutex_lock();
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232 | ret = wined3d_texture_get_lod(texture->wined3d_texture);
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233 | wined3d_mutex_unlock();
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234 |
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235 | return ret;
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236 | }
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237 |
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238 | static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
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239 | {
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240 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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241 | DWORD ret;
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242 |
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243 | TRACE("iface %p.\n", iface);
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244 |
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245 | wined3d_mutex_lock();
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246 | ret = wined3d_texture_get_level_count(texture->wined3d_texture);
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247 | wined3d_mutex_unlock();
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248 |
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249 | return ret;
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250 | }
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251 |
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252 | static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
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253 | {
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254 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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255 | struct wined3d_resource *sub_resource;
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256 | HRESULT hr = D3D_OK;
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257 |
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258 | TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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259 |
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260 | wined3d_mutex_lock();
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261 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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262 | hr = D3DERR_INVALIDCALL;
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263 | else
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264 | {
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265 | struct wined3d_resource_desc wined3d_desc;
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266 |
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267 | wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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268 | desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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269 | desc->Type = wined3d_desc.resource_type;
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270 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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271 | desc->Pool = wined3d_desc.pool;
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272 | desc->Size = wined3d_desc.size;
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273 | desc->MultiSampleType = wined3d_desc.multisample_type;
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274 | desc->Width = wined3d_desc.width;
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275 | desc->Height = wined3d_desc.height;
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276 | }
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277 | wined3d_mutex_unlock();
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278 |
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279 | return hr;
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280 | }
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281 |
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282 | static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
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283 | UINT level, IDirect3DSurface8 **surface)
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284 | {
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285 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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286 | struct wined3d_resource *sub_resource;
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287 | struct d3d8_surface *surface_impl;
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288 |
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289 | TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
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290 |
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291 | wined3d_mutex_lock();
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292 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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293 | {
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294 | wined3d_mutex_unlock();
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295 | return D3DERR_INVALIDCALL;
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296 | }
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297 |
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298 | surface_impl = wined3d_resource_get_parent(sub_resource);
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299 | *surface = &surface_impl->IDirect3DSurface8_iface;
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300 | IDirect3DSurface8_AddRef(*surface);
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301 | wined3d_mutex_unlock();
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302 |
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303 | return D3D_OK;
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304 | }
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305 |
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306 | static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
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307 | D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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308 | {
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309 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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310 | struct wined3d_resource *sub_resource;
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311 | struct d3d8_surface *surface_impl;
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312 | HRESULT hr;
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313 |
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314 | TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
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315 | iface, level, locked_rect, rect, flags);
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316 |
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317 | wined3d_mutex_lock();
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318 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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319 | hr = D3DERR_INVALIDCALL;
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320 | else
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321 | {
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322 | surface_impl = wined3d_resource_get_parent(sub_resource);
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323 | hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
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324 | }
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325 | wined3d_mutex_unlock();
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326 |
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327 | return hr;
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328 | }
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329 |
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330 | static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
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331 | {
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332 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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333 | struct wined3d_resource *sub_resource;
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334 | struct d3d8_surface *surface_impl;
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335 | HRESULT hr;
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336 |
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337 | TRACE("iface %p, level %u.\n", iface, level);
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338 |
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339 | wined3d_mutex_lock();
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340 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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341 | hr = D3DERR_INVALIDCALL;
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342 | else
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343 | {
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344 | surface_impl = wined3d_resource_get_parent(sub_resource);
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345 | hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
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346 | }
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347 | wined3d_mutex_unlock();
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348 |
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349 | return hr;
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350 | }
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351 |
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352 | static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
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353 | {
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354 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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355 | HRESULT hr;
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356 |
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357 | TRACE("iface %p, dirty_rect %s.\n",
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358 | iface, wine_dbgstr_rect(dirty_rect));
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359 |
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360 | wined3d_mutex_lock();
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361 | if (!dirty_rect)
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362 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
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363 | else
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364 | {
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365 | struct wined3d_box dirty_region;
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366 |
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367 | dirty_region.left = dirty_rect->left;
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368 | dirty_region.top = dirty_rect->top;
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369 | dirty_region.right = dirty_rect->right;
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370 | dirty_region.bottom = dirty_rect->bottom;
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371 | dirty_region.front = 0;
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372 | dirty_region.back = 1;
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373 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
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374 | }
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375 | wined3d_mutex_unlock();
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376 |
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377 | return hr;
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378 | }
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379 |
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380 | static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
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381 | {
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382 | /* IUnknown */
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383 | d3d8_texture_2d_QueryInterface,
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384 | d3d8_texture_2d_AddRef,
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385 | d3d8_texture_2d_Release,
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386 | /* IDirect3DResource8 */
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387 | d3d8_texture_2d_GetDevice,
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388 | d3d8_texture_2d_SetPrivateData,
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389 | d3d8_texture_2d_GetPrivateData,
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390 | d3d8_texture_2d_FreePrivateData,
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391 | d3d8_texture_2d_SetPriority,
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392 | d3d8_texture_2d_GetPriority,
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393 | d3d8_texture_2d_PreLoad,
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394 | d3d8_texture_2d_GetType,
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395 | /* IDirect3dBaseTexture8 */
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396 | d3d8_texture_2d_SetLOD,
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397 | d3d8_texture_2d_GetLOD,
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398 | d3d8_texture_2d_GetLevelCount,
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399 | /* IDirect3DTexture8 */
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400 | d3d8_texture_2d_GetLevelDesc,
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401 | d3d8_texture_2d_GetSurfaceLevel,
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402 | d3d8_texture_2d_LockRect,
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403 | d3d8_texture_2d_UnlockRect,
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404 | d3d8_texture_2d_AddDirtyRect,
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405 | };
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406 |
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407 | static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
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408 | {
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409 | TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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410 |
|
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411 | if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
|
---|
412 | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|
---|
413 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
|
---|
414 | || IsEqualGUID(riid, &IID_IUnknown))
|
---|
415 | {
|
---|
416 | IDirect3DCubeTexture8_AddRef(iface);
|
---|
417 | *out = iface;
|
---|
418 | return S_OK;
|
---|
419 | }
|
---|
420 |
|
---|
421 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
---|
422 |
|
---|
423 | *out = NULL;
|
---|
424 | return E_NOINTERFACE;
|
---|
425 | }
|
---|
426 |
|
---|
427 | static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
|
---|
428 | {
|
---|
429 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
430 | ULONG ref = InterlockedIncrement(&texture->refcount);
|
---|
431 |
|
---|
432 | TRACE("%p increasing refcount to %u.\n", iface, ref);
|
---|
433 |
|
---|
434 | if (ref == 1)
|
---|
435 | {
|
---|
436 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
437 | wined3d_mutex_lock();
|
---|
438 | wined3d_texture_incref(texture->wined3d_texture);
|
---|
439 | wined3d_mutex_unlock();
|
---|
440 | }
|
---|
441 |
|
---|
442 | return ref;
|
---|
443 | }
|
---|
444 |
|
---|
445 | static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
|
---|
446 | {
|
---|
447 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
448 | ULONG ref = InterlockedDecrement(&texture->refcount);
|
---|
449 |
|
---|
450 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
|
---|
451 |
|
---|
452 | if (!ref)
|
---|
453 | {
|
---|
454 | IDirect3DDevice8 *parent_device = texture->parent_device;
|
---|
455 |
|
---|
456 | TRACE("Releasing child %p.\n", texture->wined3d_texture);
|
---|
457 |
|
---|
458 | wined3d_mutex_lock();
|
---|
459 | wined3d_texture_decref(texture->wined3d_texture);
|
---|
460 | wined3d_mutex_unlock();
|
---|
461 |
|
---|
462 | /* Release the device last, as it may cause the device to be destroyed. */
|
---|
463 | IDirect3DDevice8_Release(parent_device);
|
---|
464 | }
|
---|
465 | return ref;
|
---|
466 | }
|
---|
467 |
|
---|
468 | static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
|
---|
469 | {
|
---|
470 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
471 |
|
---|
472 | TRACE("iface %p, device %p.\n", iface, device);
|
---|
473 |
|
---|
474 | *device = texture->parent_device;
|
---|
475 | IDirect3DDevice8_AddRef(*device);
|
---|
476 |
|
---|
477 | TRACE("Returning device %p.\n", *device);
|
---|
478 |
|
---|
479 | return D3D_OK;
|
---|
480 | }
|
---|
481 |
|
---|
482 | static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
|
---|
483 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
|
---|
484 | {
|
---|
485 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
486 | struct wined3d_resource *resource;
|
---|
487 | HRESULT hr;
|
---|
488 |
|
---|
489 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
|
---|
490 | iface, debugstr_guid(guid), data, data_size, flags);
|
---|
491 |
|
---|
492 | wined3d_mutex_lock();
|
---|
493 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
494 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
|
---|
495 | wined3d_mutex_unlock();
|
---|
496 |
|
---|
497 | return hr;
|
---|
498 | }
|
---|
499 |
|
---|
500 | static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
|
---|
501 | REFGUID guid, void *data, DWORD *data_size)
|
---|
502 | {
|
---|
503 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
504 | struct wined3d_resource *resource;
|
---|
505 | HRESULT hr;
|
---|
506 |
|
---|
507 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
---|
508 | iface, debugstr_guid(guid), data, data_size);
|
---|
509 |
|
---|
510 | wined3d_mutex_lock();
|
---|
511 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
512 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
|
---|
513 | wined3d_mutex_unlock();
|
---|
514 |
|
---|
515 | return hr;
|
---|
516 | }
|
---|
517 |
|
---|
518 | static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
|
---|
519 | {
|
---|
520 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
521 | struct wined3d_resource *resource;
|
---|
522 | HRESULT hr;
|
---|
523 |
|
---|
524 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
---|
525 |
|
---|
526 | wined3d_mutex_lock();
|
---|
527 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
528 | hr = wined3d_resource_free_private_data(resource, guid);
|
---|
529 | wined3d_mutex_unlock();
|
---|
530 |
|
---|
531 | return hr;
|
---|
532 | }
|
---|
533 |
|
---|
534 | static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
|
---|
535 | {
|
---|
536 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
537 | DWORD ret;
|
---|
538 |
|
---|
539 | TRACE("iface %p, priority %u.\n", iface, priority);
|
---|
540 |
|
---|
541 | wined3d_mutex_lock();
|
---|
542 | ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
|
---|
543 | wined3d_mutex_unlock();
|
---|
544 |
|
---|
545 | return ret;
|
---|
546 | }
|
---|
547 |
|
---|
548 | static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
|
---|
549 | {
|
---|
550 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
551 | DWORD ret;
|
---|
552 |
|
---|
553 | TRACE("iface %p.\n", iface);
|
---|
554 |
|
---|
555 | wined3d_mutex_lock();
|
---|
556 | ret = wined3d_texture_get_priority(texture->wined3d_texture);
|
---|
557 | wined3d_mutex_unlock();
|
---|
558 |
|
---|
559 | return ret;
|
---|
560 | }
|
---|
561 |
|
---|
562 | static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
|
---|
563 | {
|
---|
564 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
565 |
|
---|
566 | TRACE("iface %p.\n", iface);
|
---|
567 |
|
---|
568 | wined3d_mutex_lock();
|
---|
569 | wined3d_texture_preload(texture->wined3d_texture);
|
---|
570 | wined3d_mutex_unlock();
|
---|
571 | }
|
---|
572 |
|
---|
573 | static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
|
---|
574 | {
|
---|
575 | TRACE("iface %p.\n", iface);
|
---|
576 |
|
---|
577 | return D3DRTYPE_CUBETEXTURE;
|
---|
578 | }
|
---|
579 |
|
---|
580 | static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
|
---|
581 | {
|
---|
582 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
583 | DWORD ret;
|
---|
584 |
|
---|
585 | TRACE("iface %p, lod %u.\n", iface, lod);
|
---|
586 |
|
---|
587 | wined3d_mutex_lock();
|
---|
588 | ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
|
---|
589 | wined3d_mutex_unlock();
|
---|
590 |
|
---|
591 | return ret;
|
---|
592 | }
|
---|
593 |
|
---|
594 | static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
|
---|
595 | {
|
---|
596 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
597 | DWORD ret;
|
---|
598 |
|
---|
599 | TRACE("iface %p.\n", iface);
|
---|
600 |
|
---|
601 | wined3d_mutex_lock();
|
---|
602 | ret = wined3d_texture_get_lod(texture->wined3d_texture);
|
---|
603 | wined3d_mutex_unlock();
|
---|
604 |
|
---|
605 | return ret;
|
---|
606 | }
|
---|
607 |
|
---|
608 | static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
|
---|
609 | {
|
---|
610 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
611 | DWORD ret;
|
---|
612 |
|
---|
613 | TRACE("iface %p.\n", iface);
|
---|
614 |
|
---|
615 | wined3d_mutex_lock();
|
---|
616 | ret = wined3d_texture_get_level_count(texture->wined3d_texture);
|
---|
617 | wined3d_mutex_unlock();
|
---|
618 |
|
---|
619 | return ret;
|
---|
620 | }
|
---|
621 |
|
---|
622 | static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
|
---|
623 | {
|
---|
624 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
625 | struct wined3d_resource *sub_resource;
|
---|
626 | HRESULT hr = D3D_OK;
|
---|
627 |
|
---|
628 | TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
|
---|
629 |
|
---|
630 | wined3d_mutex_lock();
|
---|
631 | if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
|
---|
632 | {
|
---|
633 | wined3d_mutex_unlock();
|
---|
634 | return D3DERR_INVALIDCALL;
|
---|
635 | }
|
---|
636 |
|
---|
637 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
638 | hr = D3DERR_INVALIDCALL;
|
---|
639 | else
|
---|
640 | {
|
---|
641 | struct wined3d_resource_desc wined3d_desc;
|
---|
642 |
|
---|
643 | wined3d_resource_get_desc(sub_resource, &wined3d_desc);
|
---|
644 | desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
|
---|
645 | desc->Type = wined3d_desc.resource_type;
|
---|
646 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
|
---|
647 | desc->Pool = wined3d_desc.pool;
|
---|
648 | desc->Size = wined3d_desc.size;
|
---|
649 | desc->MultiSampleType = wined3d_desc.multisample_type;
|
---|
650 | desc->Width = wined3d_desc.width;
|
---|
651 | desc->Height = wined3d_desc.height;
|
---|
652 | }
|
---|
653 | wined3d_mutex_unlock();
|
---|
654 |
|
---|
655 | return hr;
|
---|
656 | }
|
---|
657 |
|
---|
658 | static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
|
---|
659 | D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
|
---|
660 | {
|
---|
661 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
662 | struct wined3d_resource *sub_resource;
|
---|
663 | struct d3d8_surface *surface_impl;
|
---|
664 | UINT sub_resource_idx;
|
---|
665 | DWORD level_count;
|
---|
666 |
|
---|
667 | TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
|
---|
668 |
|
---|
669 | wined3d_mutex_lock();
|
---|
670 | level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
|
---|
671 | if (level >= level_count)
|
---|
672 | {
|
---|
673 | wined3d_mutex_unlock();
|
---|
674 | return D3DERR_INVALIDCALL;
|
---|
675 | }
|
---|
676 |
|
---|
677 | sub_resource_idx = level_count * face + level;
|
---|
678 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
---|
679 | {
|
---|
680 | wined3d_mutex_unlock();
|
---|
681 | return D3DERR_INVALIDCALL;
|
---|
682 | }
|
---|
683 |
|
---|
684 | surface_impl = wined3d_resource_get_parent(sub_resource);
|
---|
685 | *surface = &surface_impl->IDirect3DSurface8_iface;
|
---|
686 | IDirect3DSurface8_AddRef(*surface);
|
---|
687 | wined3d_mutex_unlock();
|
---|
688 |
|
---|
689 | return D3D_OK;
|
---|
690 | }
|
---|
691 |
|
---|
692 | static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
|
---|
693 | D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
|
---|
694 | DWORD flags)
|
---|
695 | {
|
---|
696 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
697 | struct wined3d_resource *sub_resource;
|
---|
698 | struct d3d8_surface *surface_impl;
|
---|
699 | UINT sub_resource_idx;
|
---|
700 | HRESULT hr;
|
---|
701 |
|
---|
702 | TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
|
---|
703 | iface, face, level, locked_rect, rect, flags);
|
---|
704 |
|
---|
705 | wined3d_mutex_lock();
|
---|
706 | sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
|
---|
707 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
---|
708 | hr = D3DERR_INVALIDCALL;
|
---|
709 | else
|
---|
710 | {
|
---|
711 | surface_impl = wined3d_resource_get_parent(sub_resource);
|
---|
712 | hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
|
---|
713 | }
|
---|
714 | wined3d_mutex_unlock();
|
---|
715 |
|
---|
716 | return hr;
|
---|
717 | }
|
---|
718 |
|
---|
719 | static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
|
---|
720 | D3DCUBEMAP_FACES face, UINT level)
|
---|
721 | {
|
---|
722 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
723 | struct wined3d_resource *sub_resource;
|
---|
724 | struct d3d8_surface *surface_impl;
|
---|
725 | UINT sub_resource_idx;
|
---|
726 | HRESULT hr;
|
---|
727 |
|
---|
728 | TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
|
---|
729 |
|
---|
730 | wined3d_mutex_lock();
|
---|
731 | sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
|
---|
732 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
---|
733 | hr = D3DERR_INVALIDCALL;
|
---|
734 | else
|
---|
735 | {
|
---|
736 | surface_impl = wined3d_resource_get_parent(sub_resource);
|
---|
737 | hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
|
---|
738 | }
|
---|
739 | wined3d_mutex_unlock();
|
---|
740 |
|
---|
741 | return hr;
|
---|
742 | }
|
---|
743 |
|
---|
744 | static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
|
---|
745 | D3DCUBEMAP_FACES face, const RECT *dirty_rect)
|
---|
746 | {
|
---|
747 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
748 | HRESULT hr;
|
---|
749 |
|
---|
750 | TRACE("iface %p, face %#x, dirty_rect %s.\n",
|
---|
751 | iface, face, wine_dbgstr_rect(dirty_rect));
|
---|
752 |
|
---|
753 | wined3d_mutex_lock();
|
---|
754 | if (!dirty_rect)
|
---|
755 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
|
---|
756 | else
|
---|
757 | {
|
---|
758 | struct wined3d_box dirty_region;
|
---|
759 |
|
---|
760 | dirty_region.left = dirty_rect->left;
|
---|
761 | dirty_region.top = dirty_rect->top;
|
---|
762 | dirty_region.right = dirty_rect->right;
|
---|
763 | dirty_region.bottom = dirty_rect->bottom;
|
---|
764 | dirty_region.front = 0;
|
---|
765 | dirty_region.back = 1;
|
---|
766 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
|
---|
767 | }
|
---|
768 | wined3d_mutex_unlock();
|
---|
769 |
|
---|
770 | return hr;
|
---|
771 | }
|
---|
772 |
|
---|
773 | static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
|
---|
774 | {
|
---|
775 | /* IUnknown */
|
---|
776 | d3d8_texture_cube_QueryInterface,
|
---|
777 | d3d8_texture_cube_AddRef,
|
---|
778 | d3d8_texture_cube_Release,
|
---|
779 | /* IDirect3DResource8 */
|
---|
780 | d3d8_texture_cube_GetDevice,
|
---|
781 | d3d8_texture_cube_SetPrivateData,
|
---|
782 | d3d8_texture_cube_GetPrivateData,
|
---|
783 | d3d8_texture_cube_FreePrivateData,
|
---|
784 | d3d8_texture_cube_SetPriority,
|
---|
785 | d3d8_texture_cube_GetPriority,
|
---|
786 | d3d8_texture_cube_PreLoad,
|
---|
787 | d3d8_texture_cube_GetType,
|
---|
788 | /* IDirect3DBaseTexture8 */
|
---|
789 | d3d8_texture_cube_SetLOD,
|
---|
790 | d3d8_texture_cube_GetLOD,
|
---|
791 | d3d8_texture_cube_GetLevelCount,
|
---|
792 | /* IDirect3DCubeTexture8 */
|
---|
793 | d3d8_texture_cube_GetLevelDesc,
|
---|
794 | d3d8_texture_cube_GetCubeMapSurface,
|
---|
795 | d3d8_texture_cube_LockRect,
|
---|
796 | d3d8_texture_cube_UnlockRect,
|
---|
797 | d3d8_texture_cube_AddDirtyRect,
|
---|
798 | };
|
---|
799 |
|
---|
800 | static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
|
---|
801 | {
|
---|
802 | TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
|
---|
803 |
|
---|
804 | if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
|
---|
805 | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|
---|
806 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
|
---|
807 | || IsEqualGUID(riid, &IID_IUnknown))
|
---|
808 | {
|
---|
809 | IDirect3DVolumeTexture8_AddRef(iface);
|
---|
810 | *out = iface;
|
---|
811 | return S_OK;
|
---|
812 | }
|
---|
813 |
|
---|
814 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
---|
815 |
|
---|
816 | *out = NULL;
|
---|
817 | return E_NOINTERFACE;
|
---|
818 | }
|
---|
819 |
|
---|
820 | static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
|
---|
821 | {
|
---|
822 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
823 | ULONG ref = InterlockedIncrement(&texture->refcount);
|
---|
824 |
|
---|
825 | TRACE("%p increasing refcount to %u.\n", iface, ref);
|
---|
826 |
|
---|
827 | if (ref == 1)
|
---|
828 | {
|
---|
829 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
830 | wined3d_mutex_lock();
|
---|
831 | wined3d_texture_incref(texture->wined3d_texture);
|
---|
832 | wined3d_mutex_unlock();
|
---|
833 | }
|
---|
834 |
|
---|
835 | return ref;
|
---|
836 | }
|
---|
837 |
|
---|
838 | static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
|
---|
839 | {
|
---|
840 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
841 | ULONG ref = InterlockedDecrement(&texture->refcount);
|
---|
842 |
|
---|
843 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
|
---|
844 |
|
---|
845 | if (!ref)
|
---|
846 | {
|
---|
847 | IDirect3DDevice8 *parent_device = texture->parent_device;
|
---|
848 |
|
---|
849 | wined3d_mutex_lock();
|
---|
850 | wined3d_texture_decref(texture->wined3d_texture);
|
---|
851 | wined3d_mutex_unlock();
|
---|
852 |
|
---|
853 | /* Release the device last, as it may cause the device to be destroyed. */
|
---|
854 | IDirect3DDevice8_Release(parent_device);
|
---|
855 | }
|
---|
856 | return ref;
|
---|
857 | }
|
---|
858 |
|
---|
859 | static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
|
---|
860 | {
|
---|
861 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
862 |
|
---|
863 | TRACE("iface %p, device %p.\n", iface, device);
|
---|
864 |
|
---|
865 | *device = texture->parent_device;
|
---|
866 | IDirect3DDevice8_AddRef(*device);
|
---|
867 |
|
---|
868 | TRACE("Returning device %p.\n", *device);
|
---|
869 |
|
---|
870 | return D3D_OK;
|
---|
871 | }
|
---|
872 |
|
---|
873 | static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
|
---|
874 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
|
---|
875 | {
|
---|
876 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
877 | struct wined3d_resource *resource;
|
---|
878 | HRESULT hr;
|
---|
879 |
|
---|
880 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
|
---|
881 | iface, debugstr_guid(guid), data, data_size, flags);
|
---|
882 |
|
---|
883 | wined3d_mutex_lock();
|
---|
884 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
885 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
|
---|
886 | wined3d_mutex_unlock();
|
---|
887 |
|
---|
888 | return hr;
|
---|
889 | }
|
---|
890 |
|
---|
891 | static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
|
---|
892 | REFGUID guid, void *data, DWORD *data_size)
|
---|
893 | {
|
---|
894 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
895 | struct wined3d_resource *resource;
|
---|
896 | HRESULT hr;
|
---|
897 |
|
---|
898 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
---|
899 | iface, debugstr_guid(guid), data, data_size);
|
---|
900 |
|
---|
901 | wined3d_mutex_lock();
|
---|
902 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
903 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
|
---|
904 | wined3d_mutex_unlock();
|
---|
905 |
|
---|
906 | return hr;
|
---|
907 | }
|
---|
908 |
|
---|
909 | static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
|
---|
910 | {
|
---|
911 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
912 | struct wined3d_resource *resource;
|
---|
913 | HRESULT hr;
|
---|
914 |
|
---|
915 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
---|
916 |
|
---|
917 | wined3d_mutex_lock();
|
---|
918 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
919 | hr = wined3d_resource_free_private_data(resource, guid);
|
---|
920 | wined3d_mutex_unlock();
|
---|
921 |
|
---|
922 | return hr;
|
---|
923 | }
|
---|
924 |
|
---|
925 | static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
|
---|
926 | {
|
---|
927 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
928 | DWORD ret;
|
---|
929 |
|
---|
930 | TRACE("iface %p, priority %u.\n", iface, priority);
|
---|
931 |
|
---|
932 | wined3d_mutex_lock();
|
---|
933 | ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
|
---|
934 | wined3d_mutex_unlock();
|
---|
935 |
|
---|
936 | return ret;
|
---|
937 | }
|
---|
938 |
|
---|
939 | static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
|
---|
940 | {
|
---|
941 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
942 | DWORD ret;
|
---|
943 |
|
---|
944 | TRACE("iface %p.\n", iface);
|
---|
945 |
|
---|
946 | wined3d_mutex_lock();
|
---|
947 | ret = wined3d_texture_get_priority(texture->wined3d_texture);
|
---|
948 | wined3d_mutex_unlock();
|
---|
949 |
|
---|
950 | return ret;
|
---|
951 | }
|
---|
952 |
|
---|
953 | static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
|
---|
954 | {
|
---|
955 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
956 |
|
---|
957 | TRACE("iface %p.\n", iface);
|
---|
958 |
|
---|
959 | wined3d_mutex_lock();
|
---|
960 | wined3d_texture_preload(texture->wined3d_texture);
|
---|
961 | wined3d_mutex_unlock();
|
---|
962 | }
|
---|
963 |
|
---|
964 | static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
|
---|
965 | {
|
---|
966 | TRACE("iface %p.\n", iface);
|
---|
967 |
|
---|
968 | return D3DRTYPE_VOLUMETEXTURE;
|
---|
969 | }
|
---|
970 |
|
---|
971 | static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
|
---|
972 | {
|
---|
973 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
974 | DWORD ret;
|
---|
975 |
|
---|
976 | TRACE("iface %p, lod %u.\n", iface, lod);
|
---|
977 |
|
---|
978 | wined3d_mutex_lock();
|
---|
979 | ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
|
---|
980 | wined3d_mutex_unlock();
|
---|
981 |
|
---|
982 | return ret;
|
---|
983 | }
|
---|
984 |
|
---|
985 | static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
|
---|
986 | {
|
---|
987 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
988 | DWORD ret;
|
---|
989 |
|
---|
990 | TRACE("iface %p.\n", iface);
|
---|
991 |
|
---|
992 | wined3d_mutex_lock();
|
---|
993 | ret = wined3d_texture_get_lod(texture->wined3d_texture);
|
---|
994 | wined3d_mutex_unlock();
|
---|
995 |
|
---|
996 | return ret;
|
---|
997 | }
|
---|
998 |
|
---|
999 | static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
|
---|
1000 | {
|
---|
1001 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1002 | DWORD ret;
|
---|
1003 |
|
---|
1004 | TRACE("iface %p.\n", iface);
|
---|
1005 |
|
---|
1006 | wined3d_mutex_lock();
|
---|
1007 | ret = wined3d_texture_get_level_count(texture->wined3d_texture);
|
---|
1008 | wined3d_mutex_unlock();
|
---|
1009 |
|
---|
1010 | return ret;
|
---|
1011 | }
|
---|
1012 |
|
---|
1013 | static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
|
---|
1014 | {
|
---|
1015 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1016 | struct wined3d_resource *sub_resource;
|
---|
1017 | HRESULT hr = D3D_OK;
|
---|
1018 |
|
---|
1019 | TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
|
---|
1020 |
|
---|
1021 | wined3d_mutex_lock();
|
---|
1022 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
1023 | hr = D3DERR_INVALIDCALL;
|
---|
1024 | else
|
---|
1025 | {
|
---|
1026 | struct wined3d_resource_desc wined3d_desc;
|
---|
1027 |
|
---|
1028 | wined3d_resource_get_desc(sub_resource, &wined3d_desc);
|
---|
1029 | desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
|
---|
1030 | desc->Type = wined3d_desc.resource_type;
|
---|
1031 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
|
---|
1032 | desc->Pool = wined3d_desc.pool;
|
---|
1033 | desc->Size = wined3d_desc.size;
|
---|
1034 | desc->Width = wined3d_desc.width;
|
---|
1035 | desc->Height = wined3d_desc.height;
|
---|
1036 | desc->Depth = wined3d_desc.depth;
|
---|
1037 | }
|
---|
1038 | wined3d_mutex_unlock();
|
---|
1039 |
|
---|
1040 | return hr;
|
---|
1041 | }
|
---|
1042 |
|
---|
1043 | static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
|
---|
1044 | UINT level, IDirect3DVolume8 **volume)
|
---|
1045 | {
|
---|
1046 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1047 | struct wined3d_resource *sub_resource;
|
---|
1048 | struct d3d8_volume *volume_impl;
|
---|
1049 |
|
---|
1050 | TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
|
---|
1051 |
|
---|
1052 | wined3d_mutex_lock();
|
---|
1053 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
1054 | {
|
---|
1055 | wined3d_mutex_unlock();
|
---|
1056 | return D3DERR_INVALIDCALL;
|
---|
1057 | }
|
---|
1058 |
|
---|
1059 | volume_impl = wined3d_resource_get_parent(sub_resource);
|
---|
1060 | *volume = &volume_impl->IDirect3DVolume8_iface;
|
---|
1061 | IDirect3DVolume8_AddRef(*volume);
|
---|
1062 | wined3d_mutex_unlock();
|
---|
1063 |
|
---|
1064 | return D3D_OK;
|
---|
1065 | }
|
---|
1066 |
|
---|
1067 | static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
|
---|
1068 | UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
|
---|
1069 | {
|
---|
1070 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1071 | struct wined3d_resource *sub_resource;
|
---|
1072 | struct d3d8_volume *volume_impl;
|
---|
1073 | HRESULT hr;
|
---|
1074 |
|
---|
1075 | TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
|
---|
1076 | iface, level, locked_box, box, flags);
|
---|
1077 |
|
---|
1078 | wined3d_mutex_lock();
|
---|
1079 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
1080 | hr = D3DERR_INVALIDCALL;
|
---|
1081 | else
|
---|
1082 | {
|
---|
1083 | volume_impl = wined3d_resource_get_parent(sub_resource);
|
---|
1084 | hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
|
---|
1085 | }
|
---|
1086 | wined3d_mutex_unlock();
|
---|
1087 |
|
---|
1088 | return hr;
|
---|
1089 | }
|
---|
1090 |
|
---|
1091 | static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
|
---|
1092 | {
|
---|
1093 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1094 | struct wined3d_resource *sub_resource;
|
---|
1095 | struct d3d8_volume *volume_impl;
|
---|
1096 | HRESULT hr;
|
---|
1097 |
|
---|
1098 | TRACE("iface %p, level %u.\n", iface, level);
|
---|
1099 |
|
---|
1100 | wined3d_mutex_lock();
|
---|
1101 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
1102 | hr = D3DERR_INVALIDCALL;
|
---|
1103 | else
|
---|
1104 | {
|
---|
1105 | volume_impl = wined3d_resource_get_parent(sub_resource);
|
---|
1106 | hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
|
---|
1107 | }
|
---|
1108 | wined3d_mutex_unlock();
|
---|
1109 |
|
---|
1110 | return hr;
|
---|
1111 | }
|
---|
1112 |
|
---|
1113 | static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
|
---|
1114 | {
|
---|
1115 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1116 | HRESULT hr;
|
---|
1117 |
|
---|
1118 | TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
|
---|
1119 |
|
---|
1120 | wined3d_mutex_lock();
|
---|
1121 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
|
---|
1122 | wined3d_mutex_unlock();
|
---|
1123 |
|
---|
1124 | return hr;
|
---|
1125 | }
|
---|
1126 |
|
---|
1127 | static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
|
---|
1128 | {
|
---|
1129 | /* IUnknown */
|
---|
1130 | d3d8_texture_3d_QueryInterface,
|
---|
1131 | d3d8_texture_3d_AddRef,
|
---|
1132 | d3d8_texture_3d_Release,
|
---|
1133 | /* IDirect3DResource8 */
|
---|
1134 | d3d8_texture_3d_GetDevice,
|
---|
1135 | d3d8_texture_3d_SetPrivateData,
|
---|
1136 | d3d8_texture_3d_GetPrivateData,
|
---|
1137 | d3d8_texture_3d_FreePrivateData,
|
---|
1138 | d3d8_texture_3d_SetPriority,
|
---|
1139 | d3d8_texture_3d_GetPriority,
|
---|
1140 | d3d8_texture_3d_PreLoad,
|
---|
1141 | d3d8_texture_3d_GetType,
|
---|
1142 | /* IDirect3DBaseTexture8 */
|
---|
1143 | d3d8_texture_3d_SetLOD,
|
---|
1144 | d3d8_texture_3d_GetLOD,
|
---|
1145 | d3d8_texture_3d_GetLevelCount,
|
---|
1146 | /* IDirect3DVolumeTexture8 */
|
---|
1147 | d3d8_texture_3d_GetLevelDesc,
|
---|
1148 | d3d8_texture_3d_GetVolumeLevel,
|
---|
1149 | d3d8_texture_3d_LockBox,
|
---|
1150 | d3d8_texture_3d_UnlockBox,
|
---|
1151 | d3d8_texture_3d_AddDirtyBox
|
---|
1152 | };
|
---|
1153 |
|
---|
1154 | struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
|
---|
1155 | {
|
---|
1156 | if (!iface)
|
---|
1157 | return NULL;
|
---|
1158 |
|
---|
1159 | /* SetTexture() in particular doesn't do a lot of validation on the pointer
|
---|
1160 | * that gets passed in, and passing an invalid pointer works as long as the
|
---|
1161 | * application doesn't try to actually render anything with it, so we print
|
---|
1162 | * a WARN and return NULL instead of having the usual assert() here.
|
---|
1163 | * One application affected by this is Fishdom 2. */
|
---|
1164 | if (iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
|
---|
1165 | && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
|
---|
1166 | && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl)
|
---|
1167 | {
|
---|
1168 | WARN("%p is not a valid IDirect3DBaseTexture8 interface.\n", iface);
|
---|
1169 | return NULL;
|
---|
1170 | }
|
---|
1171 |
|
---|
1172 | return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
|
---|
1173 | }
|
---|
1174 |
|
---|
1175 | static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
|
---|
1176 | {
|
---|
1177 | HeapFree(GetProcessHeap(), 0, parent);
|
---|
1178 | }
|
---|
1179 |
|
---|
1180 | static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
|
---|
1181 | {
|
---|
1182 | d3d8_texture_wined3d_object_destroyed,
|
---|
1183 | };
|
---|
1184 |
|
---|
1185 | HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
---|
1186 | UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
---|
1187 | {
|
---|
1188 | struct wined3d_resource_desc desc;
|
---|
1189 | DWORD surface_flags = 0;
|
---|
1190 | HRESULT hr;
|
---|
1191 |
|
---|
1192 | texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
|
---|
1193 | texture->refcount = 1;
|
---|
1194 |
|
---|
1195 | desc.resource_type = WINED3D_RTYPE_TEXTURE;
|
---|
1196 | desc.format = wined3dformat_from_d3dformat(format);
|
---|
1197 | desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
---|
1198 | desc.multisample_quality = 0;
|
---|
1199 | desc.usage = usage & WINED3DUSAGE_MASK;
|
---|
1200 | desc.pool = pool;
|
---|
1201 | desc.width = width;
|
---|
1202 | desc.height = height;
|
---|
1203 | desc.depth = 1;
|
---|
1204 | desc.size = 0;
|
---|
1205 |
|
---|
1206 | if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
|
---|
1207 | surface_flags |= WINED3D_SURFACE_MAPPABLE;
|
---|
1208 |
|
---|
1209 | wined3d_mutex_lock();
|
---|
1210 | hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels, surface_flags,
|
---|
1211 | texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
---|
1212 | wined3d_mutex_unlock();
|
---|
1213 | if (FAILED(hr))
|
---|
1214 | {
|
---|
1215 | WARN("Failed to create wined3d texture, hr %#x.\n", hr);
|
---|
1216 | return hr;
|
---|
1217 | }
|
---|
1218 |
|
---|
1219 | texture->parent_device = &device->IDirect3DDevice8_iface;
|
---|
1220 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
1221 |
|
---|
1222 | return D3D_OK;
|
---|
1223 | }
|
---|
1224 |
|
---|
1225 | HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
---|
1226 | UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
---|
1227 | {
|
---|
1228 | struct wined3d_resource_desc desc;
|
---|
1229 | DWORD surface_flags = 0;
|
---|
1230 | HRESULT hr;
|
---|
1231 |
|
---|
1232 | texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
|
---|
1233 | texture->refcount = 1;
|
---|
1234 |
|
---|
1235 | desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
|
---|
1236 | desc.format = wined3dformat_from_d3dformat(format);
|
---|
1237 | desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
---|
1238 | desc.multisample_quality = 0;
|
---|
1239 | desc.usage = usage & WINED3DUSAGE_MASK;
|
---|
1240 | desc.pool = pool;
|
---|
1241 | desc.width = edge_length;
|
---|
1242 | desc.height = edge_length;
|
---|
1243 | desc.depth = 1;
|
---|
1244 | desc.size = 0;
|
---|
1245 |
|
---|
1246 | if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
|
---|
1247 | surface_flags |= WINED3D_SURFACE_MAPPABLE;
|
---|
1248 |
|
---|
1249 | wined3d_mutex_lock();
|
---|
1250 | hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels, surface_flags,
|
---|
1251 | texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
---|
1252 | wined3d_mutex_unlock();
|
---|
1253 | if (FAILED(hr))
|
---|
1254 | {
|
---|
1255 | WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
|
---|
1256 | return hr;
|
---|
1257 | }
|
---|
1258 |
|
---|
1259 | texture->parent_device = &device->IDirect3DDevice8_iface;
|
---|
1260 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
1261 |
|
---|
1262 | return D3D_OK;
|
---|
1263 | }
|
---|
1264 |
|
---|
1265 | HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
---|
1266 | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
---|
1267 | {
|
---|
1268 | struct wined3d_resource_desc desc;
|
---|
1269 | HRESULT hr;
|
---|
1270 |
|
---|
1271 | texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
|
---|
1272 | texture->refcount = 1;
|
---|
1273 |
|
---|
1274 | desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
|
---|
1275 | desc.format = wined3dformat_from_d3dformat(format);
|
---|
1276 | desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
---|
1277 | desc.multisample_quality = 0;
|
---|
1278 | desc.usage = usage & WINED3DUSAGE_MASK;
|
---|
1279 | desc.pool = pool;
|
---|
1280 | desc.width = width;
|
---|
1281 | desc.height = height;
|
---|
1282 | desc.depth = depth;
|
---|
1283 | desc.size = 0;
|
---|
1284 |
|
---|
1285 | wined3d_mutex_lock();
|
---|
1286 | hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels,
|
---|
1287 | texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
---|
1288 | wined3d_mutex_unlock();
|
---|
1289 | if (FAILED(hr))
|
---|
1290 | {
|
---|
1291 | WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
|
---|
1292 | return hr;
|
---|
1293 | }
|
---|
1294 |
|
---|
1295 | texture->parent_device = &device->IDirect3DDevice8_iface;
|
---|
1296 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
1297 |
|
---|
1298 | return D3D_OK;
|
---|
1299 | }
|
---|