1 | /*
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2 | * Copyright 2005 Oliver Stieber
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | /*
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20 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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21 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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22 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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23 | * a choice of LGPL license versions is made available with the language indicating
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24 | * that LGPLv2 or any later version may be used, or where a choice of which version
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25 | * of the LGPL is applied is otherwise unspecified.
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26 | */
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27 |
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28 | #include "config.h"
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29 | #include "d3d8_private.h"
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30 |
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31 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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32 |
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33 | static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
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34 | {
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35 | return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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36 | }
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37 |
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38 | static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
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39 | {
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40 | return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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41 | }
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42 |
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43 | static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
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44 | {
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45 | return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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46 | }
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47 |
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48 | static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
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49 | {
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50 | TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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51 |
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52 | if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
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53 | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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54 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
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55 | || IsEqualGUID(riid, &IID_IUnknown))
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56 | {
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57 | IDirect3DTexture8_AddRef(iface);
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58 | *out = iface;
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59 | return S_OK;
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60 | }
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61 |
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62 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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63 |
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64 | *out = NULL;
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65 | return E_NOINTERFACE;
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66 | }
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67 |
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68 | static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
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69 | {
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70 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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71 | ULONG ref = InterlockedIncrement(&texture->refcount);
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72 |
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73 | TRACE("%p increasing refcount to %u.\n", iface, ref);
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74 |
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75 | if (ref == 1)
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76 | {
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77 | IDirect3DDevice8_AddRef(texture->parent_device);
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78 | wined3d_mutex_lock();
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79 | wined3d_texture_incref(texture->wined3d_texture);
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80 | wined3d_mutex_unlock();
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81 | }
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82 |
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83 | return ref;
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84 | }
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85 |
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86 | static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
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87 | {
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88 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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89 | ULONG ref = InterlockedDecrement(&texture->refcount);
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90 |
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91 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
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92 |
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93 | if (!ref)
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94 | {
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95 | IDirect3DDevice8 *parent_device = texture->parent_device;
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96 |
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97 | wined3d_mutex_lock();
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98 | wined3d_texture_decref(texture->wined3d_texture);
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99 | wined3d_mutex_unlock();
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100 |
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101 | /* Release the device last, as it may cause the device to be destroyed. */
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102 | IDirect3DDevice8_Release(parent_device);
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103 | }
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104 | return ref;
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105 | }
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106 |
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107 | static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
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108 | {
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109 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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110 |
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111 | TRACE("iface %p, device %p.\n", iface, device);
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112 |
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113 | *device = texture->parent_device;
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114 | IDirect3DDevice8_AddRef(*device);
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115 |
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116 | TRACE("Returning device %p.\n", *device);
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117 |
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118 | return D3D_OK;
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119 | }
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120 |
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121 | static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
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122 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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123 | {
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124 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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125 | struct wined3d_resource *resource;
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126 | HRESULT hr;
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127 |
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128 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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129 | iface, debugstr_guid(guid), data, data_size, flags);
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130 |
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131 | wined3d_mutex_lock();
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132 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
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133 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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134 | wined3d_mutex_unlock();
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135 |
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136 | return hr;
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137 | }
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138 |
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139 | static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
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140 | REFGUID guid, void *data, DWORD *data_size)
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141 | {
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142 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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143 | struct wined3d_resource *resource;
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144 | HRESULT hr;
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145 |
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146 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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147 | iface, debugstr_guid(guid), data, data_size);
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148 |
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149 | wined3d_mutex_lock();
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150 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
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151 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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152 | wined3d_mutex_unlock();
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153 |
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154 | return hr;
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155 | }
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156 |
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157 | static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
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158 | {
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159 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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160 | struct wined3d_resource *resource;
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161 | HRESULT hr;
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162 |
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163 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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164 |
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165 | wined3d_mutex_lock();
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166 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
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167 | hr = wined3d_resource_free_private_data(resource, guid);
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168 | wined3d_mutex_unlock();
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169 |
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170 | return hr;
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171 | }
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172 |
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173 | static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
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174 | {
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175 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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176 | DWORD ret;
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177 |
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178 | TRACE("iface %p, priority %u.\n", iface, priority);
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179 |
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180 | wined3d_mutex_lock();
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181 | ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
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182 | wined3d_mutex_unlock();
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183 |
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184 | return ret;
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185 | }
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186 |
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187 | static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
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188 | {
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189 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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190 | DWORD ret;
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191 |
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192 | TRACE("iface %p.\n", iface);
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193 |
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194 | wined3d_mutex_lock();
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195 | ret = wined3d_texture_get_priority(texture->wined3d_texture);
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196 | wined3d_mutex_unlock();
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197 |
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198 | return ret;
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199 | }
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200 |
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201 | static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
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202 | {
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203 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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204 |
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205 | TRACE("iface %p.\n", iface);
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206 |
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207 | wined3d_mutex_lock();
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208 | wined3d_texture_preload(texture->wined3d_texture);
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209 | wined3d_mutex_unlock();
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210 | }
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211 |
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212 | static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
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213 | {
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214 | TRACE("iface %p.\n", iface);
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215 |
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216 | return D3DRTYPE_TEXTURE;
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217 | }
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218 |
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219 | static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
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220 | {
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221 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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222 | DWORD ret;
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223 |
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224 | TRACE("iface %p, lod %u.\n", iface, lod);
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225 |
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226 | wined3d_mutex_lock();
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227 | ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
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228 | wined3d_mutex_unlock();
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229 |
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230 | return ret;
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231 | }
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232 |
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233 | static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
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234 | {
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235 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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236 | DWORD ret;
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237 |
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238 | TRACE("iface %p.\n", iface);
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239 |
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240 | wined3d_mutex_lock();
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241 | ret = wined3d_texture_get_lod(texture->wined3d_texture);
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242 | wined3d_mutex_unlock();
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243 |
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244 | return ret;
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245 | }
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246 |
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247 | static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
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248 | {
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249 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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250 | DWORD ret;
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251 |
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252 | TRACE("iface %p.\n", iface);
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253 |
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254 | wined3d_mutex_lock();
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255 | ret = wined3d_texture_get_level_count(texture->wined3d_texture);
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256 | wined3d_mutex_unlock();
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257 |
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258 | return ret;
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259 | }
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260 |
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261 | static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
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262 | {
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263 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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264 | struct wined3d_resource *sub_resource;
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265 | HRESULT hr = D3D_OK;
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266 |
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267 | TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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268 |
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269 | wined3d_mutex_lock();
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270 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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271 | hr = D3DERR_INVALIDCALL;
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272 | else
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273 | {
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274 | struct wined3d_resource_desc wined3d_desc;
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275 |
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276 | wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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277 | desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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278 | desc->Type = wined3d_desc.resource_type;
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279 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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280 | desc->Pool = wined3d_desc.pool;
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281 | desc->Size = wined3d_desc.size;
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282 | desc->MultiSampleType = wined3d_desc.multisample_type;
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283 | desc->Width = wined3d_desc.width;
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284 | desc->Height = wined3d_desc.height;
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285 | }
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286 | wined3d_mutex_unlock();
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287 |
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288 | return hr;
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289 | }
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290 |
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291 | static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
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292 | UINT level, IDirect3DSurface8 **surface)
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293 | {
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294 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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295 | struct wined3d_resource *sub_resource;
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296 | struct d3d8_surface *surface_impl;
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297 |
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298 | TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
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299 |
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300 | wined3d_mutex_lock();
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301 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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302 | {
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303 | wined3d_mutex_unlock();
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304 | return D3DERR_INVALIDCALL;
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305 | }
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306 |
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307 | surface_impl = wined3d_resource_get_parent(sub_resource);
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308 | *surface = &surface_impl->IDirect3DSurface8_iface;
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309 | IDirect3DSurface8_AddRef(*surface);
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310 | wined3d_mutex_unlock();
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311 |
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312 | return D3D_OK;
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313 | }
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314 |
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315 | static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
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316 | D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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317 | {
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318 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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319 | struct wined3d_resource *sub_resource;
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320 | struct d3d8_surface *surface_impl;
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321 | HRESULT hr;
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322 |
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323 | TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
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324 | iface, level, locked_rect, rect, flags);
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325 |
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326 | wined3d_mutex_lock();
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327 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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328 | hr = D3DERR_INVALIDCALL;
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329 | else
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330 | {
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331 | surface_impl = wined3d_resource_get_parent(sub_resource);
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332 | hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
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333 | }
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334 | wined3d_mutex_unlock();
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335 |
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336 | return hr;
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337 | }
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338 |
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339 | static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
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340 | {
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341 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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342 | struct wined3d_resource *sub_resource;
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343 | struct d3d8_surface *surface_impl;
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344 | HRESULT hr;
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345 |
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346 | TRACE("iface %p, level %u.\n", iface, level);
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347 |
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348 | wined3d_mutex_lock();
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349 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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350 | hr = D3DERR_INVALIDCALL;
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351 | else
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352 | {
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353 | surface_impl = wined3d_resource_get_parent(sub_resource);
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354 | hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
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355 | }
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356 | wined3d_mutex_unlock();
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357 |
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358 | return hr;
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359 | }
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360 |
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361 | static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
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362 | {
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363 | struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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364 | HRESULT hr;
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365 |
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366 | TRACE("iface %p, dirty_rect %s.\n",
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367 | iface, wine_dbgstr_rect(dirty_rect));
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368 |
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369 | wined3d_mutex_lock();
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370 | if (!dirty_rect)
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371 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
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372 | else
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373 | {
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374 | struct wined3d_box dirty_region;
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375 |
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376 | dirty_region.left = dirty_rect->left;
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377 | dirty_region.top = dirty_rect->top;
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378 | dirty_region.right = dirty_rect->right;
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379 | dirty_region.bottom = dirty_rect->bottom;
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380 | dirty_region.front = 0;
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381 | dirty_region.back = 1;
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382 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
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383 | }
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384 | wined3d_mutex_unlock();
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385 |
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386 | return hr;
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387 | }
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388 |
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389 | static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
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390 | {
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391 | /* IUnknown */
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392 | d3d8_texture_2d_QueryInterface,
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393 | d3d8_texture_2d_AddRef,
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394 | d3d8_texture_2d_Release,
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395 | /* IDirect3DResource8 */
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396 | d3d8_texture_2d_GetDevice,
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397 | d3d8_texture_2d_SetPrivateData,
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398 | d3d8_texture_2d_GetPrivateData,
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399 | d3d8_texture_2d_FreePrivateData,
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400 | d3d8_texture_2d_SetPriority,
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401 | d3d8_texture_2d_GetPriority,
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402 | d3d8_texture_2d_PreLoad,
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403 | d3d8_texture_2d_GetType,
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404 | /* IDirect3dBaseTexture8 */
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405 | d3d8_texture_2d_SetLOD,
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406 | d3d8_texture_2d_GetLOD,
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407 | d3d8_texture_2d_GetLevelCount,
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408 | /* IDirect3DTexture8 */
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409 | d3d8_texture_2d_GetLevelDesc,
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410 | d3d8_texture_2d_GetSurfaceLevel,
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411 | d3d8_texture_2d_LockRect,
|
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412 | d3d8_texture_2d_UnlockRect,
|
---|
413 | d3d8_texture_2d_AddDirtyRect,
|
---|
414 | };
|
---|
415 |
|
---|
416 | static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
|
---|
417 | {
|
---|
418 | TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
|
---|
419 |
|
---|
420 | if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
|
---|
421 | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|
---|
422 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
|
---|
423 | || IsEqualGUID(riid, &IID_IUnknown))
|
---|
424 | {
|
---|
425 | IDirect3DCubeTexture8_AddRef(iface);
|
---|
426 | *out = iface;
|
---|
427 | return S_OK;
|
---|
428 | }
|
---|
429 |
|
---|
430 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
---|
431 |
|
---|
432 | *out = NULL;
|
---|
433 | return E_NOINTERFACE;
|
---|
434 | }
|
---|
435 |
|
---|
436 | static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
|
---|
437 | {
|
---|
438 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
439 | ULONG ref = InterlockedIncrement(&texture->refcount);
|
---|
440 |
|
---|
441 | TRACE("%p increasing refcount to %u.\n", iface, ref);
|
---|
442 |
|
---|
443 | if (ref == 1)
|
---|
444 | {
|
---|
445 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
446 | wined3d_mutex_lock();
|
---|
447 | wined3d_texture_incref(texture->wined3d_texture);
|
---|
448 | wined3d_mutex_unlock();
|
---|
449 | }
|
---|
450 |
|
---|
451 | return ref;
|
---|
452 | }
|
---|
453 |
|
---|
454 | static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
|
---|
455 | {
|
---|
456 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
457 | ULONG ref = InterlockedDecrement(&texture->refcount);
|
---|
458 |
|
---|
459 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
|
---|
460 |
|
---|
461 | if (!ref)
|
---|
462 | {
|
---|
463 | IDirect3DDevice8 *parent_device = texture->parent_device;
|
---|
464 |
|
---|
465 | TRACE("Releasing child %p.\n", texture->wined3d_texture);
|
---|
466 |
|
---|
467 | wined3d_mutex_lock();
|
---|
468 | wined3d_texture_decref(texture->wined3d_texture);
|
---|
469 | wined3d_mutex_unlock();
|
---|
470 |
|
---|
471 | /* Release the device last, as it may cause the device to be destroyed. */
|
---|
472 | IDirect3DDevice8_Release(parent_device);
|
---|
473 | }
|
---|
474 | return ref;
|
---|
475 | }
|
---|
476 |
|
---|
477 | static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
|
---|
478 | {
|
---|
479 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
480 |
|
---|
481 | TRACE("iface %p, device %p.\n", iface, device);
|
---|
482 |
|
---|
483 | *device = texture->parent_device;
|
---|
484 | IDirect3DDevice8_AddRef(*device);
|
---|
485 |
|
---|
486 | TRACE("Returning device %p.\n", *device);
|
---|
487 |
|
---|
488 | return D3D_OK;
|
---|
489 | }
|
---|
490 |
|
---|
491 | static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
|
---|
492 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
|
---|
493 | {
|
---|
494 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
495 | struct wined3d_resource *resource;
|
---|
496 | HRESULT hr;
|
---|
497 |
|
---|
498 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
|
---|
499 | iface, debugstr_guid(guid), data, data_size, flags);
|
---|
500 |
|
---|
501 | wined3d_mutex_lock();
|
---|
502 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
503 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
|
---|
504 | wined3d_mutex_unlock();
|
---|
505 |
|
---|
506 | return hr;
|
---|
507 | }
|
---|
508 |
|
---|
509 | static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
|
---|
510 | REFGUID guid, void *data, DWORD *data_size)
|
---|
511 | {
|
---|
512 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
513 | struct wined3d_resource *resource;
|
---|
514 | HRESULT hr;
|
---|
515 |
|
---|
516 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
---|
517 | iface, debugstr_guid(guid), data, data_size);
|
---|
518 |
|
---|
519 | wined3d_mutex_lock();
|
---|
520 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
521 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
|
---|
522 | wined3d_mutex_unlock();
|
---|
523 |
|
---|
524 | return hr;
|
---|
525 | }
|
---|
526 |
|
---|
527 | static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
|
---|
528 | {
|
---|
529 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
530 | struct wined3d_resource *resource;
|
---|
531 | HRESULT hr;
|
---|
532 |
|
---|
533 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
---|
534 |
|
---|
535 | wined3d_mutex_lock();
|
---|
536 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
537 | hr = wined3d_resource_free_private_data(resource, guid);
|
---|
538 | wined3d_mutex_unlock();
|
---|
539 |
|
---|
540 | return hr;
|
---|
541 | }
|
---|
542 |
|
---|
543 | static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
|
---|
544 | {
|
---|
545 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
546 | DWORD ret;
|
---|
547 |
|
---|
548 | TRACE("iface %p, priority %u.\n", iface, priority);
|
---|
549 |
|
---|
550 | wined3d_mutex_lock();
|
---|
551 | ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
|
---|
552 | wined3d_mutex_unlock();
|
---|
553 |
|
---|
554 | return ret;
|
---|
555 | }
|
---|
556 |
|
---|
557 | static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
|
---|
558 | {
|
---|
559 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
560 | DWORD ret;
|
---|
561 |
|
---|
562 | TRACE("iface %p.\n", iface);
|
---|
563 |
|
---|
564 | wined3d_mutex_lock();
|
---|
565 | ret = wined3d_texture_get_priority(texture->wined3d_texture);
|
---|
566 | wined3d_mutex_unlock();
|
---|
567 |
|
---|
568 | return ret;
|
---|
569 | }
|
---|
570 |
|
---|
571 | static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
|
---|
572 | {
|
---|
573 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
574 |
|
---|
575 | TRACE("iface %p.\n", iface);
|
---|
576 |
|
---|
577 | wined3d_mutex_lock();
|
---|
578 | wined3d_texture_preload(texture->wined3d_texture);
|
---|
579 | wined3d_mutex_unlock();
|
---|
580 | }
|
---|
581 |
|
---|
582 | static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
|
---|
583 | {
|
---|
584 | TRACE("iface %p.\n", iface);
|
---|
585 |
|
---|
586 | return D3DRTYPE_CUBETEXTURE;
|
---|
587 | }
|
---|
588 |
|
---|
589 | static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
|
---|
590 | {
|
---|
591 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
592 | DWORD ret;
|
---|
593 |
|
---|
594 | TRACE("iface %p, lod %u.\n", iface, lod);
|
---|
595 |
|
---|
596 | wined3d_mutex_lock();
|
---|
597 | ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
|
---|
598 | wined3d_mutex_unlock();
|
---|
599 |
|
---|
600 | return ret;
|
---|
601 | }
|
---|
602 |
|
---|
603 | static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
|
---|
604 | {
|
---|
605 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
606 | DWORD ret;
|
---|
607 |
|
---|
608 | TRACE("iface %p.\n", iface);
|
---|
609 |
|
---|
610 | wined3d_mutex_lock();
|
---|
611 | ret = wined3d_texture_get_lod(texture->wined3d_texture);
|
---|
612 | wined3d_mutex_unlock();
|
---|
613 |
|
---|
614 | return ret;
|
---|
615 | }
|
---|
616 |
|
---|
617 | static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
|
---|
618 | {
|
---|
619 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
620 | DWORD ret;
|
---|
621 |
|
---|
622 | TRACE("iface %p.\n", iface);
|
---|
623 |
|
---|
624 | wined3d_mutex_lock();
|
---|
625 | ret = wined3d_texture_get_level_count(texture->wined3d_texture);
|
---|
626 | wined3d_mutex_unlock();
|
---|
627 |
|
---|
628 | return ret;
|
---|
629 | }
|
---|
630 |
|
---|
631 | static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
|
---|
632 | {
|
---|
633 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
634 | struct wined3d_resource *sub_resource;
|
---|
635 | HRESULT hr = D3D_OK;
|
---|
636 |
|
---|
637 | TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
|
---|
638 |
|
---|
639 | wined3d_mutex_lock();
|
---|
640 | if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
|
---|
641 | {
|
---|
642 | wined3d_mutex_unlock();
|
---|
643 | return D3DERR_INVALIDCALL;
|
---|
644 | }
|
---|
645 |
|
---|
646 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
647 | hr = D3DERR_INVALIDCALL;
|
---|
648 | else
|
---|
649 | {
|
---|
650 | struct wined3d_resource_desc wined3d_desc;
|
---|
651 |
|
---|
652 | wined3d_resource_get_desc(sub_resource, &wined3d_desc);
|
---|
653 | desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
|
---|
654 | desc->Type = wined3d_desc.resource_type;
|
---|
655 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
|
---|
656 | desc->Pool = wined3d_desc.pool;
|
---|
657 | desc->Size = wined3d_desc.size;
|
---|
658 | desc->MultiSampleType = wined3d_desc.multisample_type;
|
---|
659 | desc->Width = wined3d_desc.width;
|
---|
660 | desc->Height = wined3d_desc.height;
|
---|
661 | }
|
---|
662 | wined3d_mutex_unlock();
|
---|
663 |
|
---|
664 | return hr;
|
---|
665 | }
|
---|
666 |
|
---|
667 | static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
|
---|
668 | D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
|
---|
669 | {
|
---|
670 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
671 | struct wined3d_resource *sub_resource;
|
---|
672 | struct d3d8_surface *surface_impl;
|
---|
673 | UINT sub_resource_idx;
|
---|
674 | DWORD level_count;
|
---|
675 |
|
---|
676 | TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
|
---|
677 |
|
---|
678 | wined3d_mutex_lock();
|
---|
679 | level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
|
---|
680 | if (level >= level_count)
|
---|
681 | {
|
---|
682 | wined3d_mutex_unlock();
|
---|
683 | return D3DERR_INVALIDCALL;
|
---|
684 | }
|
---|
685 |
|
---|
686 | sub_resource_idx = level_count * face + level;
|
---|
687 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
---|
688 | {
|
---|
689 | wined3d_mutex_unlock();
|
---|
690 | return D3DERR_INVALIDCALL;
|
---|
691 | }
|
---|
692 |
|
---|
693 | surface_impl = wined3d_resource_get_parent(sub_resource);
|
---|
694 | *surface = &surface_impl->IDirect3DSurface8_iface;
|
---|
695 | IDirect3DSurface8_AddRef(*surface);
|
---|
696 | wined3d_mutex_unlock();
|
---|
697 |
|
---|
698 | return D3D_OK;
|
---|
699 | }
|
---|
700 |
|
---|
701 | static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
|
---|
702 | D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
|
---|
703 | DWORD flags)
|
---|
704 | {
|
---|
705 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
706 | struct wined3d_resource *sub_resource;
|
---|
707 | struct d3d8_surface *surface_impl;
|
---|
708 | UINT sub_resource_idx;
|
---|
709 | HRESULT hr;
|
---|
710 |
|
---|
711 | TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
|
---|
712 | iface, face, level, locked_rect, rect, flags);
|
---|
713 |
|
---|
714 | wined3d_mutex_lock();
|
---|
715 | sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
|
---|
716 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
---|
717 | hr = D3DERR_INVALIDCALL;
|
---|
718 | else
|
---|
719 | {
|
---|
720 | surface_impl = wined3d_resource_get_parent(sub_resource);
|
---|
721 | hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
|
---|
722 | }
|
---|
723 | wined3d_mutex_unlock();
|
---|
724 |
|
---|
725 | return hr;
|
---|
726 | }
|
---|
727 |
|
---|
728 | static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
|
---|
729 | D3DCUBEMAP_FACES face, UINT level)
|
---|
730 | {
|
---|
731 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
732 | struct wined3d_resource *sub_resource;
|
---|
733 | struct d3d8_surface *surface_impl;
|
---|
734 | UINT sub_resource_idx;
|
---|
735 | HRESULT hr;
|
---|
736 |
|
---|
737 | TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
|
---|
738 |
|
---|
739 | wined3d_mutex_lock();
|
---|
740 | sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
|
---|
741 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
---|
742 | hr = D3DERR_INVALIDCALL;
|
---|
743 | else
|
---|
744 | {
|
---|
745 | surface_impl = wined3d_resource_get_parent(sub_resource);
|
---|
746 | hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
|
---|
747 | }
|
---|
748 | wined3d_mutex_unlock();
|
---|
749 |
|
---|
750 | return hr;
|
---|
751 | }
|
---|
752 |
|
---|
753 | static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
|
---|
754 | D3DCUBEMAP_FACES face, const RECT *dirty_rect)
|
---|
755 | {
|
---|
756 | struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
---|
757 | HRESULT hr;
|
---|
758 |
|
---|
759 | TRACE("iface %p, face %#x, dirty_rect %s.\n",
|
---|
760 | iface, face, wine_dbgstr_rect(dirty_rect));
|
---|
761 |
|
---|
762 | wined3d_mutex_lock();
|
---|
763 | if (!dirty_rect)
|
---|
764 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
|
---|
765 | else
|
---|
766 | {
|
---|
767 | struct wined3d_box dirty_region;
|
---|
768 |
|
---|
769 | dirty_region.left = dirty_rect->left;
|
---|
770 | dirty_region.top = dirty_rect->top;
|
---|
771 | dirty_region.right = dirty_rect->right;
|
---|
772 | dirty_region.bottom = dirty_rect->bottom;
|
---|
773 | dirty_region.front = 0;
|
---|
774 | dirty_region.back = 1;
|
---|
775 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
|
---|
776 | }
|
---|
777 | wined3d_mutex_unlock();
|
---|
778 |
|
---|
779 | return hr;
|
---|
780 | }
|
---|
781 |
|
---|
782 | static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
|
---|
783 | {
|
---|
784 | /* IUnknown */
|
---|
785 | d3d8_texture_cube_QueryInterface,
|
---|
786 | d3d8_texture_cube_AddRef,
|
---|
787 | d3d8_texture_cube_Release,
|
---|
788 | /* IDirect3DResource8 */
|
---|
789 | d3d8_texture_cube_GetDevice,
|
---|
790 | d3d8_texture_cube_SetPrivateData,
|
---|
791 | d3d8_texture_cube_GetPrivateData,
|
---|
792 | d3d8_texture_cube_FreePrivateData,
|
---|
793 | d3d8_texture_cube_SetPriority,
|
---|
794 | d3d8_texture_cube_GetPriority,
|
---|
795 | d3d8_texture_cube_PreLoad,
|
---|
796 | d3d8_texture_cube_GetType,
|
---|
797 | /* IDirect3DBaseTexture8 */
|
---|
798 | d3d8_texture_cube_SetLOD,
|
---|
799 | d3d8_texture_cube_GetLOD,
|
---|
800 | d3d8_texture_cube_GetLevelCount,
|
---|
801 | /* IDirect3DCubeTexture8 */
|
---|
802 | d3d8_texture_cube_GetLevelDesc,
|
---|
803 | d3d8_texture_cube_GetCubeMapSurface,
|
---|
804 | d3d8_texture_cube_LockRect,
|
---|
805 | d3d8_texture_cube_UnlockRect,
|
---|
806 | d3d8_texture_cube_AddDirtyRect,
|
---|
807 | };
|
---|
808 |
|
---|
809 | static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
|
---|
810 | {
|
---|
811 | TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
|
---|
812 |
|
---|
813 | if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
|
---|
814 | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|
---|
815 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
|
---|
816 | || IsEqualGUID(riid, &IID_IUnknown))
|
---|
817 | {
|
---|
818 | IDirect3DVolumeTexture8_AddRef(iface);
|
---|
819 | *out = iface;
|
---|
820 | return S_OK;
|
---|
821 | }
|
---|
822 |
|
---|
823 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
---|
824 |
|
---|
825 | *out = NULL;
|
---|
826 | return E_NOINTERFACE;
|
---|
827 | }
|
---|
828 |
|
---|
829 | static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
|
---|
830 | {
|
---|
831 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
832 | ULONG ref = InterlockedIncrement(&texture->refcount);
|
---|
833 |
|
---|
834 | TRACE("%p increasing refcount to %u.\n", iface, ref);
|
---|
835 |
|
---|
836 | if (ref == 1)
|
---|
837 | {
|
---|
838 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
839 | wined3d_mutex_lock();
|
---|
840 | wined3d_texture_incref(texture->wined3d_texture);
|
---|
841 | wined3d_mutex_unlock();
|
---|
842 | }
|
---|
843 |
|
---|
844 | return ref;
|
---|
845 | }
|
---|
846 |
|
---|
847 | static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
|
---|
848 | {
|
---|
849 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
850 | ULONG ref = InterlockedDecrement(&texture->refcount);
|
---|
851 |
|
---|
852 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
|
---|
853 |
|
---|
854 | if (!ref)
|
---|
855 | {
|
---|
856 | IDirect3DDevice8 *parent_device = texture->parent_device;
|
---|
857 |
|
---|
858 | wined3d_mutex_lock();
|
---|
859 | wined3d_texture_decref(texture->wined3d_texture);
|
---|
860 | wined3d_mutex_unlock();
|
---|
861 |
|
---|
862 | /* Release the device last, as it may cause the device to be destroyed. */
|
---|
863 | IDirect3DDevice8_Release(parent_device);
|
---|
864 | }
|
---|
865 | return ref;
|
---|
866 | }
|
---|
867 |
|
---|
868 | static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
|
---|
869 | {
|
---|
870 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
871 |
|
---|
872 | TRACE("iface %p, device %p.\n", iface, device);
|
---|
873 |
|
---|
874 | *device = texture->parent_device;
|
---|
875 | IDirect3DDevice8_AddRef(*device);
|
---|
876 |
|
---|
877 | TRACE("Returning device %p.\n", *device);
|
---|
878 |
|
---|
879 | return D3D_OK;
|
---|
880 | }
|
---|
881 |
|
---|
882 | static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
|
---|
883 | REFGUID guid, const void *data, DWORD data_size, DWORD flags)
|
---|
884 | {
|
---|
885 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
886 | struct wined3d_resource *resource;
|
---|
887 | HRESULT hr;
|
---|
888 |
|
---|
889 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
|
---|
890 | iface, debugstr_guid(guid), data, data_size, flags);
|
---|
891 |
|
---|
892 | wined3d_mutex_lock();
|
---|
893 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
894 | hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
|
---|
895 | wined3d_mutex_unlock();
|
---|
896 |
|
---|
897 | return hr;
|
---|
898 | }
|
---|
899 |
|
---|
900 | static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
|
---|
901 | REFGUID guid, void *data, DWORD *data_size)
|
---|
902 | {
|
---|
903 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
904 | struct wined3d_resource *resource;
|
---|
905 | HRESULT hr;
|
---|
906 |
|
---|
907 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
---|
908 | iface, debugstr_guid(guid), data, data_size);
|
---|
909 |
|
---|
910 | wined3d_mutex_lock();
|
---|
911 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
912 | hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
|
---|
913 | wined3d_mutex_unlock();
|
---|
914 |
|
---|
915 | return hr;
|
---|
916 | }
|
---|
917 |
|
---|
918 | static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
|
---|
919 | {
|
---|
920 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
921 | struct wined3d_resource *resource;
|
---|
922 | HRESULT hr;
|
---|
923 |
|
---|
924 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
---|
925 |
|
---|
926 | wined3d_mutex_lock();
|
---|
927 | resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
---|
928 | hr = wined3d_resource_free_private_data(resource, guid);
|
---|
929 | wined3d_mutex_unlock();
|
---|
930 |
|
---|
931 | return hr;
|
---|
932 | }
|
---|
933 |
|
---|
934 | static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
|
---|
935 | {
|
---|
936 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
937 | DWORD ret;
|
---|
938 |
|
---|
939 | TRACE("iface %p, priority %u.\n", iface, priority);
|
---|
940 |
|
---|
941 | wined3d_mutex_lock();
|
---|
942 | ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
|
---|
943 | wined3d_mutex_unlock();
|
---|
944 |
|
---|
945 | return ret;
|
---|
946 | }
|
---|
947 |
|
---|
948 | static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
|
---|
949 | {
|
---|
950 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
951 | DWORD ret;
|
---|
952 |
|
---|
953 | TRACE("iface %p.\n", iface);
|
---|
954 |
|
---|
955 | wined3d_mutex_lock();
|
---|
956 | ret = wined3d_texture_get_priority(texture->wined3d_texture);
|
---|
957 | wined3d_mutex_unlock();
|
---|
958 |
|
---|
959 | return ret;
|
---|
960 | }
|
---|
961 |
|
---|
962 | static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
|
---|
963 | {
|
---|
964 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
965 |
|
---|
966 | TRACE("iface %p.\n", iface);
|
---|
967 |
|
---|
968 | wined3d_mutex_lock();
|
---|
969 | wined3d_texture_preload(texture->wined3d_texture);
|
---|
970 | wined3d_mutex_unlock();
|
---|
971 | }
|
---|
972 |
|
---|
973 | static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
|
---|
974 | {
|
---|
975 | TRACE("iface %p.\n", iface);
|
---|
976 |
|
---|
977 | return D3DRTYPE_VOLUMETEXTURE;
|
---|
978 | }
|
---|
979 |
|
---|
980 | static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
|
---|
981 | {
|
---|
982 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
983 | DWORD ret;
|
---|
984 |
|
---|
985 | TRACE("iface %p, lod %u.\n", iface, lod);
|
---|
986 |
|
---|
987 | wined3d_mutex_lock();
|
---|
988 | ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
|
---|
989 | wined3d_mutex_unlock();
|
---|
990 |
|
---|
991 | return ret;
|
---|
992 | }
|
---|
993 |
|
---|
994 | static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
|
---|
995 | {
|
---|
996 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
997 | DWORD ret;
|
---|
998 |
|
---|
999 | TRACE("iface %p.\n", iface);
|
---|
1000 |
|
---|
1001 | wined3d_mutex_lock();
|
---|
1002 | ret = wined3d_texture_get_lod(texture->wined3d_texture);
|
---|
1003 | wined3d_mutex_unlock();
|
---|
1004 |
|
---|
1005 | return ret;
|
---|
1006 | }
|
---|
1007 |
|
---|
1008 | static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
|
---|
1009 | {
|
---|
1010 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1011 | DWORD ret;
|
---|
1012 |
|
---|
1013 | TRACE("iface %p.\n", iface);
|
---|
1014 |
|
---|
1015 | wined3d_mutex_lock();
|
---|
1016 | ret = wined3d_texture_get_level_count(texture->wined3d_texture);
|
---|
1017 | wined3d_mutex_unlock();
|
---|
1018 |
|
---|
1019 | return ret;
|
---|
1020 | }
|
---|
1021 |
|
---|
1022 | static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
|
---|
1023 | {
|
---|
1024 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1025 | struct wined3d_resource *sub_resource;
|
---|
1026 | HRESULT hr = D3D_OK;
|
---|
1027 |
|
---|
1028 | TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
|
---|
1029 |
|
---|
1030 | wined3d_mutex_lock();
|
---|
1031 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
1032 | hr = D3DERR_INVALIDCALL;
|
---|
1033 | else
|
---|
1034 | {
|
---|
1035 | struct wined3d_resource_desc wined3d_desc;
|
---|
1036 |
|
---|
1037 | wined3d_resource_get_desc(sub_resource, &wined3d_desc);
|
---|
1038 | desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
|
---|
1039 | desc->Type = wined3d_desc.resource_type;
|
---|
1040 | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
|
---|
1041 | desc->Pool = wined3d_desc.pool;
|
---|
1042 | desc->Size = wined3d_desc.size;
|
---|
1043 | desc->Width = wined3d_desc.width;
|
---|
1044 | desc->Height = wined3d_desc.height;
|
---|
1045 | desc->Depth = wined3d_desc.depth;
|
---|
1046 | }
|
---|
1047 | wined3d_mutex_unlock();
|
---|
1048 |
|
---|
1049 | return hr;
|
---|
1050 | }
|
---|
1051 |
|
---|
1052 | static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
|
---|
1053 | UINT level, IDirect3DVolume8 **volume)
|
---|
1054 | {
|
---|
1055 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1056 | struct wined3d_resource *sub_resource;
|
---|
1057 | struct d3d8_volume *volume_impl;
|
---|
1058 |
|
---|
1059 | TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
|
---|
1060 |
|
---|
1061 | wined3d_mutex_lock();
|
---|
1062 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
1063 | {
|
---|
1064 | wined3d_mutex_unlock();
|
---|
1065 | return D3DERR_INVALIDCALL;
|
---|
1066 | }
|
---|
1067 |
|
---|
1068 | volume_impl = wined3d_resource_get_parent(sub_resource);
|
---|
1069 | *volume = &volume_impl->IDirect3DVolume8_iface;
|
---|
1070 | IDirect3DVolume8_AddRef(*volume);
|
---|
1071 | wined3d_mutex_unlock();
|
---|
1072 |
|
---|
1073 | return D3D_OK;
|
---|
1074 | }
|
---|
1075 |
|
---|
1076 | static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
|
---|
1077 | UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
|
---|
1078 | {
|
---|
1079 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1080 | struct wined3d_resource *sub_resource;
|
---|
1081 | struct d3d8_volume *volume_impl;
|
---|
1082 | HRESULT hr;
|
---|
1083 |
|
---|
1084 | TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
|
---|
1085 | iface, level, locked_box, box, flags);
|
---|
1086 |
|
---|
1087 | wined3d_mutex_lock();
|
---|
1088 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
1089 | hr = D3DERR_INVALIDCALL;
|
---|
1090 | else
|
---|
1091 | {
|
---|
1092 | volume_impl = wined3d_resource_get_parent(sub_resource);
|
---|
1093 | hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
|
---|
1094 | }
|
---|
1095 | wined3d_mutex_unlock();
|
---|
1096 |
|
---|
1097 | return hr;
|
---|
1098 | }
|
---|
1099 |
|
---|
1100 | static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
|
---|
1101 | {
|
---|
1102 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1103 | struct wined3d_resource *sub_resource;
|
---|
1104 | struct d3d8_volume *volume_impl;
|
---|
1105 | HRESULT hr;
|
---|
1106 |
|
---|
1107 | TRACE("iface %p, level %u.\n", iface, level);
|
---|
1108 |
|
---|
1109 | wined3d_mutex_lock();
|
---|
1110 | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
---|
1111 | hr = D3DERR_INVALIDCALL;
|
---|
1112 | else
|
---|
1113 | {
|
---|
1114 | volume_impl = wined3d_resource_get_parent(sub_resource);
|
---|
1115 | hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
|
---|
1116 | }
|
---|
1117 | wined3d_mutex_unlock();
|
---|
1118 |
|
---|
1119 | return hr;
|
---|
1120 | }
|
---|
1121 |
|
---|
1122 | static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
|
---|
1123 | {
|
---|
1124 | struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
---|
1125 | HRESULT hr;
|
---|
1126 |
|
---|
1127 | TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
|
---|
1128 |
|
---|
1129 | wined3d_mutex_lock();
|
---|
1130 | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
|
---|
1131 | wined3d_mutex_unlock();
|
---|
1132 |
|
---|
1133 | return hr;
|
---|
1134 | }
|
---|
1135 |
|
---|
1136 | static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
|
---|
1137 | {
|
---|
1138 | /* IUnknown */
|
---|
1139 | d3d8_texture_3d_QueryInterface,
|
---|
1140 | d3d8_texture_3d_AddRef,
|
---|
1141 | d3d8_texture_3d_Release,
|
---|
1142 | /* IDirect3DResource8 */
|
---|
1143 | d3d8_texture_3d_GetDevice,
|
---|
1144 | d3d8_texture_3d_SetPrivateData,
|
---|
1145 | d3d8_texture_3d_GetPrivateData,
|
---|
1146 | d3d8_texture_3d_FreePrivateData,
|
---|
1147 | d3d8_texture_3d_SetPriority,
|
---|
1148 | d3d8_texture_3d_GetPriority,
|
---|
1149 | d3d8_texture_3d_PreLoad,
|
---|
1150 | d3d8_texture_3d_GetType,
|
---|
1151 | /* IDirect3DBaseTexture8 */
|
---|
1152 | d3d8_texture_3d_SetLOD,
|
---|
1153 | d3d8_texture_3d_GetLOD,
|
---|
1154 | d3d8_texture_3d_GetLevelCount,
|
---|
1155 | /* IDirect3DVolumeTexture8 */
|
---|
1156 | d3d8_texture_3d_GetLevelDesc,
|
---|
1157 | d3d8_texture_3d_GetVolumeLevel,
|
---|
1158 | d3d8_texture_3d_LockBox,
|
---|
1159 | d3d8_texture_3d_UnlockBox,
|
---|
1160 | d3d8_texture_3d_AddDirtyBox
|
---|
1161 | };
|
---|
1162 |
|
---|
1163 | struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
|
---|
1164 | {
|
---|
1165 | if (!iface)
|
---|
1166 | return NULL;
|
---|
1167 |
|
---|
1168 | /* SetTexture() in particular doesn't do a lot of validation on the pointer
|
---|
1169 | * that gets passed in, and passing an invalid pointer works as long as the
|
---|
1170 | * application doesn't try to actually render anything with it, so we print
|
---|
1171 | * a WARN and return NULL instead of having the usual assert() here.
|
---|
1172 | * One application affected by this is Fishdom 2. */
|
---|
1173 | if (iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
|
---|
1174 | && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
|
---|
1175 | && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl)
|
---|
1176 | {
|
---|
1177 | WARN("%p is not a valid IDirect3DBaseTexture8 interface.\n", iface);
|
---|
1178 | return NULL;
|
---|
1179 | }
|
---|
1180 |
|
---|
1181 | return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
|
---|
1182 | }
|
---|
1183 |
|
---|
1184 | static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
|
---|
1185 | {
|
---|
1186 | HeapFree(GetProcessHeap(), 0, parent);
|
---|
1187 | }
|
---|
1188 |
|
---|
1189 | static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
|
---|
1190 | {
|
---|
1191 | d3d8_texture_wined3d_object_destroyed,
|
---|
1192 | };
|
---|
1193 |
|
---|
1194 | HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
---|
1195 | UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
---|
1196 | {
|
---|
1197 | struct wined3d_resource_desc desc;
|
---|
1198 | DWORD surface_flags = 0;
|
---|
1199 | HRESULT hr;
|
---|
1200 |
|
---|
1201 | texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
|
---|
1202 | texture->refcount = 1;
|
---|
1203 |
|
---|
1204 | desc.resource_type = WINED3D_RTYPE_TEXTURE;
|
---|
1205 | desc.format = wined3dformat_from_d3dformat(format);
|
---|
1206 | desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
---|
1207 | desc.multisample_quality = 0;
|
---|
1208 | desc.usage = usage & WINED3DUSAGE_MASK;
|
---|
1209 | desc.pool = pool;
|
---|
1210 | desc.width = width;
|
---|
1211 | desc.height = height;
|
---|
1212 | desc.depth = 1;
|
---|
1213 | desc.size = 0;
|
---|
1214 |
|
---|
1215 | if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
|
---|
1216 | surface_flags |= WINED3D_SURFACE_MAPPABLE;
|
---|
1217 |
|
---|
1218 | wined3d_mutex_lock();
|
---|
1219 | hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels, surface_flags,
|
---|
1220 | texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
---|
1221 | wined3d_mutex_unlock();
|
---|
1222 | if (FAILED(hr))
|
---|
1223 | {
|
---|
1224 | WARN("Failed to create wined3d texture, hr %#x.\n", hr);
|
---|
1225 | return hr;
|
---|
1226 | }
|
---|
1227 |
|
---|
1228 | texture->parent_device = &device->IDirect3DDevice8_iface;
|
---|
1229 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
1230 |
|
---|
1231 | return D3D_OK;
|
---|
1232 | }
|
---|
1233 |
|
---|
1234 | HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
---|
1235 | UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
---|
1236 | {
|
---|
1237 | struct wined3d_resource_desc desc;
|
---|
1238 | DWORD surface_flags = 0;
|
---|
1239 | HRESULT hr;
|
---|
1240 |
|
---|
1241 | texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
|
---|
1242 | texture->refcount = 1;
|
---|
1243 |
|
---|
1244 | desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
|
---|
1245 | desc.format = wined3dformat_from_d3dformat(format);
|
---|
1246 | desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
---|
1247 | desc.multisample_quality = 0;
|
---|
1248 | desc.usage = usage & WINED3DUSAGE_MASK;
|
---|
1249 | desc.pool = pool;
|
---|
1250 | desc.width = edge_length;
|
---|
1251 | desc.height = edge_length;
|
---|
1252 | desc.depth = 1;
|
---|
1253 | desc.size = 0;
|
---|
1254 |
|
---|
1255 | if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
|
---|
1256 | surface_flags |= WINED3D_SURFACE_MAPPABLE;
|
---|
1257 |
|
---|
1258 | wined3d_mutex_lock();
|
---|
1259 | hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels, surface_flags,
|
---|
1260 | texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
---|
1261 | wined3d_mutex_unlock();
|
---|
1262 | if (FAILED(hr))
|
---|
1263 | {
|
---|
1264 | WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
|
---|
1265 | return hr;
|
---|
1266 | }
|
---|
1267 |
|
---|
1268 | texture->parent_device = &device->IDirect3DDevice8_iface;
|
---|
1269 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
1270 |
|
---|
1271 | return D3D_OK;
|
---|
1272 | }
|
---|
1273 |
|
---|
1274 | HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
---|
1275 | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
---|
1276 | {
|
---|
1277 | struct wined3d_resource_desc desc;
|
---|
1278 | HRESULT hr;
|
---|
1279 |
|
---|
1280 | texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
|
---|
1281 | texture->refcount = 1;
|
---|
1282 |
|
---|
1283 | desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
|
---|
1284 | desc.format = wined3dformat_from_d3dformat(format);
|
---|
1285 | desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
---|
1286 | desc.multisample_quality = 0;
|
---|
1287 | desc.usage = usage & WINED3DUSAGE_MASK;
|
---|
1288 | desc.pool = pool;
|
---|
1289 | desc.width = width;
|
---|
1290 | desc.height = height;
|
---|
1291 | desc.depth = depth;
|
---|
1292 | desc.size = 0;
|
---|
1293 |
|
---|
1294 | wined3d_mutex_lock();
|
---|
1295 | hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels,
|
---|
1296 | texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
---|
1297 | wined3d_mutex_unlock();
|
---|
1298 | if (FAILED(hr))
|
---|
1299 | {
|
---|
1300 | WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
|
---|
1301 | return hr;
|
---|
1302 | }
|
---|
1303 |
|
---|
1304 | texture->parent_device = &device->IDirect3DDevice8_iface;
|
---|
1305 | IDirect3DDevice8_AddRef(texture->parent_device);
|
---|
1306 |
|
---|
1307 | return D3D_OK;
|
---|
1308 | }
|
---|