VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/device.c@ 47506

Last change on this file since 47506 was 47486, checked in by vboxsync, 12 years ago

wined3d: tmp disable incorrect fpu setup

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File size: 134.5 KB
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1/*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23#include "config.h"
24#include "d3d9_private.h"
25
26#ifdef VBOX_WITH_WDDM
27# include <iprt/assert.h>
28# include "../../common/VBoxVideoTools.h"
29#endif
30
31WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
32
33D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
34{
35 BYTE *c = (BYTE *)&format;
36
37 /* Don't translate FOURCC formats */
38 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
39
40 switch(format)
41 {
42 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
43 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
44 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
45 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
46 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
47 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
48 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
49 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
50 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
51 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
52 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
53 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
54 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
55 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
56 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
57 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
58 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
59 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
60 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
61 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
62 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
63 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
64 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
65 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
66 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
67 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
68 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
69 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
70 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
71 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
72 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
73 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
74 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
75 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
76 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
77 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
78 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
79 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
80 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
85 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
86 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
87 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
88 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
89 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
90 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
91 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
92 default:
93 FIXME("Unhandled wined3d format %#x.\n", format);
94 return D3DFMT_UNKNOWN;
95 }
96}
97
98enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
99{
100 BYTE *c = (BYTE *)&format;
101
102 /* Don't translate FOURCC formats */
103 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
104
105 switch(format)
106 {
107 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
108 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
109 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
110 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
111 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
112 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
113 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
114 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
115 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
116 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
117 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
118 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
119 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
120 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
121 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
122 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
123 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
124 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
125 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
126 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
127 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
128 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
129 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
130 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
131 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
132 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
133 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
134 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
135 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
136 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
137 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
138 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
139 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
140 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
141 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
142 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
143 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
144 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
145 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
146 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
147 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
148 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
149 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
150 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
151 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
152 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
153 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
154 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
155 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
156 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
157 default:
158 FIXME("Unhandled D3DFORMAT %#x\n", format);
159 return WINED3DFMT_UNKNOWN;
160 }
161}
162
163static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
164{
165 switch(primitive_type)
166 {
167 case D3DPT_POINTLIST:
168 return primitive_count;
169
170 case D3DPT_LINELIST:
171 return primitive_count * 2;
172
173 case D3DPT_LINESTRIP:
174 return primitive_count + 1;
175
176 case D3DPT_TRIANGLELIST:
177 return primitive_count * 3;
178
179 case D3DPT_TRIANGLESTRIP:
180 case D3DPT_TRIANGLEFAN:
181 return primitive_count + 2;
182
183 default:
184 FIXME("Unhandled primitive type %#x\n", primitive_type);
185 return 0;
186 }
187}
188
189void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
190 const struct wined3d_swapchain_desc *swapchain_desc)
191{
192 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
193 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
194 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
195 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
196 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
197 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
198 present_parameters->SwapEffect = swapchain_desc->swap_effect;
199 present_parameters->hDeviceWindow = swapchain_desc->device_window;
200 present_parameters->Windowed = swapchain_desc->windowed;
201 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
202 present_parameters->AutoDepthStencilFormat
203 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
204 present_parameters->Flags = swapchain_desc->flags;
205 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
206 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
207}
208
209static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
210 const D3DPRESENT_PARAMETERS *present_parameters)
211{
212 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
213 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
214 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
215 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
216 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
217 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
218 swapchain_desc->swap_effect = present_parameters->SwapEffect;
219 swapchain_desc->device_window = present_parameters->hDeviceWindow;
220 swapchain_desc->windowed = present_parameters->Windowed;
221 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
222 swapchain_desc->auto_depth_stencil_format
223 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
224 swapchain_desc->flags = present_parameters->Flags;
225 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
226 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
227 swapchain_desc->auto_restore_display_mode = TRUE;
228#ifdef VBOX_WITH_WDDM
229 swapchain_desc->pHgsmi = NULL;
230#endif
231
232}
233
234static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
235{
236 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
237}
238
239static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
240{
241 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
242
243 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
244 || IsEqualGUID(riid, &IID_IUnknown))
245 {
246 IDirect3DDevice9Ex_AddRef(iface);
247 *out = iface;
248 return S_OK;
249 }
250
251 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
252 {
253 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
254
255 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
256 * It doesn't matter with which function the device was created. */
257 if (!device->d3d_parent->extended)
258 {
259 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
260 *out = NULL;
261 return E_NOINTERFACE;
262 }
263
264 IDirect3DDevice9Ex_AddRef(iface);
265 *out = iface;
266 return S_OK;
267 }
268
269 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
270
271 *out = NULL;
272 return E_NOINTERFACE;
273}
274
275static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
276{
277 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
278 ULONG refcount = InterlockedIncrement(&device->refcount);
279
280 TRACE("%p increasing refcount to %u.\n", iface, refcount);
281
282 return refcount;
283}
284
285#ifdef VBOX
286static LONG d3d9_device_Term(struct d3d9_device *device)
287{
288 unsigned i;
289 LONG refs = device->refcount;
290 LONG wined3d_refs;
291 device->in_destruction = TRUE;
292
293 if (refs != 1)
294 {
295 WARN("unexpected ref count %d, destroying in anyway", refs);
296 }
297
298 wined3d_mutex_lock();
299 for (i = 0; i < device->fvf_decl_count; ++i)
300 {
301 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
302 }
303 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
304
305 if (device->vertex_buffer)
306 wined3d_buffer_decref(device->vertex_buffer);
307 if (device->index_buffer)
308 wined3d_buffer_decref(device->index_buffer);
309
310 wined3d_device_uninit_3d(device->wined3d_device);
311# ifndef VBOX_WITH_WDDM
312 wined3d_device_release_focus_window(device->wined3d_device);
313# endif
314 wined3d_refs = wined3d_device_decref(device->wined3d_device);
315 wined3d_mutex_unlock();
316
317 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
318
319 HeapFree(GetProcessHeap(), 0, device);
320
321 return wined3d_refs;
322}
323#endif
324
325static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
326{
327 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
328 ULONG refcount;
329
330 if (device->in_destruction)
331 return 0;
332
333 refcount = InterlockedDecrement(&device->refcount);
334
335 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
336
337 if (!refcount)
338 {
339#ifdef VBOX
340 d3d9_device_Term(device);
341#else
342 unsigned i;
343 device->in_destruction = TRUE;
344
345 wined3d_mutex_lock();
346 for (i = 0; i < device->fvf_decl_count; ++i)
347 {
348 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
349 }
350 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
351
352 if (device->vertex_buffer)
353 wined3d_buffer_decref(device->vertex_buffer);
354 if (device->index_buffer)
355 wined3d_buffer_decref(device->index_buffer);
356
357 wined3d_device_uninit_3d(device->wined3d_device);
358 wined3d_device_release_focus_window(device->wined3d_device);
359 wined3d_device_decref(device->wined3d_device);
360 wined3d_mutex_unlock();
361
362 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
363
364 HeapFree(GetProcessHeap(), 0, device);
365#endif
366 }
367
368 return refcount;
369}
370
371static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
372{
373 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
374
375 TRACE("iface %p.\n", iface);
376
377 if (device->not_reset)
378 {
379 TRACE("D3D9 device is marked not reset.\n");
380 return D3DERR_DEVICENOTRESET;
381 }
382
383 return D3D_OK;
384}
385
386static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
387{
388 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
389 HRESULT hr;
390
391 TRACE("iface %p.\n", iface);
392
393 wined3d_mutex_lock();
394 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
395 wined3d_mutex_unlock();
396
397 return hr;
398}
399
400static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
401{
402 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
403
404 TRACE("iface %p.\n", iface);
405
406 wined3d_mutex_lock();
407 wined3d_device_evict_managed_resources(device->wined3d_device);
408 wined3d_mutex_unlock();
409
410 return D3D_OK;
411}
412
413static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
414{
415 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
416
417 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
418
419 if (!d3d9)
420 return D3DERR_INVALIDCALL;
421
422 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
423}
424
425static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
426{
427 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
428 WINED3DCAPS *wined3d_caps;
429 HRESULT hr;
430
431 TRACE("iface %p, caps %p.\n", iface, caps);
432
433 if (!caps)
434 return D3DERR_INVALIDCALL;
435
436 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
437 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
438
439 memset(caps, 0, sizeof(*caps));
440
441 wined3d_mutex_lock();
442 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
443 wined3d_mutex_unlock();
444
445 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
446 HeapFree(GetProcessHeap(), 0, wined3d_caps);
447
448 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
449 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
450
451 filter_caps(caps);
452
453 return hr;
454}
455
456static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
457{
458 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
459 struct wined3d_display_mode wined3d_mode;
460 HRESULT hr;
461
462 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
463
464 wined3d_mutex_lock();
465 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
466 wined3d_mutex_unlock();
467
468 if (SUCCEEDED(hr))
469 {
470 mode->Width = wined3d_mode.width;
471 mode->Height = wined3d_mode.height;
472 mode->RefreshRate = wined3d_mode.refresh_rate;
473 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
474 }
475
476 return hr;
477}
478
479static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
480 D3DDEVICE_CREATION_PARAMETERS *parameters)
481{
482 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
483
484 TRACE("iface %p, parameters %p.\n", iface, parameters);
485
486 wined3d_mutex_lock();
487 wined3d_device_get_creation_parameters(device->wined3d_device,
488 (struct wined3d_device_creation_parameters *)parameters);
489 wined3d_mutex_unlock();
490
491 return D3D_OK;
492}
493
494static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
495 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
496{
497 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
498 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
499 HRESULT hr;
500
501 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
502 iface, hotspot_x, hotspot_y, bitmap);
503
504 if (!bitmap)
505 {
506 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
507 return D3DERR_INVALIDCALL;
508 }
509
510 wined3d_mutex_lock();
511 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
512 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
513 wined3d_mutex_unlock();
514
515 return hr;
516}
517
518static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
519{
520 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
521
522 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
523
524 wined3d_mutex_lock();
525 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
526 wined3d_mutex_unlock();
527}
528
529static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
530{
531 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
532 BOOL ret;
533
534 TRACE("iface %p, show %#x.\n", iface, show);
535
536 wined3d_mutex_lock();
537 ret = wined3d_device_show_cursor(device->wined3d_device, show);
538 wined3d_mutex_unlock();
539
540 return ret;
541}
542
543static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
544 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
545{
546 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
547 struct wined3d_swapchain_desc desc;
548 struct d3d9_swapchain *object;
549 HRESULT hr;
550
551 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
552 iface, present_parameters, swapchain);
553
554 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
555 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
556 *swapchain = &object->IDirect3DSwapChain9_iface;
557 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
558
559 return hr;
560}
561
562static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
563 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
564{
565 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
566 struct wined3d_swapchain *wined3d_swapchain;
567 struct d3d9_swapchain *swapchain_impl;
568 HRESULT hr;
569
570 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
571
572 wined3d_mutex_lock();
573 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
574 {
575 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
576 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
577 IDirect3DSwapChain9_AddRef(*swapchain);
578 hr = D3D_OK;
579 }
580 else
581 {
582 *swapchain = NULL;
583 hr = D3DERR_INVALIDCALL;
584 }
585 wined3d_mutex_unlock();
586
587 return hr;
588}
589
590static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
591{
592 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
593 UINT count;
594
595 TRACE("iface %p.\n", iface);
596
597 wined3d_mutex_lock();
598 count = wined3d_device_get_swapchain_count(device->wined3d_device);
599 wined3d_mutex_unlock();
600
601 return count;
602}
603
604static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
605{
606 struct wined3d_resource_desc desc;
607
608 wined3d_resource_get_desc(resource, &desc);
609 if (desc.pool == WINED3D_POOL_DEFAULT)
610 {
611 struct d3d9_surface *surface;
612
613 if (desc.resource_type == WINED3D_RTYPE_TEXTURE)
614 {
615 IUnknown *parent = wined3d_resource_get_parent(resource);
616 IDirect3DBaseTexture9 *texture;
617
618 if (SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
619 {
620 IDirect3DBaseTexture9_Release(texture);
621 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
622 return D3DERR_INVALIDCALL;
623 }
624
625 return D3D_OK;
626 }
627
628 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
629 {
630 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
631 return D3DERR_INVALIDCALL;
632 }
633
634 surface = wined3d_resource_get_parent(resource);
635 if (surface->refcount)
636 {
637 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
638 return D3DERR_INVALIDCALL;
639 }
640
641 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
642 }
643
644 return D3D_OK;
645}
646
647static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
648 D3DPRESENT_PARAMETERS *present_parameters)
649{
650 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
651 struct wined3d_swapchain_desc swapchain_desc;
652 HRESULT hr;
653
654 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
655
656 wined3d_mutex_lock();
657
658 if (device->vertex_buffer)
659 {
660 wined3d_buffer_decref(device->vertex_buffer);
661 device->vertex_buffer = NULL;
662 device->vertex_buffer_size = 0;
663 }
664 if (device->index_buffer)
665 {
666 wined3d_buffer_decref(device->index_buffer);
667 device->index_buffer = NULL;
668 device->index_buffer_size = 0;
669 }
670
671 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
672 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
673 NULL, reset_enum_callback, !device->d3d_parent->extended);
674 if (FAILED(hr) && !device->d3d_parent->extended)
675 device->not_reset = TRUE;
676 else
677 device->not_reset = FALSE;
678 wined3d_mutex_unlock();
679
680 return hr;
681}
682
683static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
684 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
685{
686 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
687 HRESULT hr;
688
689 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
690 iface, src_rect, dst_rect, dst_window_override, dirty_region);
691
692 wined3d_mutex_lock();
693 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
694 dst_window_override, dirty_region, 0);
695 wined3d_mutex_unlock();
696
697 return hr;
698}
699
700static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
701 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
702{
703 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
704 struct wined3d_surface *wined3d_surface = NULL;
705 struct d3d9_surface *surface_impl;
706 HRESULT hr;
707
708 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
709 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
710
711 wined3d_mutex_lock();
712 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
713 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
714 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
715 {
716 surface_impl = wined3d_surface_get_parent(wined3d_surface);
717 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
718 IDirect3DSurface9_AddRef(*backbuffer);
719 }
720 wined3d_mutex_unlock();
721
722 return hr;
723}
724static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
725 UINT swapchain, D3DRASTER_STATUS *raster_status)
726{
727 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
728 HRESULT hr;
729
730 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
731
732 wined3d_mutex_lock();
733 hr = wined3d_device_get_raster_status(device->wined3d_device,
734 swapchain, (struct wined3d_raster_status *)raster_status);
735 wined3d_mutex_unlock();
736
737 return hr;
738}
739
740static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
741{
742 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
743 HRESULT hr;
744
745 TRACE("iface %p, enable %#x.\n", iface, enable);
746
747 wined3d_mutex_lock();
748 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
749 wined3d_mutex_unlock();
750
751 return hr;
752}
753
754static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
755 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
756{
757 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
758
759 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
760
761 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
762 wined3d_mutex_lock();
763 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
764 wined3d_mutex_unlock();
765}
766
767static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
768{
769 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
770
771 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
772
773 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
774 wined3d_mutex_lock();
775 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
776 wined3d_mutex_unlock();
777}
778
779#ifdef VBOX_WITH_WDDM
780//#pragma comment(linker, "/export:VBoxWineExD3DDev9Flush=_VBoxWineExD3DDev9Flush@4")
781
782VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9Flush(IDirect3DDevice9Ex *iface)
783{
784 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
785 HRESULT hr;
786
787 TRACE("iface %p, Flush\n", iface);
788
789 wined3d_mutex_lock();
790 hr = wined3d_device_flush(device->wined3d_device);
791 wined3d_mutex_unlock();
792
793 return hr;
794}
795
796VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9FlushToHost(IDirect3DDevice9Ex *iface)
797{
798 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
799 HRESULT hr;
800
801 TRACE("iface %p, FlushToHost\n", iface);
802
803 wined3d_mutex_lock();
804 hr = wined3d_device_flush_to_host(device->wined3d_device);
805 wined3d_mutex_unlock();
806
807 return hr;
808}
809
810VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9Finish(IDirect3DDevice9Ex *iface)
811{
812 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
813 HRESULT hr;
814
815 TRACE("iface %p, FlushToHost\n", iface);
816
817 wined3d_mutex_lock();
818 hr = wined3d_device_finish(device->wined3d_device);
819 wined3d_mutex_unlock();
820
821 return hr;
822}
823
824VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9GetHostId(IDirect3DDevice9Ex *iface, int32_t *pi32Id)
825{
826 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
827 HRESULT hr;
828
829 TRACE("iface %p, FlushToHost\n", iface);
830
831 wined3d_mutex_lock();
832 hr = wined3d_device_get_host_id(device->wined3d_device, pi32Id);
833 wined3d_mutex_unlock();
834
835 return hr;
836}
837
838//#pragma comment(linker, "/export:VBoxWineExD3DDev9CreateTexture=_VBoxWineExD3DDev9CreateTexture@40")
839
840VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9CreateTexture(IDirect3DDevice9Ex *iface,
841 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
842 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle,
843 void **pavClientMem) /* <- extension arg to pass in the client memory buffer,
844 * applicable ONLY for SYSMEM textures */
845{
846 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
847 struct d3d9_texture *object;
848 HRESULT hr;
849
850 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
851 iface, width, height, levels, usage, format, pool, texture, shared_handle);
852
853 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
854 if (!object)
855 return D3DERR_OUTOFVIDEOMEMORY;
856
857 hr = texture_init(object, device, width, height, levels, usage, format, pool, shared_handle, pavClientMem);
858 if (FAILED(hr))
859 {
860 WARN("Failed to initialize texture, hr %#x.\n", hr);
861 HeapFree(GetProcessHeap(), 0, object);
862 return hr;
863 }
864
865 TRACE("Created texture %p.\n", object);
866 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
867
868 return D3D_OK;
869}
870
871VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9CreateVolumeTexture(IDirect3DDevice9Ex *iface,
872 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
873 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle,
874 void **pavClientMem)
875{
876 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
877 struct d3d9_texture *object;
878 HRESULT hr;
879
880 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
881 iface, width, height, depth, levels);
882 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
883 usage, format, pool, texture, shared_handle);
884
885 if (shared_handle)
886 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
887
888 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
889 if (!object)
890 return D3DERR_OUTOFVIDEOMEMORY;
891
892 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool, shared_handle, pavClientMem);
893 if (FAILED(hr))
894 {
895 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
896 HeapFree(GetProcessHeap(), 0, object);
897 return hr;
898 }
899
900 TRACE("Created volume texture %p.\n", object);
901 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
902
903 return D3D_OK;
904}
905
906VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9CreateCubeTexture(IDirect3DDevice9Ex *iface,
907 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format,
908 D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle,
909 void **pavClientMem) /* <- extension arg to pass in the client memory buffer,
910 * applicable ONLY for SYSMEM textures */
911{
912 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
913 struct d3d9_texture *object;
914 HRESULT hr;
915
916 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
917 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
918
919 if (shared_handle)
920 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
921
922 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
923 if (!object)
924 return D3DERR_OUTOFVIDEOMEMORY;
925
926 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool, shared_handle, pavClientMem);
927 if (FAILED(hr))
928 {
929 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
930 HeapFree(GetProcessHeap(), 0, object);
931 return hr;
932 }
933
934 TRACE("Created cube texture %p.\n", object);
935 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
936
937 return D3D_OK;
938}
939
940#endif
941
942static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
943 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
944 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
945{
946#ifdef VBOX_WITH_WDDM
947 return VBoxWineExD3DDev9CreateTexture(iface, width, height, levels, usage, format,
948 pool, texture, shared_handle,
949 NULL);
950#else
951 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
952 struct d3d9_texture *object;
953 BOOL set_mem = FALSE;
954 HRESULT hr;
955
956 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
957 iface, width, height, levels, usage, format, pool, texture, shared_handle);
958
959 if (shared_handle)
960 {
961 if (pool == D3DPOOL_SYSTEMMEM)
962 {
963 if (levels != 1)
964 return D3DERR_INVALIDCALL;
965 set_mem = TRUE;
966 }
967 else
968 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
969 }
970
971 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
972 if (!object)
973 return D3DERR_OUTOFVIDEOMEMORY;
974
975 hr = texture_init(object, device, width, height, levels, usage, format, pool);
976 if (FAILED(hr))
977 {
978 WARN("Failed to initialize texture, hr %#x.\n", hr);
979 HeapFree(GetProcessHeap(), 0, object);
980 return hr;
981 }
982
983 if (set_mem)
984 {
985 struct wined3d_resource *resource;
986 struct d3d9_surface *surface;
987
988 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
989 surface = wined3d_resource_get_parent(resource);
990 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
991 }
992
993 TRACE("Created texture %p.\n", object);
994 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
995
996 return D3D_OK;
997#endif
998}
999
1000static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
1001 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
1002 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
1003{
1004#ifdef VBOX_WITH_WDDM
1005 return VBoxWineExD3DDev9CreateVolumeTexture(iface, width, height, depth, levels, usage, format,
1006 pool, texture, shared_handle, NULL);
1007#else
1008 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1009 struct d3d9_texture *object;
1010 HRESULT hr;
1011
1012 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
1013 iface, width, height, depth, levels);
1014 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1015 usage, format, pool, texture, shared_handle);
1016
1017 if (shared_handle)
1018 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1019
1020 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1021 if (!object)
1022 return D3DERR_OUTOFVIDEOMEMORY;
1023
1024 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
1025 if (FAILED(hr))
1026 {
1027 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
1028 HeapFree(GetProcessHeap(), 0, object);
1029 return hr;
1030 }
1031
1032 TRACE("Created volume texture %p.\n", object);
1033 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1034
1035 return D3D_OK;
1036#endif
1037}
1038
1039static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
1040 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
1041 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
1042{
1043#ifdef VBOX_WITH_WDDM
1044 return VBoxWineExD3DDev9CreateCubeTexture(iface, edge_length, levels, usage, format,
1045 pool, texture, shared_handle, NULL);
1046#else
1047 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1048 struct d3d9_texture *object;
1049 HRESULT hr;
1050
1051 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1052 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
1053
1054 if (shared_handle)
1055 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1056
1057 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1058 if (!object)
1059 return D3DERR_OUTOFVIDEOMEMORY;
1060
1061 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
1062 if (FAILED(hr))
1063 {
1064 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
1065 HeapFree(GetProcessHeap(), 0, object);
1066 return hr;
1067 }
1068
1069 TRACE("Created cube texture %p.\n", object);
1070 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1071
1072 return D3D_OK;
1073#endif
1074}
1075
1076static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1077 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
1078 HANDLE *shared_handle)
1079{
1080 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1081 struct d3d9_vertexbuffer *object;
1082 HRESULT hr;
1083
1084 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1085 iface, size, usage, fvf, pool, buffer, shared_handle);
1086
1087 if (shared_handle)
1088 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1089
1090 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1091 if (!object)
1092 return D3DERR_OUTOFVIDEOMEMORY;
1093
1094 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
1095 if (FAILED(hr))
1096 {
1097 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1098 HeapFree(GetProcessHeap(), 0, object);
1099 return hr;
1100 }
1101
1102 TRACE("Created vertex buffer %p.\n", object);
1103 *buffer = &object->IDirect3DVertexBuffer9_iface;
1104
1105 return D3D_OK;
1106}
1107
1108static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1109 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
1110 HANDLE *shared_handle)
1111{
1112 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1113 struct d3d9_indexbuffer *object;
1114 HRESULT hr;
1115
1116 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1117 iface, size, usage, format, pool, buffer, shared_handle);
1118
1119 if (shared_handle)
1120 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1121
1122 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1123 if (!object)
1124 return D3DERR_OUTOFVIDEOMEMORY;
1125
1126 hr = indexbuffer_init(object, device, size, usage, format, pool);
1127 if (FAILED(hr))
1128 {
1129 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1130 HeapFree(GetProcessHeap(), 0, object);
1131 return hr;
1132 }
1133
1134 TRACE("Created index buffer %p.\n", object);
1135 *buffer = &object->IDirect3DIndexBuffer9_iface;
1136
1137 return D3D_OK;
1138}
1139
1140static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
1141 D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
1142 D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality
1143#ifdef VBOX_WITH_WDDM
1144 , HANDLE *shared_handle
1145 , void *pvClientMem
1146#endif
1147 )
1148{
1149 struct d3d9_surface *object;
1150 HRESULT hr;
1151
1152 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1153 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1154 device, width, height, format, flags, surface, usage, pool,
1155 multisample_type, multisample_quality);
1156
1157 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1158 {
1159 FIXME("Failed to allocate surface memory.\n");
1160 return D3DERR_OUTOFVIDEOMEMORY;
1161 }
1162
1163#ifdef VBOX_WITH_WDDM
1164 if (FAILED(hr = surface_init(object, device, width, height, format,
1165 flags, usage, pool, multisample_type, multisample_quality
1166 , shared_handle
1167 , pvClientMem
1168 )))
1169#else
1170 if (FAILED(hr = surface_init(object, device, width, height, format,
1171 flags, usage, pool, multisample_type, multisample_quality)))
1172#endif
1173 {
1174 WARN("Failed to initialize surface, hr %#x.\n", hr);
1175 HeapFree(GetProcessHeap(), 0, object);
1176 return hr;
1177 }
1178
1179 TRACE("Created surface %p.\n", object);
1180 *surface = &object->IDirect3DSurface9_iface;
1181
1182 return D3D_OK;
1183}
1184
1185static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1186 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1187 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1188{
1189 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1190 DWORD flags = 0;
1191
1192 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1193 "lockable %#x, surface %p, shared_handle %p.\n",
1194 iface, width, height, format, multisample_type, multisample_quality,
1195 lockable, surface, shared_handle);
1196
1197 if (shared_handle)
1198 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1199
1200 if (lockable)
1201 flags |= WINED3D_SURFACE_MAPPABLE;
1202
1203 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1204 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality
1205#ifdef VBOX_WITH_WDDM
1206 , shared_handle
1207 , NULL
1208#endif
1209 );
1210}
1211
1212static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1213 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1214 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1215{
1216 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1217 DWORD flags = WINED3D_SURFACE_MAPPABLE;
1218
1219 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1220 "discard %#x, surface %p, shared_handle %p.\n",
1221 iface, width, height, format, multisample_type, multisample_quality,
1222 discard, surface, shared_handle);
1223
1224 if (shared_handle)
1225 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1226
1227 if (discard)
1228 flags |= WINED3D_SURFACE_DISCARD;
1229
1230 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1231 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality
1232#ifdef VBOX_WITH_WDDM
1233 , shared_handle
1234 , NULL
1235#endif
1236 );
1237}
1238
1239
1240static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
1241 IDirect3DSurface9 *src_surface, const RECT *src_rect,
1242 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
1243{
1244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1245 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1246 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1247 HRESULT hr;
1248
1249 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1250 iface, src_surface, src_rect, dst_surface, dst_point);
1251
1252 wined3d_mutex_lock();
1253 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
1254 dst->wined3d_surface, dst_point);
1255 wined3d_mutex_unlock();
1256
1257 return hr;
1258}
1259
1260static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
1261 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1262{
1263 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1264 struct d3d9_texture *src_impl, *dst_impl;
1265 HRESULT hr;
1266
1267 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1268
1269 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1270 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1271
1272 wined3d_mutex_lock();
1273 hr = wined3d_device_update_texture(device->wined3d_device,
1274 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1275 wined3d_mutex_unlock();
1276
1277 return hr;
1278}
1279
1280static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1281 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1282{
1283 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1284 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1285 HRESULT hr;
1286
1287 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1288
1289 wined3d_mutex_lock();
1290 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1291 wined3d_mutex_unlock();
1292
1293 return hr;
1294}
1295
1296static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1297 UINT swapchain, IDirect3DSurface9 *dst_surface)
1298{
1299 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1300 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1301 HRESULT hr;
1302
1303 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1304
1305 wined3d_mutex_lock();
1306 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1307 wined3d_mutex_unlock();
1308
1309 return hr;
1310}
1311
1312static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1313 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1314{
1315 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1316 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1317 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1318 HRESULT hr = D3DERR_INVALIDCALL;
1319 struct wined3d_resource_desc src_desc, dst_desc;
1320 struct wined3d_resource *wined3d_resource;
1321
1322 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1323 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1324
1325 wined3d_mutex_lock();
1326 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1327 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1328
1329 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1330 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1331
1332 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1333 {
1334 if (device->in_scene)
1335 {
1336 WARN("Rejecting depth / stencil blit while in scene.\n");
1337 goto done;
1338 }
1339
1340 if (src_rect)
1341 {
1342 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1343 || src_rect->bottom != src_desc.height)
1344 {
1345 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1346 wine_dbgstr_rect(src_rect));
1347 goto done;
1348 }
1349 }
1350 if (dst_rect)
1351 {
1352 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1353 || dst_rect->bottom != dst_desc.height)
1354 {
1355 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1356 wine_dbgstr_rect(dst_rect));
1357 goto done;
1358 }
1359 }
1360 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1361 {
1362 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1363 goto done;
1364 }
1365 }
1366
1367 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1368 if (hr == WINEDDERR_INVALIDRECT)
1369 hr = D3DERR_INVALIDCALL;
1370
1371done:
1372 wined3d_mutex_unlock();
1373 return hr;
1374}
1375
1376static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1377 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1378{
1379 const struct wined3d_color c =
1380 {
1381 ((color >> 16) & 0xff) / 255.0f,
1382 ((color >> 8) & 0xff) / 255.0f,
1383 (color & 0xff) / 255.0f,
1384 ((color >> 24) & 0xff) / 255.0f,
1385 };
1386 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1387 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1388 struct wined3d_resource *wined3d_resource;
1389 struct wined3d_resource_desc desc;
1390 HRESULT hr;
1391
1392 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1393
1394 wined3d_mutex_lock();
1395
1396 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1397 wined3d_resource_get_desc(wined3d_resource, &desc);
1398
1399 /* This method is only allowed with surfaces that are render targets, or
1400 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1401 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1402 {
1403 wined3d_mutex_unlock();
1404 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1405 return D3DERR_INVALIDCALL;
1406 }
1407
1408 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1409 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1410
1411 wined3d_mutex_unlock();
1412
1413 return hr;
1414}
1415
1416static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1417 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1418 HANDLE *shared_handle)
1419{
1420 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1421
1422 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1423 iface, width, height, format, pool, surface, shared_handle);
1424
1425 if (shared_handle)
1426 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1427
1428 if (pool == D3DPOOL_MANAGED)
1429 {
1430 WARN("Attempting to create a managed offscreen plain surface.\n");
1431 return D3DERR_INVALIDCALL;
1432 }
1433 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1434 * regardless of the pool they're created in. Should we set dynamic usage
1435 * here? */
1436 return d3d9_device_create_surface(device, width, height, format,
1437 WINED3D_SURFACE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0
1438#ifdef VBOX_WITH_WDDM
1439 , shared_handle
1440 , NULL
1441#endif
1442 );
1443}
1444
1445static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1446{
1447 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1448 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1449 HRESULT hr;
1450
1451 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1452
1453 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1454 {
1455 WARN("Invalid index %u specified.\n", idx);
1456 return D3DERR_INVALIDCALL;
1457 }
1458
1459 wined3d_mutex_lock();
1460 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1461 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1462 wined3d_mutex_unlock();
1463
1464 return hr;
1465}
1466
1467static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1468{
1469 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1470 struct wined3d_surface *wined3d_surface;
1471 struct d3d9_surface *surface_impl;
1472 HRESULT hr = D3D_OK;
1473
1474 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1475
1476 if (!surface)
1477 return D3DERR_INVALIDCALL;
1478
1479 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1480 {
1481 WARN("Invalid index %u specified.\n", idx);
1482 return D3DERR_INVALIDCALL;
1483 }
1484
1485 wined3d_mutex_lock();
1486 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1487 {
1488 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1489 *surface = &surface_impl->IDirect3DSurface9_iface;
1490 IDirect3DSurface9_AddRef(*surface);
1491 }
1492 else
1493 {
1494 hr = WINED3DERR_NOTFOUND;
1495 *surface = NULL;
1496 }
1497 wined3d_mutex_unlock();
1498
1499 return hr;
1500}
1501
1502static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1503{
1504 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1505 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1506
1507 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1508
1509 wined3d_mutex_lock();
1510 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1511 wined3d_mutex_unlock();
1512
1513 return D3D_OK;
1514}
1515
1516static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1517{
1518 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1519 struct wined3d_surface *wined3d_surface;
1520 struct d3d9_surface *surface_impl;
1521 HRESULT hr = D3D_OK;
1522
1523 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1524
1525 if (!depth_stencil)
1526 return D3DERR_INVALIDCALL;
1527
1528 wined3d_mutex_lock();
1529 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1530 {
1531 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1532 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1533 IDirect3DSurface9_AddRef(*depth_stencil);
1534 }
1535 else
1536 {
1537 hr = WINED3DERR_NOTFOUND;
1538 *depth_stencil = NULL;
1539 }
1540 wined3d_mutex_unlock();
1541
1542 return hr;
1543}
1544
1545static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1546{
1547 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1548 HRESULT hr;
1549
1550 TRACE("iface %p.\n", iface);
1551
1552 wined3d_mutex_lock();
1553 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1554 device->in_scene = TRUE;
1555 wined3d_mutex_unlock();
1556
1557 return hr;
1558}
1559
1560static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1561{
1562 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1563 HRESULT hr;
1564
1565 TRACE("iface %p.\n", iface);
1566
1567 wined3d_mutex_lock();
1568 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1569 device->in_scene = FALSE;
1570 wined3d_mutex_unlock();
1571
1572 return hr;
1573}
1574
1575static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1576 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1577{
1578 const struct wined3d_color c =
1579 {
1580 ((color >> 16) & 0xff) / 255.0f,
1581 ((color >> 8) & 0xff) / 255.0f,
1582 (color & 0xff) / 255.0f,
1583 ((color >> 24) & 0xff) / 255.0f,
1584 };
1585 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1586 HRESULT hr;
1587
1588 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1589 iface, rect_count, rects, flags, color, z, stencil);
1590
1591 wined3d_mutex_lock();
1592 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1593 wined3d_mutex_unlock();
1594
1595 return hr;
1596}
1597
1598static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1599 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1600{
1601 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1602
1603 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1604
1605 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1606 wined3d_mutex_lock();
1607 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1608 wined3d_mutex_unlock();
1609
1610 return D3D_OK;
1611}
1612
1613static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1614 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1615{
1616 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1617
1618 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1619
1620 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1621 wined3d_mutex_lock();
1622 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1623 wined3d_mutex_unlock();
1624
1625 return D3D_OK;
1626}
1627
1628static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1629 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1630{
1631 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1632
1633 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1634
1635 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1636 wined3d_mutex_lock();
1637 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1638 wined3d_mutex_unlock();
1639
1640 return D3D_OK;
1641}
1642
1643static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1644{
1645 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1646
1647 TRACE("iface %p, viewport %p.\n", iface, viewport);
1648
1649 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1650 wined3d_mutex_lock();
1651 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1652 wined3d_mutex_unlock();
1653
1654 return D3D_OK;
1655}
1656
1657static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1658{
1659 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1660
1661 TRACE("iface %p, viewport %p.\n", iface, viewport);
1662
1663 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1664 wined3d_mutex_lock();
1665 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1666 wined3d_mutex_unlock();
1667
1668 return D3D_OK;
1669}
1670
1671static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1672{
1673 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1674
1675 TRACE("iface %p, material %p.\n", iface, material);
1676
1677 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1678 wined3d_mutex_lock();
1679 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1680 wined3d_mutex_unlock();
1681
1682 return D3D_OK;
1683}
1684
1685static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1686{
1687 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1688
1689 TRACE("iface %p, material %p.\n", iface, material);
1690
1691 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1692 wined3d_mutex_lock();
1693 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1694 wined3d_mutex_unlock();
1695
1696 return D3D_OK;
1697}
1698
1699static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1700{
1701 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1702 HRESULT hr;
1703
1704 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1705
1706 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1707 wined3d_mutex_lock();
1708 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1709 wined3d_mutex_unlock();
1710
1711 return hr;
1712}
1713
1714static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1715{
1716 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1717 HRESULT hr;
1718
1719 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1720
1721 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1722 wined3d_mutex_lock();
1723 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1724 wined3d_mutex_unlock();
1725
1726 return hr;
1727}
1728
1729static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1730{
1731 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1732 HRESULT hr;
1733
1734 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1735
1736 wined3d_mutex_lock();
1737 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1738 wined3d_mutex_unlock();
1739
1740 return hr;
1741}
1742
1743static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1744{
1745 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1746 HRESULT hr;
1747
1748 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1749
1750 wined3d_mutex_lock();
1751 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1752 wined3d_mutex_unlock();
1753
1754 return hr;
1755}
1756
1757static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1758{
1759 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1760 HRESULT hr;
1761
1762 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1763
1764 wined3d_mutex_lock();
1765 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1766 wined3d_mutex_unlock();
1767
1768 return hr;
1769}
1770
1771static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1772{
1773 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1774 HRESULT hr;
1775
1776 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1777
1778 wined3d_mutex_lock();
1779 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1780 wined3d_mutex_unlock();
1781
1782 return hr;
1783}
1784
1785static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1786 D3DRENDERSTATETYPE state, DWORD value)
1787{
1788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1789
1790 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1791
1792 wined3d_mutex_lock();
1793 wined3d_device_set_render_state(device->wined3d_device, state, value);
1794 wined3d_mutex_unlock();
1795
1796 return D3D_OK;
1797}
1798
1799static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1800 D3DRENDERSTATETYPE state, DWORD *value)
1801{
1802 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1803
1804 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1805
1806 wined3d_mutex_lock();
1807 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1808 wined3d_mutex_unlock();
1809
1810 return D3D_OK;
1811}
1812
1813static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1814 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1815{
1816 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1817 struct d3d9_stateblock *object;
1818 HRESULT hr;
1819
1820 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1821
1822 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1823 {
1824 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1825 return D3DERR_INVALIDCALL;
1826 }
1827
1828 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1829 if (!object)
1830 return E_OUTOFMEMORY;
1831
1832 hr = stateblock_init(object, device, type, NULL);
1833 if (FAILED(hr))
1834 {
1835 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1836 HeapFree(GetProcessHeap(), 0, object);
1837 return hr;
1838 }
1839
1840 TRACE("Created stateblock %p.\n", object);
1841 *stateblock = &object->IDirect3DStateBlock9_iface;
1842
1843 return D3D_OK;
1844}
1845
1846static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1847{
1848 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1849 HRESULT hr;
1850
1851 TRACE("iface %p.\n", iface);
1852
1853 wined3d_mutex_lock();
1854 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1855 wined3d_mutex_unlock();
1856
1857 return hr;
1858}
1859
1860static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1861{
1862 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1863 struct wined3d_stateblock *wined3d_stateblock;
1864 struct d3d9_stateblock *object;
1865 HRESULT hr;
1866
1867 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1868
1869 wined3d_mutex_lock();
1870 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1871 wined3d_mutex_unlock();
1872 if (FAILED(hr))
1873 {
1874 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1875 return hr;
1876 }
1877
1878 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1879 if (!object)
1880 {
1881 wined3d_mutex_lock();
1882 wined3d_stateblock_decref(wined3d_stateblock);
1883 wined3d_mutex_unlock();
1884 return E_OUTOFMEMORY;
1885 }
1886
1887 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1888 if (FAILED(hr))
1889 {
1890 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1891 wined3d_mutex_lock();
1892 wined3d_stateblock_decref(wined3d_stateblock);
1893 wined3d_mutex_unlock();
1894 HeapFree(GetProcessHeap(), 0, object);
1895 return hr;
1896 }
1897
1898 TRACE("Created stateblock %p.\n", object);
1899 *stateblock = &object->IDirect3DStateBlock9_iface;
1900
1901 return D3D_OK;
1902}
1903
1904static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1905{
1906 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1907 HRESULT hr;
1908
1909 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1910
1911 wined3d_mutex_lock();
1912 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1913 wined3d_mutex_unlock();
1914
1915 return hr;
1916}
1917
1918static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1919{
1920 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1921 HRESULT hr;
1922
1923 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1924
1925 wined3d_mutex_lock();
1926 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1927 wined3d_mutex_unlock();
1928
1929 return hr;
1930}
1931
1932static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1933{
1934 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1935 struct wined3d_texture *wined3d_texture = NULL;
1936 struct d3d9_texture *texture_impl;
1937
1938 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1939
1940 if (!texture)
1941 return D3DERR_INVALIDCALL;
1942
1943 wined3d_mutex_lock();
1944 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1945 {
1946 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1947 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1948 IDirect3DBaseTexture9_AddRef(*texture);
1949 }
1950 else
1951 {
1952 *texture = NULL;
1953 }
1954 wined3d_mutex_unlock();
1955
1956 return D3D_OK;
1957}
1958
1959static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1960{
1961 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1962 struct d3d9_texture *texture_impl;
1963 HRESULT hr;
1964
1965 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1966
1967 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1968
1969 wined3d_mutex_lock();
1970 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1971 texture_impl ? texture_impl->wined3d_texture : NULL);
1972 wined3d_mutex_unlock();
1973
1974 return hr;
1975}
1976
1977static const enum wined3d_texture_stage_state tss_lookup[] =
1978{
1979 WINED3D_TSS_INVALID, /* 0, unused */
1980 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1981 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1982 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1983 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1984 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1985 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1986 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1987 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1988 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1989 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1990 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1991 WINED3D_TSS_INVALID, /* 12, unused */
1992 WINED3D_TSS_INVALID, /* 13, unused */
1993 WINED3D_TSS_INVALID, /* 14, unused */
1994 WINED3D_TSS_INVALID, /* 15, unused */
1995 WINED3D_TSS_INVALID, /* 16, unused */
1996 WINED3D_TSS_INVALID, /* 17, unused */
1997 WINED3D_TSS_INVALID, /* 18, unused */
1998 WINED3D_TSS_INVALID, /* 19, unused */
1999 WINED3D_TSS_INVALID, /* 20, unused */
2000 WINED3D_TSS_INVALID, /* 21, unused */
2001 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
2002 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
2003 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2004 WINED3D_TSS_INVALID, /* 25, unused */
2005 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
2006 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
2007 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
2008 WINED3D_TSS_INVALID, /* 29, unused */
2009 WINED3D_TSS_INVALID, /* 30, unused */
2010 WINED3D_TSS_INVALID, /* 31, unused */
2011 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
2012};
2013
2014static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
2015 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
2016{
2017 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2018
2019 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
2020
2021 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2022 {
2023 WARN("Invalid state %#x passed.\n", state);
2024 return D3D_OK;
2025 }
2026
2027 wined3d_mutex_lock();
2028 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
2029 wined3d_mutex_unlock();
2030
2031 return D3D_OK;
2032}
2033
2034static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
2035 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
2036{
2037 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2038
2039 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
2040
2041 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2042 {
2043 WARN("Invalid state %#x passed.\n", state);
2044 return D3D_OK;
2045 }
2046
2047 wined3d_mutex_lock();
2048 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
2049 wined3d_mutex_unlock();
2050
2051 return D3D_OK;
2052}
2053
2054static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
2055 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
2056{
2057 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2058
2059 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
2060
2061 wined3d_mutex_lock();
2062 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
2063 wined3d_mutex_unlock();
2064
2065 return D3D_OK;
2066}
2067
2068static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
2069 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
2070{
2071 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2072
2073 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
2074
2075 wined3d_mutex_lock();
2076 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
2077 wined3d_mutex_unlock();
2078
2079 return D3D_OK;
2080}
2081
2082static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
2083{
2084 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2085 HRESULT hr;
2086
2087 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
2088
2089 wined3d_mutex_lock();
2090 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
2091 wined3d_mutex_unlock();
2092
2093 return hr;
2094}
2095
2096static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
2097 UINT palette_idx, const PALETTEENTRY *entries)
2098{
2099 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2100
2101 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2102 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2103 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2104 *
2105 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2106 return D3D_OK;
2107}
2108
2109static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
2110 UINT palette_idx, PALETTEENTRY *entries)
2111{
2112 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2113
2114 return D3DERR_INVALIDCALL;
2115}
2116
2117static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
2118{
2119 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2120
2121 return D3D_OK;
2122}
2123
2124static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
2125{
2126 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
2127
2128 return D3DERR_INVALIDCALL;
2129}
2130
2131static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
2132{
2133 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2134
2135 TRACE("iface %p, rect %p.\n", iface, rect);
2136
2137 wined3d_mutex_lock();
2138 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
2139 wined3d_mutex_unlock();
2140
2141 return D3D_OK;
2142}
2143
2144static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
2145{
2146 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2147
2148 TRACE("iface %p, rect %p.\n", iface, rect);
2149
2150 wined3d_mutex_lock();
2151 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
2152 wined3d_mutex_unlock();
2153
2154 return D3D_OK;
2155}
2156
2157static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
2158{
2159 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2160
2161 TRACE("iface %p, software %#x.\n", iface, software);
2162
2163 wined3d_mutex_lock();
2164 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
2165 wined3d_mutex_unlock();
2166
2167 return D3D_OK;
2168}
2169
2170static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
2171{
2172 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2173 BOOL ret;
2174
2175 TRACE("iface %p.\n", iface);
2176
2177 wined3d_mutex_lock();
2178 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
2179 wined3d_mutex_unlock();
2180
2181 return ret;
2182}
2183
2184static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
2185{
2186 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2187 HRESULT hr;
2188
2189 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
2190
2191 wined3d_mutex_lock();
2192 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
2193 wined3d_mutex_unlock();
2194
2195 return hr;
2196}
2197
2198static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
2199{
2200 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2201 float ret;
2202
2203 TRACE("iface %p.\n", iface);
2204
2205 wined3d_mutex_lock();
2206 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
2207 wined3d_mutex_unlock();
2208
2209 return ret;
2210}
2211
2212static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
2213 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
2214{
2215 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2216 HRESULT hr;
2217
2218 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2219 iface, primitive_type, start_vertex, primitive_count);
2220
2221 wined3d_mutex_lock();
2222 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2223 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
2224 vertex_count_from_primitive_count(primitive_type, primitive_count));
2225 wined3d_mutex_unlock();
2226
2227 return hr;
2228}
2229
2230static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2231 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
2232 UINT vertex_count, UINT start_idx, UINT primitive_count)
2233{
2234 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2235 HRESULT hr;
2236
2237 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2238 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2239 iface, primitive_type, base_vertex_idx, min_vertex_idx,
2240 vertex_count, start_idx, primitive_count);
2241
2242 wined3d_mutex_lock();
2243 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2244 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2245 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2246 vertex_count_from_primitive_count(primitive_type, primitive_count));
2247 wined3d_mutex_unlock();
2248
2249 return hr;
2250}
2251
2252static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
2253
2254static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
2255{
2256 d3d9_null_wined3d_object_destroyed,
2257};
2258
2259/* The caller is responsible for wined3d locking */
2260static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
2261{
2262 HRESULT hr;
2263
2264 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2265 {
2266 UINT size = max(device->vertex_buffer_size * 2, min_size);
2267 struct wined3d_buffer *buffer;
2268
2269 TRACE("Growing vertex buffer to %u bytes\n", size);
2270
2271 hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2272 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2273 if (FAILED(hr))
2274 {
2275 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
2276 return hr;
2277 }
2278
2279 if (device->vertex_buffer)
2280 wined3d_buffer_decref(device->vertex_buffer);
2281
2282 device->vertex_buffer = buffer;
2283 device->vertex_buffer_size = size;
2284 device->vertex_buffer_pos = 0;
2285 }
2286 return D3D_OK;
2287}
2288
2289static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2290 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2291{
2292 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2293 HRESULT hr;
2294 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2295 UINT size = vtx_count * stride;
2296 UINT vb_pos, align;
2297 BYTE *buffer_data;
2298
2299 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2300 iface, primitive_type, primitive_count, data, stride);
2301
2302 if (!primitive_count)
2303 {
2304 WARN("primitive_count is 0, returning D3D_OK\n");
2305 return D3D_OK;
2306 }
2307
2308 wined3d_mutex_lock();
2309
2310 hr = d3d9_device_prepare_vertex_buffer(device, size);
2311 if (FAILED(hr))
2312 goto done;
2313
2314 vb_pos = device->vertex_buffer_pos;
2315 align = vb_pos % stride;
2316 if (align) align = stride - align;
2317 if (vb_pos + size + align > device->vertex_buffer_size)
2318 vb_pos = 0;
2319 else
2320 vb_pos += align;
2321
2322 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
2323 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2324 if (FAILED(hr))
2325 goto done;
2326 memcpy(buffer_data, data, size);
2327 wined3d_buffer_unmap(device->vertex_buffer);
2328 device->vertex_buffer_pos = vb_pos + size;
2329
2330 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2331 if (FAILED(hr))
2332 goto done;
2333
2334 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2335 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2336 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2337
2338done:
2339 wined3d_mutex_unlock();
2340 return hr;
2341}
2342
2343/* The caller is responsible for wined3d locking */
2344static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2345{
2346 HRESULT hr;
2347
2348 if (device->index_buffer_size < min_size || !device->index_buffer)
2349 {
2350 UINT size = max(device->index_buffer_size * 2, min_size);
2351 struct wined3d_buffer *buffer;
2352
2353 TRACE("Growing index buffer to %u bytes\n", size);
2354
2355 hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2356 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2357 if (FAILED(hr))
2358 {
2359 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
2360 return hr;
2361 }
2362
2363 if (device->index_buffer)
2364 wined3d_buffer_decref(device->index_buffer);
2365
2366 device->index_buffer = buffer;
2367 device->index_buffer_size = size;
2368 device->index_buffer_pos = 0;
2369 }
2370 return D3D_OK;
2371}
2372
2373static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2374 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2375 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2376 const void *vertex_data, UINT vertex_stride)
2377{
2378 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2379 HRESULT hr;
2380 BYTE *buffer_data;
2381
2382 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2383 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2384 UINT idx_size = idx_count * idx_fmt_size;
2385 UINT ib_pos;
2386
2387 UINT vtx_size = vertex_count * vertex_stride;
2388 UINT vb_pos, align;
2389
2390 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2391 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2392 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2393 index_data, index_format, vertex_data, vertex_stride);
2394
2395 if (!primitive_count)
2396 {
2397 WARN("primitive_count is 0, returning D3D_OK\n");
2398 return D3D_OK;
2399 }
2400
2401 wined3d_mutex_lock();
2402
2403 hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2404 if (FAILED(hr))
2405 goto done;
2406
2407 vb_pos = device->vertex_buffer_pos;
2408 align = vb_pos % vertex_stride;
2409 if (align) align = vertex_stride - align;
2410 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2411 vb_pos = 0;
2412 else
2413 vb_pos += align;
2414
2415 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
2416 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2417 if (FAILED(hr))
2418 goto done;
2419 memcpy(buffer_data, vertex_data, vtx_size);
2420 wined3d_buffer_unmap(device->vertex_buffer);
2421 device->vertex_buffer_pos = vb_pos + vtx_size;
2422
2423 hr = d3d9_device_prepare_index_buffer(device, idx_size);
2424 if (FAILED(hr))
2425 goto done;
2426
2427 ib_pos = device->index_buffer_pos;
2428 align = ib_pos % idx_fmt_size;
2429 if (align) align = idx_fmt_size - align;
2430 if (ib_pos + idx_size + align > device->index_buffer_size)
2431 ib_pos = 0;
2432 else
2433 ib_pos += align;
2434
2435 hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
2436 ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2437 if (FAILED(hr))
2438 goto done;
2439 memcpy(buffer_data, index_data, idx_size);
2440 wined3d_buffer_unmap(device->index_buffer);
2441 device->index_buffer_pos = ib_pos + idx_size;
2442
2443 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2444 if (FAILED(hr))
2445 goto done;
2446
2447 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2448 wined3dformat_from_d3dformat(index_format));
2449 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
2450
2451 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2452 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2453
2454 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2455 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
2456 wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2457
2458done:
2459 wined3d_mutex_unlock();
2460 return hr;
2461}
2462
2463static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2464 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2465 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2466{
2467 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2468 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2469 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2470 HRESULT hr;
2471
2472 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2473 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2474
2475 wined3d_mutex_lock();
2476 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2477 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2478 flags, dst_impl->fvf);
2479 wined3d_mutex_unlock();
2480
2481 return hr;
2482}
2483
2484static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2485 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2486{
2487 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2488 struct d3d9_vertex_declaration *object;
2489 HRESULT hr;
2490
2491 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2492
2493 if (!declaration)
2494 {
2495 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2496 return D3DERR_INVALIDCALL;
2497 }
2498
2499 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2500 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2501
2502 return hr;
2503}
2504
2505static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2506 IDirect3DVertexDeclaration9 *declaration)
2507{
2508 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2509 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2510
2511 TRACE("iface %p, declaration %p.\n", iface, declaration);
2512
2513 wined3d_mutex_lock();
2514 wined3d_device_set_vertex_declaration(device->wined3d_device,
2515 decl_impl ? decl_impl->wined3d_declaration : NULL);
2516 wined3d_mutex_unlock();
2517
2518 return D3D_OK;
2519}
2520
2521static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2522 IDirect3DVertexDeclaration9 **declaration)
2523{
2524 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2525 struct wined3d_vertex_declaration *wined3d_declaration;
2526 struct d3d9_vertex_declaration *declaration_impl;
2527
2528 TRACE("iface %p, declaration %p.\n", iface, declaration);
2529
2530 if (!declaration) return D3DERR_INVALIDCALL;
2531
2532 wined3d_mutex_lock();
2533 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2534 {
2535 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2536 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2537 IDirect3DVertexDeclaration9_AddRef(*declaration);
2538 }
2539 else
2540 {
2541 *declaration = NULL;
2542 }
2543 wined3d_mutex_unlock();
2544
2545 TRACE("Returning %p.\n", *declaration);
2546 return D3D_OK;
2547}
2548
2549static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2550{
2551 struct wined3d_vertex_declaration *wined3d_declaration;
2552 struct fvf_declaration *fvf_decls = device->fvf_decls;
2553 struct d3d9_vertex_declaration *d3d9_declaration;
2554 D3DVERTEXELEMENT9 *elements;
2555 int p, low, high; /* deliberately signed */
2556 HRESULT hr;
2557
2558 TRACE("Searching for declaration for fvf %08x... ", fvf);
2559
2560 low = 0;
2561 high = device->fvf_decl_count - 1;
2562 while (low <= high)
2563 {
2564 p = (low + high) >> 1;
2565 TRACE("%d ", p);
2566
2567 if (fvf_decls[p].fvf == fvf)
2568 {
2569 TRACE("found %p.\n", fvf_decls[p].decl);
2570 return fvf_decls[p].decl;
2571 }
2572
2573 if (fvf_decls[p].fvf < fvf)
2574 low = p + 1;
2575 else
2576 high = p - 1;
2577 }
2578 TRACE("not found. Creating and inserting at position %d.\n", low);
2579
2580 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2581 return NULL;
2582
2583 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2584 HeapFree(GetProcessHeap(), 0, elements);
2585 if (FAILED(hr))
2586 return NULL;
2587
2588 if (device->fvf_decl_size == device->fvf_decl_count)
2589 {
2590 UINT grow = max(device->fvf_decl_size / 2, 8);
2591
2592 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2593 if (!fvf_decls)
2594 {
2595 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2596 return NULL;
2597 }
2598 device->fvf_decls = fvf_decls;
2599 device->fvf_decl_size += grow;
2600 }
2601
2602 d3d9_declaration->fvf = fvf;
2603 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2604 wined3d_vertex_declaration_incref(wined3d_declaration);
2605 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2606
2607 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2608 fvf_decls[low].decl = wined3d_declaration;
2609 fvf_decls[low].fvf = fvf;
2610 ++device->fvf_decl_count;
2611
2612 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2613
2614 return wined3d_declaration;
2615}
2616
2617static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2618{
2619 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2620 struct wined3d_vertex_declaration *decl;
2621
2622 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2623
2624 if (!fvf)
2625 {
2626 WARN("%#x is not a valid FVF.\n", fvf);
2627 return D3D_OK;
2628 }
2629
2630 wined3d_mutex_lock();
2631 if (!(decl = device_get_fvf_declaration(device, fvf)))
2632 {
2633 wined3d_mutex_unlock();
2634 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2635 return D3DERR_DRIVERINTERNALERROR;
2636 }
2637
2638 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2639 wined3d_mutex_unlock();
2640
2641 return D3D_OK;
2642}
2643
2644static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2645{
2646 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2647 struct wined3d_vertex_declaration *wined3d_declaration;
2648 struct d3d9_vertex_declaration *d3d9_declaration;
2649
2650 TRACE("iface %p, fvf %p.\n", iface, fvf);
2651
2652 wined3d_mutex_lock();
2653 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2654 {
2655 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2656 *fvf = d3d9_declaration->fvf;
2657 }
2658 else
2659 {
2660 *fvf = 0;
2661 }
2662 wined3d_mutex_unlock();
2663
2664 TRACE("Returning FVF %#x.\n", *fvf);
2665
2666 return D3D_OK;
2667}
2668
2669static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2670 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2671{
2672 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2673 struct d3d9_vertexshader *object;
2674 HRESULT hr;
2675
2676 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2677
2678 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2679 if (!object)
2680 return E_OUTOFMEMORY;
2681
2682 hr = vertexshader_init(object, device, byte_code);
2683 if (FAILED(hr))
2684 {
2685 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2686 HeapFree(GetProcessHeap(), 0, object);
2687 return hr;
2688 }
2689
2690 TRACE("Created vertex shader %p.\n", object);
2691 *shader = &object->IDirect3DVertexShader9_iface;
2692
2693 return D3D_OK;
2694}
2695
2696static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2697{
2698 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2699 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2700
2701 TRACE("iface %p, shader %p.\n", iface, shader);
2702
2703 wined3d_mutex_lock();
2704 wined3d_device_set_vertex_shader(device->wined3d_device,
2705 shader_obj ? shader_obj->wined3d_shader : NULL);
2706 wined3d_mutex_unlock();
2707
2708 return D3D_OK;
2709}
2710
2711static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2712{
2713 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2714 struct d3d9_vertexshader *shader_impl;
2715 struct wined3d_shader *wined3d_shader;
2716
2717 TRACE("iface %p, shader %p.\n", iface, shader);
2718
2719 wined3d_mutex_lock();
2720 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2721 {
2722 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2723 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2724 IDirect3DVertexShader9_AddRef(*shader);
2725 }
2726 else
2727 {
2728 *shader = NULL;
2729 }
2730 wined3d_mutex_unlock();
2731
2732 TRACE("Returning %p.\n", *shader);
2733
2734 return D3D_OK;
2735}
2736
2737static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2738 UINT reg_idx, const float *data, UINT count)
2739{
2740 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2741 HRESULT hr;
2742
2743 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2744
2745 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2746 {
2747 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2748 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2749 return D3DERR_INVALIDCALL;
2750 }
2751
2752 wined3d_mutex_lock();
2753 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2754 wined3d_mutex_unlock();
2755
2756 return hr;
2757}
2758
2759static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2760 UINT reg_idx, float *data, UINT count)
2761{
2762 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2763 HRESULT hr;
2764
2765 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2766
2767 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2768 {
2769 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2770 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2771 return D3DERR_INVALIDCALL;
2772 }
2773
2774 wined3d_mutex_lock();
2775 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2776 wined3d_mutex_unlock();
2777
2778 return hr;
2779}
2780
2781static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2782 UINT reg_idx, const int *data, UINT count)
2783{
2784 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2785 HRESULT hr;
2786
2787 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2788
2789 wined3d_mutex_lock();
2790 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2791 wined3d_mutex_unlock();
2792
2793 return hr;
2794}
2795
2796static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2797 UINT reg_idx, int *data, UINT count)
2798{
2799 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2800 HRESULT hr;
2801
2802 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2803
2804 wined3d_mutex_lock();
2805 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2806 wined3d_mutex_unlock();
2807
2808 return hr;
2809}
2810
2811static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2812 UINT reg_idx, const BOOL *data, UINT count)
2813{
2814 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2815 HRESULT hr;
2816
2817 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2818
2819 wined3d_mutex_lock();
2820 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2821 wined3d_mutex_unlock();
2822
2823 return hr;
2824}
2825
2826static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2827 UINT reg_idx, BOOL *data, UINT count)
2828{
2829 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2830 HRESULT hr;
2831
2832 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2833
2834 wined3d_mutex_lock();
2835 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2836 wined3d_mutex_unlock();
2837
2838 return hr;
2839}
2840
2841static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2842 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2843{
2844 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2845 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2846 HRESULT hr;
2847
2848 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2849 iface, stream_idx, buffer, offset, stride);
2850
2851 wined3d_mutex_lock();
2852 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2853 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2854 wined3d_mutex_unlock();
2855
2856 return hr;
2857}
2858
2859static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2860 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2861{
2862 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2863 struct d3d9_vertexbuffer *buffer_impl;
2864 struct wined3d_buffer *wined3d_buffer;
2865 HRESULT hr;
2866
2867 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2868 iface, stream_idx, buffer, offset, stride);
2869
2870 if (!buffer)
2871 return D3DERR_INVALIDCALL;
2872
2873 wined3d_mutex_lock();
2874 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2875 if (SUCCEEDED(hr) && wined3d_buffer)
2876 {
2877 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2878 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2879 IDirect3DVertexBuffer9_AddRef(*buffer);
2880 wined3d_buffer_decref(wined3d_buffer);
2881 }
2882 else
2883 {
2884 if (FAILED(hr))
2885 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2886 *buffer = NULL;
2887 }
2888 wined3d_mutex_unlock();
2889
2890 return hr;
2891}
2892
2893static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2894{
2895 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2896 HRESULT hr;
2897
2898 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2899
2900 wined3d_mutex_lock();
2901 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2902 wined3d_mutex_unlock();
2903
2904 return hr;
2905}
2906
2907static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2908{
2909 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2910 HRESULT hr;
2911
2912 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2913
2914 wined3d_mutex_lock();
2915 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2916 wined3d_mutex_unlock();
2917
2918 return hr;
2919}
2920
2921static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2922{
2923 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2924 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2925
2926 TRACE("iface %p, buffer %p.\n", iface, buffer);
2927
2928 wined3d_mutex_lock();
2929 wined3d_device_set_index_buffer(device->wined3d_device,
2930 ib ? ib->wined3d_buffer : NULL,
2931 ib ? ib->format : WINED3DFMT_UNKNOWN);
2932 wined3d_mutex_unlock();
2933
2934 return D3D_OK;
2935}
2936
2937static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2938{
2939 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2940 enum wined3d_format_id wined3d_format;
2941 struct wined3d_buffer *wined3d_buffer;
2942 struct d3d9_indexbuffer *buffer_impl;
2943
2944 TRACE("iface %p, buffer %p.\n", iface, buffer);
2945
2946 if (!buffer)
2947 return D3DERR_INVALIDCALL;
2948
2949 wined3d_mutex_lock();
2950 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
2951 {
2952 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2953 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2954 IDirect3DIndexBuffer9_AddRef(*buffer);
2955 }
2956 else
2957 {
2958 *buffer = NULL;
2959 }
2960 wined3d_mutex_unlock();
2961
2962 return D3D_OK;
2963}
2964
2965static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2966 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2967{
2968 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2969 struct d3d9_pixelshader *object;
2970 HRESULT hr;
2971
2972 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2973
2974 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2975 if (!object)
2976 {
2977 FIXME("Failed to allocate pixel shader memory.\n");
2978 return E_OUTOFMEMORY;
2979 }
2980
2981 hr = pixelshader_init(object, device, byte_code);
2982 if (FAILED(hr))
2983 {
2984 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2985 HeapFree(GetProcessHeap(), 0, object);
2986 return hr;
2987 }
2988
2989 TRACE("Created pixel shader %p.\n", object);
2990 *shader = &object->IDirect3DPixelShader9_iface;
2991
2992 return D3D_OK;
2993}
2994
2995static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2996{
2997 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2998 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2999
3000 TRACE("iface %p, shader %p.\n", iface, shader);
3001
3002 wined3d_mutex_lock();
3003 wined3d_device_set_pixel_shader(device->wined3d_device,
3004 shader_obj ? shader_obj->wined3d_shader : NULL);
3005 wined3d_mutex_unlock();
3006
3007 return D3D_OK;
3008}
3009
3010static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
3011{
3012 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3013 struct d3d9_pixelshader *shader_impl;
3014 struct wined3d_shader *wined3d_shader;
3015
3016 TRACE("iface %p, shader %p.\n", iface, shader);
3017
3018 if (!shader) return D3DERR_INVALIDCALL;
3019
3020 wined3d_mutex_lock();
3021 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3022 {
3023 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3024 *shader = &shader_impl->IDirect3DPixelShader9_iface;
3025 IDirect3DPixelShader9_AddRef(*shader);
3026 }
3027 else
3028 {
3029 *shader = NULL;
3030 }
3031 wined3d_mutex_unlock();
3032
3033 TRACE("Returning %p.\n", *shader);
3034
3035 return D3D_OK;
3036}
3037
3038static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3039 UINT reg_idx, const float *data, UINT count)
3040{
3041 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3042 HRESULT hr;
3043
3044 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3045
3046 wined3d_mutex_lock();
3047 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
3048 wined3d_mutex_unlock();
3049
3050 return hr;
3051}
3052
3053static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3054 UINT reg_idx, float *data, UINT count)
3055{
3056 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3057 HRESULT hr;
3058
3059 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3060
3061 wined3d_mutex_lock();
3062 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
3063 wined3d_mutex_unlock();
3064
3065 return hr;
3066}
3067
3068static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3069 UINT reg_idx, const int *data, UINT count)
3070{
3071 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3072 HRESULT hr;
3073
3074 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3075
3076 wined3d_mutex_lock();
3077 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
3078 wined3d_mutex_unlock();
3079
3080 return hr;
3081}
3082
3083static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3084 UINT reg_idx, int *data, UINT count)
3085{
3086 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3087 HRESULT hr;
3088
3089 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3090
3091 wined3d_mutex_lock();
3092 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
3093 wined3d_mutex_unlock();
3094
3095 return hr;
3096}
3097
3098static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3099 UINT reg_idx, const BOOL *data, UINT count)
3100{
3101 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3102 HRESULT hr;
3103
3104 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3105
3106 wined3d_mutex_lock();
3107 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
3108 wined3d_mutex_unlock();
3109
3110 return hr;
3111}
3112
3113static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3114 UINT reg_idx, BOOL *data, UINT count)
3115{
3116 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3117 HRESULT hr;
3118
3119 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3120
3121 wined3d_mutex_lock();
3122 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
3123 wined3d_mutex_unlock();
3124
3125 return hr;
3126}
3127
3128static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
3129 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
3130{
3131 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3132 iface, handle, segment_count, patch_info);
3133 return D3D_OK;
3134}
3135
3136static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
3137 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
3138{
3139 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3140 iface, handle, segment_count, patch_info);
3141 return D3D_OK;
3142}
3143
3144static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
3145{
3146 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
3147 return D3DERR_INVALIDCALL;
3148}
3149
3150static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
3151{
3152 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3153 struct d3d9_query *object;
3154 HRESULT hr;
3155
3156 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
3157
3158 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3159 if (!object)
3160 return E_OUTOFMEMORY;
3161
3162 hr = query_init(object, device, type);
3163 if (FAILED(hr))
3164 {
3165 WARN("Failed to initialize query, hr %#x.\n", hr);
3166 HeapFree(GetProcessHeap(), 0, object);
3167 return hr;
3168 }
3169
3170 TRACE("Created query %p.\n", object);
3171 if (query) *query = &object->IDirect3DQuery9_iface;
3172 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
3173
3174 return D3D_OK;
3175}
3176
3177static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
3178 UINT width, UINT height, float *rows, float *columns)
3179{
3180 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3181 iface, width, height, rows, columns);
3182
3183 return E_NOTIMPL;
3184}
3185
3186static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
3187 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
3188 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
3189{
3190 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3191 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3192 iface, src_surface, dst_surface, src_descs, rect_count,
3193 dst_descs, operation, offset_x, offset_y);
3194
3195 return E_NOTIMPL;
3196}
3197
3198static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
3199 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
3200 const RGNDATA *dirty_region, DWORD flags)
3201{
3202 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3203 HRESULT hr;
3204
3205 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3206 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
3207 dst_window_override, dirty_region, flags);
3208
3209 wined3d_mutex_lock();
3210 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
3211 dst_window_override, dirty_region, flags);
3212 wined3d_mutex_unlock();
3213
3214 return hr;
3215}
3216
3217static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
3218{
3219 FIXME("iface %p, priority %p stub!\n", iface, priority);
3220
3221 return E_NOTIMPL;
3222}
3223
3224static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
3225{
3226 FIXME("iface %p, priority %d stub!\n", iface, priority);
3227
3228 return E_NOTIMPL;
3229}
3230
3231static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
3232{
3233 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
3234
3235 return E_NOTIMPL;
3236}
3237
3238static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
3239 IDirect3DResource9 **resources, UINT32 resource_count)
3240{
3241 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3242 iface, resources, resource_count);
3243
3244 return E_NOTIMPL;
3245}
3246
3247static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
3248{
3249 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
3250
3251 return E_NOTIMPL;
3252}
3253
3254static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
3255{
3256 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
3257
3258 *max_latency = 2;
3259
3260 return E_NOTIMPL;
3261}
3262
3263static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3264{
3265 static int i;
3266
3267 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
3268
3269 if (!i++)
3270 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
3271
3272 return D3D_OK;
3273}
3274
3275static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3276 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3277 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3278{
3279 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3280 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3281 iface, width, height, format, multisample_type, multisample_quality,
3282 lockable, surface, shared_handle, usage);
3283
3284 if (shared_handle)
3285 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3286
3287 return E_NOTIMPL;
3288}
3289
3290static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3291 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3292 HANDLE *shared_handle, DWORD usage)
3293{
3294 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3295 iface, width, height, format, pool, surface, shared_handle, usage);
3296
3297 return E_NOTIMPL;
3298}
3299
3300static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3301 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3302 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3303{
3304 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3305 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3306 iface, width, height, format, multisample_type, multisample_quality,
3307 discard, surface, shared_handle, usage);
3308
3309 if (shared_handle)
3310 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3311
3312 return E_NOTIMPL;
3313}
3314
3315static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3316 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3317{
3318 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3319 struct wined3d_swapchain_desc swapchain_desc;
3320 struct wined3d_display_mode wined3d_mode;
3321 HRESULT hr;
3322
3323 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3324
3325 if (mode)
3326 {
3327 wined3d_mode.width = mode->Width;
3328 wined3d_mode.height = mode->Height;
3329 wined3d_mode.refresh_rate = mode->RefreshRate;
3330 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
3331 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
3332 }
3333
3334 wined3d_mutex_lock();
3335
3336 if (device->vertex_buffer)
3337 {
3338 wined3d_buffer_decref(device->vertex_buffer);
3339 device->vertex_buffer = NULL;
3340 device->vertex_buffer_size = 0;
3341 }
3342 if (device->index_buffer)
3343 {
3344 wined3d_buffer_decref(device->index_buffer);
3345 device->index_buffer = NULL;
3346 device->index_buffer_size = 0;
3347 }
3348
3349 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
3350 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
3351 mode ? &wined3d_mode : NULL, reset_enum_callback, FALSE);
3352 wined3d_mutex_unlock();
3353
3354 return hr;
3355}
3356
3357static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3358 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3359{
3360 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3361 struct wined3d_display_mode wined3d_mode;
3362 HRESULT hr;
3363
3364 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3365 iface, swapchain_idx, mode, rotation);
3366
3367 if (mode->Size != sizeof(*mode))
3368 return D3DERR_INVALIDCALL;
3369
3370 wined3d_mutex_lock();
3371 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3372 (enum wined3d_display_rotation *)rotation);
3373 wined3d_mutex_unlock();
3374
3375 if (SUCCEEDED(hr))
3376 {
3377 mode->Width = wined3d_mode.width;
3378 mode->Height = wined3d_mode.height;
3379 mode->RefreshRate = wined3d_mode.refresh_rate;
3380 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3381 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3382 }
3383
3384 return hr;
3385}
3386
3387static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3388{
3389 /* IUnknown */
3390 d3d9_device_QueryInterface,
3391 d3d9_device_AddRef,
3392 d3d9_device_Release,
3393 /* IDirect3DDevice9 */
3394 d3d9_device_TestCooperativeLevel,
3395 d3d9_device_GetAvailableTextureMem,
3396 d3d9_device_EvictManagedResources,
3397 d3d9_device_GetDirect3D,
3398 d3d9_device_GetDeviceCaps,
3399 d3d9_device_GetDisplayMode,
3400 d3d9_device_GetCreationParameters,
3401 d3d9_device_SetCursorProperties,
3402 d3d9_device_SetCursorPosition,
3403 d3d9_device_ShowCursor,
3404 d3d9_device_CreateAdditionalSwapChain,
3405 d3d9_device_GetSwapChain,
3406 d3d9_device_GetNumberOfSwapChains,
3407 d3d9_device_Reset,
3408 d3d9_device_Present,
3409 d3d9_device_GetBackBuffer,
3410 d3d9_device_GetRasterStatus,
3411 d3d9_device_SetDialogBoxMode,
3412 d3d9_device_SetGammaRamp,
3413 d3d9_device_GetGammaRamp,
3414 d3d9_device_CreateTexture,
3415 d3d9_device_CreateVolumeTexture,
3416 d3d9_device_CreateCubeTexture,
3417 d3d9_device_CreateVertexBuffer,
3418 d3d9_device_CreateIndexBuffer,
3419 d3d9_device_CreateRenderTarget,
3420 d3d9_device_CreateDepthStencilSurface,
3421 d3d9_device_UpdateSurface,
3422 d3d9_device_UpdateTexture,
3423 d3d9_device_GetRenderTargetData,
3424 d3d9_device_GetFrontBufferData,
3425 d3d9_device_StretchRect,
3426 d3d9_device_ColorFill,
3427 d3d9_device_CreateOffscreenPlainSurface,
3428 d3d9_device_SetRenderTarget,
3429 d3d9_device_GetRenderTarget,
3430 d3d9_device_SetDepthStencilSurface,
3431 d3d9_device_GetDepthStencilSurface,
3432 d3d9_device_BeginScene,
3433 d3d9_device_EndScene,
3434 d3d9_device_Clear,
3435 d3d9_device_SetTransform,
3436 d3d9_device_GetTransform,
3437 d3d9_device_MultiplyTransform,
3438 d3d9_device_SetViewport,
3439 d3d9_device_GetViewport,
3440 d3d9_device_SetMaterial,
3441 d3d9_device_GetMaterial,
3442 d3d9_device_SetLight,
3443 d3d9_device_GetLight,
3444 d3d9_device_LightEnable,
3445 d3d9_device_GetLightEnable,
3446 d3d9_device_SetClipPlane,
3447 d3d9_device_GetClipPlane,
3448 d3d9_device_SetRenderState,
3449 d3d9_device_GetRenderState,
3450 d3d9_device_CreateStateBlock,
3451 d3d9_device_BeginStateBlock,
3452 d3d9_device_EndStateBlock,
3453 d3d9_device_SetClipStatus,
3454 d3d9_device_GetClipStatus,
3455 d3d9_device_GetTexture,
3456 d3d9_device_SetTexture,
3457 d3d9_device_GetTextureStageState,
3458 d3d9_device_SetTextureStageState,
3459 d3d9_device_GetSamplerState,
3460 d3d9_device_SetSamplerState,
3461 d3d9_device_ValidateDevice,
3462 d3d9_device_SetPaletteEntries,
3463 d3d9_device_GetPaletteEntries,
3464 d3d9_device_SetCurrentTexturePalette,
3465 d3d9_device_GetCurrentTexturePalette,
3466 d3d9_device_SetScissorRect,
3467 d3d9_device_GetScissorRect,
3468 d3d9_device_SetSoftwareVertexProcessing,
3469 d3d9_device_GetSoftwareVertexProcessing,
3470 d3d9_device_SetNPatchMode,
3471 d3d9_device_GetNPatchMode,
3472 d3d9_device_DrawPrimitive,
3473 d3d9_device_DrawIndexedPrimitive,
3474 d3d9_device_DrawPrimitiveUP,
3475 d3d9_device_DrawIndexedPrimitiveUP,
3476 d3d9_device_ProcessVertices,
3477 d3d9_device_CreateVertexDeclaration,
3478 d3d9_device_SetVertexDeclaration,
3479 d3d9_device_GetVertexDeclaration,
3480 d3d9_device_SetFVF,
3481 d3d9_device_GetFVF,
3482 d3d9_device_CreateVertexShader,
3483 d3d9_device_SetVertexShader,
3484 d3d9_device_GetVertexShader,
3485 d3d9_device_SetVertexShaderConstantF,
3486 d3d9_device_GetVertexShaderConstantF,
3487 d3d9_device_SetVertexShaderConstantI,
3488 d3d9_device_GetVertexShaderConstantI,
3489 d3d9_device_SetVertexShaderConstantB,
3490 d3d9_device_GetVertexShaderConstantB,
3491 d3d9_device_SetStreamSource,
3492 d3d9_device_GetStreamSource,
3493 d3d9_device_SetStreamSourceFreq,
3494 d3d9_device_GetStreamSourceFreq,
3495 d3d9_device_SetIndices,
3496 d3d9_device_GetIndices,
3497 d3d9_device_CreatePixelShader,
3498 d3d9_device_SetPixelShader,
3499 d3d9_device_GetPixelShader,
3500 d3d9_device_SetPixelShaderConstantF,
3501 d3d9_device_GetPixelShaderConstantF,
3502 d3d9_device_SetPixelShaderConstantI,
3503 d3d9_device_GetPixelShaderConstantI,
3504 d3d9_device_SetPixelShaderConstantB,
3505 d3d9_device_GetPixelShaderConstantB,
3506 d3d9_device_DrawRectPatch,
3507 d3d9_device_DrawTriPatch,
3508 d3d9_device_DeletePatch,
3509 d3d9_device_CreateQuery,
3510 /* IDirect3DDevice9Ex */
3511 d3d9_device_SetConvolutionMonoKernel,
3512 d3d9_device_ComposeRects,
3513 d3d9_device_PresentEx,
3514 d3d9_device_GetGPUThreadPriority,
3515 d3d9_device_SetGPUThreadPriority,
3516 d3d9_device_WaitForVBlank,
3517 d3d9_device_CheckResourceResidency,
3518 d3d9_device_SetMaximumFrameLatency,
3519 d3d9_device_GetMaximumFrameLatency,
3520 d3d9_device_CheckDeviceState,
3521 d3d9_device_CreateRenderTargetEx,
3522 d3d9_device_CreateOffscreenPlainSurfaceEx,
3523 d3d9_device_CreateDepthStencilSurfaceEx,
3524 d3d9_device_ResetEx,
3525 d3d9_device_GetDisplayModeEx,
3526};
3527
3528static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3529{
3530 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3531}
3532
3533static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3534 struct wined3d_device *device)
3535{
3536 TRACE("device_parent %p, device %p.\n", device_parent, device);
3537}
3538
3539static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3540{
3541 TRACE("device_parent %p.\n", device_parent);
3542}
3543
3544static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3545 void *container_parent, const struct wined3d_resource_desc *desc, UINT sub_resource_idx,
3546 DWORD flags, struct wined3d_surface **surface
3547#ifdef VBOX_WITH_WDDM
3548 , HANDLE *shared_handle
3549 , void *pvClientMem
3550#endif
3551 )
3552{
3553 struct d3d9_device *device = device_from_device_parent(device_parent);
3554 struct d3d9_surface *d3d_surface;
3555 HRESULT hr;
3556
3557 TRACE("device_parent %p, container_parent %p, desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
3558 device_parent, container_parent, desc, sub_resource_idx, flags, surface);
3559
3560#ifdef VBOX_WITH_WDDM
3561 if (FAILED(hr = d3d9_device_create_surface(device, desc->width, desc->height,
3562 d3dformat_from_wined3dformat(desc->format), flags, (IDirect3DSurface9 **)&d3d_surface,
3563 desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality
3564 , shared_handle
3565 , pvClientMem
3566 )))
3567#else
3568 if (FAILED(hr = d3d9_device_create_surface(device, desc->width, desc->height,
3569 d3dformat_from_wined3dformat(desc->format), flags, (IDirect3DSurface9 **)&d3d_surface,
3570 desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality)))
3571#endif
3572 {
3573 WARN("Failed to create surface, hr %#x.\n", hr);
3574 return hr;
3575 }
3576
3577 *surface = d3d_surface->wined3d_surface;
3578 wined3d_surface_incref(*surface);
3579
3580 d3d_surface->container = container_parent;
3581 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3582 d3d_surface->parent_device = NULL;
3583
3584 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3585 d3d_surface->forwardReference = container_parent;
3586
3587 return hr;
3588}
3589
3590static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3591 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
3592{
3593 struct d3d9_device *device = device_from_device_parent(device_parent);
3594 struct wined3d_resource_desc texture_desc;
3595 struct d3d9_surface *d3d_surface;
3596 struct wined3d_texture *texture;
3597 HRESULT hr;
3598
3599 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3600 device_parent, container_parent, desc, surface);
3601
3602 if (container_parent == device_parent)
3603 container_parent = &device->IDirect3DDevice9Ex_iface;
3604
3605 texture_desc = *desc;
3606 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
3607#ifdef VBOX_WITH_WDDM
3608 if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1,
3609 WINED3D_SURFACE_MAPPABLE, container_parent, &d3d9_null_wined3d_parent_ops, &texture
3610 , NULL, NULL)))
3611#else
3612 if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1,
3613 WINED3D_SURFACE_MAPPABLE, container_parent, &d3d9_null_wined3d_parent_ops, &texture)))
3614#endif
3615 {
3616 WARN("Failed to create texture, hr %#x.\n", hr);
3617 return hr;
3618 }
3619
3620 *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
3621 wined3d_surface_incref(*surface);
3622 wined3d_texture_decref(texture);
3623
3624 d3d_surface = wined3d_surface_get_parent(*surface);
3625 d3d_surface->forwardReference = NULL;
3626 d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface;
3627 return hr;
3628}
3629
3630static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3631 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3632 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume
3633#ifdef VBOX_WITH_WDDM
3634 , HANDLE *shared_handle
3635 , void *pvClientMem
3636#endif
3637 )
3638{
3639 struct d3d9_device *device = device_from_device_parent(device_parent);
3640 struct d3d9_volume *object;
3641 HRESULT hr;
3642
3643 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3644 "format %#x, pool %#x, usage %#x, volume %p\n",
3645 device_parent, container_parent, width, height, depth,
3646 format, pool, usage, volume);
3647
3648 /* Allocate the storage for the device */
3649 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3650 if (!object)
3651 {
3652 FIXME("Allocation of memory failed\n");
3653 *volume = NULL;
3654 return D3DERR_OUTOFVIDEOMEMORY;
3655 }
3656
3657 hr = volume_init(object, device, width, height, depth, usage, format, pool
3658#ifdef VBOX_WITH_WDDM
3659 , shared_handle
3660 , pvClientMem
3661#endif
3662 );
3663 if (FAILED(hr))
3664 {
3665 WARN("Failed to initialize volume, hr %#x.\n", hr);
3666 HeapFree(GetProcessHeap(), 0, object);
3667 return hr;
3668 }
3669
3670 *volume = object->wined3d_volume;
3671 wined3d_volume_incref(*volume);
3672 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3673
3674 object->container = container_parent;
3675 object->forwardReference = container_parent;
3676
3677 TRACE("Created volume %p.\n", object);
3678
3679 return hr;
3680}
3681
3682static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3683 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3684{
3685 struct d3d9_device *device = device_from_device_parent(device_parent);
3686 struct d3d9_swapchain *d3d_swapchain;
3687 HRESULT hr;
3688
3689 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3690
3691 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3692 if (FAILED(hr))
3693 {
3694 WARN("Failed to create swapchain, hr %#x.\n", hr);
3695 *swapchain = NULL;
3696 return hr;
3697 }
3698
3699 *swapchain = d3d_swapchain->wined3d_swapchain;
3700 wined3d_swapchain_incref(*swapchain);
3701 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3702
3703 return hr;
3704}
3705
3706static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3707{
3708 device_parent_wined3d_device_created,
3709 device_parent_mode_changed,
3710 device_parent_create_swapchain_surface,
3711 device_parent_create_texture_surface,
3712 device_parent_create_volume,
3713 device_parent_create_swapchain,
3714};
3715
3716static void setup_fpu(void)
3717{
3718#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3719 WORD cw;
3720 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3721 cw = (cw & ~0xf3f) | 0x3f;
3722 __asm__ volatile ("fldcw %0" : : "m" (cw));
3723#elif defined(__i386__) && defined(_MSC_VER)
3724 WORD cw;
3725 __asm fnstcw cw;
3726 cw = (cw & ~0xf3f) | 0x3f;
3727 __asm fldcw cw;
3728#elif defined(RT_ARCH_AMD64)
3729 /* @todo: impl*/
3730#else
3731 FIXME("FPU setup not implemented for this platform.\n");
3732#endif
3733}
3734
3735HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3736 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags
3737#ifdef VBOX_WITH_WDDM
3738 , VBOXWINEEX_D3DPRESENT_PARAMETERS *parameters
3739#else
3740 , D3DPRESENT_PARAMETERS *parameters
3741#endif
3742 , D3DDISPLAYMODEEX *mode)
3743{
3744 struct wined3d_swapchain_desc *swapchain_desc;
3745 UINT i, count = 1;
3746 HRESULT hr;
3747
3748 if (mode)
3749 FIXME("Ignoring display mode.\n");
3750
3751 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3752 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3753 device->refcount = 1;
3754
3755 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3756
3757 wined3d_mutex_lock();
3758 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3759 &device->device_parent, &device->wined3d_device);
3760 if (FAILED(hr))
3761 {
3762 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3763 wined3d_mutex_unlock();
3764 return hr;
3765 }
3766
3767 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3768 {
3769 WINED3DCAPS caps;
3770
3771 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3772 count = caps.NumberOfAdaptersInGroup;
3773 }
3774
3775 if (flags & D3DCREATE_MULTITHREADED)
3776 wined3d_device_set_multithreaded(device->wined3d_device);
3777
3778#ifndef VBOX_WITH_WDDM
3779 if (!parameters->Windowed)
3780 {
3781 if (!focus_window)
3782 focus_window = parameters->hDeviceWindow;
3783 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3784 {
3785 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3786 wined3d_device_decref(device->wined3d_device);
3787 wined3d_mutex_unlock();
3788 return hr;
3789 }
3790
3791 for (i = 0; i < count; ++i)
3792 {
3793 HWND device_window = parameters[i].hDeviceWindow;
3794
3795 if (!device_window) device_window = focus_window;
3796 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3797 parameters[i].BackBufferWidth,
3798 parameters[i].BackBufferHeight);
3799 }
3800 }
3801#else
3802 if (!parameters->Base.Windowed)
3803 {
3804 ERR("non-windowed mode unsupported!");
3805 parameters->Base.Windowed = TRUE;
3806 }
3807#endif
3808
3809 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3810 if (!swapchain_desc)
3811 {
3812 ERR("Failed to allocate wined3d parameters.\n");
3813 wined3d_device_decref(device->wined3d_device);
3814 wined3d_mutex_unlock();
3815 return E_OUTOFMEMORY;
3816 }
3817
3818 for (i = 0; i < count; ++i)
3819 {
3820#ifdef VBOX_WITH_WDDM
3821 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i].Base);
3822 swapchain_desc[i].pHgsmi = parameters[i].pHgsmi;
3823#else
3824 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3825#endif
3826 }
3827
3828 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3829 if (FAILED(hr))
3830 {
3831 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3832#ifndef VBOX_WITH_WDDM
3833 wined3d_device_release_focus_window(device->wined3d_device);
3834#endif
3835 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3836 wined3d_device_decref(device->wined3d_device);
3837 wined3d_mutex_unlock();
3838 return hr;
3839 }
3840
3841 wined3d_mutex_unlock();
3842
3843 for (i = 0; i < count; ++i)
3844 {
3845#ifndef VBOX_WITH_WDDM
3846 present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3847#else
3848 present_parameters_from_wined3d_swapchain_desc(&parameters[i].Base, &swapchain_desc[i]);
3849#endif
3850 }
3851 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3852
3853 /* Initialize the converted declaration array. This creates a valid pointer
3854 * and when adding decls HeapReAlloc() can be used without further checking. */
3855 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3856 if (!device->fvf_decls)
3857 {
3858 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3859 wined3d_mutex_lock();
3860 wined3d_device_uninit_3d(device->wined3d_device);
3861#ifndef VBOX_WITH_WDDM
3862 wined3d_device_release_focus_window(device->wined3d_device);
3863#endif
3864 wined3d_device_decref(device->wined3d_device);
3865 wined3d_mutex_unlock();
3866 return E_OUTOFMEMORY;
3867 }
3868
3869 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3870 device->d3d_parent = parent;
3871
3872 return D3D_OK;
3873}
3874
3875#ifdef VBOX_WITH_WDDM
3876AssertCompile(sizeof (struct wined3d_box) == sizeof (VBOXBOX3D));
3877AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, left) == RT_SIZEOFMEMB(VBOXBOX3D, Left));
3878AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, top) == RT_SIZEOFMEMB(VBOXBOX3D, Top));
3879AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, right) == RT_SIZEOFMEMB(VBOXBOX3D, Right));
3880AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, bottom) == RT_SIZEOFMEMB(VBOXBOX3D, Bottom));
3881AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, front) == RT_SIZEOFMEMB(VBOXBOX3D, Front));
3882AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, back) == RT_SIZEOFMEMB(VBOXBOX3D, Back));
3883
3884AssertCompile(RT_OFFSETOF(struct wined3d_box, left) == RT_OFFSETOF(VBOXBOX3D, Left));
3885AssertCompile(RT_OFFSETOF(struct wined3d_box, top) == RT_OFFSETOF(VBOXBOX3D, Top));
3886AssertCompile(RT_OFFSETOF(struct wined3d_box, right) == RT_OFFSETOF(VBOXBOX3D, Right));
3887AssertCompile(RT_OFFSETOF(struct wined3d_box, bottom) == RT_OFFSETOF(VBOXBOX3D, Bottom));
3888AssertCompile(RT_OFFSETOF(struct wined3d_box, front) == RT_OFFSETOF(VBOXBOX3D, Front));
3889AssertCompile(RT_OFFSETOF(struct wined3d_box, back) == RT_OFFSETOF(VBOXBOX3D, Back));
3890
3891VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9VolBlt(IDirect3DDevice9Ex *iface,
3892 IDirect3DVolume9 *pSourceVolume, IDirect3DVolume9 *pDestinationVolume,
3893 const VBOXBOX3D *pSrcBoxArg,
3894 const VBOXPOINT3D *pDstPoin3D)
3895{
3896 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3897 struct d3d9_volume *src = unsafe_impl_from_IDirect3DVolume9(pSourceVolume);
3898 struct d3d9_volume *dst = unsafe_impl_from_IDirect3DVolume9(pDestinationVolume);
3899 HRESULT hr;
3900
3901 wined3d_mutex_lock();
3902 hr = wined3d_device_blt_vol(device->wined3d_device, src->wined3d_volume, dst->wined3d_volume, (struct wined3d_box*)pSrcBoxArg, pDstPoin3D);
3903 wined3d_mutex_unlock();
3904
3905 return hr;
3906}
3907
3908VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9VolTexBlt(IDirect3DDevice9Ex *iface,
3909 IDirect3DVolumeTexture9 *pSourceTexture, IDirect3DVolumeTexture9 *pDestinationTexture,
3910 const VBOXBOX3D *pSrcBoxArg,
3911 const VBOXPOINT3D *pDstPoin3D)
3912{
3913 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3914 struct d3d9_texture *src = unsafe_impl_from_IDirect3DBaseTexture9((IDirect3DBaseTexture9*)pSourceTexture);
3915 struct d3d9_texture *dst = unsafe_impl_from_IDirect3DBaseTexture9((IDirect3DBaseTexture9*)pDestinationTexture);
3916 HRESULT hr;
3917
3918 wined3d_mutex_lock();
3919 hr = wined3d_device_blt_voltex(device->wined3d_device, src->wined3d_texture, dst->wined3d_texture, (struct wined3d_box*)pSrcBoxArg, pDstPoin3D);
3920 wined3d_mutex_unlock();
3921
3922 return hr;
3923}
3924
3925VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9Term(IDirect3DDevice9Ex *iface)
3926{
3927 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3928 struct wined3d_device *wined3d_device = device->wined3d_device;
3929 LONG wined3d_refs;
3930 if (device->refcount != 1)
3931 {
3932 WARN("unexpected ref count %d, destroying in anyway", device->refcount);
3933 }
3934 wined3d_refs = d3d9_device_Term(device);
3935 if (wined3d_refs)
3936 {
3937 ERR("unexpected wined3dRefs %d, destroying in anyway", wined3d_refs);
3938 while (wined3d_device_decref(wined3d_device)) {}
3939 }
3940 return D3D_OK;
3941}
3942#endif
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