1 | /*
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2 | * IDirect3DVertexDeclaration9 implementation
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3 | *
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4 | * Copyright 2002-2003 Raphael Junqueira
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5 | * Jason Edmeades
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "d3d9_private.h"
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33 |
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34 | WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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35 |
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36 | static const struct
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37 | {
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38 | enum wined3d_format_id format;
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39 | unsigned int component_count;
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40 | unsigned int component_size;
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41 | }
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42 | d3d_dtype_lookup[] =
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43 | {
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44 | /* D3DDECLTYPE_FLOAT1 */ {WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
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45 | /* D3DDECLTYPE_FLOAT2 */ {WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
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46 | /* D3DDECLTYPE_FLOAT3 */ {WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
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47 | /* D3DDECLTYPE_FLOAT4 */ {WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
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48 | /* D3DDECLTYPE_D3DCOLOR */ {WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)},
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49 | /* D3DDECLTYPE_UBYTE4 */ {WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
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50 | /* D3DDECLTYPE_SHORT2 */ {WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
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51 | /* D3DDECLTYPE_SHORT4 */ {WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
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52 | /* D3DDECLTYPE_UBYTE4N */ {WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
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53 | /* D3DDECLTYPE_SHORT2N */ {WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
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54 | /* D3DDECLTYPE_SHORT4N */ {WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
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55 | /* D3DDECLTYPE_USHORT2N */ {WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
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56 | /* D3DDECLTYPE_USHORT4N */ {WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
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57 | /* D3DDECLTYPE_UDEC3 */ {WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
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58 | /* D3DDECLTYPE_DEC3N */ {WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
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59 | /* D3DDECLTYPE_FLOAT16_2 */ {WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
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60 | /* D3DDECLTYPE_FLOAT16_4 */ {WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}
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61 | };
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62 |
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63 | static inline struct d3d9_vertex_declaration *impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
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64 | {
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65 | return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
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66 | }
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67 |
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68 | HRESULT vdecl_convert_fvf(
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69 | DWORD fvf,
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70 | D3DVERTEXELEMENT9** ppVertexElements) {
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71 |
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72 | unsigned int idx, idx2;
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73 | unsigned int offset;
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74 | BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
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75 | BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
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76 | BOOL has_blend_idx = has_blend &&
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77 | (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
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78 | (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
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79 | (fvf & D3DFVF_LASTBETA_UBYTE4));
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80 | BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
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81 | BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
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82 |
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83 | BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
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84 | BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
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85 |
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86 | DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
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87 | DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
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88 |
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89 | D3DVERTEXELEMENT9 end_element = D3DDECL_END();
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90 | D3DVERTEXELEMENT9 *elements = NULL;
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91 |
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92 | unsigned int size;
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93 | DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
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94 | if (has_blend_idx) num_blends--;
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95 |
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96 | /* Compute declaration size */
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97 | size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
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98 | has_psize + has_diffuse + has_specular + num_textures + 1;
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99 |
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100 | /* convert the declaration */
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101 | elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
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102 | if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
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103 |
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104 | elements[size-1] = end_element;
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105 | idx = 0;
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106 | if (has_pos) {
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107 | if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
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108 | elements[idx].Type = D3DDECLTYPE_FLOAT4;
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109 | elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
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110 | }
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111 | else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
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112 | elements[idx].Type = D3DDECLTYPE_FLOAT4;
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113 | elements[idx].Usage = D3DDECLUSAGE_POSITION;
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114 | }
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115 | else {
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116 | elements[idx].Type = D3DDECLTYPE_FLOAT3;
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117 | elements[idx].Usage = D3DDECLUSAGE_POSITION;
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118 | }
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119 | elements[idx].UsageIndex = 0;
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120 | idx++;
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121 | }
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122 | if (has_blend && (num_blends > 0)) {
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123 | if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
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124 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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125 | else {
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126 | switch(num_blends) {
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127 | case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
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128 | case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
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129 | case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
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130 | case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
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131 | default:
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132 | ERR("Unexpected amount of blend values: %u\n", num_blends);
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133 | }
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134 | }
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135 | elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
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136 | elements[idx].UsageIndex = 0;
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137 | idx++;
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138 | }
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139 | if (has_blend_idx) {
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140 | if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
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141 | (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
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142 | elements[idx].Type = D3DDECLTYPE_UBYTE4;
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143 | else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
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144 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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145 | else
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146 | elements[idx].Type = D3DDECLTYPE_FLOAT1;
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147 | elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
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148 | elements[idx].UsageIndex = 0;
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149 | idx++;
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150 | }
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151 | if (has_normal) {
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152 | elements[idx].Type = D3DDECLTYPE_FLOAT3;
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153 | elements[idx].Usage = D3DDECLUSAGE_NORMAL;
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154 | elements[idx].UsageIndex = 0;
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155 | idx++;
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156 | }
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157 | if (has_psize) {
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158 | elements[idx].Type = D3DDECLTYPE_FLOAT1;
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159 | elements[idx].Usage = D3DDECLUSAGE_PSIZE;
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160 | elements[idx].UsageIndex = 0;
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161 | idx++;
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162 | }
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163 | if (has_diffuse) {
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164 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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165 | elements[idx].Usage = D3DDECLUSAGE_COLOR;
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166 | elements[idx].UsageIndex = 0;
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167 | idx++;
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168 | }
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169 | if (has_specular) {
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170 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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171 | elements[idx].Usage = D3DDECLUSAGE_COLOR;
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172 | elements[idx].UsageIndex = 1;
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173 | idx++;
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174 | }
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175 | for (idx2 = 0; idx2 < num_textures; idx2++) {
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176 | unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
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177 | switch (numcoords) {
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178 | case D3DFVF_TEXTUREFORMAT1:
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179 | elements[idx].Type = D3DDECLTYPE_FLOAT1;
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180 | break;
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181 | case D3DFVF_TEXTUREFORMAT2:
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182 | elements[idx].Type = D3DDECLTYPE_FLOAT2;
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183 | break;
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184 | case D3DFVF_TEXTUREFORMAT3:
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185 | elements[idx].Type = D3DDECLTYPE_FLOAT3;
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186 | break;
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187 | case D3DFVF_TEXTUREFORMAT4:
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188 | elements[idx].Type = D3DDECLTYPE_FLOAT4;
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189 | break;
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190 | }
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191 | elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
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192 | elements[idx].UsageIndex = idx2;
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193 | idx++;
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194 | }
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195 |
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196 | /* Now compute offsets, and initialize the rest of the fields */
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197 | for (idx = 0, offset = 0; idx < size-1; idx++) {
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198 | elements[idx].Stream = 0;
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199 | elements[idx].Method = D3DDECLMETHOD_DEFAULT;
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200 | elements[idx].Offset = offset;
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201 | offset += d3d_dtype_lookup[elements[idx].Type].component_count
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202 | * d3d_dtype_lookup[elements[idx].Type].component_size;
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203 | }
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204 |
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205 | *ppVertexElements = elements;
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206 | return D3D_OK;
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207 | }
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208 |
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209 | static HRESULT WINAPI d3d9_vertex_declaration_QueryInterface(IDirect3DVertexDeclaration9 *iface,
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210 | REFIID riid, void **out)
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211 | {
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212 | TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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213 |
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214 | if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)
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215 | || IsEqualGUID(riid, &IID_IUnknown))
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216 | {
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217 | IDirect3DVertexDeclaration9_AddRef(iface);
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218 | *out = iface;
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219 | return S_OK;
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220 | }
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221 |
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222 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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223 |
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224 | *out = NULL;
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225 | return E_NOINTERFACE;
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226 | }
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227 |
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228 | static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 *iface)
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229 | {
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230 | struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
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231 | ULONG refcount = InterlockedIncrement(&declaration->refcount);
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232 |
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233 | TRACE("%p increasing refcount to %u.\n", iface, refcount);
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234 |
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235 | if (refcount == 1)
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236 | {
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237 | IDirect3DDevice9Ex_AddRef(declaration->parent_device);
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238 | wined3d_mutex_lock();
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239 | wined3d_vertex_declaration_incref(declaration->wined3d_declaration);
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240 | wined3d_mutex_unlock();
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241 | }
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242 |
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243 | return refcount;
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244 | }
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245 |
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246 | static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9 *iface)
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247 | {
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248 | struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
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249 | ULONG refcount = InterlockedDecrement(&declaration->refcount);
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250 |
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251 | TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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252 |
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253 | if (!refcount)
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254 | {
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255 | IDirect3DDevice9Ex *parent_device = declaration->parent_device;
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256 | wined3d_mutex_lock();
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257 | wined3d_vertex_declaration_decref(declaration->wined3d_declaration);
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258 | wined3d_mutex_unlock();
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259 |
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260 | /* Release the device last, as it may cause the device to be destroyed. */
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261 | IDirect3DDevice9Ex_Release(parent_device);
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262 | }
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263 |
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264 | return refcount;
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265 | }
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266 |
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267 | static HRESULT WINAPI d3d9_vertex_declaration_GetDevice(IDirect3DVertexDeclaration9 *iface, IDirect3DDevice9 **device)
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268 | {
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269 | struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
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270 |
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271 | TRACE("iface %p, device %p.\n", iface, device);
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272 |
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273 | *device = (IDirect3DDevice9 *)declaration->parent_device;
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274 | IDirect3DDevice9_AddRef(*device);
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275 |
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276 | TRACE("Returning device %p.\n", *device);
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277 |
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278 | return D3D_OK;
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279 | }
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280 |
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281 | static HRESULT WINAPI d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface,
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282 | D3DVERTEXELEMENT9 *elements, UINT *element_count)
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283 | {
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284 | struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
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285 |
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286 | TRACE("iface %p, elements %p, element_count %p.\n", iface, elements, element_count);
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287 |
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288 | *element_count = declaration->element_count;
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289 |
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290 | /* Passing a NULL elements is used to just retrieve the number of elements */
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291 | if (!elements)
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292 | return D3D_OK;
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293 |
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294 | TRACE("Copying %p to %p.\n", declaration->elements, elements);
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295 | memcpy(elements, declaration->elements, sizeof(*declaration->elements) * declaration->element_count);
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296 |
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297 | return D3D_OK;
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298 | }
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299 |
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300 | static const struct IDirect3DVertexDeclaration9Vtbl d3d9_vertex_declaration_vtbl =
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301 | {
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302 | /* IUnknown */
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303 | d3d9_vertex_declaration_QueryInterface,
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304 | d3d9_vertex_declaration_AddRef,
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305 | d3d9_vertex_declaration_Release,
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306 | /* IDirect3DVertexDeclaration9 */
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307 | d3d9_vertex_declaration_GetDevice,
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308 | d3d9_vertex_declaration_GetDeclaration,
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309 | };
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310 |
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311 | struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
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312 | {
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313 | if (!iface)
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314 | return NULL;
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315 | assert(iface->lpVtbl == &d3d9_vertex_declaration_vtbl);
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316 | return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
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317 | }
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318 |
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319 | static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
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320 | {
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321 | struct d3d9_vertex_declaration *declaration = parent;
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322 | HeapFree(GetProcessHeap(), 0, declaration->elements);
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323 | HeapFree(GetProcessHeap(), 0, declaration);
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324 | }
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325 |
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326 | static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
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327 | {
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328 | d3d9_vertexdeclaration_wined3d_object_destroyed,
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329 | };
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330 |
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331 | static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
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332 | struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
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333 | {
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334 | const D3DVERTEXELEMENT9* element;
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335 | UINT count = 1;
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336 | UINT i;
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337 |
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338 | TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
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339 |
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340 | element = d3d9_elements;
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341 | while (element++->Stream != 0xff && count++ < 128);
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342 |
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343 | if (count == 128) return E_FAIL;
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344 |
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345 | /* Skip the END element */
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346 | --count;
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347 |
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348 | *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
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349 | if (!*wined3d_elements) {
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350 | FIXME("Memory allocation failed\n");
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351 | return D3DERR_OUTOFVIDEOMEMORY;
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352 | }
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353 |
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354 | for (i = 0; i < count; ++i)
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355 | {
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356 | if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
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357 | {
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358 | WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
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359 | HeapFree(GetProcessHeap(), 0, *wined3d_elements);
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360 | return E_FAIL;
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361 | }
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362 | (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
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363 | (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
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364 | (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
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365 | (*wined3d_elements)[i].output_slot = ~0U;
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366 | (*wined3d_elements)[i].method = d3d9_elements[i].Method;
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367 | (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
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368 | (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
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369 | }
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370 |
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371 | *element_count = count;
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372 |
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373 | return D3D_OK;
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374 | }
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375 |
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376 | static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaration,
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377 | struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements)
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378 | {
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379 | struct wined3d_vertex_element *wined3d_elements;
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380 | UINT wined3d_element_count;
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381 | UINT element_count;
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382 | HRESULT hr;
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383 |
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384 | hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
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385 | if (FAILED(hr))
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386 | {
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387 | WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
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388 | return hr;
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389 | }
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390 |
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391 | declaration->IDirect3DVertexDeclaration9_iface.lpVtbl = (struct IDirect3DVertexDeclaration9Vtbl *)&d3d9_vertex_declaration_vtbl;
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392 | declaration->refcount = 1;
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393 |
|
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394 | element_count = wined3d_element_count + 1;
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395 | declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
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396 | if (!declaration->elements)
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397 | {
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398 | HeapFree(GetProcessHeap(), 0, wined3d_elements);
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399 | ERR("Failed to allocate vertex declaration elements memory.\n");
|
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400 | return D3DERR_OUTOFVIDEOMEMORY;
|
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401 | }
|
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402 | memcpy(declaration->elements, elements, element_count * sizeof(*elements));
|
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403 | declaration->element_count = element_count;
|
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404 |
|
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405 | wined3d_mutex_lock();
|
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406 | hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
|
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407 | declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_declaration);
|
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408 | wined3d_mutex_unlock();
|
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409 | HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
---|
410 | if (FAILED(hr))
|
---|
411 | {
|
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412 | HeapFree(GetProcessHeap(), 0, declaration->elements);
|
---|
413 | WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
|
---|
414 | return hr;
|
---|
415 | }
|
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416 |
|
---|
417 | declaration->parent_device = &device->IDirect3DDevice9Ex_iface;
|
---|
418 | IDirect3DDevice9Ex_AddRef(declaration->parent_device);
|
---|
419 |
|
---|
420 | return D3D_OK;
|
---|
421 | }
|
---|
422 |
|
---|
423 | HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
|
---|
424 | const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration)
|
---|
425 | {
|
---|
426 | struct d3d9_vertex_declaration *object;
|
---|
427 | HRESULT hr;
|
---|
428 |
|
---|
429 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
430 | if (!object)
|
---|
431 | return E_OUTOFMEMORY;
|
---|
432 |
|
---|
433 | hr = vertexdeclaration_init(object, device, elements);
|
---|
434 | if (FAILED(hr))
|
---|
435 | {
|
---|
436 | WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
|
---|
437 | HeapFree(GetProcessHeap(), 0, object);
|
---|
438 | return hr;
|
---|
439 | }
|
---|
440 |
|
---|
441 | TRACE("Created vertex declaration %p.\n", object);
|
---|
442 | *declaration = object;
|
---|
443 |
|
---|
444 | return D3D_OK;
|
---|
445 | }
|
---|