1 | /*
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2 | * Context and render target management in wined3d
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3 | *
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4 | * Copyright 2007-2011, 2013 Stefan Dösinger for CodeWeavers
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5 | * Copyright 2009-2011 Henri Verbeet for CodeWeavers
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "wine/port.h"
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33 |
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34 | #include <stdio.h>
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35 | #ifdef HAVE_FLOAT_H
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36 | # include <float.h>
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37 | #endif
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38 |
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39 | #include "wined3d_private.h"
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40 |
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41 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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42 | WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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43 | WINE_DECLARE_DEBUG_CHANNEL(d3d_synchronous);
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44 |
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45 | static DWORD wined3d_context_tls_idx;
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46 |
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47 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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48 | # define vboxGetCurrentContext() VBoxTlsRefGetCurrent(struct wined3d_context, wined3d_context_tls_idx)
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49 | # define vboxSetCurrentContext(_ctx) VBoxTlsRefSetCurrent(struct wined3d_context, wined3d_context_tls_idx, (_ctx))
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50 | #endif
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51 |
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52 | /* FBO helper functions */
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53 |
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54 | /* Context activation is done by the caller. */
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55 | static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint fbo)
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56 | {
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57 | const struct wined3d_gl_info *gl_info = context->gl_info;
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58 |
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59 | switch (target)
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60 | {
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61 | case GL_READ_FRAMEBUFFER:
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62 | if (context->fbo_read_binding == fbo) return;
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63 | context->fbo_read_binding = fbo;
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64 | break;
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65 |
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66 | case GL_DRAW_FRAMEBUFFER:
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67 | if (context->fbo_draw_binding == fbo) return;
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68 | context->fbo_draw_binding = fbo;
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69 | break;
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70 |
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71 | case GL_FRAMEBUFFER:
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72 | if (context->fbo_read_binding == fbo
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73 | && context->fbo_draw_binding == fbo) return;
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74 | context->fbo_read_binding = fbo;
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75 | context->fbo_draw_binding = fbo;
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76 | break;
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77 |
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78 | default:
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79 | FIXME("Unhandled target %#x.\n", target);
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80 | break;
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81 | }
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82 |
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83 | gl_info->fbo_ops.glBindFramebuffer(target, fbo);
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84 | checkGLcall("glBindFramebuffer()");
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85 | }
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86 |
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87 | /* Context activation is done by the caller. */
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88 | static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info, GLenum target)
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89 | {
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90 | unsigned int i;
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91 |
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92 | for (i = 0; i < gl_info->limits.buffers; ++i)
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93 | {
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94 | gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
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95 | checkGLcall("glFramebufferTexture2D()");
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96 | }
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97 | gl_info->fbo_ops.glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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98 | checkGLcall("glFramebufferTexture2D()");
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99 |
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100 | gl_info->fbo_ops.glFramebufferTexture2D(target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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101 | checkGLcall("glFramebufferTexture2D()");
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102 | }
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103 |
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104 | /* Context activation is done by the caller. */
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105 | static void context_destroy_fbo(struct wined3d_context *context, GLuint fbo)
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106 | {
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107 | const struct wined3d_gl_info *gl_info = context->gl_info;
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108 |
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109 | context_bind_fbo(context, GL_FRAMEBUFFER, fbo);
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110 | context_clean_fbo_attachments(gl_info, GL_FRAMEBUFFER);
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111 | context_bind_fbo(context, GL_FRAMEBUFFER, 0);
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112 |
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113 | gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
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114 | checkGLcall("glDeleteFramebuffers()");
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115 | }
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116 |
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117 | static void context_attach_depth_stencil_rb(const struct wined3d_gl_info *gl_info,
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118 | GLenum fbo_target, DWORD format_flags, GLuint rb)
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119 | {
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120 | if (format_flags & WINED3DFMT_FLAG_DEPTH)
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121 | {
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122 | gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
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123 | checkGLcall("glFramebufferRenderbuffer()");
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124 | }
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125 |
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126 | if (format_flags & WINED3DFMT_FLAG_STENCIL)
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127 | {
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128 | gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
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129 | checkGLcall("glFramebufferRenderbuffer()");
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130 | }
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131 | }
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132 |
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133 | /* Context activation is done by the caller. */
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134 | static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
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135 | GLenum fbo_target, struct wined3d_surface *depth_stencil, DWORD location)
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136 | {
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137 | const struct wined3d_gl_info *gl_info = context->gl_info;
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138 |
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139 | TRACE("Attach depth stencil %p\n", depth_stencil);
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140 |
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141 | if (depth_stencil)
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142 | {
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143 | DWORD format_flags = depth_stencil->resource.format->flags;
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144 |
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145 | if (depth_stencil->current_renderbuffer)
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146 | {
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147 | context_attach_depth_stencil_rb(gl_info, fbo_target,
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148 | format_flags, depth_stencil->current_renderbuffer->id);
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149 | }
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150 | else
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151 | {
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152 | switch (location)
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153 | {
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154 | case SFLAG_INTEXTURE:
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155 | case SFLAG_INSRGBTEX:
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156 | surface_prepare_texture(depth_stencil, context, FALSE);
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157 |
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158 | if (format_flags & WINED3DFMT_FLAG_DEPTH)
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159 | {
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160 | gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT,
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161 | depth_stencil->texture_target, depth_stencil->texture_name,
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162 | depth_stencil->texture_level);
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163 | checkGLcall("glFramebufferTexture2D()");
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164 | }
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165 |
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166 | if (format_flags & WINED3DFMT_FLAG_STENCIL)
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167 | {
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168 | gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT,
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169 | depth_stencil->texture_target, depth_stencil->texture_name,
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170 | depth_stencil->texture_level);
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171 | checkGLcall("glFramebufferTexture2D()");
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172 | }
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173 | break;
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174 |
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175 | case SFLAG_INRB_MULTISAMPLE:
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176 | surface_prepare_rb(depth_stencil, gl_info, TRUE);
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177 | context_attach_depth_stencil_rb(gl_info, fbo_target,
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178 | format_flags, depth_stencil->rb_multisample);
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179 | break;
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180 |
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181 | case SFLAG_INRB_RESOLVED:
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182 | surface_prepare_rb(depth_stencil, gl_info, FALSE);
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183 | context_attach_depth_stencil_rb(gl_info, fbo_target,
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184 | format_flags, depth_stencil->rb_resolved);
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185 | break;
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186 |
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187 | default:
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188 | ERR("Unsupported location %s (%#x).\n", debug_surflocation(location), location);
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189 | break;
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190 | }
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191 | }
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192 |
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193 | if (!(format_flags & WINED3DFMT_FLAG_DEPTH))
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194 | {
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195 | gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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196 | checkGLcall("glFramebufferTexture2D()");
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197 | }
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198 |
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199 | if (!(format_flags & WINED3DFMT_FLAG_STENCIL))
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200 | {
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201 | gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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202 | checkGLcall("glFramebufferTexture2D()");
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203 | }
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204 | }
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205 | else
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206 | {
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207 | gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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208 | checkGLcall("glFramebufferTexture2D()");
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209 |
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210 | gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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211 | checkGLcall("glFramebufferTexture2D()");
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212 | }
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213 | }
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214 |
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215 | /* Context activation is done by the caller. */
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216 | static void context_attach_surface_fbo(struct wined3d_context *context,
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217 | GLenum fbo_target, DWORD idx, struct wined3d_surface *surface, DWORD location)
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218 | {
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219 | const struct wined3d_gl_info *gl_info = context->gl_info;
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220 |
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221 | TRACE("Attach surface %p to %u\n", surface, idx);
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222 |
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223 | if (surface && surface->resource.format->id != WINED3DFMT_NULL)
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224 | {
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225 | BOOL srgb;
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226 |
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227 | switch (location)
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228 | {
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229 | case SFLAG_INTEXTURE:
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230 | case SFLAG_INSRGBTEX:
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231 | srgb = location == SFLAG_INSRGBTEX;
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232 | surface_prepare_texture(surface, context, srgb);
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233 | gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
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234 | surface->texture_target, surface_get_texture_name(surface, gl_info, srgb),
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235 | surface->texture_level);
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236 | checkGLcall("glFramebufferTexture2D()");
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237 | break;
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238 |
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239 | case SFLAG_INRB_MULTISAMPLE:
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240 | surface_prepare_rb(surface, gl_info, TRUE);
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241 | gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
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242 | GL_RENDERBUFFER, surface->rb_multisample);
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243 | checkGLcall("glFramebufferRenderbuffer()");
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244 | break;
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245 |
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246 | case SFLAG_INRB_RESOLVED:
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247 | surface_prepare_rb(surface, gl_info, FALSE);
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248 | gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
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249 | GL_RENDERBUFFER, surface->rb_resolved);
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250 | checkGLcall("glFramebufferRenderbuffer()");
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251 | break;
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252 |
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253 | default:
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254 | ERR("Unsupported location %s (%#x).\n", debug_surflocation(location), location);
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255 | break;
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256 | }
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257 | }
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258 | else
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259 | {
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260 | gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, GL_TEXTURE_2D, 0, 0);
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261 | checkGLcall("glFramebufferTexture2D()");
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262 | }
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263 | }
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264 |
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265 | /* Context activation is done by the caller. */
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266 | void context_check_fbo_status(const struct wined3d_context *context, GLenum target)
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267 | {
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268 | const struct wined3d_gl_info *gl_info = context->gl_info;
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269 | GLenum status;
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270 |
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271 | if (!FIXME_ON(d3d)) return;
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272 |
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273 | status = gl_info->fbo_ops.glCheckFramebufferStatus(target);
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274 | if (status == GL_FRAMEBUFFER_COMPLETE)
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275 | {
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276 | TRACE("FBO complete\n");
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277 | }
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278 | else
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279 | {
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280 | const struct wined3d_surface *attachment;
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281 | unsigned int i;
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282 |
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283 | FIXME("FBO status %s (%#x)\n", debug_fbostatus(status), status);
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284 |
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285 | if (!context->current_fbo)
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286 | {
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287 | ERR("FBO 0 is incomplete, driver bug?\n");
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288 | return;
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289 | }
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290 |
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291 | FIXME("\tLocation %s (%#x).\n", debug_surflocation(context->current_fbo->location),
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292 | context->current_fbo->location);
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293 |
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294 | /* Dump the FBO attachments */
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295 | for (i = 0; i < gl_info->limits.buffers; ++i)
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296 | {
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297 | attachment = context->current_fbo->render_targets[i];
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298 | if (attachment)
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299 | {
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300 | FIXME("\tColor attachment %d: (%p) %s %ux%u %u samples.\n",
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301 | i, attachment, debug_d3dformat(attachment->resource.format->id),
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302 | attachment->pow2Width, attachment->pow2Height, attachment->resource.multisample_type);
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303 | }
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304 | }
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305 | attachment = context->current_fbo->depth_stencil;
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306 | if (attachment)
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307 | {
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308 | FIXME("\tDepth attachment: (%p) %s %ux%u %u samples.\n",
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309 | attachment, debug_d3dformat(attachment->resource.format->id),
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310 | attachment->pow2Width, attachment->pow2Height, attachment->resource.multisample_type);
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311 | }
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312 | }
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313 | }
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314 |
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315 | static inline DWORD context_generate_rt_mask(GLenum buffer)
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316 | {
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317 | /* Should take care of all the GL_FRONT/GL_BACK/GL_AUXi/GL_NONE... cases */
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318 | return buffer ? (1 << 31) | buffer : 0;
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319 | }
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320 |
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321 | static inline DWORD context_generate_rt_mask_from_surface(const struct wined3d_surface *target)
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322 | {
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323 | return (1 << 31) | surface_get_gl_buffer(target);
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324 | }
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325 |
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326 | static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *context,
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327 | struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location)
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328 | {
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329 | const struct wined3d_gl_info *gl_info = context->gl_info;
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330 | struct fbo_entry *entry;
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331 |
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332 | entry = HeapAlloc(GetProcessHeap(), 0, sizeof(*entry));
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333 | entry->render_targets = HeapAlloc(GetProcessHeap(), 0, gl_info->limits.buffers * sizeof(*entry->render_targets));
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334 | memcpy(entry->render_targets, render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
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335 | entry->depth_stencil = depth_stencil;
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336 | entry->location = location;
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337 | entry->rt_mask = context_generate_rt_mask(GL_COLOR_ATTACHMENT0);
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338 | entry->attached = FALSE;
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339 | gl_info->fbo_ops.glGenFramebuffers(1, &entry->id);
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340 | checkGLcall("glGenFramebuffers()");
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341 | TRACE("Created FBO %u.\n", entry->id);
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342 |
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343 | return entry;
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344 | }
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345 |
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346 | /* Context activation is done by the caller. */
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347 | static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum target,
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348 | struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil,
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349 | DWORD location, struct fbo_entry *entry)
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350 | {
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351 | const struct wined3d_gl_info *gl_info = context->gl_info;
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352 |
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353 | context_bind_fbo(context, target, entry->id);
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354 | context_clean_fbo_attachments(gl_info, target);
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355 |
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356 | memcpy(entry->render_targets, render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
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357 | entry->depth_stencil = depth_stencil;
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358 | entry->location = location;
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359 | entry->attached = FALSE;
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360 | }
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361 |
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362 | /* Context activation is done by the caller. */
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363 | static void context_destroy_fbo_entry(struct wined3d_context *context, struct fbo_entry *entry)
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364 | {
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365 | if (entry->id)
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366 | {
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367 | TRACE("Destroy FBO %u.\n", entry->id);
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368 | context_destroy_fbo(context, entry->id);
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369 | }
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370 | --context->fbo_entry_count;
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371 | list_remove(&entry->entry);
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372 | HeapFree(GetProcessHeap(), 0, entry->render_targets);
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373 | HeapFree(GetProcessHeap(), 0, entry);
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374 | }
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375 |
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376 |
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377 | /* Context activation is done by the caller. */
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378 | static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context, GLenum target,
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379 | struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location)
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380 | {
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381 | const struct wined3d_gl_info *gl_info = context->gl_info;
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382 | struct fbo_entry *entry;
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383 |
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384 | if (depth_stencil && render_targets && render_targets[0])
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385 | {
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386 | if (depth_stencil->resource.width < render_targets[0]->resource.width ||
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387 | depth_stencil->resource.height < render_targets[0]->resource.height)
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388 | {
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389 | WARN("Depth stencil is smaller than the primary color buffer, disabling\n");
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390 | depth_stencil = NULL;
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391 | }
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392 | }
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393 |
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394 | LIST_FOR_EACH_ENTRY(entry, &context->fbo_list, struct fbo_entry, entry)
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395 | {
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396 | if (!memcmp(entry->render_targets,
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397 | render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets))
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398 | && entry->depth_stencil == depth_stencil && entry->location == location)
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399 | {
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400 | list_remove(&entry->entry);
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401 | list_add_head(&context->fbo_list, &entry->entry);
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402 | return entry;
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403 | }
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404 | }
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405 |
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406 | if (context->fbo_entry_count < WINED3D_MAX_FBO_ENTRIES)
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407 | {
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408 | entry = context_create_fbo_entry(context, render_targets, depth_stencil, location);
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---|
409 | list_add_head(&context->fbo_list, &entry->entry);
|
---|
410 | ++context->fbo_entry_count;
|
---|
411 | }
|
---|
412 | else
|
---|
413 | {
|
---|
414 | entry = LIST_ENTRY(list_tail(&context->fbo_list), struct fbo_entry, entry);
|
---|
415 | context_reuse_fbo_entry(context, target, render_targets, depth_stencil, location, entry);
|
---|
416 | list_remove(&entry->entry);
|
---|
417 | list_add_head(&context->fbo_list, &entry->entry);
|
---|
418 | }
|
---|
419 |
|
---|
420 | return entry;
|
---|
421 | }
|
---|
422 |
|
---|
423 | /* Context activation is done by the caller. */
|
---|
424 | static void context_apply_fbo_entry(struct wined3d_context *context, GLenum target, struct fbo_entry *entry)
|
---|
425 | {
|
---|
426 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
427 | unsigned int i;
|
---|
428 | GLuint read_binding, draw_binding;
|
---|
429 |
|
---|
430 | if (entry->attached)
|
---|
431 | {
|
---|
432 | context_bind_fbo(context, target, entry->id);
|
---|
433 | return;
|
---|
434 | }
|
---|
435 |
|
---|
436 | read_binding = context->fbo_read_binding;
|
---|
437 | draw_binding = context->fbo_draw_binding;
|
---|
438 | context_bind_fbo(context, GL_FRAMEBUFFER, entry->id);
|
---|
439 |
|
---|
440 | /* Apply render targets */
|
---|
441 | for (i = 0; i < gl_info->limits.buffers; ++i)
|
---|
442 | {
|
---|
443 | context_attach_surface_fbo(context, target, i, entry->render_targets[i], entry->location);
|
---|
444 | }
|
---|
445 |
|
---|
446 | /* Apply depth targets */
|
---|
447 | if (entry->depth_stencil)
|
---|
448 | surface_set_compatible_renderbuffer(entry->depth_stencil, entry->render_targets[0]);
|
---|
449 | context_attach_depth_stencil_fbo(context, target, entry->depth_stencil, entry->location);
|
---|
450 |
|
---|
451 | /* Set valid read and draw buffer bindings to satisfy pedantic pre-ES2_compatibility
|
---|
452 | * GL contexts requirements. */
|
---|
453 | glReadBuffer(GL_NONE);
|
---|
454 | context_set_draw_buffer(context, GL_NONE);
|
---|
455 | if (target != GL_FRAMEBUFFER)
|
---|
456 | {
|
---|
457 | if (target == GL_READ_FRAMEBUFFER)
|
---|
458 | context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding);
|
---|
459 | else
|
---|
460 | context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding);
|
---|
461 | }
|
---|
462 |
|
---|
463 | entry->attached = TRUE;
|
---|
464 | }
|
---|
465 |
|
---|
466 | /* Context activation is done by the caller. */
|
---|
467 | static void context_apply_fbo_state(struct wined3d_context *context, GLenum target,
|
---|
468 | struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location)
|
---|
469 | {
|
---|
470 | struct fbo_entry *entry, *entry2;
|
---|
471 |
|
---|
472 | LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
|
---|
473 | {
|
---|
474 | context_destroy_fbo_entry(context, entry);
|
---|
475 | }
|
---|
476 |
|
---|
477 | if (context->rebind_fbo)
|
---|
478 | {
|
---|
479 | context_bind_fbo(context, GL_FRAMEBUFFER, 0);
|
---|
480 | context->rebind_fbo = FALSE;
|
---|
481 | }
|
---|
482 |
|
---|
483 | if (location == SFLAG_INDRAWABLE)
|
---|
484 | {
|
---|
485 | context->current_fbo = NULL;
|
---|
486 | context_bind_fbo(context, target, 0);
|
---|
487 | }
|
---|
488 | else
|
---|
489 | {
|
---|
490 | context->current_fbo = context_find_fbo_entry(context, target, render_targets, depth_stencil, location);
|
---|
491 | context_apply_fbo_entry(context, target, context->current_fbo);
|
---|
492 | }
|
---|
493 | }
|
---|
494 |
|
---|
495 | /* Context activation is done by the caller. */
|
---|
496 | void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
|
---|
497 | struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location)
|
---|
498 | {
|
---|
499 | UINT clear_size = (context->gl_info->limits.buffers - 1) * sizeof(*context->blit_targets);
|
---|
500 |
|
---|
501 | context->blit_targets[0] = render_target;
|
---|
502 | if (clear_size)
|
---|
503 | memset(&context->blit_targets[1], 0, clear_size);
|
---|
504 | context_apply_fbo_state(context, target, context->blit_targets, depth_stencil, location);
|
---|
505 | }
|
---|
506 |
|
---|
507 | /* Context activation is done by the caller. */
|
---|
508 | void context_alloc_occlusion_query(struct wined3d_context *context, struct wined3d_occlusion_query *query)
|
---|
509 | {
|
---|
510 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
511 |
|
---|
512 | if (context->free_occlusion_query_count)
|
---|
513 | {
|
---|
514 | query->id = context->free_occlusion_queries[--context->free_occlusion_query_count];
|
---|
515 | }
|
---|
516 | else
|
---|
517 | {
|
---|
518 | if (gl_info->supported[ARB_OCCLUSION_QUERY])
|
---|
519 | {
|
---|
520 | GL_EXTCALL(glGenQueriesARB(1, &query->id));
|
---|
521 | checkGLcall("glGenQueriesARB");
|
---|
522 |
|
---|
523 | TRACE("Allocated occlusion query %u in context %p.\n", query->id, context);
|
---|
524 | }
|
---|
525 | else
|
---|
526 | {
|
---|
527 | WARN("Occlusion queries not supported, not allocating query id.\n");
|
---|
528 | query->id = 0;
|
---|
529 | }
|
---|
530 | }
|
---|
531 |
|
---|
532 | query->context = context;
|
---|
533 | list_add_head(&context->occlusion_queries, &query->entry);
|
---|
534 | }
|
---|
535 |
|
---|
536 | void context_free_occlusion_query(struct wined3d_occlusion_query *query)
|
---|
537 | {
|
---|
538 | struct wined3d_context *context = query->context;
|
---|
539 |
|
---|
540 | list_remove(&query->entry);
|
---|
541 | query->context = NULL;
|
---|
542 |
|
---|
543 | if (context->free_occlusion_query_count >= context->free_occlusion_query_size - 1)
|
---|
544 | {
|
---|
545 | UINT new_size = context->free_occlusion_query_size << 1;
|
---|
546 | GLuint *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_occlusion_queries,
|
---|
547 | new_size * sizeof(*context->free_occlusion_queries));
|
---|
548 |
|
---|
549 | if (!new_data)
|
---|
550 | {
|
---|
551 | ERR("Failed to grow free list, leaking query %u in context %p.\n", query->id, context);
|
---|
552 | return;
|
---|
553 | }
|
---|
554 |
|
---|
555 | context->free_occlusion_query_size = new_size;
|
---|
556 | context->free_occlusion_queries = new_data;
|
---|
557 | }
|
---|
558 |
|
---|
559 | context->free_occlusion_queries[context->free_occlusion_query_count++] = query->id;
|
---|
560 | }
|
---|
561 |
|
---|
562 | /* Context activation is done by the caller. */
|
---|
563 | void context_alloc_event_query(struct wined3d_context *context, struct wined3d_event_query *query)
|
---|
564 | {
|
---|
565 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
566 |
|
---|
567 | if (context->free_event_query_count)
|
---|
568 | {
|
---|
569 | query->object = context->free_event_queries[--context->free_event_query_count];
|
---|
570 | }
|
---|
571 | else
|
---|
572 | {
|
---|
573 | if (gl_info->supported[ARB_SYNC])
|
---|
574 | {
|
---|
575 | /* Using ARB_sync, not much to do here. */
|
---|
576 | query->object.sync = NULL;
|
---|
577 | TRACE("Allocated event query %p in context %p.\n", query->object.sync, context);
|
---|
578 | }
|
---|
579 | else if (gl_info->supported[APPLE_FENCE])
|
---|
580 | {
|
---|
581 | GL_EXTCALL(glGenFencesAPPLE(1, &query->object.id));
|
---|
582 | checkGLcall("glGenFencesAPPLE");
|
---|
583 |
|
---|
584 | TRACE("Allocated event query %u in context %p.\n", query->object.id, context);
|
---|
585 | }
|
---|
586 | else if(gl_info->supported[NV_FENCE])
|
---|
587 | {
|
---|
588 | GL_EXTCALL(glGenFencesNV(1, &query->object.id));
|
---|
589 | checkGLcall("glGenFencesNV");
|
---|
590 |
|
---|
591 | TRACE("Allocated event query %u in context %p.\n", query->object.id, context);
|
---|
592 | }
|
---|
593 | else
|
---|
594 | {
|
---|
595 | WARN("Event queries not supported, not allocating query id.\n");
|
---|
596 | query->object.id = 0;
|
---|
597 | }
|
---|
598 | }
|
---|
599 |
|
---|
600 | query->context = context;
|
---|
601 | list_add_head(&context->event_queries, &query->entry);
|
---|
602 | }
|
---|
603 |
|
---|
604 | void context_free_event_query(struct wined3d_event_query *query)
|
---|
605 | {
|
---|
606 | struct wined3d_context *context = query->context;
|
---|
607 |
|
---|
608 | list_remove(&query->entry);
|
---|
609 | query->context = NULL;
|
---|
610 |
|
---|
611 | if (context->free_event_query_count >= context->free_event_query_size - 1)
|
---|
612 | {
|
---|
613 | UINT new_size = context->free_event_query_size << 1;
|
---|
614 | union wined3d_gl_query_object *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_event_queries,
|
---|
615 | new_size * sizeof(*context->free_event_queries));
|
---|
616 |
|
---|
617 | if (!new_data)
|
---|
618 | {
|
---|
619 | ERR("Failed to grow free list, leaking query %u in context %p.\n", query->object.id, context);
|
---|
620 | return;
|
---|
621 | }
|
---|
622 |
|
---|
623 | context->free_event_query_size = new_size;
|
---|
624 | context->free_event_queries = new_data;
|
---|
625 | }
|
---|
626 |
|
---|
627 | context->free_event_queries[context->free_event_query_count++] = query->object;
|
---|
628 | }
|
---|
629 |
|
---|
630 | typedef void (context_fbo_entry_func_t)(struct wined3d_context *context, struct fbo_entry *entry);
|
---|
631 |
|
---|
632 | static void context_enum_surface_fbo_entries(const struct wined3d_device *device,
|
---|
633 | const struct wined3d_surface *surface, context_fbo_entry_func_t *callback)
|
---|
634 | {
|
---|
635 | UINT i;
|
---|
636 |
|
---|
637 | for (i = 0; i < device->context_count; ++i)
|
---|
638 | {
|
---|
639 | struct wined3d_context *context = device->contexts[i];
|
---|
640 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
641 | struct fbo_entry *entry, *entry2;
|
---|
642 |
|
---|
643 | if (context->current_rt == surface) context->current_rt = NULL;
|
---|
644 |
|
---|
645 | LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
|
---|
646 | {
|
---|
647 | UINT j;
|
---|
648 |
|
---|
649 | if (entry->depth_stencil == surface)
|
---|
650 | {
|
---|
651 | callback(context, entry);
|
---|
652 | continue;
|
---|
653 | }
|
---|
654 |
|
---|
655 | for (j = 0; j < gl_info->limits.buffers; ++j)
|
---|
656 | {
|
---|
657 | if (entry->render_targets[j] == surface)
|
---|
658 | {
|
---|
659 | callback(context, entry);
|
---|
660 | break;
|
---|
661 | }
|
---|
662 | }
|
---|
663 | }
|
---|
664 | }
|
---|
665 | }
|
---|
666 |
|
---|
667 | static void context_queue_fbo_entry_destruction(struct wined3d_context *context, struct fbo_entry *entry)
|
---|
668 | {
|
---|
669 | list_remove(&entry->entry);
|
---|
670 | list_add_head(&context->fbo_destroy_list, &entry->entry);
|
---|
671 | }
|
---|
672 |
|
---|
673 | void context_resource_released(const struct wined3d_device *device,
|
---|
674 | struct wined3d_resource *resource, enum wined3d_resource_type type)
|
---|
675 | {
|
---|
676 | if (!device->d3d_initialized) return;
|
---|
677 |
|
---|
678 | switch (type)
|
---|
679 | {
|
---|
680 | case WINED3D_RTYPE_SURFACE:
|
---|
681 | context_enum_surface_fbo_entries(device, surface_from_resource(resource),
|
---|
682 | context_queue_fbo_entry_destruction);
|
---|
683 | break;
|
---|
684 |
|
---|
685 | default:
|
---|
686 | break;
|
---|
687 | }
|
---|
688 | }
|
---|
689 |
|
---|
690 | static void context_detach_fbo_entry(struct wined3d_context *context, struct fbo_entry *entry)
|
---|
691 | {
|
---|
692 | entry->attached = FALSE;
|
---|
693 | }
|
---|
694 |
|
---|
695 | void context_resource_unloaded(const struct wined3d_device *device,
|
---|
696 | struct wined3d_resource *resource, enum wined3d_resource_type type)
|
---|
697 | {
|
---|
698 | switch (type)
|
---|
699 | {
|
---|
700 | case WINED3D_RTYPE_SURFACE:
|
---|
701 | context_enum_surface_fbo_entries(device, surface_from_resource(resource),
|
---|
702 | context_detach_fbo_entry);
|
---|
703 | break;
|
---|
704 |
|
---|
705 | default:
|
---|
706 | break;
|
---|
707 | }
|
---|
708 | }
|
---|
709 |
|
---|
710 | void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface)
|
---|
711 | {
|
---|
712 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
713 | struct fbo_entry *entry = context->current_fbo;
|
---|
714 | unsigned int i;
|
---|
715 |
|
---|
716 | if (!entry || context->rebind_fbo) return;
|
---|
717 |
|
---|
718 | for (i = 0; i < gl_info->limits.buffers; ++i)
|
---|
719 | {
|
---|
720 | if (surface == entry->render_targets[i])
|
---|
721 | {
|
---|
722 | TRACE("Updated surface %p is bound as color attachment %u to the current FBO.\n", surface, i);
|
---|
723 | context->rebind_fbo = TRUE;
|
---|
724 | return;
|
---|
725 | }
|
---|
726 | }
|
---|
727 |
|
---|
728 | if (surface == entry->depth_stencil)
|
---|
729 | {
|
---|
730 | TRACE("Updated surface %p is bound as depth attachment to the current FBO.\n", surface);
|
---|
731 | context->rebind_fbo = TRUE;
|
---|
732 | }
|
---|
733 | }
|
---|
734 |
|
---|
735 | #ifndef VBOX
|
---|
736 | static BOOL context_set_pixel_format(const struct wined3d_gl_info *gl_info, HDC dc, int format)
|
---|
737 | {
|
---|
738 | int current = GetPixelFormat(dc);
|
---|
739 |
|
---|
740 | if (current == format) return TRUE;
|
---|
741 |
|
---|
742 | if (!current)
|
---|
743 | {
|
---|
744 | if (!SetPixelFormat(dc, format, NULL))
|
---|
745 | {
|
---|
746 | /* This may also happen if the dc belongs to a destroyed window. */
|
---|
747 | WARN("Failed to set pixel format %d on device context %p, last error %#x.\n",
|
---|
748 | format, dc, GetLastError());
|
---|
749 | return FALSE;
|
---|
750 | }
|
---|
751 | return TRUE;
|
---|
752 | }
|
---|
753 |
|
---|
754 | /* By default WGL doesn't allow pixel format adjustments but we need it
|
---|
755 | * here. For this reason there's a Wine specific wglSetPixelFormat()
|
---|
756 | * which allows us to set the pixel format multiple times. Only use it
|
---|
757 | * when really needed. */
|
---|
758 | if (gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH])
|
---|
759 | {
|
---|
760 | if (!GL_EXTCALL(wglSetPixelFormatWINE(dc, format)))
|
---|
761 | {
|
---|
762 | ERR("wglSetPixelFormatWINE failed to set pixel format %d on device context %p.\n",
|
---|
763 | format, dc);
|
---|
764 | return FALSE;
|
---|
765 | }
|
---|
766 | return TRUE;
|
---|
767 | }
|
---|
768 |
|
---|
769 | /* OpenGL doesn't allow pixel format adjustments. Print an error and
|
---|
770 | * continue using the old format. There's a big chance that the old
|
---|
771 | * format works although with a performance hit and perhaps rendering
|
---|
772 | * errors. */
|
---|
773 | ERR("Unable to set pixel format %d on device context %p. Already using format %d.\n",
|
---|
774 | format, dc, current);
|
---|
775 | return TRUE;
|
---|
776 | }
|
---|
777 | #endif
|
---|
778 |
|
---|
779 | static BOOL context_set_gl_context(struct wined3d_context *ctx)
|
---|
780 | {
|
---|
781 | struct wined3d_swapchain *swapchain = ctx->swapchain;
|
---|
782 | #ifndef VBOX
|
---|
783 | BOOL backup = FALSE;
|
---|
784 |
|
---|
785 | if (!context_set_pixel_format(ctx->gl_info, ctx->hdc, ctx->pixel_format))
|
---|
786 | {
|
---|
787 | WARN("Failed to set pixel format %d on device context %p.\n",
|
---|
788 | ctx->pixel_format, ctx->hdc);
|
---|
789 | backup = TRUE;
|
---|
790 | }
|
---|
791 |
|
---|
792 | if (backup || !wglMakeCurrent(ctx->hdc, ctx->glCtx))
|
---|
793 | #else
|
---|
794 | if (!wglMakeCurrent(ctx->swapchain->hDC, ctx->glCtx))
|
---|
795 | #endif
|
---|
796 | {
|
---|
797 | #ifndef VBOX_WITH_WDDM
|
---|
798 | HDC dc;
|
---|
799 | #endif
|
---|
800 |
|
---|
801 | #ifndef VBOX
|
---|
802 | WARN("Failed to make GL context %p current on device context %p, last error %#x.\n",
|
---|
803 | ctx->glCtx, ctx->hdc, GetLastError());
|
---|
804 | #else
|
---|
805 | WARN("Failed to make GL context %p current on device context %p, last error %#x.\n",
|
---|
806 | ctx->glCtx, ctx->swapchain->hDC, GetLastError());
|
---|
807 | #endif
|
---|
808 | ctx->valid = 0;
|
---|
809 | WARN("Trying fallback to the backup window.\n");
|
---|
810 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
811 | /* FIXME: If the context is destroyed it's no longer associated with
|
---|
812 | * a swapchain, so we can't use the swapchain to get a backup dc. To
|
---|
813 | * make this work windowless contexts would need to be handled by the
|
---|
814 | * device. */
|
---|
815 | if (ctx->destroyed)
|
---|
816 | {
|
---|
817 | FIXME("Unable to get backup dc for destroyed context %p.\n", ctx);
|
---|
818 | context_set_current(NULL);
|
---|
819 | return FALSE;
|
---|
820 | }
|
---|
821 | #endif
|
---|
822 | #ifndef VBOX_WITH_WDDM
|
---|
823 | if (!(dc = swapchain_get_backup_dc(swapchain)))
|
---|
824 | {
|
---|
825 | context_set_current(NULL);
|
---|
826 | return FALSE;
|
---|
827 | }
|
---|
828 | #ifndef VBOX
|
---|
829 | if (!context_set_pixel_format(ctx->gl_info, dc, ctx->pixel_format))
|
---|
830 | {
|
---|
831 | ERR("Failed to set pixel format %d on device context %p.\n",
|
---|
832 | ctx->pixel_format, dc);
|
---|
833 | context_set_current(NULL);
|
---|
834 | return FALSE;
|
---|
835 | }
|
---|
836 | #endif
|
---|
837 | if (!wglMakeCurrent(dc, ctx->glCtx))
|
---|
838 | {
|
---|
839 | ERR("Fallback to backup window (dc %p) failed too, last error %#x.\n",
|
---|
840 | dc, GetLastError());
|
---|
841 | context_set_current(NULL);
|
---|
842 | return FALSE;
|
---|
843 | }
|
---|
844 | #else
|
---|
845 | return FALSE;
|
---|
846 | #endif
|
---|
847 | }
|
---|
848 | return TRUE;
|
---|
849 | }
|
---|
850 |
|
---|
851 | static void context_restore_gl_context(const struct wined3d_gl_info *gl_info, HDC dc, HGLRC gl_ctx, int pf)
|
---|
852 | {
|
---|
853 | #ifndef VBOX
|
---|
854 | if (!context_set_pixel_format(gl_info, dc, pf))
|
---|
855 | {
|
---|
856 | ERR("Failed to restore pixel format %d on device context %p.\n", pf, dc);
|
---|
857 | context_set_current(NULL);
|
---|
858 | return;
|
---|
859 | }
|
---|
860 | #endif
|
---|
861 | if (!wglMakeCurrent(dc, gl_ctx))
|
---|
862 | {
|
---|
863 | ERR("Failed to restore GL context %p on device context %p, last error %#x.\n",
|
---|
864 | gl_ctx, dc, GetLastError());
|
---|
865 | context_set_current(NULL);
|
---|
866 | }
|
---|
867 | #ifdef VBOX
|
---|
868 | else
|
---|
869 | {
|
---|
870 | /* success branch */
|
---|
871 | /* sync back our tls with gl settings */
|
---|
872 | const struct wined3d_context *current_context = context_get_current();
|
---|
873 | if (current_context && current_context->glCtx != gl_ctx)
|
---|
874 | {
|
---|
875 | UINT i = 0;
|
---|
876 | struct wined3d_device *device = current_context->swapchain->device;
|
---|
877 | for (; i < device->context_count; ++i)
|
---|
878 | {
|
---|
879 | struct wined3d_context *ctx = device->contexts[i];
|
---|
880 | if (ctx->glCtx == gl_ctx)
|
---|
881 | {
|
---|
882 | context_set_current(ctx);
|
---|
883 | break;
|
---|
884 | }
|
---|
885 | }
|
---|
886 |
|
---|
887 | if (i == device->context_count)
|
---|
888 | {
|
---|
889 | context_set_current(NULL);
|
---|
890 | }
|
---|
891 | }
|
---|
892 | }
|
---|
893 | #endif
|
---|
894 | }
|
---|
895 |
|
---|
896 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
897 | static BOOL swapchain_validate(const struct wined3d_swapchain *swapchain)
|
---|
898 | {
|
---|
899 | if (!swapchain->hDC)
|
---|
900 | {
|
---|
901 | ERR("NULL hDC");
|
---|
902 | return FALSE;
|
---|
903 | }
|
---|
904 |
|
---|
905 | #if defined(DEBUG) || !defined(VBOX_WITH_WDDM)
|
---|
906 | {
|
---|
907 | HWND hWnd = WindowFromDC(swapchain->hDC);
|
---|
908 | if (hWnd != swapchain->win_handle)
|
---|
909 | {
|
---|
910 | # if defined(VBOX_WITH_WDDM)
|
---|
911 | ERR("Unexpected swapchain for dc %p window expected %p, but was %p.\n", swapchain->hDC, swapchain->win_handle, hWnd);
|
---|
912 | # else
|
---|
913 | ERR("Swapchain for dc %p window expected %p, but was %p.\n", swapchain->hDC, swapchain->win_handle, hWnd);
|
---|
914 | return FALSE;
|
---|
915 | # endif
|
---|
916 | }
|
---|
917 | }
|
---|
918 | #endif
|
---|
919 | return TRUE;
|
---|
920 | }
|
---|
921 |
|
---|
922 | static struct wined3d_swapchain* swapchain_find_valid(const struct wined3d_device *device)
|
---|
923 | {
|
---|
924 | int i;
|
---|
925 | struct wined3d_context * context = device->contexts[0];
|
---|
926 | struct wined3d_swapchain* swapchain = NULL;
|
---|
927 | if (context)
|
---|
928 | {
|
---|
929 | swapchain = context->swapchain;
|
---|
930 | if (swapchain && swapchain_validate(swapchain))
|
---|
931 | {
|
---|
932 | return swapchain;
|
---|
933 | }
|
---|
934 | }
|
---|
935 | for (i = device->swapchain_count - 1; i >= 0 ; --i)
|
---|
936 | {
|
---|
937 | Assert(device->swapchains[i]);
|
---|
938 | if (swapchain != device->swapchains[i] /* the current context swapchain is known to be invalid */
|
---|
939 | && swapchain_validate(device->swapchains[i]))
|
---|
940 | {
|
---|
941 | return device->swapchains[i];
|
---|
942 | }
|
---|
943 | }
|
---|
944 |
|
---|
945 | return NULL;
|
---|
946 | }
|
---|
947 |
|
---|
948 | static struct wined3d_swapchain* swapchain_find_valid_or_any(const struct wined3d_device *device)
|
---|
949 | {
|
---|
950 | struct wined3d_swapchain* swapchain = swapchain_find_valid(device);
|
---|
951 | if (swapchain)
|
---|
952 | return swapchain;
|
---|
953 |
|
---|
954 | ERR("no valid swapchain found!");
|
---|
955 | swapchain = device->swapchains[0];
|
---|
956 | Assert(swapchain);
|
---|
957 | return swapchain;
|
---|
958 | }
|
---|
959 |
|
---|
960 | struct wined3d_context *context_find_create(struct wined3d_device *device,
|
---|
961 | struct wined3d_swapchain *swapchain,
|
---|
962 | const struct wined3d_format *ds_format)
|
---|
963 | {
|
---|
964 | struct wined3d_context *context;
|
---|
965 | struct wined3d_surface *target = swapchain->back_buffers ? swapchain->back_buffers[0] : swapchain->front_buffer;
|
---|
966 | if (!device->context_count)
|
---|
967 | {
|
---|
968 | Assert(!device->swapchain_count);
|
---|
969 | context = context_create(swapchain, target, ds_format
|
---|
970 | #ifdef VBOX_WITH_WDDM
|
---|
971 | , device->pHgsmi
|
---|
972 | #endif
|
---|
973 | );
|
---|
974 | if(!context)
|
---|
975 | {
|
---|
976 | ERR("Failed to create the context.\n");
|
---|
977 | }
|
---|
978 | else
|
---|
979 | {
|
---|
980 | Assert(context->valid);
|
---|
981 | }
|
---|
982 | }
|
---|
983 | else
|
---|
984 | {
|
---|
985 | context = context_acquire(device, target);
|
---|
986 | if(!context)
|
---|
987 | {
|
---|
988 | ERR("Failed to acquire the context.\n");
|
---|
989 | }
|
---|
990 | else
|
---|
991 | {
|
---|
992 | Assert(context->valid);
|
---|
993 | }
|
---|
994 | }
|
---|
995 |
|
---|
996 | return context;
|
---|
997 | }
|
---|
998 |
|
---|
999 | #endif
|
---|
1000 |
|
---|
1001 | static void context_update_window(struct wined3d_context *context
|
---|
1002 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1003 | , struct wined3d_swapchain *swapchain
|
---|
1004 | #endif
|
---|
1005 | )
|
---|
1006 | {
|
---|
1007 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1008 | TRACE("Updating context %p swapchain from %p to %p.\n",
|
---|
1009 | context, context->swapchain, swapchain);
|
---|
1010 |
|
---|
1011 | if (context->swapchain == swapchain)
|
---|
1012 | return;
|
---|
1013 |
|
---|
1014 | if (!swapchain_validate(swapchain))
|
---|
1015 | {
|
---|
1016 | ERR("invalid swapchain %p\n", swapchain);
|
---|
1017 | goto err;
|
---|
1018 | }
|
---|
1019 | context->swapchain = swapchain;
|
---|
1020 |
|
---|
1021 | context->valid = 1;
|
---|
1022 |
|
---|
1023 | context_set_gl_context(context);
|
---|
1024 | #else
|
---|
1025 | if (context->win_handle == context->swapchain->win_handle)
|
---|
1026 | return;
|
---|
1027 |
|
---|
1028 | TRACE("Updating context %p window from %p to %p.\n",
|
---|
1029 | context, context->win_handle, context->swapchain->win_handle);
|
---|
1030 |
|
---|
1031 | if (context->valid)
|
---|
1032 | {
|
---|
1033 | /* You'd figure ReleaseDC() would fail if the DC doesn't match the
|
---|
1034 | * window. However, that's not what actually happens, and there are
|
---|
1035 | * user32 tests that confirm ReleaseDC() with the wrong window is
|
---|
1036 | * supposed to succeed. So explicitly check that the DC belongs to
|
---|
1037 | * the window, since we want to avoid releasing a DC that belongs to
|
---|
1038 | * some other window if the original window was already destroyed. */
|
---|
1039 | if (WindowFromDC(context->hdc) != context->win_handle)
|
---|
1040 | {
|
---|
1041 | WARN("DC %p does not belong to window %p.\n",
|
---|
1042 | context->hdc, context->win_handle);
|
---|
1043 | }
|
---|
1044 | #ifndef VBOX
|
---|
1045 | else if (!ReleaseDC(context->win_handle, context->hdc))
|
---|
1046 | #else
|
---|
1047 | else if (!VBoxExtReleaseDC(context->win_handle, context->hdc))
|
---|
1048 | #endif
|
---|
1049 | {
|
---|
1050 | ERR("Failed to release device context %p, last error %#x.\n",
|
---|
1051 | context->hdc, GetLastError());
|
---|
1052 | }
|
---|
1053 | }
|
---|
1054 | else context->valid = 1;
|
---|
1055 |
|
---|
1056 | context->win_handle = context->swapchain->win_handle;
|
---|
1057 |
|
---|
1058 | #ifndef VBOX
|
---|
1059 | if (!(context->hdc = GetDC(context->win_handle)))
|
---|
1060 | #else
|
---|
1061 | if (!(context->hdc = VBoxExtGetDC(context->win_handle)))
|
---|
1062 | #endif
|
---|
1063 | {
|
---|
1064 | ERR("Failed to get a device context for window %p.\n", context->win_handle);
|
---|
1065 | goto err;
|
---|
1066 | }
|
---|
1067 | #ifndef VBOX
|
---|
1068 | if (!context_set_pixel_format(context->gl_info, context->hdc, context->pixel_format))
|
---|
1069 | {
|
---|
1070 | ERR("Failed to set pixel format %d on device context %p.\n",
|
---|
1071 | context->pixel_format, context->hdc);
|
---|
1072 | goto err;
|
---|
1073 | }
|
---|
1074 | #endif
|
---|
1075 | context_set_gl_context(context);
|
---|
1076 | #endif
|
---|
1077 | return;
|
---|
1078 |
|
---|
1079 | err:
|
---|
1080 | context->valid = 0;
|
---|
1081 | }
|
---|
1082 |
|
---|
1083 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1084 | static void context_adjust_any_valid(struct wined3d_context *context)
|
---|
1085 | {
|
---|
1086 | struct wined3d_swapchain* swapchain = context->swapchain;
|
---|
1087 |
|
---|
1088 | if (context->valid && swapchain && swapchain_validate(swapchain))
|
---|
1089 | return;
|
---|
1090 |
|
---|
1091 | swapchain = swapchain_find_valid(context->device);
|
---|
1092 | if (!swapchain)
|
---|
1093 | {
|
---|
1094 | ERR("no valid swapchain found");
|
---|
1095 | Assert(!context->valid);
|
---|
1096 | return;
|
---|
1097 | }
|
---|
1098 |
|
---|
1099 | context_update_window(context, swapchain);
|
---|
1100 | }
|
---|
1101 | #endif
|
---|
1102 |
|
---|
1103 | /* Do not call while under the GL lock. */
|
---|
1104 | static void context_destroy_gl_resources(struct wined3d_context *context)
|
---|
1105 | {
|
---|
1106 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
1107 | struct wined3d_occlusion_query *occlusion_query;
|
---|
1108 | struct wined3d_event_query *event_query;
|
---|
1109 | struct fbo_entry *entry, *entry2;
|
---|
1110 | HGLRC restore_ctx;
|
---|
1111 | HDC restore_dc;
|
---|
1112 | unsigned int i;
|
---|
1113 | int restore_pf;
|
---|
1114 |
|
---|
1115 | restore_ctx = wglGetCurrentContext();
|
---|
1116 | restore_dc = wglGetCurrentDC();
|
---|
1117 | restore_pf = GetPixelFormat(restore_dc);
|
---|
1118 |
|
---|
1119 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1120 | if (context->valid && restore_ctx != context->glCtx)
|
---|
1121 | context_set_gl_context(context);
|
---|
1122 | #else
|
---|
1123 | if (restore_ctx != context->glCtx)
|
---|
1124 | context_adjust_any_valid(context);
|
---|
1125 | #endif
|
---|
1126 | else
|
---|
1127 | restore_ctx = NULL;
|
---|
1128 |
|
---|
1129 |
|
---|
1130 | LIST_FOR_EACH_ENTRY(occlusion_query, &context->occlusion_queries, struct wined3d_occlusion_query, entry)
|
---|
1131 | {
|
---|
1132 | if (context->valid && gl_info->supported[ARB_OCCLUSION_QUERY])
|
---|
1133 | GL_EXTCALL(glDeleteQueriesARB(1, &occlusion_query->id));
|
---|
1134 | occlusion_query->context = NULL;
|
---|
1135 | }
|
---|
1136 |
|
---|
1137 | LIST_FOR_EACH_ENTRY(event_query, &context->event_queries, struct wined3d_event_query, entry)
|
---|
1138 | {
|
---|
1139 | if (context->valid)
|
---|
1140 | {
|
---|
1141 | if (gl_info->supported[ARB_SYNC])
|
---|
1142 | {
|
---|
1143 | if (event_query->object.sync) GL_EXTCALL(glDeleteSync(event_query->object.sync));
|
---|
1144 | }
|
---|
1145 | else if (gl_info->supported[APPLE_FENCE]) GL_EXTCALL(glDeleteFencesAPPLE(1, &event_query->object.id));
|
---|
1146 | else if (gl_info->supported[NV_FENCE]) GL_EXTCALL(glDeleteFencesNV(1, &event_query->object.id));
|
---|
1147 | }
|
---|
1148 | event_query->context = NULL;
|
---|
1149 | }
|
---|
1150 |
|
---|
1151 | LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
|
---|
1152 | {
|
---|
1153 | if (!context->valid) entry->id = 0;
|
---|
1154 | context_destroy_fbo_entry(context, entry);
|
---|
1155 | }
|
---|
1156 |
|
---|
1157 | LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
|
---|
1158 | {
|
---|
1159 | if (!context->valid) entry->id = 0;
|
---|
1160 | context_destroy_fbo_entry(context, entry);
|
---|
1161 | }
|
---|
1162 |
|
---|
1163 | if (context->valid)
|
---|
1164 | {
|
---|
1165 | if (context->dummy_arbfp_prog)
|
---|
1166 | {
|
---|
1167 | GL_EXTCALL(glDeleteProgramsARB(1, &context->dummy_arbfp_prog));
|
---|
1168 | }
|
---|
1169 |
|
---|
1170 | if (gl_info->supported[ARB_OCCLUSION_QUERY])
|
---|
1171 | GL_EXTCALL(glDeleteQueriesARB(context->free_occlusion_query_count, context->free_occlusion_queries));
|
---|
1172 |
|
---|
1173 | if (gl_info->supported[ARB_SYNC])
|
---|
1174 | {
|
---|
1175 | for (i = 0; i < context->free_event_query_count; ++i)
|
---|
1176 | {
|
---|
1177 | GL_EXTCALL(glDeleteSync(context->free_event_queries[i].sync));
|
---|
1178 | }
|
---|
1179 | }
|
---|
1180 | else if (gl_info->supported[APPLE_FENCE])
|
---|
1181 | {
|
---|
1182 | for (i = 0; i < context->free_event_query_count; ++i)
|
---|
1183 | {
|
---|
1184 | GL_EXTCALL(glDeleteFencesAPPLE(1, &context->free_event_queries[i].id));
|
---|
1185 | }
|
---|
1186 | }
|
---|
1187 | else if (gl_info->supported[NV_FENCE])
|
---|
1188 | {
|
---|
1189 | for (i = 0; i < context->free_event_query_count; ++i)
|
---|
1190 | {
|
---|
1191 | GL_EXTCALL(glDeleteFencesNV(1, &context->free_event_queries[i].id));
|
---|
1192 | }
|
---|
1193 | }
|
---|
1194 |
|
---|
1195 | checkGLcall("context cleanup");
|
---|
1196 | }
|
---|
1197 |
|
---|
1198 | HeapFree(GetProcessHeap(), 0, context->free_occlusion_queries);
|
---|
1199 | HeapFree(GetProcessHeap(), 0, context->free_event_queries);
|
---|
1200 |
|
---|
1201 | if (restore_ctx)
|
---|
1202 | {
|
---|
1203 | context_restore_gl_context(gl_info, restore_dc, restore_ctx, restore_pf);
|
---|
1204 | }
|
---|
1205 | else if (wglGetCurrentContext() && !wglMakeCurrent(NULL, NULL))
|
---|
1206 | {
|
---|
1207 | ERR("Failed to disable GL context.\n");
|
---|
1208 | }
|
---|
1209 |
|
---|
1210 | #ifndef VBOX_WITH_WDDM
|
---|
1211 | # ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1212 | # ifndef VBOX
|
---|
1213 | ReleaseDC(context->win_handle, context->hdc);
|
---|
1214 | # else
|
---|
1215 | VBoxExtReleaseDC(context->win_handle, context->hdc);
|
---|
1216 | # endif
|
---|
1217 | # endif
|
---|
1218 | #endif
|
---|
1219 |
|
---|
1220 | if (!wglDeleteContext(context->glCtx))
|
---|
1221 | {
|
---|
1222 | DWORD err = GetLastError();
|
---|
1223 | ERR("wglDeleteContext(%p) failed, last error %#x.\n", context->glCtx, err);
|
---|
1224 | }
|
---|
1225 | }
|
---|
1226 |
|
---|
1227 | DWORD context_get_tls_idx(void)
|
---|
1228 | {
|
---|
1229 | return wined3d_context_tls_idx;
|
---|
1230 | }
|
---|
1231 |
|
---|
1232 | void context_set_tls_idx(DWORD idx)
|
---|
1233 | {
|
---|
1234 | wined3d_context_tls_idx = idx;
|
---|
1235 | }
|
---|
1236 |
|
---|
1237 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1238 | static struct wined3d_context *context_get_current_ex(DWORD adjustTid)
|
---|
1239 | {
|
---|
1240 | struct wined3d_context *ctx = vboxGetCurrentContext();
|
---|
1241 | if (ctx && !VBoxTlsRefIsFunctional(ctx))
|
---|
1242 | {
|
---|
1243 | /* this is a destroyed context left in the tls of the current thread */
|
---|
1244 | /* 1. this releases the context and clears the tls */
|
---|
1245 | vboxSetCurrentContext(NULL);
|
---|
1246 | /* return there is no context current */
|
---|
1247 | return NULL;
|
---|
1248 | }
|
---|
1249 | if (!adjustTid)
|
---|
1250 | return ctx;
|
---|
1251 | if (!ctx || ctx->tid == adjustTid)
|
---|
1252 | return ctx;
|
---|
1253 | /* the context may have cleared swapchain (if swapchain was destroyed), ensure it has some valid swapchain set */
|
---|
1254 | if (context_set_current(ctx))
|
---|
1255 | {
|
---|
1256 | Assert(ctx->tid == adjustTid);
|
---|
1257 | return ctx;
|
---|
1258 | }
|
---|
1259 | ERR("context_set_current failed\n");
|
---|
1260 | return NULL;
|
---|
1261 | }
|
---|
1262 | #endif
|
---|
1263 |
|
---|
1264 | struct wined3d_context *context_get_current(void)
|
---|
1265 | {
|
---|
1266 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1267 | return TlsGetValue(wined3d_context_tls_idx);
|
---|
1268 | #else
|
---|
1269 | DWORD tid = GetCurrentThreadId();
|
---|
1270 | return context_get_current_ex(tid);
|
---|
1271 | #endif
|
---|
1272 | }
|
---|
1273 |
|
---|
1274 | /* Do not call while under the GL lock. */
|
---|
1275 | BOOL context_set_current(struct wined3d_context *ctx)
|
---|
1276 | {
|
---|
1277 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1278 | struct wined3d_context *old = context_get_current_ex(0);
|
---|
1279 | DWORD tid = GetCurrentThreadId();
|
---|
1280 | #else
|
---|
1281 | struct wined3d_context *old = context_get_current();
|
---|
1282 | #endif
|
---|
1283 |
|
---|
1284 | if (old == ctx)
|
---|
1285 | {
|
---|
1286 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1287 | if (ctx && ctx->tid != tid)
|
---|
1288 | {
|
---|
1289 | old = NULL;
|
---|
1290 | }
|
---|
1291 | else
|
---|
1292 | #endif
|
---|
1293 | {
|
---|
1294 | TRACE("Already using D3D context %p.\n", ctx);
|
---|
1295 | return TRUE;
|
---|
1296 | }
|
---|
1297 | }
|
---|
1298 |
|
---|
1299 | if (old)
|
---|
1300 | {
|
---|
1301 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1302 | old->tid = 0;
|
---|
1303 | old->current = 0;
|
---|
1304 | #else
|
---|
1305 | if (old->destroyed)
|
---|
1306 | {
|
---|
1307 | TRACE("Switching away from destroyed context %p.\n", old);
|
---|
1308 | context_destroy_gl_resources(old);
|
---|
1309 | HeapFree(GetProcessHeap(), 0, (void *)old->gl_info);
|
---|
1310 | HeapFree(GetProcessHeap(), 0, old);
|
---|
1311 | }
|
---|
1312 | else
|
---|
1313 | {
|
---|
1314 | old->current = 0;
|
---|
1315 | }
|
---|
1316 | #endif
|
---|
1317 | }
|
---|
1318 |
|
---|
1319 | if (ctx)
|
---|
1320 | {
|
---|
1321 | if (!ctx->valid)
|
---|
1322 | {
|
---|
1323 | ERR("Trying to make invalid context %p current\n", ctx);
|
---|
1324 | return FALSE;
|
---|
1325 | }
|
---|
1326 |
|
---|
1327 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1328 | TRACE("Switching to D3D context %p, GL context %p, device context %p.\n", ctx, ctx->glCtx, ctx->hdc);
|
---|
1329 | #else
|
---|
1330 | TRACE("Switching to D3D context %p, GL context %p, device context %p.\n", ctx, ctx->glCtx, ctx->swapchain->hDC);
|
---|
1331 | #endif
|
---|
1332 | if (!context_set_gl_context(ctx))
|
---|
1333 | return FALSE;
|
---|
1334 | ctx->current = 1;
|
---|
1335 | }
|
---|
1336 | else if(wglGetCurrentContext())
|
---|
1337 | {
|
---|
1338 | TRACE("Clearing current D3D context.\n");
|
---|
1339 | if (!wglMakeCurrent(NULL, NULL))
|
---|
1340 | {
|
---|
1341 | DWORD err = GetLastError();
|
---|
1342 | ERR("Failed to clear current GL context, last error %#x.\n", err);
|
---|
1343 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1344 | vboxSetCurrentContext(NULL);
|
---|
1345 | #else
|
---|
1346 | TlsSetValue(wined3d_context_tls_idx, NULL);
|
---|
1347 | #endif
|
---|
1348 | return FALSE;
|
---|
1349 | }
|
---|
1350 | }
|
---|
1351 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1352 | vboxSetCurrentContext(ctx);
|
---|
1353 | if (ctx)
|
---|
1354 | ctx->tid = tid;
|
---|
1355 | return TRUE;
|
---|
1356 | #else
|
---|
1357 | return TlsSetValue(wined3d_context_tls_idx, ctx);
|
---|
1358 | #endif
|
---|
1359 | }
|
---|
1360 |
|
---|
1361 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1362 | void context_clear_on_thread_detach()
|
---|
1363 | {
|
---|
1364 | /* In theory, we should do context_set_current(NULL) here,
|
---|
1365 | * but since it may result in calling a context dtor, it should be done under wined3d lock.
|
---|
1366 | * We can not acquire a wined3d lock here since this routine is called in a DllMain context
|
---|
1367 | * and this would result in a lock order violation, which may result in a deadlock.
|
---|
1368 | * In other words, wined3d may internally call Win32 API functions which result in
|
---|
1369 | * a DLL lock acquisition while holding wined3d lock.
|
---|
1370 | * So lock order should always be "wined3d lock" -> "dll lock".
|
---|
1371 | *
|
---|
1372 | * This is why we do the following:
|
---|
1373 | * */
|
---|
1374 |
|
---|
1375 | /* 1. get the current context w/o adjusting its thread id, etc. */
|
---|
1376 | struct wined3d_context *old = context_get_current_ex(0);
|
---|
1377 | if (!old)
|
---|
1378 | return;
|
---|
1379 |
|
---|
1380 | // /* there is a currently assigned context,
|
---|
1381 | // * 2. now increase its ref count to ensure its dtor routine is not called while making set_current(NULL).
|
---|
1382 | // * This is needed since dtor can only be run with a wined3d lock held */
|
---|
1383 | // VBoxTlsRefAddRef(old);
|
---|
1384 |
|
---|
1385 | /* context_tls_dtor now does only memfree, so just call it right away */
|
---|
1386 |
|
---|
1387 | /* 3. now we can call context_set_current(NULL) */
|
---|
1388 | context_set_current(NULL);
|
---|
1389 |
|
---|
1390 | // /* 4. to avoid possible deadlocks we make an asynchronous call to a worker thread to make
|
---|
1391 | // * wined3d lock - context release - wined3d unlock from there. */
|
---|
1392 | // VBoxExtReleaseContextAsync(old);
|
---|
1393 | }
|
---|
1394 | #endif
|
---|
1395 |
|
---|
1396 | void context_release(struct wined3d_context *context)
|
---|
1397 | {
|
---|
1398 | TRACE("Releasing context %p, level %u.\n", context, context->level);
|
---|
1399 |
|
---|
1400 | if (WARN_ON(d3d))
|
---|
1401 | {
|
---|
1402 | if (!context->level)
|
---|
1403 | WARN("Context %p is not active.\n", context);
|
---|
1404 | else if (context != context_get_current())
|
---|
1405 | WARN("Context %p is not the current context.\n", context);
|
---|
1406 | }
|
---|
1407 |
|
---|
1408 | if (!--context->level && context->restore_ctx)
|
---|
1409 | {
|
---|
1410 | TRACE("Restoring GL context %p on device context %p.\n", context->restore_ctx, context->restore_dc);
|
---|
1411 | context_restore_gl_context(context->gl_info, context->restore_dc, context->restore_ctx, context->restore_pf);
|
---|
1412 | context->restore_ctx = NULL;
|
---|
1413 | context->restore_dc = NULL;
|
---|
1414 | }
|
---|
1415 | }
|
---|
1416 |
|
---|
1417 | static void context_enter(struct wined3d_context *context)
|
---|
1418 | {
|
---|
1419 | TRACE("Entering context %p, level %u.\n", context, context->level + 1);
|
---|
1420 |
|
---|
1421 | if (!context->level++)
|
---|
1422 | {
|
---|
1423 | const struct wined3d_context *current_context = context_get_current();
|
---|
1424 | HGLRC current_gl = wglGetCurrentContext();
|
---|
1425 |
|
---|
1426 | if (current_gl && (!current_context || current_context->glCtx != current_gl))
|
---|
1427 | {
|
---|
1428 | TRACE("Another GL context (%p on device context %p) is already current.\n",
|
---|
1429 | current_gl, wglGetCurrentDC());
|
---|
1430 | context->restore_ctx = current_gl;
|
---|
1431 | context->restore_dc = wglGetCurrentDC();
|
---|
1432 | context->restore_pf = GetPixelFormat(context->restore_dc);
|
---|
1433 | }
|
---|
1434 | }
|
---|
1435 | }
|
---|
1436 |
|
---|
1437 | void context_invalidate_state(struct wined3d_context *context, DWORD state)
|
---|
1438 | {
|
---|
1439 | DWORD rep = context->state_table[state].representative;
|
---|
1440 | DWORD idx;
|
---|
1441 | BYTE shift;
|
---|
1442 |
|
---|
1443 | if (isStateDirty(context, rep)) return;
|
---|
1444 |
|
---|
1445 | context->dirtyArray[context->numDirtyEntries++] = rep;
|
---|
1446 | idx = rep / (sizeof(*context->isStateDirty) * CHAR_BIT);
|
---|
1447 | shift = rep & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
|
---|
1448 | context->isStateDirty[idx] |= (1 << shift);
|
---|
1449 | }
|
---|
1450 |
|
---|
1451 | /* This function takes care of wined3d pixel format selection. */
|
---|
1452 | static int context_choose_pixel_format(const struct wined3d_device *device, HDC hdc,
|
---|
1453 | const struct wined3d_format *color_format, const struct wined3d_format *ds_format,
|
---|
1454 | BOOL auxBuffers, BOOL findCompatible)
|
---|
1455 | {
|
---|
1456 | int iPixelFormat=0;
|
---|
1457 | BYTE redBits, greenBits, blueBits, alphaBits, colorBits;
|
---|
1458 | BYTE depthBits=0, stencilBits=0;
|
---|
1459 | unsigned int current_value;
|
---|
1460 | unsigned int cfg_count = device->adapter->cfg_count;
|
---|
1461 | unsigned int i;
|
---|
1462 |
|
---|
1463 | TRACE("device %p, dc %p, color_format %s, ds_format %s, aux_buffers %#x, find_compatible %#x.\n",
|
---|
1464 | device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id),
|
---|
1465 | auxBuffers, findCompatible);
|
---|
1466 |
|
---|
1467 | if (!getColorBits(color_format, &redBits, &greenBits, &blueBits, &alphaBits, &colorBits))
|
---|
1468 | {
|
---|
1469 | ERR("Unable to get color bits for format %s (%#x)!\n",
|
---|
1470 | debug_d3dformat(color_format->id), color_format->id);
|
---|
1471 | return 0;
|
---|
1472 | }
|
---|
1473 |
|
---|
1474 | getDepthStencilBits(ds_format, &depthBits, &stencilBits);
|
---|
1475 |
|
---|
1476 | current_value = 0;
|
---|
1477 | for (i = 0; i < cfg_count; ++i)
|
---|
1478 | {
|
---|
1479 | const struct wined3d_pixel_format *cfg = &device->adapter->cfgs[i];
|
---|
1480 | unsigned int value;
|
---|
1481 |
|
---|
1482 | /* For now only accept RGBA formats. Perhaps some day we will
|
---|
1483 | * allow floating point formats for pbuffers. */
|
---|
1484 | if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
|
---|
1485 | continue;
|
---|
1486 | /* In window mode we need a window drawable format and double buffering. */
|
---|
1487 | if (!(cfg->windowDrawable && cfg->doubleBuffer))
|
---|
1488 | continue;
|
---|
1489 | if (cfg->redSize < redBits)
|
---|
1490 | continue;
|
---|
1491 | if (cfg->greenSize < greenBits)
|
---|
1492 | continue;
|
---|
1493 | if (cfg->blueSize < blueBits)
|
---|
1494 | continue;
|
---|
1495 | if (cfg->alphaSize < alphaBits)
|
---|
1496 | continue;
|
---|
1497 | if (cfg->depthSize < depthBits)
|
---|
1498 | continue;
|
---|
1499 | if (stencilBits && cfg->stencilSize != stencilBits)
|
---|
1500 | continue;
|
---|
1501 | /* Check multisampling support. */
|
---|
1502 | if (cfg->numSamples)
|
---|
1503 | continue;
|
---|
1504 |
|
---|
1505 | value = 1;
|
---|
1506 | /* We try to locate a format which matches our requirements exactly. In case of
|
---|
1507 | * depth it is no problem to emulate 16-bit using e.g. 24-bit, so accept that. */
|
---|
1508 | if (cfg->depthSize == depthBits)
|
---|
1509 | value += 1;
|
---|
1510 | if (cfg->stencilSize == stencilBits)
|
---|
1511 | value += 2;
|
---|
1512 | if (cfg->alphaSize == alphaBits)
|
---|
1513 | value += 4;
|
---|
1514 | /* We like to have aux buffers in backbuffer mode */
|
---|
1515 | if (auxBuffers && cfg->auxBuffers)
|
---|
1516 | value += 8;
|
---|
1517 | if (cfg->redSize == redBits
|
---|
1518 | && cfg->greenSize == greenBits
|
---|
1519 | && cfg->blueSize == blueBits)
|
---|
1520 | value += 16;
|
---|
1521 |
|
---|
1522 | if (value > current_value)
|
---|
1523 | {
|
---|
1524 | iPixelFormat = cfg->iPixelFormat;
|
---|
1525 | current_value = value;
|
---|
1526 | }
|
---|
1527 | }
|
---|
1528 |
|
---|
1529 | /* When findCompatible is set and no suitable format was found, let ChoosePixelFormat choose a pixel format in order not to crash. */
|
---|
1530 | if(!iPixelFormat && !findCompatible) {
|
---|
1531 | ERR("Can't find a suitable iPixelFormat\n");
|
---|
1532 | return FALSE;
|
---|
1533 | } else if(!iPixelFormat) {
|
---|
1534 | PIXELFORMATDESCRIPTOR pfd;
|
---|
1535 |
|
---|
1536 | TRACE("Falling back to ChoosePixelFormat as we weren't able to find an exactly matching pixel format\n");
|
---|
1537 | /* PixelFormat selection */
|
---|
1538 | ZeroMemory(&pfd, sizeof(pfd));
|
---|
1539 | pfd.nSize = sizeof(pfd);
|
---|
1540 | pfd.nVersion = 1;
|
---|
1541 | pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW;/*PFD_GENERIC_ACCELERATED*/
|
---|
1542 | pfd.iPixelType = PFD_TYPE_RGBA;
|
---|
1543 | pfd.cAlphaBits = alphaBits;
|
---|
1544 | pfd.cColorBits = colorBits;
|
---|
1545 | pfd.cDepthBits = depthBits;
|
---|
1546 | pfd.cStencilBits = stencilBits;
|
---|
1547 | pfd.iLayerType = PFD_MAIN_PLANE;
|
---|
1548 |
|
---|
1549 | iPixelFormat = ChoosePixelFormat(hdc, &pfd);
|
---|
1550 | if(!iPixelFormat) {
|
---|
1551 | /* If this happens something is very wrong as ChoosePixelFormat barely fails */
|
---|
1552 | ERR("Can't find a suitable iPixelFormat\n");
|
---|
1553 | return FALSE;
|
---|
1554 | }
|
---|
1555 | }
|
---|
1556 |
|
---|
1557 | TRACE("Found iPixelFormat=%d for ColorFormat=%s, DepthStencilFormat=%s\n",
|
---|
1558 | iPixelFormat, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id));
|
---|
1559 | return iPixelFormat;
|
---|
1560 | }
|
---|
1561 |
|
---|
1562 | /* Context activation is done by the caller. */
|
---|
1563 | static void bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context)
|
---|
1564 | {
|
---|
1565 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
1566 | unsigned int i, count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
|
---|
1567 |
|
---|
1568 | for (i = 0; i < count; ++i)
|
---|
1569 | {
|
---|
1570 | GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
|
---|
1571 | checkGLcall("glActiveTextureARB");
|
---|
1572 |
|
---|
1573 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]);
|
---|
1574 | checkGLcall("glBindTexture");
|
---|
1575 |
|
---|
1576 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
1577 | {
|
---|
1578 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[i]);
|
---|
1579 | checkGLcall("glBindTexture");
|
---|
1580 | }
|
---|
1581 |
|
---|
1582 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
1583 | {
|
---|
1584 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[i]);
|
---|
1585 | checkGLcall("glBindTexture");
|
---|
1586 | }
|
---|
1587 |
|
---|
1588 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
1589 | {
|
---|
1590 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_texture_cube[i]);
|
---|
1591 | checkGLcall("glBindTexture");
|
---|
1592 | }
|
---|
1593 | }
|
---|
1594 | }
|
---|
1595 |
|
---|
1596 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1597 | static DECLCALLBACK(void) context_tls_dtor(void* pvCtx)
|
---|
1598 | {
|
---|
1599 | struct wined3d_context * context = (struct wined3d_context *)pvCtx;
|
---|
1600 | HeapFree(GetProcessHeap(), 0, context);
|
---|
1601 | }
|
---|
1602 | #endif
|
---|
1603 |
|
---|
1604 | BOOL context_debug_output_enabled(const struct wined3d_gl_info *gl_info)
|
---|
1605 | {
|
---|
1606 | return gl_info->supported[ARB_DEBUG_OUTPUT]
|
---|
1607 | && (ERR_ON(d3d) || FIXME_ON(d3d) || WARN_ON(d3d_perf));
|
---|
1608 | }
|
---|
1609 |
|
---|
1610 | static void WINE_GLAPI wined3d_debug_callback(GLenum source, GLenum type, GLuint id,
|
---|
1611 | GLenum severity, GLsizei length, const char *message, void *ctx)
|
---|
1612 | {
|
---|
1613 | switch (type)
|
---|
1614 | {
|
---|
1615 | case GL_DEBUG_TYPE_ERROR_ARB:
|
---|
1616 | ERR("%p: %s.\n", ctx, debugstr_an(message, length));
|
---|
1617 | break;
|
---|
1618 |
|
---|
1619 | case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
|
---|
1620 | case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
|
---|
1621 | case GL_DEBUG_TYPE_PORTABILITY_ARB:
|
---|
1622 | FIXME("%p: %s.\n", ctx, debugstr_an(message, length));
|
---|
1623 | break;
|
---|
1624 |
|
---|
1625 | case GL_DEBUG_TYPE_PERFORMANCE_ARB:
|
---|
1626 | WARN_(d3d_perf)("%p: %s.\n", ctx, debugstr_an(message, length));
|
---|
1627 | break;
|
---|
1628 |
|
---|
1629 | default:
|
---|
1630 | FIXME("ctx %p, type %#x: %s.\n", ctx, type, debugstr_an(message, length));
|
---|
1631 | break;
|
---|
1632 | }
|
---|
1633 | }
|
---|
1634 |
|
---|
1635 | /* Do not call while under the GL lock. */
|
---|
1636 | struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
|
---|
1637 | struct wined3d_surface *target, const struct wined3d_format *ds_format
|
---|
1638 | #ifdef VBOX_WITH_WDDM
|
---|
1639 | , struct VBOXUHGSMI *pHgsmi
|
---|
1640 | #endif
|
---|
1641 | )
|
---|
1642 | {
|
---|
1643 | struct wined3d_device *device = swapchain->device;
|
---|
1644 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
1645 | const struct wined3d_format *color_format;
|
---|
1646 | struct wined3d_context *ret;
|
---|
1647 | BOOL auxBuffers = FALSE;
|
---|
1648 | HGLRC ctx, share_ctx;
|
---|
1649 | int pixel_format;
|
---|
1650 | unsigned int s;
|
---|
1651 | int swap_interval;
|
---|
1652 | DWORD state;
|
---|
1653 | HDC hdc;
|
---|
1654 |
|
---|
1655 | TRACE("swapchain %p, target %p, window %p.\n", swapchain, target, swapchain->win_handle);
|
---|
1656 |
|
---|
1657 | #ifdef VBOX_WITH_WDDM
|
---|
1658 | if (!pHgsmi)
|
---|
1659 | {
|
---|
1660 | ERR("HGSMI should be specified!");
|
---|
1661 | return NULL;
|
---|
1662 | }
|
---|
1663 | #endif
|
---|
1664 |
|
---|
1665 | ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret));
|
---|
1666 | if (!ret)
|
---|
1667 | return NULL;
|
---|
1668 |
|
---|
1669 | ret->blit_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
1670 | gl_info->limits.buffers * sizeof(*ret->blit_targets));
|
---|
1671 | if (!ret->blit_targets)
|
---|
1672 | goto out;
|
---|
1673 |
|
---|
1674 | ret->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
1675 | gl_info->limits.buffers * sizeof(*ret->draw_buffers));
|
---|
1676 | if (!ret->draw_buffers)
|
---|
1677 | goto out;
|
---|
1678 |
|
---|
1679 | ret->free_occlusion_query_size = 4;
|
---|
1680 | ret->free_occlusion_queries = HeapAlloc(GetProcessHeap(), 0,
|
---|
1681 | ret->free_occlusion_query_size * sizeof(*ret->free_occlusion_queries));
|
---|
1682 | if (!ret->free_occlusion_queries)
|
---|
1683 | goto out;
|
---|
1684 |
|
---|
1685 | list_init(&ret->occlusion_queries);
|
---|
1686 |
|
---|
1687 | ret->free_event_query_size = 4;
|
---|
1688 | ret->free_event_queries = HeapAlloc(GetProcessHeap(), 0,
|
---|
1689 | ret->free_event_query_size * sizeof(*ret->free_event_queries));
|
---|
1690 | if (!ret->free_event_queries)
|
---|
1691 | goto out;
|
---|
1692 |
|
---|
1693 | list_init(&ret->event_queries);
|
---|
1694 | list_init(&ret->fbo_list);
|
---|
1695 | list_init(&ret->fbo_destroy_list);
|
---|
1696 |
|
---|
1697 | #if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1698 | VBoxTlsRefInit(ret, context_tls_dtor);
|
---|
1699 | #endif
|
---|
1700 |
|
---|
1701 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1702 | ret->device = device;
|
---|
1703 | if (!swapchain->hDC)
|
---|
1704 | {
|
---|
1705 | ERR("Swapchain hDC is null");
|
---|
1706 | goto out;
|
---|
1707 | }
|
---|
1708 | hdc = swapchain->hDC;
|
---|
1709 | #else
|
---|
1710 | if (!(hdc = GetDC(swapchain->win_handle)))
|
---|
1711 | {
|
---|
1712 | WARN("Failed to retireve device context, trying swapchain backup.\n");
|
---|
1713 | if (!(hdc = swapchain_get_backup_dc(swapchain)))
|
---|
1714 | {
|
---|
1715 | ERR("Failed to retrieve a device context.\n");
|
---|
1716 | goto out;
|
---|
1717 | }
|
---|
1718 | }
|
---|
1719 | #endif
|
---|
1720 |
|
---|
1721 | color_format = target->resource.format;
|
---|
1722 |
|
---|
1723 | /* In case of ORM_BACKBUFFER, make sure to request an alpha component for
|
---|
1724 | * X4R4G4B4/X8R8G8B8 as we might need it for the backbuffer. */
|
---|
1725 | if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
|
---|
1726 | {
|
---|
1727 | auxBuffers = TRUE;
|
---|
1728 |
|
---|
1729 | if (color_format->id == WINED3DFMT_B4G4R4X4_UNORM)
|
---|
1730 | color_format = wined3d_get_format(gl_info, WINED3DFMT_B4G4R4A4_UNORM);
|
---|
1731 | else if (color_format->id == WINED3DFMT_B8G8R8X8_UNORM)
|
---|
1732 | color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
|
---|
1733 | }
|
---|
1734 |
|
---|
1735 | /* DirectDraw supports 8bit paletted render targets and these are used by
|
---|
1736 | * old games like StarCraft and C&C. Most modern hardware doesn't support
|
---|
1737 | * 8bit natively so we perform some form of 8bit -> 32bit conversion. The
|
---|
1738 | * conversion (ab)uses the alpha component for storing the palette index.
|
---|
1739 | * For this reason we require a format with 8bit alpha, so request
|
---|
1740 | * A8R8G8B8. */
|
---|
1741 | if (color_format->id == WINED3DFMT_P8_UINT)
|
---|
1742 | color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
|
---|
1743 |
|
---|
1744 | /* Try to find a pixel format which matches our requirements. */
|
---|
1745 | pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers, FALSE);
|
---|
1746 |
|
---|
1747 | /* Try to locate a compatible format if we weren't able to find anything. */
|
---|
1748 | if (!pixel_format)
|
---|
1749 | {
|
---|
1750 | TRACE("Trying to locate a compatible pixel format because an exact match failed.\n");
|
---|
1751 | pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers, TRUE);
|
---|
1752 | }
|
---|
1753 |
|
---|
1754 | /* If we still don't have a pixel format, something is very wrong as ChoosePixelFormat barely fails */
|
---|
1755 | if (!pixel_format)
|
---|
1756 | {
|
---|
1757 | ERR("Can't find a suitable pixel format.\n");
|
---|
1758 | goto out;
|
---|
1759 | }
|
---|
1760 |
|
---|
1761 | context_enter(ret);
|
---|
1762 | #ifndef VBOX
|
---|
1763 | if (!context_set_pixel_format(gl_info, hdc, pixel_format))
|
---|
1764 | {
|
---|
1765 | ERR("Failed to set pixel format %d on device context %p.\n", pixel_format, hdc);
|
---|
1766 | context_release(ret);
|
---|
1767 | goto out;
|
---|
1768 | }
|
---|
1769 |
|
---|
1770 | share_ctx = device->context_count ? device->contexts[0]->glCtx : NULL;
|
---|
1771 | if (gl_info->p_wglCreateContextAttribsARB)
|
---|
1772 | {
|
---|
1773 | unsigned int ctx_attrib_idx = 0;
|
---|
1774 | GLint ctx_attribs[3];
|
---|
1775 |
|
---|
1776 | if (context_debug_output_enabled(gl_info))
|
---|
1777 | {
|
---|
1778 | ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
|
---|
1779 | ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
|
---|
1780 | }
|
---|
1781 | ctx_attribs[ctx_attrib_idx] = 0;
|
---|
1782 |
|
---|
1783 | if (!(ctx = gl_info->p_wglCreateContextAttribsARB(hdc, share_ctx, ctx_attribs)))
|
---|
1784 | {
|
---|
1785 | ERR("Failed to create a WGL context.\n");
|
---|
1786 | context_release(ret);
|
---|
1787 | goto out;
|
---|
1788 | }
|
---|
1789 | }
|
---|
1790 | else
|
---|
1791 | {
|
---|
1792 | if (!(ctx = wglCreateContext(hdc)))
|
---|
1793 | #else
|
---|
1794 | ctx = pVBoxCreateContext(hdc
|
---|
1795 | #ifdef VBOX_WITH_WDDM
|
---|
1796 | , pHgsmi
|
---|
1797 | #else
|
---|
1798 | , NULL
|
---|
1799 | #endif
|
---|
1800 | );
|
---|
1801 | if (!ctx)
|
---|
1802 | #endif
|
---|
1803 | {
|
---|
1804 | ERR("Failed to create a WGL context.\n");
|
---|
1805 | context_release(ret);
|
---|
1806 | goto out;
|
---|
1807 | }
|
---|
1808 |
|
---|
1809 | #ifndef VBOX
|
---|
1810 | if (share_ctx && !wglShareLists(share_ctx, ctx))
|
---|
1811 | {
|
---|
1812 | ERR("wglShareLists(%p, %p) failed, last error %#x.\n", share_ctx, ctx, GetLastError());
|
---|
1813 | context_release(ret);
|
---|
1814 | if (!wglDeleteContext(ctx))
|
---|
1815 | ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
|
---|
1816 | goto out;
|
---|
1817 | }
|
---|
1818 | }
|
---|
1819 | #endif
|
---|
1820 |
|
---|
1821 | if (!device_context_add(device, ret))
|
---|
1822 | {
|
---|
1823 | ERR("Failed to add the newly created context to the context list\n");
|
---|
1824 | context_release(ret);
|
---|
1825 | if (!wglDeleteContext(ctx))
|
---|
1826 | ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
|
---|
1827 | goto out;
|
---|
1828 | }
|
---|
1829 |
|
---|
1830 | ret->gl_info = gl_info;
|
---|
1831 | ret->d3d_info = &device->adapter->d3d_info;
|
---|
1832 | ret->state_table = device->StateTable;
|
---|
1833 |
|
---|
1834 | /* Mark all states dirty to force a proper initialization of the states
|
---|
1835 | * on the first use of the context. */
|
---|
1836 | for (state = 0; state <= STATE_HIGHEST; ++state)
|
---|
1837 | {
|
---|
1838 | if (ret->state_table[state].representative)
|
---|
1839 | context_invalidate_state(ret, state);
|
---|
1840 | }
|
---|
1841 |
|
---|
1842 | ret->swapchain = swapchain;
|
---|
1843 | ret->current_rt = target;
|
---|
1844 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1845 | ret->tid = GetCurrentThreadId();
|
---|
1846 | #else
|
---|
1847 | ret->tid = 0;
|
---|
1848 | #endif
|
---|
1849 |
|
---|
1850 | ret->render_offscreen = surface_is_offscreen(target);
|
---|
1851 | ret->draw_buffers_mask = context_generate_rt_mask(GL_BACK);
|
---|
1852 | ret->valid = 1;
|
---|
1853 |
|
---|
1854 | ret->glCtx = ctx;
|
---|
1855 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1856 | ret->win_handle = swapchain->win_handle;
|
---|
1857 | ret->hdc = hdc;
|
---|
1858 | #endif
|
---|
1859 | ret->pixel_format = pixel_format;
|
---|
1860 |
|
---|
1861 | /* Set up the context defaults */
|
---|
1862 | if (!context_set_current(ret))
|
---|
1863 | {
|
---|
1864 | ERR("Cannot activate context to set up defaults.\n");
|
---|
1865 | device_context_remove(device, ret);
|
---|
1866 | context_release(ret);
|
---|
1867 | if (!wglDeleteContext(ctx))
|
---|
1868 | ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
|
---|
1869 | goto out;
|
---|
1870 | }
|
---|
1871 |
|
---|
1872 | if (context_debug_output_enabled(gl_info))
|
---|
1873 | {
|
---|
1874 | GL_EXTCALL(glDebugMessageCallbackARB(wined3d_debug_callback, ret));
|
---|
1875 | if (TRACE_ON(d3d_synchronous))
|
---|
1876 | gl_info->gl_ops.gl.p_glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
|
---|
1877 | GL_EXTCALL(glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_FALSE));
|
---|
1878 | if (ERR_ON(d3d))
|
---|
1879 | {
|
---|
1880 | GL_EXTCALL(glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR_ARB,
|
---|
1881 | GL_DONT_CARE, 0, NULL, GL_TRUE));
|
---|
1882 | }
|
---|
1883 | if (FIXME_ON(d3d))
|
---|
1884 | {
|
---|
1885 | GL_EXTCALL(glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,
|
---|
1886 | GL_DONT_CARE, 0, NULL, GL_TRUE));
|
---|
1887 | GL_EXTCALL(glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,
|
---|
1888 | GL_DONT_CARE, 0, NULL, GL_TRUE));
|
---|
1889 | GL_EXTCALL(glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_PORTABILITY_ARB,
|
---|
1890 | GL_DONT_CARE, 0, NULL, GL_TRUE));
|
---|
1891 | }
|
---|
1892 | if (WARN_ON(d3d_perf))
|
---|
1893 | {
|
---|
1894 | GL_EXTCALL(glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_PERFORMANCE_ARB,
|
---|
1895 | GL_DONT_CARE, 0, NULL, GL_TRUE));
|
---|
1896 | }
|
---|
1897 | }
|
---|
1898 |
|
---|
1899 | switch (swapchain->desc.swap_interval)
|
---|
1900 | {
|
---|
1901 | case WINED3DPRESENT_INTERVAL_IMMEDIATE:
|
---|
1902 | swap_interval = 0;
|
---|
1903 | break;
|
---|
1904 | case WINED3DPRESENT_INTERVAL_DEFAULT:
|
---|
1905 | case WINED3DPRESENT_INTERVAL_ONE:
|
---|
1906 | swap_interval = 1;
|
---|
1907 | break;
|
---|
1908 | case WINED3DPRESENT_INTERVAL_TWO:
|
---|
1909 | swap_interval = 2;
|
---|
1910 | break;
|
---|
1911 | case WINED3DPRESENT_INTERVAL_THREE:
|
---|
1912 | swap_interval = 3;
|
---|
1913 | break;
|
---|
1914 | case WINED3DPRESENT_INTERVAL_FOUR:
|
---|
1915 | swap_interval = 4;
|
---|
1916 | break;
|
---|
1917 | default:
|
---|
1918 | FIXME("Unknown swap interval %#x.\n", swapchain->desc.swap_interval);
|
---|
1919 | swap_interval = 1;
|
---|
1920 | }
|
---|
1921 |
|
---|
1922 | if (gl_info->supported[WGL_EXT_SWAP_CONTROL])
|
---|
1923 | {
|
---|
1924 | if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval)))
|
---|
1925 | ERR("wglSwapIntervalEXT failed to set swap interval %d for context %p, last error %#x\n",
|
---|
1926 | swap_interval, ret, GetLastError());
|
---|
1927 | }
|
---|
1928 |
|
---|
1929 | #ifdef VBOX
|
---|
1930 | /* for WDDM case this is used for shared resource handling
|
---|
1931 | *
|
---|
1932 | * for XPDM this is needed to at least support texture sharing between device contexts.
|
---|
1933 | * this is a kinda hack, but it is needed since our ogl driver currently does not support ShareLists */
|
---|
1934 | pglChromiumParameteriCR(GL_SHARE_CONTEXT_RESOURCES_CR, GL_TRUE);
|
---|
1935 | # if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
1936 | pglChromiumParameteriCR(GL_FLUSH_ON_THREAD_SWITCH_CR, GL_TRUE);
|
---|
1937 | # endif
|
---|
1938 | # if defined(VBOX_WITH_WDDM)
|
---|
1939 | pglChromiumParameteriCR(GL_HOST_WND_CREATED_HIDDEN_CR, GL_TRUE);
|
---|
1940 | # endif
|
---|
1941 | #endif
|
---|
1942 |
|
---|
1943 | gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers);
|
---|
1944 |
|
---|
1945 | TRACE("Setting up the screen\n");
|
---|
1946 |
|
---|
1947 | gl_info->gl_ops.gl.p_glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
---|
1948 | checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
|
---|
1949 |
|
---|
1950 | gl_info->gl_ops.gl.p_glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
---|
1951 | checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
|
---|
1952 |
|
---|
1953 | gl_info->gl_ops.gl.p_glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
---|
1954 | checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
|
---|
1955 |
|
---|
1956 | gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ALIGNMENT, device->surface_alignment);
|
---|
1957 | checkGLcall("glPixelStorei(GL_PACK_ALIGNMENT, device->surface_alignment);");
|
---|
1958 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ALIGNMENT, device->surface_alignment);
|
---|
1959 | checkGLcall("glPixelStorei(GL_UNPACK_ALIGNMENT, device->surface_alignment);");
|
---|
1960 |
|
---|
1961 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
1962 | {
|
---|
1963 | /* Most textures will use client storage if supported. Exceptions are
|
---|
1964 | * non-native power of 2 textures and textures in DIB sections. */
|
---|
1965 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
---|
1966 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
|
---|
1967 | }
|
---|
1968 | if (gl_info->supported[ARB_VERTEX_BLEND])
|
---|
1969 | {
|
---|
1970 | /* Direct3D always uses n-1 weights for n world matrices and uses
|
---|
1971 | * 1 - sum for the last one this is equal to GL_WEIGHT_SUM_UNITY_ARB.
|
---|
1972 | * Enabling it doesn't do anything unless GL_VERTEX_BLEND_ARB isn't
|
---|
1973 | * enabled as well. */
|
---|
1974 | gl_info->gl_ops.gl.p_glEnable(GL_WEIGHT_SUM_UNITY_ARB);
|
---|
1975 | checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)");
|
---|
1976 | }
|
---|
1977 | if (gl_info->supported[NV_TEXTURE_SHADER2])
|
---|
1978 | {
|
---|
1979 | /* Set up the previous texture input for all shader units. This applies to bump mapping, and in d3d
|
---|
1980 | * the previous texture where to source the offset from is always unit - 1.
|
---|
1981 | */
|
---|
1982 | for (s = 1; s < gl_info->limits.textures; ++s)
|
---|
1983 | {
|
---|
1984 | context_active_texture(ret, gl_info, s);
|
---|
1985 | gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV,
|
---|
1986 | GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + s - 1);
|
---|
1987 | checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...");
|
---|
1988 | }
|
---|
1989 | }
|
---|
1990 | if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
---|
1991 | {
|
---|
1992 | /* MacOS(radeon X1600 at least, but most likely others too) refuses to draw if GLSL and ARBFP are
|
---|
1993 | * enabled, but the currently bound arbfp program is 0. Enabling ARBFP with prog 0 is invalid, but
|
---|
1994 | * GLSL should bypass this. This causes problems in programs that never use the fixed function pipeline,
|
---|
1995 | * because the ARBFP extension is enabled by the ARBFP pipeline at context creation, but no program
|
---|
1996 | * is ever assigned.
|
---|
1997 | *
|
---|
1998 | * So make sure a program is assigned to each context. The first real ARBFP use will set a different
|
---|
1999 | * program and the dummy program is destroyed when the context is destroyed.
|
---|
2000 | */
|
---|
2001 | const char *dummy_program =
|
---|
2002 | "!!ARBfp1.0\n"
|
---|
2003 | "MOV result.color, fragment.color.primary;\n"
|
---|
2004 | "END\n";
|
---|
2005 | GL_EXTCALL(glGenProgramsARB(1, &ret->dummy_arbfp_prog));
|
---|
2006 | GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ret->dummy_arbfp_prog));
|
---|
2007 | GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(dummy_program), dummy_program));
|
---|
2008 | }
|
---|
2009 |
|
---|
2010 | if (gl_info->supported[ARB_POINT_SPRITE])
|
---|
2011 | {
|
---|
2012 | for (s = 0; s < gl_info->limits.textures; ++s)
|
---|
2013 | {
|
---|
2014 | context_active_texture(ret, gl_info, s);
|
---|
2015 | gl_info->gl_ops.gl.p_glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
|
---|
2016 | checkGLcall("glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)");
|
---|
2017 | }
|
---|
2018 | }
|
---|
2019 |
|
---|
2020 | if (gl_info->supported[ARB_PROVOKING_VERTEX])
|
---|
2021 | {
|
---|
2022 | GL_EXTCALL(glProvokingVertex(GL_FIRST_VERTEX_CONVENTION));
|
---|
2023 | }
|
---|
2024 | else if (gl_info->supported[EXT_PROVOKING_VERTEX])
|
---|
2025 | {
|
---|
2026 | GL_EXTCALL(glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT));
|
---|
2027 | }
|
---|
2028 | ret->select_shader = 1;
|
---|
2029 |
|
---|
2030 | /* If this happens to be the first context for the device, dummy textures
|
---|
2031 | * are not created yet. In that case, they will be created (and bound) by
|
---|
2032 | * create_dummy_textures right after this context is initialized. */
|
---|
2033 | if (device->dummy_texture_2d[0])
|
---|
2034 | bind_dummy_textures(device, ret);
|
---|
2035 |
|
---|
2036 | TRACE("Created context %p.\n", ret);
|
---|
2037 |
|
---|
2038 | return ret;
|
---|
2039 |
|
---|
2040 | out:
|
---|
2041 | HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
|
---|
2042 | HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
|
---|
2043 | HeapFree(GetProcessHeap(), 0, ret->draw_buffers);
|
---|
2044 | HeapFree(GetProcessHeap(), 0, ret->blit_targets);
|
---|
2045 | HeapFree(GetProcessHeap(), 0, ret);
|
---|
2046 | return NULL;
|
---|
2047 | }
|
---|
2048 |
|
---|
2049 | /* Do not call while under the GL lock. */
|
---|
2050 | void context_destroy(struct wined3d_device *device, struct wined3d_context *context)
|
---|
2051 | {
|
---|
2052 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
2053 | BOOL destroy;
|
---|
2054 | #endif
|
---|
2055 |
|
---|
2056 | TRACE("Destroying ctx %p\n", context);
|
---|
2057 |
|
---|
2058 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
2059 | if (context->tid == GetCurrentThreadId() || !context->current)
|
---|
2060 | {
|
---|
2061 | context_destroy_gl_resources(context);
|
---|
2062 | TlsSetValue(wined3d_context_tls_idx, NULL);
|
---|
2063 | destroy = TRUE;
|
---|
2064 | }
|
---|
2065 | else
|
---|
2066 | {
|
---|
2067 | /* Make a copy of gl_info for context_destroy_gl_resources use, the one
|
---|
2068 | in wined3d_adapter may go away in the meantime */
|
---|
2069 | struct wined3d_gl_info *gl_info = HeapAlloc(GetProcessHeap(), 0, sizeof(*gl_info));
|
---|
2070 | *gl_info = *context->gl_info;
|
---|
2071 | context->gl_info = gl_info;
|
---|
2072 | context->destroyed = 1;
|
---|
2073 | destroy = FALSE;
|
---|
2074 | }
|
---|
2075 | #else
|
---|
2076 | context_destroy_gl_resources(context);
|
---|
2077 | #endif
|
---|
2078 |
|
---|
2079 | HeapFree(GetProcessHeap(), 0, context->draw_buffers);
|
---|
2080 | HeapFree(GetProcessHeap(), 0, context->blit_targets);
|
---|
2081 | device_context_remove(device, context);
|
---|
2082 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
2083 | if (destroy) HeapFree(GetProcessHeap(), 0, context);
|
---|
2084 | #else
|
---|
2085 | context->swapchain = NULL;
|
---|
2086 |
|
---|
2087 | VBoxTlsRefMarkDestroy(context);
|
---|
2088 | VBoxTlsRefRelease(context);
|
---|
2089 | #endif
|
---|
2090 | }
|
---|
2091 |
|
---|
2092 | /* Context activation is done by the caller. */
|
---|
2093 | static void set_blit_dimension(const struct wined3d_gl_info *gl_info, UINT width, UINT height)
|
---|
2094 | {
|
---|
2095 | const GLdouble projection[] =
|
---|
2096 | {
|
---|
2097 | 2.0 / width, 0.0, 0.0, 0.0,
|
---|
2098 | 0.0, 2.0 / height, 0.0, 0.0,
|
---|
2099 | 0.0, 0.0, 2.0, 0.0,
|
---|
2100 | -1.0, -1.0, -1.0, 1.0,
|
---|
2101 | };
|
---|
2102 |
|
---|
2103 | gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
|
---|
2104 | checkGLcall("glMatrixMode(GL_PROJECTION)");
|
---|
2105 | gl_info->gl_ops.gl.p_glLoadMatrixd(projection);
|
---|
2106 | checkGLcall("glLoadMatrixd");
|
---|
2107 | gl_info->gl_ops.gl.p_glViewport(0, 0, width, height);
|
---|
2108 | checkGLcall("glViewport");
|
---|
2109 | }
|
---|
2110 |
|
---|
2111 | static void context_get_rt_size(const struct wined3d_context *context, SIZE *size)
|
---|
2112 | {
|
---|
2113 | const struct wined3d_surface *rt = context->current_rt;
|
---|
2114 |
|
---|
2115 | if (rt->swapchain && rt->swapchain->front_buffer == rt)
|
---|
2116 | {
|
---|
2117 | RECT window_size;
|
---|
2118 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
2119 | ERR("not tested!");
|
---|
2120 | GetClientRect(rt->swapchain->win_handle, &window_size);
|
---|
2121 | #else
|
---|
2122 | GetClientRect(context->win_handle, &window_size);
|
---|
2123 | #endif
|
---|
2124 | #ifdef DEBUG_misha
|
---|
2125 | Assert(window_size.right - window_size.left == rt->resource.width);
|
---|
2126 | Assert(window_size.bottom - window_size.top == rt->resource.height);
|
---|
2127 | #endif
|
---|
2128 | size->cx = window_size.right - window_size.left;
|
---|
2129 | size->cy = window_size.bottom - window_size.top;
|
---|
2130 |
|
---|
2131 | return;
|
---|
2132 | }
|
---|
2133 | size->cx = rt->resource.width;
|
---|
2134 | size->cy = rt->resource.height;
|
---|
2135 | }
|
---|
2136 |
|
---|
2137 | /*****************************************************************************
|
---|
2138 | * SetupForBlit
|
---|
2139 | *
|
---|
2140 | * Sets up a context for DirectDraw blitting.
|
---|
2141 | * All texture units are disabled, texture unit 0 is set as current unit
|
---|
2142 | * fog, lighting, blending, alpha test, z test, scissor test, culling disabled
|
---|
2143 | * color writing enabled for all channels
|
---|
2144 | * register combiners disabled, shaders disabled
|
---|
2145 | * world matrix is set to identity, texture matrix 0 too
|
---|
2146 | * projection matrix is setup for drawing screen coordinates
|
---|
2147 | *
|
---|
2148 | * Params:
|
---|
2149 | * This: Device to activate the context for
|
---|
2150 | * context: Context to setup
|
---|
2151 | *
|
---|
2152 | *****************************************************************************/
|
---|
2153 | /* Context activation is done by the caller. */
|
---|
2154 | static void SetupForBlit(const struct wined3d_device *device, struct wined3d_context *context)
|
---|
2155 | {
|
---|
2156 | int i;
|
---|
2157 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
2158 | DWORD sampler;
|
---|
2159 | SIZE rt_size;
|
---|
2160 |
|
---|
2161 | TRACE("Setting up context %p for blitting\n", context);
|
---|
2162 |
|
---|
2163 | context_get_rt_size(context, &rt_size);
|
---|
2164 |
|
---|
2165 | if (context->last_was_blit)
|
---|
2166 | {
|
---|
2167 | if (context->blit_w != rt_size.cx || context->blit_h != rt_size.cy)
|
---|
2168 | {
|
---|
2169 | set_blit_dimension(gl_info, rt_size.cx, rt_size.cy);
|
---|
2170 | context->blit_w = rt_size.cx;
|
---|
2171 | context->blit_h = rt_size.cy;
|
---|
2172 | /* No need to dirtify here, the states are still dirtified because
|
---|
2173 | * they weren't applied since the last SetupForBlit() call. */
|
---|
2174 | }
|
---|
2175 | TRACE("Context is already set up for blitting, nothing to do\n");
|
---|
2176 | return;
|
---|
2177 | }
|
---|
2178 | context->last_was_blit = TRUE;
|
---|
2179 |
|
---|
2180 | /* Disable all textures. The caller can then bind a texture it wants to blit
|
---|
2181 | * from
|
---|
2182 | *
|
---|
2183 | * The blitting code uses (for now) the fixed function pipeline, so make sure to reset all fixed
|
---|
2184 | * function texture unit. No need to care for higher samplers
|
---|
2185 | */
|
---|
2186 | for (i = gl_info->limits.textures - 1; i > 0 ; --i)
|
---|
2187 | {
|
---|
2188 | sampler = device->rev_tex_unit_map[i];
|
---|
2189 | context_active_texture(context, gl_info, i);
|
---|
2190 |
|
---|
2191 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2192 | {
|
---|
2193 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2194 | checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB");
|
---|
2195 | }
|
---|
2196 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
---|
2197 | checkGLcall("glDisable GL_TEXTURE_3D");
|
---|
2198 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
2199 | {
|
---|
2200 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2201 | checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB");
|
---|
2202 | }
|
---|
2203 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
---|
2204 | checkGLcall("glDisable GL_TEXTURE_2D");
|
---|
2205 |
|
---|
2206 | gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
---|
2207 | checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);");
|
---|
2208 |
|
---|
2209 | if (sampler != WINED3D_UNMAPPED_STAGE)
|
---|
2210 | {
|
---|
2211 | if (sampler < MAX_TEXTURES)
|
---|
2212 | context_invalidate_state(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP));
|
---|
2213 | context_invalidate_state(context, STATE_SAMPLER(sampler));
|
---|
2214 | }
|
---|
2215 | }
|
---|
2216 | context_active_texture(context, gl_info, 0);
|
---|
2217 |
|
---|
2218 | sampler = device->rev_tex_unit_map[0];
|
---|
2219 |
|
---|
2220 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2221 | {
|
---|
2222 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2223 | checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB");
|
---|
2224 | }
|
---|
2225 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
---|
2226 | checkGLcall("glDisable GL_TEXTURE_3D");
|
---|
2227 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
2228 | {
|
---|
2229 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2230 | checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB");
|
---|
2231 | }
|
---|
2232 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
---|
2233 | checkGLcall("glDisable GL_TEXTURE_2D");
|
---|
2234 |
|
---|
2235 | gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
---|
2236 |
|
---|
2237 | gl_info->gl_ops.gl.p_glMatrixMode(GL_TEXTURE);
|
---|
2238 | checkGLcall("glMatrixMode(GL_TEXTURE)");
|
---|
2239 | gl_info->gl_ops.gl.p_glLoadIdentity();
|
---|
2240 | checkGLcall("glLoadIdentity()");
|
---|
2241 |
|
---|
2242 | if (gl_info->supported[EXT_TEXTURE_LOD_BIAS])
|
---|
2243 | {
|
---|
2244 | gl_info->gl_ops.gl.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
|
---|
2245 | GL_TEXTURE_LOD_BIAS_EXT, 0.0f);
|
---|
2246 | checkGLcall("glTexEnvf GL_TEXTURE_LOD_BIAS_EXT ...");
|
---|
2247 | }
|
---|
2248 |
|
---|
2249 | if (sampler != WINED3D_UNMAPPED_STAGE)
|
---|
2250 | {
|
---|
2251 | if (sampler < MAX_TEXTURES)
|
---|
2252 | {
|
---|
2253 | context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_TEXTURE0 + sampler));
|
---|
2254 | context_invalidate_state(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP));
|
---|
2255 | }
|
---|
2256 | context_invalidate_state(context, STATE_SAMPLER(sampler));
|
---|
2257 | }
|
---|
2258 |
|
---|
2259 | /* Other misc states */
|
---|
2260 | gl_info->gl_ops.gl.p_glDisable(GL_ALPHA_TEST);
|
---|
2261 | checkGLcall("glDisable(GL_ALPHA_TEST)");
|
---|
2262 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHATESTENABLE));
|
---|
2263 | gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
|
---|
2264 | checkGLcall("glDisable GL_LIGHTING");
|
---|
2265 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_LIGHTING));
|
---|
2266 | gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST);
|
---|
2267 | checkGLcall("glDisable GL_DEPTH_TEST");
|
---|
2268 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZENABLE));
|
---|
2269 | glDisableWINE(GL_FOG);
|
---|
2270 | checkGLcall("glDisable GL_FOG");
|
---|
2271 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_FOGENABLE));
|
---|
2272 | gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
|
---|
2273 | checkGLcall("glDisable GL_BLEND");
|
---|
2274 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE));
|
---|
2275 | gl_info->gl_ops.gl.p_glDisable(GL_CULL_FACE);
|
---|
2276 | checkGLcall("glDisable GL_CULL_FACE");
|
---|
2277 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_CULLMODE));
|
---|
2278 | gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST);
|
---|
2279 | checkGLcall("glDisable GL_STENCIL_TEST");
|
---|
2280 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILENABLE));
|
---|
2281 | gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST);
|
---|
2282 | checkGLcall("glDisable GL_SCISSOR_TEST");
|
---|
2283 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE));
|
---|
2284 | if (gl_info->supported[ARB_POINT_SPRITE])
|
---|
2285 | {
|
---|
2286 | gl_info->gl_ops.gl.p_glDisable(GL_POINT_SPRITE_ARB);
|
---|
2287 | checkGLcall("glDisable GL_POINT_SPRITE_ARB");
|
---|
2288 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE));
|
---|
2289 | }
|
---|
2290 | gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE);
|
---|
2291 | checkGLcall("glColorMask");
|
---|
2292 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
|
---|
2293 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
|
---|
2294 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
|
---|
2295 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
|
---|
2296 | if (gl_info->supported[EXT_SECONDARY_COLOR])
|
---|
2297 | {
|
---|
2298 | gl_info->gl_ops.gl.p_glDisable(GL_COLOR_SUM_EXT);
|
---|
2299 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SPECULARENABLE));
|
---|
2300 | checkGLcall("glDisable(GL_COLOR_SUM_EXT)");
|
---|
2301 | }
|
---|
2302 |
|
---|
2303 | /* Setup transforms */
|
---|
2304 | gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
|
---|
2305 | checkGLcall("glMatrixMode(GL_MODELVIEW)");
|
---|
2306 | gl_info->gl_ops.gl.p_glLoadIdentity();
|
---|
2307 | checkGLcall("glLoadIdentity()");
|
---|
2308 | context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0)));
|
---|
2309 |
|
---|
2310 | context->last_was_rhw = TRUE;
|
---|
2311 | context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */
|
---|
2312 |
|
---|
2313 | gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)");
|
---|
2314 | gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)");
|
---|
2315 | gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)");
|
---|
2316 | gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)");
|
---|
2317 | gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)");
|
---|
2318 | gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)");
|
---|
2319 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_CLIPPING));
|
---|
2320 |
|
---|
2321 | set_blit_dimension(gl_info, rt_size.cx, rt_size.cy);
|
---|
2322 |
|
---|
2323 | /* Disable shaders */
|
---|
2324 | device->shader_backend->shader_disable(device->shader_priv, context);
|
---|
2325 | context->select_shader = 1;
|
---|
2326 | context->load_constants = 1;
|
---|
2327 |
|
---|
2328 | context->blit_w = rt_size.cx;
|
---|
2329 | context->blit_h = rt_size.cy;
|
---|
2330 | context_invalidate_state(context, STATE_VIEWPORT);
|
---|
2331 | context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION));
|
---|
2332 | }
|
---|
2333 |
|
---|
2334 | static inline BOOL is_rt_mask_onscreen(DWORD rt_mask)
|
---|
2335 | {
|
---|
2336 | return rt_mask & (1 << 31);
|
---|
2337 | }
|
---|
2338 |
|
---|
2339 | static inline GLenum draw_buffer_from_rt_mask(DWORD rt_mask)
|
---|
2340 | {
|
---|
2341 | return rt_mask & ~(1 << 31);
|
---|
2342 | }
|
---|
2343 |
|
---|
2344 | /* Context activation is done by the caller. */
|
---|
2345 | static void context_apply_draw_buffers(struct wined3d_context *context, DWORD rt_mask)
|
---|
2346 | {
|
---|
2347 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
2348 |
|
---|
2349 | if (!rt_mask)
|
---|
2350 | {
|
---|
2351 | gl_info->gl_ops.gl.p_glDrawBuffer(GL_NONE);
|
---|
2352 | checkGLcall("glDrawBuffer()");
|
---|
2353 | }
|
---|
2354 | else if (is_rt_mask_onscreen(rt_mask))
|
---|
2355 | {
|
---|
2356 | gl_info->gl_ops.gl.p_glDrawBuffer(draw_buffer_from_rt_mask(rt_mask));
|
---|
2357 | checkGLcall("glDrawBuffer()");
|
---|
2358 | }
|
---|
2359 | else
|
---|
2360 | {
|
---|
2361 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
2362 | {
|
---|
2363 | unsigned int i = 0;
|
---|
2364 |
|
---|
2365 | while (rt_mask)
|
---|
2366 | {
|
---|
2367 | if (rt_mask & 1)
|
---|
2368 | context->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;
|
---|
2369 | else
|
---|
2370 | context->draw_buffers[i] = GL_NONE;
|
---|
2371 |
|
---|
2372 | rt_mask >>= 1;
|
---|
2373 | ++i;
|
---|
2374 | }
|
---|
2375 |
|
---|
2376 | if (gl_info->supported[ARB_DRAW_BUFFERS])
|
---|
2377 | {
|
---|
2378 | GL_EXTCALL(glDrawBuffersARB(i, context->draw_buffers));
|
---|
2379 | checkGLcall("glDrawBuffers()");
|
---|
2380 | }
|
---|
2381 | else
|
---|
2382 | {
|
---|
2383 | gl_info->gl_ops.gl.p_glDrawBuffer(context->draw_buffers[0]);
|
---|
2384 | checkGLcall("glDrawBuffer()");
|
---|
2385 | }
|
---|
2386 | }
|
---|
2387 | else
|
---|
2388 | {
|
---|
2389 | ERR("Unexpected draw buffers mask with backbuffer ORM.\n");
|
---|
2390 | }
|
---|
2391 | }
|
---|
2392 | }
|
---|
2393 |
|
---|
2394 | /* Context activation is done by the caller. */
|
---|
2395 | void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer)
|
---|
2396 | {
|
---|
2397 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
2398 | DWORD *current_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
|
---|
2399 | DWORD new_mask = context_generate_rt_mask(buffer);
|
---|
2400 |
|
---|
2401 | if (new_mask == *current_mask)
|
---|
2402 | return;
|
---|
2403 |
|
---|
2404 | gl_info->gl_ops.gl.p_glDrawBuffer(buffer);
|
---|
2405 | checkGLcall("glDrawBuffer()");
|
---|
2406 |
|
---|
2407 | *current_mask = new_mask;
|
---|
2408 | }
|
---|
2409 |
|
---|
2410 | /* Context activation is done by the caller. */
|
---|
2411 | void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info, unsigned int unit)
|
---|
2412 | {
|
---|
2413 | GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0 + unit));
|
---|
2414 | checkGLcall("glActiveTextureARB");
|
---|
2415 | context->active_texture = unit;
|
---|
2416 | }
|
---|
2417 |
|
---|
2418 | void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name)
|
---|
2419 | {
|
---|
2420 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
2421 | DWORD unit = context->active_texture;
|
---|
2422 | DWORD old_texture_type = context->texture_type[unit];
|
---|
2423 |
|
---|
2424 | if (name)
|
---|
2425 | {
|
---|
2426 | gl_info->gl_ops.gl.p_glBindTexture(target, name);
|
---|
2427 | checkGLcall("glBindTexture");
|
---|
2428 | }
|
---|
2429 | else
|
---|
2430 | {
|
---|
2431 | target = GL_NONE;
|
---|
2432 | }
|
---|
2433 |
|
---|
2434 | if (old_texture_type != target)
|
---|
2435 | {
|
---|
2436 | const struct wined3d_device *device = context->swapchain->device;
|
---|
2437 |
|
---|
2438 | switch (old_texture_type)
|
---|
2439 | {
|
---|
2440 | case GL_NONE:
|
---|
2441 | /* nothing to do */
|
---|
2442 | break;
|
---|
2443 | case GL_TEXTURE_2D:
|
---|
2444 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[unit]);
|
---|
2445 | checkGLcall("glBindTexture");
|
---|
2446 | break;
|
---|
2447 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
2448 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[unit]);
|
---|
2449 | checkGLcall("glBindTexture");
|
---|
2450 | break;
|
---|
2451 | case GL_TEXTURE_CUBE_MAP:
|
---|
2452 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_texture_cube[unit]);
|
---|
2453 | checkGLcall("glBindTexture");
|
---|
2454 | break;
|
---|
2455 | case GL_TEXTURE_3D:
|
---|
2456 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[unit]);
|
---|
2457 | checkGLcall("glBindTexture");
|
---|
2458 | break;
|
---|
2459 | default:
|
---|
2460 | ERR("Unexpected texture target %#x\n", old_texture_type);
|
---|
2461 | }
|
---|
2462 |
|
---|
2463 | context->texture_type[unit] = target;
|
---|
2464 | }
|
---|
2465 | }
|
---|
2466 |
|
---|
2467 | static void context_set_render_offscreen(struct wined3d_context *context, BOOL offscreen)
|
---|
2468 | {
|
---|
2469 | if (context->render_offscreen == offscreen) return;
|
---|
2470 |
|
---|
2471 | context_invalidate_state(context, STATE_POINTSPRITECOORDORIGIN);
|
---|
2472 | context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION));
|
---|
2473 | context_invalidate_state(context, STATE_VIEWPORT);
|
---|
2474 | context_invalidate_state(context, STATE_SCISSORRECT);
|
---|
2475 | context_invalidate_state(context, STATE_FRONTFACE);
|
---|
2476 | context->render_offscreen = offscreen;
|
---|
2477 | }
|
---|
2478 |
|
---|
2479 | static BOOL match_depth_stencil_format(const struct wined3d_format *existing,
|
---|
2480 | const struct wined3d_format *required)
|
---|
2481 | {
|
---|
2482 | BYTE existing_depth, existing_stencil, required_depth, required_stencil;
|
---|
2483 |
|
---|
2484 | if (existing == required) return TRUE;
|
---|
2485 | if ((existing->flags & WINED3DFMT_FLAG_FLOAT) != (required->flags & WINED3DFMT_FLAG_FLOAT)) return FALSE;
|
---|
2486 |
|
---|
2487 | getDepthStencilBits(existing, &existing_depth, &existing_stencil);
|
---|
2488 | getDepthStencilBits(required, &required_depth, &required_stencil);
|
---|
2489 |
|
---|
2490 | if(existing_depth < required_depth) return FALSE;
|
---|
2491 | /* If stencil bits are used the exact amount is required - otherwise wrapping
|
---|
2492 | * won't work correctly */
|
---|
2493 | if(required_stencil && required_stencil != existing_stencil) return FALSE;
|
---|
2494 | return TRUE;
|
---|
2495 | }
|
---|
2496 |
|
---|
2497 | /* The caller provides a context */
|
---|
2498 | static void context_validate_onscreen_formats(struct wined3d_context *context,
|
---|
2499 | const struct wined3d_surface *depth_stencil)
|
---|
2500 | {
|
---|
2501 | /* Onscreen surfaces are always in a swapchain */
|
---|
2502 | struct wined3d_swapchain *swapchain = context->current_rt->swapchain;
|
---|
2503 |
|
---|
2504 | if (context->render_offscreen || !depth_stencil) return;
|
---|
2505 | if (match_depth_stencil_format(swapchain->ds_format, depth_stencil->resource.format)) return;
|
---|
2506 |
|
---|
2507 | /* TODO: If the requested format would satisfy the needs of the existing one(reverse match),
|
---|
2508 | * or no onscreen depth buffer was created, the OpenGL drawable could be changed to the new
|
---|
2509 | * format. */
|
---|
2510 | WARN("Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO\n");
|
---|
2511 |
|
---|
2512 | /* The currently active context is the necessary context to access the swapchain's onscreen buffers */
|
---|
2513 | surface_load_location(context->current_rt, SFLAG_INTEXTURE, NULL);
|
---|
2514 | swapchain->render_to_fbo = TRUE;
|
---|
2515 | swapchain_update_draw_bindings(swapchain);
|
---|
2516 | context_set_render_offscreen(context, TRUE);
|
---|
2517 | }
|
---|
2518 |
|
---|
2519 | static DWORD context_generate_rt_mask_no_fbo(const struct wined3d_device *device, const struct wined3d_surface *rt)
|
---|
2520 | {
|
---|
2521 | if (!rt || rt->resource.format->id == WINED3DFMT_NULL)
|
---|
2522 | return 0;
|
---|
2523 | else if (rt->swapchain)
|
---|
2524 | return context_generate_rt_mask_from_surface(rt);
|
---|
2525 | else
|
---|
2526 | return context_generate_rt_mask(device->offscreenBuffer);
|
---|
2527 | }
|
---|
2528 |
|
---|
2529 | /* Context activation is done by the caller. */
|
---|
2530 | void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device)
|
---|
2531 | {
|
---|
2532 | struct wined3d_surface *rt = context->current_rt;
|
---|
2533 | DWORD rt_mask, *cur_mask;
|
---|
2534 |
|
---|
2535 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
2536 | {
|
---|
2537 | context_validate_onscreen_formats(context, NULL);
|
---|
2538 |
|
---|
2539 | if (context->render_offscreen)
|
---|
2540 | {
|
---|
2541 | surface_internal_preload(rt, SRGB_RGB);
|
---|
2542 |
|
---|
2543 | context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->draw_binding);
|
---|
2544 | if (rt->resource.format->id != WINED3DFMT_NULL)
|
---|
2545 | rt_mask = 1;
|
---|
2546 | else
|
---|
2547 | rt_mask = 0;
|
---|
2548 | }
|
---|
2549 | else
|
---|
2550 | {
|
---|
2551 | context->current_fbo = NULL;
|
---|
2552 | context_bind_fbo(context, GL_FRAMEBUFFER, 0);
|
---|
2553 | rt_mask = context_generate_rt_mask_from_surface(rt);
|
---|
2554 | }
|
---|
2555 | }
|
---|
2556 | else
|
---|
2557 | {
|
---|
2558 | rt_mask = context_generate_rt_mask_no_fbo(device, rt);
|
---|
2559 | }
|
---|
2560 |
|
---|
2561 | cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
|
---|
2562 |
|
---|
2563 | if (rt_mask != *cur_mask)
|
---|
2564 | {
|
---|
2565 | context_apply_draw_buffers(context, rt_mask);
|
---|
2566 | *cur_mask = rt_mask;
|
---|
2567 | }
|
---|
2568 |
|
---|
2569 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
2570 | {
|
---|
2571 | context_check_fbo_status(context, GL_FRAMEBUFFER);
|
---|
2572 | }
|
---|
2573 |
|
---|
2574 | SetupForBlit(device, context);
|
---|
2575 | context_invalidate_state(context, STATE_FRAMEBUFFER);
|
---|
2576 | }
|
---|
2577 |
|
---|
2578 | static BOOL context_validate_rt_config(UINT rt_count,
|
---|
2579 | struct wined3d_surface * const *rts, const struct wined3d_surface *ds)
|
---|
2580 | {
|
---|
2581 | unsigned int i;
|
---|
2582 |
|
---|
2583 | if (ds) return TRUE;
|
---|
2584 |
|
---|
2585 | for (i = 0; i < rt_count; ++i)
|
---|
2586 | {
|
---|
2587 | if (rts[i] && rts[i]->resource.format->id != WINED3DFMT_NULL)
|
---|
2588 | return TRUE;
|
---|
2589 | }
|
---|
2590 |
|
---|
2591 | WARN("Invalid render target config, need at least one attachment.\n");
|
---|
2592 | return FALSE;
|
---|
2593 | }
|
---|
2594 |
|
---|
2595 | /* Context activation is done by the caller. */
|
---|
2596 | BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
|
---|
2597 | UINT rt_count, const struct wined3d_fb_state *fb)
|
---|
2598 | {
|
---|
2599 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
2600 | DWORD rt_mask = 0, *cur_mask;
|
---|
2601 | UINT i;
|
---|
2602 | struct wined3d_surface **rts = fb->render_targets;
|
---|
2603 |
|
---|
2604 | if (isStateDirty(context, STATE_FRAMEBUFFER) || fb != &device->fb
|
---|
2605 | || rt_count != context->gl_info->limits.buffers)
|
---|
2606 | {
|
---|
2607 | if (!context_validate_rt_config(rt_count, rts, fb->depth_stencil))
|
---|
2608 | return FALSE;
|
---|
2609 |
|
---|
2610 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
2611 | {
|
---|
2612 | context_validate_onscreen_formats(context, fb->depth_stencil);
|
---|
2613 |
|
---|
2614 | if (!rt_count || surface_is_offscreen(rts[0]))
|
---|
2615 | {
|
---|
2616 | for (i = 0; i < rt_count; ++i)
|
---|
2617 | {
|
---|
2618 | context->blit_targets[i] = rts[i];
|
---|
2619 | if (rts[i] && rts[i]->resource.format->id != WINED3DFMT_NULL)
|
---|
2620 | rt_mask |= (1 << i);
|
---|
2621 | }
|
---|
2622 | while (i < context->gl_info->limits.buffers)
|
---|
2623 | {
|
---|
2624 | context->blit_targets[i] = NULL;
|
---|
2625 | ++i;
|
---|
2626 | }
|
---|
2627 | context_apply_fbo_state(context, GL_FRAMEBUFFER, context->blit_targets, fb->depth_stencil,
|
---|
2628 | rt_count ? rts[0]->draw_binding : SFLAG_INTEXTURE);
|
---|
2629 | }
|
---|
2630 | else
|
---|
2631 | {
|
---|
2632 | context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE);
|
---|
2633 | rt_mask = context_generate_rt_mask_from_surface(rts[0]);
|
---|
2634 | }
|
---|
2635 |
|
---|
2636 | /* If the framebuffer is not the device's fb the device's fb has to be reapplied
|
---|
2637 | * next draw. Otherwise we could mark the framebuffer state clean here, once the
|
---|
2638 | * state management allows this */
|
---|
2639 | context_invalidate_state(context, STATE_FRAMEBUFFER);
|
---|
2640 | }
|
---|
2641 | else
|
---|
2642 | {
|
---|
2643 | rt_mask = context_generate_rt_mask_no_fbo(device, rt_count ? rts[0] : NULL);
|
---|
2644 | }
|
---|
2645 | }
|
---|
2646 | else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
|
---|
2647 | && (!rt_count || surface_is_offscreen(rts[0])))
|
---|
2648 | {
|
---|
2649 | for (i = 0; i < rt_count; ++i)
|
---|
2650 | {
|
---|
2651 | if (rts[i] && rts[i]->resource.format->id != WINED3DFMT_NULL) rt_mask |= (1 << i);
|
---|
2652 | }
|
---|
2653 | }
|
---|
2654 | else
|
---|
2655 | {
|
---|
2656 | rt_mask = context_generate_rt_mask_no_fbo(device, rt_count ? rts[0] : NULL);
|
---|
2657 | }
|
---|
2658 |
|
---|
2659 | cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
|
---|
2660 |
|
---|
2661 | if (rt_mask != *cur_mask)
|
---|
2662 | {
|
---|
2663 | context_apply_draw_buffers(context, rt_mask);
|
---|
2664 | *cur_mask = rt_mask;
|
---|
2665 | context_invalidate_state(context, STATE_FRAMEBUFFER);
|
---|
2666 | }
|
---|
2667 |
|
---|
2668 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
2669 | {
|
---|
2670 | context_check_fbo_status(context, GL_FRAMEBUFFER);
|
---|
2671 | }
|
---|
2672 |
|
---|
2673 | if (context->last_was_blit)
|
---|
2674 | context->last_was_blit = FALSE;
|
---|
2675 |
|
---|
2676 | /* Blending and clearing should be orthogonal, but tests on the nvidia
|
---|
2677 | * driver show that disabling blending when clearing improves the clearing
|
---|
2678 | * performance incredibly. */
|
---|
2679 | gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
|
---|
2680 | gl_info->gl_ops.gl.p_glEnable(GL_SCISSOR_TEST);
|
---|
2681 | checkGLcall("glEnable GL_SCISSOR_TEST");
|
---|
2682 |
|
---|
2683 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE));
|
---|
2684 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE));
|
---|
2685 | context_invalidate_state(context, STATE_SCISSORRECT);
|
---|
2686 |
|
---|
2687 | return TRUE;
|
---|
2688 | }
|
---|
2689 |
|
---|
2690 | static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_device *device)
|
---|
2691 | {
|
---|
2692 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
2693 | struct wined3d_surface **rts = state->fb->render_targets;
|
---|
2694 | struct wined3d_shader *ps = state->pixel_shader;
|
---|
2695 | DWORD rt_mask, rt_mask_bits;
|
---|
2696 | unsigned int i;
|
---|
2697 |
|
---|
2698 | if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return context_generate_rt_mask_no_fbo(device, rts[0]);
|
---|
2699 | else if (!context->render_offscreen) return context_generate_rt_mask_from_surface(rts[0]);
|
---|
2700 |
|
---|
2701 | rt_mask = ps ? ps->reg_maps.rt_mask : 1;
|
---|
2702 | rt_mask &= context->d3d_info->valid_rt_mask;
|
---|
2703 | rt_mask_bits = rt_mask;
|
---|
2704 | i = 0;
|
---|
2705 | while (rt_mask_bits)
|
---|
2706 | {
|
---|
2707 | rt_mask_bits &= ~(1 << i);
|
---|
2708 | if (!rts[i] || rts[i]->resource.format->id == WINED3DFMT_NULL)
|
---|
2709 | rt_mask &= ~(1 << i);
|
---|
2710 |
|
---|
2711 | i++;
|
---|
2712 | }
|
---|
2713 |
|
---|
2714 | return rt_mask;
|
---|
2715 | }
|
---|
2716 |
|
---|
2717 | /* Context activation is done by the caller. */
|
---|
2718 | void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
---|
2719 | {
|
---|
2720 | const struct wined3d_device *device = context->swapchain->device;
|
---|
2721 | const struct wined3d_fb_state *fb = state->fb;
|
---|
2722 | DWORD rt_mask = find_draw_buffers_mask(context, device);
|
---|
2723 | DWORD *cur_mask;
|
---|
2724 |
|
---|
2725 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
2726 | {
|
---|
2727 | if (!context->render_offscreen)
|
---|
2728 | {
|
---|
2729 | context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE);
|
---|
2730 | }
|
---|
2731 | else
|
---|
2732 | {
|
---|
2733 | context_apply_fbo_state(context, GL_FRAMEBUFFER, fb->render_targets, fb->depth_stencil,
|
---|
2734 | fb->render_targets[0]->draw_binding);
|
---|
2735 | }
|
---|
2736 | }
|
---|
2737 |
|
---|
2738 | cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
|
---|
2739 | if (rt_mask != *cur_mask)
|
---|
2740 | {
|
---|
2741 | context_apply_draw_buffers(context, rt_mask);
|
---|
2742 | *cur_mask = rt_mask;
|
---|
2743 | }
|
---|
2744 | }
|
---|
2745 |
|
---|
2746 | /* Context activation is done by the caller. */
|
---|
2747 | void context_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
---|
2748 | {
|
---|
2749 | const struct wined3d_device *device = context->swapchain->device;
|
---|
2750 | DWORD rt_mask, *cur_mask;
|
---|
2751 |
|
---|
2752 | if (isStateDirty(context, STATE_FRAMEBUFFER)) return;
|
---|
2753 |
|
---|
2754 | cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
|
---|
2755 | rt_mask = find_draw_buffers_mask(context, device);
|
---|
2756 | if (rt_mask != *cur_mask)
|
---|
2757 | {
|
---|
2758 | context_apply_draw_buffers(context, rt_mask);
|
---|
2759 | *cur_mask = rt_mask;
|
---|
2760 | }
|
---|
2761 | }
|
---|
2762 |
|
---|
2763 | /* Context activation is done by the caller. */
|
---|
2764 | BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device)
|
---|
2765 | {
|
---|
2766 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
2767 | const struct StateEntry *state_table = context->state_table;
|
---|
2768 | const struct wined3d_fb_state *fb = state->fb;
|
---|
2769 | unsigned int i;
|
---|
2770 |
|
---|
2771 | if (!context_validate_rt_config(context->gl_info->limits.buffers,
|
---|
2772 | fb->render_targets, fb->depth_stencil))
|
---|
2773 | return FALSE;
|
---|
2774 |
|
---|
2775 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && isStateDirty(context, STATE_FRAMEBUFFER))
|
---|
2776 | {
|
---|
2777 | context_validate_onscreen_formats(context, fb->depth_stencil);
|
---|
2778 | }
|
---|
2779 |
|
---|
2780 | /* Preload resources before FBO setup. Texture preload in particular may
|
---|
2781 | * result in changes to the current FBO, due to using e.g. FBO blits for
|
---|
2782 | * updating a resource location. */
|
---|
2783 | device_update_tex_unit_map(device);
|
---|
2784 | device_preload_textures(device);
|
---|
2785 | if (isStateDirty(context, STATE_VDECL) || isStateDirty(context, STATE_STREAMSRC))
|
---|
2786 | device_update_stream_info(device, context->gl_info);
|
---|
2787 | if (state->index_buffer)
|
---|
2788 | {
|
---|
2789 | if (device->stream_info.all_vbo)
|
---|
2790 | wined3d_buffer_preload(state->index_buffer);
|
---|
2791 | else
|
---|
2792 | buffer_get_sysmem(state->index_buffer, context->gl_info);
|
---|
2793 | }
|
---|
2794 |
|
---|
2795 | for (i = 0; i < context->numDirtyEntries; ++i)
|
---|
2796 | {
|
---|
2797 | DWORD rep = context->dirtyArray[i];
|
---|
2798 | DWORD idx = rep / (sizeof(*context->isStateDirty) * CHAR_BIT);
|
---|
2799 | BYTE shift = rep & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
|
---|
2800 | context->isStateDirty[idx] &= ~(1 << shift);
|
---|
2801 | state_table[rep].apply(context, state, rep);
|
---|
2802 | }
|
---|
2803 |
|
---|
2804 | if (context->select_shader)
|
---|
2805 | {
|
---|
2806 | device->shader_backend->shader_select(device->shader_priv, context, state);
|
---|
2807 | context->select_shader = 0;
|
---|
2808 | }
|
---|
2809 |
|
---|
2810 | if (context->load_constants)
|
---|
2811 | {
|
---|
2812 | device->shader_backend->shader_load_constants(device->shader_priv,
|
---|
2813 | context, state);
|
---|
2814 | context->load_constants = 0;
|
---|
2815 | }
|
---|
2816 |
|
---|
2817 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
2818 | {
|
---|
2819 | context_check_fbo_status(context, GL_FRAMEBUFFER);
|
---|
2820 | }
|
---|
2821 |
|
---|
2822 | context->numDirtyEntries = 0; /* This makes the whole list clean */
|
---|
2823 | context->last_was_blit = FALSE;
|
---|
2824 |
|
---|
2825 | return TRUE;
|
---|
2826 | }
|
---|
2827 |
|
---|
2828 | static void context_setup_target(struct wined3d_context *context, struct wined3d_surface *target)
|
---|
2829 | {
|
---|
2830 | BOOL old_render_offscreen = context->render_offscreen, render_offscreen;
|
---|
2831 |
|
---|
2832 | render_offscreen = surface_is_offscreen(target);
|
---|
2833 | if (context->current_rt == target && render_offscreen == old_render_offscreen) return;
|
---|
2834 |
|
---|
2835 | /* To compensate the lack of format switching with some offscreen rendering methods and on onscreen buffers
|
---|
2836 | * the alpha blend state changes with different render target formats. */
|
---|
2837 | if (!context->current_rt)
|
---|
2838 | {
|
---|
2839 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE));
|
---|
2840 | }
|
---|
2841 | else
|
---|
2842 | {
|
---|
2843 | const struct wined3d_format *old = context->current_rt->resource.format;
|
---|
2844 | const struct wined3d_format *new = target->resource.format;
|
---|
2845 |
|
---|
2846 | if (old->id != new->id)
|
---|
2847 | {
|
---|
2848 | /* Disable blending when the alpha mask has changed and when a format doesn't support blending. */
|
---|
2849 | if ((old->alpha_size && !new->alpha_size) || (!old->alpha_size && new->alpha_size)
|
---|
2850 | || !(new->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
|
---|
2851 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE));
|
---|
2852 |
|
---|
2853 | /* Update sRGB writing when switching between formats that do/do not support sRGB writing */
|
---|
2854 | if ((old->flags & WINED3DFMT_FLAG_SRGB_WRITE) != (new->flags & WINED3DFMT_FLAG_SRGB_WRITE))
|
---|
2855 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE));
|
---|
2856 | }
|
---|
2857 |
|
---|
2858 | /* When switching away from an offscreen render target, and we're not
|
---|
2859 | * using FBOs, we have to read the drawable into the texture. This is
|
---|
2860 | * done via PreLoad (and SFLAG_INDRAWABLE set on the surface). There
|
---|
2861 | * are some things that need care though. PreLoad needs a GL context,
|
---|
2862 | * and FindContext is called before the context is activated. It also
|
---|
2863 | * has to be called with the old rendertarget active, otherwise a
|
---|
2864 | * wrong drawable is read. */
|
---|
2865 | if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
|
---|
2866 | && old_render_offscreen && context->current_rt != target)
|
---|
2867 | {
|
---|
2868 | /* Read the back buffer of the old drawable into the destination texture. */
|
---|
2869 | if (context->current_rt->texture_name_srgb)
|
---|
2870 | surface_internal_preload(context->current_rt, SRGB_SRGB);
|
---|
2871 | surface_internal_preload(context->current_rt, SRGB_RGB);
|
---|
2872 | surface_modify_location(context->current_rt, SFLAG_INDRAWABLE, FALSE);
|
---|
2873 | }
|
---|
2874 | }
|
---|
2875 |
|
---|
2876 | context->current_rt = target;
|
---|
2877 | context_set_render_offscreen(context, render_offscreen);
|
---|
2878 | }
|
---|
2879 |
|
---|
2880 | /* Do not call while under the GL lock. */
|
---|
2881 | struct wined3d_context *context_acquire(const struct wined3d_device *device, struct wined3d_surface *target)
|
---|
2882 | {
|
---|
2883 | struct wined3d_context *current_context = context_get_current();
|
---|
2884 | struct wined3d_context *context;
|
---|
2885 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
2886 | struct wined3d_swapchain *swapchain = NULL;
|
---|
2887 | #endif
|
---|
2888 |
|
---|
2889 | TRACE("device %p, target %p.\n", device, target);
|
---|
2890 |
|
---|
2891 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
2892 | if (current_context && current_context->destroyed)
|
---|
2893 | current_context = NULL;
|
---|
2894 | #endif
|
---|
2895 |
|
---|
2896 | if (!target)
|
---|
2897 | {
|
---|
2898 | if (current_context
|
---|
2899 | && current_context->current_rt
|
---|
2900 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
2901 | && current_context->swapchain->device == device
|
---|
2902 | #else
|
---|
2903 | && current_context->device == device
|
---|
2904 | #endif
|
---|
2905 | )
|
---|
2906 | {
|
---|
2907 | target = current_context->current_rt;
|
---|
2908 | }
|
---|
2909 | else
|
---|
2910 | {
|
---|
2911 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
2912 | struct wined3d_swapchain *swapchain = device->swapchains[0];
|
---|
2913 | #else
|
---|
2914 | swapchain = swapchain_find_valid_or_any(device);
|
---|
2915 | if (!swapchain)
|
---|
2916 | {
|
---|
2917 | ERR("no valid swapchain found!");
|
---|
2918 | swapchain = device->swapchains[0];
|
---|
2919 | Assert(swapchain);
|
---|
2920 | }
|
---|
2921 | #endif
|
---|
2922 | if (swapchain->back_buffers)
|
---|
2923 | target = swapchain->back_buffers[0];
|
---|
2924 | else
|
---|
2925 | target = swapchain->front_buffer;
|
---|
2926 | }
|
---|
2927 | }
|
---|
2928 |
|
---|
2929 | #ifdef VBOX_WITH_WINE_DBG
|
---|
2930 | Assert(target);
|
---|
2931 | #endif
|
---|
2932 |
|
---|
2933 | if (current_context && current_context->current_rt == target)
|
---|
2934 | {
|
---|
2935 | context = current_context;
|
---|
2936 | }
|
---|
2937 | else if (target->swapchain)
|
---|
2938 | {
|
---|
2939 | TRACE("Rendering onscreen.\n");
|
---|
2940 |
|
---|
2941 | context = swapchain_get_context(target->swapchain);
|
---|
2942 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
2943 | swapchain = target->swapchain;
|
---|
2944 | Assert(swapchain);
|
---|
2945 | #endif
|
---|
2946 | }
|
---|
2947 | else
|
---|
2948 | {
|
---|
2949 | TRACE("Rendering offscreen.\n");
|
---|
2950 |
|
---|
2951 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
2952 | /* Stay with the current context if possible. Otherwise use the
|
---|
2953 | * context for the primary swapchain. */
|
---|
2954 | if (current_context && current_context->swapchain->device == device)
|
---|
2955 | context = current_context;
|
---|
2956 | else
|
---|
2957 | #endif
|
---|
2958 | context = swapchain_get_context(device->swapchains[0]);
|
---|
2959 | }
|
---|
2960 |
|
---|
2961 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
2962 | context_update_window(context);
|
---|
2963 | #else
|
---|
2964 | if (!swapchain)
|
---|
2965 | swapchain = swapchain_find_valid_or_any(device);
|
---|
2966 | context_update_window(context, swapchain);
|
---|
2967 | #endif
|
---|
2968 | context_setup_target(context, target);
|
---|
2969 | context_enter(context);
|
---|
2970 | if (!context->valid) return context;
|
---|
2971 |
|
---|
2972 | if (context != current_context)
|
---|
2973 | {
|
---|
2974 | if (!context_set_current(context))
|
---|
2975 | ERR("Failed to activate the new context.\n");
|
---|
2976 | }
|
---|
2977 | else if (context->restore_ctx)
|
---|
2978 | {
|
---|
2979 | context_set_gl_context(context);
|
---|
2980 | }
|
---|
2981 |
|
---|
2982 | return context;
|
---|
2983 | }
|
---|