1 | /*
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2 | * Copyright 2002 Lionel Ulmer
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3 | * Copyright 2002-2005 Jason Edmeades
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4 | * Copyright 2003-2004 Raphael Junqueira
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5 | * Copyright 2004 Christian Costa
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6 | * Copyright 2005 Oliver Stieber
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7 | * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
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8 | * Copyright 2006-2008 Henri Verbeet
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9 | * Copyright 2007 Andrew Riedi
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10 | * Copyright 2009-2011 Henri Verbeet for CodeWeavers
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11 | *
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12 | * This library is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU Lesser General Public
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14 | * License as published by the Free Software Foundation; either
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15 | * version 2.1 of the License, or (at your option) any later version.
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16 | *
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17 | * This library is distributed in the hope that it will be useful,
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18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * Lesser General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU Lesser General Public
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23 | * License along with this library; if not, write to the Free Software
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24 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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25 | */
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26 |
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27 | /*
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28 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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29 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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30 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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31 | * a choice of LGPL license versions is made available with the language indicating
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32 | * that LGPLv2 or any later version may be used, or where a choice of which version
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33 | * of the LGPL is applied is otherwise unspecified.
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34 | */
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35 |
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36 | #include "config.h"
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37 | #include "wine/port.h"
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38 |
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39 | #include <stdio.h>
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40 | #ifdef HAVE_FLOAT_H
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41 | # include <float.h>
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42 | #endif
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43 |
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44 | #include "wined3d_private.h"
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45 |
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46 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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47 | WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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48 |
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49 | /* Define the default light parameters as specified by MSDN. */
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50 | const struct wined3d_light WINED3D_default_light =
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51 | {
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52 | WINED3D_LIGHT_DIRECTIONAL, /* Type */
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53 | { 1.0f, 1.0f, 1.0f, 0.0f }, /* Diffuse r,g,b,a */
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54 | { 0.0f, 0.0f, 0.0f, 0.0f }, /* Specular r,g,b,a */
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55 | { 0.0f, 0.0f, 0.0f, 0.0f }, /* Ambient r,g,b,a, */
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56 | { 0.0f, 0.0f, 0.0f }, /* Position x,y,z */
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57 | { 0.0f, 0.0f, 1.0f }, /* Direction x,y,z */
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58 | 0.0f, /* Range */
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59 | 0.0f, /* Falloff */
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60 | 0.0f, 0.0f, 0.0f, /* Attenuation 0,1,2 */
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61 | 0.0f, /* Theta */
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62 | 0.0f /* Phi */
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63 | };
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64 |
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65 | /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
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66 | * actually have the same values in GL and D3D. */
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67 | GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type)
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68 | {
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69 | switch(primitive_type)
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70 | {
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71 | case WINED3D_PT_POINTLIST:
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72 | return GL_POINTS;
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73 |
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74 | case WINED3D_PT_LINELIST:
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75 | return GL_LINES;
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76 |
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77 | case WINED3D_PT_LINESTRIP:
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78 | return GL_LINE_STRIP;
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79 |
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80 | case WINED3D_PT_TRIANGLELIST:
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81 | return GL_TRIANGLES;
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82 |
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83 | case WINED3D_PT_TRIANGLESTRIP:
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84 | return GL_TRIANGLE_STRIP;
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85 |
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86 | case WINED3D_PT_TRIANGLEFAN:
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87 | return GL_TRIANGLE_FAN;
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88 |
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89 | case WINED3D_PT_LINELIST_ADJ:
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90 | return GL_LINES_ADJACENCY_ARB;
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91 |
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92 | case WINED3D_PT_LINESTRIP_ADJ:
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93 | return GL_LINE_STRIP_ADJACENCY_ARB;
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94 |
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95 | case WINED3D_PT_TRIANGLELIST_ADJ:
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96 | return GL_TRIANGLES_ADJACENCY_ARB;
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97 |
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98 | case WINED3D_PT_TRIANGLESTRIP_ADJ:
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99 | return GL_TRIANGLE_STRIP_ADJACENCY_ARB;
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100 |
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101 | default:
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102 | FIXME("Unhandled primitive type %s\n", debug_d3dprimitivetype(primitive_type));
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103 | return GL_NONE;
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104 | }
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105 | }
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106 |
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107 | static enum wined3d_primitive_type d3d_primitive_type_from_gl(GLenum primitive_type)
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108 | {
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109 | switch(primitive_type)
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110 | {
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111 | case GL_POINTS:
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112 | return WINED3D_PT_POINTLIST;
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113 |
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114 | case GL_LINES:
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115 | return WINED3D_PT_LINELIST;
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116 |
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117 | case GL_LINE_STRIP:
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118 | return WINED3D_PT_LINESTRIP;
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119 |
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120 | case GL_TRIANGLES:
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121 | return WINED3D_PT_TRIANGLELIST;
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122 |
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123 | case GL_TRIANGLE_STRIP:
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124 | return WINED3D_PT_TRIANGLESTRIP;
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125 |
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126 | case GL_TRIANGLE_FAN:
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127 | return WINED3D_PT_TRIANGLEFAN;
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128 |
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129 | case GL_LINES_ADJACENCY_ARB:
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130 | return WINED3D_PT_LINELIST_ADJ;
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131 |
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132 | case GL_LINE_STRIP_ADJACENCY_ARB:
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133 | return WINED3D_PT_LINESTRIP_ADJ;
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134 |
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135 | case GL_TRIANGLES_ADJACENCY_ARB:
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136 | return WINED3D_PT_TRIANGLELIST_ADJ;
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137 |
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138 | case GL_TRIANGLE_STRIP_ADJACENCY_ARB:
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139 | return WINED3D_PT_TRIANGLESTRIP_ADJ;
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140 |
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141 | default:
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142 | FIXME("Unhandled primitive type %s\n", debug_d3dprimitivetype(primitive_type));
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143 | return WINED3D_PT_UNDEFINED;
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144 | }
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145 | }
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146 |
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147 | static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
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148 | {
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149 | if ((usage == WINED3D_DECL_USAGE_POSITION || usage == WINED3D_DECL_USAGE_POSITIONT) && !usage_idx)
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150 | *regnum = WINED3D_FFP_POSITION;
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151 | else if (usage == WINED3D_DECL_USAGE_BLEND_WEIGHT && !usage_idx)
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152 | *regnum = WINED3D_FFP_BLENDWEIGHT;
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153 | else if (usage == WINED3D_DECL_USAGE_BLEND_INDICES && !usage_idx)
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154 | *regnum = WINED3D_FFP_BLENDINDICES;
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155 | else if (usage == WINED3D_DECL_USAGE_NORMAL && !usage_idx)
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156 | *regnum = WINED3D_FFP_NORMAL;
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157 | else if (usage == WINED3D_DECL_USAGE_PSIZE && !usage_idx)
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158 | *regnum = WINED3D_FFP_PSIZE;
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159 | else if (usage == WINED3D_DECL_USAGE_COLOR && !usage_idx)
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160 | *regnum = WINED3D_FFP_DIFFUSE;
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161 | else if (usage == WINED3D_DECL_USAGE_COLOR && usage_idx == 1)
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162 | *regnum = WINED3D_FFP_SPECULAR;
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163 | else if (usage == WINED3D_DECL_USAGE_TEXCOORD && usage_idx < WINED3DDP_MAXTEXCOORD)
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164 | *regnum = WINED3D_FFP_TEXCOORD0 + usage_idx;
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165 | else
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166 | {
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167 | FIXME("Unsupported input stream [usage=%s, usage_idx=%u]\n", debug_d3ddeclusage(usage), usage_idx);
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168 | *regnum = ~0U;
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169 | return FALSE;
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170 | }
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171 |
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172 | return TRUE;
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173 | }
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174 |
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175 | /* Context activation is done by the caller. */
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176 | static void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info)
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177 | {
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178 | const struct wined3d_state *state = &device->stateBlock->state;
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179 | /* We need to deal with frequency data! */
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180 | struct wined3d_vertex_declaration *declaration = state->vertex_declaration;
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181 | BOOL use_vshader;
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182 | unsigned int i;
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183 | WORD map;
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184 |
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185 | stream_info->use_map = 0;
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186 | stream_info->swizzle_map = 0;
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187 | stream_info->all_vbo = 1;
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188 |
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189 | /* Check for transformed vertices, disable vertex shader if present. */
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190 | stream_info->position_transformed = declaration->position_transformed;
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191 | use_vshader = state->vertex_shader && !declaration->position_transformed;
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192 |
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193 | /* Translate the declaration into strided data. */
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194 | for (i = 0; i < declaration->element_count; ++i)
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195 | {
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196 | const struct wined3d_vertex_declaration_element *element = &declaration->elements[i];
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197 | const struct wined3d_stream_state *stream = &state->streams[element->input_slot];
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198 | struct wined3d_buffer *buffer = stream->buffer;
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199 | struct wined3d_bo_address data;
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200 | BOOL stride_used;
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201 | unsigned int idx;
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202 | DWORD stride;
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203 |
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204 | TRACE("%p Element %p (%u of %u)\n", declaration->elements,
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205 | element, i + 1, declaration->element_count);
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206 |
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207 | if (!buffer) continue;
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208 |
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209 | stride = stream->stride;
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210 |
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211 | TRACE("Stream %u, buffer %p.\n", element->input_slot, buffer);
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212 | buffer_get_memory(buffer, &device->adapter->gl_info, &data);
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213 |
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214 | /* We can't use VBOs if the base vertex index is negative. OpenGL
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215 | * doesn't accept negative offsets (or rather offsets bigger than the
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216 | * VBO, because the pointer is unsigned), so use system memory
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217 | * sources. In most sane cases the pointer - offset will still be > 0,
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218 | * otherwise it will wrap around to some big value. Hope that with the
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219 | * indices, the driver wraps it back internally. If not,
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220 | * drawStridedSlow() is needed, including a vertex buffer path. */
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221 |
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222 | if (state->load_base_vertex_index < 0)
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223 | {
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224 | WARN_(d3d_perf)("load_base_vertex_index is < 0 (%d), not using VBOs.\n", state->load_base_vertex_index);
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225 | data.buffer_object = 0;
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226 | data.addr = buffer_get_sysmem(buffer, &device->adapter->gl_info);
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227 | if ((UINT_PTR)data.addr < -state->load_base_vertex_index * stride)
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228 | FIXME("System memory vertex data load offset is negative!\n");
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229 | }
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230 | data.addr += element->offset;
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231 |
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232 | TRACE("offset %u input_slot %u usage_idx %d\n", element->offset, element->input_slot, element->usage_idx);
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233 |
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234 | if (use_vshader)
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235 | {
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236 | if (element->output_slot == ~0U)
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237 | {
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238 | /* TODO: Assuming vertexdeclarations are usually used with the
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239 | * same or a similar shader, it might be worth it to store the
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240 | * last used output slot and try that one first. */
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241 | stride_used = vshader_get_input(state->vertex_shader,
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242 | element->usage, element->usage_idx, &idx);
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243 | }
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244 | else
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245 | {
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246 | idx = element->output_slot;
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247 | stride_used = TRUE;
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248 | }
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249 | }
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250 | else
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251 | {
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252 | if (!element->ffp_valid)
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253 | {
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254 | WARN("Skipping unsupported fixed function element of format %s and usage %s\n",
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255 | debug_d3dformat(element->format->id), debug_d3ddeclusage(element->usage));
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256 | stride_used = FALSE;
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257 | }
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258 | else
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259 | {
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260 | stride_used = fixed_get_input(element->usage, element->usage_idx, &idx);
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261 | }
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262 | }
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263 |
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264 | if (stride_used)
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265 | {
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266 | TRACE("Load %s array %u [usage %s, usage_idx %u, "
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267 | "input_slot %u, offset %u, stride %u, format %s, buffer_object %u]\n",
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268 | use_vshader ? "shader": "fixed function", idx,
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269 | debug_d3ddeclusage(element->usage), element->usage_idx, element->input_slot,
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270 | element->offset, stride, debug_d3dformat(element->format->id), data.buffer_object);
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271 |
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272 | data.addr += stream->offset;
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273 |
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274 | stream_info->elements[idx].format = element->format;
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275 | stream_info->elements[idx].data = data;
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276 | #ifdef VBOX_WITH_WINE_FIX_BUFOFFSET
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277 | stream_info->elements[idx].offset = element->offset;
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278 | #endif
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279 | stream_info->elements[idx].stride = stride;
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280 | stream_info->elements[idx].stream_idx = element->input_slot;
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281 |
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282 | if (!device->adapter->gl_info.supported[ARB_VERTEX_ARRAY_BGRA]
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283 | && element->format->id == WINED3DFMT_B8G8R8A8_UNORM)
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284 | {
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285 | stream_info->swizzle_map |= 1 << idx;
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286 | }
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287 | stream_info->use_map |= 1 << idx;
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288 | }
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289 | }
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290 |
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291 | /* Preload the vertex buffers. */
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292 | device->num_buffer_queries = 0;
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293 | for (i = 0, map = stream_info->use_map; map; map >>= 1, ++i)
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294 | {
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295 | struct wined3d_stream_info_element *element;
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296 | struct wined3d_buffer *buffer;
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297 |
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298 | if (!(map & 1))
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299 | continue;
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300 |
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301 | element = &stream_info->elements[i];
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302 | buffer = state->streams[element->stream_idx].buffer;
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303 | wined3d_buffer_preload(buffer);
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304 |
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305 | /* If the preload dropped the buffer object, update the stream info. */
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306 | if (
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307 | #ifdef VBOX_WITH_WINE_FIX_STRINFOBUF
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308 | element->data.buffer_object &&
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309 | #endif
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310 | buffer->buffer_object != element->data.buffer_object)
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311 | {
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312 | element->data.buffer_object = 0;
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313 | element->data.addr = buffer_get_sysmem(buffer, &device->adapter->gl_info) + (ptrdiff_t)element->data.addr;
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314 | }
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315 |
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316 | if (!buffer->buffer_object)
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317 | stream_info->all_vbo = 0;
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318 |
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319 | if (buffer->query)
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320 | device->buffer_queries[device->num_buffer_queries++] = buffer->query;
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321 | }
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322 | }
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323 |
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324 | /* Context activation is done by the caller. */
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325 | void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
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326 | {
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327 | struct wined3d_stream_info *stream_info = &device->stream_info;
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328 | const struct wined3d_state *state = &device->stateBlock->state;
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329 | DWORD prev_all_vbo = stream_info->all_vbo;
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330 |
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331 | TRACE("============================= Vertex Declaration =============================\n");
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332 | device_stream_info_from_declaration(device, stream_info);
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333 |
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334 | if (state->vertex_shader && !stream_info->position_transformed)
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335 | {
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336 | if (state->vertex_declaration->half_float_conv_needed && !stream_info->all_vbo)
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337 | {
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338 | TRACE("Using drawStridedSlow with vertex shaders for FLOAT16 conversion.\n");
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339 | device->useDrawStridedSlow = TRUE;
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340 | }
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341 | else
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342 | {
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343 | device->useDrawStridedSlow = FALSE;
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344 | }
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345 | }
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346 | else
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347 | {
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348 | WORD slow_mask = (1 << WINED3D_FFP_PSIZE);
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349 | slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
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350 | & ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
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351 |
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352 | if (((stream_info->position_transformed && !device->adapter->d3d_info.xyzrhw)
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353 | || (stream_info->use_map & slow_mask)) && !stream_info->all_vbo)
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354 | device->useDrawStridedSlow = TRUE;
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355 | else
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356 | device->useDrawStridedSlow = FALSE;
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357 | }
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358 |
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359 | if (prev_all_vbo != stream_info->all_vbo)
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360 | device_invalidate_state(device, STATE_INDEXBUFFER);
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361 | }
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362 |
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363 | static void device_preload_texture(const struct wined3d_state *state, unsigned int idx)
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364 | {
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365 | struct wined3d_texture *texture;
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366 | enum WINED3DSRGB srgb;
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367 |
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368 | if (!(texture = state->textures[idx])) return;
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369 | srgb = state->sampler_states[idx][WINED3D_SAMP_SRGB_TEXTURE] ? SRGB_SRGB : SRGB_RGB;
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370 | texture->texture_ops->texture_preload(texture, srgb);
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371 | }
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372 |
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373 | void device_preload_textures(const struct wined3d_device *device)
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374 | {
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375 | const struct wined3d_state *state = &device->stateBlock->state;
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376 | unsigned int i;
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377 |
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378 | if (use_vs(state))
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379 | {
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380 | for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i)
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381 | {
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382 | if (state->vertex_shader->reg_maps.sampler_type[i])
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383 | device_preload_texture(state, MAX_FRAGMENT_SAMPLERS + i);
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384 | }
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385 | }
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386 |
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387 | if (use_ps(state))
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388 | {
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389 | for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
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390 | {
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391 | if (state->pixel_shader->reg_maps.sampler_type[i])
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392 | device_preload_texture(state, i);
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393 | }
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394 | }
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395 | else
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396 | {
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397 | WORD ffu_map = device->fixed_function_usage_map;
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398 |
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399 | for (i = 0; ffu_map; ffu_map >>= 1, ++i)
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400 | {
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401 | if (ffu_map & 1)
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402 | device_preload_texture(state, i);
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403 | }
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404 | }
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405 | }
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406 |
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407 | BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context)
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408 | {
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409 | struct wined3d_context **new_array;
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410 |
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---|
411 | TRACE("Adding context %p.\n", context);
|
---|
412 |
|
---|
413 | if (!device->contexts) new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array));
|
---|
414 | else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts,
|
---|
415 | sizeof(*new_array) * (device->context_count + 1));
|
---|
416 |
|
---|
417 | if (!new_array)
|
---|
418 | {
|
---|
419 | ERR("Failed to grow the context array.\n");
|
---|
420 | return FALSE;
|
---|
421 | }
|
---|
422 |
|
---|
423 | new_array[device->context_count++] = context;
|
---|
424 | device->contexts = new_array;
|
---|
425 | return TRUE;
|
---|
426 | }
|
---|
427 |
|
---|
428 | void device_context_remove(struct wined3d_device *device, struct wined3d_context *context)
|
---|
429 | {
|
---|
430 | struct wined3d_context **new_array;
|
---|
431 | BOOL found = FALSE;
|
---|
432 | UINT i;
|
---|
433 |
|
---|
434 | TRACE("Removing context %p.\n", context);
|
---|
435 |
|
---|
436 | for (i = 0; i < device->context_count; ++i)
|
---|
437 | {
|
---|
438 | if (device->contexts[i] == context)
|
---|
439 | {
|
---|
440 | found = TRUE;
|
---|
441 | break;
|
---|
442 | }
|
---|
443 | }
|
---|
444 |
|
---|
445 | if (!found)
|
---|
446 | {
|
---|
447 | ERR("Context %p doesn't exist in context array.\n", context);
|
---|
448 | return;
|
---|
449 | }
|
---|
450 |
|
---|
451 | if (!--device->context_count)
|
---|
452 | {
|
---|
453 | HeapFree(GetProcessHeap(), 0, device->contexts);
|
---|
454 | device->contexts = NULL;
|
---|
455 | return;
|
---|
456 | }
|
---|
457 |
|
---|
458 | memmove(&device->contexts[i], &device->contexts[i + 1], (device->context_count - i) * sizeof(*device->contexts));
|
---|
459 | new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->context_count * sizeof(*device->contexts));
|
---|
460 | if (!new_array)
|
---|
461 | {
|
---|
462 | ERR("Failed to shrink context array. Oh well.\n");
|
---|
463 | return;
|
---|
464 | }
|
---|
465 |
|
---|
466 | device->contexts = new_array;
|
---|
467 | }
|
---|
468 |
|
---|
469 | /* Do not call while under the GL lock. */
|
---|
470 | void device_switch_onscreen_ds(struct wined3d_device *device,
|
---|
471 | struct wined3d_context *context, struct wined3d_surface *depth_stencil)
|
---|
472 | {
|
---|
473 | if (device->onscreen_depth_stencil)
|
---|
474 | {
|
---|
475 | surface_load_ds_location(device->onscreen_depth_stencil, context, SFLAG_INTEXTURE);
|
---|
476 |
|
---|
477 | surface_modify_ds_location(device->onscreen_depth_stencil, SFLAG_INTEXTURE,
|
---|
478 | device->onscreen_depth_stencil->ds_current_size.cx,
|
---|
479 | device->onscreen_depth_stencil->ds_current_size.cy);
|
---|
480 | wined3d_surface_decref(device->onscreen_depth_stencil);
|
---|
481 | }
|
---|
482 | device->onscreen_depth_stencil = depth_stencil;
|
---|
483 | wined3d_surface_incref(device->onscreen_depth_stencil);
|
---|
484 | }
|
---|
485 |
|
---|
486 | static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
|
---|
487 | {
|
---|
488 | /* partial draw rect */
|
---|
489 | if (draw_rect->left || draw_rect->top
|
---|
490 | || draw_rect->right < target->resource.width
|
---|
491 | || draw_rect->bottom < target->resource.height)
|
---|
492 | return FALSE;
|
---|
493 |
|
---|
494 | /* partial clear rect */
|
---|
495 | if (clear_rect && (clear_rect->left > 0 || clear_rect->top > 0
|
---|
496 | || clear_rect->right < target->resource.width
|
---|
497 | || clear_rect->bottom < target->resource.height))
|
---|
498 | return FALSE;
|
---|
499 |
|
---|
500 | return TRUE;
|
---|
501 | }
|
---|
502 |
|
---|
503 | static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context *context,
|
---|
504 | DWORD location, const RECT *draw_rect, UINT rect_count, const RECT *clear_rect, RECT *out_rect)
|
---|
505 | {
|
---|
506 | RECT current_rect, r;
|
---|
507 |
|
---|
508 | if (ds->flags & SFLAG_DISCARDED)
|
---|
509 | {
|
---|
510 | /* Depth buffer was discarded, make it entirely current in its new location since
|
---|
511 | * there is no other place where we would get data anyway. */
|
---|
512 | SetRect(out_rect, 0, 0, ds->resource.width, ds->resource.height);
|
---|
513 | return;
|
---|
514 | }
|
---|
515 |
|
---|
516 | if (ds->flags & location)
|
---|
517 | SetRect(¤t_rect, 0, 0,
|
---|
518 | ds->ds_current_size.cx,
|
---|
519 | ds->ds_current_size.cy);
|
---|
520 | else
|
---|
521 | SetRectEmpty(¤t_rect);
|
---|
522 |
|
---|
523 | IntersectRect(&r, draw_rect, ¤t_rect);
|
---|
524 | if (EqualRect(&r, draw_rect))
|
---|
525 | {
|
---|
526 | /* current_rect ⊇ draw_rect, modify only. */
|
---|
527 | SetRect(out_rect, 0, 0, ds->ds_current_size.cx, ds->ds_current_size.cy);
|
---|
528 | return;
|
---|
529 | }
|
---|
530 |
|
---|
531 | if (EqualRect(&r, ¤t_rect))
|
---|
532 | {
|
---|
533 | /* draw_rect ⊇ current_rect, test if we're doing a full clear. */
|
---|
534 |
|
---|
535 | if (!clear_rect)
|
---|
536 | {
|
---|
537 | /* Full clear, modify only. */
|
---|
538 | *out_rect = *draw_rect;
|
---|
539 | return;
|
---|
540 | }
|
---|
541 |
|
---|
542 | IntersectRect(&r, draw_rect, clear_rect);
|
---|
543 | if (EqualRect(&r, draw_rect))
|
---|
544 | {
|
---|
545 | /* clear_rect ⊇ draw_rect, modify only. */
|
---|
546 | *out_rect = *draw_rect;
|
---|
547 | return;
|
---|
548 | }
|
---|
549 | }
|
---|
550 |
|
---|
551 | /* Full load. */
|
---|
552 | surface_load_ds_location(ds, context, location);
|
---|
553 | SetRect(out_rect, 0, 0, ds->ds_current_size.cx, ds->ds_current_size.cy);
|
---|
554 | }
|
---|
555 |
|
---|
556 | /* Do not call while under the GL lock. */
|
---|
557 | void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
|
---|
558 | UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags, const struct wined3d_color *color,
|
---|
559 | float depth, DWORD stencil)
|
---|
560 | {
|
---|
561 | const RECT *clear_rect = (rect_count > 0 && rects) ? (const RECT *)rects : NULL;
|
---|
562 | struct wined3d_surface *target = rt_count ? fb->render_targets[0] : NULL;
|
---|
563 | const struct wined3d_gl_info *gl_info;
|
---|
564 | UINT drawable_width, drawable_height;
|
---|
565 | struct wined3d_context *context;
|
---|
566 | GLbitfield clear_mask = 0;
|
---|
567 | BOOL render_offscreen;
|
---|
568 | unsigned int i;
|
---|
569 | RECT ds_rect;
|
---|
570 |
|
---|
571 | /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
|
---|
572 | * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
|
---|
573 | * for the cleared parts, and the untouched parts.
|
---|
574 | *
|
---|
575 | * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
|
---|
576 | * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
|
---|
577 | * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
|
---|
578 | * checking all this if the dest surface is in the drawable anyway. */
|
---|
579 | if (flags & WINED3DCLEAR_TARGET && !is_full_clear(target, draw_rect, clear_rect))
|
---|
580 | {
|
---|
581 | for (i = 0; i < rt_count; ++i)
|
---|
582 | {
|
---|
583 | struct wined3d_surface *rt = fb->render_targets[i];
|
---|
584 | if (rt)
|
---|
585 | surface_load_location(rt, rt->draw_binding, NULL);
|
---|
586 | }
|
---|
587 | }
|
---|
588 |
|
---|
589 | context = context_acquire(device, target);
|
---|
590 | if (!context->valid)
|
---|
591 | {
|
---|
592 | context_release(context);
|
---|
593 | WARN("Invalid context, skipping clear.\n");
|
---|
594 | return;
|
---|
595 | }
|
---|
596 | gl_info = context->gl_info;
|
---|
597 |
|
---|
598 | if (target)
|
---|
599 | {
|
---|
600 | render_offscreen = context->render_offscreen;
|
---|
601 | target->get_drawable_size(context, &drawable_width, &drawable_height);
|
---|
602 | }
|
---|
603 | else
|
---|
604 | {
|
---|
605 | render_offscreen = TRUE;
|
---|
606 | drawable_width = fb->depth_stencil->pow2Width;
|
---|
607 | drawable_height = fb->depth_stencil->pow2Height;
|
---|
608 | }
|
---|
609 |
|
---|
610 | if (flags & WINED3DCLEAR_ZBUFFER)
|
---|
611 | {
|
---|
612 | DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
|
---|
613 |
|
---|
614 | if (!render_offscreen && fb->depth_stencil != device->onscreen_depth_stencil)
|
---|
615 | device_switch_onscreen_ds(device, context, fb->depth_stencil);
|
---|
616 | prepare_ds_clear(fb->depth_stencil, context, location,
|
---|
617 | draw_rect, rect_count, clear_rect, &ds_rect);
|
---|
618 | }
|
---|
619 |
|
---|
620 | if (!context_apply_clear_state(context, device, rt_count, fb))
|
---|
621 | {
|
---|
622 | context_release(context);
|
---|
623 | WARN("Failed to apply clear state, skipping clear.\n");
|
---|
624 | return;
|
---|
625 | }
|
---|
626 |
|
---|
627 | /* Only set the values up once, as they are not changing. */
|
---|
628 | if (flags & WINED3DCLEAR_STENCIL)
|
---|
629 | {
|
---|
630 | if (gl_info->supported[EXT_STENCIL_TWO_SIDE])
|
---|
631 | {
|
---|
632 | gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
---|
633 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE));
|
---|
634 | }
|
---|
635 | gl_info->gl_ops.gl.p_glStencilMask(~0U);
|
---|
636 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
|
---|
637 | gl_info->gl_ops.gl.p_glClearStencil(stencil);
|
---|
638 | checkGLcall("glClearStencil");
|
---|
639 | clear_mask = clear_mask | GL_STENCIL_BUFFER_BIT;
|
---|
640 | }
|
---|
641 |
|
---|
642 | if (flags & WINED3DCLEAR_ZBUFFER)
|
---|
643 | {
|
---|
644 | DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
|
---|
645 |
|
---|
646 | surface_modify_ds_location(fb->depth_stencil, location, ds_rect.right, ds_rect.bottom);
|
---|
647 |
|
---|
648 | gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE);
|
---|
649 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZWRITEENABLE));
|
---|
650 | gl_info->gl_ops.gl.p_glClearDepth(depth);
|
---|
651 | checkGLcall("glClearDepth");
|
---|
652 | clear_mask = clear_mask | GL_DEPTH_BUFFER_BIT;
|
---|
653 | }
|
---|
654 |
|
---|
655 | if (flags & WINED3DCLEAR_TARGET)
|
---|
656 | {
|
---|
657 | for (i = 0; i < rt_count; ++i)
|
---|
658 | {
|
---|
659 | struct wined3d_surface *rt = fb->render_targets[i];
|
---|
660 |
|
---|
661 | if (rt)
|
---|
662 | surface_modify_location(rt, rt->draw_binding, TRUE);
|
---|
663 | }
|
---|
664 |
|
---|
665 | gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
666 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
|
---|
667 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
|
---|
668 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
|
---|
669 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
|
---|
670 | gl_info->gl_ops.gl.p_glClearColor(color->r, color->g, color->b, color->a);
|
---|
671 | checkGLcall("glClearColor");
|
---|
672 | clear_mask = clear_mask | GL_COLOR_BUFFER_BIT;
|
---|
673 | }
|
---|
674 |
|
---|
675 | if (!clear_rect)
|
---|
676 | {
|
---|
677 | if (render_offscreen)
|
---|
678 | {
|
---|
679 | gl_info->gl_ops.gl.p_glScissor(draw_rect->left, draw_rect->top,
|
---|
680 | draw_rect->right - draw_rect->left, draw_rect->bottom - draw_rect->top);
|
---|
681 | }
|
---|
682 | else
|
---|
683 | {
|
---|
684 | gl_info->gl_ops.gl.p_glScissor(draw_rect->left, drawable_height - draw_rect->bottom,
|
---|
685 | draw_rect->right - draw_rect->left, draw_rect->bottom - draw_rect->top);
|
---|
686 | }
|
---|
687 | checkGLcall("glScissor");
|
---|
688 | gl_info->gl_ops.gl.p_glClear(clear_mask);
|
---|
689 | checkGLcall("glClear");
|
---|
690 | }
|
---|
691 | else
|
---|
692 | {
|
---|
693 | RECT current_rect;
|
---|
694 |
|
---|
695 | /* Now process each rect in turn. */
|
---|
696 | for (i = 0; i < rect_count; ++i)
|
---|
697 | {
|
---|
698 | /* Note that GL uses lower left, width/height. */
|
---|
699 | IntersectRect(¤t_rect, draw_rect, &clear_rect[i]);
|
---|
700 |
|
---|
701 | TRACE("clear_rect[%u] %s, current_rect %s.\n", i,
|
---|
702 | wine_dbgstr_rect(&clear_rect[i]),
|
---|
703 | wine_dbgstr_rect(¤t_rect));
|
---|
704 |
|
---|
705 | /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
|
---|
706 | * The rectangle is not cleared, no error is returned, but further rectangles are
|
---|
707 | * still cleared if they are valid. */
|
---|
708 | if (current_rect.left > current_rect.right || current_rect.top > current_rect.bottom)
|
---|
709 | {
|
---|
710 | TRACE("Rectangle with negative dimensions, ignoring.\n");
|
---|
711 | continue;
|
---|
712 | }
|
---|
713 |
|
---|
714 | if (render_offscreen)
|
---|
715 | {
|
---|
716 | gl_info->gl_ops.gl.p_glScissor(current_rect.left, current_rect.top,
|
---|
717 | current_rect.right - current_rect.left, current_rect.bottom - current_rect.top);
|
---|
718 | }
|
---|
719 | else
|
---|
720 | {
|
---|
721 | gl_info->gl_ops.gl.p_glScissor(current_rect.left, drawable_height - current_rect.bottom,
|
---|
722 | current_rect.right - current_rect.left, current_rect.bottom - current_rect.top);
|
---|
723 | }
|
---|
724 | checkGLcall("glScissor");
|
---|
725 |
|
---|
726 | gl_info->gl_ops.gl.p_glClear(clear_mask);
|
---|
727 | checkGLcall("glClear");
|
---|
728 | }
|
---|
729 | }
|
---|
730 |
|
---|
731 | if (wined3d_settings.strict_draw_ordering || (flags & WINED3DCLEAR_TARGET
|
---|
732 | && target->swapchain && target->swapchain->front_buffer == target))
|
---|
733 | gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
---|
734 |
|
---|
735 | context_release(context);
|
---|
736 | }
|
---|
737 |
|
---|
738 | ULONG CDECL wined3d_device_incref(struct wined3d_device *device)
|
---|
739 | {
|
---|
740 | ULONG refcount = InterlockedIncrement(&device->ref);
|
---|
741 |
|
---|
742 | TRACE("%p increasing refcount to %u.\n", device, refcount);
|
---|
743 |
|
---|
744 | return refcount;
|
---|
745 | }
|
---|
746 |
|
---|
747 | ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
|
---|
748 | {
|
---|
749 | ULONG refcount = InterlockedDecrement(&device->ref);
|
---|
750 |
|
---|
751 | TRACE("%p decreasing refcount to %u.\n", device, refcount);
|
---|
752 |
|
---|
753 | if (!refcount)
|
---|
754 | {
|
---|
755 | struct wined3d_stateblock *stateblock;
|
---|
756 | UINT i;
|
---|
757 |
|
---|
758 | if (wined3d_stateblock_decref(device->updateStateBlock)
|
---|
759 | && device->updateStateBlock != device->stateBlock)
|
---|
760 | FIXME("Something's still holding the update stateblock.\n");
|
---|
761 | device->updateStateBlock = NULL;
|
---|
762 |
|
---|
763 | stateblock = device->stateBlock;
|
---|
764 | device->stateBlock = NULL;
|
---|
765 | if (wined3d_stateblock_decref(stateblock))
|
---|
766 | FIXME("Something's still holding the stateblock.\n");
|
---|
767 |
|
---|
768 | for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
|
---|
769 | {
|
---|
770 | HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
|
---|
771 | device->multistate_funcs[i] = NULL;
|
---|
772 | }
|
---|
773 |
|
---|
774 | if (!list_empty(&device->resources))
|
---|
775 | {
|
---|
776 | struct wined3d_resource *resource;
|
---|
777 |
|
---|
778 | FIXME("Device released with resources still bound, acceptable but unexpected.\n");
|
---|
779 |
|
---|
780 | LIST_FOR_EACH_ENTRY(resource, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
781 | {
|
---|
782 | FIXME("Leftover resource %p with type %s (%#x).\n",
|
---|
783 | resource, debug_d3dresourcetype(resource->type), resource->type);
|
---|
784 | }
|
---|
785 | }
|
---|
786 |
|
---|
787 | if (device->contexts)
|
---|
788 | ERR("Context array not freed!\n");
|
---|
789 | if (device->hardwareCursor)
|
---|
790 | DestroyCursor(device->hardwareCursor);
|
---|
791 | device->hardwareCursor = 0;
|
---|
792 |
|
---|
793 | wined3d_decref(device->wined3d);
|
---|
794 | device->wined3d = NULL;
|
---|
795 | HeapFree(GetProcessHeap(), 0, device);
|
---|
796 | TRACE("Freed device %p.\n", device);
|
---|
797 | }
|
---|
798 |
|
---|
799 | return refcount;
|
---|
800 | }
|
---|
801 |
|
---|
802 | UINT CDECL wined3d_device_get_swapchain_count(const struct wined3d_device *device)
|
---|
803 | {
|
---|
804 | TRACE("device %p.\n", device);
|
---|
805 |
|
---|
806 | return device->swapchain_count;
|
---|
807 | }
|
---|
808 |
|
---|
809 | struct wined3d_swapchain * CDECL wined3d_device_get_swapchain(const struct wined3d_device *device, UINT swapchain_idx)
|
---|
810 | {
|
---|
811 | TRACE("device %p, swapchain_idx %u.\n", device, swapchain_idx);
|
---|
812 |
|
---|
813 | if (swapchain_idx >= device->swapchain_count)
|
---|
814 | {
|
---|
815 | WARN("swapchain_idx %u >= swapchain_count %u.\n",
|
---|
816 | swapchain_idx, device->swapchain_count);
|
---|
817 | return NULL;
|
---|
818 | }
|
---|
819 |
|
---|
820 | return device->swapchains[swapchain_idx];
|
---|
821 | }
|
---|
822 |
|
---|
823 | #ifndef VBOX
|
---|
824 | static void device_load_logo(struct wined3d_device *device, const char *filename)
|
---|
825 | {
|
---|
826 | struct wined3d_color_key color_key;
|
---|
827 | HBITMAP hbm;
|
---|
828 | BITMAP bm;
|
---|
829 | HRESULT hr;
|
---|
830 | HDC dcb = NULL, dcs = NULL;
|
---|
831 |
|
---|
832 | hbm = LoadImageA(NULL, filename, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
|
---|
833 | if(hbm)
|
---|
834 | {
|
---|
835 | GetObjectA(hbm, sizeof(BITMAP), &bm);
|
---|
836 | dcb = CreateCompatibleDC(NULL);
|
---|
837 | if(!dcb) goto out;
|
---|
838 | SelectObject(dcb, hbm);
|
---|
839 | }
|
---|
840 | else
|
---|
841 | {
|
---|
842 | /* Create a 32x32 white surface to indicate that wined3d is used, but the specified image
|
---|
843 | * couldn't be loaded
|
---|
844 | */
|
---|
845 | memset(&bm, 0, sizeof(bm));
|
---|
846 | bm.bmWidth = 32;
|
---|
847 | bm.bmHeight = 32;
|
---|
848 | }
|
---|
849 |
|
---|
850 | hr = wined3d_surface_create(device, bm.bmWidth, bm.bmHeight, WINED3DFMT_B5G6R5_UNORM, 0,
|
---|
851 | WINED3D_POOL_SYSTEM_MEM, WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_MAPPABLE,
|
---|
852 | NULL, &wined3d_null_parent_ops, &device->logo_surface);
|
---|
853 | if (FAILED(hr))
|
---|
854 | {
|
---|
855 | ERR("Wine logo requested, but failed to create surface, hr %#x.\n", hr);
|
---|
856 | goto out;
|
---|
857 | }
|
---|
858 |
|
---|
859 | if (dcb)
|
---|
860 | {
|
---|
861 | if (FAILED(hr = wined3d_surface_getdc(device->logo_surface, &dcs)))
|
---|
862 | goto out;
|
---|
863 | BitBlt(dcs, 0, 0, bm.bmWidth, bm.bmHeight, dcb, 0, 0, SRCCOPY);
|
---|
864 | wined3d_surface_releasedc(device->logo_surface, dcs);
|
---|
865 |
|
---|
866 | color_key.color_space_low_value = 0;
|
---|
867 | color_key.color_space_high_value = 0;
|
---|
868 | wined3d_surface_set_color_key(device->logo_surface, WINEDDCKEY_SRCBLT, &color_key);
|
---|
869 | }
|
---|
870 | else
|
---|
871 | {
|
---|
872 | const struct wined3d_color c = {1.0f, 1.0f, 1.0f, 1.0f};
|
---|
873 | /* Fill the surface with a white color to show that wined3d is there */
|
---|
874 | wined3d_device_color_fill(device, device->logo_surface, NULL, &c);
|
---|
875 | }
|
---|
876 |
|
---|
877 | out:
|
---|
878 | if (dcb) DeleteDC(dcb);
|
---|
879 | if (hbm) DeleteObject(hbm);
|
---|
880 | }
|
---|
881 | #endif
|
---|
882 |
|
---|
883 | /* Context activation is done by the caller. */
|
---|
884 | static void create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
|
---|
885 | {
|
---|
886 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
887 | unsigned int i, j, count;
|
---|
888 | /* Under DirectX you can sample even if no texture is bound, whereas
|
---|
889 | * OpenGL will only allow that when a valid texture is bound.
|
---|
890 | * We emulate this by creating dummy textures and binding them
|
---|
891 | * to each texture stage when the currently set D3D texture is NULL. */
|
---|
892 |
|
---|
893 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
894 | {
|
---|
895 | /* The dummy texture does not have client storage backing */
|
---|
896 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
|
---|
897 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
|
---|
898 | }
|
---|
899 |
|
---|
900 | count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
|
---|
901 | for (i = 0; i < count; ++i)
|
---|
902 | {
|
---|
903 | DWORD color = 0x000000ff;
|
---|
904 |
|
---|
905 | /* Make appropriate texture active */
|
---|
906 | context_active_texture(context, gl_info, i);
|
---|
907 |
|
---|
908 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d[i]);
|
---|
909 | checkGLcall("glGenTextures");
|
---|
910 | TRACE("Dummy 2D texture %u given name %u.\n", i, device->dummy_texture_2d[i]);
|
---|
911 |
|
---|
912 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]);
|
---|
913 | checkGLcall("glBindTexture");
|
---|
914 |
|
---|
915 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0,
|
---|
916 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
|
---|
917 | checkGLcall("glTexImage2D");
|
---|
918 |
|
---|
919 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
920 | {
|
---|
921 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_rect[i]);
|
---|
922 | checkGLcall("glGenTextures");
|
---|
923 | TRACE("Dummy rectangle texture %u given name %u.\n", i, device->dummy_texture_rect[i]);
|
---|
924 |
|
---|
925 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[i]);
|
---|
926 | checkGLcall("glBindTexture");
|
---|
927 |
|
---|
928 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0,
|
---|
929 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
|
---|
930 | checkGLcall("glTexImage2D");
|
---|
931 | }
|
---|
932 |
|
---|
933 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
934 | {
|
---|
935 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_3d[i]);
|
---|
936 | checkGLcall("glGenTextures");
|
---|
937 | TRACE("Dummy 3D texture %u given name %u.\n", i, device->dummy_texture_3d[i]);
|
---|
938 |
|
---|
939 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[i]);
|
---|
940 | checkGLcall("glBindTexture");
|
---|
941 |
|
---|
942 | GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
|
---|
943 | checkGLcall("glTexImage3D");
|
---|
944 | }
|
---|
945 |
|
---|
946 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
947 | {
|
---|
948 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_cube[i]);
|
---|
949 | checkGLcall("glGenTextures");
|
---|
950 | TRACE("Dummy cube texture %u given name %u.\n", i, device->dummy_texture_cube[i]);
|
---|
951 |
|
---|
952 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_texture_cube[i]);
|
---|
953 | checkGLcall("glBindTexture");
|
---|
954 |
|
---|
955 | for (j = GL_TEXTURE_CUBE_MAP_POSITIVE_X; j <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++j)
|
---|
956 | {
|
---|
957 | gl_info->gl_ops.gl.p_glTexImage2D(j, 0, GL_RGBA8, 1, 1, 0,
|
---|
958 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
|
---|
959 | checkGLcall("glTexImage2D");
|
---|
960 | }
|
---|
961 | }
|
---|
962 | }
|
---|
963 |
|
---|
964 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
965 | {
|
---|
966 | /* Re-enable because if supported it is enabled by default */
|
---|
967 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
---|
968 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
|
---|
969 | }
|
---|
970 | }
|
---|
971 |
|
---|
972 | /* Context activation is done by the caller. */
|
---|
973 | static void destroy_dummy_textures(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
|
---|
974 | {
|
---|
975 | unsigned int count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
|
---|
976 |
|
---|
977 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
978 | {
|
---|
979 | gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_cube);
|
---|
980 | checkGLcall("glDeleteTextures(count, device->dummy_texture_cube)");
|
---|
981 | }
|
---|
982 |
|
---|
983 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
984 | {
|
---|
985 | gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_3d);
|
---|
986 | checkGLcall("glDeleteTextures(count, device->dummy_texture_3d)");
|
---|
987 | }
|
---|
988 |
|
---|
989 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
990 | {
|
---|
991 | gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_rect);
|
---|
992 | checkGLcall("glDeleteTextures(count, device->dummy_texture_rect)");
|
---|
993 | }
|
---|
994 |
|
---|
995 | gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d);
|
---|
996 | checkGLcall("glDeleteTextures(count, device->dummy_texture_2d)");
|
---|
997 |
|
---|
998 | memset(device->dummy_texture_cube, 0, count * sizeof(*device->dummy_texture_cube));
|
---|
999 | memset(device->dummy_texture_3d, 0, count * sizeof(*device->dummy_texture_3d));
|
---|
1000 | memset(device->dummy_texture_rect, 0, count * sizeof(*device->dummy_texture_rect));
|
---|
1001 | memset(device->dummy_texture_2d, 0, count * sizeof(*device->dummy_texture_2d));
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | static LONG fullscreen_style(LONG style)
|
---|
1005 | {
|
---|
1006 | /* Make sure the window is managed, otherwise we won't get keyboard input. */
|
---|
1007 | style |= WS_POPUP | WS_SYSMENU;
|
---|
1008 | style &= ~(WS_CAPTION | WS_THICKFRAME);
|
---|
1009 |
|
---|
1010 | return style;
|
---|
1011 | }
|
---|
1012 |
|
---|
1013 | static LONG fullscreen_exstyle(LONG exstyle)
|
---|
1014 | {
|
---|
1015 | /* Filter out window decorations. */
|
---|
1016 | exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
|
---|
1017 |
|
---|
1018 | return exstyle;
|
---|
1019 | }
|
---|
1020 |
|
---|
1021 | void CDECL wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h)
|
---|
1022 | {
|
---|
1023 | BOOL filter_messages;
|
---|
1024 | LONG style, exstyle;
|
---|
1025 |
|
---|
1026 | TRACE("Setting up window %p for fullscreen mode.\n", window);
|
---|
1027 |
|
---|
1028 | if (device->style || device->exStyle)
|
---|
1029 | {
|
---|
1030 | ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
|
---|
1031 | window, device->style, device->exStyle);
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | device->style = GetWindowLongW(window, GWL_STYLE);
|
---|
1035 | device->exStyle = GetWindowLongW(window, GWL_EXSTYLE);
|
---|
1036 |
|
---|
1037 | style = fullscreen_style(device->style);
|
---|
1038 | exstyle = fullscreen_exstyle(device->exStyle);
|
---|
1039 |
|
---|
1040 | TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
|
---|
1041 | device->style, device->exStyle, style, exstyle);
|
---|
1042 |
|
---|
1043 | filter_messages = device->filter_messages;
|
---|
1044 | device->filter_messages = TRUE;
|
---|
1045 |
|
---|
1046 | SetWindowLongW(window, GWL_STYLE, style);
|
---|
1047 | SetWindowLongW(window, GWL_EXSTYLE, exstyle);
|
---|
1048 | SetWindowPos(window, HWND_TOPMOST, 0, 0, w, h, SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
|
---|
1049 |
|
---|
1050 | device->filter_messages = filter_messages;
|
---|
1051 | }
|
---|
1052 |
|
---|
1053 | void CDECL wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window)
|
---|
1054 | {
|
---|
1055 | BOOL filter_messages;
|
---|
1056 | LONG style, exstyle;
|
---|
1057 |
|
---|
1058 | if (!device->style && !device->exStyle) return;
|
---|
1059 |
|
---|
1060 | style = GetWindowLongW(window, GWL_STYLE);
|
---|
1061 | exstyle = GetWindowLongW(window, GWL_EXSTYLE);
|
---|
1062 |
|
---|
1063 | /* These flags are set by wined3d_device_setup_fullscreen_window, not the
|
---|
1064 | * application, and we want to ignore them in the test below, since it's
|
---|
1065 | * not the application's fault that they changed. Additionally, we want to
|
---|
1066 | * preserve the current status of these flags (i.e. don't restore them) to
|
---|
1067 | * more closely emulate the behavior of Direct3D, which leaves these flags
|
---|
1068 | * alone when returning to windowed mode. */
|
---|
1069 | device->style ^= (device->style ^ style) & WS_VISIBLE;
|
---|
1070 | device->exStyle ^= (device->exStyle ^ exstyle) & WS_EX_TOPMOST;
|
---|
1071 |
|
---|
1072 | TRACE("Restoring window style of window %p to %08x, %08x.\n",
|
---|
1073 | window, device->style, device->exStyle);
|
---|
1074 |
|
---|
1075 | filter_messages = device->filter_messages;
|
---|
1076 | device->filter_messages = TRUE;
|
---|
1077 |
|
---|
1078 | /* Only restore the style if the application didn't modify it during the
|
---|
1079 | * fullscreen phase. Some applications change it before calling Reset()
|
---|
1080 | * when switching between windowed and fullscreen modes (HL2), some
|
---|
1081 | * depend on the original style (Eve Online). */
|
---|
1082 | if (style == fullscreen_style(device->style) && exstyle == fullscreen_exstyle(device->exStyle))
|
---|
1083 | {
|
---|
1084 | SetWindowLongW(window, GWL_STYLE, device->style);
|
---|
1085 | SetWindowLongW(window, GWL_EXSTYLE, device->exStyle);
|
---|
1086 | }
|
---|
1087 | SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
|
---|
1088 |
|
---|
1089 | device->filter_messages = filter_messages;
|
---|
1090 |
|
---|
1091 | /* Delete the old values. */
|
---|
1092 | device->style = 0;
|
---|
1093 | device->exStyle = 0;
|
---|
1094 | }
|
---|
1095 |
|
---|
1096 | HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window)
|
---|
1097 | {
|
---|
1098 | #ifndef VBOX_WITH_WDDM
|
---|
1099 | TRACE("device %p, window %p.\n", device, window);
|
---|
1100 |
|
---|
1101 | if (!wined3d_register_window(window, device))
|
---|
1102 | {
|
---|
1103 | ERR("Failed to register window %p.\n", window);
|
---|
1104 | return E_FAIL;
|
---|
1105 | }
|
---|
1106 |
|
---|
1107 | InterlockedExchangePointer((void **)&device->focus_window, window);
|
---|
1108 | SetWindowPos(window, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
|
---|
1109 |
|
---|
1110 | return WINED3D_OK;
|
---|
1111 | #else
|
---|
1112 | ERR("unsupported!");
|
---|
1113 | return E_FAIL;
|
---|
1114 | #endif
|
---|
1115 | }
|
---|
1116 |
|
---|
1117 | void CDECL wined3d_device_release_focus_window(struct wined3d_device *device)
|
---|
1118 | {
|
---|
1119 | #ifndef VBOX_WITH_WDDM
|
---|
1120 | TRACE("device %p.\n", device);
|
---|
1121 |
|
---|
1122 | if (device->focus_window) wined3d_unregister_window(device->focus_window);
|
---|
1123 | InterlockedExchangePointer((void **)&device->focus_window, NULL);
|
---|
1124 | #else
|
---|
1125 | ERR("unsupported!");
|
---|
1126 | #endif
|
---|
1127 | }
|
---|
1128 |
|
---|
1129 | HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
---|
1130 | struct wined3d_swapchain_desc *swapchain_desc)
|
---|
1131 | {
|
---|
1132 | static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f};
|
---|
1133 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
1134 | struct wined3d_swapchain *swapchain = NULL;
|
---|
1135 | struct wined3d_context *context;
|
---|
1136 | HRESULT hr;
|
---|
1137 | DWORD state;
|
---|
1138 |
|
---|
1139 | TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
|
---|
1140 |
|
---|
1141 | if (device->d3d_initialized)
|
---|
1142 | return WINED3DERR_INVALIDCALL;
|
---|
1143 | if (device->wined3d->flags & WINED3D_NO3D)
|
---|
1144 | return WINED3DERR_INVALIDCALL;
|
---|
1145 |
|
---|
1146 | #ifdef VBOX_WITH_WDDM
|
---|
1147 | if (!swapchain_desc->pHgsmi)
|
---|
1148 | {
|
---|
1149 | ERR("hgsmi not specified!");
|
---|
1150 | return WINED3DERR_INVALIDCALL;
|
---|
1151 | }
|
---|
1152 | device->pHgsmi = swapchain_desc->pHgsmi;
|
---|
1153 | #endif
|
---|
1154 |
|
---|
1155 | device->fb.render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
1156 | sizeof(*device->fb.render_targets) * gl_info->limits.buffers);
|
---|
1157 |
|
---|
1158 | /* Initialize the texture unit mapping to a 1:1 mapping */
|
---|
1159 | for (state = 0; state < MAX_COMBINED_SAMPLERS; ++state)
|
---|
1160 | {
|
---|
1161 | if (state < gl_info->limits.fragment_samplers)
|
---|
1162 | {
|
---|
1163 | device->texUnitMap[state] = state;
|
---|
1164 | device->rev_tex_unit_map[state] = state;
|
---|
1165 | }
|
---|
1166 | else
|
---|
1167 | {
|
---|
1168 | device->texUnitMap[state] = WINED3D_UNMAPPED_STAGE;
|
---|
1169 | device->rev_tex_unit_map[state] = WINED3D_UNMAPPED_STAGE;
|
---|
1170 | }
|
---|
1171 | }
|
---|
1172 |
|
---|
1173 | if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
|
---|
1174 | device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
|
---|
1175 | {
|
---|
1176 | TRACE("Shader private data couldn't be allocated\n");
|
---|
1177 | goto err_out;
|
---|
1178 | }
|
---|
1179 | if (FAILED(hr = device->blitter->alloc_private(device)))
|
---|
1180 | {
|
---|
1181 | TRACE("Blitter private data couldn't be allocated\n");
|
---|
1182 | goto err_out;
|
---|
1183 | }
|
---|
1184 |
|
---|
1185 | /* Setup the implicit swapchain. This also initializes a context. */
|
---|
1186 | TRACE("Creating implicit swapchain\n");
|
---|
1187 | hr = device->device_parent->ops->create_swapchain(device->device_parent,
|
---|
1188 | swapchain_desc, &swapchain);
|
---|
1189 | if (FAILED(hr))
|
---|
1190 | {
|
---|
1191 | WARN("Failed to create implicit swapchain\n");
|
---|
1192 | goto err_out;
|
---|
1193 | }
|
---|
1194 |
|
---|
1195 | device->swapchain_count = 1;
|
---|
1196 | device->swapchains = HeapAlloc(GetProcessHeap(), 0, device->swapchain_count * sizeof(*device->swapchains));
|
---|
1197 | if (!device->swapchains)
|
---|
1198 | {
|
---|
1199 | ERR("Out of memory!\n");
|
---|
1200 | goto err_out;
|
---|
1201 | }
|
---|
1202 | device->swapchains[0] = swapchain;
|
---|
1203 |
|
---|
1204 | if (swapchain->back_buffers && swapchain->back_buffers[0])
|
---|
1205 | {
|
---|
1206 | TRACE("Setting rendertarget to %p.\n", swapchain->back_buffers);
|
---|
1207 | device->fb.render_targets[0] = swapchain->back_buffers[0];
|
---|
1208 | }
|
---|
1209 | else
|
---|
1210 | {
|
---|
1211 | TRACE("Setting rendertarget to %p.\n", swapchain->front_buffer);
|
---|
1212 | device->fb.render_targets[0] = swapchain->front_buffer;
|
---|
1213 | }
|
---|
1214 | wined3d_surface_incref(device->fb.render_targets[0]);
|
---|
1215 |
|
---|
1216 | /* Depth Stencil support */
|
---|
1217 | device->fb.depth_stencil = device->auto_depth_stencil;
|
---|
1218 | if (device->fb.depth_stencil)
|
---|
1219 | wined3d_surface_incref(device->fb.depth_stencil);
|
---|
1220 |
|
---|
1221 | /* Set up some starting GL setup */
|
---|
1222 |
|
---|
1223 | /* Setup all the devices defaults */
|
---|
1224 | stateblock_init_default_state(device->stateBlock);
|
---|
1225 |
|
---|
1226 | context = context_acquire(device, swapchain->front_buffer);
|
---|
1227 |
|
---|
1228 | create_dummy_textures(device, context);
|
---|
1229 |
|
---|
1230 | device->contexts[0]->last_was_rhw = 0;
|
---|
1231 |
|
---|
1232 | switch (wined3d_settings.offscreen_rendering_mode)
|
---|
1233 | {
|
---|
1234 | case ORM_FBO:
|
---|
1235 | device->offscreenBuffer = GL_COLOR_ATTACHMENT0;
|
---|
1236 | break;
|
---|
1237 |
|
---|
1238 | case ORM_BACKBUFFER:
|
---|
1239 | {
|
---|
1240 | if (context_get_current()->aux_buffers > 0)
|
---|
1241 | {
|
---|
1242 | TRACE("Using auxiliary buffer for offscreen rendering\n");
|
---|
1243 | device->offscreenBuffer = GL_AUX0;
|
---|
1244 | }
|
---|
1245 | else
|
---|
1246 | {
|
---|
1247 | TRACE("Using back buffer for offscreen rendering\n");
|
---|
1248 | device->offscreenBuffer = GL_BACK;
|
---|
1249 | }
|
---|
1250 | }
|
---|
1251 | }
|
---|
1252 |
|
---|
1253 | TRACE("All defaults now set up, leaving 3D init.\n");
|
---|
1254 |
|
---|
1255 | context_release(context);
|
---|
1256 |
|
---|
1257 | /* Clear the screen */
|
---|
1258 | wined3d_device_clear(device, 0, NULL, WINED3DCLEAR_TARGET
|
---|
1259 | | (swapchain_desc->enable_auto_depth_stencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0),
|
---|
1260 | &black, 1.0f, 0);
|
---|
1261 |
|
---|
1262 | device->d3d_initialized = TRUE;
|
---|
1263 |
|
---|
1264 | #ifndef VBOX
|
---|
1265 | if (wined3d_settings.logo)
|
---|
1266 | device_load_logo(device, wined3d_settings.logo);
|
---|
1267 | #endif
|
---|
1268 | return WINED3D_OK;
|
---|
1269 |
|
---|
1270 | err_out:
|
---|
1271 | HeapFree(GetProcessHeap(), 0, device->fb.render_targets);
|
---|
1272 | HeapFree(GetProcessHeap(), 0, device->swapchains);
|
---|
1273 | device->swapchain_count = 0;
|
---|
1274 | if (swapchain)
|
---|
1275 | wined3d_swapchain_decref(swapchain);
|
---|
1276 | if (device->blit_priv)
|
---|
1277 | device->blitter->free_private(device);
|
---|
1278 | if (device->shader_priv)
|
---|
1279 | device->shader_backend->shader_free_private(device);
|
---|
1280 |
|
---|
1281 | return hr;
|
---|
1282 | }
|
---|
1283 |
|
---|
1284 | HRESULT CDECL wined3d_device_init_gdi(struct wined3d_device *device,
|
---|
1285 | struct wined3d_swapchain_desc *swapchain_desc)
|
---|
1286 | {
|
---|
1287 | struct wined3d_swapchain *swapchain = NULL;
|
---|
1288 | HRESULT hr;
|
---|
1289 |
|
---|
1290 | TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
|
---|
1291 |
|
---|
1292 | /* Setup the implicit swapchain */
|
---|
1293 | TRACE("Creating implicit swapchain\n");
|
---|
1294 | hr = device->device_parent->ops->create_swapchain(device->device_parent,
|
---|
1295 | swapchain_desc, &swapchain);
|
---|
1296 | if (FAILED(hr))
|
---|
1297 | {
|
---|
1298 | WARN("Failed to create implicit swapchain\n");
|
---|
1299 | goto err_out;
|
---|
1300 | }
|
---|
1301 |
|
---|
1302 | device->swapchain_count = 1;
|
---|
1303 | device->swapchains = HeapAlloc(GetProcessHeap(), 0, device->swapchain_count * sizeof(*device->swapchains));
|
---|
1304 | if (!device->swapchains)
|
---|
1305 | {
|
---|
1306 | ERR("Out of memory!\n");
|
---|
1307 | goto err_out;
|
---|
1308 | }
|
---|
1309 | device->swapchains[0] = swapchain;
|
---|
1310 | return WINED3D_OK;
|
---|
1311 |
|
---|
1312 | err_out:
|
---|
1313 | wined3d_swapchain_decref(swapchain);
|
---|
1314 | return hr;
|
---|
1315 | }
|
---|
1316 |
|
---|
1317 | HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
|
---|
1318 | {
|
---|
1319 | struct wined3d_resource *resource, *cursor;
|
---|
1320 | const struct wined3d_gl_info *gl_info;
|
---|
1321 | struct wined3d_context *context;
|
---|
1322 | struct wined3d_surface *surface;
|
---|
1323 | UINT i;
|
---|
1324 |
|
---|
1325 | TRACE("device %p.\n", device);
|
---|
1326 |
|
---|
1327 | if (!device->d3d_initialized)
|
---|
1328 | return WINED3DERR_INVALIDCALL;
|
---|
1329 |
|
---|
1330 | #ifdef VBOX_WINE_WITH_PROFILE
|
---|
1331 | VBOXWINEPROFILE_DRAWPRIM_TERM(&device->DrawPrimProfile);
|
---|
1332 | #endif
|
---|
1333 |
|
---|
1334 | /* Force making the context current again, to verify it is still valid
|
---|
1335 | * (workaround for broken drivers) */
|
---|
1336 | context_set_current(NULL);
|
---|
1337 | /* I don't think that the interface guarantees that the device is destroyed from the same thread
|
---|
1338 | * it was created. Thus make sure a context is active for the glDelete* calls
|
---|
1339 | */
|
---|
1340 | context = context_acquire(device, NULL);
|
---|
1341 | gl_info = context->gl_info;
|
---|
1342 |
|
---|
1343 | #ifdef VBOX_WITH_WINE_FIX_ZEROVERTATTR
|
---|
1344 | zv_destroy(device);
|
---|
1345 | #endif
|
---|
1346 |
|
---|
1347 | if (device->logo_surface)
|
---|
1348 | wined3d_surface_decref(device->logo_surface);
|
---|
1349 |
|
---|
1350 | stateblock_unbind_resources(device->stateBlock);
|
---|
1351 |
|
---|
1352 | /* Unload resources */
|
---|
1353 | LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
1354 | {
|
---|
1355 | TRACE("Unloading resource %p.\n", resource);
|
---|
1356 |
|
---|
1357 | resource->resource_ops->resource_unload(resource);
|
---|
1358 | }
|
---|
1359 |
|
---|
1360 | /* Delete the mouse cursor texture */
|
---|
1361 | if (device->cursorTexture)
|
---|
1362 | {
|
---|
1363 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->cursorTexture);
|
---|
1364 | device->cursorTexture = 0;
|
---|
1365 | }
|
---|
1366 |
|
---|
1367 | /* Destroy the depth blt resources, they will be invalid after the reset. Also free shader
|
---|
1368 | * private data, it might contain opengl pointers
|
---|
1369 | */
|
---|
1370 | if (device->depth_blt_texture)
|
---|
1371 | {
|
---|
1372 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture);
|
---|
1373 | device->depth_blt_texture = 0;
|
---|
1374 | }
|
---|
1375 |
|
---|
1376 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
1377 | shader_chaches_term(device);
|
---|
1378 | #endif
|
---|
1379 |
|
---|
1380 | /* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
|
---|
1381 | device->blitter->free_private(device);
|
---|
1382 | device->shader_backend->shader_free_private(device);
|
---|
1383 | destroy_dummy_textures(device, gl_info);
|
---|
1384 |
|
---|
1385 | /* Release the buffers (with sanity checks)*/
|
---|
1386 | if (device->onscreen_depth_stencil)
|
---|
1387 | {
|
---|
1388 | surface = device->onscreen_depth_stencil;
|
---|
1389 | device->onscreen_depth_stencil = NULL;
|
---|
1390 | wined3d_surface_decref(surface);
|
---|
1391 | }
|
---|
1392 |
|
---|
1393 | if (device->fb.depth_stencil)
|
---|
1394 | {
|
---|
1395 | surface = device->fb.depth_stencil;
|
---|
1396 |
|
---|
1397 | TRACE("Releasing depth/stencil buffer %p.\n", surface);
|
---|
1398 |
|
---|
1399 | device->fb.depth_stencil = NULL;
|
---|
1400 | wined3d_surface_decref(surface);
|
---|
1401 | }
|
---|
1402 |
|
---|
1403 | if (device->auto_depth_stencil)
|
---|
1404 | {
|
---|
1405 | surface = device->auto_depth_stencil;
|
---|
1406 | device->auto_depth_stencil = NULL;
|
---|
1407 | if (wined3d_surface_decref(surface))
|
---|
1408 | FIXME("Something's still holding the auto depth stencil buffer (%p).\n", surface);
|
---|
1409 | }
|
---|
1410 |
|
---|
1411 | for (i = 1; i < gl_info->limits.buffers; ++i)
|
---|
1412 | {
|
---|
1413 | wined3d_device_set_render_target(device, i, NULL, FALSE);
|
---|
1414 | }
|
---|
1415 |
|
---|
1416 | surface = device->fb.render_targets[0];
|
---|
1417 | TRACE("Setting rendertarget 0 to NULL\n");
|
---|
1418 | device->fb.render_targets[0] = NULL;
|
---|
1419 | TRACE("Releasing the render target at %p\n", surface);
|
---|
1420 | wined3d_surface_decref(surface);
|
---|
1421 |
|
---|
1422 | context_release(context);
|
---|
1423 |
|
---|
1424 | for (i = 0; i < device->swapchain_count; ++i)
|
---|
1425 | {
|
---|
1426 | TRACE("Releasing the implicit swapchain %u.\n", i);
|
---|
1427 | if (wined3d_swapchain_decref(device->swapchains[i]))
|
---|
1428 | FIXME("Something's still holding the implicit swapchain.\n");
|
---|
1429 | }
|
---|
1430 |
|
---|
1431 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1432 | while (device->context_count)
|
---|
1433 | {
|
---|
1434 | context_destroy(device, device->contexts[0]);
|
---|
1435 | }
|
---|
1436 | #endif
|
---|
1437 |
|
---|
1438 | HeapFree(GetProcessHeap(), 0, device->swapchains);
|
---|
1439 | device->swapchains = NULL;
|
---|
1440 | device->swapchain_count = 0;
|
---|
1441 |
|
---|
1442 | HeapFree(GetProcessHeap(), 0, device->fb.render_targets);
|
---|
1443 | device->fb.render_targets = NULL;
|
---|
1444 |
|
---|
1445 | device->d3d_initialized = FALSE;
|
---|
1446 |
|
---|
1447 | return WINED3D_OK;
|
---|
1448 | }
|
---|
1449 |
|
---|
1450 | HRESULT CDECL wined3d_device_uninit_gdi(struct wined3d_device *device)
|
---|
1451 | {
|
---|
1452 | unsigned int i;
|
---|
1453 |
|
---|
1454 | for (i = 0; i < device->swapchain_count; ++i)
|
---|
1455 | {
|
---|
1456 | TRACE("Releasing the implicit swapchain %u.\n", i);
|
---|
1457 | if (wined3d_swapchain_decref(device->swapchains[i]))
|
---|
1458 | FIXME("Something's still holding the implicit swapchain.\n");
|
---|
1459 | }
|
---|
1460 |
|
---|
1461 | HeapFree(GetProcessHeap(), 0, device->swapchains);
|
---|
1462 | device->swapchains = NULL;
|
---|
1463 | device->swapchain_count = 0;
|
---|
1464 | return WINED3D_OK;
|
---|
1465 | }
|
---|
1466 |
|
---|
1467 | /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
|
---|
1468 | * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
|
---|
1469 | * CreateDevice if D3DCREATE_MULTITHREADED is passed.
|
---|
1470 | *
|
---|
1471 | * There is no way to deactivate thread safety once it is enabled.
|
---|
1472 | */
|
---|
1473 | void CDECL wined3d_device_set_multithreaded(struct wined3d_device *device)
|
---|
1474 | {
|
---|
1475 | TRACE("device %p.\n", device);
|
---|
1476 |
|
---|
1477 | /* For now just store the flag (needed in case of ddraw). */
|
---|
1478 | device->create_parms.flags |= WINED3DCREATE_MULTITHREADED;
|
---|
1479 | }
|
---|
1480 |
|
---|
1481 |
|
---|
1482 | UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device *device)
|
---|
1483 | {
|
---|
1484 | #ifndef VBOX_WITH_WDDM
|
---|
1485 | TRACE("device %p.\n", device);
|
---|
1486 |
|
---|
1487 | TRACE("Emulating %d MB, returning %d MB left.\n",
|
---|
1488 | device->adapter->TextureRam / (1024 * 1024),
|
---|
1489 | (device->adapter->TextureRam - device->adapter->UsedTextureRam) / (1024 * 1024));
|
---|
1490 |
|
---|
1491 | return device->adapter->TextureRam - device->adapter->UsedTextureRam;
|
---|
1492 | #else
|
---|
1493 | ERR("unsupported!");
|
---|
1494 | return ~0UL;
|
---|
1495 | #endif
|
---|
1496 | }
|
---|
1497 |
|
---|
1498 | void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
|
---|
1499 | struct wined3d_buffer *buffer, UINT offset)
|
---|
1500 | {
|
---|
1501 | struct wined3d_buffer *prev_buffer;
|
---|
1502 |
|
---|
1503 | TRACE("device %p, idx %u, buffer %p, offset %u.\n", device, idx, buffer, offset);
|
---|
1504 |
|
---|
1505 | if (idx >= MAX_STREAM_OUT)
|
---|
1506 | {
|
---|
1507 | WARN("Invalid stream output %u.\n", idx);
|
---|
1508 | return;
|
---|
1509 | }
|
---|
1510 |
|
---|
1511 | prev_buffer = device->updateStateBlock->state.stream_output[idx].buffer;
|
---|
1512 | device->updateStateBlock->state.stream_output[idx].buffer = buffer;
|
---|
1513 | device->updateStateBlock->state.stream_output[idx].offset = offset;
|
---|
1514 |
|
---|
1515 | if (device->isRecordingState)
|
---|
1516 | {
|
---|
1517 | if (buffer)
|
---|
1518 | wined3d_buffer_incref(buffer);
|
---|
1519 | if (prev_buffer)
|
---|
1520 | wined3d_buffer_decref(prev_buffer);
|
---|
1521 | return;
|
---|
1522 | }
|
---|
1523 |
|
---|
1524 | if (prev_buffer != buffer)
|
---|
1525 | {
|
---|
1526 | if (buffer)
|
---|
1527 | {
|
---|
1528 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
1529 | wined3d_buffer_incref(buffer);
|
---|
1530 | }
|
---|
1531 | if (prev_buffer)
|
---|
1532 | {
|
---|
1533 | InterlockedDecrement(&prev_buffer->resource.bind_count);
|
---|
1534 | wined3d_buffer_decref(prev_buffer);
|
---|
1535 | }
|
---|
1536 | }
|
---|
1537 | }
|
---|
1538 |
|
---|
1539 | struct wined3d_buffer * CDECL wined3d_device_get_stream_output(struct wined3d_device *device,
|
---|
1540 | UINT idx, UINT *offset)
|
---|
1541 | {
|
---|
1542 | TRACE("device %p, idx %u, offset %p.\n", device, idx, offset);
|
---|
1543 |
|
---|
1544 | if (idx >= MAX_STREAM_OUT)
|
---|
1545 | {
|
---|
1546 | WARN("Invalid stream output %u.\n", idx);
|
---|
1547 | return NULL;
|
---|
1548 | }
|
---|
1549 |
|
---|
1550 | *offset = device->stateBlock->state.stream_output[idx].offset;
|
---|
1551 | return device->stateBlock->state.stream_output[idx].buffer;
|
---|
1552 | }
|
---|
1553 |
|
---|
1554 | HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UINT stream_idx,
|
---|
1555 | struct wined3d_buffer *buffer, UINT offset, UINT stride)
|
---|
1556 | {
|
---|
1557 | struct wined3d_stream_state *stream;
|
---|
1558 | struct wined3d_buffer *prev_buffer;
|
---|
1559 |
|
---|
1560 | TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
|
---|
1561 | device, stream_idx, buffer, offset, stride);
|
---|
1562 |
|
---|
1563 | if (stream_idx >= MAX_STREAMS)
|
---|
1564 | {
|
---|
1565 | WARN("Stream index %u out of range.\n", stream_idx);
|
---|
1566 | return WINED3DERR_INVALIDCALL;
|
---|
1567 | }
|
---|
1568 | else if (offset & 0x3)
|
---|
1569 | {
|
---|
1570 | WARN("Offset %u is not 4 byte aligned.\n", offset);
|
---|
1571 | return WINED3DERR_INVALIDCALL;
|
---|
1572 | }
|
---|
1573 |
|
---|
1574 | stream = &device->updateStateBlock->state.streams[stream_idx];
|
---|
1575 | prev_buffer = stream->buffer;
|
---|
1576 |
|
---|
1577 | device->updateStateBlock->changed.streamSource |= 1 << stream_idx;
|
---|
1578 |
|
---|
1579 | if (prev_buffer == buffer
|
---|
1580 | && stream->stride == stride
|
---|
1581 | && stream->offset == offset)
|
---|
1582 | {
|
---|
1583 | TRACE("Application is setting the old values over, nothing to do.\n");
|
---|
1584 | return WINED3D_OK;
|
---|
1585 | }
|
---|
1586 |
|
---|
1587 | stream->buffer = buffer;
|
---|
1588 | if (buffer)
|
---|
1589 | {
|
---|
1590 | stream->stride = stride;
|
---|
1591 | stream->offset = offset;
|
---|
1592 | }
|
---|
1593 |
|
---|
1594 | /* Handle recording of state blocks. */
|
---|
1595 | if (device->isRecordingState)
|
---|
1596 | {
|
---|
1597 | TRACE("Recording... not performing anything.\n");
|
---|
1598 | if (buffer)
|
---|
1599 | wined3d_buffer_incref(buffer);
|
---|
1600 | if (prev_buffer)
|
---|
1601 | wined3d_buffer_decref(prev_buffer);
|
---|
1602 | return WINED3D_OK;
|
---|
1603 | }
|
---|
1604 |
|
---|
1605 | if (buffer)
|
---|
1606 | {
|
---|
1607 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
1608 | wined3d_buffer_incref(buffer);
|
---|
1609 | }
|
---|
1610 | if (prev_buffer)
|
---|
1611 | {
|
---|
1612 | InterlockedDecrement(&prev_buffer->resource.bind_count);
|
---|
1613 | wined3d_buffer_decref(prev_buffer);
|
---|
1614 | }
|
---|
1615 |
|
---|
1616 | device_invalidate_state(device, STATE_STREAMSRC);
|
---|
1617 |
|
---|
1618 | return WINED3D_OK;
|
---|
1619 | }
|
---|
1620 |
|
---|
1621 | HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *device,
|
---|
1622 | UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride)
|
---|
1623 | {
|
---|
1624 | struct wined3d_stream_state *stream;
|
---|
1625 |
|
---|
1626 | TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
|
---|
1627 | device, stream_idx, buffer, offset, stride);
|
---|
1628 |
|
---|
1629 | if (stream_idx >= MAX_STREAMS)
|
---|
1630 | {
|
---|
1631 | WARN("Stream index %u out of range.\n", stream_idx);
|
---|
1632 | return WINED3DERR_INVALIDCALL;
|
---|
1633 | }
|
---|
1634 |
|
---|
1635 | stream = &device->stateBlock->state.streams[stream_idx];
|
---|
1636 | *buffer = stream->buffer;
|
---|
1637 | if (*buffer)
|
---|
1638 | wined3d_buffer_incref(*buffer);
|
---|
1639 | if (offset)
|
---|
1640 | *offset = stream->offset;
|
---|
1641 | *stride = stream->stride;
|
---|
1642 |
|
---|
1643 | return WINED3D_OK;
|
---|
1644 | }
|
---|
1645 |
|
---|
1646 | HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider)
|
---|
1647 | {
|
---|
1648 | struct wined3d_stream_state *stream;
|
---|
1649 | UINT old_flags, old_freq;
|
---|
1650 |
|
---|
1651 | TRACE("device %p, stream_idx %u, divider %#x.\n", device, stream_idx, divider);
|
---|
1652 |
|
---|
1653 | /* Verify input. At least in d3d9 this is invalid. */
|
---|
1654 | if ((divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (divider & WINED3DSTREAMSOURCE_INDEXEDDATA))
|
---|
1655 | {
|
---|
1656 | WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
|
---|
1657 | return WINED3DERR_INVALIDCALL;
|
---|
1658 | }
|
---|
1659 | if ((divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && !stream_idx)
|
---|
1660 | {
|
---|
1661 | WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
|
---|
1662 | return WINED3DERR_INVALIDCALL;
|
---|
1663 | }
|
---|
1664 | if (!divider)
|
---|
1665 | {
|
---|
1666 | WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
|
---|
1667 | return WINED3DERR_INVALIDCALL;
|
---|
1668 | }
|
---|
1669 |
|
---|
1670 | stream = &device->updateStateBlock->state.streams[stream_idx];
|
---|
1671 | old_flags = stream->flags;
|
---|
1672 | old_freq = stream->frequency;
|
---|
1673 |
|
---|
1674 | stream->flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
|
---|
1675 | stream->frequency = divider & 0x7fffff;
|
---|
1676 |
|
---|
1677 | device->updateStateBlock->changed.streamFreq |= 1 << stream_idx;
|
---|
1678 |
|
---|
1679 | if (stream->frequency != old_freq || stream->flags != old_flags)
|
---|
1680 | device_invalidate_state(device, STATE_STREAMSRC);
|
---|
1681 |
|
---|
1682 | return WINED3D_OK;
|
---|
1683 | }
|
---|
1684 |
|
---|
1685 | HRESULT CDECL wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
|
---|
1686 | UINT stream_idx, UINT *divider)
|
---|
1687 | {
|
---|
1688 | struct wined3d_stream_state *stream;
|
---|
1689 |
|
---|
1690 | TRACE("device %p, stream_idx %u, divider %p.\n", device, stream_idx, divider);
|
---|
1691 |
|
---|
1692 | stream = &device->updateStateBlock->state.streams[stream_idx];
|
---|
1693 | *divider = stream->flags | stream->frequency;
|
---|
1694 |
|
---|
1695 | TRACE("Returning %#x.\n", *divider);
|
---|
1696 |
|
---|
1697 | return WINED3D_OK;
|
---|
1698 | }
|
---|
1699 |
|
---|
1700 | void CDECL wined3d_device_set_transform(struct wined3d_device *device,
|
---|
1701 | enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix)
|
---|
1702 | {
|
---|
1703 | TRACE("device %p, state %s, matrix %p.\n",
|
---|
1704 | device, debug_d3dtstype(d3dts), matrix);
|
---|
1705 | TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._11, matrix->u.s._12, matrix->u.s._13, matrix->u.s._14);
|
---|
1706 | TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._21, matrix->u.s._22, matrix->u.s._23, matrix->u.s._24);
|
---|
1707 | TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._31, matrix->u.s._32, matrix->u.s._33, matrix->u.s._34);
|
---|
1708 | TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._41, matrix->u.s._42, matrix->u.s._43, matrix->u.s._44);
|
---|
1709 |
|
---|
1710 | /* Handle recording of state blocks. */
|
---|
1711 | if (device->isRecordingState)
|
---|
1712 | {
|
---|
1713 | TRACE("Recording... not performing anything.\n");
|
---|
1714 | device->updateStateBlock->changed.transform[d3dts >> 5] |= 1 << (d3dts & 0x1f);
|
---|
1715 | device->updateStateBlock->state.transforms[d3dts] = *matrix;
|
---|
1716 | return;
|
---|
1717 | }
|
---|
1718 |
|
---|
1719 | /* If the new matrix is the same as the current one,
|
---|
1720 | * we cut off any further processing. this seems to be a reasonable
|
---|
1721 | * optimization because as was noticed, some apps (warcraft3 for example)
|
---|
1722 | * tend towards setting the same matrix repeatedly for some reason.
|
---|
1723 | *
|
---|
1724 | * From here on we assume that the new matrix is different, wherever it matters. */
|
---|
1725 | if (!memcmp(&device->stateBlock->state.transforms[d3dts].u.m[0][0], matrix, sizeof(*matrix)))
|
---|
1726 | {
|
---|
1727 | TRACE("The application is setting the same matrix over again.\n");
|
---|
1728 | return;
|
---|
1729 | }
|
---|
1730 |
|
---|
1731 | device->stateBlock->state.transforms[d3dts] = *matrix;
|
---|
1732 |
|
---|
1733 | if (d3dts < WINED3D_TS_WORLD_MATRIX(device->adapter->gl_info.limits.blends))
|
---|
1734 | device_invalidate_state(device, STATE_TRANSFORM(d3dts));
|
---|
1735 | }
|
---|
1736 |
|
---|
1737 | void CDECL wined3d_device_get_transform(const struct wined3d_device *device,
|
---|
1738 | enum wined3d_transform_state state, struct wined3d_matrix *matrix)
|
---|
1739 | {
|
---|
1740 | TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
|
---|
1741 |
|
---|
1742 | *matrix = device->stateBlock->state.transforms[state];
|
---|
1743 | }
|
---|
1744 |
|
---|
1745 | void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
|
---|
1746 | enum wined3d_transform_state state, const struct wined3d_matrix *matrix)
|
---|
1747 | {
|
---|
1748 | const struct wined3d_matrix *mat;
|
---|
1749 | struct wined3d_matrix temp;
|
---|
1750 |
|
---|
1751 | TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
|
---|
1752 |
|
---|
1753 | /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
|
---|
1754 | * below means it will be recorded in a state block change, but it
|
---|
1755 | * works regardless where it is recorded.
|
---|
1756 | * If this is found to be wrong, change to StateBlock. */
|
---|
1757 | if (state > HIGHEST_TRANSFORMSTATE)
|
---|
1758 | {
|
---|
1759 | WARN("Unhandled transform state %#x.\n", state);
|
---|
1760 | return;
|
---|
1761 | }
|
---|
1762 |
|
---|
1763 | mat = &device->updateStateBlock->state.transforms[state];
|
---|
1764 | multiply_matrix(&temp, mat, matrix);
|
---|
1765 |
|
---|
1766 | /* Apply change via set transform - will reapply to eg. lights this way. */
|
---|
1767 | wined3d_device_set_transform(device, state, &temp);
|
---|
1768 | }
|
---|
1769 |
|
---|
1770 | /* Note lights are real special cases. Although the device caps state only
|
---|
1771 | * e.g. 8 are supported, you can reference any indexes you want as long as
|
---|
1772 | * that number max are enabled at any one point in time. Therefore since the
|
---|
1773 | * indices can be anything, we need a hashmap of them. However, this causes
|
---|
1774 | * stateblock problems. When capturing the state block, I duplicate the
|
---|
1775 | * hashmap, but when recording, just build a chain pretty much of commands to
|
---|
1776 | * be replayed. */
|
---|
1777 | HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
|
---|
1778 | UINT light_idx, const struct wined3d_light *light)
|
---|
1779 | {
|
---|
1780 | UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
|
---|
1781 | struct wined3d_light_info *object = NULL;
|
---|
1782 | struct list *e;
|
---|
1783 | float rho;
|
---|
1784 |
|
---|
1785 | TRACE("device %p, light_idx %u, light %p.\n", device, light_idx, light);
|
---|
1786 |
|
---|
1787 | /* Check the parameter range. Need for speed most wanted sets junk lights
|
---|
1788 | * which confuse the GL driver. */
|
---|
1789 | if (!light)
|
---|
1790 | return WINED3DERR_INVALIDCALL;
|
---|
1791 |
|
---|
1792 | switch (light->type)
|
---|
1793 | {
|
---|
1794 | case WINED3D_LIGHT_POINT:
|
---|
1795 | case WINED3D_LIGHT_SPOT:
|
---|
1796 | case WINED3D_LIGHT_PARALLELPOINT:
|
---|
1797 | case WINED3D_LIGHT_GLSPOT:
|
---|
1798 | /* Incorrect attenuation values can cause the gl driver to crash.
|
---|
1799 | * Happens with Need for speed most wanted. */
|
---|
1800 | if (light->attenuation0 < 0.0f || light->attenuation1 < 0.0f || light->attenuation2 < 0.0f)
|
---|
1801 | {
|
---|
1802 | WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
|
---|
1803 | return WINED3DERR_INVALIDCALL;
|
---|
1804 | }
|
---|
1805 | break;
|
---|
1806 |
|
---|
1807 | case WINED3D_LIGHT_DIRECTIONAL:
|
---|
1808 | /* Ignores attenuation */
|
---|
1809 | break;
|
---|
1810 |
|
---|
1811 | default:
|
---|
1812 | WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
|
---|
1813 | return WINED3DERR_INVALIDCALL;
|
---|
1814 | }
|
---|
1815 |
|
---|
1816 | LIST_FOR_EACH(e, &device->updateStateBlock->state.light_map[hash_idx])
|
---|
1817 | {
|
---|
1818 | object = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
1819 | if (object->OriginalIndex == light_idx)
|
---|
1820 | break;
|
---|
1821 | object = NULL;
|
---|
1822 | }
|
---|
1823 |
|
---|
1824 | if (!object)
|
---|
1825 | {
|
---|
1826 | TRACE("Adding new light\n");
|
---|
1827 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
1828 | if (!object)
|
---|
1829 | return E_OUTOFMEMORY;
|
---|
1830 |
|
---|
1831 | list_add_head(&device->updateStateBlock->state.light_map[hash_idx], &object->entry);
|
---|
1832 | object->glIndex = -1;
|
---|
1833 | object->OriginalIndex = light_idx;
|
---|
1834 | }
|
---|
1835 |
|
---|
1836 | /* Initialize the object. */
|
---|
1837 | TRACE("Light %d setting to type %d, Diffuse(%f,%f,%f,%f), Specular(%f,%f,%f,%f), Ambient(%f,%f,%f,%f)\n",
|
---|
1838 | light_idx, light->type,
|
---|
1839 | light->diffuse.r, light->diffuse.g, light->diffuse.b, light->diffuse.a,
|
---|
1840 | light->specular.r, light->specular.g, light->specular.b, light->specular.a,
|
---|
1841 | light->ambient.r, light->ambient.g, light->ambient.b, light->ambient.a);
|
---|
1842 | TRACE("... Pos(%f,%f,%f), Dir(%f,%f,%f)\n", light->position.x, light->position.y, light->position.z,
|
---|
1843 | light->direction.x, light->direction.y, light->direction.z);
|
---|
1844 | TRACE("... Range(%f), Falloff(%f), Theta(%f), Phi(%f)\n",
|
---|
1845 | light->range, light->falloff, light->theta, light->phi);
|
---|
1846 |
|
---|
1847 | /* Update the live definitions if the light is currently assigned a glIndex. */
|
---|
1848 | if (object->glIndex != -1 && !device->isRecordingState)
|
---|
1849 | {
|
---|
1850 | if (object->OriginalParms.type != light->type)
|
---|
1851 | device_invalidate_state(device, STATE_LIGHT_TYPE);
|
---|
1852 | device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex));
|
---|
1853 | }
|
---|
1854 |
|
---|
1855 | /* Save away the information. */
|
---|
1856 | object->OriginalParms = *light;
|
---|
1857 |
|
---|
1858 | switch (light->type)
|
---|
1859 | {
|
---|
1860 | case WINED3D_LIGHT_POINT:
|
---|
1861 | /* Position */
|
---|
1862 | object->lightPosn[0] = light->position.x;
|
---|
1863 | object->lightPosn[1] = light->position.y;
|
---|
1864 | object->lightPosn[2] = light->position.z;
|
---|
1865 | object->lightPosn[3] = 1.0f;
|
---|
1866 | object->cutoff = 180.0f;
|
---|
1867 | /* FIXME: Range */
|
---|
1868 | break;
|
---|
1869 |
|
---|
1870 | case WINED3D_LIGHT_DIRECTIONAL:
|
---|
1871 | /* Direction */
|
---|
1872 | object->lightPosn[0] = -light->direction.x;
|
---|
1873 | object->lightPosn[1] = -light->direction.y;
|
---|
1874 | object->lightPosn[2] = -light->direction.z;
|
---|
1875 | object->lightPosn[3] = 0.0f;
|
---|
1876 | object->exponent = 0.0f;
|
---|
1877 | object->cutoff = 180.0f;
|
---|
1878 | break;
|
---|
1879 |
|
---|
1880 | case WINED3D_LIGHT_SPOT:
|
---|
1881 | /* Position */
|
---|
1882 | object->lightPosn[0] = light->position.x;
|
---|
1883 | object->lightPosn[1] = light->position.y;
|
---|
1884 | object->lightPosn[2] = light->position.z;
|
---|
1885 | object->lightPosn[3] = 1.0f;
|
---|
1886 |
|
---|
1887 | /* Direction */
|
---|
1888 | object->lightDirn[0] = light->direction.x;
|
---|
1889 | object->lightDirn[1] = light->direction.y;
|
---|
1890 | object->lightDirn[2] = light->direction.z;
|
---|
1891 | object->lightDirn[3] = 1.0f;
|
---|
1892 |
|
---|
1893 | /* opengl-ish and d3d-ish spot lights use too different models
|
---|
1894 | * for the light "intensity" as a function of the angle towards
|
---|
1895 | * the main light direction, so we only can approximate very
|
---|
1896 | * roughly. However, spot lights are rather rarely used in games
|
---|
1897 | * (if ever used at all). Furthermore if still used, probably
|
---|
1898 | * nobody pays attention to such details. */
|
---|
1899 | if (!light->falloff)
|
---|
1900 | {
|
---|
1901 | /* Falloff = 0 is easy, because d3d's and opengl's spot light
|
---|
1902 | * equations have the falloff resp. exponent parameter as an
|
---|
1903 | * exponent, so the spot light lighting will always be 1.0 for
|
---|
1904 | * both of them, and we don't have to care for the rest of the
|
---|
1905 | * rather complex calculation. */
|
---|
1906 | object->exponent = 0.0f;
|
---|
1907 | }
|
---|
1908 | else
|
---|
1909 | {
|
---|
1910 | rho = light->theta + (light->phi - light->theta) / (2 * light->falloff);
|
---|
1911 | if (rho < 0.0001f)
|
---|
1912 | rho = 0.0001f;
|
---|
1913 | #ifdef VBOX_WITH_WINE_FIXES
|
---|
1914 | object->exponent = -0.3f / log(cos(rho / 2));
|
---|
1915 | #else
|
---|
1916 | object->exponent = -0.3f / logf(cosf(rho / 2));
|
---|
1917 | #endif
|
---|
1918 | }
|
---|
1919 |
|
---|
1920 | if (object->exponent > 128.0f)
|
---|
1921 | object->exponent = 128.0f;
|
---|
1922 |
|
---|
1923 | object->cutoff = (float)(light->phi * 90 / M_PI);
|
---|
1924 | /* FIXME: Range */
|
---|
1925 | break;
|
---|
1926 |
|
---|
1927 | default:
|
---|
1928 | FIXME("Unrecognized light type %#x.\n", light->type);
|
---|
1929 | }
|
---|
1930 |
|
---|
1931 | return WINED3D_OK;
|
---|
1932 | }
|
---|
1933 |
|
---|
1934 | HRESULT CDECL wined3d_device_get_light(const struct wined3d_device *device,
|
---|
1935 | UINT light_idx, struct wined3d_light *light)
|
---|
1936 | {
|
---|
1937 | UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
|
---|
1938 | struct wined3d_light_info *light_info = NULL;
|
---|
1939 | struct list *e;
|
---|
1940 |
|
---|
1941 | TRACE("device %p, light_idx %u, light %p.\n", device, light_idx, light);
|
---|
1942 |
|
---|
1943 | LIST_FOR_EACH(e, &device->stateBlock->state.light_map[hash_idx])
|
---|
1944 | {
|
---|
1945 | light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
1946 | if (light_info->OriginalIndex == light_idx)
|
---|
1947 | break;
|
---|
1948 | light_info = NULL;
|
---|
1949 | }
|
---|
1950 |
|
---|
1951 | if (!light_info)
|
---|
1952 | {
|
---|
1953 | TRACE("Light information requested but light not defined\n");
|
---|
1954 | return WINED3DERR_INVALIDCALL;
|
---|
1955 | }
|
---|
1956 |
|
---|
1957 | *light = light_info->OriginalParms;
|
---|
1958 | return WINED3D_OK;
|
---|
1959 | }
|
---|
1960 |
|
---|
1961 | HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
|
---|
1962 | {
|
---|
1963 | UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
|
---|
1964 | struct wined3d_light_info *light_info = NULL;
|
---|
1965 | struct list *e;
|
---|
1966 |
|
---|
1967 | TRACE("device %p, light_idx %u, enable %#x.\n", device, light_idx, enable);
|
---|
1968 |
|
---|
1969 | LIST_FOR_EACH(e, &device->updateStateBlock->state.light_map[hash_idx])
|
---|
1970 | {
|
---|
1971 | light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
1972 | if (light_info->OriginalIndex == light_idx)
|
---|
1973 | break;
|
---|
1974 | light_info = NULL;
|
---|
1975 | }
|
---|
1976 | TRACE("Found light %p.\n", light_info);
|
---|
1977 |
|
---|
1978 | /* Special case - enabling an undefined light creates one with a strict set of parameters. */
|
---|
1979 | if (!light_info)
|
---|
1980 | {
|
---|
1981 | TRACE("Light enabled requested but light not defined, so defining one!\n");
|
---|
1982 | wined3d_device_set_light(device, light_idx, &WINED3D_default_light);
|
---|
1983 |
|
---|
1984 | /* Search for it again! Should be fairly quick as near head of list. */
|
---|
1985 | LIST_FOR_EACH(e, &device->updateStateBlock->state.light_map[hash_idx])
|
---|
1986 | {
|
---|
1987 | light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
1988 | if (light_info->OriginalIndex == light_idx)
|
---|
1989 | break;
|
---|
1990 | light_info = NULL;
|
---|
1991 | }
|
---|
1992 | if (!light_info)
|
---|
1993 | {
|
---|
1994 | FIXME("Adding default lights has failed dismally\n");
|
---|
1995 | return WINED3DERR_INVALIDCALL;
|
---|
1996 | }
|
---|
1997 | }
|
---|
1998 |
|
---|
1999 | if (!enable)
|
---|
2000 | {
|
---|
2001 | if (light_info->glIndex != -1)
|
---|
2002 | {
|
---|
2003 | if (!device->isRecordingState)
|
---|
2004 | {
|
---|
2005 | device_invalidate_state(device, STATE_LIGHT_TYPE);
|
---|
2006 | device_invalidate_state(device, STATE_ACTIVELIGHT(light_info->glIndex));
|
---|
2007 | }
|
---|
2008 |
|
---|
2009 | device->updateStateBlock->state.lights[light_info->glIndex] = NULL;
|
---|
2010 | light_info->glIndex = -1;
|
---|
2011 | }
|
---|
2012 | else
|
---|
2013 | {
|
---|
2014 | TRACE("Light already disabled, nothing to do\n");
|
---|
2015 | }
|
---|
2016 | light_info->enabled = FALSE;
|
---|
2017 | }
|
---|
2018 | else
|
---|
2019 | {
|
---|
2020 | light_info->enabled = TRUE;
|
---|
2021 | if (light_info->glIndex != -1)
|
---|
2022 | {
|
---|
2023 | TRACE("Nothing to do as light was enabled\n");
|
---|
2024 | }
|
---|
2025 | else
|
---|
2026 | {
|
---|
2027 | unsigned int i;
|
---|
2028 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2029 | /* Find a free GL light. */
|
---|
2030 | for (i = 0; i < gl_info->limits.lights; ++i)
|
---|
2031 | {
|
---|
2032 | if (!device->updateStateBlock->state.lights[i])
|
---|
2033 | {
|
---|
2034 | device->updateStateBlock->state.lights[i] = light_info;
|
---|
2035 | light_info->glIndex = i;
|
---|
2036 | break;
|
---|
2037 | }
|
---|
2038 | }
|
---|
2039 | if (light_info->glIndex == -1)
|
---|
2040 | {
|
---|
2041 | /* Our tests show that Windows returns D3D_OK in this situation, even with
|
---|
2042 | * D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE devices. This
|
---|
2043 | * is consistent among ddraw, d3d8 and d3d9. GetLightEnable returns TRUE
|
---|
2044 | * as well for those lights.
|
---|
2045 | *
|
---|
2046 | * TODO: Test how this affects rendering. */
|
---|
2047 | WARN("Too many concurrently active lights\n");
|
---|
2048 | return WINED3D_OK;
|
---|
2049 | }
|
---|
2050 |
|
---|
2051 | /* i == light_info->glIndex */
|
---|
2052 | if (!device->isRecordingState)
|
---|
2053 | {
|
---|
2054 | device_invalidate_state(device, STATE_LIGHT_TYPE);
|
---|
2055 | device_invalidate_state(device, STATE_ACTIVELIGHT(i));
|
---|
2056 | }
|
---|
2057 | }
|
---|
2058 | }
|
---|
2059 |
|
---|
2060 | return WINED3D_OK;
|
---|
2061 | }
|
---|
2062 |
|
---|
2063 | HRESULT CDECL wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable)
|
---|
2064 | {
|
---|
2065 | UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
|
---|
2066 | struct wined3d_light_info *light_info = NULL;
|
---|
2067 | struct list *e;
|
---|
2068 |
|
---|
2069 | TRACE("device %p, light_idx %u, enable %p.\n", device, light_idx, enable);
|
---|
2070 |
|
---|
2071 | LIST_FOR_EACH(e, &device->stateBlock->state.light_map[hash_idx])
|
---|
2072 | {
|
---|
2073 | light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
2074 | if (light_info->OriginalIndex == light_idx)
|
---|
2075 | break;
|
---|
2076 | light_info = NULL;
|
---|
2077 | }
|
---|
2078 |
|
---|
2079 | if (!light_info)
|
---|
2080 | {
|
---|
2081 | TRACE("Light enabled state requested but light not defined.\n");
|
---|
2082 | return WINED3DERR_INVALIDCALL;
|
---|
2083 | }
|
---|
2084 | /* true is 128 according to SetLightEnable */
|
---|
2085 | *enable = light_info->enabled ? 128 : 0;
|
---|
2086 | return WINED3D_OK;
|
---|
2087 | }
|
---|
2088 |
|
---|
2089 | HRESULT CDECL wined3d_device_set_clip_plane(struct wined3d_device *device,
|
---|
2090 | UINT plane_idx, const struct wined3d_vec4 *plane)
|
---|
2091 | {
|
---|
2092 | TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane);
|
---|
2093 |
|
---|
2094 | /* Validate plane_idx. */
|
---|
2095 | if (plane_idx >= device->adapter->gl_info.limits.clipplanes)
|
---|
2096 | {
|
---|
2097 | TRACE("Application has requested clipplane this device doesn't support.\n");
|
---|
2098 | return WINED3DERR_INVALIDCALL;
|
---|
2099 | }
|
---|
2100 |
|
---|
2101 | device->updateStateBlock->changed.clipplane |= 1 << plane_idx;
|
---|
2102 |
|
---|
2103 | if (!memcmp(&device->updateStateBlock->state.clip_planes[plane_idx], plane, sizeof(*plane)))
|
---|
2104 | {
|
---|
2105 | TRACE("Application is setting old values over, nothing to do.\n");
|
---|
2106 | return WINED3D_OK;
|
---|
2107 | }
|
---|
2108 |
|
---|
2109 | device->updateStateBlock->state.clip_planes[plane_idx] = *plane;
|
---|
2110 |
|
---|
2111 | /* Handle recording of state blocks. */
|
---|
2112 | if (device->isRecordingState)
|
---|
2113 | {
|
---|
2114 | TRACE("Recording... not performing anything.\n");
|
---|
2115 | return WINED3D_OK;
|
---|
2116 | }
|
---|
2117 |
|
---|
2118 | device_invalidate_state(device, STATE_CLIPPLANE(plane_idx));
|
---|
2119 |
|
---|
2120 | return WINED3D_OK;
|
---|
2121 | }
|
---|
2122 |
|
---|
2123 | HRESULT CDECL wined3d_device_get_clip_plane(const struct wined3d_device *device,
|
---|
2124 | UINT plane_idx, struct wined3d_vec4 *plane)
|
---|
2125 | {
|
---|
2126 | TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane);
|
---|
2127 |
|
---|
2128 | /* Validate plane_idx. */
|
---|
2129 | if (plane_idx >= device->adapter->gl_info.limits.clipplanes)
|
---|
2130 | {
|
---|
2131 | TRACE("Application has requested clipplane this device doesn't support.\n");
|
---|
2132 | return WINED3DERR_INVALIDCALL;
|
---|
2133 | }
|
---|
2134 |
|
---|
2135 | *plane = device->stateBlock->state.clip_planes[plane_idx];
|
---|
2136 |
|
---|
2137 | return WINED3D_OK;
|
---|
2138 | }
|
---|
2139 |
|
---|
2140 | HRESULT CDECL wined3d_device_set_clip_status(struct wined3d_device *device,
|
---|
2141 | const struct wined3d_clip_status *clip_status)
|
---|
2142 | {
|
---|
2143 | FIXME("device %p, clip_status %p stub!\n", device, clip_status);
|
---|
2144 |
|
---|
2145 | if (!clip_status)
|
---|
2146 | return WINED3DERR_INVALIDCALL;
|
---|
2147 |
|
---|
2148 | return WINED3D_OK;
|
---|
2149 | }
|
---|
2150 |
|
---|
2151 | HRESULT CDECL wined3d_device_get_clip_status(const struct wined3d_device *device,
|
---|
2152 | struct wined3d_clip_status *clip_status)
|
---|
2153 | {
|
---|
2154 | FIXME("device %p, clip_status %p stub!\n", device, clip_status);
|
---|
2155 |
|
---|
2156 | if (!clip_status)
|
---|
2157 | return WINED3DERR_INVALIDCALL;
|
---|
2158 |
|
---|
2159 | return WINED3D_OK;
|
---|
2160 | }
|
---|
2161 |
|
---|
2162 | void CDECL wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material)
|
---|
2163 | {
|
---|
2164 | TRACE("device %p, material %p.\n", device, material);
|
---|
2165 |
|
---|
2166 | device->updateStateBlock->changed.material = TRUE;
|
---|
2167 | device->updateStateBlock->state.material = *material;
|
---|
2168 |
|
---|
2169 | /* Handle recording of state blocks */
|
---|
2170 | if (device->isRecordingState)
|
---|
2171 | {
|
---|
2172 | TRACE("Recording... not performing anything.\n");
|
---|
2173 | return;
|
---|
2174 | }
|
---|
2175 |
|
---|
2176 | device_invalidate_state(device, STATE_MATERIAL);
|
---|
2177 | }
|
---|
2178 |
|
---|
2179 | void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material)
|
---|
2180 | {
|
---|
2181 | TRACE("device %p, material %p.\n", device, material);
|
---|
2182 |
|
---|
2183 | *material = device->updateStateBlock->state.material;
|
---|
2184 |
|
---|
2185 | TRACE("diffuse {%.8e, %.8e, %.8e, %.8e}\n",
|
---|
2186 | material->diffuse.r, material->diffuse.g,
|
---|
2187 | material->diffuse.b, material->diffuse.a);
|
---|
2188 | TRACE("ambient {%.8e, %.8e, %.8e, %.8e}\n",
|
---|
2189 | material->ambient.r, material->ambient.g,
|
---|
2190 | material->ambient.b, material->ambient.a);
|
---|
2191 | TRACE("specular {%.8e, %.8e, %.8e, %.8e}\n",
|
---|
2192 | material->specular.r, material->specular.g,
|
---|
2193 | material->specular.b, material->specular.a);
|
---|
2194 | TRACE("emissive {%.8e, %.8e, %.8e, %.8e}\n",
|
---|
2195 | material->emissive.r, material->emissive.g,
|
---|
2196 | material->emissive.b, material->emissive.a);
|
---|
2197 | TRACE("power %.8e.\n", material->power);
|
---|
2198 | }
|
---|
2199 |
|
---|
2200 | void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
|
---|
2201 | struct wined3d_buffer *buffer, enum wined3d_format_id format_id)
|
---|
2202 | {
|
---|
2203 | struct wined3d_buffer *prev_buffer;
|
---|
2204 |
|
---|
2205 | TRACE("device %p, buffer %p, format %s.\n",
|
---|
2206 | device, buffer, debug_d3dformat(format_id));
|
---|
2207 |
|
---|
2208 | prev_buffer = device->updateStateBlock->state.index_buffer;
|
---|
2209 |
|
---|
2210 | device->updateStateBlock->changed.indices = TRUE;
|
---|
2211 | device->updateStateBlock->state.index_buffer = buffer;
|
---|
2212 | device->updateStateBlock->state.index_format = format_id;
|
---|
2213 |
|
---|
2214 | /* Handle recording of state blocks. */
|
---|
2215 | if (device->isRecordingState)
|
---|
2216 | {
|
---|
2217 | TRACE("Recording... not performing anything.\n");
|
---|
2218 | if (buffer)
|
---|
2219 | wined3d_buffer_incref(buffer);
|
---|
2220 | if (prev_buffer)
|
---|
2221 | wined3d_buffer_decref(prev_buffer);
|
---|
2222 | return;
|
---|
2223 | }
|
---|
2224 |
|
---|
2225 | if (prev_buffer != buffer)
|
---|
2226 | {
|
---|
2227 | device_invalidate_state(device, STATE_INDEXBUFFER);
|
---|
2228 | if (buffer)
|
---|
2229 | {
|
---|
2230 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
2231 | wined3d_buffer_incref(buffer);
|
---|
2232 | }
|
---|
2233 | if (prev_buffer)
|
---|
2234 | {
|
---|
2235 | InterlockedDecrement(&prev_buffer->resource.bind_count);
|
---|
2236 | wined3d_buffer_decref(prev_buffer);
|
---|
2237 | }
|
---|
2238 | }
|
---|
2239 | }
|
---|
2240 |
|
---|
2241 | struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
|
---|
2242 | enum wined3d_format_id *format)
|
---|
2243 | {
|
---|
2244 | TRACE("device %p, format %p.\n", device, format);
|
---|
2245 |
|
---|
2246 | *format = device->stateBlock->state.index_format;
|
---|
2247 | return device->stateBlock->state.index_buffer;
|
---|
2248 | }
|
---|
2249 |
|
---|
2250 | void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index)
|
---|
2251 | {
|
---|
2252 | TRACE("device %p, base_index %d.\n", device, base_index);
|
---|
2253 |
|
---|
2254 | device->updateStateBlock->state.base_vertex_index = base_index;
|
---|
2255 | }
|
---|
2256 |
|
---|
2257 | INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *device)
|
---|
2258 | {
|
---|
2259 | TRACE("device %p.\n", device);
|
---|
2260 |
|
---|
2261 | return device->stateBlock->state.base_vertex_index;
|
---|
2262 | }
|
---|
2263 |
|
---|
2264 | void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport)
|
---|
2265 | {
|
---|
2266 | TRACE("device %p, viewport %p.\n", device, viewport);
|
---|
2267 | TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
|
---|
2268 | viewport->x, viewport->y, viewport->width, viewport->height, viewport->min_z, viewport->max_z);
|
---|
2269 |
|
---|
2270 | device->updateStateBlock->changed.viewport = TRUE;
|
---|
2271 | device->updateStateBlock->state.viewport = *viewport;
|
---|
2272 |
|
---|
2273 | /* Handle recording of state blocks */
|
---|
2274 | if (device->isRecordingState)
|
---|
2275 | {
|
---|
2276 | TRACE("Recording... not performing anything\n");
|
---|
2277 | return;
|
---|
2278 | }
|
---|
2279 |
|
---|
2280 | device_invalidate_state(device, STATE_VIEWPORT);
|
---|
2281 | }
|
---|
2282 |
|
---|
2283 | void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
|
---|
2284 | {
|
---|
2285 | TRACE("device %p, viewport %p.\n", device, viewport);
|
---|
2286 |
|
---|
2287 | *viewport = device->stateBlock->state.viewport;
|
---|
2288 | }
|
---|
2289 |
|
---|
2290 | static void resolve_depth_buffer(struct wined3d_state *state)
|
---|
2291 | {
|
---|
2292 | struct wined3d_texture *texture = state->textures[0];
|
---|
2293 | struct wined3d_surface *depth_stencil, *surface;
|
---|
2294 |
|
---|
2295 | if (!texture || texture->resource.type != WINED3D_RTYPE_TEXTURE
|
---|
2296 | || !(texture->resource.format->flags & WINED3DFMT_FLAG_DEPTH))
|
---|
2297 | return;
|
---|
2298 | surface = surface_from_resource(texture->sub_resources[0]);
|
---|
2299 | depth_stencil = state->fb->depth_stencil;
|
---|
2300 | if (!depth_stencil)
|
---|
2301 | return;
|
---|
2302 |
|
---|
2303 | wined3d_surface_blt(surface, NULL, depth_stencil, NULL, 0, NULL, WINED3D_TEXF_POINT);
|
---|
2304 | }
|
---|
2305 |
|
---|
2306 | void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
|
---|
2307 | enum wined3d_render_state state, DWORD value)
|
---|
2308 | {
|
---|
2309 | DWORD old_value = device->stateBlock->state.render_states[state];
|
---|
2310 |
|
---|
2311 | TRACE("device %p, state %s (%#x), value %#x.\n", device, debug_d3drenderstate(state), state, value);
|
---|
2312 |
|
---|
2313 | device->updateStateBlock->changed.renderState[state >> 5] |= 1 << (state & 0x1f);
|
---|
2314 | device->updateStateBlock->state.render_states[state] = value;
|
---|
2315 |
|
---|
2316 | /* Handle recording of state blocks. */
|
---|
2317 | if (device->isRecordingState)
|
---|
2318 | {
|
---|
2319 | TRACE("Recording... not performing anything.\n");
|
---|
2320 | return;
|
---|
2321 | }
|
---|
2322 |
|
---|
2323 | /* Compared here and not before the assignment to allow proper stateblock recording. */
|
---|
2324 | if (value == old_value)
|
---|
2325 | TRACE("Application is setting the old value over, nothing to do.\n");
|
---|
2326 | else
|
---|
2327 | device_invalidate_state(device, STATE_RENDER(state));
|
---|
2328 |
|
---|
2329 | if (state == WINED3D_RS_POINTSIZE && value == WINED3D_RESZ_CODE)
|
---|
2330 | {
|
---|
2331 | TRACE("RESZ multisampled depth buffer resolve triggered.\n");
|
---|
2332 | resolve_depth_buffer(&device->stateBlock->state);
|
---|
2333 | }
|
---|
2334 | }
|
---|
2335 |
|
---|
2336 | DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state)
|
---|
2337 | {
|
---|
2338 | TRACE("device %p, state %s (%#x).\n", device, debug_d3drenderstate(state), state);
|
---|
2339 |
|
---|
2340 | return device->stateBlock->state.render_states[state];
|
---|
2341 | }
|
---|
2342 |
|
---|
2343 | void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
|
---|
2344 | UINT sampler_idx, enum wined3d_sampler_state state, DWORD value)
|
---|
2345 | {
|
---|
2346 | DWORD old_value;
|
---|
2347 |
|
---|
2348 | TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
|
---|
2349 | device, sampler_idx, debug_d3dsamplerstate(state), value);
|
---|
2350 |
|
---|
2351 | if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
|
---|
2352 | sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
---|
2353 |
|
---|
2354 | if (sampler_idx >= sizeof(device->stateBlock->state.sampler_states)
|
---|
2355 | / sizeof(*device->stateBlock->state.sampler_states))
|
---|
2356 | {
|
---|
2357 | WARN("Invalid sampler %u.\n", sampler_idx);
|
---|
2358 | return; /* Windows accepts overflowing this array ... we do not. */
|
---|
2359 | }
|
---|
2360 |
|
---|
2361 | old_value = device->stateBlock->state.sampler_states[sampler_idx][state];
|
---|
2362 | device->updateStateBlock->state.sampler_states[sampler_idx][state] = value;
|
---|
2363 | device->updateStateBlock->changed.samplerState[sampler_idx] |= 1 << state;
|
---|
2364 |
|
---|
2365 | /* Handle recording of state blocks. */
|
---|
2366 | if (device->isRecordingState)
|
---|
2367 | {
|
---|
2368 | TRACE("Recording... not performing anything.\n");
|
---|
2369 | return;
|
---|
2370 | }
|
---|
2371 |
|
---|
2372 | if (old_value == value)
|
---|
2373 | {
|
---|
2374 | TRACE("Application is setting the old value over, nothing to do.\n");
|
---|
2375 | return;
|
---|
2376 | }
|
---|
2377 |
|
---|
2378 | device_invalidate_state(device, STATE_SAMPLER(sampler_idx));
|
---|
2379 | }
|
---|
2380 |
|
---|
2381 | DWORD CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
|
---|
2382 | UINT sampler_idx, enum wined3d_sampler_state state)
|
---|
2383 | {
|
---|
2384 | TRACE("device %p, sampler_idx %u, state %s.\n",
|
---|
2385 | device, sampler_idx, debug_d3dsamplerstate(state));
|
---|
2386 |
|
---|
2387 | if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
|
---|
2388 | sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
---|
2389 |
|
---|
2390 | if (sampler_idx >= sizeof(device->stateBlock->state.sampler_states)
|
---|
2391 | / sizeof(*device->stateBlock->state.sampler_states))
|
---|
2392 | {
|
---|
2393 | WARN("Invalid sampler %u.\n", sampler_idx);
|
---|
2394 | return 0; /* Windows accepts overflowing this array ... we do not. */
|
---|
2395 | }
|
---|
2396 |
|
---|
2397 | return device->stateBlock->state.sampler_states[sampler_idx][state];
|
---|
2398 | }
|
---|
2399 |
|
---|
2400 | void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect)
|
---|
2401 | {
|
---|
2402 | TRACE("device %p, rect %s.\n", device, wine_dbgstr_rect(rect));
|
---|
2403 |
|
---|
2404 | device->updateStateBlock->changed.scissorRect = TRUE;
|
---|
2405 | if (EqualRect(&device->updateStateBlock->state.scissor_rect, rect))
|
---|
2406 | {
|
---|
2407 | TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
|
---|
2408 | return;
|
---|
2409 | }
|
---|
2410 | CopyRect(&device->updateStateBlock->state.scissor_rect, rect);
|
---|
2411 |
|
---|
2412 | if (device->isRecordingState)
|
---|
2413 | {
|
---|
2414 | TRACE("Recording... not performing anything.\n");
|
---|
2415 | return;
|
---|
2416 | }
|
---|
2417 |
|
---|
2418 | device_invalidate_state(device, STATE_SCISSORRECT);
|
---|
2419 | }
|
---|
2420 |
|
---|
2421 | void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
|
---|
2422 | {
|
---|
2423 | TRACE("device %p, rect %p.\n", device, rect);
|
---|
2424 |
|
---|
2425 | *rect = device->updateStateBlock->state.scissor_rect;
|
---|
2426 | TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
|
---|
2427 | }
|
---|
2428 |
|
---|
2429 | void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
|
---|
2430 | struct wined3d_vertex_declaration *declaration)
|
---|
2431 | {
|
---|
2432 | struct wined3d_vertex_declaration *prev = device->updateStateBlock->state.vertex_declaration;
|
---|
2433 |
|
---|
2434 | TRACE("device %p, declaration %p.\n", device, declaration);
|
---|
2435 |
|
---|
2436 | if (declaration)
|
---|
2437 | wined3d_vertex_declaration_incref(declaration);
|
---|
2438 | if (prev)
|
---|
2439 | wined3d_vertex_declaration_decref(prev);
|
---|
2440 |
|
---|
2441 | device->updateStateBlock->state.vertex_declaration = declaration;
|
---|
2442 | device->updateStateBlock->changed.vertexDecl = TRUE;
|
---|
2443 |
|
---|
2444 | if (device->isRecordingState)
|
---|
2445 | {
|
---|
2446 | TRACE("Recording... not performing anything.\n");
|
---|
2447 | return;
|
---|
2448 | }
|
---|
2449 |
|
---|
2450 | if (declaration == prev)
|
---|
2451 | {
|
---|
2452 | /* Checked after the assignment to allow proper stateblock recording. */
|
---|
2453 | TRACE("Application is setting the old declaration over, nothing to do.\n");
|
---|
2454 | return;
|
---|
2455 | }
|
---|
2456 |
|
---|
2457 | device_invalidate_state(device, STATE_VDECL);
|
---|
2458 | }
|
---|
2459 |
|
---|
2460 | struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device)
|
---|
2461 | {
|
---|
2462 | TRACE("device %p.\n", device);
|
---|
2463 |
|
---|
2464 | return device->stateBlock->state.vertex_declaration;
|
---|
2465 | }
|
---|
2466 |
|
---|
2467 | void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
|
---|
2468 | {
|
---|
2469 | struct wined3d_shader *prev = device->updateStateBlock->state.vertex_shader;
|
---|
2470 |
|
---|
2471 | TRACE("device %p, shader %p.\n", device, shader);
|
---|
2472 |
|
---|
2473 | if (shader)
|
---|
2474 | wined3d_shader_incref(shader);
|
---|
2475 | if (prev)
|
---|
2476 | wined3d_shader_decref(prev);
|
---|
2477 |
|
---|
2478 | device->updateStateBlock->state.vertex_shader = shader;
|
---|
2479 | device->updateStateBlock->changed.vertexShader = TRUE;
|
---|
2480 |
|
---|
2481 | if (device->isRecordingState)
|
---|
2482 | {
|
---|
2483 | TRACE("Recording... not performing anything.\n");
|
---|
2484 | return;
|
---|
2485 | }
|
---|
2486 |
|
---|
2487 | if (shader == prev)
|
---|
2488 | {
|
---|
2489 | TRACE("Application is setting the old shader over, nothing to do.\n");
|
---|
2490 | return;
|
---|
2491 | }
|
---|
2492 |
|
---|
2493 | device_invalidate_state(device, STATE_VSHADER);
|
---|
2494 | }
|
---|
2495 |
|
---|
2496 | struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device)
|
---|
2497 | {
|
---|
2498 | TRACE("device %p.\n", device);
|
---|
2499 |
|
---|
2500 | return device->stateBlock->state.vertex_shader;
|
---|
2501 | }
|
---|
2502 |
|
---|
2503 | void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
|
---|
2504 | {
|
---|
2505 | struct wined3d_buffer *prev;
|
---|
2506 |
|
---|
2507 | TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
|
---|
2508 |
|
---|
2509 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
2510 | {
|
---|
2511 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
2512 | return;
|
---|
2513 | }
|
---|
2514 |
|
---|
2515 | prev = device->updateStateBlock->state.vs_cb[idx];
|
---|
2516 | device->updateStateBlock->state.vs_cb[idx] = buffer;
|
---|
2517 |
|
---|
2518 | if (device->isRecordingState)
|
---|
2519 | {
|
---|
2520 | if (buffer)
|
---|
2521 | wined3d_buffer_incref(buffer);
|
---|
2522 | if (prev)
|
---|
2523 | wined3d_buffer_decref(prev);
|
---|
2524 | return;
|
---|
2525 | }
|
---|
2526 |
|
---|
2527 | if (prev != buffer)
|
---|
2528 | {
|
---|
2529 | if (buffer)
|
---|
2530 | {
|
---|
2531 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
2532 | wined3d_buffer_incref(buffer);
|
---|
2533 | }
|
---|
2534 | if (prev)
|
---|
2535 | {
|
---|
2536 | InterlockedDecrement(&prev->resource.bind_count);
|
---|
2537 | wined3d_buffer_decref(prev);
|
---|
2538 | }
|
---|
2539 | }
|
---|
2540 | }
|
---|
2541 |
|
---|
2542 | struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx)
|
---|
2543 | {
|
---|
2544 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
2545 |
|
---|
2546 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
2547 | {
|
---|
2548 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
2549 | return NULL;
|
---|
2550 | }
|
---|
2551 |
|
---|
2552 | return device->stateBlock->state.vs_cb[idx];
|
---|
2553 | }
|
---|
2554 |
|
---|
2555 | void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
|
---|
2556 | {
|
---|
2557 | struct wined3d_sampler *prev;
|
---|
2558 |
|
---|
2559 | TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
|
---|
2560 |
|
---|
2561 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
2562 | {
|
---|
2563 | WARN("Invalid sampler index %u.\n", idx);
|
---|
2564 | return;
|
---|
2565 | }
|
---|
2566 |
|
---|
2567 | prev = device->updateStateBlock->state.vs_sampler[idx];
|
---|
2568 | device->updateStateBlock->state.vs_sampler[idx] = sampler;
|
---|
2569 |
|
---|
2570 | if (sampler)
|
---|
2571 | wined3d_sampler_incref(sampler);
|
---|
2572 | if (prev)
|
---|
2573 | wined3d_sampler_decref(prev);
|
---|
2574 | }
|
---|
2575 |
|
---|
2576 | struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx)
|
---|
2577 | {
|
---|
2578 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
2579 |
|
---|
2580 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
2581 | {
|
---|
2582 | WARN("Invalid sampler index %u.\n", idx);
|
---|
2583 | return NULL;
|
---|
2584 | }
|
---|
2585 |
|
---|
2586 | return device->stateBlock->state.vs_sampler[idx];
|
---|
2587 | }
|
---|
2588 |
|
---|
2589 | HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
|
---|
2590 | UINT start_register, const BOOL *constants, UINT bool_count)
|
---|
2591 | {
|
---|
2592 | UINT count = min(bool_count, MAX_CONST_B - start_register);
|
---|
2593 | UINT i;
|
---|
2594 |
|
---|
2595 | TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
|
---|
2596 | device, start_register, constants, bool_count);
|
---|
2597 |
|
---|
2598 | if (!constants || start_register >= MAX_CONST_B)
|
---|
2599 | return WINED3DERR_INVALIDCALL;
|
---|
2600 |
|
---|
2601 | memcpy(&device->updateStateBlock->state.vs_consts_b[start_register], constants, count * sizeof(BOOL));
|
---|
2602 | for (i = 0; i < count; ++i)
|
---|
2603 | TRACE("Set BOOL constant %u to %s.\n", start_register + i, constants[i] ? "true" : "false");
|
---|
2604 |
|
---|
2605 | for (i = start_register; i < count + start_register; ++i)
|
---|
2606 | device->updateStateBlock->changed.vertexShaderConstantsB |= (1 << i);
|
---|
2607 |
|
---|
2608 | if (!device->isRecordingState)
|
---|
2609 | device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
|
---|
2610 |
|
---|
2611 | return WINED3D_OK;
|
---|
2612 | }
|
---|
2613 |
|
---|
2614 | HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
|
---|
2615 | UINT start_register, BOOL *constants, UINT bool_count)
|
---|
2616 | {
|
---|
2617 | UINT count = min(bool_count, MAX_CONST_B - start_register);
|
---|
2618 |
|
---|
2619 | TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
|
---|
2620 | device, start_register, constants, bool_count);
|
---|
2621 |
|
---|
2622 | if (!constants || start_register >= MAX_CONST_B)
|
---|
2623 | return WINED3DERR_INVALIDCALL;
|
---|
2624 |
|
---|
2625 | memcpy(constants, &device->stateBlock->state.vs_consts_b[start_register], count * sizeof(BOOL));
|
---|
2626 |
|
---|
2627 | return WINED3D_OK;
|
---|
2628 | }
|
---|
2629 |
|
---|
2630 | HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
|
---|
2631 | UINT start_register, const int *constants, UINT vector4i_count)
|
---|
2632 | {
|
---|
2633 | UINT count = min(vector4i_count, MAX_CONST_I - start_register);
|
---|
2634 | UINT i;
|
---|
2635 |
|
---|
2636 | TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
|
---|
2637 | device, start_register, constants, vector4i_count);
|
---|
2638 |
|
---|
2639 | if (!constants || start_register >= MAX_CONST_I)
|
---|
2640 | return WINED3DERR_INVALIDCALL;
|
---|
2641 |
|
---|
2642 | memcpy(&device->updateStateBlock->state.vs_consts_i[start_register * 4], constants, count * sizeof(int) * 4);
|
---|
2643 | for (i = 0; i < count; ++i)
|
---|
2644 | TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register + i,
|
---|
2645 | constants[i * 4], constants[i * 4 + 1],
|
---|
2646 | constants[i * 4 + 2], constants[i * 4 + 3]);
|
---|
2647 |
|
---|
2648 | for (i = start_register; i < count + start_register; ++i)
|
---|
2649 | device->updateStateBlock->changed.vertexShaderConstantsI |= (1 << i);
|
---|
2650 |
|
---|
2651 | if (!device->isRecordingState)
|
---|
2652 | device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
|
---|
2653 |
|
---|
2654 | return WINED3D_OK;
|
---|
2655 | }
|
---|
2656 |
|
---|
2657 | HRESULT CDECL wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
|
---|
2658 | UINT start_register, int *constants, UINT vector4i_count)
|
---|
2659 | {
|
---|
2660 | UINT count = min(vector4i_count, MAX_CONST_I - start_register);
|
---|
2661 |
|
---|
2662 | TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
|
---|
2663 | device, start_register, constants, vector4i_count);
|
---|
2664 |
|
---|
2665 | if (!constants || start_register >= MAX_CONST_I)
|
---|
2666 | return WINED3DERR_INVALIDCALL;
|
---|
2667 |
|
---|
2668 | memcpy(constants, &device->stateBlock->state.vs_consts_i[start_register * 4], count * sizeof(int) * 4);
|
---|
2669 | return WINED3D_OK;
|
---|
2670 | }
|
---|
2671 |
|
---|
2672 | HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
|
---|
2673 | UINT start_register, const float *constants, UINT vector4f_count)
|
---|
2674 | {
|
---|
2675 | UINT i;
|
---|
2676 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
2677 |
|
---|
2678 | TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
|
---|
2679 | device, start_register, constants, vector4f_count);
|
---|
2680 |
|
---|
2681 | /* Specifically test start_register > limit to catch MAX_UINT overflows
|
---|
2682 | * when adding start_register + vector4f_count. */
|
---|
2683 | if (!constants
|
---|
2684 | || start_register + vector4f_count > d3d_info->limits.vs_uniform_count
|
---|
2685 | || start_register > d3d_info->limits.vs_uniform_count)
|
---|
2686 | return WINED3DERR_INVALIDCALL;
|
---|
2687 |
|
---|
2688 | memcpy(&device->updateStateBlock->state.vs_consts_f[start_register * 4],
|
---|
2689 | constants, vector4f_count * sizeof(float) * 4);
|
---|
2690 | if (TRACE_ON(d3d))
|
---|
2691 | {
|
---|
2692 | for (i = 0; i < vector4f_count; ++i)
|
---|
2693 | TRACE("Set FLOAT constant %u to {%.8e, %.8e, %.8e, %.8e}.\n", start_register + i,
|
---|
2694 | constants[i * 4], constants[i * 4 + 1],
|
---|
2695 | constants[i * 4 + 2], constants[i * 4 + 3]);
|
---|
2696 | }
|
---|
2697 |
|
---|
2698 | if (!device->isRecordingState)
|
---|
2699 | {
|
---|
2700 | device->shader_backend->shader_update_float_vertex_constants(device, start_register, vector4f_count);
|
---|
2701 | device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
|
---|
2702 | }
|
---|
2703 |
|
---|
2704 | memset(device->updateStateBlock->changed.vertexShaderConstantsF + start_register, 1,
|
---|
2705 | sizeof(*device->updateStateBlock->changed.vertexShaderConstantsF) * vector4f_count);
|
---|
2706 |
|
---|
2707 | return WINED3D_OK;
|
---|
2708 | }
|
---|
2709 |
|
---|
2710 | HRESULT CDECL wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
|
---|
2711 | UINT start_register, float *constants, UINT vector4f_count)
|
---|
2712 | {
|
---|
2713 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
2714 | int count = min(vector4f_count, d3d_info->limits.vs_uniform_count - start_register);
|
---|
2715 |
|
---|
2716 | TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
|
---|
2717 | device, start_register, constants, vector4f_count);
|
---|
2718 |
|
---|
2719 | if (!constants || count < 0)
|
---|
2720 | return WINED3DERR_INVALIDCALL;
|
---|
2721 |
|
---|
2722 | memcpy(constants, &device->stateBlock->state.vs_consts_f[start_register * 4], count * sizeof(float) * 4);
|
---|
2723 |
|
---|
2724 | return WINED3D_OK;
|
---|
2725 | }
|
---|
2726 |
|
---|
2727 | static void device_invalidate_texture_stage(const struct wined3d_device *device, DWORD stage)
|
---|
2728 | {
|
---|
2729 | DWORD i;
|
---|
2730 |
|
---|
2731 | for (i = 0; i <= WINED3D_HIGHEST_TEXTURE_STATE; ++i)
|
---|
2732 | {
|
---|
2733 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, i));
|
---|
2734 | }
|
---|
2735 | }
|
---|
2736 |
|
---|
2737 | static void device_map_stage(struct wined3d_device *device, DWORD stage, DWORD unit)
|
---|
2738 | {
|
---|
2739 | DWORD i = device->rev_tex_unit_map[unit];
|
---|
2740 | DWORD j = device->texUnitMap[stage];
|
---|
2741 |
|
---|
2742 | device->texUnitMap[stage] = unit;
|
---|
2743 | if (i != WINED3D_UNMAPPED_STAGE && i != stage)
|
---|
2744 | device->texUnitMap[i] = WINED3D_UNMAPPED_STAGE;
|
---|
2745 |
|
---|
2746 | device->rev_tex_unit_map[unit] = stage;
|
---|
2747 | if (j != WINED3D_UNMAPPED_STAGE && j != unit)
|
---|
2748 | device->rev_tex_unit_map[j] = WINED3D_UNMAPPED_STAGE;
|
---|
2749 | }
|
---|
2750 |
|
---|
2751 | static void device_update_fixed_function_usage_map(struct wined3d_device *device)
|
---|
2752 | {
|
---|
2753 | UINT i;
|
---|
2754 |
|
---|
2755 | device->fixed_function_usage_map = 0;
|
---|
2756 | for (i = 0; i < MAX_TEXTURES; ++i)
|
---|
2757 | {
|
---|
2758 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
2759 | enum wined3d_texture_op color_op = state->texture_states[i][WINED3D_TSS_COLOR_OP];
|
---|
2760 | enum wined3d_texture_op alpha_op = state->texture_states[i][WINED3D_TSS_ALPHA_OP];
|
---|
2761 | DWORD color_arg1 = state->texture_states[i][WINED3D_TSS_COLOR_ARG1] & WINED3DTA_SELECTMASK;
|
---|
2762 | DWORD color_arg2 = state->texture_states[i][WINED3D_TSS_COLOR_ARG2] & WINED3DTA_SELECTMASK;
|
---|
2763 | DWORD color_arg3 = state->texture_states[i][WINED3D_TSS_COLOR_ARG0] & WINED3DTA_SELECTMASK;
|
---|
2764 | DWORD alpha_arg1 = state->texture_states[i][WINED3D_TSS_ALPHA_ARG1] & WINED3DTA_SELECTMASK;
|
---|
2765 | DWORD alpha_arg2 = state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] & WINED3DTA_SELECTMASK;
|
---|
2766 | DWORD alpha_arg3 = state->texture_states[i][WINED3D_TSS_ALPHA_ARG0] & WINED3DTA_SELECTMASK;
|
---|
2767 |
|
---|
2768 | /* Not used, and disable higher stages. */
|
---|
2769 | if (color_op == WINED3D_TOP_DISABLE)
|
---|
2770 | break;
|
---|
2771 |
|
---|
2772 | if (((color_arg1 == WINED3DTA_TEXTURE) && color_op != WINED3D_TOP_SELECT_ARG2)
|
---|
2773 | || ((color_arg2 == WINED3DTA_TEXTURE) && color_op != WINED3D_TOP_SELECT_ARG1)
|
---|
2774 | || ((color_arg3 == WINED3DTA_TEXTURE)
|
---|
2775 | && (color_op == WINED3D_TOP_MULTIPLY_ADD || color_op == WINED3D_TOP_LERP))
|
---|
2776 | || ((alpha_arg1 == WINED3DTA_TEXTURE) && alpha_op != WINED3D_TOP_SELECT_ARG2)
|
---|
2777 | || ((alpha_arg2 == WINED3DTA_TEXTURE) && alpha_op != WINED3D_TOP_SELECT_ARG1)
|
---|
2778 | || ((alpha_arg3 == WINED3DTA_TEXTURE)
|
---|
2779 | && (alpha_op == WINED3D_TOP_MULTIPLY_ADD || alpha_op == WINED3D_TOP_LERP)))
|
---|
2780 | device->fixed_function_usage_map |= (1 << i);
|
---|
2781 |
|
---|
2782 | if ((color_op == WINED3D_TOP_BUMPENVMAP || color_op == WINED3D_TOP_BUMPENVMAP_LUMINANCE)
|
---|
2783 | && i < MAX_TEXTURES - 1)
|
---|
2784 | device->fixed_function_usage_map |= (1 << (i + 1));
|
---|
2785 | }
|
---|
2786 | }
|
---|
2787 |
|
---|
2788 | static void device_map_fixed_function_samplers(struct wined3d_device *device, const struct wined3d_d3d_info *d3d_info)
|
---|
2789 | {
|
---|
2790 | unsigned int i, tex;
|
---|
2791 | WORD ffu_map;
|
---|
2792 |
|
---|
2793 | device_update_fixed_function_usage_map(device);
|
---|
2794 | ffu_map = device->fixed_function_usage_map;
|
---|
2795 |
|
---|
2796 | if (d3d_info->limits.ffp_textures == d3d_info->limits.ffp_blend_stages
|
---|
2797 | || device->stateBlock->state.lowest_disabled_stage <= d3d_info->limits.ffp_textures)
|
---|
2798 | {
|
---|
2799 | for (i = 0; ffu_map; ffu_map >>= 1, ++i)
|
---|
2800 | {
|
---|
2801 | if (!(ffu_map & 1)) continue;
|
---|
2802 |
|
---|
2803 | if (device->texUnitMap[i] != i)
|
---|
2804 | {
|
---|
2805 | device_map_stage(device, i, i);
|
---|
2806 | device_invalidate_state(device, STATE_SAMPLER(i));
|
---|
2807 | device_invalidate_texture_stage(device, i);
|
---|
2808 | }
|
---|
2809 | }
|
---|
2810 | return;
|
---|
2811 | }
|
---|
2812 |
|
---|
2813 | /* Now work out the mapping */
|
---|
2814 | tex = 0;
|
---|
2815 | for (i = 0; ffu_map; ffu_map >>= 1, ++i)
|
---|
2816 | {
|
---|
2817 | if (!(ffu_map & 1)) continue;
|
---|
2818 |
|
---|
2819 | if (device->texUnitMap[i] != tex)
|
---|
2820 | {
|
---|
2821 | device_map_stage(device, i, tex);
|
---|
2822 | device_invalidate_state(device, STATE_SAMPLER(i));
|
---|
2823 | device_invalidate_texture_stage(device, i);
|
---|
2824 | }
|
---|
2825 |
|
---|
2826 | ++tex;
|
---|
2827 | }
|
---|
2828 | }
|
---|
2829 |
|
---|
2830 | static void device_map_psamplers(struct wined3d_device *device, const struct wined3d_d3d_info *d3d_info)
|
---|
2831 | {
|
---|
2832 | const enum wined3d_sampler_texture_type *sampler_type =
|
---|
2833 | device->stateBlock->state.pixel_shader->reg_maps.sampler_type;
|
---|
2834 | unsigned int i;
|
---|
2835 |
|
---|
2836 | for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
|
---|
2837 | {
|
---|
2838 | if (sampler_type[i] && device->texUnitMap[i] != i)
|
---|
2839 | {
|
---|
2840 | device_map_stage(device, i, i);
|
---|
2841 | device_invalidate_state(device, STATE_SAMPLER(i));
|
---|
2842 | if (i < d3d_info->limits.ffp_blend_stages)
|
---|
2843 | device_invalidate_texture_stage(device, i);
|
---|
2844 | }
|
---|
2845 | }
|
---|
2846 | }
|
---|
2847 |
|
---|
2848 | static BOOL device_unit_free_for_vs(const struct wined3d_device *device,
|
---|
2849 | const enum wined3d_sampler_texture_type *pshader_sampler_tokens,
|
---|
2850 | const enum wined3d_sampler_texture_type *vshader_sampler_tokens, DWORD unit)
|
---|
2851 | {
|
---|
2852 | DWORD current_mapping = device->rev_tex_unit_map[unit];
|
---|
2853 |
|
---|
2854 | /* Not currently used */
|
---|
2855 | if (current_mapping == WINED3D_UNMAPPED_STAGE) return TRUE;
|
---|
2856 |
|
---|
2857 | if (current_mapping < MAX_FRAGMENT_SAMPLERS) {
|
---|
2858 | /* Used by a fragment sampler */
|
---|
2859 |
|
---|
2860 | if (!pshader_sampler_tokens) {
|
---|
2861 | /* No pixel shader, check fixed function */
|
---|
2862 | return current_mapping >= MAX_TEXTURES || !(device->fixed_function_usage_map & (1 << current_mapping));
|
---|
2863 | }
|
---|
2864 |
|
---|
2865 | /* Pixel shader, check the shader's sampler map */
|
---|
2866 | return !pshader_sampler_tokens[current_mapping];
|
---|
2867 | }
|
---|
2868 |
|
---|
2869 | /* Used by a vertex sampler */
|
---|
2870 | return !vshader_sampler_tokens[current_mapping - MAX_FRAGMENT_SAMPLERS];
|
---|
2871 | }
|
---|
2872 |
|
---|
2873 | static void device_map_vsamplers(struct wined3d_device *device, BOOL ps, const struct wined3d_gl_info *gl_info)
|
---|
2874 | {
|
---|
2875 | const enum wined3d_sampler_texture_type *vshader_sampler_type =
|
---|
2876 | device->stateBlock->state.vertex_shader->reg_maps.sampler_type;
|
---|
2877 | const enum wined3d_sampler_texture_type *pshader_sampler_type = NULL;
|
---|
2878 | int start = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers) - 1;
|
---|
2879 | int i;
|
---|
2880 |
|
---|
2881 | if (ps)
|
---|
2882 | {
|
---|
2883 | /* Note that we only care if a sampler is sampled or not, not the sampler's specific type.
|
---|
2884 | * Otherwise we'd need to call shader_update_samplers() here for 1.x pixelshaders. */
|
---|
2885 | pshader_sampler_type = device->stateBlock->state.pixel_shader->reg_maps.sampler_type;
|
---|
2886 | }
|
---|
2887 |
|
---|
2888 | for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i) {
|
---|
2889 | DWORD vsampler_idx = i + MAX_FRAGMENT_SAMPLERS;
|
---|
2890 | if (vshader_sampler_type[i])
|
---|
2891 | {
|
---|
2892 | if (device->texUnitMap[vsampler_idx] != WINED3D_UNMAPPED_STAGE)
|
---|
2893 | {
|
---|
2894 | /* Already mapped somewhere */
|
---|
2895 | continue;
|
---|
2896 | }
|
---|
2897 |
|
---|
2898 | while (start >= 0)
|
---|
2899 | {
|
---|
2900 | if (device_unit_free_for_vs(device, pshader_sampler_type, vshader_sampler_type, start))
|
---|
2901 | {
|
---|
2902 | device_map_stage(device, vsampler_idx, start);
|
---|
2903 | device_invalidate_state(device, STATE_SAMPLER(vsampler_idx));
|
---|
2904 |
|
---|
2905 | --start;
|
---|
2906 | break;
|
---|
2907 | }
|
---|
2908 |
|
---|
2909 | --start;
|
---|
2910 | }
|
---|
2911 | }
|
---|
2912 | }
|
---|
2913 | }
|
---|
2914 |
|
---|
2915 | void device_update_tex_unit_map(struct wined3d_device *device)
|
---|
2916 | {
|
---|
2917 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2918 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
2919 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
2920 | BOOL vs = use_vs(state);
|
---|
2921 | BOOL ps = use_ps(state);
|
---|
2922 | /*
|
---|
2923 | * Rules are:
|
---|
2924 | * -> Pixel shaders need a 1:1 map. In theory the shader input could be mapped too, but
|
---|
2925 | * that would be really messy and require shader recompilation
|
---|
2926 | * -> When the mapping of a stage is changed, sampler and ALL texture stage states have
|
---|
2927 | * to be reset. Because of that try to work with a 1:1 mapping as much as possible
|
---|
2928 | */
|
---|
2929 | if (ps)
|
---|
2930 | device_map_psamplers(device, d3d_info);
|
---|
2931 | else
|
---|
2932 | device_map_fixed_function_samplers(device, d3d_info);
|
---|
2933 |
|
---|
2934 | if (vs)
|
---|
2935 | device_map_vsamplers(device, ps, gl_info);
|
---|
2936 | }
|
---|
2937 |
|
---|
2938 | void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader)
|
---|
2939 | {
|
---|
2940 | struct wined3d_shader *prev = device->updateStateBlock->state.pixel_shader;
|
---|
2941 |
|
---|
2942 | TRACE("device %p, shader %p.\n", device, shader);
|
---|
2943 |
|
---|
2944 | if (shader)
|
---|
2945 | wined3d_shader_incref(shader);
|
---|
2946 | if (prev)
|
---|
2947 | wined3d_shader_decref(prev);
|
---|
2948 |
|
---|
2949 | device->updateStateBlock->state.pixel_shader = shader;
|
---|
2950 | device->updateStateBlock->changed.pixelShader = TRUE;
|
---|
2951 |
|
---|
2952 | if (device->isRecordingState)
|
---|
2953 | {
|
---|
2954 | TRACE("Recording... not performing anything.\n");
|
---|
2955 | return;
|
---|
2956 | }
|
---|
2957 |
|
---|
2958 | if (shader == prev)
|
---|
2959 | {
|
---|
2960 | TRACE("Application is setting the old shader over, nothing to do.\n");
|
---|
2961 | return;
|
---|
2962 | }
|
---|
2963 |
|
---|
2964 | device_invalidate_state(device, STATE_PIXELSHADER);
|
---|
2965 | }
|
---|
2966 |
|
---|
2967 | struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device)
|
---|
2968 | {
|
---|
2969 | TRACE("device %p.\n", device);
|
---|
2970 |
|
---|
2971 | return device->stateBlock->state.pixel_shader;
|
---|
2972 | }
|
---|
2973 |
|
---|
2974 | void CDECL wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
|
---|
2975 | {
|
---|
2976 | struct wined3d_buffer *prev;
|
---|
2977 |
|
---|
2978 | TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
|
---|
2979 |
|
---|
2980 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
2981 | {
|
---|
2982 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
2983 | return;
|
---|
2984 | }
|
---|
2985 |
|
---|
2986 | prev = device->updateStateBlock->state.ps_cb[idx];
|
---|
2987 | device->updateStateBlock->state.ps_cb[idx] = buffer;
|
---|
2988 |
|
---|
2989 | if (device->isRecordingState)
|
---|
2990 | {
|
---|
2991 | if (buffer)
|
---|
2992 | wined3d_buffer_incref(buffer);
|
---|
2993 | if (prev)
|
---|
2994 | wined3d_buffer_decref(prev);
|
---|
2995 | return;
|
---|
2996 | }
|
---|
2997 |
|
---|
2998 | if (prev != buffer)
|
---|
2999 | {
|
---|
3000 | if (buffer)
|
---|
3001 | {
|
---|
3002 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
3003 | wined3d_buffer_incref(buffer);
|
---|
3004 | }
|
---|
3005 | if (prev)
|
---|
3006 | {
|
---|
3007 | InterlockedDecrement(&prev->resource.bind_count);
|
---|
3008 | wined3d_buffer_decref(prev);
|
---|
3009 | }
|
---|
3010 | }
|
---|
3011 | }
|
---|
3012 |
|
---|
3013 | struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx)
|
---|
3014 | {
|
---|
3015 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
3016 |
|
---|
3017 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
3018 | {
|
---|
3019 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
3020 | return NULL;
|
---|
3021 | }
|
---|
3022 |
|
---|
3023 | return device->stateBlock->state.ps_cb[idx];
|
---|
3024 | }
|
---|
3025 |
|
---|
3026 | void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
|
---|
3027 | {
|
---|
3028 | struct wined3d_sampler *prev;
|
---|
3029 |
|
---|
3030 | TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
|
---|
3031 |
|
---|
3032 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
3033 | {
|
---|
3034 | WARN("Invalid sampler index %u.\n", idx);
|
---|
3035 | return;
|
---|
3036 | }
|
---|
3037 |
|
---|
3038 | prev = device->updateStateBlock->state.ps_sampler[idx];
|
---|
3039 | device->updateStateBlock->state.ps_sampler[idx] = sampler;
|
---|
3040 |
|
---|
3041 | if (sampler)
|
---|
3042 | wined3d_sampler_incref(sampler);
|
---|
3043 | if (prev)
|
---|
3044 | wined3d_sampler_decref(prev);
|
---|
3045 | }
|
---|
3046 |
|
---|
3047 | struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx)
|
---|
3048 | {
|
---|
3049 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
3050 |
|
---|
3051 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
3052 | {
|
---|
3053 | WARN("Invalid sampler index %u.\n", idx);
|
---|
3054 | return NULL;
|
---|
3055 | }
|
---|
3056 |
|
---|
3057 | return device->stateBlock->state.ps_sampler[idx];
|
---|
3058 | }
|
---|
3059 |
|
---|
3060 | HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
|
---|
3061 | UINT start_register, const BOOL *constants, UINT bool_count)
|
---|
3062 | {
|
---|
3063 | UINT count = min(bool_count, MAX_CONST_B - start_register);
|
---|
3064 | UINT i;
|
---|
3065 |
|
---|
3066 | TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
|
---|
3067 | device, start_register, constants, bool_count);
|
---|
3068 |
|
---|
3069 | if (!constants || start_register >= MAX_CONST_B)
|
---|
3070 | return WINED3DERR_INVALIDCALL;
|
---|
3071 |
|
---|
3072 | memcpy(&device->updateStateBlock->state.ps_consts_b[start_register], constants, count * sizeof(BOOL));
|
---|
3073 | for (i = 0; i < count; ++i)
|
---|
3074 | TRACE("Set BOOL constant %u to %s.\n", start_register + i, constants[i] ? "true" : "false");
|
---|
3075 |
|
---|
3076 | for (i = start_register; i < count + start_register; ++i)
|
---|
3077 | device->updateStateBlock->changed.pixelShaderConstantsB |= (1 << i);
|
---|
3078 |
|
---|
3079 | if (!device->isRecordingState)
|
---|
3080 | device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
|
---|
3081 |
|
---|
3082 | return WINED3D_OK;
|
---|
3083 | }
|
---|
3084 |
|
---|
3085 | HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
|
---|
3086 | UINT start_register, BOOL *constants, UINT bool_count)
|
---|
3087 | {
|
---|
3088 | UINT count = min(bool_count, MAX_CONST_B - start_register);
|
---|
3089 |
|
---|
3090 | TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
|
---|
3091 | device, start_register, constants, bool_count);
|
---|
3092 |
|
---|
3093 | if (!constants || start_register >= MAX_CONST_B)
|
---|
3094 | return WINED3DERR_INVALIDCALL;
|
---|
3095 |
|
---|
3096 | memcpy(constants, &device->stateBlock->state.ps_consts_b[start_register], count * sizeof(BOOL));
|
---|
3097 |
|
---|
3098 | return WINED3D_OK;
|
---|
3099 | }
|
---|
3100 |
|
---|
3101 | HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
|
---|
3102 | UINT start_register, const int *constants, UINT vector4i_count)
|
---|
3103 | {
|
---|
3104 | UINT count = min(vector4i_count, MAX_CONST_I - start_register);
|
---|
3105 | UINT i;
|
---|
3106 |
|
---|
3107 | TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
|
---|
3108 | device, start_register, constants, vector4i_count);
|
---|
3109 |
|
---|
3110 | if (!constants || start_register >= MAX_CONST_I)
|
---|
3111 | return WINED3DERR_INVALIDCALL;
|
---|
3112 |
|
---|
3113 | memcpy(&device->updateStateBlock->state.ps_consts_i[start_register * 4], constants, count * sizeof(int) * 4);
|
---|
3114 | for (i = 0; i < count; ++i)
|
---|
3115 | TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register + i,
|
---|
3116 | constants[i * 4], constants[i * 4 + 1],
|
---|
3117 | constants[i * 4 + 2], constants[i * 4 + 3]);
|
---|
3118 |
|
---|
3119 | for (i = start_register; i < count + start_register; ++i)
|
---|
3120 | device->updateStateBlock->changed.pixelShaderConstantsI |= (1 << i);
|
---|
3121 |
|
---|
3122 | if (!device->isRecordingState)
|
---|
3123 | device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
|
---|
3124 |
|
---|
3125 | return WINED3D_OK;
|
---|
3126 | }
|
---|
3127 |
|
---|
3128 | HRESULT CDECL wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
|
---|
3129 | UINT start_register, int *constants, UINT vector4i_count)
|
---|
3130 | {
|
---|
3131 | UINT count = min(vector4i_count, MAX_CONST_I - start_register);
|
---|
3132 |
|
---|
3133 | TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
|
---|
3134 | device, start_register, constants, vector4i_count);
|
---|
3135 |
|
---|
3136 | if (!constants || start_register >= MAX_CONST_I)
|
---|
3137 | return WINED3DERR_INVALIDCALL;
|
---|
3138 |
|
---|
3139 | memcpy(constants, &device->stateBlock->state.ps_consts_i[start_register * 4], count * sizeof(int) * 4);
|
---|
3140 |
|
---|
3141 | return WINED3D_OK;
|
---|
3142 | }
|
---|
3143 |
|
---|
3144 | HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
|
---|
3145 | UINT start_register, const float *constants, UINT vector4f_count)
|
---|
3146 | {
|
---|
3147 | UINT i;
|
---|
3148 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
3149 |
|
---|
3150 | TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
|
---|
3151 | device, start_register, constants, vector4f_count);
|
---|
3152 |
|
---|
3153 | /* Specifically test start_register > limit to catch MAX_UINT overflows
|
---|
3154 | * when adding start_register + vector4f_count. */
|
---|
3155 | if (!constants
|
---|
3156 | || start_register + vector4f_count > d3d_info->limits.ps_uniform_count
|
---|
3157 | || start_register > d3d_info->limits.ps_uniform_count)
|
---|
3158 | return WINED3DERR_INVALIDCALL;
|
---|
3159 |
|
---|
3160 | memcpy(&device->updateStateBlock->state.ps_consts_f[start_register * 4],
|
---|
3161 | constants, vector4f_count * sizeof(float) * 4);
|
---|
3162 | if (TRACE_ON(d3d))
|
---|
3163 | {
|
---|
3164 | for (i = 0; i < vector4f_count; ++i)
|
---|
3165 | TRACE("Set FLOAT constant %u to {%.8e, %.8e, %.8e, %.8e}.\n", start_register + i,
|
---|
3166 | constants[i * 4], constants[i * 4 + 1],
|
---|
3167 | constants[i * 4 + 2], constants[i * 4 + 3]);
|
---|
3168 | }
|
---|
3169 |
|
---|
3170 | if (!device->isRecordingState)
|
---|
3171 | {
|
---|
3172 | device->shader_backend->shader_update_float_pixel_constants(device, start_register, vector4f_count);
|
---|
3173 | device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
|
---|
3174 | }
|
---|
3175 |
|
---|
3176 | memset(device->updateStateBlock->changed.pixelShaderConstantsF + start_register, 1,
|
---|
3177 | sizeof(*device->updateStateBlock->changed.pixelShaderConstantsF) * vector4f_count);
|
---|
3178 |
|
---|
3179 | return WINED3D_OK;
|
---|
3180 | }
|
---|
3181 |
|
---|
3182 | HRESULT CDECL wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
|
---|
3183 | UINT start_register, float *constants, UINT vector4f_count)
|
---|
3184 | {
|
---|
3185 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
3186 | int count = min(vector4f_count, d3d_info->limits.ps_uniform_count - start_register);
|
---|
3187 |
|
---|
3188 | TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
|
---|
3189 | device, start_register, constants, vector4f_count);
|
---|
3190 |
|
---|
3191 | if (!constants || count < 0)
|
---|
3192 | return WINED3DERR_INVALIDCALL;
|
---|
3193 |
|
---|
3194 | memcpy(constants, &device->stateBlock->state.ps_consts_f[start_register * 4], count * sizeof(float) * 4);
|
---|
3195 |
|
---|
3196 | return WINED3D_OK;
|
---|
3197 | }
|
---|
3198 |
|
---|
3199 | void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
|
---|
3200 | {
|
---|
3201 | struct wined3d_shader *prev = device->updateStateBlock->state.geometry_shader;
|
---|
3202 |
|
---|
3203 | TRACE("device %p, shader %p.\n", device, shader);
|
---|
3204 |
|
---|
3205 | if (shader)
|
---|
3206 | wined3d_shader_incref(shader);
|
---|
3207 | if (prev)
|
---|
3208 | wined3d_shader_decref(prev);
|
---|
3209 |
|
---|
3210 | device->updateStateBlock->state.geometry_shader = shader;
|
---|
3211 |
|
---|
3212 | if (device->isRecordingState || shader == prev)
|
---|
3213 | return;
|
---|
3214 |
|
---|
3215 | device_invalidate_state(device, STATE_GEOMETRY_SHADER);
|
---|
3216 | }
|
---|
3217 |
|
---|
3218 | struct wined3d_shader * CDECL wined3d_device_get_geometry_shader(const struct wined3d_device *device)
|
---|
3219 | {
|
---|
3220 | TRACE("device %p.\n", device);
|
---|
3221 |
|
---|
3222 | return device->stateBlock->state.geometry_shader;
|
---|
3223 | }
|
---|
3224 |
|
---|
3225 | void CDECL wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
|
---|
3226 | {
|
---|
3227 | struct wined3d_buffer *prev;
|
---|
3228 |
|
---|
3229 | TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
|
---|
3230 |
|
---|
3231 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
3232 | {
|
---|
3233 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
3234 | return;
|
---|
3235 | }
|
---|
3236 |
|
---|
3237 | prev = device->updateStateBlock->state.gs_cb[idx];
|
---|
3238 | device->updateStateBlock->state.gs_cb[idx] = buffer;
|
---|
3239 |
|
---|
3240 | if (device->isRecordingState)
|
---|
3241 | {
|
---|
3242 | if (buffer)
|
---|
3243 | wined3d_buffer_incref(buffer);
|
---|
3244 | if (prev)
|
---|
3245 | wined3d_buffer_decref(prev);
|
---|
3246 | return;
|
---|
3247 | }
|
---|
3248 |
|
---|
3249 | if (prev != buffer)
|
---|
3250 | {
|
---|
3251 | if (buffer)
|
---|
3252 | {
|
---|
3253 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
3254 | wined3d_buffer_incref(buffer);
|
---|
3255 | }
|
---|
3256 | if (prev)
|
---|
3257 | {
|
---|
3258 | InterlockedDecrement(&prev->resource.bind_count);
|
---|
3259 | wined3d_buffer_decref(prev);
|
---|
3260 | }
|
---|
3261 | }
|
---|
3262 | }
|
---|
3263 |
|
---|
3264 | struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx)
|
---|
3265 | {
|
---|
3266 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
3267 |
|
---|
3268 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
3269 | {
|
---|
3270 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
3271 | return NULL;
|
---|
3272 | }
|
---|
3273 |
|
---|
3274 | return device->stateBlock->state.gs_cb[idx];
|
---|
3275 | }
|
---|
3276 |
|
---|
3277 | void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
|
---|
3278 | {
|
---|
3279 | struct wined3d_sampler *prev;
|
---|
3280 |
|
---|
3281 | TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
|
---|
3282 |
|
---|
3283 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
3284 | {
|
---|
3285 | WARN("Invalid sampler index %u.\n", idx);
|
---|
3286 | return;
|
---|
3287 | }
|
---|
3288 |
|
---|
3289 | prev = device->updateStateBlock->state.gs_sampler[idx];
|
---|
3290 | device->updateStateBlock->state.gs_sampler[idx] = sampler;
|
---|
3291 |
|
---|
3292 | if (sampler)
|
---|
3293 | wined3d_sampler_incref(sampler);
|
---|
3294 | if (prev)
|
---|
3295 | wined3d_sampler_decref(prev);
|
---|
3296 | }
|
---|
3297 |
|
---|
3298 | struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx)
|
---|
3299 | {
|
---|
3300 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
3301 |
|
---|
3302 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
3303 | {
|
---|
3304 | WARN("Invalid sampler index %u.\n", idx);
|
---|
3305 | return NULL;
|
---|
3306 | }
|
---|
3307 |
|
---|
3308 | return device->stateBlock->state.gs_sampler[idx];
|
---|
3309 | }
|
---|
3310 |
|
---|
3311 | /* Context activation is done by the caller. */
|
---|
3312 | /* Do not call while under the GL lock. */
|
---|
3313 | #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
|
---|
3314 | static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount,
|
---|
3315 | const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD flags,
|
---|
3316 | DWORD DestFVF)
|
---|
3317 | {
|
---|
3318 | struct wined3d_matrix mat, proj_mat, view_mat, world_mat;
|
---|
3319 | struct wined3d_viewport vp;
|
---|
3320 | UINT vertex_size;
|
---|
3321 | unsigned int i;
|
---|
3322 | BYTE *dest_ptr;
|
---|
3323 | BOOL doClip;
|
---|
3324 | DWORD numTextures;
|
---|
3325 | HRESULT hr;
|
---|
3326 |
|
---|
3327 | if (stream_info->use_map & (1 << WINED3D_FFP_NORMAL))
|
---|
3328 | {
|
---|
3329 | WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
|
---|
3330 | }
|
---|
3331 |
|
---|
3332 | if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION)))
|
---|
3333 | {
|
---|
3334 | ERR("Source has no position mask\n");
|
---|
3335 | return WINED3DERR_INVALIDCALL;
|
---|
3336 | }
|
---|
3337 |
|
---|
3338 | if (device->stateBlock->state.render_states[WINED3D_RS_CLIPPING])
|
---|
3339 | {
|
---|
3340 | static BOOL warned = FALSE;
|
---|
3341 | /*
|
---|
3342 | * The clipping code is not quite correct. Some things need
|
---|
3343 | * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
|
---|
3344 | * so disable clipping for now.
|
---|
3345 | * (The graphics in Half-Life are broken, and my processvertices
|
---|
3346 | * test crashes with IDirect3DDevice3)
|
---|
3347 | doClip = TRUE;
|
---|
3348 | */
|
---|
3349 | doClip = FALSE;
|
---|
3350 | if(!warned) {
|
---|
3351 | warned = TRUE;
|
---|
3352 | FIXME("Clipping is broken and disabled for now\n");
|
---|
3353 | }
|
---|
3354 | }
|
---|
3355 | else
|
---|
3356 | doClip = FALSE;
|
---|
3357 |
|
---|
3358 | vertex_size = get_flexible_vertex_size(DestFVF);
|
---|
3359 | if (FAILED(hr = wined3d_buffer_map(dest, dwDestIndex * vertex_size, dwCount * vertex_size, &dest_ptr, 0)))
|
---|
3360 | {
|
---|
3361 | WARN("Failed to map buffer, hr %#x.\n", hr);
|
---|
3362 | return hr;
|
---|
3363 | }
|
---|
3364 |
|
---|
3365 | wined3d_device_get_transform(device, WINED3D_TS_VIEW, &view_mat);
|
---|
3366 | wined3d_device_get_transform(device, WINED3D_TS_PROJECTION, &proj_mat);
|
---|
3367 | wined3d_device_get_transform(device, WINED3D_TS_WORLD_MATRIX(0), &world_mat);
|
---|
3368 |
|
---|
3369 | TRACE("View mat:\n");
|
---|
3370 | TRACE("%f %f %f %f\n", view_mat.u.s._11, view_mat.u.s._12, view_mat.u.s._13, view_mat.u.s._14);
|
---|
3371 | TRACE("%f %f %f %f\n", view_mat.u.s._21, view_mat.u.s._22, view_mat.u.s._23, view_mat.u.s._24);
|
---|
3372 | TRACE("%f %f %f %f\n", view_mat.u.s._31, view_mat.u.s._32, view_mat.u.s._33, view_mat.u.s._34);
|
---|
3373 | TRACE("%f %f %f %f\n", view_mat.u.s._41, view_mat.u.s._42, view_mat.u.s._43, view_mat.u.s._44);
|
---|
3374 |
|
---|
3375 | TRACE("Proj mat:\n");
|
---|
3376 | TRACE("%f %f %f %f\n", proj_mat.u.s._11, proj_mat.u.s._12, proj_mat.u.s._13, proj_mat.u.s._14);
|
---|
3377 | TRACE("%f %f %f %f\n", proj_mat.u.s._21, proj_mat.u.s._22, proj_mat.u.s._23, proj_mat.u.s._24);
|
---|
3378 | TRACE("%f %f %f %f\n", proj_mat.u.s._31, proj_mat.u.s._32, proj_mat.u.s._33, proj_mat.u.s._34);
|
---|
3379 | TRACE("%f %f %f %f\n", proj_mat.u.s._41, proj_mat.u.s._42, proj_mat.u.s._43, proj_mat.u.s._44);
|
---|
3380 |
|
---|
3381 | TRACE("World mat:\n");
|
---|
3382 | TRACE("%f %f %f %f\n", world_mat.u.s._11, world_mat.u.s._12, world_mat.u.s._13, world_mat.u.s._14);
|
---|
3383 | TRACE("%f %f %f %f\n", world_mat.u.s._21, world_mat.u.s._22, world_mat.u.s._23, world_mat.u.s._24);
|
---|
3384 | TRACE("%f %f %f %f\n", world_mat.u.s._31, world_mat.u.s._32, world_mat.u.s._33, world_mat.u.s._34);
|
---|
3385 | TRACE("%f %f %f %f\n", world_mat.u.s._41, world_mat.u.s._42, world_mat.u.s._43, world_mat.u.s._44);
|
---|
3386 |
|
---|
3387 | /* Get the viewport */
|
---|
3388 | wined3d_device_get_viewport(device, &vp);
|
---|
3389 | TRACE("viewport x %u, y %u, width %u, height %u, min_z %.8e, max_z %.8e.\n",
|
---|
3390 | vp.x, vp.y, vp.width, vp.height, vp.min_z, vp.max_z);
|
---|
3391 |
|
---|
3392 | multiply_matrix(&mat,&view_mat,&world_mat);
|
---|
3393 | multiply_matrix(&mat,&proj_mat,&mat);
|
---|
3394 |
|
---|
3395 | numTextures = (DestFVF & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
|
---|
3396 |
|
---|
3397 | for (i = 0; i < dwCount; i+= 1) {
|
---|
3398 | unsigned int tex_index;
|
---|
3399 |
|
---|
3400 | if ( ((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZ ) ||
|
---|
3401 | ((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW ) ) {
|
---|
3402 | /* The position first */
|
---|
3403 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_POSITION];
|
---|
3404 | const float *p = (const float *)(element->data.addr + i * element->stride);
|
---|
3405 | float x, y, z, rhw;
|
---|
3406 | TRACE("In: ( %06.2f %06.2f %06.2f )\n", p[0], p[1], p[2]);
|
---|
3407 |
|
---|
3408 | /* Multiplication with world, view and projection matrix */
|
---|
3409 | x = (p[0] * mat.u.s._11) + (p[1] * mat.u.s._21) + (p[2] * mat.u.s._31) + (1.0f * mat.u.s._41);
|
---|
3410 | y = (p[0] * mat.u.s._12) + (p[1] * mat.u.s._22) + (p[2] * mat.u.s._32) + (1.0f * mat.u.s._42);
|
---|
3411 | z = (p[0] * mat.u.s._13) + (p[1] * mat.u.s._23) + (p[2] * mat.u.s._33) + (1.0f * mat.u.s._43);
|
---|
3412 | rhw = (p[0] * mat.u.s._14) + (p[1] * mat.u.s._24) + (p[2] * mat.u.s._34) + (1.0f * mat.u.s._44);
|
---|
3413 |
|
---|
3414 | TRACE("x=%f y=%f z=%f rhw=%f\n", x, y, z, rhw);
|
---|
3415 |
|
---|
3416 | /* WARNING: The following things are taken from d3d7 and were not yet checked
|
---|
3417 | * against d3d8 or d3d9!
|
---|
3418 | */
|
---|
3419 |
|
---|
3420 | /* Clipping conditions: From msdn
|
---|
3421 | *
|
---|
3422 | * A vertex is clipped if it does not match the following requirements
|
---|
3423 | * -rhw < x <= rhw
|
---|
3424 | * -rhw < y <= rhw
|
---|
3425 | * 0 < z <= rhw
|
---|
3426 | * 0 < rhw ( Not in d3d7, but tested in d3d7)
|
---|
3427 | *
|
---|
3428 | * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
|
---|
3429 | * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
|
---|
3430 | *
|
---|
3431 | */
|
---|
3432 |
|
---|
3433 | if( !doClip ||
|
---|
3434 | ( (-rhw -eps < x) && (-rhw -eps < y) && ( -eps < z) &&
|
---|
3435 | (x <= rhw + eps) && (y <= rhw + eps ) && (z <= rhw + eps) &&
|
---|
3436 | ( rhw > eps ) ) ) {
|
---|
3437 |
|
---|
3438 | /* "Normal" viewport transformation (not clipped)
|
---|
3439 | * 1) The values are divided by rhw
|
---|
3440 | * 2) The y axis is negative, so multiply it with -1
|
---|
3441 | * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
|
---|
3442 | * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
|
---|
3443 | * 4) Multiply x with Width/2 and add Width/2
|
---|
3444 | * 5) The same for the height
|
---|
3445 | * 6) Add the viewpoint X and Y to the 2D coordinates and
|
---|
3446 | * The minimum Z value to z
|
---|
3447 | * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
|
---|
3448 | *
|
---|
3449 | * Well, basically it's simply a linear transformation into viewport
|
---|
3450 | * coordinates
|
---|
3451 | */
|
---|
3452 |
|
---|
3453 | x /= rhw;
|
---|
3454 | y /= rhw;
|
---|
3455 | z /= rhw;
|
---|
3456 |
|
---|
3457 | y *= -1;
|
---|
3458 |
|
---|
3459 | x *= vp.width / 2;
|
---|
3460 | y *= vp.height / 2;
|
---|
3461 | z *= vp.max_z - vp.min_z;
|
---|
3462 |
|
---|
3463 | x += vp.width / 2 + vp.x;
|
---|
3464 | y += vp.height / 2 + vp.y;
|
---|
3465 | z += vp.min_z;
|
---|
3466 |
|
---|
3467 | rhw = 1 / rhw;
|
---|
3468 | } else {
|
---|
3469 | /* That vertex got clipped
|
---|
3470 | * Contrary to OpenGL it is not dropped completely, it just
|
---|
3471 | * undergoes a different calculation.
|
---|
3472 | */
|
---|
3473 | TRACE("Vertex got clipped\n");
|
---|
3474 | x += rhw;
|
---|
3475 | y += rhw;
|
---|
3476 |
|
---|
3477 | x /= 2;
|
---|
3478 | y /= 2;
|
---|
3479 |
|
---|
3480 | /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
|
---|
3481 | * outside of the main vertex buffer memory. That needs some more
|
---|
3482 | * investigation...
|
---|
3483 | */
|
---|
3484 | }
|
---|
3485 |
|
---|
3486 | TRACE("Writing (%f %f %f) %f\n", x, y, z, rhw);
|
---|
3487 |
|
---|
3488 |
|
---|
3489 | ( (float *) dest_ptr)[0] = x;
|
---|
3490 | ( (float *) dest_ptr)[1] = y;
|
---|
3491 | ( (float *) dest_ptr)[2] = z;
|
---|
3492 | ( (float *) dest_ptr)[3] = rhw; /* SIC, see ddraw test! */
|
---|
3493 |
|
---|
3494 | dest_ptr += 3 * sizeof(float);
|
---|
3495 |
|
---|
3496 | if ((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW)
|
---|
3497 | dest_ptr += sizeof(float);
|
---|
3498 | }
|
---|
3499 |
|
---|
3500 | if (DestFVF & WINED3DFVF_PSIZE)
|
---|
3501 | dest_ptr += sizeof(DWORD);
|
---|
3502 |
|
---|
3503 | if (DestFVF & WINED3DFVF_NORMAL)
|
---|
3504 | {
|
---|
3505 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_NORMAL];
|
---|
3506 | const float *normal = (const float *)(element->data.addr + i * element->stride);
|
---|
3507 | /* AFAIK this should go into the lighting information */
|
---|
3508 | FIXME("Didn't expect the destination to have a normal\n");
|
---|
3509 | copy_and_next(dest_ptr, normal, 3 * sizeof(float));
|
---|
3510 | }
|
---|
3511 |
|
---|
3512 | if (DestFVF & WINED3DFVF_DIFFUSE)
|
---|
3513 | {
|
---|
3514 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_DIFFUSE];
|
---|
3515 | const DWORD *color_d = (const DWORD *)(element->data.addr + i * element->stride);
|
---|
3516 | if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE)))
|
---|
3517 | {
|
---|
3518 | static BOOL warned = FALSE;
|
---|
3519 |
|
---|
3520 | if(!warned) {
|
---|
3521 | ERR("No diffuse color in source, but destination has one\n");
|
---|
3522 | warned = TRUE;
|
---|
3523 | }
|
---|
3524 |
|
---|
3525 | *( (DWORD *) dest_ptr) = 0xffffffff;
|
---|
3526 | dest_ptr += sizeof(DWORD);
|
---|
3527 | }
|
---|
3528 | else
|
---|
3529 | {
|
---|
3530 | copy_and_next(dest_ptr, color_d, sizeof(DWORD));
|
---|
3531 | }
|
---|
3532 | }
|
---|
3533 |
|
---|
3534 | if (DestFVF & WINED3DFVF_SPECULAR)
|
---|
3535 | {
|
---|
3536 | /* What's the color value in the feedback buffer? */
|
---|
3537 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_SPECULAR];
|
---|
3538 | const DWORD *color_s = (const DWORD *)(element->data.addr + i * element->stride);
|
---|
3539 | if (!(stream_info->use_map & (1 << WINED3D_FFP_SPECULAR)))
|
---|
3540 | {
|
---|
3541 | static BOOL warned = FALSE;
|
---|
3542 |
|
---|
3543 | if(!warned) {
|
---|
3544 | ERR("No specular color in source, but destination has one\n");
|
---|
3545 | warned = TRUE;
|
---|
3546 | }
|
---|
3547 |
|
---|
3548 | *(DWORD *)dest_ptr = 0xff000000;
|
---|
3549 | dest_ptr += sizeof(DWORD);
|
---|
3550 | }
|
---|
3551 | else
|
---|
3552 | {
|
---|
3553 | copy_and_next(dest_ptr, color_s, sizeof(DWORD));
|
---|
3554 | }
|
---|
3555 | }
|
---|
3556 |
|
---|
3557 | for (tex_index = 0; tex_index < numTextures; ++tex_index)
|
---|
3558 | {
|
---|
3559 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_TEXCOORD0 + tex_index];
|
---|
3560 | const float *tex_coord = (const float *)(element->data.addr + i * element->stride);
|
---|
3561 | if (!(stream_info->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + tex_index))))
|
---|
3562 | {
|
---|
3563 | ERR("No source texture, but destination requests one\n");
|
---|
3564 | dest_ptr += GET_TEXCOORD_SIZE_FROM_FVF(DestFVF, tex_index) * sizeof(float);
|
---|
3565 | }
|
---|
3566 | else
|
---|
3567 | {
|
---|
3568 | copy_and_next(dest_ptr, tex_coord, GET_TEXCOORD_SIZE_FROM_FVF(DestFVF, tex_index) * sizeof(float));
|
---|
3569 | }
|
---|
3570 | }
|
---|
3571 | }
|
---|
3572 |
|
---|
3573 | wined3d_buffer_unmap(dest);
|
---|
3574 |
|
---|
3575 | return WINED3D_OK;
|
---|
3576 | }
|
---|
3577 | #undef copy_and_next
|
---|
3578 |
|
---|
3579 | /* Do not call while under the GL lock. */
|
---|
3580 | HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
|
---|
3581 | UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
|
---|
3582 | const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf)
|
---|
3583 | {
|
---|
3584 | struct wined3d_state *state = &device->stateBlock->state;
|
---|
3585 | struct wined3d_stream_info stream_info;
|
---|
3586 | const struct wined3d_gl_info *gl_info;
|
---|
3587 | struct wined3d_context *context;
|
---|
3588 | struct wined3d_shader *vs;
|
---|
3589 | unsigned int i;
|
---|
3590 | HRESULT hr;
|
---|
3591 |
|
---|
3592 | TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
|
---|
3593 | "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
|
---|
3594 | device, src_start_idx, dst_idx, vertex_count,
|
---|
3595 | dst_buffer, declaration, flags, dst_fvf);
|
---|
3596 |
|
---|
3597 | if (declaration)
|
---|
3598 | FIXME("Output vertex declaration not implemented yet.\n");
|
---|
3599 |
|
---|
3600 | /* Need any context to write to the vbo. */
|
---|
3601 | context = context_acquire(device, NULL);
|
---|
3602 | gl_info = context->gl_info;
|
---|
3603 |
|
---|
3604 | vs = state->vertex_shader;
|
---|
3605 | state->vertex_shader = NULL;
|
---|
3606 | device_stream_info_from_declaration(device, &stream_info);
|
---|
3607 | state->vertex_shader = vs;
|
---|
3608 |
|
---|
3609 | /* We can't convert FROM a VBO, and vertex buffers used to source into
|
---|
3610 | * process_vertices() are unlikely to ever be used for drawing. Release
|
---|
3611 | * VBOs in those buffers and fix up the stream_info structure.
|
---|
3612 | *
|
---|
3613 | * Also apply the start index. */
|
---|
3614 | for (i = 0; i < (sizeof(stream_info.elements) / sizeof(*stream_info.elements)); ++i)
|
---|
3615 | {
|
---|
3616 | struct wined3d_stream_info_element *e;
|
---|
3617 |
|
---|
3618 | if (!(stream_info.use_map & (1 << i)))
|
---|
3619 | continue;
|
---|
3620 |
|
---|
3621 | e = &stream_info.elements[i];
|
---|
3622 | if (e->data.buffer_object)
|
---|
3623 | {
|
---|
3624 | struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
|
---|
3625 | e->data.buffer_object = 0;
|
---|
3626 | e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
|
---|
3627 | GL_EXTCALL(glDeleteBuffersARB(1, &vb->buffer_object));
|
---|
3628 | vb->buffer_object = 0;
|
---|
3629 | }
|
---|
3630 | if (e->data.addr)
|
---|
3631 | e->data.addr += e->stride * src_start_idx;
|
---|
3632 | }
|
---|
3633 |
|
---|
3634 | hr = process_vertices_strided(device, dst_idx, vertex_count,
|
---|
3635 | &stream_info, dst_buffer, flags, dst_fvf);
|
---|
3636 |
|
---|
3637 | context_release(context);
|
---|
3638 |
|
---|
3639 | return hr;
|
---|
3640 | }
|
---|
3641 |
|
---|
3642 | void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device,
|
---|
3643 | UINT stage, enum wined3d_texture_stage_state state, DWORD value)
|
---|
3644 | {
|
---|
3645 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
3646 | DWORD old_value;
|
---|
3647 |
|
---|
3648 | TRACE("device %p, stage %u, state %s, value %#x.\n",
|
---|
3649 | device, stage, debug_d3dtexturestate(state), value);
|
---|
3650 |
|
---|
3651 | if (state > WINED3D_HIGHEST_TEXTURE_STATE)
|
---|
3652 | {
|
---|
3653 | WARN("Invalid state %#x passed.\n", state);
|
---|
3654 | return;
|
---|
3655 | }
|
---|
3656 |
|
---|
3657 | if (stage >= d3d_info->limits.ffp_blend_stages)
|
---|
3658 | {
|
---|
3659 | WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
|
---|
3660 | stage, d3d_info->limits.ffp_blend_stages - 1);
|
---|
3661 | return;
|
---|
3662 | }
|
---|
3663 |
|
---|
3664 | old_value = device->updateStateBlock->state.texture_states[stage][state];
|
---|
3665 | device->updateStateBlock->changed.textureState[stage] |= 1 << state;
|
---|
3666 | device->updateStateBlock->state.texture_states[stage][state] = value;
|
---|
3667 |
|
---|
3668 | if (device->isRecordingState)
|
---|
3669 | {
|
---|
3670 | TRACE("Recording... not performing anything.\n");
|
---|
3671 | return;
|
---|
3672 | }
|
---|
3673 |
|
---|
3674 | /* Checked after the assignments to allow proper stateblock recording. */
|
---|
3675 | if (old_value == value)
|
---|
3676 | {
|
---|
3677 | TRACE("Application is setting the old value over, nothing to do.\n");
|
---|
3678 | return;
|
---|
3679 | }
|
---|
3680 |
|
---|
3681 | if (stage > device->stateBlock->state.lowest_disabled_stage
|
---|
3682 | && device->StateTable[STATE_TEXTURESTAGE(0, state)].representative
|
---|
3683 | == STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_OP))
|
---|
3684 | {
|
---|
3685 | /* Colorop change above lowest disabled stage? That won't change
|
---|
3686 | * anything in the GL setup. Changes in other states are important on
|
---|
3687 | * disabled stages too. */
|
---|
3688 | return;
|
---|
3689 | }
|
---|
3690 |
|
---|
3691 | if (state == WINED3D_TSS_COLOR_OP)
|
---|
3692 | {
|
---|
3693 | unsigned int i;
|
---|
3694 |
|
---|
3695 | if (value == WINED3D_TOP_DISABLE && old_value != WINED3D_TOP_DISABLE)
|
---|
3696 | {
|
---|
3697 | /* Previously enabled stage disabled now. Make sure to dirtify
|
---|
3698 | * all enabled stages above stage, they have to be disabled.
|
---|
3699 | *
|
---|
3700 | * The current stage is dirtified below. */
|
---|
3701 | for (i = stage + 1; i < device->stateBlock->state.lowest_disabled_stage; ++i)
|
---|
3702 | {
|
---|
3703 | TRACE("Additionally dirtifying stage %u.\n", i);
|
---|
3704 | device_invalidate_state(device, STATE_TEXTURESTAGE(i, WINED3D_TSS_COLOR_OP));
|
---|
3705 | }
|
---|
3706 | device->stateBlock->state.lowest_disabled_stage = stage;
|
---|
3707 | TRACE("New lowest disabled: %u.\n", stage);
|
---|
3708 | }
|
---|
3709 | else if (value != WINED3D_TOP_DISABLE && old_value == WINED3D_TOP_DISABLE)
|
---|
3710 | {
|
---|
3711 | /* Previously disabled stage enabled. Stages above it may need
|
---|
3712 | * enabling. Stage must be lowest_disabled_stage here, if it's
|
---|
3713 | * bigger success is returned above, and stages below the lowest
|
---|
3714 | * disabled stage can't be enabled (because they are enabled
|
---|
3715 | * already).
|
---|
3716 | *
|
---|
3717 | * Again stage stage doesn't need to be dirtified here, it is
|
---|
3718 | * handled below. */
|
---|
3719 | for (i = stage + 1; i < d3d_info->limits.ffp_blend_stages; ++i)
|
---|
3720 | {
|
---|
3721 | if (device->updateStateBlock->state.texture_states[i][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_DISABLE)
|
---|
3722 | break;
|
---|
3723 | TRACE("Additionally dirtifying stage %u due to enable.\n", i);
|
---|
3724 | device_invalidate_state(device, STATE_TEXTURESTAGE(i, WINED3D_TSS_COLOR_OP));
|
---|
3725 | }
|
---|
3726 | device->stateBlock->state.lowest_disabled_stage = i;
|
---|
3727 | TRACE("New lowest disabled: %u.\n", i);
|
---|
3728 | }
|
---|
3729 | }
|
---|
3730 |
|
---|
3731 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, state));
|
---|
3732 | }
|
---|
3733 |
|
---|
3734 | DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
|
---|
3735 | UINT stage, enum wined3d_texture_stage_state state)
|
---|
3736 | {
|
---|
3737 | TRACE("device %p, stage %u, state %s.\n",
|
---|
3738 | device, stage, debug_d3dtexturestate(state));
|
---|
3739 |
|
---|
3740 | if (state > WINED3D_HIGHEST_TEXTURE_STATE)
|
---|
3741 | {
|
---|
3742 | WARN("Invalid state %#x passed.\n", state);
|
---|
3743 | return 0;
|
---|
3744 | }
|
---|
3745 |
|
---|
3746 | return device->updateStateBlock->state.texture_states[stage][state];
|
---|
3747 | }
|
---|
3748 |
|
---|
3749 | HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
|
---|
3750 | UINT stage, struct wined3d_texture *texture)
|
---|
3751 | {
|
---|
3752 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
3753 | struct wined3d_texture *prev;
|
---|
3754 |
|
---|
3755 | TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);
|
---|
3756 |
|
---|
3757 | if (stage >= WINED3DVERTEXTEXTURESAMPLER0 && stage <= WINED3DVERTEXTEXTURESAMPLER3)
|
---|
3758 | stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
---|
3759 |
|
---|
3760 | /* Windows accepts overflowing this array... we do not. */
|
---|
3761 | if (stage >= sizeof(device->stateBlock->state.textures) / sizeof(*device->stateBlock->state.textures))
|
---|
3762 | {
|
---|
3763 | WARN("Ignoring invalid stage %u.\n", stage);
|
---|
3764 | return WINED3D_OK;
|
---|
3765 | }
|
---|
3766 |
|
---|
3767 | if (texture && texture->resource.pool == WINED3D_POOL_SCRATCH)
|
---|
3768 | {
|
---|
3769 | WARN("Rejecting attempt to set scratch texture.\n");
|
---|
3770 | return WINED3DERR_INVALIDCALL;
|
---|
3771 | }
|
---|
3772 |
|
---|
3773 | device->updateStateBlock->changed.textures |= 1 << stage;
|
---|
3774 |
|
---|
3775 | prev = device->updateStateBlock->state.textures[stage];
|
---|
3776 | TRACE("Previous texture %p.\n", prev);
|
---|
3777 |
|
---|
3778 | if (texture == prev)
|
---|
3779 | {
|
---|
3780 | TRACE("App is setting the same texture again, nothing to do.\n");
|
---|
3781 | return WINED3D_OK;
|
---|
3782 | }
|
---|
3783 |
|
---|
3784 | TRACE("Setting new texture to %p.\n", texture);
|
---|
3785 | device->updateStateBlock->state.textures[stage] = texture;
|
---|
3786 |
|
---|
3787 | if (device->isRecordingState)
|
---|
3788 | {
|
---|
3789 | TRACE("Recording... not performing anything\n");
|
---|
3790 |
|
---|
3791 | if (texture) wined3d_texture_incref(texture);
|
---|
3792 | if (prev) wined3d_texture_decref(prev);
|
---|
3793 |
|
---|
3794 | return WINED3D_OK;
|
---|
3795 | }
|
---|
3796 |
|
---|
3797 | if (texture)
|
---|
3798 | {
|
---|
3799 | LONG bind_count = InterlockedIncrement(&texture->resource.bind_count);
|
---|
3800 |
|
---|
3801 | wined3d_texture_incref(texture);
|
---|
3802 |
|
---|
3803 | if (!prev || texture->target != prev->target)
|
---|
3804 | device_invalidate_state(device, STATE_PIXELSHADER);
|
---|
3805 |
|
---|
3806 | if (!prev && stage < d3d_info->limits.ffp_blend_stages)
|
---|
3807 | {
|
---|
3808 | /* The source arguments for color and alpha ops have different
|
---|
3809 | * meanings when a NULL texture is bound, so the COLOR_OP and
|
---|
3810 | * ALPHA_OP have to be dirtified. */
|
---|
3811 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_COLOR_OP));
|
---|
3812 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_ALPHA_OP));
|
---|
3813 | }
|
---|
3814 |
|
---|
3815 | if (bind_count == 1)
|
---|
3816 | texture->sampler = stage;
|
---|
3817 | }
|
---|
3818 |
|
---|
3819 | if (prev)
|
---|
3820 | {
|
---|
3821 | LONG bind_count = InterlockedDecrement(&prev->resource.bind_count);
|
---|
3822 |
|
---|
3823 | if (!texture && stage < d3d_info->limits.ffp_blend_stages)
|
---|
3824 | {
|
---|
3825 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_COLOR_OP));
|
---|
3826 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_ALPHA_OP));
|
---|
3827 | }
|
---|
3828 |
|
---|
3829 | if (bind_count && prev->sampler == stage)
|
---|
3830 | {
|
---|
3831 | unsigned int i;
|
---|
3832 |
|
---|
3833 | /* Search for other stages the texture is bound to. Shouldn't
|
---|
3834 | * happen if applications bind textures to a single stage only. */
|
---|
3835 | TRACE("Searching for other stages the texture is bound to.\n");
|
---|
3836 | for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
|
---|
3837 | {
|
---|
3838 | if (device->updateStateBlock->state.textures[i] == prev)
|
---|
3839 | {
|
---|
3840 | TRACE("Texture is also bound to stage %u.\n", i);
|
---|
3841 | prev->sampler = i;
|
---|
3842 | break;
|
---|
3843 | }
|
---|
3844 | }
|
---|
3845 | }
|
---|
3846 |
|
---|
3847 | wined3d_texture_decref(prev);
|
---|
3848 | }
|
---|
3849 |
|
---|
3850 | device_invalidate_state(device, STATE_SAMPLER(stage));
|
---|
3851 |
|
---|
3852 | return WINED3D_OK;
|
---|
3853 | }
|
---|
3854 |
|
---|
3855 | struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT stage)
|
---|
3856 | {
|
---|
3857 | TRACE("device %p, stage %u.\n", device, stage);
|
---|
3858 |
|
---|
3859 | if (stage >= WINED3DVERTEXTEXTURESAMPLER0 && stage <= WINED3DVERTEXTEXTURESAMPLER3)
|
---|
3860 | stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
---|
3861 |
|
---|
3862 | if (stage >= sizeof(device->stateBlock->state.textures) / sizeof(*device->stateBlock->state.textures))
|
---|
3863 | {
|
---|
3864 | WARN("Ignoring invalid stage %u.\n", stage);
|
---|
3865 | return NULL; /* Windows accepts overflowing this array ... we do not. */
|
---|
3866 | }
|
---|
3867 |
|
---|
3868 | return device->stateBlock->state.textures[stage];
|
---|
3869 | }
|
---|
3870 |
|
---|
3871 | HRESULT CDECL wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
|
---|
3872 | UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer)
|
---|
3873 | {
|
---|
3874 | struct wined3d_swapchain *swapchain;
|
---|
3875 |
|
---|
3876 | TRACE("device %p, swapchain_idx %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
|
---|
3877 | device, swapchain_idx, backbuffer_idx, backbuffer_type, backbuffer);
|
---|
3878 |
|
---|
3879 | if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
3880 | return WINED3DERR_INVALIDCALL;
|
---|
3881 |
|
---|
3882 | if (!(*backbuffer = wined3d_swapchain_get_back_buffer(swapchain, backbuffer_idx, backbuffer_type)))
|
---|
3883 | return WINED3DERR_INVALIDCALL;
|
---|
3884 | return WINED3D_OK;
|
---|
3885 | }
|
---|
3886 |
|
---|
3887 | HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps)
|
---|
3888 | {
|
---|
3889 | TRACE("device %p, caps %p.\n", device, caps);
|
---|
3890 |
|
---|
3891 | return wined3d_get_device_caps(device->wined3d, device->adapter->ordinal,
|
---|
3892 | device->create_parms.device_type, caps);
|
---|
3893 | }
|
---|
3894 |
|
---|
3895 | HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
|
---|
3896 | struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
|
---|
3897 | {
|
---|
3898 | struct wined3d_swapchain *swapchain;
|
---|
3899 |
|
---|
3900 | TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
|
---|
3901 | device, swapchain_idx, mode, rotation);
|
---|
3902 |
|
---|
3903 | if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
3904 | return WINED3DERR_INVALIDCALL;
|
---|
3905 |
|
---|
3906 | return wined3d_swapchain_get_display_mode(swapchain, mode, rotation);
|
---|
3907 | }
|
---|
3908 |
|
---|
3909 | HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device)
|
---|
3910 | {
|
---|
3911 | struct wined3d_stateblock *stateblock;
|
---|
3912 | HRESULT hr;
|
---|
3913 |
|
---|
3914 | TRACE("device %p.\n", device);
|
---|
3915 |
|
---|
3916 | if (device->isRecordingState)
|
---|
3917 | return WINED3DERR_INVALIDCALL;
|
---|
3918 |
|
---|
3919 | hr = wined3d_stateblock_create(device, WINED3D_SBT_RECORDED, &stateblock);
|
---|
3920 | if (FAILED(hr))
|
---|
3921 | return hr;
|
---|
3922 |
|
---|
3923 | wined3d_stateblock_decref(device->updateStateBlock);
|
---|
3924 | device->updateStateBlock = stateblock;
|
---|
3925 | device->isRecordingState = TRUE;
|
---|
3926 |
|
---|
3927 | TRACE("Recording stateblock %p.\n", stateblock);
|
---|
3928 |
|
---|
3929 | return WINED3D_OK;
|
---|
3930 | }
|
---|
3931 |
|
---|
3932 | HRESULT CDECL wined3d_device_end_stateblock(struct wined3d_device *device,
|
---|
3933 | struct wined3d_stateblock **stateblock)
|
---|
3934 | {
|
---|
3935 | struct wined3d_stateblock *object = device->updateStateBlock;
|
---|
3936 |
|
---|
3937 | TRACE("device %p, stateblock %p.\n", device, stateblock);
|
---|
3938 |
|
---|
3939 | if (!device->isRecordingState)
|
---|
3940 | {
|
---|
3941 | WARN("Not recording.\n");
|
---|
3942 | *stateblock = NULL;
|
---|
3943 | return WINED3DERR_INVALIDCALL;
|
---|
3944 | }
|
---|
3945 |
|
---|
3946 | stateblock_init_contained_states(object);
|
---|
3947 |
|
---|
3948 | *stateblock = object;
|
---|
3949 | device->isRecordingState = FALSE;
|
---|
3950 | device->updateStateBlock = device->stateBlock;
|
---|
3951 | wined3d_stateblock_incref(device->updateStateBlock);
|
---|
3952 |
|
---|
3953 | TRACE("Returning stateblock %p.\n", *stateblock);
|
---|
3954 |
|
---|
3955 | return WINED3D_OK;
|
---|
3956 | }
|
---|
3957 |
|
---|
3958 | HRESULT CDECL wined3d_device_begin_scene(struct wined3d_device *device)
|
---|
3959 | {
|
---|
3960 | /* At the moment we have no need for any functionality at the beginning
|
---|
3961 | * of a scene. */
|
---|
3962 | TRACE("device %p.\n", device);
|
---|
3963 |
|
---|
3964 | if (device->inScene)
|
---|
3965 | {
|
---|
3966 | WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
|
---|
3967 | return WINED3DERR_INVALIDCALL;
|
---|
3968 | }
|
---|
3969 | device->inScene = TRUE;
|
---|
3970 | return WINED3D_OK;
|
---|
3971 | }
|
---|
3972 |
|
---|
3973 | HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
|
---|
3974 | {
|
---|
3975 | struct wined3d_context *context;
|
---|
3976 |
|
---|
3977 | TRACE("device %p.\n", device);
|
---|
3978 |
|
---|
3979 | if (!device->inScene)
|
---|
3980 | {
|
---|
3981 | WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
|
---|
3982 | return WINED3DERR_INVALIDCALL;
|
---|
3983 | }
|
---|
3984 |
|
---|
3985 | context = context_acquire(device, NULL);
|
---|
3986 | /* We only have to do this if we need to read the, swapbuffers performs a flush for us */
|
---|
3987 | context->gl_info->gl_ops.gl.p_glFlush();
|
---|
3988 | /* No checkGLcall here to avoid locking the lock just for checking a call that hardly ever
|
---|
3989 | * fails. */
|
---|
3990 | context_release(context);
|
---|
3991 |
|
---|
3992 | device->inScene = FALSE;
|
---|
3993 | return WINED3D_OK;
|
---|
3994 | }
|
---|
3995 |
|
---|
3996 | HRESULT CDECL wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
|
---|
3997 | const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags)
|
---|
3998 | {
|
---|
3999 | UINT i;
|
---|
4000 |
|
---|
4001 | TRACE("device %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
|
---|
4002 | device, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
|
---|
4003 | dst_window_override, dirty_region, flags);
|
---|
4004 |
|
---|
4005 | for (i = 0; i < device->swapchain_count; ++i)
|
---|
4006 | {
|
---|
4007 | wined3d_swapchain_present(device->swapchains[i], src_rect,
|
---|
4008 | dst_rect, dst_window_override, dirty_region, flags);
|
---|
4009 | }
|
---|
4010 |
|
---|
4011 | return WINED3D_OK;
|
---|
4012 | }
|
---|
4013 |
|
---|
4014 | /* Do not call while under the GL lock. */
|
---|
4015 | HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_count,
|
---|
4016 | const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
|
---|
4017 | {
|
---|
4018 | RECT draw_rect;
|
---|
4019 |
|
---|
4020 | TRACE("device %p, rect_count %u, rects %p, flags %#x, color {%.8e, %.8e, %.8e, %.8e}, depth %.8e, stencil %u.\n",
|
---|
4021 | device, rect_count, rects, flags, color->r, color->g, color->b, color->a, depth, stencil);
|
---|
4022 |
|
---|
4023 | if (!rect_count && rects)
|
---|
4024 | {
|
---|
4025 | WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects);
|
---|
4026 | return WINED3D_OK;
|
---|
4027 | }
|
---|
4028 |
|
---|
4029 | if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
|
---|
4030 | {
|
---|
4031 | struct wined3d_surface *ds = device->fb.depth_stencil;
|
---|
4032 | if (!ds)
|
---|
4033 | {
|
---|
4034 | WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
|
---|
4035 | /* TODO: What about depth stencil buffers without stencil bits? */
|
---|
4036 | return WINED3DERR_INVALIDCALL;
|
---|
4037 | }
|
---|
4038 | else if (flags & WINED3DCLEAR_TARGET)
|
---|
4039 | {
|
---|
4040 | if (ds->resource.width < device->fb.render_targets[0]->resource.width
|
---|
4041 | || ds->resource.height < device->fb.render_targets[0]->resource.height)
|
---|
4042 | {
|
---|
4043 | WARN("Silently ignoring depth and target clear with mismatching sizes\n");
|
---|
4044 | return WINED3D_OK;
|
---|
4045 | }
|
---|
4046 | }
|
---|
4047 | }
|
---|
4048 |
|
---|
4049 | wined3d_get_draw_rect(&device->stateBlock->state, &draw_rect);
|
---|
4050 | device_clear_render_targets(device, device->adapter->gl_info.limits.buffers,
|
---|
4051 | &device->fb, rect_count, rects, &draw_rect, flags, color, depth, stencil);
|
---|
4052 |
|
---|
4053 | return WINED3D_OK;
|
---|
4054 | }
|
---|
4055 |
|
---|
4056 | void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
|
---|
4057 | enum wined3d_primitive_type primitive_type)
|
---|
4058 | {
|
---|
4059 | GLenum gl_primitive_type, prev;
|
---|
4060 |
|
---|
4061 | TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type));
|
---|
4062 |
|
---|
4063 | device->updateStateBlock->changed.primitive_type = TRUE;
|
---|
4064 | gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
|
---|
4065 | prev = device->updateStateBlock->state.gl_primitive_type;
|
---|
4066 | device->updateStateBlock->state.gl_primitive_type = gl_primitive_type;
|
---|
4067 | if (!device->isRecordingState && gl_primitive_type != prev
|
---|
4068 | && (gl_primitive_type == GL_POINTS || prev == GL_POINTS))
|
---|
4069 | device_invalidate_state(device, STATE_POINT_SIZE_ENABLE);
|
---|
4070 | }
|
---|
4071 |
|
---|
4072 | void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
|
---|
4073 | enum wined3d_primitive_type *primitive_type)
|
---|
4074 | {
|
---|
4075 | TRACE("device %p, primitive_type %p\n", device, primitive_type);
|
---|
4076 |
|
---|
4077 | *primitive_type = d3d_primitive_type_from_gl(device->stateBlock->state.gl_primitive_type);
|
---|
4078 |
|
---|
4079 | TRACE("Returning %s\n", debug_d3dprimitivetype(*primitive_type));
|
---|
4080 | }
|
---|
4081 |
|
---|
4082 | HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count)
|
---|
4083 | {
|
---|
4084 | TRACE("device %p, start_vertex %u, vertex_count %u.\n", device, start_vertex, vertex_count);
|
---|
4085 |
|
---|
4086 | if (!device->stateBlock->state.vertex_declaration)
|
---|
4087 | {
|
---|
4088 | WARN("Called without a valid vertex declaration set.\n");
|
---|
4089 | return WINED3DERR_INVALIDCALL;
|
---|
4090 | }
|
---|
4091 |
|
---|
4092 | if (device->stateBlock->state.load_base_vertex_index)
|
---|
4093 | {
|
---|
4094 | device->stateBlock->state.load_base_vertex_index = 0;
|
---|
4095 | device_invalidate_state(device, STATE_BASEVERTEXINDEX);
|
---|
4096 | }
|
---|
4097 |
|
---|
4098 | /* Account for the loading offset due to index buffers. Instead of
|
---|
4099 | * reloading all sources correct it with the startvertex parameter. */
|
---|
4100 | draw_primitive(device, start_vertex, vertex_count, 0, 0, FALSE);
|
---|
4101 | return WINED3D_OK;
|
---|
4102 | }
|
---|
4103 |
|
---|
4104 | HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
|
---|
4105 | {
|
---|
4106 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
4107 |
|
---|
4108 | TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
|
---|
4109 |
|
---|
4110 | if (!device->stateBlock->state.index_buffer)
|
---|
4111 | {
|
---|
4112 | /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
|
---|
4113 | * without an index buffer set. (The first time at least...)
|
---|
4114 | * D3D8 simply dies, but I doubt it can do much harm to return
|
---|
4115 | * D3DERR_INVALIDCALL there as well. */
|
---|
4116 | WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4117 | return WINED3DERR_INVALIDCALL;
|
---|
4118 | }
|
---|
4119 |
|
---|
4120 | if (!device->stateBlock->state.vertex_declaration)
|
---|
4121 | {
|
---|
4122 | WARN("Called without a valid vertex declaration set.\n");
|
---|
4123 | return WINED3DERR_INVALIDCALL;
|
---|
4124 | }
|
---|
4125 |
|
---|
4126 | if (!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX] &&
|
---|
4127 | device->stateBlock->state.load_base_vertex_index != device->stateBlock->state.base_vertex_index)
|
---|
4128 | {
|
---|
4129 | device->stateBlock->state.load_base_vertex_index = device->stateBlock->state.base_vertex_index;
|
---|
4130 | device_invalidate_state(device, STATE_BASEVERTEXINDEX);
|
---|
4131 | }
|
---|
4132 |
|
---|
4133 | draw_primitive(device, start_idx, index_count, 0, 0, TRUE);
|
---|
4134 |
|
---|
4135 | return WINED3D_OK;
|
---|
4136 | }
|
---|
4137 |
|
---|
4138 | void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
|
---|
4139 | UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count)
|
---|
4140 | {
|
---|
4141 | TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
|
---|
4142 |
|
---|
4143 | draw_primitive(device, start_idx, index_count, start_instance, instance_count, TRUE);
|
---|
4144 | }
|
---|
4145 |
|
---|
4146 | /* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
|
---|
4147 | static HRESULT device_update_volume(struct wined3d_device *device,
|
---|
4148 | struct wined3d_volume *src_volume, struct wined3d_volume *dst_volume)
|
---|
4149 | {
|
---|
4150 | struct wined3d_map_desc src;
|
---|
4151 | struct wined3d_map_desc dst;
|
---|
4152 | HRESULT hr;
|
---|
4153 |
|
---|
4154 | TRACE("device %p, src_volume %p, dst_volume %p.\n",
|
---|
4155 | device, src_volume, dst_volume);
|
---|
4156 |
|
---|
4157 | /* TODO: Implement direct loading into the gl volume instead of using
|
---|
4158 | * memcpy and dirtification to improve loading performance. */
|
---|
4159 | if (FAILED(hr = wined3d_volume_map(src_volume, &src, NULL, WINED3D_MAP_READONLY)))
|
---|
4160 | return hr;
|
---|
4161 | if (FAILED(hr = wined3d_volume_map(dst_volume, &dst, NULL, WINED3D_MAP_DISCARD)))
|
---|
4162 | {
|
---|
4163 | wined3d_volume_unmap(src_volume);
|
---|
4164 | return hr;
|
---|
4165 | }
|
---|
4166 |
|
---|
4167 | memcpy(dst.data, src.data, dst_volume->resource.size);
|
---|
4168 |
|
---|
4169 | hr = wined3d_volume_unmap(dst_volume);
|
---|
4170 | if (FAILED(hr))
|
---|
4171 | wined3d_volume_unmap(src_volume);
|
---|
4172 | else
|
---|
4173 | hr = wined3d_volume_unmap(src_volume);
|
---|
4174 |
|
---|
4175 | return hr;
|
---|
4176 | }
|
---|
4177 |
|
---|
4178 | HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
|
---|
4179 | struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
|
---|
4180 | {
|
---|
4181 | enum wined3d_resource_type type;
|
---|
4182 | unsigned int level_count, i;
|
---|
4183 | HRESULT hr;
|
---|
4184 |
|
---|
4185 | TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
|
---|
4186 |
|
---|
4187 | /* Verify that the source and destination textures are non-NULL. */
|
---|
4188 | if (!src_texture || !dst_texture)
|
---|
4189 | {
|
---|
4190 | WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4191 | return WINED3DERR_INVALIDCALL;
|
---|
4192 | }
|
---|
4193 |
|
---|
4194 | if (src_texture == dst_texture)
|
---|
4195 | {
|
---|
4196 | WARN("Source and destination are the same object, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4197 | return WINED3DERR_INVALIDCALL;
|
---|
4198 | }
|
---|
4199 |
|
---|
4200 | /* Verify that the source and destination textures are the same type. */
|
---|
4201 | type = src_texture->resource.type;
|
---|
4202 | if (dst_texture->resource.type != type)
|
---|
4203 | {
|
---|
4204 | WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4205 | return WINED3DERR_INVALIDCALL;
|
---|
4206 | }
|
---|
4207 |
|
---|
4208 | /* Check that both textures have the identical numbers of levels. */
|
---|
4209 | level_count = wined3d_texture_get_level_count(src_texture);
|
---|
4210 | if (wined3d_texture_get_level_count(dst_texture) != level_count)
|
---|
4211 | {
|
---|
4212 | WARN("Source and destination have different level counts, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4213 | return WINED3DERR_INVALIDCALL;
|
---|
4214 | }
|
---|
4215 |
|
---|
4216 | /* Make sure that the destination texture is loaded. */
|
---|
4217 | dst_texture->texture_ops->texture_preload(dst_texture, SRGB_RGB);
|
---|
4218 |
|
---|
4219 | /* Update every surface level of the texture. */
|
---|
4220 | switch (type)
|
---|
4221 | {
|
---|
4222 | case WINED3D_RTYPE_TEXTURE:
|
---|
4223 | {
|
---|
4224 | struct wined3d_surface *src_surface;
|
---|
4225 | struct wined3d_surface *dst_surface;
|
---|
4226 |
|
---|
4227 | for (i = 0; i < level_count; ++i)
|
---|
4228 | {
|
---|
4229 | src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, i));
|
---|
4230 | dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
|
---|
4231 | hr = wined3d_device_update_surface(device, src_surface, NULL, dst_surface, NULL);
|
---|
4232 | if (FAILED(hr))
|
---|
4233 | {
|
---|
4234 | WARN("Failed to update surface, hr %#x.\n", hr);
|
---|
4235 | return hr;
|
---|
4236 | }
|
---|
4237 | }
|
---|
4238 | break;
|
---|
4239 | }
|
---|
4240 |
|
---|
4241 | case WINED3D_RTYPE_CUBE_TEXTURE:
|
---|
4242 | {
|
---|
4243 | struct wined3d_surface *src_surface;
|
---|
4244 | struct wined3d_surface *dst_surface;
|
---|
4245 |
|
---|
4246 | for (i = 0; i < level_count * 6; ++i)
|
---|
4247 | {
|
---|
4248 | src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, i));
|
---|
4249 | dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
|
---|
4250 | hr = wined3d_device_update_surface(device, src_surface, NULL, dst_surface, NULL);
|
---|
4251 | if (FAILED(hr))
|
---|
4252 | {
|
---|
4253 | WARN("Failed to update surface, hr %#x.\n", hr);
|
---|
4254 | return hr;
|
---|
4255 | }
|
---|
4256 | }
|
---|
4257 | break;
|
---|
4258 | }
|
---|
4259 |
|
---|
4260 | case WINED3D_RTYPE_VOLUME_TEXTURE:
|
---|
4261 | {
|
---|
4262 | for (i = 0; i < level_count; ++i)
|
---|
4263 | {
|
---|
4264 | hr = device_update_volume(device,
|
---|
4265 | volume_from_resource(wined3d_texture_get_sub_resource(src_texture, i)),
|
---|
4266 | volume_from_resource(wined3d_texture_get_sub_resource(dst_texture, i)));
|
---|
4267 | if (FAILED(hr))
|
---|
4268 | {
|
---|
4269 | WARN("Failed to update volume, hr %#x.\n", hr);
|
---|
4270 | return hr;
|
---|
4271 | }
|
---|
4272 | }
|
---|
4273 | break;
|
---|
4274 | }
|
---|
4275 |
|
---|
4276 | default:
|
---|
4277 | FIXME("Unsupported texture type %#x.\n", type);
|
---|
4278 | return WINED3DERR_INVALIDCALL;
|
---|
4279 | }
|
---|
4280 |
|
---|
4281 | return WINED3D_OK;
|
---|
4282 | }
|
---|
4283 |
|
---|
4284 | HRESULT CDECL wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
|
---|
4285 | UINT swapchain_idx, struct wined3d_surface *dst_surface)
|
---|
4286 | {
|
---|
4287 | struct wined3d_swapchain *swapchain;
|
---|
4288 |
|
---|
4289 | TRACE("device %p, swapchain_idx %u, dst_surface %p.\n", device, swapchain_idx, dst_surface);
|
---|
4290 |
|
---|
4291 | if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
4292 | return WINED3DERR_INVALIDCALL;
|
---|
4293 |
|
---|
4294 | return wined3d_swapchain_get_front_buffer_data(swapchain, dst_surface);
|
---|
4295 | }
|
---|
4296 |
|
---|
4297 | HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes)
|
---|
4298 | {
|
---|
4299 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
4300 | struct wined3d_texture *texture;
|
---|
4301 | DWORD i;
|
---|
4302 |
|
---|
4303 | TRACE("device %p, num_passes %p.\n", device, num_passes);
|
---|
4304 |
|
---|
4305 | for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
|
---|
4306 | {
|
---|
4307 | if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] == WINED3D_TEXF_NONE)
|
---|
4308 | {
|
---|
4309 | WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
|
---|
4310 | return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
|
---|
4311 | }
|
---|
4312 | if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] == WINED3D_TEXF_NONE)
|
---|
4313 | {
|
---|
4314 | WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
|
---|
4315 | return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
|
---|
4316 | }
|
---|
4317 |
|
---|
4318 | texture = state->textures[i];
|
---|
4319 | if (!texture || texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING) continue;
|
---|
4320 |
|
---|
4321 | if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] != WINED3D_TEXF_POINT)
|
---|
4322 | {
|
---|
4323 | WARN("Non-filterable texture and mag filter enabled on samper %u, returning E_FAIL\n", i);
|
---|
4324 | return E_FAIL;
|
---|
4325 | }
|
---|
4326 | if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] != WINED3D_TEXF_POINT)
|
---|
4327 | {
|
---|
4328 | WARN("Non-filterable texture and min filter enabled on samper %u, returning E_FAIL\n", i);
|
---|
4329 | return E_FAIL;
|
---|
4330 | }
|
---|
4331 | if (state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3D_TEXF_NONE
|
---|
4332 | && state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3D_TEXF_POINT)
|
---|
4333 | {
|
---|
4334 | WARN("Non-filterable texture and mip filter enabled on samper %u, returning E_FAIL\n", i);
|
---|
4335 | return E_FAIL;
|
---|
4336 | }
|
---|
4337 | }
|
---|
4338 |
|
---|
4339 | if (state->render_states[WINED3D_RS_ZENABLE] || state->render_states[WINED3D_RS_ZWRITEENABLE]
|
---|
4340 | || state->render_states[WINED3D_RS_STENCILENABLE])
|
---|
4341 | {
|
---|
4342 | struct wined3d_surface *ds = device->fb.depth_stencil;
|
---|
4343 | struct wined3d_surface *target = device->fb.render_targets[0];
|
---|
4344 |
|
---|
4345 | if(ds && target
|
---|
4346 | && (ds->resource.width < target->resource.width || ds->resource.height < target->resource.height))
|
---|
4347 | {
|
---|
4348 | WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
|
---|
4349 | return WINED3DERR_CONFLICTINGRENDERSTATE;
|
---|
4350 | }
|
---|
4351 | }
|
---|
4352 |
|
---|
4353 | /* return a sensible default */
|
---|
4354 | *num_passes = 1;
|
---|
4355 |
|
---|
4356 | TRACE("returning D3D_OK\n");
|
---|
4357 | return WINED3D_OK;
|
---|
4358 | }
|
---|
4359 |
|
---|
4360 | void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software)
|
---|
4361 | {
|
---|
4362 | static BOOL warned;
|
---|
4363 |
|
---|
4364 | TRACE("device %p, software %#x.\n", device, software);
|
---|
4365 |
|
---|
4366 | if (!warned)
|
---|
4367 | {
|
---|
4368 | FIXME("device %p, software %#x stub!\n", device, software);
|
---|
4369 | warned = TRUE;
|
---|
4370 | }
|
---|
4371 |
|
---|
4372 | device->softwareVertexProcessing = software;
|
---|
4373 | }
|
---|
4374 |
|
---|
4375 | BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_device *device)
|
---|
4376 | {
|
---|
4377 | static BOOL warned;
|
---|
4378 |
|
---|
4379 | TRACE("device %p.\n", device);
|
---|
4380 |
|
---|
4381 | if (!warned)
|
---|
4382 | {
|
---|
4383 | TRACE("device %p stub!\n", device);
|
---|
4384 | warned = TRUE;
|
---|
4385 | }
|
---|
4386 |
|
---|
4387 | return device->softwareVertexProcessing;
|
---|
4388 | }
|
---|
4389 |
|
---|
4390 | HRESULT CDECL wined3d_device_get_raster_status(const struct wined3d_device *device,
|
---|
4391 | UINT swapchain_idx, struct wined3d_raster_status *raster_status)
|
---|
4392 | {
|
---|
4393 | struct wined3d_swapchain *swapchain;
|
---|
4394 |
|
---|
4395 | TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
|
---|
4396 | device, swapchain_idx, raster_status);
|
---|
4397 |
|
---|
4398 | if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
4399 | return WINED3DERR_INVALIDCALL;
|
---|
4400 |
|
---|
4401 | return wined3d_swapchain_get_raster_status(swapchain, raster_status);
|
---|
4402 | }
|
---|
4403 |
|
---|
4404 | HRESULT CDECL wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments)
|
---|
4405 | {
|
---|
4406 | static BOOL warned;
|
---|
4407 |
|
---|
4408 | TRACE("device %p, segments %.8e.\n", device, segments);
|
---|
4409 |
|
---|
4410 | if (segments != 0.0f)
|
---|
4411 | {
|
---|
4412 | if (!warned)
|
---|
4413 | {
|
---|
4414 | FIXME("device %p, segments %.8e stub!\n", device, segments);
|
---|
4415 | warned = TRUE;
|
---|
4416 | }
|
---|
4417 | }
|
---|
4418 |
|
---|
4419 | return WINED3D_OK;
|
---|
4420 | }
|
---|
4421 |
|
---|
4422 | float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
|
---|
4423 | {
|
---|
4424 | static BOOL warned;
|
---|
4425 |
|
---|
4426 | TRACE("device %p.\n", device);
|
---|
4427 |
|
---|
4428 | if (!warned)
|
---|
4429 | {
|
---|
4430 | FIXME("device %p stub!\n", device);
|
---|
4431 | warned = TRUE;
|
---|
4432 | }
|
---|
4433 |
|
---|
4434 | return 0.0f;
|
---|
4435 | }
|
---|
4436 |
|
---|
4437 | HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
|
---|
4438 | struct wined3d_surface *src_surface, const RECT *src_rect,
|
---|
4439 | struct wined3d_surface *dst_surface, const POINT *dst_point)
|
---|
4440 | {
|
---|
4441 | TRACE("device %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %s.\n",
|
---|
4442 | device, src_surface, wine_dbgstr_rect(src_rect),
|
---|
4443 | dst_surface, wine_dbgstr_point(dst_point));
|
---|
4444 |
|
---|
4445 | if (src_surface->resource.pool != WINED3D_POOL_SYSTEM_MEM || dst_surface->resource.pool != WINED3D_POOL_DEFAULT)
|
---|
4446 | {
|
---|
4447 | WARN("source %p must be SYSTEMMEM and dest %p must be DEFAULT, returning WINED3DERR_INVALIDCALL\n",
|
---|
4448 | src_surface, dst_surface);
|
---|
4449 | return WINED3DERR_INVALIDCALL;
|
---|
4450 | }
|
---|
4451 |
|
---|
4452 | return surface_upload_from_surface(dst_surface, dst_point, src_surface, src_rect);
|
---|
4453 | }
|
---|
4454 |
|
---|
4455 | /* Do not call while under the GL lock. */
|
---|
4456 | HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
|
---|
4457 | struct wined3d_surface *surface, const RECT *rect, const struct wined3d_color *color)
|
---|
4458 | {
|
---|
4459 | RECT r;
|
---|
4460 |
|
---|
4461 | TRACE("device %p, surface %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.\n",
|
---|
4462 | device, surface, wine_dbgstr_rect(rect),
|
---|
4463 | color->r, color->g, color->b, color->a);
|
---|
4464 |
|
---|
4465 | if (surface->resource.pool != WINED3D_POOL_DEFAULT && surface->resource.pool != WINED3D_POOL_SYSTEM_MEM)
|
---|
4466 | {
|
---|
4467 | WARN("Color-fill not allowed on %s surfaces.\n", debug_d3dpool(surface->resource.pool));
|
---|
4468 | return WINED3DERR_INVALIDCALL;
|
---|
4469 | }
|
---|
4470 |
|
---|
4471 | if (!rect)
|
---|
4472 | {
|
---|
4473 | SetRect(&r, 0, 0, surface->resource.width, surface->resource.height);
|
---|
4474 | rect = &r;
|
---|
4475 | }
|
---|
4476 |
|
---|
4477 | return surface_color_fill(surface, rect, color);
|
---|
4478 | }
|
---|
4479 |
|
---|
4480 | /* Do not call while under the GL lock. */
|
---|
4481 | void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
|
---|
4482 | struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color)
|
---|
4483 | {
|
---|
4484 | struct wined3d_resource *resource;
|
---|
4485 | HRESULT hr;
|
---|
4486 | RECT rect;
|
---|
4487 |
|
---|
4488 | resource = rendertarget_view->resource;
|
---|
4489 | if (resource->type != WINED3D_RTYPE_SURFACE)
|
---|
4490 | {
|
---|
4491 | FIXME("Only supported on surface resources\n");
|
---|
4492 | return;
|
---|
4493 | }
|
---|
4494 |
|
---|
4495 | SetRect(&rect, 0, 0, resource->width, resource->height);
|
---|
4496 | hr = surface_color_fill(surface_from_resource(resource), &rect, color);
|
---|
4497 | if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr);
|
---|
4498 | }
|
---|
4499 |
|
---|
4500 | struct wined3d_surface * CDECL wined3d_device_get_render_target(const struct wined3d_device *device,
|
---|
4501 | UINT render_target_idx)
|
---|
4502 | {
|
---|
4503 | TRACE("device %p, render_target_idx %u.\n", device, render_target_idx);
|
---|
4504 |
|
---|
4505 | if (render_target_idx >= device->adapter->gl_info.limits.buffers)
|
---|
4506 | {
|
---|
4507 | WARN("Only %u render targets are supported.\n", device->adapter->gl_info.limits.buffers);
|
---|
4508 | return NULL;
|
---|
4509 | }
|
---|
4510 |
|
---|
4511 | return device->fb.render_targets[render_target_idx];
|
---|
4512 | }
|
---|
4513 |
|
---|
4514 | struct wined3d_surface * CDECL wined3d_device_get_depth_stencil(const struct wined3d_device *device)
|
---|
4515 | {
|
---|
4516 | TRACE("device %p.\n", device);
|
---|
4517 |
|
---|
4518 | return device->fb.depth_stencil;
|
---|
4519 | }
|
---|
4520 |
|
---|
4521 | HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device,
|
---|
4522 | UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport)
|
---|
4523 | {
|
---|
4524 | struct wined3d_surface *prev;
|
---|
4525 |
|
---|
4526 | TRACE("device %p, render_target_idx %u, render_target %p, set_viewport %#x.\n",
|
---|
4527 | device, render_target_idx, render_target, set_viewport);
|
---|
4528 |
|
---|
4529 | if (render_target_idx >= device->adapter->gl_info.limits.buffers)
|
---|
4530 | {
|
---|
4531 | WARN("Only %u render targets are supported.\n", device->adapter->gl_info.limits.buffers);
|
---|
4532 | return WINED3DERR_INVALIDCALL;
|
---|
4533 | }
|
---|
4534 |
|
---|
4535 | /* Render target 0 can't be set to NULL. */
|
---|
4536 | if (!render_target && !render_target_idx)
|
---|
4537 | {
|
---|
4538 | WARN("Trying to set render target 0 to NULL.\n");
|
---|
4539 | return WINED3DERR_INVALIDCALL;
|
---|
4540 | }
|
---|
4541 |
|
---|
4542 | if (render_target && !(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET))
|
---|
4543 | {
|
---|
4544 | FIXME("Surface %p doesn't have render target usage.\n", render_target);
|
---|
4545 | return WINED3DERR_INVALIDCALL;
|
---|
4546 | }
|
---|
4547 |
|
---|
4548 | /* Set the viewport and scissor rectangles, if requested. Tests show that
|
---|
4549 | * stateblock recording is ignored, the change goes directly into the
|
---|
4550 | * primary stateblock. */
|
---|
4551 | if (!render_target_idx && set_viewport)
|
---|
4552 | {
|
---|
4553 | struct wined3d_state *state = &device->stateBlock->state;
|
---|
4554 |
|
---|
4555 | state->viewport.x = 0;
|
---|
4556 | state->viewport.y = 0;
|
---|
4557 | state->viewport.width = render_target->resource.width;
|
---|
4558 | state->viewport.height = render_target->resource.height;
|
---|
4559 | state->viewport.min_z = 0.0f;
|
---|
4560 | state->viewport.max_z = 1.0f;
|
---|
4561 | device_invalidate_state(device, STATE_VIEWPORT);
|
---|
4562 |
|
---|
4563 | state->scissor_rect.top = 0;
|
---|
4564 | state->scissor_rect.left = 0;
|
---|
4565 | state->scissor_rect.right = render_target->resource.width;
|
---|
4566 | state->scissor_rect.bottom = render_target->resource.height;
|
---|
4567 | device_invalidate_state(device, STATE_SCISSORRECT);
|
---|
4568 | }
|
---|
4569 |
|
---|
4570 |
|
---|
4571 | prev = device->fb.render_targets[render_target_idx];
|
---|
4572 | if (render_target == prev)
|
---|
4573 | return WINED3D_OK;
|
---|
4574 |
|
---|
4575 | if (render_target)
|
---|
4576 | wined3d_surface_incref(render_target);
|
---|
4577 | device->fb.render_targets[render_target_idx] = render_target;
|
---|
4578 | /* Release after the assignment, to prevent device_resource_released()
|
---|
4579 | * from seeing the surface as still in use. */
|
---|
4580 | if (prev)
|
---|
4581 | wined3d_surface_decref(prev);
|
---|
4582 |
|
---|
4583 | device_invalidate_state(device, STATE_FRAMEBUFFER);
|
---|
4584 |
|
---|
4585 | return WINED3D_OK;
|
---|
4586 | }
|
---|
4587 |
|
---|
4588 | void CDECL wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil)
|
---|
4589 | {
|
---|
4590 | struct wined3d_surface *prev = device->fb.depth_stencil;
|
---|
4591 |
|
---|
4592 | TRACE("device %p, depth_stencil %p, old depth_stencil %p.\n",
|
---|
4593 | device, depth_stencil, prev);
|
---|
4594 |
|
---|
4595 | if (prev == depth_stencil)
|
---|
4596 | {
|
---|
4597 | TRACE("Trying to do a NOP SetRenderTarget operation.\n");
|
---|
4598 | return;
|
---|
4599 | }
|
---|
4600 |
|
---|
4601 | if (prev)
|
---|
4602 | {
|
---|
4603 | if (device->swapchains[0]->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
---|
4604 | || prev->flags & SFLAG_DISCARD)
|
---|
4605 | {
|
---|
4606 | surface_modify_ds_location(prev, SFLAG_DISCARDED,
|
---|
4607 | prev->resource.width, prev->resource.height);
|
---|
4608 | if (prev == device->onscreen_depth_stencil)
|
---|
4609 | {
|
---|
4610 | wined3d_surface_decref(device->onscreen_depth_stencil);
|
---|
4611 | device->onscreen_depth_stencil = NULL;
|
---|
4612 | }
|
---|
4613 | }
|
---|
4614 | }
|
---|
4615 |
|
---|
4616 | device->fb.depth_stencil = depth_stencil;
|
---|
4617 | if (depth_stencil)
|
---|
4618 | wined3d_surface_incref(depth_stencil);
|
---|
4619 |
|
---|
4620 | if (!prev != !depth_stencil)
|
---|
4621 | {
|
---|
4622 | /* Swapping NULL / non NULL depth stencil affects the depth and tests */
|
---|
4623 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_ZENABLE));
|
---|
4624 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILENABLE));
|
---|
4625 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
|
---|
4626 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
|
---|
4627 | }
|
---|
4628 | else if (prev && prev->resource.format->depth_size != depth_stencil->resource.format->depth_size)
|
---|
4629 | {
|
---|
4630 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
|
---|
4631 | }
|
---|
4632 | if (prev)
|
---|
4633 | wined3d_surface_decref(prev);
|
---|
4634 |
|
---|
4635 | device_invalidate_state(device, STATE_FRAMEBUFFER);
|
---|
4636 |
|
---|
4637 | return;
|
---|
4638 | }
|
---|
4639 |
|
---|
4640 | HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device,
|
---|
4641 | UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_image)
|
---|
4642 | {
|
---|
4643 | TRACE("device %p, x_hotspot %u, y_hotspot %u, cursor_image %p.\n",
|
---|
4644 | device, x_hotspot, y_hotspot, cursor_image);
|
---|
4645 |
|
---|
4646 | /* some basic validation checks */
|
---|
4647 | if (device->cursorTexture)
|
---|
4648 | {
|
---|
4649 | struct wined3d_context *context = context_acquire(device, NULL);
|
---|
4650 | context->gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->cursorTexture);
|
---|
4651 | context_release(context);
|
---|
4652 | device->cursorTexture = 0;
|
---|
4653 | }
|
---|
4654 |
|
---|
4655 | if (cursor_image)
|
---|
4656 | {
|
---|
4657 | struct wined3d_display_mode mode;
|
---|
4658 | struct wined3d_map_desc map_desc;
|
---|
4659 | HRESULT hr;
|
---|
4660 |
|
---|
4661 | /* MSDN: Cursor must be A8R8G8B8 */
|
---|
4662 | if (cursor_image->resource.format->id != WINED3DFMT_B8G8R8A8_UNORM)
|
---|
4663 | {
|
---|
4664 | WARN("surface %p has an invalid format.\n", cursor_image);
|
---|
4665 | return WINED3DERR_INVALIDCALL;
|
---|
4666 | }
|
---|
4667 |
|
---|
4668 | if (FAILED(hr = wined3d_get_adapter_display_mode(device->wined3d, device->adapter->ordinal, &mode, NULL)))
|
---|
4669 | {
|
---|
4670 | ERR("Failed to get display mode, hr %#x.\n", hr);
|
---|
4671 | return WINED3DERR_INVALIDCALL;
|
---|
4672 | }
|
---|
4673 |
|
---|
4674 | /* MSDN: Cursor must be smaller than the display mode */
|
---|
4675 | if (cursor_image->resource.width > mode.width || cursor_image->resource.height > mode.height)
|
---|
4676 | {
|
---|
4677 | WARN("Surface %p dimensions are %ux%u, but screen dimensions are %ux%u.\n",
|
---|
4678 | cursor_image, cursor_image->resource.width, cursor_image->resource.height,
|
---|
4679 | mode.width, mode.height);
|
---|
4680 | return WINED3DERR_INVALIDCALL;
|
---|
4681 | }
|
---|
4682 |
|
---|
4683 | /* TODO: MSDN: Cursor sizes must be a power of 2 */
|
---|
4684 |
|
---|
4685 | /* Do not store the surface's pointer because the application may
|
---|
4686 | * release it after setting the cursor image. Windows doesn't
|
---|
4687 | * addref the set surface, so we can't do this either without
|
---|
4688 | * creating circular refcount dependencies. Copy out the gl texture
|
---|
4689 | * instead. */
|
---|
4690 | device->cursorWidth = cursor_image->resource.width;
|
---|
4691 | device->cursorHeight = cursor_image->resource.height;
|
---|
4692 | if (SUCCEEDED(wined3d_surface_map(cursor_image, &map_desc, NULL, WINED3D_MAP_READONLY)))
|
---|
4693 | {
|
---|
4694 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
4695 | const struct wined3d_format *format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
|
---|
4696 | struct wined3d_context *context;
|
---|
4697 | char *mem, *bits = map_desc.data;
|
---|
4698 | GLint intfmt = format->glInternal;
|
---|
4699 | GLint gl_format = format->glFormat;
|
---|
4700 | GLint type = format->glType;
|
---|
4701 | INT height = device->cursorHeight;
|
---|
4702 | INT width = device->cursorWidth;
|
---|
4703 | INT bpp = format->byte_count;
|
---|
4704 | INT i;
|
---|
4705 |
|
---|
4706 | /* Reformat the texture memory (pitch and width can be
|
---|
4707 | * different) */
|
---|
4708 | mem = HeapAlloc(GetProcessHeap(), 0, width * height * bpp);
|
---|
4709 | for (i = 0; i < height; ++i)
|
---|
4710 | memcpy(&mem[width * bpp * i], &bits[map_desc.row_pitch * i], width * bpp);
|
---|
4711 | wined3d_surface_unmap(cursor_image);
|
---|
4712 |
|
---|
4713 | context = context_acquire(device, NULL);
|
---|
4714 |
|
---|
4715 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
4716 | {
|
---|
4717 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
|
---|
4718 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
|
---|
4719 | }
|
---|
4720 |
|
---|
4721 | invalidate_active_texture(device, context);
|
---|
4722 | /* Create a new cursor texture */
|
---|
4723 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->cursorTexture);
|
---|
4724 | checkGLcall("glGenTextures");
|
---|
4725 | context_bind_texture(context, GL_TEXTURE_2D, device->cursorTexture);
|
---|
4726 | /* Copy the bitmap memory into the cursor texture */
|
---|
4727 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, intfmt, width, height, 0, gl_format, type, mem);
|
---|
4728 | checkGLcall("glTexImage2D");
|
---|
4729 | HeapFree(GetProcessHeap(), 0, mem);
|
---|
4730 |
|
---|
4731 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
4732 | {
|
---|
4733 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
---|
4734 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
|
---|
4735 | }
|
---|
4736 |
|
---|
4737 | context_release(context);
|
---|
4738 | }
|
---|
4739 | else
|
---|
4740 | {
|
---|
4741 | FIXME("A cursor texture was not returned.\n");
|
---|
4742 | device->cursorTexture = 0;
|
---|
4743 | }
|
---|
4744 |
|
---|
4745 | if (cursor_image->resource.width == 32 && cursor_image->resource.height == 32)
|
---|
4746 | {
|
---|
4747 | UINT mask_size = cursor_image->resource.width * cursor_image->resource.height / 8;
|
---|
4748 | ICONINFO cursorInfo;
|
---|
4749 | DWORD *maskBits;
|
---|
4750 | HCURSOR cursor;
|
---|
4751 |
|
---|
4752 | /* 32-bit user32 cursors ignore the alpha channel if it's all
|
---|
4753 | * zeroes, and use the mask instead. Fill the mask with all ones
|
---|
4754 | * to ensure we still get a fully transparent cursor. */
|
---|
4755 | maskBits = HeapAlloc(GetProcessHeap(), 0, mask_size);
|
---|
4756 | memset(maskBits, 0xff, mask_size);
|
---|
4757 | wined3d_surface_map(cursor_image, &map_desc, NULL,
|
---|
4758 | WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY);
|
---|
4759 | TRACE("width: %u height: %u.\n", cursor_image->resource.width, cursor_image->resource.height);
|
---|
4760 |
|
---|
4761 | cursorInfo.fIcon = FALSE;
|
---|
4762 | cursorInfo.xHotspot = x_hotspot;
|
---|
4763 | cursorInfo.yHotspot = y_hotspot;
|
---|
4764 | cursorInfo.hbmMask = CreateBitmap(cursor_image->resource.width, cursor_image->resource.height,
|
---|
4765 | 1, 1, maskBits);
|
---|
4766 | cursorInfo.hbmColor = CreateBitmap(cursor_image->resource.width, cursor_image->resource.height,
|
---|
4767 | 1, 32, map_desc.data);
|
---|
4768 | wined3d_surface_unmap(cursor_image);
|
---|
4769 | /* Create our cursor and clean up. */
|
---|
4770 | cursor = CreateIconIndirect(&cursorInfo);
|
---|
4771 | if (cursorInfo.hbmMask) DeleteObject(cursorInfo.hbmMask);
|
---|
4772 | if (cursorInfo.hbmColor) DeleteObject(cursorInfo.hbmColor);
|
---|
4773 | if (device->hardwareCursor) DestroyCursor(device->hardwareCursor);
|
---|
4774 | device->hardwareCursor = cursor;
|
---|
4775 | if (device->bCursorVisible) SetCursor( cursor );
|
---|
4776 | HeapFree(GetProcessHeap(), 0, maskBits);
|
---|
4777 | }
|
---|
4778 | }
|
---|
4779 |
|
---|
4780 | device->xHotSpot = x_hotspot;
|
---|
4781 | device->yHotSpot = y_hotspot;
|
---|
4782 | return WINED3D_OK;
|
---|
4783 | }
|
---|
4784 |
|
---|
4785 | void CDECL wined3d_device_set_cursor_position(struct wined3d_device *device,
|
---|
4786 | int x_screen_space, int y_screen_space, DWORD flags)
|
---|
4787 | {
|
---|
4788 | TRACE("device %p, x %d, y %d, flags %#x.\n",
|
---|
4789 | device, x_screen_space, y_screen_space, flags);
|
---|
4790 |
|
---|
4791 | device->xScreenSpace = x_screen_space;
|
---|
4792 | device->yScreenSpace = y_screen_space;
|
---|
4793 |
|
---|
4794 | if (device->hardwareCursor)
|
---|
4795 | {
|
---|
4796 | POINT pt;
|
---|
4797 |
|
---|
4798 | GetCursorPos( &pt );
|
---|
4799 | if (x_screen_space == pt.x && y_screen_space == pt.y)
|
---|
4800 | return;
|
---|
4801 | SetCursorPos( x_screen_space, y_screen_space );
|
---|
4802 |
|
---|
4803 | /* Switch to the software cursor if position diverges from the hardware one. */
|
---|
4804 | GetCursorPos( &pt );
|
---|
4805 | if (x_screen_space != pt.x || y_screen_space != pt.y)
|
---|
4806 | {
|
---|
4807 | if (device->bCursorVisible) SetCursor( NULL );
|
---|
4808 | DestroyCursor( device->hardwareCursor );
|
---|
4809 | device->hardwareCursor = 0;
|
---|
4810 | }
|
---|
4811 | }
|
---|
4812 | }
|
---|
4813 |
|
---|
4814 | BOOL CDECL wined3d_device_show_cursor(struct wined3d_device *device, BOOL show)
|
---|
4815 | {
|
---|
4816 | BOOL oldVisible = device->bCursorVisible;
|
---|
4817 |
|
---|
4818 | TRACE("device %p, show %#x.\n", device, show);
|
---|
4819 |
|
---|
4820 | /*
|
---|
4821 | * When ShowCursor is first called it should make the cursor appear at the OS's last
|
---|
4822 | * known cursor position.
|
---|
4823 | */
|
---|
4824 | if (show && !oldVisible)
|
---|
4825 | {
|
---|
4826 | POINT pt;
|
---|
4827 | GetCursorPos(&pt);
|
---|
4828 | device->xScreenSpace = pt.x;
|
---|
4829 | device->yScreenSpace = pt.y;
|
---|
4830 | }
|
---|
4831 |
|
---|
4832 | if (device->hardwareCursor)
|
---|
4833 | {
|
---|
4834 | device->bCursorVisible = show;
|
---|
4835 | if (show)
|
---|
4836 | SetCursor(device->hardwareCursor);
|
---|
4837 | else
|
---|
4838 | SetCursor(NULL);
|
---|
4839 | }
|
---|
4840 | else
|
---|
4841 | {
|
---|
4842 | if (device->cursorTexture)
|
---|
4843 | device->bCursorVisible = show;
|
---|
4844 | }
|
---|
4845 |
|
---|
4846 | return oldVisible;
|
---|
4847 | }
|
---|
4848 |
|
---|
4849 | void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
|
---|
4850 | {
|
---|
4851 | struct wined3d_resource *resource, *cursor;
|
---|
4852 |
|
---|
4853 | TRACE("device %p.\n", device);
|
---|
4854 |
|
---|
4855 | LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
4856 | {
|
---|
4857 | TRACE("Checking resource %p for eviction.\n", resource);
|
---|
4858 |
|
---|
4859 | if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count)
|
---|
4860 | {
|
---|
4861 | TRACE("Evicting %p.\n", resource);
|
---|
4862 | resource->resource_ops->resource_unload(resource);
|
---|
4863 | }
|
---|
4864 | }
|
---|
4865 |
|
---|
4866 | /* Invalidate stream sources, the buffer(s) may have been evicted. */
|
---|
4867 | device_invalidate_state(device, STATE_STREAMSRC);
|
---|
4868 | }
|
---|
4869 |
|
---|
4870 | #ifndef VBOX_WITH_WDDM
|
---|
4871 | /* Do not call while under the GL lock. */
|
---|
4872 | static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
|
---|
4873 | {
|
---|
4874 | struct wined3d_resource *resource, *cursor;
|
---|
4875 | const struct wined3d_gl_info *gl_info;
|
---|
4876 | struct wined3d_context *context;
|
---|
4877 | struct wined3d_shader *shader;
|
---|
4878 |
|
---|
4879 | context = context_acquire(device, NULL);
|
---|
4880 | gl_info = context->gl_info;
|
---|
4881 |
|
---|
4882 | LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
4883 | {
|
---|
4884 | TRACE("Unloading resource %p.\n", resource);
|
---|
4885 |
|
---|
4886 | resource->resource_ops->resource_unload(resource);
|
---|
4887 | }
|
---|
4888 |
|
---|
4889 | LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
|
---|
4890 | {
|
---|
4891 | device->shader_backend->shader_destroy(shader);
|
---|
4892 | }
|
---|
4893 |
|
---|
4894 | if (device->depth_blt_texture)
|
---|
4895 | {
|
---|
4896 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture);
|
---|
4897 | device->depth_blt_texture = 0;
|
---|
4898 | }
|
---|
4899 | if (device->cursorTexture)
|
---|
4900 | {
|
---|
4901 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->cursorTexture);
|
---|
4902 | device->cursorTexture = 0;
|
---|
4903 | }
|
---|
4904 |
|
---|
4905 | device->blitter->free_private(device);
|
---|
4906 | device->shader_backend->shader_free_private(device);
|
---|
4907 | destroy_dummy_textures(device, gl_info);
|
---|
4908 |
|
---|
4909 | context_release(context);
|
---|
4910 |
|
---|
4911 | while (device->context_count)
|
---|
4912 | {
|
---|
4913 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4914 | swapchain_destroy_contexts(device->contexts[0]->swapchain);
|
---|
4915 | #else
|
---|
4916 | context_destroy(device, device->contexts[0]);
|
---|
4917 | #endif
|
---|
4918 | }
|
---|
4919 |
|
---|
4920 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4921 | HeapFree(GetProcessHeap(), 0, swapchain->context);
|
---|
4922 | swapchain->context = NULL;
|
---|
4923 | #else
|
---|
4924 | #endif
|
---|
4925 | }
|
---|
4926 |
|
---|
4927 | /* Do not call while under the GL lock. */
|
---|
4928 | static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
|
---|
4929 | {
|
---|
4930 | struct wined3d_context *context;
|
---|
4931 | struct wined3d_surface *target;
|
---|
4932 | HRESULT hr;
|
---|
4933 |
|
---|
4934 | if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
|
---|
4935 | device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
|
---|
4936 | {
|
---|
4937 | ERR("Failed to allocate shader private data, hr %#x.\n", hr);
|
---|
4938 | return hr;
|
---|
4939 | }
|
---|
4940 |
|
---|
4941 | if (FAILED(hr = device->blitter->alloc_private(device)))
|
---|
4942 | {
|
---|
4943 | ERR("Failed to allocate blitter private data, hr %#x.\n", hr);
|
---|
4944 | device->shader_backend->shader_free_private(device);
|
---|
4945 | return hr;
|
---|
4946 | }
|
---|
4947 |
|
---|
4948 | /* Recreate the primary swapchain's context */
|
---|
4949 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4950 | swapchain->context = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain->context));
|
---|
4951 | if (!swapchain->context)
|
---|
4952 | #else
|
---|
4953 | device->contexts = HeapAlloc(GetProcessHeap(), 0, sizeof(*device->contexts));
|
---|
4954 | if (!device->contexts)
|
---|
4955 | #endif
|
---|
4956 | {
|
---|
4957 | ERR("Failed to allocate memory for swapchain context array.\n");
|
---|
4958 | device->blitter->free_private(device);
|
---|
4959 | device->shader_backend->shader_free_private(device);
|
---|
4960 | return E_OUTOFMEMORY;
|
---|
4961 | }
|
---|
4962 |
|
---|
4963 | target = swapchain->back_buffers ? swapchain->back_buffers[0] : swapchain->front_buffer;
|
---|
4964 | if (!(context = context_create(swapchain, target, swapchain->ds_format)))
|
---|
4965 | {
|
---|
4966 | WARN("Failed to create context.\n");
|
---|
4967 | device->blitter->free_private(device);
|
---|
4968 | device->shader_backend->shader_free_private(device);
|
---|
4969 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4970 | HeapFree(GetProcessHeap(), 0, swapchain->context);
|
---|
4971 | #else
|
---|
4972 | HeapFree(GetProcessHeap(), 0, device->contexts);
|
---|
4973 | #endif
|
---|
4974 | return E_FAIL;
|
---|
4975 | }
|
---|
4976 |
|
---|
4977 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4978 | swapchain->context[0] = context;
|
---|
4979 | swapchain->num_contexts = 1;
|
---|
4980 | #endif
|
---|
4981 | create_dummy_textures(device, context);
|
---|
4982 | context_release(context);
|
---|
4983 |
|
---|
4984 | return WINED3D_OK;
|
---|
4985 | }
|
---|
4986 | #endif
|
---|
4987 | /* Do not call while under the GL lock. */
|
---|
4988 | HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
---|
4989 | const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
|
---|
4990 | wined3d_device_reset_cb callback, BOOL reset_state)
|
---|
4991 | {
|
---|
4992 | #ifndef VBOX_WITH_WDDM
|
---|
4993 | struct wined3d_resource *resource, *cursor;
|
---|
4994 | struct wined3d_swapchain *swapchain;
|
---|
4995 | struct wined3d_display_mode m;
|
---|
4996 | BOOL DisplayModeChanged = FALSE;
|
---|
4997 | BOOL update_desc = FALSE;
|
---|
4998 | UINT backbuffer_width = swapchain_desc->backbuffer_width;
|
---|
4999 | UINT backbuffer_height = swapchain_desc->backbuffer_height;
|
---|
5000 | HRESULT hr = WINED3D_OK;
|
---|
5001 | unsigned int i;
|
---|
5002 |
|
---|
5003 | TRACE("device %p, swapchain_desc %p, mode %p, callback %p.\n", device, swapchain_desc, mode, callback);
|
---|
5004 |
|
---|
5005 | if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
|
---|
5006 | {
|
---|
5007 | ERR("Failed to get the first implicit swapchain.\n");
|
---|
5008 | return WINED3DERR_INVALIDCALL;
|
---|
5009 | }
|
---|
5010 |
|
---|
5011 | if (reset_state)
|
---|
5012 | stateblock_unbind_resources(device->stateBlock);
|
---|
5013 |
|
---|
5014 | if (device->fb.render_targets)
|
---|
5015 | {
|
---|
5016 | if (swapchain->back_buffers && swapchain->back_buffers[0])
|
---|
5017 | wined3d_device_set_render_target(device, 0, swapchain->back_buffers[0], FALSE);
|
---|
5018 | else
|
---|
5019 | wined3d_device_set_render_target(device, 0, swapchain->front_buffer, FALSE);
|
---|
5020 | for (i = 1; i < device->adapter->gl_info.limits.buffers; ++i)
|
---|
5021 | {
|
---|
5022 | wined3d_device_set_render_target(device, i, NULL, FALSE);
|
---|
5023 | }
|
---|
5024 | }
|
---|
5025 | wined3d_device_set_depth_stencil(device, NULL);
|
---|
5026 |
|
---|
5027 | if (device->onscreen_depth_stencil)
|
---|
5028 | {
|
---|
5029 | wined3d_surface_decref(device->onscreen_depth_stencil);
|
---|
5030 | device->onscreen_depth_stencil = NULL;
|
---|
5031 | }
|
---|
5032 |
|
---|
5033 | if (reset_state)
|
---|
5034 | {
|
---|
5035 | LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
5036 | {
|
---|
5037 | TRACE("Enumerating resource %p.\n", resource);
|
---|
5038 | if (FAILED(hr = callback(resource)))
|
---|
5039 | return hr;
|
---|
5040 | }
|
---|
5041 | }
|
---|
5042 |
|
---|
5043 | /* Is it necessary to recreate the gl context? Actually every setting can be changed
|
---|
5044 | * on an existing gl context, so there's no real need for recreation.
|
---|
5045 | *
|
---|
5046 | * TODO: Figure out how Reset influences resources in D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEMORY and D3DPOOL_MANAGED
|
---|
5047 | *
|
---|
5048 | * TODO: Figure out what happens to explicit swapchains, or if we have more than one implicit swapchain
|
---|
5049 | */
|
---|
5050 | TRACE("New params:\n");
|
---|
5051 | TRACE("backbuffer_width %u\n", swapchain_desc->backbuffer_width);
|
---|
5052 | TRACE("backbuffer_height %u\n", swapchain_desc->backbuffer_height);
|
---|
5053 | TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc->backbuffer_format));
|
---|
5054 | TRACE("backbuffer_count %u\n", swapchain_desc->backbuffer_count);
|
---|
5055 | TRACE("multisample_type %#x\n", swapchain_desc->multisample_type);
|
---|
5056 | TRACE("multisample_quality %u\n", swapchain_desc->multisample_quality);
|
---|
5057 | TRACE("swap_effect %#x\n", swapchain_desc->swap_effect);
|
---|
5058 | TRACE("device_window %p\n", swapchain_desc->device_window);
|
---|
5059 | TRACE("windowed %#x\n", swapchain_desc->windowed);
|
---|
5060 | TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc->enable_auto_depth_stencil);
|
---|
5061 | if (swapchain_desc->enable_auto_depth_stencil)
|
---|
5062 | TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc->auto_depth_stencil_format));
|
---|
5063 | TRACE("flags %#x\n", swapchain_desc->flags);
|
---|
5064 | TRACE("refresh_rate %u\n", swapchain_desc->refresh_rate);
|
---|
5065 | TRACE("swap_interval %u\n", swapchain_desc->swap_interval);
|
---|
5066 | TRACE("auto_restore_display_mode %#x\n", swapchain_desc->auto_restore_display_mode);
|
---|
5067 |
|
---|
5068 | /* No special treatment of these parameters. Just store them */
|
---|
5069 | swapchain->desc.swap_effect = swapchain_desc->swap_effect;
|
---|
5070 | swapchain->desc.flags = swapchain_desc->flags;
|
---|
5071 | swapchain->desc.swap_interval = swapchain_desc->swap_interval;
|
---|
5072 | swapchain->desc.refresh_rate = swapchain_desc->refresh_rate;
|
---|
5073 |
|
---|
5074 | /* What to do about these? */
|
---|
5075 | if (swapchain_desc->backbuffer_count
|
---|
5076 | && swapchain_desc->backbuffer_count != swapchain->desc.backbuffer_count)
|
---|
5077 | FIXME("Cannot change the back buffer count yet.\n");
|
---|
5078 |
|
---|
5079 | if (swapchain_desc->device_window
|
---|
5080 | && swapchain_desc->device_window != swapchain->desc.device_window)
|
---|
5081 | {
|
---|
5082 | TRACE("Changing the device window from %p to %p.\n",
|
---|
5083 | swapchain->desc.device_window, swapchain_desc->device_window);
|
---|
5084 | swapchain->desc.device_window = swapchain_desc->device_window;
|
---|
5085 | swapchain->device_window = swapchain_desc->device_window;
|
---|
5086 | wined3d_swapchain_set_window(swapchain, NULL);
|
---|
5087 | }
|
---|
5088 |
|
---|
5089 | if (swapchain_desc->enable_auto_depth_stencil && !device->auto_depth_stencil)
|
---|
5090 | {
|
---|
5091 | struct wined3d_resource_desc surface_desc;
|
---|
5092 |
|
---|
5093 | TRACE("Creating the depth stencil buffer\n");
|
---|
5094 |
|
---|
5095 | surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
|
---|
5096 | surface_desc.format = swapchain_desc->auto_depth_stencil_format;
|
---|
5097 | surface_desc.multisample_type = swapchain_desc->multisample_type;
|
---|
5098 | surface_desc.multisample_quality = swapchain_desc->multisample_quality;
|
---|
5099 | surface_desc.usage = WINED3DUSAGE_DEPTHSTENCIL;
|
---|
5100 | surface_desc.pool = WINED3D_POOL_DEFAULT;
|
---|
5101 | surface_desc.width = swapchain_desc->backbuffer_width;
|
---|
5102 | surface_desc.height = swapchain_desc->backbuffer_height;
|
---|
5103 | surface_desc.depth = 1;
|
---|
5104 | surface_desc.size = 0;
|
---|
5105 |
|
---|
5106 | if (FAILED(hr = device->device_parent->ops->create_swapchain_surface(device->device_parent,
|
---|
5107 | device->device_parent, &surface_desc, &device->auto_depth_stencil)))
|
---|
5108 | {
|
---|
5109 | ERR("Failed to create the depth stencil buffer, hr %#x.\n", hr);
|
---|
5110 | return WINED3DERR_INVALIDCALL;
|
---|
5111 | }
|
---|
5112 | }
|
---|
5113 |
|
---|
5114 | /* Reset the depth stencil */
|
---|
5115 | if (swapchain_desc->enable_auto_depth_stencil)
|
---|
5116 | wined3d_device_set_depth_stencil(device, device->auto_depth_stencil);
|
---|
5117 |
|
---|
5118 | if (mode)
|
---|
5119 | {
|
---|
5120 | DisplayModeChanged = TRUE;
|
---|
5121 | m = *mode;
|
---|
5122 | }
|
---|
5123 | else if (swapchain_desc->windowed)
|
---|
5124 | {
|
---|
5125 | m = swapchain->original_mode;
|
---|
5126 | }
|
---|
5127 | else
|
---|
5128 | {
|
---|
5129 | m.width = swapchain_desc->backbuffer_width;
|
---|
5130 | m.height = swapchain_desc->backbuffer_height;
|
---|
5131 | m.refresh_rate = swapchain_desc->refresh_rate;
|
---|
5132 | m.format_id = swapchain_desc->backbuffer_format;
|
---|
5133 | m.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
|
---|
5134 | }
|
---|
5135 |
|
---|
5136 | if (!backbuffer_width || !backbuffer_height)
|
---|
5137 | {
|
---|
5138 | /* The application is requesting that either the swapchain width or
|
---|
5139 | * height be set to the corresponding dimension in the window's
|
---|
5140 | * client rect. */
|
---|
5141 |
|
---|
5142 | RECT client_rect;
|
---|
5143 |
|
---|
5144 | if (!swapchain_desc->windowed)
|
---|
5145 | return WINED3DERR_INVALIDCALL;
|
---|
5146 |
|
---|
5147 | if (!GetClientRect(swapchain->device_window, &client_rect))
|
---|
5148 | {
|
---|
5149 | ERR("Failed to get client rect, last error %#x.\n", GetLastError());
|
---|
5150 | return WINED3DERR_INVALIDCALL;
|
---|
5151 | }
|
---|
5152 |
|
---|
5153 | if (!backbuffer_width)
|
---|
5154 | backbuffer_width = client_rect.right;
|
---|
5155 |
|
---|
5156 | if (!backbuffer_height)
|
---|
5157 | backbuffer_height = client_rect.bottom;
|
---|
5158 | }
|
---|
5159 |
|
---|
5160 | if (backbuffer_width != swapchain->desc.backbuffer_width
|
---|
5161 | || backbuffer_height != swapchain->desc.backbuffer_height)
|
---|
5162 | {
|
---|
5163 | if (!swapchain_desc->windowed)
|
---|
5164 | DisplayModeChanged = TRUE;
|
---|
5165 |
|
---|
5166 | swapchain->desc.backbuffer_width = backbuffer_width;
|
---|
5167 | swapchain->desc.backbuffer_height = backbuffer_height;
|
---|
5168 | update_desc = TRUE;
|
---|
5169 | }
|
---|
5170 |
|
---|
5171 | if (swapchain_desc->backbuffer_format != WINED3DFMT_UNKNOWN
|
---|
5172 | && swapchain_desc->backbuffer_format != swapchain->desc.backbuffer_format)
|
---|
5173 | {
|
---|
5174 | swapchain->desc.backbuffer_format = swapchain_desc->backbuffer_format;
|
---|
5175 | update_desc = TRUE;
|
---|
5176 | }
|
---|
5177 |
|
---|
5178 | if (swapchain_desc->multisample_type != swapchain->desc.multisample_type
|
---|
5179 | || swapchain_desc->multisample_quality != swapchain->desc.multisample_quality)
|
---|
5180 | {
|
---|
5181 | swapchain->desc.multisample_type = swapchain_desc->multisample_type;
|
---|
5182 | swapchain->desc.multisample_quality = swapchain_desc->multisample_quality;
|
---|
5183 | update_desc = TRUE;
|
---|
5184 | }
|
---|
5185 |
|
---|
5186 | if (update_desc)
|
---|
5187 | {
|
---|
5188 | UINT i;
|
---|
5189 |
|
---|
5190 | if (FAILED(hr = wined3d_surface_update_desc(swapchain->front_buffer, swapchain->desc.backbuffer_width,
|
---|
5191 | swapchain->desc.backbuffer_height, swapchain->desc.backbuffer_format,
|
---|
5192 | swapchain->desc.multisample_type, swapchain->desc.multisample_quality)))
|
---|
5193 | return hr;
|
---|
5194 |
|
---|
5195 | for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
|
---|
5196 | {
|
---|
5197 | if (FAILED(hr = wined3d_surface_update_desc(swapchain->back_buffers[i], swapchain->desc.backbuffer_width,
|
---|
5198 | swapchain->desc.backbuffer_height, swapchain->desc.backbuffer_format,
|
---|
5199 | swapchain->desc.multisample_type, swapchain->desc.multisample_quality)))
|
---|
5200 | return hr;
|
---|
5201 | }
|
---|
5202 | if (device->auto_depth_stencil)
|
---|
5203 | {
|
---|
5204 | if (FAILED(hr = wined3d_surface_update_desc(device->auto_depth_stencil, swapchain->desc.backbuffer_width,
|
---|
5205 | swapchain->desc.backbuffer_height, device->auto_depth_stencil->resource.format->id,
|
---|
5206 | swapchain->desc.multisample_type, swapchain->desc.multisample_quality)))
|
---|
5207 | return hr;
|
---|
5208 | }
|
---|
5209 | }
|
---|
5210 |
|
---|
5211 | if (!swapchain_desc->windowed != !swapchain->desc.windowed
|
---|
5212 | || DisplayModeChanged)
|
---|
5213 | {
|
---|
5214 | if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &m)))
|
---|
5215 | {
|
---|
5216 | WARN("Failed to set display mode, hr %#x.\n", hr);
|
---|
5217 | return WINED3DERR_INVALIDCALL;
|
---|
5218 | }
|
---|
5219 |
|
---|
5220 | if (!swapchain_desc->windowed)
|
---|
5221 | {
|
---|
5222 | if (swapchain->desc.windowed)
|
---|
5223 | {
|
---|
5224 | HWND focus_window = device->create_parms.focus_window;
|
---|
5225 | if (!focus_window)
|
---|
5226 | focus_window = swapchain_desc->device_window;
|
---|
5227 | if (FAILED(hr = wined3d_device_acquire_focus_window(device, focus_window)))
|
---|
5228 | {
|
---|
5229 | ERR("Failed to acquire focus window, hr %#x.\n", hr);
|
---|
5230 | return hr;
|
---|
5231 | }
|
---|
5232 |
|
---|
5233 | /* switch from windowed to fs */
|
---|
5234 | wined3d_device_setup_fullscreen_window(device, swapchain->device_window,
|
---|
5235 | swapchain_desc->backbuffer_width,
|
---|
5236 | swapchain_desc->backbuffer_height);
|
---|
5237 | }
|
---|
5238 | else
|
---|
5239 | {
|
---|
5240 | /* Fullscreen -> fullscreen mode change */
|
---|
5241 | MoveWindow(swapchain->device_window, 0, 0,
|
---|
5242 | swapchain_desc->backbuffer_width,
|
---|
5243 | swapchain_desc->backbuffer_height,
|
---|
5244 | TRUE);
|
---|
5245 | }
|
---|
5246 | }
|
---|
5247 | else if (!swapchain->desc.windowed)
|
---|
5248 | {
|
---|
5249 | /* Fullscreen -> windowed switch */
|
---|
5250 | wined3d_device_restore_fullscreen_window(device, swapchain->device_window);
|
---|
5251 | wined3d_device_release_focus_window(device);
|
---|
5252 | }
|
---|
5253 | swapchain->desc.windowed = swapchain_desc->windowed;
|
---|
5254 | }
|
---|
5255 | else if (!swapchain_desc->windowed)
|
---|
5256 | {
|
---|
5257 | DWORD style = device->style;
|
---|
5258 | DWORD exStyle = device->exStyle;
|
---|
5259 | /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
|
---|
5260 | * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
|
---|
5261 | * Reset to clear up their mess. Guild Wars also loses the device during that.
|
---|
5262 | */
|
---|
5263 | device->style = 0;
|
---|
5264 | device->exStyle = 0;
|
---|
5265 | wined3d_device_setup_fullscreen_window(device, swapchain->device_window,
|
---|
5266 | swapchain_desc->backbuffer_width,
|
---|
5267 | swapchain_desc->backbuffer_height);
|
---|
5268 | device->style = style;
|
---|
5269 | device->exStyle = exStyle;
|
---|
5270 | }
|
---|
5271 |
|
---|
5272 | if (reset_state)
|
---|
5273 | {
|
---|
5274 | TRACE("Resetting stateblock.\n");
|
---|
5275 | wined3d_stateblock_decref(device->updateStateBlock);
|
---|
5276 | wined3d_stateblock_decref(device->stateBlock);
|
---|
5277 |
|
---|
5278 | if (device->d3d_initialized)
|
---|
5279 | delete_opengl_contexts(device, swapchain);
|
---|
5280 |
|
---|
5281 | /* Note: No parent needed for initial internal stateblock */
|
---|
5282 | hr = wined3d_stateblock_create(device, WINED3D_SBT_INIT, &device->stateBlock);
|
---|
5283 | if (FAILED(hr))
|
---|
5284 | ERR("Resetting the stateblock failed with error %#x.\n", hr);
|
---|
5285 | else
|
---|
5286 | TRACE("Created stateblock %p.\n", device->stateBlock);
|
---|
5287 | device->updateStateBlock = device->stateBlock;
|
---|
5288 | wined3d_stateblock_incref(device->updateStateBlock);
|
---|
5289 |
|
---|
5290 | stateblock_init_default_state(device->stateBlock);
|
---|
5291 | }
|
---|
5292 | else
|
---|
5293 | {
|
---|
5294 | struct wined3d_surface *rt = device->fb.render_targets[0];
|
---|
5295 | struct wined3d_state *state = &device->stateBlock->state;
|
---|
5296 |
|
---|
5297 | /* Note the min_z / max_z is not reset. */
|
---|
5298 | state->viewport.x = 0;
|
---|
5299 | state->viewport.y = 0;
|
---|
5300 | state->viewport.width = rt->resource.width;
|
---|
5301 | state->viewport.height = rt->resource.height;
|
---|
5302 | device_invalidate_state(device, STATE_VIEWPORT);
|
---|
5303 |
|
---|
5304 | state->scissor_rect.top = 0;
|
---|
5305 | state->scissor_rect.left = 0;
|
---|
5306 | state->scissor_rect.right = rt->resource.width;
|
---|
5307 | state->scissor_rect.bottom = rt->resource.height;
|
---|
5308 | device_invalidate_state(device, STATE_SCISSORRECT);
|
---|
5309 | }
|
---|
5310 |
|
---|
5311 | swapchain_update_render_to_fbo(swapchain);
|
---|
5312 | swapchain_update_draw_bindings(swapchain);
|
---|
5313 |
|
---|
5314 | if (reset_state && device->d3d_initialized)
|
---|
5315 | hr = create_primary_opengl_context(device, swapchain);
|
---|
5316 |
|
---|
5317 | /* All done. There is no need to reload resources or shaders, this will happen automatically on the
|
---|
5318 | * first use
|
---|
5319 | */
|
---|
5320 | return hr;
|
---|
5321 | #else
|
---|
5322 | ERR("not supported!");
|
---|
5323 | return E_FAIL;
|
---|
5324 | #endif
|
---|
5325 | }
|
---|
5326 |
|
---|
5327 | HRESULT CDECL wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs)
|
---|
5328 | {
|
---|
5329 | TRACE("device %p, enable_dialogs %#x.\n", device, enable_dialogs);
|
---|
5330 |
|
---|
5331 | if (!enable_dialogs) FIXME("Dialogs cannot be disabled yet.\n");
|
---|
5332 |
|
---|
5333 | return WINED3D_OK;
|
---|
5334 | }
|
---|
5335 |
|
---|
5336 |
|
---|
5337 | void CDECL wined3d_device_get_creation_parameters(const struct wined3d_device *device,
|
---|
5338 | struct wined3d_device_creation_parameters *parameters)
|
---|
5339 | {
|
---|
5340 | TRACE("device %p, parameters %p.\n", device, parameters);
|
---|
5341 |
|
---|
5342 | *parameters = device->create_parms;
|
---|
5343 | }
|
---|
5344 |
|
---|
5345 | void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
|
---|
5346 | UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp)
|
---|
5347 | {
|
---|
5348 | struct wined3d_swapchain *swapchain;
|
---|
5349 |
|
---|
5350 | TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
|
---|
5351 | device, swapchain_idx, flags, ramp);
|
---|
5352 |
|
---|
5353 | if ((swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
5354 | wined3d_swapchain_set_gamma_ramp(swapchain, flags, ramp);
|
---|
5355 | }
|
---|
5356 |
|
---|
5357 | void CDECL wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
|
---|
5358 | UINT swapchain_idx, struct wined3d_gamma_ramp *ramp)
|
---|
5359 | {
|
---|
5360 | struct wined3d_swapchain *swapchain;
|
---|
5361 |
|
---|
5362 | TRACE("device %p, swapchain_idx %u, ramp %p.\n",
|
---|
5363 | device, swapchain_idx, ramp);
|
---|
5364 |
|
---|
5365 | if ((swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
5366 | wined3d_swapchain_get_gamma_ramp(swapchain, ramp);
|
---|
5367 | }
|
---|
5368 |
|
---|
5369 | void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource)
|
---|
5370 | {
|
---|
5371 | TRACE("device %p, resource %p.\n", device, resource);
|
---|
5372 |
|
---|
5373 | list_add_head(&device->resources, &resource->resource_list_entry);
|
---|
5374 | }
|
---|
5375 |
|
---|
5376 | static void device_resource_remove(struct wined3d_device *device, struct wined3d_resource *resource)
|
---|
5377 | {
|
---|
5378 | TRACE("device %p, resource %p.\n", device, resource);
|
---|
5379 |
|
---|
5380 | list_remove(&resource->resource_list_entry);
|
---|
5381 | }
|
---|
5382 |
|
---|
5383 | void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource)
|
---|
5384 | {
|
---|
5385 | enum wined3d_resource_type type = resource->type;
|
---|
5386 | unsigned int i;
|
---|
5387 |
|
---|
5388 | TRACE("device %p, resource %p, type %s.\n", device, resource, debug_d3dresourcetype(type));
|
---|
5389 |
|
---|
5390 | context_resource_released(device, resource, type);
|
---|
5391 |
|
---|
5392 | switch (type)
|
---|
5393 | {
|
---|
5394 | case WINED3D_RTYPE_SURFACE:
|
---|
5395 | {
|
---|
5396 | struct wined3d_surface *surface = surface_from_resource(resource);
|
---|
5397 |
|
---|
5398 | if (!device->d3d_initialized) break;
|
---|
5399 |
|
---|
5400 | for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
|
---|
5401 | {
|
---|
5402 | if (device->fb.render_targets[i] == surface)
|
---|
5403 | {
|
---|
5404 | ERR("Surface %p is still in use as render target %u.\n", surface, i);
|
---|
5405 | device->fb.render_targets[i] = NULL;
|
---|
5406 | }
|
---|
5407 | }
|
---|
5408 |
|
---|
5409 | if (device->fb.depth_stencil == surface)
|
---|
5410 | {
|
---|
5411 | ERR("Surface %p is still in use as depth/stencil buffer.\n", surface);
|
---|
5412 | device->fb.depth_stencil = NULL;
|
---|
5413 | }
|
---|
5414 | }
|
---|
5415 | break;
|
---|
5416 |
|
---|
5417 | case WINED3D_RTYPE_TEXTURE:
|
---|
5418 | case WINED3D_RTYPE_CUBE_TEXTURE:
|
---|
5419 | case WINED3D_RTYPE_VOLUME_TEXTURE:
|
---|
5420 | for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
|
---|
5421 | {
|
---|
5422 | struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
|
---|
5423 |
|
---|
5424 | if (device->stateBlock && device->stateBlock->state.textures[i] == texture)
|
---|
5425 | {
|
---|
5426 | ERR("Texture %p is still in use by stateblock %p, stage %u.\n",
|
---|
5427 | texture, device->stateBlock, i);
|
---|
5428 | device->stateBlock->state.textures[i] = NULL;
|
---|
5429 | }
|
---|
5430 |
|
---|
5431 | if (device->updateStateBlock != device->stateBlock
|
---|
5432 | && device->updateStateBlock->state.textures[i] == texture)
|
---|
5433 | {
|
---|
5434 | ERR("Texture %p is still in use by stateblock %p, stage %u.\n",
|
---|
5435 | texture, device->updateStateBlock, i);
|
---|
5436 | device->updateStateBlock->state.textures[i] = NULL;
|
---|
5437 | }
|
---|
5438 | }
|
---|
5439 | break;
|
---|
5440 |
|
---|
5441 | case WINED3D_RTYPE_BUFFER:
|
---|
5442 | {
|
---|
5443 | struct wined3d_buffer *buffer = buffer_from_resource(resource);
|
---|
5444 |
|
---|
5445 | for (i = 0; i < MAX_STREAMS; ++i)
|
---|
5446 | {
|
---|
5447 | if (device->stateBlock && device->stateBlock->state.streams[i].buffer == buffer)
|
---|
5448 | {
|
---|
5449 | ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
|
---|
5450 | buffer, device->stateBlock, i);
|
---|
5451 | device->stateBlock->state.streams[i].buffer = NULL;
|
---|
5452 | }
|
---|
5453 |
|
---|
5454 | if (device->updateStateBlock != device->stateBlock
|
---|
5455 | && device->updateStateBlock->state.streams[i].buffer == buffer)
|
---|
5456 | {
|
---|
5457 | ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
|
---|
5458 | buffer, device->updateStateBlock, i);
|
---|
5459 | device->updateStateBlock->state.streams[i].buffer = NULL;
|
---|
5460 | }
|
---|
5461 |
|
---|
5462 | }
|
---|
5463 |
|
---|
5464 | if (device->stateBlock && device->stateBlock->state.index_buffer == buffer)
|
---|
5465 | {
|
---|
5466 | ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
|
---|
5467 | buffer, device->stateBlock);
|
---|
5468 | device->stateBlock->state.index_buffer = NULL;
|
---|
5469 | }
|
---|
5470 |
|
---|
5471 | if (device->updateStateBlock != device->stateBlock
|
---|
5472 | && device->updateStateBlock->state.index_buffer == buffer)
|
---|
5473 | {
|
---|
5474 | ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
|
---|
5475 | buffer, device->updateStateBlock);
|
---|
5476 | device->updateStateBlock->state.index_buffer = NULL;
|
---|
5477 | }
|
---|
5478 | }
|
---|
5479 | break;
|
---|
5480 |
|
---|
5481 | default:
|
---|
5482 | break;
|
---|
5483 | }
|
---|
5484 |
|
---|
5485 | /* Remove the resource from the resourceStore */
|
---|
5486 | device_resource_remove(device, resource);
|
---|
5487 |
|
---|
5488 | TRACE("Resource released.\n");
|
---|
5489 | }
|
---|
5490 |
|
---|
5491 | struct wined3d_surface * CDECL wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc)
|
---|
5492 | {
|
---|
5493 | struct wined3d_resource *resource;
|
---|
5494 |
|
---|
5495 | TRACE("device %p, dc %p.\n", device, dc);
|
---|
5496 |
|
---|
5497 | if (!dc)
|
---|
5498 | return NULL;
|
---|
5499 |
|
---|
5500 | LIST_FOR_EACH_ENTRY(resource, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
5501 | {
|
---|
5502 | if (resource->type == WINED3D_RTYPE_SURFACE)
|
---|
5503 | {
|
---|
5504 | struct wined3d_surface *s = surface_from_resource(resource);
|
---|
5505 |
|
---|
5506 | if (s->hDC == dc)
|
---|
5507 | {
|
---|
5508 | TRACE("Found surface %p for dc %p.\n", s, dc);
|
---|
5509 | return s;
|
---|
5510 | }
|
---|
5511 | }
|
---|
5512 | }
|
---|
5513 |
|
---|
5514 | return NULL;
|
---|
5515 | }
|
---|
5516 |
|
---|
5517 | HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
|
---|
5518 | UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
|
---|
5519 | BYTE surface_alignment, struct wined3d_device_parent *device_parent)
|
---|
5520 | {
|
---|
5521 | struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
|
---|
5522 | const struct fragment_pipeline *fragment_pipeline;
|
---|
5523 | const struct wined3d_vertex_pipe_ops *vertex_pipeline;
|
---|
5524 | unsigned int i;
|
---|
5525 | HRESULT hr;
|
---|
5526 |
|
---|
5527 | device->ref = 1;
|
---|
5528 | device->wined3d = wined3d;
|
---|
5529 | wined3d_incref(device->wined3d);
|
---|
5530 | device->adapter = wined3d->adapter_count ? adapter : NULL;
|
---|
5531 | device->device_parent = device_parent;
|
---|
5532 | list_init(&device->resources);
|
---|
5533 | list_init(&device->shaders);
|
---|
5534 | device->surface_alignment = surface_alignment;
|
---|
5535 |
|
---|
5536 | /* Save the creation parameters. */
|
---|
5537 | device->create_parms.adapter_idx = adapter_idx;
|
---|
5538 | device->create_parms.device_type = device_type;
|
---|
5539 | device->create_parms.focus_window = focus_window;
|
---|
5540 | device->create_parms.flags = flags;
|
---|
5541 |
|
---|
5542 | #ifdef VBOX_WINE_WITH_PROFILE
|
---|
5543 | VBOXWINEPROFILE_DRAWPRIM_INIT(&device->DrawPrimProfile);
|
---|
5544 | #endif
|
---|
5545 |
|
---|
5546 | device->shader_backend = adapter->shader_backend;
|
---|
5547 |
|
---|
5548 | vertex_pipeline = adapter->vertex_pipe;
|
---|
5549 |
|
---|
5550 | fragment_pipeline = adapter->fragment_pipe;
|
---|
5551 |
|
---|
5552 | if (vertex_pipeline->vp_states && fragment_pipeline->states
|
---|
5553 | && FAILED(hr = compile_state_table(device->StateTable, device->multistate_funcs,
|
---|
5554 | &adapter->gl_info, &adapter->d3d_info, vertex_pipeline,
|
---|
5555 | fragment_pipeline, misc_state_template)))
|
---|
5556 | {
|
---|
5557 | ERR("Failed to compile state table, hr %#x.\n", hr);
|
---|
5558 | wined3d_decref(device->wined3d);
|
---|
5559 | return hr;
|
---|
5560 | }
|
---|
5561 |
|
---|
5562 | device->blitter = adapter->blitter;
|
---|
5563 |
|
---|
5564 | hr = wined3d_stateblock_create(device, WINED3D_SBT_INIT, &device->stateBlock);
|
---|
5565 | if (FAILED(hr))
|
---|
5566 | {
|
---|
5567 | WARN("Failed to create stateblock.\n");
|
---|
5568 | for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
|
---|
5569 | {
|
---|
5570 | HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
|
---|
5571 | }
|
---|
5572 | wined3d_decref(device->wined3d);
|
---|
5573 | return hr;
|
---|
5574 | }
|
---|
5575 |
|
---|
5576 | TRACE("Created stateblock %p.\n", device->stateBlock);
|
---|
5577 | device->updateStateBlock = device->stateBlock;
|
---|
5578 | wined3d_stateblock_incref(device->updateStateBlock);
|
---|
5579 |
|
---|
5580 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
5581 | shader_chaches_init(device);
|
---|
5582 | #endif
|
---|
5583 |
|
---|
5584 | return WINED3D_OK;
|
---|
5585 | }
|
---|
5586 |
|
---|
5587 |
|
---|
5588 | void device_invalidate_state(const struct wined3d_device *device, DWORD state)
|
---|
5589 | {
|
---|
5590 | DWORD rep = device->StateTable[state].representative;
|
---|
5591 | struct wined3d_context *context;
|
---|
5592 | DWORD idx;
|
---|
5593 | BYTE shift;
|
---|
5594 | UINT i;
|
---|
5595 |
|
---|
5596 | for (i = 0; i < device->context_count; ++i)
|
---|
5597 | {
|
---|
5598 | context = device->contexts[i];
|
---|
5599 | if(isStateDirty(context, rep)) continue;
|
---|
5600 |
|
---|
5601 | context->dirtyArray[context->numDirtyEntries++] = rep;
|
---|
5602 | idx = rep / (sizeof(*context->isStateDirty) * CHAR_BIT);
|
---|
5603 | shift = rep & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
|
---|
5604 | context->isStateDirty[idx] |= (1 << shift);
|
---|
5605 | }
|
---|
5606 | }
|
---|
5607 |
|
---|
5608 | void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height)
|
---|
5609 | {
|
---|
5610 | /* The drawable size of a fbo target is the opengl texture size, which is the power of two size. */
|
---|
5611 | *width = context->current_rt->pow2Width;
|
---|
5612 | *height = context->current_rt->pow2Height;
|
---|
5613 | }
|
---|
5614 |
|
---|
5615 | void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height)
|
---|
5616 | {
|
---|
5617 | const struct wined3d_swapchain *swapchain = context->swapchain;
|
---|
5618 | /* The drawable size of a backbuffer / aux buffer offscreen target is the size of the
|
---|
5619 | * current context's drawable, which is the size of the back buffer of the swapchain
|
---|
5620 | * the active context belongs to. */
|
---|
5621 | *width = swapchain->desc.backbuffer_width;
|
---|
5622 | *height = swapchain->desc.backbuffer_height;
|
---|
5623 | }
|
---|
5624 |
|
---|
5625 | #ifndef VBOX_WITH_WDDM
|
---|
5626 | LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
|
---|
5627 | UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
|
---|
5628 | {
|
---|
5629 | if (device->filter_messages)
|
---|
5630 | {
|
---|
5631 | TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
|
---|
5632 | window, message, wparam, lparam);
|
---|
5633 | if (unicode)
|
---|
5634 | return DefWindowProcW(window, message, wparam, lparam);
|
---|
5635 | else
|
---|
5636 | return DefWindowProcA(window, message, wparam, lparam);
|
---|
5637 | }
|
---|
5638 |
|
---|
5639 | if (message == WM_DESTROY)
|
---|
5640 | {
|
---|
5641 | TRACE("unregister window %p.\n", window);
|
---|
5642 | wined3d_unregister_window(window);
|
---|
5643 |
|
---|
5644 | if (InterlockedCompareExchangePointer((void **)&device->focus_window, NULL, window) != window)
|
---|
5645 | ERR("Window %p is not the focus window for device %p.\n", window, device);
|
---|
5646 | }
|
---|
5647 | else if (message == WM_DISPLAYCHANGE)
|
---|
5648 | {
|
---|
5649 | device->device_parent->ops->mode_changed(device->device_parent);
|
---|
5650 | }
|
---|
5651 |
|
---|
5652 | if (unicode)
|
---|
5653 | return CallWindowProcW(proc, window, message, wparam, lparam);
|
---|
5654 | else
|
---|
5655 | return CallWindowProcA(proc, window, message, wparam, lparam);
|
---|
5656 | }
|
---|
5657 |
|
---|
5658 | #else
|
---|
5659 | HRESULT CDECL wined3d_device_flush(struct wined3d_device *device)
|
---|
5660 | {
|
---|
5661 | /* we use only one context, so just acquiring it here should do the job,
|
---|
5662 | * @todo: perhaps we should introduce the mechanism similar to the one used in flush_to_host
|
---|
5663 | * to avoid context acquisition */
|
---|
5664 | struct wined3d_context *context = context_acquire(device, NULL);
|
---|
5665 | Assert(context->valid);
|
---|
5666 | context->gl_info->gl_ops.gl.p_glFlush();
|
---|
5667 | context_release(context);
|
---|
5668 | return WINED3D_OK;
|
---|
5669 | }
|
---|
5670 |
|
---|
5671 | HRESULT CDECL wined3d_device_flush_to_host(struct wined3d_device *device)
|
---|
5672 | {
|
---|
5673 | struct wined3d_context *context;
|
---|
5674 | int i;
|
---|
5675 |
|
---|
5676 | /* no context acquisition is needed */
|
---|
5677 | for (i = 0; i < device->context_count; ++i)
|
---|
5678 | {
|
---|
5679 | context = device->contexts[i];
|
---|
5680 | pVBoxFlushToHost(context->glCtx);
|
---|
5681 | }
|
---|
5682 | return WINED3D_OK;
|
---|
5683 | }
|
---|
5684 |
|
---|
5685 | HRESULT CDECL wined3d_device_finish(struct wined3d_device *device)
|
---|
5686 | {
|
---|
5687 | /* we use only one context, so just acquiring it here should do the job,
|
---|
5688 | * @todo: perhaps we should introduce the mechanism similar to the one used in flush_to_host
|
---|
5689 | * to avoid context acquisition */
|
---|
5690 | struct wined3d_context *context = context_acquire(device, NULL);
|
---|
5691 | Assert(context->valid);
|
---|
5692 | context->gl_info->gl_ops.gl.p_glFinish();
|
---|
5693 | context_release(context);
|
---|
5694 | return WINED3D_OK;
|
---|
5695 |
|
---|
5696 | }
|
---|
5697 |
|
---|
5698 | HRESULT CDECL wined3d_device_get_host_id(struct wined3d_device *device, int32_t *pid)
|
---|
5699 | {
|
---|
5700 | int32_t id = pVBoxGetContextId(device->contexts[0]->glCtx);
|
---|
5701 | if (!id)
|
---|
5702 | {
|
---|
5703 | *pid = 0;
|
---|
5704 | ERR("pVBoxGetContextId to get id for context 0x%x", device->contexts[0]->glCtx);
|
---|
5705 | return E_FAIL;
|
---|
5706 | }
|
---|
5707 |
|
---|
5708 | *pid = id;
|
---|
5709 | return WINED3D_OK;
|
---|
5710 | }
|
---|
5711 | #endif
|
---|
5712 |
|
---|
5713 |
|
---|
5714 | #ifdef VBOX_WITH_WINE_FIX_ZEROVERTATTR
|
---|
5715 | static GLuint zv_value_el_size(GLenum enmzvValue)
|
---|
5716 | {
|
---|
5717 | switch (enmzvValue)
|
---|
5718 | {
|
---|
5719 | case GL_FLOAT:
|
---|
5720 | return 4;
|
---|
5721 | case GL_UNSIGNED_SHORT:
|
---|
5722 | case GL_SHORT:
|
---|
5723 | return 2;
|
---|
5724 | case GL_BYTE:
|
---|
5725 | case GL_UNSIGNED_BYTE:
|
---|
5726 | return 1;
|
---|
5727 | default:
|
---|
5728 | ERR("unexpected value type %#x\n", enmzvValue);
|
---|
5729 | return 0;
|
---|
5730 | }
|
---|
5731 | }
|
---|
5732 |
|
---|
5733 | static void zv_create(struct wined3d_device *device, GLenum enmzvValue, GLuint czvValue, GLuint czvValueElements, const GLvoid *pzvValue)
|
---|
5734 | {
|
---|
5735 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
5736 | GLuint cbValel = zv_value_el_size(enmzvValue);
|
---|
5737 | GLuint cbVal = cbValel * czvValueElements;
|
---|
5738 | GLuint cbBuf = cbVal * czvValue;
|
---|
5739 | GLvoid *pvBuf;
|
---|
5740 | GLubyte *pubBuf;
|
---|
5741 | GLuint i;
|
---|
5742 |
|
---|
5743 | /* quickly sort out if we can use the current value */
|
---|
5744 | if (device->zvBuffer
|
---|
5745 | && device->enmzvValue == enmzvValue
|
---|
5746 | && device->czvValue >= czvValue
|
---|
5747 | && device->czvValueElements == czvValueElements
|
---|
5748 | && !memcmp(pzvValue, &device->zvValue, cbVal))
|
---|
5749 | return;
|
---|
5750 |
|
---|
5751 | if (czvValueElements > 4)
|
---|
5752 | {
|
---|
5753 | ERR("invalid czvValueElements %d\n", czvValueElements);
|
---|
5754 | return;
|
---|
5755 | }
|
---|
5756 |
|
---|
5757 | pvBuf = HeapAlloc(GetProcessHeap(), 0, cbBuf);
|
---|
5758 | pubBuf = (GLubyte*)pvBuf;
|
---|
5759 |
|
---|
5760 | for (i = 0; i < czvValue; ++i)
|
---|
5761 | {
|
---|
5762 | memcpy(pubBuf, pzvValue, cbVal);
|
---|
5763 | pubBuf += cbVal;
|
---|
5764 | }
|
---|
5765 |
|
---|
5766 | /* */
|
---|
5767 | if (!device->zvBuffer)
|
---|
5768 | {
|
---|
5769 | GL_EXTCALL(glGenBuffersARB(1, &device->zvBuffer));
|
---|
5770 | Assert(device->zvBuffer);
|
---|
5771 | }
|
---|
5772 |
|
---|
5773 | GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, device->zvBuffer));
|
---|
5774 |
|
---|
5775 | if (device->cbzvBuffer < cbBuf)
|
---|
5776 | {
|
---|
5777 | GL_EXTCALL(glBufferDataARB(GL_ARRAY_BUFFER_ARB, cbBuf, pvBuf, GL_DYNAMIC_DRAW_ARB));
|
---|
5778 | device->cbzvBuffer = cbBuf;
|
---|
5779 | }
|
---|
5780 | else
|
---|
5781 | {
|
---|
5782 | GL_EXTCALL(glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, cbBuf, pvBuf));
|
---|
5783 | }
|
---|
5784 |
|
---|
5785 | device->enmzvValue = enmzvValue;
|
---|
5786 | device->czvValue = czvValue;
|
---|
5787 | device->czvValueElements = czvValueElements;
|
---|
5788 | memcpy(&device->zvValue, pzvValue, cbVal);
|
---|
5789 |
|
---|
5790 | HeapFree(GetProcessHeap(), 0, pvBuf);
|
---|
5791 | }
|
---|
5792 |
|
---|
5793 | void zv_destroy(struct wined3d_device *device)
|
---|
5794 | {
|
---|
5795 | if (device->zvBuffer)
|
---|
5796 | {
|
---|
5797 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
5798 | GL_EXTCALL(glDeleteBuffersARB(1, &device->zvBuffer));
|
---|
5799 | }
|
---|
5800 |
|
---|
5801 | device->zvBuffer = 0;
|
---|
5802 | device->cbzvBuffer = 0;
|
---|
5803 | }
|
---|
5804 |
|
---|
5805 | void zv_bind(struct wined3d_context *context, GLenum enmzvValue, GLuint czvValue, GLuint czvValueElements, GLboolean bzvNormalized, const GLvoid *pzvValue)
|
---|
5806 | {
|
---|
5807 | struct wined3d_device *device = context->swapchain->device;
|
---|
5808 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
5809 |
|
---|
5810 | zv_create(device, enmzvValue, czvValue, czvValueElements, pzvValue);
|
---|
5811 |
|
---|
5812 | Assert(device->zvBuffer);
|
---|
5813 |
|
---|
5814 | GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, device->zvBuffer));
|
---|
5815 |
|
---|
5816 | GL_EXTCALL(glVertexAttribPointerARB(0, czvValueElements,
|
---|
5817 | enmzvValue,
|
---|
5818 | bzvNormalized,
|
---|
5819 | 0, /*stride*/
|
---|
5820 | NULL /*addr*/));
|
---|
5821 |
|
---|
5822 | if (!(context->numbered_array_mask & (1 << 0)))
|
---|
5823 | {
|
---|
5824 | GL_EXTCALL(glEnableVertexAttribArrayARB(0));
|
---|
5825 | context->numbered_array_mask |= (1 << 0);
|
---|
5826 | }
|
---|
5827 | }
|
---|
5828 |
|
---|
5829 | void zv_bind_by_element(struct wined3d_context *context, const struct wined3d_stream_info_element *element, GLuint czvValue, const GLvoid *pzvValue)
|
---|
5830 | {
|
---|
5831 | zv_bind(context, element->format->gl_vtx_type, czvValue, element->format->gl_vtx_format, element->format->gl_normalized, pzvValue);
|
---|
5832 | }
|
---|
5833 |
|
---|
5834 | #endif
|
---|