1 | /*
|
---|
2 | * WINED3D draw functions
|
---|
3 | *
|
---|
4 | * Copyright 2002-2004 Jason Edmeades
|
---|
5 | * Copyright 2002-2004 Raphael Junqueira
|
---|
6 | * Copyright 2004 Christian Costa
|
---|
7 | * Copyright 2005 Oliver Stieber
|
---|
8 | * Copyright 2006, 2008 Henri Verbeet
|
---|
9 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
|
---|
10 | * Copyright 2009 Henri Verbeet for CodeWeavers
|
---|
11 | *
|
---|
12 | * This library is free software; you can redistribute it and/or
|
---|
13 | * modify it under the terms of the GNU Lesser General Public
|
---|
14 | * License as published by the Free Software Foundation; either
|
---|
15 | * version 2.1 of the License, or (at your option) any later version.
|
---|
16 | *
|
---|
17 | * This library is distributed in the hope that it will be useful,
|
---|
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
---|
20 | * Lesser General Public License for more details.
|
---|
21 | *
|
---|
22 | * You should have received a copy of the GNU Lesser General Public
|
---|
23 | * License along with this library; if not, write to the Free Software
|
---|
24 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
---|
25 | */
|
---|
26 |
|
---|
27 | #include "config.h"
|
---|
28 | #include "wine/port.h"
|
---|
29 |
|
---|
30 | #include "wined3d_private.h"
|
---|
31 |
|
---|
32 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
|
---|
33 | WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
|
---|
34 |
|
---|
35 | #include <stdio.h>
|
---|
36 | #include <math.h>
|
---|
37 |
|
---|
38 | #ifdef DEBUG_misha
|
---|
39 | #include "../VBox/VBoxDbgGl.h"
|
---|
40 | #endif
|
---|
41 |
|
---|
42 | #ifdef VBOX_WITH_WINE_FIXES
|
---|
43 | # define ceilf ceil
|
---|
44 | #endif
|
---|
45 |
|
---|
46 | /* Context activation is done by the caller. */
|
---|
47 | static void drawStridedFast(const struct wined3d_gl_info *gl_info, GLenum primitive_type, UINT count, UINT idx_size,
|
---|
48 | const void *idx_data, UINT start_idx, INT base_vertex_index, UINT start_instance, UINT instance_count)
|
---|
49 | {
|
---|
50 | if (idx_size)
|
---|
51 | {
|
---|
52 | GLenum idxtype = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
|
---|
53 | if (instance_count)
|
---|
54 | {
|
---|
55 | if (!gl_info->supported[ARB_DRAW_INSTANCED])
|
---|
56 | {
|
---|
57 | FIXME("Instanced drawing not supported.\n");
|
---|
58 | }
|
---|
59 | else
|
---|
60 | {
|
---|
61 | if (start_instance)
|
---|
62 | FIXME("Start instance (%u) not supported.\n", start_instance);
|
---|
63 | GL_EXTCALL(glDrawElementsInstancedBaseVertex(primitive_type, count, idxtype,
|
---|
64 | (const char *)idx_data + (idx_size * start_idx), instance_count, base_vertex_index));
|
---|
65 | checkGLcall("glDrawElementsInstancedBaseVertex");
|
---|
66 | }
|
---|
67 | }
|
---|
68 | else if (gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
|
---|
69 | {
|
---|
70 | GL_EXTCALL(glDrawElementsBaseVertex(primitive_type, count, idxtype,
|
---|
71 | (const char *)idx_data + (idx_size * start_idx), base_vertex_index));
|
---|
72 | checkGLcall("glDrawElementsBaseVertex");
|
---|
73 | }
|
---|
74 | else
|
---|
75 | {
|
---|
76 | gl_info->gl_ops.gl.p_glDrawElements(primitive_type, count,
|
---|
77 | idxtype, (const char *)idx_data + (idx_size * start_idx));
|
---|
78 | checkGLcall("glDrawElements");
|
---|
79 | }
|
---|
80 | }
|
---|
81 | else
|
---|
82 | {
|
---|
83 | gl_info->gl_ops.gl.p_glDrawArrays(primitive_type, start_idx, count);
|
---|
84 | checkGLcall("glDrawArrays");
|
---|
85 | }
|
---|
86 | }
|
---|
87 |
|
---|
88 | /*
|
---|
89 | * Actually draw using the supplied information.
|
---|
90 | * Slower GL version which extracts info about each vertex in turn
|
---|
91 | */
|
---|
92 |
|
---|
93 | /* Context activation is done by the caller. */
|
---|
94 | static void drawStridedSlow(const struct wined3d_device *device, const struct wined3d_context *context,
|
---|
95 | const struct wined3d_stream_info *si, UINT NumVertexes, GLenum glPrimType,
|
---|
96 | const void *idxData, UINT idxSize, UINT startIdx)
|
---|
97 | {
|
---|
98 | unsigned int textureNo = 0;
|
---|
99 | const WORD *pIdxBufS = NULL;
|
---|
100 | const DWORD *pIdxBufL = NULL;
|
---|
101 | UINT vx_index;
|
---|
102 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
103 | LONG SkipnStrides = startIdx;
|
---|
104 | BOOL pixelShader = use_ps(state);
|
---|
105 | BOOL specular_fog = FALSE;
|
---|
106 | const BYTE *texCoords[WINED3DDP_MAXTEXCOORD];
|
---|
107 | const BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL;
|
---|
108 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
109 | const struct wined3d_d3d_info *d3d_info = context->d3d_info;
|
---|
110 | UINT texture_stages = d3d_info->limits.ffp_blend_stages;
|
---|
111 | const struct wined3d_stream_info_element *element;
|
---|
112 | UINT num_untracked_materials;
|
---|
113 | DWORD tex_mask = 0;
|
---|
114 |
|
---|
115 | TRACE_(d3d_perf)("Using slow vertex array code\n");
|
---|
116 |
|
---|
117 | /* Variable Initialization */
|
---|
118 | if (idxSize)
|
---|
119 | {
|
---|
120 | /* Immediate mode drawing can't make use of indices in a vbo - get the
|
---|
121 | * data from the index buffer. If the index buffer has no vbo (not
|
---|
122 | * supported or other reason), or with user pointer drawing idxData
|
---|
123 | * will be non-NULL. */
|
---|
124 | if (!idxData)
|
---|
125 | idxData = buffer_get_sysmem(state->index_buffer, gl_info);
|
---|
126 |
|
---|
127 | if (idxSize == 2) pIdxBufS = idxData;
|
---|
128 | else pIdxBufL = idxData;
|
---|
129 | } else if (idxData) {
|
---|
130 | ERR("non-NULL idxData with 0 idxSize, this should never happen\n");
|
---|
131 | return;
|
---|
132 | }
|
---|
133 |
|
---|
134 | /* Start drawing in GL */
|
---|
135 | gl_info->gl_ops.gl.p_glBegin(glPrimType);
|
---|
136 |
|
---|
137 | if (si->use_map & (1 << WINED3D_FFP_POSITION))
|
---|
138 | {
|
---|
139 | element = &si->elements[WINED3D_FFP_POSITION];
|
---|
140 | position = element->data.addr;
|
---|
141 | }
|
---|
142 |
|
---|
143 | if (si->use_map & (1 << WINED3D_FFP_NORMAL))
|
---|
144 | {
|
---|
145 | element = &si->elements[WINED3D_FFP_NORMAL];
|
---|
146 | normal = element->data.addr;
|
---|
147 | }
|
---|
148 | else
|
---|
149 | {
|
---|
150 | gl_info->gl_ops.gl.p_glNormal3f(0, 0, 0);
|
---|
151 | }
|
---|
152 |
|
---|
153 | num_untracked_materials = context->num_untracked_materials;
|
---|
154 | if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
|
---|
155 | {
|
---|
156 | element = &si->elements[WINED3D_FFP_DIFFUSE];
|
---|
157 | diffuse = element->data.addr;
|
---|
158 |
|
---|
159 | if (num_untracked_materials && element->format->id != WINED3DFMT_B8G8R8A8_UNORM)
|
---|
160 | FIXME("Implement diffuse color tracking from %s\n", debug_d3dformat(element->format->id));
|
---|
161 | }
|
---|
162 | else
|
---|
163 | {
|
---|
164 | gl_info->gl_ops.gl.p_glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
---|
165 | }
|
---|
166 |
|
---|
167 | if (si->use_map & (1 << WINED3D_FFP_SPECULAR))
|
---|
168 | {
|
---|
169 | element = &si->elements[WINED3D_FFP_SPECULAR];
|
---|
170 | specular = element->data.addr;
|
---|
171 |
|
---|
172 | /* special case where the fog density is stored in the specular alpha channel */
|
---|
173 | if (state->render_states[WINED3D_RS_FOGENABLE]
|
---|
174 | && (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE
|
---|
175 | || si->elements[WINED3D_FFP_POSITION].format->id == WINED3DFMT_R32G32B32A32_FLOAT)
|
---|
176 | && state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE)
|
---|
177 | {
|
---|
178 | if (gl_info->supported[EXT_FOG_COORD])
|
---|
179 | {
|
---|
180 | if (element->format->id == WINED3DFMT_B8G8R8A8_UNORM) specular_fog = TRUE;
|
---|
181 | else FIXME("Implement fog coordinates from %s\n", debug_d3dformat(element->format->id));
|
---|
182 | }
|
---|
183 | else
|
---|
184 | {
|
---|
185 | static BOOL warned;
|
---|
186 |
|
---|
187 | if (!warned)
|
---|
188 | {
|
---|
189 | /* TODO: Use the fog table code from old ddraw */
|
---|
190 | FIXME("Implement fog for transformed vertices in software\n");
|
---|
191 | warned = TRUE;
|
---|
192 | }
|
---|
193 | }
|
---|
194 | }
|
---|
195 | }
|
---|
196 | else if (gl_info->supported[EXT_SECONDARY_COLOR])
|
---|
197 | {
|
---|
198 | GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0);
|
---|
199 | }
|
---|
200 |
|
---|
201 | for (textureNo = 0; textureNo < texture_stages; ++textureNo)
|
---|
202 | {
|
---|
203 | int coordIdx = state->texture_states[textureNo][WINED3D_TSS_TEXCOORD_INDEX];
|
---|
204 | DWORD texture_idx = device->texUnitMap[textureNo];
|
---|
205 |
|
---|
206 | if (!gl_info->supported[ARB_MULTITEXTURE] && textureNo > 0)
|
---|
207 | {
|
---|
208 | FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
|
---|
209 | continue;
|
---|
210 | }
|
---|
211 |
|
---|
212 | if (!pixelShader && !state->textures[textureNo]) continue;
|
---|
213 |
|
---|
214 | if (texture_idx == WINED3D_UNMAPPED_STAGE) continue;
|
---|
215 |
|
---|
216 | if (coordIdx > 7)
|
---|
217 | {
|
---|
218 | TRACE("tex: %d - Skip tex coords, as being system generated\n", textureNo);
|
---|
219 | continue;
|
---|
220 | }
|
---|
221 | else if (coordIdx < 0)
|
---|
222 | {
|
---|
223 | FIXME("tex: %d - Coord index %d is less than zero, expect a crash.\n", textureNo, coordIdx);
|
---|
224 | continue;
|
---|
225 | }
|
---|
226 |
|
---|
227 | if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))
|
---|
228 | {
|
---|
229 | element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
|
---|
230 | texCoords[coordIdx] = element->data.addr;
|
---|
231 | tex_mask |= (1 << textureNo);
|
---|
232 | }
|
---|
233 | else
|
---|
234 | {
|
---|
235 | TRACE("tex: %d - Skipping tex coords, as no data supplied\n", textureNo);
|
---|
236 | if (gl_info->supported[ARB_MULTITEXTURE])
|
---|
237 | GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1));
|
---|
238 | else
|
---|
239 | gl_info->gl_ops.gl.p_glTexCoord4f(0, 0, 0, 1);
|
---|
240 | }
|
---|
241 | }
|
---|
242 |
|
---|
243 | /* We shouldn't start this function if any VBO is involved. Should I put a safety check here?
|
---|
244 | * Guess it's not necessary(we crash then anyway) and would only eat CPU time
|
---|
245 | */
|
---|
246 |
|
---|
247 | /* For each primitive */
|
---|
248 | for (vx_index = 0; vx_index < NumVertexes; ++vx_index) {
|
---|
249 | UINT texture, tmp_tex_mask;
|
---|
250 | /* Blending data and Point sizes are not supported by this function. They are not supported by the fixed
|
---|
251 | * function pipeline at all. A Fixme for them is printed after decoding the vertex declaration
|
---|
252 | */
|
---|
253 |
|
---|
254 | /* For indexed data, we need to go a few more strides in */
|
---|
255 | if (idxData)
|
---|
256 | {
|
---|
257 | /* Indexed so work out the number of strides to skip */
|
---|
258 | if (idxSize == 2)
|
---|
259 | SkipnStrides = pIdxBufS[startIdx + vx_index] + state->base_vertex_index;
|
---|
260 | else
|
---|
261 | SkipnStrides = pIdxBufL[startIdx + vx_index] + state->base_vertex_index;
|
---|
262 | }
|
---|
263 |
|
---|
264 | tmp_tex_mask = tex_mask;
|
---|
265 | for (texture = 0; tmp_tex_mask; tmp_tex_mask >>= 1, ++texture)
|
---|
266 | {
|
---|
267 | int coord_idx;
|
---|
268 | const void *ptr;
|
---|
269 | DWORD texture_idx;
|
---|
270 |
|
---|
271 | if (!(tmp_tex_mask & 1)) continue;
|
---|
272 |
|
---|
273 | coord_idx = state->texture_states[texture][WINED3D_TSS_TEXCOORD_INDEX];
|
---|
274 | ptr = texCoords[coord_idx] + (SkipnStrides * si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].stride);
|
---|
275 |
|
---|
276 | texture_idx = device->texUnitMap[texture];
|
---|
277 | multi_texcoord_funcs[si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->emit_idx](
|
---|
278 | GL_TEXTURE0_ARB + texture_idx, ptr);
|
---|
279 | }
|
---|
280 |
|
---|
281 | /* Diffuse -------------------------------- */
|
---|
282 | if (diffuse) {
|
---|
283 | const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride;
|
---|
284 |
|
---|
285 | diffuse_funcs[si->elements[WINED3D_FFP_DIFFUSE].format->emit_idx](ptrToCoords);
|
---|
286 | if (num_untracked_materials)
|
---|
287 | {
|
---|
288 | DWORD diffuseColor = ((const DWORD *)ptrToCoords)[0];
|
---|
289 | unsigned char i;
|
---|
290 | float color[4];
|
---|
291 |
|
---|
292 | color[0] = D3DCOLOR_B_R(diffuseColor) / 255.0f;
|
---|
293 | color[1] = D3DCOLOR_B_G(diffuseColor) / 255.0f;
|
---|
294 | color[2] = D3DCOLOR_B_B(diffuseColor) / 255.0f;
|
---|
295 | color[3] = D3DCOLOR_B_A(diffuseColor) / 255.0f;
|
---|
296 |
|
---|
297 | for (i = 0; i < num_untracked_materials; ++i)
|
---|
298 | {
|
---|
299 | gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], color);
|
---|
300 | }
|
---|
301 | }
|
---|
302 | }
|
---|
303 |
|
---|
304 | /* Specular ------------------------------- */
|
---|
305 | if (specular) {
|
---|
306 | const void *ptrToCoords = specular + SkipnStrides * si->elements[WINED3D_FFP_SPECULAR].stride;
|
---|
307 |
|
---|
308 | specular_funcs[si->elements[WINED3D_FFP_SPECULAR].format->emit_idx](ptrToCoords);
|
---|
309 |
|
---|
310 | if (specular_fog)
|
---|
311 | {
|
---|
312 | DWORD specularColor = *(const DWORD *)ptrToCoords;
|
---|
313 | GL_EXTCALL(glFogCoordfEXT((float) (specularColor >> 24)));
|
---|
314 | }
|
---|
315 | }
|
---|
316 |
|
---|
317 | /* Normal -------------------------------- */
|
---|
318 | if (normal)
|
---|
319 | {
|
---|
320 | const void *ptrToCoords = normal + SkipnStrides * si->elements[WINED3D_FFP_NORMAL].stride;
|
---|
321 | normal_funcs[si->elements[WINED3D_FFP_NORMAL].format->emit_idx](ptrToCoords);
|
---|
322 | }
|
---|
323 |
|
---|
324 | /* Position -------------------------------- */
|
---|
325 | if (position) {
|
---|
326 | const void *ptrToCoords = position + SkipnStrides * si->elements[WINED3D_FFP_POSITION].stride;
|
---|
327 | position_funcs[si->elements[WINED3D_FFP_POSITION].format->emit_idx](ptrToCoords);
|
---|
328 | }
|
---|
329 |
|
---|
330 | /* For non indexed mode, step onto next parts */
|
---|
331 | if (!idxData) ++SkipnStrides;
|
---|
332 | }
|
---|
333 |
|
---|
334 | gl_info->gl_ops.gl.p_glEnd();
|
---|
335 | checkGLcall("glEnd and previous calls");
|
---|
336 | }
|
---|
337 |
|
---|
338 | /* Context activation is done by the caller. */
|
---|
339 | static inline void send_attribute(const struct wined3d_gl_info *gl_info,
|
---|
340 | enum wined3d_format_id format, const UINT index, const void *ptr)
|
---|
341 | {
|
---|
342 | switch(format)
|
---|
343 | {
|
---|
344 | case WINED3DFMT_R32_FLOAT:
|
---|
345 | GL_EXTCALL(glVertexAttrib1fvARB(index, ptr));
|
---|
346 | break;
|
---|
347 | case WINED3DFMT_R32G32_FLOAT:
|
---|
348 | GL_EXTCALL(glVertexAttrib2fvARB(index, ptr));
|
---|
349 | break;
|
---|
350 | case WINED3DFMT_R32G32B32_FLOAT:
|
---|
351 | GL_EXTCALL(glVertexAttrib3fvARB(index, ptr));
|
---|
352 | break;
|
---|
353 | case WINED3DFMT_R32G32B32A32_FLOAT:
|
---|
354 | GL_EXTCALL(glVertexAttrib4fvARB(index, ptr));
|
---|
355 | break;
|
---|
356 |
|
---|
357 | case WINED3DFMT_R8G8B8A8_UINT:
|
---|
358 | GL_EXTCALL(glVertexAttrib4ubvARB(index, ptr));
|
---|
359 | break;
|
---|
360 | case WINED3DFMT_B8G8R8A8_UNORM:
|
---|
361 | if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
|
---|
362 | {
|
---|
363 | const DWORD *src = ptr;
|
---|
364 | DWORD c = *src & 0xff00ff00;
|
---|
365 | c |= (*src & 0xff0000) >> 16;
|
---|
366 | c |= (*src & 0xff) << 16;
|
---|
367 | GL_EXTCALL(glVertexAttrib4NubvARB(index, (GLubyte *)&c));
|
---|
368 | break;
|
---|
369 | }
|
---|
370 | /* else fallthrough */
|
---|
371 | case WINED3DFMT_R8G8B8A8_UNORM:
|
---|
372 | GL_EXTCALL(glVertexAttrib4NubvARB(index, ptr));
|
---|
373 | break;
|
---|
374 |
|
---|
375 | case WINED3DFMT_R16G16_SINT:
|
---|
376 | GL_EXTCALL(glVertexAttrib4svARB(index, ptr));
|
---|
377 | break;
|
---|
378 | case WINED3DFMT_R16G16B16A16_SINT:
|
---|
379 | GL_EXTCALL(glVertexAttrib4svARB(index, ptr));
|
---|
380 | break;
|
---|
381 |
|
---|
382 | case WINED3DFMT_R16G16_SNORM:
|
---|
383 | {
|
---|
384 | GLshort s[4] = {((const GLshort *)ptr)[0], ((const GLshort *)ptr)[1], 0, 1};
|
---|
385 | GL_EXTCALL(glVertexAttrib4NsvARB(index, s));
|
---|
386 | break;
|
---|
387 | }
|
---|
388 | case WINED3DFMT_R16G16_UNORM:
|
---|
389 | {
|
---|
390 | GLushort s[4] = {((const GLushort *)ptr)[0], ((const GLushort *)ptr)[1], 0, 1};
|
---|
391 | GL_EXTCALL(glVertexAttrib4NusvARB(index, s));
|
---|
392 | break;
|
---|
393 | }
|
---|
394 | case WINED3DFMT_R16G16B16A16_SNORM:
|
---|
395 | GL_EXTCALL(glVertexAttrib4NsvARB(index, ptr));
|
---|
396 | break;
|
---|
397 | case WINED3DFMT_R16G16B16A16_UNORM:
|
---|
398 | GL_EXTCALL(glVertexAttrib4NusvARB(index, ptr));
|
---|
399 | break;
|
---|
400 |
|
---|
401 | case WINED3DFMT_R10G10B10A2_UINT:
|
---|
402 | FIXME("Unsure about WINED3DDECLTYPE_UDEC3\n");
|
---|
403 | /*glVertexAttrib3usvARB(instancedData[j], (GLushort *) ptr); Does not exist */
|
---|
404 | break;
|
---|
405 | case WINED3DFMT_R10G10B10A2_SNORM:
|
---|
406 | FIXME("Unsure about WINED3DDECLTYPE_DEC3N\n");
|
---|
407 | /*glVertexAttrib3NusvARB(instancedData[j], (GLushort *) ptr); Does not exist */
|
---|
408 | break;
|
---|
409 |
|
---|
410 | case WINED3DFMT_R16G16_FLOAT:
|
---|
411 | /* Are those 16 bit floats. C doesn't have a 16 bit float type. I could read the single bits and calculate a 4
|
---|
412 | * byte float according to the IEEE standard
|
---|
413 | */
|
---|
414 | if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
|
---|
415 | {
|
---|
416 | /* Not supported by GL_ARB_half_float_vertex */
|
---|
417 | GL_EXTCALL(glVertexAttrib2hvNV(index, ptr));
|
---|
418 | }
|
---|
419 | else
|
---|
420 | {
|
---|
421 | float x = float_16_to_32(((const unsigned short *)ptr) + 0);
|
---|
422 | float y = float_16_to_32(((const unsigned short *)ptr) + 1);
|
---|
423 | GL_EXTCALL(glVertexAttrib2fARB(index, x, y));
|
---|
424 | }
|
---|
425 | break;
|
---|
426 | case WINED3DFMT_R16G16B16A16_FLOAT:
|
---|
427 | if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
|
---|
428 | {
|
---|
429 | /* Not supported by GL_ARB_half_float_vertex */
|
---|
430 | GL_EXTCALL(glVertexAttrib4hvNV(index, ptr));
|
---|
431 | }
|
---|
432 | else
|
---|
433 | {
|
---|
434 | float x = float_16_to_32(((const unsigned short *)ptr) + 0);
|
---|
435 | float y = float_16_to_32(((const unsigned short *)ptr) + 1);
|
---|
436 | float z = float_16_to_32(((const unsigned short *)ptr) + 2);
|
---|
437 | float w = float_16_to_32(((const unsigned short *)ptr) + 3);
|
---|
438 | GL_EXTCALL(glVertexAttrib4fARB(index, x, y, z, w));
|
---|
439 | }
|
---|
440 | break;
|
---|
441 |
|
---|
442 | default:
|
---|
443 | ERR("Unexpected attribute format: %s\n", debug_d3dformat(format));
|
---|
444 | break;
|
---|
445 | }
|
---|
446 | }
|
---|
447 |
|
---|
448 | /* Context activation is done by the caller. */
|
---|
449 | static void drawStridedSlowVs(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
|
---|
450 | const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType,
|
---|
451 | const void *idxData, UINT idxSize, UINT startIdx)
|
---|
452 | {
|
---|
453 | LONG SkipnStrides = startIdx + state->load_base_vertex_index;
|
---|
454 | const DWORD *pIdxBufL = NULL;
|
---|
455 | const WORD *pIdxBufS = NULL;
|
---|
456 | UINT vx_index;
|
---|
457 | int i;
|
---|
458 | const BYTE *ptr;
|
---|
459 |
|
---|
460 | if (idxSize)
|
---|
461 | {
|
---|
462 | /* Immediate mode drawing can't make use of indices in a vbo - get the
|
---|
463 | * data from the index buffer. If the index buffer has no vbo (not
|
---|
464 | * supported or other reason), or with user pointer drawing idxData
|
---|
465 | * will be non-NULL. */
|
---|
466 | if (!idxData)
|
---|
467 | idxData = buffer_get_sysmem(state->index_buffer, gl_info);
|
---|
468 |
|
---|
469 | if (idxSize == 2) pIdxBufS = idxData;
|
---|
470 | else pIdxBufL = idxData;
|
---|
471 | } else if (idxData) {
|
---|
472 | ERR("non-NULL idxData with 0 idxSize, this should never happen\n");
|
---|
473 | return;
|
---|
474 | }
|
---|
475 |
|
---|
476 | /* Start drawing in GL */
|
---|
477 | gl_info->gl_ops.gl.p_glBegin(glPrimitiveType);
|
---|
478 |
|
---|
479 | for (vx_index = 0; vx_index < numberOfVertices; ++vx_index)
|
---|
480 | {
|
---|
481 | if (idxData)
|
---|
482 | {
|
---|
483 | /* Indexed so work out the number of strides to skip */
|
---|
484 | if (idxSize == 2)
|
---|
485 | SkipnStrides = pIdxBufS[startIdx + vx_index] + state->load_base_vertex_index;
|
---|
486 | else
|
---|
487 | SkipnStrides = pIdxBufL[startIdx + vx_index] + state->load_base_vertex_index;
|
---|
488 | }
|
---|
489 |
|
---|
490 | for (i = MAX_ATTRIBS - 1; i >= 0; i--)
|
---|
491 | {
|
---|
492 | if (!(si->use_map & (1 << i))) continue;
|
---|
493 |
|
---|
494 | ptr = si->elements[i].data.addr + si->elements[i].stride * SkipnStrides;
|
---|
495 |
|
---|
496 | send_attribute(gl_info, si->elements[i].format->id, i, ptr);
|
---|
497 | }
|
---|
498 | SkipnStrides++;
|
---|
499 | }
|
---|
500 |
|
---|
501 | gl_info->gl_ops.gl.p_glEnd();
|
---|
502 | }
|
---|
503 |
|
---|
504 | /* Context activation is done by the caller. */
|
---|
505 | static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
|
---|
506 | const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType,
|
---|
507 | const void *idxData, UINT idxSize, UINT startIdx, UINT base_vertex_index, UINT instance_count)
|
---|
508 | {
|
---|
509 | int numInstancedAttribs = 0, j;
|
---|
510 | UINT instancedData[sizeof(si->elements) / sizeof(*si->elements) /* 16 */];
|
---|
511 | GLenum idxtype = idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
|
---|
512 | UINT i;
|
---|
513 |
|
---|
514 | if (!idxSize)
|
---|
515 | {
|
---|
516 | /* This is a nasty thing. MSDN says no hardware supports that and apps have to use software vertex processing.
|
---|
517 | * We don't support this for now
|
---|
518 | *
|
---|
519 | * Shouldn't be too hard to support with opengl, in theory just call glDrawArrays instead of drawElements.
|
---|
520 | * But the StreamSourceFreq value has a different meaning in that situation.
|
---|
521 | */
|
---|
522 | FIXME("Non-indexed instanced drawing is not supported\n");
|
---|
523 | return;
|
---|
524 | }
|
---|
525 |
|
---|
526 | for (i = 0; i < sizeof(si->elements) / sizeof(*si->elements); ++i)
|
---|
527 | {
|
---|
528 | if (!(si->use_map & (1 << i))) continue;
|
---|
529 |
|
---|
530 | if (state->streams[si->elements[i].stream_idx].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
|
---|
531 | {
|
---|
532 | instancedData[numInstancedAttribs] = i;
|
---|
533 | numInstancedAttribs++;
|
---|
534 | }
|
---|
535 | }
|
---|
536 |
|
---|
537 | for (i = 0; i < instance_count; ++i)
|
---|
538 | {
|
---|
539 | /* Specify the instanced attributes using immediate mode calls */
|
---|
540 | for(j = 0; j < numInstancedAttribs; j++) {
|
---|
541 | const BYTE *ptr = si->elements[instancedData[j]].data.addr
|
---|
542 | + si->elements[instancedData[j]].stride * i;
|
---|
543 | if (si->elements[instancedData[j]].data.buffer_object)
|
---|
544 | {
|
---|
545 | struct wined3d_buffer *vb = state->streams[si->elements[instancedData[j]].stream_idx].buffer;
|
---|
546 | ptr += (ULONG_PTR)buffer_get_sysmem(vb, gl_info);
|
---|
547 | }
|
---|
548 |
|
---|
549 | send_attribute(gl_info, si->elements[instancedData[j]].format->id, instancedData[j], ptr);
|
---|
550 | }
|
---|
551 |
|
---|
552 | if (gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
|
---|
553 | {
|
---|
554 | GL_EXTCALL(glDrawElementsBaseVertex(glPrimitiveType, numberOfVertices, idxtype,
|
---|
555 | (const char *)idxData+(idxSize * startIdx), base_vertex_index));
|
---|
556 | checkGLcall("glDrawElementsBaseVertex");
|
---|
557 | }
|
---|
558 | else
|
---|
559 | {
|
---|
560 | gl_info->gl_ops.gl.p_glDrawElements(glPrimitiveType, numberOfVertices, idxtype,
|
---|
561 | (const char *)idxData + (idxSize * startIdx));
|
---|
562 | checkGLcall("glDrawElements");
|
---|
563 | }
|
---|
564 | }
|
---|
565 | }
|
---|
566 |
|
---|
567 | static void remove_vbos(const struct wined3d_gl_info *gl_info,
|
---|
568 | const struct wined3d_state *state, struct wined3d_stream_info *s)
|
---|
569 | {
|
---|
570 | unsigned int i;
|
---|
571 |
|
---|
572 | for (i = 0; i < (sizeof(s->elements) / sizeof(*s->elements)); ++i)
|
---|
573 | {
|
---|
574 | struct wined3d_stream_info_element *e;
|
---|
575 |
|
---|
576 | if (!(s->use_map & (1 << i))) continue;
|
---|
577 |
|
---|
578 | e = &s->elements[i];
|
---|
579 | if (e->data.buffer_object)
|
---|
580 | {
|
---|
581 | struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
|
---|
582 | e->data.buffer_object = 0;
|
---|
583 | e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
|
---|
584 | }
|
---|
585 | }
|
---|
586 | }
|
---|
587 |
|
---|
588 | /* Routine common to the draw primitive and draw indexed primitive routines */
|
---|
589 | void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count,
|
---|
590 | UINT start_instance, UINT instance_count, BOOL indexed)
|
---|
591 | {
|
---|
592 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
593 | const struct wined3d_stream_info *stream_info;
|
---|
594 | struct wined3d_event_query *ib_query = NULL;
|
---|
595 | struct wined3d_stream_info si_emulated;
|
---|
596 | const struct wined3d_gl_info *gl_info;
|
---|
597 | struct wined3d_context *context;
|
---|
598 | BOOL emulation = FALSE;
|
---|
599 | const void *idx_data = NULL;
|
---|
600 | UINT idx_size = 0;
|
---|
601 | unsigned int i;
|
---|
602 |
|
---|
603 | if (!index_count) return;
|
---|
604 |
|
---|
605 | if (state->render_states[WINED3D_RS_COLORWRITEENABLE])
|
---|
606 | {
|
---|
607 | /* Invalidate the back buffer memory so LockRect will read it the next time */
|
---|
608 | for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
|
---|
609 | {
|
---|
610 | struct wined3d_surface *target = device->fb.render_targets[i];
|
---|
611 | if (target)
|
---|
612 | {
|
---|
613 | surface_load_location(target, target->draw_binding, NULL);
|
---|
614 | surface_modify_location(target, target->draw_binding, TRUE);
|
---|
615 | }
|
---|
616 | }
|
---|
617 | }
|
---|
618 |
|
---|
619 | /* Signals other modules that a drawing is in progress and the stateblock finalized */
|
---|
620 | device->isInDraw = TRUE;
|
---|
621 |
|
---|
622 | context = context_acquire(device, device->fb.render_targets[0]);
|
---|
623 | if (!context->valid)
|
---|
624 | {
|
---|
625 | context_release(context);
|
---|
626 | WARN("Invalid context, skipping draw.\n");
|
---|
627 | return;
|
---|
628 | }
|
---|
629 | gl_info = context->gl_info;
|
---|
630 |
|
---|
631 | if (device->fb.depth_stencil)
|
---|
632 | {
|
---|
633 | /* Note that this depends on the context_acquire() call above to set
|
---|
634 | * context->render_offscreen properly. We don't currently take the
|
---|
635 | * Z-compare function into account, but we could skip loading the
|
---|
636 | * depthstencil for D3DCMP_NEVER and D3DCMP_ALWAYS as well. Also note
|
---|
637 | * that we never copy the stencil data.*/
|
---|
638 | DWORD location = context->render_offscreen ? device->fb.depth_stencil->draw_binding : SFLAG_INDRAWABLE;
|
---|
639 | if (state->render_states[WINED3D_RS_ZWRITEENABLE] || state->render_states[WINED3D_RS_ZENABLE])
|
---|
640 | {
|
---|
641 | struct wined3d_surface *ds = device->fb.depth_stencil;
|
---|
642 | RECT current_rect, draw_rect, r;
|
---|
643 |
|
---|
644 | if (!context->render_offscreen && ds != device->onscreen_depth_stencil)
|
---|
645 | device_switch_onscreen_ds(device, context, ds);
|
---|
646 |
|
---|
647 | if (ds->flags & location)
|
---|
648 | SetRect(¤t_rect, 0, 0, ds->ds_current_size.cx, ds->ds_current_size.cy);
|
---|
649 | else
|
---|
650 | SetRectEmpty(¤t_rect);
|
---|
651 |
|
---|
652 | wined3d_get_draw_rect(state, &draw_rect);
|
---|
653 |
|
---|
654 | IntersectRect(&r, &draw_rect, ¤t_rect);
|
---|
655 | if (!EqualRect(&r, &draw_rect))
|
---|
656 | surface_load_ds_location(ds, context, location);
|
---|
657 | }
|
---|
658 | }
|
---|
659 |
|
---|
660 | if (!context_apply_draw_state(context, device))
|
---|
661 | {
|
---|
662 | context_release(context);
|
---|
663 | WARN("Unable to apply draw state, skipping draw.\n");
|
---|
664 | return;
|
---|
665 | }
|
---|
666 |
|
---|
667 | #ifdef DEBUG_misha
|
---|
668 | DBGL_CHECK_DRAWPRIM(context->gl_info, device);
|
---|
669 | #endif
|
---|
670 |
|
---|
671 | if (device->fb.depth_stencil && state->render_states[WINED3D_RS_ZWRITEENABLE])
|
---|
672 | {
|
---|
673 | struct wined3d_surface *ds = device->fb.depth_stencil;
|
---|
674 | DWORD location = context->render_offscreen ? ds->draw_binding : SFLAG_INDRAWABLE;
|
---|
675 |
|
---|
676 | surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy);
|
---|
677 | }
|
---|
678 |
|
---|
679 | if ((!gl_info->supported[WINED3D_GL_VERSION_2_0]
|
---|
680 | || !gl_info->supported[NV_POINT_SPRITE])
|
---|
681 | && context->render_offscreen
|
---|
682 | && state->render_states[WINED3D_RS_POINTSPRITEENABLE]
|
---|
683 | && state->gl_primitive_type == GL_POINTS)
|
---|
684 | {
|
---|
685 | FIXME("Point sprite coordinate origin switching not supported.\n");
|
---|
686 | }
|
---|
687 |
|
---|
688 | stream_info = &device->stream_info;
|
---|
689 | if (device->instance_count)
|
---|
690 | instance_count = device->instance_count;
|
---|
691 |
|
---|
692 | if (indexed)
|
---|
693 | {
|
---|
694 | struct wined3d_buffer *index_buffer = state->index_buffer;
|
---|
695 | if (!index_buffer->buffer_object || !stream_info->all_vbo)
|
---|
696 | idx_data = index_buffer->resource.allocatedMemory;
|
---|
697 | else
|
---|
698 | {
|
---|
699 | ib_query = index_buffer->query;
|
---|
700 | idx_data = NULL;
|
---|
701 | }
|
---|
702 |
|
---|
703 | if (state->index_format == WINED3DFMT_R16_UINT)
|
---|
704 | idx_size = 2;
|
---|
705 | else
|
---|
706 | idx_size = 4;
|
---|
707 | }
|
---|
708 |
|
---|
709 | if (!use_vs(state))
|
---|
710 | {
|
---|
711 | if (!stream_info->position_transformed && context->num_untracked_materials
|
---|
712 | && state->render_states[WINED3D_RS_LIGHTING])
|
---|
713 | {
|
---|
714 | static BOOL warned;
|
---|
715 |
|
---|
716 | if (!warned++)
|
---|
717 | FIXME("Using software emulation because not all material properties could be tracked.\n");
|
---|
718 | else
|
---|
719 | WARN_(d3d_perf)("Using software emulation because not all material properties could be tracked.\n");
|
---|
720 | emulation = TRUE;
|
---|
721 | }
|
---|
722 | else if (context->fog_coord && state->render_states[WINED3D_RS_FOGENABLE])
|
---|
723 | {
|
---|
724 | static BOOL warned;
|
---|
725 |
|
---|
726 | /* Either write a pipeline replacement shader or convert the
|
---|
727 | * specular alpha from unsigned byte to a float in the vertex
|
---|
728 | * buffer. */
|
---|
729 | if (!warned++)
|
---|
730 | FIXME("Using software emulation because manual fog coordinates are provided.\n");
|
---|
731 | else
|
---|
732 | WARN_(d3d_perf)("Using software emulation because manual fog coordinates are provided.\n");
|
---|
733 | emulation = TRUE;
|
---|
734 | }
|
---|
735 |
|
---|
736 | if (emulation)
|
---|
737 | {
|
---|
738 | si_emulated = device->stream_info;
|
---|
739 | remove_vbos(gl_info, state, &si_emulated);
|
---|
740 | stream_info = &si_emulated;
|
---|
741 | }
|
---|
742 | }
|
---|
743 |
|
---|
744 | if (device->useDrawStridedSlow || emulation)
|
---|
745 | {
|
---|
746 | /* Immediate mode drawing. */
|
---|
747 | if (use_vs(state))
|
---|
748 | {
|
---|
749 | static BOOL warned;
|
---|
750 |
|
---|
751 | if (!warned++)
|
---|
752 | FIXME("Using immediate mode with vertex shaders for half float emulation.\n");
|
---|
753 | else
|
---|
754 | WARN_(d3d_perf)("Using immediate mode with vertex shaders for half float emulation.\n");
|
---|
755 |
|
---|
756 | drawStridedSlowVs(gl_info, state, stream_info, index_count,
|
---|
757 | state->gl_primitive_type, idx_data, idx_size, start_idx);
|
---|
758 | }
|
---|
759 | else
|
---|
760 | {
|
---|
761 | drawStridedSlow(device, context, stream_info, index_count,
|
---|
762 | state->gl_primitive_type, idx_data, idx_size, start_idx);
|
---|
763 | }
|
---|
764 | }
|
---|
765 | else if (!gl_info->supported[ARB_INSTANCED_ARRAYS] && instance_count)
|
---|
766 | {
|
---|
767 | /* Instancing emulation by mixing immediate mode and arrays. */
|
---|
768 | drawStridedInstanced(gl_info, state, stream_info, index_count, state->gl_primitive_type,
|
---|
769 | idx_data, idx_size, start_idx, state->base_vertex_index, instance_count);
|
---|
770 | }
|
---|
771 | else
|
---|
772 | {
|
---|
773 | drawStridedFast(gl_info, state->gl_primitive_type, index_count, idx_size, idx_data,
|
---|
774 | start_idx, state->base_vertex_index, start_instance, instance_count);
|
---|
775 | }
|
---|
776 |
|
---|
777 | if (ib_query)
|
---|
778 | wined3d_event_query_issue(ib_query, device);
|
---|
779 | for (i = 0; i < device->num_buffer_queries; ++i)
|
---|
780 | {
|
---|
781 | wined3d_event_query_issue(device->buffer_queries[i], device);
|
---|
782 | }
|
---|
783 |
|
---|
784 | if (wined3d_settings.strict_draw_ordering)
|
---|
785 | gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
---|
786 |
|
---|
787 | context_release(context);
|
---|
788 |
|
---|
789 | TRACE("Done all gl drawing\n");
|
---|
790 |
|
---|
791 | /* Control goes back to the device, stateblock values may change again */
|
---|
792 | device->isInDraw = FALSE;
|
---|
793 | }
|
---|