1 | /*
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2 | * Copyright 2005 Oliver Stieber
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3 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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4 | * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
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5 | *
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6 | * This library is free software; you can redistribute it and/or
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7 | * modify it under the terms of the GNU Lesser General Public
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8 | * License as published by the Free Software Foundation; either
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9 | * version 2.1 of the License, or (at your option) any later version.
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10 | *
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11 | * This library is distributed in the hope that it will be useful,
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14 | * Lesser General Public License for more details.
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15 | *
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16 | * You should have received a copy of the GNU Lesser General Public
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17 | * License along with this library; if not, write to the Free Software
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18 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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19 | */
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20 |
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21 |
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22 | #include "config.h"
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23 | #include "wine/port.h"
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24 | #include "wined3d_private.h"
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25 |
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26 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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27 |
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28 | BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
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29 | {
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30 | return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
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31 | }
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32 |
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33 | void wined3d_event_query_destroy(struct wined3d_event_query *query)
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34 | {
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35 | if (query->context) context_free_event_query(query);
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36 | HeapFree(GetProcessHeap(), 0, query);
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37 | }
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38 |
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39 | static enum wined3d_event_query_result wined3d_event_query_test(const struct wined3d_event_query *query,
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40 | const struct wined3d_device *device)
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41 | {
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42 | struct wined3d_context *context;
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43 | const struct wined3d_gl_info *gl_info;
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44 | enum wined3d_event_query_result ret;
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45 | BOOL fence_result;
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46 |
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47 | TRACE("(%p) : device %p\n", query, device);
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48 |
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49 | if (!query->context)
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50 | {
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51 | TRACE("Query not started\n");
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52 | return WINED3D_EVENT_QUERY_NOT_STARTED;
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53 | }
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54 |
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55 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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56 | if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
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57 | {
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58 | WARN("Event query tested from wrong thread\n");
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59 | return WINED3D_EVENT_QUERY_WRONG_THREAD;
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60 | }
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61 | #endif
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62 |
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63 | context = context_acquire(device, query->context->current_rt);
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64 | gl_info = context->gl_info;
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65 |
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66 | if (gl_info->supported[ARB_SYNC])
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67 | {
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68 | GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
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69 | checkGLcall("glClientWaitSync");
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70 |
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71 | switch (gl_ret)
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72 | {
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73 | case GL_ALREADY_SIGNALED:
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74 | case GL_CONDITION_SATISFIED:
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75 | ret = WINED3D_EVENT_QUERY_OK;
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76 | break;
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77 |
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78 | case GL_TIMEOUT_EXPIRED:
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79 | ret = WINED3D_EVENT_QUERY_WAITING;
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80 | break;
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81 |
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82 | case GL_WAIT_FAILED:
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83 | default:
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84 | ERR("glClientWaitSync returned %#x.\n", gl_ret);
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85 | ret = WINED3D_EVENT_QUERY_ERROR;
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86 | }
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87 | }
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88 | else if (gl_info->supported[APPLE_FENCE])
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89 | {
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90 | fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
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91 | checkGLcall("glTestFenceAPPLE");
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92 | if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
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93 | else ret = WINED3D_EVENT_QUERY_WAITING;
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94 | }
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95 | else if (gl_info->supported[NV_FENCE])
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96 | {
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97 | fence_result = GL_EXTCALL(glTestFenceNV(query->object.id));
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98 | checkGLcall("glTestFenceNV");
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99 | if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
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100 | else ret = WINED3D_EVENT_QUERY_WAITING;
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101 | }
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102 | else
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103 | {
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104 | #ifdef VBOX_WITH_WDDM
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105 | /* doing Flush (rather than Finish) should be enough since we're serialized on the host in any way */
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106 | gl_info->gl_ops.gl.p_glFlush();
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107 | ret = WINED3D_EVENT_QUERY_OK;
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108 | #else
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109 | ERR("Event query created despite lack of GL support\n");
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110 | ret = WINED3D_EVENT_QUERY_ERROR;
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111 | #endif
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112 | }
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113 |
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114 | context_release(context);
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115 | return ret;
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116 | }
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117 |
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118 | enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
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119 | const struct wined3d_device *device)
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120 | {
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121 | struct wined3d_context *context;
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122 | const struct wined3d_gl_info *gl_info;
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123 | enum wined3d_event_query_result ret;
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124 |
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125 | TRACE("(%p)\n", query);
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126 |
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127 | if (!query->context)
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128 | {
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129 | TRACE("Query not started\n");
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130 | return WINED3D_EVENT_QUERY_NOT_STARTED;
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131 | }
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132 | gl_info = query->context->gl_info;
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133 |
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134 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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135 | if (query->context->tid != GetCurrentThreadId() && !gl_info->supported[ARB_SYNC])
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136 | {
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137 | /* A glFinish does not reliably wait for draws in other contexts. The caller has
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138 | * to find its own way to cope with the thread switch
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139 | */
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140 | WARN("Event query finished from wrong thread\n");
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141 | return WINED3D_EVENT_QUERY_WRONG_THREAD;
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142 | }
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143 | #endif
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144 |
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145 | context = context_acquire(device, query->context->current_rt);
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146 |
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147 | if (gl_info->supported[ARB_SYNC])
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148 | {
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149 | /* Apple seems to be into arbitrary limits, and timeouts larger than
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150 | * 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
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151 | * really care and can live with waiting a few μs less. (OS X 10.7.4). */
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152 | GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff));
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153 | checkGLcall("glClientWaitSync");
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154 |
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155 | switch (gl_ret)
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156 | {
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157 | case GL_ALREADY_SIGNALED:
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158 | case GL_CONDITION_SATISFIED:
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159 | ret = WINED3D_EVENT_QUERY_OK;
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160 | break;
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161 |
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162 | /* We don't expect a timeout for a ~584 year wait */
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163 | default:
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164 | ERR("glClientWaitSync returned %#x.\n", gl_ret);
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165 | ret = WINED3D_EVENT_QUERY_ERROR;
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166 | }
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167 | }
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168 | else if (context->gl_info->supported[APPLE_FENCE])
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169 | {
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170 | GL_EXTCALL(glFinishFenceAPPLE(query->object.id));
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171 | checkGLcall("glFinishFenceAPPLE");
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172 | ret = WINED3D_EVENT_QUERY_OK;
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173 | }
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174 | else if (context->gl_info->supported[NV_FENCE])
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175 | {
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176 | GL_EXTCALL(glFinishFenceNV(query->object.id));
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177 | checkGLcall("glFinishFenceNV");
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178 | ret = WINED3D_EVENT_QUERY_OK;
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179 | }
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180 | else
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181 | {
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182 | ERR("Event query created without GL support\n");
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183 | ret = WINED3D_EVENT_QUERY_ERROR;
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184 | }
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185 |
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186 | context_release(context);
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187 | return ret;
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188 | }
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189 |
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190 | void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device)
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191 | {
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192 | const struct wined3d_gl_info *gl_info;
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193 | struct wined3d_context *context;
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194 |
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195 | if (query->context)
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196 | {
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197 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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198 | if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
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199 | {
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200 | context_free_event_query(query);
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201 | context = context_acquire(device, NULL);
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202 | context_alloc_event_query(context, query);
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203 | }
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204 | else
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205 | #endif
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206 | {
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207 | context = context_acquire(device, query->context->current_rt);
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208 | }
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209 | }
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210 | else
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211 | {
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212 | context = context_acquire(device, NULL);
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213 | context_alloc_event_query(context, query);
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214 | }
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215 |
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216 | gl_info = context->gl_info;
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217 |
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218 | if (gl_info->supported[ARB_SYNC])
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219 | {
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220 | if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
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221 | checkGLcall("glDeleteSync");
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222 | query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
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223 | checkGLcall("glFenceSync");
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224 | }
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225 | else if (gl_info->supported[APPLE_FENCE])
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226 | {
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227 | GL_EXTCALL(glSetFenceAPPLE(query->object.id));
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228 | checkGLcall("glSetFenceAPPLE");
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229 | }
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230 | else if (gl_info->supported[NV_FENCE])
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231 | {
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232 | GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV));
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233 | checkGLcall("glSetFenceNV");
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234 | }
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235 |
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236 | context_release(context);
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237 | }
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238 |
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239 | ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
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240 | {
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241 | ULONG refcount = InterlockedIncrement(&query->ref);
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242 |
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243 | TRACE("%p increasing refcount to %u.\n", query, refcount);
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244 |
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245 | return refcount;
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246 | }
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247 |
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248 | ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
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249 | {
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250 | ULONG refcount = InterlockedDecrement(&query->ref);
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251 |
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252 | TRACE("%p decreasing refcount to %u.\n", query, refcount);
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253 |
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254 | if (!refcount)
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255 | {
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256 | /* Queries are specific to the GL context that created them. Not
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257 | * deleting the query will obviously leak it, but that's still better
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258 | * than potentially deleting a different query with the same id in this
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259 | * context, and (still) leaking the actual query. */
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260 | if (query->type == WINED3D_QUERY_TYPE_EVENT)
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261 | {
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262 | struct wined3d_event_query *event_query = query->extendedData;
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263 | if (event_query) wined3d_event_query_destroy(event_query);
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264 | }
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265 | else if (query->type == WINED3D_QUERY_TYPE_OCCLUSION)
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266 | {
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267 | struct wined3d_occlusion_query *oq = query->extendedData;
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268 |
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269 | if (oq->context) context_free_occlusion_query(oq);
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270 | HeapFree(GetProcessHeap(), 0, query->extendedData);
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271 | }
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272 |
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273 | HeapFree(GetProcessHeap(), 0, query);
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274 | }
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275 |
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276 | return refcount;
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277 | }
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278 |
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279 | HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
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280 | void *data, UINT data_size, DWORD flags)
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281 | {
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282 | TRACE("query %p, data %p, data_size %u, flags %#x.\n",
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283 | query, data, data_size, flags);
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284 |
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285 | return query->query_ops->query_get_data(query, data, data_size, flags);
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286 | }
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287 |
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288 | UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query)
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289 | {
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290 | TRACE("query %p.\n", query);
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291 |
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292 | return query->data_size;
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293 | }
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294 |
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295 | HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags)
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296 | {
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297 | TRACE("query %p, flags %#x.\n", query, flags);
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298 |
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299 | return query->query_ops->query_issue(query, flags);
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300 | }
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301 |
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302 | static HRESULT wined3d_occlusion_query_ops_get_data(struct wined3d_query *query,
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303 | void *pData, DWORD dwSize, DWORD flags)
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304 | {
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305 | struct wined3d_occlusion_query *oq = query->extendedData;
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306 | struct wined3d_device *device = query->device;
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307 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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308 | struct wined3d_context *context;
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309 | DWORD* data = pData;
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310 | GLuint available;
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311 | GLuint samples;
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312 | HRESULT res;
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313 |
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314 | TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, flags %#x.\n", query, pData, dwSize, flags);
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315 |
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316 | if (!oq->context)
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317 | query->state = QUERY_CREATED;
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318 |
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319 | if (query->state == QUERY_CREATED)
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320 | {
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321 | /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
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322 | TRACE("Query wasn't yet started, returning S_OK\n");
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323 | if(data) *data = 0;
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324 | return S_OK;
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325 | }
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326 |
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327 | if (query->state == QUERY_BUILDING)
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328 | {
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329 | /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
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330 | TRACE("Query is building, returning S_FALSE\n");
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331 | return S_FALSE;
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332 | }
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333 |
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334 | if (!gl_info->supported[ARB_OCCLUSION_QUERY])
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335 | {
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336 | WARN("%p Occlusion queries not supported. Returning 1.\n", query);
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337 | *data = 1;
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338 | return S_OK;
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339 | }
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340 |
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341 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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342 | if (oq->context->tid != GetCurrentThreadId())
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343 | {
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344 | FIXME("%p Wrong thread, returning 1.\n", query);
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345 | *data = 1;
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346 | return S_OK;
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347 | }
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348 | #endif
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349 |
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350 | context = context_acquire(query->device, oq->context->current_rt);
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351 |
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352 | GL_EXTCALL(glGetQueryObjectuivARB(oq->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
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353 | checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
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354 | TRACE("available %#x.\n", available);
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355 |
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356 | if (available)
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357 | {
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358 | if (data)
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359 | {
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360 | GL_EXTCALL(glGetQueryObjectuivARB(oq->id, GL_QUERY_RESULT_ARB, &samples));
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361 | checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
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362 | TRACE("Returning %d samples.\n", samples);
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363 | *data = samples;
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364 | }
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365 | res = S_OK;
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366 | }
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367 | else
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368 | {
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369 | res = S_FALSE;
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370 | }
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371 |
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372 | context_release(context);
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373 |
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374 | return res;
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375 | }
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376 |
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377 | static HRESULT wined3d_event_query_ops_get_data(struct wined3d_query *query,
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378 | void *pData, DWORD dwSize, DWORD flags)
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379 | {
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380 | struct wined3d_event_query *event_query = query->extendedData;
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381 | BOOL *data = pData;
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382 | enum wined3d_event_query_result ret;
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383 |
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384 | TRACE("query %p, pData %p, dwSize %#x, flags %#x.\n", query, pData, dwSize, flags);
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385 |
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386 | if (!pData || !dwSize) return S_OK;
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387 | if (!event_query)
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388 | {
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389 | WARN("Event query not supported by GL, reporting GPU idle.\n");
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390 | *data = TRUE;
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391 | return S_OK;
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392 | }
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393 |
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394 | ret = wined3d_event_query_test(event_query, query->device);
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395 | switch(ret)
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396 | {
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397 | case WINED3D_EVENT_QUERY_OK:
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398 | case WINED3D_EVENT_QUERY_NOT_STARTED:
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399 | *data = TRUE;
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400 | break;
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401 |
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402 | case WINED3D_EVENT_QUERY_WAITING:
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403 | *data = FALSE;
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404 | break;
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405 |
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406 | case WINED3D_EVENT_QUERY_WRONG_THREAD:
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407 | FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
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408 | *data = TRUE;
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409 | break;
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410 |
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411 | case WINED3D_EVENT_QUERY_ERROR:
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412 | ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n");
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413 | return WINED3DERR_INVALIDCALL;
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414 | }
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415 |
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416 | return S_OK;
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417 | }
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418 |
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419 | enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query)
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420 | {
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421 | TRACE("query %p.\n", query);
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422 |
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423 | return query->type;
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424 | }
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425 |
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426 | static HRESULT wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags)
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427 | {
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428 | TRACE("query %p, flags %#x.\n", query, flags);
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429 |
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430 | TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", query, flags);
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431 | if (flags & WINED3DISSUE_END)
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432 | {
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433 | struct wined3d_event_query *event_query = query->extendedData;
|
---|
434 |
|
---|
435 | /* Faked event query support */
|
---|
436 | if (!event_query) return WINED3D_OK;
|
---|
437 |
|
---|
438 | wined3d_event_query_issue(event_query, query->device);
|
---|
439 | }
|
---|
440 | else if (flags & WINED3DISSUE_BEGIN)
|
---|
441 | {
|
---|
442 | /* Started implicitly at device creation */
|
---|
443 | ERR("Event query issued with START flag - what to do?\n");
|
---|
444 | }
|
---|
445 |
|
---|
446 | if (flags & WINED3DISSUE_BEGIN)
|
---|
447 | query->state = QUERY_BUILDING;
|
---|
448 | else
|
---|
449 | query->state = QUERY_SIGNALLED;
|
---|
450 |
|
---|
451 | return WINED3D_OK;
|
---|
452 | }
|
---|
453 |
|
---|
454 | static HRESULT wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags)
|
---|
455 | {
|
---|
456 | struct wined3d_device *device = query->device;
|
---|
457 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
458 |
|
---|
459 | TRACE("query %p, flags %#x.\n", query, flags);
|
---|
460 |
|
---|
461 | if (gl_info->supported[ARB_OCCLUSION_QUERY])
|
---|
462 | {
|
---|
463 | struct wined3d_occlusion_query *oq = query->extendedData;
|
---|
464 | struct wined3d_context *context;
|
---|
465 |
|
---|
466 | /* This is allowed according to msdn and our tests. Reset the query and restart */
|
---|
467 | if (flags & WINED3DISSUE_BEGIN)
|
---|
468 | {
|
---|
469 | if (query->state == QUERY_BUILDING)
|
---|
470 | {
|
---|
471 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
472 | if (oq->context->tid != GetCurrentThreadId())
|
---|
473 | {
|
---|
474 | FIXME("Wrong thread, can't restart query.\n");
|
---|
475 |
|
---|
476 | context_free_occlusion_query(oq);
|
---|
477 | context = context_acquire(query->device, NULL);
|
---|
478 | context_alloc_occlusion_query(context, oq);
|
---|
479 | }
|
---|
480 | else
|
---|
481 | #endif
|
---|
482 | {
|
---|
483 | context = context_acquire(query->device, oq->context->current_rt);
|
---|
484 |
|
---|
485 | GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
---|
486 | checkGLcall("glEndQuery()");
|
---|
487 | }
|
---|
488 | }
|
---|
489 | else
|
---|
490 | {
|
---|
491 | if (oq->context) context_free_occlusion_query(oq);
|
---|
492 | context = context_acquire(query->device, NULL);
|
---|
493 | context_alloc_occlusion_query(context, oq);
|
---|
494 | }
|
---|
495 |
|
---|
496 | GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, oq->id));
|
---|
497 | checkGLcall("glBeginQuery()");
|
---|
498 |
|
---|
499 | context_release(context);
|
---|
500 | }
|
---|
501 | if (flags & WINED3DISSUE_END)
|
---|
502 | {
|
---|
503 | /* Msdn says _END on a non-building occlusion query returns an error, but
|
---|
504 | * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
|
---|
505 | * generating an error
|
---|
506 | */
|
---|
507 | if (query->state == QUERY_BUILDING)
|
---|
508 | {
|
---|
509 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
510 | if (oq->context->tid != GetCurrentThreadId())
|
---|
511 | {
|
---|
512 | FIXME("Wrong thread, can't end query.\n");
|
---|
513 | }
|
---|
514 | else
|
---|
515 | #endif
|
---|
516 | {
|
---|
517 | context = context_acquire(query->device, oq->context->current_rt);
|
---|
518 |
|
---|
519 | GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
---|
520 | checkGLcall("glEndQuery()");
|
---|
521 |
|
---|
522 | context_release(context);
|
---|
523 | }
|
---|
524 | }
|
---|
525 | }
|
---|
526 | }
|
---|
527 | else
|
---|
528 | {
|
---|
529 | FIXME("%p Occlusion queries not supported.\n", query);
|
---|
530 | }
|
---|
531 |
|
---|
532 | if (flags & WINED3DISSUE_BEGIN)
|
---|
533 | query->state = QUERY_BUILDING;
|
---|
534 | else
|
---|
535 | query->state = QUERY_SIGNALLED;
|
---|
536 |
|
---|
537 | return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
|
---|
538 | }
|
---|
539 |
|
---|
540 | static const struct wined3d_query_ops event_query_ops =
|
---|
541 | {
|
---|
542 | wined3d_event_query_ops_get_data,
|
---|
543 | wined3d_event_query_ops_issue,
|
---|
544 | };
|
---|
545 |
|
---|
546 | static const struct wined3d_query_ops occlusion_query_ops =
|
---|
547 | {
|
---|
548 | wined3d_occlusion_query_ops_get_data,
|
---|
549 | wined3d_occlusion_query_ops_issue,
|
---|
550 | };
|
---|
551 |
|
---|
552 | static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *device, enum wined3d_query_type type)
|
---|
553 | {
|
---|
554 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
555 |
|
---|
556 | switch (type)
|
---|
557 | {
|
---|
558 | case WINED3D_QUERY_TYPE_OCCLUSION:
|
---|
559 | TRACE("Occlusion query.\n");
|
---|
560 | if (!gl_info->supported[ARB_OCCLUSION_QUERY])
|
---|
561 | {
|
---|
562 | WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
|
---|
563 | return WINED3DERR_NOTAVAILABLE;
|
---|
564 | }
|
---|
565 | query->query_ops = &occlusion_query_ops;
|
---|
566 | query->data_size = sizeof(DWORD);
|
---|
567 | query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
|
---|
568 | if (!query->extendedData)
|
---|
569 | {
|
---|
570 | ERR("Failed to allocate occlusion query extended data.\n");
|
---|
571 | return E_OUTOFMEMORY;
|
---|
572 | }
|
---|
573 | ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL;
|
---|
574 | break;
|
---|
575 |
|
---|
576 | case WINED3D_QUERY_TYPE_EVENT:
|
---|
577 | TRACE("Event query.\n");
|
---|
578 | if (!wined3d_event_query_supported(gl_info))
|
---|
579 | {
|
---|
580 | /* Half-Life 2 needs this query. It does not render the main
|
---|
581 | * menu correctly otherwise. Pretend to support it, faking
|
---|
582 | * this query does not do much harm except potentially
|
---|
583 | * lowering performance. */
|
---|
584 | FIXME("Event query: Unimplemented, but pretending to be supported.\n");
|
---|
585 | }
|
---|
586 | query->query_ops = &event_query_ops;
|
---|
587 | query->data_size = sizeof(BOOL);
|
---|
588 | query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
|
---|
589 | if (!query->extendedData)
|
---|
590 | {
|
---|
591 | ERR("Failed to allocate event query memory.\n");
|
---|
592 | return E_OUTOFMEMORY;
|
---|
593 | }
|
---|
594 | break;
|
---|
595 |
|
---|
596 | case WINED3D_QUERY_TYPE_VCACHE:
|
---|
597 | case WINED3D_QUERY_TYPE_RESOURCE_MANAGER:
|
---|
598 | case WINED3D_QUERY_TYPE_VERTEX_STATS:
|
---|
599 | case WINED3D_QUERY_TYPE_TIMESTAMP:
|
---|
600 | case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
|
---|
601 | case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ:
|
---|
602 | case WINED3D_QUERY_TYPE_PIPELINE_TIMINGS:
|
---|
603 | case WINED3D_QUERY_TYPE_INTERFACE_TIMINGS:
|
---|
604 | case WINED3D_QUERY_TYPE_VERTEX_TIMINGS:
|
---|
605 | case WINED3D_QUERY_TYPE_PIXEL_TIMINGS:
|
---|
606 | case WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS:
|
---|
607 | case WINED3D_QUERY_TYPE_CACHE_UTILIZATION:
|
---|
608 | default:
|
---|
609 | FIXME("Unhandled query type %#x.\n", type);
|
---|
610 | return WINED3DERR_NOTAVAILABLE;
|
---|
611 | }
|
---|
612 |
|
---|
613 | query->type = type;
|
---|
614 | query->state = QUERY_CREATED;
|
---|
615 | query->device = device;
|
---|
616 | query->ref = 1;
|
---|
617 |
|
---|
618 | return WINED3D_OK;
|
---|
619 | }
|
---|
620 |
|
---|
621 | HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
|
---|
622 | enum wined3d_query_type type, struct wined3d_query **query)
|
---|
623 | {
|
---|
624 | struct wined3d_query *object;
|
---|
625 | HRESULT hr;
|
---|
626 |
|
---|
627 | TRACE("device %p, type %#x, query %p.\n", device, type, query);
|
---|
628 |
|
---|
629 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
630 | if (!object)
|
---|
631 | return E_OUTOFMEMORY;
|
---|
632 |
|
---|
633 | hr = query_init(object, device, type);
|
---|
634 | if (FAILED(hr))
|
---|
635 | {
|
---|
636 | WARN("Failed to initialize query, hr %#x.\n", hr);
|
---|
637 | HeapFree(GetProcessHeap(), 0, object);
|
---|
638 | return hr;
|
---|
639 | }
|
---|
640 |
|
---|
641 | TRACE("Created query %p.\n", object);
|
---|
642 | *query = object;
|
---|
643 |
|
---|
644 | return WINED3D_OK;
|
---|
645 | }
|
---|