1 | /*
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2 | * Copyright 2005 Oliver Stieber
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3 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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4 | * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
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5 | *
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6 | * This library is free software; you can redistribute it and/or
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7 | * modify it under the terms of the GNU Lesser General Public
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8 | * License as published by the Free Software Foundation; either
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9 | * version 2.1 of the License, or (at your option) any later version.
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10 | *
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11 | * This library is distributed in the hope that it will be useful,
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14 | * Lesser General Public License for more details.
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15 | *
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16 | * You should have received a copy of the GNU Lesser General Public
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17 | * License along with this library; if not, write to the Free Software
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18 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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19 | */
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20 |
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21 | /*
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22 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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23 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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24 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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25 | * a choice of LGPL license versions is made available with the language indicating
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26 | * that LGPLv2 or any later version may be used, or where a choice of which version
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27 | * of the LGPL is applied is otherwise unspecified.
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28 | */
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29 |
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30 | #include "config.h"
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31 | #include "wine/port.h"
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32 | #include "wined3d_private.h"
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33 |
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34 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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35 |
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36 | BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
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37 | {
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38 | return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
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39 | }
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40 |
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41 | void wined3d_event_query_destroy(struct wined3d_event_query *query)
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42 | {
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43 | if (query->context) context_free_event_query(query);
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44 | HeapFree(GetProcessHeap(), 0, query);
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45 | }
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46 |
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47 | static enum wined3d_event_query_result wined3d_event_query_test(const struct wined3d_event_query *query,
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48 | const struct wined3d_device *device)
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49 | {
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50 | struct wined3d_context *context;
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51 | const struct wined3d_gl_info *gl_info;
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52 | enum wined3d_event_query_result ret;
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53 | BOOL fence_result;
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54 |
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55 | TRACE("(%p) : device %p\n", query, device);
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56 |
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57 | if (!query->context)
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58 | {
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59 | TRACE("Query not started\n");
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60 | return WINED3D_EVENT_QUERY_NOT_STARTED;
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61 | }
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62 |
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63 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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64 | if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
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65 | {
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66 | WARN("Event query tested from wrong thread\n");
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67 | return WINED3D_EVENT_QUERY_WRONG_THREAD;
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68 | }
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69 | #endif
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70 |
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71 | context = context_acquire(device, query->context->current_rt);
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72 | gl_info = context->gl_info;
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73 |
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74 | if (gl_info->supported[ARB_SYNC])
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75 | {
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76 | GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
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77 | checkGLcall("glClientWaitSync");
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78 |
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79 | switch (gl_ret)
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80 | {
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81 | case GL_ALREADY_SIGNALED:
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82 | case GL_CONDITION_SATISFIED:
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83 | ret = WINED3D_EVENT_QUERY_OK;
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84 | break;
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85 |
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86 | case GL_TIMEOUT_EXPIRED:
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87 | ret = WINED3D_EVENT_QUERY_WAITING;
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88 | break;
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89 |
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90 | case GL_WAIT_FAILED:
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91 | default:
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92 | ERR("glClientWaitSync returned %#x.\n", gl_ret);
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93 | ret = WINED3D_EVENT_QUERY_ERROR;
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94 | }
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95 | }
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96 | else if (gl_info->supported[APPLE_FENCE])
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97 | {
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98 | fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
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99 | checkGLcall("glTestFenceAPPLE");
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100 | if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
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101 | else ret = WINED3D_EVENT_QUERY_WAITING;
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102 | }
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103 | else if (gl_info->supported[NV_FENCE])
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104 | {
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105 | fence_result = GL_EXTCALL(glTestFenceNV(query->object.id));
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106 | checkGLcall("glTestFenceNV");
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107 | if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
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108 | else ret = WINED3D_EVENT_QUERY_WAITING;
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109 | }
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110 | else
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111 | {
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112 | #ifdef VBOX_WITH_WDDM
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113 | /* doing Flush (rather than Finish) should be enough since we're serialized on the host in any way */
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114 | gl_info->gl_ops.gl.p_glFlush();
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115 | ret = WINED3D_EVENT_QUERY_OK;
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116 | #else
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117 | ERR("Event query created despite lack of GL support\n");
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118 | ret = WINED3D_EVENT_QUERY_ERROR;
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119 | #endif
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120 | }
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121 |
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122 | context_release(context);
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123 | return ret;
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124 | }
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125 |
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126 | enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
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127 | const struct wined3d_device *device)
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128 | {
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129 | struct wined3d_context *context;
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130 | const struct wined3d_gl_info *gl_info;
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131 | enum wined3d_event_query_result ret;
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132 |
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133 | TRACE("(%p)\n", query);
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134 |
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135 | if (!query->context)
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136 | {
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137 | TRACE("Query not started\n");
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138 | return WINED3D_EVENT_QUERY_NOT_STARTED;
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139 | }
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140 | gl_info = query->context->gl_info;
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141 |
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142 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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143 | if (query->context->tid != GetCurrentThreadId() && !gl_info->supported[ARB_SYNC])
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144 | {
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145 | /* A glFinish does not reliably wait for draws in other contexts. The caller has
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146 | * to find its own way to cope with the thread switch
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147 | */
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148 | WARN("Event query finished from wrong thread\n");
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149 | return WINED3D_EVENT_QUERY_WRONG_THREAD;
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150 | }
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151 | #endif
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152 |
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153 | context = context_acquire(device, query->context->current_rt);
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154 |
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155 | if (gl_info->supported[ARB_SYNC])
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156 | {
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157 | /* Apple seems to be into arbitrary limits, and timeouts larger than
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158 | * 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
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159 | * really care and can live with waiting a few μs less. (OS X 10.7.4). */
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160 | GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff));
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161 | checkGLcall("glClientWaitSync");
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162 |
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163 | switch (gl_ret)
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164 | {
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165 | case GL_ALREADY_SIGNALED:
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166 | case GL_CONDITION_SATISFIED:
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167 | ret = WINED3D_EVENT_QUERY_OK;
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168 | break;
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169 |
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170 | /* We don't expect a timeout for a ~584 year wait */
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171 | default:
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172 | ERR("glClientWaitSync returned %#x.\n", gl_ret);
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173 | ret = WINED3D_EVENT_QUERY_ERROR;
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174 | }
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175 | }
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176 | else if (context->gl_info->supported[APPLE_FENCE])
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177 | {
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178 | GL_EXTCALL(glFinishFenceAPPLE(query->object.id));
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179 | checkGLcall("glFinishFenceAPPLE");
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180 | ret = WINED3D_EVENT_QUERY_OK;
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181 | }
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182 | else if (context->gl_info->supported[NV_FENCE])
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183 | {
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184 | GL_EXTCALL(glFinishFenceNV(query->object.id));
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185 | checkGLcall("glFinishFenceNV");
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186 | ret = WINED3D_EVENT_QUERY_OK;
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187 | }
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188 | else
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189 | {
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190 | ERR("Event query created without GL support\n");
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191 | ret = WINED3D_EVENT_QUERY_ERROR;
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192 | }
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193 |
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194 | context_release(context);
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195 | return ret;
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196 | }
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197 |
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198 | void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device)
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199 | {
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200 | const struct wined3d_gl_info *gl_info;
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201 | struct wined3d_context *context;
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202 |
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203 | if (query->context)
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204 | {
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205 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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206 | if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
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207 | {
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208 | context_free_event_query(query);
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209 | context = context_acquire(device, NULL);
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210 | context_alloc_event_query(context, query);
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211 | }
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212 | else
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213 | #endif
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214 | {
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215 | context = context_acquire(device, query->context->current_rt);
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216 | }
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217 | }
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218 | else
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219 | {
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220 | context = context_acquire(device, NULL);
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221 | context_alloc_event_query(context, query);
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222 | }
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223 |
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224 | gl_info = context->gl_info;
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225 |
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226 | if (gl_info->supported[ARB_SYNC])
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227 | {
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228 | if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
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229 | checkGLcall("glDeleteSync");
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230 | query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
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231 | checkGLcall("glFenceSync");
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232 | }
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233 | else if (gl_info->supported[APPLE_FENCE])
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234 | {
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235 | GL_EXTCALL(glSetFenceAPPLE(query->object.id));
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236 | checkGLcall("glSetFenceAPPLE");
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237 | }
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238 | else if (gl_info->supported[NV_FENCE])
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239 | {
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240 | GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV));
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241 | checkGLcall("glSetFenceNV");
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242 | }
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243 |
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244 | context_release(context);
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245 | }
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246 |
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247 | ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
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248 | {
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249 | ULONG refcount = InterlockedIncrement(&query->ref);
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250 |
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251 | TRACE("%p increasing refcount to %u.\n", query, refcount);
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252 |
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253 | return refcount;
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254 | }
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255 |
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256 | ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
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257 | {
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258 | ULONG refcount = InterlockedDecrement(&query->ref);
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259 |
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260 | TRACE("%p decreasing refcount to %u.\n", query, refcount);
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261 |
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262 | if (!refcount)
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263 | {
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264 | /* Queries are specific to the GL context that created them. Not
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265 | * deleting the query will obviously leak it, but that's still better
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266 | * than potentially deleting a different query with the same id in this
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267 | * context, and (still) leaking the actual query. */
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268 | if (query->type == WINED3D_QUERY_TYPE_EVENT)
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269 | {
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270 | struct wined3d_event_query *event_query = query->extendedData;
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271 | if (event_query) wined3d_event_query_destroy(event_query);
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272 | }
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273 | else if (query->type == WINED3D_QUERY_TYPE_OCCLUSION)
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274 | {
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275 | struct wined3d_occlusion_query *oq = query->extendedData;
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276 |
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277 | if (oq->context) context_free_occlusion_query(oq);
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278 | HeapFree(GetProcessHeap(), 0, query->extendedData);
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279 | }
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280 |
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281 | HeapFree(GetProcessHeap(), 0, query);
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282 | }
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283 |
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284 | return refcount;
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285 | }
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286 |
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287 | HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
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288 | void *data, UINT data_size, DWORD flags)
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289 | {
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290 | TRACE("query %p, data %p, data_size %u, flags %#x.\n",
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291 | query, data, data_size, flags);
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292 |
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293 | return query->query_ops->query_get_data(query, data, data_size, flags);
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294 | }
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295 |
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296 | UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query)
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297 | {
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298 | TRACE("query %p.\n", query);
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299 |
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300 | return query->data_size;
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301 | }
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302 |
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303 | HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags)
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304 | {
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305 | TRACE("query %p, flags %#x.\n", query, flags);
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306 |
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307 | return query->query_ops->query_issue(query, flags);
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308 | }
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309 |
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310 | static HRESULT wined3d_occlusion_query_ops_get_data(struct wined3d_query *query,
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311 | void *pData, DWORD dwSize, DWORD flags)
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312 | {
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313 | struct wined3d_occlusion_query *oq = query->extendedData;
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314 | struct wined3d_device *device = query->device;
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315 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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316 | struct wined3d_context *context;
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317 | DWORD* data = pData;
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318 | GLuint available;
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319 | GLuint samples;
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320 | HRESULT res;
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321 |
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322 | TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, flags %#x.\n", query, pData, dwSize, flags);
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323 |
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324 | if (!oq->context)
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325 | query->state = QUERY_CREATED;
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326 |
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327 | if (query->state == QUERY_CREATED)
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328 | {
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329 | /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
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330 | TRACE("Query wasn't yet started, returning S_OK\n");
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331 | if(data) *data = 0;
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332 | return S_OK;
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333 | }
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334 |
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335 | if (query->state == QUERY_BUILDING)
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336 | {
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337 | /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
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338 | TRACE("Query is building, returning S_FALSE\n");
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339 | return S_FALSE;
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340 | }
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341 |
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342 | if (!gl_info->supported[ARB_OCCLUSION_QUERY])
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343 | {
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344 | WARN("%p Occlusion queries not supported. Returning 1.\n", query);
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345 | *data = 1;
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346 | return S_OK;
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347 | }
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348 |
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349 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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350 | if (oq->context->tid != GetCurrentThreadId())
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351 | {
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352 | FIXME("%p Wrong thread, returning 1.\n", query);
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353 | *data = 1;
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354 | return S_OK;
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355 | }
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356 | #endif
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357 |
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358 | context = context_acquire(query->device, oq->context->current_rt);
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359 |
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360 | GL_EXTCALL(glGetQueryObjectuivARB(oq->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
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361 | checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
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362 | TRACE("available %#x.\n", available);
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363 |
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364 | if (available)
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365 | {
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366 | if (data)
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367 | {
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368 | GL_EXTCALL(glGetQueryObjectuivARB(oq->id, GL_QUERY_RESULT_ARB, &samples));
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369 | checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
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370 | TRACE("Returning %d samples.\n", samples);
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371 | *data = samples;
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372 | }
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373 | res = S_OK;
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374 | }
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375 | else
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376 | {
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377 | res = S_FALSE;
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378 | }
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379 |
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380 | context_release(context);
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381 |
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382 | return res;
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383 | }
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384 |
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385 | static HRESULT wined3d_event_query_ops_get_data(struct wined3d_query *query,
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386 | void *pData, DWORD dwSize, DWORD flags)
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387 | {
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388 | struct wined3d_event_query *event_query = query->extendedData;
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389 | BOOL *data = pData;
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390 | enum wined3d_event_query_result ret;
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391 |
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392 | TRACE("query %p, pData %p, dwSize %#x, flags %#x.\n", query, pData, dwSize, flags);
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393 |
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394 | if (!pData || !dwSize) return S_OK;
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395 | if (!event_query)
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396 | {
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397 | WARN("Event query not supported by GL, reporting GPU idle.\n");
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398 | *data = TRUE;
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399 | return S_OK;
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400 | }
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401 |
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402 | ret = wined3d_event_query_test(event_query, query->device);
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403 | switch(ret)
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404 | {
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405 | case WINED3D_EVENT_QUERY_OK:
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406 | case WINED3D_EVENT_QUERY_NOT_STARTED:
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407 | *data = TRUE;
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408 | break;
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409 |
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410 | case WINED3D_EVENT_QUERY_WAITING:
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411 | *data = FALSE;
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412 | break;
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413 |
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414 | case WINED3D_EVENT_QUERY_WRONG_THREAD:
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415 | FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
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416 | *data = TRUE;
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417 | break;
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418 |
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419 | case WINED3D_EVENT_QUERY_ERROR:
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420 | ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n");
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421 | return WINED3DERR_INVALIDCALL;
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422 | }
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423 |
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424 | return S_OK;
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425 | }
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426 |
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427 | enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query)
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428 | {
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429 | TRACE("query %p.\n", query);
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430 |
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431 | return query->type;
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432 | }
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433 |
|
---|
434 | static HRESULT wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags)
|
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435 | {
|
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436 | TRACE("query %p, flags %#x.\n", query, flags);
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437 |
|
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438 | TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", query, flags);
|
---|
439 | if (flags & WINED3DISSUE_END)
|
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440 | {
|
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441 | struct wined3d_event_query *event_query = query->extendedData;
|
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442 |
|
---|
443 | /* Faked event query support */
|
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444 | if (!event_query) return WINED3D_OK;
|
---|
445 |
|
---|
446 | wined3d_event_query_issue(event_query, query->device);
|
---|
447 | }
|
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448 | else if (flags & WINED3DISSUE_BEGIN)
|
---|
449 | {
|
---|
450 | /* Started implicitly at device creation */
|
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451 | ERR("Event query issued with START flag - what to do?\n");
|
---|
452 | }
|
---|
453 |
|
---|
454 | if (flags & WINED3DISSUE_BEGIN)
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---|
455 | query->state = QUERY_BUILDING;
|
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456 | else
|
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457 | query->state = QUERY_SIGNALLED;
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458 |
|
---|
459 | return WINED3D_OK;
|
---|
460 | }
|
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461 |
|
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462 | static HRESULT wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags)
|
---|
463 | {
|
---|
464 | struct wined3d_device *device = query->device;
|
---|
465 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
466 |
|
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467 | TRACE("query %p, flags %#x.\n", query, flags);
|
---|
468 |
|
---|
469 | if (gl_info->supported[ARB_OCCLUSION_QUERY])
|
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470 | {
|
---|
471 | struct wined3d_occlusion_query *oq = query->extendedData;
|
---|
472 | struct wined3d_context *context;
|
---|
473 |
|
---|
474 | /* This is allowed according to msdn and our tests. Reset the query and restart */
|
---|
475 | if (flags & WINED3DISSUE_BEGIN)
|
---|
476 | {
|
---|
477 | if (query->state == QUERY_BUILDING)
|
---|
478 | {
|
---|
479 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
480 | if (oq->context->tid != GetCurrentThreadId())
|
---|
481 | {
|
---|
482 | FIXME("Wrong thread, can't restart query.\n");
|
---|
483 |
|
---|
484 | context_free_occlusion_query(oq);
|
---|
485 | context = context_acquire(query->device, NULL);
|
---|
486 | context_alloc_occlusion_query(context, oq);
|
---|
487 | }
|
---|
488 | else
|
---|
489 | #endif
|
---|
490 | {
|
---|
491 | context = context_acquire(query->device, oq->context->current_rt);
|
---|
492 |
|
---|
493 | GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
---|
494 | checkGLcall("glEndQuery()");
|
---|
495 | }
|
---|
496 | }
|
---|
497 | else
|
---|
498 | {
|
---|
499 | if (oq->context) context_free_occlusion_query(oq);
|
---|
500 | context = context_acquire(query->device, NULL);
|
---|
501 | context_alloc_occlusion_query(context, oq);
|
---|
502 | }
|
---|
503 |
|
---|
504 | GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, oq->id));
|
---|
505 | checkGLcall("glBeginQuery()");
|
---|
506 |
|
---|
507 | context_release(context);
|
---|
508 | }
|
---|
509 | if (flags & WINED3DISSUE_END)
|
---|
510 | {
|
---|
511 | /* Msdn says _END on a non-building occlusion query returns an error, but
|
---|
512 | * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
|
---|
513 | * generating an error
|
---|
514 | */
|
---|
515 | if (query->state == QUERY_BUILDING)
|
---|
516 | {
|
---|
517 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
|
---|
518 | if (oq->context->tid != GetCurrentThreadId())
|
---|
519 | {
|
---|
520 | FIXME("Wrong thread, can't end query.\n");
|
---|
521 | }
|
---|
522 | else
|
---|
523 | #endif
|
---|
524 | {
|
---|
525 | context = context_acquire(query->device, oq->context->current_rt);
|
---|
526 |
|
---|
527 | GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
---|
528 | checkGLcall("glEndQuery()");
|
---|
529 |
|
---|
530 | context_release(context);
|
---|
531 | }
|
---|
532 | }
|
---|
533 | }
|
---|
534 | }
|
---|
535 | else
|
---|
536 | {
|
---|
537 | FIXME("%p Occlusion queries not supported.\n", query);
|
---|
538 | }
|
---|
539 |
|
---|
540 | if (flags & WINED3DISSUE_BEGIN)
|
---|
541 | query->state = QUERY_BUILDING;
|
---|
542 | else
|
---|
543 | query->state = QUERY_SIGNALLED;
|
---|
544 |
|
---|
545 | return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
|
---|
546 | }
|
---|
547 |
|
---|
548 | static const struct wined3d_query_ops event_query_ops =
|
---|
549 | {
|
---|
550 | wined3d_event_query_ops_get_data,
|
---|
551 | wined3d_event_query_ops_issue,
|
---|
552 | };
|
---|
553 |
|
---|
554 | static const struct wined3d_query_ops occlusion_query_ops =
|
---|
555 | {
|
---|
556 | wined3d_occlusion_query_ops_get_data,
|
---|
557 | wined3d_occlusion_query_ops_issue,
|
---|
558 | };
|
---|
559 |
|
---|
560 | static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *device, enum wined3d_query_type type)
|
---|
561 | {
|
---|
562 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
563 |
|
---|
564 | switch (type)
|
---|
565 | {
|
---|
566 | case WINED3D_QUERY_TYPE_OCCLUSION:
|
---|
567 | TRACE("Occlusion query.\n");
|
---|
568 | if (!gl_info->supported[ARB_OCCLUSION_QUERY])
|
---|
569 | {
|
---|
570 | WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
|
---|
571 | return WINED3DERR_NOTAVAILABLE;
|
---|
572 | }
|
---|
573 | query->query_ops = &occlusion_query_ops;
|
---|
574 | query->data_size = sizeof(DWORD);
|
---|
575 | query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
|
---|
576 | if (!query->extendedData)
|
---|
577 | {
|
---|
578 | ERR("Failed to allocate occlusion query extended data.\n");
|
---|
579 | return E_OUTOFMEMORY;
|
---|
580 | }
|
---|
581 | ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL;
|
---|
582 | break;
|
---|
583 |
|
---|
584 | case WINED3D_QUERY_TYPE_EVENT:
|
---|
585 | TRACE("Event query.\n");
|
---|
586 | if (!wined3d_event_query_supported(gl_info))
|
---|
587 | {
|
---|
588 | /* Half-Life 2 needs this query. It does not render the main
|
---|
589 | * menu correctly otherwise. Pretend to support it, faking
|
---|
590 | * this query does not do much harm except potentially
|
---|
591 | * lowering performance. */
|
---|
592 | FIXME("Event query: Unimplemented, but pretending to be supported.\n");
|
---|
593 | }
|
---|
594 | query->query_ops = &event_query_ops;
|
---|
595 | query->data_size = sizeof(BOOL);
|
---|
596 | query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
|
---|
597 | if (!query->extendedData)
|
---|
598 | {
|
---|
599 | ERR("Failed to allocate event query memory.\n");
|
---|
600 | return E_OUTOFMEMORY;
|
---|
601 | }
|
---|
602 | break;
|
---|
603 |
|
---|
604 | case WINED3D_QUERY_TYPE_VCACHE:
|
---|
605 | case WINED3D_QUERY_TYPE_RESOURCE_MANAGER:
|
---|
606 | case WINED3D_QUERY_TYPE_VERTEX_STATS:
|
---|
607 | case WINED3D_QUERY_TYPE_TIMESTAMP:
|
---|
608 | case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
|
---|
609 | case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ:
|
---|
610 | case WINED3D_QUERY_TYPE_PIPELINE_TIMINGS:
|
---|
611 | case WINED3D_QUERY_TYPE_INTERFACE_TIMINGS:
|
---|
612 | case WINED3D_QUERY_TYPE_VERTEX_TIMINGS:
|
---|
613 | case WINED3D_QUERY_TYPE_PIXEL_TIMINGS:
|
---|
614 | case WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS:
|
---|
615 | case WINED3D_QUERY_TYPE_CACHE_UTILIZATION:
|
---|
616 | default:
|
---|
617 | FIXME("Unhandled query type %#x.\n", type);
|
---|
618 | return WINED3DERR_NOTAVAILABLE;
|
---|
619 | }
|
---|
620 |
|
---|
621 | query->type = type;
|
---|
622 | query->state = QUERY_CREATED;
|
---|
623 | query->device = device;
|
---|
624 | query->ref = 1;
|
---|
625 |
|
---|
626 | return WINED3D_OK;
|
---|
627 | }
|
---|
628 |
|
---|
629 | HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
|
---|
630 | enum wined3d_query_type type, struct wined3d_query **query)
|
---|
631 | {
|
---|
632 | struct wined3d_query *object;
|
---|
633 | HRESULT hr;
|
---|
634 |
|
---|
635 | TRACE("device %p, type %#x, query %p.\n", device, type, query);
|
---|
636 |
|
---|
637 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
638 | if (!object)
|
---|
639 | return E_OUTOFMEMORY;
|
---|
640 |
|
---|
641 | hr = query_init(object, device, type);
|
---|
642 | if (FAILED(hr))
|
---|
643 | {
|
---|
644 | WARN("Failed to initialize query, hr %#x.\n", hr);
|
---|
645 | HeapFree(GetProcessHeap(), 0, object);
|
---|
646 | return hr;
|
---|
647 | }
|
---|
648 |
|
---|
649 | TRACE("Created query %p.\n", object);
|
---|
650 | *query = object;
|
---|
651 |
|
---|
652 | return WINED3D_OK;
|
---|
653 | }
|
---|